text stringlengths 174 13.2k | Comprehension class label 2
classes | Configuration class label 2
classes | Crashes class label 2
classes | Implementation class label 2
classes | Performance issue class label 2
classes | Results interpretation class label 2
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|---|---|---|---|---|---|---|
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
RealityKit is making my iPhone thermalStatus go crazy with no apparent reason
I have the following demo app, In which I set an ARWorldTrackingConfiguration over my RealityKit.
I also use plane detection.
When a plane is detected, I add the ability to "Fire" a rectangle on to the plane with a simple square collision ... | 00 | 00 | 00 | 00 | 11 | 00 |
HoloLens 2 Emulator visual updates extremely slow
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia 3080 (mobile) graphics card.
Initially I thought that the HoloLens emulator was super slow (an input such as... | 00 | 00 | 00 | 00 | 11 | 00 |
3D model does not appear when rendering
I'm using Vuforia to place a 3D model on an image target. I have created a common C++ solution to work on both Android and iOS. It works on Android, but I can't get the 3D model to appear in iOS. It tracks the image target perfectly, but there's no sign of the 3D model. The 3D m... | 00 | 00 | 00 | 00 | 00 | 11 |
How to move Camera in Rajawali Virtual Reality framework for android?
This is the link of Rajawali VR example :
https://github.com/MasDennis/RajawaliVR
I want to add a feature that the user can move the camera around in the scene just like a FPS game such as Counter-Strike.
so,I write this code in the RajawaliVREx... | 00 | 00 | 00 | 00 | 00 | 11 |
Unity Google Cardboard persistence
I have two scenes in my Unity 5.1 project. The first does not have any cardboard reference in it, it's a Vuforia AR scene. When I click on an object it loads the second scene.
In the second scene I use the cardboard SDK to track the device rotation. I don't need stereo. I only use t... | 00 | 00 | 00 | 00 | 00 | 11 |
why do android rotation sensor events change when phone hasnt rotated?
I'm using TYPE_GAME_ROTATION_VECTOR and changing it to a matrix with getRotationMatrixFromVector.
With this rotation matrix, I multiple my view.
Basically I want to change what is shown on the phone, based on whether I'm looking left, up, down, ... | 00 | 00 | 00 | 00 | 00 | 11 |
How to disable Oculus Rift DK2 gyro in unity?
i'm working on a setup for the Oculus Rift DK2 with a bigger tracking area. Disabling the position tracking is no problem. But I am not able to disable the gyroscope.
I'm using the OVRCameraRig prefab. I tried to disable the function
UpdateAnchors();
in the Update()... | 00 | 00 | 00 | 00 | 00 | 11 |
Removing ARToolkit nft marker from Android build
when i start the sampleNFT -an already made example from ARToolkit- in unity Editor -pressing play button- it worked greatly
BUT when i build my android app it removes my NFT marker which is in this case "gilbratar"
and i made the player setting and Android manifest a... | 00 | 00 | 00 | 00 | 00 | 11 |
How to I get more reliable Y position tracking for the Google Tango in Unity?
We have a unity scene that uses arealearning which has been extremely reliable and consistent about XZ position. However we are noticing that sometimes the tango delta camera’s Y position will "jump up" very high in the scene. When we forc... | 00 | 00 | 00 | 00 | 00 | 11 |
ARToolkit Unity - Camera blank (only black) when Playing
I want to create Augmented Reality using Unity and ARToolkit but when done then play the camera was blank. I follow this tutorial from Youtube | 00 | 00 | 00 | 00 | 00 | 11 |
A-Frame 0.3.0 not loading OBJs correctly - works in 0.2.0
When I updated scenes to use A-Frame 0.3.0, my OBJs no longer load correctly.
After changing the UVs on some models to not be negative (something which is legal OBJ) they started working in Firefox, but show up as white in Chrome and Safari. Chrome and Safari ... | 00 | 00 | 00 | 00 | 00 | 11 |
AR Object Relative to Device Location using Wikitude SDK
i am working with an android AR application.I am using Wikitude SDK for implementing augmented reality.
I have developed a augmented reality app.Now i need to place AR Object always in front of the Device.
I have used AR.RelativeLocation to place the AR Object... | 00 | 00 | 00 | 00 | 00 | 11 |
Unity3d 5.6 VR Cardboard application incorrectly displays on device
I've just installed Unity3d 5.6 and build application for Android with native VR support for Cardboard SDK (checking box Virtual Reality Supported and selecting Cardboard as VR SDK). App responds to movements of device, however, picture is not correct... | 00 | 00 | 00 | 00 | 00 | 11 |
Using Resources Folder in Unity
I have am developing a HoloLens project that needs to reference .txt files. I have the files stored in Unity's 'Resources' folder and have them working perfectly fine (when run via Unity):
string basePath = Application.dataPath;
string metadataPath = String.Format(@"\Resources\...\me... | 00 | 00 | 00 | 00 | 00 | 11 |
Why I do not see obj and mtl in this A-frame?
