repo_name stringclasses 5
values | pr_number int64 1.52k 15.5k | pr_title stringlengths 8 143 | pr_description stringlengths 0 10.2k | author stringlengths 3 18 | date_created timestamp[ns, tz=UTC] | date_merged timestamp[ns, tz=UTC] | previous_commit stringlengths 40 40 | pr_commit stringlengths 40 40 | query stringlengths 11 10.2k | filepath stringlengths 6 220 | before_content stringlengths 0 597M | after_content stringlengths 0 597M | label int64 -1 1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglAWTInput.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglAWTCanvas.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/Position.java | /*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of ... | /*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of ... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./tests/gdx-tests/src/com/badlogic/gdx/tests/bench/TiledMapBench.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./gdx/src/com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.java |
package com.badlogic.gdx.graphics.g3d.attributes;
import com.badlogic.gdx.graphics.g3d.Attribute;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.utils.Array;
/** An {@link Attribute} which can be used to send an {@link Array} of... |
package com.badlogic.gdx.graphics.g3d.attributes;
import com.badlogic.gdx.graphics.g3d.Attribute;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.utils.Array;
/** An {@link Attribute} which can be used to send an {@link Array} of... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/CustomCollisionDispatcher.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./tests/gdx-tests/src/com/badlogic/gdx/tests/TextAreaTest.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/webaudio/AudioControlGraphPool.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./gdx/src/com/badlogic/gdx/graphics/Texture.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btDantzigSolver.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./gdx/src/com/badlogic/gdx/graphics/g3d/utils/AnimationController.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/files/FileHandle.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/FlameMain.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./tests/gdx-tests/src/com/badlogic/gdx/tests/gles3/PixelBufferObjectTest.java |
package com.badlogic.gdx.tests.gles3;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphic... |
package com.badlogic.gdx.tests.gles3;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphic... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./backends/gdx-backends-gwt/src/com/badlogic/gwtref/client/Field.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btSortedOverlappingPairCache.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permiss... | /*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permiss... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/b2PolygonContact.cpp | /*
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* i... | /*
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* i... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ContactImpulse.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/custom/UIAccelerometerDelegate.java | /*
* Copyright (C) 2014 Trillian Mobile AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law o... | /*
* Copyright (C) 2014 Trillian Mobile AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law o... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/utils/reflect/ClassReflection.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./gdx/src/com/badlogic/gdx/utils/Collections.java |
package com.badlogic.gdx.utils;
public class Collections {
/** When true, {@link Iterable#iterator()} for {@link Array}, {@link ObjectMap}, and other collections will allocate a new
* iterator for each invocation. When false, the iterator is reused and nested use will throw an exception. Default is
* false. */
... |
package com.badlogic.gdx.utils;
public class Collections {
/** When true, {@link Iterable#iterator()} for {@link Array}, {@link ObjectMap}, and other collections will allocate a new
* iterator for each invocation. When false, the iterator is reused and nested use will throw an exception. Default is
* false. */
... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./gdx/src/com/badlogic/gdx/math/Rectangle.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/html/GdxDefinitionSuperdev | <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd">
<module rename-to="html">
%GWT_INHERITS%
<inherits name='%PACKAGE%.GdxDefinition' />
<collapse-all-properties />
<add-linker name... | <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd">
<module rename-to="html">
%GWT_INHERITS%
<inherits name='%PACKAGE%.GdxDefinition' />
<collapse-all-properties />
<add-linker name... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/btSparseSdf3.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 | |
libgdx/libgdx | 7,215 | Revert #6821 | obigu | 2023-08-22T10:02:37Z | 2023-08-25T03:27:36Z | c9ed23f0371f1ece2942ccff2086893f2c08e1c9 | ed811688c42a3eeb32427e56b47988e7ac4a6539 | Revert #6821. | ./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btRotationalLimitMotor2.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 | |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/NumericPanel.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | 1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/Slider.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | 1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-tools/src/com/badlogic/gdx/tools/particleeditor/NumericPanel.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | 1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-tools/src/com/badlogic/gdx/tools/particleeditor/Slider.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | 1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/src/com/badlogic/gdx/files/package-info.java | /** Platform independent wrappers for file handles and file streaming.
*
* Use {@link com.badlogic.gdx.Gdx#files} to get a reference to the {@link com.badlogic.gdx.Files} implementation to create and
* look up files. */
package com.badlogic.gdx.files;
// This is a doc-only file and has no actual content.
| /** Platform independent wrappers for file handles and file streaming.
