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procedure dice (A, X_Start, Y_Start: in Integer) is
begin
Goto_XY(X_Start, Y_Start);
for I in 1..5 loop
--Set_Background_Colour(White);
if I = 1 then
Put(Upper_Left_Corner);
Put(Horisontal_Very_High_Line, Times => 9);
Put(Upper_Right_Corner);
Goto_XY(X_Start, Y_Start + I);
elsif I = 5 then
Put(Lower_Left_Corner);
Put(Horisontal_Very_Low_Line, Times => 9);
Put(Lower_Right_Corner);
else
case A is
when 1 =>
Put(Vertical_Line);
if I = 3 then
Put(" • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
elsif I = 2 or I = 4 then
Put(" ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
end if;
when 2 =>
Put(Vertical_Line);
if I = 2 then
Put(" • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
elsif I = 3 then
Put(" ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
elsif I = 4 then
Put(" • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
end if;
when 3 =>
Put(Vertical_Line);
if I = 2 then
Put(" • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
elsif I = 3 then
Put(" • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
elsif I = 4 then
Put(" • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
end if;
when 4 =>
Put(Vertical_Line);
if I = 2 then
Put(" • • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
elsif I = 3 then
Put(" ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
elsif I = 4 then
Put(" • • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
end if;
when 5 =>
Put(Vertical_Line);
if I = 2 then
Put(" • • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
elsif I = 3 then
Put(" • ");
Put(Vertical_Line);
Goto_XY(X_Start, Y_Start + I);
elsif I = 4 then