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32,092
Aadil-Rashid/shopping_cart
refs/heads/master
/shop/models.py
from django.db import models # Create your models here. class Product(models.Model): def __str__(self): return "{}".format(self.title) title = models.CharField(max_length=200) price = models.FloatField() discount_price = models.FloatField() category = models.CharField(max_length=200) description = models.TextField() image = models.CharField(max_length=300) class Order(models.Model): def __str__(self): return "{}".format(self.name) items = models.CharField(max_length=1000) name = models.CharField(max_length=200) email = models.CharField(max_length=200) address = models.CharField(max_length=1000) city = models.CharField(max_length=200) state = models.CharField(max_length=200) zipcode = models.IntegerField() total = models.IntegerField()
{"/shop/admin.py": ["/shop/models.py"]}
32,093
zyq914014125/WorkAnalysis
refs/heads/master
/Sprider/DataAnalysis.py
import csv import random #读csv with open('java',"rt", encoding="utf-8") as file: reader=csv.DictReader(file) datas=[row for row in reader] #随机data random.shuffle(datas) #取90%数据为训练集,剩余10%为测试集 n = len(datas)//10 train_list = datas[n:] test_list = datas[0:n] #KNN def distance(k1,k2): length=0 #总距离测试 for key in ['experience','education','demand','treatment']: if k1[key]!='0' or k2[key]!='0': length+=(float(k1[key])-float(k2[key]))**2 else: continue #距离开方 # print(length**0.5) return length**0.5 # 算距离,排序,取k,加权平均 def knn(data,K): # for train in test_list: # print(train) result=[ {"salary":train['salary'],"distance":distance(data,train)} for train in train_list ] #排序 result=sorted(result,key=lambda item:item['distance']) #取K个 result2= result[0:K] #结果预测 result3={"distance":0} #加权平均 #总距离 sum=0 for re in result2: if re['salary']!=0: sum+=re['distance'] #平均 for re in result2: if re['distance']!=0: result3["distance"]+=1-re['distance']/sum for re in result2: if result3['distance']==re['distance']: return re['salary'] def Test(K): count=0 all=0 # 测试 for test in test_list: result1=test['salary'] result2=knn(test,K) if result2!=None and result1.find('0')!=-1: if result2.find('0')!=-1: all += 1 if abs(float(result1) - float(result2))<1: count+=1 if count!=0 and all!=0: return count/all print(Test(6))
{"/Sprider/DataSprider.py": ["/Sprider/__init__.py", "/Sprider/Selenium_ini.py"], "/Sprider/Selenium_ini.py": ["/Sprider/__init__.py"]}
32,094
zyq914014125/WorkAnalysis
refs/heads/master
/Sprider/DataSprider.py
from time import sleep from Sprider import startUrl from bs4 import BeautifulSoup import pymysql from Sprider.Selenium_ini import selenium_ class DataSprider: # 单页数据获取 def Data_Acquisition(resource): #装载解析 soup=BeautifulSoup(resource,'html.parser') #内容筛查,获取,获取岗位框所有内容 div_list=soup.find_all(class_='j_joblist') return div_list[0].find_all(class_='e') def div_bs(div_list): # 定义工作名,公司名,薪资,地点要求,待遇,发布时间,公司规模,公司类型 work_list=[] for div in div_list: a = div.find(class_='el') workname = a.find(class_='jname at') time = a.find(class_='time') salary = a.find(class_='sal') city = a.find(class_='d at') try: treatment = a.find(class_='tags')['title'] except: treatment="" company_div=div.find(class_='er') company=company_div.find(class_='cname at') company_style = company_div.find(class_='dc at') company_size = company_div.find(class_='int at') work=[a['href'],workname.string,time.string,company.string,company_style.string,salary.string,city.string,treatment,company_size.string,company['href']] work_list.append(work) return work_list #入库 def insert(list): db = pymysql.connect(host='127.0.0.1', port=3306, user='root', passwd='root', db='work', charset='utf8') cursor = db.cursor() try: for i in list: print(i[9]) sql_insert = "Insert into h5 (href,workName,time,company,companySize,salary,city,treatment,companyType,companyHref) values (%s,%s,%s,%s,%s,%s,%s,%s,%s,%s);" sleep(3) cursor.execute(sql_insert, [i[0], i[1], i[2], i[3], i[4], i[5], i[6], i[7], i[8],i[9]]) db.commit() db.close() print("OK") except Exception as e: print(e) if __name__ == '__main__': da=DataSprider se=selenium_(startUrl) se.browser_input("HTML5") for i in range(1,21): resource=se.browser_nextPage(i) div=da.Data_Acquisition(resource) da.insert(da.div_bs(div))
{"/Sprider/DataSprider.py": ["/Sprider/__init__.py", "/Sprider/Selenium_ini.py"], "/Sprider/Selenium_ini.py": ["/Sprider/__init__.py"]}
32,095
zyq914014125/WorkAnalysis
refs/heads/master
/Sprider/Selenium_ini.py
from selenium import webdriver from selenium.webdriver.common.keys import Keys from time import sleep from Sprider import pageinputId, workinputId, pageButton browser = webdriver.Chrome('C:\Program Files\Google\Chrome\Application\chromedriver.exe') class selenium_: #查找对应工作,形参:URL,job def __init__(self,url): self.url=url def browser_input(self,job): browser.get(self.url) browser.find_element_by_id(workinputId).send_keys(job) sleep(5) #用户点击 # browser.find_element_by_xpath("/html/body/div[3]/div/div[1]/div/button").click() #用户敲击Enter browser.find_element_by_id(workinputId).send_keys(Keys.ENTER) sleep(5) #返回网页 self.url=browser.current_url return browser.page_source #翻页(因为原url,又臭又长https://search.51job.com/list/090200,000000,0000,00,9,99,python,2,1.html?lang=c&postchannel=0000&workyear=99&cotype=99&degreefrom=99&jobterm=99&companysize=99&ord_field=0&dibiaoid=0&line=&welfare= def browser_nextPage(self,page): browser.get(self.url) # 清空原有页数 browser.find_element_by_id(pageinputId).clear() browser.find_element_by_id(pageinputId).send_keys(page) sleep(3) #点击翻页 browser.find_element_by_xpath(pageButton).click() sleep(3) # 返回网页 return browser.page_source def browser_exit(self): browser.__exit__() # browser_nextPage(browser_input("https://www.51job.com/","java"),3)
{"/Sprider/DataSprider.py": ["/Sprider/__init__.py", "/Sprider/Selenium_ini.py"], "/Sprider/Selenium_ini.py": ["/Sprider/__init__.py"]}
32,096
zyq914014125/WorkAnalysis
refs/heads/master
/Sprider/__init__.py
startUrl="https://www.51job.com/" #工作名输入框id workinputId="kwdselectid" #翻页输入框id pageinputId="jump_page" #翻页按钮Xpath pageButton="/html/body/div[2]/div[3]/div/div[2]/div[4]/div[2]/div/div/div/span[4]" #公司性质 companyNature=['民营','国企','外资(欧美)','上市','合资','创业','非营利组织','外资(非欧美)'] #人数 conpanySize=['少于50','50-150','150-500','500-1000','1000-5000','10000以上'] #地区 city=['成都','异地'] #经验 experience=['无需','1年','2年','3-4','5-7','8-9','在校应届'] #学历 education=['大专','本科','硕士','博士']
{"/Sprider/DataSprider.py": ["/Sprider/__init__.py", "/Sprider/Selenium_ini.py"], "/Sprider/Selenium_ini.py": ["/Sprider/__init__.py"]}
32,097
anrputina/rhf
refs/heads/master
/rhf/__init__.py
"""Top-level package for rhf.""" __author__ = """Andrian Putina""" __email__ = 'anr.putina@gmail.com' __version__ = '0.0.1' from .rhf import RHF
{"/rhf/__init__.py": ["/rhf/rhf.py"]}
32,098
anrputina/rhf
refs/heads/master
/rhf/rhf.py
"""Main module.""" from scipy.stats import kurtosis import numpy as np import pandas as pd def get_kurtosis_feature_split(data): """ Get attribute split according to Kurtosis Split :param data: the dataset of the node :returns: - feature_index: the attribute index to split - feature_split: the attribute value to split """ kurtosis_values = kurtosis(data.astype(np.float64), fisher=False) kurtosis_values_log = np.log(kurtosis_values+1) kurtosis_values_sum_log = kurtosis_values_log.sum() while True: random_value_feature = np.random.uniform(0, kurtosis_values_sum_log) feature_index = np.digitize(random_value_feature, np.cumsum(kurtosis_values_log)) min_ = np.min(data[feature_index]) max_ = np.max(data[feature_index]) feature_split = np.random.uniform(min_, max_) if min_ < feature_split < max_: break return feature_index, feature_split def get_random_feature_split(data): """ Get attribute split according to Random Split :param data: the dataset of the node :returns: - feature_index: the attribute index to split - feature_split: the attribute value to split """ choices = list(range(data.shape[1])) np.random.shuffle(choices) while len(choices) > 0: attribute = choices.pop() min_attribute = np.min(data[attribute]) max_attribute = np.max(data[attribute]) if min_attribute != max_attribute: while True: split_value = np.random.uniform(min_attribute, max_attribute) if min_attribute < split_value < max_attribute: break break return attribute, split_value class Node(object): """ Node object """ def __init__(self): super(Node, self).__init__() self.left = None self.right = None self.split_value = None self.split_feature = None self.attribute = None self.data = None self.depth = None self.size = None self.index = None self.type = 0 self.parent = None class Root(Node): """ Node (Root) object """ def __init__(self): super().__init__() self.depth = 0 self.index = 0 class RandomHistogramTree(object): """ Random Histogram Tree object :param int max_height: max height of the tree :param bool split_criterion: split criterion to use: 'kurtosis' or 'random' """ def __init__(self, data = None, max_height = None, split_criterion='kurtosis'): super(RandomHistogramTree, self).__init__() self.N = 0 self.leaves = [] self.max_height = max_height self.split_criterion = split_criterion if data is not None: self.build_tree(data) else: sys.exit('Error data') def generate_node(self, depth=None, parent=None): """ Generates a new new :param int depth: depth of the node :param Node parent: parent node """ self.N += 1 node = Node() node.depth = depth node.index = self.N node.parent = parent return node def set_leaf(self, node, data): """ Transforms generic node into leaf :param node: generic node to transform into leaf :param data: node data used to define node size and data indexes corresponding to node """ node.type = 1 node.size = data.shape[0] node.data_index = data.index self.leaves.append(node) def build(self, node, data): """ Function which recursively builds the tree :param node: current node :param data: data corresponding to current node """ # node.data_index = data.index if data.shape[0] == 0: self.error_node = node if data.shape[0] <= 1 : self.set_leaf(node, data) return if data.duplicated().sum() == data.shape[0] - 1: self.set_leaf(node, data) return if node.depth >= self.max_height: self.set_leaf(node, data) return if self.split_criterion == 'kurtosis': attribute, value = get_kurtosis_feature_split(data) elif self.split_criterion == 'random': attribute, value = get_random_feature_split(data) else: sys.exit('Error: Unknown split criterion') node.left = self.generate_node(depth = node.depth+1, parent = node) node.right = self.generate_node(depth = node.depth+1, parent = node) node.attribute = attribute node.value = value self.build(node.left, data[data[attribute] < value]) self.build(node.right, data[data[attribute] >= value]) def build_tree(self, data): """ Build tree function: generates the root node and successively builds the tree recursively :param data: the dataset """ self.tree_ = Root() self.build(self.tree_, data) # def get_leaves(self, node, leaves): # if node.type == 1: # leaves.append(node) # return # self.get_leaves(node.left, leaves) # self.get_leaves(node.right, leaves) class RHF(object): """ Random Histogram Forest. Builds and ensemble of Random Histogram Trees :param int num_trees: number of trees :param int max_height: maximum height of each tree :param str split_criterion: split criterion to use - 'kurtosis' or 'random' :param bool check_duplicates: check duplicates in each leaf """ def __init__(self, num_trees = 100, max_height = 5, split_criterion='kurtosis', check_duplicates=True): super(RHF, self).__init__() self.num_trees = num_trees self.max_height = max_height self.has_duplicates = False self.check_duplicates = check_duplicates self.split_criterion = split_criterion def fit(self, data): """ Fit function: builds the ensemble and returns the scores :param data: the dataset to fit :return scores: anomaly scores """ data = pd.DataFrame(data) self.check_hash(data) self.forest = [] partial_scores = [] scores = np.zeros(data.shape[0]) for tree_id in range(self.num_trees): randomHistogramTree = RandomHistogramTree( data=data, max_height=self.max_height, split_criterion=self.split_criterion ) # self.forest.append(randomHistogramTree) if self.has_duplicates: for leaf in randomHistogramTree.leaves: samples_indexes = leaf.data_index p = self.data_hash[samples_indexes].nunique()/self.uniques_ scores[samples_indexes] += np.log(1/(p)) else: for leaf in randomHistogramTree.leaves: samples_indexes = leaf.data_index p = leaf.size/self.uniques_ scores[samples_indexes] += np.log(1/(p)) self.scores = scores return self.scores def check_hash(self, data): """ Checks if there are duplicates in the dataset :param data: dataset """ if self.check_duplicates: if data.duplicated().sum() > 0: self.has_duplicates = True self.get_hash(data) self.uniques_ = self.data_hash.nunique() else: self.uniques_ = data.shape[0] else: self.uniques_ = data.shape[0] def get_hash(self, data): """ Builds hash of data for duplicates identification :param data: dataset """ self.data_hash = data.apply(lambda row: hash('-'.join([str(x) for x in row])), axis=1)
{"/rhf/__init__.py": ["/rhf/rhf.py"]}
32,099
anrputina/rhf
refs/heads/master
/tests/__init__.py
"""Unit test package for rhf."""
{"/rhf/__init__.py": ["/rhf/rhf.py"]}
32,100
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/examples/folding.py
from setup import * from pyglet_gui.manager import Manager from pyglet_gui.containers import VerticalContainer from pyglet_gui.document import Document from pyglet_gui.constants import ANCHOR_CENTER, HALIGN_LEFT from pyglet_gui.gui import SectionHeader, FoldingSection, Frame from pyglet_gui.scrollable import Scrollable from pyglet_gui.theme import Theme theme = Theme({"font": "Lucida Grande", "font_size": 12, "text_color": [255, 255, 255, 255], "gui_color": [255, 0, 0, 255], "section": { "right": { "image": { "source": "line.png", "region": [2, 0, 6, 4], "frame": [0, 4, 4, 0], "padding": [0, 0, 0, 6] } }, "font_size": 14, "opened": { "image": { "source": "book-open.png" } }, "closed": { "image": { "source": "book.png" } }, "left": { "image": { "source": "line.png", "region": [0, 0, 6, 4], "frame": [2, 4, 4, 0], "padding": [0, 0, 0, 6] } }, "center": { "image": { "source": "line.png", "region": [2, 0, 4, 4], "frame": [0, 4, 4, 0], "padding": [0, 0, 0, 6] } } }, "frame": { "image": { "source": "panel.png", "frame": [8, 8, 16, 16], "padding": [16, 16, 8, 8] } } }, resources_path='../theme/') content = Frame( Scrollable( VerticalContainer([SectionHeader("Folding"), Document("Click on the section headers below to open them.", width=300), FoldingSection("Folding 1", Document("This is the first folding.", width=300)), FoldingSection("Folding 2", Document("This is the second folding.", width=300), is_open=False), FoldingSection("Folding 3", Document("This is the third folding.", width=300), is_open=False), ], align=HALIGN_LEFT), height=400) ) Manager( content , window=window, batch=batch, anchor=ANCHOR_CENTER, theme=theme) pyglet.app.run()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,101
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/red_book_samples/if_else.py
import sys try: from OpenGL.GLUT import * from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GL import shaders from OpenGL.arrays import vbo from vrml.arrays import * except: print ''' ERROR: PyOpenGL not installed properly. ''' sys.exit() class Sample3: def __init__(self): glClearColor (0.0, 0.0, 0.0, 0.0) vertex_shader = shaders.compileShader("""#version 430 core layout (location = 0) in vec4 vPosition; void main() { gl_Position = vPosition; }""", GL_VERTEX_SHADER) fragment_shader = shaders.compileShader("""#version 430 core out vec4 fColor; uniform bool isRed; void main() { if (isRed) { fColor = vec4(1.0, 0.0, 0.0, 1.0); } else { fColor = vec4(0.0, 1.0, 0.0, 1.0); } }""", GL_FRAGMENT_SHADER) self.shader = shaders.compileProgram(vertex_shader, fragment_shader) shaders.glUseProgram(self.shader) self.position_location = glGetAttribLocation( self.shader, 'vPosition' ) self.is_red_location = glGetUniformLocation(self.shader, 'isRed') glUniform1i(self.is_red_location, 1) # pass 0 for green color self.vbo = vbo.VBO( array([ [-0.90, -0.90], [ 0.85, -0.90], [-0.90, 0.85], [ 0.90, -0.85], [ 0.90, 0.90], [-0.85, 0.90], ],'f') ) self.vbo.bind() glVertexAttribPointer( self.position_location, 2, GL_FLOAT, False, 0, self.vbo ) glEnableVertexAttribArray(self.position_location) def display(self): try: glClear(GL_COLOR_BUFFER_BIT) glDrawArrays(GL_TRIANGLES, 0, 6) finally: glFlush () if __name__ == '__main__': glutInit(sys.argv) glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB) glutInitWindowSize(250, 250) glutInitWindowPosition(100, 100) glutCreateWindow("sample 3") sample = Sample3() glutDisplayFunc(sample.display) glutMainLoop()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,102
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/TouchTouch/Particle.py
import Utility as Util from Utility import * class FxMgr: inited = False images = {} sounds = {} emitters = [] def __init__(self): self.inited = True for i in glob(os.path.join('effect', '*')): key = i.split(os.sep)[-1] ext = key[-3:].lower() key = key[:-4].lower() if ext in ['png','jpg']: self.images[key] = Image(source=i) elif ext == 'wav': self.sounds[key] = SoundLoader.load(i) def getTex(self, key): return self.images[key].texture def getImg(self, key): return self.images[key] def getSnd(self, key): return self.sounds[key] def clear_emitters(self): for i in self.emitters: i.clear_emitter() def add_emitters(self, emitter): self.emitters.append(emitter) def remove_emitters(self): self.emitters.remove_emitter() def onUpdate(self): for i in self.emitters: i.onUpdate() class Var: def __init__(self, v1=None, v2=None): if v1 == None: return if v2 != None: self.v1 = v1 self.v2 = v2 if type(v1) == list or type(v1) == tuple: self.get = self.getRandList else: self.get = self.getRandScalar else: self.v1 = v1 if type(v1) == list or type(v1) == tuple: self.get = self.getList else: self.get = self.getScalar def set(self, v1=None, v2=None): self.__init__(v1, v2) def get(self): pass def getList(self): return copy(self.v1) def getScalar(self): return self.v1 def getRandList(self): return [random.uniform(self.v1[i],self.v2[i]) for i in range(len(self.v1))] def getRandScalar(self): return random.uniform(self.v1, self.v2) class Particle(Scatter): def __init__(self): Scatter.__init__(self) self.do_translation = False self.do_rotation = False self.do_scale = False self.isAlive = False self.elapseTime = 0.0 self.accTime = 0.0 self.texture = None self.curtexture = None #variation self.collision = False self.loop = 1 self.loopleft = self.loop self.fade = 0.0 self.sequence = [1,1] self.curseq = [0,0] self.cellsize = [1.0, 1.0] self.cellcount = 1 self.playspeed = 1.0 self.oldsequence = 0 self.lifeTime = 1.0 self.gravity = 1.0 self.vel = [0.0, 0.0] self.rotateVel = 0.0 self.rotation = 0.0 self.scale = 1.0 self.opacity = 1.0 self.variables = { 'lifeTime':Var(self.lifeTime), 'gravity':Var(self.gravity), 'vel':Var(self.vel), 'rotateVel':Var(self.rotateVel), 'rotation':Var(self.rotation), 'scale':Var(self.scale), 'opacity':Var(self.opacity) } def Create(self, collision=False, size=[100,100], source=None, texture=None, loop=1, fade=0.0, sequence=[1,1], playspeed=1.0, **args): self.collision = collision self.size = size self.loop = loop self.fade = fade self.sequence = sequence self.playspeed = playspeed if texture == None: if source != None: self.texture = Image(source=source).texture else: self.texture=texture if self.sequence[0]==1 and self.sequence[1]==1: self.playspeed = 0 for key in args: self.variables[key] = args[key] if self.texture: self.cellcount = self.sequence[0] * self.sequence[1] self.cellsize = div(self.texture.size, self.sequence) curtexture = self.texture.get_region(0.0, 0.0, *self.cellsize) with self.canvas: Color(1,1,1,1) self.box = Rectangle(texture=curtexture, size=self.size) self.reset() def reset(self): self.isAlive = True self.elapseTime = 0.0 self.loopleft = self.loop self.refresh() def refresh(self): for key in self.variables: setattr(self, key, self.variables[key].get()) def updateSequence(self): if self.playspeed > 0 and self.cellcount > 1: ratio = self.elapseTime / self.lifeTime ratio *= self.playspeed ratio %= 1.0 index = int(math.floor(self.cellcount * ratio)) if index == self.oldsequence: return if index == self.cellcount: index = self.cellcount - 1 self.oldsequence = index self.curseq = [index % self.sequence[0], self.sequence[1]-int(index / self.sequence[0])-1] self.curseq = mul(self.curseq, self.cellsize) self.box.texture = self.texture.get_region(*(self.curseq + self.cellsize)) def onUpdate(self): if not self.isAlive: return fFrameTime = getFrameTime() self.accTime += fFrameTime self.elapseTime += fFrameTime if self.elapseTime > self.lifeTime: self.elapseTime -= self.lifeTime if self.loopleft > 0: self.loopleft -= 1 if self.loopleft == 0: self.setDead() return self.refresh() lifeRatio = self.elapseTime / self.lifeTime self.updateSequence() self.vel[1] -= Util.gGravity * self.gravity * fFrameTime self.pos = add(self.pos, mul(self.vel, fFrameTime)) #check collision if self.collision: if self.pos[0] < 0.0: self.pos = (-self.pos[0], self.pos[1]) self.vel[0] = -self.vel[0] elif self.pos[0] > Util.W - self.size[0]: self.pos = ((Util.W - self.size[0])* 2.0 - self.pos[0], self.pos[1]) self.vel[0] = -self.vel[0] if self.pos[1] < 0.0: self.pos = (self.pos[0], -self.pos[1]) self.vel[1] = -self.vel[1] elif self.pos[1] > Util.H - self.size[1]: self.pos = (self.pos[0], (Util.H - self.size[1]) * 2.0 - self.pos[1]) self.vel[1] = -self.vel[1] if self.rotateVel != 0.0: self.rotation += self.rotateVel * fFrameTime if self.fade: opacity = 1.0 - lifeRatio opacity = max(min(opacity,1.0), 0.0) self.opacity = pow(opacity, self.fade) def setDead(self): self.isAlive = False if self.parent: self.parent.remove_widget(self) class Emitter(Scatter): def __init__(self, info, num): Scatter.__init__(self , size=[0,0]) self.do_translation = False self.do_rotation = False self.do_scale = False self.particles = [] self.add_particle(info, num) def clear_particle(self): for i in self.particles: i.setDead() if self.parent: self.parent.remove_widget(self) def add_particle(self, info, num): self.info = info for i in range(num): par = Particle() par.Create(**info) self.particles.append(par) self.add_widget(par) def reset(self): for i in self.particles: i.reset() def onUpdate(self): for i in self.particles: i.onUpdate() class Emitters(Scatter): def __init__(self): Scatter.__init__(self, size=[0,0]) self.do_translation = False self.do_rotation = False self.do_scale = False self.emitters=[] def clear_emitter(self): for i in self.emitters: i.clear_particle() if self.parent: self.parent.remove_widget(self) def add_emitter(self, emitter): self.emitters.append(emitter) self.add_widget(emitter) def reset(self): for i in self.emitters: i.reset() def onUpdate(self): for i in self.emitters: i.onUpdate()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,103
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/tests/test_theme.py
import unittest import pyglet from pyglet_gui.theme import Theme class TestTheme(unittest.TestCase): """ Tests basic functionality of theme such as initializing a theme and generating graphical elements. """ def test_access(self): theme = Theme({'first depth': { 'second depth': [0, 0, 0, 0] }}, 'some_path') # test access by dict of dicts self.assertEqual(theme['first depth']['second depth'], [0, 0, 0, 0]) # test access by path path = ['first depth', 'second depth'] self.assertEqual(theme[path], [0, 0, 0, 0]) def test_update(self): theme = Theme({'first depth': { 'second depth': [0, 0, 0, 0] }}, 'some_path') update = {'first depth': {'second depth': [1, 1, 1, 1]}} theme.update(update) # test the theme was updated path = ['first depth', 'second depth'] self.assertEqual(theme[path], [1, 1, 1, 1]) def test_update_depth(self): theme = Theme({'first depth': { 'second depth': [0, 0, 0, 0] }}, 'some_path') update = {'first depth': {'other second depth': [1, 1, 1, 1]}} theme.update(update) # test that theme was updated path = ['first depth', 'other second depth'] self.assertEqual(theme[path], [1, 1, 1, 1]) def test_load_texture(self): theme = Theme({'first depth': {'image': 'panel.png'}}, 'theme') # panel is an 32x32 image. self.assertEqual(theme['first depth']['image'].width, 32) self.assertEqual(theme['first depth']['image'].height, 32) def test_load_texture_with_dictionary(self): theme = Theme({'first depth': {'image': {'source': 'panel.png'}}}, 'theme') # panel is a 32x32 image. self.assertEqual(theme['first depth']['image'].width, 32) self.assertEqual(theme['first depth']['image'].height, 32) def test_load_texture_with_region(self): theme = Theme( {'first depth': {'image': {'source': 'panel.png', 'region': [0, 0, 16, 16]} } }, 'theme') # region is a 16x16 image. self.assertEqual(theme['first depth']['image'].width, 16) self.assertEqual(theme['first depth']['image'].height, 16) def test_load_frame(self): theme = Theme( {'first depth': {'image': {'source': 'panel.png', 'frame': [8, 8, 16, 16]} } }, 'theme') # panel is an 32x32 image. self.assertEqual(theme['first depth']['image'].width, 32) self.assertEqual(theme['first depth']['image'].height, 32) def test_update_with_texture(self): theme = Theme({'first depth': {'image': 'panel.png'}}, 'theme') update = {'first depth': {'image': {'source': 'panel.png', 'region': [0, 0, 16, 16]} } } theme.update(update) # update is to a 16x16 image. self.assertEqual(theme['first depth']['image'].width, 16) self.assertEqual(theme['first depth']['image'].height, 16) class TestLoadGraphics(unittest.TestCase): def setUp(self): self.batch = pyglet.graphics.Batch() self.group = pyglet.graphics.OrderedGroup(1) self.texture_theme = Theme({'image': 'panel.png'}, 'theme') self.texture_region_theme = Theme({'image': {'source': 'panel.png', 'region': [0, 0, 16, 16]}}, 'theme') self.frame_theme = Theme({'image': {'source': 'panel.png', 'frame': [8, 8, 16, 16]}}, 'theme') def test_load_texture(self): texture = self.texture_theme['image'].generate(color=[255, 255, 255, 255], batch=self.batch, group=self.group) self.batch.draw() self.assertEqual(texture.width, 32) self.assertEqual(texture.height, 32) def test_load_texture_region(self): texture = self.texture_region_theme['image'].generate(color=[255, 255, 255, 255], batch=self.batch, group=self.group) self.batch.draw() self.assertEqual(texture.width, 16) self.assertEqual(texture.height, 16) def test_load_frame(self): texture = self.frame_theme['image'].generate(color=[255, 255, 255, 255], batch=self.batch, group=self.group) self.batch.draw() self.assertEqual(texture.width, 32) self.assertEqual(texture.height, 32) if __name__ == "__main__": unittest.main()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,104
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py
from abc import abstractmethod from .elements import GraphicElement, TextureGraphicElement, FrameTextureGraphicElement class Template: def __init__(self): pass @abstractmethod def generate(self, color, batch, group): return GraphicElement(color, batch, group) class TextureTemplate(Template): def __init__(self, texture, width=None, height=None): Template.__init__(self) self.texture = texture self.width = width or texture.width self.height = height or texture.height def generate(self, color, batch, group): return TextureGraphicElement(self.texture, color, batch, group) class FrameTextureTemplate(TextureTemplate): def __init__(self, texture, frame, padding, width=None, height=None): TextureTemplate.__init__(self, texture, width=width, height=height) self._inner_texture = texture.get_region(*frame).get_texture() x, y, width, height = frame self._margins = (x, texture.width - width - x, # left, right texture.height - height - y, y) # top, bottom self._padding = padding def generate(self, color, batch, group): return FrameTextureGraphicElement( self.texture, self._inner_texture, self._margins, self._padding, color, batch, group)
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,105
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/DbdbDeep/main.py
import Utility as Util from Utility import * from Resource import * import ShowProp STATE_NONE = 0 STATE_MENU = 1 STATE_RESET = 2 STATE_PLAY = 3 STATE_COMPLETE = 4 STATE_FAIL = 5 STATE_COUNT = 6 #---------------------# # CLASS : GameStateMgr #---------------------# class GameStateMgr(StateMachine): def __init__(self): self.addState(StateNone()) # STATE_NONE self.addState(StateMenu()) # STATE_MENU self.addState(StateItem()) # STATE_RESET self.addState(StatePlay()) # STATE_PLAY self.addState(StateItem()) # STATE_COMPLETE self.addState(StateItem()) # STATE_FAIL self.setState(STATE_NONE) # STATE_NONE class StateNone(StateItem): def onUpdate(self): self.stateMgr.setState(STATE_MENU) # STATE_MENU class StateMenu(Widget, StateItem): def __init__(self): super(StateMenu,self).__init__() with self.canvas: self.bgImage = Rectangle(source = szMenu_BG, size = (Util.W, Util.H)) self.btn_start = getButton("Start", (0.5, 0.7), (0.3, 0.05)) self.btn_exit = getButton('Exit', (0.5, 0.6), (0.3, 0.05)) self.btn_start.bind(on_release = self.setPlay) self.btn_exit.bind(on_release = self.callback_Exit) self.add_widget(self.btn_start) self.add_widget(self.btn_exit) def callback_Exit(self, inst): getMyApp().popup_Exit() def setPlay(self, inst): self.stateMgr.setState(STATE_PLAY) def onEnter(self): getMyRoot().add_widget(self) getMyApp().resetTouchPrev() def onExit(self): getMyRoot().remove_widget(self) # STATE_PLAY class StatePlay(Widget, StateItem): def __init__(self): super(StatePlay,self).__init__() with self.canvas: Color(.5,.5,.5) Rectangle(size=Util.WH) def popup_prop(inst): ShowProp.ShowProp_Mgr() self.btn_popup = getButton('popup', (0.5, 0.5), (0.3, 0.05)) self.btn_popup.bind(on_release = popup_prop) self.btn_exit = getButton('Exit', (0.5, 0.7), (0.3, 0.05)) self.btn_exit.bind(on_release = self.callback_Exit) self.touchRegion = TouchRegion() self.enemy = Enemy() self.add_widget(self.touchRegion) self.add_widget(self.enemy) self.add_widget(self.btn_exit) self.add_widget(self.btn_popup) def callback_Exit(self, inst): self.stateMgr.setState(STATE_MENU) def callback_Prev(self): self.stateMgr.setState(STATE_MENU) def onEnter(self): getMyRoot().add_widget(self) getMyApp().setTouchPrev(self.callback_Prev) def onUpdate(self): self.touchRegion.checkTouch() def onExit(self): self.touchRegion.clear_touch() getMyRoot().remove_widget(self) #---------------------# # CLASS : touchRegion #---------------------# class TouchRegion(Widget): touch1 = None touch2 = None def __init__(self): super(TouchRegion, self).__init__() self.size = (Util.W, Util.H*0.5) with self.canvas: Color(.5,.5,.0) Rectangle(size=self.size) self.clear_touch() def on_touch_down(self, touch): if self.touch1 == None: self.touch1 = touch elif self.touch2 == None: self.touch2 = touch else: return ud = touch.ud ud['label'] = Label(size_hint=(None, None)) self.update_touch_label(ud['label'], touch) self.add_widget(ud['label']) touch.grab(self) def on_touch_move(self, touch): if touch.grab_current is not self: return self.update_touch_label(touch.ud['label'], touch) def on_touch_up(self, touch): if touch != None and touch.grab_current is not self: return if self.touch1 == touch: self.touch1 = None elif self.touch2 == touch: self.touch2 = None touch.ungrab(self) self.remove_widget(touch.ud['label']) def clear_touch(self): if self.touch1: self.touch1.ungrab(self) self.remove_widget(self.touch1.ud['label']) self.touch1 = None if self.touch2: self.touch2.ungrab(self) self.remove_widget(self.touch2.ud['label']) self.touch2 = None def update_touch_label(self, label, touch): label.text = 'ID: %s\nPos: (%d, %d)\nClass: %s' % (touch.id, touch.x, touch.y, touch.__class__.__name__) label.texture_update() label.pos = touch.pos label.size = label.texture_size[0] + 20, label.texture_size[1] + 20 def checkTouch(self): if self.touch1 and self.touch2: vec = Vector(self.touch1.x, self.touch1.y) - Vector(self.touch2.x, self.touch2.y) dist = vec.length() vec = vec.normalize() if abs(vec.y) > abs(vec.x): getDebugPrint().Print('Scissors') elif dist > Util.W * 0.5: getDebugPrint().Print('Paper') else: getDebugPrint().Print('Rock') #---------------------# # CLASS : Enemy #---------------------# class Enemy(Widget): sprite = None def __init__(self): super(Enemy, self).__init__() self.tex = Image(source = szEnemy).texture with self.canvas: Color(1,1,1) self.sprite = Rectangle(texture = self.tex) if __name__ in ('__android__', '__main__'): Util.startPoint = GameStateMgr() MyApp().run()
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32,106
ubuntunux/WorkSpace
refs/heads/master
/Codes/Palindrome/Palindrome.py
def genPalindrome(): n = 0 while True: digit = str(n) for i in range(len(digit)): if digit[i] != digit[-(i+1)]: break else: yield n n += 1 n = input("input : ") n = int(n) lastPalindrome = 0 p = genPalindrome() for i in range(n): lastPalindrome = p.next() print(lastPalindrome)
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,107
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/RevMob/revmob/__init__.py
from kivy.utils import platform from kivy.logger import Logger Logger.info('Loading RevMob module') if platform() == 'android': from .android import * elif platform() == 'ios': from .ios import * else: Logger.warning('[RevMob] Unkown platform: %s' % platform())
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,108
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/sliders.py
from pyglet_gui.controllers import ContinuousStateController from pyglet_gui.core import Viewer class Slider(ContinuousStateController, Viewer): PATH = 'slider' IMAGE_BAR = 'bar' IMAGE_KNOB = 'knob' IMAGE_STEP = 'step' def __init__(self, value=0.0, min_value=0.0, max_value=1.0, on_set=None, steps=None, width=0, height=0): ContinuousStateController.__init__(self, value=value, min_value=min_value, max_value=max_value, on_set=on_set) Viewer.__init__(self, width, height) self._bar = None # a bar where the knob slides. self._knob = None # the knob that moves along the bar. self._offset = (0, 0) # offset of the knob image to its central position self._padding = (0, 0, 0, 0) # padding of the bar image to its central position self.steps = steps self._markers = [] # markers in case of discrete steps. self._step_offset = (0, 0) def get_path(self): return self.PATH def load_graphics(self): theme = self.theme[self.get_path()] color = theme['gui_color'] self._bar = theme[self.IMAGE_BAR]['image'].generate(color, **self.get_batch('foreground')) self._padding = theme[self.IMAGE_BAR]['padding'] self._knob = theme[self.IMAGE_KNOB]['image'].generate(color, **self.get_batch('highlight')) self._offset = theme[self.IMAGE_KNOB]['offset'] if self.steps is not None: image_path = self.IMAGE_STEP for n in range(0, self.steps + 1): self._markers.append(theme[image_path]['image'].generate(color, **self.get_batch('background'))) self._step_offset = theme[image_path]['offset'] def unload_graphics(self): self._knob.unload() self._bar.unload() for marker in self._markers: marker.unload() self._markers = [] def hit_test(self, x, y): return self.is_inside(x, y) def set_knob_pos(self, pos): """ A setter for value, but using normalized values. """ pos = max(min(pos, 1.0), 0.0) self.set_value(self._min_value + (self._max_value - self._min_value) * pos) if self._bar is not None and self._knob is not None: x, y, width, height = self._bar.get_content_region() offset_x, offset_y = self._offset self._knob.update(x + int(width * pos) + offset_x, y + offset_y, self._knob.width, self._knob.height) def _knob_pos(self): """ The position of the knob in the bar computed by our value. """ return max(min(float(self._value - self._min_value) / (self._max_value - self._min_value), 1.0), 0.0) def _snap_to_nearest(self): """ Snaps the knob and value to a discrete value dictated by steps. """ assert self.steps is not None pos = float(int(self._knob_pos() * self.steps + 0.5))/self.steps self.set_knob_pos(pos) def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): raise NotImplementedError def on_mouse_press(self, x, y, button, modifiers): return self.on_mouse_drag(x, y, 0, 0, button, modifiers) def on_mouse_release(self, x, y, button, modifiers): if self.steps is not None: self._snap_to_nearest() def delete(self): ContinuousStateController.delete(self) Viewer.delete(self) class HorizontalSlider(Slider): def __init__(self, value=0.0, min_value=0.0, max_value=1.0, steps=None, width=100, on_set=None): Slider.__init__(self, value=value, min_value=min_value, max_value=max_value, steps=steps, on_set=on_set) self.min_width = width def layout(self): left, right, top, bottom = self._padding self._bar.update(self.x + left, self.y + bottom, self.width - left - right, self.height - top - bottom) x, y, width, height = self._bar.get_content_region() # knob is positioned with an (x,y) offset # since its graphics are on its bottom-left corner. offset_x, offset_y = self._offset self._knob.update(x + int(width * self._knob_pos()) + offset_x, y + offset_y, self._knob.width, self._knob.height) if self.steps is not None: step = float(width) / self.steps offset_x, offset_y = self._step_offset for n in range(0, self.steps + 1): self._markers[n].update(int(x + step * n) + offset_x, y + offset_y, self._markers[n].width, self._markers[n].height) def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): bar_x, bar_y, bar_width, bar_height = self._bar.get_content_region() self.set_knob_pos(float(x - bar_x) / bar_width) return True def compute_size(self): width, height = self._bar.get_needed_size(self.min_width, 0) left, right, top, bottom = self._padding return width + left + right, height + top + bottom
