id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,406,427,278 | next.js | Constants from use client files not outputting correctly inside template string | ### Link to the code that reproduces this issue
https://github.com/okcoker/vercel-bug-report
### To Reproduce
1. Start the application
2. Inspect the output on the `<main>` element
3. See inline style output as `style="margin-top:30px;height:calc(100vh - [object Object]px)"`
### Current vs. Expected behavior
I e... | bug,Output (export/standalone) | low | Critical |
2,406,490,322 | deno | Use etag for npm packument | I think the npm registry packument code doesn't use an etag. | perf | low | Minor |
2,406,490,843 | godot | `@export_storage` is missing parser safeguards | ### Tested versions
- Tested in 4.3beta6
### System information
Godot v4.3.beta (d15597767) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.4601) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
### Issue description
Exports are limited to built-in types,... | bug,discussion,topic:gdscript | low | Critical |
2,406,493,700 | flutter | [Impeller] rendering bug in CanRenderStrokePathThatEndsAtSharpTurn . | Moving from impeller::Path to SkPath reveals the issue. Since flutter only interacts with impeller via SkPath this is likely an existing bug.

| P2,e: impeller,team-engine,triaged-engine | low | Critical |
2,406,497,151 | ollama | 不能识别上传文件 | ### What is the issue?


上一个版本还可以
### OS
Windows
### GPU
Nvidia
### CPU
Intel
### Ollama version
0.2.2 | bug | low | Minor |
2,406,503,529 | pytorch | [torchelastic] torchrun with static backend hangs when used with port '0' | repro is from torchtitan -
clone the repo, follow the readme to install deps, and run `run_llama_train.sh` - this should work
now, if you edit run_llama_train.sh and change the `--rdzv_backend c10d` to `--rdzv_backend static` or simply delete it, but keep the `--rdzv_endpoint="localhost:0"`, the launch will hang... | triaged,module: elastic | low | Minor |
2,406,533,615 | godot | RigidBody not waking up with dynamic linear/angular velocity on StaticBody | ### Tested versions
- Reproducible in: v4.2.2.stable.nixpkgs [15073afe3]
### System information
Godot v4.2.2.stable (15073afe3) - NixOS #1-NixOS SMP PREEMPT_DYNAMIC Fri Jul 5 07:34:07 UTC 2024 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER - 13th Gen Intel(R) Core(TM) i7-13700KF (24 Threads)
#... | bug,topic:physics | low | Major |
2,406,544,500 | ollama | Using both CPU + GPU for Parallel Models | As starting 0.2, Ollama support running in parallel models. That makes memories are more valuable than before. Even more, in operation system like Windows, if we you GPU, the memory of GPU is fixed unless we purchase another one.
Gladly, the system memory is much more cheaper than replacing the GPU and Ollama can w... | feature request | low | Minor |
2,406,548,075 | vscode | Provide a "withoutFormatting" option for `document.save` and `workspace.save` | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Currently, invoking these two APIs triggers `e... | feature-request,api,file-io | low | Major |
2,406,548,662 | godot | Jitter and Shaking issue in Character2D node using physics process | ### Tested versions
Tested on version Godot 4.2.1 and Godot 4.0
### System information
Windows 11 - Godot v4.2.1
### Issue description
Godot Engine v4.2.1
**Jitter in Character2d Node move right and left or top and down **
https://docs.godotengine.org/en/stable/tutorials/rendering/jitter_stutter.html
Belo... | topic:physics,needs testing,topic:2d | low | Minor |
2,406,563,240 | tensorflow | CUDA Messages in TensorFlow 2.17.0 and tf-nightly | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
2.17.0
### Custom code
Yes
### OS platform and distribution
Linux
### Mobile device
_No response_
### Python version
3.12
### Bazel version
_No resp... | stat:awaiting tensorflower,type:build/install,comp:gpu,2.17 | low | Critical |
2,406,627,326 | godot | Crash when quickly dragging Sprite2Ds in the editor while holding Ctrl or Shift | ### Tested versions
- Reproducible in: 4.1.3.stable, 4.2.2.stable, 4.3.beta 92c8e87cd
### System information
Godot v4.3.beta (92c8e87cd) - Fedora Linux 40 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 555.58.02) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
### Is... | bug,topic:editor,crash,topic:2d | low | Critical |
2,406,636,553 | godot | Dynamic OmniLight3D shadows are slower than godot3 | ### Tested versions
Reproducible in 4.2.2 and 4.3-beta2
### System information
Godot v4.3.beta3 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
### Issue description
When porting to godot4 it can be expected that the forward+ ren... | discussion,topic:rendering,topic:3d,performance | low | Major |
2,406,649,473 | opencv | SimpleBlobDetector lacks documentation | ### Describe the feature and motivation
In PR [!21942](https://github.com/opencv/opencv/pull/21942/checks) new functionality was added but without an issue that describes what the new functionality does and why it was needed/desired. Additionally the public API was extended by an undocumented method.
