Upload preprocess_manual.js
Browse files- preprocess_manual.js +147 -4
preprocess_manual.js
CHANGED
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@@ -526,7 +526,7 @@ function createManualUI(scene, camera, renderer) {
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function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0, y: 0, z: 0 }) {
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console.log('[filterSplatsByBox] ===== FILTERING START =====');
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-
//
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console.log('[DEBUG] ALL VERTICES ANALYSIS:');
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const halfX = boxSize.x / 2;
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@@ -539,7 +539,7 @@ function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0,
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let insideCount = 0;
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let outsideCount = 0;
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-
let boundaryVertices = [];
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plyData.vertices.forEach((vertex, index) => {
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const localPos = new THREE.Vector3(
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@@ -592,9 +592,152 @@ function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0,
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});
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}
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//
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console.log('[filterSplatsByBox] Input parameters:');
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-
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}
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//////////////////////////////12/15 17:20 end
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function filterSplatsByBox(plyData, boxSize, boxPosition, boxRotation = { x: 0, y: 0, z: 0 }) {
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console.log('[filterSplatsByBox] ===== FILTERING START =====');
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+
// ⭐ デバッグコード
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console.log('[DEBUG] ALL VERTICES ANALYSIS:');
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const halfX = boxSize.x / 2;
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let insideCount = 0;
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let outsideCount = 0;
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let boundaryVertices = [];
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plyData.vertices.forEach((vertex, index) => {
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const localPos = new THREE.Vector3(
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});
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}
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// ⭐⭐⭐ ここから元のコードを続ける ⭐⭐⭐
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console.log('[filterSplatsByBox] Input parameters:');
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console.log(' Box Size:', boxSize);
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console.log(' Box Position:', boxPosition);
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console.log(' Box Rotation (radians):', boxRotation);
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console.log(' Box Rotation (degrees):', {
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x: (boxRotation.x * 180 / Math.PI).toFixed(1),
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y: (boxRotation.y * 180 / Math.PI).toFixed(1),
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z: (boxRotation.z * 180 / Math.PI).toFixed(1)
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});
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console.log(' Total input vertices:', plyData.vertices.length);
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console.log('[filterSplatsByBox] Box half-extents:', { halfX, halfY, halfZ });
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console.log('[filterSplatsByBox] Using epsilon: 0.0001');
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console.log('[filterSplatsByBox] Rotation matrix created');
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// Sample vertices (最初の10個)
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console.log('[filterSplatsByBox] Sample vertices (first 10):');
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for (let i = 0; i < Math.min(10, plyData.vertices.length); i++) {
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const v = plyData.vertices[i];
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const localPos = new THREE.Vector3(
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v.x - boxPosition.x,
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v.y - boxPosition.y,
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v.z - boxPosition.z
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);
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localPos.applyMatrix4(inverseRotationMatrix);
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const inside = (
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localPos.x >= -(halfX + 0.0001) && localPos.x <= (halfX + 0.0001) &&
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localPos.y >= -(halfY + 0.0001) && localPos.y <= (halfY + 0.0001) &&
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localPos.z >= -(halfZ + 0.0001) && localPos.z <= (halfZ + 0.0001)
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);
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console.log(` Vertex ${i}:`, {
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world: { x: v.x.toFixed(3), y: v.y.toFixed(3), z: v.z.toFixed(3) },
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local: { x: localPos.x.toFixed(3), y: localPos.y.toFixed(3), z: localPos.z.toFixed(3) },
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inside: inside,
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distances: {
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x: `${(localPos.x + halfX).toFixed(3)} / ${(halfX - localPos.x).toFixed(3)}`,
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y: `${(localPos.y + halfY).toFixed(3)} / ${(halfY - localPos.y).toFixed(3)}`,
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z: `${(localPos.z + halfZ).toFixed(3)} / ${(halfZ - localPos.z).toFixed(3)}`
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}
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});
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}
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// ⭐⭐⭐ 実際のフィルタリング ⭐⭐⭐
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const filteredVertices = plyData.vertices.filter((vertex, index) => {
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const localPos = new THREE.Vector3(
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vertex.x - boxPosition.x,
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vertex.y - boxPosition.y,
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vertex.z - boxPosition.z
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);
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localPos.applyMatrix4(inverseRotationMatrix);
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const inside = (
