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# returns System.String
pass
class Server.GameLoginEventArgs:
State = None
Username = None
Password = None
Accepted = None
CityInfo = None
def get_State():
# returns Server.Network.NetState
pass
def get_Username():
# returns System.String
pass
def get_Password():
# returns System.String
pass
def get_Accepted():
# returns System.Boolean
pass
def set_Accepted(value):
# returns System.Void
pass
def get_CityInfo():
# returns Server.Network.CityInfo[]
pass
def set_CityInfo(value):
# returns System.Void
pass
def Equals(obj):
# returns System.Boolean
pass
def GetHashCode():
# returns System.Int32
pass
def GetType():
# returns System.Type
pass
def ToString():
# returns System.String
pass
class Server.AggressiveActionEventArgs:
Aggressed = None
Aggressor = None
Criminal = None
def get_Aggressed():
# returns Server.Mobile
pass
def get_Aggressor():
# returns Server.Mobile
pass
def get_Criminal():
# returns System.Boolean
pass
def Create(aggressed, aggressor, criminal):
# returns Server.AggressiveActionEventArgs
pass
def Free():
# returns System.Void
pass
def Equals(obj):
# returns System.Boolean
pass
def GetHashCode():
# returns System.Int32
pass
def GetType():
# returns System.Type
pass
def ToString():
# returns System.String
pass
class Server.ProfileRequestEventArgs:
Beholder = None
Beheld = None
def get_Beholder():
# returns Server.Mobile
pass
def get_Beheld():
# returns Server.Mobile
pass
def Equals(obj):
# returns System.Boolean
pass
def GetHashCode():
# returns System.Int32
pass
def GetType():
# returns System.Type
pass
def ToString():
# returns System.String
pass