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  1. log.md +50 -96
  2. preprocess_manual.js +283 -216
log.md CHANGED
@@ -1,5 +1,5 @@
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- [preprocess_manual.js] ===== MODULE LOADING =====
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  main.js:16 [MAIN] DOMContentLoaded fired
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  main.js:269 [MAIN] Calling setupPathsFromUrlOrSelect...
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  main.js:46 [MAIN] setupPathsFromUrlOrSelect started
@@ -21,32 +21,32 @@ main.js:190 [MAIN] Manual file selected: fountain_trim8.ply Extension: ply
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  main.js:198 [MAIN] Reading manual file...
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  main.js:201 [MAIN] Manual file read complete, size: 63528715
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  main.js:209 [MAIN] Manual mode file loaded: fountain_trim8.ply
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- main.js:210 [MAIN] gsPath: blob:http://127.0.0.1:5500/70ed07c7-78ed-4004-a32d-8b217c7845c0
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  main.js:211 [MAIN] gsFileName: fountain_trim8.ply
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  main.js:110 [MAIN] Hiding select UI
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  main.js:215 [MAIN] ===== Resolving with MANUAL MODE =====
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- main.js:261 [MAIN] File load promise resolved: ObjectgsPath: "blob:http://127.0.0.1:5500/70ed07c7-78ed-4004-a32d-8b217c7845c0"gvrmPath: undefinedmanualMode: true[[Prototype]]: Object
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- main.js:271 [MAIN] setupPathsFromUrlOrSelect returned: ObjectgsPath: "blob:http://127.0.0.1:5500/70ed07c7-78ed-4004-a32d-8b217c7845c0"gvrmPath: undefinedmanualMode: true[[Prototype]]: Object
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  main.js:277 [MAIN] After pathResult:
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- main.js:278 - gsPath: blob:http://127.0.0.1:5500/70ed07c7-78ed-4004-a32d-8b217c7845c0
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  main.js:279 - gvrmPath: undefined
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  main.js:280 - isManualMode: true
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  main.js:283 [MAIN] Initializing renderer...
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  main.js:289 [MAIN] Initializing camera...
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  main.js:316 [MAIN] Initializing scene...
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  main.js:323 [MAIN] Three.js initialization complete
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- main.js:506 [MAIN] Processing GS file: blob:http://127.0.0.1:5500/70ed07c7-78ed-4004-a32d-8b217c7845c0
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  main.js:507 [MAIN] Manual mode: true
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  main.js:519 [MAIN] fileName: fountain_trim8.gvrm
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  main.js:529 [MAIN] ===== STARTING MANUAL PREPROCESSING MODE =====
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  main.js:530 [MAIN] Parameters:
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  main.js:531 - vrmPath: ./assets/sotai.vrm
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- main.js:532 - gsPath: blob:http://127.0.0.1:5500/70ed07c7-78ed-4004-a32d-8b217c7845c0
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  main.js:533 - fileName: fountain_trim8.gvrm
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  preprocess_manual.js:977 [preprocessManual] ===== FUNCTION CALLED =====
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  preprocess_manual.js:978 [preprocessManual] Parameters:
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  preprocess_manual.js:979 vrmPath: ./assets/sotai.vrm
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- preprocess_manual.js:980 gsPath: blob:http://127.0.0.1:5500/70ed07c7-78ed-4004-a32d-8b217c7845c0
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  preprocess_manual.js:981 fileName: fountain_trim8.gvrm
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  preprocess_manual.js:984 [preprocessManual] Creating Promise...
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  preprocess_manual.js:84 [createManualUI] Creating manual preprocessing UI...
@@ -60,92 +60,46 @@ preprocess_manual.js:1026 [PCA] Center: Objectx: -0.2865427244435473y: 1.1463828
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  preprocess_manual.js:1052 [PCA] Covariance matrix: Objectcxx: "0.36"cxy: "0.14"cxz: "0.06"cyy: "1.01"cyz: "0.95"czz: "1.20"[[Prototype]]: Object
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  preprocess_manual.js:1067 [PCA] Variance ratios: Objectx: "14.1%"y: "39.2%"z: "46.7%"[[Prototype]]: Object
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  preprocess_manual.js:1080 [PCA] Is aligned with world axes: false
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- preprocess_manual.js:1113 [preprocessManual] ===== STARTING AUTO-ALIGNMENT =====
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- preprocess_manual.js:1117 [DEBUG] Original vertices reference: Array(256158)
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- preprocess_manual.js:1118 [DEBUG] Original first vertex: Objectx: "-0.738219"y: "0.244090"z: "0.748940"[[Prototype]]: Object
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- preprocess_manual.js:1126 [preprocessManual] PLY data loaded with original coordinates
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- preprocess_manual.js:1393 [preprocessManual] Step 4: Calculating bounding box...
68
- preprocess_manual.js:1408 [preprocessManual] Bounding box calculated: Objectmax: {x: '2.970', y: '3.243', z: '3.117'}min: {x: '-1.400', y: '-1.173', z: '-0.838'}size: {x: '4.370', y: '4.416', z: '3.955'}[[Prototype]]: Object
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- preprocess_manual.js:1419 [preprocessManual] ===== AUTO-ALIGNMENT COMPLETE =====
70
- preprocess_manual.js:1425 [preprocessManual] GS initialized
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- preprocess_manual.js:1444 [preprocessManual] No alignment transform needed for GS
72
- preprocess_manual.js:1451 [preprocessManual] Camera controls initialized
73
- preprocess_manual.js:1457 [preprocessManual] Keyboard controls initialized
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- preprocess_manual.js:1521 [preprocessManual] Camera positioned at: Objectx: "0.00"y: "1.32"z: "8.83"[[Prototype]]: Object
75
- preprocess_manual.js:1526 [preprocessManual] Initial box setup - size: Objectx: 5.8y: 6.7z: 6.5[[Prototype]]: Object
76
- preprocess_manual.js:1569 [preprocessManual] UI sliders initialized to PLY-aligned values
77
- preprocess_manual.js:1575 [preprocessManual] โœ“ Camera and Box aligned to PLY
78
- preprocess_manual.js:1720
79
-
80
-
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- preprocess_manual.js:1721 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
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- preprocess_manual.js:1722 CONFIRM BOX BUTTON CLICKED
83
- preprocess_manual.js:1723 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
84
- preprocess_manual.js:1751 [STEP 1] Current BOX Settings (from UI):
85
- preprocess_manual.js:1752 Box Size: Objectx: 5.8y: 6.7z: 6.5[[Prototype]]: Object
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- preprocess_manual.js:1753 Box Position: Objectx: 0y: 0z: 2.4[[Prototype]]: Object
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- preprocess_manual.js:1754 Box Rotation (radians): Objectx: 0.5061454830783556y: 0z: 0[[Prototype]]: Object
88
- preprocess_manual.js:1755 Box Rotation (degrees): Objectx: "29.0ยฐ"y: "0.0ยฐ"z: "0.0ยฐ"[[Prototype]]: Object
89
- preprocess_manual.js:1760 PLY Offset: Objectx: -1.4y: 2.6z: 1.4[[Prototype]]: Object
90
- preprocess_manual.js:1763 [STEP 1] Outer scope variables (for comparison):
91
- preprocess_manual.js:1764 boxSize: Objectx: 5.8y: 6.7z: 6.5[[Prototype]]: Object
92
- preprocess_manual.js:1765 boxPosition: Objectx: 0y: 0z: 2.4[[Prototype]]: Object
93
- preprocess_manual.js:1766 boxRotation: Objectx: 0.5061454830783556y: 0z: 0[[Prototype]]: Object
94
- preprocess_manual.js:1767 plyOffset: Objectx: -1.4y: 2.6z: 1.4[[Prototype]]: Object
95
- preprocess_manual.js:1771 [STEP 2] Centered PLY Data (should be ~0,0,0):
96
- preprocess_manual.js:1772 Total vertices: 256158
97
- preprocess_manual.js:1786 Centered bounds:
98
- preprocess_manual.js:1787 X: -1.400 to 2.970
99
- preprocess_manual.js:1788 Y: -1.173 to 3.243
100
- preprocess_manual.js:1789 Z: -0.838 to 3.117
101
- preprocess_manual.js:1797 Centered center: Object
102
- error.js:58 [STEP 2] โŒ ERROR: PLY is NOT properly centered!
103
- console.error @ error.js:58Understand this error
104
- error.js:58 [STEP 2] Expected ~(0,0,0) but got: Object
105
- console.error @ error.js:58Understand this error
106
- error.js:58 [STEP 2] This will cause Box filtering to fail!
107
- console.error @ error.js:58Understand this error
108
- preprocess_manual.js:1812 [STEP 2] Emergency re-centering...
109
- preprocess_manual.js:1818 [STEP 2] โœ“ PLY force-centered to origin
110
- preprocess_manual.js:1825 [STEP 3] Applying PLY offset: Objectx: -1.4y: 2.6z: 1.4[[Prototype]]: Object
111
- preprocess_manual.js:1833 [STEP 3] โœ“ PLY data updated with offset
112
- preprocess_manual.js:1842 [STEP 3] โœ“ GS reloaded with adjusted position
113
- preprocess_manual.js:1851 Uncaught (in promise) ReferenceError: Cannot access 'filteredVertices' before initialization
114
- at HTMLButtonElement.<anonymous> (preprocess_manual.js:1851:21)Understand this error
115
- preprocess_manual.js:1720
116
-
117
-
118
- preprocess_manual.js:1721 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
119
- preprocess_manual.js:1722 CONFIRM BOX BUTTON CLICKED
120
- preprocess_manual.js:1723 โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
121
- preprocess_manual.js:1751 [STEP 1] Current BOX Settings (from UI):
122
- preprocess_manual.js:1752 Box Size: Objectx: 5.8y: 6.7z: 6.5[[Prototype]]: Object
123
- preprocess_manual.js:1753 Box Position: Objectx: 0y: 0z: 2.4[[Prototype]]: Object
124
- preprocess_manual.js:1754 Box Rotation (radians): Objectx: 0.5061454830783556y: 0z: 0[[Prototype]]: Object
125
- preprocess_manual.js:1755 Box Rotation (degrees): Objectx: "29.0ยฐ"y: "0.0ยฐ"z: "0.0ยฐ"[[Prototype]]: Object
126
- preprocess_manual.js:1760 PLY Offset: Object
127
- preprocess_manual.js:1763 [STEP 1] Outer scope variables (for comparison):
128
- preprocess_manual.js:1764 boxSize: Object
129
- preprocess_manual.js:1765 boxPosition: Objectx: 0y: 0z: 2.4[[Prototype]]: Object
130
- preprocess_manual.js:1766 boxRotation: Objectx: 0.5061454830783556y: 0z: 0[[Prototype]]: Object
131
- preprocess_manual.js:1767 plyOffset: Objectx: 0y: 0z: 0[[Prototype]]: Object
132
- preprocess_manual.js:1771 [STEP 2] Centered PLY Data (should be ~0,0,0):
133
- preprocess_manual.js:1772 Total vertices: 256158
134
- preprocess_manual.js:1786 Centered bounds:
135
- preprocess_manual.js:1787 X: -3.585 to 0.785
136
- preprocess_manual.js:1788 Y: 0.392 to 4.808
137
- preprocess_manual.js:1789 Z: -0.577 to 3.377
138
- preprocess_manual.js:1797 Centered center: Objectx: "-1.400"y: "2.600"z: "1.400"[[Prototype]]: Object
139
- error.js:58 [STEP 2] โŒ ERROR: PLY is NOT properly centered!
140
- console.error @ error.js:58Understand this error
141
- error.js:58 [STEP 2] Expected ~(0,0,0) but got: Object
142
- console.error @ error.js:58Understand this error
143
- error.js:58 [STEP 2] This will cause Box filtering to fail!
144
  console.error @ error.js:58Understand this error
145
- preprocess_manual.js:1812 [STEP 2] Emergency re-centering...
146
- preprocess_manual.js:1818 [STEP 2] โœ“ PLY force-centered to origin
147
- preprocess_manual.js:1825 [STEP 3] Applying PLY offset: Objectx: -1.4y: 2.6z: 1.4[[Prototype]]: Object
148
- preprocess_manual.js:1833 [STEP 3] โœ“ PLY data updated with offset
149
- preprocess_manual.js:1842 [STEP 3] โœ“ GS reloaded with adjusted position
150
- preprocess_manual.js:1851 Uncaught (in promise) ReferenceError: Cannot access 'filteredVertices' before initialization
151
- at HTMLButtonElement.<anonymous> (preprocess_manual.js:1851:21)
 
