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Don't worry, please tell me what you know! This event... I have already searched for answers for a long time.
English(US)
Wanyan
TALK_ROLE_NPC
Dialog
English(US)\VO_LQ\VO_npc\vo_ZLLQ001_3_wanyan_07.wem
嘿嘿,这些东西就交给我吧!
Chinese
Paimon
TALK_ROLE_NPC
Dialog
Chinese\VO_AQ\VO_paimon\vo_NTAQ303_16_paimon_01.wem
体はきっと拙の思いを理解してくれる。どうか正しいところに栄養が吸収されますように。
Japanese
Sayu
TALK_ROLE_NPC
Dialog
Japanese\VO_COOP\VO_sayu\vo_ZYCOP001_1901307_sayu_08.wem
바람의 신의 가호가 당신과 함께하길!
Korean
Susie
TALK_ROLE_NPC
Dialog
Korean\VO_inGame\VO_NPC\NPC_MD\vo_npc_md_f_susie_01.wem
우연한 현상이니까! 이런 현상을 마주친 것만 해도 이미 엄청난 행운이야
Korean
Linnea
TALK_ROLE_NPC
Dialog
Korean\VO_WQ\VO_linnea\vo_LNYWQ003_1_linnea_05.wem
嗯…很复杂吧,详细程度,真实感,遣词造句,等等,还有…
Chinese
Lauma
TALK_ROLE_NPC
Dialog
Chinese\VO_AQ\VO_lauma\vo_NKAQ202_13_lauma_08.wem
English(US)
Heroine
DungeonReminder
English(US)\VO_AQ\VO_heroine\vo_ZDAQ009_13_heroine_39.wem
接下来…
Chinese
Cyno
TALK_ROLE_NPC
Dialog
Chinese\VO_AQ\VO_cyno\vo_XMAQ404_23_cyno_02.wem
Elder Tlapo, huh... He's still "Claw" to me.
English(US)
Citlali
TALK_ROLE_NPC
Dialog
English(US)\VO_LQ\VO_citlali\vo_XTLLLQ004_9_citlali_02.wem
와, 이게 휴식을 즐기는 캐서린인가? 정말 달라 보여. 캐서린은 언제 어디서든 「별과 심연을 향해」라고 하는 줄 알았어
Korean
Paimon
TALK_ROLE_NPC
Dialog
Korean\VO_AQ\VO_paimon\vo_XMAQ005_14_paimon_04.wem
それが興奮や期待によるものなのか、それとも仕方ないと思う気持ちからなのか、私には分からない。たとえ彼の考えを知ることができても、彼の気持ちを理解することは難しいでしょうね。
Japanese
Nahida
TALK_ROLE_NPC
Dialog
Japanese\VO_LQ\VO_nahida\vo_NHDLQ001_2_nahida_25.wem
이 수수께끼의 비밀은 마신 전쟁을 설명한 말속에 숨어 있지
Korean
Zhongli
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_zhongli\vo_ZLLQ003_3_zhongli_04.wem
Allow me to elaborate. I am not Azhdaha the whole... but a fragment.
English(US)
Kun Jun
TALK_ROLE_NPC
Dialog
English(US)\VO_LQ\VO_npc\vo_ZLLQ104_7_kunjun_06.wem
为将军大人实现「永恒」,这就是我的「愿望」。
Chinese
Kujou Sara
Fetter
Chinese\VO_friendship\VO_kujouSara\vo_kujouSara_character_idle_02.wem
...
English(US)
Varka
TALK_ROLE_NPC
Dialog
English(US)\VO_EQ\VO_varka\vo_TJEQ007_3_varka_02.wem
えっ?あれは…エウルア!?
Japanese
Paimon
TALK_ROLE_NPC
Dialog
Japanese\VO_LQ\VO_paimon\vo_ELLQ003_7_paimon_04.wem
우림이 「죽음의 땅」의 침식에 대항하고 오늘날까지 생기발랄한 모습을 유지할 수 있는 건 숲의 순찰관의 역할이 컸어. 타이나리는 그중에서도 특출났지. 다만… 성격이 조금 더 온화해졌으면 좋겠어. 그래야 숲의 순찰자 지원자가 더 많이 생길 거야
Korean
Nahida
