id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,433,482,444 | yt-dlp | Add back `yt-dlp_linux.zip` target | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've ver... | docs/meta/cleanup,enhancement,regression | low | Critical |
2,433,512,597 | storybook | [Bug]: SB_CORE-SERVER_0002 torybook failed to load the following preset: ./.storybook/main.ts. | ### Describe the bug
Hi Everyone, I can not update to storybook v8.2, the last working version is v8.1.11 it's always complains about the same error.
here is my log
```bash
bun run build
$ storybook build --docs
storybook v8.2.6
info => Cleaning outputDir: storybook-static
info => Loading presets
SB_CORE... | bug,has workaround,turborepo,bun | low | Critical |
2,433,517,373 | rust | rustc_contracts: differentiate between exhaustive and non-exhaustive contracts | Tracking Issue: https://github.com/rust-lang/rust/issues/128044
exhaustive: the contract fully encodes all requirements for using the function safely.
non-exhaustive: there are some additional safety pre-conditions or post-conditions that are not described by the contract, ie. it is possible to cause UB while fuf... | T-compiler,A-docs,C-discussion,F-rustc_contracts | low | Minor |
2,433,522,477 | angular | Feature request: Enhanced Control and Feedback for Service Worker Registration and Caching | ### Command
build
### Description
Currently, the Angular service worker does not provide adequate control and feedback mechanisms during the registration and caching process. This can lead to issues where developers are unable to detect if the service worker registration has failed or if the caching process has been... | area: service-worker | low | Critical |
2,433,524,264 | rust | ICE: The Rust Compiler Panicked After I Removed A Windows SDK | The Rust compiler worked fine on my Windows desktop computer for a while (starting with the version 1.78). One day after I removed a Windows 10 SDK from Visual Studio Installer, the rustc is never able to compile any bevy example. I tried adding one Windows 10 SDK back to my system(I cannot remember the exact version I... | I-crash,A-LLVM,I-ICE,T-compiler,O-windows-msvc,C-bug,S-needs-repro | low | Critical |
2,433,546,609 | godot | Editor shifts up and hides a portion under the window title bar | ### Tested versions
4.3beta3 and 4.3rc1
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
### Issue description
When playing a game or watching a video in fullscreen w... | bug,platform:windows,topic:porting | low | Minor |
2,433,566,315 | godot | C# diagnostics rule GD0003 does not allow to have more that one abstract class per file | ### Tested versions
- Reproducible in 4.3-rc1 .NET
### System information
Godot v4.3.rc1.mono - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 32.0.15.5599) - AMD Ryzen 9 7940HS w/ Radeon 780M Graphics (16 Threads)
### Issue description
After upgrading to Godot 4.3-rc1 i n... | bug,topic:dotnet | low | Critical |
2,433,574,880 | deno | Add options to separate Worker's DENO_DIR and import map | Currently Workers inherit parent's `DENO_DIR` and import map. I suggest adding new options to `WorkerOptions.deno`, for example, `cacheDir: string` and `importMap: {...}`. | public API,suggestion,runtime | low | Minor |
2,433,579,322 | next.js | APP Router - ROUTERGROUP issue in prod build deployment to linux system | ### Link to the code that reproduces this issue
https://github.com/hgnayak82/nextjs_practice
### To Reproduce
Start the application in prod mode (npm start)
description:
We have folder structure as **src/app/(base)/(sub)/home1/page.js** and deployed same codebase with **prod mode** in **linux machine.**
W... | bug,Runtime | low | Critical |
2,433,582,633 | godot | BaseMaterial3D distance fade dithering exhibits checkerboard pattern when TAA is enabled | ### Tested versions
- Reproducible in: 4.0.4.stable, 4.1.4.stable, 4.2.2.stable, 4.3.rc e343dbbcc
### System information
Godot v4.3.beta (e343dbbcc) - Fedora Linux 40 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 555.58.02) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Thread... | bug,topic:rendering,topic:3d | low | Minor |
2,433,585,784 | go | proposal: x/crypto/ssh: allow the client to automatically detect host key algorithms | ### Proposal Details
If `ClientConfig.HostKeyAlgorithms` is not set, a reasonable default is set for acceptable host key type, which may be one for which you do not have a matching host key provided using `ClientConfig.HostKeyCallback`.
If our users don't set `ClientConfig.HostKeyAlgorithms` we should try to obtain... | Proposal,Proposal-Crypto | low | Critical |
2,433,590,661 | yt-dlp | iqiyi.com - Can't find any video | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update ... | site-bug,patch-available,needs-testing,needs-investigating | low | Critical |
2,433,591,768 | ui | [bug]: Checking the checkbox in data table increases height of rows. | ### Describe the bug
### Issue
On checking the `CheckBox` component in the `Data Table`, the height of rows increases.
### My Solution
The `Checkbox` component contains the following code:
```typescript
"use client"
import * as React from "react"
import * as CheckboxPrimitive from "@radix-ui/react-checkbox"... | bug | low | Critical |
2,433,593,610 | rust | Tracking Issue for `nonzero_bitwise` | <!--
Thank you for creating a tracking issue!
