id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,445,552,384 | rust | compiletest --nocapture still delays prints | add the following snippet to the top of any run-make test's main function:
```
#![allow(unreachable_code)]
println!("infinite loop");
loop {}
```
then run `COMPILETEST_FORCE_STAGE0=1 ./x test --stage 0 tests/run-make/TEST_NAME/ -- --nocapture`
this should print "infinite loop" and then hang, but... | T-bootstrap,E-medium,C-bug,A-compiletest,A-run-make,E-needs-investigation | low | Major |
2,445,585,827 | pytorch | triton import inside function doesn't work | ### 🐛 Describe the bug
TODO: need to see whether this is an issue without torch.library custom triton kernel wrapping
Apply this to https://github.com/pytorch/pytorch/pull/132466
```diff
diff --git a/test/functorch/test_ac.py b/test/functorch/test_ac.py
index 3a2e07fa147..8e9b11846d2 100644
--- a/test/funct... | triaged,module: custom-operators,upstream triton | low | Critical |
2,445,597,103 | go | proposal: x/time/rate: WaitAndReport to also return wait time | ### Proposal Details
### Proposal Details
Currently, `golang.org/x/time/rate.Limiter` provides handy `Wait` and `WaitN` methods. But when using them, it is not really possible to know later on if they have waited at all (so if rate limiting was applied) or not. Just observing from outside there might be regular ove... | Proposal | low | Major |
2,445,629,533 | godot | changing tabs bug | ### Tested versions
4.2 stable
### System information
ubuntu 22.04.4 LTS
### Issue description
pretty straight forward: when right clicking on a scene and changing tabs the menu that appears stays on top. and it's clickable
### Steps to reproduce
create any node and open the little options menu then change tabs... | bug,topic:editor,needs testing | low | Critical |
2,445,644,380 | stable-diffusion-webui | [Bug]: Adding "txt2img" to "Hidden UI tabs" makes img2img no longer function | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug | low | Critical |
2,445,650,031 | flutter | [web] Remove `X-UA-Compatible` meta-tag. | Flutter web generates the `index.html` of new web projects which always includes the following `meta` tag:
* https://github.com/flutter/flutter/blob/c1872f97520066e3ec8848fcdba24f6984b4a447/packages/flutter_tools/templates/app_shared/web/index.html.tmpl#L20
That header used to be set to force the newest rendering... | tool,platform-web,P2,c: tech-debt,team-web,triaged-web | low | Minor |
2,445,703,578 | flutter | [camera_android_camerax] Camera Image Stream is randomly stopping | ### What package does this bug report belong to?
camera
### What target platforms are you seeing this bug on?
Android
### Have you already upgraded your packages?
Yes
### Steps to reproduce
1. Execute `flutter run` on the code below. This is using the latest version 0.11.0+1.
2. Wait and watch fo... | c: crash,platform-android,p: camera,package,P2,team-android,triaged-android | low | Critical |
2,445,778,690 | TypeScript | Type inference on tuple intersection types broken | ### 🔎 Search Terms
infer tuple intersection
### 🕗 Version & Regression Information
- Version 5.5.4
### ⏯ Playground Link
https://www.typescriptlang.org/play/?#code/C4TwDgpgBAKghgJwOYWFAvFA2gOwK4C2ARhAgDRQDOwCAljkhUQPbMA2EcOAulAGRQA3lDjBgALio16SANxQAvrICwAKDWhIUAIIYoAJU4ATZjjYgAPPGSoAfPID0DqAHdalABYAzPG... | Help Wanted,Possible Improvement | low | Critical |
2,445,796,071 | excalidraw | text-related `history` issues | There are several history issues related to text elements / wysiwyg (though some potentially unrelated).
### undo stack not populated (consistently)
1. reload
2. single click (with selection tool) on canvas
3. pick text tool using keyboard (`T`)
4. single click to create text tool
5. -> history not populated
... | bug,history | low | Minor |
2,445,800,536 | pytorch | DISABLED test_device_mode_ops_sparse_mm_reduce_cpu_float32 (__main__.TestDeviceUtilsCPU) | Platforms: asan, linux, mac, macos, win, windows
This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_device_mode_ops_sparse_mm_reduce_cpu_float32&suite=TestDeviceUtilsCPU&limit=100) and the most recent trunk [workflow logs](https://github.com/pytorch/py... | module: sparse,triaged,module: flaky-tests,skipped,module: unknown | medium | Critical |
2,445,817,138 | flutter | Why both `FLUTTER_TEST_OUTPUTS_DIR` and `FLUTTER_LOGS_DIR`? Which one for logs? | In https://github.com/flutter/flutter/issues/152770, I'm investigating why driver failures are not being stored in LUCI logs.
To my knowledge, we have an environment variable called [`FLUTTER_LOGS_DIR`](https://github.com/search?q=org%3Aflutter+%22FLUTTER_LOGS_DIR%22&type=code), but we also have one called [`FLUTTER... | framework,team-infra,P3,c: tech-debt,triaged-infra | low | Critical |
2,445,848,870 | TypeScript | Design Meeting Notes, 8/2/2024 |
# Rethinking `BuiltinIterator` and Introducing `IteratorObject`
#59506
* Created two related but separate new features in 5.6
* `--strictBuiltinIteratorReturn`
* Iterator helper methods, which are installed on `BuiltinIterator`s.
