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def ToString(provider):
# returns System.String
pass
def HasFlag(flag):
# returns System.Boolean
pass
def GetTypeCode():
# returns System.TypeCode
pass
def Equals(obj):
# returns System.Boolean
pass
def ToString(format):
# returns System.String
pass
def GetType():
# returns System.Type
pass
class Server.Effects:
ParticleSupportType = None
def get_ParticleSupportType():
# returns Server.ParticleSupportType
pass
def set_ParticleSupportType(value):
# returns System.Void
pass
def SendParticlesTo(state):
# returns System.Boolean
pass
def PlayExplodeSound(p, map):
# returns System.Void
pass
def PlaySound(p, map, soundID):
# returns System.Void
pass
def SendBoltEffect(e):
# returns System.Void
pass
def SendBoltEffect(e, sound):
# returns System.Void
pass
def SendBoltEffect(e, sound, hue, delay):
# returns System.Void
pass
def SendBoltEffect(e, sound, hue):
# returns System.Void
pass
def SendLocationEffect(p, map, itemID, duration):
# returns System.Void
pass
def SendLocationEffect(p, map, itemID, duration, speed):
# returns System.Void
pass
def SendLocationEffect(p, map, itemID, duration, hue, renderMode):
# returns System.Void
pass
def SendLocationEffect(p, map, itemID, duration, speed, hue, renderMode):
# returns System.Void
pass
def SendLocationParticles(e, itemID, speed, duration, effect):
# returns System.Void
pass
def SendLocationParticles(e, itemID, speed, duration, effect, unknown):
# returns System.Void
pass
def SendLocationParticles(e, itemID, speed, duration, hue, renderMode, effect, unknown):
# returns System.Void
pass
def SendTargetEffect(target, itemID, duration):
# returns System.Void
pass
def SendTargetEffect(target, itemID, speed, duration):
# returns System.Void
pass
def SendTargetEffect(target, itemID, duration, hue, renderMode):
# returns System.Void
pass
def SendTargetEffect(target, itemID, speed, duration, hue, renderMode):
# returns System.Void
pass
def SendTargetParticles(target, itemID, speed, duration, effect, layer):
# returns System.Void
pass
def SendTargetParticles(target, itemID, speed, duration, effect, layer, unknown):
# returns System.Void
pass
def SendTargetParticles(target, itemID, speed, duration, hue, renderMode, effect, layer, unknown):
# returns System.Void
pass
def SendMovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes):
# returns System.Void
pass
def SendMovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode):
# returns System.Void
pass
def SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, effect, explodeEffect, explodeSound):
# returns System.Void
pass