repo_id stringclasses 383
values | file_path stringlengths 7 168 | content stringlengths 0 1.75M |
|---|---|---|
acedium | build.gradle | plugins {
id 'dev.architectury.loom' version '1.4-SNAPSHOT'
id 'maven-publish'
}
version = project.mod_version
group = project.maven_group
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
loom {
runs {
it.configureEach {
vmArgs("-Xmx8G", "-XX:+... |
acedium | settings.gradle | pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
maven { url "https://maven.neoforged.net" }
maven { url "https://maven.architectury.dev/" }
mavenCentral()
gradlePluginPortal()
}
}
|
acedium | src\main\resources\fabric.mod.json | {
"schemaVersion": 1,
"id": "nvidium",
"version": "${version}",
"name": "Nvidium",
"description": "Replacement rendering engine for sodium",
"authors": [
"Cortex"
],
"contact": {},
"license": "LGPL-3.0",
"icon": "assets/nvidium/nvidium.png",
"environment": "client",
"entrypoints": {},
"mix... |
acedium | src\main\resources\nvidium.mixins.json | {
"required": true,
"package": "me.cortex.nvidium.mixin",
"compatibilityLevel": "JAVA_17",
"client": [
"minecraft.LightMapAccessor",
"minecraft.MixinBackgroundRenderer",
"minecraft.MixinGameRenderer",
"minecraft.MixinMinecraftClient",
"minecraft.MixinWindow",
"minecraft.MixinWorldRendere... |
acedium | src\main\java\me\cortex\nvidium\Nvidium.java | package me.cortex.nvidium;
import me.cortex.nvidium.config.NvidiumConfig;
import net.minecraft.util.Util;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.IExtensionPoint;
import net.neoforged.fml.ModLoadingContext;
import net.neoforged.fml.common.Mod;
imp... |
acedium | src\main\java\me\cortex\nvidium\NvidiumStub.java | package me.cortex.nvidium;
import net.neoforged.fml.common.Mod;
@Mod("nvidium")
public class NvidiumStub {
public NvidiumStub() {
}
}
|
acedium | src\main\java\me\cortex\nvidium\NvidiumWorldRenderer.java | package me.cortex.nvidium;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.managers.AsyncOcclusionTracker;
import me.cortex.nvidium.managers.SectionManager;
import me.cortex.nvidium.sodiumCompat.NvidiumCompactChunkVertex;
import me.cortex.nvidium.util.DownloadTaskStream;
import me.cortex.nvidium.uti... |
acedium | src\main\java\me\cortex\nvidium\RenderPipeline.java | package me.cortex.nvidium;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import it.unimi.dsi.fastutil.ints.*;
import me.cortex.nvidium.api0.NvidiumAPI;
import me.cortex.nvidium.config.StatisticsLoggingLevel;
import me.cortex.nvidium.config.TranslucencySortingLevel;
... |
acedium | src\main\java\me\cortex\nvidium\api0\NvidiumAPI.java | package me.cortex.nvidium.api0;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter;
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
import org.joml.Matrix4fc;
import org.joml.Matrix4x3fc;
public class NvidiumAPI {
private final String modName;
... |
acedium | src\main\java\me\cortex\nvidium\config\ConfigGuiBuilder.java | package me.cortex.nvidium.config;
import com.google.common.collect.ImmutableList;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.sodiumCompat.NvidiumOptionFlags;
import me.jellysquid.mods.sodium.client.gui.options.*;
import me.jellysquid.mods.sodium.client.gui.options.control.ControlValueFormatter;
import ... |
acedium | src\main\java\me\cortex\nvidium\config\NvidiumConfig.java | package me.cortex.nvidium.config;
import com.google.gson.FieldNamingPolicy;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import me.cortex.nvidium.Nvidium;
import net.neoforged.fml.loading.FMLConfig;
import net.neoforged.fml.loading.FMLPaths;
import java.io.FileReader;
import java.io.IOException;
i... |
acedium | src\main\java\me\cortex\nvidium\config\NvidiumConfigStore.java | package me.cortex.nvidium.config;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.config.NvidiumConfig;
import me.jellysquid.mods.sodium.client.gui.options.storage.OptionStorage;
public class NvidiumConfigStore implements OptionStorage<NvidiumConfig> {
private final NvidiumConfig config;
public Nv... |
acedium | src\main\java\me\cortex\nvidium\config\StatisticsLoggingLevel.java | package me.cortex.nvidium.config;
public enum StatisticsLoggingLevel {
NONE,
FRUSTUM,
REGIONS,
SECTIONS,
QUADS
}
|
acedium | src\main\java\me\cortex\nvidium\config\TranslucencySortingLevel.java | package me.cortex.nvidium.config;
public enum TranslucencySortingLevel {
NONE,
SECTIONS,
QUADS
}
|
acedium | src\main\java\me\cortex\nvidium\gl\GlFence.java | package me.cortex.nvidium.gl;
import static org.lwjgl.opengl.GL32.*;
public class GlFence extends TrackedObject {
private final long fence;
private boolean signaled;
public GlFence() {
