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27,136,547
Shedarshian/chiharu
refs/heads/develop
/chiharu/__init__.py
# this file is for mypy checker
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,548
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/boxgame.py
from abc import ABC, abstractmethod from enum import Enum from dataclasses import dataclass from typing import TYPE_CHECKING, Dict, TypeVar, List, Tuple import functools from typing_extensions import Self __all__ = ('IPos', 'Grid2D', 'Grid2DSquare', 'Grid2DHexagonH', 'Grid2DHexagonV', 'Grid3D', 'IBox', 'ISpace', 'ISpaceOverlap', 'ISpaceNoOverlap', 'IBoxGame') class IPos(ABC): '''Interface for position.''' class Directions: pass @abstractmethod def __add__(self, other): pass @abstractmethod def __iadd__(self, other): pass @abstractmethod def __sub__(self, other): pass @abstractmethod def __isub__(self, other): pass @abstractmethod def __bool__(self): pass TPos = TypeVar('TPos', bound=IPos) TGrid2D = TypeVar('TGrid2D', bound='Grid2D') @dataclass(frozen=True, unsafe_hash=True) class Grid2D(IPos): x: int y: int class Directions: pass def __add__(self: TGrid2D, other: TGrid2D): return self.__class__(self.x + other.x, self.y + other.y) def __iadd__(self: TGrid2D, other: TGrid2D): return self.__class__(self.x + other.x, self.y + other.y) def __sub__(self: TGrid2D, other: TGrid2D): return self.__class__(self.x - other.x, self.y - other.y) def __isub__(self: TGrid2D, other: TGrid2D): return self.__class__(self.x - other.x, self.y - other.y) def __mul__(self: TGrid2D, other): if isinstance(other, int): return self.__class__(other * self.x, other * self.y) return NotImplemented def __imul__(self: TGrid2D, other): if isinstance(other, int): return self.__class__(other * self.x, other * self.y) return NotImplemented def __neg__(self): return self.__class__(-self.x, -self.y) def __bool__(self): return self.x != 0 or self.y != 0 def dot(self: TGrid2D, other: TGrid2D): return self.x * other.x + self.y * other.y class Grid2DSquare(Grid2D): class Directions: UP: 'Grid2DSquare' = None RIGHT: 'Grid2DSquare' = None DOWN: 'Grid2DSquare' = None LEFT: 'Grid2DSquare' = None Grid2DSquare.Directions.UP = Grid2DSquare(0, -1) Grid2DSquare.Directions.RIGHT = Grid2DSquare(1, 0) Grid2DSquare.Directions.DOWN = Grid2DSquare(0, 1) Grid2DSquare.Directions.LEFT = Grid2DSquare(-1, 0) class Grid2DHexagonH(Grid2D): class Directions: UPLEFT: 'Grid2DHexagonH' = None UPRIGHT: 'Grid2DHexagonH' = None RIGHT: 'Grid2DHexagonH' = None DOWNRIGHT: 'Grid2DHexagonH' = None DOWNLEFT: 'Grid2DHexagonH' = None LEFT: 'Grid2DHexagonH' = None Grid2DHexagonH.Directions.UPLEFT = Grid2DHexagonH(0, -1) Grid2DHexagonH.Directions.UPRIGHT = Grid2DHexagonH(1, -1) Grid2DHexagonH.Directions.RIGHT = Grid2DHexagonH(1, 0) Grid2DHexagonH.Directions.LEFT = Grid2DHexagonH(-1, 0) Grid2DHexagonH.Directions.DOWNRIGHT = Grid2DHexagonH(0, -1) Grid2DHexagonH.Directions.DOWNLEFT = Grid2DHexagonH(-1, 1) class Grid2DHexagonV(Grid2D): class Directions: UP: 'Grid2DHexagonV' = None UPRIGHT: 'Grid2DHexagonV' = None DOWN: 'Grid2DHexagonV' = None DOWNRIGHT: 'Grid2DHexagonV' = None DOWNLEFT: 'Grid2DHexagonV' = None UPLEFT: 'Grid2DHexagonV' = None Grid2DHexagonV.Directions.UP = Grid2DHexagonV(0, -1) Grid2DHexagonV.Directions.UPRIGHT = Grid2DHexagonV(1, -1) Grid2DHexagonV.Directions.DOWNRIGHT = Grid2DHexagonV(1, 0) Grid2DHexagonV.Directions.DOWN = Grid2DHexagonV(0, 1) Grid2DHexagonV.Directions.DOWNLEFT = Grid2DHexagonV(-1, 1) Grid2DHexagonV.Directions.UPLEFT = Grid2DHexagonV(-1, 0) TGrid3D = TypeVar("TGrid3D", bound='Grid3D') @dataclass(frozen=True, unsafe_hash=True) class Grid3D(IPos): x: int y: int z: int class Directions: UP: 'Grid3D' = None DOWN: 'Grid3D' = None FRONT: 'Grid3D' = None BACK: 'Grid3D' = None LEFT: 'Grid3D' = None RIGHT: 'Grid3D' = None def __add__(self: TGrid3D, other: TGrid3D): return self.__class__(self.x + other.x, self.y + other.y, self.z + other.z) def __iadd__(self: TGrid3D, other: TGrid3D): return self.__class__(self.x + other.x, self.y + other.y, self.z + other.z) def __sub__(self: TGrid3D, other: TGrid3D): return self.__class__(self.x - other.x, self.y - other.y, self.z - other.z) def __isub__(self: TGrid3D, other: TGrid3D): return self.__class__(self.x - other.x, self.y - other.y, self.z - other.z) def __mul__(self: TGrid3D, other): if isinstance(other, int): return self.__class__(other * self.x, other * self.y, other * self.z) return NotImplemented def __imul__(self: TGrid3D, other): if isinstance(other, int): return self.__class__(other * self.x, other * self.y, other * self.z) return NotImplemented def __neg__(self): return self.__class__(-self.x, -self.y, -self.z) def __bool__(self): return self.x != 0 or self.y != 0 or self.z != 0 def dot(self: TGrid3D, other: TGrid3D): return self.x * other.x + self.y * other.y + self.z * other.z Grid3D.Directions.UP = Grid3D(0, 0, -1) Grid3D.Directions.DOWN = Grid3D(0, 0, 1) Grid3D.Directions.FRONT = Grid3D(0, -1, 0) Grid3D.Directions.BACK = Grid3D(0, 1, 0) Grid3D.Directions.LEFT = Grid3D(-1, 0, 0) Grid3D.Directions.RIGHT = Grid3D(1, 0, 0) class IBox(ABC): pos_type = None def __init__(self, pos: TPos, space: 'TSpace', *args, **kwargs): assert(isinstance(pos, self.pos_type)) self.pos = pos self.space = space def move(self, dir: TPos): self.space.move(self, dir) def canMove(self, dir: TPos): return self.space.canMoveIn(self, self.pos + dir) TBox = TypeVar('TBox', bound=IBox) class ISpace(ABC): box_type = None data = {} def __getitem__(self, index): return self.getObjs(index) @abstractmethod def _pop(self, box: TBox): pass @abstractmethod def _add(self, box: TBox): pass def move_bunch(self, boxes: Dict[TBox, TPos]): map(boxes.keys(), self._pop) for box, dir in boxes.items(): box.pos += dir self._add(box) @abstractmethod def getObjs(self, pos: TPos) -> Tuple[TBox, ...]: pass @abstractmethod def canMoveIn(self, pos: TPos) -> bool: pass @abstractmethod def isPosValid(self, pos: TPos) -> bool: pass class ISpaceOverlap(ISpace): data: Dict[TPos, List[TBox]] = {} def _pop(self, box: TBox): if len(self.data[box.pos]) == 1: self.data.pop(box.pos) else: self.data[box.pos].remove(box) return box def _add(self, box: TBox): if box.pos not in self.data: self.data[box.pos] = [box] else: self.data[box.pos].append(box) def getObjs(self, pos: TPos) -> Tuple[TBox, ...]: if pos not in self.data: return () else: return tuple(self.data[pos]) def canMoveIn(self, pos: TPos) -> bool: return self.isPosValid(pos) class ISpaceNoOverlap(ISpace): data: Dict[TPos, TBox] = {} def _pop(self, box: TBox): self.data.pop(box.pos) def _add(self, box: TBox): if box.pos in self.data: raise ValueError self.data[box.pos] = box def getObjs(self, pos: TPos): if pos not in self.data: return () else: return (self.data[pos],) def canMoveIn(self, pos: TPos) -> bool: if not self.isPosValid(pos): return False return pos not in self.data class IBoxGame(ABC): def __init_subclass__(cls, space_cls): cls.space_cls = space_cls
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", 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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,549
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/helper/ordinal.py
from typing import List, Tuple, Optional, Union from functools import total_ordering from copy import deepcopy from numbers import Integral import operator import itertools def reverse_bisect_right(a, x, lo=0, hi=None): if lo < 0: raise ValueError('lo must be non-negative') if hi is None: hi = len(a) while lo < hi: mid = (lo+hi)//2 if x > a[mid]: hi = mid else: lo = mid+1 return lo class NegativeOrdinalError(ArithmeticError): pass class UndivideableOrdinalError(ArithmeticError): pass class Ord: @classmethod def _create_instance(cls, _val): ins = cls() ins._val = _val ins.check_zero() return ins def __init__(self, *args): if len(args) == 0: self._val : 'List[Tuple[Union[Ord, int], int]]' = [] # provided 'Ord' is sorted and 'int' != 0 elif len(args) == 1 and type(args[0]) is int: if args[0] == 0: self._val = [] elif args[0] < 0: raise NegativeOrdinalError else: self._val = [(0, args[0])] else: raise TypeError(args) self.to_std() def __eq__(self, other): if isinstance(other, Ord): return self._val == other._val elif isinstance(other, int): return self.order == 0 and self.first_val == other else: return NotImplemented def __ne__(self, other): if isinstance(other, Ord): return self._val != other._val elif isinstance(other, int): return self.order == 0 and self.first_val != other else: return NotImplemented def __lt__(self, other): if isinstance(other, Ord): return self._val < other._val elif isinstance(other, int): return self.order == 0 and self.first_val < other else: return NotImplemented def __le__(self, other): if isinstance(other, Ord): return self._val <= other._val elif isinstance(other, int): return self.order == 0 and self.first_val <= other else: return NotImplemented def __gt__(self, other): if isinstance(other, Ord): return self._val > other._val elif isinstance(other, int): return self.order == 0 and self.first_val > other else: return NotImplemented def __ge__(self, other): if isinstance(other, Ord): return self._val >= other._val elif isinstance(other, int): return self.order == 0 and self.first_val >= other else: return NotImplemented def __bool__(self): return len(self._val) def __add__(self, other): if isinstance(other, Ord): if self.order < other.order: return deepcopy(other) pos = reverse_bisect_right(self._val, (other.order,)) if self._val[pos][0] == other.order: return Ord._create_instance(deepcopy(self._val[:pos] + [(other.order, self._val[pos][1] + other.first_val)] + other._val[1:])) return Ord._create_instance(deepcopy(self._val[:pos] + other._val)) elif isinstance(other, Integral): if int(other) < 0: raise NegativeOrdinalError elif len(self._val) == 0 or self._val[-1][0] != 0: return Ord._create_instance(deepcopy(self._val) + [(0, int(other))]) else: return Ord._create_instance(deepcopy(self._val[:-1]) + [(0, self._val[-1][1] + int(other))]) else: return NotImplemented def __radd__(self, other): if isinstance(other, Integral): if self.order == 0: return self.first_val + int(other) else: return deepcopy(self) else: return NotImplemented def __iadd__(self, other): if isinstance(other, Ord): if self.order < other.order: self._val = deepcopy(other._val) else: pos = reverse_bisect_right(self._val, (other.order,)) if self._val[pos][0] == other.order: self._val = self._val[:pos] + [(other.order, self._val[pos][1] + other.first_val)] + deepcopy(other._val[1:]) else: self._val = self._val[:pos] + deepcopy(other._val) return self elif isinstance(other, Integral): if int(other) < 0: raise NegativeOrdinalError elif len(self._val) == 0 or self._val[-1][0] != 0: self._val.append((0, int(other))) else: self._val[-1] = (0, self._val[-1][1] + int(other)) return self else: return NotImplemented def __sub__(self, other): if isinstance(other, Ord): if self.order == 0 and other.order == 0: return self.first_val - other.first_val for i, (s, o) in enumerate(zip(self._val, other._val)): if s < o: raise NegativeOrdinalError elif s > o: break else: return 0 v = self._val[i][1] - other._val[i][1] if v < 0: raise NegativeOrdinalError return Ord._create_instance(deepcopy([(self._val[i][0], v)] + self._val[i + 1:])) elif isinstance(other, Integral): if int(other) < 0: return int(other) + self elif self.order == 0: return self.first_val - int(other) else: return deepcopy(self) else: return NotImplemented def __rsub__(self, other): if isinstance(other, Integral) or isinstance(other, Ord): if self.order == 0: return other - self.first_val else: raise NegativeOrdinalError else: return NotImplemented def __isub__(self, other): if isinstance(other, Ord): if self.order == 0 and other.order == 0: v = self.first_val - other.first_val if v < 0: raise NegativeOrdinalError elif v == 0: self._val = [] else: self._val = [(0, v)] return self for i, (s, o) in enumerate(zip(self._val, other._val)): if s < o: raise NegativeOrdinalError elif s > o: break else: self._val = [] return self self._val = [(self._val[i][0], self._val[i][1] - other._val[i][1])] + self._val[i + 1:] return self elif isinstance(other, Integral): if int(other) < 0: t = int(other) + self self._val = t._val elif self.order == 0: self._val = [(0, self.first_val - int(other))] self.check_zero() return self else: return NotImplemented def __mul__(self, other): if isinstance(other, Ord): if len(other._val) == 0 or len(self._val) == 0: return 0 m = self.order first = deepcopy(other._val) sec = first.is_second_type() for i, (o, v) in enumerate(first): if isinstance(o, Ord): o += m else: first[i] = (o + i, v) if sec: return Ord._create_instance(first) b0 = first[-1][1] first[-1] = (first[-1][0], b0 * self.first_val) return Ord._create_instance(first + deepcopy(self.val[1:])) elif isinstance(other, Integral): if int(other) < 0: if self.order == 0: return self.first_val * int(other) raise NegativeOrdinalError elif other == 0 or len(self._val) == 0: return 0 return Ord._create_instance([(self.order, int(other) * self.first_val)] + deepcopy(self.val[1:])) return NotImplemented def __rmul__(self, other): if isinstance(other, Integral): if len(self._val) == 0 or int(other) == 0: return 0 elif int(other) < 0: if self.order == 0: return int(other) * self.first_val raise NegativeOrdinalError return Ord._create_instance([(self._val[-1][0], self._val[-1][1] * int(other))] + deepcopy(self._val[:-1])) return NotImplemented def __imul__(self, other): if isinstance(other, Ord): if len(other._val) == 0 or len(self._val) == 0: self._val = [] return self m = self.order first = deepcopy(other._val) sec = first.is_second_type() for i, (o, v) in enumerate(first): if isinstance(o, Ord): o += m else: first[i] = (o + i, v) if sec: self._val = first else: b0 = first[-1][1] first[-1] = (first[-1][0], b0 * self.first_val) self._val = first + self.val[1:] return self elif isinstance(other, Integral): if int(other) < 0: raise NegativeOrdinalError elif other == 0 or len(self._val) == 0: self._val = [] else: self.val = [(self.order, int(other) * self.first_val)] + self.val[1:] return self else: return NotImplemented def __truediv__(self, other): if isinstance(other, Ord) or isinstance(other, Integral): d, m = divmod(self, other) if m == 0: return d raise UndivideableOrdinalError return NotImplemented def __rtruediv__(self, other): if isinstance(other, Integral): if self.order == 0: return int(other) / self.first_val elif int(other) == 0: raise ZeroDivisionError elif int(other) < 0: raise NegativeOrdinalError raise UndivideableOrdinalError return NotImplemented def __itruediv__(self, other): if isinstance(other, Ord) or isinstance(other, Integral): d, m = divmod(self, other) if m == 0: if isinstance(d, Ord): self._val = d._val else: self._val = [(0, int(d))] return self raise UndivideableOrdinalError return NotImplemented def __floordiv__(self, other): if isinstance(other, Ord): o = other.order i = reverse_bisect_right(self._val, (o,)) if self._val[i][0] == o: return Ord._create_instance([(r - o, v) for r, v in self._val[:i]] + [(0, self._val[i][1] // other.first_val)]) return Ord._create_instance([(r - o, v) for r, v in self._val[:i]]) elif isinstance(other, Integral): if int(other) < 0: if self.order == 0: return self.first_val // int(other) raise NegativeOrdinalError if len(self._val) == 0 or self._val[-1][0] == 0: if int(other) == 0: raise ZeroDivisionError return deepcopy(self) return Ord._create_instance(deepcopy(self._val[:-1]) + [(0, self._val[-1][1] // int(other))]) return NotImplemented def __rfloordiv__(self, other): if isinstance(other, Integral): if self.order == 0: return int(other) // self.first_val elif int(other) == 0: raise ZeroDivisionError elif int(other) < 0: raise NegativeOrdinalError return 0 return NotImplemented def __ifloordiv__(self, other): if isinstance(other, Ord): o = other.order i = reverse_bisect_right(self._val, (o,)) if self._val[i][0] == o: self._val = [(r - o, v) for r, v in self._val[:i]] + [(0, self._val[i][1] // other.first_val)] else: self._val = [(r - o, v) for r, v in self._val[:i]] return self elif isinstance(other, Integral): if int(other) < 0: raise NegativeOrdinalError if len(self._val) == 0 or self._val[-1][0] == 0: if int(other) == 0: raise ZeroDivisionError return self self._val[-1] = (0, self._val[-1][1] // int(other)) return self return NotImplemented def __mod__(self, other): if isinstance(other, Ord): o = other.order i = reverse_bisect_right(self._val, (o,)) if self._val[i][0] == o: return Ord._create_instance([o, self._val[i][1] % other.first_val] + deepcopy(self._val[i + 1:])) return Ord._create_instance(deepcopy(self._val[i + 1:])) elif isinstance(other, Integral): if int(other) < 0: if self.order == 0: return self.first_val % int(other) raise NegativeOrdinalError if len(self._val) == 0 or self._val[-1][0] == 0: if int(other) == 0: raise ZeroDivisionError return 0 return self._val[-1][1] % int(other) return NotImplemented def __rmod__(self, other): if isinstance(other, Integral): if self.order == 0: return int(other) % self.first_val elif int(other) == 0: raise ZeroDivisionError elif int(other) < 0: raise NegativeOrdinalError return int(other) return NotImplemented def __imod__(self, other): if isinstance(other, Ord): o = other.order i = reverse_bisect_right(self._val, (o,)) if self._val[i][0] == o: self._val = [o, self._val[i][1] % other.first_val] + deepcopy(self._val[i + 1:]) else: self._val = self._val[i + 1:] return self elif isinstance(other, Integral): if int(other) < 0: raise NegativeOrdinalError if len(self._val) == 0 or self._val[-1][0] == 0: if int(other) == 0: raise ZeroDivisionError self._val = [] else: self._val = [(0, self._val[-1][1] % int(other))] return self return NotImplemented def __divmod__(self, other): if isinstance(other, Ord): o = other.order i = reverse_bisect_right(self._val, (o,)) if self._val[i][0] == o: return (Ord._create_instance([(r - o, v) for r, v in self._val[:i]] + [(0, self._val[i][1] // other.first_val)]), Ord._create_instance([o, self._val[i][1] % other.first_val] + deepcopy(self._val[i + 1:]))) return (Ord._create_instance([(r - o, v) for r, v in self._val[:i]]), Ord._create_instance(deepcopy(self._val[i + 1:]))) elif isinstance(other, Integral): if int(other) < 0: if self.order == 0: return divmod(self.first_val, int(other)) raise NegativeOrdinalError if len(self._val) == 0 or self._val[-1][0] == 0: if int(other) == 0: raise ZeroDivisionError return (deepcopy(self), 0) return (Ord._create_instance(deepcopy(self._val[:-1]) + [(0, self._val[-1][1] // int(other))]), self._val[-1][1] % int(other)) return NotImplemented def __rdivmod__(self, other): if isinstance(other, Integral): if self.order == 0: return divmod(int(other), self.first_val) elif int(other) == 0: raise ZeroDivisionError elif int(other) < 0: raise NegativeOrdinalError return (0, int(other)) return NotImplemented def __pow__(self, other, modulo=None): if isinstance(other, Ord): if len(other._val) == 0: if isinstance(modulo, Ord) or isinstance(modulo, Integral) or modulo is None: if modulo == 0: raise ZeroDivisionError return 1 return NotImplemented elif other._val[-1][0] != 0: if isinstance(modulo, Ord) or isinstance(modulo, Integral) or modulo is None: v = Ord._create_instance([(self.order * other, 1)]) if modulo is not None: v %= modulo return v return NotImplemented else: if modulo is None: n = self.order an = self.first_val o = n * Ord._create_instance(other._val[:-1]) b0 = other._val[-1][1] return Ord._create_instance(list(itertools.chain( [(n * other, an)], *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [o + n * b for b in range(b0 - 1, -1, -1)]]))) elif isinstance(modulo, Ord): om = self.order * Ord._create_instance(other._val[:-1]) if modulo.order < om: return 0 bn, r = divmod(modulo.order - om, self.order) n = self.order an = self.first_val o = n * Ord._create_instance(other._val[:-1]) b0 = other._val[-1][1] if b0 - 1 < bn: return Ord._create_instance(list(itertools.chain( [(n * other, an)], *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [o + n * b for b in range(b0 - 1, -1, -1)]]))) elif b0 - 1 == bn: l = list(itertools.chain( *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [o + n * b for b in range(b0 - 1, -1, -1)]])) if r == 0: return Ord._create_instance([(n * other, an % modulo.first_val)] + l) return Ord._create_instance([(n * other, an)] + l) else: # bn must in N return Ord._create_instance(list(itertools.chain( [(o + n * bn + d, (a if d == 0 