text stringlengths 144 17.3k | No results class label 2
classes | No idea of proper plugin choices class label 2
classes | Wrong results class label 2
classes | Inconsistent results between simulators and devices class label 2
classes | No idea of algorithms design for general functionalities class label 2
classes | No idea of algorithms implementation for general functionalities class label 2
classes | Input data importing failure class label 2
classes | No idea of supported devices class label 2
classes | Inconsistent results between different versions of the operating system class label 2
classes | Software hangs class label 2
classes | No idea of frameworks comparison class label 2
classes | No idea of plugins integration class label 2
classes | No idea of software configuration class label 2
classes | Inconsistent results between different versions of the plugin class label 2
classes | Plugin loading failure class label 2
classes | Application running failure class label 2
classes | No idea of algorithms implementation for runtime functionalities class label 2
classes | Software lags class label 2
classes | Inconsistent results between different devices class label 2
classes | Device unrecognizable class label 2
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Play audio on marker detect A-frame AR.JS
I'm trying to play an audio source when a marker is detected with the A-frame and AR.JS libraries.
Currently I have the following scene, camera, and marker:
<a-scene embedded arjs='sourceType: webcam; debugUIEnabled: false;';>
<a-marker preset="hiro">
... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Text recognition with Unity without using Vuforia
I have checked many posts about text recognition with Unity. But every post is suggesting Vuforia.
Also, Vuforia text recognition is deprecated.
According to Vuforia it only detects serif and sans-serif fonts.
I want my application to detect even handwritten text up to ... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
AR.js distorted perspective: How to use a personalized camera calibration file `camera_para.dat` so that the "floor" plane is horizontal?
I'm looking into AR.js for an augmented reality use case where 3D objects do not appear directly on the hiro marker, but somewhere around the marker.
When I view my AR scene through ... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
AR.JS custom marker
I'm trying to use a custom marker for AR.JS. However after following the directions to create a custom marker and then change the marker presets, it still doesn't work. Any ideas on how to properly implement?
<a-marker preset="custom" type="pattern" url="img/pattern-marker.patt">
<a-box position=... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to capture video from web camera using unity?
I am trying to capture video from web camera using unity and hololens.
I found this example on the unity page here .
I am pasting the code below. The light on the cam turns on, however it doesnt record.
The VideoCapture.CreateAsync doesnt create a VideoCapture. So the d... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Unity3D / Vuforia AR Camera not showing camera feed on camera background
I am evaluating Unity3d 2017.4.2f2 with Vuforia and Xcode 9.3 for an AR App and have the problem, that the camera background works in the simulator but not on the iPad pro with iOS 11.3,1.
It seems to be a known problem and I checked nearly every... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to reversely play a video in unity?
I am implementing a VR 360 video viewer in Unity and need to implement a "play in reverse" function. Some approaches I tried (and obviously failed):
Set the playbackSpeed field of the VideoPlayer in a negative number.
Result: Video pauses
Reversing the video frame by frame u... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to do a hitTest on subnodes of node in sceneView?
I have an ARSceneView and I use the detectionImages to find a plane so I can add nodes based on the Image that I detected.
My Issue is that all the time the view is adding an invisible plane node above the nodes that I have added as subnodes in the "node of my Image... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKIT: Move Object with PanGesture (the right way)
I've been reading plenty of StackOverflow answers on how to move an object by dragging it across the screen. Some use hit tests against .featurePoints some use the gesture translation or just keeping track of the lastPosition of the object. But honestly.. none work the... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKit / SpriteKit - set pixelBufferAttributes to SKVideoNode or make transparent pixels in video (chroma-key effect) another way
My goal is to present 2D animated characters in the real environment using ARKit. The animated characters are part of a video at presented in the following snapshot from the video:
Displayin... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Augmented Reality in Android studio
I have just started developing an android application based on augmented reality. Its main concept is to identify an object (here laptop) and place an image on top of it.
