audio audioduration (s) 0.09 155 | transcription stringlengths 0 1.04k | language stringclasses 5
values | speaker stringlengths 0 49 | speaker_type stringclasses 7
values | type stringclasses 9
values | inGameFilename stringlengths 0 117 |
|---|---|---|---|---|---|---|
Don't worry, please tell me what you know! This event... I have already searched for answers for a long time. | English(US) | Wanyan | TALK_ROLE_NPC | Dialog | English(US)\VO_LQ\VO_npc\vo_ZLLQ001_3_wanyan_07.wem | |
嘿嘿,这些东西就交给我吧! | Chinese | Paimon | TALK_ROLE_NPC | Dialog | Chinese\VO_AQ\VO_paimon\vo_NTAQ303_16_paimon_01.wem | |
体はきっと拙の思いを理解してくれる。どうか正しいところに栄養が吸収されますように。 | Japanese | Sayu | TALK_ROLE_NPC | Dialog | Japanese\VO_COOP\VO_sayu\vo_ZYCOP001_1901307_sayu_08.wem | |
바람의 신의 가호가 당신과 함께하길! | Korean | Susie | TALK_ROLE_NPC | Dialog | Korean\VO_inGame\VO_NPC\NPC_MD\vo_npc_md_f_susie_01.wem | |
우연한 현상이니까! 이런 현상을 마주친 것만 해도 이미 엄청난 행운이야 | Korean | Linnea | TALK_ROLE_NPC | Dialog | Korean\VO_WQ\VO_linnea\vo_LNYWQ003_1_linnea_05.wem | |
嗯…很复杂吧,详细程度,真实感,遣词造句,等等,还有… | Chinese | Lauma | TALK_ROLE_NPC | Dialog | Chinese\VO_AQ\VO_lauma\vo_NKAQ202_13_lauma_08.wem | |
English(US) | Heroine | DungeonReminder | English(US)\VO_AQ\VO_heroine\vo_ZDAQ009_13_heroine_39.wem | |||
接下来… | Chinese | Cyno | TALK_ROLE_NPC | Dialog | Chinese\VO_AQ\VO_cyno\vo_XMAQ404_23_cyno_02.wem | |
Elder Tlapo, huh... He's still "Claw" to me. | English(US) | Citlali | TALK_ROLE_NPC | Dialog | English(US)\VO_LQ\VO_citlali\vo_XTLLLQ004_9_citlali_02.wem | |
와, 이게 휴식을 즐기는 캐서린인가? 정말 달라 보여. 캐서린은 언제 어디서든 「별과 심연을 향해」라고 하는 줄 알았어 | Korean | Paimon | TALK_ROLE_NPC | Dialog | Korean\VO_AQ\VO_paimon\vo_XMAQ005_14_paimon_04.wem | |
それが興奮や期待によるものなのか、それとも仕方ないと思う気持ちからなのか、私には分からない。たとえ彼の考えを知ることができても、彼の気持ちを理解することは難しいでしょうね。 | Japanese | Nahida | TALK_ROLE_NPC | Dialog | Japanese\VO_LQ\VO_nahida\vo_NHDLQ001_2_nahida_25.wem | |
이 수수께끼의 비밀은 마신 전쟁을 설명한 말속에 숨어 있지 | Korean | Zhongli | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_zhongli\vo_ZLLQ003_3_zhongli_04.wem | |
Allow me to elaborate. I am not Azhdaha the whole... but a fragment. | English(US) | Kun Jun | TALK_ROLE_NPC | Dialog | English(US)\VO_LQ\VO_npc\vo_ZLLQ104_7_kunjun_06.wem | |
为将军大人实现「永恒」,这就是我的「愿望」。 | Chinese | Kujou Sara | Fetter | Chinese\VO_friendship\VO_kujouSara\vo_kujouSara_character_idle_02.wem | ||
... | English(US) | Varka | TALK_ROLE_NPC | Dialog | English(US)\VO_EQ\VO_varka\vo_TJEQ007_3_varka_02.wem | |
えっ?あれは…エウルア!? | Japanese | Paimon | TALK_ROLE_NPC | Dialog | Japanese\VO_LQ\VO_paimon\vo_ELLQ003_7_paimon_04.wem | |
