prefix stringlengths 82 32.6k | middle stringlengths 5 470 | suffix stringlengths 0 81.2k | file_path stringlengths 6 168 | repo_name stringlengths 16 77 | context listlengths 5 5 | lang stringclasses 4
values | ground_truth stringlengths 5 470 |
|---|---|---|---|---|---|---|---|
using JWLSLMerge.Data.Attributes;
namespace JWLSLMerge.Data.Models
{
public class PlaylistItemMarker
{
[ | Ignore]
public int PlaylistItemMarkerId { | get; set; }
public int PlaylistItemId { get; set; }
public string Label { get; set; } = null!;
public long StartTimeTicks { get; set; }
public long DurationTicks { get; set; }
public long EndTransitionDurationTicks { get; set; }
[Ignore]
public int NewPlaylistIt... | JWLSLMerge.Data/Models/PlaylistItemMarker.cs | pliniobrunelli-JWLSLMerge-7fe66dc | [
{
"filename": "JWLSLMerge.Data/Attributes/Ignore.cs",
"retrieved_chunk": "namespace JWLSLMerge.Data.Attributes\n{\n [AttributeUsage(AttributeTargets.Property)]\n public class IgnoreAttribute : Attribute { }\n}",
"score": 0.814720630645752
},
{
"filename": "JWLSLMerge.Data/Models/PlaylistI... | csharp | Ignore]
public int PlaylistItemMarkerId { |
using System.Collections.Generic;
using System.Threading.Tasks;
using Sandland.SceneTool.Editor.Common.Utils;
using Sandland.SceneTool.Editor.Views.Base;
using Sandland.SceneTool.Editor.Views.Handlers;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Sandland.SceneTool.Editor.Views
{
i... | MenuItems.Tools.Root + "Setup Scene Tools"; |
public override float MinWidth => 600;
public override float MinHeight => 600;
public override string WindowName => "Scene Tools Setup";
public override string VisualTreeName => nameof(SceneToolsSetupWindow);
public override string StyleSheetName => nameof(SceneToolsSetupWindow... | Assets/SceneTools/Editor/Views/SceneToolsSetupWindow/SceneToolsSetupWindow.cs | migus88-Sandland.SceneTools-64e9f8c | [
{
"filename": "Assets/SceneTools/Editor/Views/Base/SceneToolsWindowBase.cs",
"retrieved_chunk": "using Sandland.SceneTool.Editor.Common.Utils;\nusing Sandland.SceneTool.Editor.Services;\nusing UnityEditor;\nusing UnityEngine;\nusing UnityEngine.UIElements;\nnamespace Sandland.SceneTool.Editor.Views.Base\n{\... | csharp | MenuItems.Tools.Root + "Setup Scene Tools"; |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Text;
using ULTRAKILL.Cheats;
using UnityEngine;
namespace Ultrapain.Patches
{
class Leviathan_Flag : MonoBehaviour
{
private LeviathanHead comp;
private Animator anim;
//p... | Animator ___anim, ref int ___previousAttack)
{ |
if (!__instance.active)
{
return false;
}
Leviathan_Flag flag = __instance.GetComponent<Leviathan_Flag>();
if (flag == null)
return true;
if (___projectileBursting && flag.projectileAttack)
{
... | Ultrapain/Patches/Leviathan.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " //___eid.SpeedBuff();\n }\n }\n class Mindflayer_ShootProjectiles_Patch\n {\n public static float maxProjDistance = 5;\n public static float initialProjectileDistance = -1f;\n public static ... | csharp | Animator ___anim, ref int ___previousAttack)
{ |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Text;
using ULTRAKILL.Cheats;
using UnityEngine;
namespace Ultrapain.Patches
{
class Leviathan_Flag : MonoBehaviour
{
private LeviathanHead comp;
private Animator anim;
//p... | Vector3 RandomVector(float min, float max)
{ |
return new Vector3(UnityEngine.Random.Range(min, max), UnityEngine.Random.Range(min, max), UnityEngine.Random.Range(min, max));
}
public Vector3 targetShootPoint;
private void Shoot()
{
Debug.Log("Attempting to shoot projectile for leviathan");
GameO... | Ultrapain/Patches/Leviathan.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " if (___eid.drillers.Count > 0)\n return false;\n Vector3 targetPosition = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(0.9f) + deltaPosition;\n float distance = Vector3.Distan... | csharp | Vector3 RandomVector(float min, float max)
