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end graphics;
function Generate
return Integer is
subtype Nums is Integer range 1..6;
package RN is
new Ada.Numerics.Discrete_Random(Nums);
Gen : RN.Generator;
begin
RN.Reset(Gen);
return RN.Random(Gen);
Function Definition: function Triss(Rolls: Arr)
Function Body: return Integer is
begin
for I in 1..3 loop
if Rolls(I) = Rolls(I+1) and Rolls(I) = Rolls(I+2) then
return 3 * Rolls(I);
end if;
end loop;
return 0;
Function Definition: procedure goto_prev is
Function Body: begin
-- Clear screen
for X in 1..17 loop
Goto_XY(Coord_Config_X, Coord_Config_Y + X * 2);
Put(ASCII.ESC & bg_color);
Put(" ");
Goto_XY(1000,1000);
end loop;
if Curr_Index_Selected = 1 then
Curr_Index_Selected := 16;
end if;
loop
Curr_Index_Selected := Curr_Index_Selected - 1;
if avail_points(Curr_Index_Selected) >= 0 then
exit;
end if;
if Curr_Index_Selected = 1 then
Curr_Index_Selected := 16;
end if;
end loop;
if Curr_Index_Selected > 6 then
Goto_XY(Coord_Config_X, Coord_Config_Y + Curr_Index_Selected * 2 + 4);
else
Goto_XY(Coord_Config_X, Coord_Config_Y + Curr_Index_Selected * 2);
end if;
Set_Foreground_Colour(Red);
Put("=>");
Set_Foreground_Colour(Black);
Goto_XY(1000,1000);
end goto_prev;
procedure goto_next is
begin
-- Clear screen
for X in 1..17 loop
Goto_XY(Coord_Config_X, Coord_Config_Y + X * 2);
Put(ASCII.ESC & bg_color);
Put(" ");
Goto_XY(1000,1000);
end loop;
if Curr_Index_Selected = 15 then
Curr_Index_Selected := 0;
end if;
loop
Curr_Index_Selected := Curr_Index_Selected + 1;
if avail_points(Curr_Index_Selected) >= 0 then
exit;
end if;
if Curr_Index_Selected = 15 then
Curr_Index_Selected := 0;
end if;
end loop;
if Curr_Index_Selected > 6 then
Goto_XY(Coord_Config_X, Coord_Config_Y + Curr_Index_Selected * 2 + 4);
else
Goto_XY(Coord_Config_X, Coord_Config_Y + Curr_Index_Selected * 2);
end if;
Set_Foreground_Colour(Red);
Put("=>");
Set_Foreground_Colour(Black);
Goto_XY(1000,1000);
end goto_next;
begin
-- Build array of available slots
for x in 1..15 loop