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acedium
build.gradle
plugins { id 'dev.architectury.loom' version '1.4-SNAPSHOT' id 'maven-publish' } version = project.mod_version group = project.maven_group sourceCompatibility = JavaVersion.VERSION_17 targetCompatibility = JavaVersion.VERSION_17 loom { runs { it.configureEach { vmArgs("-Xmx8G", "-XX:+...
acedium
settings.gradle
pluginManagement { repositories { maven { name = 'Fabric' url = 'https://maven.fabricmc.net/' } maven { url "https://maven.neoforged.net" } maven { url "https://maven.architectury.dev/" } mavenCentral() gradlePluginPortal() } }
acedium
src\main\resources\fabric.mod.json
{ "schemaVersion": 1, "id": "nvidium", "version": "${version}", "name": "Nvidium", "description": "Replacement rendering engine for sodium", "authors": [ "Cortex" ], "contact": {}, "license": "LGPL-3.0", "icon": "assets/nvidium/nvidium.png", "environment": "client", "entrypoints": {}, "mix...
acedium
src\main\resources\nvidium.mixins.json
{ "required": true, "package": "me.cortex.nvidium.mixin", "compatibilityLevel": "JAVA_17", "client": [ "minecraft.LightMapAccessor", "minecraft.MixinBackgroundRenderer", "minecraft.MixinGameRenderer", "minecraft.MixinMinecraftClient", "minecraft.MixinWindow", "minecraft.MixinWorldRendere...
acedium
src\main\java\me\cortex\nvidium\Nvidium.java
package me.cortex.nvidium; import me.cortex.nvidium.config.NvidiumConfig; import net.minecraft.util.Util; import net.neoforged.api.distmarker.Dist; import net.neoforged.bus.api.SubscribeEvent; import net.neoforged.fml.IExtensionPoint; import net.neoforged.fml.ModLoadingContext; import net.neoforged.fml.common.Mod; imp...
acedium
src\main\java\me\cortex\nvidium\NvidiumStub.java
package me.cortex.nvidium; import net.neoforged.fml.common.Mod; @Mod("nvidium") public class NvidiumStub { public NvidiumStub() { } }
acedium
src\main\java\me\cortex\nvidium\NvidiumWorldRenderer.java
package me.cortex.nvidium; import me.cortex.nvidium.gl.RenderDevice; import me.cortex.nvidium.managers.AsyncOcclusionTracker; import me.cortex.nvidium.managers.SectionManager; import me.cortex.nvidium.sodiumCompat.NvidiumCompactChunkVertex; import me.cortex.nvidium.util.DownloadTaskStream; import me.cortex.nvidium.uti...
acedium
src\main\java\me\cortex\nvidium\RenderPipeline.java
package me.cortex.nvidium; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; import it.unimi.dsi.fastutil.ints.*; import me.cortex.nvidium.api0.NvidiumAPI; import me.cortex.nvidium.config.StatisticsLoggingLevel; import me.cortex.nvidium.config.TranslucencySortingLevel; ...
acedium
src\main\java\me\cortex\nvidium\api0\NvidiumAPI.java
package me.cortex.nvidium.api0; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter; import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer; import org.joml.Matrix4fc; import org.joml.Matrix4x3fc; public class NvidiumAPI { private final String modName; ...
acedium
src\main\java\me\cortex\nvidium\config\ConfigGuiBuilder.java
package me.cortex.nvidium.config; import com.google.common.collect.ImmutableList; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.sodiumCompat.NvidiumOptionFlags; import me.jellysquid.mods.sodium.client.gui.options.*; import me.jellysquid.mods.sodium.client.gui.options.control.ControlValueFormatter; import ...
acedium
src\main\java\me\cortex\nvidium\config\NvidiumConfig.java
package me.cortex.nvidium.config; import com.google.gson.FieldNamingPolicy; import com.google.gson.Gson; import com.google.gson.GsonBuilder; import me.cortex.nvidium.Nvidium; import net.neoforged.fml.loading.FMLConfig; import net.neoforged.fml.loading.FMLPaths; import java.io.FileReader; import java.io.IOException; i...
acedium
src\main\java\me\cortex\nvidium\config\NvidiumConfigStore.java
package me.cortex.nvidium.config; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.config.NvidiumConfig; import me.jellysquid.mods.sodium.client.gui.options.storage.OptionStorage; public class NvidiumConfigStore implements OptionStorage<NvidiumConfig> { private final NvidiumConfig config; public Nv...
