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<div id="page-content"> <h1 id="etherealness">Etherealness</h1> <p><em>7th-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Up to 8 hours </p> <p>You step into the border regions of the...
Etherealness
7
transmutation
false
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an ex...
1 action
Self
Up to 8 hours
true
true
false
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.
<div id="page-content"> <h1 id="expeditious-retreat">Expeditious Retreat</h1> <p><em>1st-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 bonus action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 10 minutes </p> <p>T...
Expeditious Retreat
1
transmutation
false
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
1 bonus action
Self
up to 10 minutes
true
true
true
<div id="page-content"> <h1 id="eyebite">Eyebite</h1> <p><em>6th-level necromancy</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 1 minute </p> <p>For the spell's duration, your eyes ...
Eyebite
6
necromancy
false
For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can us...
1 action
Self
up to 1 minute
true
true
true
<div id="page-content"> <h1 id="fabricate">Fabricate</h1> <p><em>4th-level transmutation</em> </p> <p><strong>Casting Time:</strong> 10 minutes <br/> <strong>Range:</strong> 120 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>You convert raw materials into products...
Fabricate
4
transmutation
false
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube...
10 minutes
120 feet
Instantaneous
true
true
false
<div id="page-content"> <h1 id="faerie-fire">Faerie Fire</h1> <p><em>1st-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V <br/> <strong>Duration:</strong> Concentration, up to 1 minute </p> <p>Each object in a 20-foot cube...
Faerie Fire
1
evocation
false
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll again...
1 action
60 feet
up to 1 minute
true
false
true
<div id="page-content"> <h1 id="faithful-hound">Faithful Hound</h1> <p><em>4th-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S, M (a tiny silver whistle, a piece of bone, and a thread) <br/> <strong>Duration:</strong...
Faithful Hound
4
conjuration
false
You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it. The hound is invisible to all creatures except you and can't be harmed. When a Small or larger creature comes with...
1 action
30 feet
8 hours
true
true
a tiny silver whistle, a piece of bone, and a thread
false
<div id="page-content"> <h1 id="false-life">False Life</h1> <p><em>1st-level necromancy</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (a small amount of alcohol or distilled spirits) <br/> <strong>Duration:</strong> 1 hour </p> <p>B...
False Life
1
necromancy
false
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
1 action
Self
1 hour
true
true
a small amount of alcohol or distilled spirits
false
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
<div id="page-content"> <h1 id="fear">Fear</h1> <p><em>3rd-level illusion</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self (30-foot cone) <br/> <strong>Components:</strong> V, S, M (a white feather or the heart of a hen) <br/> <strong>Duration:</strong> Concentration, up to 1 m...
Fear
3
illusion
false
You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available rou...
1 action
Self (30-foot cone)
up to 1 minute
true
true
a white feather or the heart of a hen
true
<div id="page-content"> <h1 id="feather-fall">Feather Fall</h1> <p><em>1st-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 reaction, which you take when you or a creature within 60 feet of you falls <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, M (a small feather or pie...
Feather Fall
1
transmutation
false
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
1 reaction, which you take when you or a creature within 60 feet of you falls
60 feet
1 minute
true
false
a small feather or piece of down
false
<div id="page-content"> <h1 id="feeblemind">Feeblemind</h1> <p><em>8th-level enchantment</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 150 feet <br/> <strong>Components:</strong> V, S, M (a handful of clay, crystal, glass, or mineral spheres) <br/> <strong>Duration:</strong> Inst...
Feeblemind
8
enchantment
false
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic ...
1 action
150 feet
Instantaneous
true
true
a handful of clay, crystal, glass, or mineral spheres
false
<div id="page-content"> <h1 id="find-familiar">Find Familiar</h1> <p><em>1st-level conjuration (ritual)</em> </p> <p><strong>Casting Time:</strong> 1 hour <br/> <strong>Range:</strong> 10 feet <br/> <strong>Components:</strong> V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a br...
Find Familiar
1
conjuration
true
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though...
1 hour
10 feet
Instantaneous
true
true
10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
false
<div id="page-content"> <h1 id="find-steed">Find Steed</h1> <p><em>2nd-level conjuration</em> </p> <p><strong>Casting Time:</strong> 10 minutes <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>You summon a spirit that assumes the for...
Find Steed
2
conjuration
false
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summ...
10 minutes
30 feet
Instantaneous
true
true
false
<div id="page-content"> <h1 id="find-traps">Find Traps</h1> <p><em>2nd-level divination</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 120 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>You sense the presence of any trap within ...
