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Airicraft Vision Dataset
Egocentric Minecraft frames with per-pixel raycast ground truth, captured by a Fabric mod on Minecraft 1.21.8. Built to train spatially-aware vision models: every label cell carries the exact block/entity hit plus metric depth and egocentric (camera-space) offsets, so a model can learn where things are, not just what they are.
Scale
- 10222 captures across 47 biomes, with day/night and clear/rain/thunder coverage (clear 6885 / rain 1812 / thunder 1525).
- Label grid: 107x60 cells per 854x480 frame (stride 8 px), every cell raycast-verified.
- Voxel region dump per capture (~139k cells) with
viewVisibleline-of-sight mask — the "privileged modality" for LLaVA-3D-style training. - Raw labels only — no precomputed task set. Generate your own spatial QA/tasks from the label/region payloads; the reference generator is
scripts/generate-spatial-qain the airicraft repo.
Layout
Everything lives in data/captures-*.parquet (18 shards, ~330 MB each, zstd) — one row per capture:
| column | content |
|---|---|
capture_id, label |
capture dir name / collector label |
frame_png |
rendered frame bytes (854x480, HUD stripped) |
meta_json |
camera pose, basis vectors, projectionMatrixRowMajor, biome, weather, time, lighting tag (natural | nightvision | torch) |
labels_gz |
gzip'd label grid JSON. Block cells: blockId, stateKey, blockX/Y/Z, depth, egoForward/egoRight/egoUp, hitLight. Alpha-aware (fern/leaf/glass texels pass through); unrendered sections count as air, so labels always match pixels |
region_gz |
gzip'd voxel dump around camera with viewVisible LOS mask |
entities_json |
entities with projected screen rects + hit cells |
biome, lighting, world_time, raining, mean_luminance, fov |
duplicated scalar columns for cheap filtering without parsing JSON |
captures.jsonl— same index rows (id, label, stats incl.settleWaitMs)parquet/captures.parquet— flattened index, no payloads
import pyarrow.parquet as pq, gzip, json, io
from PIL import Image
t = pq.read_table("data/captures-000.parquet")
row = t.slice(0, 1).to_pylist()[0]
img = Image.open(io.BytesIO(row["frame_png"]))
labels = json.loads(gzip.decompress(row["labels_gz"]))
Caveats
- Captures with camera inside a block or submerged are skipped at capture time; lighting
torchframes place glowstone blocks (tagged, removable). darknatural frames are intentionally kept — filter bylightingormean_luminancewhen training.- Egocentric offsets are in meters, Minecraft convention (y-up, forward along view).
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