acedium
src\main\java\me\cortex\nvidium\config\StatisticsLoggingLevel.java
package me.cortex.nvidium.config; public enum StatisticsLoggingLevel { NONE, FRUSTUM, REGIONS, SECTIONS, QUADS }
acedium
src\main\java\me\cortex\nvidium\config\TranslucencySortingLevel.java
package me.cortex.nvidium.config; public enum TranslucencySortingLevel { NONE, SECTIONS, QUADS }
acedium
src\main\java\me\cortex\nvidium\gl\GlFence.java
package me.cortex.nvidium.gl; import static org.lwjgl.opengl.GL32.*; public class GlFence extends TrackedObject { private final long fence; private boolean signaled; public GlFence() { this.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } public boolean signaled() { this....
acedium
src\main\java\me\cortex\nvidium\gl\GlObject.java
package me.cortex.nvidium.gl; public abstract class GlObject extends TrackedObject implements IResource { protected final int id; protected GlObject(int id) { this.id = id; } public int getId() { return id; } }
acedium
src\main\java\me\cortex\nvidium\gl\IResource.java
package me.cortex.nvidium.gl; public interface IResource { void delete(); }
acedium
src\main\java\me\cortex\nvidium\gl\RenderDevice.java
package me.cortex.nvidium.gl; import me.cortex.nvidium.gl.buffers.*; import static org.lwjgl.opengl.ARBDirectStateAccess.glCopyNamedBufferSubData; import static org.lwjgl.opengl.ARBDirectStateAccess.glFlushMappedNamedBufferRange; import static org.lwjgl.opengl.GL15C.glIsBuffer; import static org.lwjgl.opengl.GL42C.gl...
acedium
src\main\java\me\cortex\nvidium\gl\TrackedObject.java
package me.cortex.nvidium.gl; import me.cortex.nvidium.Nvidium; import java.lang.ref.Cleaner; public abstract class TrackedObject { private final Ref ref; public TrackedObject() { this.ref = register(this); } protected void free0() { if (this.isFreed()) { throw new Illega...
acedium
src\main\java\me\cortex\nvidium\managers\AsyncOcclusionTracker.java
package me.cortex.nvidium.managers; import com.mojang.blaze3d.systems.RenderSystem; import it.unimi.dsi.fastutil.longs.Long2ReferenceMap; import me.cortex.nvidium.sodiumCompat.IRenderSectionExtension; import me.jellysquid.mods.sodium.client.SodiumClientMod; import me.jellysquid.mods.sodium.client.render.chunk.ChunkUpd...
acedium
src\main\java\me\cortex\nvidium\managers\RegionManager.java
package me.cortex.nvidium.managers; import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.gl.RenderDevice; import me.cortex.nvidium.gl.buffers.IDeviceMappedBuffer; import me.cortex.nvidium.util.IdProvider; import me.cortex.nvidium.util.UploadingBufferStream...
acedium
src\main\java\me\cortex\nvidium\managers\RegionVisibilityTracker.java
package me.cortex.nvidium.managers; import me.cortex.nvidium.gl.RenderDevice; import me.cortex.nvidium.gl.buffers.Buffer; import me.cortex.nvidium.gl.shader.Shader; import me.cortex.nvidium.sodiumCompat.ShaderLoader; import me.cortex.nvidium.util.DownloadTaskStream; import net.minecraft.util.Identifier; import org.lwj...
acedium
src\main\java\me\cortex\nvidium\managers\SectionManager.java
package me.cortex.nvidium.managers; import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap; import it.unimi.dsi.fastutil.longs.LongOpenHashSet; import it.unimi.dsi.fastutil.longs.LongSet; import me.cortex.nvidium.NvidiumWorldRenderer; import me.cortex.nvidium.gl.RenderDevice; import me.cortex.nvidium.sodiumCompat.IRep...
acedium
src\main\java\me\cortex\nvidium\renderers\Phase.java
package me.cortex.nvidium.renderers; public abstract class Phase { }
acedium
src\main\java\me\cortex\nvidium\renderers\PrimaryTerrainRasterizer.java
package me.cortex.nvidium.renderers; import com.mojang.blaze3d.platform.GlStateManager; import me.cortex.nvidium.gl.shader.Shader; import me.cortex.nvidium.sodiumCompat.ShaderLoader; import me.cortex.nvidium.mixin.minecraft.LightMapAccessor; import net.minecraft.client.MinecraftClient; import net.minecraft.util.Identi...