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,109
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/tests/test_vertical_container.py
from .setup import TestPygletGUI from pyglet_gui.core import Viewer from pyglet_gui.manager import Manager from pyglet_gui.containers import VerticalContainer class TestVerticalContainer(TestPygletGUI): """ This test case tests basic functionality of a vertical container. """ def setUp(self): super(TestVerticalContainer, self).setUp() self.container = VerticalContainer([Viewer(width=50, height=50), Viewer(width=50, height=50)]) self.manager = Manager(self.container, window=self.window, batch=self.batch, theme=self.theme) def _test_content_position(self): """ Tests the position of the two widgets within the container. """ # first widget y is the top y (container.y + container.height) minus its size (container.content[0].height) self.assertEqual(self.container.content[0].y, self.container.y + self.container.height - self.container.content[0].height) # second widget y is the top y (container.y + container.height - container.content[0].height) minus its size # (container.content[1].height) minus the padding (self.container.padding) self.assertEqual(self.container.content[1].y, self.container.y + self.container.height - self.container.content[0].height - self.container.content[1].height - self.container.padding) def test_top_down_draw(self): """ Tests that the container's size was set correctly and the positions of its content is correct. """ # manager size is correct self.assertEqual(self.container.width, 50) self.assertEqual(self.container.height, 100 + self.container.padding) # widget is centered in the window self.assertEqual(self.container.x, self.window.width // 2 - self.container.width // 2) self.assertEqual(self.container.y, self.window.height // 2 - self.container.height // 2) self._test_content_position() def test_bottom_up_draw(self): """ Tests that the manager's size is modified if we set a new size to the widget. """ self.container.content[0].width = 60 self.container.content[0].height = 60 self.container.content[0].parent.reset_size() # container width was set self.assertEqual(self.container.width, 60) # container height was set self.assertEqual(self.container.height, 110 + self.container.padding) # container was re-centered in the window self.assertEqual(self.container.x, self.window.width // 2 - self.container.width // 2) self.assertEqual(self.container.y, self.window.height // 2 - self.container.height // 2) self._test_content_position() def test_add_widget(self): self.container.add(Viewer(width=50, height=50)) self.assertEqual(self.manager.width, 50) self.assertEqual(self.manager.height, 150 + 2 * self.container.padding) self._test_content_position() def test_remove_widget(self): self.container.remove(self.container.content[0]) self.assertEqual(self.manager.width, 50) self.assertEqual(self.manager.height, 50 + self.container.padding) def tearDown(self): self.manager.delete() super(TestVerticalContainer, self).tearDown() if __name__ == "__main__": import unittest unittest.main()
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32,110
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/controllers.py
from collections import OrderedDict from pyglet_gui.core import Controller class TwoStateController(Controller): def __init__(self, is_pressed=False, on_press=None): Controller.__init__(self) self._is_pressed = is_pressed self._on_press = lambda y: y if on_press is not None: self._on_press = on_press @property def is_pressed(self): return self._is_pressed def change_state(self): self._is_pressed = not self._is_pressed self._on_press(self._is_pressed) class ContinuousStateController(Controller): def __init__(self, value=0.0, min_value=0.0, max_value=1.0, on_set=None): assert min_value <= value <= max_value Controller.__init__(self) self._min_value = min_value self._max_value = max_value self._value = value # a callback when the value is set. if on_set is None: self._on_set = lambda x: x else: self._on_set = on_set def set_value(self, value): assert self._min_value <= value <= self._max_value self._value = value self._on_set(value) @property def value(self): return self._value class Option(Controller): def __init__(self, name, parent): Controller.__init__(self) self._option_name = name self._selector = parent def select(self): self._selector.deselect() self._selector.select(self._option_name) class Selector: def __init__(self, options, labels=None, on_select=None, selected=None): assert len(options) > 0 assert None not in options assert labels is None or len(options) == len(labels) assert selected is None or selected in options if labels is None: labels = options self._selected = selected widget_options = self._make_options(options, labels) self._options = OrderedDict(list(zip(options, widget_options))) self._on_select = lambda x: x if on_select is not None: self._on_select = on_select def _make_options(self, options, labels): # has to be implemented. raise NotImplementedError def select(self, option_name): if self._selected is not None: self._options[self._selected].change_state() self._selected = option_name self._options[option_name].change_state() self._on_select(option_name) def deselect(self): if self._selected is not None: self._options[self._selected].change_state() self._selected = None
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,111
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_landingzone/vector2d.py
# Copyright (c) 1998, Regents of the University of California # All rights reserved. # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # * Neither the name of the University of California, Berkeley nor the # names of its contributors may be used to endorse or promote products # derived from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED # WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS BE LIABLE FOR ANY # DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES # (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND # ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from math import sqrt,pi from kivy.vector import Vector class Vector2d: def __init__(self,x,y): self.data = [0,0] self.data[0] = x self.data[1] = y def set(self,x,y): self.data[0] = x self.data[1] = y def getX(self): return self.data[0] def getY(self): return self.data[1] def add(self,vector): self.add(vector.getX(),vector.getY()) def display(self): print "x=%f y=%f\n"%(self.data[0],self.data[1]) @staticmethod def dotProduct(v1,v2): return v1.getX() * v2.getX() + v1.getY() * v2.getY() @staticmethod def distance(v1,v2): return sqrt( (v2.getX() - v1.getX())*(v2.getX() - v1.getX()) + (v2.getY() - v1.getY())*(v2.getY() - v1.getY())) def length(self): v0 = Vector2d(0,0) return Vector2d.distance(self,v0) def mulScalar(self,f): self.data[0] = self.data[0] * f self.data[1] = self.data[1] * f def sub(self,v): self.data[0] -= v.getX() self.data[1] -= v.getY() def add(self,v): self.data[0] += v.getX() self.data[1] += v.getY() def copy(self): return Vector2d(self.data[0],self.data[1]) @staticmethod def normal(p1,p2): n = p2.copy() n.sub(p1) n.normalize() return n def normalize(self): d = Vector2d.distance(Vector2d(0,0),self) self.data[0] = self.data[0] / d self.data[1] = self.data[1] / d @staticmethod def vparallel(m1,m2): vp = Vector2d.dotProduct(m1,m2) return vp / m1.length() @staticmethod def vtangent(m1,m2): v = m2.copy() nom = m1.copy() nom.normalize() vp = Vector2d.vparallel(m1,m2) #m1.display() #m2.display() nom.mulScalar(vp) v.sub(nom) return v.length() def rotate(self,angle): #angle = 0.0 v = Vector(self.data[0],self.data[1]).rotate(angle*180/pi) #v = Vector(self.data[0],self.data[1]).rotate(angle) #v.rotate(angle*180/pi) #v = Vector(100, 0).rotate(0) #print "=>%f %f %f %f"%(v.x,v.y,v.length(),angle*180/pi) self.set(v.x,v.y)
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32,112
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/text_input.py
import pyglet from pyglet_gui.mixins import FocusMixin from pyglet_gui.override import InputLabel from pyglet_gui.core import Viewer class TextInput(FocusMixin, Viewer): # This class works in two states defined by is_focus(): # True: "writing" # False: "label" def __init__(self, text="", length=20, max_length=None, padding=0, on_input=None): Viewer.__init__(self) FocusMixin.__init__(self) self._document = pyglet.text.document.UnformattedDocument(text) self._document_style_set = False # check if style of document was set. self._length = length # the length of the box in characters self._max_length = max_length # the max length allowed for writing. self._on_input = on_input self._padding = 4 + padding # graphics loaded in both states self._field = None # graphics loaded in state "writing" self._text_layout = None self._caret = None # graphics loaded in state "label" self._label = None def get_path(self): return 'input' def _load_label(self, theme): self._label = InputLabel(self._document.text, multiline=False, width=self.width-self._padding*2, color=theme['text_color'], font_name=theme['font'], font_size=theme['font_size'], **self.get_batch('foreground')) def _load_writing(self, theme): needed_width, needed_height = self._compute_needed_size() self._text_layout = pyglet.text.layout.IncrementalTextLayout( self._document, needed_width, needed_height, multiline=False, **self.get_batch('foreground')) self._caret = pyglet.text.caret.Caret(self._text_layout, color=theme['gui_color'][0:3]) self._caret.visible = True self._caret.mark = 0 self._caret.position = len(self._document.text) def load_graphics(self): theme = self.theme[self.get_path()] # We set the style once. We shouldn't have to do so again because # it's an UnformattedDocument. if not self._document_style_set: self._document.set_style(0, 0, # parameters not used in set_style dict(color=theme['text_color'], font_name=theme['font'], font_size=theme['font_size'])) self._document_style_set = True self._field = theme['image'].generate(color=theme['gui_color'], **self.get_batch('background')) if self.is_focus(): self._load_writing(theme) else: self._load_label(theme) def _unload_writing(self): self._caret.delete() # it should be .unload(), but Caret does not have it. self._document.remove_handlers(self._text_layout) self._text_layout.delete() # it should also be .unload(). self._caret = self._text_layout = None def _unload_label(self): self._label.delete() self._label = None def unload_graphics(self): if self.is_focus(): self._unload_writing() else: self._unload_label() self._field.unload() def _compute_needed_size(self): # Calculate the needed size based on the font size font = self._document.get_font(0) height = font.ascent - font.descent glyphs = font.get_glyphs('A_') width = max([x.width for x in glyphs]) needed_width = self._length * width - 2 * self._padding needed_height = height + 2 * self._padding return needed_width, needed_height def get_text(self): return self._document.text def layout(self): Viewer.layout(self) self._field.update(self.x, self.y, self.width, self.height) x, y, width, height = self._field.get_content_region() if self.is_focus(): self._text_layout.begin_update() self._text_layout.x = self.x + self._padding self._text_layout.y = self.y - self._padding self._text_layout.end_update() else: # Adjust the text for font's descent descent = self._document.get_font().descent self._label.begin_update() self._label.x = self.x + self._padding self._label.y = self.y + self._padding - descent self._label.width = width - self._padding * 2 self._label.end_update() def on_gain_focus(self): self.unload() FocusMixin.on_gain_focus(self) # changes is_focus() self.load() self.reset_size() self.layout() def on_lose_focus(self): # send text to callback _on_input if self._on_input is not None: self._on_input(self.get_text()) self.unload() FocusMixin.on_lose_focus(self) # changes is_focus() self.load() self.reset_size() self.layout() def hit_test(self, x, y): return self.is_inside(x, y) def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): if self.is_focus(): return self._caret.on_mouse_drag(x, y, dx, dy, buttons, modifiers) def on_mouse_press(self, x, y, button, modifiers): if self.is_focus(): return self._caret.on_mouse_press(x, y, button, modifiers) def on_text(self, text): assert self.is_focus() self._caret.on_text(text) if self._max_length and len(self._document.text) > self._max_length: self._document.text = self._document.text[:self._max_length] self._caret.mark = self._caret.position = self._max_length return pyglet.event.EVENT_HANDLED def on_text_motion(self, motion): assert self.is_focus() return self._caret.on_text_motion(motion) def on_text_motion_select(self, motion): assert self.is_focus() return self._caret.on_text_motion_select(motion) def set_text(self, text): self._document.text = text if self.is_focus(): self._caret.mark = self._caret.position = len(self._document.text) else: self._label.text = text def compute_size(self): needed_width, needed_height = self._compute_needed_size() return self._field.get_needed_size(needed_width, needed_height) def delete(self): FocusMixin.delete(self) Viewer.delete(self)
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,113
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox-master/core/widgets/vectorWidget.py
from kivy.core.text import Label from kivy.metrics import sp from kivy.properties import StringProperty, NumericProperty, ListProperty, ObjectProperty from kivy.uix.widget import Widget class VectorWidget(Widget): label = ObjectProperty() title = StringProperty() length = NumericProperty(10.0) angle = NumericProperty() mode = StringProperty('object') color = ListProperty([1, 1, 1, 1]) scale = NumericProperty(1.0) _scale = NumericProperty(8.5) arrow_size = NumericProperty(4.0) def __init__(self, **kwargs): self.label = Label(text='v', font_size=sp(14), padding=sp(3), valign='middle', halign='center') self.label.refresh() super(VectorWidget, self).__init__(**kwargs) def on_title(self, *largs): self.label.text = self.title self.label.refresh() def on_scale(self, *largs): self._scale = self.scale * 10.0
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,114
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/00_GameFrame/Shader/__init__.py
from Shader import *
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,115
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/JumpJump/Stuff.py
import math, time import Utility from Utility import * from kivy.animation import Animation from Sprite.Sprite import Sprite from Particle.Particle import gFxMgr from ResourceMgr.ResourceMgr import gResMgr import GameFrame from Constants import * from Character import gCharacterMgr, gPlayer class StuffManager(Singleton): def __init__(self): self.traps = [] self.parentLayer = None def setParentLayer(self, parentLayer): self.parentLayer = parentLayer def reset(self): self.destroy() self.traps = [] props = gResMgr.getProperty("trap") ''' for i, prop in enumerate(props.properties): pos = (random.uniform(0, W), CHARACTER_SIZE[1] * 0.5) trap = Trap(pos, CHARACTER_SIZE, prop) trap.reset() self.parentLayer.add_widget(trap.getSprite()) self.traps.append(trap) ''' def destroy(self): pass def update(self): for trap in self.traps: trap.update() class Trap(): def __init__(self, pos, size, prop): self.damage = prop["damage"] self.attackrange = prop["range"] self.sprite = Sprite(pos=pos, size=size, touchable=False, throwable=False, collision=False, texture=prop["image"].texture) self.particleName = PARTICLE_TRAP_FIRE + str(id(self)) # create a fire trap particle particleInfo = dict(loop=-1,texture=gResMgr.getTexture('explosion'), fade=1, delay=Var(0.0,1.0), offset=Var((-20,20), (-20,20)), lifeTime=Var(0.5,1.5), sequence=[4,4], vel=Var([200, 500], [-200, 600]), scaling=Var(1.0, 2.5), gravity=Var(0.0)) particle = gFxMgr.create_emitter(self.particleName, particleInfo, 10) particle.play_particle_with(self.sprite, True) def reset(self): pass def destroy(self): pass def __del__(self): gFxMgr.remove_emitter(self.particleName) self.particleName = "" def getSprite(self): return self.sprite def update(self): characters = gCharacterMgr.getCharacters() for character in characters: pass gStuffMgr = StuffManager.instance()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,116
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/00_GameFrame/ResourceMgr/__init__.py
from ResourceMgr import * from ActorProperty import ActorProperty
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,117
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/3DEngine/kivy3/loaders/__init__.py
from objloader import OBJLoader, OBJMTLLoader
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,118
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/document.py
import pyglet from pyglet_gui.scrollbars import VScrollbar from pyglet_gui.core import Viewer, Rectangle from pyglet_gui.controllers import Controller class Document(Controller, Viewer): """ Allows you to embed a document within the GUI, which includes a vertical scrollbar. """ def __init__(self, document, width=0, height=0, is_fixed_size=False): Viewer.__init__(self, width, height) Controller.__init__(self) self.max_height = height if isinstance(document, str): self._document = pyglet.text.document.UnformattedDocument(document) else: self._document = document self._content = None self.content_width = width self._scrollbar = None self.set_document_style = False self.is_fixed_size = is_fixed_size def hit_test(self, x, y): if self._content is not None: return Rectangle(self._content.x, self._content.y, self._content.width, self._content.height).is_inside(x, y) else: return False def _load_scrollbar(self, height): if self._content.content_height > height: if self._scrollbar is None: self._scrollbar = VScrollbar(self.max_height) self._scrollbar.set_manager(self._manager) self._scrollbar.parent = self self._scrollbar.load() self._scrollbar.set_knob_size(self.height, self._content.content_height) # if smaller, we unload it if it is loaded elif self._scrollbar is not None: self._scrollbar.unload() self._scrollbar = None def load_graphics(self): if not self.set_document_style: self.do_set_document_style(self._manager) self._content = pyglet.text.layout.IncrementalTextLayout(self._document, self.content_width, self.max_height, multiline=True, **self.get_batch('background')) def unload_graphics(self): self._content.delete() if self._scrollbar is not None: self._scrollbar.unload() self._scrollbar = None def do_set_document_style(self, dialog): self.set_document_style = True # Check the style runs to make sure we don't stamp on anything # set by the user self._do_set_document_style('color', dialog.theme['text_color']) self._do_set_document_style('font_name', dialog.theme['font']) self._do_set_document_style('font_size', dialog.theme['font_size']) def _do_set_document_style(self, attr, value): length = len(self._document.text) runs = [(start, end, doc_value) for start, end, doc_value in self._document.get_style_runs(attr).ranges(0, length) if doc_value is not None] if not runs: terminator = len(self._document.text) else: terminator = runs[0][0] self._document.set_style(0, terminator, {attr: value}) def get_text(self): return self._document.text def layout(self): if self._scrollbar is not None: self._scrollbar.set_position(self.x + self._content.content_width, self.y) pos = self._scrollbar.get_knob_pos() if pos != -self._content.view_y: self._content.view_y = -pos self._content.begin_update() self._content.x = self.x self._content.y = self.y self._content.end_update() if self._scrollbar is not None: self._scrollbar.set_position(self.x + self.content_width, self.y) def on_gain_highlight(self): if self._scrollbar is not None: self._manager.set_wheel_target(self._scrollbar) def on_lose_highlight(self): self._manager.set_wheel_target(None) def compute_size(self): if self.is_fixed_size or (self.max_height and self._content.content_height > self.max_height): height = self.max_height else: height = self._content.content_height self._content.height = height self._load_scrollbar(height) if self._scrollbar is not None: self._scrollbar.set_knob_size(height, self._content.content_height) self._scrollbar.compute_size() width = self.content_width + self._scrollbar.width else: width = self.content_width return width, height def set_text(self, text): self._document.text = text self.compute_size() self.layout() def delete(self): Controller.delete(self) Viewer.delete(self)
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32,119
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/KivyRpg/MyGame.py
import Utility as Util from Utility import * from kivy.animation import Animation from Globals import * from Particle import * from ResourceMgr import * from Character import * from World import * #---------------------# # Global Instance #---------------------# def setGlobalInstance(): global gMyGame, gGameScreen gGameScreen = MyGame_Screen.instance() gMyGame = MyGame_Mgr.instance() #---------------------# # Class #---------------------# # MYGAME_SCREEN class MyGame_Screen(Screen, Singleton): def __init__(self): Screen.__init__(self, name="MyGame") def build_ui(self): # add bg self.layer_bg = Widget() self.layer_bg.name="layer_bg" self.add_widget(self.layer_bg) # add fx layer self.layer_fx = Widget() self.layer_fx.name = "layer_fx" self.add_widget(self.layer_fx) # add ui layer self.layer_ui = Widget() self.layer_ui.name = "layer_ui" self.add_widget(self.layer_ui) # overlay self.layer_overlay = Widget() self.layer_overlay.name = "overlay" with self.layer_overlay.canvas: self.overlay_color = Color(0,0,0) Rectangle(pos=(0,0), size=WH) def screen_black(self): if not self.layer_overlay.parent: self.add_widget(self.layer_overlay) self.overlay_color.a = 1.0 def screen_transition(self): def detach(inst): if self.layer_overlay.parent: self.remove_widget(self.layer_overlay) if not self.layer_overlay.parent: self.add_widget(self.layer_overlay) self.overlay_color.a = 1.0 anim = Animation(a = 0.0, duration = 0.3) anim.start(self.overlay_color) Clock.schedule_once(detach, 0.4) def create_screen(self): self.build_ui() gMyRoot.add_screen(self) gMyRoot.current_screen(self) def remove_screen(self): gMyRoot.remove_screen(self) self.clear_screen() def clear_screen(self): self.clear_widgets() self.clear_bg() self.clear_fx() self.clear_ui() def clear_fx(self): self.layer_fx.clear_widgets() def clear_ui(self): self.layer_ui.clear_widgets() def clear_bg(self): self.layer_bg.clear_widgets() def add_to_fx(self, widget): self.layer_fx.add_widget(widget) def add_to_ui(self, widget): self.layer_ui.add_widget(widget) def add_to_bg(self, widget): self.layer_bg.add_widget(widget) def remove_from_fx(self, widget): if widget in self.layer_fx.children: self.layer_bg.remove_widget(widget) def remove_from_bg(self, widget): if widget in self.layer_bg.children: self.layer_bg.remove_widget(widget) def remove_from_ui(self, widget): if widget in self.layer_ui.children: self.layer_ui.remove_widget(widget) #---------------------# # CLASS : MyGameStateMgr #---------------------# class MyGame_Mgr(Singleton): def __init__(self): self.running = False self.onExitFunc = None self.filename = "" def bind_OnExit(self, func): self.onExitFunc = func def callback_exit(self): '''call by gWorldEdit.onTouchPrev''' self.running = False gFxMgr.setActive(False) gFxMgr.remove_emitters() gGameScreen.remove_screen() gMyRoot.remove(self) if self.onExitFunc: self.onExitFunc() gMyRoot.setTouchPrev(None) def update(self, dt): pass def load(self, filename): if self.running: return self.running = True self.filename = filename # regist gMyRoot.regist(self) gGameScreen.create_screen() gWorldEdit.bind_OnExit(self.callback_exit) gWorldEdit.load(self.filename, gGameScreen) #---------------------# # set global instance #---------------------# setGlobalInstance()
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32,120
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/KivyRpg/Globals.py
import Utility as Util from Utility import * #---------------------# # Global variable #---------------------# gRadian2Degree = 180.0 / 3.141592 gCheckAngle = 0.707 gFriction = 10.0 gMaxSpeed = 60.0 gOutsideDist = Util.W * 0.2 gGround = Util.H * 0.05 gJump = Util.H * 0.5 gVelocity = Util.W * 0.8 gWalk = Util.W * 0.3 gIncVel = Util.W * 1.6 gDecVel = Util.W * 2.5 gRange = Util.W * 0.3 gUnitSize = [Util.H*.18]*2 gCenter = mul(Util.WH, 0.5) gWorldSize = mul(Util.WH, (1.0, 1.0)) gGravity = H * 2.5 gMaxObj = 100000 gSaveCount = 5 gSaveDir = "Save" gSaveFile = [] for i in range(gSaveCount): gSaveFile.append(os.path.join(gSaveDir, ("SaveFile%03d" % i) + ".bin"))
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32,121
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/scrollable.py
import pyglet from pyglet import gl from pyglet_gui.core import Managed from pyglet_gui.manager import ControllerManager from pyglet_gui.controllers import Controller from pyglet_gui.containers import Wrapper from pyglet_gui.scrollbars import HScrollbar, VScrollbar class ScrollableGroup(pyglet.graphics.Group): """ We restrict what's shown within a Scrollable by performing a scissor test. """ def __init__(self, x, y, width, height, parent=None): pyglet.graphics.Group.__init__(self, parent) self.x, self.y, self.width, self.height = x, y, width, height self.was_scissor_enabled = False def set_state(self): """ Enables a scissor test on our region """ gl.glPushAttrib(gl.GL_ENABLE_BIT | gl.GL_TRANSFORM_BIT | gl.GL_CURRENT_BIT) self.was_scissor_enabled = gl.glIsEnabled(gl.GL_SCISSOR_TEST) gl.glEnable(gl.GL_SCISSOR_TEST) gl.glScissor(int(self.x), int(self.y), int(self.width), int(self.height)) def unset_state(self): """ Disables the scissor test """ if not self.was_scissor_enabled: gl.glDisable(gl.GL_SCISSOR_TEST) gl.glPopAttrib() class Scrollable(Wrapper, Controller, ControllerManager): def __init__(self, content=None, width=None, height=None, is_fixed_size=False): if is_fixed_size: assert width is not None and height is not None Wrapper.__init__(self, content) ControllerManager.__init__(self) self.max_width = width self.max_height = height self.is_fixed_size = is_fixed_size self._hscrollbar = None self._vscrollbar = None self._content_width = 0 self._content_height = 0 self._content_x = 0 self._content_y = 0 # We emulate some aspects of Manager here. self._theme = None self.batch = None self.root_group = None self.group = {'panel': None, 'background': None, 'foreground': None, 'highlight': None} @Managed.theme.getter def theme(self): return self._theme def set_manager(self, manager): Controller.set_manager(self, manager) self._theme = manager.theme self.batch = manager.batch self.root_group = ScrollableGroup(0, 0, self.width, self.height, parent=manager.group['foreground']) self.group['panel'] = pyglet.graphics.OrderedGroup(0, self.root_group) self.group['background'] = pyglet.graphics.OrderedGroup(10, self.root_group) self.group['foreground'] = pyglet.graphics.OrderedGroup(20, self.root_group) self.group['highlight'] = pyglet.graphics.OrderedGroup(30, self.root_group) self.content.set_manager(self) self.content.parent = self def unload_graphics(self): Wrapper.unload_graphics(self) if self._hscrollbar is not None: self._hscrollbar.unload() self._hscrollbar = None if self._vscrollbar is not None: self._vscrollbar.unload() self._vscrollbar = None def expand(self, width, height): if self.content.is_expandable(): if self._vscrollbar is not None: self._content_width = width else: self._content_width = width if self._hscrollbar is not None: self._content_height = height else: self._content_height = height self.content.expand(max(self._content_width, self.content.width), max(self._content_height, self.content.height)) self.width, self.height = width, height def hit_test(self, x, y): # We only intercept events for the content region, not for # the scrollbars. They can handle themselves. return y >= self._content_y < self._content_y + self._content_height and \ self._content_x <= x < self._content_x + self._content_width def is_expandable(self): return True def _load_scrollbars(self, width, height): # if content size bigger than our size, # we load a scrollbar if self.content.width > width: if self._hscrollbar is None: self._hscrollbar = HScrollbar(width) self._hscrollbar.set_manager(self._manager) self._hscrollbar.parent = self self._hscrollbar.load() # if smaller, we unload it if it is loaded elif self._hscrollbar is not None: self._hscrollbar.delete() self._hscrollbar = None if self.content.height > height: if self._vscrollbar is None: self._vscrollbar = VScrollbar(height) self._vscrollbar.set_manager(self._manager) self._vscrollbar.parent = self self._vscrollbar.load() elif self._vscrollbar is not None: self._vscrollbar.delete() self._vscrollbar = None self._manager.set_wheel_target(None) def layout(self): Wrapper.layout(self) # Work out the adjusted content width and height y = self.y if self._hscrollbar is not None: self._hscrollbar.set_position(self.x, self.y) y += self._hscrollbar.height if self._vscrollbar is not None: self._vscrollbar.set_position(self.x + self._content_width, y) # Set the scissor group self.root_group.x, self.root_group.y = self.x - 1, y - 1 self.root_group.width = self._content_width + 1 self.root_group.height = self._content_height + 1 # Work out the content layout self._content_x, self._content_y = self.x, y left = self.x top = y + self._content_height - self.content.height if self._hscrollbar: left -= self._hscrollbar.get_knob_pos() if self._vscrollbar: top += self._vscrollbar.get_knob_pos() self.content.set_position(left, top) def on_gain_highlight(self): if self._hscrollbar is not None: self._manager.set_wheel_hint(self._hscrollbar) if self._vscrollbar is not None: self._manager.set_wheel_target(self._vscrollbar) def on_lose_highlight(self): self._manager.set_wheel_target(None) self._manager.set_wheel_hint(None) def compute_size(self): content_width, content_height = self.content.compute_size() width = min(self.max_width or content_width, content_width) height = min(self.max_height or content_height, content_height) self._content_width = width self._content_height = height # we have to load the scrolls here because they require knowing content size self._load_scrollbars(width, height) if self._hscrollbar is not None: self._hscrollbar.set_knob_size(self._content_width, content_height) _, scroll_height = self._hscrollbar.compute_size() height += scroll_height if self._vscrollbar is not None: self._vscrollbar.set_knob_size(self._content_height, content_height) scroll_width, _ = self._vscrollbar.compute_size() width += scroll_width return width, height def reset_size(self, reset_parent=True): super(Scrollable, self).reset_size(reset_parent) if self._hscrollbar is not None: self._hscrollbar.reset_size(reset_parent=False) if self._vscrollbar is not None: self._vscrollbar.reset_size(reset_parent=False) def delete(self): Wrapper.delete(self) ControllerManager.delete(self)
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32,122
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox/core/widgets/catalogItem.py
# -*- coding: utf-8 -*- import json import os from kivy.core.image import Image from kivy.metrics import sp from kivy.properties import StringProperty, NumericProperty, ObjectProperty from kivy.uix.behaviors import ButtonBehavior from kivy.uix.widget import Widget __author__ = 'gipzo' class CatalogItem(ButtonBehavior, Widget): name = StringProperty() title = StringProperty() icon = StringProperty() text_padding = NumericProperty(sp(8)) text_height = NumericProperty(sp(32)) icon_texture = ObjectProperty() def load(self, path, file): category_info = json.load(open(os.path.join(path, file), 'r')) self.name = os.path.split(path)[1] self.title = category_info['title'] self.icon = category_info['icon'] self.icon_texture = Image(os.path.join(path, self.icon)).texture
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32,123
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/00_GameFrame/main.py
import Utility as Util from Utility import * from MyGame import gMyGame szDebug = 'none' #---------------------# # CLASS : MainMenu #---------------------# class MainMenu_Mgr(StateMachine, Singleton): def __init__(self): self.addState(State_Start) self.addState(State_Exit) self.setState(State_Start) def run_MyGame(self): gMyRoot.remove(self) gMyGame.bind_OnExit(self.callback_OnExit) gMyGame.run() def callback_OnExit(self): gMyRoot.regist(self) self.setState(State_Start) # STATE_START class State_Start(Screen, StateItem): def __init__(self): Screen.__init__(self, name="MainMenu") # start button self.btn_Start = Button(text='Start', size_hint=(.1,.1), center=[Util.W*0.5, Util.H*0.5]) self.btn_Start.bind(on_release = lambda x:self.stateMgr.run_MyGame()) self.add_widget(self.btn_Start) # exit button self.btn_Exit = Button(text="Exit", size_hint=(.1,.1), center=(Util.W*0.5, Util.H*0.5-100)) def exit(inst): gMyRoot.remove_screen(self) self.setState(State_Exit) self.btn_Exit.bind(on_release = exit) self.add_widget(self.btn_Exit) # add screen gMyRoot.add_screen(self) def onEnter(self): gMyRoot.current_screen(self) # STATE_EXIT class State_Exit(StateItem): def onEnter(self): gMyRoot.exit() if __name__ in ('__android__', '__main__'): gMyRoot.run( MainMenu_Mgr.instance() )
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32,124
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pysdl2_ttf_example.py
import os from sys import exit from ctypes import c_long, pointer sdlpath = os.path.join(os.path.dirname(__file__), 'libs') os.environ['PYSDL2_DLL_PATH'] = sdlpath from sdl2 import * from sdl2.sdlttf import * def renderTexture(tex, ren, x, y): """ :type ren: SDL_Renderer :type tex: SDL_Texture """ #Setup the destination rectangle to be at the position we want dst = SDL_Rect(x, y) w = pointer(c_long(0)) h = pointer(c_long(0)) #Query the texture to get its width and height to use SDL_QueryTexture(tex, None, None, w, h) dst.w = w.contents.value dst.h = h.contents.value SDL_RenderCopy(ren, tex, None, dst) def renderText(message, fontFile, color, fontSize, renderer): """ :rtype : SDL_Texture """ # Open the font SDL_ClearError() font = TTF_OpenFont(fontFile, fontSize) p = SDL_GetError() if font is None or not p == '': print("TTF_OpenFont error: " + p) return None #We need to first render to a surface as that's what TTF_RenderText #returns, then load that surface into a texture surf = TTF_RenderText_Blended(font, message, color) if surf is None: TTF_CloseFont(font) print("TTF_RenderText") return None texture = SDL_CreateTextureFromSurface(renderer, surf) if texture is None: print("CreateTexture") #Clean up the surface and font SDL_FreeSurface(surf) TTF_CloseFont(font) return texture SDL_Init(SDL_INIT_VIDEO) #Create an application window with the following settings: window = SDL_CreateWindow( "SDL2 TTF test", # window title SDL_WINDOWPOS_CENTERED, # initial x position SDL_WINDOWPOS_CENTERED, # initial y position 640, # width, in pixels 480, # height, in pixels SDL_WINDOW_RESIZABLE # flags ) renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED) tfi = TTF_Init() if tfi != 0: print("TTF_Init") exit(1) #We'll render the string "TTF fonts are cool!" in white #Color is in RGB format color = SDL_Color(255, 255, 255) fontpath = os.path.join(os.path.dirname(__file__), 'font', 'Glametrix.otf') image = renderText("TTF fonts are cool!", fontpath, color, 64, renderer) if image is None: exit(1) #Getting the window size. SCREEN_WIDTH = pointer(c_long(0)) SCREEN_HEIGHT = pointer(c_long(0)) SDL_GetWindowSize(window, SCREEN_WIDTH, SCREEN_HEIGHT) #Get the texture w/h so we can center it in the screen iW = pointer(c_long(0)) iH = pointer(c_long(0)) SDL_QueryTexture(image, None, None, iW, iH) x = SCREEN_WIDTH.contents.value / 2 - iW.contents.value / 2 y = SCREEN_HEIGHT.contents.value / 2 - iH.contents.value / 2 r = 1 event = SDL_Event() while r: if SDL_PollEvent(event): if event.type == SDL_QUIT: r = 0 elif event.type == SDL_WINDOWEVENT: if event.window.event == SDL_WINDOWEVENT_RESIZED: SDL_GetWindowSize(window, SCREEN_WIDTH, SCREEN_HEIGHT) x = SCREEN_WIDTH.contents.value / 2 - iW.contents.value / 2 y = SCREEN_HEIGHT.contents.value / 2 - iH.contents.value / 2 if r: SDL_RenderClear(renderer) #We can draw our message as we do any other texture, since it's been #rendered to a texture renderTexture(image, renderer, x, y) SDL_RenderPresent(renderer) SDL_DestroyTexture(image) SDL_DestroyRenderer(renderer) SDL_DestroyWindow(window) SDL_Quit()