*
* Use {@link com.badlogic.gdx.Gdx#files} to get a reference to the {@link com.badlogic.gdx.Files} implementation to create and
* look up files. */
package com.badlogic.gdx.files;
// This is a doc-only file and has no actual content.
| -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btGimBvhDataArray.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/IOSPreferences.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/src/com/badlogic/gdx/scenes/scene2d/ui/Value.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btConvexShape.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/CollisionDispatcherTest.java |
package com.badlogic.gdx.tests.bullet;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher;
import com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObject;
import com.badlogic.... |
package com.badlogic.gdx.tests.bullet;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher;
import com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObject;
import com.badlogic.... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/java/io/DataOutput.java | /*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to i... | /*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to i... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/src/com/badlogic/gdx/utils/LongArray.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/utils/CommandLineOptions.java |
package com.badlogic.gdx.tests.utils;
import java.util.ArrayList;
import java.util.List;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.GdxRuntimeException;
/** Shared class for desktop launchers.
*
* options: --gl30, --gl31, --gl32 enable GLES 3.x (default is GLES 2.0) --glErrors enable GLPr... |
package com.badlogic.gdx.tests.utils;
import java.util.ArrayList;
import java.util.List;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.GdxRuntimeException;
/** Shared class for desktop launchers.
*
* options: --gl30, --gl31, --gl32 enable GLES 3.x (default is GLES 2.0) --glErrors enable GLPr... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btSphereShape.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/test/com/badlogic/gdx/math/IntersectorTest.java |
package com.badlogic.gdx.math;
import com.badlogic.gdx.math.Intersector.SplitTriangle;
import org.junit.Test;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
public class IntersectorTest {
/** Compares two triangles for equality.... |
package com.badlogic.gdx.math;
import com.badlogic.gdx.math.Intersector.SplitTriangle;
import org.junit.Test;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
public class IntersectorTest {
/** Compares two triangles for equality.... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/src/com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/java/nio/ReadWriteHeapByteBuffer.java | /* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not... | /* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/src/com/badlogic/gdx/scenes/scene2d/actions/EventAction.java |
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import com.badlogic.gdx.scenes.scene2d.EventListener;
import com.badlogic.gdx.utils.reflect.ClassReflection;
/** Adds a listener ... |
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import com.badlogic.gdx.scenes.scene2d.EventListener;
import com.badlogic.gdx.utils.reflect.ClassReflection;
/** Adds a listener ... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/MainShader.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/GearJointDef.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/TableLayoutTest.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btConvexTriangleCallback.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/RegularEmitterPanel.java |
package com.badlogic.gdx.tools.flame;
import java.awt.GridBagConstraints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JCheckBox;
import javax.swing.SwingConstants;
import com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter;
/** @author Inferno */
public c... |
package com.badlogic.gdx.tools.flame;
import java.awt.GridBagConstraints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JCheckBox;
import javax.swing.SwingConstants;
import com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter;
/** @author Inferno */
public c... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/CharacterCollision.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/FixtureDef.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/IndexBufferObject.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/src/com/badlogic/gdx/graphics/glutils/HdpiMode.java |
package com.badlogic.gdx.graphics.glutils;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.graphics.GL20;
public enum HdpiMode {
/** mouse coordinates, {@link Graphics#getWidth()} and {@link Graphics#getHeight()} will return logical coordinates according
* to the system defined HDPI scaling. Rendering w... |
package com.badlogic.gdx.graphics.glutils;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.graphics.GL20;
public enum HdpiMode {
/** mouse coordinates, {@link Graphics#getWidth()} and {@link Graphics#getHeight()} will return logical coordinates according
* to the system defined HDPI scaling. Rendering w... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btConvexInternalShapeData.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-tools/src/com/badlogic/gdx/tiledmappacker/TiledMapPacker.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./.git/hooks/prepare-commit-msg.sample | #!/bin/sh
#
# An example hook script to prepare the commit log message.
# Called by "git commit" with the name of the file that has the
# commit message, followed by the description of the commit
# message's source. The hook's purpose is to edit the commit
# message file. If the hook fails with a non-zero status,
# t... | #!/bin/sh
#
# An example hook script to prepare the commit log message.
# Called by "git commit" with the name of the file that has the
# commit message, followed by the description of the commit
# message's source. The hook's purpose is to edit the commit
# message file. If the hook fails with a non-zero status,
# t... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/res/com/badlogic/gdx/utils/JsonReader.rl | // Do not edit this file! Generated by Ragel.
