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Vertex_Length := Norm (the_Normals (p));
if not Almost_zero (Vertex_Length) then
the_Normals (p) := (1.0 / Vertex_Length) * the_Normals (p);
else
null; -- raise Constraint_Error; -- tbd : proper exception as usual.
end if;
end loop;
Function Definition: function vanish_point_size_Min (Self : in Culler'Class) return Real
Function Body: is
begin
return self.vanish_point_size_Min;
Function Definition: procedure vanish_point_size_Min_is (Self : in out Culler'Class; Now : in Real)
Function Body: is
begin
self.vanish_point_size_Min := Now;
Function Definition: procedure impostor_size_Min_is (Self : in out Culler'Class; Now : in Real)
Function Body: is
begin
self.impostor_size_Min := Now;
Function Definition: procedure frustum_culling_Enabled_is (Self : in out Culler'Class; Now : in Boolean)
Function Body: is
begin
self.frustum_culling_Enabled := Now;
Function Definition: function is_visible_for_plane (Which : in GL.frustums.plane_Id) return Boolean
Function Body: is
the_Site : Vector_3D renames the_Object.Centre;
plane_Distance : Real := Frustum (Which) (0) * the_Site (0)
+ Frustum (Which) (1) * the_Site (1)
+ Frustum (Which) (2) * the_Site (2)
+ Frustum (Which) (3);
begin
return plane_Distance + the_Size > 0.0;
Function Definition: --procedure sort is new Ada.Containers.Generic_Array_Sort (Positive,
Function Body: procedure sort is new Ada.Containers.Generic_Array_Sort (Positive,
impostor.p_Impostor,
impostor.p_Impostor_array);
begin
sort (the_Slot.Impostors (1 .. the_Slot.impostors_Count));
for Each in 1 .. num_Updates loop
the_slot.Impostors (Each).update (self.viewer.Camera'Access, self.texture_Pool'Unchecked_Access);
-- tbd : would 'flush' improve performance here ?
end loop;
Function Definition: procedure deallocate is new ada.unchecked_Deallocation (sprite_Set, sprite_Set_view);
Function Body: Pad : sprite_Set_view := Self;
begin
destroy (Self.all);
deallocate (Pad);
Function Definition: procedure Viewer_is (Self : in out Culler'Class; Now : p_Window)
Function Body: is
begin
self.Viewer := Now.all'Access;
Function Definition: procedure finalize_library is
Function Body: begin
E385 := E385 - 1;
E389 := E389 - 1;
declare
procedure F1;
pragma Import (Ada, F1, "vehicle_interface__finalize_spec");
begin
F1;
Function Definition: procedure F2;
Function Body: pragma Import (Ada, F2, "swarm_control__finalize_spec");
begin
F2;
Function Definition: procedure F3;
Function Body: pragma Import (Ada, F3, "swarm_data__finalize_spec");
begin
E376 := E376 - 1;
F3;
Function Definition: procedure F4;
Function Body: pragma Import (Ada, F4, "swarm_structures__finalize_spec");
begin
F4;
Function Definition: procedure F5;
Function Body: pragma Import (Ada, F5, "vehicle_task_type__finalize_spec");
begin
F5;
Function Definition: procedure F6;
Function Body: pragma Import (Ada, F6, "swarm_structures_base__finalize_spec");
begin
E365 := E365 - 1;
F6;