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32,125
ubuntunux/WorkSpace
refs/heads/master
/Codes/EightQueensProblem/EightQueensProblem.py
import time # coding: utf-8 ''' bit flag를 이용한 문제 풀기 8칸인 경우 가로줄은 00000001, 00000010 ...... 10000000 중에 하나가 되며 1 bit만 True이기 때문에 가로로 겹치는 경우는 없기 때문에 가로 검사는 따로 하지 않아도 된다. 대각선과 세로로 겹치는지 검사하기만 하면 되는데 OR연산을 이용하여 leftMask(왼쪽대각선), righMask(오른쪽대각선), accMask(세로마스크) 들을 하나의 mask로 합친다. ex) mask = FULL_BIT_FLAG & (accMask | leftMask | rightMask) 여기 현재의 값(q)와 mask를 AND연산했을때 0 이 나오면 겹치치 않으므로 Safe이다. 그러므로 결과를 저장한다. ''' SIZE = 8 FULL_BIT_FLAG = (2**SIZE) - 1 # 8bit example => 11111111 def queens(accMask, leftMask, rightMask, acc_result, total_result): # mask - check for safe mask = FULL_BIT_FLAG & (accMask | leftMask | rightMask) for i in range(SIZE): # q is Queen q = 1 << i # safe case - not overlap case if q & mask == 0: nextAccMask = accMask | q nextlLeftMask = (leftMask | q) << 1 nextrRightMask = (rightMask | q) >> 1 result = acc_result + [q] # problem solved if nextAccMask == FULL_BIT_FLAG: # record result to total result total_result.append(result) return else: queens(nextAccMask, nextlLeftMask, nextrRightMask, result, total_result) return total_result # problem resolve final_result = queens(0, 0, 0, [], []) # show for result in final_result: # number to bit flag string print("\n".join(["{0:b}".format(num).zfill(SIZE) for num in result]) + "\n") print("Total answer count : %d" % len(final_result))
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32,126
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/NumericKivy/stateMachine.py
class stateItem(): def updateNone(self): pass onEnter = updateNone onUpdate = updateNone onExit = updateNone class stateMachine(): stateCount = 0 stateList = [] curState = -1 oldState = -1 def __init__(self, stateCount): self.stateCount = stateCount for i in range(stateCount): self.stateList.append(stateItem()) def is_state(self,index): return index == self.curState def get_state(self): #return str(self.stateCount) +" "+str(self.oldState) +" "+str(self.curState) return self.curState def set_state(self, index): if index < self.stateCount and index != self.curState: self.oldState = self.curState self.curState = index if self.oldState > -1: self.stateList[self.oldState].onExit() if index > -1: self.stateList[index].onEnter() def update(self): if self.stateList: self.stateList[self.curState].onUpdate()
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32,127
ubuntunux/WorkSpace
refs/heads/master
/Codes/ConvertEncoding/convertEncoding.py
import os, sys failed = [] def convertEncoding(filename, newEncoding='UTF-8'): print("Try to convertEncoding :", filename) for encoding in ('UTF-8', 'Shift-JIS', 'euc-kr'): try: # read file f = open(filename, "r", encoding=encoding) body = f.read() f.close() # pass if file is correct encoding if encoding == newEncoding: return # convert encoding f = open(filename, 'w', encoding=newEncoding) f.write(body) f.close() return except: pass else: global failed failed.append(filename) def main(workDir='.'): for dirname, dirnames, filenames in os.walk(workDir): for filename in filenames: if os.path.splitext(filename)[1].lower() in ('.fx', '.cpp', '.h', '.rc'): convertEncoding(os.path.join(dirname, filename)) # show failed encoding list if failed: for fail in failed: print("\t- Encoding failed.", fail) print("%d Error(s)" % len(failed)) else: print("All Success.") # run if __name__ == '__main__': main(sys.argv[1])
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32,128
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/JumpJump/Weapon.py
import math, time import Utility from Utility import * from kivy.animation import Animation from Sprite.Sprite import Sprite from Particle.Particle import gFxMgr from ResourceMgr.ResourceMgr import gResMgr from Constants import * import GameFrame import Stage import Character def check_collide(pos1, size1, pos2, size2): if pos1[0] > pos2[0] + size2[0] or \ pos2[0] > pos1[0] + size1[0]: return False if pos1[1] > pos2[1] + size2[1] or \ pos2[1] > pos1[1] + size1[1]: return False return True class WeaponMgr(Singleton): def __init__(self): self.bullets = [] self.parentLayer = None self.space = None def __del__(self): self.clear(None, None) def clear(self): for bullet in self.bullets: bullet.setDead() self.bullets = [] def reset(self, parentLayer, space): self.clear() self.parentLayer = parentLayer self.space = space def regist(self, bullet): self.bullets.append(bullet) def update(self): dt = Utility.getFrameTime() for bullet in self.bullets: bullet.update(dt) i = 0 while i < len(self.bullets): if self.bullets[i].isDead: a = self.bullets.pop(i) else: i += 1 class WeaponBase: life_time = 1.0 velocity = (BULLET_SPEED, 0.0) gravity = GRAVITY def __init__(self, owner): self.isDead = False self.fire = False self.damage = 1.0 self.elapsed_time = 0.0 self.owner = owner self.size = mul(CHARACTER_SIZE, 0.5) def __del__(self): self.setDead() def setFire(self, pos, isLeft): weaponMgr = WeaponMgr.instance() self.fire = True self.isDead = False self.elapsed_time = 0.0 if isLeft: self.velocity = mul(self.velocity, -1.0) texture = gResMgr.getTexture('star') space = weaponMgr.space self.sprite = Sprite(pos=(0,0), size=self.size, gravity=self.gravity, elastin=1.0, collision=True, collisionSpace=(0, space[1], 0, space[3]), texture=texture) self.sprite.setPos(*pos) weaponMgr.parentLayer.add_widget(self.sprite) weaponMgr.regist(self) def setDead(self): self.isDead = True if self.sprite.parent: self.sprite.parent.remove_widget(self.sprite) def update(self, dt): if self.isDead: return self.elapsed_time += dt if self.elapsed_time > self.life_time: self.setDead() if self.fire: pos = add(self.sprite.getPos(), mul(self.velocity, dt)) self.sprite.setPos(*pos) characterMgr = Character.CharacterMgr.instance() if self.owner.isPlayer: for monster in characterMgr.getMonsters(): if check_collide(self.sprite.getPos(), self.size, monster.getPos(), monster.getSize()): monster.setDamage(self.damage) self.setDead() break else: player = Character.Player.instance() if check_collide(self.sprite.getPos(), self.size, player.getPos(), player.getSize()): player.setDamage(self.damage) self.setDead() class WeaponBow(WeaponBase): life_time = 1.0 velocity = (BULLET_SPEED, 0.0) gravity = 0.0
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32,129
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/cymunkdemo/examples/demo_cirle.py
from cymunk import * def mycollide(arbiter): print "MY COLLIDE CALLED", arbiter try: print arbiter.contacts print arbiter.shapes except Exception, e: print e raise return True # create the main space space = Space() space.set_default_collision_handler(begin=mycollide) space.iterations = 30 space.gravity = (0, -100) space.sleep_time_threshold = 0.5 space.collision_slop = 0.5 # create a falling circle body = Body(100, 1e9) body.position = (0, 100) circle = Circle(body, 50) circle.elasticity = 1.0 circle.friction = 1.0 # add bounds seg1 = Segment(space.static_body, Vec2d(-320, -240), Vec2d(-320, 240), 0) seg1.elasticity = 1.0 seg1.friction = 1.0 seg2 = Segment(space.static_body, Vec2d(320, -240), Vec2d(320, 240), 0) seg2.elasticity = 1.0 seg2.friction = 1.0 seg3 = Segment(space.static_body, Vec2d(-320, -240), Vec2d(320, -240), 0) seg3.elasticity = 1.0 seg3.friction = 1.0 # add everything into space space.add_static(seg1, seg2, seg3) space.add(circle, body) from time import time start = time() while time() - start < 1.: space.step(1 / 30.) print circle.body.position
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32,130
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/kivy-dialog-master/src/dialog/__init__.py
from kivy import platform __all__ = ('Dialog') if platform() == 'android': from androiddialog import AndroidDialog as Dialog else: from kivydialog import KivyDialog as Dialog
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32,131
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/tests/test_text_input.py
import pyglet from .setup import TestPygletGUI from pyglet_gui.manager import Manager from pyglet_gui.text_input import TextInput class TestInput(TestPygletGUI): def setUp(self): TestPygletGUI.setUp(self) self.input = TextInput(text="test") self.manager = Manager(self.input, window=self.window, batch=self.batch, theme=self.theme) def test_focus(self): self.input.on_gain_focus() self.assertEqual(self.input.is_focus(), True) self.input.on_lose_focus() self.assertEqual(self.input.is_focus(), False) def test_input(self): self.assertEqual(self.input.get_text(), "test") self.input.on_gain_focus() self.input.on_text("text") self.assertEqual(self.input.get_text(), "text") # it starts with all text selected, so 'test' is erased. self.input.on_text(" text") self.assertEqual(self.input.get_text(), "text text") def test_motion(self): self.input.on_gain_focus() self.input.on_text_motion(pyglet.window.key.MOTION_RIGHT) # 'test|' where | is the carret. self.assertEqual(self.input.get_text(), "test") self.input.on_text_motion(pyglet.window.key.MOTION_BACKSPACE) # 'tes|' self.assertEqual(self.input.get_text(), "tes") self.input.on_text_motion(pyglet.window.key.MOTION_LEFT) # 't|es' self.input.on_text_motion(pyglet.window.key.MOTION_LEFT) self.input.on_text_motion(pyglet.window.key.MOTION_DELETE) # 't|s' self.assertEqual(self.input.get_text(), "ts") def test_delete(self): self.manager.delete() def test_delete_without_focus(self): self.input.on_gain_focus() self.input.on_lose_focus() self.manager.delete() def test_delete_with_focus(self): self.input.on_gain_focus() self.manager.delete()
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32,132
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox/experiments/kinetics/cannon/experiment.py
# -*- coding: utf-8 -*- import math from kivy.metrics import sp, Metrics from kivy.uix.image import Image from kivy.uix.label import Label from kivy.utils import boundary from core.widgets.controls.sliderControl import SliderControl from core.widgets.experimentWindow import ExperimentWindow from core.widgets.physicsObject import PhysicsObject from core.widgets.texturedWidget import TexturedWidget GROUND_SIZE = sp(128) CANNONBALL_SIZE = sp(20) BALL_INIT_POS = (sp(100), GROUND_SIZE + sp(16)) class CannonBall(PhysicsObject): ball_speed = 0.0 cannon_angle = 0.0 wind_speed = 0.0 gravity = 0.0 mass = 0.0 time_in_air = 0.0 max_height = 0.0 max_length = 0.0 init_pos_x = 0.0 init_pos_y = 0.0 def __init__(self, **kwargs): self.show_trajectory = True super(CannonBall, self).__init__(**kwargs) def update(self, dt): super(CannonBall, self).update(dt) self.update_vector('ball_speed', self.ball_speed / 20.0, self.cannon_angle) self.update_vector('wind_speed', self.wind_speed) self.update_vector('gravity', self.gravity * self.mass) total_speed_x = self.ball_speed * math.sin(self.cannon_angle * math.pi / 180.0) total_speed_x += self.wind_speed total_speed_y = self.ball_speed * math.cos(self.cannon_angle * math.pi / 180.0) total_speed_y -= self.gravity * self.mass total_speed_angle = math.atan2(total_speed_x, total_speed_y) * 180.0 / math.pi total_speed_length = math.sqrt(total_speed_x * total_speed_x + total_speed_y * total_speed_y) new_y = self.y + total_speed_y * dt * self.scale if self.y > GROUND_SIZE: self.time_in_air += dt self.ball_speed = total_speed_length self.cannon_angle = total_speed_angle self.y = new_y self.x += total_speed_x * dt * self.scale self.max_height = max(self.max_height, math.fabs(self.y - self.init_pos_y)) self.max_length = max(self.max_length, math.fabs(self.x - self.init_pos_x)) class CannonExperimentWindow(ExperimentWindow): ball_speed = SliderControl(label="Initial speed", description="of the cannonball", min=250, max=500, value=320.0, dim=' m/s') cannon_angle = SliderControl(label="Angle of the cannon", description="", min=-90.0, max=90.0, value=45.0, dim=u' \u00b0') wind_speed = SliderControl(label="Wind speed", description="Speed value of the wind", min=-20, max=20, value=0.0, dim=' m/s') gravity = SliderControl(label="Gravity", description="", min=1, max=20, value=9.8, dim=' m/s2') mass = SliderControl(label="Ball mass", description="", min=0.1, max=5, value=1.0, dim=' kg') ball = None info_label = None ground = None cannon_base = None cannon = None can_change_speed = False def load(self, *largs): self.ball = CannonBall(scale=self.scale, source=self.get_file('data/cannon_ball.png'), color=[1, 1, 1, 1], size=(CANNONBALL_SIZE, CANNONBALL_SIZE), show_trajectory=True, constraint_x=False, pos=BALL_INIT_POS) self.ball.add_vector('ball_speed', 'Vb', self.ball_speed.value, self.cannon_angle.value, (1, 0.4, 1, 1)) self.ball.add_vector('wind_speed', 'Vw', self.wind_speed.value, 90.0, (0.4, 1, 1, 1)) self.ball.add_vector('gravity', 'g', self.gravity.value, 180) self.info_label = Label(text='Length: 0.0 m Height: 0.0 m Time in air: 0.0 s', font_size=sp(16), bold=True, halign='center', valign='middle') self.ground = TexturedWidget(source=self.get_file('data/ground.png'), scale=0.25 * Metrics.density) self.cannon_base = Image(source=self.get_file('data/cannon_base.png'), size=(64 * Metrics.density, 64 * Metrics.density)) self.cannon = PhysicsObject(source=self.get_file('data/cannon.png'), size=(64 * Metrics.density, 64 * Metrics.density)) self.add_widget(self.ground) self.add_widget(self.info_label) self.add_widget(self.cannon_base) self.add_widget(self.ball) self.add_widget(self.cannon) self.bind(on_drag=self.update_angle) def update_angle(self, widget, touch): touch_x, touch_y = touch.x, touch.y angle = math.atan2(touch_y - self.cannon.y, touch_x - self.cannon.y) angle = 90 - angle * 180 / math.pi angle = boundary(angle, -85.0, 85.0) self.cannon_angle.value = angle self.update() def reset(self, *largs): super(CannonExperimentWindow, self).reset(*largs) self.ball.x, self.ball.y = sp(100), GROUND_SIZE + sp(16) self.ball.init_pos_x, self.ball.init_pos_y = self.ball.x, self.ball.y self.ball.init() self.ball.time_in_air = 0.0 self.ball.max_height = 0.0 self.ball.max_length = 0.0 self.update_ball_params() self.update() def update_ball_params(self): self.ball.constraints = [0, self.width, GROUND_SIZE - sp(10), self.height] if not self.live: self.ball.ball_speed = self.ball_speed.value self.ball.cannon_angle = self.cannon_angle.value self.cannon.angle = self.cannon_angle.value self.ball.wind_speed = self.wind_speed.value self.ball.gravity = self.gravity.value self.ball.mass = self.mass.value def update(self, *largs): try: dt = float(largs[0]) except: dt = 0.0 self.update_ball_params() self.ball.update(dt) self.ball.after_update(dt) self.info_label.text = \ "Length: {:.2f} m \ Height: {:.2f} m \ Time in air: {:.2f} s".format(self.ball.max_length, self.ball.max_height, self.ball.time_in_air) def on_size(self, *largs): self.ball.constraints = [0, self.width, GROUND_SIZE - sp(10), self.height] self.ground.pos = self.pos self.ground.size = (self.size[0], GROUND_SIZE) self.info_label.pos = self.pos self.info_label.size = (self.size[0], GROUND_SIZE) self.cannon_base.pos = ( BALL_INIT_POS[0] - self.cannon_base.width / 2, BALL_INIT_POS[1] - self.cannon_base.height / 2) self.cannon.pos = BALL_INIT_POS def load_experiment(): main_widget = CannonExperimentWindow() return main_widget
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32,133
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/RevMob/revmob/ios.py
import ctypes from pyobjus import autoclass print("Loading RevMob iOS SDK") ctypes.CDLL('./RevMobAds.a') RevMobNative = autoclass('RevMobAds') ns = lambda x: NSString.alloc().initWithUTF8String_(x) RevMobNative = autoclass('RevMobAds') TESTING_MODE_DISABLED = 0 TESTING_MODE_WITH_ADS = 1 TESTING_MODE_WITHOUT_ADS = 2 class RevMob(object): TESTING_MODE_DISABLED = RevMobTestingMode.DISABLED TESTING_MODE_WITH_ADS = RevMobTestingMode.WITH_ADS TESTING_MODE_WITHOUT_ADS = RevMobTestingMode.WITHOUT_ADS @staticmethod def start_session(app_id): RevMobNative.startSessionWithAppID(ns(app_id)) @staticmethod def show_fullscreen(): RevMobNative.session().showFullscreen() @staticmethod def show_popup(): RevMobNative.session().showPopup() @staticmethod def open_link(): RevMobNative.session().openAdLink() @staticmethod def set_testing_mode(mode): RevMobNative.session().setTestingMode(mode) @staticmethod def print_environment_information(): RevMobNative.session().printEnvironmentInformation()
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32,134
ubuntunux/WorkSpace
refs/heads/master
/Codes/Quine/Quine.py
var='var=%r;print(var%%var)';print(var%var)
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32,135
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/ViewportTest/main.py
from kivy.uix.scatter import Scatter from kivy.app import App from kivy.graphics import Color, Rectangle from Viewport import Viewport class MyScatter(Viewport): pass class ScatterApp(App): def build(self): s = MyScatter(size=(800, 600), size_hint=(None, None)) s.top = 500 return s ScatterApp().run()
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32,136
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/examples/frame.py
from setup import * from pyglet_gui.manager import Manager from pyglet_gui.gui import Frame, Label from pyglet_gui.theme import Theme theme = Theme({"font": "Lucida Grande", "font_size": 12, "text_color": [255, 255, 255, 255], "gui_color": [255, 0, 0, 255], "frame": { "image": { "source": "panel.png", "frame": [8, 8, 16, 16], "padding": [8, 8, 0, 0] } } }, resources_path='../theme/') Manager(Frame(Label('An example of a white label with a red frame')), window=window, batch=batch, theme=theme) pyglet.app.run()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,137
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/DbdbDeep/ShowProp.py
import Utility as Util from Utility import * SHOWPROP_ENTER = 0 SHOWPROP_START = 1 SHOWPROP_EXIT = 2 #---------------------# # CLASS : ShowPropStateMgr #---------------------# class ShowProp_Mgr(StateMachine): def __init__(self): self.inited = False self.addState(ShowProp_Enter()) # SHOWPROP_ENTER self.addState(ShowProp_Start()) # SHOWPROP_START self.addState(ShowProp_Exit()) # SHOWPROP_EXIT self.run() def setInited(self, inited): self.inited = inited def run(self): if self.inited != True: self.setInited(True) self.setState(SHOWPROP_ENTER) Util.getMyRoot().regist(self) def exit(self): Util.getMyRoot().remove(self) # SHOWPROP_ENTER class ShowProp_Enter(StateItem): def onUpdate(self): self.setState(SHOWPROP_START) # SHOWPROP_START class ShowProp_Start(Widget, StateItem): pageItemCount = 10 szItem = '' def __init__(self): super(ShowProp_Start, self).__init__() self.size = (500, 500) self.main = Scatter() self.main.size = self.size Util.getCenter(Util.WH) self.main.do_rotation = False with self.main.canvas: Color(0.5,0.5,0.5) Rectangle(size=self.size) self.add_widget(self.main) self.frame = BoxLayout(orientation='vertical') self.frame.size = Util.calcSize(self.size, .8, .8) self.frame.center = Util.getCenter(self.size) self.main.add_widget(self.frame) # Head self.myHead = BoxLayout(orientation='horizontal') self.itemName = TextInput(text='input', size_hint_x=.5) self.itemName.multiline = False def cleartext(instance, bFocus): if bFocus: instance.text='' self.btn_ok = Button(text='Ok', size_hint_x=.25) self.btn_close = Button(text='Close', size_hint_x=.25) self.itemName.bind(focus=cleartext) self.btn_ok.bind(on_release = self.press_Ok) self.btn_close.bind(on_release = self.press_Close) self.myHead.add_widget(self.itemName) self.myHead.add_widget(self.btn_ok) self.myHead.add_widget(self.btn_close) self.frame.add_widget(self.myHead) # Property self.btn_parent = Button(text='..') self.btn_parent.bind(on_release = self.goParent) self.frame.add_widget(self.btn_parent) self.propItem = [] for i in range(self.pageItemCount): self.propItem.append(Button()) self.propItem[i].bind(on_release = self.viewItem) self.frame.add_widget(self.propItem[i]) # End self.myEnd = BoxLayout() self.pageLabel = Label(text='0/0') self.itemInfo = Button(text='Info') self.prevBtn = Button(text='<<') self.nextBtn = Button(text='>>') self.itemInfo.bind(on_release=self.viewSelfInfo) self.prevBtn.bind(on_release=self.setPrevPage) self.nextBtn.bind(on_release=self.setNextPage) self.myEnd.add_widget(self.pageLabel) self.myEnd.add_widget(self.itemInfo) self.myEnd.add_widget(self.prevBtn) self.myEnd.add_widget(self.nextBtn) self.frame.add_widget(self.myEnd) self.init() def init(self): self.oldPage = 0 self.curPage = 0 self.numPage = 0 self.numProp = 0 self.listProp = [] self.btn_parent.text = '' self.itemName.text = '' self.szItem = '' self.updatePropList() def press_Ok(self, inst): self.oldPage = 0 self.szItem = self.itemName.text self.showProp() def press_Close(self, inst): self.setState(SHOWPROP_EXIT) def showProp(self, curPage = 1): if self.szItem == '': self.init() return try: exec 'self.listProp = dir(' + self.szItem + ')' self.numProp = len(self.listProp) self.numPage = int(math.ceil(float(self.numProp) / float(self.pageItemCount))) self.curPage = curPage self.updatePropList() except: self.init() return #self.itemName.text = self.szItem #self.itemName.scroll_x = 0 def updatePropList(self): index = self.szItem.rfind('.') if index >-1: self.btn_parent.text = self.szItem[index+1:] + os.sep else: self.btn_parent.text = ('None' if self.szItem == '' else self.szItem+os.sep) n1 = (self.curPage-1) * self.pageItemCount n2 = self.pageItemCount if self.curPage >= self.numPage: n2 = self.numProp % self.pageItemCount if n2 == 0 and self.numProp > 0: n2 = self.pageItemCount for i in range(self.pageItemCount): if i < n2: self.propItem[i].text = str(n1+i+1)+'.'+self.listProp[n1+i] else: self.propItem[i].text = '' # updatePageLabel self.pageLabel.text = str(self.curPage) + '/' + str(self.numPage) + '(' + str(self.numProp) + ')' def setNextPage(self, inst): if self.curPage < self.numPage: self.curPage += 1 self.updatePropList() def setPrevPage(self, inst): if self.curPage > 1: self.curPage -= 1 self.updatePropList() def goParent(self, inst): index = self.szItem.rfind('.') if index > -1: self.szItem = self.szItem[:index] self.showProp(self.oldPage) def viewSelfInfo(self, inst): if self.szItem == '': return else: doc = '' exec 'doc = ' + self.szItem + '.__doc__' if doc: try: docModal = ModalView(size_hint = (1,1), center= Util.getCenter(Util.WH), auto_dismiss=True) btn = Button() btn.bind(on_release = docModal.dismiss) label = Label(text=self.szItem +'\n'+doc) docModal.add_widget(btn) docModal.add_widget(label) self.fDebug = label.size[0] docModal.open() except: return def viewItemInfo(self, inst): if self.szItem == '': return else: doc = '' exec 'doc = ' + self.szItem + '.__doc__' if doc: try: docModal = ModalView(size_hint = (1,1), center= Util.getCenter(Util.WH), auto_dismiss=True) btn = Button() btn.bind(on_release = docModal.dismiss) label = Label(text=self.szItem +'\n'+doc) docModal.add_widget(btn) docModal.add_widget(label) self.fDebug = label.size[0] docModal.open() except: return def viewItem(self, inst): index = inst.text.find('.') if index > -1: self.oldPage = self.curPage self.szItem += inst.text[index:] self.showProp() def onEnter(self): Util.getMyRoot().add_widget(self) def onExit(self): self.stateMgr.setInited(False) Util.getMyRoot().remove_widget(self) # SHOWPROP_EXIT class ShowProp_Exit(StateItem): def onExit(self): self.stateMgr.exit()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,138
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/3DEngine/kivy3/tests/test_loader.py
import os import unittest from kivy3.loaders import WaveLoader this_dir = os.path.abspath(os.path.dirname(__file__)) class WaveLoadertestCase(unittest.TestCase): def test_mesh_loader(self): loader = WaveLoader() obj_path = os.path.join(this_dir, 'testnurbs.obj') meshes = list(loader._load_meshes(obj_path, False)) self.assertEqual(len(meshes), 4) def test_loader(self): loader = WaveLoader() obj_path = os.path.join(this_dir, 'testnurbs.obj') objects = loader.load(obj_path) self.assertEqual(len(objects), 4) if __name__ == '__main__': unittest.main()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,139
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/3DEngine/kivy3/tests/test_object3d.py
import unittest from kivy3 import Object3D class Object3DTest(unittest.TestCase): def test_creation(self): obj = Object3D() def test_position(self): obj = Object3D() obj.pos.x = 10 self.assertEqual(obj._position[0], 10) obj.position.y = 8 self.assertEqual(obj._position[1], 8) obj.pos.z = 3 self.assertEqual(obj._position[2], 3) if __name__ == "__main__": unittest.main()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,140
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py
from abc import abstractmethod import pyglet from pyglet import gl from ..core import Rectangle class ThemeTextureGroup(pyglet.graphics.TextureGroup): """ ThemeTextureGroup, in addition to setting the texture, also ensures that we map to the nearest texel instead of trying to interpolate from nearby texels. This prevents 'blooming' along the edges. """ def set_state(self): super(ThemeTextureGroup, self).set_state() gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_NEAREST) gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST) class GraphicElement(Rectangle): def __init__(self, color, batch, group, width=0, height=0): Rectangle.__init__(self, width=width, height=height) self._color = color self._batch = batch self._group = group self._vertex_list = None self._load() @abstractmethod def _load(self): assert self._vertex_list is None self._vertex_list = self._batch.add(12, gl.GL_LINES, self._group, ('v2i', self._get_vertices()), ('c4B', self._color * 12)) @abstractmethod def _get_vertices(self): x1, y1 = int(self._x), int(self._y) x2, y2 = x1 + int(self.width), y1 + int(self.height) return (x1, y1, x2, y1, x2, y1, x2, y2, x2, y2, x1, y2, x1, y2, x1, y1, x1, y1, x2, y2, x1, y2, x2, y1) def unload(self): self._vertex_list.delete() self._vertex_list = None self._group = None def get_content_region(self): return self._x, self._y, self.width, self.height def get_content_size(self, width, height): return width, height def get_needed_size(self, content_width, content_height): return content_width, content_height def update(self, x, y, width, height): self.set_position(x, y) self.width, self.height = width, height if self._vertex_list is not None: self._vertex_list.vertices = self._get_vertices() class TextureGraphicElement(GraphicElement): def __init__(self, texture, color, batch, group): self.texture = texture GraphicElement.__init__(self, color, batch, ThemeTextureGroup(texture, group), texture.width, texture.height) def _load(self): assert self._vertex_list is None self._vertex_list = self._batch.add(4, gl.GL_QUADS, self._group, ('v2i', self._get_vertices()), ('c4B', self._color * 4), ('t3f', self.texture.tex_coords)) def _get_vertices(self): x1, y1 = int(self._x), int(self._y) x2, y2 = x1 + int(self.width), y1 + int(self.height) return x1, y1, x2, y1, x2, y2, x1, y2 class FrameTextureGraphicElement(GraphicElement): def __init__(self, outer_texture, inner_texture, margins, padding, color, batch, group): self.outer_texture = outer_texture self.inner_texture = inner_texture self.margins = margins self.padding = padding GraphicElement.__init__(self, color, batch, ThemeTextureGroup(outer_texture, group), outer_texture.width, outer_texture.height) def _load(self): assert self._vertex_list is None # 36 vertices: 4 for each of the 9 rectangles. self._vertex_list = self._batch.add(36, gl.GL_QUADS, self._group, ('v2i', self._get_vertices()), ('c4B', self._color * 36), ('t2f', self._get_tex_coords())) def _get_tex_coords(self): x1, y1 = self.outer_texture.tex_coords[0:2] # outer's lower left x4, y4 = self.outer_texture.tex_coords[6:8] # outer's upper right x2, y2 = self.inner_texture.tex_coords[0:2] # inner's lower left x3, y3 = self.inner_texture.tex_coords[6:8] # inner's upper right return (x1, y1, x2, y1, x2, y2, x1, y2, # bottom left x2, y1, x3, y1, x3, y2, x2, y2, # bottom x3, y1, x4, y1, x4, y2, x3, y2, # bottom right x1, y2, x2, y2, x2, y3, x1, y3, # left x2, y2, x3, y2, x3, y3, x2, y3, # center x3, y2, x4, y2, x4, y3, x3, y3, # right x1, y3, x2, y3, x2, y4, x1, y4, # top left x2, y3, x3, y3, x3, y4, x2, y4, # top x3, y3, x4, y3, x4, y4, x3, y4) # top right def _get_vertices(self): left, right, top, bottom = self.margins x1, y1 = int(self._x), int(self._y) x2, y2 = x1 + int(left), y1 + int(bottom) x3 = x1 + int(self.width) - int(right) y3 = y1 + int(self.height) - int(top) x4, y4 = x1 + int(self.width), y1 + int(self.height) return (x1, y1, x2, y1, x2, y2, x1, y2, # bottom left x2, y1, x3, y1, x3, y2, x2, y2, # bottom x3, y1, x4, y1, x4, y2, x3, y2, # bottom right x1, y2, x2, y2, x2, y3, x1, y3, # left x2, y2, x3, y2, x3, y3, x2, y3, # center x3, y2, x4, y2, x4, y3, x3, y3, # right x1, y3, x2, y3, x2, y4, x1, y4, # top left x2, y3, x3, y3, x3, y4, x2, y4, # top x3, y3, x4, y3, x4, y4, x3, y4) # top right def get_content_region(self): left, right, top, bottom = self.padding return (self._x + left, self._y + bottom, self.width - left - right, self.height - top - bottom) def get_content_size(self, width, height): left, right, top, bottom = self.padding return width - left - right, height - top - bottom def get_needed_size(self, content_width, content_height): left, right, top, bottom = self.padding return (max(content_width + left + right, self.outer_texture.width), max(content_height + top + bottom, self.outer_texture.height))
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,141
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/NumericPuzzle/main.py
import kivy from kivy.app import App from kivy.clock import Clock from kivy.core.window import Window from kivy.core.audio import SoundLoader from kivy.factory import Factory from kivy.graphics import Color, Rectangle, Point, GraphicException, Line, Quad, Ellipse from kivy.graphics.opengl import glLineWidth from kivy.logger import Logger from kivy.vector import Vector from kivy.uix.boxlayout import BoxLayout from kivy.uix.button import Button from kivy.uix.floatlayout import FloatLayout from kivy.uix.gridlayout import GridLayout from kivy.uix.image import Image from kivy.uix.label import Label from kivy.uix.popup import Popup from kivy.uix.scatter import Scatter from kivy.uix.slider import Slider from kivy.uix.widget import Widget from kivy.properties import NumericProperty, ReferenceListProperty, ObjectProperty, StringProperty from kivy.vector import Vector import android from cmath import polar, rect from copy import deepcopy from math import cos,sin,pi,sqrt,atan,atan2 from glob import glob from os.path import join, dirname, basename, sep import random from random import choice, shuffle from state import * def nRand(min, max): return random.randint(min, max) def fRand(min, max): return random.uniform(min, max) def getCenterPos(): global cx, cy return (cx, cy) def calcCenterPos(pos, size): return (pos[0]+size[0]/2.0, center_pos[1]+size[1]/2.0) def calcPos(center_pos, size): return (center_pos[0]-size[0]/2.0, center_pos[1]-size[1]/2.0) def calcSize(size, ratioX, ratioY): return (size[0]*ratioX, size[1]*ratioY) class Music(Widget): sound = None def start(self): if self.sound is None: self.sound = SoundLoader.load("music.ogg") self.sound.volume = 0.8 self.sound.play() self.sound.on_stop = self.sound.play class NumButton(Scatter): isShow = True cellPos = [0, 0] targetPos = [0, 0] outline = None myNum = 0 def hide(self): if self.isShow: self.isShow = False self.btn.text = "" self.btn.background_color = (0,0,0,1.0) #self.opacity=0 def show(self): if self.isShow == False: self.isShow = True self.btn.text = str(self.myNum) self.btn.background_color = (0,0,0,0.0) #self.opacity= def toggleShow(self): if self.isShow: self.hide() else: self.show() def build(self, source, i, j, cols, rows, onpress): self.do_translation = False self.do_rotation = False self.do_Scale = False self.myNum = 1+i+j*cols self.cellPos = [i, j] self.btn=Button(text = "[color=000000]" + str(self.myNum) + "[/color]", size = self.size, font_size = 70, markup = True) self.btn.background_color = (10.0, 10.0, 10.0, 0.2) self.btn.bind(on_press=onpress) texture = Image(source = source).texture texture.uvpos=(float(i)/cols, float(j+1)/rows) texture.uvsize=(1.0/cols, -1.0/rows) with self.canvas: Rectangle(texture=texture, size=self.size) Color(0,0,0,0.5) self.outline = Line(points=[0, 0, self.size[0], 0, self.size[0], self.size[1], 0, self.size[1]], joint = 'round', width = self.size[0]/50.0, close = True) self.add_widget(self.btn) def onPress(self, bCorrect): if bCorrect: clickSnd.stop() clickSnd.play() else: wrongSnd.stop() wrongSnd.play() class NumPuzzleGame(Widget, NumPuzzleGameBase): szDebug = StringProperty("Lable") fTime = NumericProperty(0.0) def start(self): #self.music = Music() #self.add_widget(self.music) #self.music.start() self.loadData() super(NumPuzzleGame, self).start() def loadData(self): #load images curdir = dirname(__file__) self.icons = glob(join(curdir, 'images', '*.png')) #load sounds self.sounds = {} for s in glob(join(curdir,"sounds", '*.wav')): name = basename(s[:-4]).split("_")[0] if self.sounds.has_key(name): self.sounds[name].append(s) else: self.sounds[name]=[s] def loadMySound(self, iconFile): key = iconFile.split(".png")[0].split(sep)[1] if self.sounds.has_key(key): self.mySound = SoundLoader.load(choice(self.sounds[key])) else: self.mySound = SoundLoader.load(choice(self.sounds['default'])) if self.mySound: self.mySound.volume = 1.0 def playMySound(self): if self.mySound: self.mySound.stop() self.mySound.play() def getIconFile(self): return choice(self.icons) def setReset(self): gameState.set_state(STATE_RESET) # buildNumeric def buildNumeric(self, cols=0, rows=0): self.curDir = -1 self.oldDir = -1 self.fTime = 0.0 min = 3 max = 5 if cols < min : cols= nRand(min,max) #if rows < min : rows= nRand(min,max) rows = cols self.vMoveVel = 20.0*(self.numericWidget.size[0] / cols) self.numericCount = cols * rows self.numericCols = cols self.numericRows = rows self.buttonList = range(0, self.numericCount) self.numericWidget.clear_widgets() cellSize = (self.numericWidget.size[0] / cols, self.numericWidget.size[1] / rows) #set iconFile and load sound source = self.getIconFile() self.loadMySound(source) self.playMySound() for i in range(cols): for j in range(rows): btn = NumButton(size=cellSize, pos=(i*cellSize[0], self.numericWidget.size[1] - (j+1)*cellSize[1])) if (i+1) == cols and (j+1) == rows: self.lastButton = btn btn.build(source, i, j, cols, rows, self.pressButton) self.numericWidget.add_widget(btn) self.buttonList[i+j*cols] = btn # mixNumeric def mixNumeric(self): targetBtn = [self.lastButton.cellPos[0], self.lastButton.cellPos[1]] nextPos=[[2,3], [2,3], [0,1], [0,1]] self.oldDir = self.curDir self.curDir = nextPos[self.oldDir][nRand(0,1)] #left if self.curDir == 0: if self.lastButton.cellPos[0] == 0: targetBtn[0] += 1 self.curDir = 1 else: targetBtn[0] -= 1 #right elif self.curDir == 1: if (1+self.lastButton.cellPos[0]) == self.numericCols: targetBtn[0] -= 1 self.curDir = 0 else: targetBtn[0] += 1 #up elif self.curDir == 2: if self.lastButton.cellPos[1] == 0: targetBtn[1] += 1 self.curDir = 3 else: targetBtn[1] -= 1 #down elif self.curDir == 3: if (1+self.lastButton.cellPos[1]) == self.numericRows: targetBtn[1] -= 1 self.curDir = 2 else: targetBtn[1] += 1 btn = self.buttonList[targetBtn[0] + targetBtn[1]*self.numericCols] self.switchButton(btn, self.lastButton, True) # printButtonList def printButtonList(self): self.szDebug="" for i in self.buttonList: self.szDebug = self.szDebug + " " + str(i.myNum) # pressButton def pressButton(self, instance): if gameState.is_state(STATE_PLAY) != True or self.isMoveButton(): return instance = instance.parent if instance == self.lastButton: return bSwitched = 0 #left if instance.cellPos[0] > 0 and [instance.cellPos[0]-1, instance.cellPos[1]] == self.lastButton.cellPos: bSwitched = 1 #right elif instance.cellPos[0] < self.numericCols and [instance.cellPos[0]+1, instance.cellPos[1]] == self.lastButton.cellPos: bSwitched = 2 #up elif instance.cellPos[1] > 0 and [instance.cellPos[0], instance.cellPos[1]-1] == self.lastButton.cellPos: bSwitched = 3 #down elif instance.cellPos[1] < self.numericRows and [instance.cellPos[0], instance.cellPos[1]+1] == self.lastButton.cellPos: bSwitched = 4 #clickSnd instance.onPress(bSwitched) if bSwitched: self.switchButton(instance, self.lastButton, True) if self.checkComplete() == True: gameState.set_state(STATE_COMPLETE) self.lastButton.show() def switchButton(self, btn1, btn2, bNow): oldCellPos = btn1.cellPos btn1.cellPos = btn2.cellPos btn2.cellPos = oldCellPos btn1.targetPos = btn2.pos btn2.targetPos = btn1.pos if bNow: btn1.pos = btn1.targetPos btn2.pos = btn2.targetPos else: self.setMoveButton(btn1, btn2) self.buttonList[btn1.cellPos[0] + btn1.cellPos[1]*self.numericCols] = btn1 self.buttonList[btn2.cellPos[0] + btn2.cellPos[1]*self.numericCols] = btn2 def setMoveButton(self, btn1, btn2): self.moveButton1 = btn1 self.moveButton2 = btn2 def isMoveButton(self): return self.moveButton1 or self.moveButton2 def updateMoveButton(self): if self.moveButton1: moveDir = Vector(self.moveButton1.targetPos) - Vector(self.moveButton1.pos) moveDist = moveDir.length() moveVel = self.vMoveVel * self.fFrameTime if moveVel > moveDist: self.moveButton1.pos = self.moveButton1.targetPos self.moveButton1 = None else: moveDir = moveDir.normalize() moveDir *= moveVel self.moveButton1.pos = (self.moveButton1.pos[0] + moveDir[0], self.moveButton1.pos[1] + moveDir[1]) if self.moveButton2: moveDir = Vector(self.moveButton2.targetPos) - Vector(self.moveButton2.pos) moveDist = moveDir.length() moveVel = self.vMoveVel * self.fFrameTime if moveVel > moveDist: self.moveButton2.pos = self.moveButton2.targetPos self.moveButton2 = None else: moveDir = moveDir.normalize() moveDir *= moveVel self.moveButton2.pos = (self.moveButton2.pos[0] + moveDir[0], self.moveButton2.pos[1] + moveDir[1]) def checkComplete(self): for btn in self.buttonList: if (1+btn.cellPos[0]+btn.cellPos[1]*self.numericCols) != btn.myNum: return False return True def addSlider(self): popupSize = calcSize(Window.size, 0.5, 0.1) self.mixWidget = Popup(title = "Mix...", size = popupSize, pos = calcPos(getCenterPos(), popupSize)) self.mixSlider = Slider(value = 0.0, min = 0, max = self.mixCount) self.mixWidget.add_widget(self.mixSlider) self.add_widget(self.mixWidget) def updateSlider(self): self.mixSlider.value = self.mixSlider.max - self.mixCount def removeSlider(self): self.remove_widget(self.mixWidget) def update(self, dt): self.fFrameTime = dt self.szDebug = str("%.2f" % (1.0/dt)) gameState.update() class NumPuzzleRoot(Widget): def start(self): self.game = NumPuzzleGame() self.game.size = self.size self.add_widget (self.game) self.game.start() Clock.schedule_interval(self.game.update, fUpdateTime ) class NumPuzzleApp(App): bPopup = False def build(self): global rootW, rootH global unitW, unitH global cx, cy global clickSnd, wrongSnd global fUpdateTime global bButtonLock fUpdateTime = 1.0/60.0 bButtonLock = False clickSnd = SoundLoader.load("click.wav") clickSnd.volume = 1.0 wrongSnd = SoundLoader.load("wrong.wav") wrongSnd.volume = 1.0 rootW = Window.size[0] rootH = Window.size[1] unitW = rootW / 10.0 unitH = rootH / 10.0 cx = rootW / 2 cy = rootH / 2 self.bPopup = False self.root = NumPuzzleRoot() self.root.size = (rootW, rootH) self.root.start() self.bind(on_start = self.post_build_init) return self.root def _key_handler(self, a,b,c,d,e): if b == 1001 and self.bPopup == False: self.bPopup = True content = Widget() sizehintW = 0.9 sizehintH = 0.2 btnSizeW = rootW * sizehintW * 0.5 btnSizeH = rootH * sizehintH * 0.5 popup = Popup(title = "Exit?", content=content, auto_dismiss=False, size_hint = (sizehintW, sizehintH)) content.pos=popup.pos btn_Yes = Button(text='Yes', pos = (cx-btnSizeW*0.1- btnSizeW*0.75, cy - btnSizeH*0.5), size=(btnSizeW*0.75, btnSizeH*0.75)) btn_No = Button(text='No', pos = (cx+btnSizeW*0.1, cy - btnSizeH*0.5), size=(btnSizeW*0.75, btnSizeH*0.75)) content.add_widget(btn_Yes) content.add_widget(btn_No) def closePopup(instance): popup.dismiss() self.bPopup=False btn_Yes.bind(on_press=self.stop) btn_No.bind(on_press=closePopup) popup.open() def post_build_init(self,ev): android.map_key(android.KEYCODE_MENU, 1000) android.map_key(android.KEYCODE_BACK, 1001) android.map_key(android.KEYCODE_HOME, 1002) android.map_key(android.KEYCODE_SEARCH, 1003) win = self._app_window win.bind(on_keyboard=self._key_handler) if __name__ in ('__android__', '__main__'): NumPuzzleApp().run()