{ |
using Microsoft.EntityFrameworkCore;
using Ryan.EntityFrameworkCore.Builder;
using Ryan.Models;
using System.Collections.Generic;
namespace Ryan.EntityFrameworkCore.ModelBuilders
{
public class MEntityModelBuilder : EntityModelBuilder<M>
{
public override void Build<TImplementation>(ModelBuilder modelB... | GetTableName(Dictionary<string, string> value)
{ |
return $"M_{value["Year"]}";
}
protected override void EntityConfiguration()
{
Apply(x => x.Year);
}
}
}
| test/Ryan.EntityFrameworkCore.Shard.Tests/EntityFrameworkCore/ModelBuilders/MEntityModelBuilder.cs | c-y-r-Ryan.EntityFrameworkCore.Shard-f15124c | [
{
"filename": "test/Ryan.EntityFrameworkCore.Shard.Tests/SqlServerShardDbContextTests.cs",
"retrieved_chunk": " var context = ServiceProvider.GetRequiredService<SqlServerShardDbContext>();\n var years = new[] { 2022, 2023 };\n var collection = context.AsQueryable<M>(x => yea... | csharp | GetTableName(Dictionary<string, string> value)
{ |
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental.GraphView;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace QuestSystem.QuestEditor
{
public class QuestGraphView : GraphView
{
public string misi... | NodeQuestGraph node, Port p)
{ |
var targetEdge = edges.ToList().Where(x => x.output.portName == p.portName && x.output.node == p.node);
if (targetEdge.Any())
{
var edge = targetEdge.First();
edge.input.Disconnect(edge);
RemoveElement(targetEdge.First());
... | Editor/GraphEditor/QuestGraphView.cs | lluispalerm-QuestSystem-cd836cc | [
{
"filename": "Editor/GraphEditor/QuestGraphEditor.cs",
"retrieved_chunk": " };\n if (questForGraph != null)\n _questGraph.misionName = questForGraph.misionName;\n _questGraph.StretchToParentSize();\n rootVisualElement.Add(_questGraph);\n }\n... | csharp | NodeQuestGraph node, Port p)
{ |
namespace WAGIapp.AI.AICommands
{
internal class WriteLineCommand : Command
{
public override string Name => "write-line";
public override string | Description => "writes the given text to the line number"; |
public override string Format => "write-line | line number | text";
public override async Task<string> Execute(Master caller, string[] args)
{
if (args.Length < 3)
return "error! not enough parameters";
int line;
try
{
... | WAGIapp/AI/AICommands/WriteLineCommand.cs | Woltvint-WAGI-d808927 | [
{
"filename": "WAGIapp/AI/AICommands/RemoveLineCommand.cs",
"retrieved_chunk": "namespace WAGIapp.AI.AICommands\n{\n internal class RemoveLineCommand : Command\n {\n public override string Name => \"remove-line\";\n public override string Description => \"deletes a line from the script\... | csharp | Description => "writes the given text to the line number"; |
using SandBox.Conversation.MissionLogics;
using SandBox.View.Missions;
using System;
using TaleWorlds.CampaignSystem.Conversation;
using TaleWorlds.CampaignSystem;
using TaleWorlds.Core;
using TaleWorlds.Engine.GauntletUI;
using TaleWorlds.Engine.Screens;
using TaleWorlds.InputSystem;
using TaleWorlds.Library;
using Ta... | InworldMissionChatVM _dataSource; |
private GauntletLayer _gauntletLayer;
private ConversationManager _conversationManager;
private MissionConversationCameraView _conversationCameraView;
private MissionGauntletEscapeMenuBase _escapeView;
private SpriteCategory _conversationCategory;
public MissionConversa... | Bannerlord/Code/Inworld/Inworld/InworldView/InworldMissionConversationView.cs | BlocTheWorker-Inworld-Bannerlord-Mod-75242ae | [
{
"filename": "Bannerlord/Code/Inworld/Inworld/InworldView/InworldMissionChatVM.cs",
"retrieved_chunk": "using Inworld.InMission;\nusing Inworld.Engine;\nusing TaleWorlds.Engine.Options;\nusing TaleWorlds.InputSystem;\nnamespace Inworld.InworldView\n{\n public class InworldMissionChatVM : ViewModel\n ... | csharp | InworldMissionChatVM _dataSource; |
