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1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./tests/gdx-tests/src/com/badlogic/gdx/tests/PngTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./tests/gdx-tests-android/assets/data/maps/tiled-animations/test-load-animations.tmx
<?xml version="1.0" encoding="UTF-8"?> <map version="1.0" orientation="orthogonal" renderorder="right-down" width="16" height="16" tilewidth="32" tileheight="32" nextobjectid="18"> <tileset firstgid="1" name="Test" tilewidth="256" tileheight="256" tilecount="3" columns="0"> <tile id="0"> <image width="32" height=...
<?xml version="1.0" encoding="UTF-8"?> <map version="1.0" orientation="orthogonal" renderorder="right-down" width="16" height="16" tilewidth="32" tileheight="32" nextobjectid="18"> <tileset firstgid="1" name="Test" tilewidth="256" tileheight="256" tilecount="3" columns="0"> <tile id="0"> <image width="32" height=...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./tests/gdx-tests-android/assets/data/garuda.ttf
FFTMIR{7GDEF GPOSOӈ,tGSUB٩4OS/2{PVcmap7^pDcvt 1; P$fpgm2Jf glyfW8ݔhead뙞46hheaT$hmtx~locaH tmaxpx name2,)postGprepb3 |z_<[ [ mBQmB^a...
FFTMIR{7GDEF GPOSOӈ,tGSUB٩4OS/2{PVcmap7^pDcvt 1; P$fpgm2Jf glyfW8ݔhead뙞46hheaT$hmtx~locaH tmaxpx name2,)postGprepb3 |z_<[ [ mBQmB^a...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./gdx/src/com/badlogic/gdx/utils/FloatArray.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./tests/gdx-tests/src/com/badlogic/gdx/tests/gles32/GL32MultipleRenderTargetsBlendingTest.java
/******************************************************************************* * Copyright 2022 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2022 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/HeightField.java
package com.badlogic.gdx.tests.g3d; import java.nio.Buffer; import java.nio.ByteBuffer; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.VertexAttributes.Usage; impo...
package com.badlogic.gdx.tests.g3d; import java.nio.Buffer; import java.nio.ByteBuffer; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.VertexAttributes.Usage; impo...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./tests/gdx-tests-android/assets/data/shaders/projtex-vert.glsl
attribute vec4 a_position; attribute vec3 a_normal; uniform mat4 u_camera; uniform mat4 u_projector; uniform mat4 u_model; uniform mat4 u_modelNormal; uniform vec3 u_projectorPos; uniform vec3 u_color; varying vec3 v_color; varying vec4 v_texcoords; varying vec3 v_normal; varying vec3 v_position; void main() { vec...
attribute vec4 a_position; attribute vec3 a_normal; uniform mat4 u_camera; uniform mat4 u_projector; uniform mat4 u_model; uniform mat4 u_modelNormal; uniform vec3 u_projectorPos; uniform vec3 u_color; varying vec3 v_color; varying vec4 v_texcoords; varying vec3 v_normal; varying vec3 v_position; void main() { vec...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btCompoundShapeData.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./gdx/src/com/badlogic/gdx/ApplicationAdapter.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/PointSpriteBatchPanel.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,270
Update missing build.gradle files with new syntax for registering tasks
Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
obigu
2023-11-05T15:31:03Z
2023-11-13T11:04:33Z
8e3b2ef2af2e1c1765b3441cb15cfbeddf4046fa
a25ceaddd8e9ea740b7e50e486ea4f815d2a3f58
Update missing build.gradle files with new syntax for registering tasks. Some Gradle build files were still using old syntax after https://github.com/libgdx/libgdx/pull/7134.
./extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is grant...
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is grant...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./CHANGES
[1.12.1] - LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system. - Tiled Fix: TiledLayer parallax default values fix - API Addition: TiledDrawable: Align can be set to manipulate the alignment of the rendering (TiledDrawable#setAlign, TiledDrawable#getAlign) - API Additio...