Find Traps
2
divination
false
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affecte...
1 action
120 feet
Instantaneous
true
true
false
<div id="page-content"> <h1 id="find-the-path">Find the Path</h1> <p><em>6th-level divination</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth...
Find the Path
6
divination
false
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a g...
1 minute
Self
up to 1 day
true
true
a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100 gp and an object from the location you wish to find
true
<div id="page-content"> <h1 id="finger-of-death">Finger of Death</h1> <p><em>7th-level necromancy</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>You send negative energy coursing...
Finger of Death
7
necromancy
false
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. A humanoid killed by this spell rises at the start of your next t...
1 action
60 feet
Instantaneous
true
true
false
<div id="page-content"> <h1 id="fire-bolt">Fire Bolt</h1> <p><em>Evocation cantrip</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 120 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>You hurl a mote of fire at a creature or object...
Fire Bolt
0
evocation
false
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d1...
1 action
120 feet
Instantaneous
true
true
false
<div id="page-content"> <h1 id="fire-shield">Fire Shield</h1> <p><em>4th-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (a bit of phosphorus or a firefly) <br/> <strong>Duration:</strong> 10 minutes </p> <p>Thin and w...
Fire Shield
4
evocation
false
Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell early by using an action to dismiss it. The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to ...
1 action
Self
10 minutes
true
true
a bit of phosphorus or a firefly
false
<div id="page-content"> <h1 id="fire-storm">Fire Storm</h1> <p><em>7th-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 150 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>A storm made up of sheets of roaring flame ...
Fire Storm
7
evocation
false
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw...
1 action
150 feet
Instantaneous
true
true
false
<div id="page-content"> <h1 id="fireball">Fireball</h1> <p><em>3rd-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 150 feet <br/> <strong>Components:</strong> V, S, M (a tiny ball of bat guano and sulfur) <br/> <strong>Duration:</strong> Instantaneous </p> <p>A brig...
Fireball
3
evocation
false
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage o...
1 action
150 feet
Instantaneous
true
true
a tiny ball of bat guano and sulfur
false
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
<div id="page-content"> <h1 id="flame-blade">Flame Blade</h1> <p><em>2nd-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 bonus action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (leaf of sumac) <br/> <strong>Duration:</strong> Concentration, up to 10 minutes </p> <p>Yo...
Flame Blade
2
evocation
false
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action to make a melee spell attack with the fiery blade. On a hit, the target ...
1 bonus action
Self
up to 10 minutes
true
true
leaf of sumac
true
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
<div id="page-content"> <h1 id="flame-strike">Flame Strike</h1> <p><em>5th-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S, M (pinch of sulfur) <br/> <strong>Duration:</strong> Instantaneous </p> <p>A vertical column o...
Flame Strike
5
evocation
false
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a succ...
1 action
60 feet
Instantaneous
true
true
pinch of sulfur
false
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
<div id="page-content"> <h1 id="flaming-sphere">Flaming Sphere</h1> <p><em>2nd-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) <br/> <strong>...
Flaming Sphere
2
conjuration
false
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bo...
1 action
60 feet
up to 1 minute
true
true
a bit of tallow, a pinch of brimstone, and a dusting of powdered iron
true
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
<div id="page-content"> <h1 id="flesh-to-stone">Flesh to Stone</h1> <p><em>6th-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S, M (a pinch of lime, water, and earth) <br/> <strong>Duration:</strong> Concentration, ...
Flesh to Stone
6
transmutation
false
You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn't affected. A creature restrained by this spell m...
1 action
60 feet
up to 1 minute
true
true
a pinch of lime, water, and earth
true
<div id="page-content"> <h1 id="floating-disk">Floating Disk</h1> <p><em>1st-level conjuration (ritual)</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S, M (a drop of mercury) <br/> <strong>Duration:</strong> 1 hour </p> <p>This spell ...
Floating Disk
1
conjuration
true
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and ev...
1 action
30 feet
1 hour
true
true
a drop of mercury
false
<div id="page-content"> <h1 id="fly">Fly</h1> <p><em>3rd-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a wing feather from any bird) <br/> <strong>Duration:</strong> Concentration, up to 10 minutes </p> <p>You ...
Fly
3
transmutation
false
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
1 action
Touch
up to 10 minutes
true
true
a wing feather from any bird
true
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
<div id="page-content"> <h1 id="fog-cloud">Fog Cloud</h1> <p><em>1st-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 120 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 1 hour </p> <p>You create a 20-foot-radius s...