 
 
 
 
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+ preprocess_manual.js:16 [preprocess_manual.js] ===== MODULE LOADING =====
3
  main.js:16 [MAIN] DOMContentLoaded fired
4
  main.js:269 [MAIN] Calling setupPathsFromUrlOrSelect...
5
  main.js:46 [MAIN] setupPathsFromUrlOrSelect started
 
21
  main.js:198 [MAIN] Reading manual file...
22
  main.js:201 [MAIN] Manual file read complete, size: 63528715
23
  main.js:209 [MAIN] Manual mode file loaded: fountain_trim8.ply
24
+ main.js:210 [MAIN] gsPath: blob:http://127.0.0.1:5500/551c8892-9628-4bad-8aa4-b7c4ee09957a
25
  main.js:211 [MAIN] gsFileName: fountain_trim8.ply
26
  main.js:110 [MAIN] Hiding select UI
27
  main.js:215 [MAIN] ===== Resolving with MANUAL MODE =====
28
+ main.js:261 [MAIN] File load promise resolved: ObjectgsPath: "blob:http://127.0.0.1:5500/551c8892-9628-4bad-8aa4-b7c4ee09957a"gvrmPath: undefinedmanualMode: true[[Prototype]]: Object
29
+ main.js:271 [MAIN] setupPathsFromUrlOrSelect returned: ObjectgsPath: "blob:http://127.0.0.1:5500/551c8892-9628-4bad-8aa4-b7c4ee09957a"gvrmPath: undefinedmanualMode: true[[Prototype]]: Object
30
  main.js:277 [MAIN] After pathResult:
31
+ main.js:278 - gsPath: blob:http://127.0.0.1:5500/551c8892-9628-4bad-8aa4-b7c4ee09957a
32
  main.js:279 - gvrmPath: undefined
33
  main.js:280 - isManualMode: true
34
  main.js:283 [MAIN] Initializing renderer...
35
  main.js:289 [MAIN] Initializing camera...
36
  main.js:316 [MAIN] Initializing scene...
37
  main.js:323 [MAIN] Three.js initialization complete
38
+ main.js:506 [MAIN] Processing GS file: blob:http://127.0.0.1:5500/551c8892-9628-4bad-8aa4-b7c4ee09957a
39
  main.js:507 [MAIN] Manual mode: true
40
  main.js:519 [MAIN] fileName: fountain_trim8.gvrm
41
  main.js:529 [MAIN] ===== STARTING MANUAL PREPROCESSING MODE =====
42
  main.js:530 [MAIN] Parameters:
43
  main.js:531 - vrmPath: ./assets/sotai.vrm
44
+ main.js:532 - gsPath: blob:http://127.0.0.1:5500/551c8892-9628-4bad-8aa4-b7c4ee09957a
45
  main.js:533 - fileName: fountain_trim8.gvrm
46
  preprocess_manual.js:977 [preprocessManual] ===== FUNCTION CALLED =====
47
  preprocess_manual.js:978 [preprocessManual] Parameters:
48
  preprocess_manual.js:979 vrmPath: ./assets/sotai.vrm
49
+ preprocess_manual.js:980 gsPath: blob:http://127.0.0.1:5500/551c8892-9628-4bad-8aa4-b7c4ee09957a
50
  preprocess_manual.js:981 fileName: fountain_trim8.gvrm
51
  preprocess_manual.js:984 [preprocessManual] Creating Promise...
52
  preprocess_manual.js:84 [createManualUI] Creating manual preprocessing UI...
 
