pre_text
string | image_path
image | post_text
string | answer
int64 | game
string | problem_type
string | episode_id
int64 | timestamp
int64 | index
int64 |
|---|---|---|---|---|---|---|---|---|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. DOWNLEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 8
| 522
| 700
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UP
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k1
| 7
| 135
| 701
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UP
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k1
| 3
| 46
| 702
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 9
| 423
| 703
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. LEFT
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 4
| 940
| 704
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. NOOP
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 3
| 600
| 705
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k1
| 4
| 263
| 706
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 8
| 343
| 707
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. DOWNLEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 0
| 644
| 708
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPLEFT
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 5
| 156
| 709
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. DOWNLEFTFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k1
| 0
| 1,116
| 710
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPLEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 0
| 1,017
| 711
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. LEFT
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 8
| 333
| 712
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPLEFT
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 8
| 309
| 713
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UP
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 1
| 629
| 714
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 9
| 309
| 715
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. LEFT
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 4
| 469
| 716
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. LEFTFIRE
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k1
| 8
| 163
| 717
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPLEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 8
| 401
| 718
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPLEFT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k1
| 3
| 256
| 719
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. DOWNLEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 8
| 183
| 720
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. LEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 5
| 466
| 721
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 2
| 673
| 722
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UP
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k1
| 7
| 124
| 723
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPLEFTFIRE
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k1
| 9
| 160
| 724
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. LEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 1
| 169
| 725
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPLEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 8
| 442
| 726
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UP
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 0
| 552
| 727
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UP
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k1
| 4
| 21
| 728
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPLEFT
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k1
| 1
| 226
| 729
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. UPRIGHTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 0
| 933
| 730
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. DOWNLEFT
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k1
| 9
| 464
| 731
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. NOOP
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 4
| 59
| 732
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k1
QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (1 steps):**
1. DOWNFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k1
| 2
| 745
| 733
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UP
2. DOWNLEFT
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 4
| 344
| 734
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWN
2. FIRE
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k2
| 4
| 750
| 735
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWN
2. RIGHTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 9
| 324
| 736
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. LEFTFIRE
2. DOWNLEFT
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k2
| 5
| 386
| 737
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPLEFTFIRE
2. UPFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k2
| 2
| 400
| 738
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. FIRE
2. UPRIGHT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k2
| 6
| 657
| 739
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWNLEFTFIRE
2. DOWN
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k2
| 5
| 819
| 740
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWNLEFT
2. RIGHTFIRE
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k2
| 5
| 836
| 741
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPFIRE
2. UPFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k2
| 9
| 17
| 742
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPLEFTFIRE
2. LEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k2
| 1
| 402
| 743
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UP
2. UPFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 8
| 394
| 744
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UP
2. UPFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 0
| 174
| 745
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPLEFTFIRE
2. UPLEFTFIRE
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k2
| 9
| 417
| 746
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. LEFT
2. DOWNLEFTFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k2
| 3
| 61
| 747
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWNLEFTFIRE
2. DOWNLEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 3
| 164
| 748
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. RIGHTFIRE
2. LEFT
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k2
| 5
| 548
| 749
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UP
2. UPLEFT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k2
| 8
| 143
| 750
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. LEFT
2. DOWNLEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k2
| 8
| 305
| 751
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. LEFT
2. RIGHT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k2
| 7
| 96
| 752
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. NOOP
2. RIGHT
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 3
| 602
| 753
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. LEFTFIRE
2. LEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 4
| 557
| 754
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPLEFT
2. UP
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 8
| 328
| 755
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPLEFT
2. UPFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 2
| 402
| 756