Fetter
Korean\VO_friendship\VO_nahida\vo_nahida_teammate_tighnari_01.wem
和这杯酒相比,我之前自以为已经做出突破的那杯酒,简直不值一提。
Chinese
Connor
TALK_ROLE_NPC
Dialog
Chinese\VO_COOP\VO_npc\vo_DANCOP001_1910703_connor_09.wem
Well, I do have a little hunch about his next move. Given that he attacked the quarry, I'd say it's likely he'll target other places rich in kuuvahki.
English(US)
Flins
TALK_ROLE_NPC
Dialog
English(US)\VO_AQ\VO_flins\vo_NKAQ101_2_flins_10.wem
Don't worry, we'll find somewhere for you to stay out of harm's way.
English(US)
Albedo
TALK_ROLE_NPC
Dialog
English(US)\VO_AQ\VO_albedo\vo_MDAQ102_34_albedo_01.wem
정말 아쉽군…. 하지만 예상했던 대답이야
Korean
Arlecchino
TALK_ROLE_NPC
Dialog
Korean\VO_HS\VO_arlecchino\vo_arlecchino_mimitomo_friendship1_05.wem
투자라면… 최근 크게 화제 되고 있는 「반딧불 정수」 사업 말씀인가요?
Korean
Luo Qiao
TALK_ROLE_NPC
Dialog
Korean\VO_COOP\VO_npc\vo_NGCOP001_1913204_luoqiao_14.wem
안내 업무…
Korean
Zhigui
TALK_ROLE_NPC
Dialog
Korean\VO_inGame\VO_NPC\NPC_LY\vo_npc_ly_m_zhigui_01.wem
昔、巡水船のことで、大喧嘩したからな。あいつの脳みそには忠義しか詰まってなくて、自分の思考能力ってやつをまったく備えてねえってオレは思ってたんだ。
Japanese
Colter
TALK_ROLE_NPC
Dialog
Japanese\VO_LQ\VO_npc\vo_NVLQ003_1_colter_18.wem
Japanese
Lumine...
AnimatorEvent
Japanese\VO_gameplay\VO_lumine\vo_lumine_battle_weapon_hit_H_04.wem
Korean
Chasca
AnimatorEvent
Korean\VO_gameplay\Vo_chasca\vo_chasca_explore_jump_04.wem
대회에서 불씨를 쫓아가듯, 나타 사람들도 늘 무언가를 좇고 있잖아. 비슷하지 않아?
Korean
Paimon
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_paimon\vo_MWKLQ002_1_paimon_04.wem
没关系啦,我不是总来帮你们做家务的嘛。最近是因为烟花会的事在忙,之后我还会经常来的。
Chinese
Yoimiya
TALK_ROLE_NPC
Dialog
Chinese\VO_LQ\VO_yoimiya\vo_XGLQ003_1_yoimiya_06.wem
然后时不时做出些类似「冥想」的动作,可能是深渊教团的什么习俗吧。
Chinese
Sutura
TALK_ROLE_NPC
Dialog
Chinese\VO_AQ\VO_NPC\vo_SZAQ402_4_sutura_05.wem
怎么样怎么样?
Chinese
Paimon
TALK_ROLE_NPC
Dialog
Chinese\VO_WQ\VO_paimon\vo_SNWQ101_4_paimon_14.wem
하하하… 뭐 어떤가? 너의 귀여웠던 어린 시절을 친구들도 알고 싶지 않겠나?
Korean
Cloud Retainer
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_npc\vo_GYLQ001_2_cloudRetainer_07.wem
Yep! Paimon's ready!
English(US)
Paimon
TALK_ROLE_NPC
Dialog
English(US)\VO_LQ\VO_paimon\vo_MLNLQ006_10_paimon_04.wem
我明白,都象征着冒险的开始!
Chinese
Bennett
TALK_ROLE_NPC
Dialog
Chinese\VO_EQ\VO_bennett\vo_YQEQ405_1_bennett_02.wem
はい。貴方が真に成長すれば、お父上も安心するでしょう。その時、貴方自身の人生を歩ませてくれるはずです。
Japanese
Kamisato Ayato