Fog Cloud
1
conjuration
false
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
1 action
120 feet
up to 1 hour
true
true
true
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
<div id="page-content"> <h1 id="forbiddance">Forbiddance</h1> <p><em>6th-level abjuration (ritual)</em> </p> <p><strong>Casting Time:</strong> 10 minutes <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp)...
Forbiddance
6
abjuration
true
You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and...
10 minutes
Touch
1 day
true
true
a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp
false
<div id="page-content"> <h1 id="forcecage">Forcecage</h1> <p><em>7th-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 100 feet <br/> <strong>Components:</strong> V, S, M (ruby dust worth 1,500 gp) <br/> <strong>Duration:</strong> 1 hour </p> <p>An immobile, invisible...
Forcecage
7
evocation
false
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A pris...
1 action
100 feet
1 hour
true
true
ruby dust worth 1,500 gp
false
<div id="page-content"> <h1 id="foresight">Foresight</h1> <p><em>9th-level divination</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a hummingbird feather) <br/> <strong>Duration:</strong> 8 hours </p> <p>You touch a willing creatu...
Foresight
9
divination
false
You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration. This spel...
1 minute
Touch
8 hours
true
true
a hummingbird feather
false
<div id="page-content"> <h1 id="freedom-of-movement">Freedom of Movement</h1> <p><em>4th-level abjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a leather strap, bound around the arm or a similar appendage) <br/> <strong>Du...
Freedom of Movement
4
abjuration
false
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from nonmagical re...
1 action
Touch
1 hour
true
true
a leather strap, bound around the arm or a similar appendage
false
<div id="page-content"> <h1 id="freezing-sphere">Freezing Sphere</h1> <p><em>6th-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 300 feet <br/> <strong>Components:</strong> V, S, M (a small crystal sphere) <br/> <strong>Duration:</strong> Instantaneous </p> <p>A fri...
Freezing Sphere
6
evocation
false
A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage. I...
1 action
300 feet
Instantaneous
true
true
a small crystal sphere
false
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
<div id="page-content"> <h1 id="gaseous-form">Gaseous Form</h1> <p><em>3rd-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a bit of gauze and a wisp of smoke) <br/> <strong>Duration:</strong> Concentration, up to...
Gaseous Form
3
transmutation
false
You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected. While in this form, the target's only method of movement is a flying speed of 10 feet. The targe...
1 action
Touch
up to 1 hour
true
true
a bit of gauze and a wisp of smoke
true
<div id="page-content"> <h1 id="gate">Gate</h1> <p><em>9th-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S, M (a diamond worth at least 5,000 gp) <br/> <strong>Duration:</strong> Concentration, up to 1 minute </p> <p...
Gate
9
conjuration
false
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration. The portal has a fro...
1 action
60 feet
up to 1 minute
true
true
a diamond worth at least 5,000 gp
true
<div id="page-content"> <h1 id="geas">Geas</h1> <p><em>5th-level enchantment</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V <br/> <strong>Duration:</strong> 30 days </p> <p>You place a magical command on a creature that you can see with...
Geas
5
enchantment
false
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is cha...
1 minute
60 feet
30 days
true
false
false
At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.
<div id="page-content"> <h1 id="gentle-repose">Gentle Repose</h1> <p><em>2nd-level necromancy (ritual)</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a pinch of salt and one copper piece placed on each of the corpse's eyes, which mu...
Gentle Repose
2
necromancy
true
You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead. The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
1 action
Touch
10 days
true
true
a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration
false
<div id="page-content"> <h1 id="giant-insect">Giant Insect</h1> <p><em>4th-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 10 minutes </p> <p>You transform up t...
Giant Insect
4
transmutation
false
You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys your ...
1 action
30 feet
up to 10 minutes
true
true
true
<div id="page-content"> <h1 id="glibness">Glibness</h1> <p><em>8th-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V <br/> <strong>Duration:</strong> 1 hour </p> <p>Until the spell ends, when you make a Charisma check, you...
Glibness
8
transmutation
false
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful.
1 action
Self
1 hour
true
false
false
<div id="page-content"> <h1 id="globe-of-invulnerability">Globe of Invulnerability</h1> <p><em>6th-level abjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self (10-foot radius) <br/> <strong>Components:</strong> V, S, M (a glass or crystal bead that shatters when the spell ...
Globe of Invulnerability
6
abjuration
false
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatu...