Tracking issues are for tracking a feature from implementation to stabilization.
Make sure to include the relevant RFC for the feature if it has one.
If the new feature is small, it may be fine to skip the RFC process. In that
case, you can use `issue = "none"` in your i... | T-libs-api,C-tracking-issue | low | Minor |
2,433,596,169 | godot | Godot crashes when using an external editor | ### Tested versions
- Reproducible in Godot 4.3-beta2, Godot4.3-rc1
### System information
Godot v4.3.rc1 - Arch Linux #1 SMP PREEMPT_DYNAMIC Wed, 24 Jul 2024 22:25:43 +0000 - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia; 555.58.02) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads... | bug,topic:gdscript,topic:editor,crash | low | Critical |
2,433,619,413 | rust | Linking with `rust-lld` causes SIGSEGV in FFI code | I just hit the following ICE on nightly-2024-07-21:
```
2024-07-27T18:47:51.0486374Z error: rustc interrupted by SIGSEGV, printing backtrace
2024-07-27T18:47:51.0486993Z
2024-07-27T18:47:51.0490075Z /home/runner/.rustup/toolchains/nightly-2024-07-21-x86_64-unknown-linux-gnu/lib/librustc_driver-9194d071d74e8e5f.... | A-linkage,I-crash,T-compiler,A-proc-macros,C-external-bug | medium | Critical |
2,433,621,276 | rust | Effective breakage to `jiff` due to `ambiguous_negative_literals` | We should discuss this bit of evidence that came in after the FCP completed on:
- https://github.com/rust-lang/rust/pull/121364
@BurntSushi [said](https://github.com/rust-lang/rust/issues/121364#issuecomment-2254136058):
> This completely broke Jiff once the change landed. Because it specifically supports nega... | T-lang,C-discussion,I-lang-radar | low | Major |
2,433,624,112 | frp | [Feature Request] dedicated secrets file | ### Describe the feature request
Rather than only having the option for `auth.token = <value>` (e.g. `auth.token = "thisismysecret"`) in the config, it would be ideal to have the option to say `auth.token_file = <path>`. (e.g., `auth.token_file = /var/lib/secrets/frp_token`.) The token secrets can then be loaded fro... | todo,proposal | low | Major |
2,433,628,070 | rust | Tracking Issue for `float_semantics` RFC 3514 | This is a tracking issue for RFC 3514:
- https://github.com/rust-lang/rfcs/pull/3514
The feature gate for the issue is `#![feature(float_semantics)]`.
### About tracking issues
Tracking issues are used to record the overall progress of implementation. They are also used as hubs connecting to other relevant issues,... | B-RFC-approved,T-lang,C-tracking-issue,F-float_semantics | low | Critical |
2,433,634,635 | yt-dlp | [youtube] no documentation that `--ignore-no-formats-error` works to extract metadata from upcoming livestreams | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | docs/meta/cleanup,question | low | Critical |
2,433,653,381 | godot | iPhone autoload script _ready method should not be called until after main scene loaded | ### Tested versions
Tested on v4.2.2.stable.official [15073afe3]
### System information
iOS 17.5.1 (21F90)
### Issue description
In trying to port my game that works fine on Linux (where originally developed) and Android (one of the target platforms) to IOS (iPhone in particular), I ran into a problem wi... | bug,platform:ios,needs testing | low | Minor |
2,433,655,267 | godot | Godot c# crashed in android device | ### Tested versions
-Reproducible in godot4.2.1 godot4.3rc1
### System information
Godot v4.3.rc1.mono - Windows 10 - Vulkan (Mobile) - dedicated NVIDIA GeForce GT 1030 (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
### Issue description
Exported game for android will crash imediately aft... | bug,platform:android,topic:rendering,needs testing,topic:dotnet,crash | low | Critical |
2,433,662,815 | svelte | Svelte 5: only block root tags are checked for being closed | ### Describe the bug
~The error of the non-closed tag isn't emitted for the content of the implicit `children` snippet.~
Only block (component root or any `{#*}` block) root tags are checked for being closed, while nested tags aren't checked. Components seem to be excluded from the "block" definition here.
### R... | bug,awaiting submitter | low | Critical |
2,433,673,981 | ollama | API returns 403 Forbidden when Origin http header is set | ### What is the issue?
When an API call with the Origin http header is made, ollama responds with 403 Forbidden. Applications such as [chatGPTBox](https://github.com/josStorer/chatGPTBox) use this header and thereby trigger the issue.
Example command that fails:
$ curl http://localhost:11434/v1/chat/completions ... | bug | low | Minor |
2,433,753,937 | transformers | Support loading shard GGUF models | ### Feature request
- Support loading from sharded GGUF model files (For example, [legraphista/Meta-Llama-3.1-70B-Instruct-IMat-GGUF](https://huggingface.co/legraphista/Meta-Llama-3.1-70B-Instruct-IMat-GGUF/tree/main)).