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental.GraphView;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace QuestSystem.QuestEditor
{
public class QuestGraphView : GraphView
{
public string misi... | NodeQuestGraph nodes, QuestObjectiveGraph objective)
{ |
nodes.objectivesRef.Remove(objective);
nodes.questObjectives.Remove(objective);
nodes.RefreshExpandedState();
}
private void AddNextQuestObjective(NodeQuestGraph node)
{
var Q = new QuestObjectiveGraph();
var deleteButton = new Butto... | Editor/GraphEditor/QuestGraphView.cs | lluispalerm-QuestSystem-cd836cc | [
{
"filename": "Editor/GraphEditor/QuestGraphSaveUtility.cs",
"retrieved_chunk": " }\n //Remove edges\n Edges.Where(x => x.input.node == node).ToList().ForEach(edge => _targetGraphView.RemoveElement(edge));\n //Remove Node\n _targetGr... | csharp | NodeQuestGraph nodes, QuestObjectiveGraph objective)
{ |
using Magic.IndexedDb.Helpers;
using Magic.IndexedDb.SchemaAnnotations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Magic.IndexedDb.Models
{
public class MagicQuery<T> where T :... | StoredMagicQuery> storedMagicQueries { | get; set; } = new List<StoredMagicQuery>();
public bool ResultsUnique { get; set; } = true;
/// <summary>
/// Return a list of items in which the items do not have to be unique. Therefore, you can get
/// duplicate instances of an object depending on how you write your query.
... | Magic.IndexedDb/Models/MagicQuery.cs | magiccodingman-Magic.IndexedDb-a279d6d | [
{
"filename": "Magic.IndexedDb/Models/StoreRecord.cs",
"retrieved_chunk": "namespace Magic.IndexedDb\n{ \n public class StoreRecord<T>\n {\n public string? DbName { get; set; }\n public string? StoreName { get; set; }\n public T? Record { get; set; }\n }\n}",
"score": 0.839... | csharp | StoredMagicQuery> storedMagicQueries { |
using BepInEx;
using BepInEx.Configuration;
using Comfort.Common;
using EFT;
using LootingBots.Patch.Components;
using LootingBots.Patch.Util;
using LootingBots.Patch;
using LootingBots.Brain;
using DrakiaXYZ.BigBrain.Brains;
using System.Collections.Generic;
using HandbookClass = GClass2775;
namespace LootingBot... | Log LootLog; |
// Loot Settings
public static ConfigEntry<bool> UseMarketPrices;
public static ConfigEntry<bool> ValueFromMods;
public static ConfigEntry<bool> CanStripAttachments;
public static ConfigEntry<float> PMCLootThreshold;
public static ConfigEntry<float> ScavLootThreshold;
... | LootingBots/LootingBots.cs | Skwizzy-SPT-LootingBots-76279a3 | [
{
"filename": "LootingBots/logics/FindLootLogic.cs",
"retrieved_chunk": " {\n private readonly LootingBrain _lootingBrain;\n private readonly BotLog _log;\n private float DetectCorpseDistance\n {\n get { return Mathf.Pow(LootingBots.DetectCorpseDistance.Value, 2); }... | csharp | Log LootLog; |
using System;
using System.ComponentModel;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace dev.kemomimi.TimelineExtension.CustomActivationTrack
{
[DisplayName("Custom Activation Clip")]
[Serializable]
public class CustomActivationClip : PlayableAsset, ITimelineClipAs... | CustomActivationPlayableBehavior data = new (); |
public ClipCaps clipCaps
{
get { return ClipCaps.None; }
}
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
{
data.TrackIndex = TrackIndexPassingThrough;
data.ClipIndex = ClipIndexPassingThrough;
da... | Assets/TimelineExtension/Scripts/CustomActivationTrack/CustomActivationClip.cs | nmxi-Unity_AbstractTimelineExtention-b518049 | [
{
"filename": "Assets/TimelineExtension/Scripts/CustomActivationTrack/CustomActivationPlayableBehavior.cs",
"retrieved_chunk": " [HideInInspector] public int TrackIndex;\n [HideInInspector] public int ClipIndex;\n [HideInInspector] public double StartTiming;\n [HideInInspector] p... | csharp | CustomActivationPlayableBehavior data = new (); |
using HarmonyLib;
using Mono.Cecil;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using UnityEngine;
