repo_id stringclasses 383
values | file_path stringlengths 7 168 | content stringlengths 0 1.75M |
|---|---|---|
acedium | build.gradle | plugins {
id 'dev.architectury.loom' version '1.4-SNAPSHOT'
id 'maven-publish'
}
version = project.mod_version
group = project.maven_group
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
loom {
runs {
it.configureEach {
vmArgs("-Xmx8G", "-XX:+... |
acedium | settings.gradle | pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
maven { url "https://maven.neoforged.net" }
maven { url "https://maven.architectury.dev/" }
mavenCentral()
gradlePluginPortal()
}
}
|
acedium | src\main\resources\fabric.mod.json | {
"schemaVersion": 1,
"id": "nvidium",
"version": "${version}",
"name": "Nvidium",
"description": "Replacement rendering engine for sodium",
"authors": [
"Cortex"
],
"contact": {},
"license": "LGPL-3.0",
"icon": "assets/nvidium/nvidium.png",
"environment": "client",
"entrypoints": {},
"mix... |
acedium | src\main\resources\nvidium.mixins.json | {
"required": true,
"package": "me.cortex.nvidium.mixin",
"compatibilityLevel": "JAVA_17",
"client": [
"minecraft.LightMapAccessor",
"minecraft.MixinBackgroundRenderer",
"minecraft.MixinGameRenderer",
"minecraft.MixinMinecraftClient",
"minecraft.MixinWindow",
"minecraft.MixinWorldRendere... |
acedium | src\main\java\me\cortex\nvidium\Nvidium.java | package me.cortex.nvidium;
import me.cortex.nvidium.config.NvidiumConfig;
import net.minecraft.util.Util;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.IExtensionPoint;
import net.neoforged.fml.ModLoadingContext;
import net.neoforged.fml.common.Mod;
imp... |
acedium | src\main\java\me\cortex\nvidium\NvidiumStub.java | package me.cortex.nvidium;
import net.neoforged.fml.common.Mod;
@Mod("nvidium")
public class NvidiumStub {
public NvidiumStub() {
}
}
|
acedium | src\main\java\me\cortex\nvidium\NvidiumWorldRenderer.java | package me.cortex.nvidium;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.managers.AsyncOcclusionTracker;
import me.cortex.nvidium.managers.SectionManager;
import me.cortex.nvidium.sodiumCompat.NvidiumCompactChunkVertex;
import me.cortex.nvidium.util.DownloadTaskStream;
import me.cortex.nvidium.uti... |
acedium | src\main\java\me\cortex\nvidium\RenderPipeline.java | package me.cortex.nvidium;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import it.unimi.dsi.fastutil.ints.*;
import me.cortex.nvidium.api0.NvidiumAPI;
import me.cortex.nvidium.config.StatisticsLoggingLevel;
import me.cortex.nvidium.config.TranslucencySortingLevel;
... |
acedium | src\main\java\me\cortex\nvidium\api0\NvidiumAPI.java | package me.cortex.nvidium.api0;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter;
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
import org.joml.Matrix4fc;
import org.joml.Matrix4x3fc;
public class NvidiumAPI {
private final String modName;
... |
acedium | src\main\java\me\cortex\nvidium\config\ConfigGuiBuilder.java | package me.cortex.nvidium.config;
import com.google.common.collect.ImmutableList;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.sodiumCompat.NvidiumOptionFlags;
import me.jellysquid.mods.sodium.client.gui.options.*;
import me.jellysquid.mods.sodium.client.gui.options.control.ControlValueFormatter;
import ... |
acedium | src\main\java\me\cortex\nvidium\config\NvidiumConfig.java | package me.cortex.nvidium.config;
import com.google.gson.FieldNamingPolicy;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import me.cortex.nvidium.Nvidium;
import net.neoforged.fml.loading.FMLConfig;
import net.neoforged.fml.loading.FMLPaths;
import java.io.FileReader;
import java.io.IOException;
i... |
acedium | src\main\java\me\cortex\nvidium\config\NvidiumConfigStore.java | package me.cortex.nvidium.config;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.config.NvidiumConfig;
import me.jellysquid.mods.sodium.client.gui.options.storage.OptionStorage;
public class NvidiumConfigStore implements OptionStorage<NvidiumConfig> {
private final NvidiumConfig config;
public Nv... |
acedium | src\main\java\me\cortex\nvidium\config\StatisticsLoggingLevel.java | package me.cortex.nvidium.config;
public enum StatisticsLoggingLevel {
NONE,
FRUSTUM,
REGIONS,
SECTIONS,
QUADS
}
|
acedium | src\main\java\me\cortex\nvidium\config\TranslucencySortingLevel.java | package me.cortex.nvidium.config;
public enum TranslucencySortingLevel {
NONE,
SECTIONS,
QUADS
}
|
