prompt
stringlengths 1
1.92k
| text
stringlengths 1
1.92k
| label
stringclasses 16
values | start_char
int64 0
1.84k
| end_char
int64 1
1.92k
| entity_order
int64 0
166
|
|---|---|---|---|---|---|
a cellist playing in the rubble of a burning cyberpunk city looming above him, beautifully lit, concept art, sharp focus, a digital illustration by thomas blackshear
|
cyberpunk
|
influence/genre
| 45
| 54
| 1
|
a cellist playing in the rubble of a burning cyberpunk city looming above him, beautifully lit, concept art, sharp focus, a digital illustration by thomas blackshear
|
city
|
subject
| 55
| 59
| 2
|
a cellist playing in the rubble of a burning cyberpunk city looming above him, beautifully lit, concept art, sharp focus, a digital illustration by thomas blackshear
|
beautifully lit
|
light
| 79
| 94
| 3
|
a cellist playing in the rubble of a burning cyberpunk city looming above him, beautifully lit, concept art, sharp focus, a digital illustration by thomas blackshear
|
concept art
|
medium/illustration
| 96
| 107
| 4
|
a cellist playing in the rubble of a burning cyberpunk city looming above him, beautifully lit, concept art, sharp focus, a digital illustration by thomas blackshear
|
sharp focus
|
detail
| 109
| 120
| 5
|
a cellist playing in the rubble of a burning cyberpunk city looming above him, beautifully lit, concept art, sharp focus, a digital illustration by thomas blackshear
|
digital illustration
|
medium/illustration
| 124
| 144
| 6
|
a cellist playing in the rubble of a burning cyberpunk city looming above him, beautifully lit, concept art, sharp focus, a digital illustration by thomas blackshear
|
thomas blackshear
|
influence/artist
| 148
| 165
| 7
|
tommy ingberg anonymous man full portrait
|
tommy ingberg anonymous man
|
subject
| 0
| 27
| 0
|
tommy ingberg anonymous man full portrait
|
portrait
|
medium/photography
| 33
| 41
| 1
|
boba fett on mars
|
boba fett on mars
|
subject
| 0
| 17
| 0
|
dynamic photos of a tasmanian tiger, National Geographic animal pictures, sharp detail, shallow depth of field
|
dynamic photos
|
medium/photography
| 0
| 14
| 0
|
dynamic photos of a tasmanian tiger, National Geographic animal pictures, sharp detail, shallow depth of field
|
a tasmanian tiger
|
subject
| 18
| 35
| 1
|
dynamic photos of a tasmanian tiger, National Geographic animal pictures, sharp detail, shallow depth of field
|
National Geographic animal pictures
|
influence/repository
| 37
| 72
| 2
|
dynamic photos of a tasmanian tiger, National Geographic animal pictures, sharp detail, shallow depth of field
|
sharp detail
|
detail
| 74
| 86
| 3
|
dynamic photos of a tasmanian tiger, National Geographic animal pictures, sharp detail, shallow depth of field
|
shallow depth of field
|
medium/photography
| 88
| 110
| 4
|
screencap of NBC's Friends (2001) fighting game developed by Midway. Sony PlayStation 2 graphics. Aliasing, lo-res textures, 480i NTSC.
|
screencap
|
influence/artist
| 0
| 9
| 0
|
screencap of NBC's Friends (2001) fighting game developed by Midway. Sony PlayStation 2 graphics. Aliasing, lo-res textures, 480i NTSC.
|
NBC's Friends
|
influence/artwork
| 13
| 26
| 1
|
screencap of NBC's Friends (2001) fighting game developed by Midway. Sony PlayStation 2 graphics. Aliasing, lo-res textures, 480i NTSC.
|
2001) fighting game
|
influence/artist
| 28
| 47
| 2
|
screencap of NBC's Friends (2001) fighting game developed by Midway. Sony PlayStation 2 graphics. Aliasing, lo-res textures, 480i NTSC.
|
Sony PlayStation 2 graphics
|
composition
| 69
| 96
| 3
|
screencap of NBC's Friends (2001) fighting game developed by Midway. Sony PlayStation 2 graphics. Aliasing, lo-res textures, 480i NTSC.
|
Aliasing
|
subject
| 98
| 106
| 4
|
screencap of NBC's Friends (2001) fighting game developed by Midway. Sony PlayStation 2 graphics. Aliasing, lo-res textures, 480i NTSC.
