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end Update_Rotation;
---
---
---
procedure Update_All_Rotations is
begin
for Element_Index in First_Index (Swarm_State) .. Last_Index (Swarm_State) loop
Update_Rotation (Element_Index);
end loop;
end Update_All_Rotations;
--
--
--
procedure Remove_Empties is
begin
if Length (Swarm_State) > 1 then
declare
Element_Index : Swarm_Element_Index := First_Index (Swarm_State);
begin
while Element_Index <= Last_Index (Swarm_State) and then Length (Swarm_State) > 1 loop
if Element (Swarm_State, Element_Index).Charge.Level = Empty_Charge then
Remove_Vehicle_in_Stages (Element_Index);
else
Element_Index := Element_Index + 1;
end if;
end loop;
Function Definition: procedure Distribute_Jobs (Job : Job_Type) is
Function Body: use Swarm_Vectors;
First_Element_Ix : constant Swarm_Element_Index := First_Index (Swarm_State);
Last_Element_Ix : constant Swarm_Element_Index := Last_Index (Swarm_State);
No_Of_Elements : constant Swarm_Element_Index := Swarm_Element_Index (Length (Swarm_State));
Elements_Per_Task : constant Swarm_Element_Index := Natural'Max (1, No_Of_Elements / No_Of_CPU_Cores);
begin
for Task_Index in Workers'First .. Workers'Last - 1 loop
declare
From_Ix : constant Integer := Swarm_Element_Index ((Integer (Task_Index) - Workers'First) * Elements_Per_Task + First_Element_Ix);
To_Ix : constant Integer := Swarm_Element_Index ((Integer (Task_Index) - Workers'First + 1) * Elements_Per_Task + First_Element_Ix - 1);
begin
if From_Ix >= First_Element_Ix and then To_Ix <= Last_Element_Ix then
Workers (Task_Index).Set_Job (Job, From_Ix, To_Ix);
else
Workers (Task_Index).Set_Job (No_Job, From_Ix, To_Ix);
end if;
Function Definition: function Current_Discharge_Per_Sec return Real is
Function Body: (Charging_Setup.Constant_Discharge_Rate_Per_Sec + Charging_Setup.Propulsion_Discharge_Rate_Per_Sec * abs (Acceleration));
function Energy_Globes_Around return Energy_Globes is
Globes_Found : Natural := 0;
Globes_Detected : array (Globes'Range) of Boolean := (others => False);
This_Element_Position : constant Positions := Position;
begin
for Globe_Ix in Globes'Range loop
if abs (This_Element_Position - Globes (Globe_Ix).Position.all.Read) <= Energy_Globe_Detection then
Globes_Detected (Globe_Ix) := True;
Globes_Found := Globes_Found + 1;
end if;
end loop;
declare
Found_Globes : Energy_Globes (1 .. Globes_Found);
Found_Globes_Ix : Natural := Globes'First;
begin
for Globe_Ix in Globes'Range loop
if Globes_Detected (Globe_Ix) then
Found_Globes (Found_Globes_Ix) := (Position => Globes (Globe_Ix).Position.all.Read,
Velocity => Globes (Globe_Ix).Velocity.all.Read);
Found_Globes_Ix := Found_Globes_Ix + 1;
end if;
end loop;
return Found_Globes;
Function Definition: function Cvt is new Ada.Unchecked_Conversion (I16, U16);
Function Body: function Cvt is new Ada.Unchecked_Conversion (I32, U32);
function Cvt is new Ada.Unchecked_Conversion (U16, I16);
function Cvt is new Ada.Unchecked_Conversion (U32, I32);
generic
type Number is mod <>;
procedure Read_Intel_x86_number (sb : in out GL.IO.Input_buffer; n : out Number);
procedure Read_Intel_x86_number (sb : in out GL.IO.Input_buffer; n : out Number) is
b : U8;
m : Number := 1;
bytes : constant Integer := Number'Size / 8;
begin
n := 0;
for i in 1 .. bytes loop
GL.IO.Get_Byte (sb, b);