Upload preprocess_manual.js
Browse files- preprocess_manual.js +268 -272
preprocess_manual.js
CHANGED
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@@ -75,6 +75,11 @@ function setupCameraControls(camera, renderer) {
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//////////////////////////////////////////12/13 17:30
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function createManualUI(scene, camera, renderer) {
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console.log('[createManualUI] Creating manual preprocessing UI...');
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@@ -139,6 +144,26 @@ function createManualUI(scene, camera, renderer) {
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<!-- Bounding Box Controls -->
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<h4 style="margin: 15px 0 10px 0; color: #4CAF50;">📦 Bounding Box</h4>
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<div style="margin: 10px 0;">
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<label>Box X Size: <span id="box-x-value-step0">3.0</span>m</label><br>
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<input type="range" id="box-x-step0" min="0.5" max="50.0" step="0.1" value="3.0" style="width: 100%;">
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@@ -165,6 +190,8 @@ function createManualUI(scene, camera, renderer) {
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<input type="range" id="box-z-pos-step0" min="-25.0" max="25.0" step="0.1" value="0.0" style="width: 100%;">
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</div>
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<!-- PLY Offset Controls (Optional Fine-Tuning) -->
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<h4 style="margin: 15px 0 10px 0; color: #2196F3;">🎯 Fine-tune PLY Position (Optional)</h4>
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@@ -180,24 +207,7 @@ function createManualUI(scene, camera, renderer) {
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<label>PLY Z Offset: <span id="ply-z-value">0.0</span>m</label><br>
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<input type="range" id="ply-z" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
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</div>
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<!-- Box Rotation Controls -->
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<h4 style="margin: 15px 0 10px 0; color: #FF9800;">🔄 Box Rotation</h4>
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<div style="margin: 10px 0;">
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<label>Rotate Y (Yaw): <span id="box-rot-y-value-step0">0</span>°</label><br>
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<input type="range" id="box-rot-y-step0" min="-180" max="180" step="1" value="0" style="width: 100%;">
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</div>
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<div style="margin: 10px 0;">
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<label>Rotate X (Pitch): <span id="box-rot-x-value-step0">0</span>°</label><br>
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<input type="range" id="box-rot-x-step0" min="-90" max="90" step="1" value="0" style="width: 100%;">
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</div>
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<div style="margin: 10px 0;">
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<label>Rotate Z (Roll): <span id="box-rot-z-value-step0">0</span>°</label><br>
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<input type="range" id="box-rot-z-step0" min="-180" max="180" step="1" value="0" style="width: 100%;">
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</div>
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<button id="reset-all-btn" style="
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margin-top: 10px;
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padding: 8px 15px;
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@@ -221,244 +231,181 @@ function createManualUI(scene, camera, renderer) {
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">✓ Confirm & Filter</button>
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</div>
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<!-- Step
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<div id="
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<h3>Step
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<p style="font-size: 12px; color: #aaa;">
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Adjust the box to include only the person
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</p>
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<div style="margin: 10px 0;">