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32,142
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/tests/test_slider.py
from .setup import TestPygletGUI from pyglet_gui.manager import Manager from pyglet_gui.sliders import HorizontalSlider class TestSlider(TestPygletGUI): def setUp(self): TestPygletGUI.setUp(self) self.slider = HorizontalSlider(min_value=0, max_value=10) self.manager = Manager(self.slider, window=self.window, batch=self.batch, theme=self.theme) def test_set_value(self): self.slider.set_knob_pos(0.5) self.assertEqual(self.slider.value, 5) def test_mouse_slide(self): # push the slider to the minimum self.slider.on_mouse_press(0, 0, None, None) self.assertEqual(self.slider.value, 0) # push the slider to the maximum self.slider.on_mouse_press(10000, 0, None, None) self.assertEqual(self.slider.value, 10) def tearDown(self): self.manager.delete() super(TestSlider, self).tearDown()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,143
ubuntunux/WorkSpace
refs/heads/master
/Codes/Slurpy/Slurpy.py
import regex as re # regular expression reSlump = re.compile("([D|E]F+G*)+G") reSlimp = re.compile("AH|A([D|E]F+G*)+GC|AB(?R)C") # test slurpy def testSlurpy(testCase): m = re.match(reSlimp, testCase) if m: postFix = testCase[len(m.group()):] return re.fullmatch(reSlump, postFix) != None else: return False # TestCase testSlumps = "DFG", "EFG", "DFFFFFG", "DFDFDFDFG", "DFEFFFFFG" testNotSlumps = "DFEFF", "EFAHG", "DEFG", "DG", "EFFFFDG" testSlimps = "AH", "ABAHC", "ABABAHCC", "ADFGC", "ADFFFFGC", "ABAEFGCC", "ADFDFGC" testNotSlimps = "ABC", "ABAH", "DFGC", "ABABAHC", "SLIMP", "ADGC" testSlurpys = "AHDFG", "ADFGCDFFFFFG", "ABAEFGCCDFEFFFFFG" testNotSlurpys = "AHDFGA", "DFGAH", "ABABCC" print("testSlumps :", all([re.fullmatch(reSlump, testCase) != None for testCase in testSlumps]), testSlumps) print("testNotSlumps :", all([re.fullmatch(reSlump, testCase) == None for testCase in testNotSlumps]), testNotSlumps) print("testSlimps :", all([re.fullmatch(reSlimp, testCase) != None for testCase in testSlimps]), testSlimps) print("testNotSlimps :", all([re.fullmatch(reSlimp, testCase) == None for testCase in testNotSlimps]), testNotSlimps) print("testSlurpys :", all([testSlurpy(testCase) for testCase in testSlurpys]), testSlurpys) print("testNotSlurpys :", all([not testSlurpy(testCase) for testCase in testNotSlurpys]), testNotSlurpys) print("-"*50) if __name__ == "__main__": n = input("input test count : ") testCases = [input("Test case " + str(i+1) + " : ").upper() for i in range(int(n))] print("-"*50) print("SLURPYS OUTPUT") for testCase in testCases: print("YES" if testSlurpy(testCase) else "NO") print("END OF OUTPUT")
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32,144
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/cymunkdemo/examples/circle_box/main.py
import cymunk as cy from os.path import dirname, join from kivy.clock import Clock from kivy.app import App from kivy.graphics import Color, Rectangle from kivy.uix.widget import Widget from kivy.properties import DictProperty, ListProperty from kivy.core.image import Image from random import random from kivy.lang import Builder Builder.load_string(''' <Playground>: Label: text: 'circles: %d' % len(root.blist) ''') class Playground(Widget): cbounds = ListProperty([]) cmap = DictProperty({}) blist = ListProperty([]) def __init__(self, **kwargs): self._hue = 0 super(Playground, self).__init__(**kwargs) self.init_physics() self.bind(size=self.update_bounds, pos=self.update_bounds) self.texture = Image(join(dirname(__file__), 'circle.png'), mipmap=True).texture Clock.schedule_interval(self.step, 1 / 30.) def init_physics(self): # create the space for physics simulation self.space = space = cy.Space() space.iterations = 30 space.gravity = (0, -700) space.sleep_time_threshold = 0.5 space.collision_slop = 0.5 # create 4 segments that will act as a bounds for x in xrange(4): seg = cy.Segment(space.static_body, cy.Vec2d(0, 0), cy.Vec2d(0, 0), 0) seg.elasticity = 0.6 #seg.friction = 1.0 self.cbounds.append(seg) space.add_static(seg) # update bounds with good positions self.update_bounds() def update_bounds(self, *largs): assert(len(self.cbounds) == 4) a, b, c, d = self.cbounds x0, y0 = self.pos x1 = self.right y1 = self.top self.space.remove_static(a) self.space.remove_static(b) self.space.remove_static(c) self.space.remove_static(d) a.a = (x0, y0) a.b = (x1, y0) b.a = (x1, y0) b.b = (x1, y1) c.a = (x1, y1) c.b = (x0, y1) d.a = (x0, y1) d.b = (x0, y0) self.space.add_static(a) self.space.add_static(b) self.space.add_static(c) self.space.add_static(d) def step(self, dt): self.space.step(1 / 30.) self.update_objects() def update_objects(self): for body, obj in self.cmap.iteritems(): p = body.position radius, color, rect = obj rect.pos = p.x - radius, p.y - radius rect.size = radius * 2, radius * 2 def add_random_circle(self): self.add_circle( self.x + random() * self.width, self.y + random() * self.height, 10 + random() * 50) def add_circle(self, x, y, radius): # create a falling circle body = cy.Body(100, 1e9) body.position = x, y circle = cy.Circle(body, radius) circle.elasticity = 0.6 #circle.friction = 1.0 self.space.add(body, circle) with self.canvas.before: self._hue = (self._hue + 0.01) % 1 color = Color(self._hue, 1, 1, mode='hsv') rect = Rectangle( texture=self.texture, pos=(self.x - radius, self.y - radius), size=(radius * 2, radius * 2)) self.cmap[body] = (radius, color, rect) # remove the oldest one self.blist.append((body, circle)) if len(self.blist) > 200: body, circle = self.blist.pop(0) self.space.remove(body) self.space.remove(circle) radius, color, rect = self.cmap.pop(body) self.canvas.before.remove(color) self.canvas.before.remove(rect) def on_touch_down(self, touch): self.add_circle(touch.x, touch.y, 10 + random() * 20) def on_touch_move(self, touch): self.add_circle(touch.x, touch.y, 10 + random() * 20) class PhysicsApp(App): def build(self): return Playground() if __name__ == '__main__': PhysicsApp().run()
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32,145
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox-master/core/widgets/lineWidget.py
from kivy.properties import ListProperty, NumericProperty, ReferenceListProperty from kivy.uix.widget import Widget class LineWidget(Widget): start_x = NumericProperty(0.0) start_y = NumericProperty(0.0) start = ReferenceListProperty(start_x, start_y) end_x = NumericProperty(100.0) end_y = NumericProperty(100.0) end = ReferenceListProperty(end_x, end_y) width = NumericProperty(1.0) color = ListProperty([1, 1, 1, 1]) pass
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32,146
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/KivyRpg/Bridge.py
from copy import copy from xml.etree.ElementTree import Element, dump, parse, SubElement, ElementTree import math, sys import Utility as Util from Utility import * from Globals import * from ResourceMgr import gResMgr from ObjectBase import Gate, City, Road #---------------------# # Global Variable #---------------------# bridge_size = W * 0.03 #---------------------# # Global Instance #---------------------# def setGlobalInstance(WorldEdit): global gWorldEdit gWorldEdit = WorldEdit.instance() #---------------------# # class : Bridge #---------------------# class Bridge(Singleton, Widget): bridgeMap = {} gateMap = {} pathMap = {} generatePathList = set() def __init__(self): Widget.__init__(self, size=WH) self.bridgeMap = {} # ex)bridgeMap[id1] = {id2:[gate1ID, gate2ID], ...} self.gateMap = {} # ex)gateMap[gate1id] = [gate2id, (obj1ID, obj2ID)] self.pathMap = {} # ex)pathMap[id1] = {targetID:nextObjID, ...} self.generatePathList = set() self.bridge_texture = gResMgr.getTex("bridge") self.bridge_texture.wrap = "repeat" def load(self, parentTree): self.generatePathList = set() if parentTree != None: # load bridgeMap xml_tree = parentTree.find("Bridge") if xml_tree != None: self.bridgeMap = eval(xml_tree.get("data") or "{}") for id1 in self.bridgeMap.keys(): _toList = self.bridgeMap[id1] # generate gateMap for id2 in _toList: gate1ID, gate2ID = _toList[id2] self.gateMap[gate1ID] = [gate2ID, (id1, id2)] # load pathMap xml_tree = parentTree.find("PathMap") if xml_tree != None: gMyRoot.increaseProgress() self.pathMap = eval(xml_tree.get("data") or "{}") def save(self, parentTree, counter): # save bridge xml_data = SubElement(parentTree, "Bridge") counter.value += 1 if self.bridgeMap: xml_data.set("data", str(self.bridgeMap) or {}) # save pathMap xml_data = SubElement(parentTree, "PathMap") counter.value += 1 if self.pathMap: xml_data.set("data", str(self.pathMap) or {}) def remove(self): # clear self.generatePathList = [] self.canvas.clear() for child in self.canvas.children: self.canvas.remove(child) self.bridgeMap = {} # detach self if self.parent: self.parent.remove_widget(self) def update(self): if self.generatePathList: job = gMyRoot.newJob("Generate Path") job.addJob(self.doGeneratePathList) def draw(self): gWorldEdit.gameScreen.add_to_bg(self) def drawLine(self, pos1, pos2): # set texture vDir = sub(pos1, pos2) dist = getDist(vDir) ratio = dist / bridge_size tex = self.bridge_texture.get_region(0, 0, self.bridge_texture.size[0], self.bridge_texture.size[1] * ratio) # make bridge bridge = Scatter(size=(bridge_size, getDist(pos1, pos2))) bridge.do_translation = False bridge.do_rotation = False bridge.do_scale = False bridge.auto_bring_to_front = False bridge.rotation = atan2(-vDir[0], vDir[1]) * gRadian2Degree bridge.center = mul(add(pos1, pos2), 0.5) with bridge.canvas: Rectangle(texture=tex, size=bridge.size) self.add_widget(bridge) def refreshGatePos(self, obj1, _ignoreGateIDList=None): _roadObjList = set() _ignoreGateIDList = _ignoreGateIDList or set() # recalculate gate pos function def recalcGatePos(gateID1, obj1, obj2): gate1 = gWorldEdit.getObj(gateID1) if gate1 and gateID1 not in _ignoreGateIDList: # recalculate gate1 pos self.calcGatePos(gate1, obj1, obj2) # add generate path level if gate1.parentObj.hasPath(): self.generatePathList.add(gate1.parentObj) # recalc Road Obj pos if isinstance(gate1.parentObj, Road) and isinstance(obj1, City) and isinstance(obj2, City): self.calcGatePos(gate1.parentObj, obj1, obj2) _ignoreGateIDList.add(gateID1) _roadObjList.add(gate1.parentObj) # do recalculate gate pos id1 = obj1.getID() if id1 in self.bridgeMap: for id2 in self.bridgeMap[id1]: obj2 = gWorldEdit.getObj(id2) gateID1, gateID2 = self.bridgeMap[id1][id2] if obj1 and obj2: recalcGatePos(gateID1, obj1, obj2) recalcGatePos(gateID2, obj2, obj1) # road object refresh gate pos for roadObj in _roadObjList: self.refreshGatePos(roadObj, _ignoreGateIDList) def drawBridge(self): # clear drawn bridge self.clear_widgets() # make draw bridge list redrawObjIDList = [obj.getID() for obj in gWorldEdit.getCurrentLevel().get_childObj()] # start draw linked bridges while redrawObjIDList: id1 = redrawObjIDList.pop() if id1 in self.bridgeMap: # check linked obj2 with obj1 for id2 in self.bridgeMap[id1]: obj1 = gWorldEdit.getObj(id1) obj2 = gWorldEdit.getObj(id2) if obj1 and obj2: if id2 in redrawObjIDList: # draw bridge line self.drawLine(obj1.center, obj2.center) # end of For statement # end of draw linked bridges # draw single path bridge for obj in gWorldEdit.getCurrentLevel().get_childObj(): if isinstance(obj, Gate): self.drawLine(obj.center, add(obj.center, sub(obj.center, cXY)) ) # direction of Road obj # draw single bridge when gate in childObj has City type parentOfGate. elif isinstance(obj, Road): for child in obj.get_childObj(): if child.getID() in self.gateMap: gateData = self.gateMap[child.getID()] parentOfGateID = gateData[1][0] if len(gateData)>1 else -1 parentOfGate = gWorldEdit.getObj( parentOfGateID ) if isinstance(parentOfGate, City): self.drawLine(obj.center, add(obj.center, sub(obj.center, cXY))) def getParentOfGate(self, gate): if gate.getID() in self.gateMap: linkedObjs = self.gateMap[gate.getID()][1] parentOfGate = linkedObjs[0] return gWorldEdit.getObj(parentOfGate) return None def getLinkedGate(self, gate): if gate.getID() in self.gateMap: otherGateID = self.gateMap[gate.getID()][0] return gWorldEdit.getObj(otherGateID) return None def getLinkedObjWithGate(self, gateObj): gateID = gateObj.getID() if gateID in self.gateMap: linkedObjs = self.gateMap[gateID][1] obj2ID = linkedObjs[1] return gWorldEdit.getObj(obj2ID) return None def hasBridge(self, obj): return obj and (obj.getID() in self.bridgeMap) def isLinked(self, obj1, obj2): if obj1 and obj2 and obj1 is not obj2: id1 = obj1.getID() id2 = obj2.getID() if id1 in self.bridgeMap and id2 in self.bridgeMap and \ id1 in self.bridgeMap[id2] and id2 in self.bridgeMap[id1]: return True return False def breakLink(self, obj1): if obj1: id1 = obj1.getID() if id1 in self.bridgeMap: linkedIDList = copy(self.bridgeMap[id1]) for id2 in linkedIDList: self.removeBridge(obj1, gWorldEdit.getObj(id2)) def recalcGatePos(self, gate): if gate: obj1 = self.getParentOfGate(gate) obj2 = self.getLinkedObjWithGate(gate) self.calcGatePos(gate, obj1, obj2) def calcGatePos(self, gate, obj1, obj2): wRatio = 0.4 hRatio = 0.3 offset = (1.0, 0.9) if gate and obj1 and obj2: vDir = normalize(sub(obj2.center, obj1.center)) if vDir[1] == 0.0 or abs(vDir[0]/vDir[1]) > (W*wRatio)/(H*hRatio): # left or right direction if vDir[0] != 0.0: vDir = mul(vDir, abs(W * wRatio / vDir[0])) else: # top or bottom.direction if vDir[1] != 0.0: vDir = mul(vDir, abs(H * hRatio / vDir[1])) gate.setPos(sub(add(mul(cXY, offset), vDir), mul(gate.size, 0.5))) # do rotation if isinstance(gate, Gate): gate.setRotation(math.atan2(-vDir[0], vDir[1]) * gRadian2Degree) def linkToCloseObj(self, obj): # find closed object if obj and obj.parentObj: minDist = 99999.0 findObj = None for child in obj.parentObj.get_childObj(): if not child.enableBridge() or obj == child: continue dist = getDist(obj.getPos(), child.getPos()) if dist < minDist: findObj = child minDist = dist # add a bridge if findObj and not self.isLinked(obj, findObj): self.addBridge(obj, findObj) def addBridge(self, obj1, obj2): if obj1 and obj2 and obj1 is not obj2: def addGate(obj1, obj2): id1 = obj1.getID() id2 = obj2.getID() gate = None gateID = -1 road = None if isinstance(obj1, City): # first, add road and add gate road = obj1.add_childObj("Road") self.calcGatePos(road, obj1, obj2) gate = road.add_childObj("Gate") else: # add new gate gate = obj1.add_childObj("Gate") if gate: gateID = gate.getID() gate.setName(obj2.getTitle()) self.calcGatePos(gate, obj1, obj2) return road, gate, gateID # create gates road1, gate1, gate1ID = addGate(obj1, obj2) road2, gate2, gate2ID = addGate(obj2, obj1) # if parent of gate is road, rename gate. if road1 and road2: gate1.setName("\n".join([obj2.getTitle(), road2.getTitle(), ""])) gate2.setName("\n".join([obj1.getTitle(), road1.getTitle(), ""])) # add new bridge item - { id2:[gate1id, gate2id],... } id1 = obj1.getID() id2 = obj2.getID() # bridgeMap if id1 in self.bridgeMap: self.bridgeMap[id1][id2] = [gate1ID, gate2ID] else: self.bridgeMap[id1] = { id2:[gate1ID, gate2ID] } if id2 in self.bridgeMap: self.bridgeMap[id2][id1] = [gate2ID, gate1ID] else: self.bridgeMap[id2] = { id1:[gate2ID, gate1ID] } # gateMap self.gateMap[gate1ID] = [gate2ID, (id1, id2)] #if not isinstance(obj2, Gate) else obj2.getID() self.gateMap[gate2ID] = [gate1ID, (id2, id1)] #if not isinstance(obj1, Gate) else obj1.getID() # add line if gWorldEdit.getCurrentLevel() == obj1.parentObj: self.drawLine(obj1.center, obj2.center) self.generatePathList.add(obj1) self.generatePathList.add(obj2) self.generatePathList.add(obj1.parentObj) self.generatePathList.add(obj2.parentObj) # link to close obj for obj in [road1, road2, gate1, gate2]: obj and self.linkToCloseObj(obj) def removeBridge(self, obj1, obj2): if obj1 and obj2 and obj1 is not obj2: if self.isLinked(obj1, obj2): id1 = obj1.getID() id2 = obj2.getID() # remove gate and pop bridge def removeGate_popBridge(id1, id2): # remove gate if id1 in self.bridgeMap and id2 in self.bridgeMap[id1]: gate1ID = self.bridgeMap[id1].pop(id2)[0] gate1 = gWorldEdit.getObj(gate1ID) if gate1: # pop gate id from gateMap if gate1ID in self.gateMap: self.gateMap.pop( gate1ID ) # if parent of gate is Road, remove Road # remove gate and road if isinstance(gate1.parentObj, Road): obj1 = gWorldEdit.getObj(id1) obj2 = gWorldEdit.getObj(id2) # if Road made by City, remove road if isinstance(obj1, City) and isinstance(obj2, City): gate1.parentObj.remove() else: # remove gate gate1.remove() else: # remove only gate gate1.remove() # pop empty map item if id1 in self.bridgeMap and not self.bridgeMap[id1]: self.bridgeMap.pop(id1) # do it... removeGate_popBridge(id1, id2) removeGate_popBridge(id2, id1) # add generate path list self.generatePathList.add(obj1) self.generatePathList.add(obj2) self.generatePathList.add(obj1.parentObj) self.generatePathList.add(obj2.parentObj) # redraw bridge self.drawBridge() # Bridge method def checkBridge(self, obj1, obj2): if obj1 and obj2 and obj1 is not obj2 and obj1.enableBridge() and obj2.enableBridge(): if self.isLinked(obj1, obj2): self.removeBridge(obj1, obj2) else: self.addBridge(obj1, obj2) def doGeneratePathList(self): for obj in self.generatePathList: self.generatePath(obj) self.generatePathList = set() # generate shortest path def generatePath(self, parentObj, bLog = False): if not parentObj.hasPath(): return parentObj.log("generatePatth") # initialize, clear children of current level for obj in parentObj.get_childObj(): objID = obj.getID() self.pathMap[objID] = {} #log("child %s" % (str([i.getID() for i in parentObj.get_childObj()]))) # build shortest path map to the target for obj in parentObj.get_childObj(): objID = obj.getID() for targetObj in parentObj.get_childObj(): targetID = targetObj.getID() # check same obj if objID == targetID or targetID in self.pathMap[objID]: continue bLog and log(">> Start %d => %d" % (objID, targetID)) pMinDist = Pointer(99999.0) pResult = Pointer([]) self.buildPath(bLog, pResult, objID, targetID, objID, pMinDist, 0.0, []) bLog and log(pResult.get()) # result - optimized code. generate all path by one path # ex) [1,2,3] generate 1->2=2, 1->3=2, 2->1=1, 2->3=3, 3->1=2, 3->2=2 result = pResult.get() for i, startID in enumerate(result[:-1:]): for j, targetID in enumerate(result[i+1::]): if startID != targetID: self.pathMap[startID][targetID] = result[i+1] self.pathMap[targetID][startID] = result[j+i] bLog and log("%d->%d=%d, %d->%d=%d" % (startID, targetID, result[i+1], targetID, startID, result[j+i])) bLog and log("-"*40) # find shortest path def buildPath(self, bLog, pResult, startObjID, targetID, curObjID, pMinDist, accDist, searchIDList): # start and target is same. if startObjID == targetID: bLog and log("start same target : %d" % startObjID) #linkInfo.targetDist = 0.0 #linkInfo.nextObjID = targetID return # get current check Obj curObj = gWorldEdit.getObj(curObjID) if curObj == None: return # insert curObjID into the checked list searchIDList.append(curObjID) # continue check... linkIDs = self.bridgeMap[curObjID].keys() if curObjID in self.bridgeMap else [] # check target is neighborhood of startObj? if startObjID == curObjID and targetID in linkIDs: targetObj = gWorldEdit.getObj(targetID) curDist = getDist(curObj.pos, targetObj.pos) pResult.set(searchIDList + [targetID]) bLog and log(">> Find %d->%d cur:%d dist:%d path:%s" % (startObjID, targetID, curObjID, curDist, str(pResult.get()))) else: # find path loop for linkID in linkIDs: # check infinite loop if linkID in searchIDList: continue # start find shortest path linkObj = gWorldEdit.getObj(linkID) if linkObj: curDist = accDist + getDist(curObj.pos, linkObj.pos) # find the target!!! if linkID == targetID: # check shortest dist #bLog and log("checkDist: pMinDist:%d curDist:%d path:%s" % (linkInfo.targetDist, dist, str(searchIDList+[linkID]))) if curDist < pMinDist.get(): pMinDist.set(curDist) pResult.set(searchIDList + [linkID]) bLog and log(">> Find %d->%d cur:%d dist:%d path:%s" % (startObjID, targetID, curObjID, curDist, str(pResult.get()))) else: # this is not best path. break # not found target, check continue... else: self.buildPath(bLog, pResult, startObjID, targetID, linkID, pMinDist, curDist, searchIDList) # pop from.checked list searchIDList.remove(curObjID) # get nextobj for reach to target def getNextObj(self, curObj, targetObj): if curObj and targetObj and curObj is not targetObj: curObjID = curObj.getID() targetObjID = targetObj.getID() # check is in pathMap if curObjID in self.pathMap and targetObjID in self.pathMap[curObjID]: return gWorldEdit.getObj(self.pathMap[curObjID][targetObjID]) return None # return shortest path obj list def getPath(self, startObj, targetObj): if startObj and targetObj and startObj is not targetObj: startObjID = startObj.getID() targetID = targetObj.getID() # path generator def pathGenerator(curObjID, targetID): while curObjID in self.pathMap and targetID in self.pathMap[curObjID]: nextObjID = self.pathMap[curObjID][targetID] curObjID = nextObjID yield nextObjID # return pathMap return [i for i in pathGenerator(startObjID, targetID)] return []
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32,147
ubuntunux/WorkSpace
refs/heads/master
/Codes/CheckTheMaze/CheckTheMaze.py
#-*-coding:utf-8-*- DEBUG = False checkPattern = [(0, -1), (-1, 0), (1, 0), (0, 1)] checkedFlag = "o" def checkNode(datas, x, y): datas[y][x] = checkedFlag for pattern in checkPattern: coord = (x + pattern[0], y + pattern[1]) if (0 <= coord[1] < len(datas)) and (0 <= coord[0] < len(datas[coord[1]])): data = datas[coord[1]][coord[0]] #### DEBUG START if DEBUG: print("") datas[y][x] = "*" datas[coord[1]][coord[0]] = "?" for line in datas: print("".join(line)) datas[y][x] = checkedFlag datas[coord[1]][coord[0]] = checkedFlag #### END OF DEBUG if data != checkedFlag: if data == ">": print("Found '>' at", coord) return True elif data == " ": # recursive search if checkNode(datas, coord[0], coord[1]): return True return False def isPossible(data): # 문자열 형태인 data를 리스트로 변환 datas = [list(line) for line in data.split("\n")] # 시작지점 "<"의 위치를 찾는다. sX, sY = 0, 0 for y in range(len(datas)): if "<" in datas[y]: sX, sY = datas[y].index("<"), y # 찾기시작 if not checkNode(datas, sX, sY): print("Not found.") #-------------------# # Test #-------------------# data1="""< >""" data2="""######## #< # # ## # # ## # # ># ########""" data3="""####### #< # ##### # # # # ##### # # # # # # # # #># #######""" data4="""< # >""" data5 = """######## #< # # ## # #># ########""" data6 = """#< # # # # # # # >#""" isPossible(data1) isPossible(data2) isPossible(data3) isPossible(data4) isPossible(data5) isPossible(data6)
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32,148
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/NumericPuzzle/state.py
from stateMachine import * STATE_NONE = 0 STATE_RESET = 1 STATE_MIX = 2 STATE_PLAY = 3 STATE_COMPLETE = 4 STATE_FAIL = 5 STATE_COUNT = 6 gameState = stateMachine(STATE_COUNT) class NumPuzzleGameBase(): szDebug = None fTime = None buttonList = [] lastButton = None moveButton1 = None moveButton2 = None icons = [] sounds = {} mySound = None mixCount = 0 numericCount = 0 numericCols = 0 numericRows = 0 fFrameTime = 0.0 vMoveVel = 100.0 mixWidget = None mixSlider = None oldDir = -1 curDir = -1 def start(self): gameState.stateList[STATE_RESET].onEnter =\ self.stateReset_onEnter gameState.stateList[STATE_MIX].onEnter =\ self.stateMix_onEnter gameState.stateList[STATE_MIX].onUpdate =\ self.stateMix_onUpdate gameState.stateList[STATE_MIX].onExit =\ self.stateMix_onExit gameState.stateList[STATE_PLAY].onEnter =\ self.statePlay_onEnter gameState.stateList[STATE_PLAY].onUpdate =\ self.statePlay_onUpdate gameState.set_state(STATE_RESET) def buildNumeric(self, cols=0, rows=0): pass def mixNumeric(self): pass def switchButton(self, btn1, btn2, bNow): pass def setMoveButton(self, btn1, btn2): pass def updateMoveButton(self): pass def checkComplete(self): pass def stateReset_onEnter(self): self.buildNumeric() gameState.set_state(STATE_MIX) def stateMix_onEnter(self): self.lastButton.hide() self.mixCount = (self.numericCols ** 3) self.addSlider() def stateMix_onUpdate(self): if self.mixCount > 0: if self.isMoveButton(): self.updateMoveButton() else: self.updateSlider() self.mixNumeric() self.mixCount -= 1 if self.checkComplete(): self.mixCount = self.numericCount ** 2 else: gameState.set_state(STATE_PLAY) def stateMix_onExit(self): self.removeSlider() def statePlay_onEnter(self): self.fTime = 0.0 def statePlay_onUpdate(self): self.fTime += self.fFrameTime if self.isMoveButton(): self.updateMoveButton()
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32,149
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/KivyRpg/ObjectTransform.py
import Utility as Util from Utility import * import ObjectBase from Globals import * #---------------------# # Global Instance #---------------------# def setGlobalInstance(WorldEdit, Bridge, Player): global gWorldEdit global gBridge global gPlayer gWorldEdit = WorldEdit.instance() gBridge = Bridge.instance() gPlayer = Player.instance() #---------------------# # class : ObjectTransform #---------------------# class ObjectTransform: # transform method curPos = None # real position, pos is relative position bJump = False fJump = False bMove = False vStartPos = (0,0) vTargetPos = (0,0) pTargetObj = None pOldTargetObj = None pStartFromObj = None pCurArriveObj = None pPathList = [] vMoveDir = (0,0) fMoveTime = 0.0 fMoveTimeAcc = 0.0 fFloorPos = 0.0 # move method def updateMove(self, dt): pos = self.getPos() # move if self.bMove: pos = add(pos, mul(self.vMoveDir, gWalk * dt)) self.fMoveTimeAcc += dt if self.fMoveTimeAcc >= self.fMoveTime: self.bMove = False self.fMoveTime = 0.0 self.fMoveTimeAcc = 0.0 if self.bJump: pos = (self.vTargetPos[0], pos[1]) else: pos = copy(self.vTargetPos) ratio = self.fMoveTimeAcc / self.fMoveTime if self.fMoveTime > 0.0 else 1.0 ratio = min(1.0, max(0.0, ratio)) self.fFloorPos = self.vStartPos[1] * (1.0-ratio) + self.vTargetPos[1]*ratio self.setJump() # jump if self.bJump: self.fJump -= gGravity * dt pos = add(pos, (0.0, self.fJump * dt)) if self.fJump <= 0.0 and self.getPos()[1] <= self.fFloorPos: pos = (pos[0], self.fFloorPos) self.bJump = False # set position self.setPos(pos) # check arrived to the target - if not self.bMove and (not self.bJump or self.hasPathList()): self.arrivedAt() def getRotation(self): return self.body.rotation def setRotation(self, degree): self.body.rotation = degree def getTargetObj(self): return self.pTargetObj def hasPathList(self): return len(self.pPathList) > 0 def clearPathList(self): self.pPathList = [] def setArriveObj(self, arriveObj): self.pCurArriveObj = arriveObj self.pTargetObj = None self.pStartFromObj = None self.stop() def arrivedAt(self): # check move end if self == gPlayer: if self.pTargetObj != None and not self.hasPathList(): # arrived at city - this is only for animation.. if isinstance(self.pTargetObj, ObjectBase.City): linkedGate = gBridge.getLinkedGate(self.pStartFromObj) if linkedGate: # maybe arrivedObj is Road Object arrivedObj = linkedGate.parentObj if arrivedObj: gWorldEdit.setCurrentLevel(arrivedObj) self.change_parentObj(arrivedObj) # set pos at outside vDir = normalize(sub(linkedGate.getPos(), cXY)) self.setPos(add(linkedGate.getPos(), mul(vDir, gOutsideDist))) self.pCurArriveObj = None self.pStartFromObj = None self.move(linkedGate.getPos(), linkedGate) # it's not arrived.. return return # up to level elif isinstance(self.pTargetObj, ObjectBase.Door): gWorldEdit.upToTheLevel() # move to the parent of linked gate elif isinstance(self.pTargetObj, ObjectBase.Gate): if self.pStartFromObj: # move to the outside of gate direction self.move_to_gateDir(self.pTargetObj) # it's not arrived.. return return else: # arrive from outside pass # enter the level - check player can enter the level elif self.getType() in self.pTargetObj.getChildTypes(): # change parent self.change_parentObj(self.pTargetObj) gWorldEdit.setCurrentLevel(self.pTargetObj) # find gate by close angle self.pTargetObj = self.pTargetObj.findGate(self.vMoveDir) if self.pTargetObj: self.setPos(self.pTargetObj.getPos()) elif self.pTargetObj == None and isinstance(self.pStartFromObj, ObjectBase.Gate): self.move_to_ParentOfLinkedGate(self.pStartFromObj) # it's not arrived.. return return # end of check arrive # end of check gPlayer self.setArriveObj(self.pTargetObj) # move continue... if self.hasPathList(): targetObj = gWorldEdit.getObj(self.pPathList.pop(0)) if targetObj: self.move(targetObj.getPos(), targetObj) def setJump(self, force = gJump): if not self.bJump: self.bJump = True self.fJump = force if not self.bMove: self.fFloorPos = self.getPos()[1] def move(self, targetPos, targetObj = None): self.pOldTargetObj = self.pTargetObj self.pTargetObj = targetObj dist = getDist(targetPos, self.pos) # check, can move? if dist > 0.001: self.bMove = True self.fMoveTime = dist / gWalk self.fMoveTimeAcc = 0.0 self.pStartFromObj = self.pStartFromObj or self.pDrawOnObj or self.pCurArriveObj self.vStartPos = copy(self.getPos()) self.vTargetPos = copy(targetPos) self.pCurArriveObj = None self.vMoveDir = normalize(sub(targetPos, self.pos)) # set parent the current level self.change_parentObj(gWorldEdit.getCurrentLevel()) else: self.arrivedAt() def move_to(self, targetObj): if targetObj in (self, None): return # move to current arrive at object if targetObj == self.pDrawOnObj or targetObj == self.pCurArriveObj: # up to the level if isinstance(targetObj, ObjectBase.Door): gWorldEdit.upToTheLevel() # move to the outside of gate direction elif isinstance(targetObj, ObjectBase.Gate): self.move_to_gateDir(targetObj) # enter the level elif targetObj: gWorldEdit.setCurrentLevel(targetObj) # move to the target else: startObj = self.pStartFromObj or self.pDrawOnObj or self.pCurArriveObj if startObj: self.pPathList = gBridge.getPath(startObj, targetObj) if self.pPathList: # case : when moving touch other target.. if self.pStartFromObj and self.pTargetObj.getID() != self.pPathList[0]: if self.pOldTargetObj == targetObj: # when moving, go back to the OldTargetObj... self.pPathList = [targetObj.getID()] else: # when moving, touch other target exclude pStartFromObj and pTargetObj self.pPathList.insert(0, self.pStartFromObj.getID()) # case : general case, player stop and touch target targetObj = gWorldEdit.getObj(self.pPathList.pop(0)) # when moving go back to the startObj elif startObj == targetObj: targetObj = self.pStartFromObj else: #log("cannot move") return # case : when moving.. touch same target. that's startObj is none.. elif not gWorldEdit.getCurrentLevel().bFreeMoveType: return # case : when moving touch door else: pass # move to lower position of target, little offset self.move(targetObj.getPos(), targetObj) # move to outside of gate direction def move_to_gateDir(self, pTargetGate): self.pStartFromObj = pTargetGate vDir = normalize(sub(pTargetGate.getPos(), cXY)) self.move(add(pTargetGate.getPos(), mul(vDir, gOutsideDist)), None) # move to parent of linked gate def move_to_ParentOfLinkedGate(self, pTargetGate): linkedGate = gBridge.getLinkedGate(pTargetGate) # move to the linkedGate bShowMoveAnimation = False if linkedGate and not bShowMoveAnimation: # immediately move # change parent and move to the targetPos self.change_parentObj(linkedGate.parentObj) gWorldEdit.setCurrentLevel(linkedGate.parentObj) # set pos at outside vDir = normalize(sub(linkedGate.getPos(), cXY)) self.setPos(add(linkedGate.getPos(), mul(vDir, gOutsideDist))) self.pCurArriveObj = None self.pStartFromObj = None self.move(linkedGate.getPos(), linkedGate) else: # if not found linked gate then Find linked Obj with parent of gate linkedObj = gBridge.getLinkedObjWithGate(pTargetGate) gWorldEdit.upToTheLevel() # up to level once again if isinstance(linkedObj, ObjectBase.City): gWorldEdit.upToTheLevel() # move to the City if linkedObj: self.pStartFromObj = pTargetGate self.move(linkedObj.getPos(), linkedObj) def stop(self): self.bMove = False self.bJump = False
