Upload preprocess_manual.js
Browse files- preprocess_manual.js +13 -3
preprocess_manual.js
CHANGED
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@@ -1473,6 +1473,12 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
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// ========================================
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// Assign Splats in Sphere Function
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// ========================================
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function assignSplatsInSphere(center, radius, target, isPaintMode = false) {
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console.log(`[setupBoneAssignment] Assigning splats around center to ${target}`);
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@@ -1561,7 +1567,10 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
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if (!assignmentData.boneAssignments[displayName]) {
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assignmentData.boneAssignments[displayName] = [];
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}
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-
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// Only add to history in non-paint mode
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if (!isPaintMode) {
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@@ -1573,7 +1582,6 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
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}
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filteredGs.splatMesh.updateDataTexturesFromBaseData(0, filteredGs.splatCount - 1);
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//renderer.render(scene, camera);
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updateStats();
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@@ -1584,7 +1592,9 @@ function setupBoneAssignment(ui, scene, camera, renderer, gvrm, character, filte
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console.log('[setupBoneAssignment] No splats found in selection');
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}
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}
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-
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// ========================================
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// Erase Splats in Sphere Function
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// ========================================
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// ========================================
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// Assign Splats in Sphere Function
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// ========================================
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///////////////////////////12/13 19:14
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// ========================================
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// 完全な修正版 assignSplatsInSphere 関数
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// Line 1477 から Line 1590 までを置き換え
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// ========================================
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function assignSplatsInSphere(center, radius, target, isPaintMode = false) {
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console.log(`[setupBoneAssignment] Assigning splats around center to ${target}`);
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if (!assignmentData.boneAssignments[displayName]) {
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assignmentData.boneAssignments[displayName] = [];
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}
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// ⭐⭐⭐ CRITICAL FIX: concat を使用してスタックオーバーフローを回避 ⭐⭐⭐
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assignmentData.boneAssignments[displayName] =
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assignmentData.boneAssignments[displayName].concat(newlyAssigned);
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// Only add to history in non-paint mode
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if (!isPaintMode) {
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}
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filteredGs.splatMesh.updateDataTexturesFromBaseData(0, filteredGs.splatCount - 1);
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updateStats();
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console.log('[setupBoneAssignment] No splats found in selection');
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}
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}
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// ========================================
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// Erase Splats in Sphere Function
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// ========================================
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