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<label>X Size: <span id="box-x-value">Auto</span>m</label><br>
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<input type="range" id="box-x" min="0.5" max="20.0" step="0.1" value="2.0" style="width: 100%;">
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</div>
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<div style="margin: 10px 0;">
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<label>Y Size: <span id="box-y-value">Auto</span>m</label><br>
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<input type="range" id="box-y" min="0.5" max="20.0" step="0.1" value="2.0" style="width: 100%;">
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</div>
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<div style="margin: 10px 0;">
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<label>Z Size: <span id="box-z-value">Auto</span>m</label><br>
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<input type="range" id="box-z" min="0.5" max="20.0" step="0.1" value="2.0" style="width: 100%;">
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</div>
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<div style="margin: 10px 0;">
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<label>Y Position: <span id="box-y-pos-value">Auto</span>m</label><br>
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<input type="range" id="box-y-pos" min="-20.0" max="20.0" step="0.1" value="0.0" style="width: 100%;">
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</div>
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<div style="margin: 10px 0;">
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// ==========================================
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// 使用方法
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// ==========================================
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/**
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* 1. ファイル冒頭のCUSTOM_BOX_SCALEを編集
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* 2. enabled: trueに設定
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* 3. scale配列で[X, Y, Z]のサイズを指定(メートル単位)
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* 4. position配列で[X, Y, Z]の位置を指定
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* 5. ファイルを保存して実行
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*
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* 例: ガンダム(18m)の場合
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*
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* const CUSTOM_BOX_SCALE = {
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* enabled: true,
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* scale: [20.0, 30.0, 20.0], // 幅20m、高さ30m、奥行20m
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* position: [0, 15, 0] // 地面から15m上に配置
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* };
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*/
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</div>
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<button id="apply-box-btn" style="
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margin-top: 20px;
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padding: 10px 20px;
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background: #4CAF50;
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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font-size: 16px;
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width: 100%;
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">Apply Box Filter</button>
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-
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<!--
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<div
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">
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-
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<input type="checkbox" id="paint-mode-toggle" style="margin-right: 10px;">
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<span>🎨 <strong>Paint Mode</strong> - Click and drag to paint over selections</span>
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</label>
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<div id="paint-mode-hint" style="
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font-size: 11px;
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color: #aaa;
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margin-top: 5px;
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display: none;
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">
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Hold Shift to erase (unassign splats)
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</div>