우림이 「죽음의 땅」의 침식에 대항하고 오늘날까지 생기발랄한 모습을 유지할 수 있는 건 숲의 순찰관의 역할이 컸어. 타이나리는 그중에서도 특출났지. 다만… 성격이 조금 더 온화해졌으면 좋겠어. 그래야 숲의 순찰자 지원자가 더 많이 생길 거야 | Korean | Nahida | Fetter | Korean\VO_friendship\VO_nahida\vo_nahida_teammate_tighnari_01.wem | ||
和这杯酒相比,我之前自以为已经做出突破的那杯酒,简直不值一提。 | Chinese | Connor | TALK_ROLE_NPC | Dialog | Chinese\VO_COOP\VO_npc\vo_DANCOP001_1910703_connor_09.wem | |
Well, I do have a little hunch about his next move. Given that he attacked the quarry, I'd say it's likely he'll target other places rich in kuuvahki. | English(US) | Flins | TALK_ROLE_NPC | Dialog | English(US)\VO_AQ\VO_flins\vo_NKAQ101_2_flins_10.wem | |
Don't worry, we'll find somewhere for you to stay out of harm's way. | English(US) | Albedo | TALK_ROLE_NPC | Dialog | English(US)\VO_AQ\VO_albedo\vo_MDAQ102_34_albedo_01.wem | |
정말 아쉽군…. 하지만 예상했던 대답이야 | Korean | Arlecchino | TALK_ROLE_NPC | Dialog | Korean\VO_HS\VO_arlecchino\vo_arlecchino_mimitomo_friendship1_05.wem | |
투자라면… 최근 크게 화제 되고 있는 「반딧불 정수」 사업 말씀인가요? | Korean | Luo Qiao | TALK_ROLE_NPC | Dialog | Korean\VO_COOP\VO_npc\vo_NGCOP001_1913204_luoqiao_14.wem | |
안내 업무… | Korean | Zhigui | TALK_ROLE_NPC | Dialog | Korean\VO_inGame\VO_NPC\NPC_LY\vo_npc_ly_m_zhigui_01.wem | |
昔、巡水船のことで、大喧嘩したからな。あいつの脳みそには忠義しか詰まってなくて、自分の思考能力ってやつをまったく備えてねえってオレは思ってたんだ。 | Japanese | Colter | TALK_ROLE_NPC | Dialog | Japanese\VO_LQ\VO_npc\vo_NVLQ003_1_colter_18.wem | |
Japanese | Lumine... | AnimatorEvent | Japanese\VO_gameplay\VO_lumine\vo_lumine_battle_weapon_hit_H_04.wem | |||
Korean | Chasca | AnimatorEvent | Korean\VO_gameplay\Vo_chasca\vo_chasca_explore_jump_04.wem | |||
대회에서 불씨를 쫓아가듯, 나타 사람들도 늘 무언가를 좇고 있잖아. 비슷하지 않아? | Korean | Paimon | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_paimon\vo_MWKLQ002_1_paimon_04.wem | |
没关系啦,我不是总来帮你们做家务的嘛。最近是因为烟花会的事在忙,之后我还会经常来的。 | Chinese | Yoimiya | TALK_ROLE_NPC | Dialog | Chinese\VO_LQ\VO_yoimiya\vo_XGLQ003_1_yoimiya_06.wem | |
然后时不时做出些类似「冥想」的动作,可能是深渊教团的什么习俗吧。 | Chinese | Sutura | TALK_ROLE_NPC | Dialog | Chinese\VO_AQ\VO_NPC\vo_SZAQ402_4_sutura_05.wem | |
怎么样怎么样? | Chinese | Paimon | TALK_ROLE_NPC | Dialog | Chinese\VO_WQ\VO_paimon\vo_SNWQ101_4_paimon_14.wem | |
하하하… 뭐 어떤가? 너의 귀여웠던 어린 시절을 친구들도 알고 싶지 않겠나? | Korean | Cloud Retainer | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_npc\vo_GYLQ001_2_cloudRetainer_07.wem | |
Yep! Paimon's ready! | English(US) | Paimon | TALK_ROLE_NPC | Dialog | English(US)\VO_LQ\VO_paimon\vo_MLNLQ006_10_paimon_04.wem | |
我明白,都象征着冒险的开始! | Chinese | Bennett | TALK_ROLE_NPC | Dialog | Chinese\VO_EQ\VO_bennett\vo_YQEQ405_1_bennett_02.wem | |