namespace Ultrapain.Patches
{
/*
u = initial, f = final, d = delta, s = speed multiplier
u = 40f * Time.deltaT... | GameObject core)
{ |
GrenadeExplosionOverride ovr = core.AddComponent<GrenadeExplosionOverride>();
ovr.normalMod = true;
ovr.normalDamage = (float)ConfigManager.shotgunCoreExplosionDamage.value / 35f;
ovr.normalSize = (float)ConfigManager.shotgunCoreExplosionSize.value / 6f * ConfigManager.... | Ultrapain/Patches/PlayerStatTweaks.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Parry.cs",
"retrieved_chunk": " public GameObject temporaryBigExplosion;\n public GameObject weapon;\n public enum GrenadeType\n {\n Core,\n Rocket,\n }\n public GrenadeType grenadeType;\n }\n class Punch_... | csharp | GameObject core)
{ |
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using CommunityToolkit.WinUI;
using Microsoft.UI.Dispatching;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using Windows.Media.Devices;... | IMicrophoneDeviceService _microphoneDeviceService; |
private readonly ISettingsService _settingsService;
private List<MicrophoneDevice> _micDevices;
private readonly DispatcherQueue _dispatcherQueue;
private readonly TimeSpan _updateInterval = TimeSpan.FromMilliseconds(100);
private readonly Stopwatch _stopwatch;
private ... | ViewModels/AudioInputControlViewModel.cs | dannyr-git-wingman-41103f3 | [
{
"filename": "Interfaces/IMicrophoneDeviceService.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Threading.Tasks;\nusing Windows.Devices.Enumeration;\nusing Windows.Storage;\nnamespace wingman.Interfaces\n{\n public interface IMicrophoneDeviceService\n {\n ... | csharp | IMicrophoneDeviceService _microphoneDeviceService; |
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using CommunityToolkit.Mvvm.Messaging;
using Microsoft.Toolkit.Uwp.Notifications;
using SupernoteDesktopClient.Core;
using SupernoteDesktopClient.Extensions;
using SupernoteDesktopClient.Messages;
using SupernoteDesktopClient.Services.Contra... | IMediaDeviceService mediaDeviceService, ISyncService syncService)
{ |
// services
_mediaDeviceService = mediaDeviceService;
_syncService = syncService;
// Register a message subscriber
WeakReferenceMessenger.Default.Register<MediaDeviceChangedMessage>(this, (r, m) => { UpdateSync(m.Value); });
}
[RelayCommand]... | ViewModels/SyncViewModel.cs | nelinory-SupernoteDesktopClient-e527602 | [
{
"filename": "ViewModels/DashboardViewModel.cs",
"retrieved_chunk": " UpdateDashboard();\n RefreshUpdateStatus(false).Await();\n }\n public void OnNavigatedFrom()\n {\n }\n public DashboardViewModel(IMediaDeviceService mediaDeviceService)\n {\... | csharp | IMediaDeviceService mediaDeviceService, ISyncService syncService)
{ |
using HarmonyLib;
using Sandbox;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.AI;
namespace Ultrapain.Patches
{
class MinosPrimeCharge
{
static GameObject decoy;
public static void CreateDecoy()
{
if (decoy != null ... | Vector3 targetPosition)
{ |
if(decoy == null)
{
CreateDecoy();
return;
}
targetPosition = Vector3.MoveTowards(targetPosition, startPosition, 5f);
Vector3 currentPosition = startPosition;
float distance = Vector3.Distance(startPosition, target... | Ultrapain/Patches/MinosPrime.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " MonoSingleton<HookArm>.Instance.StopThrow(1f, true);\n __instance.transform.position = targetPosition;\n ___goingLeft = !___goingLeft;\n GameObject.Instantiate<GameObject>(__instance.teleportSou... | csharp | Vector3 targetPosition)
{ |
using BepInEx;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using HarmonyLib;
using System.IO;
using Ultrapain.Patches;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Reflection;
using Steamworks;
using Unity.Audio;
using System.Text;
using System.Collection... | GameObject sisyphusDestroyExplosion; |