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</div>
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<!-- Preset Selection -->
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<div style="margin: 15px 0;">
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<label style="display: block; margin-bottom: 5px; font-weight: bold;">Assignment Mode:</label>
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<select id="preset-selector" style="
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width: 100%;
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padding: 8px;
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font-size: 14px;
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border-radius: 5px;
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background: #333;
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color: white;
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border: 1px solid #555;
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margin-bottom: 10px;
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">
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<option value="required19">✓ Required (19 parts) - All Essential Bones</option>
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</select>
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<div id="preset-description" style="
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font-size: 11px;
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color: #aaa;
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padding: 8px;
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background: #222;
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border-radius: 5px;
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margin-bottom: 10px;
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"></div>
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</div>
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<!-- Bone/Group Selector -->
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<div id="bone-selector-container" style="margin: 15px 0;">
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<label style="display: block; margin-bottom: 5px;">Select Target:</label>
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<select id="bone-selector" style="
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width: 100%;
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padding: 8px;
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font-size: 14px;
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border-radius: 5px;
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background: #333;
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color: white;
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border: 1px solid #555;
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">
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<option value="">-- Select target --</option>
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</select>
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</div>
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<!-- Selection Tools -->
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<div style="margin: 15px 0;">
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<h4 style="margin-bottom: 10px;">Selection Method:</h4>
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<div style="margin: 10px 0;">
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<button id="select-sphere-btn" style="
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padding: 8px 15px;
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background: #FF9800;
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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width: 100%;
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">🎯 Select by Sphere (Click on GS)</button>
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</div>
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<div style="margin: 10px 0;">
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<label>Selection Radius: <span id="selection-radius-value">0.2</span>m</label><br>
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<input type="range" id="selection-radius" min="0.05" max="1.0" step="0.05" value="0.2" style="width: 100%;">
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</div>
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</div>
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<!-- Camera Lock Button -->
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<div style="margin: 15px 0; padding: 10px; background: #1a1a2e; border-radius: 5px;">
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<button id="camera-lock-btn" style="