The main chan... | feature,category: documentation | low | Minor |
2,406,653,468 | pytorch | `atleast_{1,2,3}d()` with no arguments works returning an empty tuple against the doc | ### 🐛 Describe the bug
[The doc](https://pytorch.org/docs/stable/generated/torch.atleast_3d.html) of `atleast_3d()` says the type for `input` is a tensor or a list of tensors as shown below:
> - input ([Tensor](https://pytorch.org/docs/stable/tensors.html#torch.Tensor) or [list](https://docs.python.org/3/library/s... | module: docs,triaged,actionable,module: python frontend | low | Critical |
2,406,658,923 | rust | Lint unused assoc types although the trait is used | ### Code
```Rust
trait Tr {
type X;
}
impl Tr for () {
type X = Self;
}
fn foo() -> impl Tr {}
fn main() {
foo();
}
```
### Current output
```Shell
No warning.
```
### Desired output
```Shell
warning: associated type `X` is never used
--> src/main.rs:2:11
|
1 | trait Tr {
| -- associate... | A-diagnostics,T-compiler | low | Minor |
2,406,677,496 | godot | LightmapGI fails to bake on mobile devices | ### Tested versions
Reproducible in 4.3 beta 3- Godot 4.2.2 stable
### System information
Qualcom adreno 740 Sansung s23+
### Issue description
When i tried to bake the lightmap on the vulkan mobile backend, i i tried with the default primitive shapes, unwrapping the uv 2 and the common things when baki... | platform:android,topic:rendering,topic:editor,documentation,topic:3d | low | Critical |
2,406,686,460 | puppeteer | [Feature]: Publish a ESM on JSR.io for puppeteer | ### Feature description
Please publish module on [JSR](https://jsr.io/) so javascript ecosystem can have real benefits to use it in multiple runtime of js seamlessly. Thanks
| feature,P3 | low | Minor |
2,406,717,423 | kubernetes | Mention fields' immutability in spec | /sig storage
/kind cleanup
https://kubernetes.slack.com/archives/C09QZFCE5/p1720848771491719
I should've raised it as an issue for a better tracking.
> Hi, one general feedback.
I suppose maybe it’s not only sig-storage area’s problem, though. I saw several fields don’t mention they’re immutable while they act... | kind/cleanup,sig/storage,triage/accepted | low | Major |
2,406,719,674 | PowerToys | PowerToys Peek stopped responding while previewing JPEG images | ### Microsoft PowerToys version
0.82.0
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
Peek
### Steps to reproduce
Download several .JPEG images and use Peek to preview them, repeatedly scrolling through them.
[PowerToysReport_2024-07-13-02-38-02.zip](https://github.com/user-at... | Issue-Bug,Needs-Triage,Product-Peek | low | Minor |
2,406,722,418 | PowerToys | PowerToys causes frequent input lag when a resource intensive program is running | ### Microsoft PowerToys version
0.82.0
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
Open an app or program that is resource demanding, preferably a game such as Overwatch, and random input lag will often occur. Otherwise, it wi... | Issue-Bug,Needs-Triage | low | Minor |
2,406,723,031 | pytorch | output=model(input) report error:'gbk' codec can't decode byte 0x8a in position 171: illegal multibyte sequence | ### 🐛 Describe the bug
Chinese development environment, when writing code using UTF-8 encoding, an error occurs
### Error logs
_No response_
### Minified repro
import torch
from modelFile import Model #this is utf-8 file in the Chinese System, And it includes Chinese annotations.
model=torch.compile(Model())
o... | low priority,triaged,oncall: pt2 | low | Critical |
2,406,724,450 | godot | gdscript unfinished condition in if statement gives unhelpful error | ### Tested versions
4.2.1.stable.mono but also in 3.5 stable per a friend's message/screenshot on discord
### System information
Godot v4.2.1.stable.mono - Linux Mint 21 (Vanessa) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (nvidia; 535.183.01) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
##... | bug,discussion,topic:gdscript | low | Critical |
2,406,725,596 | ant-design | 在next中同时使用了Drawer和Popover组件并设置了自定义主题后,Drawer样式失效了 | ### Reproduction link
[https://github.com/Kiyumi-v/AntdRegistryProblem](https://github.com/Kiyumi-v/AntdRegistryProblem)