60
  preprocess_manual.js:1052 [PCA] Covariance matrix: Objectcxx: "0.36"cxy: "0.14"cxz: "0.06"cyy: "1.01"cyz: "0.95"czz: "1.20"[[Prototype]]: Object
61
  preprocess_manual.js:1067 [PCA] Variance ratios: Objectx: "14.1%"y: "39.2%"z: "46.7%"[[Prototype]]: Object
62
  preprocess_manual.js:1080 [PCA] Is aligned with world axes: false
63
+ preprocess_manual.js:1120 [preprocessManual] ===== PLY DATA LOADED =====
64
+ preprocess_manual.js:1121 [preprocessManual] PLY data is in CAMERA coordinate space
65
+ preprocess_manual.js:1122 Total vertices: 256158
66
+ preprocess_manual.js:1141 [preprocessManual] PLY bounds (CAMERA space):
67
+ preprocess_manual.js:1142 Min: Objectx: "-1.400"y: "-1.173"z: "-0.838"[[Prototype]]: Object
68
+ preprocess_manual.js:1143 Max: Objectx: "2.970"y: "3.243"z: "3.117"[[Prototype]]: Object
69
+ preprocess_manual.js:1144 Center: Objectx: "0.785"y: "1.035"z: "1.139"[[Prototype]]: Object
70
+ preprocess_manual.js:1150 [preprocessManual] โœ“ PLY coordinates preserved (CAMERA space)
71
+ preprocess_manual.js:1219 [preprocessManual] โœ“ Coordinate transformation functions defined
72
+ preprocess_manual.js:1346 [filterWithWorldBox] ===== COMPLETE FILTERING PROCESS =====
73
+ preprocess_manual.js:1349 [filterWithWorldBox] Step 1: Transform box to camera space
74
+ preprocess_manual.js:1350 World box: Objectmax: {x: 1, y: 1, z: 1}min: {x: 0, y: 0, z: 0}[[Prototype]]: Object
75
+ preprocess_manual.js:1354 [filterWithWorldBox] โœ“ Transformed to camera space: Objectmax: {x: 1, y: 0.9486832980505138, z: -1.2649110640673515}min: {x: 0, y: -0.31622776601683816, z: -2.5298221281347035}[[Prototype]]: Object
76
+ preprocess_manual.js:1357 [filterWithWorldBox] Step 2: Display box in camera space
77
+ preprocess_manual.js:1247 [createCameraSpaceBox] Creating box in CAMERA space:
78
+ preprocess_manual.js:1248 Min: Objectx: 0y: -0.31622776601683816z: -2.5298221281347035[[Prototype]]: Object
79
+ preprocess_manual.js:1249 Max: Objectx: 1y: 0.9486832980505138z: -1.2649110640673515[[Prototype]]: Object
80
+ preprocess_manual.js:1250 Center: Objectx: 0.5y: 0.3162277660168378z: -1.8973665961010275[[Prototype]]: Object
81
+ preprocess_manual.js:1251 Size: Objectx: 1y: 1.264911064067352z: 1.264911064067352[[Prototype]]: Object
82
+ preprocess_manual.js:1265 [createCameraSpaceBox] โœ“ Box added in camera space
83
+ preprocess_manual.js:1361 [filterWithWorldBox] โœ“ Box displayed
84
+ preprocess_manual.js:1364 [filterWithWorldBox] Step 3: Filter splats in camera space
85
+ preprocess_manual.js:1283 [filterSplatsByCameraBox] ===== FILTERING START =====
86
+ preprocess_manual.js:1284 [filterSplatsByCameraBox] CAMERA-space box:
87
+ preprocess_manual.js:1285 Min: Objectx: 0y: -0.31622776601683816z: -2.5298221281347035[[Prototype]]: Object
88
+ preprocess_manual.js:1286 Max: Objectx: 1y: 0.9486832980505138z: -1.2649110640673515[[Prototype]]: Object
89
+ preprocess_manual.js:1287 Total vertices: 256158
90
+ preprocess_manual.js:1302 [filterSplatsByCameraBox] ===== FILTERING COMPLETE =====
91
+ preprocess_manual.js:1303 Filtered: 0 / 256158
92
+ preprocess_manual.js:1304 Retention rate: 0.0 %
93
+ error.js:58 [filterSplatsByCameraBox] โŒ No vertices in box!
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
94
  console.error @ error.js:58Understand this error
95
+ preprocess_manual.js:1368 [filterWithWorldBox] โœ“ Filtering complete: 0 vertices
96
+ preprocess_manual.js:1370 [filterWithWorldBox] ===== PROCESS COMPLETE =====
97
+ preprocess_manual.js:1393 Result: 0 vertices filtered
98
+ preprocess_manual.js:1492 [preprocessManual] GS initialized
99
+ preprocess_manual.js:1511 [preprocessManual] No alignment transform needed for GS
100
+ preprocess_manual.js:1518 [preprocessManual] Camera controls initialized
101
+ preprocess_manual.js:1524 [preprocessManual] Keyboard controls initialized
102
+ preprocess_manual.js:1588 [preprocessManual] Camera positioned at: Objectx: "0.00"y: "1.32"z: "8.83"[[Prototype]]: Object
103
+ preprocess_manual.js:1593 [preprocessManual] Initial box setup - size: Objectx: 5.243591022491455y: 5.299250650405884z: 4.745910859107971[[Prototype]]: Object
104
+ preprocess_manual.js:1636 [preprocessManual] UI sliders initialized to PLY-aligned values
105
+ preprocess_manual.js:1642 [preprocessManual] โœ“ Camera and Box aligned to PLY
preprocess_manual.js CHANGED
@@ -1109,315 +1109,382 @@ parser.parsePLY(gsPath, true).then((plyData) => {
1109
  // ใƒ‡ใƒใƒƒใ‚ฐ็‰ˆ: PLYไธญๅฟƒๅŒ–๏ผˆLine 1107-1330ใ‚’็ฝฎใๆ›ใˆ๏ผ‰
1110
  // ๅ„ใ‚นใƒ†ใƒƒใƒ—ใง้…ๅˆ—ใฎๅ‚็…งใ‚’็ขบ่ช
1111
  // ========================================
 
1112
 
1113
- console.log('[preprocessManual] ===== STARTING AUTO-ALIGNMENT =====');
1114
 
1115
- // โญ ใƒ‡ใƒใƒƒใ‚ฐ: ๅ…ƒใฎ้…ๅˆ—ใฎๅ‚็…งใ‚’่จ˜้Œฒ
1116
- const originalVerticesRef = plyData.vertices;
1117
- console.log('[DEBUG] Original vertices reference:', originalVerticesRef);
1118
- console.log('[DEBUG] Original first vertex:', {
1119
- x: originalVerticesRef[0].x.toFixed(6),
1120
- y: originalVerticesRef[0].y.toFixed(6),
1121
- z: originalVerticesRef[0].z.toFixed(6)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1122
  });
1123
- ///////////////////ไธ–็•Œๅบงๆจ™โ†’ใ‚ซใƒกใƒฉๅบงๆจ™ใฎๅค‰ๆ›้–ขๆ•ฐใ‚’่ฟฝๅŠ 
1124
 
1125
- // โœ… PLYใƒ‡ใƒผใ‚ฟใฏใใฎใพใพไฝฟ็”จ
1126
- console.log('[preprocessManual] PLY data loaded with original coordinates');
1127
 
1128
 
1129
  // ========================================
1130
- // ไฟฎๆญฃ2: ไธ–็•Œๅบงๆจ™โ†’ใ‚ซใƒกใƒฉๅบงๆจ™ใฎๅค‰ๆ›้–ขๆ•ฐใ‚’่ฟฝๅŠ 
1131
  // ========================================
1132
 
1133
  /**
1134
- * ไธ–็•Œๅบงๆจ™็ณปใฎ็‚นใ‚’ใ‚ซใƒกใƒฉๅบงๆจ™็ณปใซๅค‰ๆ›
1135
  * @param {THREE.Vector3} worldPos - ไธ–็•Œๅบงๆจ™ใฎไฝ็ฝฎ
1136
  * @param {THREE.Camera} camera - ใ‚ซใƒกใƒฉใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆ
1137
- * @returns {THREE.Vector3} ใ‚ซใƒกใƒฉๅบงๆจ™็ณปใงใฎไฝ็ฝฎ
1138
  */
1139
  function worldToCameraSpace(worldPos, camera) {
1140
  const cameraPos = worldPos.clone();
1141
 