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padding: 10px 15px;
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background: #9C27B0;
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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width: 100%;
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font-weight: bold;
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">🔓 Camera Unlocked (Can Rotate)</button>
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<div style="font-size: 11px; color: #aaa; margin-top: 5px;">
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Lock camera to prevent accidental movement while painting
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</div>
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</div>
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border-radius: 5px;
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">
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</div>
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<!-- Assignment List -->
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<div id="bone-assignment-list" style="
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max-height: 150px;
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overflow-y: auto;
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margin: 15px 0;
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padding: 10px;
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background: #222;
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border-radius: 5px;
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">
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<
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</
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<button id="clear-selection-btn" style="
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padding: 8px 15px;
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background: #
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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width:
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">↶ Undo Last</button>
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<button id="undo-all-btn" style="
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padding: 8px 15px;
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background: #FF5722;
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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width: 48%;
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">⟲ Reset All</button>
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</div>
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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font-size: 16px;
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width: 100%;
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</div>
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</div>
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`;
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document.body.appendChild(uiContainer);
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let boundingBoxHelper = null;
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if (controlsEl) controlsEl.style.display = 'block';
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},
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//////////////12/13 17:15 start
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createBoundingBox: function(size = { x: 2, y: 2, z: 2 }, position = { x: 0, y: 0, z: 0 }, rotation = { x: 0, y: 0, z: 0 }) {
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if (boundingBoxHelper) {
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scene.remove(boundingBoxHelper);
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}
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const geometry = new THREE.BoxGeometry(size.x, size.y, size.z);
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const edges = new THREE.EdgesGeometry(geometry);
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const material = new THREE.LineBasicMaterial({ color: 0x00ff00, linewidth: 2 });
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boundingBoxHelper = new THREE.LineSegments(edges, material);
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boundingBoxHelper.position.set(position.x, position.y, position.z);
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// ⭐ 回転を追加 (Euler angles in radians)
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boundingBoxHelper.rotation.set(rotation.x, rotation.y, rotation.z);
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scene.add(boundingBoxHelper);
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return boundingBoxHelper;
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},