### Steps to reproduce
在同时使用AntdRegistry、设置layer、设置自定义主题后,同时使用Drawer和Popover组件后,在页面上发现Drawer样式丢失。
### What is expected?
期望Drawer正常显示
### What is actually happening?
Drawer样式丢失
... | Inactive,unconfirmed | low | Major |
2,406,726,106 | tauri | [bug] BaseDirectory.Temp leads to wrong folder | ### Describe the bug
I'm making an app that needs to save HTML5 canvas data to be able to use it in a command passed to the computer. The first thing I need to do is save the canvas data as an image, and then I ask the Rust backend to verify the path before using it in the command. Here's my current JavaScript code to... | type: bug,platform: Linux,status: needs triage | low | Critical |
2,406,729,006 | electron | [Feature Request]: WebContentsView.destroy() | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles: | low | Critical |
2,406,736,398 | vscode | Problem comparing files |
Type: <b>Performance Issue</b>
I wanted to compare two large files, it didn't work (might been too large/complex?). I also tried switching to non-advanced diff algorithm (`diffEditor.diffAlgorithm` setting). It also didn't work (even tho I have unlimited time set and files are below 50 MB).
Problem now is, even tho... | bug,freeze-slow-crash-leak,diff-editor | low | Critical |
2,406,764,910 | material-ui | Continuous Releases for material-ui using pkg.pr.new | ### Summary
Hey, I'm Mohammad, from https://pkg.pr.new! Thank you so much all for this piece of art.
Lately we had [ant-design](https://github.com/ant-design/ant-design/pull/49647#issuecomment-2196874995) using pkg.pr.new for their continuous releases which made me think if this might be useful to material-ui too!... | core,scope: code-infra | low | Critical |
2,406,802,373 | node | Add `--root-directory` optional flag for `node --run` | ### What is the problem this feature will solve?
Currently, when running `node --run`, it searches recursively for the package.json file up to the root directory. Additionally, it appends the `/node_modules/.bin` paths up to the root directory to the PATH environment variable.
It would be nice to restrict recursi... | feature request,cli,stale | low | Major |
2,406,803,023 | TypeScript | feature request: expose `tsconfig.json` types in TypeScript files | ### 🔍 Search Terms
expose `tsconfig.json` types to developers
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based on t... | Suggestion,Awaiting More Feedback | low | Minor |
2,406,818,312 | rust | ICE: `builtin derive created an unaligned reference` | I'm developing a toy kernel and created a proc-macro for annotation packed structs. Using the macro along with `#[derive(Debug)]` causes an ice.
### Code
src/main.rs
```Rust
extern crate packed_macro;
use packed_macro::{packed, Packed};
pub trait _Packed_: Sized {}
pub trait FromBytes: _Packed_ {}
#[d... | I-ICE,T-compiler,C-bug,A-proc-macros,A-repr-packed | low | Critical |
2,406,823,862 | ui | [bug]: Combobox is not working inside a dialog | ### Describe the bug
the combobox elements are not able to be selected and the search input also can't be focused i use the same combobox outside the dialog it works fine
### Affected component/components
Combobox, Dialog
### How to reproduce
1. install popover and command
2. install dialog and use for... | bug | low | Critical |
2,406,829,953 | yt-dlp | Add support for digitaler-lesesaal.bundesarchiv.de. | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a new site support request
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://gith... | site-request | low | Critical |
2,406,835,496 | next.js | null is not an object (evaluating 't.parallelRoutes.get') | ### Link to the code that reproduces this issue
https://github.com/JClackett/next-reproduction-app
### To Reproduce
So, I literally have no idea how to reproduce this consistently yet, but will keep trying.
I'm getting this error semi-often in production only and only sometimes for certain users, most of the time... | bug,Navigation,Runtime | low | Critical |
2,406,850,177 | PowerToys | Allow to search/filter within Advanced Paste Clipboard history to quickly find the text to paste | ### Description of the new feature / enhancement
As Windows does not support searching within `Clipboard history`, it would be nice if **Advance Paste** could allow it. **Advanced Paste Clipboard history** with **search bar** at the top to narrow down the matching results could be accessible with `a keyboard shortcu... | Idea-Enhancement,Needs-Triage,Product-Advanced Paste | low | Minor |
2,406,851,962 | ollama | The usage of VRAM has significantly increased | ### What is the issue?
In previous versions, I set the context length of each of my models to the maximum value that could be fully loaded onto the GPU memory. However, after the update, I found that parts of them were being partially loaded onto the CPU instead. I wonder what could be causing this. The following tabl... | bug,memory | low | Major |
2,406,852,149 | PowerToys | PowerToys Run resets settings | ### Microsoft PowerToys version
0.81.1.0
### Installation method
GitHub
### Running as admin
No
### Area(s) with issue?
General
### Steps to reproduce
It sometimes resets all the settings.
### ✔️ Expected Behavior
I set PowerToys Run keyboard shortcut to Win+Space. It should have been it.