1142
- // ใ‚ซใƒกใƒฉใฎใƒ“ใƒฅใƒผ่กŒๅˆ—ใ‚’้ฉ็”จ๏ผˆไธ–็•Œๅบงๆจ™โ†’ใ‚ซใƒกใƒฉๅบงๆจ™๏ผ‰
1143
  camera.updateMatrixWorld();
1144
- const viewMatrix = camera.matrixWorldInverse;
1145
- cameraPos.applyMatrix4(viewMatrix);
 
 
1146
 
1147
  return cameraPos;
1148
  }
1149
 
1150
  /**
1151
- * ใ‚ซใƒกใƒฉๅบงๆจ™็ณปใฎ็‚นใ‚’ใ‚นใ‚ฏใƒชใƒผใƒณๅบงๆจ™ใซๅค‰ๆ›๏ผˆ2D่กจ็คบ็”จ๏ผ‰
1152
- * @param {THREE.Vector3} cameraPos - ใ‚ซใƒกใƒฉๅบงๆจ™ใฎไฝ็ฝฎ
1153
  * @param {THREE.Camera} camera - ใ‚ซใƒกใƒฉใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆ
1154
- * @returns {THREE.Vector2} ใ‚นใ‚ฏใƒชใƒผใƒณๅบงๆจ™ (NDC: -1 to 1)
1155
  */
1156
- function cameraToScreenSpace(cameraPos, camera) {
1157
- const screenPos = cameraPos.clone();
 
 
 
 
 
 
 
 
 
 
 
 
1158
 
1159
- // ใƒ—ใƒญใ‚ธใ‚งใ‚ฏใ‚ทใƒงใƒณ่กŒๅˆ—ใ‚’้ฉ็”จ๏ผˆใ‚ซใƒกใƒฉๅบงๆจ™โ†’ใ‚ฏใƒชใƒƒใƒ—ๅบงๆจ™๏ผ‰
1160
- screenPos.applyMatrix4(camera.projectionMatrix);
1161
 
1162
- // ๆญฃ่ฆๅŒ–ใƒ‡ใƒใ‚คใ‚นๅบงๆจ™๏ผˆNDC๏ผ‰ใ‚’่ฟ”ใ™
1163
- return new THREE.Vector2(screenPos.x, screenPos.y);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1164
  }
1165
 
 
 
1166
 
1167
  // ========================================
1168
- // ไฟฎๆญฃ3: ใƒœใƒƒใ‚ฏใ‚นใฎ8้ ‚็‚นใ‚’ไธ–็•Œๅบงๆจ™ใงๅฎš็พฉใ—ใ€
1169
- // ใ‚ซใƒกใƒฉๅบงๆจ™ใซๅค‰ๆ›ใ—ใฆ่กจ็คบ
1170
  // ========================================
1171
 
1172
  /**
1173
- * ไธ–็•Œๅบงๆจ™็ณปใฎใƒœใƒƒใ‚ฏใ‚นใ‚’ใ‚ซใƒกใƒฉๅบงๆจ™็ณปใซๅค‰ๆ›ใ—ใฆ่กจ็คบ
1174
- * @param {Object} boxDef - { min: {x,y,z}, max: {x,y,z} } ใพใŸใฏ { center: {x,y,z}, size: {x,y,z} }
1175
  * @param {THREE.Scene} scene - Three.jsใ‚ทใƒผใƒณ
1176
- * @param {THREE.Camera} camera - ใ‚ซใƒกใƒฉใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆ
1177
  */
1178
- function createWorldSpaceBox(boxDef, scene, camera) {
1179
- let minX, minY, minZ, maxX, maxY, maxZ;
1180
-
1181
- if (boxDef.min && boxDef.max) {
1182
- // min/maxๅฝขๅผ
1183
- ({ x: minX, y: minY, z: minZ } = boxDef.min);
1184
- ({ x: maxX, y: maxY, z: maxZ } = boxDef.max);
1185
- } else if (boxDef.center && boxDef.size) {
1186
- // center/sizeๅฝขๅผ
1187
- const { center, size } = boxDef;
1188
- minX = center.x - size.x / 2;
1189
- minY = center.y - size.y / 2;
1190
- minZ = center.z - size.z / 2;
1191
- maxX = center.x + size.x / 2;
1192
- maxY = center.y + size.y / 2;
1193
- maxZ = center.z + size.z / 2;
1194
- }
1195
 
1196
- console.log('[createWorldSpaceBox] World-space box bounds:', {
1197
- min: { x: minX, y: minY, z: minZ },
1198
- max: { x: maxX, y: maxY, z: maxZ }
1199
- });
 
1200
 
1201
- // 8้ ‚็‚นใ‚’ไธ–็•Œๅบงๆจ™ใงๅฎš็พฉ
1202
- const vertices = [
1203
- new THREE.Vector3(minX, minY, minZ), // 0
1204
- new THREE.Vector3(maxX, minY, minZ), // 1
1205
- new THREE.Vector3(maxX, maxY, minZ), // 2
1206
- new THREE.Vector3(minX, maxY, minZ), // 3
1207
- new THREE.Vector3(minX, minY, maxZ), // 4
1208
- new THREE.Vector3(maxX, minY, maxZ), // 5
1209
- new THREE.Vector3(maxX, maxY, maxZ), // 6
1210
- new THREE.Vector3(minX, maxY, maxZ) // 7
1211
- ];
1212
 
1213
- // BoxGeometryใ‚’ไฝœๆˆ๏ผˆThree.jsใŒ่‡ชๅ‹•็š„ใซๅค‰ๆ›ใ—ใฆใใ‚Œใ‚‹๏ผ‰
1214
- const geometry = new THREE.BoxGeometry(
1215
- maxX - minX,
1216
- maxY - minY,
1217
- maxZ - minZ
1218
- );
1219
 
 
 
1220
  const edges = new THREE.EdgesGeometry(geometry);
1221
  const material = new THREE.LineBasicMaterial({ color: 0x00ff00, linewidth: 2 });
1222
  const boxHelper = new THREE.LineSegments(edges, material);
1223
 
1224
- // ใƒœใƒƒใ‚ฏใ‚นใฎไธญๅฟƒไฝ็ฝฎใ‚’่จญๅฎš
1225
- boxHelper.position.set(
1226
- (minX + maxX) / 2,
1227
- (minY + maxY) / 2,
1228
- (minZ + maxZ) / 2
1229
- );
1230
 
1231
  scene.add(boxHelper);
1232
 
1233
- console.log('[createWorldSpaceBox] Box created at world position:', boxHelper.position);
1234
 
1235
  return boxHelper;
1236
  }
1237
 
1238
 
1239
  // ========================================
1240
- // ไฝฟ็”จไพ‹: ไธ–็•Œๅบงๆจ™ใง 0-1 ใฎใƒœใƒƒใ‚ฏใ‚นใ‚’ไฝœๆˆ
1241
- // ========================================
1242
-
1243
- /*
1244
- // ไพ‹1: min/maxๅฝขๅผ
1245
- const box1 = createWorldSpaceBox(
1246
- {
1247
- min: { x: 0, y: 0, z: 0 },
1248
- max: { x: 1, y: 1, z: 1 }
1249
- },
1250
- scene,
1251
- camera
1252
- );
1253
-
1254
- // ไพ‹2: center/sizeๅฝขๅผ
1255
- const box2 = createWorldSpaceBox(
1256
- {
1257
- center: { x: 0.5, y: 0.5, z: 0.5 },
1258
- size: { x: 1, y: 1, z: 1 }
1259
- },
1260
- scene,
1261
- camera
1262
- );
1263
-
1264
- // ไพ‹3: PLYใƒ‡ใƒผใ‚ฟใฎๅฎŸ้š›ใฎ็ฏ„ๅ›ฒใซๅŸบใฅใ
1265
- const box3 = createWorldSpaceBox(
1266
- {
1267
- min: { x: minX, y: minY, z: minZ },
1268
- max: { x: maxX, y: maxY, z: maxZ }
1269
- },
1270
- scene,
1271
- camera
1272
- );
1273
- */
1274
-
1275
-
1276
- // ========================================
1277
- // ไฟฎๆญฃ4: filterSplatsByBox ใ‚’ไธ–็•Œๅบงๆจ™ใƒ™ใƒผใ‚นใซไฟฎๆญฃ
1278
  // ========================================
1279
 