はい。貴方が真に成長すれば、お父上も安心するでしょう。その時、貴方自身の人生を歩ませてくれるはずです。 | Japanese | Kamisato Ayato | TALK_ROLE_NPC | Dialog | Japanese\VO_LQ\VO_ayato\vo_LRLQ003_13_ayato_27.wem | |
This is a place I once sealed off with my own hands... The entrance to Raiden Makoto's realm of consciousness. | English(US) | Raiden Shogun | TALK_ROLE_NPC | Dialog | English(US)\VO_LQ\VO_raidenShogun\vo_SGLQ102_4_raidenEi_03.wem | |
전문가가 왔잖아… | Korean | Paimon | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_paimon\vo_NLLQ001_11_paimon_05.wem | |
Chinese | CS | TALK_ROLE_PLAYER | Dialog | Chinese\VO_LQ\VO_CS\vo_RZLQ001_CS_paimon_modal_01.wem | ||
음… 술이 있으면 딱인데… | Korean | Kaeya | TALK_ROLE_NPC | Dialog | Korean\VO_HS\VO_kaeya\vo_kaeya_mimitomo_friendship2_03.wem | |
さすがに劣勢だな…このままじゃやばいか。 | Japanese | Thoma | Card | Japanese\VO_Card\VO_thoma\vo_card_thoma_inGame_easy_03.wem | ||
是有钱到了从来不用省一些「小钱」的地步吗! | Chinese | Paimon | TALK_ROLE_NPC | Dialog | Chinese\VO_AQ\VO_paimon\vo_LYAQ102_1_paimon_11b.wem | |
왜 혼자 떠난 거야? | Korean | Nilou | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_nilou\vo_NLLQ002_22_nilou_01.wem | |
你要这么说的话,那的确是会啦… | Chinese | Paimon | TALK_ROLE_NPC | Dialog | Chinese\VO_LQ\VO_paimon\vo_SDNLQ002_3_paimon_07.wem | |
Oh, and one last thing: in the interest of keeping a quiet learning space, only instructors and students are allowed in the classroom when class is in session. | English(US) | Alkami | TALK_ROLE_NPC | Dialog | English(US)\VO_COOP\VO_npc\vo_KVCOP001_1907803_alkami_08.wem | |
Well, I can open my eyes, right? | English(US) | The Damselette | TALK_ROLE_NPC | Dialog | English(US)\VO_WQ\VO_columbina\vo_SNWQ301_20_columbina_03.wem | |
ついでに…死によって描かれたこの「劇」を、人の視点でじっくり鑑賞させてもらったよ。 | Japanese | Alyosha | TALK_ROLE_NPC | Dialog | Japanese\VO_AQ\VO_NPC\vo_ZDAQ008_7_ronovamortal_40.wem | |
…… | Korean | Baizhu | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_baizhu\vo_BZLQ003_1_baizhu_01.wem | |
话说完了吗?话说完了,就给本大爷消停一会儿吧。 | Chinese | Arataki Itto | TALK_ROLE_NPC | Dialog | Chinese\VO_LQ\VO_itto\vo_YDLQ003_18_itto_02.wem | |
ここは「鉄拳闘技場」…名前通りの場所だ。 | Japanese | Wriothesley | TALK_ROLE_NPC | Dialog | Japanese\VO_AQ\VO_wriothesley\vo_FDAQ102_5_wriothesley_01.wem | |
전설에 따르면 헤르마누비스는 툴레이툴라에 왔을 때 사람들과 결투를 했대. 두 동료와 함께 며칠간 싸우며 인심을 사고, 뜻을 함께할 사람을 많이 모았다지 | Korean | Sethos | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_sethos\vo_CNLQ104_2_sethos_09.wem | |
Japanese | Hero | Fetter | Japanese\VO_gameplay\VO_hero\vo_hero_life_less30_teammate_02.wem | |||