1 action
Self (10-foot radius)
up to 1 minute
true
true
a glass or crystal bead that shatters when the spell ends
true
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.
<div id="page-content"> <h1 id="glyph-of-warding">Glyph of Warding</h1> <p><em>3rd-level abjuration</em> </p> <p><strong>Casting Time:</strong> 1 hour <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) <br/> <s...
Glyph of Warding
3
abjuration
false
When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. If you choose a surface, the glyph can cover an area of the surfac...
1 hour
Touch
Until dispelled or triggered
true
true
incense and powdered diamond worth at least 200 gp, which the spell consumes
false
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
<div id="page-content"> <h1 id="goodberry">Goodberry</h1> <p><em>1st-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a sprig of mistletoe) <br/> <strong>Duration:</strong> Instantaneous </p> <p>Up to ten berries ...
Goodberry
1
transmutation
false
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hou...
1 action
Touch
Instantaneous
true
true
a sprig of mistletoe
false
<div id="page-content"> <h1 id="grease">Grease</h1> <p><em>1st-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S, M (a bit of pork rind or butter) <br/> <strong>Duration:</strong> 1 minute </p> <p>Slick grease covers t...
Grease
1
conjuration
false
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also s...
1 action
60 feet
1 minute
true
true
a bit of pork rind or butter
false
<div id="page-content"> <h1 id="greater-invisibility">Greater Invisibility</h1> <p><em>4th-level illusion</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 1 minute </p> <p>You or a cr...
Greater Invisibility
4
illusion
false
You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person.
1 action
Touch
up to 1 minute
true
true
true
<div id="page-content"> <h1 id="greater-restoration">Greater Restoration</h1> <p><em>5th-level abjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (diamond dust worth at least 100 gp, which the spell consumes) <br/> <strong>Du...
Greater Restoration
5
abjuration
false
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target: One effect that charmed or petrified the target One curse, including the target's attunement to a cursed magic item Any reduction to ...
1 action
Touch
Instantaneous
true
true
diamond dust worth at least 100 gp, which the spell consumes
false
<div id="page-content"> <h1 id="guardian-of-faith">Guardian of Faith</h1> <p><em>4th-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V <br/> <strong>Duration:</strong> 8 hours </p> <p>A Large spectral guardian appears and...
Guardian of Faith
4
conjuration
false
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity. Any creature hostile to you that moves to a space within ...
1 action
30 feet
8 hours
true
false
false
<div id="page-content"> <h1 id="guards-and-wards">Guards and Wards</h1> <p><em>6th-level abjuration</em> </p> <p><strong>Casting Time:</strong> 10 minutes <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small am...
Guards and Wards
6
abjuration
false
You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you...
10 minutes
Touch
24 hours
true
true
burning incense, a small measure of brimstone and oil, a knotted string, a small amount of monster blood, and a small silver rod worth at least 10 gp
false
<div id="page-content"> <h1 id="guidance">Guidance</h1> <p><em>Divination cantrip</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 1 minute </p> <p>You touch one willing creature. Onc...
Guidance
0
divination
false
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
1 action
Touch
up to 1 minute
true
true
true
<div id="page-content"> <h1 id="guiding-bolt">Guiding Bolt</h1> <p><em>1st-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 120 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> 1 round </p> <p>A flash of light streaks toward a creature of ...
Guiding Bolt
1
evocation
false
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the targe...
1 action
120 feet
1 round
true
true
false
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
<div id="page-content"> <h1 id="gust-of-wind">Gust of Wind</h1> <p><em>2nd-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self (60-foot line) <br/> <strong>Components:</strong> V, S, M (a legume seed) <br/> <strong>Duration:</strong> Concentration, up to 1 minute <...
Gust of Wind
2
evocation
false
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet ...
1 action
Self (60-foot line)
up to 1 minute
true
true
a legume seed
true
<div id="page-content"> <h1 id="hallow">Hallow</h1> <p><em>5th-level evocation</em> </p> <p><strong>Casting Time:</strong> 24 hours <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) <br/> <strong>Duration:</stro...
Hallow
5
evocation
false
You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects. First, celestials, elementals, fey, fiends, and undead ...
24 hours
Touch
Until dispelled
true
true
herbs, oils, and incense worth at least 1,000 gp, which the spell consumes
false
<div id="page-content"> <h1 id="hallucinatory-terrain">Hallucinatory Terrain</h1> <p><em>4th-level illusion</em> </p> <p><strong>Casting Time:</strong> 10 minutes <br/> <strong>Range:</strong> 300 feet <br/> <strong>Components:</strong> V, S, M (a stone, a twig, and a bit of green plant) <br/> <strong>Duration:</str...