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localPos.x >= -(halfX + 0.0001) && localPos.x <= (halfX + 0.0001) &&
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localPos.y >= -(halfY + 0.0001) && localPos.y <= (halfY + 0.0001) &&
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localPos.z >= -(halfZ + 0.0001) && localPos.z <= (halfZ + 0.0001)
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);
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return inside;
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});
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// フィルタリング結果の統計
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const retentionRate = (filteredVertices.length / plyData.vertices.length * 100).toFixed(1);
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console.log('[filterSplatsByBox] ===== FILTERING COMPLETE =====');
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console.log('[filterSplatsByBox] Results:');
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console.log(' Filtered:', filteredVertices.length, '/', plyData.vertices.length);
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console.log(' Retention rate:', retentionRate, '%');
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// フィルタリング後の範囲を計算
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if (filteredVertices.length > 0) {
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let minX = Infinity, minY = Infinity, minZ = Infinity;
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let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
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filteredVertices.forEach(v => {
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minX = Math.min(minX, v.x);
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minY = Math.min(minY, v.y);
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minZ = Math.min(minZ, v.z);
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maxX = Math.max(maxX, v.x);
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maxY = Math.max(maxY, v.y);
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maxZ = Math.max(maxZ, v.z);
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});
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console.log('[filterSplatsByBox] Filtered bounds (world space):');
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console.log(' X:', minX.toFixed(3), 'to', maxX.toFixed(3), '(size:', (maxX - minX).toFixed(3), ')');
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console.log(' Y:', minY.toFixed(3), 'to', maxY.toFixed(3), '(size:', (maxY - minY).toFixed(3), ')');
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console.log(' Z:', minZ.toFixed(3), 'to', maxZ.toFixed(3), '(size:', (maxZ - minZ).toFixed(3), ')');
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console.log(' Center:', {
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x: ((minX + maxX) / 2).toFixed(3),
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y: ((minY + maxY) / 2).toFixed(3),
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z: ((minZ + maxZ) / 2).toFixed(3)
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});
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// 回転がない場合のみ期待値を計算
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const hasRotation = Math.abs(boxRotation.x) > 0.01 ||
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Math.abs(boxRotation.y) > 0.01 ||
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Math.abs(boxRotation.z) > 0.01;
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if (!hasRotation) {
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const expectedMinX = boxPosition.x - halfX;
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const expectedMaxX = boxPosition.x + halfX;
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const expectedMinY = boxPosition.y - halfY;
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const expectedMaxY = boxPosition.y + halfY;
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const expectedMinZ = boxPosition.z - halfZ;
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const expectedMaxZ = boxPosition.z + halfZ;
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console.log('[filterSplatsByBox] Expected bounds (no rotation):');
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console.log(' X:', expectedMinX.toFixed(3), 'to', expectedMaxX.toFixed(3));
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console.log(' Y:', expectedMinY.toFixed(3), 'to', expectedMaxY.toFixed(3));
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console.log(' Z:', expectedMinZ.toFixed(3), 'to', expectedMaxZ.toFixed(3));
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const errorX = Math.max(Math.abs(minX - expectedMinX), Math.abs(maxX - expectedMaxX));
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const errorY = Math.max(Math.abs(minY - expectedMinY), Math.abs(maxY - expectedMaxY));
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const errorZ = Math.max(Math.abs(minZ - expectedMinZ), Math.abs(maxZ - expectedMaxZ));
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console.log('[filterSplatsByBox] Boundary errors:');
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console.log(' X error:', errorX.toFixed(3), 'm');
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console.log(' Y error:', errorY.toFixed(3), 'm');
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console.log(' Z error:', errorZ.toFixed(3), 'm');
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if (errorX > 0.1 || errorY > 0.1 || errorZ > 0.1) {
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console.warn('[filterSplatsByBox] ⚠️ Boundary error > 0.1m detected!');
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}
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} else {
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console.log('[filterSplatsByBox] ℹ️ Box is rotated - Expected bounds check skipped');
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console.log('[filterSplatsByBox] Filtered bounds above show actual world-space result');
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}
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}
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// 警告
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if (filteredVertices.length < plyData.vertices.length * 0.1) {
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console.warn('[filterSplatsByBox] ⚠️ WARNING: Less than 10% of splats kept!');
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console.warn('[filterSplatsByBox] Box may be too small or positioned incorrectly');
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}
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if (filteredVertices.length === 0) {
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console.error('[filterSplatsByBox] ❌ ERROR: No vertices passed the filter!');
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console.error('[filterSplatsByBox] Check box position and size');
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}
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// ⭐⭐⭐ 必須: 結果を返す ⭐⭐⭐
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return filteredVertices;
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}
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//////////////////////////////12/15 17:20 end
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