acedium | src\main\java\me\cortex\nvidium\gl\GlFence.java | package me.cortex.nvidium.gl;
import static org.lwjgl.opengl.GL32.*;
public class GlFence extends TrackedObject {
private final long fence;
private boolean signaled;
public GlFence() {
this.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
public boolean signaled() {
this.... |
acedium | src\main\java\me\cortex\nvidium\gl\GlObject.java | package me.cortex.nvidium.gl;
public abstract class GlObject extends TrackedObject implements IResource {
protected final int id;
protected GlObject(int id) {
this.id = id;
}
public int getId() {
return id;
}
}
|
acedium | src\main\java\me\cortex\nvidium\gl\IResource.java | package me.cortex.nvidium.gl;
public interface IResource {
void delete();
}
|
acedium | src\main\java\me\cortex\nvidium\gl\RenderDevice.java | package me.cortex.nvidium.gl;
import me.cortex.nvidium.gl.buffers.*;
import static org.lwjgl.opengl.ARBDirectStateAccess.glCopyNamedBufferSubData;
import static org.lwjgl.opengl.ARBDirectStateAccess.glFlushMappedNamedBufferRange;
import static org.lwjgl.opengl.GL15C.glIsBuffer;
import static org.lwjgl.opengl.GL42C.gl... |
acedium | src\main\java\me\cortex\nvidium\gl\TrackedObject.java | package me.cortex.nvidium.gl;
import me.cortex.nvidium.Nvidium;
import java.lang.ref.Cleaner;
public abstract class TrackedObject {
private final Ref ref;
public TrackedObject() {
this.ref = register(this);
}
protected void free0() {
if (this.isFreed()) {
throw new Illega... |
acedium | src\main\java\me\cortex\nvidium\managers\AsyncOcclusionTracker.java | package me.cortex.nvidium.managers;
import com.mojang.blaze3d.systems.RenderSystem;
import it.unimi.dsi.fastutil.longs.Long2ReferenceMap;
import me.cortex.nvidium.sodiumCompat.IRenderSectionExtension;
import me.jellysquid.mods.sodium.client.SodiumClientMod;
import me.jellysquid.mods.sodium.client.render.chunk.ChunkUpd... |
acedium | src\main\java\me\cortex\nvidium\managers\RegionManager.java | package me.cortex.nvidium.managers;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.IDeviceMappedBuffer;
import me.cortex.nvidium.util.IdProvider;
import me.cortex.nvidium.util.UploadingBufferStream... |
acedium | src\main\java\me\cortex\nvidium\managers\RegionVisibilityTracker.java | package me.cortex.nvidium.managers;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.Buffer;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.cortex.nvidium.util.DownloadTaskStream;
import net.minecraft.util.Identifier;
import org.lwj... |
acedium | src\main\java\me\cortex\nvidium\managers\SectionManager.java | package me.cortex.nvidium.managers;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
import it.unimi.dsi.fastutil.longs.LongSet;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.sodiumCompat.IRep... |
acedium | src\main\java\me\cortex\nvidium\renderers\Phase.java | package me.cortex.nvidium.renderers;
public abstract class Phase {
}
|
acedium | src\main\java\me\cortex\nvidium\renderers\PrimaryTerrainRasterizer.java | package me.cortex.nvidium.renderers;
import com.mojang.blaze3d.platform.GlStateManager;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.cortex.nvidium.mixin.minecraft.LightMapAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.Identi... |
acedium | src\main\java\me\cortex\nvidium\renderers\RegionRasterizer.java | package me.cortex.nvidium.renderers;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.jellysquid.mods.sodium.client.gl.shader.ShaderParser;
import net.minecraft.util.Identifier;
import static me.cortex.nvidium.gl.shader.ShaderType.FRAGMENT;
import static me.cort... |
acedium | src\main\java\me\cortex\nvidium\renderers\SectionRasterizer.java | package me.cortex.nvidium.renderers;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.jellysquid.mods.sodium.client.gl.shader.ShaderParser;
import net.minecraft.util.Identifier;
import static me.cortex.nvidium.gl.shader.ShaderType.*;
import static org.lwjgl.open... |
acedium | src\main\java\me\cortex\nvidium\renderers\SortRegionSectionPhase.java | package me.cortex.nvidium.renderers;
import com.mojang.blaze3d.platform.GlStateManager;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.mixin.minecraft.LightMapAccessor;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.Identi... |
acedium | src\main\java\me\cortex\nvidium\renderers\TemporalTerrainRasterizer.java | package me.cortex.nvidium.renderers;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.cortex.nvidium.mixin.minecraft.LightMapAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.Identifier;