1280
  /**
1281
- * ไธ–็•Œๅบงๆจ™็ณปใฎใƒœใƒƒใ‚ฏใ‚นๅ†…ใฎใ‚นใƒ—ใƒฉใƒƒใƒˆใ‚’ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐ
1282
- * @param {Object} plyData - PLYใƒ‡ใƒผใ‚ฟ๏ผˆworld-space coordinates๏ผ‰
1283
- * @param {Object} boxMin - { x, y, z } ใƒœใƒƒใ‚ฏใ‚นใฎๆœ€ๅฐ็‚น
1284
- * @param {Object} boxMax - { x, y, z } ใƒœใƒƒใ‚ฏใ‚นใฎๆœ€ๅคง็‚น
1285
  * @returns {Array} ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐใ•ใ‚ŒใŸ้ ‚็‚น้…ๅˆ—
1286
  */
1287
- function filterSplatsByWorldBox(plyData, boxMin, boxMax) {
1288
- console.log('[filterSplatsByWorldBox] Filtering with world-space box:');
1289
- console.log(' Box min:', boxMin);
1290
- console.log(' Box max:', boxMax);
 
1291
  console.log(' Total vertices:', plyData.vertices.length);
1292
 
1293
- const filtered = plyData.vertices.filter(vertex => {
 
 
 
1294
  return (
1295
- vertex.x >= boxMin.x && vertex.x <= boxMax.x &&
1296
- vertex.y >= boxMin.y && vertex.y <= boxMax.y &&
1297
- vertex.z >= boxMin.z && vertex.z <= boxMax.z
1298
  );
1299
  });
1300
 
1301
- console.log('[filterSplatsByWorldBox] Filtered:', filtered.length, 'vertices');
1302
- console.log(' Retention rate:', (filtered.length / plyData.vertices.length * 100).toFixed(1), '%');
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1303
 
1304
- return filtered;
1305
  }
1306
 
1307
 
1308
  // ========================================
1309
- // ๅฎŒๅ…จใชๅฎŸ่ฃ…ไพ‹
1310
  // ========================================
1311
 
1312
- function processWithWorldCoordinates(plyData, scene, camera) {
1313
- // 1. PLYใƒ‡ใƒผใ‚ฟใฎ็ฏ„ๅ›ฒใ‚’่จˆ็ฎ—๏ผˆไธญๅฟƒๅŒ–ใ—ใชใ„๏ผ‰
1314
- let minX = Infinity, minY = Infinity, minZ = Infinity;
1315
- let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
1316
-
1317
- plyData.vertices.forEach(v => {
1318
- minX = Math.min(minX, v.x);
1319
- minY = Math.min(minY, v.y);
1320
- minZ = Math.min(minZ, v.z);
1321
- maxX = Math.max(maxX, v.x);
1322
- maxY = Math.max(maxY, v.y);
1323
- maxZ = Math.max(maxZ, v.z);
1324
- });
1325
 
1326
- console.log('[processWithWorldCoordinates] PLY bounds in world space:', {
1327
- min: { x: minX, y: minY, z: minZ },
1328
- max: { x: maxX, y: maxY, z: maxZ }
1329
- });
1330
 
1331
- // 2. ไธ–็•Œๅบงๆจ™ใงใƒœใƒƒใ‚ฏใ‚นใ‚’ไฝœๆˆ๏ผˆไพ‹๏ผšPLYใฎ80%ใ‚ตใ‚คใ‚บ๏ผ‰
1332
- const centerX = (minX + maxX) / 2;
1333
- const centerY = (minY + maxY) / 2;
1334
- const centerZ = (minZ + maxZ) / 2;
1335
- const sizeX = (maxX - minX) * 0.8;
1336
- const sizeY = (maxY - minY) * 0.8;
1337
- const sizeZ = (maxZ - minZ) * 0.8;
1338
-
1339
- const boxHelper = createWorldSpaceBox(
1340
- {
1341
- center: { x: centerX, y: centerY, z: centerZ },
1342
- size: { x: sizeX, y: sizeY, z: sizeZ }
1343
- },
1344
- scene,
1345
- camera
1346
- );
1347
-
1348
- // 3. ใƒœใƒƒใ‚ฏใ‚นๅ†…ใฎใ‚นใƒ—ใƒฉใƒƒใƒˆใ‚’ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐ
1349
- const filteredVertices = filterSplatsByWorldBox(
1350
- plyData,
1351
- {
1352
- x: centerX - sizeX / 2,
1353
- y: centerY - sizeY / 2,
1354
- z: centerZ - sizeZ / 2
1355
- },
1356
- {
1357
- x: centerX + sizeX / 2,
1358
- y: centerY + sizeY / 2,
1359
- z: centerZ + sizeZ / 2
1360
- }
1361
- );
1362
 
1363
- // 4. ใ‚ซใƒกใƒฉใฏ่‡ช็”ฑใซ้…็ฝฎ๏ผˆไธ–็•Œๅบงๆจ™็ณปใจใฏ็‹ฌ็ซ‹๏ผ‰
1364
- camera.position.set(
1365
- centerX,
1366
- centerY + (maxY - minY) * 2,
1367
- centerZ + (maxZ - minZ) * 3
1368
- );
1369
- camera.lookAt(centerX, centerY, centerZ);
1370
- camera.updateProjectionMatrix();
1371
 
1372
- console.log('[processWithWorldCoordinates] Camera positioned at:', camera.position);
1373
- console.log('[processWithWorldCoordinates] Camera looking at:', { x: centerX, y: centerY, z: centerZ });
 
 
 
 
 
 
1374
 
1375
  return {
1376
- boxHelper,
1377
  filteredVertices,
1378
- worldBounds: { min: { x: minX, y: minY, z: minZ }, max: { x: maxX, y: maxY, z: maxZ } }
 
1379
  };
1380
  }
1381
 
1382
 
1383
- /////////////////// ไธ–็•Œๅบงๆจ™โ†’ใ‚ซใƒกใƒฉๅบงๆจ™ใฎๅค‰ๆ›้–ขๆ•ฐใ‚’่ฟฝๅŠ  end
1384
-
 
1385
 
 
 
 
 
 
1386
 
 
 
1387
 
 
1388
 
1389
 
1390
  // ========================================
1391
- // Step 4: Calculate bounding box for later use
 
1392
  // ========================================
1393
- console.log('[preprocessManual] Step 4: Calculating bounding box...');
1394
 
1395
- let minX = Infinity, minY = Infinity, minZ = Infinity;
1396
- let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
1397
-
1398
- for (let i = 0; i < plyData.vertices.length; i++) {
1399
- const v = plyData.vertices[i];
1400
- minX = Math.min(minX, v.x);
1401
- minY = Math.min(minY, v.y);
1402
- minZ = Math.min(minZ, v.z);
1403
- maxX = Math.max(maxX, v.x);
1404
- maxY = Math.max(maxY, v.y);
1405
- maxZ = Math.max(maxZ, v.z);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1406
  }
1407
 
1408
- console.log('[preprocessManual] Bounding box calculated:', {
1409
- min: { x: minX.toFixed(3), y: minY.toFixed(3), z: minZ.toFixed(3) },
1410
- max: { x: maxX.toFixed(3), y: maxY.toFixed(3), z: maxZ.toFixed(3) },
1411
- size: {
1412
- x: (maxX - minX).toFixed(3),
1413
- y: (maxY - minY).toFixed(3),
1414
- z: (maxZ - minZ).toFixed(3)
1415
- }
1416
- });
1417
 
1418
- ////////////////
1419
- console.log('[preprocessManual] ===== AUTO-ALIGNMENT COMPLETE =====');
1420
 