acedium
src\main\java\me\cortex\nvidium\renderers\RegionRasterizer.java
package me.cortex.nvidium.renderers; import me.cortex.nvidium.gl.shader.Shader; import me.cortex.nvidium.sodiumCompat.ShaderLoader; import me.jellysquid.mods.sodium.client.gl.shader.ShaderParser; import net.minecraft.util.Identifier; import static me.cortex.nvidium.gl.shader.ShaderType.FRAGMENT; import static me.cort...
acedium
src\main\java\me\cortex\nvidium\renderers\SectionRasterizer.java
package me.cortex.nvidium.renderers; import me.cortex.nvidium.gl.shader.Shader; import me.cortex.nvidium.sodiumCompat.ShaderLoader; import me.jellysquid.mods.sodium.client.gl.shader.ShaderParser; import net.minecraft.util.Identifier; import static me.cortex.nvidium.gl.shader.ShaderType.*; import static org.lwjgl.open...
acedium
src\main\java\me\cortex\nvidium\renderers\SortRegionSectionPhase.java
package me.cortex.nvidium.renderers; import com.mojang.blaze3d.platform.GlStateManager; import me.cortex.nvidium.gl.shader.Shader; import me.cortex.nvidium.mixin.minecraft.LightMapAccessor; import me.cortex.nvidium.sodiumCompat.ShaderLoader; import net.minecraft.client.MinecraftClient; import net.minecraft.util.Identi...
acedium
src\main\java\me\cortex\nvidium\renderers\TemporalTerrainRasterizer.java
package me.cortex.nvidium.renderers; import me.cortex.nvidium.gl.shader.Shader; import me.cortex.nvidium.sodiumCompat.ShaderLoader; import me.cortex.nvidium.mixin.minecraft.LightMapAccessor; import net.minecraft.client.MinecraftClient; import net.minecraft.util.Identifier; import org.lwjgl.opengl.GL45; import org.lwjg...
acedium
src\main\java\me\cortex\nvidium\renderers\TranslucentTerrainRasterizer.java
package me.cortex.nvidium.renderers; import com.mojang.blaze3d.platform.GlStateManager; import me.cortex.nvidium.gl.shader.Shader; import me.cortex.nvidium.sodiumCompat.ShaderLoader; import me.cortex.nvidium.mixin.minecraft.LightMapAccessor; import net.minecraft.client.MinecraftClient; import net.minecraft.util.Identi...
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\INvidiumWorldRendererGetter.java
package me.cortex.nvidium.sodiumCompat; import me.cortex.nvidium.NvidiumWorldRenderer; public interface INvidiumWorldRendererGetter { NvidiumWorldRenderer getRenderer(); }
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\INvidiumWorldRendererSetter.java
package me.cortex.nvidium.sodiumCompat; import me.cortex.nvidium.NvidiumWorldRenderer; public interface INvidiumWorldRendererSetter { void setWorldRenderer(NvidiumWorldRenderer renderer); }
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\IRenderSectionExtension.java
package me.cortex.nvidium.sodiumCompat; public interface IRenderSectionExtension { boolean isSubmittedRebuild(); void isSubmittedRebuild(boolean state); boolean isSeen(); void isSeen(boolean state); }
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\IRepackagedResult.java
package me.cortex.nvidium.sodiumCompat; public interface IRepackagedResult { RepackagedSectionOutput getOutput(); void set(RepackagedSectionOutput output); }
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\IrisCheck.java
package me.cortex.nvidium.sodiumCompat; import net.irisshaders.iris.api.v0.IrisApi; import net.neoforged.fml.loading.FMLLoader; public class IrisCheck { public static final boolean IRIS_LOADED = FMLLoader.getLoadingModList().getModFileById("oculus") != null; private static boolean checkIrisShaders() { ...
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\NvidiumCompactChunkVertex.java
package me.cortex.nvidium.sodiumCompat; import me.jellysquid.mods.sodium.client.gl.attribute.GlVertexAttributeFormat; import me.jellysquid.mods.sodium.client.gl.attribute.GlVertexFormat; import me.jellysquid.mods.sodium.client.render.chunk.terrain.material.Material; import me.jellysquid.mods.sodium.client.render.chun...