### Motivation
- For some large models, the GGUF format model will be split into multiple s... | Feature request | low | Minor |
2,433,770,153 | yt-dlp | leTV 16:9 videos only download 360p | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update ... | site-bug,triage | low | Critical |
2,433,772,337 | godot | Saving layout does not save state without distractions | ### Tested versions
v4.3.rc1.official [e343dbbcc]
### System information
w10 64
### Issue description
Whenever I start godot I have to activate "distraction-free mode" in the scprit editor, godot does not save that when the layout is saved.
I have the "separate distraction mode" option activated.
### Steps to re... | discussion,topic:editor | low | Minor |
2,433,793,968 | react | [Compiler Bug]: eslint-plugin-react-compiler reports "Hooks may not be referenced as normal values" if property begins "use" | ### What kind of issue is this?
- [ ] React Compiler core (the JS output is incorrect, or your app works incorrectly after optimization)
- [ ] babel-plugin-react-compiler (build issue installing or using the Babel plugin)
- [X] eslint-plugin-react-compiler (build issue installing or using the eslint plugin)
- [ ] reac... | Type: Bug,Status: Unconfirmed,Component: Optimizing Compiler | low | Critical |
2,433,799,786 | vscode | When selecting a specific font (MonoLisa), weird symbols instead of characters on latest insiders build | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,macos,font-rendering,regression,upstream-issue-fixed,chromium | low | Critical |
2,433,801,909 | godot | Compatibility mode screen reading shader color mismatch | ### Tested versions
v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Debian GNU/Linux 12 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 3GB (nvidia) - AMD Ryzen 5 7600 6-Core Processor (12 Threads)
### Issue description
In compatibility render mode, a simple ... | bug,topic:rendering,confirmed | low | Minor |
2,433,811,171 | stable-diffusion-webui | changing setting sd_model_checkpoint to SD3\sd3_medium.safetensors [cc236278d2]: RuntimeError | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,433,816,674 | node | Debugger docs: the expired parts ⚰🧹 | ### Affected URL(s)
https://nodejs.org/docs/latest/api/debugger.html#v8-inspector-integration-for-nodejs
### Description of the problem
As of this writing, the final two sentences of the final subsection of the Debugger docs consist of [the following two statements](https://nodejs.org/docs/latest/api/debugger.... | doc,debugger | low | Critical |
2,433,838,081 | godot | Games exported for iOS are not fullscreen/stretched despite the settings | ### Tested versions
- Reproductible with Godot 4.3 RC 1 & Godot 4.3 Beta 3
### System information
Godot v4.3.rc1 - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M3 Pro - Apple M3 Pro (12 Threads)
### Issue description
/!\ iOS exports seem to be broken in some cases /!\
I want to make an iOS version of my ga... | bug,platform:ios,needs testing,topic:export | low | Critical |
2,433,844,075 | godot | Editing project settings breaks every Control node's (and its derivatives) size_flags_changed signal. | ### Tested versions
Godot Engine v4.1.4.stable.official.fe0e8e557
### System information
Windows 10, Godot Engine v4.1.4.stable.official.fe0e8e557. Compatibility
### Issue description
In any project where there are any Control nodes, and said project is exported as a Release build on Windows, the console... | bug,topic:gui | low | Critical |
2,433,845,532 | rust | Add back io::copy file to pipe optimization | So to sum up, I think we can add back optimization via:
- if the file is on squashfs/erofs, then it's immutable (detectable via [`statfs`](https://man7.org/linux/man-pages/man2/statfs.2.html)
- if the is sealed with `F_SEAL_WRITE `(prevent modifying of existing contents, shrinking and appending is allowed) and `F_S... | C-feature-request,T-libs | low | Major |
2,433,845,705 | pytorch | Pytorch conversion to ONNX inserts ScatterNDUpdate Layers | ### 🐛 Describe the bug
Hello everyone, I have a pose estimation model(SPNv2). I converted the model from Pytorch FP32 to OpenVINO FP16 IR representation (passing by onnx).
I converted a PyTorch model to ONNX to run inferences on it using OpenVINO on NCS2 (VPU). The converted model comprises scatterNDupdate layers ... | module: onnx,triaged,onnx-triaged,onnx-needs-info | low | Critical |
2,433,847,940 | ollama | Disable auto updates | I found my Ollama to not update automatically.
It had downloaded the update and it was placed in a temporary folder, but restarting ollama didn't update it.
I would love a manual update feature, and to be able to disable auto-updating.
To maintain a state of version preference if nothing else.