Hallucinatory Terrain
4
illusion
false
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slop...
10 minutes
300 feet
24 hours
true
true
a stone, a twig, and a bit of green plant
false
<div id="page-content"> <h1 id="harm">Harm</h1> <p><em>6th-level necromancy</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>You unleash a virulent disease on a creature that yo...
Harm
6
necromancy
false
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its h...
1 action
60 feet
Instantaneous
true
true
false
<div id="page-content"> <h1 id="haste">Haste</h1> <p><em>3rd-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S, M (a shaving of licorice root) <br/> <strong>Duration:</strong> Concentration, up to 1 minute </p> <p>Ch...
Haste
3
transmutation
false
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Di...
1 action
30 feet
up to 1 minute
true
true
a shaving of licorice root
true
<div id="page-content"> <h1 id="heal">Heal</h1> <p><em>6th-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>Choose a creature that you can see within range. A surge...
Heal
6
evocation
false
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
1 action
60 feet
Instantaneous
true
true
false
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
<div id="page-content"> <h1 id="healing-word">Healing Word</h1> <p><em>1st-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 bonus action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V <br/> <strong>Duration:</strong> Instantaneous </p> <p>A creature of your choice that you ca...
Healing Word
1
evocation
false
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1s...
1 bonus action
60 feet
Instantaneous
true
false
false
<div id="page-content"> <h1 id="heat-metal">Heat Metal</h1> <p><em>2nd-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S, M (a piece of iron and a flame) <br/> <strong>Duration:</strong> Concentration, up to 1 minute...
Heat Metal
2
transmutation
false
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on ea...
1 action
60 feet
up to 1 minute
true
true
a piece of iron and a flame
true
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
<div id="page-content"> <h1 id="hellish-rebuke">Hellish Rebuke</h1> <p><em>1st-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</stron...
Hellish Rebuke
1
evocation
false
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 2nd level or hi...
1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
60 feet
Instantaneous
true
true
false
<div id="page-content"> <h1 id="heroes-feast">Heroes' Feast</h1> <p><em>6th-level conjuration</em> </p> <p><strong>Casting Time:</strong> 10 minutes <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S , M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes) <br/> <strong...
Heroes' Feast
6
conjuration
false
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast. A creature that partakes of the feast gains several benef...
10 minutes
30 feet
Instantaneous
true
true
a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes
false
<div id="page-content"> <h1 id="heroism">Heroism</h1> <p><em>1st-level enchantment</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 1 minute </p> <p>A willing creature you touch is im...
Heroism
1
enchantment
false
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
1 action
Touch
up to 1 minute
true
true
true
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
<div id="page-content"> <h1 id="hideous-laughter">Hideous Laughter</h1> <p><em>1st-level enchantment</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S, M (tiny tarts and a feather that is waved in the air) <br/> <strong>Duration:</stron...
Hideous Laughter
1
enchantment
false
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence scor...
1 action
30 feet
up to 1 minute
true
true
tiny tarts and a feather that is waved in the air
true
<div id="page-content"> <h1 id="hold-monster">Hold Monster</h1> <p><em>5th-level enchantment</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 90 feet <br/> <strong>Components:</strong> V, S, M (a small, straight piece of iron) <br/> <strong>Duration:</strong> Concentration, up to 1 ...
Hold Monster
5
enchantment
false
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
1 action
90 feet
up to 1 minute
true
true
a small, straight piece of iron
true
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
<div id="page-content"> <h1 id="hold-person">Hold Person</h1> <p><em>2nd-level enchantment</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S, M (a small, straight piece of iron) <br/> <strong>Duration:</strong> Concentration, up to 1 mi...
Hold Person
2
enchantment
false
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
1 action
60 feet
up to 1 minute
true
true
a small, straight piece of iron
true
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
<div id="page-content"> <h1 id="holy-aura">Holy Aura</h1> <p><em>8th-level abjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a ...
Holy Aura
8
abjuration
false
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell...
1 action
Self
up to 1 minute
true
true
a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text
true
<div id="page-content"> <h1 id="hunters-mark">Hunter's Mark</h1> <p><em>1st-level divination</em> </p> <p><strong>Casting Time:</strong> 1 bonus action <br/> <strong>Range:</strong> 90 feet <br/> <strong>Components:</strong> V <br/> <strong>Duration:</strong> Concentration, up to 1 hour </p> <p>You choose a creature...