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\NvidiumOptionFlags.java
package me.cortex.nvidium.sodiumCompat; import me.jellysquid.mods.sodium.client.gui.options.OptionFlag; public class NvidiumOptionFlags { public static OptionFlag REQUIRES_SHADER_RELOAD; }
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\RepackagedSectionOutput.java
package me.cortex.nvidium.sodiumCompat; import me.jellysquid.mods.sodium.client.util.NativeBuffer; import org.joml.Vector3i; //Computed on the build thread instead of the render thread saving alot of 1% lows public record RepackagedSectionOutput(int quads, NativeBuffer geometry, ...
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\ShaderLoader.java
package me.cortex.nvidium.sodiumCompat; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.config.StatisticsLoggingLevel; import me.cortex.nvidium.config.TranslucencySortingLevel; import me.jellysquid.mods.sodium.client.gl.shader.ShaderConstants; import me.jellysquid.mods.sodium.client.gl.shader.ShaderParser; ...
acedium
src\main\java\me\cortex\nvidium\sodiumCompat\SodiumResultCompatibility.java
package me.cortex.nvidium.sodiumCompat; import it.unimi.dsi.fastutil.ints.IntArrays; import it.unimi.dsi.fastutil.longs.LongArrays; import me.cortex.nvidium.Nvidium; import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing; import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildOut...
acedium
src\main\java\me\cortex\nvidium\util\BufferArena.java
package me.cortex.nvidium.util; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.gl.RenderDevice; import me.cortex.nvidium.gl.buffers.IDeviceMappedBuffer; import me.cortex.nvidium.gl.buffers.PersistentSparseAddressableBuffer; //TODO: make it not remove and immediatly deallocate the sparse pages, wait until ...
acedium
src\main\java\me\cortex\nvidium\util\DownloadTaskStream.java
package me.cortex.nvidium.util; import it.unimi.dsi.fastutil.longs.LongArrayList; import it.unimi.dsi.fastutil.longs.LongList; import it.unimi.dsi.fastutil.objects.ObjectArrayList; import it.unimi.dsi.fastutil.objects.ObjectList; import me.cortex.nvidium.gl.RenderDevice; import me.cortex.nvidium.gl.buffers.Buffer; imp...
acedium
src\main\java\me\cortex\nvidium\util\IdProvider.java
package me.cortex.nvidium.util; import it.unimi.dsi.fastutil.ints.IntAVLTreeSet; import it.unimi.dsi.fastutil.ints.IntSortedSet; public class IdProvider { private int cid = 0; private final IntSortedSet free = new IntAVLTreeSet(Integer::compareTo); public int provide() { if (free.isEmpty()) { ...
acedium
src\main\java\me\cortex\nvidium\util\ResourceTracker.java
package me.cortex.nvidium.util; import java.lang.ref.Cleaner; public class ResourceTracker { private static ResourceTracker TRACKER = new ResourceTracker(); private final Cleaner cleaner = Cleaner.create(); public void track(Object object, Runnable destructor) { cleaner.register(object, ()->onObj...
acedium
src\main\java\me\cortex\nvidium\util\SegmentedManager.java
package me.cortex.nvidium.util; import it.unimi.dsi.fastutil.longs.LongArrayList; import it.unimi.dsi.fastutil.longs.LongList; import it.unimi.dsi.fastutil.longs.LongRBTreeSet; import java.util.Random; //FIXME: NOTE: if there is a free block of size > 2^30 EVERYTHING BREAKS, need to either increase size // or automa...
acedium
src\main\java\me\cortex\nvidium\util\TickableManager.java
package me.cortex.nvidium.util; import java.lang.ref.WeakReference; import java.util.LinkedHashSet; import java.util.LinkedList; import java.util.List; import java.util.Set; public class TickableManager { private static final Set<UploadingBufferStream> UPLOADERS = new LinkedHashSet<>(); private static final S...
acedium
src\main\java\me\cortex\nvidium\util\UploadingBufferStream.java
package me.cortex.nvidium.util; import it.unimi.dsi.fastutil.longs.LongArrayList; import it.unimi.dsi.fastutil.longs.LongList; import it.unimi.dsi.fastutil.objects.ReferenceArrayList; import me.cortex.nvidium.gl.GlFence; import me.cortex.nvidium.gl.RenderDevice; import me.cortex.nvidium.gl.buffers.Buffer; import me.co...