Ollama is perhaps... | feature request | low | Major |
2,433,859,289 | stable-diffusion-webui | [Feature Request]: X/Y/Z plot - optimize workflow | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Right now X/Y/Z plot doesn't seem to optimize it's workflow, and potentially creates a lot of unnecessary work - depending on what parameters are plotted. Th... | enhancement | low | Minor |
2,433,871,998 | godot | Curve2D get_closest_offset always returns zero if first two points in curve are the same | ### Tested versions
- Discovered in v4.3.rc1.official [e343dbbcc]
- Reproduced in v4.2.stable.official [46dc27791]
### System information
Godot v4.3.rc1 - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 3GB (NVIDIA; 31.0.15.5176) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
### Issue ... | bug,topic:core | low | Minor |
2,433,884,702 | material-ui | [material-ui][Dialog] Error message when closing a Dialog | ### Steps to reproduce
Link to live example: (required)
Steps:
1. open a Dialog component
2. close a Dialog component
3. check console and there will be a error saying this:
Blocked aria-hidden on a <button> element because the element that just received focus must not be hidden from assistive technology use... | external dependency,component: dialog,package: material-ui | high | Critical |
2,433,893,064 | rust | The suggestion to remove generic parameters proposed by help did not remove comma | ### Code
```Rust
type Result<T> = std::result::Result<T, ()>;
fn foo() -> Result<'static, ()> { Ok(()) }
fn main() { }
```
### Current output
```Shell
error[E0107]: type alias takes 0 lifetime arguments but 1 lifetime argument was supplied
--> src/main.rs:3:13
|
3 | fn foo() -> Result<'static, ()> { Ok(()) }
... | A-diagnostics,T-compiler | low | Critical |
2,433,907,618 | node | RegExp Buffer | ### What is the problem this feature will solve?
Currently when running regexp on a buffer we always need to first convert it to a string. I'm not sure this is strictly necessary.
### What is the feature you are proposing to solve the problem?
Would be nice to at least have a `Buffer.test(expr)` method.
### What a... | buffer,feature request | low | Minor |
2,433,922,814 | godot | iOS exports: XCode generated files always come with default provisioning even if empty in export settings | ### Tested versions
- Reproductible in Godot 4.3 Beta 3 and Godot 4.3 RC 1
### System information
Godot v4.3.rc1 - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M3 Pro - Apple M3 Pro (12 Threads)
### Issue description
Each time I open the XCode project generated by the iOS export and run my game, I have a buil... | bug,platform:ios,topic:export | low | Critical |
2,433,929,861 | flutter | SliverMainAxisGroup.Builder & SliverCrossAxisGroup.Builder | ### Use case
Currently there is no way to build slivers lazily when having an X amount of **sliver items** to build in a CustomScrollView.
My use case is a simple sticky header per few items in a list.
Scenario:
Events list where the sticky header is the date and below are all the events taken place on that date.... | c: new feature,framework,f: scrolling,c: proposal,P3,team-framework,triaged-framework | low | Major |
2,433,972,556 | flutter | [macOS] `didChangeAccessibilityFeatures` is not being called | ### Steps to reproduce
1. Declare an AppWidget with `WidgetsBindingObserver` that returns a MaterialApp/CupertinoApp/MacosApp (tested with all 3)
2. Override `void didChangeAccessibilityFeatures()`
3. Call `WidgetsBinding.instance.addObserver(this);` in AppWidget's `initState()`
4. Instantiate the AppWidget and p... | engine,a: accessibility,platform-mac,has reproducible steps,P2,found in release: 3.22,team-macos,triaged-macos,found in release: 3.24 | low | Critical |
2,433,991,919 | rust | Unhelpful error message "Attempt to negate with overflow" when calling `i64::abs(i64::MIN)`. | ### Code
```Rust
fn main() {
println!("Absolute value of `i64::MIN` = {}", i64::MIN.abs());
}
```
### Current output
```Shell
thread 'main' panicked at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/num/mod.rs:358:5:
attempt to negate with overflow
```
### Desired output
... | A-diagnostics,T-libs | low | Critical |
2,433,992,952 | godot | Static memory allocated when instantiating nodes the first time doesn't fully get freed when removing them | ### Tested versions
4.3.rc1 win10
### System information
win10
### Issue description
memory leaf
### Steps to reproduce
I create multi different world3d window
and then close them on one frame
wait some minutes
and see the memory
if the total window num is more ,the process's memory be more(100 window is... | discussion,topic:core,needs testing | medium | Critical |
2,434,003,183 | PowerToys | 操作证券软件一些时间后,键盘会出现乱码,不可用的情况。 | ### Microsoft PowerToys version
0.82.1
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
操作证券软件一些时间后,所有键均出现错乱,不可用。
### ✔️ Expected Behavior
请改善
### ❌ Actual Behavior
操作证券软件一些时间后,键盘会出现错乱,不可用。
### Other Software
国泰君安证券富易 | Issue-Bug,Needs-Triage | low | Minor |
2,434,029,618 | node | Providing a custom representation for an ES module under require(esm) | ### What is the problem this feature will solve?
With the newly supported `require(esm)` we have the ability to require ES modules into CommonJS contexts.
One thing that might be useful is that since `require()` can return any JS type, while `require(esm)` will only ever return an ES module namespace, is to suppo... | module,feature request,stale | low | Minor |
2,434,064,087 | stable-diffusion-webui | [Bug]: Alias recognition issue in stable-diffusion-webui | ### Checklist
- [X] The issue exists after disabling all extensions
- [x] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported ... | bug-report | low | Critical |
2,434,070,538 | ollama | Prompt evaluation progress indicator | Prompt evaluation can take huge time, especially with long context. it can literary be hours.
