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-- If inode is moved to outside watched directory,
-- then there will never be a Moved_To or Moved_Self
-- if instance is not recursive
when Moved_To =>
declare
Cursor : Move_Vectors.Cursor := Find_Move (Event.Cookie);
use type Move_Vectors.Cursor;
begin
if Cursor /= Move_Vectors.No_Element then
-- It's a rename
Move_Handle
(Subject => (Watch => Event.Watch),
Is_Directory => Mask.Is_Directory,
From => SU.To_String
(Object.Moves (Cursor).Value.From),
To => Directory & "/" & Name);
Object.Moves.Delete (Cursor);
else
Move_Handle
(Subject => (Watch => Event.Watch),
Is_Directory => Mask.Is_Directory,
From => "",
To => Directory & "/" & Name);
end if;
Function Definition: procedure Main is
Function Body: task type Sieve is
entry Pass_On(Int: Integer);
end Sieve;
type Sieve_Ptr is access Sieve;
function Get_New_Sieve return Sieve_Ptr is
begin
return new Sieve;
end Get_New_Sieve;
task Odd;
task body Odd is
Limit : constant Positive := 1000;
Num: Positive;
S: Sieve_Ptr := Get_New_Sieve;
begin
Num := 3;
while Num < Limit loop
S.Pass_On(Num);
Num := Num + 2;
end loop;
end Odd;
task body Sieve is
New_Sieve : Sieve_Ptr;
Prime, Num: Natural;
begin
accept Pass_On(Int : Integer) do
Prime := Int;
end Pass_On;
Text_IO.Put(Prime'Img & ", ");
-- Prime is a prime number, which coud be output
loop
accept Pass_On(Int : Integer) do
Num := Int;
end Pass_On;
exit when Num rem Prime /= 0;
end loop;
New_Sieve := Get_New_Sieve;
New_Sieve.Pass_On(Num);
loop
accept Pass_On (Int : Integer) do
Num := Int;
end Pass_On;
if Num rem Prime /= 0 then
New_Sieve.Pass_On(Num);
end if;
end loop;
end Sieve;
begin
null;
Function Definition: procedure Toggle_LedR is
Function Body: begin
null;
Function Definition: procedure Toggle_LedL is
Function Body: begin
null;
Function Definition: procedure Off_LedR is
Function Body: begin
null;
Function Definition: procedure Off_LedL is
Function Body: begin
null;
Function Definition: procedure Main is
Function Body: --pragma Priority(Priority'Last);