T int64 6 6 | C int64 3 3 | H int64 128 128 | W int64 128 128 | frames unknown | actions listlengths 30 30 |
|---|---|---|---|---|---|
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6 | 3 | 128 | 128 | "MTAxMjQyLCcvMzUyMTQzNDU1NjQxMTI1NTQ2NzM0NjM0MzExNjYyKyYuMTM0NjU2NDM1NzU0NDU1NjY3NjUzNjMzMDAxNzQuKSY(...TRUNCATED) | [1.0,0.0,1.0,0.0,0.0,-9.966931343078613,1.0,0.0,0.0,0.0,1.0,-9.506629943847656,0.0,0.0,0.0,0.0,0.0,-(...TRUNCATED) |
6 | 3 | 128 | 128 | "OjUzNTc4OTg5OTk6Ojk6Ozs0NDc3ODc4OTg6Ojo7Ojs4LTY6OTk4ODc5Ojk5Ojg+QTMvNjswJTNDPjtDPDg4MDo6OjlDNDg2NjE(...TRUNCATED) | [1.0,0.0,1.0,0.0,1.0,-9.831575393676758,1.0,0.0,1.0,0.0,0.0,-8.910835266113281,1.0,0.0,1.0,0.0,1.0,-(...TRUNCATED) |
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6 | 3 | 128 | 128 | "MzQ0MzUyLzEzNDEyNjMoLjQ3NTIyNzUvMDExMTE3NjIpKzY4MTQxNTUzNDUyNDY1NTQpKTYxMDQxLywnKTEzMDIwMjApKDQ3Mis(...TRUNCATED) | [1.0,0.0,1.0,0.0,0.0,-8.227766036987305,1.0,0.0,0.0,0.0,1.0,8.213536262512207,1.0,0.0,0.0,0.0,1.0,8.(...TRUNCATED) |
6 | 3 | 128 | 128 | "S0tLTE1NR0NDQ0NDQ0NDQ0NDQ0NAPz8/Pz8/Pz9CQz89Pj8/P0BDQ0NFUVNTUk9PT09PT09OS0tLTk9PT09PT01LS0pHR0dFQ0N(...TRUNCATED) | [1.0,0.0,0.0,1.0,0.0,7.664261817932129,1.0,0.0,0.0,1.0,0.0,9.046722412109375,1.0,0.0,0.0,1.0,0.0,9.1(...TRUNCATED) |
6 | 3 | 128 | 128 | "QURCQUA7PkZQREJAPz05Pz88Nzo/QEE9QkI6PkFGTk1LQTY9PzMsMzc3SEVAQkpEQ0RHR0Q6Nzg7OTo/OTc5QDw3Nzc5Pjs7Ozo(...TRUNCATED) | [1.0,0.0,1.0,0.0,0.0,-9.924261093139648,1.0,0.0,1.0,0.0,1.0,-9.960506439208984,1.0,0.0,0.0,1.0,1.0,-(...TRUNCATED) |
6 | 3 | 128 | 128 | "QjwxMTI4JSsjLEM5NTc6Ozo6OkJAPj5AOzU3NzQ0Nzc1NzE1Pjc3MTg4OTgzISosJi84Njk9NDc4OTlBOTY4Oz1CQzc9ODIrNzx(...TRUNCATED) | [1.0,0.0,0.0,1.0,0.0,-4.134310722351074,1.0,0.0,0.0,1.0,0.0,-7.793442726135254,1.0,0.0,1.0,0.0,0.0,-(...TRUNCATED) |
6 | 3 | 128 | 128 | "QD44NzdAQ0NFSUU/Pz8/QktMQT9AQ0JBQ0E/Pz8/Pz8/PTEuNy8tOUVCSENEQjo5PD0yNTc8PD06O0tYMENGSkhAQ2wzMzQ0MzA(...TRUNCATED) | [0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0(...TRUNCATED) |
Doom NWM P0 — Bootstrap Context Clips
A small collection of 50 ViZDoom gameplay clips used to initialize autoregressive inference with Doom NWM P0, an action-conditioned navigatable world model.
Each clip contains 6 RGB frames and 5 aligned actions, providing an initial observation/action context before the model generates subsequent frames. There is only enough data provided to help start the doom-nwm-p0.
Data
The dataset contains a single file, bootstraps.parquet, with one clip per row.
| Column | Description |
|---|---|
T |
Number of frames (6) |
C |
Number of color channels (3, RGB) |
H |
Frame height |
W |
Frame width |
frames |
Raw uint8 RGB frames, stored as a byte buffer in [T, C, H, W] order |
actions |
Flattened float32 action vectors, shaped [T-1, 6] when decoded |
Normalize decoded frame values to [0, 1] by dividing by 255. Actions are stored in the following order:
MOVE_FORWARD, MOVE_BACKWARD, MOVE_LEFT, MOVE_RIGHT, ATTACK, TURN_LEFT_RIGHT_DELTA.
The first five action components are binary; turning is continuous. A zero vector represents no input.
Usage
For Parquet loading, model weights, and raw or FlyByWire-steered inference examples, see the Doom NWM P0 GitHub repository. Model weights are distributed separately from this bootstrap dataset.
License and attribution
The dataset compilation is provided under the MIT License. Third-party game artwork retains its applicable license, including the BSD 3-Clause License for Freedoom assets. See the accompanying license notices and the ViZDoom and Freedoom projects.
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