TALK_ROLE_NPC
Dialog
Japanese\VO_LQ\VO_ayato\vo_LRLQ003_13_ayato_27.wem
This is a place I once sealed off with my own hands... The entrance to Raiden Makoto's realm of consciousness.
English(US)
Raiden Shogun
TALK_ROLE_NPC
Dialog
English(US)\VO_LQ\VO_raidenShogun\vo_SGLQ102_4_raidenEi_03.wem
전문가가 왔잖아…
Korean
Paimon
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_paimon\vo_NLLQ001_11_paimon_05.wem
Chinese
CS
TALK_ROLE_PLAYER
Dialog
Chinese\VO_LQ\VO_CS\vo_RZLQ001_CS_paimon_modal_01.wem
음… 술이 있으면 딱인데…
Korean
Kaeya
TALK_ROLE_NPC
Dialog
Korean\VO_HS\VO_kaeya\vo_kaeya_mimitomo_friendship2_03.wem
さすがに劣勢だな…このままじゃやばいか。
Japanese
Thoma
Card
Japanese\VO_Card\VO_thoma\vo_card_thoma_inGame_easy_03.wem
是有钱到了从来不用省一些「小钱」的地步吗!
Chinese
Paimon
TALK_ROLE_NPC
Dialog
Chinese\VO_AQ\VO_paimon\vo_LYAQ102_1_paimon_11b.wem
왜 혼자 떠난 거야?
Korean
Nilou
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_nilou\vo_NLLQ002_22_nilou_01.wem
你要这么说的话,那的确是会啦…
Chinese
Paimon
TALK_ROLE_NPC
Dialog
Chinese\VO_LQ\VO_paimon\vo_SDNLQ002_3_paimon_07.wem
Oh, and one last thing: in the interest of keeping a quiet learning space, only instructors and students are allowed in the classroom when class is in session.
English(US)
Alkami
TALK_ROLE_NPC
Dialog
English(US)\VO_COOP\VO_npc\vo_KVCOP001_1907803_alkami_08.wem
Well, I can open my eyes, right?
English(US)
The Damselette
TALK_ROLE_NPC
Dialog
English(US)\VO_WQ\VO_columbina\vo_SNWQ301_20_columbina_03.wem
ついでに…死によって描かれたこの「劇」を、人の視点でじっくり鑑賞させてもらったよ。
Japanese
Alyosha
TALK_ROLE_NPC
Dialog
Japanese\VO_AQ\VO_NPC\vo_ZDAQ008_7_ronovamortal_40.wem
……
Korean
Baizhu
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_baizhu\vo_BZLQ003_1_baizhu_01.wem
话说完了吗?话说完了,就给本大爷消停一会儿吧。
Chinese
Arataki Itto
TALK_ROLE_NPC
Dialog
Chinese\VO_LQ\VO_itto\vo_YDLQ003_18_itto_02.wem
ここは「鉄拳闘技場」…名前通りの場所だ。
Japanese
Wriothesley
TALK_ROLE_NPC
Dialog
Japanese\VO_AQ\VO_wriothesley\vo_FDAQ102_5_wriothesley_01.wem
전설에 따르면 헤르마누비스는 툴레이툴라에 왔을 때 사람들과 결투를 했대. 두 동료와 함께 며칠간 싸우며 인심을 사고, 뜻을 함께할 사람을 많이 모았다지
Korean
Sethos
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_sethos\vo_CNLQ104_2_sethos_09.wem
Japanese
Hero
Fetter
Japanese\VO_gameplay\VO_hero\vo_hero_life_less30_teammate_02.wem
지나간 감정은 돌아오지 않지만, 이곳에 가득한 책들을 보니 그리운 기분이 드네
Korean
Skirk
TALK_ROLE_NPC
Dialog
