script-doctor / Alley.txt
smearle's picture
Upload folder using huggingface_hub
3f0fde9 verified
Title Alley
text_color yellow
Author Connorses
run_rules_on_level_start
debug
color_palette 2
noaction
========
OBJECTS
========
background1 .
darkgrey
background2
darkblue
player @
lightgreen green
00.0.
001..
.1100
0.0..
..0..
wall #
brown darkbrown brown
22222
20001
20001
10001
11111
wall2 £
brown darkgrey
0001.
111..
00...
0....
.....
crate *
orange orange
11.11
10001
.0.0.
10001
11.11
target o
blue
..0..
..0..
00000
..0..
..0..
mup
transparent
mud
transparent
mul
transparent
mur
transparent
m1
transparent
m2
transparent
=======
LEGEND
=======
background = background1 or background2
mu = mup or mud or mul or mur
solid = wall or crate
& = target and crate
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
background1, background2
target
player, wall, wall2, crate
m1
m2
mup
mud
mul
mur
======
RULES
======
(to-do: Fix a couple of movements :U)
(Place dark/light tiles)
[background1|background1] -> [background1|background2]
+[background2|background2] -> [background2|background1]
(Do diagonal movement)
left [up player|no m1] -> [up player|up m1] (move northwest)
right [down player|no m1] -> [down player|down m1] (move southeast)
up [right player|no m1] -> [right player|right m1](move northeast)
down [left player|no m1] -> [left player|left m1](move southwest)
[> m1| ] -> [ |m1] (Move and check positon 1)
[m1 wall] -> [ wall]
left [up player] [m1 crate| no m2] -> [up player] [m1 crate|up m2] (<--push northwest)
right [down player] [m1 crate|no m2] -> [down player] [m1 crate|down m2] (<--push southeast)
down [left player] [m1 crate|no m2] -> [left player] [m1 crate|left m2] (<-- push southwest)
up [right player] [m1 crate|no m2] -> [right player] [m1 crate|right m2] (<-- push northeast)
[> m2| ] -> [ |m2] (Move and check position 2)
[m1] [m2 wall ] -> [ ] [ wall]
[m1] [m2 crate] -> [ ] [ crate]
[crate m1] [m2] -> [m1] [crate](update positions for diagonal)
[player] [m1] -> [ ] [stationary player]
(Check for that one glitch)
up [moving player|crate|no solid] -> [moving player mup|crate| ]
down [moving player|crate|no solid] -> [moving player mud|crate| ]
left [moving player|crate|no solid] -> [moving player mul|crate| ]
right [moving player|crate|no solid] -> [moving player mur|crate| ]
[up player mul mup] -> [stationary player]
[down player mur mud] -> [stationary player]
[left player mud mul] -> [stationary player]
[right player mup mur] -> [stationary player]
(Do orthogonal movement when bumping smooth walls/crate arrangements, ONLY IF the diagonal movement failed)
(NW)
up [up player|solid] -> [up player left m1|solid]
(SE)
down [down player|solid] -> [down player right m1|solid]
(SW)
left [left player|solid] -> [left player down m1|solid]
(NE)
right [right player|solid] -> [right player up m1|solid]
random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once)
[m1 wall] -> [ wall]
[> m1 crate] -> [> m1 > m2 crate]
[> m2| ] -> [ |m2] (Move and check position 2 orthogonally)
[m1] [m2 wall ] -> [ ] [ wall]
[m1] [m2 crate] -> [ ] [ crate]
[crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement)
[player] [m1] -> [ ] [stationary player]
(NW)
left [up player|solid] -> [up player up m1|solid]
(SE)
right [down player|solid] -> [down player down m1|solid]
(SW)
down [left player|solid] -> [left player left m1|solid]
(NE)
up [right player|solid] -> [right player right m1|solid]
random [> m1| ] -> [ |> m1] (Move and check position 1 orthogonally, but only once)
[m1 wall] -> [ wall]
[> m1 crate] -> [> m1 > m2 crate]
[> m2| ] -> [ |m2] (Move and check position 2 orthogonally)
[m1] [m2 wall ] -> [ ] [ wall]
[m1] [m2 crate] -> [ ] [ crate]
[crate m1] [m2] -> [m1] [crate](update positions for orthogonal movement)
[player] [m1] -> [ ] [stationary player]
[player] -> [stationary player](prevents extra move due to flagging)
==============
WINCONDITIONS
==============
all target on crate
=======
LEVELS
=======
###########
#####.#####
####.##.###
###.##.o.##
##.##...###
#.##.*.##.#
###...##.##
##.@.##.###
###.##.####
#####.#####
###########
#########
####.####
###...###
##..*..##
#..@....#
##..o..##
###...###
####.####
#########
############
###o#.######
##*.*..###o#
#..o..#.#.##
##.#.###*###
#######...##
########.#@#
############
###########
##.o.....##
#######*.##
########.##
########.##
########.##
########@##
########.##
###########
########
#o..####
#.o.####
#...*..#
###*...#
###..@.#
###....#
########
########
#..o&..#
#..&o*.#
#...*..#
#.@....#
#......#
########
#########
#.......#
#.....@.#
#...&o..#
#..*#&..#
#.o.*...#
#.*o....#
#.......#
#########