text stringlengths 0 234 |
|---|
message : T_round; |
MAX_LINE_LENGTH : constant integer := 100; |
line : string(1..MAX_LINE_LENGTH); |
line_length : integer; |
last_command : T_command; |
winning_chances : Float; |
NbBluffInit : Constant integer :=3; |
CompteurBluffInit : Integer :=0; |
begin |
initGame(game); |
while not End_Of_File loop |
get_line(line, line_length); |
last_command := splitLine(line, line_length); |
case last_command.prefix is |
--Settings |
when settings => readSettings(last_command, game); |
--update_game |
when update_game => readUpdateGame(last_command, game); |
--update_hand |
when update_hand => readUpdateHand(last_command, game, logic); |
when action => |
winning_chances := get_winning_chances(logic); |
if CompteurBluffInit<NbBluffInit then --On veut initialiser notre strategie en bluffant au moins 3 fois (initialisation des booleens nous informant sur le bluff) |
if (winning_chances >= LOW) then |
message := strat(logic, game); |
else |
if get_my_money(game) > get_op_money(game) then |
message := create_round(bet,Integer(IDIOT_OP*get_op_money(game))); |
else |
message:= create_round(bet, Integer(IDIOT_OWN*get_my_money(game))); |
end if; |
CompteurBluffInit := CompteurBluffInit +1; |
end if; |
else |
message := strat(logic, game); |
end if; |
Put_Line(Standard_Error,To_Lower(ToString(message))); |
printCard(get_card(get_hand(game),0)); |
printCard(get_card(get_hand(game),1)); |
Put_Line(Standard_Error, winning_chances'Img); |
Put_line(To_Lower(ToString(message))); |
end case; |
end loop; |
Put_Line(Standard_Error, can_bluff(logic)'Img&can_get_bluffed(logic)'Img&can_semi_bluff(logic)'Img); |
Function Definition: procedure Stop_Driver is |
Function Body: begin |
SPI.Stop; |
GPIO.Close; |
end Stop_Driver; |
procedure Init_Display is |
begin |
OLED_SH1106.Display.Reset; |
OLED_SH1106.Display.Init_Reg; |
delay 0.2; |
Write_Reg(16#AF#); |
end Init_Display; |
procedure Show is |
Start : Natural := 0; |
begin |
for Page in 0..7 loop |
-- set page address |
Write_Reg(16#B0# + Unsigned_8(Page)); |
-- set low column address |
Write_Reg(16#02#); |
-- set high column address |
Write_Reg(16#10#); |
-- write data |
Start_Data; |
for I in Start..(Start+Display_Width-1) loop |
Write_Data(Buffer.Data(i)); |
end loop; |
Start := Start + Display_Width; |
end loop; |
end Show; |
-- Clear the screen. |
procedure Clear(Clr: Color:= Black) is |
begin |
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