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-- Unix_Time : Time :=
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-- Value (Date => Image (Date => Now, Include_Time_Fraction => True),
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-- Time_Zone => UTC_Time_Offset);
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begin
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for A in 1 .. Argument_Count loop
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if Argument (A) = "-iso" or
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Argument (A) = "-I" or
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Argument (A) = "-i"
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then
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String'Write
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(Stream (Current_Output),
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Image (Date => Now, Picture => "%Y-%m-%d"));
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elsif Argument (A) = "-n" or Argument (A) = "-nano" then
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String'Write
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(Stream (Current_Output),
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Image (Date => Unix_Time, Picture => "%s.%o"));
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elsif Argument (A) (1) = '+' then
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declare
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Feature_Argument : String := Argument (A);
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begin
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String'Write
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(Stream (Current_Output),
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Image
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(Date => Now,
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Picture =>
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Picture_String
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(Feature_Argument
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(Feature_Argument'First + 1 ..
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Feature_Argument'Last))));
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Function Definition: procedure ArrivalForRepair is
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Function Body: package FloatIO is new Ada.Text_IO.Float_IO(float);
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use FloatIO;
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package IntIO is new Ada.Text_IO.Integer_IO(Integer);
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use IntIO;
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package Fix_IO is new Ada.Text_IO.Fixed_IO(DAY_DURATION);
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use Fix_IO;
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function intToChar is new Unchecked_Conversion(Integer, Character);
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charStar, charTie : Character := 'A';
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intStar, intTie : Integer := 64;
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subtype getChar is Character range 'A'..'Z';
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lastCharOfTie, lastCharOfStar : getChar := getChar'First;
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type vehicle is
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(Star_Destroyer, Tie_Fighter);
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package vechileIO is new Ada.Text_IO.Enumeration_IO(vehicle);
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type vName is
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(Tie, Star);
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package nameIO is new Ada.Text_IO.Enumeration_IO(vName);
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-- Maintainance bay record
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type garageBay is record
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vehicleType : vehicle;
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vehicleName: String(1..5);
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time2Fix: integer;
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startTime: Time;
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finishTime: Time;
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--elapsedTime: DAY_DURATION;
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end record;
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a : garageBay;
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-- Function to determine if the arriving planes are Star or Tie
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function StarOrTie(x: in out integer) return garageBay is
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randNum: float;
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z,b,c,d : garageBay;
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e : Time := Clock;
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--seed: integer;
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begin
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randNum := next_float(x); -- 0.0 <= randNumm <= 1.0.
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if randNum <= 0.25 then
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z := (vehicleType => Tie_Fighter, vehicleName => "Tie ", time2Fix => 0, startTime => e, finishTime => e);
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return a; -- return tie
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elsif randNum <= 0.5 then
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b := (vehicleType => Tie_Fighter, vehicleName => "Tie ", time2Fix => 0, startTime => e, finishTime => e);
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return b; -- return tie
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elsif randNum <= 0.75 then
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c := (vehicleType => Tie_Fighter, vehicleName => "Tie ", time2Fix => 0, startTime => e, finishTime => e);
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return c; -- return tie
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else
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d := (vehicleType => Star_Destroyer, vehicleName => "Star ", time2Fix => 0, startTime => e, finishTime => e);
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return d; -- return stsr
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end if;
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end StarOrTie;
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-- Determine the number of new arrivals for Step 1 in the lab.
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-- Either 1, 2, 3 or 4 uniformly distributed on each call.
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function NumberNewArrivals(x: in out integer) return Integer is
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