acedium
src\main\java\me\cortex\nvidium\gl\buffers\Buffer.java
package me.cortex.nvidium.gl.buffers; import me.cortex.nvidium.gl.IResource; public interface Buffer extends IResource { int getId(); }
acedium
src\main\java\me\cortex\nvidium\gl\buffers\DeviceOnlyMappedBuffer.java
package me.cortex.nvidium.gl.buffers; import me.cortex.nvidium.gl.GlObject; import static org.lwjgl.opengl.ARBDirectStateAccess.glCreateBuffers; import static org.lwjgl.opengl.ARBDirectStateAccess.glNamedBufferStorage; import static org.lwjgl.opengl.GL15C.GL_READ_WRITE; import static org.lwjgl.opengl.GL15C.glDeleteB...
acedium
src\main\java\me\cortex\nvidium\gl\buffers\IClientMappedBuffer.java
package me.cortex.nvidium.gl.buffers; public interface IClientMappedBuffer extends Buffer { long clientAddress(); }
acedium
src\main\java\me\cortex\nvidium\gl\buffers\IDeviceMappedBuffer.java
package me.cortex.nvidium.gl.buffers; public interface IDeviceMappedBuffer extends Buffer { long getDeviceAddress(); }
acedium
src\main\java\me\cortex\nvidium\gl\buffers\PersistentClientMappedBuffer.java
package me.cortex.nvidium.gl.buffers; import me.cortex.nvidium.gl.GlObject; import static org.lwjgl.opengl.ARBDirectStateAccess.*; import static org.lwjgl.opengl.GL30C.*; import static org.lwjgl.opengl.GL44.GL_CLIENT_STORAGE_BIT; import static org.lwjgl.opengl.GL44.GL_MAP_PERSISTENT_BIT; import static org.lwjgl.open...
acedium
src\main\java\me\cortex\nvidium\gl\buffers\PersistentSparseAddressableBuffer.java
package me.cortex.nvidium.gl.buffers; import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.gl.GlObject; import org.lwjgl.opengl.ARBSparseBuffer; import org.lwjgl.opengl.GL15; import org.lwjgl.opengl.GL21; import static org.lwjgl.opengl.ARBDirectStateAccess.g...
acedium
src\main\java\me\cortex\nvidium\gl\images\DepthOnlyFrameBuffer.java
package me.cortex.nvidium.gl.images; import com.mojang.blaze3d.platform.GlConst; import com.mojang.blaze3d.platform.GlStateManager; import static org.lwjgl.opengl.ARBDirectStateAccess.*; import static org.lwjgl.opengl.GL11C.GL_TEXTURE_2D; import static org.lwjgl.opengl.GL11C.glDeleteTextures; import static org.lwjgl....
acedium
src\main\java\me\cortex\nvidium\gl\shader\IShaderProcessor.java
package me.cortex.nvidium.gl.shader; public interface IShaderProcessor { String process(ShaderType type, String source); }
acedium
src\main\java\me\cortex\nvidium\gl\shader\Shader.java
package me.cortex.nvidium.gl.shader; import me.cortex.nvidium.gl.GlObject; import org.lwjgl.opengl.GL20C; import java.util.HashMap; import java.util.Map; import static org.lwjgl.opengl.GL20.glDeleteProgram; import static org.lwjgl.opengl.GL20.glUseProgram; public class Shader extends GlObject { private Shader(i...
acedium
src\main\java\me\cortex\nvidium\gl\shader\ShaderType.java
package me.cortex.nvidium.gl.shader; import static org.lwjgl.opengl.GL20.GL_FRAGMENT_SHADER; import static org.lwjgl.opengl.GL20.GL_VERTEX_SHADER; import static org.lwjgl.opengl.GL43C.GL_COMPUTE_SHADER; import static org.lwjgl.opengl.NVMeshShader.GL_MESH_SHADER_NV; import static org.lwjgl.opengl.NVMeshShader.GL_TASK_...
acedium
src\main\java\me\cortex\nvidium\mixin\minecraft\LightMapAccessor.java
package me.cortex.nvidium.mixin.minecraft; import net.minecraft.client.render.LightmapTextureManager; import net.minecraft.client.texture.NativeImageBackedTexture; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.gen.Accessor; @Mixin(LightmapTextureManager.class) public interface LightMapA...