import org.lwjgl.opengl.GL45;
import org.lwjg... |
acedium | src\main\java\me\cortex\nvidium\renderers\TranslucentTerrainRasterizer.java | package me.cortex.nvidium.renderers;
import com.mojang.blaze3d.platform.GlStateManager;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.cortex.nvidium.mixin.minecraft.LightMapAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.Identi... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\INvidiumWorldRendererGetter.java | package me.cortex.nvidium.sodiumCompat;
import me.cortex.nvidium.NvidiumWorldRenderer;
public interface INvidiumWorldRendererGetter {
NvidiumWorldRenderer getRenderer();
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\INvidiumWorldRendererSetter.java | package me.cortex.nvidium.sodiumCompat;
import me.cortex.nvidium.NvidiumWorldRenderer;
public interface INvidiumWorldRendererSetter {
void setWorldRenderer(NvidiumWorldRenderer renderer);
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\IRenderSectionExtension.java | package me.cortex.nvidium.sodiumCompat;
public interface IRenderSectionExtension {
boolean isSubmittedRebuild();
void isSubmittedRebuild(boolean state);
boolean isSeen();
void isSeen(boolean state);
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\IRepackagedResult.java | package me.cortex.nvidium.sodiumCompat;
public interface IRepackagedResult {
RepackagedSectionOutput getOutput();
void set(RepackagedSectionOutput output);
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\IrisCheck.java | package me.cortex.nvidium.sodiumCompat;
import net.irisshaders.iris.api.v0.IrisApi;
import net.neoforged.fml.loading.FMLLoader;
public class IrisCheck {
public static final boolean IRIS_LOADED = FMLLoader.getLoadingModList().getModFileById("oculus") != null;
private static boolean checkIrisShaders() {
... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\NvidiumCompactChunkVertex.java | package me.cortex.nvidium.sodiumCompat;
import me.jellysquid.mods.sodium.client.gl.attribute.GlVertexAttributeFormat;
import me.jellysquid.mods.sodium.client.gl.attribute.GlVertexFormat;
import me.jellysquid.mods.sodium.client.render.chunk.terrain.material.Material;
import me.jellysquid.mods.sodium.client.render.chun... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\NvidiumOptionFlags.java | package me.cortex.nvidium.sodiumCompat;
import me.jellysquid.mods.sodium.client.gui.options.OptionFlag;
public class NvidiumOptionFlags {
public static OptionFlag REQUIRES_SHADER_RELOAD;
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\RepackagedSectionOutput.java | package me.cortex.nvidium.sodiumCompat;
import me.jellysquid.mods.sodium.client.util.NativeBuffer;
import org.joml.Vector3i;
//Computed on the build thread instead of the render thread saving alot of 1% lows
public record RepackagedSectionOutput(int quads,
NativeBuffer geometry,
... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\ShaderLoader.java | package me.cortex.nvidium.sodiumCompat;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.config.StatisticsLoggingLevel;
import me.cortex.nvidium.config.TranslucencySortingLevel;
import me.jellysquid.mods.sodium.client.gl.shader.ShaderConstants;
import me.jellysquid.mods.sodium.client.gl.shader.ShaderParser;
... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\SodiumResultCompatibility.java | package me.cortex.nvidium.sodiumCompat;
import it.unimi.dsi.fastutil.ints.IntArrays;
import it.unimi.dsi.fastutil.longs.LongArrays;
import me.cortex.nvidium.Nvidium;
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing;
import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildOut... |
acedium | src\main\java\me\cortex\nvidium\util\BufferArena.java | package me.cortex.nvidium.util;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.IDeviceMappedBuffer;
import me.cortex.nvidium.gl.buffers.PersistentSparseAddressableBuffer;
//TODO: make it not remove and immediatly deallocate the sparse pages, wait until ... |
acedium | src\main\java\me\cortex\nvidium\util\DownloadTaskStream.java | package me.cortex.nvidium.util;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongList;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import it.unimi.dsi.fastutil.objects.ObjectList;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.Buffer;
imp... |