|
lo-res textures
|
influence/genre
| 108
| 123
| 5
|
screencap of NBC's Friends (2001) fighting game developed by Midway. Sony PlayStation 2 graphics. Aliasing, lo-res textures, 480i NTSC.
|
480i NTSC
|
detail
| 125
| 134
| 6
|
spherical glass people at public restroom Edward Hopper and James Gilleard, Zdzislaw Beksinski highly detailed
|
spherical
|
composition
| 0
| 9
| 0
|
spherical glass people at public restroom Edward Hopper and James Gilleard, Zdzislaw Beksinski highly detailed
|
people at public restroom
|
subject
| 16
| 41
| 1
|
spherical glass people at public restroom Edward Hopper and James Gilleard, Zdzislaw Beksinski highly detailed
|
Edward Hopper
|
influence/artist
| 42
| 55
| 2
|
spherical glass people at public restroom Edward Hopper and James Gilleard, Zdzislaw Beksinski highly detailed
|
James Gilleard
|
influence/artist
| 60
| 74
| 3
|
spherical glass people at public restroom Edward Hopper and James Gilleard, Zdzislaw Beksinski highly detailed
|
Zdzislaw Beksinski
|
influence/artist
| 76
| 94
| 4
|
spherical glass people at public restroom Edward Hopper and James Gilleard, Zdzislaw Beksinski highly detailed
|
highly detailed
|
detail
| 95
| 110
| 5
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
tactical combat squad
|
subject
| 0
| 21
| 0
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
red
|
color
| 25
| 28
| 1
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
hoods fighting otherworldly monsters between the mystical
|
subject
| 29
| 86
| 2
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
foggy
|
context/weather
| 87
| 92
| 3
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
swamp
|
subject
| 93
| 98
| 4
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
Dan Mumford
|
influence/artist
| 112
| 123
| 5
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
Tsutomu Nihei
|
influence/artist
| 128
| 141
| 6
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
make game in Unreal Engine
|
subject
| 142
| 168
| 7
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
photorealism
|
medium/photography
| 170
| 182
| 8
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
colorful
|
color
| 184
| 192
| 9
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
finalRender iridescent
|
context/weather
| 194
| 216
| 10
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
fantasy
|
influence/genre
| 217
| 224
| 11
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
concept art
|
medium/illustration
| 225
| 236
| 12
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
8k
|
detail
| 237
| 239
| 13
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
resolution concept art
|
medium/photography
| 240
| 262
| 14
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
ink drawing
|
medium/painting
| 263
| 274
| 15
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
volumetric lighting
|
light
| 275
| 294
| 16
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
bioluminescence
|
subject
| 295
| 310
| 17
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
plasma
|
subject
| 312
| 318
| 18
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
neon
|
light
| 320
| 324
| 19
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
brimming
|
context/emotion
| 326
| 334
| 20
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
electricity
|
subject
| 348
| 359
| 21
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
power
|
subject
| 361
| 366
| 22
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
Colorful
|
color
| 368
| 376
| 23
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
Sci-Fi
|
influence/genre
| 377
| 383
| 24
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
Steampunk
|
influence/genre
| 384
| 393
| 25
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
Biological Living
|
subject
| 394
| 411
| 26
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
cel-shaded
|
medium/painting
| 413
| 423
| 27
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
depth,
|
medium/photography
| 425
| 431
| 28
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
particles
|
subject
| 432
| 441
| 29
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
lots
|
context/emotion
| 443
| 447
| 30
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
reflective surfaces
|
subject
| 451
| 470
| 31
|
tactical combat squad in red hoods fighting otherworldly monsters between the mystical foggy swamp. Style as if Dan Mumford and Tsutomu Nihei make game in Unreal Engine, photorealism, colorful, finalRender iridescent fantasy concept art 8k resolution concept art ink drawing volumetric lighting bioluminescence, plasma, neon, brimming with energy, electricity, power, Colorful Sci-Fi Steampunk Biological Living, cel-shaded, depth, particles, lots of reflective surfaces, subsurface scattering