//public static GameObject idol;
public static GameObject ferryman;
public static GameObject minosPrime;
//public static GameObject maliciousFace;
public static GameObject somethingWicked;
public static Turret turret;
public static GameObject turretFinalFlash;
... | Ultrapain/Plugin.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel leviathanPanel;\n public static ConfigPanel somethingWickedPanel;\n public static ConfigPanel panopticonPanel;\n public static ConfigPanel idolPanel;\n // GLOBAL ENEMY CONFIG\n ... | csharp | GameObject sisyphusDestroyExplosion; |
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Jamesnet.Wpf.Controls;
using Jamesnet.Wpf.Mvvm;
using Microsoft.Win32;
using Newtonsoft.Json;
using objective.Core;
using objective.Core.Events;
using objective.Forms.Local.Models;
using objective.Models;
using objective.SampleData;
us... | PageModel> pages; |
[ObservableProperty]
ObservableCollection<ReportObject> multiObject = new ();
[ObservableProperty]
private List<ToolItem> _subTools;
private readonly IEventAggregator _eh;
public MainContentViewModel(IEventAggregator eh)
{
_eh = eh;
Tools = GetTools ();
SubTools = GetSub... | objective/objective/objective.Forms/Local/ViewModels/MainContentViewModel.cs | jamesnet214-objective-0e60b6f | [
{
"filename": "objective/objective/objective.Forms/Local/Models/PageModel.cs",
"retrieved_chunk": "namespace objective.Forms.Local.Models\n{\n\t\tpublic partial class PageModel : ObservableBase\n\t\t{\n\t\t\t\t[ObservableProperty]\n\t\t\t\tprivate ObservableCollection<ReportObject> _reportSource;\n\t\t\t\tp... | csharp | PageModel> pages; |
using FayElf.Plugins.WeChat.OfficialAccount.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XiaoFeng;
using XiaoFeng.Http;
/****************************************************************
* Copyright © (2022) www.fayelf.com All Rights R... | IndustryTemplateListResult GetAllPrivateTemplate()
{ |
var config = this.Config.GetConfig(WeChatType.Applets);
return Common.Execute(config.AppID, config.AppSecret, token =>
{
var response = HttpHelper.GetHtml(new HttpRequest
{
Method = HttpMethod.Get,
Address = $"h... | OfficialAccount/Template.cs | zhuovi-FayElf.Plugins.WeChat-5725d1e | [
{
"filename": "OfficialAccount/Subscribe.cs",
"retrieved_chunk": " }\n });\n }\n #endregion\n #region 获取公众号类目\n /// <summary>\n /// 获取公众号类目\n /// </summary>\n /// <returns></returns>\n public TemplateCategoryResult GetCategory... | csharp | IndustryTemplateListResult GetAllPrivateTemplate()
{ |
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.ConstrainedExecution;
using UnityEngine;
namespace Ultrapain.Patches
{
class Drone_Start_Patch
{
static void Postfix(Drone __instance, ref EnemyIdentifier ___eid)
{... | EnemyIdentifier ___eid, ref float ___attackCooldown, int ___difficulty)
{ |
if (___eid.enemyType != EnemyType.Drone)
return;
DroneFlag flag = __instance.GetComponent<DroneFlag>();
if (flag == null || flag.attackDelay < 0)
return;
float attackSpeedDecay = (float)(___difficulty / 2);
if (___difficulty ... | Ultrapain/Patches/Drone.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/MinosPrime.cs",
"retrieved_chunk": " flag.explosionAttack = false;\n flag.BigExplosion();\n __instance.Invoke(\"Uppercut\", 0.5f);\n return false;\n }\n }\n class MinosPrime_Death\n {\n static bool Prefix(Min... | csharp | EnemyIdentifier ___eid, ref float ___attackCooldown, int ___difficulty)
{ |
#nullable enable
using System.Collections.Generic;
using UnityEngine;
namespace Mochineko.FacialExpressions.Blink
{
/// <summary>
/// A simple implementation of <see cref="IEyelidMorpher"/> for <see cref="skinnedMeshRenderer"/>.
/// </summary>
public sealed class SkinnedMeshEyelidMorpher : IEyelidMorph... | Eyelid, int> indexMap; |
private readonly bool separateBoth;
/// <summary>
/// Creates a new instance of <see cref="SkinnedMeshEyelidMorpher"/>.