### ❌ Actual Behav... | Issue-Bug,Product-PowerToys Run,Priority-1 | low | Major |
2,406,859,613 | godot | Scrollwheel doesn't change fly mode speed when shift is pressed | ### Tested versions
v4.3.beta3.official [82cedc83c]
### System information
Godot v4.3.beta3 - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
### Issue description
When moving around the scene I got into a habit of always holding shift and I'm moving without shift only for fi... | bug,topic:editor,topic:input,topic:3d | low | Minor |
2,406,868,969 | langchain | [Google Generative AI] Structured Output doesn't work with advanced schema | ### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The b... | 🤖:bug,🔌: google,Ɑ: Tool Calling,todo | medium | Critical |
2,406,873,251 | go | cmd/cgo: use void keyword in generated headers on extern'd function declarations with no params | ### Proposal Details
I propose that the generated header files from `--buildmode=c-shared` have void in the parenthesis when the extern'd function takes no parameters.
In C, function declarations with an empty list of parameters means that the parameters are unknown. The way to declare a function that takes no para... | compiler/runtime | low | Minor |
2,406,896,449 | vscode | Git - PowerShell in VSCode Terminal can not find my ssh key. | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,git | low | Critical |
2,406,907,088 | godot | LightOccluder2D overlay is being written onto the screen_texture in the editor | ### Tested versions
Reproducible in 4.3 dev
### System information
Mac OS, godot 4.3 dev, mobile renderer, M2 apple silicon
### Issue description
LightOccluder2D is using a dark overlay in the editor to indicate the position of the LightOccluder2Ds in the scene, this overlay is being written to screen_t... | bug,topic:rendering,topic:editor | low | Critical |
2,406,932,447 | PowerToys | Advanced Paste: Paste unescaped string | ### Description of the new feature / enhancement
When debugging code, I add breakpoints and inspect variable values.
When copying the value of a string variable that contains special characters like line feeds (`\n`), double quotes (`\"`), curly braces (`\{`, `\}`), it is often desirable to paste the **UNESCAPED*... | Product-Advanced Paste | low | Critical |
2,406,944,069 | rust | Rust should warn for unused "pure" objects | ### Code
```Rust
use std::path::PathBuf;
fn main() {
let mut buf = PathBuf::new();
buf.push("/something");
}
```
### Current output
```Shell
Compiling playground v0.0.1 (/playground)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.64s
Running `target/debug/playground`
```
... | A-diagnostics,T-compiler | low | Critical |
2,406,984,700 | flutter | SpellCheckConfiguration for TextField doesn't work with AppLocalizations on iOS | ### Steps to reproduce
1. Add Internationalizing to the app by flutter_localizations and intl (https://docs.flutter.dev/ui/accessibility-and-internationalization/internationalization)
2. Add spellCheckConfiguration parameter to the TextField
3. Try to write wrong words
### Expected results
Spell check works... | a: text input,platform-ios,framework,a: internationalization,has reproducible steps,P2,team-ios,triaged-ios,found in release: 3.22,found in release: 3.24 | low | Critical |
2,407,072,031 | next.js | Suspense not working in a nested route | ### Link to the code that reproduces this issue
https://github.com/HermesThemes/ArtDungeon
### To Reproduce
1-npm run dev
2- navigate to /post/[id]
### Current vs. Expected behavior
after step 2 you can see that is show the data directly and if i added a sleep function of 5 second it will wait all that time and... | bug,Partial Prerendering (PPR) | low | Critical |
2,407,159,220 | stable-diffusion-webui | [Feature Request]: Enter key to submit the prompt - 2 | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Pressing "Enter" key would submit the prompt, just like most messaging apps do
Just Enter key, not Ctrl+Enter (yes I am aware)
### Proposed workflow
1. Go to ..... | enhancement | low | Minor |
2,407,159,394 | vscode | Give options for outliner | We need
- collapse (and option to show just class, functions)
- open all in tree
- search context
- indicate item line code next to item (before name or after eg. #no #100 Function)
- discrete separators from class functions and vars
- icons to hide some items, or option to include fact that item is hidden in co... | info-needed,editor-sticky-scroll | low | Major |
2,407,159,821 | ollama | Add model metadata which indicated model purpose to /api/tags endpoint. | It would be nice if part of the **/api/tags** response detals would include metadata such as:
`type: embedding | general | code | math | vision | audio` etc...
`languages: [en-US, ...]`
This could help with model sorting and selection.
If metadata is not available maybe add an option to mark it with metadata by... | feature request,api | low | Minor |
2,407,161,801 | tauri | [bug] Using "message": true dialog causes App to not open (in dev or release build) | ### Describe the bug
Im trying to use the "message" dialog in my tauri app, yet everytime I set "message": true in tauri.conf.json, the app fails to even open, even though there are no errors. I tried building both dev/build with verbose and no errors show up. As soon as I set "message": false and build again, it st... | type: bug,priority: 2 medium,platform: Windows,status: needs triage | low | Critical |
2,407,166,051 | PowerToys | Add a Contents submenu to the context menu for folders | ### Description of the new feature / enhancement
Instead of opening a folder in Windows Explorer to look at files and sub-folders, it may be easier if we have the "Contents" submenu added to the context menu for folders. This makes it easier to view or click any file or sub-folder.