// Ragel.exe -J -o ../../../../../src/com/badlogic/gdx/utils/JsonReader.java JsonReader.rl
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License... | // Do not edit this file! Generated by Ragel.
// Ragel.exe -J -o ../../../../../src/com/badlogic/gdx/utils/JsonReader.java JsonReader.rl
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ParticleGroup.java |
package org.jbox2d.particle;
import org.jbox2d.common.Transform;
import org.jbox2d.common.Vec2;
public class ParticleGroup {
ParticleSystem m_system;
int m_firstIndex;
int m_lastIndex;
int m_groupFlags;
float m_strength;
ParticleGroup m_prev;
ParticleGroup m_next;
int m_timestamp;
float m_mass;
float m_i... |
package org.jbox2d.particle;
import org.jbox2d.common.Transform;
import org.jbox2d.common.Vec2;
public class ParticleGroup {
ParticleSystem m_system;
int m_firstIndex;
int m_lastIndex;
int m_groupFlags;
float m_strength;
ParticleGroup m_prev;
ParticleGroup m_next;
int m_timestamp;
float m_mass;
float m_i... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h | /*! \file btGenericPoolAllocator.h
\author Francisco Leon Najera. email projectileman@yahoo.com
General purpose allocator class
*/
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any exp... | /*! \file btGenericPoolAllocator.h
\author Francisco Leon Najera. email projectileman@yahoo.com
General purpose allocator class
*/
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any exp... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-lwjgl3-angle/build.gradle | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./CLA.txt | Individual Contributor License Agreement ("Agreement") V2.0
http://www.apache.org/licenses/
Thank you for your interest in libGDX. In order to clarify the intellectual
property license granted with Contributions from any person or entity, Mario
Zechner and Nathan Sweet ("Project Owners") ... | Individual Contributor License Agreement ("Agreement") V2.0
http://www.apache.org/licenses/
Thank you for your interest in libGDX. In order to clarify the intellectual
property license granted with Contributions from any person or entity, Mario
Zechner and Nathan Sweet ("Project Owners") ... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./tests/gdx-tests-android/assets/data/g3d/materials/badlogic_normal.png | PNG
IHDR ?1 pHYs cHRM z% u0 ` : o_F IDATxڔɓeIv ӝlt3=<3 JH4@)RȒZ֪j-vzۋ^H%R!@D16;_N/{ E<35}W?zO?[R!]S`aQK#F|K%QQ9]:n b%AY|f#^)VsԖ6 ]S`nZ>s1/bMɎcɱ&2h@:'}l8JCU @~GT
+i4@:X)%0@Q4I85Z%9@A8c1gP+mGRmQKm
)9P}#jx]c7bLmzUrRnQp(5vK#(... | PNG
IHDR ?1 pHYs cHRM z% u0 ` : o_F IDATxڔɓeIv ӝlt3=<3 JH4@)RȒZ֪j-vzۋ^H%R!@D16;_N/{ E<35}W?zO?[R!]S`aQK#F|K%QQ9]:n b%AY|f#^)VsԖ6 ]S`nZ>s1/bMɎcɱ&2h@:'}l8JCU @~GT
+i4@:X)%0@Q4I85Z%9@A8c1gP+mGRmQKm
)9P}#jx]c7bLmzUrRnQp(5vK#(... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-tools/src/com/badlogic/gdx/tools/hiero/Kerning.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/src/com/badlogic/gdx/scenes/scene2d/InputEvent.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-bullet/jni/src/bullet/LinearMath/btThreads.h | /*
Copyright (c) 2003-2014 Erwin Coumans http://bullet.googlecode.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
in... | /*
Copyright (c) 2003-2014 Erwin Coumans http://bullet.googlecode.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
in... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/WebGLObject.java | /*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... | /*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./gdx/src/com/badlogic/gdx/math/Matrix3.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-setup/res/com/badlogic/gdx/setup/data/checkboxselected.png | PNG
IHDR
r| bKGD C pHYs od tIME5B IDAT(ϕ
0E_.(LIG;@b
P21Aҡq~ON_Ȳ͟z,
(x4
!Bj,0Iym1ưTkqRʩ9qm9Au RJ @J4McN^&"꺾izFt~O2} IENDB` | PNG
IHDR
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(x4
!Bj,0Iym1ưTkqRʩ9qm9Au RJ @J4McN^&"꺾izFt~O2} IENDB` | -1 |
libgdx/libgdx | 7,213 | Fix some casts in ParticleEditor and Flame. | This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- Inside the `JSpinner`, it is promoted and assi... | tommyettinger | 2023-08-19T06:24:28Z | 2023-09-20T21:42:35Z | bb799a9cd0a92cadb0425acd6064654cd7a4d6c8 | 42f48cda37a20bb26d7610222a714a74738dc613 | Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from:
- We have a `NumericValue` that stores a `float`.
