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Put_Line("Adding wheel directly to car object.");
subaru.wheels := subaru.wheels + 1;
Put("Wheel check: ");
Put(Integer'Image(subaru.wheels));
New_Line;
Put("Door check: ");
Put(Integer'Image(subaru.doors));
New_Line;
Put("Cylinder check: ");
Put(Integer'Image(subaru.cylinders));
New_Line;
New_Line;
Put_Line("Removing wheel using object method.");
deleteWheels(subaru, 1);
Put("Wheel check: ");
Put(Integer'Image(subaru.wheels));
New_Line;
Put("Door check: ");
Put(Integer'Image(subaru.doors));
New_Line;
Put("Cylinder check: ");
Put(Integer'Image(subaru.cylinders));
New_Line;
Function Definition: procedure Free_Logger_Msg_Ptr is new Ada.Unchecked_Deallocation
Function Body: (Object => Logger_Message_Packet, Name => Logger_Message_Packet_Ptr);
function Format_Log_Level
(Use_Color : Boolean;
Log_Level : Log_Levels)
return Unbounded_String
is
Color_Prefix : Unbounded_String;
Log_Level_Str : Unbounded_String;
Now : constant Time := Clock;
begin
-- Add ANSI color codes if we're using color on Linux
if Use_Color
then
case Log_Level is
when EMERGERENCY =>
Color_Prefix := To_Unbounded_String (ANSI_Light_Red);
when ALERT =>
Color_Prefix := To_Unbounded_String (ANSI_Light_Red);
when CRITICAL =>
Color_Prefix := To_Unbounded_String (ANSI_Light_Red);
when ERROR =>
Color_Prefix := To_Unbounded_String (ANSI_Red);
when WARNING =>
Color_Prefix := To_Unbounded_String (ANSI_Light_Yellow);
when NOTICE =>
Color_Prefix := To_Unbounded_String (ANSI_Yellow);
when INFO =>
Color_Prefix := To_Unbounded_String (ANSI_Green);
when DEBUG =>
Color_Prefix := To_Unbounded_String (ANSI_Light_Blue);
end case;
Log_Level_Str :=
Color_Prefix & To_Unbounded_String (Log_Level'Image) & ANSI_Reset;
else
Log_Level_Str := To_Unbounded_String (Log_Level'Image);
end if;
return To_Unbounded_String
(Image (Date => Now) & " [" & To_String (Log_Level_Str) & "]");
end Format_Log_Level;
function Create_String_From_Components
(Components : Component_Vector.Vector)
return Unbounded_String
is
Components_String : Unbounded_String;
procedure Component_To_String (c : Component_Vector.Cursor) is
Scratch_String : Unbounded_String;
begin
Scratch_String := Components (c);
Components_String := Components_String & "[" & Scratch_String & "]";
end Component_To_String;
begin
-- If there's no component, just leave it blank
if Components.Length = 0
then
return To_Unbounded_String ("");
end if;
Components.Iterate (Component_To_String'Access);
return Components_String;
end Create_String_From_Components;
protected body Logger_Queue_Type is
-- Handles queue of packets for the logger thread
entry Add_Packet (Queue : Logger_Message_Packet_Ptr) when True is
begin
Queued_Packets.Append (Queue);
end Add_Packet;
entry Get (Queue : out Logger_Message_Packet_Ptr)
when Queued_Packets.Length > 0 is