### Scenario when this would be use... | Idea-New PowerToy,Needs-Triage | low | Minor |
2,407,182,684 | godot | Fix ViewportTexture's "has_alpha()" returning false when the SubViewport it's from, has "transparent_bg" turned on. | ### Tested versions
v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+)
### Issue description
The **ViewportTexture** from a **SubViewport** with `transparent_bg` on, when calling `has_alpha()` on it, will always return _false_, despite `... | discussion,topic:rendering,documentation,topic:gui | low | Major |
2,407,183,233 | next.js | OpenTelemetry Tracing is poluted with some extra spans from middlewares | ### Link to the code that reproduces this issue
https://github.com/pksorensen/nextjs-repro-otel
### To Reproduce
1. configure som otel endpoint and replace .env
2. Start npm run dev
3. monitor traces
### Current vs. Expected behavior
It is emiting this wierd trace with `next.bubble | true` which seems related t... | bug,Middleware,Internationalization (i18n) | low | Critical |
2,407,188,464 | pytorch | TorchScript: `Return value was annotated as having type float but is actually of type int` violates PEP 484 | ### 🐛 Describe the bug
```python
import torch
class M(torch.nn.Module):
def __init__(self, a: float):
super().__init__()
self.a=a
def forward(self) -> float:
return self.a
print(torch.jit.script(M(6))())
```
Throw an error:
```
Traceback (most recent call last):... | oncall: jit | low | Critical |
2,407,189,465 | rust | Encountering the type length limit ICEs Miri | The following program ICEs Miri when invoked with `-Zenforce-type-length-limit`:
```rust
#![type_length_limit = "8"]
fn main() {}
```
Miri reports:
```
Miri caused an ICE during evaluation. Here's the interpreter backtrace at the time of the panic:
note: the place in the program where the ICE was triggered
--> /home... | I-ICE,T-compiler,C-bug,A-const-eval,T-types | low | Critical |
2,407,193,145 | pytorch | Pytorch 2.4 RC cu118 wheels do not work on old drivers | ### 🐛 Describe the bug
Pytorch2.4 uses a new version of triton that adds the `cuTensorMapEncodeTiled` API (https://github.com/triton-lang/triton/commit/7289a23b4b78e4f4a8075c855f6e0754427f1ca6#diff-0d645ca31937abba9a3357062ee2c3708f6d49f66d7842d5f6577a2044f962f5)
This API requires a sufficiently new NVIDIA driver.... | module: cuda,triaged,module: third_party,oncall: pt2,upstream triton | low | Critical |
2,407,193,964 | TypeScript | tsc compiler crash on complex project (with tons of tests) | ### 🔎 Search Terms
this one's pretty basic ... it `tsc` crashes with zero indication on what caused it.
### 🕗 Version & Regression Information
- This is a crash, used multiple versions of Typescript 5.x but now on 5.5.3 (the latest as of now) I even tried on 5.6.0-dev.20240713 as an act of desperation. All version... | Needs Investigation | low | Critical |
2,407,208,818 | godot | UV2 Does Not Update When Light Bake Setting Changed | ### Tested versions
4.3 Beta 3
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
If a mesh has a custom UV2, switchin from Static to Static Lightmaps (and vice versa) for Light Baking and hitting Reimport does not update the lightmap until the scene is reloaded. The complete... | bug,topic:editor,topic:import,topic:3d | low | Critical |
2,407,208,985 | pytorch | Compilation Fails with torch.sparse and "fullgraph=True" | ### 🐛 Describe the bug
When you have a function that uses torch.sparse, torch.compile can compile it, but not with "fullgraph=True"
### Error logs
(e3nn_env) aglover@login36:~/e3nn_benchmarking> python minimal_sparse_compilation_error.py
/global/u1/a/aglover/e3nn_benchmarking/minimal_sparse_compilation_error.py:... | module: sparse,triaged,oncall: pt2 | low | Critical |
2,407,214,830 | terminal | new windows will only attach to previously used window if terminal is already running | ### Windows Terminal version
1.20.11781.0
### Windows build number
10.0.19045.3930
### Other Software
_No response_
### Steps to reproduce
Settings:
- When Terminal starts: Open windows from a previous session
- New instance behaviour: Attach to the most recently used window
### Expected Behavior
Open prev... | Issue-Bug,Product-Terminal,Priority-3,Area-Windowing | low | Minor |
2,407,222,377 | go | proxy.golang.org: allow Tor | ```reading
https://proxy.golang.org/google.golang.org/api/@v/v0.162.0.zip: 403 Forbidden
```
Please allow access from Tor exit nodes | NeedsInvestigation,proxy.golang.org | low | Minor |
2,407,222,595 | godot | BBCode is inconsistent when used in inspector tooltips with @export variables. | ### Tested versions
v4.3.beta2.official [b75f0485b]
### System information
Linux Kubuntu 23.04 KDE Plasma Version: 5.27.4 KDE Frameworks Version: 5.104.0 Qt Version: 5.15.8
### Issue description
Adding tooltips to @export variables does not support many bbcodes.
 | ### Tested versions
- Reproducable in 4.3 beta1 beta 2 beta3
- Not present in previous versions of Godot.
