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1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglAWTInput.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglAWTCanvas.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/Position.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of ...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./tests/gdx-tests/src/com/badlogic/gdx/tests/bench/TiledMapBench.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./gdx/src/com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.java
package com.badlogic.gdx.graphics.g3d.attributes; import com.badlogic.gdx.graphics.g3d.Attribute; import com.badlogic.gdx.graphics.g3d.Shader; import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; import com.badlogic.gdx.utils.Array; /** An {@link Attribute} which can be used to send an {@link Array} of...
package com.badlogic.gdx.graphics.g3d.attributes; import com.badlogic.gdx.graphics.g3d.Attribute; import com.badlogic.gdx.graphics.g3d.Shader; import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; import com.badlogic.gdx.utils.Array; /** An {@link Attribute} which can be used to send an {@link Array} of...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/CustomCollisionDispatcher.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./tests/gdx-tests/src/com/badlogic/gdx/tests/TextAreaTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/webaudio/AudioControlGraphPool.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./gdx/src/com/badlogic/gdx/graphics/Texture.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btDantzigSolver.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./gdx/src/com/badlogic/gdx/graphics/g3d/utils/AnimationController.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/files/FileHandle.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/FlameMain.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./tests/gdx-tests/src/com/badlogic/gdx/tests/gles3/PixelBufferObjectTest.java
package com.badlogic.gdx.tests.gles3; import java.nio.Buffer; import java.nio.ByteBuffer; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GL30; import com.badlogic.gdx.graphic...
package com.badlogic.gdx.tests.gles3; import java.nio.Buffer; import java.nio.ByteBuffer; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GL30; import com.badlogic.gdx.graphic...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./backends/gdx-backends-gwt/src/com/badlogic/gwtref/client/Field.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btSortedOverlappingPairCache.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permiss...
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permiss...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * i...
/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * i...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ContactImpulse.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/custom/UIAccelerometerDelegate.java
/* * Copyright (C) 2014 Trillian Mobile AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
/* * Copyright (C) 2014 Trillian Mobile AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law o...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/utils/reflect/ClassReflection.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./gdx/src/com/badlogic/gdx/utils/Collections.java
package com.badlogic.gdx.utils; public class Collections { /** When true, {@link Iterable#iterator()} for {@link Array}, {@link ObjectMap}, and other collections will allocate a new * iterator for each invocation. When false, the iterator is reused and nested use will throw an exception. Default is * false. */ ...
package com.badlogic.gdx.utils; public class Collections { /** When true, {@link Iterable#iterator()} for {@link Array}, {@link ObjectMap}, and other collections will allocate a new * iterator for each invocation. When false, the iterator is reused and nested use will throw an exception. Default is * false. */ ...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./gdx/src/com/badlogic/gdx/math/Rectangle.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/html/GdxDefinitionSuperdev
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module rename-to="html"> %GWT_INHERITS% <inherits name='%PACKAGE%.GdxDefinition' /> <collapse-all-properties /> <add-linker name...
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd"> <module rename-to="html"> %GWT_INHERITS% <inherits name='%PACKAGE%.GdxDefinition' /> <collapse-all-properties /> <add-linker name...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/btSparseSdf3.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,215
Revert #6821
obigu
2023-08-22T10:02:37Z
2023-08-25T03:27:36Z
c9ed23f0371f1ece2942ccff2086893f2c08e1c9
ed811688c42a3eeb32427e56b47988e7ac4a6539
Revert #6821.
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btRotationalLimitMotor2.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/NumericPanel.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/Slider.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-tools/src/com/badlogic/gdx/tools/particleeditor/NumericPanel.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-tools/src/com/badlogic/gdx/tools/particleeditor/Slider.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/src/com/badlogic/gdx/files/package-info.java
/** Platform independent wrappers for file handles and file streaming. * * Use {@link com.badlogic.gdx.Gdx#files} to get a reference to the {@link com.badlogic.gdx.Files} implementation to create and * look up files. */ package com.badlogic.gdx.files; // This is a doc-only file and has no actual content.
/** Platform independent wrappers for file handles and file streaming. * * Use {@link com.badlogic.gdx.Gdx#files} to get a reference to the {@link com.badlogic.gdx.Files} implementation to create and * look up files. */ package com.badlogic.gdx.files; // This is a doc-only file and has no actual content.
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btGimBvhDataArray.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/IOSPreferences.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/src/com/badlogic/gdx/scenes/scene2d/ui/Value.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btConvexShape.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/CollisionDispatcherTest.java
package com.badlogic.gdx.tests.bullet; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher; import com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration; import com.badlogic.gdx.physics.bullet.collision.btCollisionObject; import com.badlogic....
package com.badlogic.gdx.tests.bullet; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher; import com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration; import com.badlogic.gdx.physics.bullet.collision.btCollisionObject; import com.badlogic....