acedium
src\main\java\me\cortex\nvidium\mixin\minecraft\MixinBackgroundRenderer.java
package me.cortex.nvidium.mixin.minecraft; import me.cortex.nvidium.Nvidium; import net.minecraft.client.render.BackgroundRenderer; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.Constant; import org.spongepowered.asm.mixin.injection.ModifyConstant; @Mixin(BackgroundRenderer.cl...
acedium
src\main\java\me\cortex\nvidium\mixin\minecraft\MixinGameRenderer.java
package me.cortex.nvidium.mixin.minecraft; import me.cortex.nvidium.Nvidium; import net.minecraft.client.render.GameRenderer; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.call...
acedium
src\main\java\me\cortex\nvidium\mixin\minecraft\MixinMinecraftClient.java
package me.cortex.nvidium.mixin.minecraft; import me.cortex.nvidium.util.TickableManager; import net.minecraft.client.MinecraftClient; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injec...
acedium
src\main\java\me\cortex\nvidium\mixin\minecraft\MixinWindow.java
package me.cortex.nvidium.mixin.minecraft; import me.cortex.nvidium.Nvidium; import net.minecraft.client.WindowEventHandler; import net.minecraft.client.WindowSettings; import net.minecraft.client.util.MonitorTracker; import net.minecraft.client.util.Window; import org.spongepowered.asm.mixin.Mixin; import org.spongep...
acedium
src\main\java\me\cortex\nvidium\mixin\minecraft\MixinWorldRenderer.java
package me.cortex.nvidium.mixin.minecraft; import me.cortex.nvidium.Nvidium; import net.minecraft.client.render.GameRenderer; import net.minecraft.client.render.WorldRenderer; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Redirec...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkBuilder.java
package me.cortex.nvidium.mixin.sodium; import me.cortex.nvidium.Nvidium; import me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Redirect; import java.ut...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkBuilderMeshingTask.java
package me.cortex.nvidium.mixin.sodium; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.sodiumCompat.IRepackagedResult; import me.cortex.nvidium.sodiumCompat.SodiumResultCompatibility; import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildContext; import me.jellysquid.mods.sodium.client.ren...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkBuildOutput.java
package me.cortex.nvidium.mixin.sodium; import me.cortex.nvidium.sodiumCompat.IRepackagedResult; import me.cortex.nvidium.sodiumCompat.RepackagedSectionOutput; import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildOutput; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Uni...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkJobQueue.java
package me.cortex.nvidium.mixin.sodium; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Redirect; @Mixin(targets = {"me.jellysquid.mods.sodium.client.render.chunk.compile.execut...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinOptionFlag.java
package me.cortex.nvidium.mixin.sodium; import me.cortex.nvidium.sodiumCompat.NvidiumOptionFlags; import me.jellysquid.mods.sodium.client.gui.options.OptionFlag; import org.apache.commons.lang3.ArrayUtils; import org.spongepowered.asm.mixin.Final; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm....
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinRenderRegionManager.java
package me.cortex.nvidium.mixin.sodium; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.NvidiumWorldRenderer; import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererSetter; import me.jellysquid.mods.sodium.client.gl.device.CommandList; import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBu...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinRenderSection.java
package me.cortex.nvidium.mixin.sodium; import it.unimi.dsi.fastutil.longs.Long2ReferenceMap; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.NvidiumWorldRenderer; import me.cortex.nvidium.managers.AsyncOcclusionTracker; import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter; import me.cortex.nvi...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinRenderSectionManager.java
package me.cortex.nvidium.mixin.sodium; import it.unimi.dsi.fastutil.longs.Long2ReferenceMap; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.NvidiumWorldRenderer; import me.cortex.nvidium.managers.AsyncOcclusionTracker; import me.cortex.nvidium.sodiumCompat.*; import me.jellysquid.mods.sodium.client.Sodium...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinSodiumOptionsGUI.java
package me.cortex.nvidium.mixin.sodium; import me.cortex.nvidium.NvidiumWorldRenderer; import me.cortex.nvidium.config.ConfigGuiBuilder; import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter; import me.jellysquid.mods.sodium.client.gui.SodiumOptionsGUI; import me.jellysquid.mods.sodium.client.gui.options.*...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\MixinSodiumWorldRenderer.java
package me.cortex.nvidium.mixin.sodium; import it.unimi.dsi.fastutil.longs.Long2ObjectMap; import me.cortex.nvidium.Nvidium; import me.cortex.nvidium.NvidiumWorldRenderer; import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter; import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer; import me.je...