- We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`.
- I... | ./extensions/gdx-setup/res/com/badlogic/gdx/setup/data/checkboxpressedselected.png | PNG
IHDR
r| bKGD C pHYs od tIMEf IDAT(c@"`a```Xp44RP@&jL51302ٽxM55a{*j@ GM̪_PPlgloGhEEGK~MTTa{sqķ&))'NǏ_'
h2;? IENDB` | PNG
IHDR
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h2;? IENDB` | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./CHANGES | [1.12.1]
- LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system.
- Tiled Fix: TiledLayer parallax default values fix
- Android: Removed mouse catching added on 1.12.0 due to unintended effects (see #7187).
- iOS: Update to MobiVM 2.3.20
- API Addition: Using "object" prop... | [1.12.1]
- LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system.
- Tiled Fix: TiledLayer parallax default values fix
- API Addition: TiledDrawable: Align can be set to manipulate the alignment of the rendering (TiledDrawable#setAlign, TiledDrawable#getAlign)
- API Additio... | 1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | 1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/utils/GdxTests.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | 1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/math/Circle.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btUsageBitfield.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./extensions/gdx-setup/src/com/badlogic/gdx/setup/SettingsDialog.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btFixedConstraint.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/graphics/g2d/PolygonSprite.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/graphics/profiling/GL32Interceptor.java | /*******************************************************************************
* Copyright 2022 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2022 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/SWIGTYPE_p_f_p_void__void.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/GwtFeaturePolicy.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apa... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/EdgeDetectionTest.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./backends/gdx-backends-gwt/src/com/badlogic/gwtref/client/Type.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./tests/gdx-tests-lwjgl3/src/com/badlogic/gdx/tests/lwjgl3/MultiWindowCursorTest.java |
package com.badlogic.gdx.tests.lwjgl3;
import com.badlogic.gdx.*;
import com.badlogic.gdx.backends.lwjgl3.*;
import com.badlogic.gdx.graphics.Cursor;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.math.MathUtils;
public class MultiWindowCursorTest {
static class WindowWithCursorListener implement... |
package com.badlogic.gdx.tests.lwjgl3;
import com.badlogic.gdx.*;
import com.badlogic.gdx.backends.lwjgl3.*;
import com.badlogic.gdx.graphics.Cursor;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.math.MathUtils;
public class MultiWindowCursorTest {
static class WindowWithCursorListener implement... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/Lwjgl3FileHandle.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/SWIGTYPE_p_btMatrixXT_double_t.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/scenes/scene2d/ui/Button.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/utils/async/ThreadUtils.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/ApplicationAdapter.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/BasicShapesTest.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./tests/gdx-tests-android/assets/data/g3d/materials/metal_normal_02.png | PNG
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libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./.git/config | [core]
repositoryformatversion = 0
filemode = true
bare = false
logallrefupdates = true
[remote "origin"]
url = https://github.com/libgdx/libgdx.git
fetch = +refs/heads/*:refs/remotes/origin/*
gh-resolved = base
[branch "master"]
remote = origin
merge = refs/heads/master
| [core]
repositoryformatversion = 0
filemode = true
bare = false
logallrefupdates = true
[remote "origin"]
url = https://github.com/libgdx/libgdx.git
fetch = +refs/heads/*:refs/remotes/origin/*
gh-resolved = base
[branch "master"]
remote = origin
merge = refs/heads/master
| -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/utils/async/ThreadUtils.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./gdx/src/com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.java | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | /*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.a... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/btSoftBodyHelpers.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |
libgdx/libgdx | 7,207 | align for TiledDrawable | This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render.
![tiledDrawableT... | TCreutzenberg | 2023-08-12T21:56:10Z | 2023-10-06T15:55:36Z | 99c10901f84aa5b3434c9359405b9c39c4725775 | f23b840f59763fb221f623dbee2d80cf22af4bb6 | align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left.
Also works if the area to draw is smaller than the texture to draw.
To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re... | ./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btWheelInfo.java | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | /* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* -----------------------------... | -1 |