### System information
Windows 11 23h2
### Issue description
I suspect maybe there is something slightly different that the Editor is doing or has assess to than the main program, as the first time changing a... | bug,regression,topic:gui | low | Critical |
2,407,267,487 | godot | Renaming a file updates it in the editor but doesn't rename it on the disk if its only the letter cases | ### Tested versions
v4.3.beta.custom_build [97b8ad1af]
### System information
Windows 11
### Issue description
If I change only the cases in the name of file using the editor's filesystem dock, the name updates in the interface but the file isn't renamed on the disk.
There is also a cache issue going on because... | bug,platform:windows,topic:editor,topic:porting,needs testing | low | Major |
2,407,278,900 | pytorch | The doc of `vstack()` should say `tuple` or `list` of tensors for `tensors` argument | ### 🚀 The feature, motivation and pitch
[The doc](https://pytorch.org/docs/stable/generated/torch.vstack.html) of `vstack()` says the type of `tensors` argument is `sequence of Tensors` as shown below:
> tensors (sequence of Tensors) – sequence of tensors to concatenate
But the sequence of tensors with `vstac... | triaged,module: python frontend | low | Critical |
2,407,311,446 | kubernetes | Document sinceTime for pod log API endpoint | ### What would you like to be added?
The documentation mentions a `sinceTime` request parameter, but does not explain how it works or what its value type is:
https://kubernetes.io/docs/reference/kubernetes-api/workload-resources/pod-v1/#get-read-log-of-the-specified-pod
> sinceSeconds (in query): integer
> [...... | kind/documentation,sig/node,kind/feature,lifecycle/stale,needs-triage | low | Major |
2,407,325,268 | godot | Buttons do not return to normal state after press is released | ### Tested versions
Godot 4.2.2
### System information
Windows 10 - Godot 4.2.2
### Issue description
created a dummy theme, added my button states. When I press a button, the pressed state is enabled. After releasing the mouse, the button stays in PRESSED DrawMode. The only way to return a button to NOR... | discussion,documentation,topic:input,topic:gui | low | Major |
2,407,332,413 | storybook | [Bug]: `useParameter` API is not working on initial load. | ### Describe the bug
The `useParameter` API is not working on initial load.
I'm implementing and managing a `storybook-addon-cookie`.
My addon uses `useParameter` to read the cookie values entered by the user inside the story and display them in the panel.
However, since migrating to storybook version 8, when... | bug,needs triage | low | Critical |
2,407,344,186 | deno | Production Deploys from `deployctl` use KV data from preview database instead | With Deno Deploy, calling `kv.set()`/`kv.get()` from production uses "preview" KV database, rather than the main database as expected. _This only happens on production deploys made with `deployctl --prod`, if Github integration is also active._
**Reproduction Steps**
1. Start a project using deployctl
2. Add Git... | ext/kv | low | Minor |
2,407,350,096 | storybook | [Bug]: Cannot build storybook packages: Cannot use import statement outside a module | ### Describe the bug
Checking out the `next` branch and running `yarn build` in the `code` folder yields (with Node.js v22.4.1):
```
# yarn build --watch
(node:25860) ExperimentalWarning: `--experimental-loader` may be removed in the future; instead use `register()`:
--import 'data:text/javascript,import { regis... | bug,needs triage | low | Critical |
2,407,353,901 | terminal | Add an option to show notification when copying content | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Issue-Feature,Area-UserInterface,Product-Terminal | low | Critical |
2,407,368,387 | godot | Selecting windows taskbar menu application item starts new duplicate process instead of activating application | ### Tested versions
4.3b3
### System information
WIndows 10
### Issue description
In the windows task bar you can right-click to bring up a menu with options (like open windows, closing etc). This top item in this menu shows the application name and selecting this item usually activates and brings the application ... | bug,platform:windows,topic:porting,needs testing | low | Major |
2,407,369,875 | tauri | [feat] Download file able on mobile. | ### Describe the problem
Android cannot download/create a file. (To be precise, there is an API to create it, but there is no way to know the path, so it is impossible to know the path that can be saved.)