acedium
src\main\java\me\cortex\nvidium\mixin\sodium\SodiumWorldRendererAccessor.java
package me.cortex.nvidium.mixin.sodium; import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer; import me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.gen.Accessor; @Mixin(value = SodiumWorldRenderer.class, re...
acedium
src\main\resources\assets\nvidium\lang\en_us.json
{ "nvidium.options.pages.nvidium" : "Nvidium", "nvidium.options.region_keep_distance.name" : "Region Keep Distance", "nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions", "nvidium.options.automatic_memory_limit.name" : "Automatic memory limit", "nvidium.options.automatic_memory_l...
acedium
src\main\resources\assets\nvidium\shaders\occlusion\scene.glsl
#define Vertex uvec4 // this is cause in the section rasterizer you get less cache misses thus higher throughput struct Section { ivec4 header; //Header.x -> 0-3=offsetx 4-7=sizex 8-31=chunk x //Header.y -> 0-3=offsetz 4-7=sizez 8-31=chunk z //Header.z -> 0-3=offsety 4-7=sizey 8-15=chunk y //Header...
acedium
src\main\resources\assets\nvidium\shaders\sorting\sorting_network.glsl
#ifndef SORTING_INDEX_TYPE #define SORTING_INDEX_TYPE uint8_t #endif shared float threadBufferFloat[SORTING_NETWORK_SIZE]; shared SORTING_INDEX_TYPE threadBufferIndex[SORTING_NETWORK_SIZE]; void localSortA(const uint scaleBits) { uint base = (gl_LocalInvocationID.x>>scaleBits)*(1<<(scaleBits+1)); uint offsetA...
acedium
src\main\resources\assets\nvidium\shaders\terrain\fog.glsl
float getFragDistance(bool isCylindrical, vec3 position) { return isCylindrical?max(length(position.xz), abs(position.y)):length(position); } void computeFog(bool spherical, vec3 position, vec4 vertColour, vec4 fogColour, float fogStart, float fogEnd, out vec3 tint, out vec3 addin) { float f = smoothstep(fogSt...
acedium
src\main\resources\assets\nvidium\shaders\terrain\mesh.glsl
#version 460 #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_mesh_shader : require #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_KHR_shader_subgroup_basic : require #extension GL_KHR_shader_subgrou...
acedium
src\main\resources\assets\nvidium\shaders\terrain\task.glsl
#version 460 #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_mesh_shader : require #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_KHR_shader_subgroup_basic : require #extension GL_KHR_shader_subgrou...
acedium
src\main\resources\assets\nvidium\shaders\terrain\task_common.glsl
#define MESH_WORKLOAD_PER_INVOCATION 16 taskNV out Task { vec3 origin; uint baseOffset; uint quadCount; uint transformationId; //Binary search indexs and data uvec4 binIa; uvec4 binIb; uvec4 binVa; uvec4 binVb; }; void putBinData(inout uint idx, inout uint lastIndex, uint offset, ...
acedium
src\main\resources\assets\nvidium\shaders\terrain\temporal_task.glsl
#version 460 //Temporal task shader #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_mesh_shader : require #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_KHR_shader_subgroup_basic : require #extension...
acedium
src\main\resources\assets\nvidium\shaders\terrain\vertex_format.glsl
#define MODEL_SCALE 32.0 / 65536.0 #define MODEL_ORIGIN 8.0 #define COLOR_SCALE 1.0 / 255.0 vec3 decodeVertexPosition(Vertex v) { uvec3 packed_position = uvec3( (v.x >> 0) & 0xFFFFu, (v.x >> 16) & 0xFFFFu, (v.y >> 0) & 0xFFFFu ); return (vec3(packed_position)...
acedium
src\main\resources\assets\nvidium\shaders\occlusion\region_raster\mesh.glsl
#version 460 #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_mesh_shader : require #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_NV_shader_buffer_load : require #import <nvidium:occlusion/scene.gls...
acedium
src\main\resources\assets\nvidium\shaders\occlusion\section_raster\fragment.glsl
#version 460 #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_NV_shader_buffer_load : require #import <nvidium:occlusion/scene.glsl> layout(early_fragment_tests) in; #if...