* Annoyingly, you always have to write `BuiltinIterator<T, BuiltinIteratorRetur... | Design Notes | low | Critical |
2,445,851,798 | terminal | win32-input-mode: clipboard paste weird escape sequences | ### Windows Terminal version
1.21.1772.0
### Windows build number
10.0.22631.3958
### Other Software
standard ssh, Linux
### Steps to reproduce
1. Copy "test" string to clipboard
2. Run Terminal
3. Connect to Linux via SSH
4. Type `printf "\x1b[?9001h"` to enable win32-input-mode
5. Right-click on the termin... | Product-Conpty,Area-Input,Issue-Bug | low | Major |
2,445,861,259 | godot | Node 'is_node_ready()' function and 'ready' signal do not function as expected with coroutines | ### Tested versions
v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.3210) - 13th Gen Intel(R) Core(TM) i7-13700HX (24 Threads)
### Issue description
When waiting for a node to ... | discussion,topic:core,topic:gdscript,documentation | low | Major |
2,445,863,410 | pytorch | How to fix tensor.numpy() not supported for torch.export with strict=False | ### 🐛 Describe the bug
This is trying to do a BE task to unblock https://github.com/pytorch/pytorch/pull/130977. The problem is very similar to https://github.com/pytorch/pytorch/pull/120261, though that one uses torch.export with strict=True.
# repro:
```
import numpy as np
import torch
class MyNumpyModel(t... | module: numpy,tensor subclass,module: functionalization,export-triage-review,oncall: export | low | Critical |
2,445,870,543 | flutter | Impeller MaskFilter.blur isn't invariant over scale transforms | When drawing a blurred circle whose radius and blur sigma are scaled inversely with the scale applied to the canvas, one would expect a more or less identical result regardless of the scale. This works with Skia, however, with Impeller, there are significant discontinuities with the applied blur.
<details>
<summa... | P2,e: impeller,team-engine,triaged-engine | low | Major |
2,445,886,501 | node | Cannot run npm without node being in PATH | ### Version
v22.5.1
### Platform
```text
Linux PIG2016 5.15.153.1-microsoft-standard-WSL2 #1 SMP Fri Mar 29 23:14:13 UTC 2024 x86_64 x86_64 x86_64 GNU/Linux
```
### Subsystem
npm
### What steps will reproduce the bug?
1. Download the latest Node.js tarball from the website `wget https://nodejs.... | npm | low | Critical |
2,445,898,118 | neovim | Intro screen flashes before rgb colors get detected on terminal | ### Problem
This is now very apparent with the new default colorscheme of v0.10, which has significant difference between termguicolors and notermguicolors versions.
My setup is iTerm 2 on MacOS running NeoVim on Linux (Debian Bullseye) via SSH, using `TERM=xterm-256color` setting.
When I start NeoVim, it first ... | bug,tui,startup | low | Critical |
2,445,912,515 | TypeScript | Add `(` as a commit character to TSServer | ### Acknowledgement
- [X] I acknowledge that issues using this template may be closed without further explanation at the maintainer's discretion.
### Comment
VSCode has a setting for enabling `(` as a commit character ("Complete function calls"). In #59339, we started sending commit characters in TSServer, however t... | Suggestion,Domain: Completion Lists | low | Minor |
2,445,921,924 | material-ui | Add native shadow DOM support for Joy UI Tooltip component | ### Summary
The Joy UI Tooltip component should have native support for usage within a shadow DOM, similar to the existing support for JoyModal and JoyMenu components. This would allow developers to easily use Tooltips in web components or other shadow DOM contexts without needing to implement complex workarounds.
##... | on hold,package: joy-ui | low | Critical |
2,445,927,620 | flutter | [skwasm] Blur filter does not render as expected at the edges of the picture | Run this app that renders a blur filter using `flutter -d chrome run --wasm`. Then shrink the window to the size of the image.
```
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
... | platform-web,P2,e: web_skwasm,team-web,triaged-web | low | Minor |
2,445,931,400 | tauri | [docs] add typings for `__TAURI_ISOLATION_HOOK__`. | Currently it's suggested to use untyped JavaScript for implementing the `__TAURI_ISOLATION_HOOK__`.
Recently I tried to implement the hook in TypeScript with Vite, but I recieve type errors. There doesn't seem to be official typings for `__TAURI_ISOLATION_HOOK__`. What is the general structure of an isolation payload?... | type: documentation | low | Critical |
2,445,979,880 | rust | libc::posix_memalign, libc::pwrite and pread are not considered unsafe operation during library build | To resolve build errors, ununused_unsafe is allowed for target VxWorks.
We use libc::pread as pread64 which is declared as unsafe in libc for VxWorks
https://github.com/rust-lang/rust/blob/master/library/std/src/sys/pal/unix/fd.rs#L129
We use libc::pwrite as pwrite64 which is also an unsafe fn
https://github.com/rust-... | C-bug,T-libs,O-vxworks | low | Critical |
2,446,051,624 | deno | deno remove/rm - remove a package added with deno add | Hey folks, Deno is great, thanks!
Is there something like that already? I searched existing and closed issues and couldn't find anything.