[1.12.1] - LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system. - Tiled Fix: TiledLayer parallax default values fix - API Addition: TiledDrawable: Align can be set to manipulate the alignment of the rendering (TiledDrawable#setAlign, TiledDrawable#getAlign) - API Additio...
1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/res/com/badlogic/gdx.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <module rename-to="com.badlogic.gdx"> <source path="gdx"> <!-- --> <include name="AbstractGraphics.java"/> <include name="AbstractInput.java"/> <include name="Application.java"/> <include name="ApplicationAdapter.java"/> <include name="ApplicationListener.java"/...
<?xml version="1.0" encoding="UTF-8"?> <module rename-to="com.badlogic.gdx"> <source path="gdx"> <!-- --> <include name="AbstractGraphics.java"/> <include name="AbstractInput.java"/> <include name="Application.java"/> <include name="ApplicationAdapter.java"/> <include name="ApplicationListener.java"/...
1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/graphics/glutils/ShaderProgram.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/math/Vector.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/math/Vector2.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/math/Vector3.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ImportTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btTriangleInfoMap.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglFrame.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/Profile.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/FrustumCullingTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/DefaultBroadPhaseBuffer.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/java/io/DataOutputStream.java
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./tests/gdx-tests/src/com/badlogic/gdx/tests/PngTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btBroadphaseAabbCallback.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/utils/reflect/Field.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/SWIGTYPE_p_p_btTypedConstraint.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglApplicationLogger.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btContactSolverInfoData.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/java/nio/DoubleBuffer.java
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/btTransform.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btDbvtBroadphase.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/math/CatmullRomSpline.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./tests/gdx-tests/src/com/badlogic/gdx/tests/net/PingPongSocketExample.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/java/lang/Readable.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/inversedynamics/com/badlogic/gdx/physics/bullet/inversedynamics/SWIGTYPE_p_mat33.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglFileHandle.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ContactCallbackEvent.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./tests/gdx-tests-lwjgl3/src/com/badlogic/gdx/tests/lwjgl3/MultiWindowTest.java
package com.badlogic.gdx.tests.lwjgl3; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.Graphics.DisplayMode; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter; import com.badlogic.gdx...
package com.badlogic.gdx.tests.lwjgl3; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.Graphics.DisplayMode; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3WindowAdapter; import com.badlogic.gdx...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./tests/gdx-tests/src/com/badlogic/gdx/tests/PolygonRegionTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/PulleyJointDef.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backend-robovm-metalangle/src/com/badlogic/gdx/backends/iosrobovm/bindings/metalangle/MGLKView.java
/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or...
/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/eEpaStatus.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/Gdx.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/graphics/g3d/utils/RenderContext.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btTriangleShapeEx.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-freetype/src/com/badlogic/gdx/graphics/g2d/freetype/FreetypeFontLoader.java
package com.badlogic.gdx.graphics.g2d.freetype; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.AssetLoaderParameters; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader; import com.badlogic.gdx.assets.loaders.FileHandleResolver; ...
package com.badlogic.gdx.graphics.g2d.freetype; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.AssetLoaderParameters; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader; import com.badlogic.gdx.assets.loaders.FileHandleResolver; ...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.java
/******************************************************************************* * Copyright 2013 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2013 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/OBBViewportTransform.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btTetrahedronShapeEx.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backend-headless/src/com/badlogic/gdx/backends/headless/HeadlessNativesLoader.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/b2PolygonContact.h
/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * i...
/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * i...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is grant...
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is grant...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/scenes/scene2d/utils/UIUtils.java
package com.badlogic.gdx.scenes.scene2d.utils; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Buttons; import com.badlogic.gdx.Input.Keys; import com.google.gwt.user.client.Window.Navigator; public class UIUtils { static public boolean isAndroid = Navigator.getPlatform().contains("Android"); static pub...