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updateBoundingBox: function(size, position, rotation = { x: 0, y: 0, z: 0 }) {
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if (boundingBoxHelper) {
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scene.remove(boundingBoxHelper);
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}
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return this.createBoundingBox(size, position, rotation);
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},
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//////////////12/13 17:15 end
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updateBoundingBox: function(size, position) {
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if (boundingBoxHelper) {
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scene.remove(boundingBoxHelper);
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}
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},
|
| 539 |
|
| 540 |
removeBoundingBox: function() {
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@@ -559,7 +494,6 @@ updateBoundingBox: function(size, position, rotation = { x: 0, y: 0, z: 0 }) {
|
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| 559 |
}
|
| 560 |
};
|
| 561 |
}
|
| 562 |
-
|
| 563 |
/**
|
| 564 |
* Bounding Box内のスプラットのみをフィルタリング
|
| 565 |
*/
|
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@@ -1258,6 +1192,62 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
|
|
| 1258 |
console.log('[setupBoneAssignment] Starting bone assignment...');
|
| 1259 |
|
| 1260 |
try {
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| 1261 |
// Load default bone operations
|
| 1262 |
let response = await fetch("./assets/default.json");
|
| 1263 |
const params = await response.json();
|
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@@ -1288,7 +1278,7 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
|
|
| 1288 |
let selectedTarget = null;
|
| 1289 |
let currentBoneGroups = PRESET_BONE_GROUPS.required19;
|
| 1290 |
let selectionMode = null;
|
| 1291 |
-
let selectionRadius = 0.
|
| 1292 |
|
| 1293 |
// ========================================
|
| 1294 |
// Paint Mode Variables
|
|
@@ -1308,6 +1298,12 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
|
|
| 1308 |
'required19': 'Required mode: Assign to 20 individual body parts (20-30 min). All bones assigned individually.'
|
| 1309 |
};
|
| 1310 |
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|
| 1311 |
function updateBoneSelector(mode) {
|
| 1312 |
if (!boneSelector) {
|
| 1313 |
console.error('[updateBoneSelector] boneSelector not found');
|
|
@@ -1427,8 +1423,8 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
|
|
| 1427 |
// ========================================
|
| 1428 |
// Selection Radius
|
| 1429 |
// ========================================
|
| 1430 |
-
const selectionRadiusSlider = document.getElementById('selection-radius');
|
| 1431 |
-
const selectionRadiusValue = document.getElementById('selection-radius-value');
|
| 1432 |
|
| 1433 |
if (selectionRadiusSlider && selectionRadiusValue) {
|
| 1434 |
selectionRadiusSlider.addEventListener('input', (e) => {
|
|
@@ -1652,13 +1648,13 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
|
|
| 1652 |
if (intersects.length > 0) {
|
| 1653 |
const hitPoint = intersects[0].point;
|
| 1654 |
|
| 1655 |
-
|
| 1656 |
-
|
| 1657 |
-
|
| 1658 |
-
|
| 1659 |
-
|
| 1660 |
-
|
| 1661 |
-
|
| 1662 |
}
|
| 1663 |
}
|
| 1664 |
|
|
|
|
| 75 |
|
| 76 |
//////////////////////////////////////////12/13 17:30
|
| 77 |
|
| 78 |
+
// ========================================
|
| 79 |
+
// 完全に修正された createManualUI 関数
|
| 80 |
+
// Line 75 から Line 537 までを、この全体で置き換えてください
|
| 81 |
+
// ========================================
|
| 82 |
+
|
| 83 |
function createManualUI(scene, camera, renderer) {
|
| 84 |
console.log('[createManualUI] Creating manual preprocessing UI...');
|
| 85 |
|
|
|
|
| 144 |
<!-- Bounding Box Controls -->
|
| 145 |
<h4 style="margin: 15px 0 10px 0; color: #4CAF50;">📦 Bounding Box</h4>
|
| 146 |
|
| 147 |
+
<!-- Box Rotation Controls -->
|
| 148 |
+
<h4 style="margin: 15px 0 10px 0; color: #FF9800;">🔄 Box Rotation</h4>
|
| 149 |
+
|
| 150 |
+
<div style="margin: 10px 0;">
|
| 151 |
+
<label>Rotate Y (Yaw): <span id="box-rot-y-value-step0">0</span>°</label><br>
|
| 152 |
+
<input type="range" id="box-rot-y-step0" min="-180" max="180" step="1" value="0" style="width: 100%;">
|
| 153 |
+
</div>
|
| 154 |
+
<div style="margin: 10px 0;">
|
| 155 |
+
<label>Rotate X (Pitch): <span id="box-rot-x-value-step0">0</span>°</label><br>
|
| 156 |
+
<input type="range" id="box-rot-x-step0" min="-90" max="90" step="1" value="0" style="width: 100%;">
|
| 157 |
+
</div>
|
| 158 |
+
<div style="margin: 10px 0;">
|
| 159 |