I would like to know an easy solution or method to solve and the way to detect the laptop sufrace. and also which... | 00 | 11 | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Facebook AR Studio - Importing Animations
I'm trying to import a 3d object in .fbx format into the Facebook AR Studio. The object was created and animated in Blender. The AR Studio does not support 'Baked' animations, but I'm wondering if it's possible to somehow import the animation into the studio, as opposed to scri... | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
A-Frame Animation not starting on event emission
I am trying to animate a plane in A-frame with either the a-animation component or the aframe-animation-component after the user clicks on a text box. I want to rotate the plane to a vertical position so that the user falls. The animation works without an event listener,... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Looking for a way in aframe to rotate and scale a model via touch when rendered over a marker
I'm loading this Collada (DAE) model with aframe 0.8.2 and using aframe-ar to display it over a Hiro marker:
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<script s... | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How do I write to the SD card on Nougat/Android 7.0 (VR friendly)?
I'm looking for a way to make my VR Android app (for Samsung Galaxy S7 and S9) able to write files to the SD card (e.g. by downloading a .zip file and unzipping it there).
The app is mostly going to be used by people, who don't know a lot about Android/... | 00 | 00 | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Vuforia -- how to only play one video when an image is recognized
I have an AR application that has 4 image targets, and each image target has a corresponding video that is played on top of it when it is recognized. The problem is that even though the correct animation is displayed whenever the image is recognized, all... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKit - eulerAngles of Transform Matrix 4x4
In my project I have a transform and I want to get the orientation of that transform in eulersAngles.
How do I get the eulerAngles from a transform of 4x4 matrix in Swift language?
I need at least the Pitch, I may need the Yaw and I might need the Roll.
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ARCore Tablet Support
I would like to know whether ARCore supports any tablets natively as of the latest update.
I have found the list of supported phones here, however no mentions of tablets seem to be made.
Other similar questions on StackOverflow seem to have had no conclusive answer.
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Android app works fine on phone 7.0 and crashes on tablet running 7.1.2 on load
I have an app built in Unity and Vuforia and it is running very nicely on my ZTE phone that is running Android 7.1.1.
However when I try to run it on my brand new Android tablet (just arrived from Amazon today) running 7.1.2 the app crashes... | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Position object relative to camera in SceneView
I've tried modifying the SceneForm example to position an object relative to the camera as soon as the scene is touched, but no objects appear. What am I missing? Checked the docs and YouTube videos to no avail. Any ideas would be appreciated!
Code below (in Kotlin):
arFr... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to save a captured photo from unity in Android Image Gallery?
I have a valid script that takes a photo with the AR camera and saves it in data files of Android, like so :
screenShotName = "Dorot" + System.DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss") + ".png";
File.WriteAllBytes(Application.persistentDataPat... | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to develop Augmented Reality application for Android
I would like to develop an augmented reality application on a HTC Nexus One mobile phone for android using Flash Professional CS5 and Adobe AIR 2.5.
I found a couple of online sources showing how to develop AR application using webcam and Flash and i have found i... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKit vs. ARCore vs. Vuforia vs. D'Fusion Mobile vs. Layar SDK [closed]
Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editin... | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to create VR Video player using Google Cardboard SDK for Unity
I just downloaded Google Cardboard SDK for unity. I am fine and able to create VR project. Setup is fine and everything is working fine.
I am noob at VR Apps. Just stepped in VR Apps.
I am planing to create my own VR Enabled Video Player for android, Ju... | 00 | 00 | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Unity Zxing QR code scanner integration
I need to integrate Zxing with vuforia to make a QR code scanning app in Unity?
I have no idea how to integrate Zxing with Vuforia in unity.Can someone guide me how to do this?I have Zxing .dll files and Vuforia unity package.Thanks in Advance.
| 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
thread priority security exception make sure the apk is signed
I am trying to build my project in oculus gear vr using unity5 , but when I deploy my app I get the below error
thread priority security exception make sure the apk is signed
I have even created keystore
any suggestion why I might be facing this error i... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to enable WebVR on Google Chrome?
I am trying to create a WebVR scene. For this task, I want to enable WebVR on Google Chrome. My OS is Windows 8.
