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+ <!DOCTYPE html>
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+ <head>
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+ <meta charset="utf-8">
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+ <title>GVRM Viewer</title>
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <style>
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+ body {
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+ margin: 0;
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+ padding: 0;
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+ overflow: hidden;
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+ font-family: Arial, sans-serif;
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+ background-color: black;
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+ color: white;
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+ }
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+ #threejs-container {
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+ position: absolute;
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+ width: 100%;
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+ height: 100%;
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+ }
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+ #controls {
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+ position: absolute;
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+ top: 20px;
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+ left: 20px;
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+ background: rgba(0, 0, 0, 0.8);
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+ padding: 15px;
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+ border-radius: 8px;
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+ color: white;
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+ min-width: 250px;
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+ }
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+ #controls label {
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+ display: block;
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+ margin-bottom: 8px;
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+ font-weight: bold;
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+ font-size: 14px;
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+ }
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+ #controls input[type="file"] {
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+ width: 100%;
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+ padding: 8px;
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+ margin-bottom: 15px;
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+ border-radius: 4px;
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+ border: none;
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+ font-size: 13px;
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+ background: white;
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+ color: black;
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+ }
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+ #info {
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+ margin-top: 15px;
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+ padding-top: 15px;
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+ border-top: 1px solid rgba(255, 255, 255, 0.3);
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+ font-size: 12px;
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+ line-height: 1.6;
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+ color: #aaa;
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+ }
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+ #info .loaded {
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+ color: #4CAF50;
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+ font-weight: bold;
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+ }
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+ #info .warning {
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+ color: #ff9800;
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+ font-size: 11px;
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+ margin-top: 5px;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <div id="threejs-container"></div>
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+
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+ <div id="controls">
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+ <label for="gvrmFile">GVRM File:</label>
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+ <input type="file" id="gvrmFile" accept=".gvrm">
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+
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+ <label for="fbxFile">FBX Motion:</label>
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+ <input type="file" id="fbxFile" accept=".fbx">
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+
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+ <div id="info">
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+ Load a GVRM file, then optionally load an FBX motion file.
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+ </div>
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.min.js",
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+ "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/",
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+ "@pixiv/three-vrm": "https://cdn.jsdelivr.net/npm/@pixiv/three-vrm@2.1.0/lib/three-vrm.module.js",
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+ "gaussian-splats-3d": "https://naruya.github.io/gs-edit/lib/gaussian-splats-3d.module.js",
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+ "jszip": "https://cdn.jsdelivr.net/npm/jszip@3.10.1/+esm"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+ import * as THREE from 'three';
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
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+ // πŸ”§ FIXED: Use local gvrm.js instead of external minified version
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+ import { GVRM } from '../gvrm-format/gvrm.js';
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+
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+ // Setup
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+ const container = document.getElementById('threejs-container');
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+ let width = window.innerWidth;
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+ let height = window.innerHeight;
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+
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+ // Renderer (same as main.js)
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+ const renderer = new THREE.WebGLRenderer({ antialias: true });
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+ container.appendChild(renderer.domElement);
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+ renderer.setSize(width, height);
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+
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+ // Camera (same as main.js)
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+ const camera = new THREE.PerspectiveCamera(65.0, width / height, 0.01, 2000.0);
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+ camera.position.set(0.0, 0.8, 2.4);
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+ camera.updateProjectionMatrix();
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+
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+ // OrbitControls (same as main.js)
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+ const controls = new OrbitControls(camera, renderer.domElement);
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+ controls.screenSpacePanning = true;
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+ controls.target.set(0.0, 0.0, 0.0);
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+ controls.minDistance = 0.1;
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+ controls.maxDistance = 1000;
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+ controls.enableDamping = true;
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+ controls.enableZoom = false;
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+ controls.enablePan = false;
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+ controls.update();
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+
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+ // TrackballControls (same as main.js)
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+ const controls2 = new TrackballControls(camera, renderer.domElement);
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+ controls2.noRotate = true;
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+ controls2.target.set(0.0, 0.0, 0.0);
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+ controls2.noPan = false;
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+ controls2.noZoom = false;
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+ controls2.zoomSpeed = 0.25;
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+ controls2.useDummyMouseWheel = true;
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+ controls2.update();
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+
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+ // Scene (same as main.js)
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+ const scene = new THREE.Scene();
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+ scene.background = new THREE.Color(0x000000);
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+ const light = new THREE.DirectionalLight(0xffffff, Math.PI);
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+ light.position.set(10.0, 10.0, 10.0);
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+ scene.add(light);
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+
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+ let gvrm = null;
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+ let hasUpdateError = false;
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+ const infoDiv = document.getElementById('info');
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+
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+ // GVRM file loader
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+ document.getElementById('gvrmFile').addEventListener('change', async (e) => {
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+ const file = e.target.files[0];
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+ if (!file) return;
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+
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+ if (!file.name.endsWith('.gvrm')) {
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+ console.warn('Please select a .gvrm file');
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+ infoDiv.innerHTML = 'Please select a .gvrm file';