I am just getting started with a-frame 0.4.0 3d objects, but I think I make something basic wrong.
I started as I see here: https://aframe.io/docs/0.4.0/components/obj-model.html
and I used this model: http://tf3dm.com/3d-model/wood-texture-created-in-cycles-82780.html ... | 00 | 00 | 00 | 00 | 00 | 11 |
aframe loadin .dae dynamically
Good day guys
I want to cange a .dae dynamically with this in js
AFRAME.registerComponent('model-overrider', {
init: function() {
document.querySelector('#tree').setAttribute('src',modelo);
}
and the html looks
<a-assets >
<a-asset-item id="tree" src=" "></a-asset... | 00 | 00 | 00 | 00 | 00 | 11 |
Is it possible to use the GearVR trackpad to move around environment?
Hi I'm really struggling to find an answer to this, I've made a basic 3D environment which the user can move around. However inside GearVR by default it doesn't appear like you can move around the environment, only turn to look on a fixed axis.
Is... | 00 | 00 | 00 | 00 | 00 | 11 |
Hls video streaming on iOS/Safari
I am trying to stream hls on safari iOS with Aframe that has three.js under the hood. But the video shows a black screen with just the audio playing. The video src is of type .m3u8. I tried to read through a lot of related posts but none seem to have a proper solution. Is it some kind... | 00 | 00 | 00 | 00 | 00 | 11 |
DAE files image texture doesn't show up in Aframe when exported from Maya
I've exported an .dae file with an image texture from Maya. But when that .dae file is used with Aframe, the image texture does not appear, and you can only see the base material.
What exporter can I use with Maya that will fix this problem?
B... | 00 | 00 | 00 | 00 | 00 | 11 |
Register every click in a-scene
I would like to develop an app in aframe, where every click would be registered and would lead me to next picture (a-sky). Currently I have a picture to which I bind the link. I used this as base example and develop from that.
<a-scene>
<a-assets>
<img id="home" crossorigin="anonym... | 00 | 00 | 00 | 00 | 00 | 11 |
3D model does not show up in AR
I'm using the PlacingObjects ARKit example and i'm trying to add my own object to it. My object is replacing the candle. When I launch the app on my phone and try to produce the object, I click it and nothing happens. All the other objects work fine. Here is the swift file for my object... | 00 | 00 | 00 | 00 | 00 | 11 |
ARKit - Applying Force in User's Phone Direction
I have the following code that creates a SCNBox and shoots it on the screen. This works but as soon as I turn the phone in any other direction then the force impulse does not get updated and it always shoots the box in the same old position.
Here is the code:
@objc fu... | 00 | 00 | 00 | 00 | 00 | 11 |
How to detect when a marker is found in AR.js
I'm trying to detect when a marker if found/lost in ar.js, while using a-frame.
From what I see in the source code, when the marker is found, a 'getMarker' event should be fired, moreover artoolkit seems to dispatch a markerFound event.
I tried to listen to those events ... | 00 | 00 | 00 | 00 | 00 | 11 |
Disabling head-tracking on a SteamVR camera in Unity?
I am trying to develop a HUD for my VR players using two cameras. One is a stationary camera that points at my HUD objects with a depth=1, the other is the main camera with depth=0 which tracks the HMD and has the HUD overlaid onto it.
However Unity, SteamVR or Op... | 00 | 00 | 00 | 00 | 00 | 11 |
ARKit place models in the real world randomly
I'm experimenting with ARKit and I'm trying to place some models around the user. So what I want is that when the app starts it just places some models around the user so He needs to find them.
When he moves like for example 10 meters I want to add some random models agai... | 00 | 00 | 00 | 00 | 00 | 11 |
aframe zoom animation in vr-mode
i have an issue with the camera zoom in AFRAME vr-mode on mobile or in other vr gear. i have built a zoom animation it doesnt work on mobile or in other vr gear.
can someone help pls.
here is the code:
<a-entity id="cam-vr" camera="zoom:1; active:false " rotation="0 0 0" look-contro... | 00 | 00 | 00 | 00 | 00 | 11 |
MicrosoftDevicePortalWrapper UploadFileAsync error
I develop UWP app. This application connects Hololens and Desktop. I use MicrosoftDevicePortalWrapper nuget packages.
https://github.com/Microsoft/WindowsDevicePortalWrapper/blob/master/GettingStarted.md
https://github.com/Microsoft/WindowsDevicePortalWrapper
Uplo... | 00 | 00 | 00 | 00 | 00 | 11 |
Artoolkit v6. Fatal signal 4 (SIGILL), code 2. Crash on intel processors using x86 architecture (Asus zenfone 2 ZE551ML)
ARToolkit v6.0 crashes on my phone (Asus Zenfone 2 ZE551ML) where the previous v5 used to work fine. I am guessing the issue is related to my phone's architecture that uses Intel chips (x86). I have... | 00 | 00 | 00 | 00 | 00 | 11 |
Can't load textures in SceneKit
I created a scene with boxes and added textures from .png files to it. It is showed perfect in SceneKit Editor, but after running on device I see no any textures and have this log message for every texture:
[SceneKit] Error: Failed loading : src:file:///var/containers/Bundle/Applicat... | 00 | 00 | 00 | 00 | 00 | 11 |
ARKit only detect floor to place objects
In ARKit i can use hitTest:tapPoint types:ARHitTestResultTypeExistingPlaneUsingExtent
This works if you want to place objects on e.g. tables as types:ARHitTestResultTypeExistingPlaneUsingExtent will only detect hits within the extent of the detected plane.