this.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
public boolean signaled() {
this.... |
acedium | src\main\java\me\cortex\nvidium\gl\GlObject.java | package me.cortex.nvidium.gl;
public abstract class GlObject extends TrackedObject implements IResource {
protected final int id;
protected GlObject(int id) {
this.id = id;
}
public int getId() {
return id;
}
}
|
acedium | src\main\java\me\cortex\nvidium\gl\IResource.java | package me.cortex.nvidium.gl;
public interface IResource {
void delete();
}
|
acedium | src\main\java\me\cortex\nvidium\gl\RenderDevice.java | package me.cortex.nvidium.gl;
import me.cortex.nvidium.gl.buffers.*;
import static org.lwjgl.opengl.ARBDirectStateAccess.glCopyNamedBufferSubData;
import static org.lwjgl.opengl.ARBDirectStateAccess.glFlushMappedNamedBufferRange;
import static org.lwjgl.opengl.GL15C.glIsBuffer;
import static org.lwjgl.opengl.GL42C.gl... |
acedium | src\main\java\me\cortex\nvidium\gl\TrackedObject.java | package me.cortex.nvidium.gl;
import me.cortex.nvidium.Nvidium;
import java.lang.ref.Cleaner;
public abstract class TrackedObject {
private final Ref ref;
public TrackedObject() {
this.ref = register(this);
}
protected void free0() {
if (this.isFreed()) {
throw new Illega... |
acedium | src\main\java\me\cortex\nvidium\managers\AsyncOcclusionTracker.java | package me.cortex.nvidium.managers;
import com.mojang.blaze3d.systems.RenderSystem;
import it.unimi.dsi.fastutil.longs.Long2ReferenceMap;
import me.cortex.nvidium.sodiumCompat.IRenderSectionExtension;
import me.jellysquid.mods.sodium.client.SodiumClientMod;
import me.jellysquid.mods.sodium.client.render.chunk.ChunkUpd... |
acedium | src\main\java\me\cortex\nvidium\managers\RegionManager.java | package me.cortex.nvidium.managers;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.IDeviceMappedBuffer;
import me.cortex.nvidium.util.IdProvider;
import me.cortex.nvidium.util.UploadingBufferStream... |
acedium | src\main\java\me\cortex\nvidium\managers\RegionVisibilityTracker.java | package me.cortex.nvidium.managers;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.Buffer;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.cortex.nvidium.util.DownloadTaskStream;
import net.minecraft.util.Identifier;
import org.lwj... |
acedium | src\main\java\me\cortex\nvidium\managers\SectionManager.java | package me.cortex.nvidium.managers;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
import it.unimi.dsi.fastutil.longs.LongSet;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.sodiumCompat.IRep... |
acedium | src\main\java\me\cortex\nvidium\renderers\Phase.java | package me.cortex.nvidium.renderers;
public abstract class Phase {
}
|
acedium | src\main\java\me\cortex\nvidium\renderers\PrimaryTerrainRasterizer.java | package me.cortex.nvidium.renderers;
import com.mojang.blaze3d.platform.GlStateManager;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.cortex.nvidium.mixin.minecraft.LightMapAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.Identi... |
acedium | src\main\java\me\cortex\nvidium\renderers\RegionRasterizer.java | package me.cortex.nvidium.renderers;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.jellysquid.mods.sodium.client.gl.shader.ShaderParser;
import net.minecraft.util.Identifier;
import static me.cortex.nvidium.gl.shader.ShaderType.FRAGMENT;
import static me.cort... |
acedium | src\main\java\me\cortex\nvidium\renderers\SectionRasterizer.java | package me.cortex.nvidium.renderers;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.jellysquid.mods.sodium.client.gl.shader.ShaderParser;
import net.minecraft.util.Identifier;
import static me.cortex.nvidium.gl.shader.ShaderType.*;
import static org.lwjgl.open... |
acedium | src\main\java\me\cortex\nvidium\renderers\SortRegionSectionPhase.java | package me.cortex.nvidium.renderers;
import com.mojang.blaze3d.platform.GlStateManager;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.mixin.minecraft.LightMapAccessor;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.Identi... |
acedium | src\main\java\me\cortex\nvidium\renderers\TemporalTerrainRasterizer.java | package me.cortex.nvidium.renderers;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.cortex.nvidium.mixin.minecraft.LightMapAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.Identifier;
import org.lwjgl.opengl.GL45;
import org.lwjg... |
acedium | src\main\java\me\cortex\nvidium\renderers\TranslucentTerrainRasterizer.java | package me.cortex.nvidium.renderers;
import com.mojang.blaze3d.platform.GlStateManager;
import me.cortex.nvidium.gl.shader.Shader;
import me.cortex.nvidium.sodiumCompat.ShaderLoader;