Korean\VO_HS\VO_skirk\vo_mimiTomo_dq_skirk_courtyard_02.wem
In that case, I still have some business to take care of with the Yae Publishing House.
English(US)
Gorou
TALK_ROLE_NPC
Dialog
English(US)\VO_COOP\VO_gorou\vo_WLCOP001_1901801_gorou_42.wem
Maybe we can have this conversation again in a few decades, once I've done more for the town and the people.
English(US)
Navia
TALK_ROLE_NPC
Dialog
English(US)\VO_LQ\VO_navia\vo_NVLQ001_4_navia_09.wem
哎呀,一下子就困起来了…
Chinese
Sayu
TALK_ROLE_NPC
Dialog
Chinese\VO_COOP\VO_sayu\vo_ZYCOP001_1901407_sayu_03.wem
他の方々からの期待を裏切りたくありませんし、自分の目標にも妥協したくありません。ですから、多少忙しくても構いませんわ。
Japanese
Odette
TALK_ROLE_NPC
Dialog
Japanese\VO_HS\VO_odette\vo_odette_mimitomo_friendship2_06a_2.wem
In your case, though... I think you might actually be on track to become the kind of multi-disciplinary expert I could only dream of being.
English(US)
Escoffier
TALK_ROLE_NPC
Dialog
English(US)\VO_HS\VO_escoffier\vo_escoffier_mimitomo_friendship3_10.wem
先听我说完嘛!比如怎么应付缠人的记者、怎么在幕间休息的时候溜出来吃点心…
Chinese
Furina
TALK_ROLE_NPC
Dialog
Chinese\VO_COOP\VO_furina\vo_LNTCOP001_1918204_furina_20.wem
물론, 나의 목적이 이게 전부는 아니야. 다시 한번 말하지만, 「버섯의 현명한 주인」, 즉 위대하신 이 몸은 지금 새로운 백성을 모으고 있어
Korean
Bifrons
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_npc\vo_VRSLQ005_2_bifrons_03.wem
설마 소도 우리의 기운을 못 느끼는 건가?
Korean
Paimon
TALK_ROLE_NPC
Dialog
Korean\VO_AQ\VO_paimon\vo_CYAQ002_2_paimon_17.wem
…噗。
Chinese
Hero
TALK_ROLE_PLAYER
Dialog
Chinese\VO_AQ\VO_hero\vo_MDAQ103_11_hero_02.wem
#水元素的感知力?{NICKNAME}听到的是人说话的声音,跟元素力有什么关系呢?
Chinese
Paimon
TALK_ROLE_NPC
Dialog
Chinese\VO_AQ\VO_paimon\vo_FDAQ002_7_paimon_09a.wem
So long. I suggest you get yourselves out of here quickly.
English(US)
The Balladeer
TALK_ROLE_NPC
Dialog
English(US)\VO_AQ\VO_scaramouche\vo_LLZAQ001_15_scaramouche_24.wem
Onions are super powerful. One of my friends happened to be cutting onions when I came over to his house. He began to cry, and the Saurians also began to cry, and eventually, nearly every living creature in the room was crying.
English(US)
Ororon
TALK_ROLE_NPC
Dialog
English(US)\VO_freetalk\VO_olorun\vo_dialog_MWKLQ003_olorun_03.wem
只要内容本身有趣,这些专家们可以帮忙往里面加料。
Chinese
Yae Miko
TALK_ROLE_NPC
Dialog
Chinese\VO_LQ\VO_yaeMiko\vo_YMLQ002_3_yaeMiko_13.wem
今后也这么呼唤我吧。
Chinese