+
<label>Rotate Z (Roll): <span id="box-rot-z-value-step0">0</span>°</label><br>
|
| 160 |
+
<input type="range" id="box-rot-z-step0" min="-180" max="180" step="1" value="0" style="width: 100%;">
|
| 161 |
+
</div>
|
| 162 |
+
|
| 163 |
+
|
| 164 |
+
|
| 165 |
+
|
| 166 |
+
|
| 167 |
<div style="margin: 10px 0;">
|
| 168 |
<label>Box X Size: <span id="box-x-value-step0">3.0</span>m</label><br>
|
| 169 |
<input type="range" id="box-x-step0" min="0.5" max="50.0" step="0.1" value="3.0" style="width: 100%;">
|
|
|
|
| 190 |
<input type="range" id="box-z-pos-step0" min="-25.0" max="25.0" step="0.1" value="0.0" style="width: 100%;">
|
| 191 |
</div>
|
| 192 |
|
| 193 |
+
|
| 194 |
+
|
| 195 |
<!-- PLY Offset Controls (Optional Fine-Tuning) -->
|
| 196 |
<h4 style="margin: 15px 0 10px 0; color: #2196F3;">🎯 Fine-tune PLY Position (Optional)</h4>
|
| 197 |
|
|
|
|
| 207 |
<label>PLY Z Offset: <span id="ply-z-value">0.0</span>m</label><br>
|
| 208 |
<input type="range" id="ply-z" min="-10.0" max="10.0" step="0.1" value="0.0" style="width: 100%;">
|
| 209 |
</div>
|
|
|
|
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|
|
| 210 |
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|
| 211 |
<button id="reset-all-btn" style="
|
| 212 |
margin-top: 10px;
|
| 213 |
padding: 8px 15px;
|
|
|
|
| 231 |
">✓ Confirm & Filter</button>
|
| 232 |
</div>
|
| 233 |
|
| 234 |
+
<!-- ⭐ Step 2のセクションをここに移動(manual-controlsの外へ) -->
|
| 235 |
+
<div id="bone-assignment-section" style="display: none; margin-top: 30px;">
|
| 236 |
+
<h3>Step 2: Assign Splats to Bones</h3>
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
| 237 |
|
| 238 |
+
<!-- Paint Mode Toggle -->
|
| 239 |
+
<div style="
|
| 240 |
+
margin: 15px 0;
|
| 241 |
+
padding: 10px;
|
| 242 |
+
background: #1a1a2e;
|
| 243 |
+
border-radius: 5px;
|
| 244 |
+
border-left: 3px solid #2196F3;
|
| 245 |
+
">
|
| 246 |
+
<label style="display: flex; align-items: center; cursor: pointer;">
|
| 247 |
+
<input type="checkbox" id="paint-mode-toggle" style="margin-right: 10px;">
|
| 248 |
+
<span>🎨 <strong>Paint Mode</strong> - Click and drag to paint over selections</span>
|
| 249 |
+
</label>
|
| 250 |
+
<div id="paint-mode-hint" style="
|
| 251 |
+
font-size: 11px;
|
| 252 |
+
color: #aaa;
|
| 253 |
+
margin-top: 5px;
|
| 254 |
+
display: none;
|
| 255 |
">
|
| 256 |
+
Hold Shift to erase (unassign splats)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 257 |
</div>
|
| 258 |
+
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 259 |
|
| 260 |
+
<!-- Preset Selection -->
|
| 261 |
+
<div style="margin: 15px 0;">
|
| 262 |
+
<label style="display: block; margin-bottom: 5px; font-weight: bold;">Assignment Mode:</label>
|
| 263 |
+
<select id="preset-selector" style="
|
| 264 |
+
width: 100%;
|
| 265 |
+
padding: 8px;
|
| 266 |
+
font-size: 14px;
|
| 267 |
border-radius: 5px;
|
| 268 |
+
background: #333;
|
| 269 |
+
color: white;
|
| 270 |
+
border: 1px solid #555;
|
| 271 |
+
margin-bottom: 10px;
|
| 272 |
">
|
| 273 |
+
<option value="required19">✓ Required (19 parts) - All Essential Bones</option>
|
| 274 |
+
</select>
|
| 275 |
+
<div id="preset-description" style="
|
| 276 |
+
font-size: 11px;
|
| 277 |
+
color: #aaa;
|
| 278 |
+
padding: 8px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 279 |
background: #222;
|
| 280 |
border-radius: 5px;
|
| 281 |
+
margin-bottom: 10px;
|
| 282 |
+
"></div>
|
| 283 |
+
</div>
|
| 284 |
+
|
| 285 |
+
<!-- Bone/Group Selector -->
|
| 286 |
+
<div id="bone-selector-container" style="margin: 15px 0;">
|
| 287 |
+
<label style="display: block; margin-bottom: 5px;">Select Target:</label>
|
| 288 |
+
<select id="bone-selector" style="
|
| 289 |
+
width: 100%;
|
| 290 |
+
padding: 8px;
|
| 291 |
+
font-size: 14px;
|
| 292 |
+
border-radius: 5px;
|
| 293 |
+
background: #333;
|
| 294 |
+
color: white;
|
| 295 |
+
border: 1px solid #555;
|
| 296 |
">
|
| 297 |
+
<option value="">-- Select target --</option>
|
| 298 |
+
</select>
|
| 299 |
+
</div>
|
| 300 |
+
|
| 301 |
+
<!-- Selection Tools -->
|
| 302 |
+
<div style="margin: 15px 0;">
|
| 303 |
+
<h4 style="margin-bottom: 10px;">Selection Method:</h4>
|
| 304 |
|
| 305 |
+
<div style="margin: 10px 0;">
|
| 306 |
+
<button id="select-sphere-btn" style="
|
|
|
|
| 307 |
padding: 8px 15px;
|
| 308 |
+
background: #FF9800;
|
| 309 |
color: white;
|
| 310 |
border: none;
|
| 311 |
border-radius: 5px;
|
| 312 |
cursor: pointer;
|
| 313 |
+
width: 100%;
|
| 314 |
+
">🎯 Select by Sphere (Click on GS)</button>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 315 |
</div>
|
| 316 |
|
| 317 |
+
<div style="margin: 10px 0;">
|
| 318 |
+
<label>Selection Radius: <span id="selection-radius-value">0.5</span>m</label><br>
|
| 319 |
+
<input type="range" id="selection-radius" min="0.1" max="10.0" step="0.1" value="0.5" style="width: 100%;">