import me.cortex.nvidium.mixin.minecraft.LightMapAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.Identi... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\INvidiumWorldRendererGetter.java | package me.cortex.nvidium.sodiumCompat;
import me.cortex.nvidium.NvidiumWorldRenderer;
public interface INvidiumWorldRendererGetter {
NvidiumWorldRenderer getRenderer();
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\INvidiumWorldRendererSetter.java | package me.cortex.nvidium.sodiumCompat;
import me.cortex.nvidium.NvidiumWorldRenderer;
public interface INvidiumWorldRendererSetter {
void setWorldRenderer(NvidiumWorldRenderer renderer);
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\IRenderSectionExtension.java | package me.cortex.nvidium.sodiumCompat;
public interface IRenderSectionExtension {
boolean isSubmittedRebuild();
void isSubmittedRebuild(boolean state);
boolean isSeen();
void isSeen(boolean state);
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\IRepackagedResult.java | package me.cortex.nvidium.sodiumCompat;
public interface IRepackagedResult {
RepackagedSectionOutput getOutput();
void set(RepackagedSectionOutput output);
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\IrisCheck.java | package me.cortex.nvidium.sodiumCompat;
import net.irisshaders.iris.api.v0.IrisApi;
import net.neoforged.fml.loading.FMLLoader;
public class IrisCheck {
public static final boolean IRIS_LOADED = FMLLoader.getLoadingModList().getModFileById("oculus") != null;
private static boolean checkIrisShaders() {
... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\NvidiumCompactChunkVertex.java | package me.cortex.nvidium.sodiumCompat;
import me.jellysquid.mods.sodium.client.gl.attribute.GlVertexAttributeFormat;
import me.jellysquid.mods.sodium.client.gl.attribute.GlVertexFormat;
import me.jellysquid.mods.sodium.client.render.chunk.terrain.material.Material;
import me.jellysquid.mods.sodium.client.render.chun... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\NvidiumOptionFlags.java | package me.cortex.nvidium.sodiumCompat;
import me.jellysquid.mods.sodium.client.gui.options.OptionFlag;
public class NvidiumOptionFlags {
public static OptionFlag REQUIRES_SHADER_RELOAD;
}
|
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\RepackagedSectionOutput.java | package me.cortex.nvidium.sodiumCompat;
import me.jellysquid.mods.sodium.client.util.NativeBuffer;
import org.joml.Vector3i;
//Computed on the build thread instead of the render thread saving alot of 1% lows
public record RepackagedSectionOutput(int quads,
NativeBuffer geometry,
... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\ShaderLoader.java | package me.cortex.nvidium.sodiumCompat;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.config.StatisticsLoggingLevel;
import me.cortex.nvidium.config.TranslucencySortingLevel;
import me.jellysquid.mods.sodium.client.gl.shader.ShaderConstants;
import me.jellysquid.mods.sodium.client.gl.shader.ShaderParser;
... |
acedium | src\main\java\me\cortex\nvidium\sodiumCompat\SodiumResultCompatibility.java | package me.cortex.nvidium.sodiumCompat;
import it.unimi.dsi.fastutil.ints.IntArrays;
import it.unimi.dsi.fastutil.longs.LongArrays;
import me.cortex.nvidium.Nvidium;
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing;
import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildOut... |
acedium | src\main\java\me\cortex\nvidium\util\BufferArena.java | package me.cortex.nvidium.util;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.IDeviceMappedBuffer;
import me.cortex.nvidium.gl.buffers.PersistentSparseAddressableBuffer;
//TODO: make it not remove and immediatly deallocate the sparse pages, wait until ... |
acedium | src\main\java\me\cortex\nvidium\util\DownloadTaskStream.java | package me.cortex.nvidium.util;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongList;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import it.unimi.dsi.fastutil.objects.ObjectList;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.Buffer;
imp... |
acedium | src\main\java\me\cortex\nvidium\util\IdProvider.java | package me.cortex.nvidium.util;
import it.unimi.dsi.fastutil.ints.IntAVLTreeSet;
import it.unimi.dsi.fastutil.ints.IntSortedSet;
public class IdProvider {
private int cid = 0;
private final IntSortedSet free = new IntAVLTreeSet(Integer::compareTo);
public int provide() {
if (free.isEmpty()) {
... |
acedium | src\main\java\me\cortex\nvidium\util\ResourceTracker.java | package me.cortex.nvidium.util;
import java.lang.ref.Cleaner;
public class ResourceTracker {
private static ResourceTracker TRACKER = new ResourceTracker();
private final Cleaner cleaner = Cleaner.create();