|
subsurface scattering
|
light
| 472
| 493
| 32
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
3d smooth infrared render
|
medium/photography
| 0
| 25
| 0
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
portrait
|
influence/repository
| 26
| 34
| 1
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
beauty
|
context/emotion
| 38
| 44
| 2
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
3d
|
medium/illustration
| 45
| 47
| 3
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
anime
|
medium/illustration
| 48
| 53
| 4
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
lofi schoolgirls underwater
|
subject
| 54
| 81
| 5
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
dramatic light
|
light
| 83
| 97
| 6
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
trending on artstation
|
influence/repository
| 99
| 121
| 7
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
hiro kiyohara
|
influence/artist
| 130
| 143
| 8
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
hayao miyazaki
|
influence/artist
| 148
| 162
| 9
|
3d smooth infrared render portrait of beauty 3d anime lofi schoolgirls underwater. dramatic light, trending on artstation, art by hiro kiyohara and hayao miyazaki oil painting
|
oil painting
|
medium/painting
| 163
| 175
| 10
|
astral journey, epic matte painting, beautiful woman, flying, Alex Grey
|
astral journey
|
subject
| 0
| 14
| 0
|
astral journey, epic matte painting, beautiful woman, flying, Alex Grey
|
epic matte painting
|
composition
| 16
| 35
| 1
|
astral journey, epic matte painting, beautiful woman, flying, Alex Grey
|
beautiful
|
context/emotion
| 37
| 46
| 2
|
astral journey, epic matte painting, beautiful woman, flying, Alex Grey
|
woman
|
subject
| 47
| 52
| 3
|
astral journey, epic matte painting, beautiful woman, flying, Alex Grey
|
flying
|
subject
| 54
| 60
| 4
|
astral journey, epic matte painting, beautiful woman, flying, Alex Grey
|
Alex Grey
|
influence/artist
| 62
| 71
| 5
|
hi HUB neuroestetic!
|
hi HUB neuroestetic
|
subject
| 0
| 19
| 0
|
grainy macro photograph of interdimensional metalic gizmo, digital art, iridescent
|
grainy macro photograph
|
medium/photography
| 0
| 23
| 0
|
grainy macro photograph of interdimensional metalic gizmo, digital art, iridescent
|
interdimensional metalic gizmo
|
subject
| 27
| 57
| 1
|
grainy macro photograph of interdimensional metalic gizmo, digital art, iridescent
|
digital art
|
medium/illustration
| 59
| 70
| 2
|
grainy macro photograph of interdimensional metalic gizmo, digital art, iridescent
|
iridescent
|
color
| 72
| 82
| 3
|
a house made of a long hair and taxidermy parts
|
a house made of a long hair and taxidermy parts
|
subject
| 0
| 47
| 0
|
“Optimus prime vs robocop, painting”
|
Optimus prime vs robocop
|
subject
| 1
| 25
| 0
|
“Optimus prime vs robocop, painting”
|
painting
|
medium/painting
| 27
| 35
| 1
|
The end of an organism, by HR Giger
|
The end of an organism
|
subject
| 0
| 22
| 0
|
The end of an organism, by HR Giger
|
HR Giger
|
influence/artist
| 27
| 35
| 1
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
beautiful
|
context/emotion
| 0
| 9
| 0
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
exotic
|
context/emotion
| 14
| 20
| 1
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
other-worldly alien queen bust portrait
|
influence/artist
| 25
| 64
| 2
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
sparkling
|
color
| 66
| 75
| 3
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
eyes
|
subject
| 76
| 80
| 4
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
declotage with thick flowing hair
|
subject
| 91
| 124
| 5
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
perfectly symmetrical
|
composition
| 126
| 147
| 6
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
facial features and muscle anatomy
|
subject
| 148
| 182
| 7
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
ultradetailed art
|
influence/genre
| 184
| 201
| 8
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
illustration
|
medium/illustration
| 206
| 218
| 9
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
bill sienkiewicz
|
influence/artist
| 222
| 238
| 10
|
beautiful and exotic and other-worldly alien queen bust portrait, sparkling eyes + frontal declotage with thick flowing hair, perfectly symmetrical facial features and muscle anatomy, ultradetailed art and illustration by bill sienkiewicz and chris bachalo and travis charest and chris achilleos, fantasy, intricate complexity, scientific human structure, accurate human anatomy, fantasy character concept, mixed media, watercolor, bleed, hyperrealism 8k
|
chris bachalo
|
influence/artist
| 243
| 256
| 11
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.