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49
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. LEFTFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k1
0
161
0
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. DOWNLEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k1
2
279
1
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWNLEFTFIRE 2. LEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k2
7
200
2
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPFIRE 2. LEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k2
3
5
3
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. LEFTFIRE 2. UPLEFTFIRE 3. UPLEFTFIRE 4. LEFTFIRE 5. DOWN
**Correct Answer: 0**
0
alien
World-Modeling-k5
9
416
4
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. RIGHTFIRE 1. DOWNLEFT 2. UPRIGHTFIRE 3. LEFT
**Correct Answer: 1**
1
alien
Action Recognition
0
1,073
5
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. DOWN 1. DOWNFIRE 2. UPLEFT 3. DOWNLEFTFIRE
**Correct Answer: 1**
1
alien
Action Recognition
9
213
6
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. UPFIRE 1. UP 2. NOOP 3. FIRE
**Correct Answer: 1**
1
alien
Action Recognition
2
933
7
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. RIGHTFIRE 1. UPLEFTFIRE 2. LEFT 3. DOWN
**Correct Answer: 0**
0
alien
Action Recognition
7
151
8
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. DOWNLEFTFIRE 1. LEFTFIRE 2. DOWNLEFT 3. RIGHTFIRE
**Correct Answer: 0**
0
alien
Action Recognition
1
131
9
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
**Correct Answer: 0**
0
alien
Reward Event Recognition
0
118
10
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
**Correct Answer: 0**
0
alien
Reward Event Recognition
1
483
11
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
**Correct Answer: 1**
1
alien
Reward Event Recognition
4
80
12
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
**Correct Answer: 1**
1
alien
Reward Event Recognition
4
471
13
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+10.0** reward?
**Correct Answer: 1**
1
alien
Reward Event Recognition
3
205
14
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 2**
2
alien
End-of-Game Event Recognition
4
1,032
15
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 2**
2
alien
End-of-Game Event Recognition
0
1,184
16
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 3**
3
alien
End-of-Game Event Recognition
2
1,035
17
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 2**
2
alien
End-of-Game Event Recognition
9
594
18
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 1**
1
alien
End-of-Game Event Recognition
1
696
19
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = UPFIRE, which reward is correct? **Reward options:** 0. -1.0 1. 1.0 2. 0.0 3. 5.0
**Correct Answer: 2**
2
alien
Reward Modeling
8
435
25
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = FIRE, which reward is correct? **Reward options:** 0. -1.0 1. 0.0 2. 5.0 3. 1.0
**Correct Answer: 1**
1
alien
Reward Modeling
3
126
26
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = DOWN, which reward is correct? **Reward options:** 0. -1.0 1. 1.0 2. 0.0 3. 5.0
**Correct Answer: 2**
2
alien
Reward Modeling
3
581
27
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = NOOP, which reward is correct? **Reward options:** 0. 0.0 1. -1.0 2. 10.0 3. 20.0
**Correct Answer: 2**
2
alien
Reward Modeling
6
473
28
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = UPLEFT, which reward is correct? **Reward options:** 0. -1.0 1. 5.0 2. 1.0 3. 0.0
**Correct Answer: 3**
3
alien
Reward Modeling
2
733
29
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. RIGHT
**Correct Answer: 3**
3
asterix
World-Modeling-k1
5
453
20
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. DOWNLEFT
**Correct Answer: 0**
0
asterix
World-Modeling-k1
2
310
21
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWN 2. DOWNRIGHT
**Correct Answer: 3**
3
asterix
World-Modeling-k2
9
238
22
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWNLEFT 2. DOWNLEFT
**Correct Answer: 1**
1
asterix
World-Modeling-k2
1
379
23
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPLEFT 2. LEFT 3. UPRIGHT 4. RIGHT 5. LEFT
**Correct Answer: 2**
2
asterix
World-Modeling-k5
0
133
24
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. RIGHT 1. UPLEFT 2. DOWNRIGHT 3. DOWNLEFT
**Correct Answer: 0**
0
asterix
Action Recognition
2
388
30
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. RIGHT 1. DOWNLEFT 2. DOWN 3. NOOP
**Correct Answer: 1**
1
asterix
Action Recognition
2
184
31
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. DOWNRIGHT 1. DOWN 2. UP 3. NOOP
**Correct Answer: 0**
0
asterix
Action Recognition
2
44
32
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. DOWNRIGHT 1. DOWN 2. UPLEFT 3. UPRIGHT
**Correct Answer: 1**
1
asterix
Action Recognition
8
302
33
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Action Recognition QUESTION: Which action was taken to transition from the first state to the second? **Choices:** 0. DOWN 1. DOWNRIGHT 2. UPRIGHT 3. LEFT
**Correct Answer: 3**
3
asterix
Action Recognition
1
307
34
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
**Correct Answer: 3**
3
asterix
Reward Event Recognition
0
18
35
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
**Correct Answer: 2**
2
asterix
Reward Event Recognition
5
84
36
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
**Correct Answer: 0**
0
asterix
Reward Event Recognition
0
17
37
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
**Correct Answer: 2**
2
asterix
Reward Event Recognition
6
149
38
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Event Recognition QUESTION: Which state (0, 1, 2, or 3) most likely precedes a **+50.0** reward?
**Correct Answer: 0**
0
asterix
Reward Event Recognition
1
100
39
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 1**
1
asterix
End-of-Game Event Recognition
0
211
40
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 2**
2
asterix
End-of-Game Event Recognition
5
505
41
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 1**
1
asterix
End-of-Game Event Recognition
2
454
42
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 3**
3
asterix
End-of-Game Event Recognition
9
505
43
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: End-of-Game Event Recognition QUESTION: Which state (0, 1, 2, 3) precedes game termination?
**Correct Answer: 2**
2
asterix
End-of-Game Event Recognition
7
211
44
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = RIGHT, which reward is correct? **Reward options:** 0. -1.0 1. 0.0 2. 5.0 3. 1.0
**Correct Answer: 1**
1
asterix
Reward Modeling
2
146
45
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = DOWN, which reward is correct? **Reward options:** 0. 1.0 1. 0.0 2. 5.0 3. -1.0
**Correct Answer: 1**
1
asterix
Reward Modeling
7
132
46
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = DOWN, which reward is correct? **Reward options:** 0. 0.0 1. 50.0 2. -1.0 3. 100.0
**Correct Answer: 1**
1
asterix
Reward Modeling
4
94
47
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = UPRIGHT, which reward is correct? **Reward options:** 0. 1.0 1. 0.0 2. -1.0 3. 5.0
**Correct Answer: 1**
1
asterix
Reward Modeling
6
98
48
GAME: asterix GAME_DESCRIPTION: You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen including lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. GAME_VISUALS: Purple oval-shaped arena structures at top and bottom. Three horizontal blue platforms with red bird-like enemy creatures positioned on them. Small white/yellow character sprite at bottom (Asterix). Black background. Bright blue platforms appear solid. Enemy sprites have wing-like appendages and are clearly bird creatures. REWARD_STRUCTURE: A table of scores awarded for collecting the different objects is provided on the AtariAge page. TASK: Reward Modeling QUESTION: Given the state below and action = DOWNLEFT, which reward is correct? **Reward options:** 0. 0.0 1. -1.0 2. 1.0 3. 5.0
**Correct Answer: 0**
0
asterix
Reward Modeling
2
59
49
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