Hunter's Mark
1
divination
false
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit ...
1 bonus action
90 feet
up to 1 hour
true
false
true
<div id="page-content"> <h1 id="hypnotic-pattern">Hypnotic Pattern</h1> <p><em>3rd-level illusion</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 120 feet <br/> <strong>Components:</strong> S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material) <br/...
Hypnotic Pattern
3
illusion
false
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this sp...
1 action
120 feet
up to 1 minute
false
true
a glowing stick of incense or a crystal vial filled with phosphorescent material
true
<div id="page-content"> <h1 id="ice-storm">Ice Storm</h1> <p><em>4th-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 300 feet <br/> <strong>Components:</strong> V, S, M (a pinch of dust and a few drops of water) <br/> <strong>Duration:</strong> Instantaneous </p> <p...
Ice Storm
4
evocation
false
A hail of rock-hard ice pounds to the ground in a 20- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstone...
1 action
300 feet
Instantaneous
true
true
a pinch of dust and a few drops of water
false
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
<div id="page-content"> <h1 id="identify">Identify</h1> <p><em>1st-level divination (ritual)</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a pearl worth at least 100 gp and an owl feather) <br/> <strong>Duration:</strong> Instanta...
Identify
1
divination
true
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what t...
1 minute
Touch
Instantaneous
true
true
a pearl worth at least 100 gp and an owl feather
false
<div id="page-content"> <h1 id="illusory-script">Illusory Script</h1> <p><em>1st-level illusion (ritual)</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> S, M (a lead-based ink worth at least 10 gp, which the spell consumes) <br/> <strong>Dura...
Illusory Script
1
illusion
true
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To ...
1 minute
Touch
10 days
false
true
a lead-based ink worth at least 10 gp, which the spell consumes
false
<div id="page-content"> <h1 id="imprisonment">Imprisonment</h1> <p><em>9th-level abjuration</em></p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special compon...
Imprisonment
9
abjuration
false
You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't a...
1 minute
30 feet
Until dispelled
true
true
a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target
false
<div id="page-content"> <h1 id="incendiary-cloud">Incendiary Cloud</h1> <p><em>8th-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 150 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 1 minute </p> <p>A swirling cl...
Incendiary Cloud
8
conjuration
false
A swirling cloud of smoke shot through with white- hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud ap...
1 action
150 feet
up to 1 minute
true
true
true
<div id="page-content"> <h1 id="inflict-wounds">Inflict Wounds</h1> <p><em>1st-level necromancy</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>Make a melee spell attack against a c...
Inflict Wounds
1
necromancy
false
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
1 action
Touch
Instantaneous
true
true
false
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
<div id="page-content"> <h1 id="insect-plague">Insect Plague</h1> <p><em>5th-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 300 feet <br/> <strong>Components:</strong> V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat) <br/> <strong>Durati...
Insect Plague
5
conjuration
false
Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain. When the area appears, each creature in it must make a Constitution saving ...
1 action
300 feet
up to 10 minutes
true
true
a few grains of sugar, some kernels of grain, and a smear of fat
true
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
<div id="page-content"> <h1 id="instant-summons">Instant Summons</h1> <p><em>6th-level conjuration (ritual)</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a sapphire worth 1,000 gp) <br/> <strong>Duration:</strong> Until dispelled ...
Instant Summons
6
conjuration
true
You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire. At any time therea...
1 minute
Touch
Until dispelled
true
true
a sapphire worth 1,000 gp
false
<div id="page-content"> <h1 id="invisibility">Invisibility</h1> <p><em>2nd-level illusion</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (an eyelash encased in gum arabic) <br/> <strong>Duration:</strong> Concentration, up to 1 hour...
Invisibility
2
illusion
false
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
1 action
Touch
up to 1 hour
true
true
an eyelash encased in gum arabic
true
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
<div id="page-content"> <h1 id="irresistible-dance">Irresistible Dance</h1> <p><em>6th-level enchantment</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V <br/> <strong>Duration:</strong> Concentration, up to 1 minute </p> <p>Choose one cr...
Irresistible Dance
6
enchantment
false
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexte...
1 action
30 feet
up to 1 minute
true
false
true
<div id="page-content"> <h1 id="jump">Jump</h1> <p><em>1st-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a grasshopper's hind leg) <br/> <strong>Duration:</strong> 1 minute </p> <p>You touch a creature. The cre...