Cheers. | cli,suggestion | low | Minor |
2,446,054,798 | flutter | Support executing dart from App Intents & Extensions | ### Use case
I would like to execute dart code from Home Screen widgets and the other various intents/extensions and other such places where we currently need to switch to native code for development.
In flutter, you can execute background tasks using dart code https://docs.flutter.dev/packages-and-plugins/backgr... | c: new feature,framework,P3,team-engine,triaged-engine | medium | Major |
2,446,094,265 | rust | Diagnostics do not consider lifetime parameters to be "generics" | ### Code
```Rust
fn example<'one: 'two, 'two, Three, const Four: usize, Five>() {}
fn main() {
example::<()>();
}
```
### Current output
```Shell
error[E0107]: function takes 3 generic arguments but 1 generic argument was supplied
--> src/main.rs:4:5
|
4 | example::<()>();
| ^^^^^^^ -- s... | A-diagnostics,T-compiler | low | Critical |
2,446,103,269 | rust | E0283 doesn't always tell you to replace ("specify") generic parameters | ### Code
```Rust
use std::num::NonZero;
trait Trait {}
impl<T: ?Sized + Trait> Trait for &mut T {}
impl Trait for [u8] {}
impl Trait for [NonZero<u8>] {}
fn expect<B: Trait>(_: B) {}
fn test(slice: &mut [u32]) {
// Doesn't tell you to replace `B`
expect(bytemuck::cast_slice_mut(slice));
// D... | A-diagnostics,T-compiler | low | Critical |
2,446,105,858 | pytorch | Support for ROCm 6.2 | ### 🚀 The feature, motivation and pitch
With the [release](https://rocm.docs.amd.com/en/latest/about/release-notes.html) of ROCm 6.2, it is suitable for PyTorch to release a `.whl` to accommodate the latest ROCm version. The release notes discuss improvements specifically for some PyTorch utilities, and it would be ... | module: rocm,triaged,topic: binaries | medium | Critical |
2,446,107,243 | rust | False `error: unknown x86 target feature: avx2` when passed to `is_x86_feature_detected!` as a `literal` instead of `tt`. | Minimal reproduction:
```rust
macro_rules! x86_feature_detect {
($name:ident -> $feature:literal) => {
#[cfg(any(target_arch = "x86", target_arch = "x86_64"))]
thread_local! {
pub static $name: core::cell::LazyCell<bool> = core::cell::LazyCell::new(|| is_x86_feature_detected!($feat... | O-x86_64,T-compiler,C-bug,T-libs,A-target-feature | low | Critical |
2,446,111,531 | rust | Cell::swap(&cell_t, &mut t) should suggest Cell::from_mut not Cell::replace(...) | ### Code
```Rust
use std::cell::Cell;
fn example<T>(cell: &Cell<T>, other: &mut T) {
cell.swap(other);
}
```
### Current output
```Shell
error[E0308]: mismatched types
--> src/lib.rs:4:15
|
3 | fn example<T>(cell: &Cell<T>, other: &mut T) {
| - found this type parameter
4 | ... | A-diagnostics,T-compiler | low | Critical |
2,446,166,169 | godot | AtlasTexture under CanvasTexture's diffuse renders solid white | ### Tested versions
4.2.1 and 4.2.2 both stable official
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.5585) - 13th Gen Intel(R) Core(TM) i7-13700KF (24 Threads)
### Issue description
Adding a CanvasTexture to Sprite... | bug,topic:rendering,topic:2d | low | Minor |
2,446,227,959 | vscode | Immediate crash when opening VSCode on Fedora 40: code 133 and other instabilities | Type: <b>Bug</b>
Steps to Reproduce:
1. Install VSCode (I used these [instructions](https://code.visualstudio.com/docs/setup/linux#_rhel-fedora-and-centos-based-distributions))
2. Try to open it. The app _may_ show the following:
- Crash with code 133. Interestingly, clicking "NewWindow" will fail endlessly... | bug,upstream,linux,upstream-issue-linked | medium | Critical |
2,446,245,277 | transformers | Rewrite all modeling_whisper.py ,,, is there any reason at all why it's written like that? | ### Feature request
I've been trying to make transformers work by editing the code with my model architecture.. Feature request.. more plasticity when it comes to unique architecture.. I want to be able to use hf and hf side hustles with my whisper-like transformer mashups. | Feature request | low | Minor |
2,446,257,915 | rust | ICE dumps leak user names etc | When you trigger an ICE, rustc generates this stacktrace file and prints its location as absolute path:
note: please attach the file at `/home/matthias/vcs/github/rust/rustc-ice-2024-08-03T09_07_05-3443169.txt` to your bug report
This absolute path is part of the backtrace and often copied into the ticket and c... | C-enhancement,A-diagnostics,T-compiler,D-diagnostic-infra | low | Critical |
2,446,263,859 | vscode | Call-site sometimes off-screen when clicking thru (Python) call stack |
Type: <b>Bug</b>
I've hit an exception in my .py (line 155).
If I click through my call-stack frames, usually the code-window centers around the hilighted code-line. But sometimes it doesn't, and the hilighted line is off-screen.
Then I have to figure out which way to scroll the window to get it on-screen!