|
| 320 |
+
<div style="font-size: 10px; color: #888; margin-top: 3px;">
|
| 321 |
+
Range: 0.1m - 10m (適切なサイズに調整してください)
|
| 322 |
+
</div>
|
| 323 |
+
</div>
|
| 324 |
+
|
| 325 |
+
<!-- Camera Lock Button -->
|
| 326 |
+
<div style="margin: 15px 0; padding: 10px; background: #1a1a2e; border-radius: 5px;">
|
| 327 |
+
<button id="camera-lock-btn" style="
|
| 328 |
+
padding: 10px 15px;
|
| 329 |
+
background: #9C27B0;
|
| 330 |
color: white;
|
| 331 |
border: none;
|
| 332 |
border-radius: 5px;
|
| 333 |
cursor: pointer;
|
|
|
|
| 334 |
width: 100%;
|
| 335 |
+
font-weight: bold;
|
| 336 |
+
">🔓 Camera Unlocked (Can Rotate)</button>
|
| 337 |
+
<div style="font-size: 11px; color: #aaa; margin-top: 5px;">
|
| 338 |
+
Lock camera to prevent accidental movement while painting
|
| 339 |
+
</div>
|
| 340 |
+
</div>
|
| 341 |
+
|
| 342 |
+
<!-- Statistics -->
|
| 343 |
+
<div id="assignment-info" style="
|
| 344 |
+
margin: 15px 0;
|
| 345 |
+
padding: 10px;
|
| 346 |
+
background: #222;
|
| 347 |
+
border-radius: 5px;
|
| 348 |
+
font-size: 12px;
|
| 349 |
+
">
|
| 350 |
+
<div>Total Splats: <span id="total-splats">0</span></div>
|
| 351 |
+
<div>Assigned: <span id="assigned-splats">0</span></div>
|
| 352 |
+
<div>Unassigned: <span id="unassigned-splats">0</span></div>
|
| 353 |
+
<div style="margin-top: 5px; padding-top: 5px; border-top: 1px solid #444;">
|
| 354 |
+
Progress: <span id="assignment-progress">0%</span>
|
| 355 |
+
</div>
|
| 356 |
+
</div>
|
| 357 |
+
|
| 358 |
+
<!-- Assignment List -->
|
| 359 |
+
<div id="bone-assignment-list" style="
|
| 360 |
+
max-height: 150px;
|
| 361 |
+
overflow-y: auto;
|
| 362 |
+
margin: 15px 0;
|
| 363 |
+
padding: 10px;
|
| 364 |
+
background: #222;
|
| 365 |
+
border-radius: 5px;
|
| 366 |
+
font-size: 11px;
|
| 367 |
+
">
|
| 368 |
+
<div style="color: #888;">No assignments yet</div>
|
| 369 |
</div>
|
| 370 |
+
|
| 371 |
+
<!-- Control Buttons -->
|
| 372 |
+
<div style="margin: 15px 0;">
|
| 373 |
+
<button id="clear-selection-btn" style="
|
| 374 |
+
padding: 8px 15px;
|
| 375 |
+
background: #f44336;
|
| 376 |
+
color: white;
|
| 377 |
+
border: none;
|
| 378 |
+
border-radius: 5px;
|
| 379 |
+
cursor: pointer;
|
| 380 |
+
width: 48%;
|
| 381 |
+
margin-right: 2%;
|
| 382 |
+
">↶ Undo Last</button>
|
| 383 |
+
|
| 384 |
+
<button id="undo-all-btn" style="
|
| 385 |
+
padding: 8px 15px;
|
| 386 |
+
background: #FF5722;
|
| 387 |
+
color: white;
|
| 388 |
+
border: none;
|
| 389 |
+
border-radius: 5px;
|
| 390 |
+
cursor: pointer;
|
| 391 |
+
width: 48%;
|
| 392 |
+
">⟲ Reset All</button>
|
| 393 |
+
</div>
|
| 394 |
+
|
| 395 |
+
<button id="finalize-btn" style="
|
| 396 |
+
margin-top: 20px;
|
| 397 |
+
padding: 10px 20px;
|
| 398 |
+
background: #2196F3;
|
| 399 |
+
color: white;
|
| 400 |
+
border: none;
|
| 401 |
+
border-radius: 5px;
|
| 402 |
+
cursor: pointer;
|
| 403 |
+
font-size: 16px;
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+
width: 100%;
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+
">✓ Finalize and Save</button>
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</div>
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`;
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document.body.appendChild(uiContainer);
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| 411 |
let boundingBoxHelper = null;
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if (controlsEl) controlsEl.style.display = 'block';
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},
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createBoundingBox: function(size = { x: 2, y: 2, z: 2 }, position = { x: 0, y: 0, z: 0 }, rotation = { x: 0, y: 0, z: 0 }) {
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|
| 450 |
if (boundingBoxHelper) {
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| 451 |
scene.remove(boundingBoxHelper);
|
| 452 |
}
|
| 453 |
+
|
| 454 |
+
const geometry = new THREE.BoxGeometry(size.x, size.y, size.z);
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| 455 |
+
const edges = new THREE.EdgesGeometry(geometry);
|
| 456 |
+
const material = new THREE.LineBasicMaterial({ color: 0x00ff00, linewidth: 2 });
|
| 457 |
+
boundingBoxHelper = new THREE.LineSegments(edges, material);
|
| 458 |
+
boundingBoxHelper.position.set(position.x, position.y, position.z);
|
| 459 |
+
|
| 460 |
+
// ⭐ 回転を追加 (Euler angles in radians)
|
| 461 |
+
boundingBoxHelper.rotation.set(rotation.x, rotation.y, rotation.z);
|
| 462 |
+
|
| 463 |
+
scene.add(boundingBoxHelper);
|
| 464 |
+
|
| 465 |
+
return boundingBoxHelper;
|
| 466 |
+
},
|
| 467 |
+
|
| 468 |
+
updateBoundingBox: function(size, position, rotation = { x: 0, y: 0, z: 0 }) {
|
| 469 |
+
if (boundingBoxHelper) {
|
| 470 |
+
scene.remove(boundingBoxHelper);