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/java/io/DataOutput.java
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/src/com/badlogic/gdx/utils/LongArray.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./tests/gdx-tests/src/com/badlogic/gdx/tests/utils/CommandLineOptions.java
package com.badlogic.gdx.tests.utils; import java.util.ArrayList; import java.util.List; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.GdxRuntimeException; /** Shared class for desktop launchers. * * options: --gl30, --gl31, --gl32 enable GLES 3.x (default is GLES 2.0) --glErrors enable GLPr...
package com.badlogic.gdx.tests.utils; import java.util.ArrayList; import java.util.List; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.GdxRuntimeException; /** Shared class for desktop launchers. * * options: --gl30, --gl31, --gl32 enable GLES 3.x (default is GLES 2.0) --glErrors enable GLPr...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btSphereShape.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/test/com/badlogic/gdx/math/IntersectorTest.java
package com.badlogic.gdx.math; import com.badlogic.gdx.math.Intersector.SplitTriangle; import org.junit.Test; import static org.junit.Assert.assertEquals; import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertTrue; public class IntersectorTest { /** Compares two triangles for equality....
package com.badlogic.gdx.math; import com.badlogic.gdx.math.Intersector.SplitTriangle; import org.junit.Test; import static org.junit.Assert.assertEquals; import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertTrue; public class IntersectorTest { /** Compares two triangles for equality....
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/src/com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/java/nio/ReadWriteHeapByteBuffer.java
/* Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not...
/* Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/src/com/badlogic/gdx/scenes/scene2d/actions/EventAction.java
package com.badlogic.gdx.scenes.scene2d.actions; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Event; import com.badlogic.gdx.scenes.scene2d.EventListener; import com.badlogic.gdx.utils.reflect.ClassReflection; /** Adds a listener ...
package com.badlogic.gdx.scenes.scene2d.actions; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Event; import com.badlogic.gdx.scenes.scene2d.EventListener; import com.badlogic.gdx.utils.reflect.ClassReflection; /** Adds a listener ...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/MainShader.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/GearJointDef.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./tests/gdx-tests/src/com/badlogic/gdx/tests/TableLayoutTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btConvexTriangleCallback.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/RegularEmitterPanel.java
package com.badlogic.gdx.tools.flame; import java.awt.GridBagConstraints; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JCheckBox; import javax.swing.SwingConstants; import com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter; /** @author Inferno */ public c...
package com.badlogic.gdx.tools.flame; import java.awt.GridBagConstraints; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JCheckBox; import javax.swing.SwingConstants; import com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter; /** @author Inferno */ public c...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/CharacterCollision.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/FixtureDef.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/IndexBufferObject.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/src/com/badlogic/gdx/graphics/glutils/HdpiMode.java
package com.badlogic.gdx.graphics.glutils; import com.badlogic.gdx.Graphics; import com.badlogic.gdx.graphics.GL20; public enum HdpiMode { /** mouse coordinates, {@link Graphics#getWidth()} and {@link Graphics#getHeight()} will return logical coordinates according * to the system defined HDPI scaling. Rendering w...
package com.badlogic.gdx.graphics.glutils; import com.badlogic.gdx.Graphics; import com.badlogic.gdx.graphics.GL20; public enum HdpiMode { /** mouse coordinates, {@link Graphics#getWidth()} and {@link Graphics#getHeight()} will return logical coordinates according * to the system defined HDPI scaling. Rendering w...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btConvexInternalShapeData.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-tools/src/com/badlogic/gdx/tiledmappacker/TiledMapPacker.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./.git/hooks/prepare-commit-msg.sample
#!/bin/sh # # An example hook script to prepare the commit log message. # Called by "git commit" with the name of the file that has the # commit message, followed by the description of the commit # message's source. The hook's purpose is to edit the commit # message file. If the hook fails with a non-zero status, # t...
#!/bin/sh # # An example hook script to prepare the commit log message. # Called by "git commit" with the name of the file that has the # commit message, followed by the description of the commit # message's source. The hook's purpose is to edit the commit # message file. If the hook fails with a non-zero status, # t...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/res/com/badlogic/gdx/utils/JsonReader.rl
// Do not edit this file! Generated by Ragel. // Ragel.exe -J -o ../../../../../src/com/badlogic/gdx/utils/JsonReader.java JsonReader.rl /******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License...