package com.badlogic.gdx.scenes.scene2d.utils; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Buttons; import com.badlogic.gdx.Input.Keys; import com.google.gwt.user.client.Window.Navigator; public class UIUtils { static public boolean isAndroid = Navigator.getPlatform().contains("Android"); static pub...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/utils/SortedIntList.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/assets/loaders/resolvers/ClasspathFileHandleResolver.java
/******************************************************************************* * Copyright 2015 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2015 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btSubSimplexClosestResult.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./gdx/src/com/badlogic/gdx/utils/PerformanceCounter.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/Jacobian.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btPoint2PointConstraintDoubleData2.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-tools/assets/uiskin.atlas
uiskin.png format: RGBA8888 filter: Nearest,Nearest repeat: none default rotate: false xy: 1, 50 size: 254, 77 orig: 254, 77 offset: 0, 0 index: -1 default-window rotate: false xy: 1, 20 size: 27, 29 split: 4, 3, 20, 3 orig: 27, 29 offset: 0, 0 index: -1 default-select rotate: false xy: 2...
uiskin.png format: RGBA8888 filter: Nearest,Nearest repeat: none default rotate: false xy: 1, 50 size: 254, 77 orig: 254, 77 offset: 0, 0 index: -1 default-window rotate: false xy: 1, 20 size: 27, 29 split: 4, 3, 20, 3 orig: 27, 29 offset: 0, 0 index: -1 default-select rotate: false xy: 2...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/android/res/drawable-xxhdpi/ic_launcher.png
PNG  IHDRF pHYs B(x9iTXtXML:com.adobe.xmp<?xpacket begin="" id="W5M0MpCehiHzreSzNTczkc9d"?> <x:xmpmeta xmlns:x="adobe:ns:meta/" x:xmptk="Adobe XMP Core 5.5-c021 79.154911, 2013/10/29-11:47:16 "> <rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Descr...
PNG  IHDRF pHYs B(x9iTXtXML:com.adobe.xmp<?xpacket begin="" id="W5M0MpCehiHzreSzNTczkc9d"?> <x:xmpmeta xmlns:x="adobe:ns:meta/" x:xmptk="Adobe XMP Core 5.5-c021 79.154911, 2013/10/29-11:47:16 "> <rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Descr...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btCylinderShape.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/theme/chrome/public/gwt/chrome/images/corner.png
PNG  IHDRCsRGBbKGD pHYs  tIME6(IDATXK#W?êChE![IXܮb1" >}* ,}jB> nY+$vH+5E:mfM׌R%d{9gfHLIi:0ʩ׆|XBV^O`g> 9S)1`H @0WCqU;,X"8q`Exx(EE˘ZEV2,kv1.RT8F_{qR-@OB=@LOQ:<bE|bƕ<"`1 !l\ XaP(.TQ@(|y1e0$@.a+_2o<s|l=e&0ܸ...
PNG  IHDRCsRGBbKGD pHYs  tIME6(IDATXK#W?êChE![IXܮb1" >}* ,}jB> nY+$vH+5E:mfM׌R%d{9gfHLIi:0ʩ׆|XBV^O`g> 9S)1`H @0WCqU;,X"8q`Exx(EE˘ZEV2,kv1.RT8F_{qR-@OB=@LOQ:<bE|bƕ<"`1 !l\ XaP(.TQ@(|y1e0$@.a+_2o<s|l=e&0ܸ...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permiss...
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permiss...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/RaycastResult.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/btDefaultSerializer.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/SWIGTYPE_p_btAlignedObjectArrayT_int_t.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/b2PulleyJoint.cpp
/* * Copyright (c) 2007 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * includ...
/* * Copyright (c) 2007 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * includ...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btDynamicsWorldDoubleData.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-box2d/gdx-box2d/res/com/badlogic/gdx/physics/box2d.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module> <source path="box2d"> </source> </module>
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module> <source path="box2d"> </source> </module>
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ePLANE_INTERSECTION_TYPE.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./tests/gdx-tests/src/com/badlogic/gdx/tests/SoundTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/Animation3DTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,260
Add Vector4 class and use it where fitting
There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a lot of extra effort due to how 4D space is (...
tommyettinger
2023-10-20T11:43:38Z
2023-10-29T08:08:05Z
7bcfbd42f1f7e8c26ff06144ac79a7ff38ffaf5b
413eddccd2765607da15a1a928689863702cf02a
Add Vector4 class and use it where fitting. There's a vec4 type in GLSL that I'm sure we're all familiar with, so it's a little strange that libGDX has Vector, Vector2, and Vector3, but as of right now, no Vector4. This tries to change that. Vector4 is rather similar to Vector3, except for a few methods that require a ...
