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-- Wall jump |
Jmp_X := 215_000.0; |
if Collides (Right_Wall) then |
Jmp_X := -Jmp_X; |
end if; |
end if; |
P.Apply_Force ((Jmp_X, -900_000.0)); |
Grounded := False; |
Jumping := True; |
Sound.Play_Jump; |
Function Definition: procedure Main_Ada_2048 is |
Function Body: WIDTH : constant := 800; |
HEIGHT : constant := 600; |
SDL_WINDOWPOS_UNDEFINED : constant := 16#1FFF_0000#; |
package RC_Window is new My_RC(T => Windows, |
T_Access => Windows_Pointer, |
Free_T => SDL_DestroyWindow); |
package RC_Render is new My_RC(T => Renderers, |
T_Access => Renderer_Pointer, |
Free_T => SDL_DestroyRenderer); |
Window : RC_Window.Object; |
Render : RC_Render.Object; |
Title : RC_CString.RC_CString; |
Font_Path : RC_CString.RC_CString; |
discard : Boolean; |
begin |
Title.make("Ada 2048"); |
Font_Path.make("/usr/share/fonts/TTF/NotoSansCJK.ttc"); |
if SDL_Init = true then |
discard := TTF_Init; |
Open_Font(TTF_OpenFont(Font_Path.To_C, 24)); |
RC_Window.Set(window, SDL_CreateWindow(Title.To_C, |
SDL_WINDOWPOS_UNDEFINED, |
SDL_WINDOWPOS_UNDEFINED, |
WIDTH, HEIGHT, Shown or Resizable)); |
RC_Render.Set(render, SDL_CreateRenderer(window.Get, |
Interfaces.C.int(-1), |
SDL_RENDERER_ACCELERATED or SDL_RENDERER_PRESENTVSYNC)); |
declare |
r : Renderer_Pointer := render.Get; |
running : Boolean := true; |
event : World_Machine.Events.Events; |
begin |
World_Machine.View.Clean_Screen(r); |
World_Machine.View.Start_Screen(r); |
while running loop |
event := Press_Event; |
running := Mode.Dispatch(r, event); |
end loop; |
Function Definition: procedure Main_Operations is |
Function Body: Time_Interval : constant Time_Span := Measure_Interval; -- Time since last call |
FrameRate : constant Natural := Natural (Average_Framerate (Time_Interval)); |
Time_Interval_Real : constant Real := Real (To_Duration (Time_Interval)); |
Commands : Commands_Array := Command_Set_Reset; |
begin |
Framerate_Limiter (Intented_Framerate); |
Get_Keys (Commands); |
case Camera_Mode is |
when Scene => |
Execute_Commands.Act_On_Input (Cam.Scene_Offset, Cam.Rotation, Time_Interval_Real, Commands); |
case Camera_Mode is |
when Scene => |
Cam.Position := Swarm_Monitor.Centre_Of_Gravity; |
when Chase => |
Cam := Initial_Cams (Camera_Mode); |
end case; |
when Chase => |
Execute_Commands.Act_On_Input (Cam.Object_Offset, Cam.Rotation, Time_Interval_Real, Commands); |
case Camera_Mode is |
when Scene => Cam := Initial_Cams (Camera_Mode); |
when Chase => |
Cam.Position := Element (Swarm_State, 1).Position.all.Read; |
declare |
-- Element_Roll : constant Angle := Roll (Element (Swarm_State, 1).Rotation); |
Element_Pitch : constant Radiants := Pitch (Element (Swarm_State, 1).Rotation.all.Read); |
Element_Yaw : constant Radiants := Yaw (Element (Swarm_State, 1).Rotation.all.Read); |
begin |
Cam.Rotation := To_Rotation (0.0, 0.0, -Element_Yaw); |
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