else a * an)) for d, a in (self % Ord._create_instance([(r, modulo.first_val)]))._val], *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [o + n * b for b in range(bn - 1, -1, -1)]]))) elif isinstance(modulo, Integral): if self.order != 0 or other.order != 0: return 0 return pow(self.first_val, other.first_val, int(modulo)) return NotImplemented elif isinstance(other, Integral): if int(other) == 0: if isinstance(modulo, Ord) or isinstance(modulo, Integral) or modulo is None: if modulo == 0: raise ZeroDivisionError return 1 return NotImplemented else: if modulo is None: n = self.order an = self.first_val b0 = int(other) return Ord._create_instance(list(itertools.chain( [(n * other, an)], *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [n * b for b in range(b0 - 1, -1, -1)]]))) elif isinstance(modulo, Ord): bn, r = divmod(modulo.order, self.order) n = self.order an = self.first_val b0 = int(other) if b0 - 1 < bn: return Ord._create_instance(list(itertools.chain( [(n * other, an)], *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [n * b for b in range(b0 - 1, -1, -1)]]))) elif b0 - 1 == bn: l = list(itertools.chain( *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [n * b for b in range(b0 - 1, -1, -1)]])) if r == 0: return Ord._create_instance([(n * other, an % modulo.first_val)] + l) return Ord._create_instance([(n * other, an)] + l) else: # bn must in N return Ord._create_instance(list(itertools.chain( [(n * bn + d, (a if d == 0 else a * an)) for d, a in (self % Ord._create_instance([(r, modulo.first_val)]))._val], *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [n * b for b in range(bn - 1, -1, -1)]]))) elif isinstance(modulo, Integral): if self.order != 0: return 0 return pow(self.first_val, int(other), int(modulo)) return NotImplemented return NotImplemented def __rpow__(self, other, modulo=None): pass def __ipow__(self, other): if isinstance(other, Ord): if len(other._val) == 0: self._val = [(0, 1)] return self elif other._val[-1][0] != 0: self._val = [(self.order * other, 1)] return self else: n = self.order an = self.first_val o = n * Ord._create_instance(other._val[:-1]) b0 = other._val[-1][1] self._val = list(itertools.chain( [(n * other, an)], *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [o + n * b for b in range(b0 - 1, -1, -1)]])) return self elif isinstance(other, Integral): if int(other) == 0: return 1 else: n = self.order an = self.first_val b0 = int(other) self._val = list(itertools.chain( [(n * other, an)], *[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]] for onb in [n * b for b in range(b0 - 1, -1, -1)]])) return self return NotImplemented def __neg__(self): if self.order == 0: return -self.first_val raise NegativeOrdinalError def __pos__(self): return deepcopy(self) def __abs__(self): return deepcopy(self) def __int__(self): if self.order == 0: return self.first_val raise OverflowError def to_std(self) -> None: self._val.sort(reversed=False) i = 0 while i < len(self._val): if self._val[i][1] == 0: del self._val[i] elif i != len(self._val) - 1 and self._val[i][0] == self._val[i + 1][0]: self._val[i] = (self._val[i][0], self._val[i][1] + self._val[i + 1][1]) del self._val[i] else: i += 1 def check_zero(self): self._val = filter(operator.itemgetter(1), self._val) return self @property def order(self) -> 'Ord': if len(self._val) == 0: return 0 return self._val[0][0] @property def first_val(self): if len(self._val) == 0: return 0 return self._val[0][1] def is_second_type(self): if self.order == 0: return False return self._val[-1][0] == 0
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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,550
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Equipment.py
from abc import abstractmethod from typing import * from .EventListener import IEventListener from .Helper import Saveable, BuildIdMeta from .Types import ProtocolData if TYPE_CHECKING: from .User import User TEquipment = TypeVar("TEquipment", bound='Equipment') class Equipment(IEventListener, Saveable, hasIdDict=True): _name = "NoName" _description = "" shopDes = "NoDes" @property def level(self): return 1 @property def name(self): return self._name @property def description(self): return self._description def canUse(self, user: 'User') -> bool: return True async def use(self, user: 'User') -> None: pass def DumpData(self) -> ProtocolData: return {"id": self.id, "name": self.name, "description": self.description} class EquipmentStar(Equipment): dataType = (int,) def __init__(self, data: int): self.count = data @property def level(self): return self.count @property def name(self): return f"{self.count * '☆'}{self.name}"
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,551
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllCards0.py
from typing import * import itertools, random from .Game import Game from .Card import Card from .User import User from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack from .Attack import Attack, AttackType from .Priority import UserEvt, Priority from .Types import Pack from .Dragon import DragonState, Tree from .Mission import Mission from .EventListener import IEventListener from .Helper import positive from ... import config log = config.logger.dragon class SDeathN1(StatusTimed): id = -1 name = "死亡" _description = "不可接龙。" isDebuff = True isRemovable = False async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """因死亡不可接龙。""" # user.Send(type="status_effect", status=self.DumpData()) user.SendStatusEffect(self) return False, 0 def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.death} class AKill0(Attack): id = 0 name = "击毙" def __init__(self, attacker: 'User', defender: 'User', minute: int): self.minute = minute super().__init__(attacker, defender) async def selfAction(self): await self.defender.Death(self.minute * self.multiplier, self.attacker, self.counter) class ADamage1(Attack): id = 1 name = "伤害" def __init__(self, attacker: 'User', defender: 'User', damage: int, mustHit: bool): self.damage = damage self.mustHit = mustHit super().__init__(attacker, defender) async def selfAction(self): pass # TODO
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"/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": 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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", 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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,552
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Item.py
from typing import * from .Helper import HasId, ProtocolData if TYPE_CHECKING: from .User import User class Item: name = "NoName" description = "NoDes" async def HandleCost(self, user: 'User') -> ProtocolData: return {"type": "succeed"} async def Use(self, user: 'User') -> None: pass class JibiShopItem(Item, HasId, hasIdDict=True): cost = 0 async def HandleCost(self, user: 'User') -> ProtocolData: ret = await user.AddJibi(self.cost, isBuy=True) if ret: return {"type": "succeed"} return {"type": "failed", "error_code": 410} class EventShopItem(Item, HasId, hasIdDict=True): cost = 0 async def HandleCost(self, user: 'User') -> ProtocolData: ret = await user.AddEventPt(self.cost, isBuy=True) if ret: return {"type": "succeed"} return {"type": "failed", "error_code": 411} class Ticket(Item, HasId, hasIdDict=True): def DumpData(self): return {"id": self.id, "name": self.name, "description": self.description}
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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": 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27,136,553
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/cardboard.py
from abc import ABC, abstractmethod from typing import Awaitable, Dict, Any import asyncio from asyncio import Queue import functools import random # example usage for CardGame: # Zhu = CardGame() # # class ZhuBoard(Zhu.Board): # pass # need to implement __init__(), process() # # class ActionCard(Zhu.Card('Action')): # pass # # need to implement usage(), use(**args) # # can get card deck by deck = ActionCard.deck or Zhu.Deck('Action') or ZhuBoard.Deck(self, 'Action') # # can use deck.draw(), deck.shuffle(), can set deck.on_empty = _f or more # # class GuaBiao(ActionCard, name='挂裱', num=1): # pass # need to implement property(description()), usage(), use() # # class ZhuPlayer(Zhu.Player): # response = ['on_scale_up'] # need to be inited after Board # # so can use board.on_scale_up() to call players' on_scale_up() # # so player need to implement/assign on_scale_up() ※IMPORTANT: need to except asyncio.CancelledError # pass # need to implement player.round() # # can use player.wait() async def Nothing(*args, **kwargs): pass class Deck: def __init__(self, card_cls): self._card_cls = card_cls self._card_list = [] self._deck_num = [] self._deck = [] # end means the upper most card in deck. saves id. self._discard = [] def _add_init_card(self, Card_cls, num): Card_cls._id = len(self._card_list) self._card_list.append(Card_cls) self._deck_num.append(num) def begin(self): for id, num in enumerate(self._deck_num): for i in range(num): self._deck.append(id) random.shuffle(self._deck) @property def is_empty(self): return len(self._deck) == 0 def shuffle(self): random.shuffle(self._deck) def collect_discard(self): self._deck.extend(self._discard) self._discard = [] def on_empty(self): '''things auto done when empty. default = collect_discard and shuffle.''' #if len(self._discard) == 0: self.collect_discard() self.shuffle() def draw(self, reverse=False): if self.is_empty: self.on_empty() if self.is_empty: # if remain empty after on_empty then return None return None if reverse: return self._card_list[self._deck.pop(0)] else: return self._card_list[self._deck.pop()] def peek(self, reverse=False): if self.is_empty: self.on_empty() if self.is_empty: # if remain empty after on_empty then return None return None if reverse: return self._card_list[self._deck[0]] else: return self._card_list[self._deck[-1]] def discard(self, card): self._discard.append(card._id) def peek_discard(self): if len(self._discard) == 0: return None else: return self._card_list[self._discard[-1]] def put_back(self, card, reverse=False): if reverse: self._deck = [card._id] + self._deck else: self._deck.append(card._id) class CardGame: def __init__(self): class _board(ABC): def __init_subclass__(cls): self._board_class = cls cls._game = self @abstractmethod def __init__(self2, player_num, *args, **kwargs): '''need to shuffle decks and something.''' self2.players = [self2._game._player_class(id=i, board=self) for i in range(player_num)] self2.current_player_id = 0 def Deck(self2, name): return self2._game._deck[name] @property def current_player(self2): return self2.players[self2.current_player_id] def next_player(self2, *args, **kwargs): '''default behaviour.''' self2.current_player_id += 1 if self2.current_player_id == len(self2.players): self2.current_player_id = 0 @abstractmethod async def process(self2, *args, **kwargs): '''write it yourself.''' self.Board = _board class _player(ABC): def __init_subclass__(cls): self._player_class = cls cls._game = self try: responses = cls.responses except AttributeError: responses = [] for s in responses: async def _(self, *args, **kwargs): tasks = [] for player in self.players: tasks.append(asyncio.create_task(player.__getattr__(s)(*args, **kwargs))) done, pending = await asyncio.wait(tasks, return_when=asyncio.FIRST_EXCEPTION) for task in pending: task.cancel() _.__name__ = s setattr(self._board_class, s, _) if s not in cls.__dict__: setattr(cls, s, Nothing) try: responses = cls.self_responses except AttributeError: responses = [] for s in responses: if s not in cls.__dict__: setattr(cls, s, Nothing) @abstractmethod def __init__(self2, id, board, *args, **kwargs): '''need i/o set.''' self2.id = id self2.board = board self2.queue_in = Queue(1) self2.queue_out = Queue(1) def response(self2, name): def _(f: Awaitable): @functools.wraps(f) async def _f(): return await f() # TODO something need to be done? return _f return _ async def wait(self2, data: Dict[str, Any]): self2.queue_out.put_nowait(data) return await self2.queue_in.get() @abstractmethod async def round(self2, *args, **kwargs): '''player's round. generally need to call some other stages.''' self.Player = _player self._deck = {} def Card(self, deck_name): class _card(ABC): _game = self _deck_name = deck_name def __init_subclass__(child): @classmethod def _(grandchild, num=0): _card.deck._add_init_card(grandchild, num) child.__init_subclass__ = _ name = 'NoName' description = 'NoDescription' @abstractmethod def usage(self2): '''return the args needed to be assigned''' @abstractmethod async def use(self2, player, **kwargs): '''use the card on kwargs which is given by self.usage()''' _deck = Deck(_card) self._deck[deck_name] = _deck _card.deck = _deck return _card def Deck(self, name): return self._deck[name]
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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,554
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/maj.py
import random import functools import itertools import abc import asyncio import operator from copy import copy from enum import Enum, IntFlag, IntEnum, auto from typing import Sequence, Union, TypeVar, Generic, Type, Dict, List, Tuple, Set, FrozenSet, Iterable, Union, Generator, Any, Callable H = TypeVar('H', bound='MajHai') class MajErr(Exception): def __init__(self, *args): self.args = args def __str__(self): return str(self.args) class FuuRoNotValid(MajErr): def __init__(self, status: 'FuuRoStatus', hai: Sequence[H]): self.args = (status, hai) def __str__(self): pass class MajIdError(MajErr): def __init__(self, id): self.args = (id,) def __str__(self): return 'Id %i out of bound' % self.args class NoPlayer(MajErr): def __str__(self): return 'No player' class Not14(MajErr): def __str__(self): return '不是14张' class Win(MajErr): def __init__(self, p, hai): self.player = p self.hai = hai class PlayerStatus(IntFlag): DAHAI = 0 NAKU = 1 FIRST = 2 # 第一张牌,人和使用 RINSHAN = 4 HAIDI = 8 QIANKAN = 16 TIAN = 32 # 第一巡,地和与流局使用 QIANANKAN = 64 class FuuRoStatus(IntFlag): KAMICHA = 0 TOIMEN = 1 SHIMOCHA = 2 ANKAN = 0 QI = 4 PON = 8 DAIMINKAN = 16 KAKAN = 32 @property def who(self): return FuuRoStatus(self.value & 3) @property def what(self): return FuuRoStatus(self.value & -4) @property def what_str(self): return {0: "暗杠", 4: "吃", 8: "碰", 16: "大明杠", 32: "加杠"}[self.value & -4] @property def who_str(self): return {0: "上家", 1: "对家", 2: "下家"}[self.value & 3] class PlayerPos(IntEnum): TON = 0 NAN = 1 SHA = 2 PE = 3 def __sub__(self, other) -> FuuRoStatus: v = other.value - self.value - 1 if v < 0: v += 4 return FuuRoStatus(v) class PlayerOption(IntFlag): NOTHING = 0 kiri = 1 ankan = 2 kakan = 4 tsumo = 8 richi = 16 qi = 64 pon = 128 daiminkan = 256 ron = 512 class HaiHoStatus(IntFlag): TEDASHI = 0 TSUMOKIRI = 1 NAKARERU = 2 RICHI = 4 class FuuRo: def __init__(self, status: FuuRoStatus, hai: Tuple[H]): self.status = status self.hai = hai self.sorted = tuple(sorted(map(lambda x: x.num, hai))) def __str__(self): return '(%s %s %s)' % (self.status.what_str, self.status.who_str, ' '.join(map(str, self.hai))) @property def barrel(self): return self.hai[0].barrel @property def isValid(self): if self.status.what == FuuRoStatus.QI: return len(self.hai) == 3 \ and functools.reduce(lambda x, y: x and y, map(lambda x: x.barrel == self.hai[0].barrel, self.hai)) \ and self.sorted[2] == self.sorted[1] + 1 == self.sorted[0] + 2 else: return functools.reduce(lambda x, y: x and y, map(lambda x: x.hai == self.hai[0].hai, self.hai)) \ and (self.status.what == FuuRoStatus.PON and len(self.hai) == 3 \ or self.status.what != FuuRoStatus.PON and len(self.hai) == 4) @functools.total_ordering class MajHai: class HeZhong: pass color_dict = {0: 'm', 1: 'p', 2: 's', 3: 'z'} MAX = 9 SAME = 4 ZI_MAX = 7 COLOR = 3 def __init__(self, id: Union[int, str], *args): if len(args) == 1 and isinstance(id, int): self.color = id self.num = args[0] self.hai = self.color * 9 + self.num self.barrel = self.color if self.color != 3 else self.num + self.color if not (self.hai < 136): raise MajIdError((id, args[0])) self.id = -1 elif isinstance(id, int): if not (id >= 0 and id < self.SAME * (self.MAX * self.COLOR + self.ZI_MAX)): raise MajIdError(id) self.id = id self.hai = id // self.SAME self.num = self.hai % self.MAX self.color = self.hai // self.MAX # 0: m, 1: p, 2: s, 3: z self.barrel = self.color if self.color != self.COLOR else self.num + self.color elif isinstance(id, str): if not (len(id) == 2 and id[0] in '0123456789' and id[1] in 'mpsz'): raise MajIdError(id) self.num = int(id[0]) - 1 self.color = {'m': 0, 'p': 1, 's': 2, 'z': 3}[id[1]] self.hai = self.color * 9 + self.num self.barrel = self.color if self.color != 3 else self.num + self.color if not (self.hai < 136): raise MajIdError(id) self.id = -1 @classmethod def get_random(cls): return random.randint(0, cls.MAX * cls.COLOR + cls.ZI_MAX - 1) @property def color_c(self): return MajHai.color_dict[self.color] def __str__(self): return '%i%s' % (self.num + 1, self.color_c) def __lt__(self, other): return self.hai < other.hai def __eq__(self, other): # 赤ドラ same return self.hai == other.hai def isSame(self, other): # 赤ドラ differs return self.hai == other.hai def isaddOne(self, other): return self.color == other.color and self.color != 3 and self.num + 1 == other.num def addOneDora(self): if self.color == 3: if self.num == self.ZI_MAX - 1: return self.__class__(self.color, 4) elif self.num == 3: return self.__class__(self.color, 0) return self.__class__(self.color, self.num + 1) else: if self.num == self.MAX - 1: return self.__class__(self.color, 0) return self.