acedium | src\main\java\me\cortex\nvidium\util\IdProvider.java | package me.cortex.nvidium.util;
import it.unimi.dsi.fastutil.ints.IntAVLTreeSet;
import it.unimi.dsi.fastutil.ints.IntSortedSet;
public class IdProvider {
private int cid = 0;
private final IntSortedSet free = new IntAVLTreeSet(Integer::compareTo);
public int provide() {
if (free.isEmpty()) {
... |
acedium | src\main\java\me\cortex\nvidium\util\ResourceTracker.java | package me.cortex.nvidium.util;
import java.lang.ref.Cleaner;
public class ResourceTracker {
private static ResourceTracker TRACKER = new ResourceTracker();
private final Cleaner cleaner = Cleaner.create();
public void track(Object object, Runnable destructor) {
cleaner.register(object, ()->onObj... |
acedium | src\main\java\me\cortex\nvidium\util\SegmentedManager.java | package me.cortex.nvidium.util;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongList;
import it.unimi.dsi.fastutil.longs.LongRBTreeSet;
import java.util.Random;
//FIXME: NOTE: if there is a free block of size > 2^30 EVERYTHING BREAKS, need to either increase size
// or automa... |
acedium | src\main\java\me\cortex\nvidium\util\TickableManager.java | package me.cortex.nvidium.util;
import java.lang.ref.WeakReference;
import java.util.LinkedHashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
public class TickableManager {
private static final Set<UploadingBufferStream> UPLOADERS = new LinkedHashSet<>();
private static final S... |
acedium | src\main\java\me\cortex\nvidium\util\UploadingBufferStream.java | package me.cortex.nvidium.util;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongList;
import it.unimi.dsi.fastutil.objects.ReferenceArrayList;
import me.cortex.nvidium.gl.GlFence;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.Buffer;
import me.co... |
acedium | src\main\java\me\cortex\nvidium\gl\buffers\Buffer.java | package me.cortex.nvidium.gl.buffers;
import me.cortex.nvidium.gl.IResource;
public interface Buffer extends IResource {
int getId();
}
|
acedium | src\main\java\me\cortex\nvidium\gl\buffers\DeviceOnlyMappedBuffer.java | package me.cortex.nvidium.gl.buffers;
import me.cortex.nvidium.gl.GlObject;
import static org.lwjgl.opengl.ARBDirectStateAccess.glCreateBuffers;
import static org.lwjgl.opengl.ARBDirectStateAccess.glNamedBufferStorage;
import static org.lwjgl.opengl.GL15C.GL_READ_WRITE;
import static org.lwjgl.opengl.GL15C.glDeleteB... |
acedium | src\main\java\me\cortex\nvidium\gl\buffers\IClientMappedBuffer.java | package me.cortex.nvidium.gl.buffers;
public interface IClientMappedBuffer extends Buffer {
long clientAddress();
}
|
acedium | src\main\java\me\cortex\nvidium\gl\buffers\IDeviceMappedBuffer.java | package me.cortex.nvidium.gl.buffers;
public interface IDeviceMappedBuffer extends Buffer {
long getDeviceAddress();
}
|
acedium | src\main\java\me\cortex\nvidium\gl\buffers\PersistentClientMappedBuffer.java | package me.cortex.nvidium.gl.buffers;
import me.cortex.nvidium.gl.GlObject;
import static org.lwjgl.opengl.ARBDirectStateAccess.*;
import static org.lwjgl.opengl.GL30C.*;
import static org.lwjgl.opengl.GL44.GL_CLIENT_STORAGE_BIT;
import static org.lwjgl.opengl.GL44.GL_MAP_PERSISTENT_BIT;
import static org.lwjgl.open... |
acedium | src\main\java\me\cortex\nvidium\gl\buffers\PersistentSparseAddressableBuffer.java | package me.cortex.nvidium.gl.buffers;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.gl.GlObject;
import org.lwjgl.opengl.ARBSparseBuffer;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL21;
import static org.lwjgl.opengl.ARBDirectStateAccess.g... |
acedium | src\main\java\me\cortex\nvidium\gl\images\DepthOnlyFrameBuffer.java | package me.cortex.nvidium.gl.images;
import com.mojang.blaze3d.platform.GlConst;
import com.mojang.blaze3d.platform.GlStateManager;
import static org.lwjgl.opengl.ARBDirectStateAccess.*;
import static org.lwjgl.opengl.GL11C.GL_TEXTURE_2D;
import static org.lwjgl.opengl.GL11C.glDeleteTextures;
import static org.lwjgl.... |
acedium | src\main\java\me\cortex\nvidium\gl\shader\IShaderProcessor.java | package me.cortex.nvidium.gl.shader;
public interface IShaderProcessor {
String process(ShaderType type, String source);
}
|
acedium | src\main\java\me\cortex\nvidium\gl\shader\Shader.java | package me.cortex.nvidium.gl.shader;
import me.cortex.nvidium.gl.GlObject;
import org.lwjgl.opengl.GL20C;
import java.util.HashMap;
import java.util.Map;
import static org.lwjgl.opengl.GL20.glDeleteProgram;
