repo_name stringclasses 5
values | pr_number int64 1.52k 15.5k | pr_title stringlengths 8 143 | pr_description stringlengths 0 10.2k | author stringlengths 3 18 | date_created timestamp[ns, tz=UTC] | date_merged timestamp[ns, tz=UTC] | previous_commit stringlengths 40 40 | pr_commit stringlengths 40 40 | query stringlengths 11 10.2k | filepath stringlengths 6 220 | before_content stringlengths 0 597M | after_content stringlengths 0 597M | label int64 -1 1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/Box2DTest.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/webaudio/WebAudioAPIMusic.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/MathUtils.java | /*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of ... | /*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of ... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-tools/src/com/badlogic/gdx/tools/particleeditor/CustomShading.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody__Node_t.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btIndexedMesh.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btMultiBodyJointLimitConstraint.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/Pair.java | /*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of ... | /*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of ... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./gdx/src/com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.java | /*******************************************************************************
* Copyright 2013 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2013 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btBU_Simplex1to4.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/AndroidHaptics.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/TiledMapObjectPropertyTest.java |
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.maps.MapObject;
import com.badlogi... |
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.maps.MapObject;
import com.badlogi... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/SoftBodyNodeData.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/mock/MockMusic.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./gdx/src/com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./gdx/src/com/badlogic/gdx/assets/loaders/ParticleEffectLoader.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./gdx/src/com/badlogic/gdx/scenes/scene2d/ui/Label.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ContactCacheTest.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/SWIGTYPE_p_f_p_void_size_t_size_t__p_void.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/GIM_BVH_DATA.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./gdx/src/com/badlogic/gdx/graphics/g3d/model/MeshPart.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/btVector3Array.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/BulletTest.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ParticleBodyContact.java |
package org.jbox2d.particle;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
public class ParticleBodyContact {
/** Index of the particle making contact. */
public int index;
/** The body making contact. */
public Body body;
/** Weight of the contact. A value between 0.0f and 1.0f. */
float wei... |
package org.jbox2d.particle;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
public class ParticleBodyContact {
/** Index of the particle making contact. */
public int index;
/** The body making contact. */
public Body body;
/** Weight of the contact. A value between 0.0f and 1.0f. */
float wei... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./gdx/src/com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.java |
package com.badlogic.gdx.graphics.g3d.attributes;
import com.badlogic.gdx.graphics.g3d.Attribute;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.utils.Array;
/** An {@link Attribute} which can be used to send an {@link Array} of... |
package com.badlogic.gdx.graphics.g3d.attributes;
import com.badlogic.gdx.graphics.g3d.Attribute;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.utils.Array;
/** An {@link Attribute} which can be used to send an {@link Array} of... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests-android/assets/data/issue/funky_palm_tree.g3dj.txt | {
"version": [ 0, 1],
"id": "",
"meshes": [
{
"attributes": ["POSITION", "NORMAL", "TEXCOORD0", "BLENDWEIGHT0", "BLENDWEIGHT1"],
"vertices": [
7.042967, -36.586010, 56.320400, -0.129595, -0.657217, 0.742476, 0.579044, 0.066946, 0.000000, 1.000000, 0.000000, 0.000000,
4.793809, -32.40... | {
"version": [ 0, 1],
"id": "",
"meshes": [
{
"attributes": ["POSITION", "NORMAL", "TEXCOORD0", "BLENDWEIGHT0", "BLENDWEIGHT1"],
"vertices": [
7.042967, -36.586010, 56.320400, -0.129595, -0.657217, 0.742476, 0.579044, 0.066946, 0.000000, 1.000000, 0.000000, 0.000000,
4.793809, -32.40... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permiss... | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permiss... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/custom/UIAccelerometerDelegateAdapter.java | /*
* Copyright (C) 2014 Trillian Mobile AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law o... | /*