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32,150
ubuntunux/WorkSpace
refs/heads/master
/Codes/VersionCompare/VersionCompare.py
def version_comp(v1, v2): ver1 = map(int, split(v1, '.')) ver2 = map(int, split(v2, '.')) version_comp("0.0.2", "0.0.1") version_comp("1.0.10", "1.0.3") version_comp("1.2.0", "1.1.99") version_comp("1.1", "1.0.1")
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32,151
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox-master/main.py
#!/usr/bin/kivy __version__ = '0.1' import kivy from core.mainLayout import MainLayout kivy.require('1.7.0') import os from kivy.app import App CATALOG_ROOT = os.path.dirname(__file__) class KivyPhysicsSandboxApp(App): title = 'Kivy Physics Sandbox' icon = 'data/icon.png' kv_file = 'data/app.kv' def build(self): return MainLayout() if __name__ == "__main__": KivyPhysicsSandboxApp().run()
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32,152
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/00_GameFrame/Sprite/Sprite.py
import Utility as Util from Utility import * import math from kivy.graphics import Scale, Rotate, PushMatrix, PopMatrix, Translate, \ UpdateNormalMatrix #---------------------# # Global instance #---------------------# def setGlobalInstance(): global gSpriteMgr gSpriteMgr = SpriteMgr.instance() #---------------------# # CLASS : SpriteMgr #---------------------# class SpriteMgr(Widget, Singleton, object): def __init__(self): Widget.__init__(self) self.spriteList = [] Util.MyRoot.instance().regist(self) def reset(self): for sprite in self.spriteList: if sprite.parent: sprite.parent.remove_widget(sprite) self.spriteList = [] def regist(self, sprite): if sprite not in self.spriteList: self.spriteList.append(sprite) def remove(self, sprite): if sprite in self.spriteList: if sprite.parent: sprite.parent.remove_widget(sprite) self.spriteList.pop(sprite) def update(self, dt): for sprite in self.spriteList: if sprite.parent: sprite.update(dt) #---------------------# # CLASS : Sprite #---------------------# class Sprite(Widget, object): def __init__(self, pos=cXY, size=(100.0, 100.0), **kargs): Widget.__init__(self, pos=pos, size=size) self.box = None self.oldPos = None self.boxPos = None self.boxRot = None self.boxScale = None self.color = Color(1,1,1,1) self.source = None self.texture = None self.collision = False self.collisionSpace = (0.0, 0.0, Util.W, Util.H) self.elastin = 0.3 self.friction = 0.8 self.gravity = 0.0 self.vel = [0.0, 0.0] self.rotate = 0.0 self.rotateVel = 0.0 self.scaling = 1.0 self.radius = 0 self.opacity = 1.0 self.offset = (0.0, 0.0) self.realSize = (0,0) self.isGround = False self.isTouched = False self.isAttached = False self.touchable = True self.throwable = True self.touchOffset = (0,0) self.updateRotation = True self.updateTranslate = True self.attachOffsetList = {} # set argment for key in kargs: if not hasattr(self, key): raise AttributeError(self.__class__.__name__ + " not found " + key) setattr(self, key, kargs[key]) # if vel is maybe tuple, convert to list self.vel = list(self.vel) # clamp self.elastin = max(min(self.elastin, 1.0), 0.0) if self.source != None: self.texture = self.source.texture with self.canvas: self.color = self.color self.box = Rectangle(texture=self.texture, pos=(0,0), size=self.size) with self.canvas.before: PushMatrix() self.boxPos = Translate(0,0) self.boxRot = Rotate(angle=0, axis=(0,0,1), origin=mul(mul(self.size, 0.5), self.scaling)) self.boxScale = Scale(1,1,1) with self.canvas.after: PopMatrix() self.boxPos.x = self.pos[0] + (-self.size[0] * 0.5) self.boxPos.y = self.pos[1] + (-self.size[1] * 0.5) self.pos = (0,0) self.oldPos = (self.boxPos.x, self.boxPos.y) self.boxRot.origin = mul(mul(self.size, 0.5), self.scaling) self.boxRot.angle = self.rotate self.boxScale.xyz = (self.scaling, self.scaling, self.scaling) self.realSize = mul(self.size, self.scaling) self.radius = math.sqrt((self.realSize[0] * 0.5) ** 2 + (self.realSize[1] * 0.5) ** 2) # regist gSpriteMgr.regist(self) def on_touch_down(self, touch): if not touch.grab_current and not self.isTouched: if self.touchable and not self.isAttached: if touch.pos[0] > self.boxPos.x and touch.pos[1] > self.boxPos.y and \ touch.pos[0] < self.boxPos.x + self.realSize[0] and touch.pos[1] < self.boxPos.y + self.realSize[1]: self.isTouched = True self.setVelocity(0,0) self.touchOffset = sub((self.boxPos.x, self.boxPos.y), touch.pos) self.setUpdateTranslate(False) touch.grab_current = self def on_touch_move(self, touch): if touch.grab_current is self: self.setPos(*add(touch.pos, self.touchOffset)) self.updateAttachObjPos() def on_touch_up(self, touch): if touch.grab_current is self: self.isTouched = False self.setPos(*add(touch.pos, self.touchOffset)) if touch.time_update > 0 and self.throwable: self.setVelocity(*add(self.vel, div((touch.dx, touch.dy), Util.fFrameTime))) self.setUpdateTranslate(True) touch.ungrab(self) def setUpdateTranslate(self, bUpdate): self.updateTranslate = bUpdate @property def center(self): return (self.boxPos.x + self.realSize[0] * 0.5, self.boxPos.y + self.realSize[1] * 0.5) @center.setter def center(self, centerPos): self.boxPos.x = centerPos[0] - self.realSize[0] * 0.5 self.boxPos.y = centerPos[1] - self.realSize[1] * 0.5 def getPos(self): return (self.boxPos.x, self.boxPos.y) def setPos(self, x, y): self.oldPos = (self.boxPos.x, self.boxPos.y) self.boxPos.x = x self.boxPos.y = y def getDir(self): return normalize(self.vel) def getVelocity(self): return (self.vel[0], self.vel[1]) def setVelocity(self, vx, vy): self.vel[0] = vx self.vel[1] = vy def getRotate(self): return self.boxRot.angle def setRotate(self, angle): self.boxRot.angle = angle def getRotateVel(self): return self.rotateVel def setRotateVel(self, vel): self.rotateVel = vel def getScale(self): return self.scaling def setScale(self, scale): self.scaling = scale self.realSize = mul(self.size, self.scaling) self.boxScale.xyz = (scale, scale, scale) def setAttached(self, isAttached): self.isAttached = isAttached def attach(self, child, offset = None): if not isinstance(child, Sprite): raise TypeError("It is not instance of Sprite") if child not in self.attachOffsetList: child.setAttached(True) if offset == None: offset = sub(child.getPos(), self.getPos()) self.attachOffsetList[child] = offset def detach(self, child): if child in self.attachOffsetList: child.setAttached(False) self.attachOffsetList.pop(child) def detach_all(self): while self.attachOffsetList: self.detach(self.attachOffsetList.keys()[0]) def updateAttachObjPos(self): for child in self.attachOffsetList: child.setPos(*add(self.getPos(), self.attachOffsetList[child])) def update(self, fFrameTime): if self.updateTranslate and not self.isAttached: # set gravity if self.gravity != 0: self.vel[1] -= self.gravity * fFrameTime # adjust velocity, move self.oldPos = (self.boxPos.x, self.boxPos.y) if self.vel[0] != 0: self.boxPos.x += self.vel[0] * fFrameTime if self.vel[1] != 0: self.boxPos.y += self.vel[1] * fFrameTime if self.collision: if self.boxPos.x < self.collisionSpace[0]: self.boxPos.x = self.collisionSpace[0] * 2.0 - self.boxPos.x self.vel[0] = -self.vel[0] * self.friction elif self.boxPos.x > self.collisionSpace[2] - self.realSize[0]: self.boxPos.x = (self.collisionSpace[2] - self.realSize[0]) * 2.0 - self.boxPos.x self.vel[0] = -self.vel[0] * self.friction if self.boxPos.y < self.collisionSpace[1]: self.boxPos.y = self.collisionSpace[1] * 2.0 - self.boxPos.y self.vel[1] = -self.vel[1] * self.elastin if self.elastin == 0.0 or self.vel[1] > 0.0 and self.vel[1] <= abs(self.gravity * fFrameTime): self.vel[1] = 0.0 self.boxPos.y = self.collisionSpace[1] elif self.boxPos.y > self.collisionSpace[3] - self.realSize[1]: self.boxPos.y = (self.collisionSpace[3] - self.realSize[1]) * 2.0 - self.boxPos.y self.vel[1] = -self.vel[1] * self.elastin if self.oldPos[1] == self.boxPos.y and self.vel[1] == 0.0: self.isGround = True else: self.isGround = False # update attach obj pos self.updateAttachObjPos() if self.updateRotation: if self.rotateVel != 0.0: self.boxRot.angle += self.rotateVel * fFrameTime #---------------------# # set global instance #---------------------# setGlobalInstance()
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32,153
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/JumpJump/main.py
from Utility import * from GameFrame import gGameFrame from FileBrowser import FileBrowser class Main(Singleton): def __init__(self): self.screen = Screen(name="main") self.layout = BoxLayout(orientation="vertical", size_hint=(0.8, 0.4)) self.layout.pos = sub(cXY, (W*0.4, H*0.2)) btn_start = Button(text="Start") btn_start.bind(on_release=self.startGame) btn_exit = Button(text="Exit") btn_exit.bind(on_release=self.exit) self.layout.add_widget(btn_start) self.layout.add_widget(btn_exit) self.screen.add_widget(self.layout) def exit(self, *args): gMyRoot.popup("Exit?", "", gMyRoot.exit, None) def start(self): gMyRoot.setTouchPrev(self.exit) gMyRoot.current_screen(self.screen) def startGame(self, *args): gGameFrame.start(callback_on_closed=self.start) def update(self, dt): pass if __name__ in ('__android__', '__main__'): gMyRoot.run( Main.instance() )
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,154
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/JumpJump/Character.py
import math, time import Utility from Utility import * from kivy.animation import Animation from Sprite.Sprite import Sprite from Particle.Particle import gFxMgr from ResourceMgr.ResourceMgr import gResMgr from Constants import * import GameFrame import Stage from Weapon import * class CharacterMgr(Singleton): def __init__(self): self.characters = [] self.monsters = [] self.player = None self.stageMgr = None self.parentLayer = None def setParentLayer(self, parentLayer): self.parentLayer = parentLayer def isDone(self): return self.player.isDead or gCharacterMgr.getMonsterCount() == 0 def clear(self): for character in self.characters: character.setDead() self.monsters = [] self.characters = [] def reset(self, space): self.monsters = [] self.characters = [] self.stageMgr = Stage.gStageMgr self.props = props = gResMgr.getProperty("character") # add player self.player = Player.instance() playerIndex = 4 # A bee pos = (CHARACTER_SIZE[0], CHARACTER_SIZE[1] * 0.5) self.create_character(True, playerIndex, space, pos) self.player.binding_key() # add monster count = self.stageMgr.getEnemyCount() for i in range(count): n = random.randrange(0, len(props.properties)) # TestCode n = 5 pos = (random.uniform(SEARCH_RANGE * 2.0, W), CHARACTER_SIZE[1] * 0.5) self.create_character(False, n, space, pos) def create_character(self, isPlayer, prop_index, space, pos): prop = self.props.properties[prop_index] character = None if isPlayer: character = Player.instance() else: try: if prop["type"]: character = eval(prop["type"] + "()") except: pass if character is None: character = Monster() character.init(pos, prop) character.reset(space) self.parentLayer.add_widget(character.getSprite()) if not isPlayer: self.monsters.append(character) self.characters.append(character) def remove_character(self, character): if character: character.remove() if character in self.characters: self.characters.remove(character) if character in self.monsters: self.monsters.remove(character) def getMonsters(self): return self.monsters def getMonsterCount(self): return len(self.monsters) def getCharacters(self): return self.characters def update(self): for character in self.characters: character.update() # check collide hitList = set() collideOnlyPlayer = True for i, A in enumerate(self.characters): if A.isDead: continue posA = add(A.getPos(), mul(A.size, 0.5)) vA = A.getVelocity() lA = getDist(vA) nA = normalize(vA) for B in [gPlayer,] if collideOnlyPlayer else self.characters[i+1:]: if A == B or B.isDead: continue posB = add(B.getPos(), mul(B.size, 0.5)) dist = getDist(posA, posB) if dist < (A.size[0] + B.size[0]) * 0.5: v = normalize(sub(posA, posB)) vB = B.getVelocity() lB = getDist(vB) nB = normalize(vB) d = -dot(v, nA) isHit = False if d > 0.0: isHit = True A.setVelocity(*sub(A.getVelocity(), vA)) B.setVelocity(*add(B.getVelocity(), mul(vA, d))) rV = mul(v, dot(v, mul(nA, -1.0))) rV = sub(mul(rV, 2.0), mul(nA, -1.0)) rV = mul(normalize(rV), lA * (1.0-d)) A.setVelocity(*add(A.getVelocity(), rV)) B.setHitForce(A.getForce()) d = dot(v, nB) if d > 0.0: isHit = True A.setVelocity(*add(A.getVelocity(), mul(vB, d))) B.setVelocity(*sub(B.getVelocity(), vB)) v = mul(v, -1.0) rV = mul(v, dot(v, mul(nB, -1.0))) rV = sub(mul(rV, 2.0), mul(nB, -1.0)) rV = mul(normalize(rV), lB * (1.0-d)) B.setVelocity(*add(B.getVelocity(), rV)) A.setHitForce(B.getForce()) # check damage if isHit and (gPlayer == A or gPlayer == B): if abs(v[0]) < DAMAGE_ANGLE: if posA[1] > posB[1]: hitList.add(B) A.setJump() B.setVelocity(0, 0) else: hitList.add(A) A.setVelocity(0, 0) B.setJump() # set damage and set score for hitted in hitList: self.process_hit(hitted) def push(self, A, B, force): vector = mul(normalize(sub(A.getPos(), B.getPos())), force) A.setVelocity(*vector) def process_hit(self, hitted): if not hitted.isDead: hitted.setDamage() if hitted is not self.player: GameFrame.gGameFrame.board.addCombo() GameFrame.gGameFrame.board.addScore(SCORE_HIT) def stop(self): for character in self.characters: character.stop() class BaseCharacter(): jumpable = True search_range = SEARCH_RANGE maxHp = MAXHP isPlayer = False fireTime = 1.0 scale = 1.0 force = 1.0 weaponClass = None confuse_time = 1.0 def __init__(self): self.prop = None self.pos = (0, 0) self.old_pos = (0, 0) self.hp = self.maxHp self.size = None self.radius = 0.0 self.frameTime = 0.0 self.flickerTime = 0.0 self.idleTime = 0.0 self.patrolTime = 0.0 self.confuseElapseTime = 0.0 self.fire = False self.fireElapsedTime = 0.0 self.isHittedFly = False self.isDead = False self.isLeft = False self.isMoveLeft = False self.isMoveRight = False self.target = None self.sprite = None self.state = StateMachine() self.STATE_IDLE = StateItem() self.STATE_PATROL = StateItem() self.STATE_TRACE = StateItem() self.STATE_CONFUSE = StateItem() self.STATE_BOMB = StateItem() self.STATE_DEAD = StateItem() self.state.addState(self.STATE_IDLE) self.state.addState(self.STATE_PATROL) self.state.addState(self.STATE_TRACE) self.state.addState(self.STATE_CONFUSE) self.state.addState(self.STATE_BOMB) self.state.addState(self.STATE_DEAD) def __del__(self): self.remove() def remove(self): self.isDead = True if self.sprite.parent: self.sprite.parent.remove_widget(self.sprite) def setDead(self): self.remove() gCharacterMgr.remove_character(self) def init(self, pos, prop): self.prop = prop self.size = mul(CHARACTER_SIZE, self.scale) self.radius = getDist(self.size) * 0.5 self.sprite = Sprite(pos=pos, size=self.size, gravity=GRAVITY, friction=FRICTION,\ elastin=ELASTIN, collision=True, collisionSpace=WORLD_REGION, texture=prop["image"].texture) self.registStates() def reset(self, space): self.hp = self.maxHp self.target = None self.hitForce = 0.0 self.frameTime = 0.0 self.flickerTime = 0.0 self.idleTime = 0.0 self.patrolTime = 0.0 self.confuseElapseTime = 0.0 self.isDead = False self.isLeft = False self.isMoveLeft = False self.isMoveRight = False self.sprite.color.rgba = (1,1,1,1) self.sprite.collisionSpace = space self.state.setState(self.STATE_IDLE) self.pos = self.getPos() self.old_pos = copy(self.pos) def getForce(self): return self.force def setHitForce(self, force): self.hitForce = force def setWeaponClass(self, weaponClass): self.weaponClass = weaponClass def stop(self): self.setVelocity(0, self.sprite.getVelocity()[1]) def getCenter(self): return add(self.sprite.getPos(), mul(self.size, 0.5)) def setPos(self, x, y): self.sprite.setPos(x, y) self.old_pos = self.pos self.pos = self.getPos() def getPos(self): return self.sprite.getPos() def getSize(self): return self.size def getVelocity(self): return self.sprite.getVelocity() def setVelocity(self, vx, vy): self.sprite.setVelocity(vx, vy) def setMoveLeft(self, isMove): self.isMoveLeft = isMove if isMove: self.isLeft = True def setMoveRight(self, isMove): self.isMoveRight = isMove if isMove: self.isLeft = False def toggleFire(self): self.fire = not self.fire def setFire(self): if GameFrame.gGameFrame.isStatePlay(): if self.weaponClass and self.fireElapsedTime == 0.0: self.fireElapsedTime = self.fireTime weapon = self.weaponClass(self) weapon.setFire(self.getPos(), self.isLeft) def getSprite(self): return self.sprite def update(self): self.frameTime = Utility.getFrameTime() if self.weaponClass: if self.fireElapsedTime > 0.0: self.fireElapsedTime -= self.frameTime if self.fireElapsedTime < 0.0: self.fireElapsedTime = 0.0 if self.fire and self.fireElapsedTime == 0.0: self.setFire() self.state.updateState() if self.isDead: return if self == gPlayer or self.state.isState(self.STATE_TRACE): self.updateTrace() if self.flickerTime > 0.0: self.updateFlicker() self.old_pos = self.pos self.pos = self.getPos() velocity = self.getVelocity() if self.old_pos[1] > self.pos[1]: if Stage.gStageMgr.isBlockByPos(add(self.getPos(), (self.size[0] * 0.5, 0.0))): if self.jumpable and (self.state.isState(self.STATE_TRACE) or self.isPlayer): self.setJump(1.0) else: # on ground scale = Stage.gStageMgr.getCurrentStageScale() y = int(self.pos[1] / (BLOCK_SIZE[1] * scale) + 1) * BLOCK_SIZE[1] * scale self.setPos(self.pos[0], y) self.sprite.setOnGround(True) elif self.sprite.isOnGround(): # fall ipos = Stage.gStageMgr.getPosToIndex(add(self.getPos(), (self.size[0] * 0.5, 0.0))) if not Stage.gStageMgr.isBlock(add(ipos, (0, -1))): self.sprite.setOnGround(False) elif self.old_pos[1] < self.pos[1]: if Stage.gStageMgr.isBlockByPos(add(self.getPos(), (self.size[0] * 0.5, self.size[1]))): velocity = self.getVelocity() self.setVelocity(velocity[0], -velocity[1]) if self.old_pos[0] > self.pos[0]: if Stage.gStageMgr.isBlockByPos(add(self.getPos(), (0, self.size[1] * 0.5))): velocity = self.getVelocity() self.setVelocity(-velocity[0], velocity[1]) elif self.old_pos[0] < self.pos[0]: if Stage.gStageMgr.isBlockByPos(add(self.getPos(), (self.size[0], self.size[1] * 0.5))): velocity = self.getVelocity() self.setVelocity(-velocity[0], velocity[1]) def isGround(self): return self.sprite.isGround def setJump(self, force=1.0): if self.jumpable: ratio = self.scale * abs(self.sprite.getVelocity()[0] / MAX_MOVE_SPEED) self.sprite.setVelocity(self.sprite.getVelocity()[0], \ JUMP * random.uniform(0.95, 1.05) * force + JUMP * ratio * 0.05) def updateTrace(self): # set jump if self.sprite.isGround: # reset combo if self == gPlayer: GameFrame.gGameFrame.board.setCombo(0) self.setJump() self.setHitForce(0.0) if self.isMoveLeft: vx, vy = self.getVelocity() if vy < 0.0: vy -= MOVE_ACCELERATE * self.frameTime if vx > -MAX_MOVE_SPEED: vx -= MOVE_ACCELERATE * self.frameTime if vx < -MAX_MOVE_SPEED: vx = -MAX_MOVE_SPEED self.setVelocity(vx, vy) elif self.isMoveRight: vx, vy = self.getVelocity() if vy < 0.0: vy -= MOVE_ACCELERATE * self.frameTime if vx < MAX_MOVE_SPEED: vx += MOVE_ACCELERATE * self.frameTime if vx > MAX_MOVE_SPEED: vx = MAX_MOVE_SPEED self.setVelocity(vx, vy) # decay velocity if not self.isMoveLeft and not self.isMoveRight: vx, vy = self.getVelocity() if vx != 0.0: if vx > 0.0: vx -= self.frameTime * MOVE_ACCELERATE / max(self.hitForce, 1.0) if vx < 0.0: vx = 0.0 else: vx += self.frameTime * MOVE_ACCELERATE / max(self.hitForce, 1.0) if vx > 0.0: vx = 0.0 self.setVelocity(vx, vy) def updateFlicker(self): self.flickerTime -= Utility.getFrameTime() if self.flickerTime < 0.0: self.sprite.color.rgba = (1,1,1,1) else: bright = 1.0 + FLICKER_BRIGHT * abs(math.sin(self.flickerTime * FLICKER_SPEED)) self.sprite.color.rgba = (bright, bright, bright, bright - 0.7) def setFlicker(self, flickerTime): if self.flickerTime < flickerTime: self.flickerTime = flickerTime def setDamage(self, n=1): self.state.setState(self.STATE_CONFUSE) gFxMgr.get_emitter(PARTICLE_HIT).play_particle_with(self.sprite, True) self.setFlicker(self.confuse_time) self.hp -= n if self.hp <= 0: self.hp = 0 self.state.setState(self.STATE_DEAD) if not self.isPlayer: GameFrame.gGameFrame.board.addScore(SCORE_KILL) elif not self.isPlayer: self.target = gPlayer def registStates(self): self.STATE_DEAD.onEnter = self.stateDeadOnEnter def stateDeadOnEnter(self): self.setDead() class Player(BaseCharacter, Singleton): isPlayer = True key_binded = False fireTime = 0.5 maxHp = 500 weaponClass = WeaponBow def reset(self, space): BaseCharacter.reset(self, space) self.fire = False self.state.setState(self.STATE_TRACE) def binding_key(self): if not self.key_binded: GameFrame.gGameFrame.buttonBind( self.setMoveLeft, self.setMoveRight) self.key_binded = True class Monster(BaseCharacter): def reset(self, space): BaseCharacter.reset(self, space) self.state.setState(self.STATE_PATROL) def registStates(self): BaseCharacter.registStates(self) self.STATE_IDLE.onEnter = self.stateIdleOnEnter self.STATE_IDLE.onUpdate = self.stateIdleOnUpdate self.STATE_PATROL.onEnter = self.statePatrolOnEnter self.STATE_PATROL.onUpdate = self.statePatrolOnUpdate self.STATE_TRACE.onEnter = self.stateTraceOnEnter self.STATE_TRACE.onUpdate = self.stateTraceOnUpdate self.STATE_TRACE.onExit = self.stateTraceOnExit self.STATE_CONFUSE.onEnter = self.stateConfuseOnEnter self.STATE_CONFUSE.onUpdate = self.stateConfuseOnUpdate def stateIdleOnEnter(self): self.idleTime = random.uniform(*IDLE_TIME) self.setVelocity(0, 0) def stateIdleOnUpdate(self): self.idleTime -= self.frameTime if self.idleTime < 0.0: self.state.setState(self.STATE_PATROL) if self.target and not self.target.isDead: self.state.setState(self.STATE_TRACE) def statePatrolOnEnter(self): speed = PATROL_MOVE_SPEED if random.uniform(0.0, 1.0) > 0.5: speed = -speed self.setVelocity(speed, 0) self.patrolTime = random.uniform(*PATROL_TIME) def statePatrolOnUpdate(self): self.patrolTime -= self.frameTime if self.patrolTime < 0.0: self.state.setState(self.STATE_IDLE) # search target target = Player.instance() if target and not target.isDead: dx = self.getPos()[0] - target.getPos()[0] if abs(dx) < self.search_range: self.target = target self.state.setState(self.STATE_TRACE) def stateTraceOnEnter(self): pass def stateTraceOnExit(self): pass def stateTraceOnUpdate(self): if self.target and not self.target.isDead: # update trace dx = self.getPos()[0] - self.target.getPos()[0] dy = self.getPos()[1] - self.target.getPos()[1] # attack if ATTACK_RANGE < abs(dx): self.setMoveLeft(dx > 0.0) self.setMoveRight(not self.isMoveLeft) # evade ''' elif abs(dx) < EVADE_RANGE and dy < 0.0: self.setMoveLeft(dx < 0.0) self.setMoveRight(not self.isMoveLeft) ''' elif self.sprite.isGround: self.target = None self.setMoveLeft(False) self.setMoveRight(False) self.state.setState(self.STATE_PATROL) def stateConfuseOnEnter(self): self.confuseElapseTime = self.confuse_time def stateConfuseOnUpdate(self): self.confuseElapseTime -= self.frameTime if self.confuseElapseTime < 0.0: if self.target and not self.target.isDead: self.state.setState(self.STATE_TRACE) else: self.state.setState(self.STATE_PATROL) class Slime(Monster): jumpable = False search_range = 0.0 maxHp = 2 class BombSlime(Monster): jumpable = False search_range = 0.0 bombTime = BOMB_TIME bomb_range = BOMB_RANGE bomb_force = BOMB_FORCE maxHp = 2 def registStates(self): Monster.registStates(self) self.STATE_BOMB.onEnter = self.stateBombOnEnter self.STATE_BOMB.onUpdate = self.stateBombOnUpdate def stateBombOnEnter(self): self.bombAccTime = self.bombTime self.setFlicker(self.bombTime) def stateBombOnUpdate(self): self.bombAccTime -= self.frameTime if self.bombAccTime < 0.0: self.setExplosion() def setExplosion(self): if self.bomb_range > getDist(gPlayer.getPos(), self.getPos()): gCharacterMgr.process_hit(gPlayer) gCharacterMgr.push(gPlayer, self, self.bomb_force) gFxMgr.get_emitter(PARTICLE_EXPLOSION).play_particle_with(self.sprite, True) self.state.setState(self.STATE_DEAD) def setDamage(self, n=1): BaseCharacter.setDamage(self, n) self.state.setState(self.STATE_BOMB) class Archer(Monster): jumpable = True maxHp = 2 fireTime = 1.0 weaponClass = WeaponBow def reset(self, space): BaseCharacter.reset(self, space) self.state.setState(self.STATE_TRACE) def stateTraceOnEnter(self): self.fire = True def stateTraceOnExit(self): self.fire = False def stateTraceOnUpdate(self): Monster.stateTraceOnUpdate(self) gCharacterMgr = CharacterMgr.instance() gPlayer = Player.instance()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,155
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/compute_shader_example.py
import pygame from pygame.locals import * from OpenGL.GL import * from OpenGL.GLU import * def genComputeProg(texHandle): progHandle = glCreateProgram() cs = glCreateShader(GL_COMPUTE_SHADER) csSrc = """ #version 430 "uniform float roll; uniform image2D destTex; layout (local_size_x = 16, local_size_y = 16) in; void main() { ivec2 storePos = ivec2(gl_GlobalInvocationID.xy); float localCoef = length(vec2(ivec2(gl_LocalInvocationID.xy)-8)/8.0); float globalCoef = sin(float(gl_WorkGroupID.x+gl_WorkGroupID.y)*0.1 + roll)*0.5; imageStore(destTex, storePos, vec4(1.0-globalCoef*localCoef, 0.0, 0.0, 0.0)); } """ glShaderSource(cs, 2, csSrc, None) glCompileShader(cs) rvalue = glGetShaderiv(cs, GL_COMPILE_STATUS) if not rvalue: print("Error in compiling the compute shader") glAttachShader(progHandle, cs) glLinkProgram(progHandle) rvalue = glGetProgramiv(progHandle, GL_LINK_STATUS) if not rvalue: print("Error in linking compute shader program\n") glUseProgram(progHandle) glUniform1i(glGetUniformLocation(progHandle, "destTex"), 0) return progHandle def updateTex(frame): glUseProgram(computeHandle) glUniform1f(glGetUniformLocation(computeHandle, "roll"), float(frame) * 0.01) # 512^2 threads in blocks of 16^2 glDispatchCompute(512/16, 512/16, 1) def draw(): glUseProgram(renderHandle); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) def main(): pygame.init() pygame.display.set_mode((640,480), OPENGL | DOUBLEBUF) glEnable(GL_DEPTH_TEST) #use our zbuffer #setup the camera glMatrixMode(GL_PROJECTION) gluPerspective(45.0,640/480.0,0.1,100.0) #setup lens glTranslatef(0.0, 0.0, -3.0) #move back glRotatef(25, 1, 0, 0) #orbit higher #clear screen and move camera glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) texHandle = glGenTextures(1) renderHandle = genRenderProg(texHandle) computeHandle = genComputeProg(texHandle) for i in range(1024): updateTex(i) draw() pygame.display.flip() pygame.time.wait(10) main()
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32,156
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox-master/core/widgets/texturedWidget.py
import os from kivy.core.image import Image from kivy.properties import StringProperty, ObjectProperty, NumericProperty, ListProperty from kivy.uix.widget import Widget class TexturedWidget(Widget): source = StringProperty() offset_x = NumericProperty(0.0) offset_y = NumericProperty(0.0) w = NumericProperty(1.0) h = NumericProperty(1.0) scale = NumericProperty(1.0) color = ListProperty([1, 1, 1, 1]) texture = ObjectProperty(None) def __init__(self, **kwargs): super(TexturedWidget, self).__init__(**kwargs) def _calc_tex_coords(self): self.w = float(self.width) / self.texture.width / self.scale if self.texture else 1.0 self.h = -float(self.height) / self.texture.height / self.scale if self.texture else 1.0 def on_source(self, *largs): if os.path.exists(self.source): self.texture = Image.load(self.source).texture self.texture.wrap = 'repeat' self._calc_tex_coords() def on_size(self, *largs): self._calc_tex_coords()
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32,157
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox-master/core/experimentScreen.py
# -*- coding: utf-8 -*- import imp import json import os from kivy.animation import Animation from kivy.clock import Clock from kivy.factory import Factory from kivy.properties import ObjectProperty, StringProperty, BooleanProperty, NumericProperty from kivy.uix.screenmanager import Screen from kivy.uix.spinner import SpinnerOption __author__ = 'gipzo' class SpeedButton(SpinnerOption): pass Factory.register('SpeedButton', cls=SpeedButton) def load_experiment(category, experiment): name = "experiments.{}.{}.experiment".format(category, experiment) mod = __import__(name, globals=globals(), locals=locals(), fromlist=['experiment'], level=0) f = getattr(mod, 'load_experiment') return f() class ExperimentScreen(Screen): name = StringProperty('experiment') title = StringProperty('Experiment') description = StringProperty('') description_rst = StringProperty() experiment_path = StringProperty() category = '' experiment_name = '' controls = ObjectProperty() container = ObjectProperty() play_button = ObjectProperty() tabs_area = ObjectProperty() show_timeline = BooleanProperty(True) tabs_pos = NumericProperty(1.0) tabs_target = 1.0 timeline_pos = NumericProperty(1.0) timeline_target = 1.0 time = NumericProperty(0.0) max_time = NumericProperty(999.0) time_speed = NumericProperty(1.0) experiment = ObjectProperty(allownone=True) experiment_info = None def __init__(self, **kwargs): super(ExperimentScreen, self).__init__(**kwargs) self.bind(on_leave=self.unload) def load_experiment(self, category, experiment): self.experiment_name = experiment self.category = category self.experiment_path = os.path.join("experiments/", category, experiment) self.description_rst = open(os.path.join(self.experiment_path, "description.rst"), 'r').read() self.experiment_info = json.load(open(os.path.join(self.experiment_path, "experiment.json"))) self.experiment = load_experiment(category, experiment) self.experiment.experiment_path = self.experiment_path self.experiment.load() self.experiment.build_controls(self.controls) self.container.add_widget(self.experiment) self.experiment.reset() self.title = self.experiment_info['title'] self.description = self.experiment_info['description'] def unload(self, *largs): self.experiment.clear_widgets() self.container.remove_widget(self.experiment) self.controls.clear_widgets() self.experiment = None def update_time(self, dt): self.time += dt * self.time_speed if self.time > self.max_time: self.time = 0.0 if self.experiment is not None: self.experiment.time = self.time self.experiment.update(dt * self.time_speed) def change_speed(self, value): self.time_speed = float(value.replace('x', '')) def toggle_time(self, state): if state == 'down': self.experiment.live = True Clock.schedule_interval(self.update_time, 1 / 30.0) else: self.experiment.live = False Clock.unschedule(self.update_time) def reset(self, *largs): self.play_button.state = 'normal' self.time = 0.0 self.experiment.reset() def on_enter(self, *args): self.reset() def on_pre_enter(self, *args): self.tabs_target = 1.0 self.tabs_pos = 1.0 self.timeline_target = 1.0 self.timeline_pos = 1.0 def on_pre_leave(self, *args): self.reset() def toggle_tabs(self, *largs): if self.tabs_target == 1.0: self.tabs_target = 0.0 else: self.tabs_target = 1.0 Animation.stop_all(self, 'tabs_pos') tabs_anim = Animation(tabs_pos=self.tabs_target, t='out_quad', d=0.4) tabs_anim.start(self) def toggle_timeline(self, *largs): if self.timeline_target == 1.0: self.timeline_target = 0.0 else: self.timeline_target = 1.0 Animation.stop_all(self, 'timeline_pos') timeline_anim = Animation(timeline_pos=self.timeline_target, t='out_quad', d=0.4) timeline_anim.start(self)
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32,158
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py
import json import pyglet from .parsers import TextureParser class ScopedDict(dict): """ ScopedDict is a special type of dict with two additional features: - It is 'scoped' - if a key exists in a parent ScopedDict but not in the child ScopedDict, it returns the parent value. - keys can be a list such that: sdict[['button', 'down', 'highlight']] is equivalent to sdict['button']['down']['highlight']. """ def __init__(self, arg=None, parent=None): if arg is None: arg = {} super(ScopedDict, self).__init__() self.parent = parent for k, v in arg.items(): if isinstance(v, dict): self[k] = ScopedDict(v, self) else: self[k] = v def __getitem__(self, key): if key is None: return self elif isinstance(key, list) or isinstance(key, tuple): if len(key) > 1: return self.__getitem__(key[0]).__getitem__(key[1:]) # start a recursion elif len(key) == 1: return self.__getitem__(key[0]) else: return self # theme[][key] returns theme[key] else: try: return dict.__getitem__(self, key) except KeyError: if self.parent is not None: return self.parent.__getitem__(key) else: raise def __setitem__(self, key, value): if isinstance(value, dict): dict.__setitem__(self, key, ScopedDict(value, self)) else: dict.__setitem__(self, key, value) def get(self, key, default=None): if isinstance(key, list) or isinstance(key, tuple): if len(key) > 1: return self.__getitem__(key[0]).get(key[1:], default) elif len(key) == 1: return self.get(key[0], default) else: raise KeyError(key) # empty list if key in self: return dict.get(self, key) elif self.parent: return self.parent.get(key, default) else: return default def get_path(self, path, default=None): assert isinstance(path, list) or isinstance(path, tuple) if len(path) == 1: return self.get(path[0], default) else: return self.__getitem__(path[0]).get_path(path[1:], default) def set_path(self, path, value): assert isinstance(path, list) or isinstance(path, tuple) if len(path) == 1: return self.__setitem__(path[0], value) else: return self.__getitem__(path[0]).set_path(path[1:], value) class Theme(ScopedDict): """ A theme is a scoped dictionary that maps specific keys to specific templates. It is initialized by a dictionary (json-like) and by a resource path. It maps resources in the dictionary to resources in the path, initializing the correct template accordingly. """ def __init__(self, dictionary, resources_path): ScopedDict.__init__(self, dictionary, None) self._parsers = [TextureParser(resources_path)] self.build(self, dictionary) def update(self, E=None, **F): super(Theme, self).update(E, **F) self.build(self, E) def build_element(self, key, value, target): for parser in self._parsers: if parser.condition_fulfilled(key): target[key] = parser.parse_element(value) # we only parse one element by parser. # if it is parsed, we are done. return # if value is a non-parsed dict, we add a new depth # and build against the new depth. if isinstance(value, dict): target[key] = ScopedDict(parent=target) self.build(target[key], value) else: target[key] = value def build(self, target, input_dict): """ The main function of theme. Called during initialization, it crawls the input_dict and populates 'target' with templates built from the dict. """ for key, value in input_dict.items(): self.build_element(key, value, target) class ThemeFromPath(Theme): """ A theme that is loaded from a json in a path. The convention is that the json file is called 'theme.json' and lives inside the resources_path given. """ def __init__(self, resources_path): theme_file = pyglet.resource.Loader(resources_path).file('theme.json') try: dictionary = json.loads(theme_file.read().decode("utf-8")) finally: theme_file.close() super(ThemeFromPath, self).__init__(dictionary, resources_path)
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32,159
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox/core/categoryScreen.py