/// </summary>
/// <param name="skinnedMeshRenderer">Target renderer.</param>
/// <param name="indexMap">Map of eyelid and blend shape index.</param>
... | Assets/Mochineko/FacialExpressions/Blink/SkinnedMeshEyelidMorpher.cs | mochi-neko-facial-expressions-unity-ab0d020 | [
{
"filename": "Assets/Mochineko/FacialExpressions/Blink/CompositeEyelidMorpher.cs",
"retrieved_chunk": "#nullable enable\nusing System.Collections.Generic;\nnamespace Mochineko.FacialExpressions.Blink\n{\n /// <summary>\n /// Composition of some <see cref=\"IEyelidMorpher\"/>s.\n /// </summary>\n ... | csharp | Eyelid, int> indexMap; |
using HarmonyLib;
using System.Security.Cryptography;
using UnityEngine;
namespace Ultrapain.Patches
{
class SwordsMachineFlag : MonoBehaviour
{
public SwordsMachine sm;
public Animator anim;
public EnemyIdentifier eid;
public bool speedingUp = false;
private void Reset... | SwordsMachine __instance, bool __0)
{ |
__instance.Enrage();
if (!__0)
__instance.SwordCatch();
return false;
}
}
class SwordsMachine_Down_Patch
{
static bool Prefix(SwordsMachine __instance)
{
if (ConfigManager.swordsMachineSecondPhaseMode.value == ConfigM... | Ultrapain/Patches/SwordsMachine.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Stalker.cs",
"retrieved_chunk": " }\n }\n __instance.gameObject.SetActive(false);\n Object.Destroy(__instance.gameObject);\n return false;\n }\n }\n public class SandificationZone_Enter_Patch\n {\n ... | csharp | SwordsMachine __instance, bool __0)
{ |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using WindowsHook;
using wingman.Interfaces;
using static wingman.Helpers.KeyConverter;
namespace wingman.Services
{
public class KeyCombination
{
public Keys KeyCode { get; }
... | WingmanSettings, EventHandler> _hotkeyUpHandlers; |
private readonly Dictionary<WingmanSettings, EventHandler> _hotkeyDownHandlers;
private readonly ISettingsService _settingsService;
private readonly Dictionary<HotkeyType, KeyCombination> _cachedValidHotkeys;
private readonly HashSet<KeyCombination> _currentlyPressedCombinations;
... | Services/GlobalHotkeyService.cs | dannyr-git-wingman-41103f3 | [
{
"filename": "Services/EventHandlerService.cs",
"retrieved_chunk": "namespace wingman.Services\n{\n public class EventHandlerService : IEventHandlerService, IDisposable\n {\n private readonly IGlobalHotkeyService globalHotkeyService;\n private readonly IMicrophoneDeviceService micServic... | csharp | WingmanSettings, EventHandler> _hotkeyUpHandlers; |
#nullable enable
using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;
namespace Mochineko.FacialExpressions.Blink
{
/// <summary>
/// A generator of <see cref="EyelidAnimationFrame"/> for linear eyelid animation.