From pl... | bug,debug | low | Critical |
2,446,281,511 | yt-dlp | Caching IDs of videos that did not pass the filter in a separate archive file | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've ver... | enhancement,triage | low | Critical |
2,446,291,485 | ui | [bug]: CommandItem of Command Component | ### Describe the bug
You added the style **data-[disabled]:pointer-events-none data-[disabled]:opacity-50** to the command item, which makes it unselectable.
### Affected component/components
Command
### How to reproduce
Go to command.tsx
### Codesandbox/StackBlitz link
_No response_
### Logs
_No response_
##... | bug | low | Critical |
2,446,293,298 | langchain | BeautifulSoup transformer fails to treat links with internal tags the same way | ### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The bug is ... | 🤖:bug | low | Critical |
2,446,295,562 | PowerToys | Please add a whitelist feature for the "Keyboard Remapping" function. | ### Description of the new feature / enhancement
Allow some applications to bypass keyboard remapping, using the native raw key without being affected by PowerToys.
Alternatively, support behavior similar to profile overrides, where the remapping for unspecified applications will be overridden by the remapping specif... | Needs-Triage | low | Minor |
2,446,297,910 | tauri | release asset naming inconsistencies | My {app_name} currently is 'deploy' my files/assets that are attached to the release look like the following:
```bash
deploy-1.0.1-1.x86_64.rpm
deploy_1.0.1_aarch64.dmg
deploy_1.0.1_amd64.AppImage
deploy_1.0.1_amd64.deb
deploy_1.0.1_x64-setup.exe
deploy_1.0.1_x64.dmg
deploy_1.0.1_x64_en-US.msi
... | type: bug,priority: 1 high,status: needs triage | low | Critical |
2,446,299,615 | godot | Godot crashes without reason | ### Tested versions
4.2.2
4.3 beta3
### System information
Godot v4.2.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.5599) - 13th Gen Intel(R) Core(TM) i5-13500 (20 Threads)
### Issue description
The engine crashed when I did anything in it. The fastest way ... | bug,needs testing,crash | low | Critical |
2,446,302,915 | deno | Allow executing TS scripts when NPM package is internal & private, and are treated as "binaries" (with shebang, etc.) | ## Related issues
- https://github.com/denoland/deno/issues/16790
- https://github.com/denoland/deno/issues/24093
## Problem description
1. I'm working in a monorepo environment, with many JS/TS packages, many of them private, and not published to any registry.
2. Some of these non-published private packages a... | suggestion | low | Critical |
2,446,320,641 | godot | Option Popup not visible under certain project settings | ### Tested versions
Reproducible in 4.3-rc2 and 4.2.2
### System information
Godot v4.3.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 XT (Advanced Micro Devices, Inc.; 31.0.24026.1002) - Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 Threads)
### Issue description
The Popup of the Option... | bug,topic:gui | low | Critical |
2,446,324,204 | rust | run-make: audit the `ignore-{windows,msvc,windows-msvc}` tests | There are several `ignore-msvc`/`ignore-windows`/`ignore-windows-msvc` Makefile and rmake.rs (tests that are ported to pure Rust files) run-make tests that have those `ignore-*`s because of several common challenges:
1. Can't figure out how to build the proper e.g. import lib for dynamic lib to satisfy link.exe.
2.... | A-testsuite,O-windows,T-compiler,C-bug,A-run-make | low | Critical |
2,446,326,483 | PowerToys | Key Remapped to Volume Up presses B, Volume Down Presses C | ### Microsoft PowerToys version
0.83.0
### Installation method
PowerToys auto-update, Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
Remap any key to either Volume Up or Volume Down
### ✔️ Expected Behavior
Only give Volume Up or Volume Down
### ❌ Ac... | Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage | low | Minor |
2,446,327,283 | vscode | Improved Search Functionality for Relative Paths in VS Code |
<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
When searching for files in VS Code, the sea... | bug,quick-open | low | Minor |
2,446,347,917 | vscode | Feature Request: Persistent Undo/Redo Across Sessions | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Hey VSCode team,
I'd love to see a feature ... | feature-request,undo-redo | medium | Critical |
2,446,359,116 | vscode | "Copy Call Stack" in Debug uses the wrong path separator when debugging cross platform | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,debug | low | Critical |
2,446,396,817 | angular | Application Builder migration docs should mention new folder structure in dist | ### Describe the problem that you experienced
The documentation of the application builder migration for existing applications does not mention the new folder structure in the `dist` folder. With the browser builder, after a successful build the bundle is located in `dist/<project-name>`. After migrating to the appl... | area: migrations,P3,area: docs | low | Minor |
2,446,403,202 | godot | Changing display scaling messes up visual shader node sizes & positions | ### Tested versions
4.3 rc2
### System information
Godot v4.3.rc2 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
### Issue description
Does "prefer wayland" handle display scaling different... | bug,topic:editor,topic:gui | low | Minor |
2,446,407,875 | pytorch | libtorch doesn't work with cuda 12.6 and 12.4 | ### 🐛 Describe the bug
```cpp
#include <cuda_runtime.h>
#include <torch/torch.h>
#include <iostream>
int main() {
std::cout << "CUDA device count: " << torch::cuda::device_count() << std::endl;
std::cout << "CUDA is available: " << (torch::cuda::is_available() ? "Yes" : "No") << std::endl;
std:... | module: windows,module: cpp,triaged | low | Critical |
2,446,426,656 | yt-dlp | [vimeo] HTTP Error 401: Unauthorized with embed-only player.vimeo.com URLs | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | site-bug | low | Critical |
2,446,521,521 | flutter | No property for styling Header and Footer of PaginatedDataTable | ### Steps to reproduce
**1. Create a PaginatedDataTable**
```dart
PaginatedDataTable(
header: const Text('CSV Data',
style: TextStyle(color: Colors.white)),
columns: columns,
source: _DataSource(rows),
rowsPerPage: rowsPerPage,
... | c: new feature,framework,f: material design,waiting for PR to land (fixed),c: proposal,P3,team-design,triaged-design | low | Critical |
2,446,529,345 | PowerToys | FileExplorer Addons: Preview doesn't work anymore | ### Microsoft PowerToys version