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btMultiBody.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./backends/gdx-backends-gwt/res/com/badlogic/gdx/backends/gdx_backends_gwt.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit 2.5.1//EN" "http://www.gwtproject.org/doctype/2.5.1/gwt-module.dtd"> <module rename-to='com.badlogic.gdx.backends.gwt'> <inherits name='com.google.gwt.user.User' /> <!-- Inherit edited chrome theme ("gwt"-prefixed c...
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit 2.10.0//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module rename-to='com.badlogic.gdx.backends.gwt'> <inherits name='com.google.gwt.user.User' /> <!-- Inherit edited chrome theme ("gwt"-prefixe...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./backends/gdx-backends-gwt/res/com/badlogic/gwtref/GwtReflect.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.8.2/gwt-module.dtd"> <module> <inherits name='com.google.gwt.user.User' /> <define-configuration-property name="gdx.reflect.include" is-multi-valued="true" /> <def...
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module> <inherits name='com.google.gwt.user.User' /> <define-configuration-property name="gdx.reflect.include" is-multi-valued="true" /> <de...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./backends/gdx-backends-gwt/res/com/google/gwt/webgl/WebGL.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module> <inherits name="com.google.gwt.user.User"/> <inherits name="com.google.gwt.canvas.Canvas"/> </module>
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module> <inherits name="com.google.gwt.user.User"/> <inherits name="com.google.gwt.canvas.Canvas"/> </module>
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-box2d/gdx-box2d-gwt/res/com/badlogic/gdx/physics/box2d/box2d-gwt.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module> <inherits name='com.badlogic.gdx.physics.box2d'/> <source path="gwt"/> <super-source path="gwt/emu" /> </module>
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module> <inherits name='com.badlogic.gdx.physics.box2d'/> <source path="gwt"/> <super-source path="gwt/emu" /> </module>
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-box2d/gdx-box2d/res/com/badlogic/gdx/physics/box2d.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module> <source path="box2d"> </source> </module>
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module> <source path="box2d"> </source> </module>
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/core/CoreGdxDefinition
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module> <source path="%PACKAGE_DIR%" /> </module>
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module> <source path="%PACKAGE_DIR%" /> </module>
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/html/GdxDefinition
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module rename-to="html"> %GWT_INHERITS% <inherits name='%MAIN_CLASS%' /> <entry-point class='%PACKAGE%.client.HtmlLauncher' /> <set-configuratio...
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module rename-to="html"> %GWT_INHERITS% <inherits name='%MAIN_CLASS%' /> <entry-point class='%PACKAGE%.client.HtmlLauncher' /> <set-configurat...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/html/GdxDefinitionSuperdev
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module rename-to="html"> %GWT_INHERITS% <inherits name='%PACKAGE%.GdxDefinition' /> <collapse-all-properties /> <add-linker name...
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module rename-to="html"> %GWT_INHERITS% <inherits name='%PACKAGE%.GdxDefinition' /> <collapse-all-properties /> <add-linker name="xsif...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/html/build.gradle
gwt { gwtVersion='%GWT_VERSION%' // Should match the gwt version used for building the gwt backend maxHeapSize="1G" // Default 256m is not enough for gwt compiler. GWT is HUNGRY minHeapSize="1G" src = files(file("src/")) // Needs to be in front of "modules" below. modules '%PACKAGE%.GdxDefinition' ...
gwt { gwtVersion='%GWT_VERSION%' // Should match the gwt version used for building the gwt backend maxHeapSize="1G" // Default 256m is not enough for gwt compiler. GWT is HUNGRY minHeapSize="1G" src = files(file("src/")) // Needs to be in front of "modules" below. modules '%PACKAGE%.GdxDefinition' ...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-setup/src/com/badlogic/gdx/setup/DependencyBank.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./gradle/dependencies.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./tests/gdx-tests-gwt/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./tests/gdx-tests-gwt/res/com/badlogic/gdx/tests/gwt/GdxTestsGwt.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module> <inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' /> <inherits name='com.badlogic.gdx.GdxTests' /> <inherits name="com.badlogi...