import static org.lwjgl.opengl.GL20.glUseProgram;
public class Shader extends GlObject {
private Shader(i... |
acedium | src\main\java\me\cortex\nvidium\gl\shader\ShaderType.java | package me.cortex.nvidium.gl.shader;
import static org.lwjgl.opengl.GL20.GL_FRAGMENT_SHADER;
import static org.lwjgl.opengl.GL20.GL_VERTEX_SHADER;
import static org.lwjgl.opengl.GL43C.GL_COMPUTE_SHADER;
import static org.lwjgl.opengl.NVMeshShader.GL_MESH_SHADER_NV;
import static org.lwjgl.opengl.NVMeshShader.GL_TASK_... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\LightMapAccessor.java | package me.cortex.nvidium.mixin.minecraft;
import net.minecraft.client.render.LightmapTextureManager;
import net.minecraft.client.texture.NativeImageBackedTexture;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(LightmapTextureManager.class)
public interface LightMapA... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinBackgroundRenderer.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.Nvidium;
import net.minecraft.client.render.BackgroundRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.Constant;
import org.spongepowered.asm.mixin.injection.ModifyConstant;
@Mixin(BackgroundRenderer.cl... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinGameRenderer.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.Nvidium;
import net.minecraft.client.render.GameRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.call... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinMinecraftClient.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.util.TickableManager;
import net.minecraft.client.MinecraftClient;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injec... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinWindow.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.Nvidium;
import net.minecraft.client.WindowEventHandler;
import net.minecraft.client.WindowSettings;
import net.minecraft.client.util.MonitorTracker;
import net.minecraft.client.util.Window;
import org.spongepowered.asm.mixin.Mixin;
import org.spongep... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinWorldRenderer.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.Nvidium;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.WorldRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirec... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkBuilder.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.Nvidium;
import me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.ut... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkBuilderMeshingTask.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.sodiumCompat.IRepackagedResult;
import me.cortex.nvidium.sodiumCompat.SodiumResultCompatibility;
import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildContext;
import me.jellysquid.mods.sodium.client.ren... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkBuildOutput.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.sodiumCompat.IRepackagedResult;
import me.cortex.nvidium.sodiumCompat.RepackagedSectionOutput;
import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildOutput;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Uni... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkJobQueue.java | package me.cortex.nvidium.mixin.sodium;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(targets = {"me.jellysquid.mods.sodium.client.render.chunk.compile.execut... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinOptionFlag.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.sodiumCompat.NvidiumOptionFlags;
import me.jellysquid.mods.sodium.client.gui.options.OptionFlag;
import org.apache.commons.lang3.ArrayUtils;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinRenderRegionManager.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererSetter;
import me.jellysquid.mods.sodium.client.gl.device.CommandList;
import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBu... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinRenderSection.java | package me.cortex.nvidium.mixin.sodium;
import it.unimi.dsi.fastutil.longs.Long2ReferenceMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.managers.AsyncOcclusionTracker;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter;
import me.cortex.nvi... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinRenderSectionManager.java | package me.cortex.nvidium.mixin.sodium;
