| Title Alley | |
| text_color yellow | |
| Author Connorses | |
| run_rules_on_level_start | |
| debug | |
| color_palette 2 | |
| noaction | |
| ======== | |
| OBJECTS | |
| ======== | |
| background1 . | |
| darkgrey | |
| background2 | |
| darkblue | |
| player @ | |
| lightgreen green | |
| 00.0. | |
| 001.. | |
| .1100 | |
| 0.0.. | |
| ..0.. | |
| wall # | |
| brown darkbrown brown | |
| 22222 | |
| 20001 | |
| 20001 | |
| 10001 | |
| 11111 | |
| wall2 £ | |
| brown darkgrey | |
| 0001. | |
| 111.. | |
| 00... | |
| 0.... | |
| ..... | |
| crate * | |
| orange orange | |
| 11.11 | |
| 10001 | |
| .0.0. | |
| 10001 | |
| 11.11 | |
| target o | |
| blue | |
| ..0.. | |
| ..0.. | |
| 00000 | |
| ..0.. | |
| ..0.. | |
| mup | |
| transparent | |
| mud | |
| transparent | |
| mul | |
| transparent | |
| mur | |
| transparent | |
| m1 | |
| transparent | |
| m2 | |
| transparent | |
| ======= | |
| LEGEND | |
| ======= | |
| background = background1 or background2 | |
| mu = mup or mud or mul or mur | |
| solid = wall or crate | |
| & = target and crate | |
| ======= | |
| SOUNDS | |
| ======= | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| background1, background2 | |
| target | |
| player, wall, wall2, crate | |
| m1 | |
| m2 | |
| mup | |
| mud | |
| mul | |
| mur | |
| ====== | |
| RULES | |
| ====== | |
| (to-do: Fix a couple of movements :U) | |
| (Place dark/light tiles) | |
| [background1|background1] -> [background1|background2] | |
| +[background2|background2] -> [background2|background1] | |
| (Do diagonal movement) | |
| left [up player|no m1] -> [up player|up m1] (move northwest) | |
| right [down player|no m1] -> [down player|down m1] (move southeast) | |
| up [right player|no m1] -> [right player|right m1](move northeast) | |
| down [left player|no m1] -> [left player|left m1](move southwest) | |
| [> m1| ] -> [ |m1] (Move and check positon 1) | |
| [m1 wall] -> [ wall] | |
| left [up player] [m1 crate| no m2] -> [up player] [m1 crate|up m2] (<--push northwest) | |
| right [down player] [m1 crate|no m2] -> [down player] [m1 crate|down m2] (<--push southeast) | |
| down [left player] [m1 crate|no m2] -> [left player] [m1 crate|left m2] (<-- push southwest) | |
| up [right player] [m1 crate|no m2] -> [right player] [m1 crate|right m2] (<-- push northeast) | |
| [> m2| ] -> [ |m2] (Move and check position 2) | |
| [m1] [m2 wall ] -> [ ] [ wall] | |
| [m1] [m2 crate] -> [ ] [ crate] | |
| [crate m1] [m2] -> [m1] [crate](update positions for diagonal) | |
| [player] [m1] -> [ ] [stationary player] | |
| (Check for that one glitch) | |
| up [moving player|crate|no solid] -> [moving player mup|crate| ] | |
| down [moving player|crate|no solid] -> [moving player mud|crate| ] | |
| left [moving player|crate|no solid] -> [moving player mul|crate| ] | |
| right [moving player|crate|no solid] -> [moving player mur|crate| ] | |
| [up player mul mup] -> [stationary player] | |
| [down player mur mud] -> [stationary player] | |
| [left player mud mul] -> [stationary player] | |
| [right player mup mur] -> [stationary player] | |
| (Do orthogonal movement when bumping smooth walls/crate arrangements, ONLY IF the diagonal movement failed) | |
| (NW) | |
| up [up player|solid] -> [up player left m1|solid] | |
| (SE) | |
| down [down player|solid] -> [down player right m1|solid] | |
| (SW) | |
| left [left player|solid] -> [left player down m1|solid] | |
| (NE) | |
| right [right player|solid] -> [right player up m1|solid] | |
| random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once) | |
| [m1 wall] -> [ wall] | |
| [> m1 crate] -> [> m1 > m2 crate] | |
| [> m2| ] -> [ |m2] (Move and check position 2 orthogonally) | |
| [m1] [m2 wall ] -> [ ] [ wall] | |
| [m1] [m2 crate] -> [ ] [ crate] | |
| [crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement) | |
| [player] [m1] -> [ ] [stationary player] | |
| (NW) | |
| left [up player|solid] -> [up player up m1|solid] | |
| (SE) | |
| right [down player|solid] -> [down player down m1|solid] | |
| (SW) | |
| down [left player|solid] -> [left player left m1|solid] | |
| (NE) | |
| up [right player|solid] -> [right player right m1|solid] | |
| random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once) | |
| [m1 wall] -> [ wall] | |
| [> m1 crate] -> [> m1 > m2 crate] | |
| [> m2| ] -> [ |m2] (Move and check position 2 orthogonally) | |
| [m1] [m2 wall ] -> [ ] [ wall] | |
| [m1] [m2 crate] -> [ ] [ crate] | |
| [crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement) | |
| [player] [m1] -> [ ] [stationary player] | |
| [player] -> [stationary player](prevents extra move due to flagging) | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| all target on crate | |
| ======= | |
| LEVELS | |
| ======= | |
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