# -*- coding: utf-8 -*- import os from kivy.lang import Builder from kivy.properties import ObjectProperty, StringProperty from kivy.uix.button import Button from kivy.uix.screenmanager import Screen from core.widgets.catalogItem import CatalogItem __author__ = 'gipzo' class CategoryScreen(Screen): grid = ObjectProperty() mainLayout = ObjectProperty() experiments_dir = StringProperty() title = StringProperty('Category') description = StringProperty('Please select experiment') def __init__(self, **kwargs): super(CategoryScreen, self).__init__(**kwargs) def load_experiments(self, category): path = os.path.join('./experiments/', category) self.experiments_dir = path self.grid.clear_widgets() for experiment in os.listdir(self.experiments_dir): experiment_dir = os.path.join(self.experiments_dir, experiment) if os.path.isdir(experiment_dir): if os.path.isfile(os.path.join(experiment_dir, 'experiment.json')): button = CatalogItem() button.category = category button.load(experiment_dir, 'experiment.json') self.title = button.title button.bind(on_press=self.open_experiment) self.grid.add_widget(button) def open_experiment(self, *largs): widget = largs[0] self.mainLayout.open_experiment(widget.category, widget.name)
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32,160
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox/core/widgets/controls/baseControl.py
# -*- coding: utf-8 -*- from kivy.uix.widget import Widget __author__ = 'gipzo' class BaseControl(Widget): def __init__(self, **kwargs): super(BaseControl, self).__init__(**kwargs)
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32,161
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/JumpJump/Shader/Shader.py
from kivy.clock import Clock from kivy.app import App from kivy.uix.widget import Widget from kivy.uix.button import Button from kivy.uix.image import Image from kivy.uix.scatter import Scatter from kivy.uix.floatlayout import FloatLayout from kivy.core.window import Window from kivy.properties import StringProperty, ObjectProperty from kivy.graphics import RenderContext, Fbo, Color, Rectangle fs_header = ''' #ifdef GL_ES precision highp float; #endif varying vec4 frag_color; varying vec2 tex_coord0; uniform sampler2D texture0; uniform float time; uniform vec2 uv_panning; uniform float uv_rotation; ''' fs_default = fs_header + ''' uniform vec4 diffuse_color; void main() { vec2 uv = tex_coord0; gl_FragColor = texture2D(texture0, uv)*diffuse_color; } ''' fs_panning = fs_header + ''' void main() { vec2 uv = tex_coord0 + uv_panning * time; gl_FragColor = texture2D(texture0, uv); } ''' fs_rotation = fs_header + ''' void main() { float fRot = time * uv_rotation; vec2 uv = tex_coord0 - vec2(0.5, 0.5); uv = cos(fRot)*uv + sin(fRot)*vec2(uv.y, -uv.x); uv += vec2(0.5, 0.5); gl_FragColor = texture2D(texture0, uv); } ''' class ShaderScatter(Scatter): def __init__(self, source=None, texture=None, repeat=False, shader=fs_default, uv_panning=[1.0,1.0], uv_rotation=1.0, **kwargs): if texture == None: if source == None: return else: texture=Image(source=source).texture self.canvas = RenderContext() Scatter.__init__(self, **kwargs) self.shader_fs(shader) self.diffuse_color=[1.0,1.0,1.0,1.0] self.uv_panning=uv_panning self.uv_rotation=uv_rotation self.texture=texture if repeat: self.texture.wrap = 'repeat' with self.canvas: Color(1,1,1) self.rect = Rectangle(texture=self.texture, size=self.size) Clock.schedule_interval(self.update_glsl, 0) def update_glsl(self, *largs): self.canvas['time'] = Clock.get_boottime() self.canvas['diffuse_color'] = self.diffuse_color self.canvas['uv_panning'] = self.uv_panning self.canvas['uv_rotation'] = self.uv_rotation self.canvas['projection_mat'] = Window.render_context['projection_mat'] def shader_fs(self, value): shader = self.canvas.shader old_value = shader.fs shader.fs = value if not shader.success: shader.fs = old_value raise Exception('failed') class ShaderTreeApp(App): def build(self): self.root = FloatLayout() with self.root.canvas: Color(0.3,0.3,0.3) Rectangle(size=Window.size) texture = Image(source= 'data/logo/kivy-icon-24.png' ).texture sw = ShaderScatter(shader=fs_rotation, pos=[300,300], texture=texture, size=(300, 300)) self.root.add_widget(sw) return self.root if __name__ == '__main__': ShaderTreeApp().run()
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32,162
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/toast/main.py
from kivy.app import App from kivy.uix.boxlayout import BoxLayout class ToastUI(BoxLayout): pass class ToastApp(App): def __init__(self, *args, **kwargs): super(ToastApp, self).__init__(*args, **kwargs) global app app = self def build(self): return ToastUI() if __name__ == '__main__': ToastApp().run()
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32,163
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py
from .setup import TestPygletGUI from pyglet_gui.core import Viewer from pyglet_gui.manager import Manager from pyglet_gui.containers import HorizontalContainer class TestHorizontalContainer(TestPygletGUI): """ This test case tests basic functionality of an horizontal container. """ def setUp(self): super(TestHorizontalContainer, self).setUp() self.container = HorizontalContainer([Viewer(width=50, height=50), Viewer(width=50, height=50)]) self.manager = Manager(self.container, window=self.window, batch=self.batch, theme=self.theme) def _test_content_position(self): """ Tests the position of the two widgets within the container. """ # first widget x is the left x (container.x) self.assertEqual(self.container.content[0].x, self.container.x) # second widget x is the left x (container.x + container.content[0].width) # plus the padding (self.container.padding) self.assertEqual(self.container.content[1].x, self.container.x + self.container.content[0].width + self.container.padding) def test_top_down_draw(self): """ Tests that the manager's size was set according to the child size. """ # manager size is correct self.assertEqual(self.manager.width, 100 + self.container.padding) self.assertEqual(self.manager.height, 50) # widget is centered in the window self.assertEqual(self.container.x, self.window.width//2 - self.container.width//2) self.assertEqual(self.container.y, self.window.height//2 - self.container.height//2) self._test_content_position() def test_bottom_up_draw(self): """ Tests that the manager's size is modified if we set a new size to the widget. """ self.container.content[0].width = 60 self.container.content[0].height = 60 self.container.content[0].parent.reset_size() # manager width was set self.assertEqual(self.manager.width, 110 + self.container.padding) # container height was set self.assertEqual(self.container.height, 60) # container and manager were re-centered in the window self.assertEqual(self.container.x, self.window.width//2 - self.container.width//2) self.assertEqual(self.manager.y, self.window.height//2 - self.manager.height//2) self._test_content_position() def test_add_widget(self): self.container.add(Viewer(width=50, height=50)) self.assertEqual(self.manager.width, 150 + 2*self.container.padding) self.assertEqual(self.manager.height, 50) self._test_content_position() def test_remove_widget(self): self.container.remove(self.container.content[0]) self.assertEqual(self.manager.width, 50 + self.container.padding) self.assertEqual(self.manager.height, 50) def tearDown(self): self.manager.delete() super(TestHorizontalContainer, self).tearDown() if __name__ == "__main__": import unittest unittest.main()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,164
ubuntunux/WorkSpace
refs/heads/master
/Codes/TugOfWar/TugOfWar.py
''' ** 나의 문제 풀이 방법 ** 가장먼저 할일은 팀원을 배정받은 후에 팀인원이 홀수인 경우 몸무게가 0인 가상의 팀원을 하나 배열에 추가하여 짝이 맞도록 한다. 우선 팀원중 아무나 한명을 선발하고 남아있는 팀원들중 몸무게 차이가 가장 적게나는 사람을 선발한다. 둘의 몸무게를 비교하여 몸무게가 많이 나가는 사람을 현재까지 몸무게 총합이 적은팀으로 보내고 몸무게가 적게 나가는 사람을 현재까지 몸무게 총합이 큰팀으로 보내어 균형을 맞춘다 남아있는 사람이 없을때 까지 이것을 반복한다. 각 개인의 몸무게 차이가 가장 적은 사람들끼리 팀을 나누면 결과적으로 팀간의 몸무게차가 최소가 되는 원리이다. ''' def balance(weights, left, right): weight = weights.pop() # find closed number with weight closedValue = min([(999, 0)] + [(abs(weight-x), x) for x in weights])[1] weights.remove(closedValue) if left > right: left += min(weight, closedValue) right += max(weight, closedValue) else: left += max(weight, closedValue) right += min(weight, closedValue) if len(weights) != 0: return balance(weights, left, right) return (left, right) if left < right else (right, left) while True: # input count and weights count = int(input("Input Count : ")) array = [] for x in range(count): array.append(max(1, min(450, int(input("%d. Input weight : " % (x+1)))))) # make even length if len(array) % 2 == 1: array.append(0) # show result print("Result : %d %d\n" % balance(array, 0, 0))
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,165
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/red_book_samples/subroutines.py
import sys try: from OpenGL.GLUT import * from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GL import shaders from OpenGL.arrays import vbo from vrml.arrays import * except: print ''' ERROR: PyOpenGL not installed properly. ''' sys.exit() class Sample4: def __init__(self): glClearColor (0.0, 0.0, 0.0, 0.0) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) vertex_shader = shaders.compileShader("""#version 430 core layout (location = 0) in vec4 vPosition; void main() { gl_Position = vPosition; }""", GL_VERTEX_SHADER) fragment_shader = shaders.compileShader("""#version 430 core out vec4 fColor; subroutine vec4 ColorFunc(float alpha); subroutine (ColorFunc) vec4 redColor(float alpha) { return vec4(1.0, 0.0, 0.0, alpha); } subroutine (ColorFunc) vec4 greenColor(float alpha) { return vec4(0.0, 1.0, 0.0, alpha); } subroutine uniform ColorFunc getColor; subroutine float ChannelFunc(); subroutine (ChannelFunc) float semiTransparent() { return 0.5; } subroutine (ChannelFunc) float opaque() { return 1.0; } subroutine uniform ChannelFunc getAlpha; void main() { fColor = getColor(getAlpha()); }""", GL_FRAGMENT_SHADER) self.shader = shaders.compileProgram(vertex_shader, fragment_shader) shaders.glUseProgram(self.shader) self.position_location = glGetAttribLocation( self.shader, 'vPosition' ) self.color_function_location = glGetSubroutineUniformLocation( self.shader, GL_FRAGMENT_SHADER, 'getColor' ) self.red_color_index = glGetSubroutineIndex(self.shader, GL_FRAGMENT_SHADER, 'redColor') self.green_color_index = glGetSubroutineIndex(self.shader, GL_FRAGMENT_SHADER, 'greenColor') self.channel_function_location = glGetSubroutineUniformLocation( self.shader, GL_FRAGMENT_SHADER, 'getAlpha' ) self.semi_tranparent_index = glGetSubroutineIndex(self.shader, GL_FRAGMENT_SHADER, 'semiTransparent') self.opaque_index = glGetSubroutineIndex(self.shader, GL_FRAGMENT_SHADER, 'opaque') self.subroutine_indices = list() self.vbo = vbo.VBO( array([ [-0.90, -0.90], [ 0.85, -0.90], [-0.90, 0.85], [ 0.90, -0.85], [ 0.90, 0.90], [-0.85, 0.90], ],'f') ) self.vbo.bind() glVertexAttribPointer( self.position_location, 2, GL_FLOAT, False, 0, self.vbo ) glEnableVertexAttribArray(self.position_location) def set_subroutines(self, subroutines): """subroutines = {subroutine_location: subroutine_index, ...}""" subroutine_indices = [None] * (max(subroutines.keys()) + 1) # TODO: there must be checking for index != GL_INVALID_INDEX for location, index in subroutines.iteritems(): subroutine_indices[location] = index glUniformSubroutinesuiv(GL_FRAGMENT_SHADER, len(subroutine_indices), subroutine_indices) def display(self): try: glClear(GL_COLOR_BUFFER_BIT) # set subroutines subroutines = { self.channel_function_location: self.semi_tranparent_index, self.color_function_location: self.red_color_index, } self.set_subroutines(subroutines) glDrawArrays(GL_TRIANGLES, 0, 3) # change color subroutine to green subroutines[self.color_function_location] = self.green_color_index # change channel subroutine to opaque subroutines[self.channel_function_location] = self.opaque_index self.set_subroutines(subroutines) glDrawArrays(GL_TRIANGLES, 3, 3) finally: glFlush () if __name__ == '__main__': glutInit(sys.argv) glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB) glutInitWindowSize(250, 250) glutInitWindowPosition(100, 100) glutCreateWindow("sample 4") sample = Sample4() glutDisplayFunc(sample.display) glutMainLoop()
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32,166
ubuntunux/WorkSpace
refs/heads/master
/Codes/UnitConversion/UnitConversion.py
class Unit: def __init__(self, value): self.value = value def __repr__(self): return "%f %s" % (self.value, self.__class__.__name__) class Cm(Unit):pass class Mm(Unit):pass class Inch(Unit):pass class Pt(Unit):pass class Px(Unit):pass class Dxa(Unit):pass class Emu(Unit):pass class Conversioner: def __init__(self): self.conversionMap = {} def setConversionRatio(self, srcUnit, srcRatio, dstUnit, dstRatio): if srcUnit not in self.conversionMap: self.conversionMap[srcUnit] = {} if dstUnit not in self.conversionMap: self.conversionMap[dstUnit] = {} self.conversionMap[srcUnit][dstUnit] = dstRatio/srcRatio self.conversionMap[dstUnit][srcUnit] = srcRatio/dstRatio def conversion(self, srcUnitInst, dstUnit): dstUnitInst = self.doConversion(srcUnitInst, dstUnit) if dstUnitInst is None: if type(srcUnitInst) == dstUnit: dstUnitInst = srcUnitInst else: print("%s cannot conversion to %s" % (srcUnitInst.__class__.__name__, dstUnit.__name__)) return print(">> %s => %s" % (srcUnitInst, dstUnitInst)) def doConversion(self, srcUnitInst, dstUnit, searchList=None): if searchList == None: searchList = [] srcUnit = type(srcUnitInst) if srcUnit == dstUnit: return None searchList.append(srcUnit) if srcUnit in self.conversionMap: for curUnit in self.conversionMap[srcUnit]: if curUnit not in searchList: searchList.append(curUnit) if curUnit == dstUnit: dstUnitInst = dstUnit(srcUnitInst.value * self.conversionMap[srcUnit][dstUnit]) return dstUnitInst curUnitInst = curUnit(srcUnitInst.value * self.conversionMap[srcUnit][curUnit]) findUnitInst = self.doConversion(curUnitInst, dstUnit, searchList) if findUnitInst: return findUnitInst return None # Set unit conversion datas. conversioner = Conversioner() conversioner.setConversionRatio(Inch, 1.0, Cm, 2.54) conversioner.setConversionRatio(Cm, 1.0, Mm, 10.0) conversioner.setConversionRatio(Inch, 1.0, Pt, 72.0) conversioner.setConversionRatio(Inch, 1.0, Px, 96.0) conversioner.setConversionRatio(Pt, 1.0, Dxa, 20.0) conversioner.setConversionRatio(Dxa, 1.0, Emu, 635.0) # Run unit conversion test. conversioner.conversion(Cm(10), Cm) conversioner.conversion(Inch(10), Mm) conversioner.conversion(Px(1024), Pt) conversioner.conversion(Px(768), Inch) conversioner.conversion(Emu(9144000), Inch) conversioner.conversion(Dxa(12000), Px)
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32,167
ubuntunux/WorkSpace
refs/heads/master
/Codes/SelfNumbers/SelfNumbers.py
generate = lambda n : n + sum([int(x) for x in str(n)]) print(sum(set(range(1, 5000)) - set([generate(x) for x in range(1, 5000)])))
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,168
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/core.py
class Managed(object): def __init__(self): self._manager = None def set_manager(self, manager): self._manager = manager def has_manager(self): return self._manager is not None def get_batch(self, group): return {'batch': self._manager.batch, 'group': self._manager.group[group]} @property def theme(self): assert self._manager is not None return self._manager.theme def delete(self): self._manager = None class Rectangle(object): def __init__(self, x=0, y=0, width=0, height=0): self._x = x self._y = y self.width = width self.height = height @property def x(self): return self._x @property def y(self): return self._y @x.setter def x(self, value): self._x = value @y.setter def y(self, value): self._y = value def set_position(self, x, y): self._x = x self._y = y def is_inside(self, x, y): return self.x <= x < self.x + self.width and self.y <= y < self.y + self.height class Viewer(Rectangle, Managed): def __init__(self, width=0, height=0): super(Managed, self).__init__() self._parent = None self._is_loaded = False Rectangle.__init__(self, 0, 0, width, height) @property def parent(self): return self._parent @parent.setter def parent(self, widget): self._parent = widget @property def is_loaded(self): return self._is_loaded def is_expandable(self): return False def set_position(self, x, y): super(Viewer, self).set_position(x, y) self.layout() def get_path(self): raise NotImplementedError def load(self): assert not self._is_loaded self._is_loaded = True self.load_graphics() def unload(self): assert self._is_loaded self._is_loaded = False self.unload_graphics() def reload(self): self.unload() self.load() def load_graphics(self): pass def unload_graphics(self): pass def layout(self): pass def compute_size(self): return self.width, self.height def reset_size(self, reset_parent=True): width, height = self.compute_size() # if out size changes if self.width != width or self.height != height: self.width, self.height = width, height # This will eventually call our layout if reset_parent: self.parent.reset_size(reset_parent) # else, the parent is never affected and thus we layout. else: self.layout() def delete(self): if self.is_loaded: self.unload() self.parent = None Managed.delete(self) class Controller(Managed): def __init__(self): Managed.__init__(self) def set_manager(self, manager): Managed.set_manager(self, manager) manager.add_controller(self) def delete(self): self._manager.remove_controller(self) super(Controller, self).delete()
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32,169
ubuntunux/WorkSpace
refs/heads/master
/Codes/HappyNumber/HappyNumber.py
# find happy number def is_happy_num(s0, history=[]): s1 = sum(map(lambda x:x*x, [int(i) for i in repr(s0)])) if s1 == 1: return True elif s1 in history: return False else: history.append(s1) return is_happy_num(s1) # Test case for i, num in enumerate([3,7,4,13]): case = "Case #%d: %d is " % (i, num) result = "Happy number." if is_happy_num(num, []) else "an Unhappy number." print(case + result)
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,170
ubuntunux/WorkSpace
refs/heads/master
/Codes/resolve.py
import os, glob, collections f = open("README.md","w") ignores = (".git", "__pycache__", ".ropeproject","src") languages = collections.OrderedDict({ "C" : "*.c", "C++" : "*.cpp", "Go" : "*.go", "Haskell" : "*.hs", "Julia" : "*.jl", "Python" : "*.py", }) totalResolve = collections.OrderedDict() for lang in languages: totalResolve[lang] = 0 index = 1 listDir = list(os.listdir()) listDir.sort() for folder in listDir: if os.path.isdir(folder) and folder not in ignores: print("*", index, folder, file=f) index += 1 for lang in languages: files = list(glob.glob(os.path.join(folder, languages[lang]))) numFiles = len(files) filenames = ", ".join([os.path.split(filename)[1] for filename in files]) print("\t* %s(%d) : %s" % (lang, numFiles, filenames), file=f) totalResolve[lang] += numFiles print("", file=f) print("-"*40, file=f) print("Total resolved info", file=f) print("-"*40, file=f) for lang in languages: print("\t%s : %d solved" % (lang, totalResolve[lang]), file=f) f.close() f = open("README.md","r") print(f.read()) f.close()
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32,171
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/KivyRpg/World.py
from copy import copy from xml.etree.ElementTree import Element, dump, parse, SubElement, ElementTree, tostring from xml.dom import minidom import threading import traceback import time import random import Utility as Util from Utility import * from ResourceMgr import gResMgr from Globals import * import ObjectBase import Bridge #---------------------# # Global Instance #---------------------# def setGlobalInstance(): global gWorldEdit, gBridge, gWorld, gPlayer gWorldEdit = WorldEdit.instance() gBridge = Bridge.Bridge.instance() gWorld = ObjectBase.World.instance() gPlayer = ObjectBase.Player.instance() # set global variable ObjectBase.setGlobalInstance(WorldEdit, Bridge.Bridge) Bridge.setGlobalInstance(WorldEdit) #---------------------# # class : WorldEdit #---------------------# class WorldEdit(Singleton, Widget): city = [] bLoading = False gameScreen = None currentLevel = None currentDrawObj = [] selectedObj = None touchObjList = {} # {touchObject:touched obj list, ...} isEditMode = True bPause = False bTouchEditBtn = False lastCheckTime = 0.0 popupMenu = None widgets = ScrollView(size=(W*0.15, H), size_hint=(None,None)) widgets.name = "WorldEditUI" layout = GridLayout(cols=1, size_hint_y=None) layout.name = "WorldEditUI_Layout" onExitFunc = None IDs = set(range(gMaxObj)) objMap = {} drawAlwaysObj = [] widthRatio = 1.0 heightRatio = 1.0 def init(self, screen): self.gameScreen = screen # set touch prev callback gMyRoot.setTouchPrev(self.onTouchPrev) self.IDs = set(range(gMaxObj)) self.popupMenu = popupMenu.instance() self.gameScreen.add_to_ui(self) self.gameScreen.add_to_ui(self.popupMenu) self.bind(on_touch_up = self.onTouchUp, on_touch_move = self.onTouchMove, on_touch_down = self.onTouchDown) self.setCurrentLevel(None) gMyRoot.regist(self) def bind_OnExit(self, func): self.onExitFunc = func # init def build_ui(self): # level name if not hasattr(self, "currentLevelName"): self.currentLevelName = Label(text="World", font_size="25dp", pos=(0,H-100), size=(W,100)) with self.currentLevelName.canvas.before: Color(0.6, 0.2, 0.4, 0.5) Rectangle(size=self.currentLevelName.size, pos=self.currentLevelName.pos) if not self.currentLevelName.parent: self.gameScreen.add_to_ui(self.currentLevelName) if self.currentLevel: self.currentLevelName.text = self.currentLevel.getTitle() # show id if self.isEditMode: self.currentLevelName.text += "(ID:%d)" % self.currentLevel.getID() else: self.currentLevelName.text = "" btn_size = mul(WH, (0.15, 0.08)) # toggle edit mode button if not hasattr(self, "btn_edit"): self.btn_edit = Button(text="Edit Mode", pos=(W-btn_size[0], H-btn_size[1]), size=btn_size) self.btn_edit.bind(on_release = lambda inst:self.setEditMode(inst, not self.isEditMode)) # attach if not self.btn_edit.parent: self.gameScreen.add_to_ui(self.btn_edit) # toggle ui button if not hasattr(self, "btn_toggle"): self.btn_toggle = Button(text="Toggle UI", pos=(W-btn_size[0], H-btn_size[1]*2), size=btn_size) self.btn_toggle.bind(on_release = lambda inst:self.toggleUI()) # attach if self.isEditMode and not self.btn_toggle.parent: self.gameScreen.add_to_ui(self.btn_toggle) # toggle able widgets self.layout.clear_widgets() if not self.layout.parent: self.widgets.add_widget(self.layout) # function - add button def add_button(text, func, userData = None): btn = Button(text=text, width=btn_size[0], size_hint_y=None, height=btn_size[1]) btn.userData = userData btn.bind(on_release = func) self.layout.add_widget(btn) add_button("Clear", self.clearCurrentLevel) if self.currentLevel: for childType in self.currentLevel.childTypes: childClass = eval("ObjectBase." + childType) if childClass.bCreatable: add_button("Add " + childType, self.add_object, childType) add_button("Exit", self.exit) if self.currentLevel: self.layout.height = btn_size[1] * (2+len(self.currentLevel.childTypes)) self.widgets.pos = (W-btn_size[0], 0) self.widgets.size = (btn_size[0], self.btn_toggle.pos[1]) def setPause(self, bPause): self.bPause = bPause def setEditMode(self, inst, bEdit): if inst and self.bLoading: return # set pause self.setPause(bEdit) # touched flag - for check something? self.bTouchEditBtn = True self.isEditMode = bEdit # toggle - toggle ui button if bEdit and self.btn_toggle.parent == None: self.gameScreen.add_to_ui(self.btn_toggle) elif not bEdit and self.btn_toggle.parent: self.btn_toggle.parent.remove_widget( self.btn_toggle) self.showID(bEdit) self.showUI(bEdit) def showUI(self, bShow): if bShow and self.widgets.parent == None: self.gameScreen.add_to_ui(self.widgets) elif not bShow and self.widgets.parent: self.widgets.parent.remove_widget(self.widgets) def toggleUI(self): self.showUI(not self.widgets.parent) def postLoadProcess(self): for obj in self.objMap.values(): obj.postLoadProcess() def load(self, filename, screen): bUseLoadThread = False if bUseLoadThread: t = threading.Thread(target=self.load_thread, args=(filename, screen, bUseLoadThread)) t.start() else: # redraw bridge and recalculate gate pos job = gMyRoot.newJob("Loading...") job.addJob(self.load_thread, args=(filename, screen, bUseLoadThread)) def load_thread(self, filename, screen, bThread): try: self.bLoading = True # init self.init(screen) # black screen screen.screen_black() # load file tree = root = None itemCount = 0 self.filename = filename if os.path.isfile(filename): try: tree = parse(filename) root = tree.getroot() itemCount = int(root.get("count") or 0) # get device window size self.widthRatio = W / float(root.get("width") or W) self.heightRatio = H / float(root.get("height") or H) except: log("load error : %s" % filename) else: log("no file : %s" % filename) # load data # build loading bar if bThread: gMyRoot.createProgressPopup("loading...", itemCount) gWorld.reset(None, root) gWorld.load(root) gBridge.load(root) if bThread: gMyRoot.destroyProgressPopup() except: log("loading error..." + traceback.format_exc()) gMyRoot.exit() # process after load done self.postLoadProcess() # set current level if gPlayer and gPlayer.parentObj: self.setCurrentLevel(gPlayer.parentObj) else: self.setCurrentLevel(gWorld) # set edit mode self.setEditMode(None, True) # screen transition screen.screen_transition() self.bLoading = False def save(self): # check save directory if self.filename: if not os.path.isdir(gSaveDir): os.mkdir(gSaveDir) class Counter: value = 0 # save tree data root = gWorld.save(None, Counter) gBridge.save(root, Counter) root.set("count", str(Counter.value)) # save window size root.set("width", str(W)) root.set("height", str(H)) # xml save - good to view data = tostring(root) data = minidom.parseString(data) f = open(self.filename, "w") f.writelines(data.toprettyxml(indent=" ")) f.close() def exit(self, *args): # save and clear self.save() self.clearDrawAlwaysObj() # remove order is very important gBridge.remove() gWorld.remove() self.setCurrentLevel(None) # set touch prev callback gMyRoot.setTouchPrev(None) # unregist gMyRoot.remove(self) # call exit if self.onExitFunc: self.onExitFunc() def update(self, dt): if self.bLoading: return # find really touched object for touch in self.touchObjList: touchedList = self.touchObjList[touch] minDist = 99999.9 maxPriority = -1 touchedObj = None for obj in touchedList: # check priority dist = getDist(obj.center, touch.pos) if obj.getTouchPriority() > maxPriority or (obj.getTouchPriority() >= maxPriority and dist < minDist): touchedObj = obj minDist = dist maxPriority = obj.getTouchPriority() if touchedObj: #log("touch : " + str(touchedObj.getID())) touchedObj.touch_down(touch) # clear self.touchObjList.clear() # update bridge gBridge.update() # check game paused if not self.bPause: # update object for obj in self.objMap.values(): obj.update(dt) def clearDrawAlwaysObj(self): self.drawAlwaysObj = [] def addDrawAlwaysObj(self, obj): if obj not in self.drawAlwaysObj: self.drawAlwaysObj.append(obj) def removeDrawAlwaysObj(self, obj): if obj in self.drawAlwaysObj: self.drawAlwaysObj.remove(obj) def addDrawObj(self, obj): self.currentDrawObj.append(obj) def removeDrawObj(self, obj): if obj in self.currentDrawObj: self.currentDrawObj.remove(obj) def getObj(self, ID): return self.objMap[ID] if ID in self.objMap else None # regist object and set id def registObjID(self, obj): # check maxobj count limit if len(self.IDs) == 0: raise Exception('setObjId error', 'Too many object...') if obj.getID() not in self.IDs: # set new id newID = self.IDs.pop() obj.setID( newID ) else: # set exist id self.IDs.remove(obj.getID()) # slice for log, because too big list.. too slow # obj add to map self.objMap[obj.getID()] = obj # unregist object id def unregistObjID(self, obj): if obj.getID() > -1: ID = obj.getID() if ID in self.objMap: self.objMap.pop(ID) self.IDs.add(ID) obj.setID(-1) def showID(self, bShow): # show current level id self.currentLevelName.text = self.currentLevel.getTitle() if self.currentLevel else "" if self.isEditMode: self.currentLevelName.text += "(ID:%d)" % self.currentLevel.getID() # show player id gPlayer.showID(bShow) # show object id for childLevel in self.currentLevel.get_childObj(): childLevel.showID(bShow) def checkCanMove(self, obj): if obj.parentObj and obj.parentObj is not self.getCurrentLevel() and\ (not obj.parentObj.bHasDoor or obj.parentObj.parentObj is not self.getCurrentLevel()): return False return True # find nearest object def findNearestObj(self, fromObj, ignoreTypes = []): if fromObj and self.getCurrentLevel(): checkList = [] # filtering ignore list for obj in self.getCurrentLevel().get_childObj(): if fromObj == obj: continue for ignore in ignoreTypes: if isinstance(obj, ignore): break else: checkList.append(obj) # find nearest object minDist = fromObj.size[0] nearestObj = None for obj in checkList: dist = getDist(fromObj.getPos(), obj.getPos()) if dist < minDist: minDist = dist nearestObj = obj return nearestObj return None # found nothing... def onTouchPrev(self, *args): # check loading if self.bLoading or gPlayer.isMove() or gPlayer.isJump(): return if self.getParentLevel(): self.gotoParentLevel() else: self.exit() def onTouchDown(self, inst, touch): added = 0 for obj in self.currentDrawObj: if obj.check_touched(touch.pos): self.addTouchObj(obj, touch) added += 1 # touch nothing if added == 0: self.selectObj(None) def onTouchMove(self, inst, touch): if self.selectedObj and self.selectedObj.isTouched(): self.selectedObj.touch_move(touch) def onTouchUp(self, inst, touch): if self.selectedObj and self.selectedObj.isTouched(): self.selectedObj.touch_up(touch) if not self.isEditMode and touch.pos[1] < (H - self.btn_edit.size[1]): # check touch nothing? if self.getCurrentLevel() != None and self.getCurrentLevel().bFreeMoveType \ and touch != None and (not hasattr(touch, "bTouched") or not touch.bTouched) \ and self.checkCanMove(gPlayer): # player move to touch point gPlayer.move(sub(touch.pos, mul(gPlayer.size, 0.5))) self.bTouchEditBtn = False def addTouchObj(self, obj, touch): if touch in self.touchObjList: self.touchObjList[touch].append(obj) else: self.touchObjList[touch] = [obj] # call by Object's touch event def selectObj(self, obj): # add or remove bridge if self.isEditMode: if obj and obj != self.selectedObj and self.selectedObj\ and self.selectedObj.isTouched(): gBridge.checkBridge(self.selectedObj, obj) # unset object property popup self.selectedObj.setPopup(False) obj.setPopup(False) #self.selectedObj.touch_up(None) obj.touch_up(None) # play mode elif obj != None: # move to the target if self.checkCanMove(gPlayer): gPlayer.move_to(obj) # enter the level elif gPlayer.isInParentList(obj): self.setCurrentLevel(obj) if self.selectedObj and self.selectedObj != obj and self.selectedObj.isTouched(): self.selectedObj.touch_up(None) self.selectedObj = obj def getSelected(self): return self.selectedObj def isSelected(self, obj): return self.selectedObj is obj def add_object(self, inst): if self.isEditMode: self.currentLevel.add_childObj(inst.userData) def notifyRemoveObj(self, obj): if self.selectedObj == obj: self.selectObj(None) def clearCurrentLevel(self, *args): if self.isEditMode and self.currentLevel != None: gMyRoot.popup("Clear all?", self.currentLevel.clear, None) def getCurrentLevel(self): return self.currentLevel def upToTheLevel(self): if self.getCurrentLevel().parentObj: self.setCurrentLevel(self.getCurrentLevel().parentObj) def drawBgTile(self): tile_count = (20, 10) widget_size = div(WH, tile_count) for x in range(tile_count[0]): for y in range(tile_count[1]): tile = Widget(pos=mul((x,y), widget_size), size=widget_size) tex = gResMgr.getTex("ground_8x6") tex_count = (8, 6) tex_size = div(tex.size, tex_count) i, j = mul(tex_size, (random.randint(0, tex_count[0]), random.randint(0, tex_count[1]))) tex = tex.get_region(i, j, tex_size[0], tex_size[1]) with tile.canvas: Rectangle(texture=tex, size=tile.size, pos=tile.pos) self.gameScreen.add_to_bg(tile) def setCurrentLevel(self, currentLevel): # check level has childtype, then enterable if currentLevel != None and not currentLevel.getChildTypes(): return # screen transition self.gameScreen.screen_transition() self.gameScreen.clear_bg() # set bg bg = Widget(size=WH) with bg.canvas: Rectangle(size=WH, texture=gResMgr.getTex("bg01")) self.gameScreen.add_to_bg(bg) oldLevel = self.currentLevel # level change.. if oldLevel: oldLevel.exitLevel() # set new level self.currentLevel = currentLevel self.build_ui() if currentLevel != None: # attach objects and draw - important order gBridge.draw() self.currentDrawObj = [] self.currentLevel.draw_childObj() gBridge.drawBridge() # draw always object for obj in self.drawAlwaysObj: # check draw twice... if obj.parentObj != currentLevel: obj.draw() self.selectObj(None) self.popupMenu.removePopup() def getParentLevel(self): return self.currentLevel.parentObj if self.currentLevel else None def gotoParentLevel(self): parentObj = self.getParentLevel() if parentObj: self.setCurrentLevel(parentObj) #---------------------# # decorator #---------------------# def popupTouch(func): def decorator(self, *args): func(self, *args) self.removePopup() return decorator #---------------------# # Popup Menu #---------------------# class popupMenu(RelativeLayout, Singleton): popupRect = [0,0,0,0] bShowPopup = False widgetSize = mul(WH, (0.2,0.07)) widgets = None nameTag = None obj = None def __init__(self): RelativeLayout.__init__(self) self.bind(on_touch_down=self.onTouchDown) self.bind(on_touch_move=self.movePopup) self.bind(on_touch_up=self.movePopup) def onTouchDown(self, inst, touch): # check popup widgets region and clear if touch.pos[0] < self.popupRect[0] or touch.pos[0] > self.popupRect[2] \ or touch.pos[1] < self.popupRect[1] or touch.pos[1] > self.popupRect[3]: self.removePopup() def movePopup(self, inst, touch): if self.bShowPopup: self.calcPopupPos() @popupTouch def rename(self, obj, inst): obj.setName(inst.text) @popupTouch def removeDialog(self, obj): def funcRemove(): obj.remove() gWorldEdit.notifyRemoveObj(obj) gMyRoot.popup("Remove?", funcRemove, None) @popupTouch def test(self): pass def showPopup(self, obj): self.removePopup() if self.bShowPopup != True: self.bShowPopup = True self.obj = obj self.widgets = [] # name self.nameTag = TextInput(text = self.obj.getName(), multiline=False, size=self.widgetSize, background_color=(1,1,1,0.2), foreground_color=(1,1,1,1)) self.nameTag.bind(on_text_validate = lambda inst:self.rename(obj, inst)) self.widgets.append(self.nameTag) # etc button btn = Button(text = "test", size=self.widgetSize) btn.bind(on_release = lambda inst:self.test()) self.widgets.append(btn) # remove button - check deletable flag if obj and obj.bDeletable: btn = Button(text = "Remove", size=self.widgetSize) btn.bind(on_release = lambda inst:self.removeDialog(obj)) self.widgets.append(btn) # close button btn = Button(text = "Close", size=self.widgetSize) btn.bind(on_release = lambda inst:self.removePopup()) self.widgets.append(btn) # attach all widget for i, widget in enumerate(self.widgets): widget.pos = (0, i * -self.widgetSize[1]) self.add_widget(widget) # popup position self.calcPopupPos() def calcPopupPos(self): # right-top pos = sub(add(self.obj.pos[:2], self.obj.size[:2]), (0, self.widgetSize[1])) width = self.widgetSize[0] height = self.widgetSize[1] * len(self.widgets) # check popup pos if (pos[1] + self.widgetSize[1]) - height < 0.0: pos[1] = height - self.widgetSize[1] if pos[0] + width > W: pos[0] = self.obj.pos[0] - width # set popup rect self.popupRect = [pos[0], (pos[1]+self.widgetSize[1])-height, pos[0]+width, pos[1] + self.widgetSize[1]] # set pos self.pos = pos def removePopup(self): if self.bShowPopup: self.bShowPopup = False #gWorldEdit.gameScreen.remove_from_bg(self) for btn in self.widgets: self.remove_widget(btn) self.widgets = [] self.nameTag = None self.obj = None def togglePopup(self): if self.bShowPopup: self.clearPopup() else: self.showPopup() #---------------------# # set global instance #---------------------# setGlobalInstance()
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32,172
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/TouchTouch/Animal.py