import it.unimi.dsi.fastutil.longs.Long2ReferenceMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.managers.AsyncOcclusionTracker;
import me.cortex.nvidium.sodiumCompat.*;
import me.jellysquid.mods.sodium.client.Sodium... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinSodiumOptionsGUI.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.config.ConfigGuiBuilder;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter;
import me.jellysquid.mods.sodium.client.gui.SodiumOptionsGUI;
import me.jellysquid.mods.sodium.client.gui.options.*... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinSodiumWorldRenderer.java | package me.cortex.nvidium.mixin.sodium;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter;
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
import me.je... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\SodiumWorldRendererAccessor.java | package me.cortex.nvidium.mixin.sodium;
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
import me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(value = SodiumWorldRenderer.class, re... |
acedium | src\main\resources\assets\nvidium\lang\en_us.json | {
"nvidium.options.pages.nvidium" : "Nvidium",
"nvidium.options.region_keep_distance.name" : "Region Keep Distance",
"nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions",
"nvidium.options.automatic_memory_limit.name" : "Automatic memory limit",
"nvidium.options.automatic_memory_l... |
acedium | src\main\resources\assets\nvidium\shaders\occlusion\scene.glsl | #define Vertex uvec4
// this is cause in the section rasterizer you get less cache misses thus higher throughput
struct Section {
ivec4 header;
//Header.x -> 0-3=offsetx 4-7=sizex 8-31=chunk x
//Header.y -> 0-3=offsetz 4-7=sizez 8-31=chunk z
//Header.z -> 0-3=offsety 4-7=sizey 8-15=chunk y
//Header... |
acedium | src\main\resources\assets\nvidium\shaders\sorting\sorting_network.glsl | #ifndef SORTING_INDEX_TYPE
#define SORTING_INDEX_TYPE uint8_t
#endif
shared float threadBufferFloat[SORTING_NETWORK_SIZE];
shared SORTING_INDEX_TYPE threadBufferIndex[SORTING_NETWORK_SIZE];
void localSortA(const uint scaleBits) {
uint base = (gl_LocalInvocationID.x>>scaleBits)*(1<<(scaleBits+1));
uint offsetA... |
acedium | src\main\resources\assets\nvidium\shaders\terrain\fog.glsl | float getFragDistance(bool isCylindrical, vec3 position) {
return isCylindrical?max(length(position.xz), abs(position.y)):length(position);
}
void computeFog(bool spherical, vec3 position, vec4 vertColour, vec4 fogColour, float fogStart, float fogEnd, out vec3 tint, out vec3 addin) {
float f = smoothstep(fogSt... |
acedium | src\main\resources\assets\nvidium\shaders\terrain\mesh.glsl | #version 460
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_mesh_shader : require
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgrou... |
acedium | src\main\resources\assets\nvidium\shaders\terrain\task.glsl | #version 460
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_mesh_shader : require
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgrou... |
acedium | src\main\resources\assets\nvidium\shaders\terrain\task_common.glsl | #define MESH_WORKLOAD_PER_INVOCATION 16
taskNV out Task {
vec3 origin;
uint baseOffset;
uint quadCount;
uint transformationId;
//Binary search indexs and data
uvec4 binIa;
uvec4 binIb;
uvec4 binVa;
uvec4 binVb;
};
void putBinData(inout uint idx, inout uint lastIndex, uint offset, ... |
acedium | src\main\resources\assets\nvidium\shaders\terrain\temporal_task.glsl | #version 460
//Temporal task shader
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_mesh_shader : require
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_KHR_shader_subgroup_basic : require
#extension... |
acedium | src\main\resources\assets\nvidium\shaders\terrain\vertex_format.glsl | #define MODEL_SCALE 32.0 / 65536.0
#define MODEL_ORIGIN 8.0
#define COLOR_SCALE 1.0 / 255.0
vec3 decodeVertexPosition(Vertex v) {
uvec3 packed_position = uvec3(
(v.x >> 0) & 0xFFFFu,
(v.x >> 16) & 0xFFFFu,
(v.y >> 0) & 0xFFFFu
);
return (vec3(packed_position)... |
acedium | src\main\resources\assets\nvidium\shaders\occlusion\region_raster\mesh.glsl | #version 460
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_mesh_shader : require
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_NV_shader_buffer_load : require
#import <nvidium:occlusion/scene.gls... |
acedium | src\main\resources\assets\nvidium\shaders\occlusion\section_raster\fragment.glsl | #version 460