I open flags using chrome://flags/. WebVR is not there. How can I enable it?
| 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Using Resources Folder in Unity
I have am developing a HoloLens project that needs to reference .txt files. I have the files stored in Unity's 'Resources' folder and have them working perfectly fine (when run via Unity):
string basePath = Application.dataPath;
string metadataPath = String.Format(@"\Resources\...\metad... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to determine whether a SteamVR_TrackedObject is a Vive Controller or a Vive Tracker
What is the best way to determine whether a SteamVR_TrackedObject is a Vive Controller and a Vive Tracker?
When 0 Controllers and 1 Tacker is paired:
The Tracker is taken as Controller (right) of the CameraRig.
When 1 Controller an... | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Hls video streaming on iOS/Safari
I am trying to stream hls on safari iOS with Aframe that has three.js under the hood. But the video shows a black screen with just the audio playing. The video src is of type .m3u8. I tried to read through a lot of related posts but none seem to have a proper solution. Is it some kind... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to detect when a marker is found in AR.js
I'm trying to detect when a marker if found/lost in ar.js, while using a-frame.
From what I see in the source code, when the marker is found, a 'getMarker' event should be fired, moreover artoolkit seems to dispatch a markerFound event.
I tried to listen to those events on ... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to create custom marker in Ar.js?
I Was wondering how things work in Ar.js , But i was stuck with
creating custom Markers and custom shapes , is there any way to
customize things.
this is What i have got things to getting started.
<script src="https://aframe.io/releases/0.6.0/aframe.min.js"></script>
<!-- include a... | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Are there any limitations in Vuforia compared to ARCore and ARKit?
I am a beginner in the field of augmented reality, working on applications that create plans of buildings (floor plan, room plan, etc with accurate measurements) using a smartphone. So I am researching about the best AR SDK which can be used for this. T... | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to update your Unity project Input to SteamVR 2.0?
I have some Unity Scenes that worked well with the previous version of the SteamVR plugin, since there is a new version of the plugin "SteamVR Unity Plugin 2.0" my code no longer works.
https://steamcommunity.com/games/250820/announcements/detail/169605902798239740... | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 |
"Unable to start Oculus XR Plugin" error when starting game in Unity
I am currently developing a 3d VR game for Oculus Quest headset on Unity (v 2019.3.6f1)
Whenever I start the game in Unity editor (by pressing "Play" button) I get the following errors :
Unable to start Oculus XR Plugin.
Failed to load display subsy... | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 |
3D models (.obj or .fbx or .glb) do not load in Hololens 2 3d-viewer
I am exporting simple 3D models as .obj, .fbx or .glb using blender, and succesfully display them in the 3D viewer app of a hololens 2.
As soon as the models are more complex (for example created by makehuman), the exports cannot be displayed in Holol... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Read controller data from outside VR Rig with action based input system
I'm having trouble using the new action based input system in Unity OpenXR.
With the old (device based) input system it was possible to retrieve an input device object from outside the XR Rig using the InputDevices.GetDeviceAtXRNode(<node>) functio... | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
What in this custom shader made in Unity could possibly create issues or not translate to openGLCore/GLES?
Attempting to create a custom shader for an application that I'm building for Magic Leap 1.
The shaders purpose is to only render the shadows cast onto the material. The shader works as intended in the unity edito... | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to keep nodes on AR Kit Scene after opening UIImagePicker
I bumped into a problem when all my previously added nodes(for example) text disappearing after opening Photo Library or Camera to add new photo-node. Is there any way to fix it?
My alerts code:
let alert = UIAlertController(title: nil, message: nil, prefe... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARKit, detect when tracking is available
I'm looking for a way to detect when spacial tracking is "working/not working" in ARKit, i.e when ARKit has enough visual information to start the 3d spacial tracking.
In other apps i've tried, the user gets prompted to look around with the phone/camera to resume space tracking... | 00 | 00 | 00 | 00 | 11 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
AR.js help/trouble using custom AR markers
I need some help with using custom AR markers with AR.js. We have been running into some problems getting objects to initialize over the markers, after downloading the .patt file from the custom markers generator page. Everything is being tested client side on a Node.js server... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
ARCore Tracking Marker
I am developing an Android app that will simply track a real life marker and draw some graphics on top of that. I have just started looking into frameworks... Is ARCore suitable for this or Vuforia ?