 
1421
 
1422
  /////////////////////////////////////////15:01
1423
  // GSใฎๅˆๆœŸ่กจ็คบ
 
1109
  // ใƒ‡ใƒใƒƒใ‚ฐ็‰ˆ: PLYไธญๅฟƒๅŒ–๏ผˆLine 1107-1330ใ‚’็ฝฎใๆ›ใˆ๏ผ‰
1110
  // ๅ„ใ‚นใƒ†ใƒƒใƒ—ใง้…ๅˆ—ใฎๅ‚็…งใ‚’็ขบ่ช
1111
  // ========================================
1112
+ ///// Line 1113-1419 ใ‚’ไปฅไธ‹ใซ็ฝฎใๆ›ใˆ ///// Line 1113-1419 ใ‚’ไปฅไธ‹ใซ็ฝฎใๆ›ใˆ
1113
 
 
1114
 
1115
+ // ========================================
1116
+ // 1. PLYใ‚’ใ‚ซใƒกใƒฉๅบงๆจ™็ณปใฎใพใพใซใ™ใ‚‹
1117
+ // Line 1113-1419 ใ‚’ไปฅไธ‹ใซ็ฝฎใๆ›ใˆ
1118
+ // ========================================
1119
+
1120
+ console.log('[preprocessManual] ===== PLY DATA LOADED =====');
1121
+ console.log('[preprocessManual] PLY data is in CAMERA coordinate space');
1122
+ console.log(' Total vertices:', plyData.vertices.length);
1123
+
1124
+ // โญ ้‡่ฆ: PLYใฏๆ—ขใซใ‚ซใƒกใƒฉๅบงๆจ™็ณปใชใฎใงใ€ใใฎใพใพไฝฟ็”จ
1125
+ // ไธญๅฟƒๅŒ–ใ‚‚็งปๅ‹•ใ‚‚ไธ€ๅˆ‡ใ—ใชใ„
1126
+
1127
+ // ็ตฑ่จˆๆƒ…ๅ ฑใฎใฟ่จˆ็ฎ—
1128
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
1129
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
1130
+
1131
+ for (let i = 0; i < plyData.vertices.length; i++) {
1132
+ const v = plyData.vertices[i];
1133
+ minX = Math.min(minX, v.x);
1134
+ minY = Math.min(minY, v.y);
1135
+ minZ = Math.min(minZ, v.z);
1136
+ maxX = Math.max(maxX, v.x);
1137
+ maxY = Math.max(maxY, v.y);
1138
+ maxZ = Math.max(maxZ, v.z);
1139
+ }
1140
+
1141
+ console.log('[preprocessManual] PLY bounds (CAMERA space):');
1142
+ console.log(' Min:', { x: minX.toFixed(3), y: minY.toFixed(3), z: minZ.toFixed(3) });
1143
+ console.log(' Max:', { x: maxX.toFixed(3), y: maxY.toFixed(3), z: maxZ.toFixed(3) });
1144
+ console.log(' Center:', {
1145
+ x: ((minX + maxX) / 2).toFixed(3),
1146
+ y: ((minY + maxY) / 2).toFixed(3),
1147
+ z: ((minZ + maxZ) / 2).toFixed(3)
1148
  });
 
1149
 
1150
+ console.log('[preprocessManual] โœ“ PLY coordinates preserved (CAMERA space)');
 
1151
 
1152
 
1153
  // ========================================
1154
+ // 2. ไธ–็•Œๅบงๆจ™โ†’ใ‚ซใƒกใƒฉๅบงๆจ™ใฎๅค‰ๆ›้–ขๆ•ฐ
1155
  // ========================================
1156
 
1157
  /**
1158
+ * ไธ–็•Œๅบงๆจ™ใ‚’ใ‚ซใƒกใƒฉๅบงๆจ™ใซๅค‰ๆ›
1159
  * @param {THREE.Vector3} worldPos - ไธ–็•Œๅบงๆจ™ใฎไฝ็ฝฎ
1160
  * @param {THREE.Camera} camera - ใ‚ซใƒกใƒฉใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆ
1161
+ * @returns {THREE.Vector3} ใ‚ซใƒกใƒฉๅบงๆจ™ใงใฎไฝ็ฝฎ
1162
  */
1163
  function worldToCameraSpace(worldPos, camera) {
1164
  const cameraPos = worldPos.clone();
1165
 
1166
+ // ใ‚ซใƒกใƒฉใฎใƒ“ใƒฅใƒผ่กŒๅˆ—ใ‚’ๆ›ดๆ–ฐ
1167
  camera.updateMatrixWorld();
1168
+
1169
+ // ไธ–็•Œๅบงๆจ™โ†’ใ‚ซใƒกใƒฉๅบงๆจ™ใฎๅค‰ๆ›
1170
+ // ใƒ“ใƒฅใƒผ่กŒๅˆ— = ใ‚ซใƒกใƒฉใฎmatrixWorldInverse
1171
+ cameraPos.applyMatrix4(camera.matrixWorldInverse);
1172
 
1173
  return cameraPos;
1174
  }
1175
 
1176
  /**
1177
+ * ไธ–็•Œๅบงๆจ™ใฎBOXใ‚’ใ‚ซใƒกใƒฉๅบงๆจ™ใฎBOXใซๅค‰ๆ›
1178
+ * @param {Object} worldBox - { min: {x,y,z}, max: {x,y,z} }
1179
  * @param {THREE.Camera} camera - ใ‚ซใƒกใƒฉใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆ
1180
+ * @returns {Object} ใ‚ซใƒกใƒฉๅบงๆจ™ใฎBOX { min: {x,y,z}, max: {x,y,z} }
1181
  */
1182
+ function transformBoxToCameraSpace(worldBox, camera) {
1183
+ const { min, max } = worldBox;
1184
+
1185
+ // 8้ ‚็‚นใ‚’ไธ–็•Œๅบงๆจ™ใงๅฎš็พฉ
1186
+ const vertices = [
1187
+ new THREE.Vector3(min.x, min.y, min.z),
1188
+ new THREE.Vector3(max.x, min.y, min.z),
1189
+ new THREE.Vector3(max.x, max.y, min.z),
1190
+ new THREE.Vector3(min.x, max.y, min.z),
1191
+ new THREE.Vector3(min.x, min.y, max.z),
1192
+ new THREE.Vector3(max.x, min.y, max.z),
1193
+ new THREE.Vector3(max.x, max.y, max.z),
1194
+ new THREE.Vector3(min.x, max.y, max.z)
1195
+ ];
1196
 
1197
+ // ๅ„้ ‚็‚นใ‚’ใ‚ซใƒกใƒฉๅบงๆจ™ใซๅค‰ๆ›
1198
+ const cameraVertices = vertices.map(v => worldToCameraSpace(v, camera));
1199
 
1200
+ // ใ‚ซใƒกใƒฉๅบงๆจ™ใงใฎๆ–ฐใ—ใ„AABB๏ผˆ่ปธไธฆ่กŒๅขƒ็•Œใƒœใƒƒใ‚ฏใ‚น๏ผ‰ใ‚’่จˆ็ฎ—
1201
+ let cMinX = Infinity, cMinY = Infinity, cMinZ = Infinity;
1202
+ let cMaxX = -Infinity, cMaxY = -Infinity, cMaxZ = -Infinity;
1203
+
1204
+ cameraVertices.forEach(v => {
1205
+ cMinX = Math.min(cMinX, v.x);
1206
+ cMinY = Math.min(cMinY, v.y);
1207
+ cMinZ = Math.min(cMinZ, v.z);
1208
+ cMaxX = Math.max(cMaxX, v.x);
1209
+ cMaxY = Math.max(cMaxY, v.y);
1210
+ cMaxZ = Math.max(cMaxZ, v.z);
1211
+ });
1212
+
1213
+ return {
1214
+ min: { x: cMinX, y: cMinY, z: cMinZ },
1215
+ max: { x: cMaxX, y: cMaxY, z: cMaxZ }
1216
+ };
1217
  }
1218
 
1219
+ console.log('[preprocessManual] โœ“ Coordinate transformation functions defined');
1220
+
1221
 
1222
  // ========================================
1223
+ // 3. BOXใ‚’ใ‚ซใƒกใƒฉๅบงๆจ™็ณปใงไฝœๆˆใƒป่กจ็คบ
 