지나간 감정은 돌아오지 않지만, 이곳에 가득한 책들을 보니 그리운 기분이 드네 | Korean | Skirk | TALK_ROLE_NPC | Dialog | Korean\VO_HS\VO_skirk\vo_mimiTomo_dq_skirk_courtyard_02.wem | |
In that case, I still have some business to take care of with the Yae Publishing House. | English(US) | Gorou | TALK_ROLE_NPC | Dialog | English(US)\VO_COOP\VO_gorou\vo_WLCOP001_1901801_gorou_42.wem | |
Maybe we can have this conversation again in a few decades, once I've done more for the town and the people. | English(US) | Navia | TALK_ROLE_NPC | Dialog | English(US)\VO_LQ\VO_navia\vo_NVLQ001_4_navia_09.wem | |
哎呀,一下子就困起来了… | Chinese | Sayu | TALK_ROLE_NPC | Dialog | Chinese\VO_COOP\VO_sayu\vo_ZYCOP001_1901407_sayu_03.wem | |
他の方々からの期待を裏切りたくありませんし、自分の目標にも妥協したくありません。ですから、多少忙しくても構いませんわ。 | Japanese | Odette | TALK_ROLE_NPC | Dialog | Japanese\VO_HS\VO_odette\vo_odette_mimitomo_friendship2_06a_2.wem | |
In your case, though... I think you might actually be on track to become the kind of multi-disciplinary expert I could only dream of being. | English(US) | Escoffier | TALK_ROLE_NPC | Dialog | English(US)\VO_HS\VO_escoffier\vo_escoffier_mimitomo_friendship3_10.wem | |
先听我说完嘛!比如怎么应付缠人的记者、怎么在幕间休息的时候溜出来吃点心… | Chinese | Furina | TALK_ROLE_NPC | Dialog | Chinese\VO_COOP\VO_furina\vo_LNTCOP001_1918204_furina_20.wem | |
물론, 나의 목적이 이게 전부는 아니야. 다시 한번 말하지만, 「버섯의 현명한 주인」, 즉 위대하신 이 몸은 지금 새로운 백성을 모으고 있어 | Korean | Bifrons | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_npc\vo_VRSLQ005_2_bifrons_03.wem | |
설마 소도 우리의 기운을 못 느끼는 건가? | Korean | Paimon | TALK_ROLE_NPC | Dialog | Korean\VO_AQ\VO_paimon\vo_CYAQ002_2_paimon_17.wem | |
…噗。 | Chinese | Hero | TALK_ROLE_PLAYER | Dialog | Chinese\VO_AQ\VO_hero\vo_MDAQ103_11_hero_02.wem | |
#水元素的感知力?{NICKNAME}听到的是人说话的声音,跟元素力有什么关系呢? | Chinese | Paimon | TALK_ROLE_NPC | Dialog | Chinese\VO_AQ\VO_paimon\vo_FDAQ002_7_paimon_09a.wem | |
So long. I suggest you get yourselves out of here quickly. | English(US) | The Balladeer | TALK_ROLE_NPC | Dialog | English(US)\VO_AQ\VO_scaramouche\vo_LLZAQ001_15_scaramouche_24.wem | |
Onions are super powerful. One of my friends happened to be cutting onions when I came over to his house. He began to cry, and the Saurians also began to cry, and eventually, nearly every living creature in the room was crying. | English(US) | Ororon | TALK_ROLE_NPC | Dialog | English(US)\VO_freetalk\VO_olorun\vo_dialog_MWKLQ003_olorun_03.wem | |
只要内容本身有趣,这些专家们可以帮忙往里面加料。 | Chinese | Yae Miko | TALK_ROLE_NPC | Dialog | Chinese\VO_LQ\VO_yaeMiko\vo_YMLQ002_3_yaeMiko_13.wem | |