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module> <inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' /> <inherits name='com.badlogic.gdx.GdxTests' /> <inherits name="com.badlo...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./tests/gdx-tests/res/com/badlogic/gdx/GdxTests.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module> <source path="tests"> <exclude name="**/AssetsFileGenerator.java"/> <!-- utility --> <exclude name="**/AudioDeviceTest.java"/> <!-- au...
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module> <source path="tests"> <exclude name="**/AssetsFileGenerator.java"/> <!-- utility --> <exclude name="**/AudioDeviceTest.java"/> <!-- ...
1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/DISTANCE_PLANE_3D_FUNC.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/TextureLoaderPanel.java
package com.badlogic.gdx.tools.flame; import java.awt.GridBagConstraints; import java.awt.Insets; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import javax.swing.DefaultComboBoxModel; import javax.swing.JButton; import javax.swing.JCheckBox; import javax.swing.JComboB...
package com.badlogic.gdx.tools.flame; import java.awt.GridBagConstraints; import java.awt.Insets; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import javax.swing.DefaultComboBoxModel; import javax.swing.JButton; import javax.swing.JCheckBox; import javax.swing.JComboB...
-1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/btConvexSeparatingDistanceUtil.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./gdx/test/com/badlogic/gdx/utils/MixedPutRemoveTest.java
package com.badlogic.gdx.utils; import org.junit.Assert; import org.junit.Test; import java.util.HashMap; import java.util.Iterator; public class MixedPutRemoveTest { @Test public void testLongMapPut () { LongMap<Integer> gdxMap = new LongMap<Integer>(); HashMap<Long, Integer> jdkMap = new HashMap<Long, Integ...
package com.badlogic.gdx.utils; import org.junit.Assert; import org.junit.Test; import java.util.HashMap; import java.util.Iterator; public class MixedPutRemoveTest { @Test public void testLongMapPut () { LongMap<Integer> gdxMap = new LongMap<Integer>(); HashMap<Long, Integer> jdkMap = new HashMap<Long, Integ...
-1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./backends/gdx-backend-robovm-metalangle/src/com/badlogic/gdx/backends/iosrobovm/objectal/OALAudioSession.java
/*DO NOT EDIT THIS FILE - it is machine generated*/ package com.badlogic.gdx.backends.iosrobovm.objectal; import org.robovm.apple.foundation.NSObject; import org.robovm.objc.ObjCRuntime; import org.robovm.objc.annotation.Method; import org.robovm.objc.annotation.NativeClass; import org.robovm.rt.bro.annotation.Librar...
/*DO NOT EDIT THIS FILE - it is machine generated*/ package com.badlogic.gdx.backends.iosrobovm.objectal; import org.robovm.apple.foundation.NSObject; import org.robovm.objc.ObjCRuntime; import org.robovm.objc.annotation.Method; import org.robovm.objc.annotation.NativeClass; import org.robovm.rt.bro.annotation.Librar...
-1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./tests/gdx-tests/src/com/badlogic/gdx/tests/EdgeDetectionTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./gdx/src/com/badlogic/gdx/scenes/scene2d/ui/List.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/SoftBodyConfigData.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,250
chore: Update to gwt 2.10.0
I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
SimonIT
2023-10-06T10:43:44Z
2023-11-12T07:23:11Z
e688cf718d56048bd9ab3e61180b93ee46f399d7
93503b4120f2c6002c7b1ecc73fc36bef4b678a0
chore: Update to gwt 2.10.0. I don't know why there's no dtd for 2.10.0, so I chose the dtd from 2.9.0
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/EdgeAndCircleContact.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
-1