import Utility as Util from Utility import * from Particle import * gFriction = 10.0 gMaxSpeed = 60.0 gGround = Util.H * 0.1 gJump = Util.H * 2.0 gVel = Util.W * .3 gAnimalSize = getHint(.15, .27) class AnimalBase(Widget): def __init__(self, res, size): Widget.__init__(self) self.img = Scatter(size = size) self.img.do_translation = False self.img.do_rotation = False self.img.do_scale = False self.res = res with self.img.canvas: Color(1,1,1) Rectangle(size = self.img.size, texture=self.res.getTex()) self.add_widget(self.img) self.radius = getDist(mul(self.img.size, 0.5)) class TargetAnimal(AnimalBase): def __init__(self, res): AnimalBase.__init__(self, res, getHint(.1, .2)) class MoveAnimal(Scatter): def __init__(self, res): Scatter.__init__(self, size=self.size) self.do_translation = False self.do_rotation = False self.do_scale = False self.res = res self.size = gAnimalSize self.btn = Button(size=self.size, background_color=[1,1,1,.5]) self.btn.bind(on_press=self.onTouch) with self.btn.canvas: Color(1,1,1) Rectangle(size=self.size, texture=self.res.getTex()) self.add_widget(self.btn) self.bDead = False self.vel = gVel self.jump = 0.0 self.bJump = False def onTouch(self, instance): self.setJump() def setJump(self): if self.bJump: return self.bJump = True self.jump = gJump def setDead(self): if self.bDead: return self.bDead = True #self.res.getSnd().play() if self.parent: self.parent.remove_widget(self) def onUpdate(self): self.updateMove() def updateMove(self): vel = mul((self.vel, self.jump), getFrameTime()) self.pos = add(self.pos, vel) if self.pos[1] < gGround: self.pos = (self.pos[0], gGround) if self.bJump: self.bJump = False self.jump = 0.0 if self.bJump: self.jump -= Util.gGravity * getFrameTime() if self.pos[0] > Util.W - self.size[0]: self.pos=mul(self.pos, (0,1.0)) class GrabAnimal(Widget): def __init__(self, res): Widget.__init__(self) self.img = Scatter(size = (300,300)) #self.img.do_translation = False self.img.do_rotation = False self.img.do_scale = False self.res = res with self.img.canvas: Color(1,1,1) Rectangle(size = self.img.size, texture=self.res.getTex()) self.add_widget(self.img) self.vel = [0.0, 0.0] self.minXY = [0.0, 0.0] self.maxXY = sub(Util.WH, self.img.size) self.radius = getDist(mul(self.img.size, 0.5)) def on_touch_move(self, touch): self.check_collide() def on_touch_up(self, touch): self.vel = [touch.dx, touch.dy] def check_collide(self): r = self.radius x,y = self.img.pos vx = vy = 1.0 if x < self.minXY[0]: x = self.minXY[0] if self.vel[0] < 0.0: vx = -1.0 elif x > self.maxXY[0]: x = self.maxXY[0] if self.vel[0] > 0.0: vx = -1.0 if y < self.minXY[1] : y = self.minXY[1] if self.vel[1] < 0.0: vy = -1.0 elif y > self.maxXY[1]: y = self.maxXY[1] if self.vel[1] > 0.0: vy = -1.0 self.vel = mul(self.vel, (vx,vy)) self.img.pos = (x,y) def update_vel(self): speed = getDist(self.vel) newSpeed = speed - gFriction * getFrameTime() if newSpeed < 0.0: self.vel = [0.0, 0.0] elif newSpeed > gMaxSpeed: newSpeed = gMaxSpeed self.vel = mul(normalize(self.vel, speed), newSpeed) def onUpdate(self): self.img.pos = add(self.img.pos, self.vel) self.check_collide() self.update_vel()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,173
ubuntunux/WorkSpace
refs/heads/master
/Codes/Multiples/Multiples.py
print(sum([i for i in range(1000) if i%3 == 0 or i%5 ==0]))
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,174
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/application/main.py
''' Application from a .kv ====================== The root application is created from the corresponding .kv. Check the test.kv file to see what will be the root widget. This example show how you can change the directory where the .kv live. ''' import kivy kivy.require('1.0.7') from kivy.app import App class TestApp(App): pass if __name__ == '__main__': TestApp().run()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,175
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/scrollbars.py
from pyglet_gui.sliders import Slider class ScrollBar(Slider): """ An abstract scrollbar with a specific knob size to be set. """ def __init__(self, width, height): Slider.__init__(self, width=width, height=height) # the size of the knob. Value runs from [_knob_size/2, 1 - _knob_size/2] self._knob_size = 0.0 self._scrolled = 0 # a cumulative value of scroll to avoid re-layout on every scroll event. def set_size(self, width, height): self.width = width self.height = height def re_layout(self): self.layout() # when we layout, we ask the parent also re_layout since # a scrollbar defines the content region. if self._scrolled > 2: self.parent.layout() self._scrolled = 0 def _get_bar_region(self): """ Returns the area of the space where the knob moves (x, y, width, height) """ return self.x, self.y, self.width, self.height def _get_knob_region(self): """ Returns the area of the knob (x, y, width, height). To be subclassed. """ raise NotImplementedError def get_knob_pos(self): """ Returns the position of the relative position of the knob in the bar. """ raise NotImplementedError def set_knob_pos(self, pos): pos = max(min(pos, 1 - self._knob_size/2), self._knob_size/2) self._value = self._min_value + (self._max_value - self._min_value) * pos def layout(self): self._knob.update(*self._get_knob_region()) self._bar.update(*self._get_bar_region()) def on_gain_focus(self): if self._manager is not None: self._manager.set_wheel_target(self) def on_lose_focus(self): self._scrolled = 0 if self._manager is not None: self._manager.set_wheel_target(None) class HScrollbar(ScrollBar): PATH = 'hscrollbar' def __init__(self, width): ScrollBar.__init__(self, width=width, height=0) def _get_knob_region(self): return int(self.x + (self._knob_pos() - self._knob_size/2) * self.width), \ self.y, int(self._knob_size * self.width), self.height def get_knob_pos(self): return int((self._knob_pos() - self._knob_size/2) * self.width) def load_graphics(self): super(HScrollbar, self).load_graphics() self.height = self._bar.height def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): bar_x, _, bar_width, _ = self._bar.get_content_region() absolute_distance = float(x - bar_x) relative_distance = absolute_distance/bar_width self.set_knob_pos(relative_distance) self._scrolled = 10 self.re_layout() return True def on_mouse_scroll(self, x, y, scroll_x, scroll_y): self._scrolled += abs(scroll_x) self.set_knob_pos(self._knob_pos() - float(scroll_x) / self.width) self.re_layout() return True def set_knob_size(self, width, max_width): self._knob_size = float(width)/max_width # update the knob position given the new knob size. self.set_knob_pos(self._knob_pos()) def compute_size(self): return self.width, self._bar.height class VScrollbar(ScrollBar): PATH = 'vscrollbar' def __init__(self, height): ScrollBar.__init__(self, width=0, height=height) def _get_knob_region(self): top = self.y + self.height return (self.x, int(top - (self._knob_pos() + self._knob_size/2) * self.height), self.width, int(self._knob_size * self.height)) def get_knob_pos(self): # we remove half the knob size to pick the center of the knob. # height/_knob_size = max_height by "set_knob_size()". return int((self._knob_pos() - self._knob_size/2) * self.height/self._knob_size) def load_graphics(self): super(VScrollbar, self).load_graphics() self.width = self._bar.width def on_mouse_drag(self, x, y, dx, dy, button, modifiers): bar_x, bar_y, bar_width, bar_height = self._bar.get_content_region() absolute_distance = float(y - bar_y) relative_distance = absolute_distance/bar_height self.set_knob_pos(1 - relative_distance) self._scrolled = 10 self.re_layout() return True def on_mouse_scroll(self, x, y, scroll_x, scroll_y): self._scrolled += abs(scroll_y) self.set_knob_pos(self._knob_pos() + float(scroll_y) / self.height) self.re_layout() return True def set_knob_size(self, height, max_height): self._knob_size = float(height)/max_height # update the knob position given the new knob size. self.set_knob_pos(self._knob_pos()) def compute_size(self): return self._bar.width, self.height
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32,176
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox-master/core/widgets/physicsObject.py
# -*- coding: utf-8 -*- import collections import math from kivy.properties import NumericProperty, StringProperty, ListProperty, BooleanProperty from kivy.uix.widget import Widget from core.widgets.vectorWidget import VectorWidget class PhysicsObject(Widget): angle = NumericProperty() scale = NumericProperty(1.0) source = StringProperty() color = ListProperty([1, 1, 1, 1]) constraints = [0, 100, 0, 100] constraint_x = BooleanProperty(True) constraint_y = BooleanProperty(True) _vectors = {} _trajectory = collections.deque() _trajectory_points = 100 _trajectory_resolution = 0.05 show_trajectory = BooleanProperty(False) draggable = BooleanProperty(False) def __init__(self, **kwargs): self.register_event_type('on_drag') super(PhysicsObject, self).__init__(**kwargs) def add_vector(self, name, title, length, angle=0.0, color=(1, 1, 1, 1), mode='object'): self._vectors[name] = VectorWidget(title=title, length=length, angle=angle, color=color, mode=mode) self.add_widget(self._vectors[name]) def update(self, dt): if len(self._trajectory) == 0: self._trajectory.appendleft((self.pos[0], self.pos[1])) angle0 = math.atan2(self._trajectory[0][1] - self.pos[1], self._trajectory[0][0] - self.pos[0]) if len(self._trajectory) > 1: angle1 = math.atan2(self._trajectory[1][1] - self._trajectory[0][1], self._trajectory[1][0] - self._trajectory[0][0]) else: angle1 = 0 if math.fabs(angle0 - angle1) > self._trajectory_resolution: self._trajectory.appendleft((self.pos[0], self.pos[1])) if len(self._trajectory) > self._trajectory_points: self._trajectory.pop() def after_update(self, dt): max_size = max(self.width, self.height) / 2 if self.constraint_x: if self.x < self.constraints[0] + max_size: self.x = self.constraints[0] + max_size if self.x > self.constraints[1] - max_size: self.x = self.constraints[1] - max_size if self.constraint_y: if self.y < self.constraints[2] + max_size: self.y = self.constraints[2] + max_size if self.y > self.constraints[3] - max_size: self.y = self.constraints[3] - max_size def update_vector(self, name, length, angle=None): vector = self._vectors[name] vector.name = name vector.length = length if angle is not None: vector.angle = angle def on_pos(self, *largs): for vector in self._vectors.itervalues(): vector.pos = self.pos def clear_trajectory(self): self._trajectory.clear() def init(self, *largs): self.clear_trajectory() def on_drag(self, touch): pass def collide_point(self, x, y): max_size = max(self.width, self.height) / 2 return self.x - max_size < x < self.x + max_size and self.y - max_size < y < self.y + max_size def on_touch_down(self, touch): if super(PhysicsObject, self).on_touch_down(touch): return True if touch.is_mouse_scrolling: return False if not self.collide_point(touch.x, touch.y): return False if self in touch.ud: return False touch.grab(self) touch.ud[self] = True self.dispatch('on_drag', touch) return True def on_touch_move(self, touch): if touch.grab_current is self: self.dispatch('on_drag', touch) return True if super(PhysicsObject, self).on_touch_move(touch): return True return self in touch.ud def on_touch_up(self, touch): if touch.grab_current is not self: return super(PhysicsObject, self).on_touch_up(touch) self.dispatch('on_drag', touch) touch.ungrab(self) return True
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32,177
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_cocaine/main.py
import kivy kivy.require('1.0.7') import random from glob import glob from os.path import join, dirname from kivy.animation import Animation from kivy.app import App from kivy.uix.image import Image from kivy.uix.scatter import Scatter from kivy.uix.button import Button from kivy.uix.floatlayout import FloatLayout from kivy.uix.widget import Widget from kivy.uix.popup import Popup from kivy.uix.boxlayout import BoxLayout from functools import partial from kivy.core.window import Window from kivy.lang import Builder from kivy.uix.video import Video from kivy.graphics.vertex_instructions import Line, BorderImage, Ellipse from kivy.vector import Vector from kivy.clock import Clock import math class Animationn(Animation): def on_progress(self, *ins): if ins[0].y > Window.height-30 and ins[0].up == 0: self.stop(ins[0]) ins[0].up = 1 #print "Up is up" if ins[0].theta > math.pi/2: ins[0].theta = 2*math.pi - ins[0].theta elif ins[0].theta < math.pi/2: ins[0].theta = 2*math.pi - ins[0].theta elif ins[0].theta == math.pi/2: ins[0].theta = 3*math.pi/2 if ins[0].y < Window.height-30 and ins[0].up == 1: ins[0].up = 0 ins[0].speed += 2 ins[0].score += 1 #print "Up is Downsdfsdfsdfsdfsdfsdfsddsfdf" if ins[0].x > Window.width-30 and ins[0].right == 0: self.stop(ins[0]) #print "Right is up" ins[0].right = 1 ins[0].control = 1 if ins[0].theta > 3*math.pi/2: #print "Baby has arrived" ins[0].theta = 3*math.pi - ins[0].theta elif ins[0].theta < 3*math.pi/2: ins[0].theta = math.pi - ins[0].theta elif ins[0].theta == 0: ins[0].theta = math.pi if ins[0].x < Window.width-30 and ins[0].right == 1: ins[0].right = 0 ins[0].speed += 2 ins[0].score += 1 #print "Right is down" if ins[0].x < 0 and ins[0].down == 0: self.stop(ins[0]) #print "Down is up" ins[0].down = 1 if ins[0].theta > math.pi: ins[0].theta = 3*math.pi - ins[0].theta elif ins[0].theta < math.pi: ins[0].theta = math.pi - ins[0].theta elif ins[0].theta == math.pi: ins[0].theta = 0 if ins[0].x > 0 and ins[0].down == 1: ins[0].down = 0 ins[0].speed += 2 ins[0].score += 1 #print "Down is down" class Ball(Widget): theta = math.pi/6 speed = 20 up = 0 down = 0 right = 0 left = 0 score = 0 anim = Animationn() def hiren(self): Clock.schedule_interval(self.my_callback, 0.05) def my_callback(self, *la): self.anim = Animationn(x=self.x+(self.speed*math.cos(self.theta)), y=self.y+(self.speed*math.sin(self.theta)), d=0.05) if self.y > 0: self.anim.start(self) class player1(FloatLayout): a=Vector(0,0) id = 0 b=Vector(0,0) c=0 d=Vector(0,0) touched = 0 stick_len = 200 ball = Ball() def add_ball(self): self.ball = Ball() self.ball.pos=(100, 100) self.ball.hiren() Clock.schedule_interval(self.collide, 0.025) return self.ball def on_touch_down(self, touch): self.c += 1 if self.c == 1: self.id = touch.uid self.a = touch.pos if self.c == 2: if self.id == touch.uid: self.a = touch.pos else: self.b = touch.pos if self.b[0] != 0 and self.b[1] != 0 and Vector(self.a).distance(self.b) < self.stick_len: with self.canvas: Line(points=(self.a[0],self.a[1],self.b[0],self.b[1])) if self.c > 2: content = Button(text='You are not allowed to have more than 2 touches ! Game Over ! I want to play again. Your score was : '+str(self.ball.score)) popup = Popup(title='Ooopsssss',size_hint=(None, None), size=(Window.width, 400),content=content, auto_dismiss=True) def ohh(ins): popup.dismiss(force=True) self.ball.anim.stop(self.ball) self.ball.x = 100 self.ball.y = 100 self.ball.theta = math.pi/4 self.score = 0 content.bind(on_press=ohh) popup.open() def on_touch_up(self, touch): self.c -= 1 if self.c == 1: self.canvas.clear() self.b = (0,0) def on_touch_move(self, touch): self.canvas.clear() self.ret() if self.c == 1: self.a = touch.pos self.id = touch.uid if self.c == 2: if self.id == touch.uid: self.a = touch.pos else: self.b = touch.pos def ret(self): if self.b[0] != 0 and self.b[1] != 0 and Vector(self.a).distance(self.b) < self.stick_len: with self.canvas: Line(points=(self.a[0],self.a[1],self.b[0],self.b[1])) def collide(self, *la): if self.b[0] != 0 and self.b[1] != 0 and Vector(self.a).distance(self.b) < self.stick_len: if self.a[1] > self.b[1]: yb = self.a[1] ys = self.b[1] xb = self.a[0] xs = self.b[0] else: ys = self.a[1] yb = self.b[1] xs = self.a[0] xb = self.b[0] test_theta = 0 if (self.b[0]-self.a[0]) != 0: test_theta=math.atan((self.b[1]-self.a[1])/(self.b[0]-self.a[0])) if test_theta < 0: test_theta += math.pi if self.a[0] != self.ball.x: collide_theta = math.atan(((self.a[1]-self.ball.y)/(self.a[0]-self.ball.x))) if collide_theta < 0: collide_theta = math.pi + collide_theta else: collide_theta = 0 ymin = 0 ymax = 0 xmax = 0 xmin = 0 if self.b[1] > self.a[1]: ymax = self.b[1] ymin = self.a[1] else: ymin = self.b[1] ymax = self.a[1] if self.b[0] > self.a[0]: xmax = self.b[0] xmin = self.a[0] else: xmin = self.b[0] xmax = self.a[0] if (xmin < self.ball.x and self.ball.x < xmax) and (ymin < self.ball.y and self.ball.y < ymax): if ((collide_theta*180/math.pi) < (test_theta*180/math.pi)+10) and ((collide_theta*180/math.pi) > (test_theta*180/math.pi)-10): if self.touched == 0: self.ball.anim.stop(self.ball) self.touched = 1 self.ball.theta = 2*test_theta - self.ball.theta if self.ball.theta < 0: self.ball.theta += 2*math.pi if ((collide_theta*180/math.pi) > (test_theta*180/math.pi)+10) or ((collide_theta*180/math.pi) < (test_theta*180/math.pi)-10): if self.touched == 1: self.touched = 0 if self.ball.y < 0: content = Button(text='Close me! I want to play again. Your score was : '+str(self.ball.score)) popup = Popup(title='Ooopsssss',size_hint=(None, None), size=(400, 400),content=content, auto_dismiss=True) def ohh(ins): self.ball.anim.stop(self.ball) self.ball.x = 100 self.ball.y = 100 self.ball.theta = math.pi/4 self.score = 0 popup.dismiss(force=True) content.bind(on_press=ohh) popup.open() class TestApp(App): def build(self): content = Button(text='-> You have to save ball from falling down.\n-> Length of stick is limited.\n-> A Player can\'t have more than 2 touches, otherwise game will over.\n-> As time will pass, speed of ball will increase.\n\n-> Let\'s see, How much you can score') popup = Popup(title='Instructions : ',size_hint=(None, None), size=(Window.width, Window.height),content=content, auto_dismiss=True) root = FloatLayout() main1 = player1() root.add_widget(main1) def ohh(ins): popup.dismiss(force=True) root.add_widget(main1.add_ball()) content.bind(on_press=ohh) popup.open() return root if __name__ in ('__main__', '__android__'): TestApp().run()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,178
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/red_book_samples/normalize_color_data.py
import sys try: from OpenGL.GLUT import * from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GL import shaders from OpenGL.arrays import vbo from vrml.arrays import * from numpy import concatenate import numpy as np except: print ''' ERROR: PyOpenGL not installed properly. ''' sys.exit() class Sample10: def __init__(self): glClearColor (0.0, 0.0, 0.0, 0.0) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glClearColor (0.0, 0.0, 0.0, 0.0) vertex_shader = shaders.compileShader("""#version 430 core in vec4 vPosition; in vec4 vColor; varying vec4 varyingColor; void main() { gl_Position = vPosition; varyingColor = vColor; }""", GL_VERTEX_SHADER) fragment_shader = shaders.compileShader("""#version 430 core out vec4 fColor; varying vec4 varyingColor; void main() { fColor = varyingColor; }""", GL_FRAGMENT_SHADER) self.shader = shaders.compileProgram(vertex_shader, fragment_shader) shaders.glUseProgram(self.shader) self.position_location = glGetAttribLocation( self.shader, 'vPosition' ) self.color_location = glGetAttribLocation( self.shader, 'vColor' ) vertex_positions = array([ -1.0, -1.0, 0.0, 1.0, 1.0, -1.0, 0.0, 1.0, -1.0, 1.0, 0.0, 1.0, -1.0, -1.0, 0.0, 1.0, ], 'f') vertex_colors = array([ 255, 255, 255, 255, 255, 255, 0, 255, 255, 0, 255, 255, 0, 255, 255, 255, ], 'uint8') final_buffer = np.fromstring(vertex_positions.tostring() + vertex_colors.tostring()) self.vertex_buffer_object = vbo.VBO(final_buffer) self.vertex_buffer_object.bind() self.vertex_indices = vbo.VBO(array([0, 1, 2], 'I'), target=GL_ELEMENT_ARRAY_BUFFER) self.vertex_indices.bind() glVertexAttribPointer( self.position_location, 4, GL_FLOAT, False, 0, self.vertex_buffer_object ) glEnableVertexAttribArray(self.position_location) glVertexAttribPointer( self.color_location, 4, GL_UNSIGNED_BYTE, True, 0, self.vertex_buffer_object + vertex_positions.nbytes ) glEnableVertexAttribArray(self.color_location) def display(self): try: glClear(GL_COLOR_BUFFER_BIT) #glDrawArrays(GL_TRIANGLES, 0, 3) glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, self.vertex_indices) finally: glFlush () if __name__ == '__main__': glutInit(sys.argv) glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB) glutInitWindowSize(250, 250) glutInitWindowPosition(100, 100) glutCreateWindow("sample 10") sample = Sample10() glutDisplayFunc(sample.display) glutMainLoop()
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32,179
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/kivy-dialog-master/src/dialog/kivydialog.py
from kivy.clock import Clock from kivy.lang import Builder from kivy.properties import StringProperty from kivy.uix.popup import Popup from kivy.uix.relativelayout import RelativeLayout from kivy.logger import Logger DIALOG_CONTENT_KV=''' <DialogContent@RelativeLayout>: Label: text_size: (self.width, self.height) # font sizes based on avg of height and width font_size: (self.width + self.height) / 2.0 * 0.07 text: root.text size_hint: (0.9, 0.6) pos_hint: {'x' : 0.05, 'y' : 0.475} text_size: self.size Button: text: root.action_name size_hint: (0.425, 0.3) pos_hint: {'x' : 0.525, 'y': 0.025} on_press: root.answer(True) font_size: self.height * 0.34 Button: text: 'Cancel' size_hint: (0.425, 0.3) pos_hint: {'x' : 0.05, 'y': 0.025} on_press: root.answer(False) font_size: self.height * 0.34 ''' Builder.load_string(DIALOG_CONTENT_KV) class DialogContent(RelativeLayout): ''' Callback(bool) if user wants to do something''' action_name = StringProperty() cancel_name = StringProperty() text = StringProperty() def __init__(self, answer, action_name='Okay', cancel_name='Cancel', text='Are you Sure?', *args, **kwargs): self.action_name = action_name self.cancel_name = cancel_name self.answer = answer self.text = text super(DialogContent, self).__init__(*args, **kwargs) class KivyDialog(Popup): def __init__(self, callback, **kwargs): self.content = DialogContent(answer=self.answer, **kwargs) self.callback = callback defaults = {'size_hint' : (0.8, 0.4), 'pos_hint' : {'x':0.1, 'y': 0.35}} defaults.update(kwargs) kwargs = defaults super(KivyDialog, self).__init__(**kwargs) def answer(self, yesno): ''' Callbacks in prompts that open prompts lead to errant clicks''' self.dismiss() Clock.schedule_once(lambda dt: self.callback(yesno), 1/30.0)
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32,180
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_physics-sandbox-master/experiments/kinetics/speed_relativity/experiment.py
# -*- coding: utf-8 -*- import math from kivy.metrics import sp from kivy.properties import NumericProperty, ObjectProperty from kivy.uix.label import Label from core.widgets.controls.checkControl import CheckControl from core.widgets.controls.sliderControl import SliderControl from core.widgets.experimentWindow import ExperimentWindow from core.widgets.physicsObject import PhysicsObject from core.widgets.texturedWidget import TexturedWidget RIVERSIDE_SIZE = sp(40) BOAT_WIDTH = sp(30) BOAT_HEIGHT = sp(60) class Boat(PhysicsObject): boat_speed = 0.0 river_speed = 0.0 total_speed = 0.0 def update(self, dt): super(Boat, self).update(dt) self.update_vector('boat_speed', self.boat_speed, self.angle) self.update_vector('river_speed', self.river_speed, 90.0) total_speed_x = self.boat_speed * math.sin(self.angle * math.pi / 180.0) + self.river_speed total_speed_y = self.boat_speed * math.cos(self.angle * math.pi / 180.0) total_speed_angle = math.atan2(total_speed_x, total_speed_y) * 180.0 / math.pi total_speed_length = math.sqrt(total_speed_x * total_speed_x + total_speed_y * total_speed_y) self.total_speed = total_speed_length self.update_vector('speed', total_speed_length, total_speed_angle) self.x += total_speed_x * dt * self.scale self.y += total_speed_y * dt * self.scale class SpeedRelativityExperimentWindow(ExperimentWindow): boat_speed = SliderControl(label="Boat speed", description="Speed value of the boat", min=1, max=20, value=5.0, dim=' m/s') river_speed = SliderControl(label="River speed", description="Speed of the river flow", min=-15, max=15, value=5.0, dim=' m/s') boat_angle = SliderControl(label="Angle of the boat", description="Control your boat", min=-180.0, max=180.0, value=0.0, dim=u' \u00b0') show_trajectory = CheckControl(label="Show boat trajectory", description="", value=True, ) boat = ObjectProperty() riversize_size = NumericProperty(RIVERSIDE_SIZE) scale = NumericProperty(1.0) can_change_speed = True def load(self, *largs): self.boat = Boat(scale=self.scale, source=self.get_file('data/boat.png'), size=(BOAT_WIDTH, BOAT_HEIGHT), show_trajectory=True, pos=(100, 100)) self.boat.init() self.boat.add_vector('boat_speed', 'Vb', self.boat_speed.value, self.boat_angle.value, (1, 0.4, 1, 1)) self.boat.add_vector('river_speed', 'Vr', self.river_speed.value, 90.0, (0.4, 1, 1, 1)) self.boat.add_vector('speed', 'V', self.boat_speed.value, self.boat_angle.value) self.boat.show_trajectory = self.show_trajectory.value self.river = TexturedWidget(source=self.get_file('data/river.png')) self.riverside_bottom = TexturedWidget(source=self.get_file('data/riverside.png')) self.riverside_top = TexturedWidget(source=self.get_file('data/riverside.png')) self.speed_label = Label(text='0.0 m/s', font_size=sp(16), bold=True, halign='center', valign='middle') self.add_widget(self.river) self.add_widget(self.riverside_bottom) self.add_widget(self.riverside_top) self.add_widget(self.boat) self.add_widget(self.speed_label) self.bind(on_drag=self.update_angle) def update_angle(self, widget, touch): touch_x, touch_y = touch.x, touch.y angle = math.atan2(touch_y - self.boat.y, touch_x - self.boat.x) angle = 90 - angle * 180 / math.pi if angle > 180: angle -= 360 self.boat_angle.value = angle self.update() def reset(self, *largs): self.boat_speed.value = 5.0 self.river_speed.value = 5.0 self.boat_angle.value = 0.0 self.boat.x, self.boat.y = sp(100), sp(RIVERSIDE_SIZE + BOAT_HEIGHT / 2) self.boat.init() self.update() def update(self, *largs): try: dt = float(largs[0]) except: dt = 0.0 self.boat.boat_speed = self.boat_speed.value self.boat.angle = self.boat_angle.value self.boat.river_speed = self.river_speed.value self.boat.show_trajectory = self.show_trajectory.value self.boat.update(dt) self.boat.after_update(dt) self.speed_label.text = "Boat combined speed: {:.2f} m/s".format(self.boat.total_speed) self.river.offset_x -= dt * self.river_speed.value / 100.0 if self.river.offset_x > 1.0: self.river.offset_x = 0 if self.river.offset_x < 0: self.river.offset_x = 1.0 def on_size(self, *largs): self.boat.constraints = [0, self.width, RIVERSIDE_SIZE, self.height - RIVERSIDE_SIZE] self.river.pos = (self.pos[0], self.pos[1] + RIVERSIDE_SIZE) self.river.size = (self.size[0], self.size[1] - RIVERSIDE_SIZE * 2.0) self.riverside_top.pos = (self.pos[0], self.pos[1] + self.height - RIVERSIDE_SIZE) self.riverside_top.size = (self.size[0], RIVERSIDE_SIZE) self.riverside_bottom.pos = self.pos self.riverside_bottom.size = (self.size[0], RIVERSIDE_SIZE) self.speed_label.pos = self.pos self.speed_label.size = (self.width, RIVERSIDE_SIZE) self.speed_label.text_size = self.size self.update() def load_experiment(): main_widget = SpeedRelativityExperimentWindow() return main_widget
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32,181
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pysdl2_examples/__init__.py
"""Examples for PySDL2. This package contains the examples for sdl2. """
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,182
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py
from abc import abstractmethod import pyglet.resource from .templates import TextureTemplate, FrameTextureTemplate class Parser: @abstractmethod def condition_fulfilled(self, key): return False @abstractmethod def parse_element(self, element): pass class TextureParser(Parser): def __init__(self, resources_path): self._textures = {} self._loader = pyglet.resource.Loader(resources_path) def condition_fulfilled(self, key): return key.startswith('image') def _get_texture(self, filename): """ Returns the texture associated with the filename. Loads it from resources if it haven't done before. """ if filename not in self._textures: texture = self._loader.texture(filename) self._textures[filename] = texture return self._textures[filename] def _get_texture_region(self, filename, x, y, width, height): """ Same as _get_texture, but limits the texture for a region x, y, width, height. """ texture = self._get_texture(filename) retval = texture.get_region(x, y, width, height).get_texture() return retval def parse_element(self, element): if isinstance(element, dict): # if it has a region, we create a texture from that region. # else, we use a full texture. if 'region' in element: texture = self._get_texture_region(element['source'], *element['region']) else: texture = self._get_texture(element['source']) # if it has frame, it is a FrameTexture # else, it is a simple texture. if 'frame' in element: return FrameTextureTemplate( texture, element['frame'], element.get('padding', [0, 0, 0, 0]) # if padding, else 0. ) else: return TextureTemplate(texture) # if it is of the form {'image': 'test.png'} else: texture = self._get_texture(element) return TextureTemplate(texture)
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,183
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/JumpJump/GameFrame.py
from Utility import * from ResourceMgr.ResourceMgr import gResMgr from Stage import gStageMgr from Character import gCharacterMgr from Constants import * class Board(Singleton): def __init__(self): self.widget = Widget() self.font_size = "20dp" self.font_height = kivy.metrics.dp(20) self.score = 0 self.score_label = Label(text="", center=(cX, H - self.font_height), font_size=self.font_size) self.high_jump = 0 self.high_jump_label = Label(text="", center=(cX, H - self.font_height*2), font_size=self.font_size) self.combo = 0 self.combo_label = Label(text="", center=(cX, H - self.font_height*3), font_size=self.font_size) self.widget.add_widget(self.score_label) self.widget.add_widget(self.high_jump_label) self.widget.add_widget(self.combo_label) def reset(self): self.setScore(0) self.setHighJump(0) self.setCombo(0) def addScore(self, score): self.setScore(self.score + score) def setScore(self, score): self.score = score self.score_label.text = "Score : " + str(self.score) def addHighJump(self): self.setHighJump(self.high_jump + 1) def setHighJump(self, value): self.high_jump = value self.high_jump_label.text = "HighJump : " + str(self.high_jump) def addCombo(self): self.setCombo(self.combo + 1) def setCombo(self, combo): self.combo = combo self.combo_label.text = "Combo : " + str(self.combo) class StageEditor(Singleton): def __init__(self): self.count = 15 self.props = gResMgr.getProperty("character") self.totalProps = len(self.props.properties) self.page = 0 self.maxPage = int(self.totalProps / self.count) self.btn_size = W / float(self.count) self.buttons = [] self.layout_edit = BoxLayout(orientation="horizontal", size_hint=(None,None), size=(W, self.btn_size)) def clear(self): self.layout_edit.clear_widgets() self.buttons = [] def reset(self): self.build(0) def prevPage(self, inst): if self.page > 0: self.build(self.page - 1) def nextPage(self, inst): if self.page < self.maxPage: self.build(self.page + 1) def create_character(self, inst): gStageMgr.create_character(inst.index) def build(self, page): self.clear() self.page = page color = (1,1,1,0.5) # previous button btn = Button(text="<<", background_color=color) btn.bind(on_press=self.prevPage) self.buttons.append(btn) self.layout_edit.add_widget(btn) # create buttons for i in range(self.count-2): index = i + self.page * (self.count-2) btn = Button(background_color=color) self.buttons.append(btn) if index < self.totalProps: prop = self.props.properties[index] btn.index = index with btn.canvas: Color(*color) Rectangle(texture=prop["image"].texture, pos=((i+1)*self.btn_size,0), size=(self.btn_size, self.btn_size)) btn.bind(on_press=self.create_character) self.layout_edit.add_widget(btn) # next button btn = Button(text=">>", background_color=color) btn.bind(on_press=self.nextPage) self.buttons.append(btn) self.layout_edit.add_widget(btn) class GameScreen(Singleton): MODE_PLAY = 1 MODE_EDIT = 2 def __init__(self): self.mode = self.MODE_PLAY self.screen = Screen(name="game screen") with self.screen.canvas: self.color = Color(0,0,0,1) Rectangle(pos=(0,0), size=WH) self.stageEditor = StageEditor.instance() self.layout_edit = self.stageEditor.layout_edit # add bg self.layer_bg = Widget() self.layer_bg.name="layer_bg" self.screen.add_widget(self.layer_bg) # add fx layer self.layer_fx = Widget() self.layer_fx.name = "layer_fx" self.screen.add_widget(self.layer_fx) # add ui layer self.layer_ui = Widget() self.layer_ui.name = "layer_ui" self.layer_ui = FloatLayout(size_hint=(1,1)) self.screen.add_widget(self.layer_ui) # game button self.btn_left = Button(size_hint=(0.5, 1), background_color=(1,1,1,0)) self.btn_right = Button(size_hint=(0.5, 1), background_color=(1,1,1,0), pos_hint={"right":1}) # right menu self.rbtn_items = [] self.rlayout_item = BoxLayout(orientation='vertical', size_hint=(None, None), size=(H * 0.2, H*0.8), pos_hint={"top":1.0, "right":1.0}) self.screen.add_widget(self.rlayout_item) def set_layout_edit(self, layout_edit): self.layout_edit = layout_edit def bind_btn_item(self, func, title, index): while index >= len(self.rbtn_items): btn = Button(background_color=(1,1,1,0.2)) self.rbtn_items.append(btn) self.rlayout_item.add_widget(btn) self.rbtn_items[index].text = title self.rbtn_items[index].bind(on_press=lambda inst:func()) def bind_btn_left(self, func): self.btn_left.bind(on_press=lambda inst:func(True)) self.btn_left.bind(on_release=lambda inst:func(False)) def bind_btn_right(self, func): self.btn_right.bind(on_press=lambda inst:func(True)) self.btn_right.bind(on_release=lambda inst:func(False)) def recvResourceName(self, resName): log(resName) def setPlayMode(self): self.mode = self.MODE_PLAY if self.btn_left.parent is None: self.layer_ui.add_widget(self.btn_left) if self.btn_right.parent is None: self.layer_ui.add_widget(self.btn_right) if self.layout_edit.parent: self.screen.remove_widget(self.layout_edit) def setEditMode(self): self.mode = self.MODE_EDIT if self.btn_left.parent: self.layer_ui.remove_widget(self.btn_left) if self.btn_right.parent: self.layer_ui.remove_widget(self.btn_right) if self.layout_edit.parent is None: self.screen.add_widget(self.layout_edit) def reset(self): self.clear_widgets() self.stageEditor.reset() self.setPlayMode() def show(self): gMyRoot.add_screen(self.screen) gMyRoot.current_screen(self.screen) def close(self): self.clear_widgets() gMyRoot.remove_screen(self.screen) def screen_black(self): self.color.a = 1.0 def screen_transition(self, t=0.5): self.color.a = 1.0 anim = Animation(a = 0.0, duration = t) anim.start(self.color) def clear_widgets(self): self.clear_bg() self.clear_fx() self.clear_ui() def clear_fx(self): self.layer_fx.clear_widgets() def clear_ui(self):self.layer_ui.clear_widgets() def clear_bg(self): self.layer_bg.clear_widgets() def add_to_fx(self, widget): self.layer_fx.add_widget(widget) def add_to_ui(self, widget): self.layer_ui.add_widget(widget) def add_to_bg(self, widget): self.layer_bg.add_widget(widget) def remove_from_fx(self, widget): if widget in self.layer_fx.children: self.layer_bg.remove_widget(widget) def remove_from_bg(self, widget): if widget in self.layer_bg.children: self.layer_bg.remove_widget(widget) def remove_from_ui(self, widget): if widget in self.layer_ui.children: self.layer_ui.remove_widget(widget) class GameFrame(Singleton): STATE_NONE = 0 STATE_PLAY = 1 STATE_PAUSE = 2 STATE_END = 3 def __init__(self): self.callback_on_closed = None self.ui = GameScreen() self.ui.bind_btn_item(self.togglePlay, "Play/Edit", 0) self.ui.bind_btn_item(self.reset, "Reset", 1) self.ui.bind_btn_item(self.togglePlay, "New", 2) self.ui.bind_btn_item(self.togglePlay, "Save", 3) self.ui.bind_btn_item(self.togglePlay, "Load", 4) self.board = Board() self.stageMgr = None self.state = self.STATE_NONE def togglePlay(self): if self.isStatePause(): self.set_state_play() self.ui.setPlayMode() elif self.isStatePlay(): self.set_state_pause() self.ui.setEditMode() if self.stageMgr: self.stageMgr.togglePlay() def reset(self, *args): gStageMgr.setEnd() self.set_state_end() self.start(self.callback_on_closed) def isStatePlay(self): return self.state == self.STATE_PLAY def set_state_play(self): self.state = self.STATE_PLAY def isStatePause(self): return self.state == self.STATE_PAUSE def set_state_pause(self): self.state = self.STATE_PAUSE def set_state_end(self): self.state = self.STATE_END def buttonBind(self, lfunc, rfunc): self.ui.bind_btn_left(lfunc) self.ui.bind_btn_right(rfunc) def start(self, callback_on_closed=None): self.callback_on_closed = callback_on_closed # clear ui self.ui.reset() self.ui.add_to_ui(self.board.widget) self.stageMgr = gStageMgr self.stageMgr.setParentLayer(self.ui.layer_bg) self.stageMgr.reset() gMyRoot.setTouchPrev(self.touchPrev) gMyRoot.regist(self) self.ui.screen_transition(1.0) self.ui.screen_black() self.ui.show() self.set_state_play() def touchPrev(self): self.ui.close() gMyRoot.remove(self) gMyRoot.setTouchPrev(None) if self.callback_on_closed: self.callback_on_closed() def update(self, dt): if self.state == self.STATE_PLAY: gStageMgr.update() if gStageMgr.isDone(): gStageMgr.setEnd() self.set_state_end() gGameFrame = GameFrame.instance()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,184