今后也这么呼唤我吧。 | Chinese | The Damselette | TALK_ROLE_NPC | Dialog | Chinese\VO_AQ\VO_CS\vo_NKAQ203_CS1_columbina_08.wem | |
Alright, time to call it a day. Let's head back. | English(US) | Thoma | TALK_ROLE_NPC | Dialog | English(US)\VO_COOP\VO_thoma\vo_TMCOP001_1911907_thoma_05.wem | |
豚兽大王? | Chinese | Ifa | TALK_ROLE_NPC | Dialog | Chinese\VO_EQ\VO_ifa\vo_ZXEQ001_2_ifa_13.wem | |
…… | Korean | Xbalanque | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_npc\vo_MWKLQ002_13_kidfighter_01.wem | |
Korean | Chasca | AnimatorEvent | Korean\VO_gameplay\Vo_chasca\vo_chasca_explore_climb_03.wem | |||
「爱心社」的本部应该就在这附近,贝努瓦随时都可能出现… | Chinese | Elodie | TALK_ROLE_NPC | Dialog | Chinese\VO_COOP\VO_npc\vo_LNTCOP001_1918517_elodie_01.wem | |
それについて話す前に、ひとつ厄介な問題があるんだ。草神様の力を取り戻すには世界樹を修復しなきゃいけないけど、草神様の力がなければそれが困難だっていうね。 | Japanese | Tighnari | TALK_ROLE_NPC | Dialog | Japanese\VO_AQ\VO_tighnari\vo_XMAQ402_1_tighnari_05.wem | |
現状、二つのことがまだ判明していない。一つは「制帽の会」のメンバーの帽子には、いったい何が隠されてるのか。 | Japanese | Wriothesley | TALK_ROLE_NPC | Dialog | Japanese\VO_LQ\VO_wriothesley\vo_DYZLQ002_11_wriothesley_29.wem | |
그럼 먼저 가서 쉴게 | Korean | Shenhe | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_shenhe\vo_SHLQ002_13_shenhe_01.wem | |
헤헤, 그 기분이라면 나도 잘 알아 | Korean | Paimon | TALK_ROLE_NPC | Dialog | Korean\VO_AQ\VO_paimon\vo_XMAQ402_12_paimon_04.wem | |
Now then, if you wouldn't mind accompanying me to the Knights of Favonius, the registration process only requires— | English(US) | Noelle | TALK_ROLE_NPC | Dialog | English(US)\VO_COOP\VO_noel\vo_NOECOP001_1906205_noelle_06.wem | |
맞아! 우리도 결국 그 녀석 본인의 힘을 이용해서 겨우 추방했는걸… 너무 마음에 담아두지 마! | Korean | Paimon | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_paimon\vo_LELQ001_5_paimon_04.wem | |
Who were those people? | English(US) | Paimon | TALK_ROLE_NPC | Dialog | English(US)\VO_LQ\VO_paimon\vo_YDLQ002_5_paimon_08.wem | |
Urgh, but there's so much I WANT to say, and so little time...! | English(US) | Aino | TALK_ROLE_NPC | Dialog | English(US)\VO_Anecdote\VO_aino\vo_anecdote_103703_aino_16.wem | |
来吧,小安,小彻。 | Chinese | Yumemizuki Mizuki | Card | Chinese\VO_gameplay\VO_mizuki\vo_mizuki_battle_skill3_02.wem | ||
我喝多了,哈哈,不好意思。几位慢慢聊,我先走了。 | Chinese | Edmondo | TALK_ROLE_NPC | Dialog | Chinese\VO_LQ\VO_npc\vo_LNLQ002_2_edmondo_07.wem | |
披萨…? | Chinese | Kamisato Ayaka | TALK_ROLE_NPC | Dialog | Chinese\VO_LQ\VO_ayaka\vo_AYLQ003_1_ayaka_19.wem | |
단서라고… 할 수 있을진 모르겠지만, 따라오세요. 보여드릴 곳이 있어요 | Korean | Atossa | TALK_ROLE_NPC | Dialog | Korean\VO_AQ\VO_NPC\vo_SZAQ301_5_atossa_04.wem | |