acedium
src\main\resources\assets\nvidium\shaders\occlusion\section_raster\mesh.glsl
#version 460 #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_mesh_shader : require #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_KHR_shader_subgroup_basic : require #extension GL_KHR_shader_subgrou...
acedium
src\main\resources\assets\nvidium\shaders\occlusion\section_raster\task.glsl
#version 460 #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_mesh_shader : require #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_KHR_shader_subgroup_basic : require #extension GL_KHR_shader_subgrou...
acedium
src\main\resources\assets\nvidium\shaders\occlusion\queries\region\mesh.glsl
#version 460 #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_mesh_shader : require #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_NV_shader_buffer_load : require #import <nvidium:occlusion/scene.gls...
acedium
src\main\resources\assets\nvidium\shaders\terrain\translucent\mesh.glsl
#version 460 #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_mesh_shader : require #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_KHR_shader_subgroup_basic : require #extension GL_KHR_shader_subgrou...
acedium
src\main\resources\assets\nvidium\shaders\terrain\translucent\task.glsl
#version 460 #extension GL_ARB_shading_language_include : enable #pragma optionNV(unroll all) #define UNROLL_LOOP #extension GL_NV_mesh_shader : require #extension GL_NV_gpu_shader5 : require #extension GL_NV_bindless_texture : require #extension GL_KHR_shader_subgroup_basic : require #extension GL_KHR_shader_subgrou...
AdvancedChatCore
build.gradle
plugins { id 'fabric-loom' version '1.0-SNAPSHOT' id 'maven-publish' id "io.freefair.lombok" version "6.0.0-m2" } apply from: 'https://raw.githubusercontent.com/DarkKronicle/GradleScripts/main/gradle/publish.gradle' sourceCompatibility = JavaVersion.VERSION_17 targetCompatibility = JavaVersion.VERSION_17 archives...
AdvancedChatCore
settings.gradle
pluginManagement { repositories { maven { name = 'Fabric' url = 'https://maven.fabricmc.net/' } gradlePluginPortal() mavenCentral() } }
AdvancedChatCore
src\main\resources\advancedchatcore.mixins.json
{ "required": true, "package": "io.github.darkkronicle.advancedchatcore.mixin", "compatibilityLevel": "JAVA_8", "mixins": [ "MixinClientPlayerEntity" ], "client": [ "MixinChatHud", "MixinChatHudInvoker", "MixinChatScreen", "MixinKeyboard", "MixinMinecraftClient", "MixinSleepingCh...
AdvancedChatCore
src\main\resources\fabric.mod.json
{ "schemaVersion": 1, "id": "advancedchatcore", "version": "${version}", "name": "AdvancedChatCore", "description": "The core of all AdvancedChat features", "authors": [ "DarkKronicle" ], "contact": { "homepage": "https://www.curseforge.com/minecraft/mc-mods/advancedchatcore", "sources": "ht...
AdvancedChatCore
src\main\java\io\github\darkkronicle\advancedchatcore\AdvancedChatCore.java
/* * Copyright (C) 2021-2022 DarkKronicle * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ package io.github.darkkronicle.advancedchatcore; import fi.dy.masa...
AdvancedChatCore
src\main\java\io\github\darkkronicle\advancedchatcore\InitHandler.java
/* * Copyright (C) 2021-2022 DarkKronicle * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ package io.github.darkkronicle.advancedchatcore; import fi.dy.masa...
AdvancedChatCore
src\main\java\io\github\darkkronicle\advancedchatcore\Module.java
/* * Copyright (C) 2021 DarkKronicle * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ package io.github.darkkronicle.advancedchatcore; import java.util.Colle...
AdvancedChatCore
src\main\java\io\github\darkkronicle\advancedchatcore\ModuleHandler.java
/* * Copyright (C) 2021 DarkKronicle * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ package io.github.darkkronicle.advancedchatcore; import java.util.Array...
AdvancedChatCore
src\main\java\io\github\darkkronicle\advancedchatcore\chat\AdvancedChatScreen.java
/* * Copyright (C) 2021-2022 DarkKronicle * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ package io.github.darkkronicle.advancedchatcore.chat; import fi.dy...
AdvancedChatCore
src\main\java\io\github\darkkronicle\advancedchatcore\chat\AdvancedSleepingChatScreen.java
/* * Copyright (C) 2021-2022 DarkKronicle * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ package io.github.darkkronicle.advancedchatcore.chat; import fi.dy...