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[ { "from": "system", "value": "Add point size to vertex struct to allow drawing with points rather than building them from triangles\n" }, { "from": "human", "value": "//\n// engineShaders.metal\n// low_poly_engine\n//\n// Created by DEV on 8/18/17.\n// Copyright 漏 2017 DEV. All rights reserv...
metal
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[ { "from": "system", "value": "Fix the multiplication order in example shader for Metal\n" }, { "from": "human", "value": "#include <metal_stdlib>\n#include <simd/simd.h>\n\nusing namespace metal;\n\nstruct __attribute__((__aligned__(256))) MyShaderConstants {\n matrix_float4x4 Model;\n mat...
metal
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[ { "from": "system", "value": "Use sampler in shader example\n" }, { "from": "human", "value": "#include <metal_stdlib>\n#include <simd/simd.h>\n\nusing namespace metal;\n\nstruct __attribute__((__aligned__(256))) MyShaderConstants {\n matrix_float4x4 Model;\n matrix_float4x4 ViewProjection...
metal
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[ { "from": "system", "value": "Fix ambiguous call to clamp() in solid line shader for Metal\n" }, { "from": "human", "value": "#include <metal_stdlib>\nusing namespace metal;\n\nstruct VertexOut {\n\tfloat4 colour;\n\tfloat vertPos;\n\tfloat width;\n\tfloat2 worldPos;\n\tfloat4 position [[ positi...
metal
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