__class__(self.color, self.num + 1) @property def isYaokyuu(self): return self.color == 3 or self.num == 0 or self.num == 8 @property def isDummy(self): return self.id == -1 @staticmethod def _hai(num, barrel): if barrel <= 2: return barrel * 9 + num else: return 27 + num @staticmethod def _barrel(val: Iterable[int]) -> List[List[int]]: d = list(map(lambda x: [], range(MajHai.MAX))) for hai in val: d[hai].append(hai) return d @staticmethod def _3(d: List[List[int]], s: List[Tuple[int,...]], hasTou: bool) -> Set[Tuple[Tuple[int,...],...]]: # s: [(pai's),(pai's)] for key, val in enumerate(d): if len(val) != 0: break else: return set((tuple(sorted(s)),)) result = set() if key < MajHai.MAX - 2 and len(d[key + 1]) != 0 and len(d[key + 2]) != 0: d_temp = list(map(copy, d)) s_temp = list(map(copy, s)) s_temp.append((d_temp[key].pop(), d_temp[key + 1].pop(), d_temp[key + 2].pop())) result |= MajHai._3(d_temp, s_temp, hasTou) if len(val) >= 2 and not hasTou: d_temp = list(map(copy, d)) s_temp = list(map(copy, s)) s_temp.append((d_temp[key].pop(), d_temp[key].pop())) result |= MajHai._3(d_temp, s_temp, True) if len(val) >= 3: d_temp = list(map(copy, d)) s_temp = list(map(copy, s)) s_temp.append((d_temp[key].pop(), d_temp[key].pop(), d_temp[key].pop())) result |= MajHai._3(d_temp, s_temp, hasTou) return result @staticmethod def _chai(d: Iterable[int]) -> Tuple[Set[Tuple[Tuple[int,...],...]], List[List[int]]]: barrel = MajHai._barrel(d) return MajHai._3(barrel, [], False) @staticmethod def _ting(d: Iterable[int]): barrel = MajHai._barrel(d) results = [] for i in range(MajHai.MAX): barrel[i].append(i) result = MajHai._3(barrel, [], False) results.append(result) barrel[i].pop() return results @staticmethod def _barrel_all(hai: Dict[int, Iterable[int]]) -> List[List[int]]: d_c = list(map(lambda x: [], range(10))) for key, val in hai.items(): d_c[key] = list(val) return d_c @staticmethod def ting_all(barrel_all: List[List[int]]) -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]: mod1_barrel = [] mod2_barrel = [] mod3_barrel = [] # type: List[Tuple[int, List[int]]] for key, val in enumerate(barrel_all): if len(val) % 3 == 1: mod1_barrel.append((key, val)) elif len(val) % 3 == 2: mod2_barrel.append((key, val)) elif len(val) != 0: mod3_barrel.append((key, val)) l = (len(mod1_barrel), len(mod2_barrel)) if not (l == (1, 0) or l == (0, 2)): return {} results = {} # type: Dict[int, List[List[Tuple[int, Tuple[Tuple[int,...],...]]]]] # {26: [[(0, ((1,1),(1,2,3),(4,4,4)))], [(0, ((1,1,1),(2,3,4),(4,4)))]]} result_nonten = [[]] # type: List[List[Tuple[int, Tuple[Tuple[int,...],...]]]] # [[(0, ((1,1,1),(2,2,2),(3,3,3)))], [(0, ((1,2,3),(1,2,3),(1,2,3)))]] for key, val in mod3_barrel: # val: type: List[int] if key <= 2: #数牌 result = MajHai._chai(val) # type: Set[Tuple[Tuple[int,...],...]] if len(result) == 0: return {} result_nonten = [r + [(key, r2)] for r in result_nonten for r2 in result] else: #字牌 def _(val): while len(val) >= 3: yield tuple(val[0:3]) val = val[3:] result = tuple(_(val)) result_nonten = [r + [(key, result)] for r in result_nonten] if l == (1, 0): key, val = mod1_barrel[0] if key <= 2: #数牌 result = MajHai._ting(val) # type: List[Set[Tuple[Tuple[int,...],...]]] for i, s in enumerate(result): if len(s) == 0: continue hai = MajHai._hai(i, key) results[hai] = [r + [(key, r2)] for r in result_nonten for r2 in s] else: #字牌单骑 def _(val): while len(val) >= 3: yield tuple(val[0:3]) val = val[3:] result = tuple(_(val)) + ((val[0], val[0]),) results[val[0] + 27] = [r + [(key, result)] for r in result_nonten] else: key1, val1, key2, val2 = itertools.chain(*mod2_barrel) for k1, t1, k2, t2 in ((key1, val1, key2, val2), (key2, val2, key1, val1)): result1 = MajHai._ting(t1) # type: List[Set[Tuple[Tuple[int,...],...]]] result2 = MajHai._chai(t2) # type: Set[Tuple[Tuple[int,...],...]] if len(result2) == 0: continue #l0 = len(result_nonten) #l2 = len(result2) for i, re in enumerate(result1): if len(re) == 0: continue hai = MajHai._hai(i, k1) #l1 = len(re) results[hai] = [r + [(k1, r1)] + [(k2, r2)] for r in result_nonten for r1 in re for r2 in result2] for key in results: results[key] = list(map(dict, results[key])) return results @staticmethod def ten(tehai: List[H]) -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]: assert(len(tehai) % 3 == 1) #标准型 barrel_all = list(map(lambda x: [], range(10))) for hai in tehai: barrel_all[hai.barrel].append(hai.num) ting = MajHai.ting_all(barrel_all) if not ting: return {} return ting @staticmethod def qitui(tehai: List[H]) -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]: if len(tehai) != 13: return {} #七对子,龙七对包含 tehai.sort() tui_stack = [] fu = None last = None for hai in tehai: if last is None: last = hai elif hai == last: tui_stack.append((last, hai)) last = None elif fu is None: fu = last last = hai else: return {} if fu is None and last is not None: fu = last assert(fu is not None and len(tui_stack) == 6) val = {fu.barrel: ((fu.num, fu.num),)} for hai1, hai2 in tui_stack: if hai1.barrel not in val: val[hai1.barrel] = ((hai1.num, hai2.num),) else: val[hai1.barrel] += ((hai1.num, hai2.num),) return {fu.hai: [val]} @staticmethod def kokushimusou(tehai: List[H]) -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]: if len(tehai) != 13: return {} #国士无双,不分拆 s = set() for hai in tehai: if not hai.isYaokyuu: return {} s.add(hai.hai) all = {0,8,9,17,18,26,27,28,29,30,31,32,33} last = all - s if len(last) >= 2: return {} if len(last) == 1: d = tuple(map(lambda x: x.hai, tehai)) hai = last.pop() return {hai: [{0: (d,), 1: ((hai,),)}]} else: #d == (0,8,9,17,18,26,27,28,29,30,31,32,33) d = tuple(all) def _(): for key in d: for t in all: yield t, [{0: (d,), 1: ((t,),)}] return dict(_()) @staticmethod def tensu(hai: int, results: List[Dict[int, Tuple[Tuple[int,...],...]]], fuuro: List[FuuRo], els): return 0 class MajZjHai(MajHai): @functools.total_ordering class HeZhong: dict_str = {(0, 0, 1): "鸡和", (1, 1, 1): "平和", (1, 2, 1): "门前清", (1, 3, 1): "断幺九", (2, 1, 1): "混一色", (2, 1, 2): "清一色", (2, 2, 1): "九莲宝灯", (3, 1, 1): "自风:东", (3, 2, 1): "自风:南", (3, 3, 1): "自风:西", (3, 4, 1): "自风:北", (3, 5, 1): "番牌:白", (3, 6, 1): "番牌:发", (3, 7, 1): "番牌:中", (3, 8, 1): "小三元", (3, 8, 2): "大三元", (3, 9, 1): "小三风", (3, 9, 2): "大三风", (3, 9, 3): "小四喜", (3, 9, 4): "大四喜", (3, 10, 1): "字一色", (4, 1, 1): "对对和", (4, 2, 1): "二暗刻", (4, 2, 2): "三暗刻", (4, 2, 3): "四暗刻", (4, 3, 1): "一杠子", (4, 3, 2): "二杠子", (4, 3, 3): "三杠子", (4, 3, 4): "四杠子", (5, 1, 1): "一般高", (5, 1, 2): "两般高", (5, 1, 3): "一色三同顺", (5, 1, 4): "一色四同顺", (6, 1, 1): "三色同顺", (6, 2, 1): "三色小同刻", (6, 2, 2): "三色同刻", (7, 1, 1): "一气通贯", (7, 2, 1): "三连刻", (7, 2, 2): "四连刻", (8, 1, 1): "混全带幺", (8, 1, 2): "纯全带幺", (8, 1, 3): "混幺九", (8, 1, 4): "清幺九", (9, 1, 1): "海底捞月", (9, 1, 2): "河底捞鱼", (9, 2, 1): "岭上开花", (9, 3, 1): "抢杠", (9, 4, 1): "天和", (9, 4, 2): "地和", (10, 1, 1): "十三幺九", (10, 2, 1): "七对子"} dict_ten = {(0, 0, 1): 1, (1, 1, 1): 5, (1, 2, 1): 5, (1, 3, 1): 5, (2, 1, 1): 40, (2, 1, 2): 80, (2, 2, 1): 480, (3, 1, 1): 10, (3, 2, 1): 10, (3, 3, 1): 10, (3, 4, 1): 10, (3, 5, 1): 10, (3, 6, 1): 10, (3, 7, 1): 10, (3, 8, 1): 40, (3, 8, 2): 130, (3, 9, 1): 30, (3, 9, 2): 120, (3, 9, 3): 320, (3, 9, 4): 400, (3, 10, 1): 320, (4, 1, 1): 30, (4, 2, 1): 5, (4, 2, 2): 30, (4, 2, 3): 125, (4, 3, 1): 5, (4, 3, 2): 20, (4, 3, 3): 120, (4, 3, 4): 480, (5, 1, 1): 10, (5, 1, 2): 60, (5, 1, 3): 120, (5, 1, 4): 480, (6, 1, 1): 35, (6, 2, 1): 30, (6, 2, 2): 120, (7, 1, 1): 40, (7, 2, 1): 100, (7, 2, 2): 200, (8, 1, 1): 40, (8, 1, 2): 50, (8, 1, 3): 100, (8, 1, 4): 400, (9, 1, 1): 10, (9, 1, 2): 10, (9, 2, 1): 10, (9, 3, 1): 10, (9, 4, 1): 155, (9, 4, 2): 155, (10, 1, 1): 160, (10, 2, 1): 30} class Status(Enum): nomangan = 0 shumangan = 1 yimangan = 2 def __str__(self): return {0: "", 1: "数满贯", 2: "役满贯"}[self.value] def __init__(self, t: Tuple[int, int, int]): self.tuple = t def __str__(self): return MajZjHai.HeZhong.dict_str[self.tuple] def int(self): return MajZjHai.HeZhong.dict_ten[self.tuple] @staticmethod def ten(l: 'List[MajZjHai.HeZhong]') -> 'Tuple[MajZjHai.HeZhong.Status, int]': l.sort() ten = 0 status = MajZjHai.HeZhong.Status.nomangan for h in l: t = MajZjHai.HeZhong.dict_ten[h.tuple] if t >= 320: status = MajZjHai.HeZhong.Status.yimangan ten = max(t, ten) elif ten < 320: ten += t if ten >= 320: status = MajZjHai.HeZhong.Status.shumangan ten = 320 return (status, ten) def __lt__(self, other): return self.tuple < other.tuple def __eq__(self, other): return self.tuple == other.tuple @staticmethod def ten(tehai: 'List[MajZjHai]') -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]: ten = MajHai.ten(tehai) for d in (MajHai.qitui(tehai).items(), MajHai.kokushimusou(tehai).items()): for key, val in d: if key in ten: ten[key].extend(val) else: ten[key] = val return ten @staticmethod def tensu(hai: int, results: List[Dict[int, Tuple[Tuple[int,...],...]]], fuuros: List[FuuRo], els: Tuple[PlayerPos, PlayerStatus]) -> 'Tuple[List[MajZjHai.HeZhong], MajZjHai.HeZhong.Status, int]': def _f(result: Dict[int, Tuple[Tuple[int,...],...]], fuuros: List[FuuRo], els: Tuple[PlayerPos, PlayerStatus, int]) -> 'List[MajZjHai.HeZhong]': HeZhong = MajZjHai.HeZhong l = [] #偶然类 if els[1] & PlayerStatus.FIRST: l.append(HeZhong((9, 4, int(els[1] & PlayerStatus.NAKU) + 1))) #天和&地和 if els[1] & PlayerStatus.RINSHAN: l.append(HeZhong((9, 2, 1))) #岭上开花 if els[1] & PlayerStatus.HAIDI: l.append(HeZhong((9, 1, int(els[1] & PlayerStatus.NAKU) + 1))) #海底捞月&河底捞鱼 if els[1] & PlayerStatus.QIANKAN: l.append(HeZhong((9, 3, 1))) #抢杠 #特殊类 if 0 in result and len(result[0][0]) >= 13: l.append(HeZhong((10, 1, 1))) #十三幺九,不加算其余 return l #排序 shun, ke, gang, dui = [], [], [], [] #如果荣和,且只在暗刻中出现,则暗刻取消。暗顺对点数无影响故不判断 if els[1] & PlayerStatus.NAKU: num = els[2] % 9 barrel = els[2] // 9 if els[2] // 9 != 3 else num + els[2] // 9 def _t(r): for val in r: if len(val) == 3 and val[0] != val[1]: return False return True minke = (_t(result[barrel]), barrel, num) else: minke = (False,) for barrel, vals in result.items(): for val in vals: if len(val) == 2: dui.append((val, barrel, False)) elif len(val) > 2 and val[0] == val[1]: if minke[0] and (barrel, val[0]) == minke[1:]: ke.append((val, barrel, True)) else: ke.append((val, barrel, False)) else: shun.append((val, barrel, False)) for fuuro in fuuros: if fuuro.status.what == FuuRoStatus.QI: shun.append((fuuro.sorted, fuuro.barrel, True)) elif fuuro.status.what == FuuRoStatus.PON: ke.append((fuuro.sorted, fuuro.barrel, True)) elif fuuro.status.what == FuuRoStatus.ANKAN: gang.append((fuuro.sorted, fuuro.barrel, False)) else: gang.append((fuuro.sorted, fuuro.barrel, True)) if not (len(dui) == 7 or len(dui) == 1 and len(shun) + len(ke) + len(gang) == 4): raise Not14() ke += gang al = shun + ke + dui shun.sort() ke.sort() gang.sort() if len(dui) == 7: l.append(HeZhong((10, 2, 1))) #七对子 else: #门断平类 if not any(map(lambda x: x.status.what != FuuRoStatus.ANKAN, fuuros)): l.append(HeZhong((1, 2, 1))) #门前清,不与七对子复合 if len(shun) == 4: l.append(HeZhong((1, 1, 1))) #平和 if all(map(lambda x: x[1] <= 2 and all(map(lambda y: y != 0 and y != 8, x[0])), al)): l.append(HeZhong((1, 3, 1))) #断幺九 colors = set(map(lambda x: x[1], al)) if len(colors & {0, 1, 2}) == 1: if len(colors) == 1: l.append(HeZhong((2, 1, 2))) #清一色 hais = list(functools.reduce(operator.add, result[colors.pop()])) print(hais) hais.remove(els[2] % 9) hais.sort() if tuple(hais) == (0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 8): l.append(HeZhong((2, 2, 1))) #九莲宝灯 else: l.append(HeZhong((2, 1, 1))) #混一色 elif len(colors & {0, 1, 2}) == 0: l.append(HeZhong((3, 10, 1))) #字一色 zi = set(filter(lambda x: x >= 3, map(lambda x: x[1], ke))) zi_dui = dui[0][1] for i in (7, 8, 9): if i in zi: l.append(HeZhong((3, i - 2, 1))) #番牌:白发中 sanyuan = {7, 8, 9} if sanyuan <= zi: l.append(HeZhong((3, 8, 2))) #大三元 elif len(sanyuan - zi) == 1 and zi_dui in sanyuan - zi: l.append(HeZhong((3, 8, 1))) #小三元 sixi = {3, 4, 5, 6} if sixi <= zi: l.append(HeZhong((3, 9, 4))) #大四喜 elif len(sixi - zi) == 1: if zi_dui in sixi - zi: l.append(HeZhong((3, 9, 3))) #小四喜 else: l.append(HeZhong((3, 9, 2))) #大三风 elif len(sixi - zi) == 2 and zi_dui in sixi - zi: l.append(HeZhong((3, 9, 1))) #小三风 if int(els[0]) + 3 in zi: l.append(HeZhong((3, int(els[0]) + 1, 1))) #自风 if len(ke) == 4: l.append(HeZhong((4, 1, 1))) #对对和 anke = len(list(filter(lambda x: not x[2], ke))) if anke >= 2: l.append(HeZhong((4, 2, anke - 1))) #x暗刻 if len(gang) != 0: l.append(HeZhong((4, 3, len(gang)))) #x杠子 t = [] if len(shun) >= 2: for i in range(len(shun) - 1): if shun[i][0:2] == shun[i + 1][0:2]: t.append(i) if len(t) == 3: l.append(HeZhong((5, 1, 4))) #一色四同顺 elif len(t) == 2: if t[1] == t[0] + 1: l.append(HeZhong((5, 1, 3))) #一色三同顺 else: l.append(HeZhong((5, 1, 2))) #两般高 elif len(t) == 1: l.append(HeZhong((5, 1, 1))) #一般高 for i, j, k in itertools.combinations(shun, 3): if i[0] == j[0] == k[0] and (i[1], j[1], k[1]) == (0, 1, 2): l.append(HeZhong((6, 1, 1))) #三色同顺 break elif i[1] == j[1] == k[1] and (i[0], j[0], k[0]) == ((0, 1, 2), (3, 4, 5), (6, 7, 8)): l.append(HeZhong((7, 1, 1))) #一气通贯 break if len(ke) >= 2: for i, j, k in itertools.combinations(itertools.chain(ke, dui), 3): if i[0][0] == j[0][0] == k[0][0] and {i[1], j[1], k[1]} == {0, 1, 2}: if len(k[0]) == 2: l.append(HeZhong((6, 2, 1))) #三色小同刻 else: l.append(HeZhong((6, 2, 2))) #三色同刻 break if len(ke) == 4 and ke[0][1] == ke[1][1] == ke[2][1] == ke[3][1] and ke[0][0][0] + 3 == ke[1][0][0] + 2 == ke[2][0][0] + 1 == ke[3][0][0]: l.append(HeZhong((7, 2, 2))) #四连刻 else: for i, j, k in itertools.combinations(ke, 3): if i[1] == j[1] == k[1] and i[0][0] + 2 == j[0][0] + 1 == k[0][0]: l.append(HeZhong((7, 2, 1))) #三连刻 break if all(map(lambda x: x[1] <= 2 and all(map(lambda y: y == 0 or y == 8, x[0])), al)): l.append(HeZhong((8, 1, 4))) #清幺九 elif all(map(lambda x: x[1] >= 3 or x[1] <= 2 and all(map(lambda y: y == 0 or y == 8, x[0])), al)): l.append(HeZhong((8, 1, 3))) #混幺九 elif all(map(lambda x: x[1] <= 2 and any(map(lambda y: y == 0 or y == 8, x[0])), al)): l.append(HeZhong((8, 1, 2))) #纯全带幺 elif all(map(lambda x: x[1] >= 3 or x[1] <= 2 and any(map(lambda y: y == 0 or y == 8, x[0])), al)): l.append(HeZhong((8, 1, 1))) #混全带幺 if len(l) == 0: l.append(HeZhong((0, 0, 1))) #鸡和 return l _max = (None, MajZjHai.HeZhong.Status.nomangan, 0) els += (hai,) for result in results: _now = _f(result, fuuros, els) m, ten = MajZjHai.HeZhong.ten(_now) if ten > _max[-1]: _max = (_now, m, ten) return _max P = TypeVar('P', bound='Player') class Player: def __init_subclass__(cls, Hai: Type[H], **kwargs): super().__init_subclass__(**kwargs) cls.Hai = Hai doable_dahai = ('kiri', 'ankan', 'kakan', 'tsumo') doable_naku_shang = ('qi', 'pon', 'daiminkan', 'ron') doable_naku_all = ('pon', 'daiminkan', 'ron') doable_kakan = ('ron',) doable_ankan = () def __init__(self, board, pos): self.tehai = [] # type: List[H] self.fuuro = [] # type: List[FuuRo] self.ho = [] # type: List[Tuple[H, HaiHoStatus]] self.ten = {} self.board = board self.tensu = 0 self.pos = pos @property def index(self): return self.board.players.index(self) def give(self, tehai: Union[Sequence[H], H]): if isinstance(tehai, MajHai): self.tehai.append(tehai) else: self.tehai.extend(tehai) def sort(self): self.tehai.sort() def ten_gen(self, special=False): if special: self.ten = self.Hai.ten(self.tehai[:-1]) else: self.ten = self.Hai.ten(self.tehai) def tsumo_check(self) -> List[None]: if self.tehai[-1].hai in self.ten: return [None] else: return [] def tsumo_do(self, n: None) -> Generator[PlayerStatus, PlayerOption, None]: raise Win(self, None) yield PlayerStatus.DAHAI def kiri_check(self) -> List[H]: l = [] for hai in self.tehai: if all(lambda x: not hai.isSame(x), l): l.append(hai) return l def kiri_do(self, hai: H) -> Generator[PlayerStatus, PlayerOption, None]: status = HaiHoStatus.TSUMOKIRI if hai is self.tehai[-1] else HaiHoStatus.TEDASHI self.tehai.remove(hai) self.sort() self.ten_gen() self.ho.append((hai, status)) ret = yield PlayerStatus.DAHAI if not ret: self.ho[-1][1] |= HaiHoStatus.NAKARERU else: self.board.now = self.board.next(self.board.now) self.board.playerstatus = self.board.status self.board.players[self.board.now].give(self.board.tsumo()) def ankan_check(self) -> List[Tuple[H, H, H, H]]: def _(): for i, j, k, l in itertools.combinations(self.tehai, 4): if i == j == k == l: yield i, j, k, l return list(_()) def ankan_do(self, tpl: Tuple[H, H, H, H]) -> Generator[PlayerStatus, PlayerOption, None]: for i in tpl: self.tehai.remove(i) self.fuuro.append(FuuRo(FuuRoStatus.ANKAN, tpl)) yield PlayerStatus.QIANANKAN self.board.playerstatus |= PlayerStatus.RINSHAN self.give(self.board.rinshan()) def kakan_check(self) -> List[Tuple[H, FuuRo]]: def _(): for fuuro in self.fuuro: if not fuuro.status & FuuRoStatus.PON: continue for hai in self.tehai: if hai == fuuro.hai[0]: yield hai, fuuro return list(_()) def kakan_do(self, tpl: Tuple[H, FuuRo]) -> Generator[PlayerStatus, PlayerOption, None]: hai, fuuro = tpl self.tehai.remove(hai) if (yield PlayerStatus.QIANKAN): fuuro.status ^= (FuuRoStatus.PON | FuuRoStatus.KAKAN) fuuro.hai += (hai,) fuuro.sorted = tuple(sorted(map(lambda x: x.num, fuuro.hai))) self.board.playerstatus |= PlayerStatus.RINSHAN self.give(self.board.rinshan()) def qi_check(self, hai) -> List[Tuple[H, H]]: l = [] for i, j in itertools.combinations(self.tehai, 2): if i.isaddOne(j) and j.isaddOne(hai) or i.isaddOne(hai) and hai.isaddOne(j) or hai.isaddOne(i) and i.isaddOne(j): if not any(map(lambda x: x[0].isSame(i) and x[1].isSame(j), l)): l.append((i, j)) return l def qi_do(self, tpl: Tuple[FuuRoStatus, H, Tuple[H, H]]) -> None: for hai in tpl[2]: self.tehai.remove(hai) self.fuuro.append(FuuRo(tpl[0] | FuuRoStatus.QI, (tpl[1],) + tpl[2])) def pon_check(self, hai) -> List[Tuple[H, H]]: l = [] for i, j in itertools.combinations(self.tehai, 2): if i == j == hai: if not any(map(lambda x: x[0].isSame(i) and x[1].isSame(j), l)): l.append((i, j)) return l def pon_do(self, tpl: Tuple[FuuRoStatus, H, Tuple[H, H]]) -> None: for hai in tpl[2]: self.tehai.remove(hai) self.fuuro.append(FuuRo(tpl[0] | FuuRoStatus.PON, (tpl[1],) + tpl[2])) def daiminkan_check(self, hai) -> List[Tuple[H, H, H]]: for i, j, k in itertools.combinations(self.tehai, 3): if i == j == k == hai: return [(i, j, k)] def daiminkan_do(self, tpl: Tuple[FuuRoStatus, H, Tuple[H, H, H]]) -> None: for hai in tpl[2]: self.tehai.remove(hai) self.fuuro.append(FuuRo(tpl[0] | FuuRoStatus.DAIMINKAN, (tpl[1],) + tpl[2])) self.give(self.board.rinshan()) def ron_check(self, hai) -> List[None]: if hai in self.ten: return [None] else: return [] def ron_do(self, tpl: Tuple[FuuRoStatus, H, None]) -> None: raise Win(self, tpl[1]) def do_dahai(self, status: PlayerStatus) -> Generator[Tuple[P, PlayerOption, Dict[str, Any]], Tuple[PlayerOption, H, Any], Tuple[H, Generator]]: option = PlayerOption.NOTHING d = {} tpl = self.doable_dahai for s in tpl: l = self.__getattribute__(s + '_check')() if len(l) != 0: option |= PlayerOption.__getattr__(s) d[s] = l option_chosen, hai, t = yield (self, option, d) gen = self.__getattribute__(option_chosen.name + '_do')(t) return hai, gen def do_naku(self, status: PlayerStatus, pos: FuuRoStatus, hai: H) -> Generator[Tuple[PlayerOption, Dict[str, Any]], Tuple[PlayerOption, Any], None]: option = PlayerOption.NOTHING d = {} if status & PlayerStatus.QIANKAN: tpl = self.doable_kakan elif status & PlayerStatus.QIANANKAN: tpl = self.doable_ankan elif pos == FuuRoStatus.KAMICHA: tpl = self.doable_naku_shang else: tpl = self.doable_naku_all for s in tpl: l = self.__getattribute__(s + '_check')(hai) if len(l) != 0: option |= PlayerOption.__getattr__(s) d[s] = l option_chosen, t = yield (option, d) self.__getattribute__(option_chosen.name + '_do')((pos, hai, t)) return B = TypeVar('B', bound='MajBoard') O = TypeVar('O', bound='MajBoard.NakuOption') class MajBoard: def __init_subclass__(cls, Hai: Type[H], Player: Type[P], **kwargs): super().__init_subclass__(**kwargs) cls.Hai = Hai cls.Player = Player def __init__(self): self.yama = None self.players = [self.Player(self, PlayerPos.TON), self.Player(self, PlayerPos.NAN), self.Player(self, PlayerPos.SHA), self.Player(self, PlayerPos.PE)] self.toncha = 0 self.chiicha = 0 self.isBegin = False def __iter__(self): try: kyoku = self.kyoku() yield from kyoku except: pass def haipai(self): #配牌 self.yama = list(map(self.Hai, range(136))) random.shuffle(self.yama) for p in self.players: p.give(self.yama[0:4]) self.yama = self.yama[4:] for p in self.players: p.give(self.yama.pop(0)) p.ten_gen(True) self.players[self.toncha].give(self.yama.pop(0)) for p in self.players: p.sort() def tsumo(self): # 需被重载 #摸牌,需包括王牌判定,需改变海底状态 return self.yama.pop() def rinshan(self): # 需被重载 #摸岭上牌,需包括王牌判定 return self.yama.pop() class NakuOption: def __init__(self, pos: FuuRoStatus, options: PlayerOption, args: Dict[str, Any]): self.pos = pos self.options = options self.args = args self.chosen = None def choose(self, option: PlayerOption, arg): self.chosen = option self.arg = arg def isPass(self): return self.options == PlayerOption.NOTHING def isLargerThan(self, other): return self.chosen > other.options def nakujun(self, d_send: Dict[int, O]) -> Generator[Union[bool, Dict[int, O]], Union[None, Tuple[int, O]], Union[None, Tuple[int, O]]]: n = len(d_send) if n == 0: yield d_send return key_wait = set(d_send.keys()) while len(key_wait) >= 0: i, option_chosen = (yield d_send) key_wait -= {i} if all(map(lambda x: option_chosen.isLargerThan(d_send[x]), key_wait)): yield True break if option_chosen.chosen == PlayerOption.NOTHING: return else: return (i, option_chosen) @staticmethod def next(i): if i != 3: return i + 1 else: return 0 def kyoku(self): for p in self.players: pos = p.index - self.toncha p.pos = PlayerPos(pos if pos >= 0 else pos + 4) self.haipai() for i, p in enumerate(self.players): v = i - self.toncha if v < 0: v += 4 p.pos = PlayerPos(v) self.now = self.toncha self.status = PlayerStatus.FIRST | PlayerStatus.TIAN # 场有状态 self.playerstatus = self.status # 玩家私有状态 while 1: hai, ret = yield from self.players[self.now].do_dahai(PlayerStatus.DAHAI | self.playerstatus) status = PlayerStatus.NAKU | PlayerStatus(next(ret)) def _(): for i in range(4): if i == self.now: continue pos = self.players[self.now].pos - self.players[i].pos yield i, (pos, self.players[i].do_naku(status | self.status, pos, hai)) l = dict(_()) # type: Dict[int, Tuple[FuuRoStatus, Generator]] d_send = {} # type: Dict[int, NakuOption] for i, n in l.items(): na = self.NakuOption(n[1][0], *(next(n[1][1]))) if na.isPass(): n[1].close() # no bug? else: d_send[i] = na # 处理荣碰吃的顺序 ret_nakujun = yield from self.nakujun(d_send) if ret_nakujun is None: #清理 for i, g in l: g[1].close() try: #调整状态,继续至下家,摸牌 ret.send(True) except StopIteration: pass if self.now == self.toncha: #第一巡结束 self.status &= ~PlayerStatus.TIAN else: i_naku, option_chosen = ret_nakujun #清理 for i, g in l: if i != i_naku: g[1].close() #处理鸣牌 try: l[i_naku][1].send((option_chosen.chosen, option_chosen.arg)) except StopIteration: pass #鸣牌破第一巡 self.status &= ~PlayerStatus.TIAN ret.send(False) #玩家顺序 self.now = i_naku #第一张牌结束 self.status &= ~PlayerStatus.FIRST class ZjPlayer(Player, Hai=MajZjHai): pass class MajZjBoard(MajBoard, Hai=MajZjHai, Player=ZjPlayer): pass class MajRichiHai(MajHai): class HeZhong: dict_str = {(1, 1): "立直", (1, 2): "两立直", (1, 3): "一发", (1, 4): "自摸", (2, 1): "东", (2, 2): "南", (2, 3): "西", (2, 4): "北", (2, 5): "白", (2, 6): "发", (2, 7): "中", (3, 1): "枪杠", (3, 2): "岭上开花", (3, 3): "海底摸月", (3, 4): "河底捞鱼", (4, 1): "宝牌", (4, 2): "红宝牌", (4, 3): "里宝牌", (4, 4): "北宝牌", (5, 1): "断幺九", (6, 1): "平和", (7, 1): "一杯口", (7, 2): "两杯口", (8, 1): "三色同顺", (8, 2): "三色同刻", (8, 3): "一气通贯", (9, 1): "七对子", (10, 1): "对对和", (11, 1): "三暗刻", (11, 2): "四暗刻", (11, 3): "四暗刻单骑", (12, 1): "三杠子", (12, 2): "四杠子", (13, 1): "小三元", (13, 2): "大三元", (14, 1): "小四喜", (14, 2): "大四喜", (15, 1): "混全带", (15, 2): "纯全带", (15, 3): "混老头", (15, 4): "清老头", (16, 1): "混一色", (16, 2): "清一色", (16, 3): "绿一色", (16, 4): "九莲宝灯", (16, 5): "纯正九莲宝灯", (17, 1): "天和", (17, 2): "地和", (18, 1): "字一色", (19, 1): "国士无双", (19, 2): "国士无双十三面", (20, 1): "流局满贯"} class Han(IntEnum): Futsu = 0 Menzen = 1 Kuisagari = 2 Kazoe = 3 dict_ten = {(1, 1): (1, 1), (1, 2): (1, 1), (1, 3): (1, 1), (1, 4): (1, 1), (2, 1): (1, 3), (2, 2): (1, 3), (2, 3): (1, 3), (2, 4): (1, 3), (2, 5): (1, 0), (2, 6): (1, 0), (2, 7): (1, 0), (3, 1): (1, 0), (3, 2): (1, 0), (3, 3): (1, 0), (3, 4): (1, 0), (4, 1): (1, 3), (4, 2): (1, 3), (4, 3): (1, 3), (4, 4): (1, 3), (5, 1): (1, 0), (6, 1): (1, 1), (7, 1): (1, 1), (7, 2): (3, 1), (8, 1): (2, 2), (8, 2): (2, 0), (8, 3): (2, 2), (9, 1): (2, 1), (10, 1): (2, 0), (11, 1): (2, 0), (11, 2): (13, 0), (11, 3): (26, 0), (12, 1): (2, 0), (12, 2): (13, 0), (13, 1): (2, 0), (13, 2): (13, 0), (14, 1): (13, 0), (14, 2): (26, 0), (15, 1): (2, 2), (15, 2): (3, 2), (15, 3): (2, 0), (15, 4): (13, 0), (16, 1): (3, 2), (16, 2): (6, 2), (16, 3): (13, 0), (16, 4): (13, 0), (16, 5): (26, 0), (17, 1): (13, 0), (17, 2): (13, 0), (18, 1): (13, 0), (19, 1): (13, 0), (19, 2): (26, 0), (20, 1): (5, 0)}