The Damselette
TALK_ROLE_NPC
Dialog
Chinese\VO_AQ\VO_CS\vo_NKAQ203_CS1_columbina_08.wem
Alright, time to call it a day. Let's head back.
English(US)
Thoma
TALK_ROLE_NPC
Dialog
English(US)\VO_COOP\VO_thoma\vo_TMCOP001_1911907_thoma_05.wem
豚兽大王?
Chinese
Ifa
TALK_ROLE_NPC
Dialog
Chinese\VO_EQ\VO_ifa\vo_ZXEQ001_2_ifa_13.wem
……
Korean
Xbalanque
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_npc\vo_MWKLQ002_13_kidfighter_01.wem
Korean
Chasca
AnimatorEvent
Korean\VO_gameplay\Vo_chasca\vo_chasca_explore_climb_03.wem
「爱心社」的本部应该就在这附近,贝努瓦随时都可能出现…
Chinese
Elodie
TALK_ROLE_NPC
Dialog
Chinese\VO_COOP\VO_npc\vo_LNTCOP001_1918517_elodie_01.wem
それについて話す前に、ひとつ厄介な問題があるんだ。草神様の力を取り戻すには世界樹を修復しなきゃいけないけど、草神様の力がなければそれが困難だっていうね。
Japanese
Tighnari
TALK_ROLE_NPC
Dialog
Japanese\VO_AQ\VO_tighnari\vo_XMAQ402_1_tighnari_05.wem
現状、二つのことがまだ判明していない。一つは「制帽の会」のメンバーの帽子には、いったい何が隠されてるのか。
Japanese
Wriothesley
TALK_ROLE_NPC
Dialog
Japanese\VO_LQ\VO_wriothesley\vo_DYZLQ002_11_wriothesley_29.wem
그럼 먼저 가서 쉴게
Korean
Shenhe
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_shenhe\vo_SHLQ002_13_shenhe_01.wem
헤헤, 그 기분이라면 나도 잘 알아
Korean
Paimon
TALK_ROLE_NPC
Dialog
Korean\VO_AQ\VO_paimon\vo_XMAQ402_12_paimon_04.wem
Now then, if you wouldn't mind accompanying me to the Knights of Favonius, the registration process only requires—
English(US)
Noelle
TALK_ROLE_NPC
Dialog
English(US)\VO_COOP\VO_noel\vo_NOECOP001_1906205_noelle_06.wem
맞아! 우리도 결국 그 녀석 본인의 힘을 이용해서 겨우 추방했는걸… 너무 마음에 담아두지 마!
Korean
Paimon
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_paimon\vo_LELQ001_5_paimon_04.wem
Who were those people?
English(US)
Paimon
TALK_ROLE_NPC
Dialog
English(US)\VO_LQ\VO_paimon\vo_YDLQ002_5_paimon_08.wem
Urgh, but there's so much I WANT to say, and so little time...!
English(US)
Aino
TALK_ROLE_NPC
Dialog
English(US)\VO_Anecdote\VO_aino\vo_anecdote_103703_aino_16.wem
来吧,小安,小彻。
Chinese
Yumemizuki Mizuki
Card
Chinese\VO_gameplay\VO_mizuki\vo_mizuki_battle_skill3_02.wem
我喝多了,哈哈,不好意思。几位慢慢聊,我先走了。
Chinese
Edmondo
TALK_ROLE_NPC
Dialog
Chinese\VO_LQ\VO_npc\vo_LNLQ002_2_edmondo_07.wem
披萨…?
Chinese
Kamisato Ayaka
TALK_ROLE_NPC
Dialog
Chinese\VO_LQ\VO_ayaka\vo_AYLQ003_1_ayaka_19.wem
단서라고… 할 수 있을진 모르겠지만, 따라오세요. 보여드릴 곳이 있어요
Korean
Atossa
TALK_ROLE_NPC
Dialog
Korean\VO_AQ\VO_NPC\vo_SZAQ301_5_atossa_04.wem
