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stringlengths 0
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def ToString(provider):
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# returns System.String
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pass
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def HasFlag(flag):
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# returns System.Boolean
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pass
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def GetTypeCode():
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# returns System.TypeCode
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pass
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def Equals(obj):
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# returns System.Boolean
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pass
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def ToString(format):
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# returns System.String
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pass
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def GetType():
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# returns System.Type
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pass
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class Server.Effects:
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ParticleSupportType = None
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def get_ParticleSupportType():
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# returns Server.ParticleSupportType
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pass
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def set_ParticleSupportType(value):
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# returns System.Void
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pass
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def SendParticlesTo(state):
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# returns System.Boolean
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pass
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def PlayExplodeSound(p, map):
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# returns System.Void
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pass
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def PlaySound(p, map, soundID):
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# returns System.Void
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pass
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def SendBoltEffect(e):
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# returns System.Void
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pass
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def SendBoltEffect(e, sound):
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# returns System.Void
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pass
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def SendBoltEffect(e, sound, hue, delay):
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# returns System.Void
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pass
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def SendBoltEffect(e, sound, hue):
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# returns System.Void
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pass
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def SendLocationEffect(p, map, itemID, duration):
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# returns System.Void
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pass
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def SendLocationEffect(p, map, itemID, duration, speed):
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# returns System.Void
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pass
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def SendLocationEffect(p, map, itemID, duration, hue, renderMode):
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# returns System.Void
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pass
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def SendLocationEffect(p, map, itemID, duration, speed, hue, renderMode):
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# returns System.Void
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pass
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def SendLocationParticles(e, itemID, speed, duration, effect):
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# returns System.Void
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pass
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def SendLocationParticles(e, itemID, speed, duration, effect, unknown):
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# returns System.Void
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pass
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def SendLocationParticles(e, itemID, speed, duration, hue, renderMode, effect, unknown):
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# returns System.Void
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pass
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def SendTargetEffect(target, itemID, duration):
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# returns System.Void
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pass
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def SendTargetEffect(target, itemID, speed, duration):
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# returns System.Void
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pass
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def SendTargetEffect(target, itemID, duration, hue, renderMode):
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# returns System.Void
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pass
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def SendTargetEffect(target, itemID, speed, duration, hue, renderMode):
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# returns System.Void
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pass
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def SendTargetParticles(target, itemID, speed, duration, effect, layer):
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# returns System.Void
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pass
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def SendTargetParticles(target, itemID, speed, duration, effect, layer, unknown):
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# returns System.Void
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pass
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def SendTargetParticles(target, itemID, speed, duration, hue, renderMode, effect, layer, unknown):
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# returns System.Void
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pass
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def SendMovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes):
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# returns System.Void
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pass
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def SendMovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode):
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# returns System.Void
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pass
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def SendMovingParticles(from, to, itemID, speed, duration, fixedDirection, explodes, effect, explodeEffect, explodeSound):
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# returns System.Void
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pass
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