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"/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,555
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Dragon.py
from abc import ABC from typing import * import re from .Types import ProtocolData class DragonState: def __init__(self, word: str, parent: 'Tree'): self.word = word self.parent = parent self.shouwei = parent.word == '' or word == '' or parent.word[-1] == word[0] self.weishou = parent.word == '' or word == '' or parent.word[0] == word[-1] async def OnShouWei(self, user): # changable in card USB Type-A pass async def OnWeiShou(self, user): # changable in card USB Type-A pass async def RequireShouwei(self, user): await self.OnShouWei(user) return self.shouwei async def RequireWeishou(self, user): await self.OnWeiShou(user) return self.weishou class Tree(ABC): __slots__ = ('id', 'parent', 'left', 'right', 'word', 'fork', 'kwd', 'hdkwd', 'qq') def __init__(self, parent: 'Tree' | None, word: str, qq: int, kwd: str, hdkwd: str, id: Tuple[int, int], fork: bool=False): self.parent = parent self.id = id self.left: 'Tree' | None = None self.right: 'Tree' | None = None self.word = word self.fork = fork self.qq = qq self.kwd = kwd self.hdkwd = hdkwd @property def idStr(self): return str(self.id[0]) + ('' if self.id[1] == 0 else chr(96 + self.id[1])) id_re = re.compile(r"(\d+)([a-z]*)") @classmethod def strToId(cls, s: str): match = cls.id_re.match(s) if match: return cls.matchToId(match) return None @classmethod def matchToId(cls, match: re.Match[str]): t = 0 for c in match.group(2): t = t * 26 + ord(c) - 96 return int(match.group(1)), t def __repr__(self): return f"<id: {self.id}, parent_id: {'None' if self.parent is None else self.parent.id}, word: \"{self.word}\">" def __str__(self): return f"{self.idStr}{'+' if self.fork else ''}<{'-1' if self.parent is None else self.parent.idStr}/{self.qq}/{self.kwd}/{self.hdkwd}/ {self.word}" def before(self, n): node = self for i in range(n): node = node and node.parent return node def getParentQQList(self, n: int): parent_qqs: List[int] = [] begin: Tree | None = self for j in range(n): if begin is None: break parent_qqs.append(begin.qq) begin = begin.parent return parent_qqs @classmethod def saveFork(cls, node: 'Tree'): return "/fork/" + node.idStr + ('+' if node.fork else '-') @classmethod def saveDelete(cls, node: 'Tree'): return "/delete/" + node.idStr @classmethod def saveNew(cls): return "/new/" command_re = re.compile(r"/(fork)/(\d+[a-z]*)(\+|-)|/(delete)/(\d+[a-z]*)|/(new)/") tree_re = re.compile(r"(?:(\d+[a-z]*)(?:(\+)?<(-?\d+[a-z]*))?(?:/(\d+)/([^/]*)/([^/]*)/)?) (.*)") @classmethod def load(cls, s: str): match = cls.command_re.match(s) if match: if match.group(1) is not None: return {"type": "fork", "id": cls.strToId(match.group(2)), "fork": match.group(3) == '+'} elif match.group(2) is not None: return {"type": "delete", "id": cls.strToId(match.group(2))} else: return {"type": "new"} match2 = cls.tree_re.match(s) if match2: return {"type": "tree", "id": cls.strToId(match2.group(1)), "fork": match2.group(2) == "+", "parentId": cls.strToId(match2.group(3)), "qq": int(match2.group(4)), "keyword": match2.group(5), "hiddenKeyword": match2.group(6), "word": match2.group(7)} return None class TreeRoot(Tree): def __init__(self, word: str, qq: int, fork: bool = False): super().__init__(None, word, qq, "", "", (0, 0), fork) self.parent: None = None class TreeLeaf(Tree): def __init__(self, parent: 'Tree', word: str, qq: int, kwd: str, hdkwd: str, id: Tuple[int, int], fork: bool = False): super().__init__(parent, word, qq, kwd, hdkwd, id, fork) self.parent: Tree = parent
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,556
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Types.py
from typing import * from dataclasses import dataclass from enum import Enum, IntEnum, auto if TYPE_CHECKING: from .EventListener import IEventListener ProtocolData = dict[str, Any] TEventListener = TypeVar('TEventListener', bound='IEventListener') TEvent = dict[int, list[TEventListener]] class TUserData(TypedDict): qq: int jibi: int card: str status: str equipment: str card_limit: int event_pt: int event_stage: int event_skill: int dead: int flags: int assembling: int hp: int mp: int maj_quan: int class TGlobalState(TypedDict): last_card_user: int supernova_user: List[List[int]] used_cards: List[int] global_status: List[str] observatory: bool event_route: List[int] bingo_state: List[int] sign: int current_event: str current_shop: str class TUserState(TypedDict, total=False): circus: bool mishi_id: int dragon_who: int branch_removed: bool exceed_limit: bool class TWords(TypedDict): keyword: Tuple[str, List[str]] hidden: Tuple[List[str], List[str]] begin: List[str] bombs: List[str] last_update_date: str class Pack(Enum): tarot = auto() minecraft = auto() zhu = auto() sanguosha = auto() honglongdong = auto() uno = auto() once_upon_a_time = auto() explodes = auto() stone_story = auto() orange_juice = auto() playtest = auto() poker = auto() gregtech = auto() cultist = auto() ff14 = auto() toaru = auto() pvz = auto() secret_history = auto() misc = auto() factorio = auto() silly = auto() physic = auto() stare = auto() rusty_lake = auto() class Sign(IntEnum): shiyuan = 0 jiesha = 1 tonglin = 2 momi = 3 xieshen = 4 tianqiong = 5 #feixi = 6 @classmethod def random(cls): import random return random.choice(list(cls)) def pack(self): return [{Pack.tarot}, {Pack.zhu, Pack.sanguosha, Pack.uno, Pack.once_upon_a_time, Pack.playtest, Pack.poker}, {Pack.minecraft, Pack.gregtech, Pack.explodes, Pack.orange_juice, Pack.ff14}, {Pack.cultist, Pack.secret_history, Pack.pvz, Pack.stone_story}, {Pack.toaru, Pack.factorio, Pack.physic}, {Pack.misc}, {Pack.honglongdong, Pack.silly}, {Pack.stare, Pack.rusty_lake}][self] @property def name_ch(self): return ["始源座", "皆杀座", "通林座", "墨密座", "械神座", "天穹座", "飞戏座"][self] @property def contains_ch(self): return ["塔罗", "逐梦东方圈、三国杀、uno、很久很久以前、试个好游戏、扑克牌", "Minecraft、格雷科技、保持说话不会爆炸、100%鲜橙汁、FF14", "密教模拟器及其秘史、植物大战僵尸、Stone Story RPG", "魔法禁书目录、factorio、近代物理", "Misc", "东方虹龙洞卡牌、愚蠢", "凝视、锈湖"][self] @property def description(self): # TODO return f"卡包:{self.contains_ch}的牌掉率提升。" @classmethod def description_all(cls): return "\n".join(f"{int(i)}. {i.description}" for i in Sign) def DumpData(self): return {"type": "sign", "id": self.value, "name": self.name_ch, "description": self.description}
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", 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["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,557
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/misc.py
import contextlib, sys, re, os, math, random import functools, asyncio, requests, json, getopt, subprocess from datetime import date, timedelta import wand.image, wand.color from io import StringIO from string import Formatter from nonebot import CommandSession, permission, on_natural_language, NLPSession from nonebot.message import escape from .inject import on_command from . import config from .birth import myFormatter from . import math as cmath from .games import maj from .games.achievement import achievement config.CommandGroup('misc', short_des='隐藏指令。') config.CommandGroup(('misc', 'asc'), short_des='asc/Unicode字符翻译。') @on_command(('misc', 'asc', 'check'), only_to_me=False, short_des="转换输入字符串的所有字符到unicode码。", shell_like=True, args=['-h']) @config.ErrorHandle async def AscCheck(session: CommandSession): '''转换输入字符串的所有字符到unicode码。 可用选项: -h/--hex,转换至U+xxxxx十六进制输出''' opts, args = getopt.gnu_getopt(session.state['argv'], 'h', ['hex']) h = False for o, a in opts: if o in ('-h', '--hex'): h = True strin = args[0] format_string = "U+{:x}" if h else "{}" strout = ' '.join([format_string.format(ord(x)) for x in strin]) await session.send('对应数字是:\n' + strout) @on_command(('misc', 'asc', 'trans'), only_to_me=False) @config.ErrorHandle async def AscTrans(session: CommandSession): '''转换多个数字到unicode字符。''' strin = session.current_arg_text.split(' ') def _(x): if x.startswith('U+'): return int(x[2:], 16) return int(x) try: strout = ''.join([chr(_(i)) for i in strin]) await session.send(escape('对应字符是:\n' + strout)) except ValueError: await session.send('请输入十进制数字或U+xxx十六进制数字。') @contextlib.contextmanager def stdoutIO(stdout=None): old = sys.stdout if stdout is None: stdout = StringIO() sys.stdout = stdout yield stdout sys.stdout = old config.CommandGroup('python', hide=True) @on_command(('python', 'exec'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def PythonExec(session: CommandSession): a = {} with stdoutIO() as s: exec(session.current_arg_text, a, a) await session.send(s.getvalue()[:-1]) @on_command(('python', 'await'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def PythonAwait(session: CommandSession): with stdoutIO() as s: local = {'session': session} exec('async def main():\n ' + '\n '.join(session.current_arg_text.split('\n')), local, local) await local['main']() await session.send(s.getvalue()[:-1]) @on_command(('python', 'pull'), only_to_me=False, hide=True) @config.ErrorHandle async def PythonPull(session: CommandSession): batcmd = "git pull" result = subprocess.check_output(batcmd, shell=True) await session.send(result.decode('utf-8')) config.CommandGroup(('misc', 'maj'), short_des='麻将小助手。') @on_command(('misc', 'maj', 'ten'), only_to_me=False, short_des="日麻算点器。") @config.ErrorHandle async def maj_ten(session: CommandSession): """日麻算点器。 输入几番几符,可计算得点。可额外指定亲家或子家。""" pu_match = re.search('(\\d+)符', session.current_arg_text) han_match = re.search('(\\d+)番', session.current_arg_text) qin_match = re.search('亲家|親家', session.current_arg_text) zi_match = re.search('子家', session.current_arg_text) if not pu_match or not han_match: await session.send('输入格式有误。请输入几番几符。') return pu = int(pu_match.group(1)) han = int(han_match.group(1)) qin = qin_match is not None zi = zi_match is not None if not qin and not zi: qin = True zi = True def ceil(x, base = 100): return base * math.ceil(x / base) if pu % 10 != 0 and pu != 25: pu = ceil(pu, 10) if han <= 5: ten_base = pu * 2 ** (han + 2) ten_qin = ceil(6 * ten_base) ten_zi = ceil(4 * ten_base) if ten_qin >= 12000: str_qin = '満贯,12000点,4000ALL' else: str_qin = '%i点,%iALL' % (ten_qin, ceil(ten_qin / 3)) if ten_zi >= 8000: str_zi = '満贯,8000点,2000,4000' else: str_zi = '%i点,%i,%i' % (ten_zi, ceil(ten_base), ceil(2 * ten_base)) else: if han >= 13: i = 3 else: i = {6: 0, 7: 0, 8: 1, 9: 1, 10: 1, 11: 2, 12: 2}[han] str_i = ['跳満', '倍満', '三倍満', '役満'][i] int_i = [3000, 4000, 6000, 8000][i] str_qin = '%s,%i点,%iALL' % (str_i, int_i * 6, int_i * 2) str_zi = '%s,%i点,%i,%i' % (str_i, int_i * 4, int_i, int_i * 2) if qin and zi: await session.send('親家:%s\n子家:%s' % (str_qin, str_zi)) elif qin: await session.send(str_qin) elif zi: await session.send(str_zi) async def GetMajImg(s): loop = asyncio.get_event_loop() u = 'http://mjv.jp/2/img/n%s.png' % s url2 = await loop.run_in_executor(None, functools.partial(requests.get, u, headers={'Referer': 'https://tenhou.net/'})) name = str(hash(s)) with open(config.img(name + '.png'), 'wb') as f: f.write(url2.content) return name daan = {} @on_command(('misc', 'maj', 'train'), only_to_me=False, shell_like=True, short_des="麻将训练。", args=("number", '[-a]', '[-p]')) @config.ErrorHandle async def maj_train(session: CommandSession): """麻将训练。 使用数字指定练习题,-a为查看上题答案。 0:清一色听牌训练(排序,无暗杠,无鸣牌,不含七对) 2:清一色加强型听牌训练(排序,无暗杠,无鸣牌,不含七对) 可用选项: -a:查看上题答案。 -p:使用天凤图。""" global daan try: group_id = session.ctx['group_id'] except: group_id = session.ctx['user_id'] p, a = False, False opts, args = getopt.gnu_getopt(session.state['argv'], 'pa', []) for o, a in opts: if o == '-p': p = True if o == '-a': a = True text = args[0] if a: if group_id not in daan: await session.send('没有当前题目') else: await session.send('答案为:' + str(daan.pop(group_id))) elif text == '0': str_title = '清一色听牌训练(排序,无暗杠,无鸣牌,不含七对)\n' _continue = True while _continue: stack = [] for i in range(4): if random.random() < 0.3: a = random.randint(1, 9) stack.append(a) stack.append(a) stack.append(a) else: a = random.randint(1, 7) stack.append(a) stack.append(a + 1) stack.append(a + 2) a = random.randint(1, 9) stack.append(a) stack.append(a) stack.sort() stack.pop(random.randint(0, len(stack) - 1)) test = [0, 0, 0, 0, 0, 0, 0, 0, 0] for i in stack: test[i - 1] += 1 _continue = False for i in test: if i > 4: _continue = True if p: tehai = ''.join(map(str, stack)) + random.choice(['m', 's', 'p']) + '5z' d = Maj.search_for('') s = Maj.compile(tehai, **d) loop = asyncio.get_event_loop() name = await GetMajImg(s) await session.send([config.cq.text(str_title), config.cq.img(name + '.png')]) else: strout = str_title + ''.join(map(str, stack)) await session.send(strout) result = maj.MajHai._ting(map(lambda x: x - 1, stack)) daan[group_id] = \ ''.join(map(lambda x: str(x[0] + 1), filter(lambda x: x[1] > 0, enumerate(map(len, result))))) elif text == '2': str_title = '清一色加强型听牌训练(排序,无暗杠,无鸣牌,不含七对)\n' stack = [] for i in range(random.randint(5, 8)): if random.random() < 0.3: a = random.randint(1, 9) stack.append(a) stack.append(a) stack.append(a) else: a = random.randint(1, 7) stack.append(a) stack.append(a + 1) stack.append(a + 2) a = random.randint(1, 9) stack.append(a) stack.append(a) stack.sort() stack.pop(random.randint(0, len(stack) - 1)) strout = str_title + ''.join(map(str, stack)) await session.send(strout) result = maj.MajHai._ting(map(lambda x: x - 1, stack)) daan[group_id] = \ ''.join(map(lambda x: str(x[0] + 1), filter(lambda x: x[1] > 0, enumerate(map(len, result))))) else: await session.send('使用数字指定练习题,-a为查看上题答案。\n0:清一色听牌训练(排序,无暗杠,无鸣牌,不含七对)\n2:清一色加强型听牌训练(排序,无暗杠,无鸣牌,不含七对)') class MajException(Exception): def __init__(self, arg): self.args[0] = arg class Maj: @staticmethod def expand(s: str): l = [] for char in s: if char in '0123456789': l.append(char) elif char in 'mpsz': for i in l: yield i + char l = [] else: raise MajException('unknown char ' + char) if len(l) != 0: for i in l: yield i @staticmethod def extract34(s: str): return re.sub('(\d)z', '4\\1', re.sub('(\d)s', '3\\1', re.sub('(\d)p', '2\\1', re.sub('(\d)m', '1\\1', re.sub('0s', '53', re.sub('0p', '52', re.sub('0m', '51', s))))))) @staticmethod def compile(tehai: str, tehaionly: bool, dora: str, kyoku: int, step: int, rot: int): q = Maj.extract34(''.join(Maj.expand(tehai))) if len(q) != 14 * 2: raise MajException('INVALID TEHAI LENGTH') if not tehaionly: dora = Maj.extract34(''.join(Maj.expand(dora))) tail = '%02d%02d%1d' % (kyoku, step, rot) q += dora + tail return q @staticmethod def search_for(k: str): if k == '': return {'tehaionly': True, 'dora': None, 'kyoku': None, 'step': None, 'rot': None} kyoku = re.search('(?:([东東])|(南))(\d)局', k) step = re.search('(\d+)巡目', k) rot = re.search('(?:([东東])|(南)|(西)|(北))家', k) dora = re.search('dora(?:\s*):(?:\s*)(.*)$', k) if not kyoku and not step and not rot and not dora: return {'tehaionly': True, 'dora': None, 'kyoku': None, 'step': None, 'rot': None} if not dora: raise MajException('没有宝牌') if not kyoku: raise MajException('没有局数') if not step: raise MajException('没有巡目') if not rot: raise MajException('没有自家') kyoku = (0 if kyoku.group(1) is not None else 4) + int(kyoku.group(3)) - 1 rot = (0 if rot.group(1) is not None else (1 if rot.group(2) is not None else (2 if rot.group(3) is not None else 3))) return {'tehaionly': False, 'dora': dora.group(1), 'kyoku': kyoku, 'step': int(step.group(1)), 'rot': rot} @on_command(('misc', 'maj', 'img'), only_to_me=False) @config.ErrorHandle async def maj_img(session: CommandSession): """天凤牌图。""" try: l = session.current_arg_text.split(' ') tehai = l[0] d = Maj.search_for(' '.join(l[1:])) test = Maj.compile(tehai, **d) except MajException as e: await session.send(e.args[0]) return name = await GetMajImg(test) await session.send(config.cq.img(name + '.png')) @on_command(('misc', 'maj', 'ting'), only_to_me=False) @config.ErrorHandle async def maj_ting(session: CommandSession): """麻将听牌计算器。""" def expand(s): l = [] for char in s: if char in '123456789': l.append(char) elif char in 'mpsz': for i in l: yield i + char l = [] else: raise MajException('unknown char ' + char) if len(l) != 0: raise MajException('unknown end') try: tehai = list(map(maj.MajHai, expand(session.current_arg_text))) if len(tehai) % 3 != 1 or len(tehai) >= 40: await session.send('INVALID TEHAI LENGTH') return result = maj.MajHai.ten(tehai) if len(tehai) == 13: result.update(maj.MajHai.qitui(tehai)) result.update(maj.MajHai.kokushimusou(tehai)) if result == {}: await session.send('没听') else: def _(): keys = list(result.keys()) keys.sort() for hai in keys: num = hai % 9 color = hai // 9 color_c = {0: 'm', 1: 'p', 2: 's', 3: 'z'}[color] yield str(num + 1) + color_c await session.send(' '.join(_())) except MajException as e: await session.send(''.join(e.args)) except maj.MajErr as e: await session.send(str(e)) @on_command(('misc', 'maj', 'ting_ex'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def maj_ting_ex(session: CommandSession): def expand(s): l = [] for char in s: if char in '123456789': l.append(char) elif char in 'mpsz': for i in l: yield i + char l = [] else: raise MajException('unknown char ' + char) if len(l) != 0: raise MajException('unknown end') try: tehai = list(map(maj.MajHai, expand(session.current_arg_text))) if len(tehai) % 3 != 1 or len(tehai) >= 40: await session.send('INVALID TEHAI LENGTH') return result = maj.MajHai.ten(tehai) if len(tehai) == 13: result.update(maj.MajHai.qitui(tehai)) result.update(maj.MajHai.kokushimusou(tehai)) if result == {}: await session.send('没听') else: def _(): keys = list(result.keys()) keys.sort() for hai in keys: num = hai % 9 color = hai // 9 color_c = {0: 'm', 1: 'p', 2: 's', 3: 'z'}[color] s = str(num + 1) + color_c + ": " for barrel, v in result[hai][0].items(): if barrel <= 2: for t in v: s += ''.join(map(lambda x: str(x + 1), t)) s += {0: 'm', 1: 'p', 2: 's'}[barrel] else: s += ''.join(map(lambda x: str(barrel - 2), t)) s += 'z' yield s await session.send('\n'.join(_())) except MajException as e: await session.send(e.args[0]) except maj.MajErr as e: await session.send(str(e)) @on_command(('misc', 'maj', 'zj'), only_to_me=False, short_des="中庸麻将点数计算器。", args=('tehai', '[fuuro]', '[others]')) @config.ErrorHandle async def maj_zj_ten(session: CommandSession): """中庸麻将点数计算器。 