0.83.0
### Installation method
PowerToys auto-update
### Running as admin
None
### Area(s) with issue?
File Explorer: Preview Pane
### Steps to reproduce
Since 0.82.0 the preview handler doesn't work anymore. The preview window works only with image files like ... | Issue-Bug,Product-File Explorer,Needs-Triage | low | Critical |
2,446,533,670 | pytorch | Enable F16C instructions in CUTLASS? At least for the inductor backend? | ### 🚀 The feature, motivation and pitch
I was exploring options in the CUTLASS CMakelist as we may need to turn on https://github.com/NVIDIA/cutlass/blob/06b21349bcf6ddf6a1686a47a137ad1446579db9/CMakeLists.txt#L313 for flash attention 3 and general performance boosts and found CUTLASS_ENABLE_F16C https://github.com/N... | module: cuda,module: cpu,triaged,oncall: pt2 | low | Major |
2,446,545,786 | rust | Redundant calls to Vec::reserve are not optimized out | ```rust
pub fn reservy(x: &mut Vec<u8>) {
x.reserve(10);
x.reserve(10);
}
```
Currently compiles to:
```llvm
define void @example::reservy::hfd53462e17d1ffb0(ptr noalias nocapture noundef align 8 dereferenceable(24) %x) unnamed_addr #2 !dbg !239 {
start:
%0 = getelementptr inbounds i8, ptr %x, i64 1... | T-libs,C-optimization | low | Minor |
2,446,556,300 | tauri | [docs] How do I set up a csp to make my iframe access other web pages | This is my configuration
`
"security": {
"csp": "frame-ancestors 'none'",
"devCsp": "frame-ancestors 'none'"
},
`
This is my html.
<iframe class="a-iframe" src="https://www.baidu.com" title="baidu page."/>
.physics_frame crashes the project while reloading the tree | ### Tested versions
-Reproducible in: Godot v4.3.rc2.official [3978628c6]
### System information
Windows 10 - Godot v4.3.rc2
### Issue description
If you use several ``` await get_tree().physics_frame ``` to create a delay and at the same time restart the project using ``` get_tree().reload_current_scene() ``` co... | bug,topic:core,topic:gdscript,crash | low | Critical |
2,446,573,005 | electron | [Bug]: electron 31 does not build with safe_browsing_mode=0 (regression from 30) | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | platform/linux,blocked/need-info ❌,bug :beetle:,31-x-y | low | Critical |
2,446,598,363 | rust | False positive `dead_code` for const used as const generic argument during impl marker trait | In the following snippet, `CONST` gets a `dead_code` warning. However, `CONST` is most definitely used and the trait is also pub, so this warning seems incorrect.
Removing `CONST` causes the crate to no longer compile, and removing the impl would be a breaking change.
Adding any function (i.e. `fn method();`) to ... | A-lints,T-compiler,C-bug,L-dead_code | low | Major |
2,446,616,010 | stable-diffusion-webui | [Feature Request]: Add UNET and CLIP temperature | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Provides the ability to set the temperature for both UNET and CLIP.
### Proposed workflow
1. Go to Settings/Stable Diffsuion
2. Move UNET and CLIP sliders
##... | enhancement | low | Minor |
2,446,635,717 | vscode | [Accessibility] Reading is no longer possible when hovering the mouse over items in the tab and explorer areas of the editor. | Type: <b>Bug</b>
I use a screen reader. I often use the mouse cursor to read the text below it. However, when I upgraded to version 1.92, I encountered the title problem.
NVDA's mouse cursor reading function is used.
I hope it will be corrected.
----------------------
バージョン: 1.92.0 (user setup)
コミット: b1c0a14de1... | bug,accessibility,electron,regression,upstream-issue-linked,accessibility-sla | medium | Critical |
2,446,639,425 | ollama | Support Nested Parameters for Tools | ### What is the issue?
