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---
pretty_name: PuzzleScript Human-Authored Games (Full Gist Corpus)
license: other
language:
- en
tags:
- puzzlescript
- games
- code
- world-models
- grid-puzzles
size_categories:
- 10K<n<100K
task_categories:
- text-generation
configs:
- config_name: default
data_files:
- split: train
path: data/puzzlescript_games.jsonl
---
# PuzzleScript Human-Authored Games (Full Gist Corpus)
**34,715** human-authored [PuzzleScript](https://www.puzzlescript.net/) games — the
complete source text of each — collected from public GitHub gists.
This is the **full** corpus: every distinct gist is kept, and each row is tagged
with its deduplication cluster so you can reduce to a unique set with a one-line
filter. The deduplication is reproducible from the shipped `dedup_master.json` +
`dedup_master.py`; non-vanilla PuzzleScript-Plus files are excluded (listed in
`quarantine_ps_plus_manifest.txt`, reproducible via `detect_non_vanilla.py`).
Each game defines rewrite rules (mechanics) and one or more levels (initial
states) — useful for **world models** of grid-puzzle dynamics, code generation,
program synthesis, and game design.
## Fields
| field | description |
|---|---|
| `id` | the raw GitHub gist id |
| `content` | full PuzzleScript source |
| `source_collections` | named archive(s) this game was reconciled from (e.g. `PuzzleScript Gallery`, `Pedro's PuzzleScript Archive`, `itch.io`), or `GitHub gist` if seen only via a raw gist scrape |
| `parse_status` | `ok`, `parse_error`, `preprocess_error`, `timeout` |
| `n_objects`, `n_levels` | counts (parsed games) |
| `mechanics_hash`, `levels_hash` | canonical, name/art-invariant fingerprints |
| `dedup_group` | deduplication cluster key |
| `is_dedup_representative` | `True` for one game per cluster |
| `n_in_dedup_group` | cluster size |
## Deduplicating
```python
from datasets import load_dataset
ds = load_dataset("smearle/puzzlescript-gists", split="train")
unique = ds.filter(lambda r: r["is_dedup_representative"]) # 25,105 distinct games
```
A game is a duplicate only when **both** its mechanics and levels fingerprints
match an already-kept game, so genuine small variants are retained.
## Provenance & license
Collected from public GitHub gists (the canonical PuzzleScript share target) and
several public PuzzleScript archives, credited per-row in `source_collections`:
- the [PuzzleScript Gallery](https://www.puzzlescript.net/Gallery/index.html),
- [Pedro's PuzzleScript Archive](https://pedrosworks.com/) (the PuzzleScript Game Database),
- and itch.io.
No GitHub handles are emitted; the gist `id` is retained as the identifier.
These are third-party, human-authored works redistributed for research; treat
each game as belonging to its original author. License: `other`.