If you download from a link, the file will be stored in the download directory, so the app doesn't need to know... | type: feature request,platform: iOS,platform: Android | low | Minor |
2,407,379,772 | stable-diffusion-webui | [Bug]: a lot of No module named 'scripts.xxx' | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,407,388,831 | ant-design | pass Skeletone for modal loading | ### What problem does this feature solve?
skeletone not always reflect the content I want to pass a skeleton Node as a property
### What does the proposed API look like?
<Modal skeleton={\<Skeletone/\>} />
<!-- generated by ant-design-issue-helper. DO NOT REMOVE --> | 🗣 Discussion,💡 Feature Request,Inactive | low | Minor |
2,407,402,784 | godot | Incorrect Calculation of event.relative for InputEventScreenDrag with Multitouch in Web Version | ### Tested versions
**Reproducible in:**
- 4.3 beta3
- 4.2.2 stable
- I haven't checked any further
**System Information:**
- Godot Engine version: 4.x (maybe in Godot 3.x too)
- Two different HTTP Servers and Itch.io
- OS/device including version: Web Version
- Issue reproduction rate: ~100% with multitou... | bug,platform:web,topic:input | low | Minor |
2,407,429,132 | kubernetes | Add kubelet configuration option to adjust eviction period | ### What would you like to be added?
Add an kubelet configuration option to adjust https://github.com/kubernetes/kubernetes/blob/7ec344dcef9a04920578aabe4e122bc0b3404afe/pkg/kubelet/kubelet.go#L163
### Why is this needed?
For a steady node, evictions are very rare so executing eviction routine for every 10s is unnec... | sig/node,kind/feature,lifecycle/stale,needs-triage | low | Major |
2,407,430,705 | ui | [bug]: combobox options are disabled by default | ### Describe the bug
Even after installing the popover and command components that are required for combobox, the options from the combobox are not selectable.
I have used the default code from the documentation only. Here's the entire code for the reference:
```js
import { Check, ChevronsUpDown } from "lucide... | bug | low | Critical |
2,407,430,905 | godot | Switching from TAA to MSAA breaks compositor effects | ### Tested versions
4.3-beta3
### System information
Windows and Linux
### Issue description
Switching AA method from TAA to MSAA breaks compositor effects using color buffers.
While I understand this is intended and there's a toggle for `access_resolved_color`, i believe this should be on by default. It would be... | discussion,topic:rendering,usability,topic:3d | low | Minor |
2,407,451,286 | godot | MSAA is not functional with motion blur compositor effect, even with access resolved color on. | ### Tested versions
Master post 4.3 beta3
### System information
Windows and Linux
### Issue description
Enabling MSAA causes compositor effect at pre-transparent stage to not work.
### Steps to reproduce
- download MRP
- launch project.
When downloading the project and launching, you;ll see a scene with... | bug,topic:rendering,topic:3d | low | Minor |
2,407,474,110 | next.js | `unstable_cache` with certain value of revalidation interval persisted incorrectly in production build | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/blissful-alex-456x8x?layout=%257B%2522sidebarPanel%2522%253A%2522EXPLORER%2522%252C%2522rootPanelGroup%2522%253A%257B%2522direction%2522%253A%2522horizontal%2522%252C%2522contentType%2522%253A%2522UNKNOWN%2522%252C%2522type%2522%253A%252... | bug,Output (export/standalone) | medium | Major |
2,407,494,568 | rust | Macro metavar expr concat doesn't work with nested repetitions | > Is it a known issue that this doesn't seem to work with identifiers repeating at a depth?
```Rust
#![feature(macro_metavar_expr_concat)]
macro_rules! many_idents {
($a:ident, $c:ident) => {
const ${concat($a, B, $c, D)}: i32 = 1;
};
}
// Paste implementation included for reference
macro... | A-macros,T-compiler,C-bug,F-macro_metavar_expr_concat | low | Critical |
2,407,504,830 | node | Support for running bin scripts using `node --run` | ### What is the problem this feature will solve?
This feature will help run the `bin` scripts in package.json, similar to running `scripts`. During local development, it's very common to run the bin scripts, and it would be great if the node task runner supported it.
### What is the feature you are proposing to solv... | feature request,cli | low | Major |
2,407,506,406 | three.js | VideoTexture: Slow performance on Quest Browser in non-XR mode. | ### Description
The WebGPURenderer is a lot slower on Quest. People are reporting that their experiences are running poorly.