I have been trying to get ollama tool use to work with https://github.com/jekalmin/extended_openai_conversation but was getting errors. It looked like in the response from ollama `tool_calls.0.function.aguments` is not an object but a string containing the (sometimes correct) object with the par... | feature request,api | low | Critical |
2,446,651,516 | opencv | ImportError: libGL.so.1: cannot open shared object file: No such file or directory | ### System Information
I work on an EC2 instance which has linux background. My Python version is 3.12.4. Other relevant packages that might be useful are:
```
langchain==0.2.11
langchain-community==0.2.1
langchain-core==0.2.26
langchain-openai==0.1.20
langchain-text-splitters==0.2.0
langchainhub==0.1.20
ope... | invalid,question (invalid tracker) | low | Critical |
2,446,653,044 | godot | Warn when disk space is low before installing export templates in the editor | ### Tested versions
Reproducable in all Godot versions i have tried. like 4.2.2 or 4.2.1
### System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz (4 Threads)
### Issue description
Wh... | enhancement,discussion,topic:core,topic:editor,needs testing | low | Critical |
2,446,668,129 | godot | Render 3D Transparent Pass takes 80+ ms for a simple empty scene + cube | ### Tested versions
Godot Engine v4.3.rc2.official.3978628c6 - https://godotengine.org
### System information
OpenGL API 4.1 Metal - 88 - Compatibility - Using Device: Apple - Apple M1 Pro
### Issue description
The profiler shows a spike in frame time, with `Render 3D Transparent Pass` taking 80+ ms.
I attache... | bug,topic:rendering,topic:3d,performance | low | Minor |
2,446,668,338 | node | Build Failure: error: undefined symbol: sf_parser_init | ### Version
https://github.com/nodejs/node/commit/d172da8d0197a71d473ee879eacd1061b316bdf2
### Platform
```text
Linux gentoo 6.6.43-x86_64 #1 SMP PREEMPT_DYNAMIC Tue Jul 30 12:29:53 PDT 2024 x86_64 AMD Ryzen 9 7900X 12-Core Processor AuthenticAMD GNU/Linux
```
### Subsystem
ngtcp2
### What steps w... | build,quic | low | Critical |
2,446,678,598 | pytorch | MPS backend leaks memory when input sizes vary | ### 🐛 Describe the bug
Possibly similar to an old issue with the CPU backend: https://github.com/pytorch/pytorch/issues/27971 https://github.com/pytorch/pytorch/issues/32037
In my case both CPU and CUDA work fine, and only MPS has the issue. Is there anything similar to `LRU_CACHE_CAPACITY` but for MPS?
```py... | module: memory usage,triaged,enhancement,module: mps | low | Critical |
2,446,764,919 | pytorch | storing std of tensor leads to inplace backwards error | ### 🐛 Describe the bug
This is an extremely simple model that:
1. takes a `[S D]` FloatTensor and an `[L]` Int Tensor index
2. does a linear, stores the std of the result, and then does another linear on the specified indices
3. returns an `[S D]` FloatTensor and does MSE backward with the results (dummy task)
... | module: autograd,triaged,oncall: pt2,module: pt2-dispatcher | low | Critical |
2,446,771,763 | rust | Can't cast a pointer of a trait object newtype to a pointer of that trait object. | I tried this code:
```rust
trait Trait {}
struct Wrap(dyn Trait);
fn cast(x: *mut Wrap) {
x as *mut dyn Trait;
}
```
I expected the code to compile. Instead, I got the following error, where it appears that the compiler is trying to do an unsize coercion and failing:
```
Compiling playground ... | A-raw-pointers,C-discussion,T-types,A-trait-objects | low | Critical |
2,446,780,864 | PowerToys | Update failed: An error occurred trying to install this update | ### Microsoft PowerToys version
0.80.1
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
Perform auto update from General page.
### ✔️ Expected Behavior
Launch `powertoyssetup-0.82.1-x64.exe` from `LOCALAPPDATA%\Microsoft\PowerToys\Updates` and beg... | Issue-Bug,Area-Setup/Install,Needs-Triage,Needs-Team-Response | low | Critical |
2,446,796,137 | pytorch | [BUG+FIX] LibTorch silently fails to find cublas_v2.h for NVHPC | ### 🐛 Describe the bug
LibTorch uses a bespoke `FindCUDAToolkit.cmake` script which silently fails to find `cublas_v2.h` file for the NVHPC toolkit. Specifically, the CMake error is below.
```Unable to find cublas_v2.h in either "/opt/nvidia/hpc_sdk/Linux_x86_64/24.5/cuda/12.4/include" or "/opt/nvidia/hpc_sdk/Linu... | module: build,module: cuda,triaged,module: cublas | low | Critical |
2,446,827,665 | pytorch | Inquiry about Test Error after Static Compilation | ### 🐛 Describe the bug
Version: v2.0.0
Compilation: cmake -DPYTHON_EXECUTABLE=/usr/bin/python310 -D CMAKE_BUILD_TYPE=RELEASE -D CMAKE_INSTALL_PREFIX=/opt/libtorch -D BUILD_CAFFE2_MOBILE=OFF -D BUILD_PYTHON=OFF -D BUILD_CAFFE2_OPS=OFF -D BUILD_TEST=OFF -D USE_CUDA=OFF -D USE_CUDNN=OFF -D USE_OPENCV=OFF -D USE_TBB=OFF... | module: build,triaged,module: static linking | low | Critical |
2,446,854,071 | vscode | Smooth scroll not working if window.zoomLevel==1 | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,editor-scrollbar | low | Critical |
2,446,862,064 | godot | `_UnhandledInput` and Object Picking interact in what seems like an undocumented way | ### Tested versions
- Reproducible in `4.2.1.stable.official`
- Reproducible in `4.3.rc1.mono.official`
- Tested with C# and GDScript
### System information
M2 macOS - Sonoma 14.5
### Issue description
When I run the repro, I would expect all four nodes' `_unhandled_input` functions to be hit. However, it's only... | enhancement,documentation,topic:input,topic:2d | low | Critical |
2,446,878,614 | pytorch | Is torch.compile imprecise, as this 4-year-old comment in amp.grad_scaler claims? | The grad scaler has [this code from 4 years ago](https://github.com/pytorch/pytorch/blob/2a8e94347fd65cecded303d39b6017d93f7d1ba2/torch/amp/grad_scaler.py#L333-L335):