Right now Ollama just hangs in that phase. Is it possible to have some messages updating on the progress? It's tough when after an hour of 100% load you still don't know if it's at 15% or at 99%..
| feature request | low | Minor |
2,434,092,805 | flutter | [go_router] log method should execute when both debugLogDiagnostics and hierarchicalLoggingEnabled set to true | ### What package does this bug report belong to?
go_router
### What target platforms are you seeing this bug on?
Android, iOS
### Have you already upgraded your packages?
Yes
### Dependency versions
<details><summary>pubspec.lock</summary>
```lock
version: "14.2.1"
```
</details>
### Steps to reproduc... | package,c: proposal,P2,p: go_router,team-go_router,triaged-go_router | low | Critical |
2,434,115,684 | next.js | loading file in app/ directory causes components to lose state on router.refresh() | ### Link to the code that reproduces this issue
https://github.com/emerylin/nextjs/
### To Reproduce
1. npm run dev
2. Goto localhost:3000/playground
3. Click "Set" button, observe that "value" state variable is set to "set"
4. Click "Refresh" button, which calls router.refresh(), and observe that "value" state v... | create-next-app,bug | low | Minor |
2,434,156,389 | vscode | OnClick and hover events on gutter icons | How could I handle OnClick ad hover events on gutter icons, similar to how breakpoints does?
The intention was to connect it with a decorator (previously created with vscode.window.createTextEditorDecorationType) so the user should **click or hover on the gutter** and create/destroy the decorator assigned to the lin... | feature-request,editor-api | medium | Major |
2,434,161,028 | godot | The project setting "Enable Long Press as Right Click" prevents holding down a TouchScreenButton node on exported Android projects | ### Tested versions
- Reproducible in: v4.2.stable.official [46dc27791]
- Reproducible in: v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 (I'm actually using Windows 11) - GLES3 (Compatibility) - NVIDIA GeForce RTX 4050 Laptop GPU (NVIDIA; 31.0.15.3623) - 13... | bug,topic:input | low | Critical |
2,434,207,584 | vscode | Catch-all check for deletion of nameless folder | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
### Context
While I was developing over SSH, ... | bug,file-explorer,confirmation-pending | low | Critical |
2,434,223,504 | flutter | Potential double-free of OpenGL texture in SurfaceTexture interop. | In Flutters SurfaceTexture based interop ([Skia](https://github.com/flutter/engine/blob/7f7ad741fefa9b3ae3bc436e0663d606bf7c664d/shell/platform/android/surface_texture_external_texture_gl_skia.cc), [Impeller](https://github.com/flutter/engine/blob/7f7ad741fefa9b3ae3bc436e0663d606bf7c664d/shell/platform/android/surface_... | platform-android,P2,team-engine,triaged-engine | low | Minor |
2,434,232,399 | vscode | extension error | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
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<!-- 🔎 Search existing issues to avoid cr... | info-needed | low | Critical |
2,434,236,248 | pytorch | 2:4 semi structured sparsity matmul not supported on hopper | ### 🐛 Describe the bug
i am trying to benchmark semi structured matmuls on hopper (sm90) and trying out the pytorch semi structured tutorial to get a understand of the torch sparsity APIs but unfortunately pytorch sparsity doesnt support anything besides sm80. i tried both the cutlass code path and the cusparseLt cod... | oncall: quantization,module: cuda | low | Critical |
2,434,247,489 | vscode | Slashes in `terminal.integrated.cwd` converted to backslashes on Linux remote host and Windows host | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,remote,confirmation-pending,terminal-process | low | Critical |
2,434,251,548 | neovim | [race,linux] LSP textDocument/didChange is sent with invalid Unicode string, producing invalid JSON as result | ### Problem
When inserting Unicode from Xorg CLIPBOARD (or PRIMARY, not sure, I've configured them to sync) using `<S-Insert>` keypress (handled by X terminal app, I think) Neovim may (it's a race) send invalid `textDocument/didChange` JSON-RPC 2 request to LSP server.
The request is invalid because JSON string wit... | bug,lsp | low | Critical |
2,434,278,291 | pytorch | failed to build v2.3.0 docker image | ### 🐛 Describe the bug
```
git checkout v2.3.0
make -f docker.Makefile
```
Error message:
```
=> [build 3/5] COPY --from=submodule-update /opt/pytorch /opt/pytorch 10.8s
=> ERROR [build 4/5] RUN make triton ... | module: build,triaged,module: docker | low | Critical |
2,434,297,002 | go | proposal: io,net: add WriteMany interface | ### Proposal Details
This proposal aims at making a user-implementable version of [`net.Buffers`](https://pkg.go.dev/net#Buffers).