输入格式为:手牌(如12s33p3s,荣和最后一张牌) 副露(如吃123s暗杠2222p) 其余状态(如南家岭上河底荣和)""" try: tehai = [] fuuros = [] l = [] fuuro_status = None for char in session.current_arg_text: if char in '123456789': l.append(char) elif char in 'mpsz': if fuuro_status is None: tehai.extend(map(lambda x: maj.MajZjHai(x + char), l)) else: fuuros.append(maj.FuuRo(fuuro_status, tuple(map(lambda x: maj.MajZjHai(x + char), l)))) l = [] elif char == '暗': fuuro_status = maj.FuuRoStatus(0) elif char in '吃碰杠': if len(l) != 0: raise MajException('unknown end') if fuuro_status == 0 and char == '杠': pass else: fuuro_status = maj.FuuRoStatus({'吃': 4, '碰': 8, '杠': 16}[char]) elif char != ' ': break status = maj.PlayerStatus(0) if "岭上" in session.current_arg_text: status |= maj.PlayerStatus.RINSHAN if "河底" in session.current_arg_text or "海底" in session.current_arg_text: status |= maj.PlayerStatus.HAIDI if "抢杠" in session.current_arg_text: status |= maj.PlayerStatus.QIANKAN if "荣" in session.current_arg_text: status |= maj.PlayerStatus.NAKU pos = maj.PlayerPos(0) if "南家" in session.current_arg_text: pos = maj.PlayerPos(1) elif "西家" in session.current_arg_text: pos = maj.PlayerPos(2) elif "北家" in session.current_arg_text: pos = maj.PlayerPos(3) if len(l) != 0: raise MajException('unknown end') if len(tehai) % 3 != 2: await session.send('INVALID TEHAI LENGTH') return for fuuro in fuuros: if not fuuro.isValid: await session.send(str(fuuro) + "不合理") return results = maj.MajZjHai.ten(tehai[:-1]) # type: Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]] hai = tehai[-1].hai if hai not in results: await session.send("没和") return result = results[hai] hezhong, hestatus, ten = maj.MajZjHai.tensu(hai, result, fuuros, (pos, status)) await session.send('\n'.join(map(lambda x: "%s %i点" % (str(x), x.int()), hezhong)) + "\n" + ((str(hestatus) + "\n") if str(hestatus) != "" else "") + ("%i点" % ten)) except maj.Not14 as e: await session.send(str(e)) except MajException as e: await session.send(e.args[0]) except maj.MajErr as e: await session.send(str(e)) @on_command(('misc', 'maj', 'voice'), only_to_me=False, short_des="雀魂报番语音。") @config.ErrorHandle async def maj_voice(session: CommandSession): """雀魂报番语音。 输入番种名,换行后输入雀士名。不输入雀士名默认为一姬。""" if '\n' in session.current_arg_text: content, voicer_str = session.current_arg_text.split('\n') content = content.strip() voicer_str = voicer_str.strip() else: voicer_str = '1' content = session.current_arg_text voicer_dict = {'一姬': 1, '1': 1, '二阶堂': 2, '二阶堂美树': 2, '2': 2, '千织': 3, '三上千织': 3, '3': 3, '四宫夏生': 4, '夏生': 4, '4': 4, '相原舞': 5, '抚子': 6, '佳奈': 7, '藤田佳奈': 7, '八木唯': 8, '八木': 8, '8': 8, '九条': 9, '九条璃雨': 9, '9': 9, '泽尼娅': 10, '卡维': 11, '汪次郎': 12, '汪': 12, '一之濑空': 13, '明智英树': 14, '轻库娘': 15, '莎拉': 16, '二之宫花': 17, '二之宫': 17, '白石奈奈': 18, '奈奈': 18, '小鸟游雏田': 19, '五十岚阳菜': 20, '凉宫杏树': 21, '约瑟夫': 22, '斋藤治': 23} voicer_name = {1: 'yiji', 2: 'erjietang', 3: 'qianzhi', 4: 'sigongxiasheng', 5: 'xiangyuan', 6: 'fuzi', 7: 'jianai', 8: 'bamuwei', 9: 'jiutiao', 10: 'zeniya', 11: 'kawei', 12: 'wangcilang', 13: 'yizhilaikong', 14: 'mingzhiyingshu', 15: 'qingkuniang', 16: 'shala', 17: 'erzhigonghua', 18: 'baishinainai', 19: 'xiaoniaoyouchutian', 20: 'wushilanyangcai', 21: 'lianggongxingshu', 22: 'yuesefu', 23: 'zhaitengzhi'} if voicer_str in voicer_dict: voicer = voicer_name[voicer_dict[voicer_str]] else: await session.send('未找到角色' + voicer_str) return try: l = list(maj_parse(content, voicer_dict[voicer_str])) except maj.MajErr as e: await session.send(e.args[0]) return if not os.path.isdir(config.rel(f'Cache\\majsoul_voice\\{voicer}')): os.mkdir(config.rel(f'Cache\\majsoul_voice\\{voicer}')) loop = asyncio.get_event_loop() from pydub import AudioSegment try: for audio in l: if not os.path.isfile(config.rel(f'Cache\\majsoul_voice\\{voicer}\\{audio}.mp3')): url = await loop.run_in_executor(None, functools.partial(requests.get, f'https://majsoul.com/1/v0.6.74.w/audio/sound/{voicer}/{audio}.mp3')) if url.status_code != 200: raise maj.MajErr(f"{voicer}/{audio}.mp3 can't download") with open(config.rel(f'Cache\\majsoul_voice\\{voicer}\\{audio}.mp3'), 'wb') as f: f.write(url.content) except maj.MajErr as e: await session.send(e.args[0]) return except requests.exceptions.SSLError as e: await session.send("雀魂连接失败!") return audio_fin = functools.reduce(lambda x, y: x + AudioSegment.silent(duration=200) + y, [AudioSegment.silent(duration=400) + AudioSegment.from_mp3(config.rel(f'Cache\\majsoul_voice\\{voicer}\\{audio}.mp3')) if audio.startswith('gameend') else AudioSegment.from_mp3(config.rel(f'Cache\\majsoul_voice\\{voicer}\\{audio}.mp3')) for audio in l]) audio_fin.export(config.rec(str(hash(session.current_arg_text)) + '.mp3'), format='mp3') await session.send(config.cq.rec(str(hash(session.current_arg_text)) + '.mp3')) def maj_parse(content: str, voicer_id: int): # args d = {"立直": (1, 1), "立": (1, 1), "两立直": (1, 2), "一发": (1, 3), "自摸": (1, 4), "门前清自摸和": (1, 4), "门": (1, 1), "东": (2, 1), "南": (2, 2), "西": (2, 3), "北": (2, 4), "白": (2, 5), "发": (2, 6), "中": (2, 7), "枪杠": (3, 1), "抢杠": (3, 1), "岭上开花": (3, 2), "岭上": (3, 2), "海底摸月": (3, 3), "海底": (3, 3), "河底捞鱼": (3, 4), "河底": (3, 4), "断幺九": (5, 1), "断幺": (5, 1), "断": (5, 1), "平和": (6, 1), "平": (6, 1), "一杯口": (7, 1), "一杯": (7, 1), "一般高": (7, 1), "两杯口": (7, 2), "两杯": (7, 2), "二杯口": (7, 2), "三色同顺": (8, 1), "三色同刻": (8, 2), "三色": (8, 1), "一气通贯": (8, 3), "一气": (8, 3), "一通": (8, 3), "七对子": (9, 1), "七对": (9, 1), "对对和": (10, 1), "对对": (10, 1), "碰碰和": (10, 1), "三暗刻": (11, 1), "三暗": (11, 1), "四暗刻单骑": (11, 3), "四暗刻": (11, 2), "四暗单": (11, 3), "四暗": (11, 2), "三杠子": (12, 1), "四杠子": (12, 2), "小三元": (13, 1), "大三元": (13, 2), "小四喜": (14, 1), "大四喜": (14, 2), "四喜和": (14, 1), "四喜": (14, 1), "混全带幺九": (15, 1), "混全带": (15, 1), "混全": (15, 1), "全带": (15, 1), "纯全带幺九": (15, 2), "纯全带": (15, 2), "纯全": (15, 2), "混老头": (15, 3), "混幺九": (15, 3), "清老头": (15, 4), "清幺九": (15, 4), "混一色": (16, 1), "清一色": (16, 2), "绿一色": (16, 3), "九莲宝灯": (16, 4), "九莲": (16, 4), "纯正九莲宝灯": (16, 5), "纯九莲": (16, 5), "准正九莲宝灯": (16, 4), "天和": (17, 1), "地和": (17, 2), "字一色": (18, 1), "国士无双十三面": (19, 2), "国士无双13面": (19, 2), "国士无双": (19, 1), "十三幺九": (19, 1), "十三幺": (19, 1), "纯国士无双": (19, 2), "国士十三面": (19, 2), "国士13面": (19, 2), "国士": (19, 1), "流局满贯": (20, 1), "流满": (20, 1)} voice = {(1, 1): "rich", (1, 2): "drich", (1, 3): "yifa", (1, 4): "tumo", (2, 1): "dong", (2, 2): "nan", (2, 3): "xi", (2, 4): "bei", (2, 5): "bai", (2, 6): "fa", (2, 7): "zhong", (3, 1): "qianggang", (3, 2): "lingshang", (3, 3): "haidi", (3, 4): "hedi", #(4, 1): "宝牌", (4, 2): "红宝牌", (4, 3): "里宝牌", (4, 4): "北宝牌", (5, 1): "duanyao", (6, 1): "pinghu", (7, 1): "yibeikou", (7, 2): "erbeikou", (8, 1): "sansetongshun", (8, 2): "sansetongke", (8, 3): "yiqitongguan", (9, 1): "qiduizi", (10, 1): "duiduihu", (11, 1): "sananke", (11, 2): "sianke", (11, 3): "siankedanqi", (12, 1): "sangangzi", (12, 2): "sigangzi", (13, 1): "xiaosanyuan", (13, 2): "dasanyuan", (14, 1): "xiaosixi", (14, 2): "dasixi", (15, 1): "hunquandaiyaojiu", (15, 2): "chunquandaiyaojiu", (15, 3): "hunlaotou", (15, 4): "qinglaotou", (16, 1): "hunyise", (16, 2): "qingyise", (16, 3): "lvyise", (16, 4): "jiulianbaodeng", (16, 5): "chunzhengjiulianbaodeng", (17, 1): "tianhu", (17, 2): "dihu", (18, 1): "ziyise", (19, 1): "guoshiwushuang", (19, 2): "guoshishisanmian", (20, 1): "liujumanguan"} if voicer_id >= 8: voice[(1, 1)] = 'liqi' voice[(1, 2)] = 'dliqi' voice[(1, 4)] = 'zimo' #ddr = {"dora": 1, "宝": 1, "赤宝": 2, "红宝":2, "里宝": 3} w = re.compile('东|南|西|北|立直?') al = re.compile('|'.join(d.keys())) dora = re.compile('(dr|dora|宝|赤宝|红宝|里宝|赤|里)牌?(\d*)') d2 = {"满贯": 'manguan', "跳满": 'tiaoman', "倍满": 'beiman', "三倍满": 'sanbeiman', "役满": 'yiman1', "累计役满": 'leijiyiman', "两倍役满": "yiman2", "三倍役满": "yiman3", "四倍役满": "yiman4", "五倍役满": "yiman5", "六倍役满": "yiman6"} ten = re.compile('|'.join(d2.keys())) if_w = '' if_end = '' yakuman = 0 while len(content): if if_w: match = w.match(content) if match: content = content[match.span()[1]:] if match.group()[0] == '立': yield 'fan_' + voice[(1, 2)] else: yield 'fan_double' + voice[d[match.group()]] else: raise maj.MajErr('役种名读取失败: ' + if_w + content[0:1] + '...') if_w = '' elif content[0] == ' ': content = content[1:] elif if_end: raise maj.MajErr(if_end + '应为结尾') elif content[0] == 'w' or content[0] == '连': content = content[1:] if_w = content[0] else: match = al.match(content) if match: content = content[match.span()[1]:] yield 'fan_' + voice[d[match.group()]] han = maj.MajRichiHai.HeZhong.dict_ten[d[match.group()]][0] if han >= 13: yakuman += han // 13 else: match = dora.match(content) if match: content = content[match.span()[1]:] count = 1 if match.group(2) == '' else int(match.group(2)) if count > 13: count = 13 yield 'fan_dora' + str(count) else: match = ten.match(content) if match: content = content[match.span()[1]:] if_end = match.group(0) yield 'gameend_' + d2[match.group(0)] else: raise maj.MajErr('役种名读取失败: ' + content[0:2] + '...') if if_end == '' and yakuman > 0 and yakuman <= 6: yield 'gameend_yiman' + str(yakuman) token = {} with open(config.rel('unicode.txt'), encoding='utf-16') as f: for line in f: match2 = re.search('"(.*)"\\s*:\\s*"(.*)"', line) match1 = re.search("'(.*)'\\s*:\\s*'(.*)'", line) if not match1 and not match2: raise KeyError if match1: token[match1.group(1)] = match1.group(2) else: token[re.sub('\\\\\\\\', '\\\\', match2.group(1))] = re.sub('\\\\\\\\', '\\\\', match2.group(2)) @on_command(('misc', 'token'), only_to_me=False, short_des="Unicode字符翻译。") @config.ErrorHandle async def token_alpha(session: CommandSession): """Unicode字符翻译。 将输入文本中大括号包含的token转换成latex中包含的unicode字符。 使用的替换为:https://github.com/joom/latex-unicoder.vim/blob/master/autoload/unicoder.vim, https://pastebin.com/jxHsjQK0 例:-misc.token f(0)={\\aleph}_0,f({\\alpha}+1)={\\aleph}_{\\alpha}""" try: global token strout = myFormatter().vformat(session.current_arg_text, (), token) await session.send(escape('对应字符是:\n' + strout)) except KeyError as e: await session.send(f'字符{e.args[0]}未能识别') @on_command(('misc', 'latex'), only_to_me=False) @config.ErrorHandle async def latex(session: CommandSession): """渲染latex公式。""" if session.current_arg_text == "": session.finish('输入不可为空。') try: group = session.ctx['group_id'] except KeyError: group = None await session.send(config.cq.img(await cmath.latex(session.current_arg_text, hsh=(group, session.ctx['user_id'])))) class MoneyComputer: class Man: def __init__(self, name, id): self.name = name self.id = id class Strategy: oneman_id = 0 @staticmethod def oneman(name): return (MoneyComputer.Strategy.oneman_id, name) def __init__(self): self.man = [] self.money = {} def clear(self): self.man = [] self.money = {} def addMan(self, name): self.man.append(MoneyComputer.Man(name, len(self.man))) self.money[self.man[-1]] = 0. def findMan(self, name): return list(filter(lambda x: x.name == name, self.man))[0] def addBill(self, m, money, l): if len(l) == 0: l = self.man self.money[m] += float(money) part = float(money) / len(l) for i in l: self.money[i] -= part def output(self, strategy): if strategy[0] == MoneyComputer.Strategy.oneman_id: man = strategy[1] def _f(): for m in self.man: if m is not man: if self.money[m] < 0: yield "%s should give %s %f yuan" % (m.name, man.name, abs(self.money[m])) elif self.money[m] > 0: yield "%s should give %s %f yuan" % (man.name, m.name, self.money[m]) return "\n".join(list(_f())) def process(self, command): t = command.split(" ") if len(t) == 0: return if t[0] == "clear": self.clear() elif t[0] == "add": self.addMan(t[1]) elif t[0] == "bill": # bill name1 money [name2 ...] self.addBill(self.findMan(t[1]), float(t[2]), list(map(self.findMan, t[3:]))) elif t[0] == "output": if t[1] == "oneman": return self.output(MoneyComputer.Strategy.oneman(self.findMan(t[2]))) def processLines(self, commands): for line in commands: ret = self.process(line) if ret is not None: return ret return '' @on_command(('misc', 'money'), only_to_me=False, short_des="面基算钱小助手。") @config.ErrorHandle async def shuru(session: CommandSession): """面基算钱小助手。\n\n每个行为一条指令。指令:\nclear: 清除所有数据。\nadd [人名]: 增加一个人。\nbill [人名] [金额] [可选:需付费的人名列表]: 增加一个需付费账单,人名列表为空则默认【包括自己的】所有人。\noutput [策略] [参数]: 输出金额交换。策略目前有:\n\toneman [参数:人名]: 所有金额交换全部支付给此人/由此人支付。""" await session.send("结果为:" + MoneyComputer().processLines(session.current_arg_text.split('\n'))) @on_command(('misc', 'omikuji'), only_to_me=False, short_des="妹妹的御神签。") @config.ErrorHandle async def omikuji(session: CommandSession): """妹妹的御神签。 每周只能抽一次。""" # """千春酱御神签~ # 每周只能抽一次哦~""" version = "チハルちゃんおみくじ ver0.0.1" qq = session.ctx['user_id'] today = date.today() with open(config.rel('omikuji.json'), encoding='utf-8') as f: m = json.load(f) o = m[0]['obfuscate'] state = random.getstate() random.seed((o + (today - timedelta(days=today.weekday())).isoformat() + str(qq))) h = random.randint(0, 999) random.setstate(state) def pick(m, h): for i in m: h -= i["weight"] if h < 0: return i d = pick(m, h) await session.send(f"{version}\n{d['ji']} {d['name']}\n\n{d['des']}") if d['ji'] == '大大吉': if achievement.omikuji.get(qq): await session.send(achievement.omikuji.get_str()) elif d['ji'] in ('大凶', '大大凶'): if achievement.omikuji2.get(qq): await session.send(achievement.omikuji2.get_str()) def load_todo(qq): with open(config.rel('todo.json'), encoding='utf-8') as f: return json.load(f)[qq] def save_todo(qq, todo): with open(config.rel('todo.json'), encoding='utf-8') as f: all = json.load(f) all[qq] = todo with open(config.rel('todo.json'), 'w', encoding='utf-8') as f: f.write(json.dumps(all, ensure_ascii=False, indent=4, separators=(',', ': '))) def to_str(dct): return dct['name'] + (f"\n progress: {dct['progress']}" if 'progress' in dct else '') todo_modes = {'progress', 'new', 'move'} from .helper.function.function import parser, ParserError @on_command(('todo',), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def todo(session: CommandSession): qq = str(session.ctx['user_id']) todo_l = load_todo(qq) mode = '' pointer = None for command in session.current_arg_text.split(' '): if command == 'remove': if pointer is None: await session.send('pointer is None') else: todo_l.pop(pointer) elif command in todo_modes: mode = command elif mode == '': # find name/id try: pointer = [i for i, b in enumerate(todo_l) if str(i) == command or b['name'] == command][0] except IndexError: await session.send(command + ' not found') elif mode == 'new': todo_l.append({'name': command}) mode = '' elif pointer is None: await session.send('pointer is None') elif mode == 'progress': if 'progress' not in todo_l[pointer]: todo_l[pointer]['progress'] = 0 parser.reset() parser.setstate('x') try: f = parser.parse(command) if type(f) is float: todo_l[pointer]['progress'] = f else: todo_l[pointer]['progress'] = f(todo_l[pointer]['progress']) except IndexError: await session.send('请输入一元函数。') except ParserError as e: await session.send('SyntaxError: ' + str(e)) except Exception as e: await session.send(type(e).__name__ + ': ' + str(e)) mode = '' elif mode == 'move': end = int(command) todo_l.insert(end, todo_l.pop(pointer)) mode = '' save_todo(qq, todo_l) await session.send('\n'.join([f'{i} {to_str(b)}' for i, b in enumerate(todo_l)])) from .config import Environment env = Environment('link_converter', private=True) @on_natural_language(only_to_me=False) async def linkconverter(session: NLPSession): if await env.test(session): match = re.match("\[CQ:rich,content=.*(?:https?://www\.bilibili\.com/video/|https?://b23\.tv/)([0-9a-zA-Z]+).*\]", session.msg) if match: await session.send('http://b23.tv/' + match.group(1)) @on_command(('misc', 'avtobv'), hide=True, only_to_me=False) async def avtobv(session: CommandSession): text = session.current_arg_text if text.startswith('av'): await session.send(config.AvBvConverter.enc(text)) else: await session.send('av' + str(config.AvBvConverter.dec(text))) @on_command(('misc', 'r'), only_to_me=False, short_des="随机骰子。") @config.ErrorHandle async def roll(session: CommandSession): """随机骰子。 使用例:-misc.r 3d20+d6+2d d前不填默认为1,d后不填默认为100""" from .helper.dice.dice import parser, ParserError try: l = parser.parse(session.current_arg_text).compute() except ParserError as e: await session.send('SyntaxError: ' + str(e)) except Exception as e: await session.send(type(e).__name__ + ': ' + str(e)) await session.send('骰子结果为:\n' + '\n='.join(l))
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,558
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/splendor_duel.py
from typing import Any, Awaitable, Callable, Literal, Generator, Annotated import itertools, random, math, re from collections import Counter from enum import Enum, auto from PIL import Image, ImageDraw, ImageFont import base64, aiocqhttp from nonebot import CommandSession, NLPSession from .. import config, game from ..config import on_command from ..game import GameSameGroup from .achievement import achievement, cp, cp_add class Color(Enum): white = auto() blue = auto() green = auto() red = auto() black = auto() pink = auto() gold = auto() gray = auto() @classmethod def all_gems(cls): return Color.white, Color.blue, Color.green, Color.red, Color.black @classmethod def all_board_tokens(cls): return Color.white, Color.blue, Color.green, Color.red, Color.black, Color.pink @classmethod def all_tokens(cls): return Color.white, Color.blue, Color.green, Color.red, Color.black, Color.pink, Color.gold @classmethod def all_cards(cls): return Color.white, Color.blue, Color.green, Color.red, Color.black, Color.gray @property def code(self): return "#ffa2af" if self == Color.pink else "yellow" if self == Color.gold else self.name @classmethod def choose(cls, c: str): return {"白": Color.white, "黑": Color.black, "红": Color.red, "绿": Color.green, "蓝": Color.blue, "金": Color.gold, "粉": Color.pink, "珍珠": Color.pink, "钻石": Color.white}[c] class Card: def __init__(self, c: dict[str, str]) -> None: self.id = int(c["id"]) self.level = int(c["level"]) self.point = int(c["point"]) self.color = c["color"] self.profit = int(c["profit"]) self.special = c["special"] self.crown = int(c["crown"] or 0) self.price = Counter({r: int(c["cost_" + r.name] or 0) for r in Color.all_board_tokens()}) def ReadCards() -> list[Card]: from pathlib import Path import csv with (Path(__file__).parent / "splendor_duel.csv").open(encoding="utf-8-sig") as f: return [Card(row) for row in csv.DictReader(f)] # type: ignore all_cards = ReadCards() def GetCard(i: int) -> Card: return all_cards[i] def TokenImg(c: Color, num: int=1, isPrice: bool=False, outline: bool=True, size: int=1): img = Image.new("RGBA", (24 * size, 24 * size), "#00000000") dr = ImageDraw.Draw(img) dr.ellipse((0, 0, 24 * size - 1, 24 * size - 1), fill="#f0cab2", outline=c.code, width=(5, 8)[size - 1]) if c == Color.gray: for i, d in enumerate(Color.all_gems()): dr.pieslice((3 * size, 3 * size, 21 * size - 1, 21 * size - 1), start=72 * i, end=72 * (i + 1), fill=d.code) if outline: dr.ellipse((0, 0, 24 * size - 1, 24 * size - 1), fill=None, outline="black", width=1) if num != 1 or isPrice: font = ImageFont.truetype("msyhbd.ttc", 10 * size) dr.text((12 * size, 12 * size), str(num), fill="black", font=font, anchor="mm") elif c == Color.pink: dr.ellipse((8 * size, 8 * size, 16 * size - 1, 16 * size - 1), fill=c.code, width=0) elif c != Color.gray: dr.regular_polygon((12 * size, 12 * size, 5 * size), 4 if c == Color.gold else 3, fill=c.code) return img CARDHEIGHT = 64 CARDWIDTH = 128 def CardImg(c: Card): img = Image.new("RGBA", (CARDWIDTH, CARDHEIGHT), "#00000000") dr = ImageDraw.Draw(img) color = "#ffa2af" if c.color == "pink" else "yellow" if c.level == 3 else "gray" if c.color == "imitate" else "silver" if c.color == "white" else c.color dr.rounded_rectangle((0, 0, 127, 40), radius=8, fill=color, outline="black", width=1) dr.rounded_rectangle((0, 24, 127, 63), radius=8, fill="white", outline="black", width=1) dr.rectangle((1, 24, 126, 31), fill=color) # upper right corner: profit for i in range(c.profit): token = TokenImg(Color.gray if c.color == "imitate" else Color[c.color]) img.alpha_composite(token, (100 - 20 * i, 4)) # upper middle: crown if c.crown != 0: dr.regular_polygon((64, 16, 12), 5, fill="yellow") if c.crown != 1: font = ImageFont.truetype("msyhbd.ttc", 10) dr.text((64, 16), str(c.crown), "black", font, anchor="mm") # upper left corner: point if c.point != 0: font = ImageFont.truetype("msyhbd.ttc", 24) dr.text((16, 16), str(c.point), "white" if c.color in ("black", "blue") else "black", font, anchor="mm") # lower left corner: special if c.special != "": dr.ellipse((4, 36, 28, 60), "purple") font = ImageFont.truetype("msyhbd.ttc", 18) match c.special: case "steal": dr.text((17, 48), "S", "white", font, anchor="mm") case "scroll": dr.text((16, 48), "P", "white", font, anchor="mm") case "gem": dr.regular_polygon((16, 48, 6), 3, fill="white") case "turn": dr.text((17, 48), "T", "white", font, anchor="mm") # lower right: cost for i, (d, n) in enumerate(reversed([(e, n) for e, n in c.price.items() if n != 0])): token = TokenImg(d, n, True) img.alpha_composite(token, (100 - 28 * i, 36)) # lower right: 3/6 crown if c.level == 3: font = ImageFont.truetype("msyhbd.ttc", 10) dr.regular_polygon((114, 50, 12), 5, fill="yellow", outline="black") dr.regular_polygon((86, 50, 12), 5, fill="yellow", outline="black") dr.text((114, 50), "6", "black", font, anchor="mm") dr.text((86, 50), "3", "black", font, anchor="mm") dr.line((103, 38, 95, 62), "black", 1) return img def CardBack(lv: int): img = Image.new("RGBA", (CARDWIDTH, CARDHEIGHT), "#00000000") dr = ImageDraw.Draw(img) color = {0: "darkseagreen", 1: "darkorange", 2: "darkslateblue"}.get(lv, "white") dr.rounded_rectangle((0, 0, 127, 63), radius=8, fill=color, outline="black", width=1) for i in range(lv + 1): dr.ellipse((60 + 12 * i - 6 * lv, 36, 67 + 12 * i - 6 * lv, 43), fill="white") return img def GemCorr(s: str | None): if s is None or len(s) < 2 or s[0] not in 'ABCDE' or s[1] not in '12345': return (-1, -1) return ('12345'.index(s[1]), 'ABCDE'.index(s[0])) class Player: def __init__(self, board: 'Board', id: int) -> None: self.board = board self.id = id self.tokens: Counter[Color] = Counter({key: 0 for key in Color.all_tokens()}) self.scroll = 0 self.cards: dict[Color, list[Card]] = {key: [] for key in Color.all_cards()} self.reserve_cards: list[Card] = [] self.state: Literal[0, 1, 2, 3, 4, 5] = 0 # 0: begin, 1: discard, 2-5: buying self.buyCardState: Generator[Literal[2, 3, 4, 5], Any, Literal[-1, -3, -2, 1]] | None = None @property def opponent(self): return self.board.players[1 - self.id] @property def crown(self) -> int: return sum(c.crown or 0 for c in itertools.chain(*self.cards.values())) @property def points(self) -> Counter[Color]: return Counter({c: sum(x.point for x in l) for c, l in self.cards.items()}) @property def sum_points(self) -> int: return sum(c.point for c in itertools.chain(*self.cards.values())) @property def card_tokens(self) -> Counter[Color]: return Counter({c: sum(x.profit for x in l) for c, l in self.cards.items() if c != Color.gray}) @property def total_tokens(self) -> int: return self.tokens.total() @property def max_card_len(self): return max(len(l) for l in self.cards.values()) def GetScroll(self): if self.board.scroll >= 1: self.board.scroll -= 1 elif self.scroll < 3: self.opponent.scroll -= 1 else: return -1 self.scroll += 1 return 1 def GetToken(self, i: int, j: int): t = self.board.popToken(i, j) if t is None: return -1 self.tokens[t] += 1 return t def UseScroll(self, l: list[tuple[int, int]]): """-1: 卷轴数量不够,-2: 无法拿取空格子或金子。""" if len(l) > self.scroll: return -1 for i, j in l: if self.board.board_tokens[i][j] in (None, Color.gold): return -2 self.scroll -= len(l) self.board.scroll += len(l) for i, j in l: self.GetToken(i, j) return 1 def RefillToken(self): if self.board.RefillToken() == -1: return -1 self.opponent.GetScroll() return 1 def GetLineToken(self, pos1: tuple[int, int], pos2: tuple[int, int]=(-1, -1), pos3: tuple[int, int]=(-1, -1)): """-1: 下标越界或不在一条线上,2: 对手获得一个卷轴。""" i, j = pos1; i2, j2 = pos2; i3, j3 = pos3 if i2 == j2 == i3 == j3 == -1: return -1 if self.GetToken(i, j) == -1 else 1 if not self.board.checkLine(pos1, pos2, pos3): return -1 t1 = self.GetToken(i, j) t2 = self.GetToken(i2, j2) c = (1 if t1 == Color.pink else 0) + (1 if t2 == Color.pink else 0) if not i3 == j3 == -1: t3 = self.GetToken(i3, j3) if t1 == t2 == t3: self.opponent.GetScroll() return 2 c += (1 if t3 == Color.pink else 0) if c == 2: self.opponent.GetScroll() return 2 return 1 def BuyCard(self, i: int, j: int) -> Generator[Literal[2, 3, 4, 5], Any, Literal[-1, -3, -2, 1]]: """购买已预订卡时i为3。-1: 下标越界,-2: 货币不足,-3: 无法模仿,2: 选择模仿颜色,3: 选择偷取颜色,4: 选择获取token,5: 选择皇冠卡。""" if not (0 <= i < 3 and 0 <= j < len(self.board.pyramid[i]) or i == 3 and 0 <= j < len(self.reserve_cards)): return -1 card = self.board.pyramid[i][j] if i < 3 else self.reserve_cards[j] if card.color == "imitate" and all(len(l) == 0 for l in self.cards.values()): return -3 remain = Counter(self.tokens + self.card_tokens) remain.subtract(card.price) lack = sum(-n for c, n in remain.items() if n < 0) if lack > remain[Color.gold]: return -2 for cr in remain: if remain[cr] < 0: remain[Color.gold] += remain[cr] remain[cr] = 0 self.board.tokens.extend((self.tokens - remain).elements()) self.tokens = self.tokens - (self.tokens - remain) if i < 3: if len(self.board.cards[i]) > 0: self.board.pyramid[i][j] = self.board.cards[i].pop() else: self.board.cards[i].pop(j) else: self.reserve_cards.pop(j) if card.color == "imitate": while 1: c: Color = yield 2 if c not in Color.all_cards() or len(self.cards[c]) == 0: continue break else: c = Color[card.color] for num in range(2): self.cards[c].append(card) sp = card.special if sp == "turn": self.board.next_player_id = self.id elif sp == "scroll": self.GetScroll() elif sp == "steal": if not all(x == 0 for c, x in self.opponent.tokens.items() if c != Color.gold): while 1: c = yield 3 if c not in Color.all_board_tokens() or self.opponent.tokens[c] == 0: continue break self.opponent.tokens[c] -= 1 self.tokens[c] += 1 elif sp == "gem": cl = Color[card.color] if any(any(y == cl for y in x) for x in self.board.board_tokens): while 1: it, jt = yield 4 if not isinstance(it, int) or not isinstance(jt, int) or not (0 <= it < 5 and 0 <= jt < 5 and self.board.board_tokens[it][jt] == cl): continue break t = self.board.popToken(it, jt) if t is not None: self.tokens[t] += 1 if num == 1: break crown = self.crown curr = len(list(c for c in self.cards[Color.gray] if c.level == 3)) if curr == 0 and crown >= 3 or curr == 1 and crown >= 6: while 1: ic = yield 5 if not isinstance(ic, int) or not 0 <= ic < len(self.board.pyramid[3]): continue break card = self.board.pyramid[3].pop(ic) c = Color.gray continue break return 1 def ReserveCard(self, i: int, j: int, ic: int, jc: int): """盲抽时jc为-1。-1: 下标越界或所选中的不是金子,-2: 栏位不足""" if not (0 <= i < 5 and 0 <= j < 5 and self.board.board_tokens[i][j] == Color.gold and 0 <= ic < 3 and -1 <= jc < len(self.board.pyramid[ic])): return -1 if len(self.reserve_cards) == 3: return -2 if jc == -1: if len(self.board.cards[ic]) == 0: return -1 card = self.board.cards[ic].pop() else: card = self.board.pyramid[ic][jc] if len(self.board.cards[ic]) > 0: self.board.pyramid[ic][jc] = self.board.cards[ic].pop() else: self.board.pyramid[ic].pop(jc) token = self.board.popToken(i, j) self.tokens[Color.gold] += 1 self.reserve_cards.append(card) return 1 def DiscardToken(self, l: list[Color]): c = Counter(l) if not c <= self.tokens: return -1 self.tokens.subtract(c) self.board.tokens.extend(c.elements()) return 1 def CheckWin(self): return (1, p) if (p := max(n for i, n in self.points.items() if i != Color.gray)) >= 10 else (2, self.crown) if self.crown >= 10 else (3, self.sum_points) if self.sum_points >= 20 else (0, 0) def TokenImg(self): img = Image.new("RGBA", (8 * 64, 2 * 64), "#00000000") # 512, 128 m = math.ceil(self.tokens.total() / 2) x = 4 j = 0 for c, n in self.tokens.items(): length = 28 * (n + 1) if x + length >= 7 * 64: x = 4 j = 1 if n != 0: x += length for i in range(n): img.alpha_composite(TokenImg(c, size=2), (x - 28 * (i + 1), j * 64)) return img def ReserveImg(self): dist = 24 img = Image.new("RGBA", (3 * (CARDHEIGHT + dist), 128), "#00000000") # 264, 128 无右侧空间 dr = ImageDraw.Draw(img) for i, c in enumerate(self.reserve_cards): t = CardImg(c).rotate(90, expand=1).crop((0, 0, 64, 128)) img.alpha_composite(t, (i * (CARDHEIGHT + dist) + dist, 0)) dr.text((i * (CARDHEIGHT + dist) + dist - 1, 21), "pqr"[i], "black", self.board.alpha_font, "rt") return img def ScrollImg(self): img = Image.new("RGBA", (32, 128), "#00000000") # 32, 128 if self.scroll == 0: return img dr = ImageDraw.Draw(img) font = ImageFont.truetype("msyhbd.ttc", 18) for i in range(self.scroll): dr.ellipse((4, 4 + 32 * i, 28, 28 + 32 * i), "purple") dr.text((16, 16 + 32 * i), "P", "white", font, anchor="mm") return img def CardImg(self): wdist = 4 hdist = 4 def pos(w: float, h: float, offset: tuple[int, int]=(0, 0)): return int(w * (CARDWIDTH + wdist) + wdist) + offset[0], int(h * (CARDHEIGHT // 2 + hdist) + hdist) + offset[1] # 下方没有空像素 img = Image.new("RGBA", pos(6, 9, (0, CARDHEIGHT // 2)), "#00000000") # 796, 328 dr = ImageDraw.Draw(img) for i, (c, l) in enumerate(self.cards.items()): for j, card in enumerate(l): img.alpha_composite(CardImg(card), pos(i, j)) return img def Img(self): color = ["lightblue", "lightpink"][self.id] img = Image.new("RGBA", (810, 464), color) img.alpha_composite(self.CardImg(), (7, 0)) img.alpha_composite(self.ReserveImg(), (0, 334)) img.alpha_composite(self.ScrollImg(), (266, 334)) img.alpha_composite(self.TokenImg(), (298, 334)) return img class Board: def __init__(self) -> None: self.tokens: list[Color] = list(Color.all_gems()) * 4 + [Color.pink] * 2 + [Color.gold] * 3 self.board_tokens: list[list[Color | None]] = [[None] * 5 for i in range(5)] self.scroll = 3 self.cards = [all_cards[:30], all_cards[30:54], all_cards[54:67], all_cards[67:]] for i in range(3): random.shuffle(self.cards[i]) self.pyramid: list[list[Card]] = [[], [], [], []] for j in range(3): for i in range(5 - j): self.pyramid[j].append(self.cards[j].pop()) self.pyramid[3] = [c for c in self.cards[3]] self.players = (Player(self, 0), Player(self, 1)) self.current_player_id = 0 self.next_player_id = 1 self.RefillToken() self.players[1].GetScroll() self.alpha_font = ImageFont.truetype("msyhbd.ttc", 16) @property def current_player(self): return self.players[self.current_player_id] @property def has_gem(self): return not all(all(c in (None, Color.gold) for c in x) for x in self.board_tokens) @property def has_gold(self): return any(any(c == Color.gold for c in x) for x in self.board_tokens) def popToken(self, i: int, j: int): if 0 <= i < 5 and 0 <= j < 5: t = self.board_tokens[i][j] self.board_tokens[i][j] = None return t return None def checkLine(self, pos1: tuple[int, int], pos2: tuple[int, int], pos3: tuple[int, int]=(-1, -1)): i, j = pos1; i2, j2 = pos2; i3, j3 = pos3 if not (0 <= i < 5 and 0 <= j < 5 and 0 <= i2 < 5 and 0 <= j2 < 5 and (0 <= i3 < 5 and 0 <= j3 < 5 or (i3, j3) == (-1, -1))): return False if self.board_tokens[i][j] in (None, Color.gold) or self.board_tokens[i2][j2] in (None, Color.gold) or ((i3, j3) != (-1, -1) and self.board_tokens[i3][j3] in (None, Color.gold)): return False a = sorted([(i, j), (i2, j2), (i3, j3)]) d1 = (a[2][0] - a[1][0], a[2][1] - a[1][1]) d2 = d1 if (i3, j3) == (-1, -1) else (a[1][0] - a[0][0], a[1][1] - a[0][1]) if d1 == d2 and d1 in ((1, 0), (0, 1), (1, 1), (1, -1)): return True return False def RefillToken(self): if len(self.tokens) == 0: return -1 random.shuffle(self.tokens) for n in (33, 43, 42, 32, 22, 23, 24, 34, 44, 54, 53, 52, 51, 41, 31, 21, 11, 12, 13, 14, 15, 25, 35, 45, 55): if len(self.tokens) == 0: return 1 i = n // 10 - 1 j = n % 10 - 1 if self.board_tokens[i][j] is None: self.board_tokens[i][j] = self.tokens.pop() return 1 def NextTurn(self): self.current_player_id = self.next_player_id self.next_player_id = 1 - self.current_player_id def BoardImg(self): def pos(w: int, h: int, offset: tuple[int, int]=(0, 0)): return w * 64 + offset[0] + 16, h * 64 + offset[1] + 112 img = Image.new("RGBA", pos(5, 5), "#00000000") # 336, 440 dr = ImageDraw.Draw(img) dr.rounded_rectangle((pos(0, 0), pos(5, 5)), radius=16, fill="saddlebrown", outline="black", width=1) for i in range(5): for j in range(5): dr.rounded_rectangle((pos(i, j, (4, 4)), pos(i + 1, j + 1, (-4, -4))), radius=8, fill="antiquewhite") curr = (2, 2) for n in (1, 2, 3, 3, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0, 1, 1, 1, 1): dr.regular_polygon(pos(*curr, (32, 32)) + (8,), 3, 270 - 90 * n, "black") next = curr[0] + (a := [(1, 0), (0, 1), (-1, 0), (0, -1)][n])[0], curr[1] + a[1] dr.line(pos(*curr, (32, 32)) + pos(*next, (32, 32)), "black", 3) curr = next for i in range(5): for j in range(5): if self.board_tokens[j][i] is None: continue token = TokenImg(self.board_tokens[j][i], size=2) # type: ignore img.alpha_composite(token, pos(i, j, (9, 9))) dr.text(pos(0, i, (-1, 21)), str(i + 1), "black", self.alpha_font, "rt") dr.text(pos(i, 0, (21, -1)), "ABCDE"[i], "black", self.alpha_font, "lb") # TODO 右上角剩余币数 return img def PyramidImg(self): wdist = 20 hdist = 8 def pos(w: float, h: float, offset: tuple[int, int]=(0, 0)): return int(w * (CARDWIDTH + wdist) + wdist) + offset[0], int(h * (CARDHEIGHT + hdist) + hdist) + offset[1] img = Image.new("RGBA", pos(3, 6), "#00000000") # 464, 440 dr = ImageDraw.Draw(img) for i in range(3): for j, card in enumerate(self.pyramid[i]): img.alpha_composite(CardImg(card), pos(2 - i, j + 0.5 * i)) dr.text(pos(2 - i, j + 0.5 * i, (-1, 21)), ("jklmn", "efgh", "abc")[i][j], "black", self.alpha_font, "rt") for i in range(3): if len(self.cards[i]) == 0: continue img.alpha_composite(CardBack(i), pos(2 - i, 5)) dr.text(pos(2 - i, 5, (-1, 21)), "oid"[i], "black", self.alpha_font, "rt") return img def MiddleImg(self): hdist = 20 img = Image.new("RGBA", (810, 64), "#00000000") dr = ImageDraw.Draw(img) for i, c in enumerate(self.pyramid[3]): img.alpha_composite(CardImg(c), (i * (CARDWIDTH + hdist) + hdist, 0)) dr.text((i * (CARDWIDTH + hdist) + hdist - 1, 21), "stuv"[i], "black", self.alpha_font, "rt") font = ImageFont.truetype("msyhbd.ttc", 18) for i in range(self.scroll): dr.ellipse((616 + 32 * i, 12, 640 + 32 * i, 36), "purple") dr.text((628 + 32 * i, 24), "P", "white", font, anchor="mm") return img def Img(self, player_id: int, vertical: bool): if vertical: img = Image.new("RGBA", (810, 1440), "antiquewhite") img.alpha_composite(self.players[1 - player_id].Img().rotate(180), (0, 0)) img.alpha_composite(self.MiddleImg(), (0, 466)) img.alpha_composite(self.PyramidImg(), (0, 532)) img.alpha_composite(self.BoardImg(), (464, 532)) img.alpha_composite(self.players[player_id].Img(), (0, 974)) else: img = Image.new("RGBA", (1274, 996), "antiquewhite") img.alpha_composite(self.players[1 - player_id].Img().rotate(180), (472, 0)) img.alpha_composite(self.MiddleImg(), (472, 466)) img.alpha_composite(self.players[player_id].Img(), (472, 532)) img.alpha_composite(self.PyramidImg(), (0, 12)) img.alpha_composite(self.BoardImg(), (52, 544)) return img def SaveImg(self, player_id: int, vertical: bool): name = 'sp2' + str(random.randint(0, 9) + player_id * 10) + '.png' self.Img(player_id, vertical).save(config.img(name)) return config.cq.img(name) sp2 = GameSameGroup('splendor2') config.CommandGroup(('play', 'splendor2'), hide=True) config.CommandGroup('splendor2', des='璀璨宝石:对决。', short_des='璀璨宝石:对决。', hide_in_parent=True, display_parents='game') @sp2.begin_uncomplete(('play', 'splendor2', 'begin'), (2, 2)) async def sp2_begin_uncomplete(session: CommandSession, data: dict[str, Any]): # data: {'players': [qq], 'args': [args], 'anything': anything} name = await GameSameGroup.get_name(session) data['names'] = [name] await session.send(f'玩家{name}已参与匹配,等待第二人。') @sp2.begin_complete(('play', 'splendor2', 'confirm')) async def sp2_begin_complete(session: CommandSession, data: dict[str, Any]): # data: {'players': [qq], 'game': GameSameGroup instance, 'args': [args], 'anything': anything} qq = session.ctx['user_id'] name = await GameSameGroup.get_name(session) data['names'].append(name) data['vertical'] = [True, True] await session.send(f'玩家{name}已参与匹配,游戏开始。游戏时可随时使用“切换横向”或“切换纵向”来切换ui排布。') # 开始游戏 data['board'] = board = Board() await session.send([board.SaveImg(0, data['vertical'][0])]) await session.send(f"玩家{data['names'][0]}先手,请选择操作:使用特权、填充宝石、拿宝石、买卡、预购卡。回复“帮助”查询如何使用指令。") @sp2.end(('play', 'splendor2', 'end')) async def sp2_end(session: CommandSession, data: dict[str, Any]): await session.send('已删除') @sp2.process(only_short_message=True) @config.ErrorHandle async def sp2_process(session: NLPSession, data: dict[str, Any], delete_func: Callable[[], Awaitable]): command = session.msg_text.strip() user_id: Literal[0] | Literal[1] = data['players'].index(session.ctx['user_id']) if command.startswith("帮助"): await session.send("例1:使用特权B2;使用卷轴B4 C1\n例2:填充宝石;填充\n例3:拿A1 B2 C3;拿宝石A4 B4\n例4:买j;买卡r\n例5:预购a C2;预购卡i 宝石B3") elif command == "切换横向": data['vertical'][user_id] = False await session.send("已切换。") elif command == "切换纵向": data['vertical'][user_id] = True await session.send("已切换。") elif command == "查看版面": await session.send([data['board'].SaveImg(user_id, data['vertical'][user_id])]) else: board: Board = data['board'] if user_id != board.current_player_id: return player = board.current_player next_turn = False async def proceed_buy(buying: Callable[[], Literal[2, 3, 4, 5]], this: int): try: ret = buying() player.state = ret if ret == 2: await session.send("请模仿你已有的颜色!" if this == 2 else "请选择模仿卡所模仿的颜色。") elif ret == 3: await session.send("请偷取对手有的颜色!" if this == 3 else "请选择偷取的宝石颜色。") elif ret == 4: await session.send("请从板中正确拿取对应颜色的宝石!" if this == 4 else "请选择拿取宝石的位置。") elif ret == 5: await session.send("请正确拿取已有的皇冠卡!" if this == 5 else "请选择拿取的皇冠卡。") except StopIteration as e: rete: Literal[-1, -3, -2, 1] = e.value if rete == -1: await session.send("购买失败!") elif rete == -2: await session.send("货币不足!") elif rete == -3: await session.send("不可先购买模仿卡!") else: player.state = 1 player.buyCardState = None begin_state = player.state if player.state == 0: if command.startswith("使用特权") or command.startswith("使用卷轴"): lm = re.findall(r"([A-Z][0-9])", command[4:].strip()) if len(lm) == 0: await session.send("请正确输入宝石坐标!") return l = [GemCorr(x) for x in lm] if (-1, -1) in l: await session.send("请输入正确的宝石坐标!") return ret = player.UseScroll(l) if ret == -1: await session.send("卷轴数量不够!") elif ret == -2: await session.send("无法拿取空格子或金子!") else: await session.send([board.SaveImg(player.id, data['vertical'][player.id])]) await session.send("请继续您的动作。") elif command.startswith("填充"): ret = player.RefillToken() if ret == -1: await session.send("没有剩余宝石,无法重填!") else: await session.send([board.SaveImg(player.id, data['vertical'][player.id])]) await session.send("请继续您的动作。") elif command.startswith("拿"): lm = re.findall(r"([A-Z][0-9])", command[1:].strip()) if len(lm) == 0 or len(lm) > 3: await session.send("请正确输入至多三个宝石坐标!") return l = [GemCorr(x) for x in lm] if (-1, -1) in l: await session.send("请输入正确的宝石坐标!") return ret = player.GetLineToken(*l) if ret == -1: await session.send("请拿在同一条直线上的三个宝石!") elif ret == 2: await session.send("对手已拿取一个卷轴。") player.state = 1 else: player.state = 1 elif command.startswith("买") or command.startswith("购买"): match = re.search(r"[a-ce-hj-np-r]", command[1:].strip()) if not match: await session.send("请正确输入卡牌编号!") return pos = [(i, s.index(c)) for i, s in enumerate(("jklmn", "efgh", "abc", "pqr")) if (c := match.group(0)) in s][0] buy = player.BuyCard(*pos) player.buyCardState = buy await proceed_buy(lambda: next(buy), this=0) elif command.startswith("预购"): match = re.search(r"[a-o]", command[2:].strip()) if not match: await session.send("请正确输入卡牌编号!") return match2 = re.search(r"[A-E][1-5]", command[2:].strip()) if not match2: await session.send("请正确输入宝石编号!") return pos = [(i, -1 if c in "dio" else s.index(c)) for i, s in enumerate(("jklmno", "efghi", "abcd")) if (c := match.group(0)) in s][0] corr = GemCorr(match2.group(0)) if corr == (-1, -1): await session.send("请正确输入宝石编号!") return ret = player.ReserveCard(*corr, *pos) if ret == -1: await session.send("请选择正确的卡牌与金子!") elif ret == -2: await session.send("预购栏位不足!") else: player.state = 1 elif player.state == 1: lc: list[str] = re.findall(r"白|黑|红|绿|蓝|金|粉|珍珠|钻石", command) if player.total_tokens - len(lc) != 10: await session.send("请弃至恰好10个宝石,使用宝石颜色指定,如红绿蓝金粉。") return colors = [Color.choose(i) for i in lc] ret = player.DiscardToken(colors) if ret == -1: await session.send("你弃了你没有的宝石!") else: player.state = 0 next_turn = True elif player.state == 2: # 2: 选择模仿颜色 match = re.search(r"白|黑|红|绿|蓝|钻石", command) if not match: await session.send("请正确选择模仿颜色,使用宝石颜色指定,如红。") return color = Color.choose(match.group(0)) await proceed_buy(lambda: player.buyCardState.send(color), this=2) elif player.state == 3: # 3: 选择偷取颜色 match = re.search(r"白|黑|红|绿|蓝|粉|珍珠|钻石", command) if not match: await session.send("请正确选择偷取宝石颜色,如红绿蓝粉。") return color = Color.choose(match.group(0)) await proceed_buy(lambda: player.buyCardState.send(color), this=3) elif player.state == 4: # 4: 选择获取token match = re.search(r"[A-E][1-5]", command) if not match: await session.send("请正确选择拿取宝石位置,如A1 C5。") return corr = GemCorr(match.group(0)) await proceed_buy(lambda: player.buyCardState.send(corr), this=4) elif player.state == 5: # 5: 选择皇冠卡 match = re.search(r"[s-v]", command) if not match: await session.send("请正确选择皇冠卡,如卡t。") return k = "stuv".index(match.group(0)) await proceed_buy(lambda: player.buyCardState.send(k), this=5) if player.state != begin_state: if player.state > 1: await session.send([board.SaveImg(player.id, data['vertical'][player.id])]) elif player.state == 1: if player.total_tokens > 10: await session.send("你需要将宝石弃至10枚,请选择要弃的宝石。") await session.send([board.SaveImg(player.id, data['vertical'][player.id])]) else: player.state = 0 next_turn = True if next_turn: if (ret := player.CheckWin())[0] != 0: await session.send(f"恭喜你,你因获得了{ret[1]}" + ["单色分", "皇冠", "总分"][ret[0] - 1] + "而赢了!") await session.send([board.SaveImg(player.id, data['vertical'][player.id])]) await delete_func() return await session.send("你的回合已结束。") await session.send([board.SaveImg(player.id, data['vertical'][player.id])]) board.NextTurn() player = board.current_player await session.send(f"轮到玩家{data['names'][player.id]}的回合,请选择操作:使用特权、填充宝石、拿宝石、买卡、预购卡。回复“帮助”查询如何使用指令。") await session.send([board.SaveImg(player.id, data['vertical'][player.id])])