```
# FP32 division can be imprecise for certain compile options, so we carry out the reciprocal in FP64.
assert self._scale is not None
inv_scale ... | module: numerical-stability,triaged,module: amp (automated mixed precision) | low | Minor |
2,446,892,655 | pytorch | MPS lgamma function changes results when using broadcasting | ### 🐛 Describe the bug
When broadcasting a tensor to another shape, torch.lgamma on MPS yields different results for the same input value (when copying back and forth between CPU and MPS the correct values are yield):
```
from torch.distributions.utils import broadcast_all
import torch
b = torch.full((3, 10),... | triaged,module: correctness (silent),module: mps | low | Critical |
2,446,909,396 | godot | Run Project doesn't automatically focus the game window | ### Tested versions
- Tested in v4.3.rc2
- Not present in v4.2
### System information
Godot v4.3.rc2.mono - Ubuntu 24.04 LTS 24.04 - Wayland - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)
### Issue description
With v4.3 (rc2), running a ... | bug,platform:linuxbsd,topic:editor,needs testing,regression | low | Critical |
2,446,915,895 | PowerToys | Some weird keyboard grab, started with v0.83.0 | ### Microsoft PowerToys version
0.83.0
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
General
### Steps to reproduce
A few hours ago I have updated powertoys, and restarted my computer. A very annoying problem happened twice: using shift with t... | Issue-Bug,Needs-Triage | low | Critical |
2,446,924,486 | transformers | Tutorial for using DeepSpeed's activation checkpointing instead of PyTorch's | ### Feature request
Is there a tutorial for using DeepSpeed's activation checkpointing instead of PyTorch's?
I'm using `Trainer` with ZeRO integration to train my model. Here's my code:
```python
if training_args.deepspeed_gradient_checkpointing and training_args.deepspeed:
from deepspeed.runtime.act... | Feature request,DeepSpeed | low | Critical |
2,446,933,441 | vscode | Allow Extensions to contribute User Profile Templates | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Seems that currently all User Profile Templates ... | feature-request,user-profiles | low | Minor |
2,446,963,116 | godot | Godot wrongly detects presence of Animation Tracks when deleting multiple scenes | ### Tested versions
v4.3.rc2.official [3978628c6]
(was also happening in 4.1 but didn't report it back then)
### System information
Mac Mini M1 with newest MacOS
### Issue description
Sometimes, when deleting multiple selected scenes that contain other scenes (but not Animation Tracks), Godot offers to delete rel... | bug,topic:editor,needs testing,topic:animation | low | Minor |
2,446,997,142 | go | proposal: x/crypto/ssh: v2 | ### Proposal Details
In #65269 we discussed migrating the `x/crypto` packages and thus also `x/crypto/ssh` to the standard library and the proposal was accepted.
The package `x/crypto/ssh` is one of the most used package in `x/crypto` and so it is stable and works well.
However, over the years we have accumulated ... | Proposal,Proposal-Crypto | low | Major |
2,446,997,721 | godot | Microphone plays its buffer in an infinite loop on Android when re-enabled | ### Tested versions
4.3.rc2
### System information
Android version 13
### Issue description
AudioStreamMicrophone can play its buffer in an infinite loop when it has been turned off and then turned back on. I used to encounter this intermittently, but it is now completely reproducible in a small project.
I tri... | bug,platform:android,topic:audio | low | Minor |
2,447,001,861 | vscode | BUG: editor.cursorBlinking: Cursor stops blinking after 10 blinkings (seconds) and remain visible | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,editor-core | low | Critical |
2,447,003,916 | rust | bootstrap: sccache has no effect / RUSTC_WRAPPER not used? | b389b0ab72cb0aa9acf4df0ae0c0e12090782da9
It seems that when doing a `x.py build` or `check`, `RUSTC_WRAPPER` is no longer used, so all calls go directly to `rustc` and not `sccache rustc` which would allow caching through sccache?