Add a new interface to `io` and implement it on `net.*` which implement `net.buffersWriter`:
```go
type ManyWriter interface {
// WriteMany has the same semantics as appending the b... | Proposal | low | Critical |
2,434,304,591 | rust | `./x test <path_to_test>` does not work on msys2 | Currently, the `run-make` test suite on windows [still can only run in msys2](https://rustc-dev-guide.rust-lang.org/tests/running.html?highlight=msys2#windows).
When trying to use `./x test <path_to_specific_test>` inside the MSYS2 MSYS program, the usual test path/filters that works on other platforms (including ou... | T-bootstrap,E-medium,C-bug,A-contributor-roadblock,A-compiletest,E-needs-investigation | low | Minor |
2,434,335,922 | ui | [bug]: Chadcn/UI Combobox code doesn't work at all | ### Describe the bug
I have been attempting to use the Combobox provided at:
https://ui.shadcn.com/docs/components/combobox
I have tried several versions of the Combobox, only to discover that they all fail in different ways!
My first attempt was to use the code under the "Usage" section. Folks should be aware ... | bug | low | Critical |
2,434,380,595 | pytorch | [FSDP2 Related]`torch.split_with_sizes_copy` of the GPU does not update the version counter of `out` correctly. | ### 🐛 Describe the bug
I'm reading the source code implementation of FSDP2. I noticed a detail that the unsharded param is obtained through split_with_sizes_copy when needed. Since this operation writes to the memory of the param, I expected it to cause an increase in the version counter, which would further lead to ... | oncall: distributed,triaged,module: fsdp | medium | Critical |
2,434,384,372 | PowerToys | Powertoys Run issues with multiple monitors | ### Microsoft PowerToys version
0.82.1
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
1. Move the mouse cursor from the main monitor's desktop to the sub monitor's desktop.
2. Run Powertoys Run on the sub monitor's desktop.
... | Issue-Bug,Needs-Triage | low | Minor |
2,434,392,477 | stable-diffusion-webui | [Bug]: Winodws 11 error - ModuleNotFoundError - No module named 'setuptools.command.test' - build stops | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | medium | Critical |
2,434,393,156 | storybook | [Bug]: The html content inserted using the ejs variable in iframe.html is not minify | ### Describe the bug
The html content inserted using the ejs variable in iframe.html is not minify
template file: `node_modules/@storybook/builder-webpack5/templates/preview.ejs`
unminify variable: `bodyHtmlSnippet`, `headHtmlSnippet`
> The html file itself is indeed compressed, but the variables are not
... | bug,needs triage | low | Critical |
2,434,472,632 | godot | Godot Not Response Error (Wait for Windows dwm) | ### Tested versions
- Reproducible in: v4.3.rc1.mono.official [e343dbbcc]
### System information
Godot v4.3.rc1.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.5592)
### Issue description
 for this project.
- [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [x] I have searched ... | enhancement :sparkles: | low | Critical |
2,434,537,660 | react-native | Flatlist onEndReached | ### Description
flatlist onEndReached doesn't work at the bottom of the list, but works at the start of the render
### Steps to reproduce
<img width="556" alt="Screenshot 2024-07-29 at 13 09 06" src="https://github.com/user-attachments/assets/97dc2473-182a-4952-a22c-c7c90481e909">
### React Native Version
0.72.1... | Component: FlatList,Needs: Repro,Needs: Attention | low | Major |
2,434,562,814 | angular | [Doc] change `overflow` property value from `visible` to `scroll` | ### Describe the problem that you experienced
content overflowed can not scroll
### Enter the URL of the topic with the problem
https://angular.dev/tutorials/learn-angular
### Describe what you were looking for in the documentation
Click the `console` tab in [this link](https://angular.dev/tutorials/lear... | state: has PR,P3,area: docs | low | Critical |
2,434,677,096 | pytorch | `torch.Tensor.to` ignores `memory_format` kwarg | ### 🐛 Describe the bug
Minimal reproducer:
```python
import torch
x = torch.ones(1).expand(2)
print(f"{x.is_contiguous()=}")
print(f"{x.to(memory_format=torch.contiguous_format).is_contiguous(memory_format=torch.contiguous_format)=}")
```
Resulting output:
```
x.is_contiguous()=False
x.to(memory_format=to... | module: docs,triaged,module: memory format,actionable,module: python frontend | low | Critical |
2,434,808,377 | PowerToys | MWB Overriding keyboard layout between remote and local PC | ### Description of the new feature / enhancement
Hi, this is a feature request about MWB.
My local PC is set to US keyboard layout, but remote PC is different (Japanese) keyboard layout (because remote PC is laptop).
Currently, keyboard input send to remote PC with local PC's layout.
That is a little inconvenienc... | Idea-Enhancement,Needs-Triage,Product-Mouse Without Borders | low | Minor |
2,434,821,969 | pytorch | Refactor serialization IO infrastructure and support HDFS/HTTP | ### 🚀 The feature, motivation and pitch
## Background
Currently, serialization.py does not support IO abstraction. As a result, torch.save and torch.load only support local disk file.