편지의 마지막 부분입니다. 「…추가로, 실험을 시작했습니다. 드래곤 스파인 북서쪽과 몬드성 정문 동남쪽은 모두 완료했으며, 데이터는 예상 결과에 부합합니다」
Korean
Hertha
TALK_ROLE_NPC
Dialog
Korean\VO_AQ\VO_NPC\vo_MDAQ101_11_hertha_25.wem
うんうん。普通のワイルドハントをぶっ潰す時とかは役に立つんだし、気にするなって。
Japanese
Paimon
TALK_ROLE_NPC
Dialog
Japanese\VO_AQ\VO_paimon\vo_NKAQ008_1_paimon_02.wem
I'm at the ready!
English(US)
Durin
TALK_ROLE_NPC
Dialog
English(US)\VO_AQ\VO_durin\vo_NKAQ305_4_durin_06.wem
没有什么好纠结的,就像卡嘉说的那样,我完全可以开始新的研究,并最终夺回我失去的一切。
Chinese
Viramdra
TALK_ROLE_NPC
Dialog
Chinese\VO_LQ\VO_npc\vo_MLNLQ006_9_viramdra_11.wem
...Huh?
English(US)
Savanna
TALK_ROLE_NPC
Dialog
English(US)\VO_LQ\VO_npc\vo_AKFLQ003_16_savanna_10.wem
「위험. 접근 금지」? 이게 무슨 뜻이지?
Korean
Paimon
TALK_ROLE_NPC
Dialog
Korean\VO_LQ\VO_paimon\vo_SDNLQ005_2_paimon_02.wem
Japanese
Zibai
AnimatorEvent
Japanese\VO_gameplay\VO_zibai\vo_zibai_battle_attackHeavy_01.wem
안녕하세요, 죄송하지만 방 안에 환자분이 휴식 중이셔서요. 무슨 일이신가요?
Korean
Sytin
TALK_ROLE_NPC
Dialog
Korean\VO_AQ\VO_NPC\vo_ZDAQ003_22_sytin_01.wem
그때 못 물어봤는데, 네가 보기엔 어떤 것 같아? 솔직히 말해줬으면 해
Korean
Ningguang
TALK_ROLE_NPC
Dialog
Korean\VO_COOP\VO_ningguang\vo_NGCOP001_1913203_ningguang_12.wem
ちょ、ちょっと待って!そ…そんなの楽勝って意味だよ。座って待ってて。すぐに終わるから!
Japanese
Aino
TALK_ROLE_NPC
Dialog
Japanese\VO_freetalk\VO_aino\vo_dialog_NKAQ008_aino_07.wem
하마터면 나비아라는 소중한 친구를 잃을 뻔했어. 생각만 해도 정말 끔찍해
Korean
Charlotte
TALK_ROLE_NPC
Dialog
Korean\VO_AQ\VO_charlotte\vo_FDAQ308_11_charlotte_07.wem
Korean
Navia
Dialog
Korean\VO_LQ\VO_navia\vo_AKFLQ002_4_navia_01.wem
I like things that are fluffy~! Like Dodoco! And dandelions! And Razor's hair!
English(US)
Klee
Fetter
English(US)\VO_friendship\VO_klee\vo_klee_pref_hobby.wem
これがあたし、これはオデット、これはアリョーシャ。全部、あたしが何日もかけて頑張って描いたんだから。
Japanese
Vodyanitsa
TALK_ROLE_NPC
Dialog
Japanese\VO_WQ\VO_vodyanitsa\vo_QCCZWQ003_8_vodyanitsa_07.wem
……
Korean
Poirier
TALK_ROLE_NPC
Dialog
Korean\VO_AQ\VO_NPC\vo_FDAQ104_4_poirier_01.wem
State your query. To the point.
English(US)
Raiden Shogun
Fetter
English(US)\VO_friendship\VO_raidenShogun\vo_raidenShogun_friendship_01.wem
Oh, one last thing...
English(US)
Lohen
TALK_ROLE_NPC
Dialog
English(US)\VO_LQ\VO_lohen\vo_LELQ003_6_lohen_19.wem
冒险家总是来这样的地方吗?
Chinese
Ilman
TALK_ROLE_NPC
Dialog
Chinese\VO_LQ\VO_npc\vo_NHDLQ001_4_ilman_01.wem
End of preview. Expand in Data Studio