편지의 마지막 부분입니다. 「…추가로, 실험을 시작했습니다. 드래곤 스파인 북서쪽과 몬드성 정문 동남쪽은 모두 완료했으며, 데이터는 예상 결과에 부합합니다」 | Korean | Hertha | TALK_ROLE_NPC | Dialog | Korean\VO_AQ\VO_NPC\vo_MDAQ101_11_hertha_25.wem | |
うんうん。普通のワイルドハントをぶっ潰す時とかは役に立つんだし、気にするなって。 | Japanese | Paimon | TALK_ROLE_NPC | Dialog | Japanese\VO_AQ\VO_paimon\vo_NKAQ008_1_paimon_02.wem | |
I'm at the ready! | English(US) | Durin | TALK_ROLE_NPC | Dialog | English(US)\VO_AQ\VO_durin\vo_NKAQ305_4_durin_06.wem | |
没有什么好纠结的,就像卡嘉说的那样,我完全可以开始新的研究,并最终夺回我失去的一切。 | Chinese | Viramdra | TALK_ROLE_NPC | Dialog | Chinese\VO_LQ\VO_npc\vo_MLNLQ006_9_viramdra_11.wem | |
...Huh? | English(US) | Savanna | TALK_ROLE_NPC | Dialog | English(US)\VO_LQ\VO_npc\vo_AKFLQ003_16_savanna_10.wem | |
「위험. 접근 금지」? 이게 무슨 뜻이지? | Korean | Paimon | TALK_ROLE_NPC | Dialog | Korean\VO_LQ\VO_paimon\vo_SDNLQ005_2_paimon_02.wem | |
Japanese | Zibai | AnimatorEvent | Japanese\VO_gameplay\VO_zibai\vo_zibai_battle_attackHeavy_01.wem | |||
안녕하세요, 죄송하지만 방 안에 환자분이 휴식 중이셔서요. 무슨 일이신가요? | Korean | Sytin | TALK_ROLE_NPC | Dialog | Korean\VO_AQ\VO_NPC\vo_ZDAQ003_22_sytin_01.wem | |
그때 못 물어봤는데, 네가 보기엔 어떤 것 같아? 솔직히 말해줬으면 해 | Korean | Ningguang | TALK_ROLE_NPC | Dialog | Korean\VO_COOP\VO_ningguang\vo_NGCOP001_1913203_ningguang_12.wem | |
ちょ、ちょっと待って!そ…そんなの楽勝って意味だよ。座って待ってて。すぐに終わるから! | Japanese | Aino | TALK_ROLE_NPC | Dialog | Japanese\VO_freetalk\VO_aino\vo_dialog_NKAQ008_aino_07.wem | |
하마터면 나비아라는 소중한 친구를 잃을 뻔했어. 생각만 해도 정말 끔찍해 | Korean | Charlotte | TALK_ROLE_NPC | Dialog | Korean\VO_AQ\VO_charlotte\vo_FDAQ308_11_charlotte_07.wem | |
Korean | Navia | Dialog | Korean\VO_LQ\VO_navia\vo_AKFLQ002_4_navia_01.wem | |||
I like things that are fluffy~! Like Dodoco! And dandelions! And Razor's hair! | English(US) | Klee | Fetter | English(US)\VO_friendship\VO_klee\vo_klee_pref_hobby.wem | ||
これがあたし、これはオデット、これはアリョーシャ。全部、あたしが何日もかけて頑張って描いたんだから。 | Japanese | Vodyanitsa | TALK_ROLE_NPC | Dialog | Japanese\VO_WQ\VO_vodyanitsa\vo_QCCZWQ003_8_vodyanitsa_07.wem | |
…… | Korean | Poirier | TALK_ROLE_NPC | Dialog | Korean\VO_AQ\VO_NPC\vo_FDAQ104_4_poirier_01.wem | |
State your query. To the point. | English(US) | Raiden Shogun | Fetter | English(US)\VO_friendship\VO_raidenShogun\vo_raidenShogun_friendship_01.wem | ||
Oh, one last thing... | English(US) | Lohen | TALK_ROLE_NPC | Dialog | English(US)\VO_LQ\VO_lohen\vo_LELQ003_6_lohen_19.wem | |
冒险家总是来这样的地方吗? | Chinese | Ilman | TALK_ROLE_NPC | Dialog | Chinese\VO_LQ\VO_npc\vo_NHDLQ001_4_ilman_01.wem |
Genshin Voice
Genshin Voice is a dataset of voice lines from the popular game Genshin Impact.