public void track(Object object, Runnable destructor) {
cleaner.register(object, ()->onObj... |
acedium | src\main\java\me\cortex\nvidium\util\SegmentedManager.java | package me.cortex.nvidium.util;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongList;
import it.unimi.dsi.fastutil.longs.LongRBTreeSet;
import java.util.Random;
//FIXME: NOTE: if there is a free block of size > 2^30 EVERYTHING BREAKS, need to either increase size
// or automa... |
acedium | src\main\java\me\cortex\nvidium\util\TickableManager.java | package me.cortex.nvidium.util;
import java.lang.ref.WeakReference;
import java.util.LinkedHashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
public class TickableManager {
private static final Set<UploadingBufferStream> UPLOADERS = new LinkedHashSet<>();
private static final S... |
acedium | src\main\java\me\cortex\nvidium\util\UploadingBufferStream.java | package me.cortex.nvidium.util;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongList;
import it.unimi.dsi.fastutil.objects.ReferenceArrayList;
import me.cortex.nvidium.gl.GlFence;
import me.cortex.nvidium.gl.RenderDevice;
import me.cortex.nvidium.gl.buffers.Buffer;
import me.co... |
acedium | src\main\java\me\cortex\nvidium\gl\buffers\Buffer.java | package me.cortex.nvidium.gl.buffers;
import me.cortex.nvidium.gl.IResource;
public interface Buffer extends IResource {
int getId();
}
|
acedium | src\main\java\me\cortex\nvidium\gl\buffers\DeviceOnlyMappedBuffer.java | package me.cortex.nvidium.gl.buffers;
import me.cortex.nvidium.gl.GlObject;
import static org.lwjgl.opengl.ARBDirectStateAccess.glCreateBuffers;
import static org.lwjgl.opengl.ARBDirectStateAccess.glNamedBufferStorage;
import static org.lwjgl.opengl.GL15C.GL_READ_WRITE;
import static org.lwjgl.opengl.GL15C.glDeleteB... |
acedium | src\main\java\me\cortex\nvidium\gl\buffers\IClientMappedBuffer.java | package me.cortex.nvidium.gl.buffers;
public interface IClientMappedBuffer extends Buffer {
long clientAddress();
}
|
acedium | src\main\java\me\cortex\nvidium\gl\buffers\IDeviceMappedBuffer.java | package me.cortex.nvidium.gl.buffers;
public interface IDeviceMappedBuffer extends Buffer {
long getDeviceAddress();
}
|
acedium | src\main\java\me\cortex\nvidium\gl\buffers\PersistentClientMappedBuffer.java | package me.cortex.nvidium.gl.buffers;
import me.cortex.nvidium.gl.GlObject;
import static org.lwjgl.opengl.ARBDirectStateAccess.*;
import static org.lwjgl.opengl.GL30C.*;
import static org.lwjgl.opengl.GL44.GL_CLIENT_STORAGE_BIT;
import static org.lwjgl.opengl.GL44.GL_MAP_PERSISTENT_BIT;
import static org.lwjgl.open... |
acedium | src\main\java\me\cortex\nvidium\gl\buffers\PersistentSparseAddressableBuffer.java | package me.cortex.nvidium.gl.buffers;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.gl.GlObject;
import org.lwjgl.opengl.ARBSparseBuffer;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL21;
import static org.lwjgl.opengl.ARBDirectStateAccess.g... |
acedium | src\main\java\me\cortex\nvidium\gl\images\DepthOnlyFrameBuffer.java | package me.cortex.nvidium.gl.images;
import com.mojang.blaze3d.platform.GlConst;
import com.mojang.blaze3d.platform.GlStateManager;
import static org.lwjgl.opengl.ARBDirectStateAccess.*;
import static org.lwjgl.opengl.GL11C.GL_TEXTURE_2D;
import static org.lwjgl.opengl.GL11C.glDeleteTextures;
import static org.lwjgl.... |
acedium | src\main\java\me\cortex\nvidium\gl\shader\IShaderProcessor.java | package me.cortex.nvidium.gl.shader;
public interface IShaderProcessor {
String process(ShaderType type, String source);
}
|
acedium | src\main\java\me\cortex\nvidium\gl\shader\Shader.java | package me.cortex.nvidium.gl.shader;
import me.cortex.nvidium.gl.GlObject;
import org.lwjgl.opengl.GL20C;
import java.util.HashMap;
import java.util.Map;
import static org.lwjgl.opengl.GL20.glDeleteProgram;
import static org.lwjgl.opengl.GL20.glUseProgram;
public class Shader extends GlObject {
private Shader(i... |
acedium | src\main\java\me\cortex\nvidium\gl\shader\ShaderType.java | package me.cortex.nvidium.gl.shader;
import static org.lwjgl.opengl.GL20.GL_FRAGMENT_SHADER;
import static org.lwjgl.opengl.GL20.GL_VERTEX_SHADER;
import static org.lwjgl.opengl.GL43C.GL_COMPUTE_SHADER;
import static org.lwjgl.opengl.NVMeshShader.GL_MESH_SHADER_NV;
import static org.lwjgl.opengl.NVMeshShader.GL_TASK_... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\LightMapAccessor.java | package me.cortex.nvidium.mixin.minecraft;
import net.minecraft.client.render.LightmapTextureManager;
import net.minecraft.client.texture.NativeImageBackedTexture;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(LightmapTextureManager.class)