Genshin Voice

Genshin Voice is a dataset of voice lines from the popular game Genshin Impact.

Hugging Face 🤗 Genshin-Voice

ModelScope Genshin-Voice

Per-speaker downloads are grouped by language and ZIP size. Browse every archive in the ZIP index.

Last update at 2026-08-13

654252 wavs

7291 without speaker (1%)

52693 without transcription (8%)

1088 without inGameFilename (0%)

Dataset Details

Dataset Description

The dataset contains voice lines from the game's characters in multiple languages, including Chinese, English, Japanese, and Korean.

The voice lines are spoken by the characters in the game and cover a wide range of topics, including greetings, combat, and story dialogue.

  • Language(s) (NLP): Chinese, English, Japanese, Korean

Uses

To install Hugging Face's datasets library, follow the instructions from this link.

Example: Load the dataset and filter for Chinese voices of Ganyu with transcriptions

from datasets import load_dataset
import soundfile as sf
import os

# Load the dataset
dataset = load_dataset('simon3000/genshin-voice', split='train', streaming=True)

# Filter the dataset for Chinese voices of Ganyu with transcriptions
chinese_ganyu = dataset.filter(lambda voice: voice['language'] == 'Chinese' and voice['speaker'] == 'Ganyu' and voice['transcription'] != '')

# Create a folder to store the audio and transcription files
ganyu_folder = 'ganyu'
os.makedirs(ganyu_folder, exist_ok=True)

# Process each voice in the filtered dataset
for i, voice in enumerate(chinese_ganyu):
  audio_path = os.path.join(ganyu_folder, f'{i}_audio.wav')  # Path to save the audio file
  transcription_path = os.path.join(ganyu_folder, f'{i}_transcription.txt')  # Path to save the transcription file
  
  # Save the audio file
  sf.write(audio_path, voice['audio']['array'], voice['audio']['sampling_rate'])

  # Save the transcription file
  with open(transcription_path, 'w') as transcription_file:
    transcription_file.write(voice['transcription'])

  print(f'{i} done')  # Print the progress

You unpacked the game and just want to know what the wavs are about

result.json format: (subject to change)

{
  "9b5502fb1b83cb97.wav": {
    "inGameFilename": "VO_friendship\\VO_raidenShogun\\vo_raidenEi_dialog_pendant.wem",
    "filename": "9b5502fb1b83cb97.wav",
    "language": "English(US)",
    "transcription": "Really? So in all this time, no new Electro Visions have appeared in the outside world? Well, what I can say on this topic is subject to certain constraints, but... it is not by my will that Visions are granted or denied. The key is people's desire, and... well, there's another side to it too.",
    "speaker": "Raiden Shogun",
    "talkRoleType": "",
    "talkRoleID": "",
    "guid": "f8e72b65-6c0a-4df1-a2f0-2bb08dbeab75",
    "voiceConfigs": [
      {
        "gameTrigger": "Fetter",
        "gameTriggerArgs": 3001,
        "avatarName": "Switch_raidenShogun"
      }
    ]
  }
}

Dataset Creation

Source Data

The data was obtained by unpacking the Genshin Impact game.

Data Collection and Processing

Please refer to Genshin-Voice and w4123/GenshinVoice for more information on how the data was processed.

Who are the source data producers?

The source data producers are the developers of the game, miHoYo.

Annotations

The dataset contains official annotations from the game, including language, speaker name, and transcription.

Bias, Risks, and Limitations

Annotations are incomplete. Some voice lines are missing speaker names and transcriptions.

Annotations are not guaranteed to be completely accurate.

Speakers and transcriptions may contain markups and placeholders: #<color=#37FFFF>パイモン:</color>{NICKNAME}、すごく怖い悪夢を見たことってあるか?\\n<color=#37FFFF>{NICKNAME}:...

Recommendations

Users should be made aware of the risks, biases and limitations of the dataset.

Speaker names can be partially inferred from the ingame filenames.

Licensing Information

Copyright © COGNOSPHERE. All Rights Reserved.

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