1224
  // ========================================
1225
 
1226
  /**
1227
+ * ใ‚ซใƒกใƒฉๅบงๆจ™็ณปใงBOXใ‚’ไฝœๆˆ
1228
+ * @param {Object} cameraBox - { min: {x,y,z}, max: {x,y,z} } ใ‚ซใƒกใƒฉๅบงๆจ™
1229
  * @param {THREE.Scene} scene - Three.jsใ‚ทใƒผใƒณ
1230
+ * @returns {THREE.LineSegments} BOXใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆ
1231
  */
1232
+ function createCameraSpaceBox(cameraBox, scene) {
1233
+ const { min, max } = cameraBox;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1234
 
1235
+ const size = {
1236
+ x: max.x - min.x,
1237
+ y: max.y - min.y,
1238
+ z: max.z - min.z
1239
+ };
1240
 
1241
+ const center = {
1242
+ x: (min.x + max.x) / 2,
1243
+ y: (min.y + max.y) / 2,
1244
+ z: (min.z + max.z) / 2
1245
+ };
 
 
 
 
 
 
1246
 
1247
+ console.log('[createCameraSpaceBox] Creating box in CAMERA space:');
1248
+ console.log(' Min:', min);
1249
+ console.log(' Max:', max);
1250
+ console.log(' Center:', center);
1251
+ console.log(' Size:', size);
 
1252
 
1253
+ // BOXใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ไฝœๆˆ
1254
+ const geometry = new THREE.BoxGeometry(size.x, size.y, size.z);
1255
  const edges = new THREE.EdgesGeometry(geometry);
1256
  const material = new THREE.LineBasicMaterial({ color: 0x00ff00, linewidth: 2 });
1257
  const boxHelper = new THREE.LineSegments(edges, material);
1258
 
1259
+ // โญ ้‡่ฆ: ใ‚ซใƒกใƒฉๅบงๆจ™็ณปใง้…็ฝฎ
1260
+ // ใ‚ซใƒกใƒฉๅบงๆจ™็ณป = ใƒญใƒผใ‚ซใƒซๅบงๆจ™็ณปใชใฎใงใ€ใ‚ทใƒผใƒณใซ็›ดๆŽฅ่ฟฝๅŠ 
1261
+ boxHelper.position.set(center.x, center.y, center.z);
 
 
 
1262
 
1263
  scene.add(boxHelper);
1264
 
1265
+ console.log('[createCameraSpaceBox] โœ“ Box added in camera space');
1266
 
1267
  return boxHelper;
1268
  }
1269
 
1270
 
1271
  // ========================================
1272
+ // 4. ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐ้–ขๆ•ฐ๏ผˆใ‚ซใƒกใƒฉๅบงๆจ™็ณป๏ผ‰
1273
+ // Line 527-742 ใ‚’ไปฅไธ‹ใซ็ฝฎใๆ›ใˆ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1274
  // ========================================
1275
 
1276
  /**
1277
+ * ใ‚ซใƒกใƒฉๅบงๆจ™็ณปใฎBOXๅ†…ใฎใ‚นใƒ—ใƒฉใƒƒใƒˆใ‚’ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐ
1278
+ * @param {Object} plyData - PLYใƒ‡ใƒผใ‚ฟ๏ผˆcamera coordinates๏ผ‰
1279
+ * @param {Object} cameraBox - { min: {x,y,z}, max: {x,y,z} } ใ‚ซใƒกใƒฉๅบงๆจ™
 
1280
  * @returns {Array} ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐใ•ใ‚ŒใŸ้ ‚็‚น้…ๅˆ—
1281
  */
1282
+ function filterSplatsByCameraBox(plyData, cameraBox) {
1283
+ console.log('[filterSplatsByCameraBox] ===== FILTERING START =====');
1284
+ console.log('[filterSplatsByCameraBox] CAMERA-space box:');
1285
+ console.log(' Min:', cameraBox.min);
1286
+ console.log(' Max:', cameraBox.max);
1287
  console.log(' Total vertices:', plyData.vertices.length);
1288
 
1289
+ const { min, max } = cameraBox;
1290
+
1291
+ // โญ PLYใ‚‚ใ‚ซใƒกใƒฉๅบงๆจ™ใ€BOXใ‚‚ใ‚ซใƒกใƒฉๅบงๆจ™ใชใฎใงใ€ใ‚ทใƒณใƒ—ใƒซใช็ฏ„ๅ›ฒใƒใ‚งใƒƒใ‚ฏ
1292
+ const filteredVertices = plyData.vertices.filter(vertex => {
1293
  return (
1294
+ vertex.x >= min.x && vertex.x <= max.x &&
1295
+ vertex.y >= min.y && vertex.y <= max.y &&
1296
+ vertex.z >= min.z && vertex.z <= max.z
1297
  );
1298
  });
1299
 
1300
+ const retentionRate = (filteredVertices.length / plyData.vertices.length * 100).toFixed(1);
1301
+
1302
+ console.log('[filterSplatsByCameraBox] ===== FILTERING COMPLETE =====');
1303
+ console.log(' Filtered:', filteredVertices.length, '/', plyData.vertices.length);
1304
+ console.log(' Retention rate:', retentionRate, '%');
1305
+
1306
+ if (filteredVertices.length > 0) {
1307
+ let fMinX = Infinity, fMinY = Infinity, fMinZ = Infinity;
1308
+ let fMaxX = -Infinity, fMaxY = -Infinity, fMaxZ = -Infinity;
1309
+
1310
+ filteredVertices.forEach(v => {
1311
+ fMinX = Math.min(fMinX, v.x);
1312
+ fMinY = Math.min(fMinY, v.y);
1313
+ fMinZ = Math.min(fMinZ, v.z);
1314
+ fMaxX = Math.max(fMaxX, v.x);
1315
+ fMaxY = Math.max(fMaxY, v.y);
1316
+ fMaxZ = Math.max(fMaxZ, v.z);
1317
+ });
1318
+
1319
+ console.log('[filterSplatsByCameraBox] Filtered bounds (camera space):');
1320
+ console.log(' X:', fMinX.toFixed(3), 'to', fMaxX.toFixed(3));
1321
+ console.log(' Y:', fMinY.toFixed(3), 'to', fMaxY.toFixed(3));
1322
+ console.log(' Z:', fMinZ.toFixed(3), 'to', fMaxZ.toFixed(3));
1323
+ }
1324
+
1325
+ if (filteredVertices.length === 0) {
1326
+ console.error('[filterSplatsByCameraBox] โŒ No vertices in box!');
1327
+ }
1328
 
1329
+ return filteredVertices;
1330
  }
1331
 
1332
 
1333
  // ========================================
1334
+ // 5. ็ตฑๅˆๅ‡ฆ็†๏ผšไธ–็•Œๅบงๆจ™ใฎBOX โ†’ ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐ
1335
  // ========================================
1336
 
1337
+ /**
1338
+ * ไธ–็•Œๅบงๆจ™ใฎBOXใงPLYใ‚’ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐ๏ผˆๅฎŒๅ…จใชๅ‡ฆ็†๏ผ‰
1339
+ * @param {Object} plyData - PLYใƒ‡ใƒผใ‚ฟ๏ผˆcamera coordinates๏ผ‰
1340
+ * @param {Object} worldBox - ไธ–็•Œๅบงๆจ™ใฎBOX { min: {x,y,z}, max: {x,y,z} }
1341
+ * @param {THREE.Camera} camera - ใ‚ซใƒกใƒฉใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆ
1342
+ * @param {THREE.Scene} scene - Three.jsใ‚ทใƒผใƒณ
1343
+ * @returns {Object} { filteredVertices: Array, cameraBox: Object, boxHelper: Object }
1344
+ */
1345
+ function filterWithWorldBox(plyData, worldBox, camera, scene) {
1346
+ console.log('[filterWithWorldBox] ===== COMPLETE FILTERING PROCESS =====');
 
 
 
1347
 
1348
+ // Step 1: ไธ–็•Œๅบงๆจ™ใฎBOXใ‚’ใ‚ซใƒกใƒฉๅบงๆจ™ใซๅค‰ๆ›
1349
+ console.log('[filterWithWorldBox] Step 1: Transform box to camera space');
1350
+ console.log(' World box:', worldBox);
 