When building rustc, I could see that the sccache was neither utilized (no cache hi... | T-bootstrap,C-bug | low | Minor |
2,447,009,967 | stable-diffusion-webui | [Bug]:error LDSR upscale | ### Checklist
- [X] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,447,044,130 | node | can't execute /dev/stdin on linux | ### Version
v22.5.1
### Platform
```text
Linux archlinux 6.10.2-arch1-1 #1 SMP PREEMPT_DYNAMIC Sat, 27 Jul 2024 16:49:55 +0000 x86_64 GNU/Linux
```
### Subsystem
_No response_
### What steps will reproduce the bug?
```sh
printf 'console.log(1)' | node /dev/stdin
```
### How often does it r... | confirmed-bug,linux | low | Critical |
2,447,072,762 | PowerToys | Powertoys run calculator weird behavior with space-separated thousands | ### Microsoft PowerToys version
0.83.0
### Installation method
PowerToys auto-update
### Running as admin
No
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
1. Open powertoys run
2. Type in `100 500/100` - the result is incorrect (`500` instead of `1005`)
3. If we type in `100500/100` (without t... | Issue-Bug,Idea-Enhancement,Help Wanted,Product-PowerToys Run,Cost-Small,Run-Plugin | low | Major |
2,447,074,706 | ollama | Bunny family of VLMs | Bunny is a family of very promising VLMs. They are already supported by llama.cpp
https://github.com/BAAI-DCAI/Bunny
v1.1 4b: https://huggingface.co/BAAI/Bunny-v1_1-4B
v1.1 llama3 8b: https://huggingface.co/BAAI/Bunny-v1_1-Llama-3-8B-V | model request | low | Minor |
2,447,079,095 | pytorch | topk with mask - efficent | ### 🚀 The feature, motivation and pitch
topk operation is important for many domains, but still suffer from high complexity.
(espically regards in the LLM domain)
Suppuse you get an input with a coresponding binary mask; where you need to find the topk only on the mask.
The goal is not to get correcntess but t... | module: performance,triaged,module: sorting and selection,module: masked operators | low | Minor |
2,447,080,132 | pytorch | [Dynamo]Illegal getattr invocation requires_grad in strict mode | ### 🐛 Describe the bug
Hello, we got `torch._dynamo.exc.Unsupported: Illegal getattr invocation requires_grad in strict mode` when trying to check the `requires_grad` attr of a tensor in backward. Can we make it read-able and restrict write?
### Error logs
```
Traceback (most recent call last):
File "dynamo_rea... | triaged,oncall: pt2,module: dynamo,module: higher order operators,module: pt2-dispatcher,dynamo-autograd-function | low | Critical |
2,447,086,979 | godot | First Godot instance blocks LSP port from other instances forever | ### Tested versions
reproducible in
- Godot v4.3.rc2.mono
- Godot v4.3.rc1.mono
### System information
Godot v4.3.rc2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.5599) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)
### Issue description
It seems... | bug,discussion,topic:gdscript,topic:editor | low | Minor |
2,447,106,818 | stable-diffusion-webui | [Bug]: Loading the stable diffusion model failed | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,447,113,801 | pytorch | bitwise_xor seems to be not optimized | ### 🚀 The feature, motivation and pitch
Recently, I have analyzed time complexity a of simple matrix maltiplication to "matrix_xor".
(this is a kind of approximation that i am doing, but it is not the point), the point is the time complexity analyze itseft.
*The matrix opeation is:
(1) B, H, L, dim = 5, 12, 10... | module: performance,triaged,module: python frontend | low | Minor |
2,447,128,251 | ollama | Ollama ps says 22 GB, but nvidia-smi says 16GB with flash attention enabled | ### What is the issue?
Ollama indicates the model is utilizing 22GB, but nvidia-smi says it's utilizing 16GB.
The model was fully loaded and generating responses when I ran nvidia-smi.
Here's the log:
```
time=2024-08-04T12:51:05.930Z level=INFO source=server.go:384 msg="starting llama server" cmd="/tmp/ollama16... | bug,memory | medium | Critical |
2,447,136,600 | pytorch | BUG: `torch.special.gammainc`: returns finite results with NaN input | ### 🐛 Describe the bug
`torch.special.gammainc` sometimes returns finite results when one of the arguments is NaN. As one might expect, there are similar cases in `gammaincc`. Crossref scipy/scipy#21317.
```python3
import torch
nan = torch.asarray(torch.nan)
arg = torch.asarray([-torch.inf, -1., 0., 1., torch... | triaged,module: NaNs and Infs,module: special | low | Critical |
2,447,143,457 | transformers | [i18n-<languageCode>] Translating docs to <languageName>中文 | <!--
Note: Please search to see if an issue already exists for the language you are trying to translate.
-->
Hi!
Let's bring the documentation to all the <languageName>-speaking community 🌐 (currently 0 out of 267 complete)
Who would want to translate? Please follow the 🤗 [TRANSLATING guide](https://github.com/hug... | WIP | low | Minor |
2,447,158,644 | godot | No pressed feedback when expanding an AudioStream resource in the inspector (unlike other resource types) | - *Related to https://github.com/godotengine/godot/issues/95130.*
### Tested versions
- Reproducible in: 4.2.2.stable, 4.3.rc e343dbbcc
### System information
Godot v4.3.rc (e343dbbcc) - Fedora Linux 40 (KDE Plasma) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4090 (nvidia; 555.58.02) - 13th Gen Intel... | bug,topic:editor,topic:audio | low | Minor |
2,447,160,070 | godot | No pressed feedback on inspector previews that display images (Texture2D, Mesh, Material) | - *Related to https://github.com/godotengine/godot/issues/95129.*
### Tested versions
- Reproducible in: 4.2.2.stable, 4.3.rc e343dbbcc
### System information
Godot v4.3.rc (e343dbbcc) - Fedora Linux 40 (KDE Plasma) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4090 (nvidia; 555.58.02) - 13th Gen Intel... | bug,topic:editor | low | Minor |
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