But in most cases, we hope to save the models remotely, e.g. cloud storage or remote server. There are 2 ways to use remote storage ... | module: serialization,triaged | low | Minor |
2,434,863,679 | pytorch | Incompatibility with Numpy,JAX and MLX for int and bool type inputs | ### 🚀 The feature, motivation and pitch
There are some functions in Torch which behaves differently or raises errors where Numpy, JAX and MLX works with no differences or errors. I provided a script which depicts these issues in Additional context. In this section one case may summarize the issue.
In Torch one ca... | triaged,module: numpy,module: python frontend | low | Critical |
2,434,876,643 | flutter | [DropdownMenu] providing a `focusNode`, the text cursor is lost after disabling the widget and enabling it again | ### Steps to reproduce
1. Run the code sample
2. Make sure the dropdown field is editable
3. Press the "Disable" button and then the "Enable" one
4. Try to edit the field again
### Expected results
The mouse cursor should be of the tipe 'text' and the widget's field should be editable like it was in the ini... | framework,f: material design,f: focus,has reproducible steps,P2,team-design,triaged-design,found in release: 3.22,found in release: 3.24 | low | Minor |
2,434,888,877 | storybook | [Bug]: upgrading from `8.1.2` to `8.2.6` breaks argTypes actions | ### Describe the bug
Using `argTypes` to create actions works in `8.1.2` but breaks in `8.2.6`.
```svelte
<script context="module" lang="ts">
export const meta = {
title: 'Bug',
};
</script>
<script lang="ts">
import { Story } from '@storybook/addon-svelte-csf';
import { expect, userEvent, within, f... | bug,addon: actions,svelte,sev:S2,test utilities,upgrade:8.2 | low | Critical |
2,434,896,535 | ui | [bug]: When Dialog component opended it expands elements below dialog-overlay | ### Describe the bug
When the Dialog component is opened, it causes unintended expansion or shifting of elements located beneath the dialog-overlay on the page. This issue results in elements being displaced or rendered incorrectly, affecting the overall layout and user experience.
, so me and @tweidinger looked into them. They are suspiciously taking as long as the timeout would take for every case, and this is easy to prove by increasing/decreasing the timeout used in the tests.
This was added in a... | type: bug,status: needs triage | low | Critical |
2,435,011,149 | stable-diffusion-webui | [Bug]: window 10 error - ModuleNotFoundError | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,435,031,436 | pytorch | torch.sspaddmm: self.is_sparse() INTERNAL ASSERT FAILED on torch 2.5.0.dev20240708+cu121 | ### 🐛 Describe the bug
I met an error `RuntimeError self.is_sparse() INTERNAL ASSERT FAILED at "../aten/src/ATen/native/SparseTensorUtils.h":28, please report a bug to PyTorch. _internal_get_SparseTensorImpl: not a sparse tensor` when running the following code.
```python
import torch
a = torch.randn(3, 3)
b ... | module: sparse,triaged | low | Critical |
2,435,039,896 | ant-design | Datepicker 12 hours AM PM | ### Reproduction link
[](https://stackblitz.com/edit/antdesigndatepicker5-19-3)
### Steps to reproduce
Not sure whether luxon dates are important here, i just meant to show with correct versions (antd 5.14) the provided link for ... | help wanted,Inactive | low | Major |
2,435,045,220 | pytorch | torch.QUInt4x2Storage: RuntimeError cuda_dispatch_ptr INTERNAL ASSERT FAILED on torch 2.5.0.dev20240708+cu121 | ### 🐛 Describe the bug
I met an error `RuntimeError cuda_dispatch_ptr INTERNAL ASSERT FAILED at "../aten/src/ATen/native/DispatchStub.cpp":137, please report a bug to PyTorch. DispatchStub: missing CUDA kernel` when running the following code.
Code:
```python
import torch
def quantize(tensor, scale, zero_point)... | oncall: quantization | low | Critical |
2,435,130,991 | pytorch | `torch.cross`'s behavior is different on cpu and gpu on torch 2.5.0.dev20240708+cu121 | ### 🐛 Describe the bug
on cpu:
```python
import torch
torch.manual_seed(0)
torch.cuda.manual_seed(0)
a = torch.randn(3, 4)
b = torch.randn(3, 4)
torch.cross(a, b, out=a)
# tensor([[-0.8090, -1.8866, -0.1531, 0.9241],
# [ 0.9158, 2.3039, 0.7830, -0.6937],
# [ 1.2427, -3.2395, 0.9753, -1.3... | module: cuda,module: error checking,triaged,actionable,module: python frontend | low | Critical |
2,435,143,217 | ollama | Documentation for API Options | When reading the [API Docs](https://github.com/ollama/ollama/blob/main/docs/api.md#request-7) many options are listed with no visible explanation for what they do. The only explanation I could find [here](https://github.com/taketwo/llm-ollama/blob/40c66002a449cd52da2dbe91ea356b59e76bc9a5/llm_ollama.py#L45-L101) explain... | documentation,api | low | Minor |
2,435,192,180 | kubernetes | Feature gates to bypass in-tree plugin registration dropped without first graduating | ### What happened?