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], 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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,559
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/birth.py
# coding=utf-8 from collections import UserDict from string import Formatter import requests import re import json import datetime import asyncio import getopt import more_itertools from . import config from .inject import on_command from nonebot import CommandSession, scheduler, get_bot, permission config.CommandGroup('seiyuu', short_des='查询声优信息。') config.CommandGroup('birth', short_des='查询角色生日信息。') @on_command(('seiyuu', 'today'), only_to_me=False, short_des="查询今天生日的声优列表。") @config.ErrorHandle async def GetSeiyuuToday(session: CommandSession): """查询今天生日的声优列表。 数据来自https://sakuhindb.com/""" try: strout = await _GetSeiyuuToday() await session.send(strout) except asyncio.TimeoutError: await session.send("timeout!") @on_command(('seiyuu', 'check'), only_to_me=False, shell_like=True, short_des="查询声优信息。", args=("name", "[count]", "[-m max=15]")) @config.ErrorHandle async def CheckSeiyuu(session: CommandSession): """查询声优信息。不止一个时返回列表第count个。不给出count则列出max个供选择。 可用选项: -m, --max:声优不止一个时最多列出的个数。默认为15。""" opts, args = getopt.gnu_getopt(session.argv, 'm:', ['max=']) max_count = 15 for o, a in opts: if o in ('-m', '--max'): max_count = int(a) if len(args) == 0: await session.send("请输入想查找的声优") return name, *els = args try: count = -1 if len(els) == 0 else int(els[0]) except ValueError: await session.send('数字无法识别。') return loop = asyncio.get_event_loop() url = await loop.run_in_executor(None, requests.get, "https://sakuhindb.com/anime/search.asp?S_iC=%E6%96%87%E5%AD%97&ocs=euc&key=" + name + "&todo=%E6%83%85%E5%A0%B1DB") seiyuu = url.text.encode(url.encoding).decode("utf-8") pos = re.search("検索時間", seiyuu).span()[1] if count == -1: match = re.search("<a href\\=\"(https://sakuhindb.com/tj/[A-Za-z0-9_]*/)\">((?!CV|Cv).)*?</a>", seiyuu[pos:]) else: match = re.search("<hr />" + str(count) + "\\.\\s*<a href\\=\"(https://sakuhindb.com/tj/[A-Za-z0-9_]*/)\">((?!CV|Cv).)*?</a>", seiyuu[pos:]) if not match: await session.send("未找到声优") return path = match.group(1) find = count != -1 if count == -1: list_seiyuu = [] begin_pos = pos while 1: match = re.search("<hr />(\\d+\\.)\\s*<a href\\=\"https://sakuhindb.com/tj/[A-Za-z0-9_]*/\">(((?!CV|Cv).)*?)</a>", seiyuu[begin_pos:]) if match: list_seiyuu.append(match.group(1) + "\t" + re.sub("<.*?>", "", match.group(2))) begin_pos += match.span()[1] else: break if len(list_seiyuu) == 1: find = True if not find: if len(list_seiyuu) <= max_count: await session.send("\n".join(list_seiyuu)) else: ret = min(len(list_seiyuu), max_count) await session.send("Too Many! These are first %s:\n" % ret + "\n".join(list_seiyuu[:ret])) else: url = await loop.run_in_executor(None, requests.get, path) seiyuu_this = url.text.encode(url.encoding).decode("utf-8") begin_pos = re.search("<b>総合</b>", seiyuu_this).span()[1] end_pos = re.search("階位", seiyuu_this).span()[0] liststr = [] while 1: match = re.search("<td class\\=\"leftmenu\">(.*?)</td>", seiyuu_this[begin_pos:end_pos], re.S) if match and not match.group(1).startswith("作成者") and not match.group(1).startswith("最終変更者"): match2 = re.search("<td>(.*?)</td>", seiyuu_this[begin_pos + match.span()[1]:end_pos], re.S) str1 = match.group(1) + "\t" match3 = re.search("<a href\\=\"(.*?)\" target\\=_blank>(.*?)</a>", match2.group(1), re.S) if match3: if "サイト" in match.group(1): str1 += match3.group(1) else: str1 += match3.group(2) else: str2 = re.sub("<a href\\=\"(.*?)\">(.*?)</a>", "\\2", match2.group(1), re.S) str2 = str2.replace("</b>", "").replace("<b>", "").replace("<br>", "\n").replace("\n\n", "\n").replace("</span>", "").replace("<span class=\"no_exist_attr\">", "") str1 += str2 liststr.append(str1) begin_pos += match.span()[1] + match2.span()[1] else: break await session.send("\n".join(liststr)) @on_command(('birth', 'today'), only_to_me=False, short_des="查询今天生日的角色。", shell_like=True, args=("range", "[-d date=today]")) @config.ErrorHandle async def BirthToday(session: CommandSession): """查询今天生日的角色。 可用范围:lovelive, imas, bandori, 227, pjsk 可用选项: -d, --date:指定日期,格式为MMDD。""" opts, args = getopt.gnu_getopt(session.argv, 'd:', ['date=']) date = None for o, a in opts: if o in ('-d', '--date'): date = (int(a[0:2]), int(a[2:4])) if len(args) == 0: await session.send("请输入想查找的范围") return which = args[0] dictout = _GetBirth(which, date=date) if len(dictout[which]) != 0: await session.send("今天是:\n%s的生日\nお誕生日おめでとう~" % u",\n".join(dictout[which])) else: await session.send("今天没有%s的角色过生日哦~" % which) @on_command(('birth', 'add'), only_to_me=False, hide=True, permission=permission.SUPERUSER, shell_like=True) @config.ErrorHandle async def BirthAdd(session: CommandSession): month, day, *args = session.argv with open(config.rel("birth.json"), encoding='utf-8') as birth_file: birth = json.load(birth_file) t = {} for key, val in more_itertools.chunked(args, 2): t[key] = val new = True if day not in birth[month]: birth[month][day] = [t] else: for c in birth[month][day]: if t['name'] == c['name']: c.update(t) new = False t = c break else: birth[month][day].append(t) with open(config.rel("birth.json"), 'w', encoding='utf-8') as birth_file: birth_file.write(json.dumps(birth, ensure_ascii=False, indent=4, separators=(',', ': '))) await session.send(str(t)) @scheduler.scheduled_job('cron', id="daily_seiyuu", hour='23', minute='01') async def DailySeiyuu(): bot = get_bot() try: strout = await _GetSeiyuuToday() for id in config.group_id_dict['seiyuu']: await bot.send_group_msg(group_id=id, message=strout) except asyncio.TimeoutError: for id in config.group_id_dict['seiyuu']: await bot.send_group_msg(group_id=id, message="timeout!") @scheduler.scheduled_job('cron', id="daily_birth", hour='23', minute='01') async def DailyBirth(): bot = get_bot() l = ['imas', 'lovelive', 'bandori', '227', 'pjsk'] dictout = _GetBirth(*l) for s in l: if len(dictout[s]) != 0: for group_id in config.group_id_dict[s]: await bot.send_group_msg(group_id=group_id, message="今天是:\n%s的生日\nお誕生日おめでとう~" % u",\n".join(dictout[s])) class myFormatter(Formatter): def parse(self, format_string): literal_text, field_name = '', '' field_depth = 0 for t in format_string: if t == '{': if field_depth != 0: field_name += t field_depth += 1 elif t == '}': if field_depth == 0: raise KeyError(format_string) field_depth -= 1 if field_depth == 0: yield (literal_text, field_name, '', None) literal_text, field_name = '', '' else: field_name += t else: if field_depth == 0: literal_text += t else: field_name += t if field_name == '' and literal_text != '': yield (literal_text, None, None, None) class Birth(UserDict): def __getitem__(self, key): try: if '/' in key: keyl = key.split('/') try: if self.__getitem__(keyl[0]) == "": return "" except KeyError: return "" key = '/'.join(keyl[1:]) except: pass try: if '{' in key and '}' in key: return myFormatter().vformat(key, (), self) #return key.format_map(self) except: pass if key in self.data: return self.data[key] if '@zh' in key: return "" raise KeyError(key) def __getattr__(self, attr): return self.data[attr] def _GetBirth(*args, date=None): with open(config.rel("birth.json"), encoding='utf-8') as birth_file: birth = json.load(birth_file) if date is None: today = datetime.datetime.now() today += datetime.timedelta(hours=1) month = str(today.month) day = str(today.day) else: month = str(date[0]) day = str(date[1]) f = myFormatter() dict_ret = {} for group in args: dict_ret[group] = [] if day in birth[month]: for obj2 in birth[month][day]: obj = Birth(obj2) if 'group' not in obj: raise KeyError(obj) if obj.group in args: if obj.group == "bandori": dict_ret["bandori"].append(f.vformat( '{band}的{part}{name}{name@zh/({name@zh})}' '【CV:{cv}{cv@zh/({cv@zh})}】' #.format_map(obj)) , (), obj)) elif obj.group == "lovelive": dict_ret["lovelive"].append(f.vformat( '{team/{team}的成员,}{school}{grade}年生{name}{name@zh/({name@zh})}' '{cv/【CV:{cv}{cv@zh/({cv@zh})}】}' #.format_map(obj)) , (), obj)) elif obj.group == "imas": dict_ret["imas"].append(f.vformat( '{office}事务所的{name}{name@zh/({name@zh})}' '{cv/【CV:{cv}{cv@zh/({cv@zh})}】}' #.format_map(obj)) , (), obj)) elif obj.group == "227": dict_ret["227"].append(f.vformat( '22/7的成员{name}{name@zh/({name@zh})}' '{cv/【CV:{cv}{cv@zh/({cv@zh})}】}' #.format_map(obj)) , (), obj)) elif obj.group == "pjsk": dict_ret["bandori"].append(f.vformat( '{band}{band@zh/({band@zh})}的{name}{name@zh/({name@zh})}' '【CV:{cv}{cv@zh/({cv@zh})}】' , (), obj)) return dict_ret async def _GetSeiyuuToday(): loop = asyncio.get_event_loop() seiyuu_url = await asyncio.wait_for(loop.run_in_executor(None, requests.get, 'https://sakuhindb.com/'), timeout=30) seiyuu = seiyuu_url.text.encode(seiyuu_url.encoding).decode(errors='ignore') begin_pos = re.search("本日が誕生日", seiyuu).span()[1] end_pos = re.search("論客目録", seiyuu).span()[0] seiyuu_list = [] while 1: match = re.search("<a href\\=(/tj/[A-Za-z0-9_]*/)><span class\\=(man|female)>([^<]*)</span></a>\\(([^\\)]*)\\)", seiyuu[begin_pos:end_pos]) if match: if "声優" in match.group(4): try: url = await asyncio.wait_for(loop.run_in_executor(None, requests.get, "https://sakuhindb.com" + match.group(1)), timeout=10) seiyuu_this = url.text.encode(url.encoding).decode("utf-8") match2 = re.search("出生国", seiyuu_this) if match2: match2_pos = match2.span()[1] seiyuu_kuni = re.search("<td>([^<]*)</td>", seiyuu_this[match2_pos:]).group(1) if seiyuu_kuni == "日本": seiyuu_list.append(("男" if match.group(2) == "man" else "女") + "\t" + match.group(3)) except asyncio.TimeoutError: pass begin_pos += match.span()[1] else: break return "今天过生日的声优有:\n %s\nお誕生日おめでとう!" % "\n ".join(seiyuu_list)
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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,560
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Game.py
from multiprocessing import Event from typing import * from typing_extensions import overload from copy import copy from io import TextIOWrapper from collections import defaultdict from contextlib import contextmanager import random, json, re from datetime import date, datetime, time, timedelta import unicodedata from .User import User from .UserData import UserData from .Dragon import Tree, DragonState, TreeLeaf, TreeRoot from .Types import TEvent, TGlobalState, Sign, ProtocolData, TWords from .Helper import Buffer from .Priority import UserEvt from .EventListener import IEventListener from .Card import Card from .Item import Item, JibiShopItem, EventShopItem from .Equipment import Equipment from ... import config VERSION = "0.4.0" CHANGELOG = """0.4.0 Changelog: Change: 再次重构。引入大量新bug。""" class Game: eventListenerInit: defaultdict[UserEvt, TEvent] = defaultdict(lambda: defaultdict(list)) def __init__(self) -> None: self.treeForests: List[List[List['Tree']]] = [] self.treeObjs: List[List['Tree']] = [] self.treeMaxBranches = 0 self.managerQQ = config.selfqq self.dragonQQ = 1 self.me = UserData(self.managerQQ, self) self.userdatas: Dict[int, 'UserData'] = {} with open(config.rel('dragon_state.json'), encoding='utf-8') as f: self.state: TGlobalState = json.load(f) with open(config.rel('dragon_words.json'), encoding='utf-8') as f: d: TWords = json.load(f) self.keyword = d["keyword"][0] self.hiddenKeyword = d["hidden"][0] self.bombs = d["bombs"] self.lastUpdateDate = d["last_update_date"] self.logSet: dict[str, int] = {} self.logFile: TextIOWrapper | None = None self.LoadLogSet() self.LoadTree() self.logFile = open(self.treeFilePath(self.getToday()), 'a', encoding='utf-8') def __del__(self): if self.logFile is not None: self.logFile.close() @classmethod def getToday(cls): dt = date.today() if datetime.now().time() < time(15, 59): dt -= timedelta(days=1) return dt @classmethod def treeFilePath(cls, dt: date): return config.rel(rf'log\dragon_log_{dt.isoformat()}.txt') def LoadDragonWords(self): with open(config.rel('dragon_words.json'), encoding='utf-8') as f: d: TWords = json.load(f) return d @contextmanager def UpdateDragonWords(self): d = self.LoadDragonWords() yield d with open(config.rel('dragon_words.json'), 'w', encoding='utf-8') as f: f.write(json.dumps(d, indent=4, ensure_ascii=False)) def UpdateKeyword(self, if_delete=False) -> ProtocolData: with self.UpdateDragonWords() as d: s = set(d['keyword'][1]) - set(self.logSet.keys()) - set(self.bombs) if len(s) == 0: keyword = "" return {"type": "failed", "error_code": 451} keyword = random.choice(list(s)) d['keyword'][1].remove(keyword) if not if_delete: d['keyword'][1].append(d['keyword'][0]) d['keyword'][0] = keyword return {"type": "update_keyword", "keyword": keyword} def AddHiddenKeyword(self, count=1) -> ProtocolData: with self.UpdateDragonWords() as d: if len(d['hidden'][1]) < count: return {"type": "failed", "error_code": 452} for i in range(count): new = random.choice(d['hidden'][1]) d['hidden'][1].remove(new) self.hiddenKeyword.append(new) d['hidden'][0].append(new) return {"type": "update_hidden_keyword", "keywords": list(self.hiddenKeyword)} def RemoveHiddenKeyword(self, count=1, if_delete=False) -> ProtocolData: with self.UpdateDragonWords() as d: for i in range(count): old = self.hiddenKeyword.pop() if not if_delete: d['hidden'][1].append(old) d['hidden'][0].remove(old) return {"type": "update_hidden_keyword", "keywords": list(self.hiddenKeyword)} def UpdateHiddenKeyword(self, which, if_delete=False) -> ProtocolData: with self.UpdateDragonWords() as d: if which == -1: n = {0, 1, 2} elif isinstance(which, int): n = {which} else: n = {self.hiddenKeyword.index(which)} if len(d['hidden'][1]) < len(n): return {"type": "failed", "error_code": 452} for i in n: self.hiddenKeyword[i] = random.choice(d['hidden'][1]) d['hidden'][1].remove(self.hiddenKeyword[i]) if not if_delete: d['hidden'][1].append(d['hidden'][0][i]) d['hidden'][0][i] = self.hiddenKeyword[i] return {"type": "update_hidden_keyword", "keywords": list(self.hiddenKeyword)} def RemoveBomb(self, word: str): with self.UpdateDragonWords() as d: d["bombs"].remove(word) self.bombs.remove(word) def RemoveAllBomb(self, p: Optional[float] = None): with self.UpdateDragonWords() as d: if p is None: d['bombs'] = [] else: d['bombs'] = [bomb for bomb in d['bombs'] if random.random() > p] def AddBomb(self, word: str): with self.UpdateDragonWords() as d: d["bombs"].append(word) self.bombs.append(word) def AddBegin(self, word: str): with self.UpdateDragonWords() as d: d['begin'].append(word) def AddKeyword(self, word: str): with self.UpdateDragonWords() as d: d['keyword'][1].append(word) def AddHidden(self, word: str): with self.UpdateDragonWords() as d: d['hidden'][1].append(word) def UpdateBeginWord(self, isDailyUpdate: bool): with self.UpdateDragonWords() as d: c = random.choice(d['begin']) if isDailyUpdate: d['last_update_date'] = self.lastUpdateDate = date.today().isoformat() d['begin'].remove(c) config.logger.dragon.log << f"更新了起始词:{c}。" if len(d['begin']) == 0: config.logger.dragon.error << "起始词库已空!" word_stripped = re.sub(r'\[CQ:image,file=.*\]', '', c).strip() pic: str | None = match.group(1) if (match := re.match(r'.*\[CQ:image,file=(.*)\]', c)) is not None else None self.logSet[word_stripped] = self.managerQQ if not isDailyUpdate: self.logFile.write(Tree.saveNew()) # type: ignore[union-attr] self.InitTree(isDailyUpdate) self.AddTree(None, word_stripped, self.managerQQ, '', '') return word_stripped, pic def InitTree(self, isDailyUpdate: bool, /, if_log=True): if isDailyUpdate: self.treeForests = [] else: self.treeForests.append(self.treeObjs) self.treeObjs = [] self.treeMaxBranches = 0 if if_log and self.logFile is not None: self.logFile.write(Tree.saveNew()) def FindTree(self, id: Tuple[int, int]): if id is None: return None try: if len(self.treeObjs[id[1]]) == 0: return None return self.treeObjs[id[1]][id[0] - self.treeObjs[id[1]][0].id[0]] except IndexError: return None @overload def AddTree(self, parent: Tree, word: str, qq: int, kwd: str, hdkwd: str, fork: bool=False, /, id: tuple[int, int]=None, if_log=True) -> TreeLeaf: ... @overload def AddTree(self, parent: None, word: str, qq: int, kwd: str, hdkwd: str, fork: bool=False, /, id: tuple[int, int]=None, if_log=True) -> TreeRoot: ... def AddTree(self, parent: Optional[Tree], word: str, qq: int, kwd: str, hdkwd: str, fork: bool=False, /, id: tuple[int, int]=None, if_log=True): if id is None: if parent: id = (parent.id[0] + 1, parent.id[1]) else: id = (0, 0) if self.FindTree(id): id = (id[0], self.treeMaxBranches) if parent: parent.fork = True if parent is None or id == (0, 0): tree: Tree = TreeRoot(word, qq, fork=fork) else: tree = TreeLeaf(parent, word, qq, kwd, hdkwd, id=id, fork=fork) if parent and parent.left is None: parent.left = tree elif parent and parent.right is None: parent.right = tree if self.treeMaxBranches <= id[1]: for i in range(id[1] + 1 - self.treeMaxBranches): self.treeObjs.append([]) self.treeMaxBranches = id[1] + 1 if if_log and self.logFile is not None: self.logFile.write(str(tree)) return tree def RemoveTree(self, tree: Tree, /, if_log=True): id = tree.id begin = id[0] - self.treeObjs[id[1]][0].id[0] to_remove = set(self.treeObjs[id[1]][begin:]) self.treeObjs[id[1]] = self.treeObjs[id[1]][:begin] while True: count = 0 for s in self.treeObjs: if len(s) == 0 or (parent := s[0].parent) is None: continue if parent in to_remove: to_remove.update(self.treeObjs[s[0].id[1]]) self.treeObjs[s[0].id[1]] = [] count += 1 if count == 0: break if tree.parent is not None: if tree.parent.left is self: tree.parent.left = tree.parent.right tree.parent.right = None if if_log and self.logFile is not None: self.logFile.write(Tree.saveDelete(tree)) def ForkTree(self, tree: Tree, fork: bool, /, if_log=True): tree.fork = fork if if_log and self.logFile is not None: self.logFile.write(Tree.saveFork(tree)) def LoadLogSet(self): if self.logFile is not None: self.logFile.close() self.logFile = None d = self.getToday() for i in range(7): try: with open(self.treeFilePath(d), encoding='utf-8') as f: for s in f.readlines(): ret = Tree.load(s.strip()) if ret is None: continue elif ret["type"] == "tree": self.logSet[ret["word"]] = ret["qq"] except FileNotFoundError: pass d -= timedelta(days=1) def LoadTree(self): if self.logFile is not None: self.logFile.close() self.logFile = None try: with open(self.treeFilePath(self.getToday()), encoding='utf-8') as f: for s in f.readlines(): ret = Tree.load(s.strip()) if ret is None: continue elif ret["type"] == "fork": self.ForkTree(self.FindTree(ret["id"]), ret["fork"], if_log=False) elif ret["type"] == "delete": self.RemoveTree(self.FindTree(ret["id"]), if_log=False) elif ret["type"] == "new": self.InitTree(False, if_log=False) elif ret["type"] == "tree": self.AddTree(self.FindTree(ret["parentId"]), ret["word"], ret["qq"], ret["keyword"], ret["hiddenKeyword"], ret["fork"], id=ret["id"], if_log=False) except FileNotFoundError: pass def TreeActiveNodes(self, have_fork=True): words = [s[-1] for s in self.treeObjs if len(s) != 0 and s[-1].left is None] if have_fork: for s in self.treeObjs: for word in s: if word.fork and word.left is not None and word.right is None: words.append(word) return words def AllUserQQs(self, sqlRequirement: str="") -> list[int]: if sqlRequirement == "": l = config.userdata.execute("select qq from dragon_data where dead=false").fetchall() else: l = config.userdata.execute("select qq from dragon_data where dead=false and " + sqlRequirement).fetchall() return [c["qq"] for c in l] @classmethod