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_NV_shader_buffer_load : require
#import <nvidium:occlusion/scene.glsl>
layout(early_fragment_tests) in;
#if... |
acedium | src\main\resources\assets\nvidium\shaders\occlusion\section_raster\mesh.glsl | #version 460
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_mesh_shader : require
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgrou... |
acedium | src\main\resources\assets\nvidium\shaders\occlusion\section_raster\task.glsl | #version 460
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_mesh_shader : require
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgrou... |
acedium | src\main\resources\assets\nvidium\shaders\occlusion\queries\region\mesh.glsl | #version 460
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_mesh_shader : require
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_NV_shader_buffer_load : require
#import <nvidium:occlusion/scene.gls... |
acedium | src\main\resources\assets\nvidium\shaders\terrain\translucent\mesh.glsl | #version 460
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_mesh_shader : require
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgrou... |
acedium | src\main\resources\assets\nvidium\shaders\terrain\translucent\task.glsl | #version 460
#extension GL_ARB_shading_language_include : enable
#pragma optionNV(unroll all)
#define UNROLL_LOOP
#extension GL_NV_mesh_shader : require
#extension GL_NV_gpu_shader5 : require
#extension GL_NV_bindless_texture : require
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgrou... |
AdvancedChatCore | build.gradle | plugins {
id 'fabric-loom' version '1.0-SNAPSHOT'
id 'maven-publish'
id "io.freefair.lombok" version "6.0.0-m2"
}
apply from: 'https://raw.githubusercontent.com/DarkKronicle/GradleScripts/main/gradle/publish.gradle'
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
archives... |
AdvancedChatCore | settings.gradle | pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
gradlePluginPortal()
mavenCentral()
}
}
|
AdvancedChatCore | src\main\resources\advancedchatcore.mixins.json | {
"required": true,
"package": "io.github.darkkronicle.advancedchatcore.mixin",
"compatibilityLevel": "JAVA_8",
"mixins": [
"MixinClientPlayerEntity"
],
"client": [
"MixinChatHud",
"MixinChatHudInvoker",
"MixinChatScreen",
"MixinKeyboard",
"MixinMinecraftClient",
"MixinSleepingCh... |
AdvancedChatCore | src\main\resources\fabric.mod.json | {
"schemaVersion": 1,
"id": "advancedchatcore",
"version": "${version}",
"name": "AdvancedChatCore",
"description": "The core of all AdvancedChat features",
"authors": [
"DarkKronicle"
],
"contact": {
"homepage": "https://www.curseforge.com/minecraft/mc-mods/advancedchatcore",
"sources": "ht... |
AdvancedChatCore | src\main\java\io\github\darkkronicle\advancedchatcore\AdvancedChatCore.java | /*
* Copyright (C) 2021-2022 DarkKronicle
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package io.github.darkkronicle.advancedchatcore;
import fi.dy.masa... |
AdvancedChatCore | src\main\java\io\github\darkkronicle\advancedchatcore\InitHandler.java | /*
* Copyright (C) 2021-2022 DarkKronicle
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package io.github.darkkronicle.advancedchatcore;
import fi.dy.masa... |
AdvancedChatCore | src\main\java\io\github\darkkronicle\advancedchatcore\Module.java | /*
* Copyright (C) 2021 DarkKronicle
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package io.github.darkkronicle.advancedchatcore;
import java.util.Colle... |
AdvancedChatCore | src\main\java\io\github\darkkronicle\advancedchatcore\ModuleHandler.java | /*
* Copyright (C) 2021 DarkKronicle
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package io.github.darkkronicle.advancedchatcore;
import java.util.Array... |
AdvancedChatCore | src\main\java\io\github\darkkronicle\advancedchatcore\chat\AdvancedChatScreen.java | /*
* Copyright (C) 2021-2022 DarkKronicle
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package io.github.darkkronicle.advancedchatcore.chat;
import fi.dy... |
AdvancedChatCore | src\main\java\io\github\darkkronicle\advancedchatcore\chat\AdvancedSleepingChatScreen.java | /*
* Copyright (C) 2021-2022 DarkKronicle
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package io.github.darkkronicle.advancedchatcore.chat;
import fi.dy... |
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