1351
 
1352
+ const cameraBox = transformBoxToCameraSpace(worldBox, camera);
1353
+
1354
+ console.log('[filterWithWorldBox] โœ“ Transformed to camera space:', cameraBox);
1355
+
1356
+ // Step 2: ใ‚ซใƒกใƒฉๅบงๆจ™ใงBOXใ‚’่กจ็คบ
1357
+ console.log('[filterWithWorldBox] Step 2: Display box in camera space');
1358
+
1359
+ const boxHelper = createCameraSpaceBox(cameraBox, scene);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1360
 
1361
+ console.log('[filterWithWorldBox] โœ“ Box displayed');
 
 
 
 
 
 
 
1362
 
1363
+ // Step 3: ใ‚ซใƒกใƒฉๅบงๆจ™ใงใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐ
1364
+ console.log('[filterWithWorldBox] Step 3: Filter splats in camera space');
1365
+
1366
+ const filteredVertices = filterSplatsByCameraBox(plyData, cameraBox);
1367
+
1368
+ console.log('[filterWithWorldBox] โœ“ Filtering complete:', filteredVertices.length, 'vertices');
1369
+
1370
+ console.log('[filterWithWorldBox] ===== PROCESS COMPLETE =====');
1371
 
1372
  return {
 
1373
  filteredVertices,
1374
+ cameraBox,
1375
+ boxHelper
1376
  };
1377
  }
1378
 
1379
 
1380
+ // ========================================
1381
+ // ไฝฟ็”จไพ‹: ไธ–็•Œๅบงๆจ™ (0,0,0) ใ‹ใ‚‰ (1,1,1) ใฎBOXใงใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐ
1382
+ // ========================================
1383
 
1384
+ // UIใ‹ใ‚‰ๅ–ๅพ—ใ—ใŸไธ–็•Œๅบงๆจ™ใฎBOX
1385
+ const worldBox = {
1386
+ min: { x: 0, y: 0, z: 0 },
1387
+ max: { x: 1, y: 1, z: 1 }
1388
+ };
1389
 
1390
+ // ๅฎŒๅ…จใชๅ‡ฆ็†
1391
+ const result = filterWithWorldBox(plyData, worldBox, camera, scene);
1392
 
1393
+ console.log('Result:', result.filteredVertices.length, 'vertices filtered');
1394
 
1395
 
1396
  // ========================================
1397
+ // UI็ตฑๅˆ็‰ˆ: confirm-box-btn ใ‚คใƒ™ใƒณใƒˆใƒชใ‚นใƒŠใƒผ
1398
+ // Line 1608ไป˜่ฟ‘ใ‚’ไปฅไธ‹ใซ็ฝฎใๆ›ใˆ
1399
  // ========================================
 
1400
 
1401
+ const confirmBoxBtn = document.getElementById('confirm-box-btn');
1402
+ if (confirmBoxBtn) {
1403
+ confirmBoxBtn.addEventListener('click', async () => {
1404
+ console.log('\n\n');
1405
+ console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
1406
+ console.log(' CONFIRM BOX BUTTON CLICKED');
1407
+ console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
1408
+
1409
+ // โญ Step 1: UIใ‹ใ‚‰ไธ–็•Œๅบงๆจ™ใฎBOX่จญๅฎšใ‚’ๅ–ๅพ—
1410
+ const worldBoxSize = {
1411
+ x: parseFloat(document.getElementById('box-x-step0').value),
1412
+ y: parseFloat(document.getElementById('box-y-step0').value),
1413
+ z: parseFloat(document.getElementById('box-z-step0').value)
1414
+ };
1415
+
1416
+ const worldBoxPosition = {
1417
+ x: parseFloat(document.getElementById('box-x-pos-step0').value),
1418
+ y: parseFloat(document.getElementById('box-y-pos-step0').value),
1419
+ z: parseFloat(document.getElementById('box-z-pos-step0').value)
1420
+ };
1421
+
1422
+ // โญ ไธ–็•Œๅบงๆจ™ใงใฎBOX็ฏ„ๅ›ฒใ‚’่จˆ็ฎ—
1423
+ const worldBox = {
1424
+ min: {
1425
+ x: worldBoxPosition.x - worldBoxSize.x / 2,
1426
+ y: worldBoxPosition.y - worldBoxSize.y / 2,
1427
+ z: worldBoxPosition.z - worldBoxSize.z / 2
1428
+ },
1429
+ max: {
1430
+ x: worldBoxPosition.x + worldBoxSize.x / 2,
1431
+ y: worldBoxPosition.y + worldBoxSize.y / 2,
1432
+ z: worldBoxPosition.z + worldBoxSize.z / 2
1433
+ }
1434
+ };
1435
+
1436
+ console.log('[CONFIRM] World box (from UI):', worldBox);
1437
+
1438
+ // โญ Step 2: ไธ–็•Œๅบงๆจ™BOXใ‚’ใ‚ซใƒกใƒฉๅบงๆจ™ใซๅค‰ๆ›
1439
+ console.log('[CONFIRM] Transforming box to camera space...');
1440
+
1441
+ const cameraBox = transformBoxToCameraSpace(worldBox, camera);
1442
+
1443
+ console.log('[CONFIRM] Camera box (transformed):', cameraBox);
1444
+
1445
+ // โญ Step 3: ใ‚ซใƒกใƒฉๅบงๆจ™ใงBOXใ‚’่กจ็คบ
1446
+ console.log('[CONFIRM] Displaying box in camera space...');
1447
+
1448
+ ui.removeBoundingBox(); // ๅคใ„BOXใ‚’ๅ‰Š้™ค
1449
+ const boxHelper = createCameraSpaceBox(cameraBox, scene);
1450
+
1451
+ // โญ Step 4: ใ‚ซใƒกใƒฉๅบงๆจ™ใงใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐ
1452
+ console.log('[CONFIRM] Filtering splats in camera space...');
1453
+
1454
+ const filteredVertices = filterSplatsByCameraBox(plyData, cameraBox);
1455
+
1456
+ // โญ ใ‚จใƒฉใƒผใƒใ‚งใƒƒใ‚ฏ
1457
+ if (filteredVertices.length === 0) {
1458
+ console.error('[CONFIRM] โŒ No splats found in the box!');
1459
+ alert('โš ๏ธ No splats found in the box!\n\nPlease adjust the box.');
1460
+ ui.showPositionAdjustment();
1461
+ return;
1462
+ }
1463
+
1464
+ if (filteredVertices.length < 10) {
1465
+ console.warn('[CONFIRM] โš ๏ธ Only', filteredVertices.length, 'splats found');
1466
+ const proceed = confirm(
1467
+ `Only ${filteredVertices.length} splats found.\n\nThis is very few. Continue anyway?`
1468
+ );
1469
+ if (!proceed) {
1470
+ ui.showPositionAdjustment();
1471
+ return;
1472
+ }
1473
+ }
1474
+
1475
+ console.log('[CONFIRM] โœ“ Filtered', filteredVertices.length, 'vertices');
1476
+ console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
1477
+ console.log(' BOX FILTERING COMPLETE');
1478
+ console.log('โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•');
1479
+
1480
+ // โญ ไปฅ้™ใฏๅ…ƒใฎใ‚ณใƒผใƒ‰๏ผˆSTEP 5ไปฅ้™๏ผ‰ใจๅŒๆง˜
1481
+ // ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐๅพŒใฎPLYไฟๅญ˜ใ€GSๅ†่ชญใฟ่พผใฟใ€VRM่ชญใฟ่พผใฟ็ญ‰...
1482
+ });
1483
  }
1484
 
 
 
 
 
 
 
 
 
 
1485
 
 
 
1486
 
1487
+ ///// Line 1113-1419 ใ‚’ไปฅไธ‹ใซ็ฝฎใๆ›ใˆ ///// Line 1113-1419 ใ‚’ไปฅไธ‹ใซ็ฝฎใๆ›ใˆ
1488
 
1489
  /////////////////////////////////////////15:01
1490
  // GSใฎๅˆๆœŸ่กจ็คบ