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raise Ada.IO_Exceptions.Data_Error with Character'Image(Dir);
end case;
end Append_Comma_Separated_Wire_Points;
function Read_Wire return Wire_Vec.Vector is
W: Wire_Vec.Vector;
Comma: Character;
begin
W.Append(Point'(0, 0));
loop
Append_Comma_Separated_Wire_Points(W);
exit when Ada.Text_IO.End_Of_Line;
Ada.Text_IO.Get(Comma);
end loop;
return W;
end Read_Wire;
-- only used in part 1
-- function Manhattan(P: Point) return Natural is (abs(P.X) + abs(P.Y));
Wire_1: constant Wire_Vec.Vector := Read_Wire;
Wire_2: constant Wire_Vec.Vector := Read_Wire;
Min_Dist: Natural := Natural'Last;
begin
for I in Wire_1.First_Index .. Wire_1.Last_Index loop
declare
P: constant Point := Wire_1(I);
J: constant Wire_Vec.Extended_Index := Wire_2.Find_Index(P);
Dist: constant Natural := I + J;
begin
if J /= Wire_Vec.No_Index and Dist > 0 then
Min_Dist := Natural'Min(Min_Dist, Dist);
end if;
Function Definition: procedure finalize_library is
Function Body: begin
E099 := E099 - 1;
declare
procedure F1;
pragma Import (Ada, F1, "ada__text_io__finalize_spec");
begin
F1;
Function Definition: procedure F2;
Function Body: pragma Import (Ada, F2, "system__file_io__finalize_body");
begin
E111 := E111 - 1;
F2;
Function Definition: procedure Reraise_Library_Exception_If_Any;
Function Body: pragma Import (Ada, Reraise_Library_Exception_If_Any, "__gnat_reraise_library_exception_if_any");
begin
Reraise_Library_Exception_If_Any;
Function Definition: procedure adafinal is
Function Body: procedure s_stalib_adafinal;
pragma Import (Ada, s_stalib_adafinal, "system__standard_library__adafinal");
procedure Runtime_Finalize;
pragma Import (C, Runtime_Finalize, "__gnat_runtime_finalize");
begin
if not Is_Elaborated then
return;
end if;
Is_Elaborated := False;
Runtime_Finalize;
s_stalib_adafinal;
end adafinal;
type No_Param_Proc is access procedure;
pragma Favor_Top_Level (No_Param_Proc);
procedure adainit is
Main_Priority : Integer;
pragma Import (C, Main_Priority, "__gl_main_priority");
Time_Slice_Value : Integer;
pragma Import (C, Time_Slice_Value, "__gl_time_slice_val");
WC_Encoding : Character;
pragma Import (C, WC_Encoding, "__gl_wc_encoding");
Locking_Policy : Character;
pragma Import (C, Locking_Policy, "__gl_locking_policy");
Queuing_Policy : Character;
pragma Import (C, Queuing_Policy, "__gl_queuing_policy");
Task_Dispatching_Policy : Character;
pragma Import (C, Task_Dispatching_Policy, "__gl_task_dispatching_policy");
Priority_Specific_Dispatching : System.Address;
pragma Import (C, Priority_Specific_Dispatching, "__gl_priority_specific_dispatching");
Num_Specific_Dispatching : Integer;
pragma Import (C, Num_Specific_Dispatching, "__gl_num_specific_dispatching");
Main_CPU : Integer;
pragma Import (C, Main_CPU, "__gl_main_cpu");
Interrupt_States : System.Address;
pragma Import (C, Interrupt_States, "__gl_interrupt_states");
Num_Interrupt_States : Integer;
pragma Import (C, Num_Interrupt_States, "__gl_num_interrupt_states");
Unreserve_All_Interrupts : Integer;
pragma Import (C, Unreserve_All_Interrupts, "__gl_unreserve_all_interrupts");
Detect_Blocking : Integer;
pragma Import (C, Detect_Blocking, "__gl_detect_blocking");