text stringlengths 0 234 |
|---|
if strict_geometry and then Almost_zero (Norm2 (N_contrib)) then |
raise_exception (zero_normal'Identity, |
Params & |
" P0=" & Coords (o.point (Pn0)) & |
" P1=" & Coords (o.point (Pn1)) & |
" P2=" & Coords (o.point (Pn2)) & |
" Nc=" & Coords (N_contrib) |
); |
end if; |
N := N + N_contrib; |
exception |
when e : others => |
raise_exception ( |
Exception_Identity (e), |
Exception_Message (e) & Params |
); |
end Add_Normal_of_3p; |
-- blending support |
-- |
function Is_to_blend (m : GL.Double) return Boolean is |
use GL, G3DM; |
begin |
return not Almost_zero (m - 1.0); |
end Is_to_blend; |
function Is_to_blend (m : GL.Float) return Boolean is |
use GL, G3DM; |
begin |
return not Almost_zero (m - 1.0); |
end Is_to_blend; |
function Is_to_blend (m : GL.Material_Float_vector) return Boolean is |
begin |
return Is_to_blend (m (3)); |
end Is_to_blend; |
function Is_to_blend (m : GL.Materials.Material_type) return Boolean is |
begin |
return |
Is_to_blend (m.ambient) or |
Is_to_blend (m.diffuse) or |
Is_to_blend (m.specular); |
-- m.emission, m.shininess not relevant |
end Is_to_blend; |
-- material support |
-- |
procedure Set_Material (m : GL.Materials.Material_type) is |
use GL; |
begin |
Material (FRONT_AND_BACK, AMBIENT, m.ambient); |
Material (FRONT_AND_BACK, DIFFUSE, m.diffuse); |
Material (FRONT_AND_BACK, SPECULAR, m.specular); |
Material (FRONT_AND_BACK, EMISSION, m.emission); |
Material (FRONT_AND_BACK, SHININESS, m.shininess); |
end Set_Material; |
-- 'Visual' |
-- |
procedure free (o : in out p_Visual) |
is |
procedure deallocate is new ada.unchecked_deallocation (Visual'Class, p_Visual); |
begin |
destroy (o.all); |
deallocate (o); |
end free; |
function skinned_Geometrys (o : in Visual) return GL.skinned_geometry.skinned_Geometrys |
is |
begin |
return GL.skinned_geometry.null_skinned_Geometrys; |
end skinned_Geometrys; |
function Width (o : in Visual'class) return Real |
is |
begin |
return bounds (o).box.X_Extent.Max - bounds (o).box.X_Extent.Min; |
end Width; |
function Height (o : in Visual'class) return Real |
is |
begin |
return bounds (o).box.Y_Extent.Max - bounds (o).box.Y_Extent.Min; |
end Height; |
function Depth (o : in Visual'class) return Real |
is |
begin |
return bounds (o).box.Z_Extent.Max - bounds (o).box.Z_Extent.Min; |
end Depth; |
-- 'Object_3D' |
-- |
-- object validation |
-- |
procedure Check_object (o : Object_3D) is |
use G3DM; |
procedure Check_faces is |
procedure Check (f, v : Integer) is |
pragma Inline (Check); |
begin |
if v < 0 or else v > o.max_points then |
raise_exception (bad_vertex_number'Identity, |
o.id & " face=" & Integer'Image (f) & |
" vertex=" & Integer'Image (v)); |
end if; |
end Check; |
procedure Check_duplicate (f, Pn1, Pn2 : Integer) is |
pragma Inline (Check_duplicate); |
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