Jump
1
transmutation
false
You touch a creature. The creature's jump distance is tripled until the spell ends.
1 action
Touch
1 minute
true
true
a grasshopper's hind leg
false
<div id="page-content"> <h1 id="knock">Knock</h1> <p><em>2nd-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V <br/> <strong>Duration:</strong> Instantaneous </p> <p>Choose an object that you can see within range. The o...
Knock
2
transmutation
false
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the ...
1 action
60 feet
Instantaneous
true
false
false
<div id="page-content"> <h1 id="legend-lore">Legend Lore</h1> <p><em>5th-level divination</em> </p> <p><strong>Casting Time:</strong> 10 minutes <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least ...
Legend Lore
5
divination
false
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain n...
10 minutes
Self
Instantaneous
true
true
incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each
false
<div id="page-content"> <h1 id="lesser-restoration">Lesser Restoration</h1> <p><em>2nd-level abjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>You touch a creature and can ...
Lesser Restoration
2
abjuration
false
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
1 action
Touch
Instantaneous
true
true
false
<div id="page-content"> <h1 id="levitate">Levitate</h1> <p><em>2nd-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on...
Levitate
2
transmutation
false
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by p...
1 action
60 feet
up to 10 minutes
true
true
either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end
true
<div id="page-content"> <h1 id="light">Light</h1> <p><em>Evocation cantrip</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, M (a firefly or phosphorescent moss) <br/> <strong>Duration:</strong> 1 hour </p> <p>You touch one object that is n...
Light
0
evocation
false
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast i...
1 action
Touch
1 hour
true
false
a firefly or phosphorescent moss
false
<div id="page-content"> <h1 id="lightning-bolt">Lightning Bolt</h1> <p><em>3rd-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self (100-foot line) <br/> <strong>Components:</strong> V, S, M (a bit of fur and a rod of amber, crystal, or glass) <br/> <strong>Duration...
Lightning Bolt
3
evocation
false
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in t...
1 action
Self (100-foot line)
Instantaneous
true
true
a bit of fur and a rod of amber, crystal, or glass
false
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
<div id="page-content"> <h1 id="locate-animals-or-plants">Locate Animals or Plants</h1> <p><em>2nd-level divination (ritual)</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (a bit of fur from a bloodhound) <br/> <strong>Duration:</str...
Locate Animals or Plants
2
divination
true
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
1 action
Self
Instantaneous
true
true
a bit of fur from a bloodhound
false
<div id="page-content"> <h1 id="locate-creature">Locate Creature</h1> <p><em>4th-level divination</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (a bit of fur from a bloodhound) <br/> <strong>Duration:</strong> Concentration, up to 1...
Locate Creature
4
divination
false
Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement. The spell can locate a specific creature known to you, or the nearest creature of a specific k...
1 action
Self
up to 1 hour
true
true
a bit of fur from a bloodhound
true
<div id="page-content"> <h1 id="locate-object">Locate Object</h1> <p><em>2nd-level divination</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (a forked twig) <br/> <strong>Duration:</strong> Concentration, up to 10 minutes </p> <p>Des...
Locate Object
2
divination
false
Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a specific object known to you, as long as you have seen it up close--within ...
1 action
Self
up to 10 minutes
true
true
a forked twig
true
<div id="page-content"> <h1 id="longstrider">Longstrider</h1> <p><em>1st-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a pinch of dirt) <br/> <strong>Duration:</strong> 1 hour </p> <p>You touch a creature. The ...
Longstrider
1
transmutation
false
You touch a creature. The target's speed increases by 10 feet until the spell ends.
1 action
Touch
1 hour
true
true
a pinch of dirt
false
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
<div id="page-content"> <h1 id="mage-armor">Mage Armor</h1> <p><em>1st-level abjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S, M (a piece of cured leather) <br/> <strong>Duration:</strong> 8 hours </p> <p>You touch a willing c...
Mage Armor
1
abjuration
false
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
1 action
Touch
8 hours
true
true
a piece of cured leather
false
<div id="page-content"> <h1 id="mage-hand">Mage Hand</h1> <p><em>Conjuration cantrip</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> 1 minute </p> <p>A spectral, floating hand appears at a point you ch...
Mage Hand
0
conjuration
false
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an ...
1 action
30 feet
1 minute
true
true
false
<div id="page-content"> <h1 id="magic-circle">Magic Circle</h1> <p><em>3rd-level abjuration</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> 10 feet <br/> <strong>Components:</strong> V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) <b...