Hugging Face 🤗 Genshin-Voice
ModelScope Genshin-Voice
Per-speaker downloads are grouped by language and ZIP size. Browse every archive in the ZIP index.
Last update at 2026-08-13
654252 wavs
7291 without speaker (1%)
52693 without transcription (8%)
1088 without inGameFilename (0%)
Dataset Details
Dataset Description
The dataset contains voice lines from the game's characters in multiple languages, including Chinese, English, Japanese, and Korean.
The voice lines are spoken by the characters in the game and cover a wide range of topics, including greetings, combat, and story dialogue.
- Language(s) (NLP): Chinese, English, Japanese, Korean
Uses
To install Hugging Face's datasets library, follow the instructions from this link.
Example: Load the dataset and filter for Chinese voices of Ganyu with transcriptions
from datasets import load_dataset
import soundfile as sf
import os
# Load the dataset
dataset = load_dataset('simon3000/genshin-voice', split='train', streaming=True)
# Filter the dataset for Chinese voices of Ganyu with transcriptions
chinese_ganyu = dataset.filter(lambda voice: voice['language'] == 'Chinese' and voice['speaker'] == 'Ganyu' and voice['transcription'] != '')
# Create a folder to store the audio and transcription files
ganyu_folder = 'ganyu'
os.makedirs(ganyu_folder, exist_ok=True)
# Process each voice in the filtered dataset
for i, voice in enumerate(chinese_ganyu):
audio_path = os.path.join(ganyu_folder, f'{i}_audio.wav') # Path to save the audio file
transcription_path = os.path.join(ganyu_folder, f'{i}_transcription.txt') # Path to save the transcription file
# Save the audio file
sf.write(audio_path, voice['audio']['array'], voice['audio']['sampling_rate'])
# Save the transcription file
with open(transcription_path, 'w') as transcription_file:
transcription_file.write(voice['transcription'])
print(f'{i} done') # Print the progress
You unpacked the game and just want to know what the wavs are about
result.json format: (subject to change)
{
"9b5502fb1b83cb97.wav": {
"inGameFilename": "VO_friendship\\VO_raidenShogun\\vo_raidenEi_dialog_pendant.wem",
"filename": "9b5502fb1b83cb97.wav",
"language": "English(US)",
"transcription": "Really? So in all this time, no new Electro Visions have appeared in the outside world? Well, what I can say on this topic is subject to certain constraints, but... it is not by my will that Visions are granted or denied. The key is people's desire, and... well, there's another side to it too.",
"speaker": "Raiden Shogun",
"talkRoleType": "",
"talkRoleID": "",
"guid": "f8e72b65-6c0a-4df1-a2f0-2bb08dbeab75",
"voiceConfigs": [
{
"gameTrigger": "Fetter",
"gameTriggerArgs": 3001,
"avatarName": "Switch_raidenShogun"
}
]
}
}
Dataset Creation
Source Data
The data was obtained by unpacking the Genshin Impact game.
Data Collection and Processing
Please refer to Genshin-Voice and w4123/GenshinVoice for more information on how the data was processed.
Who are the source data producers?
The source data producers are the developers of the game, miHoYo.
Annotations
The dataset contains official annotations from the game, including language, speaker name, and transcription.
Bias, Risks, and Limitations
Annotations are incomplete. Some voice lines are missing speaker names and transcriptions.
Annotations are not guaranteed to be completely accurate.
Speakers and transcriptions may contain markups and placeholders: #<color=#37FFFF>パイモン:</color>{NICKNAME}、すごく怖い悪夢を見たことってあるか?\\n<color=#37FFFF>{NICKNAME}:...
Recommendations
Users should be made aware of the risks, biases and limitations of the dataset.
Speaker names can be partially inferred from the ingame filenames.
Licensing Information
Copyright © COGNOSPHERE. All Rights Reserved.
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