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/JumpJump/browser/__init__.py
from kivy import platform __all__ = ('open_url') if platform() == 'android': from .androidbrowser import open_url else: from .mockbrowser import open_url
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,185
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/pyglet-gui-master/pyglet_gui/mixins.py
from pyglet_gui.core import Controller from pyglet_gui.core import Viewer class HighlightMixin(Controller, Viewer): def __init__(self): Viewer.__init__(self) Controller.__init__(self) self._highlight = None self._highlight_flag = False def on_gain_highlight(self): self._highlight_flag = True HighlightMixin.load_graphics(self) HighlightMixin.layout(self) def on_lose_highlight(self): self._highlight_flag = False HighlightMixin.unload_graphics(self) def is_highlighted(self): return self._highlight_flag def load_graphics(self): theme = self.theme[self.get_path()] if self._highlight is None and self._highlight_flag: self._highlight = theme['highlight']['image'].generate(theme['highlight_color'], **self.get_batch('highlight')) def unload_graphics(self): if self._highlight is not None: self._highlight.unload() self._highlight = None def layout(self): if self._highlight is not None: self._highlight.update(self.x, self.y, self.width, self.height) def delete(self): HighlightMixin.unload_graphics(self) class FocusMixin(Controller, Viewer): def __init__(self): Controller.__init__(self) Viewer.__init__(self) self._focus = None self._focus_flag = False def on_gain_focus(self): self._focus_flag = True FocusMixin.load_graphics(self) FocusMixin.layout(self) return True def on_lose_focus(self): self._focus_flag = False FocusMixin.unload_graphics(self) return True def is_focus(self): return self._focus_flag def load_graphics(self): theme = self.theme[self.get_path()] self._focus = theme['focus']['image'].generate(theme['focus_color'], **self.get_batch('highlight')) def unload_graphics(self): self._focus.unload() self._focus = None def layout(self): if self._focus is not None: self._focus.update(self.x, self.y, self.width, self.height) def delete(self): if self._focus is not None: FocusMixin.unload_graphics(self)
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,186
ubuntunux/WorkSpace
refs/heads/master
/PythonProject/red_book_samples/program_pipelines.py
import sys try: from OpenGL.GLUT import * from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GL import shaders from OpenGL.arrays import vbo from vrml.arrays import * from ctypes import byref except: print ''' ERROR: PyOpenGL not installed properly. ''' sys.exit() class Sample5: def __init__(self): glClearColor (0.0, 0.0, 0.0, 0.0) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) vertex_shader = shaders.compileShader("""#version 430 core layout (location = 0) in vec4 vPosition; out gl_PerVertex { vec4 gl_Position; }; void main() { gl_Position = vPosition; }""", GL_VERTEX_SHADER) fragment_shader_red = shaders.compileShader("""#version 430 core out vec4 fColor; void main() { fColor = vec4(1.0, 0.0, 0.0, 1.0); }""", GL_FRAGMENT_SHADER) fragment_shader_green = shaders.compileShader("""#version 430 core out vec4 fColor; void main() { fColor = vec4(0.0, 1.0, 0.0, 1.0); }""", GL_FRAGMENT_SHADER) self.position_shader = shaders.compileProgram( vertex_shader, separable=True ) self.red_shader = shaders.compileProgram( fragment_shader_red, separable=True ) self.green_shader = shaders.compileProgram( fragment_shader_green, separable=True ) self.pipeline_red = GLuint() glGenProgramPipelines(1, self.pipeline_red) glUseProgramStages(self.pipeline_red, GL_VERTEX_SHADER_BIT, self.position_shader) glUseProgramStages(self.pipeline_red, GL_FRAGMENT_SHADER_BIT, self.red_shader) self.pipeline_green = GLuint() glGenProgramPipelines(1, self.pipeline_green) glUseProgramStages(self.pipeline_green, GL_VERTEX_SHADER_BIT, self.position_shader) glUseProgramStages(self.pipeline_green, GL_FRAGMENT_SHADER_BIT, self.green_shader) self.vbo = vbo.VBO( array([ [-0.90, -0.90], [ 0.85, -0.90], [-0.90, 0.85], [ 0.90, -0.85], [ 0.90, 0.90], [-0.85, 0.90], ],'f') ) self.vbo.bind() glVertexAttribPointer( 0, 2, GL_FLOAT, False, 0, self.vbo ) glEnableVertexAttribArray(0) def display(self): try: glClear(GL_COLOR_BUFFER_BIT) glBindProgramPipeline(self.pipeline_red) glDrawArrays(GL_TRIANGLES, 0, 3) glBindProgramPipeline(self.pipeline_green) glDrawArrays(GL_TRIANGLES, 3, 3) finally: glFlush () if __name__ == '__main__': glutInit(sys.argv) glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB) glutInitWindowSize(250, 250) glutInitWindowPosition(100, 100) glutCreateWindow("sample 5") sample = Sample5() glutDisplayFunc(sample.display) glutMainLoop()
{"/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py"], "/KivyProject/Examples/RevMob/revmob/__init__.py": ["/KivyProject/Examples/RevMob/revmob/android.py", "/KivyProject/Examples/RevMob/revmob/ios.py"], "/PythonProject/pyglet-gui-master/tests/test_vertical_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_text_input.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/elements.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/core.py"], "/PythonProject/pyglet-gui-master/tests/test_slider.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py"], "/PythonProject/pyglet-gui-master/tests/test_horizontal_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/parsers.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/templates.py"], "/PythonProject/pyglet-gui-master/tests/test_popup.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_grid_container.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/pyglet_gui/theme/__init__.py": ["/PythonProject/pyglet-gui-master/pyglet_gui/theme/theme.py"], "/PythonProject/pyglet-gui-master/tests/test_spacer.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"], "/PythonProject/pyglet-gui-master/tests/test_dialog.py": ["/PythonProject/pyglet-gui-master/tests/setup.py"]}
32,187
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/00_GameFrame/Particle/Particle.py
import Utility as Util from Utility import * import math from kivy.graphics import Scale, Rotate, PushMatrix, PopMatrix, Translate, \ UpdateNormalMatrix #---------------------# # Global instance #---------------------# def setGlobalInstance(): global gFxMgr gFxMgr = FxMgr.instance() class FxMgr(Singleton): emitters = {} aliveEmitters = [] parent_layer = None active = True def setActive(self, active): self.active = active if active: Util.MyRoot.instance().regist(self) else: Util.MyRoot.instance().remove(self) def setLayer(self, parent_layer): self.parent_layer = parent_layer def clear(self): for i in self.emitters: self.emitters[i].destroy() self.aliveEmitters = [] def destroy(self): self.clear() self.emitters = {} def get_emitter(self, name): return self.emitters[name] def create_emitter(self, name, info, num): if not self.parent_layer: raise AttributeError("Has no parent, first run setLayer..") emitter = Emitter(self, self.parent_layer, info, num) self.emitters[name] = emitter return emitter def create_emitter_with(self, name, info, num, parent_layer): emitter = Emitter(self, parent_layer, info, num) self.emitters[name] = emitter return emitter def remove_emitter(self, name): if name in self.emitters: emitter = self.emitters[name] emitter.destroy() if emitter in self.aliveEmitters: self.aliveEmitters.remove(emitter) def stop_emitters(self): for i in self.emitters: self.emitters[i].stop_particles() def notify_play_emitter(self, emitter): if not emitter in self.aliveEmitters: self.aliveEmitters.append(emitter) def notify_stop_emitter(self, emitter): if emitter in self.aliveEmitters: self.aliveEmitters.remove(emitter) def update(self, dt): if not self.active: return #gDebug.Print("emitters : " + str(len(self.aliveEmitters))) for emitter in self.aliveEmitters: emitter.update(dt) class Particle(Widget): def __init__(self, emitter): Widget.__init__(self) self.emitter = emitter self.bFirstTime = True self.isAlive = False self.elapseTime = 0.0 self.accTime = 0.0 self.texture = None self.curtexture = None self.curseq = [0,0] self.cellsize = [1.0, 1.0] self.cellcount = 1 self.oldsequence = -1 self.attachTo = None self.bWorldSpace = False self.boxRot = None self.boxPos = None #variation self.collision = False self.loop = 1 # -1 is infinite self.loopleft = self.loop self.fade = 0.0 self.sequence = [1,1] self.playspeed = 1.0 self.elastin = 0.8 self.delay = 0.0 self.lifeTime = 1.0 self.gravity = 980.0 self.vel = [0.0, 0.0] self.rotateVel = 0.0 self.rotate = 0.0 self.scaling = 1.0 self.opacity = 1.0 self.offset = (0.0, 0.0) self.variables = { 'delay':Var(self.delay), 'lifeTime':Var(self.lifeTime), 'gravity':Var(self.gravity), 'vel':Var(self.vel), 'rotateVel':Var(self.rotateVel), 'rotate':Var(self.rotate), 'scaling':Var(self.scaling), 'opacity':Var(self.opacity), 'offset':Var(self.offset) } def Create(self, elastin=0.8, collision=False, size=[100,100], source=None, texture=None, loop=1, fade=0.0, sequence=[1,1], playspeed=1.0, **kargs): self.collision = collision self.elastin = max(min(elastin, 1.0), 0.0) self.size = size self.loop = loop self.fade = fade self.sequence = sequence self.playspeed = playspeed if texture == None: if source != None: self.texture = Image(source=source).texture else: self.texture=texture if self.sequence[0]==1 and self.sequence[1]==1: self.playspeed = 0 for key in kargs: if not hasattr(self, key): raise AttributeError(self.__class__.__name__ + " has not attribue " + key) self.variables[key] = kargs[key] if self.texture: self.cellcount = self.sequence[0] * self.sequence[1] self.cellsize = div(self.texture.size, self.sequence) curtexture = self.texture.get_region(0.0, 0.0, *self.cellsize) with self.canvas: Color(1,1,1,1) self.box = Rectangle(texture=curtexture, pos=(0,0), size=self.size) with self.canvas.before: PushMatrix() self.boxPos = Translate(0,0) self.boxRot = Rotate(angle=0, axis=(0,0,1), origin=mul(mul(self.size, 0.5), self.scaling)) self.boxScale = Scale(1,1,1) with self.canvas.after: PopMatrix() def play(self, attachTo, bWorldSpace): self.emitter.notify_play_particle(self) self.attachTo = attachTo self.bWorldSpace = bWorldSpace self.isAlive = True self.loopleft = self.loop self.elapseTime = 0.0 self.oldsequence = -1 if self.parent: self.parent.remove_widget(self) self.refresh() def refresh(self, bUpdateOnlyTranslate = False): if not bUpdateOnlyTranslate: for key in self.variables: setattr(self, key, self.variables[key].get()) self.vel = div(self.vel, self.scaling) self.realSize = mul(self.size, self.scaling) self.boxRot.origin = origin = mul(mul(self.size, 0.5), self.scaling) self.boxRot.angle = self.rotate self.boxScale.xyz = (self.scaling, self.scaling, self.scaling) # refresh translate self.boxPos.x = -self.realSize[0] * 0.5 + self.offset[0] self.boxPos.y = -self.realSize[1] * 0.5 + self.offset[1] if self.attachTo: if self.bWorldSpace: self.boxPos.x += self.attachTo.center[0] self.boxPos.y += self.attachTo.center[1] else: self.boxPos.x += self.attachTo.size[0] * 0.5 self.boxPos.y += self.attachTo.size[1] * 0.5 def updateSequence(self): if self.cellcount > 1 and self.playspeed > 0: ratio = self.elapseTime / self.lifeTime ratio *= self.playspeed ratio %= 1.0 index = int(math.floor(self.cellcount * ratio)) if index == self.oldsequence: return if index == self.cellcount: index = self.cellcount - 1 self.oldsequence = index self.curseq = [index % self.sequence[0], self.sequence[1]-int(index / self.sequence[0])-1] self.curseq = mul(self.curseq, self.cellsize) self.box.texture = self.texture.get_region(*(self.curseq + self.cellsize)) def update(self, fFrameTime): if not self.isAlive: return if not self.parent: self.delay -= fFrameTime if self.delay < 0.0: if self.bWorldSpace: self.emitter.parent_layer.add_widget(self) else: self.emitter.add_widget(self) self.refresh(bUpdateOnlyTranslate = True) else: return self.accTime += fFrameTime self.elapseTime += fFrameTime if self.elapseTime > self.lifeTime: self.elapseTime -= self.lifeTime if self.loopleft > 0: self.loopleft -= 1 if self.loopleft == 0: self.destroy() return self.refresh() if self.lifeTime > 0: lifeRatio = self.elapseTime / self.lifeTime self.updateSequence() if self.gravity != 0: self.vel[1] -= self.gravity * fFrameTime # adjust velocity, move if self.collision: self.boxPos.x += self.vel[0] * fFrameTime self.boxPos.y += self.vel[1] * fFrameTime if self.boxPos.x < 0.0: self.boxPos.x = -self.boxPos.x self.vel[0] = -self.vel[0] * self.elastin elif self.boxPos.x > Util.W - self.size[0]: self.boxPos.x = (Util.W - self.size[0])* 2.0 - self.boxPos.x self.vel[0] = -self.vel[0] * self.elastin if self.boxPos.y < 0.0: self.boxPos.y = -self.boxPos.y self.vel[1] = -self.vel[1] * self.elastin elif self.boxPos.y > Util.H - self.size[1]: self.boxPos.y = (Util.H - self.size[1]) * 2.0 - self.boxPos.y self.vel[1] = -self.vel[1] * self.elastin else: if self.vel[0] != 0: self.boxPos.x += self.vel[0] * fFrameTime if self.vel[1] != 0: self.boxPos.y += self.vel[1] * fFrameTime if self.rotateVel != 0.0: self.boxRot.angle += self.rotateVel * fFrameTime if self.fade: opacity = 1.0 - lifeRatio opacity = max(min(opacity,1.0), 0.0) self.opacity = pow(opacity, self.fade) def stop(self, isStop): self.isAlive = not isStop def destroy(self): self.isAlive = False self.emitter.notify_stop_particle(self) if self.parent: self.parent.remove_widget(self) class Emitter(Scatter): def __init__(self, fxMgr, parent_layer, info, num): Scatter.__init__(self , size=[0,0]) self.do_translation = False self.do_rotation = False self.do_scale = False self.particles = [] self.fxMgr = fxMgr self.create_particle(info, num) self.parent_layer = parent_layer self.aliveParticles = [] def create_particle(self, info, num): self.info = info for i in range(num): par = Particle(self) par.Create(**info) self.particles.append(par) def destroy(self): for i in self.particles: i.destroy() self.aliveParticles=[] self.particles = [] if self.parent: self.parent.remove_widget(self) def play_particle(self): self.fxMgr.notify_play_emitter(self) if self.parent and self.parent != self.parent_layer: self.parent.remove_widget(self) self.parent_layer.add_widget(self) return elif not self.parent: self.parent_layer.add_widget(self) for i in self.particles: i.play(None, False) def play_particle_with(self, parent, bWorldSpace): self.fxMgr.notify_play_emitter(self) if self.parent and self.parent != parent: self.parent.remove_widget(self) if not self.parent: parent.add_widget(self) for i in self.particles: i.play(parent, bWorldSpace) def stop_particles(self): for i in self.aliveParticles: i.stop(True) def notify_play_particle(self, particle): if not particle in self.aliveParticles: self.aliveParticles.append(particle) def notify_stop_particle(self, particle): if particle in self.aliveParticles: self.aliveParticles.remove(particle) if self.aliveParticles == []: self.fxMgr.notify_stop_emitter(self) def update(self, dt): #gDebug.Print("particles : " + str(len(self.aliveParticles))) for i in self.aliveParticles: i.update(dt) #---------------------# # set global instance #---------------------# setGlobalInstance()
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32,188
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/Game_landingzone/mobile.py
# Copyright (c) 1998, Regents of the University of California # All rights reserved. # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # * Neither the name of the University of California, Berkeley nor the # names of its contributors may be used to endorse or promote products # derived from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED # WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS BE LIABLE FOR ANY # DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES # (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND # ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from kivy.graphics import Color, Ellipse, Line, Rectangle from kivy.graphics.context_instructions import Scale,Rotate,Translate,PushMatrix,PopMatrix from math import sqrt,pi,fabs from vector2d import Vector2d #from particle import ParticleManager,ParticleEmitter class Mobile: def __init__(self): self.position = Vector2d(0,0) self.physicalPosition = Vector2d(0,0) self.velocity = Vector2d(0,0) self.mass = 0.0 self.radius = 0.0 self.color = [1, 1, 1] self.thrustVector = Vector2d(0,0) self.initialThrustVector = Vector2d(0,0) self.texture = 0 self.physicalPoints = [] self.updatedPhysicalPoints = [] self.emitter = 0 def emit(self): if self.emitter != 0: self.emitter.setSource(self.physicalPosition,self.physicalPosition) speedv = self.thrustVector.copy() speedv.mulScalar(-100.0) #print 'EMITTER TEXTURE=%d'%self.emitter.texture self.emitter.setSpeed(speedv,speedv) self.emitter.setLifetime(0.5,1.0) self.emitter.emit() def setParticleEmitter(self,emitter): self.emitter = emitter def inVerticalBound(self,by,ty): for point in self.updatedPhysicalPoints: if point.getX() < by or point.getX() > ty: return 0 return 1 def setupPhysicalPoint(self): p = Vector2d(self.position.getX()-self.radius,self.position.getY()+self.radius) self.addPhysicalPoint(p) p = Vector2d(self.position.getX()-self.radius,self.position.getY()-self.radius) self.addPhysicalPoint(p) p = Vector2d(self.position.getX()+self.radius,self.position.getY()+self.radius) self.addPhysicalPoint(p) p = Vector2d(self.position.getX()+self.radius,self.position.getY()+self.radius) self.addPhysicalPoint(p) def addPhysicalPoint(self,point): self.physicalPoints.append(Vector2d(point.getX(),point.getY())) self.updatedPhysicalPoints.append(Vector2d(point.getX(),point.getY())) def getUpdatedPhysicalPoints(self): return self.updatedPhysicalPoints def updatePhysicalPoints(self,position,angle): for i in range(0,len(self.updatedPhysicalPoints)): self.updatedPhysicalPoints[i].set(self.physicalPoints[i].getX(),self.physicalPoints[i].getY()) self.updatedPhysicalPoints[i].rotate(angle) self.updatedPhysicalPoints[i].add(position) def setTexture(self,texture): self.texture = texture def setThrustVector(self,x,y): self.thrustVector.set(x,y) def getThrustVector(self): return self.thrustVector def setInitialThrustVector(self,x,y): self.initialThrustVector.set(x,y) def getInitialThrustVector(self): return self.initialThrustVector def getColor(self): return self.color def setColor(self,r,g,b): self.color[0] = r self.color[1] = g self.color[2] = b def setPosition(self,x,y): self.position.set(x,y) self.physicalPosition.set(x,y) def setPhysicalPosition(self,x,y): self.physicalPosition.set(x,y) def setVelocity(self,x,y): self.velocity.set(x,y) def getPhysicalPosition(self): return self.physicalPosition def getPosition(self): return self.position def getVelocity(self): return self.velocity def setRadius(self,r): self.radius = r def getRadius(self): return self.radius def setMass(self,m): self.mass = m def getMass(self): return self.mass def applyStep(self,step): v = self.getVelocity().copy() v.mulScalar(step) self.getPosition().add(v) def applyForce(self,step,vector): v = vector.copy() v.mulScalar(step) velocity = self.getVelocity() velocity.add(v) def isInbound(self,point): if point.getX() > self.getPhysicalPosition().getX() - self.getRadius() and point.getX() < self.getPhysicalPosition().getX() + self.getRadius() and point.getY() > self.getPhysicalPosition().getY() - self.getRadius() and point.getY() < self.getPhysicalPosition().getY() + self.getRadius(): return 1 else : return 0 def getAngle(self): return self.angle def setAngle(self,a): self.angle = a def drawForce(self,canvas): sx = self.getPhysicalPosition().getX() sy = self.getPhysicalPosition().getY() dx = sx + self.getVelocity().getX() * 5 dy = sy + self.getVelocity().getY() * 5 with canvas: Color(1.0,1.0,1.0) Line(points=(sx,sy,dx,dy)) def draw(self,canvas): with canvas: #r = Rectangle(texture=self.texture, pos=(p.getX()-10,p.getY()-10), size=(20, 20)) Color(self.getColor()[0],self.getColor()[1],self.getColor()[2]) Rectangle(texture=self.texture,pos=(self.getPosition().getX()-self.getRadius(),self.getPosition().getY()-self.getRadius()), size=(self.getRadius()*2, self.getRadius()*2)) #Ellipse(pos=(self.getPosition().getX()-self.getRadius(),self.getPosition().getY()-self.getRadius()),size=(self.getRadius()*2,self.getRadius()*2)) #self.drawForce(canvas) def isBound(self,point,radius): d = Vector2d.distance(self.position,point) if d < 0: d = -d d = d - radius - self.radius #print "distance: %f\n"%d #d = d - self.radius if d < 0: return 1 else: return 0 def on_touch_down(self, touch): touchpos = Vector2d(touch.getX(),touch.getY()) if self.isInbound(touchpos) == 1: #self.setColor(1.0,0,0) self.applyForce(100,self.thrustVector) #self.getVelocity().display() self.emit() @staticmethod def getImpulse(m1,m2): vr = m1.getVelocity().copy() vr.sub(m2.getVelocity()) n = Vector2d.normal(m2.getPosition(),m1.getPosition()) impulse = n.copy() #m1.getPosition().display() #m2.getPosition().display() #impulse.display() s = Vector2d.dotProduct(vr,n)*(1 + 0.5) impulse.mulScalar(s) return impulse @staticmethod def solveCollide(m1,m2): i = Mobile.getImpulse(m1,m2) k = 1.0 / (m1.getMass() + m2.getMass()) v1 = i.copy() v1.mulScalar(-m2.getMass() * k) m1.setVelocity(v1.getX(),v1.getY()) v2 = i.copy() v2.mulScalar(m1.getMass() * k) #i.display() #print "MASS: %f\n" %(m1.getMass() * k) m2.setVelocity(v2.getX(),v2.getY()) class Shape(Mobile): def __init__(self): self.position = Vector2d(0,0) self.center = Vector2d(0,0) self.velocity = Vector2d(0,0) self.mobiles = [] self.angle = 0.0 def addMobile(self, mobile): self.mobiles.append(mobile) def draw(self,canvas): with canvas: PushMatrix() Translate(self.getPosition().getX(),self.getPosition().getY(),0) Rotate(self.getAngle(),0,0,1) for mobile in self.mobiles: mobile.draw(canvas) with canvas: PopMatrix() class Body(Mobile): def __init__(self): self.position = Vector2d(0,0) self.physicalPosition = Vector2d(0,0) self.center = Vector2d(0,0) self.velocity = Vector2d(0,0) self.mass = 0.0 self.mobiles = [] self.angle = 0.0 self.angularVelocity = 0.0 self.shape = Shape() self.stable = 0 self.stablecount = 0 self.oldposition = Vector2d(0,0) self.oldangle = 0.0 def setupParticleEmitters(self,pmanager,texture): for mobile in self.mobiles: emitter = pmanager.createParticleEmitter() emitter.setTexture(texture) mobile.setParticleEmitter(emitter) def inVerticalBound(self,by,ty): for mobile in self.mobiles: if mobile.inVerticalBound(by,ty) == 0: return 0 return 1 def isStable(self): return self.stable def addMobile(self, mobile): self.shape.addMobile(mobile) self.mobiles.append(mobile) def init(self): self.computeCenter() self.computeMass() def computeCenter(self): self.center.set(0,0) for mobile in self.mobiles: self.center.add(mobile.getPosition()) size = len(self.mobiles) self.center.mulScalar(1.0/size) def computeMass(self): self.mass = 0 for mobile in self.mobiles: self.mass += mobile.getMass() size = len(self.mobiles) self.mass = self.mass / size def applyForce(self,step,vector): #self.angularVelocity = 0.0 #v = self.getVelocity() #v.add(vector) for mobile in self.mobiles: mobile.applyForce(step,vector) def applyStep(self,step): v = self.getVelocity() v.set(0.0,0.0) #self.angularVelocity = 0.0 for mobile in self.mobiles: vmobile = mobile.getVelocity().copy() v.add(vmobile) #vmobile = mobile.getVelocity() om = mobile.getPhysicalPosition().copy() om.sub(self.getPosition()) #om.display() vmobile.mulScalar(mobile.getMass()) if om.length() != 0.0 : av = Vector2d.vtangent(om,vmobile) / om.length() av = -av else : av = 0.0 if om.getX() < 0.0: av = -av if vmobile.getY() > 0.0: av = -av #print "ANGULAR VELOCITY AV=%f OM=%f MASS=%f"%(av,om.length(),mobile.getMass()) self.angularVelocity += av * 0.5 v.mulScalar(step) self.getPosition().add(v) #print "ANGULAR VELOCITY=%f"%(self.angularVelocity) self.angle += self.angularVelocity * step*0.001 #self.angularVelocity = self.angularVelocity / 2.0 self.updateMobiles() #print 'TOTO: %d %d'%(self.stablecount,self.stable) #print '%f - %f'%(self.angle,self.oldangle) #print '%d'%int(fabs(self.getPosition().getX()-self.oldposition.getX())) #print '%d - %f - %f'%(int(fabs(self.getPosition().getY()-self.oldposition.getY())),self.getPosition().getY(),self.oldposition.getY()) if int(self.angle) == int(self.oldangle) and int(fabs(self.getPosition().getX()-self.oldposition.getX())) < 1 and int(fabs(self.getPosition().getY()-self.oldposition.getY())) < 1 : self.stablecount += 1 if self.stablecount > 180: self.stable = 1 else : self.stablecount = 0 self.oldposition.set(self.getPosition().getX(),self.getPosition().getY()) self.oldangle = self.angle #self.getPosition().display() #v = Vector2d(0,0) #for mobile in self.mobiles: # v.add(mobile.getVelocity()) #translate = v #translate.mulScalar(step) def updateMobiles(self): for mobile in self.mobiles: p = mobile.getPosition() mobile.getPhysicalPosition().set(p.getX(),p.getY()) mobile.getPhysicalPosition().rotate(self.angle) mobile.getPhysicalPosition().add(self.getPosition()) mobile.getThrustVector().set(mobile.getInitialThrustVector().getX(),mobile.getInitialThrustVector().getY()) mobile.getThrustVector().rotate(self.angle) mobile.updatePhysicalPoints(self.getPosition(),self.angle) def getMobiles(self): return self.mobiles def getAngle(self): return self.angle def draw(self,canvas): with canvas: PushMatrix() Translate(self.getPosition().getX(),self.getPosition().getY(),0) Rotate(self.getAngle()*180/pi,0,0,1) self.shape.draw(canvas) with canvas: PopMatrix() def drawPhysical(self,canvas): for mobile in self.mobiles: with canvas: #PushMatrix() #Translate(self.getPhysicalPosition().getX(),self.getPhysicalPosition().getY(),0) Color(1.0,1.0,1.0) Ellipse(pos=(mobile.getPhysicalPosition().getX()-mobile.getRadius(),mobile.getPhysicalPosition().getY()-mobile.getRadius()),size=(mobile.getRadius()*2,mobile.getRadius()*2)) #mobile.drawForce(canvas) #with canvas: # PopMatrix() def on_touch_down(self, touch): for mobile in self.mobiles: mobile.on_touch_down(touch)
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32,189
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/3DEngine/texture.py
import os import kivy3 from kivy.app import App from kivy.clock import Clock from kivy3 import Scene, Renderer, PerspectiveCamera from kivy3.loaders import OBJMTLLoader from kivy.uix.floatlayout import FloatLayout class MainApp(App): def build(self): root = FloatLayout() self.renderer = Renderer(shader_file="simple.glsl") scene = Scene() camera = PerspectiveCamera(15, 1, 1, 1000) loader = OBJMTLLoader() obj = loader.load("orion.obj", "orion.mtl") scene.add(*obj.children) for obj in scene.children: obj.pos.z = -6. self.renderer.render(scene, camera) self.orion = scene.children[0] root.add_widget(self.renderer) self.renderer.bind(size=self._adjust_aspect) Clock.schedule_interval(self._rotate_obj, 1 / 20) return root def _adjust_aspect(self, inst, val): rsize = self.renderer.size aspect = rsize[0] / float(rsize[1]) self.renderer.camera.aspect = aspect def _rotate_obj(self, dt): self.orion.rot.x += 2 if __name__ == '__main__': MainApp().run()
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32,190
ubuntunux/WorkSpace
refs/heads/master
/Codes/SpriralArray/SpiralArray.py
import itertools import sys def spiral_array(w, h): array = [-1]*w*h turn_points = itertools.chain(*zip(range(w,-1,-1), range(h-1,-1,-1))) point = turn_points.next() v = 1+0j x = y = 0 for i in range(w*h): array[y*w + x] = i point -= 1 if point < 1: v *= 1j point = turn_points.next() x += int(v.real) y += int(v.imag) return array w, h = int(sys.argv[1]), int(sys.argv[2]) result = spiral_array(w,h) char_count = len(str(w*h)) f = (("%"+str(char_count+2)+"d") * w +"\n") * h print(f % tuple(result))
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32,191
ubuntunux/WorkSpace
refs/heads/master
/KivyProject/Examples/JumpJump/Animal.py
import Utility as Util from Utility import * from Particle import * import MyGame gPlayer = None gWorldSize = Util.WH gCheckAngle = 0.707 gFriction = 10.0 gMaxSpeed = 60.0 gGround = Util.H * 0.05 gJump = Util.H * 1.8 gVel = Util.W * 0.8 gWalk = Util.W * 0.3 gIncVel = Util.W * 1.6 gDecVel = Util.W * 2.5 gRange = Util.W * 0.3 gAnimalSize = [Util.H*.18]*2 gGravity = Util.gGravity*0.8 class AnimalBase(Scatter): isPlayer = False def __init__(self, res): Scatter.__init__(self, size=self.size) self.do_translation = False self.do_rotation = False self.do_scale = False self.res = res self.size = mul(gAnimalSize, fRand(0.5,1.0)) self.radius = Util.getDist(self.size) * 0.707 with self.canvas: Color(1,1,1) Rectangle(size=self.size, texture=self.res.getTex()) # debug button ''' self.btn = Button(size=self.size, background_color=[1,1,1,.5]) self.btn.bind(on_press=self.onTouch) self.add_widget(self.btn) ''' # check this out!!!!! self.pos = (fRand(0.0, gWorldSize[0]), fRand(0.0, gWorldSize[1])) self.life = 5 self.collide = False self.bDead = False self.vel = 0.0 self.jump = 0.0 self.bJump = False self.wallJump = False self.inc_vel = gIncVel self.dec_vel = gDecVel self.maxVel = gVel self.dir_left = False self.dir_right = False def onTouch(self, instance): self.setJump() def setJump(self, bIgnore=False, ratio=1.0): if self.bJump and not bIgnore: return self.bJump = True self.jump = gJump * ratio def set_wallJump(self): if not self.wallJump: self.jump += gJump * 0.1 self.wallJump = True def setFx(self): if MyGame.gMyGame: emitter = MyGame.gMyGame.FxMgr.get_emitter('star') emitter.pos = add(self.pos, mul(self.size, (0.5, 1.0))) emitter.play_particle() def setDamage(self, damage=1): if self.bDead: return self.life -= damage #self.res.playSnd() self.setFx() if self.life <= 0: self.life = 0 self.setDead() def setDead(self): if self.bDead: return self.bDead = True if self.parent: self.parent.remove_widget(self) def set_turn(self): if self.dir_left: self.set_right() elif self.dir_right: self.set_left() def set_left(self, *args): self.vel = 0.0 self.dir_left = True self.dir_right = False def set_right(self, *args): self.vel = 0.0 self.dir_left = False self.dir_right = True def release_all(self): self.dir_left = False self.dir_right = False def release_left(self, *args): self.dir_left = False def release_right(self, *args): self.dir_right = False def inc_velocity(self): vel = self.inc_vel * getFrameTime() if self.jump < 0.0: self.jump -= gGravity * 1.5 * getFrameTime() vel*=1.75 if self.dir_left: vel = -vel self.vel += vel if abs(self.vel) > self.maxVel: self.vel = self.maxVel if self.vel > 0.0 else -self.maxVel def dec_velocity(self): vel = abs(self.vel) if vel == 0.0: return vel -= self.dec_vel * getFrameTime() if vel < 0.0: self.vel = 0.0 return self.vel = vel if self.vel > 0.0 else -vel def onUpdate(self): if not self.bJump: self.setJump() if self.dir_left or self.dir_right: self.inc_velocity() else: self.dec_velocity() self.updateMove() def updateMove(self): self.collide = False vel = mul((self.vel, self.jump), getFrameTime()) self.pos = add(self.pos, vel) if self.pos[1] < gGround: self.pos = (self.pos[0], gGround) self.wallJump = False self.jump = 0.0 if self.bJump: self.bJump = False elif self.pos[1] > gWorldSize[1] - self.size[1]: self.pos = (self.pos[0], (gWorldSize[1]-self.size[1])*2-self.pos[1]) self.jump = -self.jump if self.pos[1] > gGround : self.jump -= gGravity * getFrameTime() if self.pos[0] < 0: self.pos = (-self.pos[0], self.pos[1]) self.vel = -self.vel self.collide=True self.set_wallJump() elif self.pos[0] > gWorldSize[0] - self.size[0]: self.pos = ((gWorldSize[0]-self.size[0])*2-self.pos[0], self.pos[1]) self.vel = -self.vel self.collide=True self.set_wallJump() class AnimalEnemy(AnimalBase, StateMachine): STATE_NONE = 0 STATE_IDLE = 1 STATE_WALK = 2 STATE_STUN = 3 STATE_ATTACKREADY = 4 STATE_ATTACK = 5 class State_Idle(StateItem): def __init__(self, actor): self.actor = actor def onEnter(self): self.actor.release_all() self.idle_time =fRand(0.5,1.5) def onUpdate(self): self.idle_time -= getFrameTime()*1.0 if self.idle_time < 0.0: self.setState(self.actor.STATE_WALK) self.actor.checkPlayer() class State_Walk(StateItem): def __init__(self, actor): self.actor = actor def onEnter(self): self.walk_time = fRand(1.0,3.0) self.actor.set_left() if nRand(0,1) else self.actor.set_right() self.actor.maxVel = gWalk def onUpdate(self): if self.actor.collide: self.actor.set_turn() self.actor.setJump(ratio=0.7) self.walk_time -= getFrameTime() if self.walk_time < 0.0: self.setState(self.actor.STATE_IDLE) self.actor.checkPlayer() class State_Stun(StateItem): def __init__(self, actor): self.actor = actor def onEnter(self): self.actor.release_all() self.stun_time = 1.0 def onUpdate(self): self.stun_time -= getFrameTime()*1.0 if self.stun_time < 0.0: self.setState(self.actor.STATE_ATTACK) class State_AttackReady(StateItem): def __init__(self, actor): self.actor = actor def onEnter(self): self.actor.release_all() self.time = 1.0 def onUpdate(self): self.time -= getFrameTime()*1.0 if self.time < 0.0: if self.actor.playerInRange(): self.setState(self.actor.STATE_ATTACK) else: self.setState(self.actor.STATE_WALK) class State_Attack(StateItem): def __init__(self, actor): self.actor = actor def onEnter(self): self.actor.maxVel = gVel def onUpdate(self): if not self.actor.bJump: self.actor.setJump() if gPlayer.pos[0] > self.actor.pos[0]: self.actor.set_right() else: self.actor.set_left() def __init__(self, res): AnimalBase.__init__(self, res) StateMachine.__init__(self) self.addState(StateItem()) self.addState(self.State_Idle(self)) self.addState(self.State_Walk(self)) self.addState(self.State_Stun(self)) self.addState(self.State_AttackReady(self)) self.addState(self.State_Attack(self)) self.setState(self.STATE_IDLE) self.preAttack = nRand(0,1) self.preAttackRange = gRange def playerInRange(self): return True if abs(gPlayer.pos[0] - self.pos[0]) < self.preAttackRange else False def checkPlayer(self): if self.preAttack and self.playerInRange(): self.setState(self.STATE_ATTACKREADY) return True return False def setDamage(self, damage=1): AnimalBase.setDamage(self, damage) if not self.bDead: self.setState(self.STATE_STUN, True) def onUpdate(self): StateMachine.update(self) if self.dir_left or self.dir_right: self.inc_velocity() else: self.dec_velocity() self.updateMove() class AnimalPlayer(AnimalBase): isPlayer = True def __init__(self, res): AnimalBase.__init__(self, res) global gPlayer gPlayer = self self.life=100 class AIMgr: def __init__(self, parent_layer): self.ai_list = [] self.player = None self.parent_layer = parent_layer def setPlayer(self, player) : self.player = player def add_ai(self, res, num=1): for i in range(num): self.ai_list.append(AnimalEnemy(res)) self.parent_layer.add_widget(self.ai_list[-1]) def remove_ai(self): for i in self.ai_list: i.setDead() self.ai_list = [] def check_collide(self, a, b): dist = getDist(a.pos, b.pos) radius = (a.radius + b.radius) * 0.5 if dist < radius: v1 = (a.vel, a.jump) v2 = (b.vel, b.jump) vVel = sub(v1, v2) vDir = normalize(sub(b.pos, a.pos)) dot = sum(mul(vVel, vDir)) if dot > 0.0: vVel = mul(vDir, dot) b.vel = b.vel + vVel[0] b.jump = b.jump + vVel[1] a.vel = a.vel - vVel[0] a.jump = a.jump - vVel[1] a.collide = True b.collide = True if vDir[1] < -gCheckAngle: a.setJump(True, 0.8) if a.isPlayer or b.isPlayer: b.setDamage() elif vDir[1] > gCheckAngle: b.setJump(True, 0.8) if a.isPlayer or b.isPlayer: a.setDamage() def onUpdate(self): deadList = [] animals = copy(self.ai_list) animals.append(self.player) for i in self.ai_list: i.onUpdate() if i.bDead: deadList.append(i) for j in animals: if i is not j: self.check_collide(i,j) animals.remove(i) for i in deadList: self.ai_list.remove(i)
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