// Do not edit this file! Generated by Ragel. // Ragel.exe -J -o ../../../../../src/com/badlogic/gdx/utils/JsonReader.java JsonReader.rl /******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ParticleGroup.java
package org.jbox2d.particle; import org.jbox2d.common.Transform; import org.jbox2d.common.Vec2; public class ParticleGroup { ParticleSystem m_system; int m_firstIndex; int m_lastIndex; int m_groupFlags; float m_strength; ParticleGroup m_prev; ParticleGroup m_next; int m_timestamp; float m_mass; float m_i...
package org.jbox2d.particle; import org.jbox2d.common.Transform; import org.jbox2d.common.Vec2; public class ParticleGroup { ParticleSystem m_system; int m_firstIndex; int m_lastIndex; int m_groupFlags; float m_strength; ParticleGroup m_prev; ParticleGroup m_next; int m_timestamp; float m_mass; float m_i...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h
/*! \file btGenericPoolAllocator.h \author Francisco Leon Najera. email projectileman@yahoo.com General purpose allocator class */ /* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any exp...
/*! \file btGenericPoolAllocator.h \author Francisco Leon Najera. email projectileman@yahoo.com General purpose allocator class */ /* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any exp...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-lwjgl3-angle/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./CLA.txt
Individual Contributor License Agreement ("Agreement") V2.0 http://www.apache.org/licenses/ Thank you for your interest in libGDX. In order to clarify the intellectual property license granted with Contributions from any person or entity, Mario Zechner and Nathan Sweet ("Project Owners") ...
Individual Contributor License Agreement ("Agreement") V2.0 http://www.apache.org/licenses/ Thank you for your interest in libGDX. In order to clarify the intellectual property license granted with Contributions from any person or entity, Mario Zechner and Nathan Sweet ("Project Owners") ...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./tests/gdx-tests-android/assets/data/g3d/materials/badlogic_normal.png
PNG  IHDR?1 pHYs   cHRMz%u0`:o_FIDATxڔɓeIv ӝlt3=<3 JH4@)RȒZ֪j-vzۋ^H%R!@D16;_N/{ E<35}W?zO?[R!]S`aQK #F|K%QQ9]:n b%AY|f#^)VsԖ 6 ]S`nZ>s1/bMɎcɱ&2h@:'}l8JCU @~GT +i4@:X)%0@Q 4I85Z%9@A8c1gP+mGRmQKm )9P}#jx]c7bLmzUrRnQp(5vK#(...
PNG  IHDR?1 pHYs   cHRMz%u0`:o_FIDATxڔɓeIv ӝlt3=<3 JH4@)RȒZ֪j-vzۋ^H%R!@D16;_N/{ E<35}W?zO?[R!]S`aQK #F|K%QQ9]:n b%AY|f#^)VsԖ 6 ]S`nZ>s1/bMɎcɱ&2h@:'}l8JCU @~GT +i4@:X)%0@Q 4I85Z%9@A8c1gP+mGRmQKm )9P}#jx]c7bLmzUrRnQp(5vK#(...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-tools/src/com/badlogic/gdx/tools/hiero/Kerning.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/src/com/badlogic/gdx/scenes/scene2d/InputEvent.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-bullet/jni/src/bullet/LinearMath/btThreads.h
/* Copyright (c) 2003-2014 Erwin Coumans http://bullet.googlecode.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, in...
/* Copyright (c) 2003-2014 Erwin Coumans http://bullet.googlecode.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, in...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/WebGLObject.java
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./gdx/src/com/badlogic/gdx/math/Matrix3.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-setup/res/com/badlogic/gdx/setup/data/checkboxselected.png
PNG  IHDR r|bKGDC pHYsodtIME 5BIDAT(ϕ 0E_.(LIG;@b  P21Aҡq~ON_Ȳ͟z, (x4 !B j,0 Iym1ưTkqRʩ9qm9AuRJ@J4McN^&"꺾izFt~O2}IENDB`
PNG  IHDR r|bKGDC pHYsodtIME 5BIDAT(ϕ 0E_.(LIG;@b  P21Aҡq~ON_Ȳ͟z, (x4 !B j,0 Iym1ưTkqRʩ9qm9AuRJ@J4McN^&"꺾izFt~O2}IENDB`
-1
libgdx/libgdx
7,213
Fix some casts in ParticleEditor and Flame.
This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - Inside the `JSpinner`, it is promoted and assi...
tommyettinger
2023-08-19T06:24:28Z
2023-09-20T21:42:35Z
bb799a9cd0a92cadb0425acd6064654cd7a4d6c8
42f48cda37a20bb26d7610222a714a74738dc613
Fix some casts in ParticleEditor and Flame.. This is just a small fix for what seems to be a crash in ParticleEditor; it looks like it affects Flame as well. The issue stems from: - We have a `NumericValue` that stores a `float`. - We get that float and assign it to a `JSpinner` with a `SpinnerNumberModel`. - I...
