text stringlengths 0 234 |
|---|
is |
the_Vertex : vco_Vertex renames vco_Vertices (Indices ((Each - 1) * 3 + which_vertex)); |
begin |
the_Vertex.tri_Count := the_Vertex.tri_Count + 1; |
the_Vertex.Triangles (the_Vertex.tri_Count) := triangle_Id (Each); |
the_Vertex.tri_Count_unadded := the_Vertex.tri_Count; |
exception |
when constraint_Error => |
put_Line ("vco_Triangles max exceeded . .. increase Max_triangles_per_vertex !!"); |
raise; |
Function Definition: procedure deallocate is new ada.unchecked_Deallocation (Impostor'Class, p_Impostor); |
Function Body: begin |
if o /= null then |
destroy (o.all); |
end if; |
deallocate (o); |
Function Definition: procedure deallocate is new ada.unchecked_Deallocation (Impostor'Class, p_Impostor); |
Function Body: begin |
if o /= null then |
destroy (o.all); |
end if; |
deallocate (o); |
Function Definition: function target_camera_Distance (o : in Impostor'Class) return Real |
Function Body: is |
begin |
return o.target_camera_Distance; |
Function Definition: procedure Display (o : in out Impostor; clip : in Clipping_data) |
Function Body: is |
begin |
null; -- actual display is done by the renderer (ie glut.Windows), which requests all skinned Geometry's |
-- and then applies 'gl state' sorting for performance, before drawing. |
end Display; |
procedure set_Alpha (o : in out Impostor; Alpha : in GL.Double) |
is |
begin |
null; -- tbd |
Function Definition: procedure Display (o : in out Sprite; |
Function Body: clip : in Clipping_data) |
is |
begin |
null; -- actual display is done by the renderer (ie glut.Windows), which requests all skinned Geometry's |
-- and then applies 'gl state' sorting for performance, before drawing. |
end Display; |
procedure set_Alpha (o : in out Sprite; Alpha : in GL.Double) |
is |
begin |
null; -- tbd |
Function Definition: procedure Display (o : in out tri_Mesh; |
Function Body: clip : in Clipping_data) |
is |
begin |
null; |
end Display; |
procedure set_Vertices (Self : in out tri_Mesh; To : access GL.geometry.GL_vertex_Array) |
is |
use GL.Geometry, GL.Geometry.primal; |
the_Geometry : GL.geometry.primal.primal_Geometry |
renames GL.geometry.primal.primal_Geometry (self.skinned_geometry.Geometry.all); |
begin |
the_Geometry.set_Vertices (to => To); |
Function Definition: procedure Skin_is (o : in out tri_Mesh; Now : in GL.skins.p_Skin) |
Function Body: is |
begin |
o.skinned_Geometry.Skin := Now; |
o.skinned_Geometry.Veneer := Now.all.new_Veneer (for_geometry => o.skinned_Geometry.Geometry.all); |
Function Definition: function Intel_nb is new Intel_x86_number (Unsigned_16); |
Function Body: function Intel_nb is new Intel_x86_number (Unsigned_32); |
-- Put numbers with correct endianess as bytes |
generic |
type Number is mod <>; -- range <> in Ada83 version (fake Interfaces) |
size : Positive; |
function Intel_x86_buffer (n : Number) return Byte_Buffer; |
function Intel_x86_buffer (n : Number) return Byte_Buffer is |
b : Byte_Buffer (1 .. size); |
m : Number := n; |
begin |
for i in b'Range loop |
b (i) := Unsigned_8 (m and 255); |
m := m / 256; |
end loop; |
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