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Table.Put ("");
for M in 1 .. Last_Month loop
if M mod Step = 0 and M > 9 then
Table.Put (Image (M / 10));
else
Table.Put ("");
end if;
Table.Put ("");
end loop;
Table.New_Row;
end First_Header_Line;
procedure Second_Header_Line is
begin
Table.Put ("");
Table.Put ("");
for M in 1 .. Last_Month loop
if M mod Step = 0 then
Table.Put (Image (M mod 10));
else
Table.Put ("");
end if;
Table.Put ("");
end loop;
Table.New_Row;
end Second_Header_Line;
procedure Show_Busy_Time (Item : EU_Projects.Nodes.Action_Nodes.Action_Node'Class)
is
From : constant Instant := Item.Starting_Time;
To : constant Instant := Item.Ending_Time;
begin
if From = To_Be_Decided or To = To_Be_Decided then
for M in 1 .. Last_Month loop
Table.Put ("\TBDcell");
Table.Put ("");
end loop;
else
declare
T : Instant;
begin
for M in 1 .. Last_Month loop
T := To_Instant (M);
Table.Put ((if T >= From and then T <= To
then
"\busytimecell"
else
"\freetimecell"));
Table.Put ("");
end loop;
Function Definition: procedure Make_WP_Separator;
Function Body: Current_V_Pos : Picture_Length;
function Month_Position (Month : Projects.Month_Number;
Setup : Graphic_Setup_Descriptor)
return Picture_Length
is (Setup.Label_Size + (Integer (Month) - 1) * Setup.Month_Width);
function To_Length (L : Picture_Length;
Setup : Graphic_Setup_Descriptor)
return Latex_Length
is (Float (L) * Setup.Unit_Length);
procedure Next_Row is
begin
-- Put_Line (Current_V_Pos'Image);
-- Put_Line (Graphic_Setup.Month_Heigth'Image);
-- Put_Line (Graphic_Setup.Interline'image);
Current_V_Pos := Current_V_Pos - Graphic_Setup.Line_Heigth;
end Next_Row;
procedure Show_Busy_Time (Item : EU_Projects.Nodes.Action_Nodes.Action_Node'Class;
Style : String;
Intensity : EU_Projects.Nodes.Action_Nodes.Tasks.Task_Intensity)
is
procedure Make_Bar (From, To : Month_Number;
Command : String;
Show_Intensity : Boolean) is
Start : constant Picture_Length :=
Month_Position (From, Graphic_Setup);
Len : constant Latex_Length :=
To_Length (Month_Position (To, Graphic_Setup)-Start, Graphic_Setup);
Shrink : constant Float := 0.8;
H : constant Latex_Length :=
Shrink * To_Length (Graphic_Setup.Line_Heigth, Graphic_Setup);
H2 : constant Latex_Length := Float'Max (Intensity, 0.15) * H;