In the console I see:
```
WebGPU canvas configured with a different format than is preferred by this device ("rgba8unorm"). This requires an extra copy, which may impact performance.
we... | Browser Issue,Needs Investigation | medium | Major |
2,407,508,249 | yt-dlp | Request to indicate that the user is entering a video codec when --audio-format is used or vice versa | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've ver... | docs/meta/cleanup,enhancement,triage | low | Critical |
2,407,509,733 | godot | MultiplayerSpawner does not update its spawnable scenes when it is instanced into another scene | ### Tested versions
4.3.beta3
### System information
Windows 11 - Godot 4.3.beta3 - Forward+
### Issue description
I have a scene A which holds a packed scene B. B has a MultiplayerSpawner, and whenever I try to update the MS's spawnable scenes, the scene A does not update its MS's children accordingly
### Steps ... | bug,topic:multiplayer | low | Minor |
2,407,512,130 | rust | Lint against expressions that unnecessarily create references | https://github.com/rust-lang/rfcs/pull/2582 suggested the addition of a lint that warns against unnecessary intermediate references: expressions like `&x as *const _`, that could be written as `&raw const x` and thus avoid creating a reference. The rest of this RFC has been implemented (Cc https://github.com/rust-lang/... | A-lints,T-compiler | low | Minor |
2,407,512,452 | rust | RFC #1733 (Trait Aliases): use of lifetime parameter in trait alias not detected | This is an issue with RFC rust-lang/rfcs#1733 (Trait Aliases, Tracking Issue [#41517 ](https://github.com/rust-lang/rust/issues/41517)). I can't describe well what might be the issue, I just stumbled upon it with the following MVE:
```rust
#![feature(trait_alias)]
trait TestTrait<'a, A> = Fn(A) + 'a;
type TestT... | A-lifetimes,T-compiler,C-bug,F-trait_alias,T-types,A-trait-objects | low | Critical |
2,407,514,999 | godot | Enabling both `process_in_physics` and `ignore_timescale` on a SceneTreeTimer causes timer slowdown at high framerates | ### Tested versions
4.3-beta3, 4.3.stable
### System information
Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA; 31.0.15.5152) - 13th Gen Intel(R) Core(TM) i7-13700H (20 Threads)
### Issue description
When creating a SceneTreeTimer via `get_tree().create_tim... | bug,topic:core | low | Critical |
2,407,570,913 | TypeScript | [Regression] Circular reference error when passing a class expression with non-primitive static properties to a generic function | ### 🔎 Search Terms
class expression static type
### 🕗 Version & Regression Information
- This changed between versions 4.0.5 and 4.1.5
### ⏯ Playground Link
https://www.typescriptlang.org/play/?ts=4.1.5#code/CYUwxgNghgTiAEAzArgOzAFwJYHtXzg2RlQElUAHZDAHgBUA+ACi0uoC546BKTugbgBQgsHgDOGeFHgBeAiCIlyVDE0hQxY... | Bug,Help Wanted | low | Critical |
2,407,573,053 | godot | Overlapping CollisionObject3Ds cause mouse_entered and mouse_exited to glitch | ### Tested versions
- Tested in v4.2.2.stable.arch_linux
### System information
Arch Linux - Godot 4.2.2 - Vulkan API 1.3.278 - Forward+ - AMD Radeon Graphics (RADV RENOIR)
### Issue description
When there are two overlapping CollisionObject3D (not necessarily physically overlapping, just in the view of the camera... | bug,topic:physics,topic:3d | low | Minor |
2,407,604,252 | neovim | clipboard registers + and * are slow on WSL2 | ### Problem
Posting this after reading #21739, #11804, [this Reddit post](https://www.reddit.com/r/neovim/comments/17udtc4/clipboard_is_slow_after_setting_gclipboard_wsl2/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button), and also [this Reddit post](https://www.reddit.com/r/ne... | bug,performance,clipboard,platform:wsl | low | Major |
2,407,607,063 | godot | PhysicsDirectSpaceState2D.intersect_shape stops working when there are lots of Area2Ds | ### Tested versions
4.2.stable
### System information
Windows 10
### Issue description
Calling the function `PhysicsDirectSpaceState2D.intersect_shape` returns an empty array when there are many nearby overlapping Area2Ds.
 doesn't really work for things in torch/* | ### 🐛 Describe the bug
Note: I don't expect this will/should be fixed, but I want to document it in case anyone else tries to fx.wrap things in torch/*.
Repro:
```python
import torch
from torch.testing._internal.test_module.fx_demo import add_tensors
def fn(x, y):
return add_tensors(x, y)
fn_fx = tor... | triaged,module: fx | low | Critical |
2,407,639,416 | flutter | Repeated scale animation doesn't work when Transform.scale wraps opacity. | ### Steps to reproduce
1. Use flutter beta
2. Paste the code
3. Tap the square, animation works as expected
4. Tap the square again, scale doesn't work, only opacity works.
### Expected results
Scale should work on subsequent animation calls, not only for the first time.
### Actual results
The Scale animation d... | framework,a: animation,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.22,found in release: 3.24 | low | Minor |
2,407,651,360 | neovim | Display artifacts after changing `cmdheight` | ### Problem
When setting `cmdheight` to a higher value and then resetting it to a lower value after a 'hit-enter' prompt, the old status bar remains dangling (see screenshots). It can be cleared with `:mode` or with CTRL-L, but that's not very useful when scripting, because using `:mode` later in a function also oblit... | bug,display,messages | low | Minor |
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