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Doom NWM P0 — Bootstrap Context Clips

A small collection of 50 ViZDoom gameplay clips used to initialize autoregressive inference with Doom NWM P0, an action-conditioned navigatable world model.

Each clip contains 6 RGB frames and 5 aligned actions, providing an initial observation/action context before the model generates subsequent frames. There is only enough data provided to help start the doom-nwm-p0.

Data

The dataset contains a single file, bootstraps.parquet, with one clip per row.

Column Description
T Number of frames (6)
C Number of color channels (3, RGB)
H Frame height
W Frame width
frames Raw uint8 RGB frames, stored as a byte buffer in [T, C, H, W] order
actions Flattened float32 action vectors, shaped [T-1, 6] when decoded

Normalize decoded frame values to [0, 1] by dividing by 255. Actions are stored in the following order:

MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, ATTACK, TURN_LEFT_RIGHT_DELTA.

The first five action components are binary; turning is continuous. A zero vector represents no input.

Usage

For Parquet loading, model weights, and raw or FlyByWire-steered inference examples, see the Doom NWM P0 GitHub repository. Model weights are distributed separately from this bootstrap dataset.

License and attribution

The dataset compilation is provided under the MIT License. Third-party game artwork retains its applicable license, including the BSD 3-Clause License for Freedoom assets. See the accompanying license notices and the ViZDoom and Freedoom projects.

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