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def Equals(obj):
# returns System.Boolean
pass
def GetHashCode():
# returns System.Int32
pass
def GetType():
# returns System.Type
pass
def ToString():
# returns System.String
pass
class Server.ServerListEventArgs:
State = None
Account = None
Rejected = None
Servers = None
def get_State():
# returns Server.Network.NetState
pass
def get_Account():
# returns Server.Accounting.IAccount
pass
def get_Rejected():
# returns System.Boolean
pass
def set_Rejected(value):
# returns System.Void
pass
def get_Servers():
# returns System.Collections.Generic.List`1[[Server.Network.ServerInfo, Server, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null]]
pass
def AddServer(name, address):
# returns System.Void
pass
def AddServer(name, fullPercent, tz, address):
# returns System.Void
pass
def Equals(obj):
# returns System.Boolean
pass
def GetHashCode():
# returns System.Int32
pass
def GetType():
# returns System.Type
pass
def ToString():
# returns System.String
pass
class Server.SkillNameValue:
Name = None
Value = None
def get_Name():
# returns Server.SkillName
pass
def get_Value():
# returns System.Int32
pass
def Equals(obj):
# returns System.Boolean
pass
def ToString():
# returns System.String
pass
def GetHashCode():
# returns System.Int32
pass
def GetType():
# returns System.Type
pass
class Server.CharacterCreatedEventArgs:
State = None
Account = None
Mobile = None
Name = None
Female = None
Hue = None
Str = None
Dex = None
Int = None
City = None
Skills = None
ShirtHue = None
PantsHue = None
HairID = None
HairHue = None
BeardID = None
BeardHue = None
Profession = None
Race = None
FaceID = None
FaceHue = None
def get_State():