|
| 471 |
+
}
|
| 472 |
+
return this.createBoundingBox(size, position, rotation);
|
| 473 |
},
|
| 474 |
|
| 475 |
removeBoundingBox: function() {
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|
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|
| 494 |
}
|
| 495 |
};
|
| 496 |
}
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|
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|
| 497 |
/**
|
| 498 |
* Bounding Box内のスプラットのみをフィルタリング
|
| 499 |
*/
|
|
|
|
| 1192 |
console.log('[setupBoneAssignment] Starting bone assignment...');
|
| 1193 |
|
| 1194 |
try {
|
| 1195 |
+
///////////////////
|
| 1196 |
+
// ⭐ オブジェクトのサイズから適切な初期半径を計算
|
| 1197 |
+
function calculateOptimalRadius(filteredGs) {
|
| 1198 |
+
// スプラットの範囲を計算
|
| 1199 |
+
let minX = Infinity, minY = Infinity, minZ = Infinity;
|
| 1200 |
+
let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
|
| 1201 |
+
|
| 1202 |
+
for (let i = 0; i < filteredGs.splatCount; i++) {
|
| 1203 |
+
const x = filteredGs.centers0[i * 3 + 0];
|
| 1204 |
+
const y = filteredGs.centers0[i * 3 + 1];
|
| 1205 |
+
const z = filteredGs.centers0[i * 3 + 2];
|
| 1206 |
+
|
| 1207 |
+
minX = Math.min(minX, x);
|
| 1208 |
+
minY = Math.min(minY, y);
|
| 1209 |
+
minZ = Math.min(minZ, z);
|
| 1210 |
+
maxX = Math.max(maxX, x);
|
| 1211 |
+
maxY = Math.max(maxY, y);
|
| 1212 |
+
maxZ = Math.max(maxZ, z);
|
| 1213 |
+
}
|
| 1214 |
+
|
| 1215 |
+
// オブジェクトの最大サイズを取得
|
| 1216 |
+
const sizeX = maxX - minX;
|
| 1217 |
+
const sizeY = maxY - minY;
|
| 1218 |
+
const sizeZ = maxZ - minZ;
|
| 1219 |
+
const maxSize = Math.max(sizeX, sizeY, sizeZ);
|
| 1220 |
+
|
| 1221 |
+
// 適切な初期半径 = オブジェクトサイズの5%(調整可能)
|
| 1222 |
+
const optimalRadius = Math.max(0.1, Math.min(10.0, maxSize * 0.05));
|
| 1223 |
+
|
| 1224 |
+
console.log('[calculateOptimalRadius] Object size:', { sizeX, sizeY, sizeZ, maxSize });
|
| 1225 |
+
console.log('[calculateOptimalRadius] Optimal radius:', optimalRadius.toFixed(2), 'm');
|
| 1226 |
+
|
| 1227 |
+
return optimalRadius;
|
| 1228 |
+
}
|
| 1229 |
+
|
| 1230 |
+
// setupBoneAssignment関数内で使用:
|
| 1231 |
+
// let selectionRadius = 0.5; の代わりに:
|
| 1232 |
+
let selectionRadius = calculateOptimalRadius(filteredGs);
|
| 1233 |
+
|
| 1234 |
+
// UIの初期値も更新
|
| 1235 |
+
const selectionRadiusSlider = document.getElementById('selection-radius');
|
| 1236 |
+
const selectionRadiusValue = document.getElementById('selection-radius-value');
|
| 1237 |
+
|
| 1238 |
+
if (selectionRadiusSlider && selectionRadiusValue) {
|
| 1239 |
+
selectionRadiusSlider.value = selectionRadius.toFixed(2);
|
| 1240 |
+
selectionRadiusValue.textContent = selectionRadius.toFixed(2);
|
| 1241 |
+
|
| 1242 |
+
selectionRadiusSlider.addEventListener('input', (e) => {
|
| 1243 |
+
selectionRadius = parseFloat(e.target.value);
|
| 1244 |
+
selectionRadiusValue.textContent = selectionRadius.toFixed(2);
|
| 1245 |
+
});
|
| 1246 |
+
}
|
| 1247 |
+
|
| 1248 |
+
///////////////////
|
| 1249 |
+
|
| 1250 |
+
|
| 1251 |
// Load default bone operations
|
| 1252 |
let response = await fetch("./assets/default.json");
|
| 1253 |
const params = await response.json();
|
|
|
|
| 1278 |
let selectedTarget = null;
|
| 1279 |
let currentBoneGroups = PRESET_BONE_GROUPS.required19;
|
| 1280 |
let selectionMode = null;
|
| 1281 |
+
//let selectionRadius = 0.5;
|
| 1282 |
|
| 1283 |
// ========================================
|
| 1284 |
// Paint Mode Variables
|
|
|
|
| 1298 |
'required19': 'Required mode: Assign to 20 individual body parts (20-30 min). All bones assigned individually.'
|
| 1299 |
};
|
| 1300 |
|
| 1301 |
+
|
| 1302 |
+
|
| 1303 |
+
|
| 1304 |
+
|
| 1305 |
+
|
| 1306 |
+
|
| 1307 |
function updateBoneSelector(mode) {
|
| 1308 |
if (!boneSelector) {
|
| 1309 |
console.error('[updateBoneSelector] boneSelector not found');
|
|
|
|
| 1423 |
// ========================================
|
| 1424 |
// Selection Radius
|
| 1425 |
// ========================================
|
| 1426 |
+
//const selectionRadiusSlider = document.getElementById('selection-radius');
|
| 1427 |
+
//const selectionRadiusValue = document.getElementById('selection-radius-value');
|
| 1428 |
|
| 1429 |
if (selectionRadiusSlider && selectionRadiusValue) {
|
| 1430 |
selectionRadiusSlider.addEventListener('input', (e) => {
|
|
|
|
| 1648 |
if (intersects.length > 0) {
|
| 1649 |
const hitPoint = intersects[0].point;
|
| 1650 |
|
| 1651 |
+
if (paintModeEraser) {
|
| 1652 |
+
// Erase mode: use full radius for larger objects
|
| 1653 |
+
eraseSplatsInSphere(hitPoint, selectionRadius, true); // 0.5 → 1.0
|
| 1654 |
+
} else {
|
| 1655 |
+
// Paint mode: use full radius for larger objects
|
| 1656 |
+
assignSplatsInSphere(hitPoint, selectionRadius, selectedTarget, true); // 0.5 → 1.0
|
| 1657 |
+
}
|
| 1658 |
}
|
| 1659 |
}
|
| 1660 |
|