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+ return;
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+ }
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+
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+ try {
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+ infoDiv.innerHTML = 'Loading GVRM...';
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+ const url = URL.createObjectURL(file);
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+
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+ // Remove old GVRM (same as main.js)
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+ if (gvrm) {
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+ if (gvrm.remove) {
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+ await gvrm.remove(scene);
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+ }
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+ gvrm = null;
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+ }
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+
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+ // Load GVRM (same call signature as main.js)
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+ gvrm = await GVRM.load(url, scene, camera, renderer, file.name);
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+ window.gvrm = gvrm;
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+ hasUpdateError = false;
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+
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+ console.log('βœ“ GVRM loaded:', file.name);
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+ console.log('GVRM object:', gvrm);
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+
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+ // Check for bone structure
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+ if (gvrm.character && gvrm.character.currentVrm) {
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+ console.log('βœ“ VRM character found');
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+ console.log('Humanoid bones:', gvrm.character.currentVrm.humanoid.humanBones);
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+ } else {
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+ console.warn('⚠ No VRM character found in GVRM');
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+ }
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+
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+ infoDiv.innerHTML = `<span class="loaded">βœ“ GVRM loaded:</span> ${file.name}<br>Now load an FBX file for motion`;
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+
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+ URL.revokeObjectURL(url);
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+
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+ } catch (err) {
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+ console.error('Failed to load GVRM:', err);
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+ infoDiv.innerHTML = `Error: ${err.message}`;
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+ }
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+ });
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+
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+ // FBX file loader
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+ document.getElementById('fbxFile').addEventListener('change', async (e) => {
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+ const file = e.target.files[0];
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+ if (!file) return;
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+
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+ if (!gvrm) {
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+ console.warn('Load GVRM first');
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+ infoDiv.innerHTML = 'Please load a GVRM file first';
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+ return;
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+ }
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+
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+ if (!file.name.endsWith('.fbx')) {
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+ console.warn('Please select a .fbx file');
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+ infoDiv.innerHTML = 'Please select a .fbx file';
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+ return;
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+ }
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+
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+ try {
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+ infoDiv.innerHTML = 'Loading FBX motion...';
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+ const url = URL.createObjectURL(file);
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+
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+ // Change FBX (same as main.js)
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+ if (gvrm.changeFBX) {
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+ await gvrm.changeFBX(url);
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+ }
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+
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+ console.log('βœ“ FBX motion loaded:', file.name);
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+
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+ // Check if update will work
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+ if (hasUpdateError) {
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+ infoDiv.innerHTML = `<span class="loaded">βœ“ Motion loaded:</span> ${file.name}<br><span class="warning">⚠ Static display mode (animation data incomplete)</span>`;
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+ } else {
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+ infoDiv.innerHTML = `<span class="loaded">βœ“ Motion loaded:</span> ${file.name}`;
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+ }
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+
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+ URL.revokeObjectURL(url);
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+
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+ } catch (err) {
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+ console.error('Failed to load FBX:', err);
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+ infoDiv.innerHTML = `FBX Error: ${err.message}`;
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+ }
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+ });
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+
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+ // Window resize
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+ window.addEventListener('resize', () => {
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+ width = window.innerWidth;
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+ height = window.innerHeight;
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+ renderer.setSize(width, height);
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+ camera.aspect = width / height;
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+ camera.updateProjectionMatrix();
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+ renderer.render(scene, camera);
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+ });
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+
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+ // ========================================
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+ // πŸ”§ FIXED: Animation loop like main.js
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+ // No error handling - just continue rendering
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+ // ========================================
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+ function animate() {
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+ // Always continue animation loop, even if gvrm is null
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+ if (!gvrm) {
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+ controls.update();
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+ controls2.update();
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+ renderer.render(scene, camera);
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+ return;
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+ }
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+
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+ // Try to update GVRM animation
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+ // If it fails, just log once and continue rendering
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+ if (gvrm.update) {
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+ try {
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+ gvrm.update();
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+ // Reset error flag if update succeeds
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+ if (hasUpdateError) {
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+ hasUpdateError = false;
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+ console.log('βœ“ GVRM update working again');
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+ }
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+ } catch (err) {
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+ // Only log error once
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+ if (!hasUpdateError) {
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+ hasUpdateError = true;
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+ console.warn('⚠ GVRM update error (will continue rendering):', err.message);
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+ console.log('This is normal for some manually-created GVRM files');
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+ console.log('The model will display correctly but may not animate');
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+ }
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+ // Continue rendering even with error
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+ }
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+ }
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+
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+ controls.update();
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+ controls2.update();
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+ renderer.render(scene, camera);
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+ }
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+
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+ renderer.setAnimationLoop(animate);
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+ </script>
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+ </body>
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+ </html>