./extensions/gdx-setup/res/com/badlogic/gdx/setup/data/checkboxpressedselected.png
PNG  IHDR r|bKGDC pHYsodtIME fIDAT(c @"`a```Xp44RP@&jL51302ٽxM55 a{*j@ GM̪ _PPlgloGh EEGK ~M TTa{sqķ &))'NǏ _' h2;?IENDB`
PNG  IHDR r|bKGDC pHYsodtIME fIDAT(c @"`a```Xp44RP@&jL51302ٽxM55 a{*j@ GM̪ _PPlgloGh EEGK ~M TTa{sqķ &))'NǏ _' h2;?IENDB`
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./CHANGES
[1.12.1] - LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system. - Tiled Fix: TiledLayer parallax default values fix - Android: Removed mouse catching added on 1.12.0 due to unintended effects (see #7187). - iOS: Update to MobiVM 2.3.20 - API Addition: Using "object" prop...
[1.12.1] - LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system. - Tiled Fix: TiledLayer parallax default values fix - API Addition: TiledDrawable: Align can be set to manipulate the alignment of the rendering (TiledDrawable#setAlign, TiledDrawable#getAlign) - API Additio...
1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./tests/gdx-tests/src/com/badlogic/gdx/tests/utils/GdxTests.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/math/Circle.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btUsageBitfield.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./extensions/gdx-setup/src/com/badlogic/gdx/setup/SettingsDialog.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btFixedConstraint.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/graphics/g2d/PolygonSprite.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/graphics/profiling/GL32Interceptor.java
/******************************************************************************* * Copyright 2022 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2022 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/SWIGTYPE_p_f_p_void__void.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/GwtFeaturePolicy.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apa...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./tests/gdx-tests/src/com/badlogic/gdx/tests/EdgeDetectionTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./backends/gdx-backends-gwt/src/com/badlogic/gwtref/client/Type.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./tests/gdx-tests-lwjgl3/src/com/badlogic/gdx/tests/lwjgl3/MultiWindowCursorTest.java
package com.badlogic.gdx.tests.lwjgl3; import com.badlogic.gdx.*; import com.badlogic.gdx.backends.lwjgl3.*; import com.badlogic.gdx.graphics.Cursor; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.math.MathUtils; public class MultiWindowCursorTest { static class WindowWithCursorListener implement...
package com.badlogic.gdx.tests.lwjgl3; import com.badlogic.gdx.*; import com.badlogic.gdx.backends.lwjgl3.*; import com.badlogic.gdx.graphics.Cursor; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.math.MathUtils; public class MultiWindowCursorTest { static class WindowWithCursorListener implement...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/Lwjgl3FileHandle.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/SWIGTYPE_p_btMatrixXT_double_t.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/scenes/scene2d/ui/Button.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/utils/async/ThreadUtils.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/ApplicationAdapter.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/BasicShapesTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./tests/gdx-tests-android/assets/data/g3d/materials/metal_normal_02.png
PNG  IHDRx pHYs   OiCCPPhotoshop ICC profilexڝSgTS=BKKoR RB&*! J!QEEȠQ, !{kּ> H3Q5 B.@ $pd!s#~<<+"x M0B\t8K@zB@F&S`cbP-`'{[! eDh;VEX0fK9-0IWfH  0Q){`##xFW<+*x<$9E[-qWW.(I+6aa@.y24x6_-"bbϫp@t~,/;m%...
PNG  IHDRx pHYs   OiCCPPhotoshop ICC profilexڝSgTS=BKKoR RB&*! J!QEEȠQ, !{kּ> H3Q5 B.@ $pd!s#~<<+"x M0B\t8K@zB@F&S`cbP-`'{[! eDh;VEX0fK9-0IWfH  0Q){`##xFW<+*x<$9E[-qWW.(I+6aa@.y24x6_-"bbϫp@t~,/;m%...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./.git/config
[core] repositoryformatversion = 0 filemode = true bare = false logallrefupdates = true [remote "origin"] url = https://github.com/libgdx/libgdx.git fetch = +refs/heads/*:refs/remotes/origin/* gh-resolved = base [branch "master"] remote = origin merge = refs/heads/master
[core] repositoryformatversion = 0 filemode = true bare = false logallrefupdates = true [remote "origin"] url = https://github.com/libgdx/libgdx.git fetch = +refs/heads/*:refs/remotes/origin/* gh-resolved = base [branch "master"] remote = origin merge = refs/heads/master
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/utils/async/ThreadUtils.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./gdx/src/com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.a...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/btSoftBodyHelpers.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1
libgdx/libgdx
7,207
align for TiledDrawable
This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to render. ![tiledDrawableT...
TCreutzenberg
2023-08-12T21:56:10Z
2023-10-06T15:55:36Z
99c10901f84aa5b3434c9359405b9c39c4725775
f23b840f59763fb221f623dbee2d80cf22af4bb6
align for TiledDrawable. This PR introduces align for TiledDrawable. Before it was always aligned bottom left. Also works if the area to draw is smaller than the texture to draw. To verify the result just run TiledDrawableTest: A+D keys change the scale, mouse movement will change the width+height of the area to re...
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btWheelInfo.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * -----------------------------...
-1