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[ { "from": "system", "value": "chore(renderings): Move series rendering camera closer to the action\n" }, { "from": "human", "value": "#declare ViewZ = -1;\n\n#macro Scene ()\n\n#local SZ = 0;\n\nunion {\n #for (BookNo,1,BookCount)\n #local SeriesNo = BookCount - BookNo;\n union {\n B...
pov-ray-sdl
chosen
[ { "from": "system", "value": "main: Add a backdrop to the scene\n" }, { "from": "human", "value": "#include \"colors.inc\"\n\n#version 3.7;\n\nglobal_settings {\n\tassumed_gamma 2.2\n}\n\ncamera {\n\tlocation <0.0, 0.0, -10.0>\n\tlook_at 0\n}\n\nlight_source { <0.0, 40.0, -30.0> colour White }\n...
pov-ray-sdl
chosen
[ { "from": "system", "value": "Tweak camera angle to accomodate slimmer series\n" }, { "from": "human", "value": "#declare ViewZ = -1;\n\n#macro Scene ()\n\n#local SZ = 0;\n\nunion {\n #for (BookNo,1,BookCount)\n #local SeriesNo = BookCount - BookNo;\n union {\n Book(Books[SeriesNo])\...
pov-ray-sdl
chosen
[ { "from": "system", "value": "Tweak camera angle to account for size or series\n" }, { "from": "human", "value": "#declare ViewZ = -1;\n\n#macro Scene ()\n\n#local SZ = 0;\n\nunion {\n #for (BookNo,0,BookCount-1)\n union {\n Book(Books[BookNo])\n #local SZ = SZ + BZ + CoverThicknes...
pov-ray-sdl
chosen
[ { "from": "human", "value": "Add the sample POV-Ray file included in the download to the repo.\n" }, { "from": "gpt", "value": "#include \"colors.inc\"\n\n\n#declare lookFrom = 0;\n#declare lookAt = -z; // Use this for loop graphs\n#declare lookAt = -x; // Use this when defining the honeycom...
pov-ray-sdl
chosen
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