Magic Circle
3
abjuration
false
You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or und...
1 minute
10 feet
1 hour
true
true
holy water or powdered silver and iron worth at least 100 gp, which the spell consumes
false
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
<div id="page-content"> <h1 id="magic-jar">Magic Jar</h1> <p><em>6th-level necromancy</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> Self <br/> <strong>Components:</strong> V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) <br/> <strong>...
Magic Jar
6
necromancy
false
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to proj...
1 minute
Self
Until dispelled
true
true
a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp
false
<div id="page-content"> <h1 id="magic-missile">Magic Missile</h1> <p><em>1st-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 120 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>You create three glowing darts of mag...
Magic Missile
1
evocation
false
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
1 action
120 feet
Instantaneous
true
true
false
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
<div id="page-content"> <h1 id="magic-mouth">Magic Mouth</h1> <p><em>2nd-level illusion (ritual)</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> 30 feet <br/> <strong>Components:</strong> V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)...
Magic Mouth
2
illusion
true
You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, ...
1 minute
30 feet
Until dispelled
true
true
a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes
false
<div id="page-content"> <h1 id="magic-weapon">Magic Weapon</h1> <p><em>2nd-level transmutation</em> </p> <p><strong>Casting Time:</strong> 1 bonus action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 1 hour </p> <p>You touch a nonmag...
Magic Weapon
2
transmutation
false
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
1 bonus action
Touch
up to 1 hour
true
true
true
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
<div id="page-content"> <h1 id="magnificent-mansion">Magnificent Mansion</h1> <p><em>7th-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 minute <br/> <strong>Range:</strong> 300 feet <br/> <strong>Components:</strong> V, S, M (a miniature portal carved from ivory, a small piece of polished marble, and...
Magnificent Mansion
7
conjuration
false
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains...
1 minute
300 feet
24 hours
true
true
a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp
false
<div id="page-content"> <h1 id="major-image">Major Image</h1> <p><em>3rd-level illusion</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 120 feet <br/> <strong>Components:</strong> V, S, M (a bit of fleece) <br/> <strong>Duration:</strong> Concentration, up to 10 minutes </p> <p>You...
Major Image
3
illusion
false
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't cr...
1 action
120 feet
up to 10 minutes
true
true
a bit of fleece
true
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.
<div id="page-content"> <h1 id="mass-cure-wounds">Mass Cure Wounds</h1> <p><em>5th-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>A wave of healing energy washes ...
Mass Cure Wounds
5
evocation
false
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
1 action
60 feet
Instantaneous
true
true
false
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
<div id="page-content"> <h1 id="mass-heal">Mass Heal</h1> <p><em>9th-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Instantaneous </p> <p>A flood of healing energy flows from you into ...
Mass Heal
9
evocation
false
A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no...
1 action
60 feet
Instantaneous
true
true
false
<div id="page-content"> <h1 id="mass-healing-word">Mass Healing Word</h1> <p><em>3rd-level evocation</em> </p> <p><strong>Casting Time:</strong> 1 bonus action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V <br/> <strong>Duration:</strong> Instantaneous </p> <p>As you call out words of re...
Mass Healing Word
3
evocation
false
As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
1 bonus action
60 feet
Instantaneous
true
false
false
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.
<div id="page-content"> <h1 id="mass-suggestion">Mass Suggestion</h1> <p><em>6th-level enchantment</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil) <br/> <strong>D...
Mass Suggestion
6
enchantment
false
You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the cours...
1 action
60 feet
24 hours
true
false
a snake's tongue and either a bit of honeycomb or a drop of sweet oil
false
At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.
<div id="page-content"> <h1 id="maze">Maze</h1> <p><em>8th-level conjuration</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> 60 feet <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> Concentration, up to 10 minutes </p> <p>You banish a creature that you can s...
Maze
8
conjuration
false
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur ...
1 action
60 feet
up to 10 minutes
true
true
true
<div id="page-content"> <h1 id="meld-into-stone">Meld into Stone</h1> <p><em>3rd-level transmutation (ritual)</em> </p> <p><strong>Casting Time:</strong> 1 action <br/> <strong>Range:</strong> Touch <br/> <strong>Components:</strong> V, S <br/> <strong>Duration:</strong> 8 hours </p> <p>You step into a stone object ...
Meld into Stone
3
transmutation
true
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses....
1 action
Touch
8 hours
true
true
false