* Copyright (C) 2014 Trillian Mobile AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law o... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btJointFeedback.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-tools/src/com/badlogic/gdx/tools/etc1/ETC1Compressor.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests-android/assets/data/test.etc1 | }|H'5qiʽ{_(#(m#kٳn} Җw[LmO<t)n˒=)Vqm-'rȞ5s04уoygF۟6[]OR2@ ǐlgHuˮ[g'K? ۨ //JwuǑ>r퇣@ ijZ8@ u
E獫HMOh~B~5_>1n,wȋ&kD"cx3?? A@ #EDquO>ޤsORF.Buݘ|5L>՜?;DrE^' %x pA7H(4Kn~_?B$B_|!1E\sY74@>~(Z@ |eG(oEm%~$}Ww ż/Nhloy|vUf`GOq
... | }|H'5qiʽ{_(#(m#kٳn} Җw[LmO<t)n˒=)Vqm-'rȞ5s04уoygF۟6[]OR2@ ǐlgHuˮ[g'K? ۨ //JwuǑ>r퇣@ ijZ8@ u
E獫HMOh~B~5_>1n,wȋ&kD"cx3?? A@ #EDquO>ޤsORF.Buݘ|5L>՜?;DrE^' %x pA7H(4Kn~_?B$B_|!1E\sY74@>~(Z@ |eG(oEm%~$}Ww ż/Nhloy|vUf`GOq
... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btConeShapeX.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2012 Advanced Micro Devices, Inc. http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permissio... | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2012 Advanced Micro Devices, Inc. http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permissio... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/utils/GdxTest.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/vs/gdxBullet/dynamics/dynamics.vcxproj | <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform... | <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/src/custom/gdx/common/jniHelpers.cpp | #include "jniHelpers.h"
GdxPool::GdxPool(const char * const &poolField, const char * const &typeName, const char * const &tempField,
const char * const &poolClazz,
const char * const &obtainName, const char * const &obtainSig,
const char * const &freeName, const char * const &freeSig)
: env(0), cls(0), pool(0),... | #include "jniHelpers.h"
GdxPool::GdxPool(const char * const &poolField, const char * const &typeName, const char * const &tempField,
const char * const &poolClazz,
const char * const &obtainName, const char * const &obtainSig,
const char * const &freeName, const char * const &freeSig)
: env(0), cls(0), pool(0),... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ChainAndPolygonContact.java | /*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of ... | /*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of ... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./gdx/src/com/badlogic/gdx/assets/loaders/AssetLoader.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/TiledMapObjectLoadingTest.java | /**
* *****************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.a... | /**
* *****************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/SWIGTYPE_p_btSoftBody__eFeature___.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btOverlappingPairCache.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permiss... | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permiss... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is grant... | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is grant... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/WorldManifold.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permiss... | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permiss... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/Prismatic.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./gdx/src/com/badlogic/gdx/maps/ImageResolver.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/SWIGTYPE_p_gim_arrayT_GUINT_t.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./extensions/gdx-setup/res/com/badlogic/gdx/setup/data/logo.png | PNG
IHDR M ]
zTXtRaw profile type exif xڭk
>@F#*v-OQ]Df}ÿ˵h(՚v_饧_Wy~ʎ}7|-1_^ep~|<z`+{{^9Fa;[zs1+ɒ#ůk$|Oux?"D}?}\{2cDmEnFQ2Ὡ^yljTgWyoϣhlqQ&K"Wlr<K!t"~eK=.(,CnTbQ=y۟-i\yg&a1<W܊x2)
ӄg r9O~G^֏?/lIsc#Sy5_!"] D*JL<63<&ZӖpMJqZkT0B!jlAJFBUV{hUUSaيUS3kmJMz=ծBo1`g1̳:ul... | PNG
IHDR M ]
zTXtRaw profile type exif xڭk
>@F#*v-OQ]Df}ÿ˵h(՚v_饧_Wy~ʎ}7|-1_^ep~|<z`+{{^9Fa;[zs1+ɒ#ůk$|Oux?"D}?}\{2cDmEnFQ2Ὡ^yljTgWyoϣhlqQ&K"Wlr<K!t"~eK=.(,CnTbQ=y۟-i\yg&a1<W܊x2)
ӄg r9O~G^֏?/lIsc#Sy5_!"] D*JL<63<&ZӖpMJqZkT0B!jlAJFBUV{hUUSaيUS3kmJMz=ծBo1`g1̳:ul... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./gdx/src/com/badlogic/gdx/math/Affine2.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests-android/assets/data/shaders/distancefield.vert | uniform mat4 u_projTrans;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
attribute vec4 a_color;
varying vec4 v_color;
varying vec2 v_texCoord;
void main() {
gl_Position = u_projTrans * a_position;
v_texCoord = a_texCoord0;
v_color = a_color;
} | uniform mat4 u_projTrans;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
attribute vec4 a_color;
varying vec4 v_color;
varying vec2 v_texCoord;
void main() {
gl_Position = u_projTrans * a_position;
v_texCoord = a_texCoord0;
v_color = a_color;
} | -1 |
libgdx/libgdx | 7,309 | Use empty Audio implementations on Android and iOS when audio is disabled | Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in the application (in the `createAudio()` method to be precise) where it deci... | obigu | 2023-12-27T22:37:18Z | 2023-12-28T19:29:00Z | 2b691f735f4b167c062f8f68186a6d7237d3d855 | 7f682a7921a47f0da858508f6b6fd58426dd05d7 | Use empty Audio implementations on Android and iOS when audio is disabled. Since `Audio` interfaces for each backend were created some time ago we can use them to free implementations from the responsibility of handling `disabledAudio` configurations. This PR moves the `disabledAudio` config check to a single point in ... | ./tests/gdx-tests-android/assets/data/particle.png | PNG
IHDR szz tEXtSoftware Adobe ImageReadyqe< |