public interface LightMapA... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinBackgroundRenderer.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.Nvidium;
import net.minecraft.client.render.BackgroundRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.Constant;
import org.spongepowered.asm.mixin.injection.ModifyConstant;
@Mixin(BackgroundRenderer.cl... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinGameRenderer.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.Nvidium;
import net.minecraft.client.render.GameRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.call... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinMinecraftClient.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.util.TickableManager;
import net.minecraft.client.MinecraftClient;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injec... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinWindow.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.Nvidium;
import net.minecraft.client.WindowEventHandler;
import net.minecraft.client.WindowSettings;
import net.minecraft.client.util.MonitorTracker;
import net.minecraft.client.util.Window;
import org.spongepowered.asm.mixin.Mixin;
import org.spongep... |
acedium | src\main\java\me\cortex\nvidium\mixin\minecraft\MixinWorldRenderer.java | package me.cortex.nvidium.mixin.minecraft;
import me.cortex.nvidium.Nvidium;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.WorldRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirec... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkBuilder.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.Nvidium;
import me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.ut... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkBuilderMeshingTask.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.sodiumCompat.IRepackagedResult;
import me.cortex.nvidium.sodiumCompat.SodiumResultCompatibility;
import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildContext;
import me.jellysquid.mods.sodium.client.ren... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkBuildOutput.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.sodiumCompat.IRepackagedResult;
import me.cortex.nvidium.sodiumCompat.RepackagedSectionOutput;
import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuildOutput;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Uni... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinChunkJobQueue.java | package me.cortex.nvidium.mixin.sodium;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(targets = {"me.jellysquid.mods.sodium.client.render.chunk.compile.execut... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinOptionFlag.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.sodiumCompat.NvidiumOptionFlags;
import me.jellysquid.mods.sodium.client.gui.options.OptionFlag;
import org.apache.commons.lang3.ArrayUtils;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinRenderRegionManager.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererSetter;
import me.jellysquid.mods.sodium.client.gl.device.CommandList;
import me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBu... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinRenderSection.java | package me.cortex.nvidium.mixin.sodium;
import it.unimi.dsi.fastutil.longs.Long2ReferenceMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.managers.AsyncOcclusionTracker;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter;
import me.cortex.nvi... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinRenderSectionManager.java | package me.cortex.nvidium.mixin.sodium;
import it.unimi.dsi.fastutil.longs.Long2ReferenceMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.managers.AsyncOcclusionTracker;
import me.cortex.nvidium.sodiumCompat.*;
import me.jellysquid.mods.sodium.client.Sodium... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinSodiumOptionsGUI.java | package me.cortex.nvidium.mixin.sodium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.config.ConfigGuiBuilder;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter;
import me.jellysquid.mods.sodium.client.gui.SodiumOptionsGUI;
import me.jellysquid.mods.sodium.client.gui.options.*... |
acedium | src\main\java\me\cortex\nvidium\mixin\sodium\MixinSodiumWorldRenderer.java | package me.cortex.nvidium.mixin.sodium;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import me.cortex.nvidium.Nvidium;
import me.cortex.nvidium.NvidiumWorldRenderer;
import me.cortex.nvidium.sodiumCompat.INvidiumWorldRendererGetter;
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
import me.je... |
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