/// </summary>
public static class LinearEyelidAnimationGene... | Eyelid eyelid,
int framesPerSecond, float duration, float closingRate)
{ |
if (framesPerSecond <= 0)
{
throw new ArgumentOutOfRangeException(nameof(framesPerSecond));
}
if (duration <= 0f)
{
throw new ArgumentOutOfRangeException(nameof(duration));
}
if (closingRate is <= 0f o... | Assets/Mochineko/FacialExpressions/Blink/LinearEyelidAnimationGenerator.cs | mochi-neko-facial-expressions-unity-ab0d020 | [
{
"filename": "Assets/Mochineko/FacialExpressions/Blink/ProbabilisticEyelidAnimationGenerator.cs",
"retrieved_chunk": " /// </summary>\n /// <param name=\"eyelid\"></param>\n /// <param name=\"framesPerSecond\"></param>\n /// <param name=\"duration\"></param>\n /// <param ... | csharp | Eyelid eyelid,
int framesPerSecond, float duration, float closingRate)
{ |
using BepInEx;
using BepInEx.Configuration;
using Comfort.Common;
using EFT;
using LootingBots.Patch.Components;
using LootingBots.Patch.Util;
using LootingBots.Patch;
using LootingBots.Brain;
using DrakiaXYZ.BigBrain.Brains;
using System.Collections.Generic;
using HandbookClass = GClass2775;
namespace LootingBot... | BotType> LooseItemLootingEnabled; |
public static ConfigEntry<float> TimeToWaitBetweenLoot;
public static ConfigEntry<float> DetectItemDistance;
public static ConfigEntry<float> DetectContainerDistance;
public static ConfigEntry<float> DetectCorpseDistance;
public static ConfigEntry<bool> DebugLootNavigation;
... | LootingBots/LootingBots.cs | Skwizzy-SPT-LootingBots-76279a3 | [
{
"filename": "LootingBots/utils/BotTypes.cs",
"retrieved_chunk": "using System;\nusing EFT;\nnamespace LootingBots.Patch.Util\n{\n [Flags]\n public enum BotType\n {\n Scav = 1,\n Pmc = 2,\n Raider = 4,",
"score": 0.8254965543746948
},
{
"filename": "LootingBots/com... | csharp | BotType> LooseItemLootingEnabled; |
using System;
using System.Collections.Generic;
using System.Text;
using XiaoFeng.Xml;
using System.Xml;
using System.Xml.Serialization;
using XiaoFeng;
using XiaoFeng.IO;
using XiaoFeng.Cryptography;
using System.Linq;
using FayElf.Plugins.WeChat.Model;
using FayElf.Plugins.WeChat.Cryptotraphy;
/**********************... | NewsModel news) => this.ReplayContent(MessageType.news, fromUserName, toUserName, () =>
{ |
if (news == null || news.Item == null || news.Item.Count == 0) return "";
return $"<ArticleCount>{news.Item.Count}</ArticleCount>{news.EntityToXml(OmitXmlDeclaration: true, OmitComment: true, Indented: false)}";
});
#endregion
#endregion
}
} | OfficialAccount/Receive.cs | zhuovi-FayElf.Plugins.WeChat-5725d1e | [
{
"filename": "OfficialAccount/Subscribe.cs",
"retrieved_chunk": " /// <param name=\"touser\">接收者(用户)的 openid</param>\n /// <param name=\"template_id\">所需下发的订阅模板id</param>\n /// <param name=\"page\">跳转网页时填写</param>\n /// <param name=\"miniprogram\">跳转小程序时填写,格式如{ \"appid\": \"\", ... | csharp | NewsModel news) => this.ReplayContent(MessageType.news, fromUserName, toUserName, () =>
{ |
using System;
using System.Collections.Generic;
using TMPro;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.TextCore;
using static ZimGui.Core.MathHelper;
namespace ZimGui.Core {
public sealed unsafe cl... | Quad* ptr, int count) { |
CheckAddLength(count);
_quads.AddRange(ptr, count);
}
public ref Quad Next() {
var last = _quads.Length;
if (_quads.Capacity <= last + 1) EnsureCapacity(last + 1);
_quads.Length = last + 1;
return ref _quads.Ptr[last];
}
... | Assets/ZimGui/Core/UiMesh.cs | Akeit0-ZimGui-Unity-cc82fb9 | [
{
"filename": "Assets/ZimGui/Core/Quad.cs",
"retrieved_chunk": " public static unsafe void SetUpQuadUV(Span<Quad> span, Vector2 quadUV) {\n fixed (Quad* p = span) {\n *p = default;\n p->SetSize(255);\n p->SetUV(quadUV);\n UnsafeUt... | csharp | Quad* ptr, int count) { |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using Microsoft.Build.Shared;
using Mi... | IFileSystem fileSystem = null)
{ |
fullPath = AttemptToShortenPath(fullPath);
try
{
if (fileSystem == null)
{
fileSystem = DefaultFileSystem;
}
return /*Traits.Instance.CacheFileExistence*/true ? FileExistenceCache.GetOrAdd(fullPath, ... | Microsoft.Build.Shared/FileUtilities.cs | Chuyu-Team-MSBuildCppCrossToolset-6c84a69 | [
{
"filename": "Microsoft.Build.Shared/FileMatcher.cs",
"retrieved_chunk": " filenamePart = filespec.Substring(num + 1);\n }\n }\n internal string GetLongPathName(string path)\n {\n return GetLongPathName(path, _getFileSystemEntries);\n }\n ... | csharp | IFileSystem fileSystem = null)
{ |
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