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exit when ch.kind = IEND or ch.length > 0;
end loop;
case ch.kind is
when IEND => -- 11.2.5 IEND Image trailer
exit main_chunk_loop;
when IDAT => -- 11.2.4 IDAT Image data
--
-- NB: the compressed data may hold on several IDAT chunks.
-- It means that right in the middle of compressed data, you
-- can have a chunk crc, and a new IDAT header!...
--
UnZ_IO.Read_raw_byte(b); -- zlib compression method/flags code
UnZ_IO.Read_raw_byte(b); -- Additional flags/check bits
--
UnZ_IO.Init_Buffers;
-- ^ we indicate that we have a byte reserve of chunk's length,
-- minus both zlib header bytes.
UnZ_Meth.Inflate;
z_crc:= 0;
for i in 1..4 loop
begin
UnZ_IO.Read_raw_byte(b);
exception
when error_in_image_data =>
-- vicious IEND at the wrong place
-- basi4a08.png test image (corrupt imho)
exit main_chunk_loop;
Function Definition: procedure Read_Intel is new Read_Intel_x86_number( U16 );
Function Body: type GIFDescriptor is record
ImageLeft,
ImageTop,
ImageWidth,
ImageHeight : U16;
Depth : U8;
end record;
-- For loading from the GIF file
Descriptor : GIFDescriptor;
-- Coordinates
X, tlX, brX : Natural;
Y, tlY, brY : Natural;
-- Code information
subtype Code_size_range is Natural range 2..12;
CurrSize : Code_size_range;
subtype Color_type is U8;
Transp_color : Color_type:= 0;
-- GIF data is stored in blocks and sub-blocks.
-- We initialize block_read and block_size to force
-- reading and buffering the next sub-block
block_size : Natural:= 0;
block_read : Natural:= 0;
function Read_Byte return U8 is
pragma Inline(Read_Byte);
b: U8;
begin
if block_read >= block_size then
Get_Byte(image.buffer, b);
Raw_Byte (b);
block_size:= Natural(b);
block_read:= 0;
end if;
Get_Byte(image.buffer, b);
Raw_Byte (b);
block_read:= block_read + 1;
return b;
end Read_Byte;
-- Used while reading the codes
bits_in : U8:= 8;
bits_buf: U8;
-- Local procedure to read the next code from the file
function Read_Code return Natural is
bit_mask: Natural:= 1;
code: Natural:= 0;
begin
-- Read the code, bit by bit
for Counter in reverse 0..CurrSize - 1 loop
-- Next bit
bits_in:= bits_in + 1;
-- Maybe, a new byte needs to be loaded with a further 8 bits
if bits_in = 9 then
bits_buf:= Read_Byte;
bits_in := 1;
end if;
-- Add the current bit to the code
if (bits_buf and 1) > 0 then
code:= code + bit_mask;
end if;
bit_mask := bit_mask * 2;
bits_buf := bits_buf / 2;
end loop;
return code;
end Read_Code;