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPLEFTFIRE
2. DOWNLEFT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k2
| 6
| 999
| 757
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWN
2. LEFT
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k2
| 6
| 782
| 758
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWNLEFT
2. LEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 0
| 521
| 759
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. NOOP
2. UPLEFT
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k2
| 0
| 418
| 760
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWN
2. RIGHT
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 4
| 713
| 761
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. LEFT
2. LEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 2
| 663
| 762
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPFIRE
2. DOWNLEFT
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k2
| 9
| 424
| 763
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPFIRE
2. UPLEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k2
| 3
| 367
| 764
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. DOWNFIRE
2. RIGHT
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k2
| 1
| 202
| 765
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k2
QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (2 steps):**
1. UPLEFT
2. UPLEFT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k2
| 7
| 300
| 766
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPLEFT
2. UPLEFT
3. UPLEFT
4. UPLEFTFIRE
5. UP
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 2
| 225
| 767
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPFIRE
2. UP
3. DOWNLEFTFIRE
4. FIRE
5. LEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k5
| 3
| 111
| 768
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. LEFT
2. DOWNFIRE
3. UP
4. LEFTFIRE
5. DOWN
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k5
| 8
| 237
| 769
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. DOWNLEFTFIRE
2. DOWNFIRE
3. DOWNFIRE
4. DOWNLEFT
5. DOWNLEFTFIRE
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k5
| 6
| 575
| 770
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. LEFTFIRE
2. UP
3. DOWNLEFT
4. UPLEFTFIRE
5. DOWN
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k5
| 7
| 422
| 771
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. LEFTFIRE
2. DOWNRIGHT
3. DOWN
4. FIRE
5. DOWNFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k5
| 3
| 554
| 772
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. NOOP
2. UPLEFTFIRE
3. UP
4. LEFT
5. DOWNLEFTFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 9
| 140
| 773
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. FIRE
2. DOWNFIRE
3. DOWNLEFT
4. DOWNLEFT
5. DOWNLEFTFIRE
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k5
| 0
| 768
| 774
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPLEFTFIRE
2. DOWNLEFT
3. DOWNLEFT
4. LEFTFIRE
5. DOWNLEFT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k5
| 4
| 623
| 775
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. DOWNLEFT
2. UPLEFTFIRE
3. NOOP
4. UPLEFT
5. UPLEFT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k5
| 9
| 545
| 776
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPFIRE
2. UPLEFT
3. DOWNFIRE
4. LEFTFIRE
5. UPFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k5
| 3
| 622
| 777
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPLEFTFIRE
2. UPLEFTFIRE
3. UPLEFT
4. UPLEFTFIRE
5. UP
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 9
| 190
| 778
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. DOWNLEFTFIRE
2. UPLEFTFIRE
3. LEFT
4. DOWNFIRE
5. LEFTFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 0
| 79
| 779
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. LEFT
2. DOWNLEFTFIRE
3. DOWNLEFTFIRE
4. LEFTFIRE
5. DOWNLEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k5
| 3
| 160
| 780
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPLEFT
2. UPLEFTFIRE
3. UP
4. UPLEFTFIRE
5. UPFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 2
| 227
| 781
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. LEFTFIRE
2. UPLEFTFIRE
3. UP
4. UPFIRE
5. UPLEFTFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 2
| 825
| 782
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPLEFTFIRE
2. UPLEFTFIRE
3. DOWNLEFT
4. UPLEFT
5. UPLEFTFIRE
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k5
| 5
| 470
| 783
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPLEFTFIRE
2. UPLEFT
3. UPFIRE
4. DOWNLEFTFIRE
5. DOWNLEFTFIRE
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k5
| 2
| 612
| 784
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. RIGHTFIRE
2. DOWN
3. UP
4. UPRIGHT
5. UPRIGHT
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k5
| 2
| 350
| 785
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. NOOP
2. UPLEFTFIRE
3. UPLEFT
4. DOWN
5. UPLEFT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k5
| 4
| 632
| 786
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. DOWNLEFTFIRE
2. LEFTFIRE
3. UPLEFTFIRE
4. DOWNLEFT
5. DOWN
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k5
| 7
| 345
| 787
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. DOWNLEFT
2. FIRE
3. DOWN
4. DOWNRIGHTFIRE
5. DOWNFIRE
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k5
| 9
| 45
| 788
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. LEFTFIRE
2. NOOP
3. LEFT
4. UPLEFTFIRE
5. DOWNLEFT
|
**Correct Answer: 2**
| 2
|
alien
|
World-Modeling-k5
| 5
| 131
| 789
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPFIRE
2. DOWNLEFTFIRE
3. FIRE
4. DOWNFIRE
5. DOWNFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k5
| 7
| 266
| 790
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. DOWNLEFT
2. UPFIRE
3. UPFIRE
4. UPLEFTFIRE
5. UPFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k5
| 7
| 275
| 791
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPLEFTFIRE
2. DOWNLEFT
3. UPLEFT
4. UPLEFTFIRE
5. DOWNLEFTFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k5
| 5
| 471
| 792
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. LEFTFIRE
2. DOWNLEFTFIRE
3. UPLEFTFIRE
4. UPLEFT
5. LEFTFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 0
| 163
| 793
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. FIRE
2. DOWN
3. DOWNRIGHT
4. DOWNFIRE
5. DOWNFIRE
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k5
| 6
| 234
| 794
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. UPFIRE
2. DOWNLEFT
3. DOWNLEFT
4. UPFIRE
5. DOWN
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 1
| 231
| 795
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. FIRE
2. DOWNLEFT
3. DOWNFIRE
4. DOWN
5. DOWNFIRE
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 2
| 686
| 796
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. DOWNFIRE
2. LEFT
3. DOWNLEFTFIRE
4. DOWNLEFT
5. UPLEFT
|
**Correct Answer: 0**
| 0
|
alien
|
World-Modeling-k5
| 7
| 32
| 797
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. DOWNFIRE
2. LEFT
3. LEFT
4. UPFIRE
5. DOWNLEFT
|
**Correct Answer: 3**
| 3
|
alien
|
World-Modeling-k5
| 9
| 579
| 798
|
|
GAME: alien
GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling.
REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page.
TASK: World-Modeling-k5
QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct?
**Actions to take (5 steps):**
1. FIRE
2. FIRE
3. NOOP
4. UPLEFTFIRE
5. LEFT
|
**Correct Answer: 1**
| 1
|
alien
|
World-Modeling-k5
| 4
| 273
| 799
|
End of preview. Expand
in Data Studio
README.md exists but content is empty.
- Downloads last month
- 5