text stringlengths 0 234 |
|---|
then |
o.face_invariant (f).portal_seen := True; |
Try_portal (f); |
-- ^ recursively calls Display_clipped for |
-- objects visible through face f. |
end if; |
end loop; |
end if; |
-- b/ Display the object itself |
if (not filter_portal_depth) or else -- filter_portal_depth : test/debug |
(portal_depth = 1 or portal_depth = 5) |
then |
-- The graphical clipping (Scissor) gives various effects |
-- - almost no speedup on the ATI Radeon 9600 Pro (hardware) |
-- - factor : ~ Sqrt (clipped surface ratio) with software GL |
if portal_depth > 0 then |
GL.Enable (GL.SCISSOR_TEST); |
GL.Scissor ( |
x => GL.Int (clip_area.x1), |
y => GL.Int (clip_area.y1), |
width => GL.SizeI (clip_area.x2 - clip_area.x1 + 1), |
height => GL.SizeI (clip_area.y2 - clip_area.y1 + 1) |
); |
else |
GL.Disable (GL.SCISSOR_TEST); |
end if; |
info_b_ntl2 := info_b_ntl2 + 1; |
info_b_ntl3 := Natural'Max (portal_depth, info_b_ntl3); |
Display_one (o); |
end if; |
if show_portals and then portal_depth > 0 then |
Draw_boundary (clip.main_clipping, clip_area); |
end if; |
end Display_clipped; |
procedure Reset_portal_seen (o : in out Object_3D'Class) is |
begin |
for f in o.face'Range loop |
if o.face_invariant (f).portal_seen then |
o.face_invariant (f).portal_seen := False; |
Reset_portal_seen (o.face (f).connecting.all); |
end if; |
end loop; |
end Reset_portal_seen; |
begin |
info_b_ntl2 := 0; -- count amount of objects displayed, not distinct |
info_b_ntl3 := 0; -- records max depth |
Display_clipped (o, clip_area => clip.main_clipping, portal_depth => 0); |
Reset_portal_seen (o); |
end Display; |
procedure Destroy (o : in out Object_3D) is |
ol : p_Object_3D_list := o.sub_objects; |
begin |
while ol /= null loop |
Free (p_Visual (ol.objc)); |
ol := ol.next; |
end loop; |
end Destroy; |
procedure set_Alpha (o : in out Object_3D; Alpha : in GL.Double) is |
begin |
for f in o.face'Range loop |
o.face (f).alpha := Alpha; |
end loop; |
end set_Alpha; |
function is_Transparent (o : in Object_3D) return Boolean is |
begin |
return o.transparent; |
end is_Transparent; |
function face_Count (o : in Object_3D) return Natural is |
begin |
return o.Max_faces; |
end face_Count; |
function Bounds (o : in Object_3D) return GL.geometry.Bounds_record is |
begin |
return o.Bounds; |
end Bounds; |
-- Lighting support. |
-- |
-- lights : array (Light_ident) of Light_definition; |
light_defined : array (Light_ident) of Boolean := (others => False); |
procedure Define (which : Light_ident; as : Light_definition) is |
id : constant GL.LightIDEnm := GL.LightIDEnm'Val (which - 1); |
use GL; |
begin |
-- lights (which) := as; |
Light (id, POSITION, as.position); |
Light (id, AMBIENT, as.ambient); |
Light (id, DIFFUSE, as.diffuse); |
Light (id, SPECULAR, as.specular); |
light_defined (which) := True; |
end Define; |
procedure Switch_lights (on : Boolean) is |
begin |
for l in Light_ident loop |
Switch_light (l, on); |
end loop; |
end Switch_lights; |
function Server_id (which : Light_ident) return GL.ServerCapabilityEnm is |
begin |
return GL.ServerCapabilityEnm'Val (GL.ServerCapabilityEnm'Pos (GL.LIGHT0) + which - 1); |
end Server_id; |
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