It is less usefull ... | 00 | 00 | 00 | 00 | 00 | 11 |
Unity Vuforia Hololens Development access Network Share Folder
I have developed a Vuforia Hololens Application which will load a model in at runtime once I have scanned an image target. This is fine if the model is apart of the project itself but I want to be able to grab the model from a network share. I have found o... | 00 | 00 | 00 | 00 | 00 | 11 |
A SCNSphere with a SKScene texture renders only on a quarter of the sphere
So I have a SceneKit sphere object:
let mySphere = SCNSphere(radius: 0.1)
let ballNode = SCNNode(geometry: mySphere)
to which I add a SpriteKit scene as texture:
someNode = SKSpriteNode(imageNamed: textureAtlas.textureNames[0])
someNode.... | 00 | 00 | 00 | 00 | 00 | 11 |
hololens setParent position changes camera lens
I am working on using the Hololens Lens Toolkit Master.
The problem is that when you set the SetParent of the lens camera, the camera position of the lens becomes the same as the position of the parent.
For example, if A's position is 0, 0, 0 and B's position is 0, 0, ... | 00 | 00 | 00 | 00 | 00 | 11 |
Placing objects right in front of camera
I am trying to figure out how to modify HelloARController.cs from the example ARCore scene to place objects directly in front of the camera. My thinking is that we are raycasting from the camera to a Vector3 on an anchor or tracked plane, so can't we get the Vector3 of the star... | 00 | 00 | 00 | 00 | 00 | 11 |
Mapping image onto 3D face mesh
I am using the iPhone X and ARFaceKit to capture the user's face. The goal is to texture the face mesh with the user's image.
I'm only looking at a single frame (an ARFrame) from the AR session.
From ARFaceGeometry, I have a set of vertices that describe the face.
I make a jpeg repre... | 00 | 00 | 00 | 00 | 00 | 11 |
Create UIBezierPath shape in 3D world ARKit
I'm making an app where the user can create some flat shapes by positioning some points on a 3D space with ARKit, but it seems that the part where I create the UIBezierPath using these points is problematic.
In my app, the user starts by positioning a virtual transparent wa... | 00 | 00 | 00 | 00 | 00 | 11 |
Using ZXing with Hololens
I've been trying to use Zxing on the Hololens but as soon as the app starts on the device, I get a fileloadException when this line is called:
BarcodeReader barcodeReader = new BarcodeReader();
FileLoadException: Could not load file or assembly 'System.Core,
Version=3.5.0.0, Culture=n... | 00 | 00 | 00 | 00 | 00 | 11 |
Unable to change camera view when using Gaze Cursor Example
I used the example code from the Github and plugged it into a boilerplate page:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Hello, World! • A-Frame</title>
<meta name="description" content="Hello, World! • A-Frame">
<script s... | 00 | 00 | 00 | 00 | 00 | 11 |
Pause game OnSteamVR Overlay Active
I've been following this guide that covers pause with Steam Overlay:
https://wiki.unrealengine.com/Pause_Game_On_Steam_Overlay_Active
It works very well. However I cannot find any way to make it work with SteamVR Overlay. My code is almost identical except for class names and addi... | 00 | 00 | 00 | 00 | 00 | 11 |
C++ Depth Buffer Oculus Rift DK2 VR HMD
This is a question for anybody experienced with the Oculus Rift C++ SDK.
SDK Version: ovr_sdk_win_1.20.0_public
IDE: VS2013
I am trying to resolve a depth buffer problem in my code for a simplified 3D engine for the Oculus Rift DK2.
The OculusRoomTiny example supplied w... | 00 | 00 | 00 | 00 | 00 | 11 |
Unity ARKit - plane detection doesn't work well?
Ok, just doing the basic horizontal plane detection and granted, haven't updated to Unity ARKit 1.5 with vertical but Im thinking it shouldn't matter - why is Unity's plane detection, not having touched anything, so bad?
I deploy to my iPhone and the blue planes overla... | 00 | 00 | 00 | 00 | 00 | 11 |
Play audio on marker detect A-frame AR.JS
I'm trying to play an audio source when a marker is detected with the A-frame and AR.JS libraries.
Currently I have the following scene, camera, and marker:
<a-scene embedded arjs='sourceType: webcam; debugUIEnabled: false;';>
<a-marker preset="hiro">
<a-box position='0... | 00 | 00 | 00 | 00 | 00 | 11 |
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