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the best practice to integrate arFragment (sceneForm) with existing Fragment APP
We have been working on adding AR features to our existing APP for a couple of months with limited progress. Very excited to read the recent development from google on sceneForm and arFragment. our current APP consists three Fragments and ... | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 |
How to create assetbundle at run time?
Is there a tool which converts 3D models to asset bundles ?
or
is it possible to convert them at run time ?
I am able to convert them using this Loading 3d object from external server in Unity3D . But My application allows end users to upload their own 3D models and view them in... | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 |
ARCore with OpenCV
I am truing to create an app that uses ArCore Camera and face detection.
Does anyone have any example of ARCore running OpenCV Object and Face detection?
Thanks
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How to disable fps display in ar js/ three.js?
I am new to AR.js and working on a demo as shown in the tutorial.
I am trying to remove this fps view on top left corner.
Reference Image:
My Code is:
//////////////////////////////////////////////////////////////////////////////////
// Init
/////////////////////////... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to move and rotate SCNode using ARKit and Gesture Recognizer?
I am working on an AR based iOS app using ARKit(SceneKit). I used the Apple sample code https://developer.apple.com/documentation/arkit/handling_3d_interaction_and_ui_controls_in_augmented_reality as base for this. Using this i am able to move or rotate ... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
How to measure the dimensions of a 3d object using ARKit or Apple Vision?
Using the iPhone camera (and presumably some combination of ARKit, Apple Vision, CoreML/mlmodels, etc), how would you measure the dimensions (width, height, depth) of an object? The object being something small that sits on a desk
Using mlmodel, ... | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Android ArCore Sceneform API. How to change textures in runtime?
The server has more than 3000 models and each of them has several colors of material. I need to load separately models and textures and set textures depending on the user's choice. How to change baseColorMap, normalMap, metallicMap, roughnessMap in runtim... | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 |
How can I change the height of a cylinder with "a-animation"?
I want to increase the height of a cylinder on aframe as an animation.
How can this be achieved?
| 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Play large video on Android without lagging
I'm developing an AR game. In a particular situation, I want to play a video, which user selected from phone gallery, in a part of scene in unity(for example on a Plane).
I test unity Video Player, but that would lag so much when video size is more than 100 Mbyte and even tex... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 |
Oculus Go Developer Mode - Installed apk successfully but it does not show in Oculus
I got a Success message after doing adb install of the apk.
However, when I go to Library > Unknown Sources, I do not see my app.
The XR settings for the project has Oculus as the SDK.
What am I missing?
| 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 |
Unity: Speech Recognition is not supported on this machine
I have a problem with an Unity project. More specific with a HoloLens Application.
I have added the Keyword recognition from the MixedReality-Toolkit for unity. Until now everything worked fine. Today I had to reset my Laptop and install everything new. After t... | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Sceneform Collisions
I'm trying to play a sound and then destroy two objects of two different types when they collide using Sceneform. I see that Sceneform has a collision api (https://developers.google.com/ar/reference/java/com/google/ar/sceneform/collision/package-summary), but I can't figure out how to act on a coll... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Vuforia + Unity build for iPhone X iOS 11.4 black screen
I'm using:
XCode 9.4
Unity 2018.1
Vuforia 7.1.31
This problem is strange. I manage to build and run this project using the same XCode for iPhone 6 running iOS 11.4. With the same configuration, it only shows me blank screen on iPhone X iOS 11.4.
Anybody have the ... | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 | 00 |
remove nodes from scene after use ARSCNView
I am making an app using ARKit to measure between two points. The goal is to be able to measure length, store that value, then measure width and store.
The problem I am having is disposing of the nodes after I get the measurement.
Steps so far:
1) added a button with a restar... | 00 | 00 | 11 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 |
Does Flutter support virtual or augmented reality?
I have to make an app that uses virtual reality, so should I drop the idea of using Flutter?
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How can I use my webcam inside an Azure windows server virtual machine?
I have a Windows server 2016 vm on Azure and I am trying to do some work in Augmented Reality using Vuforia and Unity. An essential part of this is being able to use my webcam but once I am inside the VM it doesnt recognise my integrated webcam. I ... | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 00 | 11 |
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