In the upcoming v1.31 release, we plan to drop some alpha feature gates; see
https://github.com/kubernetes/kubernetes/issues/126406#issuecomment-2255700515
However, people may have been setting these feature gates (even thought they have no effect).
Per https://github.com/kubernetes/communit... | kind/bug,priority/important-soon,sig/storage,sig/release,sig/architecture,lifecycle/rotten,needs-triage | low | Critical |
2,435,205,270 | rust | `const { ... }` blocks cannot be written outside of function | I tried this code:
```rust
// error
const { assert!(size_of::<u32>() <= size_of::<usize>()) };
fn main() {
//ok
const { assert!(size_of::<u32>() <= size_of::<usize>()) };
}
```
I expected to see this happen: *it compiles*
Instead, this happened: *it doesn't compile*
```
error: expected ite... | A-diagnostics,C-bug,D-papercut,D-terse | low | Critical |
2,435,211,366 | pytorch | Implementation of a Q-RNN layer nn.QRNN(filters,kernel,stride,n_cnn,) | ### 🚀 The feature, motivation and pitch
Addition of Q-RNN layer might bring more exposure and experiment around the field to innovate parallel and efficient architectures
Q-RNN has a lot of potential in NLP and some Image and Video restoration process
this will encourage a lot of people (especially non-researc... | module: nn,module: rnn,triaged | low | Minor |
2,435,286,581 | deno | package.json cannot resolve jsr dependencies from npm:vite inside workspace | Version: Deno 1.45.3
I am working on building a sveltekit project that can be developed in deno and ran in deno production. So far I have been able to get vite dev & vite build to work with a custom adapter. The code is here in a [barebones example repo](https://github.com/andykais/sveltekit-deno). The issue is that... | needs investigation | low | Critical |
2,435,330,838 | kubernetes | Create New Test Cases for Pod Lifecycle Events | **What should be added?**
This issue focuses on writing new test cases that cover Pod lifecycle events in Kubernetes. The aim is to create a suite of tests that thoroughly document and validate the behaviours throughout the Pod lifecycle. These tests will ensure that Pods function correctly during various phases, incl... | sig/node,kind/feature,triage/accepted | low | Critical |
2,435,361,763 | godot | Unset properties of an "instantiated" scene (in-editor) override adjustments made in the inherited scene | ### Tested versions
v4.3.rc1.official [e343dbbcc]
### System information
Ubuntu
### Issue description
When using the  button to instantiate a child scene into an existing scene, then we expect this scene to inherit all of its ... | bug,topic:core,confirmed | low | Critical |
2,435,364,869 | kubernetes | Update Documentation for Pod Lifecycle Tests | **What would you like to be added?**
This issue involves updating the Kubernetes documentation to include details about the new Pod lifecycle tests. Each test should be documented with clear explanations and cross-referenced with its corresponding test file in the Kubernetes repository.
**Tasks:**
- [ ] Create a n... | priority/awaiting-more-evidence,sig/node,kind/feature,sig/docs,lifecycle/rotten,needs-triage | low | Critical |
2,435,377,420 | rust | Hard-to-read ICEs when fluent translation uses non-existing variable | When I screw up the variable names in a messages.flt file, I am getting the following error:
```
thread 'rustc' panicked at compiler/rustc_errors/src/json.rs:412:56:
called `Result::unwrap()` on an `Err` value: Two { primary: One { id: "const_eval_pointer_out_of_bounds", args: FluentArgs([("alloc_size", Number(Fluen... | A-diagnostics,I-ICE,T-compiler,D-papercut,A-translation,D-diagnostic-infra | low | Critical |
2,435,378,794 | kubernetes | Implement Auto-Generation of Documentation from Test Cases | ### What would you like to be added?
Description:
The goal of this issue is to create a script that can auto-generate documentation from the comments in the test cases. This will ensure that the documentation is always up-to-date with the latest tests and reduce the manual effort required to maintain it.
Tasks:
... | sig/node,kind/feature,lifecycle/rotten,needs-triage | low | Major |
2,435,399,059 | godot | GPUParticle2D Visibility and Crash Issues with gl_compatibility Rendering Method | ### Tested versions
Godot 4.2.2 stable
### System information
Samsung Galaxy M20 SM-M205N (Android 10), iPhone 15
### Issue description
* Android: GPUParticle2D is invisible when using the gl_compatibility Rendering Method.
* iPhone 15: Application crashes when using gl_compatibility with GPUParticle2D.
* GPUPa... | bug,platform:ios,platform:android,needs testing,crash,topic:particles | low | Critical |
2,435,435,036 | go | cmd/compile: Inaccurate AuxInt value for newobject call | ### Go version
go version go1.23rc2 linux/arm64
### Output of `go env` in your module/workspace:
```shell
Pasted part of content:
GO111MODULE='auto'
GOARCH='arm64'
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='arm64'
GOHOSTOS='linux'
GOOS='linux'
GOROOT='/usr1/GoRelease/go1.23rc2'
GOTOOLCHAIN='auto'
GOTO... | NeedsInvestigation,compiler/runtime | low | Critical |
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