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Stations:
Lumbridge
Champion's Guild
Edgeville
Level 35 Wilderness (Waka canoe only, 1-way so no return trip)
Canoe types:
Log (level 12 woodcutting, can travel 1 station)
Dugout (level 27 woodcutting, can travel 2 stations)
Stable Dugout (level 42 woodcutting, can travel 3 stations)
Waka (level 57 woodcutting, can travel to the Wilderness)
Boat Rides
The following boat rides are available to free players:
Port Sarim - Karamja: 2-way. Costs 30 gp.
Port Sarim - Crandor Island: 1-way. Used once during the Dragon Slayer quest, the trip is no longer available after the player has finished the quest.
These boat rides are available to members only:
East Ardougne - Brimhaven: 2-way. Costs 30 gp.
Port Sarim - Entrana: 2-way. Players cannot bring any armor or weapons to Entrana.
Fishing Platform: 2-way. Sea Slug Quest required.
Waterbirth Island - Relekka: 2-way. Costs 1000 gp for players who have not done The Fremennik Trials quest.
Keldagrim Mines: 2-way ferry. Costs 2 gp.
Magical Portals and Lever
The Magic Guild in Yanille has the following 3 portals:
East - Wizard's Tower by Draynor Village
South - Dark Wizard's Tower north of the Crafting Guild
West - Thormac the Sorcerer's Tower southwest of Seer's Village
In a shack located northwest of King Lathas's castle in East Ardougne, there is a magical lever. This lever is 2-way and goes between the shack and the Deserted Keep in level 55 Wilderness. A knife or a weapon with a slash attack is needed to get out of the Deserted Keep area. Players are strongly advised never to use ...
Quest Related Methods
These are member's only.
Gnome Gliders: Unlocked by The Grand Tree quest. Any glider except the one at the Digsite can take players to the Grand Tree location and from there players can travel to all the other locations. Players can go from the Grand Tree to the Digsite but not the other way around. The gliders do not cost any money to use...
1. Ta Quir Priw - The Grand Tree
2. Lemantolly Undri - Western Feldip Hills (requires One Small Favour)
3. Gandius - Just South of the Ship Yard on eastern Karamja
4. Kar-Hewo - Al Kharid palace
5. Lemanto Andra - West of the Digsite
6. Sindarpos - White Wolf Mountain
7. Crash Island - Route to Ape Atoll (requires Monkey Madness)
Mine Carts: Unlocked by The Giant Dwarf quest. Players can travel from Keldagrim to either White Wolf Mountain (Fishing Contest quest required, costs 100 gp) or the Dwarven Mines under Ice Mountain (costs 150 gp). Either White Wolf or Ice Mountain can take the player back to Keldagrim.
Shilo Village Cart: Unlocked by the Shilo Village quest. The cart travels between Brimhaven and Shilo Village. A small fee must be paid, the amount is based on how much money the player is carrying at the moment with the minimum payment being 10 gp.
Shilo Village Boat Ride: Unlocked by the Shilo Village quest. For 25 gp, players can travel from Cairn Isle to Port Khazard or Port Sarim. The trip is one way.
Fremennik Boat Ride: Unlocked by The Fremennik Trials quest. Players can talk to the sailor on the docks of the Fremennik city in Relekka to travel to the islands of Miscellania and Etceteria.
Mort Myre Swamp Boat Ride: Unlocked by the In Search of the Myreque quest. The trip goes from the middle of Mort Myre Swamp to eastern Mort'ton. The trip from the swamp to Mort'ton is free, the return ride costs 10 gp.
Guides/Wilderness
Player Killing, or PKing as it is more colloquially known as, is where players kill other players in the Wilderness. It can be highly rewarding, as the items gained from killing other players are usually of decent value. However, it can also be dangerous, because you can lose all your items. Many players make their mon...
The Wilderness
The Wilderness (or Wildy) is a place in RuneScape which can be reached by travelling North of Varrok/Edgeville/Falador. It is a place where players can attack other players.
Bring your best weapon once you get some experience in combat, otherwise you will not get much reward. Remember to bring some good food.
Half of the wilderness is multi-combat, meaning that this is were most clan wars and PKing clans tend to go. The other half is single combat, so random PKers and solo pkers trek to find their kills.
When you attack another player, you will receive a "skull" over your head, which lasts for twenty minutes. (defending yourself from an attack does not give you a skull). Players with skulls lose all of their items if they die, instead of the usual all-but-the-three-most-valuable. Be very careful when making attacks, if...
Wilderness levels
Wilderness Levels determine who you can attack and who can attack you. The skull at the bottom shows your Wilderness level. The higher the Wilderness level, the more players you can attack but you run a higher risk of players attacking you. The level of Wilderness means that players 'level of Wilderness' levels higher ...
Wilderness locations
There are many places in the Wilderness which many PKers choose to go, as they are considered good locations to PK at.
Ardougne Teleport Level (level 55 Wilderness and a favorite for P2P pkers). This is the place to go for players with a death wish. Pkers hang around here constantly because many players will use the lever thinking it will be safer. It is actually a better idea to walk through the entire Wilderness, the chances of dying...
Greater Demons (Multi Combat Area, level 46 Wilderness. Level 92 Greater Demons hang around here. Clan wars often occur around this area)
Dark Warrior Castle (Multi Combat Area to some extent, level 12-17 Wilderness. Many free to play PKers hang around here.)
Green Dragons (Several places, PKers like to kill unwary players training on Green Dragons.)
Level 1 Varrok Wild (Very crowded at certain times, multi combat area. Many inexperienced players bring decent gear into here believing that they can run easily, but die.A favorite spot for P2P and F2P alike, as there are many characters with ranging levels)
Giants (Level 18 Wild, Multi Combat Area. Favorite among many Free to Play PKers.)