def RegisterEventCheckerInit(cls, checker: 'IEventListener') -> None: for key, priority in checker.register().items(): cls.eventListenerInit[key][priority].append(checker) def CreateUser(self, qq: int, buf: Buffer): if qq == self.managerQQ: return User(self.me, buf, self) elif qq in self.userdatas: self.userdatas[qq].AddRef() else: ud = UserData(qq, self) self.userdatas[qq] = ud return User(self.userdatas[qq], buf, self) def DisposeUserData(self) -> None: for qq in list(self.userdatas.keys()): if not self.userdatas[qq].valid: self.userdatas.pop(qq) def RandomNewCards(self, user: 'User', num: int=1, requirement: Callable[[Type['Card']], bool]=None) -> List['Card']: cards = [c for c in Card.idDict.values() if requirement and requirement(c)] packs = Sign(self.state.get("sign", 0)).pack() weights = [(c.weight(user) if callable(c.weight) else c.weight) + (4 if c.pack in packs else 0) for c in cards] l = random.choices(cards, weights, k=num) l2: List[Card] = [] for c in l: l2.append(c()) return l2 def SaveState(self): with open(config.rel('dragon_state.json'), 'w', encoding='utf-8') as f: json.dump(self.state, f, ensure_ascii=False, indent=4, sort_keys=True) async def Process(self, request: ProtocolData, buf: Buffer) -> ProtocolData: typ = request.get("type") qq = request.get("qq") if typ is None or qq is None or not isinstance(typ, str) or not isinstance(qq, int): return {"type": "failed", "error_code": 1} user = self.CreateUser(qq, buf) match typ: case "construct": id = request.get("node_id") word = request.get("word") if id is None or word is None or not isinstance(id, str) or not isinstance(word, str): return {"type": "failed", "error_code": 1} return await self.UserPerformDragon(user, id, word) case "use_card": id = request.get("id") data = request.get("data", "") if id is None or not isinstance(id, int) or not isinstance(data, str): return {"type": "failed", "error_code": 1} l = [c for c in user.data.handCard if c.id == id and c.packData() == data] if len(l) == 0: return {"type": "failed", "error_code": 200} return await self.UserUseCard(user, l[0]) case "use_equipment": id = request.get("id") if id is None or not isinstance(id, int): return {"type": "failed", "error_code": 1} return await self.UserUseEquipment(user, id) case "use": pass # TODO case "draw": num = request.get("num") if num is None: num = 1 if not isinstance(num, int): return {"type": "failed", "error_code": 1} return await self.UserDrawCards(user, num) case "discard": cards = request.get("cards") if cards is None or not isinstance(cards, list) or not all(isinstance(c, dict) for c in cards): return {"type": "failed", "error_code": 1} handCardWithData = [(c.id, c.packData()) for c in user.data.handCard] handCards: list[Card] = [] for c in cards: te = c.get("id"), c.get("data", "") if te[0] is None or not isinstance(te[0], int) or not isinstance(te[1], str): return {"type": "failed", "error_code": 1} if te not in handCardWithData: return {"type": "failed", "error_code": 500} handCards.append(user.data.handCard[handCardWithData.index(te)]) return await self.UserDiscardCards(user, handCards) case "check": return await self.UserCheckData(user, request) case "buy" | "buy_event": return await self.UserBuyItem(user, request) case "fork": id = request.get("node_id") if id is None or not isinstance(id, str): return {"type": "failed", "error_code": 1} return await self.UserFork(user, id) case "add_begin": pass # TODO case "add_keyword": pass # TODO case "add_hidden": pass # TODO case "compensate": pass # TODO case "kill": pass # TODO case "choose" | _: return {"type": "failed", "error_code": 1} async def UserPerformDragon(self, user: 'User', parentIdStr: str, word: str) -> ProtocolData: user.log.verbose << f"尝试接龙,父节点{parentIdStr},接龙词{word}。" parentId = Tree.strToId(parentIdStr) if parentId is None: return {"type": "failed", "error_code": 100} if len(user.data.handCard) > user.data.cardLimit: return {"type": "failed", "error_code": 190} if not (parent := self.FindTree(parentId)): return {"type": "failed", "error_code": 100} if parent.right is not None: return {"type": "failed", "error_code": 101} if parent.left is not None and not parent.fork: return {"type": "failed", "error_code": 102} word = unicodedata.normalize("NFC", word) if any(unicodedata.category(c) == "Cc" for c in word): return {"type": "failed", "error_code": 110} dist = 2 dragonState = DragonState(word, parent) if not user.state.get('circus'): user.state['circus'] = True # Event BeforeDragoned user.Send(type="begin", name="BeforeDragoned") for eln in user.IterAllEvent(UserEvt.BeforeDragoned): allowed, dist_mod = await eln.BeforeDragoned(user, dragonState) if not allowed: return {"type": "failed", "error_code": 121} dist += dist_mod user.Send(type="end", name="BeforeDragoned") dist = max(dist, 1) if user.qq in parent.getParentQQList(dist): # Event CheckSuguri user.Send(type="begin", name="CheckSuguri") for eln in user.IterAllEvent(UserEvt.CheckSuguri): allowed = await eln.CheckSuguri(user, dragonState) if allowed: break else: return {"type": "failed", "error_code": 120} user.Send(type="end", name="CheckSuguri") word = dragonState.word kwd = hdkwd = "" # 检测奖励词 if word == self.keyword: kwd = self.keyword jibiToAdd = 0 if user.data.todayKeywordJibi > 0: user.data.todayKeywordJibi -= 10 jibiToAdd = 10 # Event OnKeyword user.Send(type="begin", name="OnKeyword") for eln in user.IterAllEvent(UserEvt.OnKeyword): jibi = await eln.OnKeyword(user, word, parent, kwd) jibiToAdd += jibi user.Send(type="OnKeyword", keyword=kwd, jibi=jibiToAdd, left=user.data.todayKeywordJibi) await user.AddJibi(jibiToAdd) ret = self.UpdateKeyword(if_delete=True) user.Send(ret) # 检测隐藏奖励词 for i, k in enumerate(self.hiddenKeyword): if k in word: hdkwd = k jibiToAdd = 10 # Event OnHiddenKeyword user.Send(type="begin", name="OnHiddenKeyword") for eln in user.IterAllEvent(UserEvt.OnHiddenKeyword): jibi = await eln.OnHiddenKeyword(user, word, parent, hdkwd) jibiToAdd += jibi user.Send(type="OnHiddenKeyword", keyword=kwd, jibi=jibiToAdd) await user.AddJibi(jibiToAdd) ret = self.UpdateHiddenKeyword(i, True) user.Send(ret) break # 检测重复词 if word in self.logSet: # Event OnDuplicatedWord user.Send(type="begin", name="OnDuplicatedWord") for eln in user.IterAllEvent(UserEvt.OnDuplicatedWord): dodged = await eln.OnDuplicatedWord(user, word, self.logSet[word]) if dodged: break else: await user.Death() user.Send(type="OnDuplicatedWord", word=word) # 创建节点 tree = self.AddTree(parent, word, user.qq, kwd, hdkwd) # 添加到log里 self.logSet[word] = user.qq self.logFile.write(str(tree) + '\n') # type: ignore self.logFile.flush() # type: ignore user.data.lastDragonTime = datetime.now().isoformat() if first10 := user.data.todayJibi > 0: user.data.todayJibi -= 1 await user.AddJibi(1) if user.data.todayJibi == 9: user.data.drawTime += 1 # 结算炸弹 if word in self.bombs: self.RemoveBomb(word) # Event OnBombed user.Send(type="begin", name="OnBombed") for eln in user.IterAllEvent(UserEvt.OnBombed): dodged = await eln.OnBombed(user, word) if dodged: break else: await user.Death() user.Send(type="OnBombed", word=word) # 泳装活动 # if self.state.get("current_event") == "swim" and first10: # n = random.randint(1, 6) # await user.EventMove(n) # Event OnDragoned user.Send(type="begin", name="OnDragoned") for eln in user.IterAllEvent(UserEvt.OnDragoned): await eln.OnDragoned(user, tree, first10) user.Send(type="OnDragoned", father_node_id=parent.idStr, node_id=tree.idStr, word=word) # 增加麻将券 user.data.majQuan += 1 if user.data.majQuan % 3 == 0: from .AllItems import MajQuan user.Send({"type": "get_item", "count": 1, "item": MajQuan().DumpData()}) return {"type": "succeed"} async def UserUseCard(self, user: 'User', card: Card) -> ProtocolData: if len(user.data.handCard) > user.data.cardLimit: user.state['exceed_limit'] = True # Event OnUserUseCard user.Send(type="begin", name="OnUserUseCard") for el in user.IterAllEvent(UserEvt.OnUserUseCard): can_use, blocked = await el.OnUserUseCard(user, card) if blocked: break if not can_use: return {"type": "failed", "error_code": 202} if not blocked and not card.CanUse(user, False): return {"type": "failed", "error_code": 202} user.Send(type="end", name="OnUserUseCard") await user.UseCard(card) user.data.majQuan += 1 if user.data.majQuan % 3 == 0: from .AllItems import MajQuan user.Send({"type": "get_item", "count": 1, "item": MajQuan().DumpData()}) await user.HandleExceedDiscard() self.state["last_card_user"] = user.qq return {"type": "succeed"} async def UserDiscardCards(self, user: 'User', cards: list[Card]) -> ProtocolData: if len(user.data.handCard) <= user.data.cardLimit: return {"type": "failed", "error_code": 510} if not all(c.CanDiscard(user) for c in cards): return {"type": "failed", "error_code": 502} user.state['exceed_limit'] = True await user.DiscardCards(cards) await user.HandleExceedDiscard() return {"type": "succeed"} async def UserDrawCards(self, user: 'User', num: int) -> ProtocolData: if len(user.data.handCard) > user.data.cardLimit: return {"type": "failed", "error_code": 390} if user.data.drawTime < num: return {"type": "failed", "error_code": 300} user.data.drawTime -= num await user.Draw(num) await user.HandleExceedDiscard() return {"type": "succeed"} async def UserCheckData(self, user: 'User', request: ProtocolData) -> ProtocolData: if request.get("type") != "check": return {"type": "failed", "error_code": -1, "error_msg": "type is not check in calling UserCheckData"} d = self.LoadDragonWords() ret = copy(request) match request["arg"]: case "keyword_pool": ret["pool"] = len(d['keyword'][1]) case "begin_pool": ret["pool"] = len(d['begin']) case "hidden_keyword_pool": ret["pool"] = len(d["hidden"][1]) case "card_pool": ret["pool"] = len(Card.idDict) case "keyword": ret["keyword"] = self.keyword case "active": pass # TODO case "profile": ret["jibi_time"] = user.data.todayJibi ret["keyword_jibi"] = user.data.todayKeywordJibi ret["draw_time"] = user.data.drawTime ret["card_limit"] = user.data.cardLimit ret["shop_card"] = user.data.shopDrawnCard case "global_profile": ret["sign"] = Sign(self.state["sign"]).DumpData() case "hand_cards": ret["cards"] = [c.DumpData() for c in user.data.handCard] case "status": ret["status"] = [c.DumpData() for c in user.data.statuses] case "global_status": ret["status"] = [c.DumpData() for c in self.me.statuses] case "equipments": ret["equipments"] = [c.DumpData() for c in user.data.equipments] case "useable_items": pass # TODO case "quests": pass # TODO case "maj": pass # TODO case "jibi": ret["jibi"] = user.data.jibi case "shop": pass # TODO case "bingo": pass # TODO case _: return {"type": "failed", "error_code": 700} return ret async def UserBuyItem(self, user: 'User', request: ProtocolData) -> ProtocolData: match request.get("type"): case "buy": item: Type[Item] | None = JibiShopItem.idDict.get(request.get("id")) # type: ignore[arg-type] if item is None: return {"type": "failed", "error_code": 400} case "buy_event": item = EventShopItem.idDict.get(request.get("id")) # type: ignore[arg-type] if item is None: return {"type": "failed", "error_code": 400} case _: return {"type": "failed", "error_code": -1, "error_msg": "type not starts with buy in calling UserBuyItem"} t = item() ret = await t.HandleCost(user) if ret.get("type") == "succeed": await t.Use(user) return {"type": "succeed"} return ret async def UserUseEquipment(self, user: 'User', equipmentId: int) -> ProtocolData: if len(user.data.handCard) > user.data.cardLimit: return {"type": "failed", "error_code": 390} if equipmentId not in Equipment.idDict: return {"type": "failed", "error_code": 210} equipment = user.data.CheckEquipment(Equipment.get(equipmentId)) if equipment is None: return {"type": "failed", "error_code": 211} if not equipment.canUse(user): return {"type": "failed", "error_code": 212} await user.UseEquipment(equipment) await user.HandleExceedDiscard() return {"type": "succeed"} async def UserUseItem(self, user: 'User', itemName: int) -> ProtocolData: pass async def UserFork(self, user: 'User', nodeIdStr: str) -> ProtocolData: pass
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,561
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/tiemu.py
import json import re import hashlib from . import config from nonebot import CommandSession, on_natural_language, scheduler, NLPSession, IntentCommand, get_bot, permission from .inject import on_command with open(config.rel('tiemu.json'), encoding='utf-8') as f: tiemu_g = json.load(f) async def save(): global tiemu_g with open(config.rel('tiemu.json'), 'w', encoding='utf-8') as f: f.write(json.dumps(tiemu_g, ensure_ascii=False, indent=4, separators=(',', ': '))) config.CommandGroup('ic', hide=True) @on_command(('ic', 'activate'), only_to_me=False, permission=permission.GROUP_ADMIN, hide=True) @config.ErrorHandle async def activate(session: CommandSession): global tiemu_g group_id = session.ctx['group_id'] tiemu = tiemu_g[str(group_id)] bot = get_bot() if group_id not in config.group_id_dict['tiemu']: return qq = str(session.get('qq')) if qq == "False": await session.send('没有at人') return if qq not in tiemu: # 0: 普通 1: 银幕 2: 铁木大会员 tiemu[qq] = {"type": 0, "basic": config.tiemu_basic[group_id], 'count': 0} d = tiemu[qq] time = d['basic'] * [1, 1, 2][d['type']] * (2 ** int(tiemu['tiemu'] / 3)) if time > 2592000: time = 2592000 await bot.set_group_ban(group_id=session.ctx['group_id'], user_id=qq, duration=time) tiemu['tiemu'] += 1 tiemu[qq]['count'] += 1 if tiemu[qq]['count'] >= 10 and tiemu[qq]['type'] == 0: await session.send([config.cq.text('恭喜'), config.cq.at(qq), config.cq.text('已成为尊贵的银幕会员。')]) tiemu[qq]['type'] = 1 await save() @on_command(('ic', 'deactivate'), only_to_me=False, permission=permission.GROUP_ADMIN, hide=True) @config.ErrorHandle async def deactivate(session: CommandSession): global tiemu_g group_id = session.ctx['group_id'] tiemu = tiemu_g[str(group_id)] bot = get_bot() if group_id not in config.group_id_dict['tiemu']: return qq = str(session.get('qq')) if qq == "False": await session.send('没有at人') return await bot.set_group_ban(group_id=session.ctx['group_id'], user_id=qq, duration=0) @deactivate.args_parser @activate.args_parser async def _(session: CommandSession): match = re.search('qq=(\\d+)', str(session.current_arg)) if match: session.args['qq'] = match.group(1) else: session.args['qq'] = False @on_command(('ic', 'change'), only_to_me=False, aliases=('银幕尊享',), hide=True) @config.ErrorHandle async def change(session: CommandSession): global tiemu_g group_id = session.ctx['group_id'] tiemu = tiemu_g[str(group_id)] time = int(session.current_arg_text) if time < 30: time = 30 qq = str(session.ctx['user_id']) if qq not in tiemu or tiemu[qq]['type'] != 1: await session.send('对不起,您尚未成为银幕会员,无法享受银幕尊享') return tiemu[qq]['basic'] = time * 60 await save() await session.send([config.cq.text('尊敬的银幕会员'), config.cq.at(qq), config.cq.text(',您现在的银幕尊享时间为%i分钟。' % time)]) @scheduler.scheduled_job('cron', id="tiemu_lengjing", hour='06-07/1') async def tiemu_lengjing_time(): await tiemu_lengjing() config.CommandGroup('tiemu', hide=True) @on_command(('tiemu', 'lengjing'), only_to_me=False, hide=True) async def tiemu_lengjing_cmd(session: CommandSession): await tiemu_lengjing() async def tiemu_lengjing(): global tiemu_g bot = get_bot() for group_id in tiemu_g: if tiemu_g[group_id]['tiemu'] != 0: tiemu_g[group_id]['tiemu'] = 0 try: await bot.send_group_msg(group_id=group_id, message='铁幕冷静了下来') except: pass await save()
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,562
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon_type.py
from contextlib import asynccontextmanager import functools, re import itertools import operator from copy import copy from typing import Callable, Counter, Iterable, TypedDict, List, Dict, TypeVar, Generic, Awaitable, Any, Tuple, Optional from enum import IntEnum, IntFlag, auto, Enum from dataclasses import dataclass from ..config import 句尾 from nonebot.command import CommandSession TQuest = TypedDict('TQuest', id=int, remain=int) TModule = TypedDict('TModule', id=int, remain=int) TSteal = TypedDict('TSteal', user=List[int], time=int) class TGlobalState(TypedDict): last_card_user: int # exchange_stack: List[int] supernova_user: List[List[int]] used_cards: List[int] global_status: List[Tuple[int, str]] observatory: bool # lianhuan: List[int] quest: Dict[int, List[TQuest]] module: Dict[int, List[TModule]] steal: Dict[int, TSteal] dragon_head: Dict[int, Dict[int, Any]] event_route: List[int] bingo_state: List[int] sign: int last_dragon_time: str class TUserData(TypedDict): qq: int jibi: int card: str draw_time: int death_time: str today_jibi: int today_keyword_jibi: int status: str daily_status: str status_time: str card_limit: int shop_drawn_card: int event_pt: int spend_shop: int equipment: str event_stage: int event_shop: int event_skill: int last_dragon_time: str flags: int hp: int mp: int collections: str async def nothing(): return False @dataclass class TAttackType: pierce: Callable = nothing jump: bool = False hpzero: bool = False def async_data_saved(f: Callable): i = None @functools.wraps(f) async def _(): nonlocal i if i is None: i = await f() return i return _ class CountWaiter: def __add__(self, var): return copy(var) T = TypeVar('T') TCount = TypeVar('TCount') class CounterOnly(Generic[T, TCount]): def __init__(self): self.data: T = None self.count: TCount = CountWaiter() def __getitem__(self, index) -> TCount: if self.data is None: self.data = index elif self.data != index: raise IndexError return self.count def __setitem__(self, index, val): if self.data != index: raise IndexError self.count = val @property def data_pair(self): return self.data, self.count class UserEvt(IntEnum): OnUserUseCard = auto() BeforeCardUse = auto() BeforeCardDraw = auto() AfterCardUse = auto() AfterCardDraw = auto() AfterCardDiscard = auto() AfterCardRemove = auto() AfterExchange = auto() OnDeath = auto() OnAttack = auto() OnAttacked = auto() OnDodged = auto() OnStatusAdd = auto() OnStatusRemove = auto() AfterStatusRemove = auto() CheckJibiSpend = auto() OnJibiChange = auto() CheckEventptSpend = auto() OnEventptChange = auto() BeforeDragoned = auto() CheckSuguri = auto() OnKeyword = auto() OnHiddenKeyword = auto() OnDuplicatedWord = auto() OnBombed = auto() OnDragoned = auto() OnNewDay = auto() class Priority: # 依照每个优先级从前往后find,而不是iterate class OnUserUseCard(IntEnum): zhanxingshu = auto() temperance = auto() cantuse = auto() xingyunhufus = auto() xingyunhufu = auto() # 每天一次 class BeforeCardDraw(IntEnum): laplace = auto() class BeforeCardUse(IntEnum): fool = auto() britian = auto() class AfterCardUse(IntEnum): bingo = auto() class AfterCardDraw(IntEnum): imitator = auto() assembling = auto() bingo = auto() class AfterCardDiscard(IntEnum): inv_belt = auto() belt = auto() class AfterCardRemove(IntEnum): pass class AfterExchange(IntEnum): pass class OnDeath(IntEnum): yamatotamasi = auto() # 大和魂:吟诵俳句 invincible = auto() # 吸血鬼:免疫死亡 explore = auto() # 秘史衍生:免疫死亡,以及死亡时间减少 miansi = auto() # 倒吊人:免疫一次死亡 sihuihuibizhiyao = auto() # 死秽:消耗击毙免疫一次死亡 hongsezhihuan = auto() # 虹环:一半免疫一次死亡 inv_sihuihuibizhiyao = auto() # 反转死秽 death = auto() # 死神:死亡时间加倍 fuhuoguanghuan = auto() # 因hp归零死亡时间除以12 absorb = auto() # 吸收死亡时间 changsheng = auto() # 吸收死亡时间MkII tiesuolianhuan = auto() # 铁索连环:一起下地狱 lveduozhebopu = auto() # 掠夺者:被弃 huiye = auto() # 宝箱:抽卡 inv_huiye = auto() # 反转宝箱 shangba = auto() # 伤疤:+2击毙 invshangba = auto() antimatter = auto() # 反物质维度:自动使用卡牌 bingo = auto() # bingo任务 class OnAttack(IntEnum): imaginebreaker = auto() # 幻杀:破防 # imagine breaker is suggested to be the first youxianshushi = auto() # 优先术式:无效,变成击杀 Ugun = auto() # U型枪管:变成攻击自己 vector = auto() # 矢量:双倍 youlong = auto() # 幼龙:造成伤害*1.5 bizhong = auto() # 必中:必中并且造成伤害*1.5 konghe = auto() # 恐吓:造成伤害减半 class OnAttacked(IntEnum): McGuffium239 = auto() # 麦高芬:免疫礼物交换 shanbi = auto() # 闪避:躲避受伤 imaginebreaker = auto() # 幻杀:无效 hudun = auto() # 护盾:对龙造成伤害的闪避率+20% qiangshenjianti = auto() # 强身健体:受伤减半 youlong = auto() # 幼龙:承担受到伤害的50% magnet = auto() # 磁力菇:移除攻击者的一件金属制品 vector = auto() # 矢量:反弹 # vector is suggested to be the last class OnDodged(IntEnum): pass class OnStatusAdd(IntEnum): jiaodai = auto() # 胶带:免除负面状态 inv_jiaodai = auto() # 反转胶带 paean = auto() # 光阴神:3*胶带 sunflower = auto() # 向日葵:检测是否密植 twinsunflower = auto() panjue = auto() # contains both a and b panjue_activated = auto() # contains both a and b beacon = auto() # 速度插件:检测寒冰菇 beacon1 = auto() # 全局速度插件 bingo = auto() class OnStatusRemove(IntEnum): bestchiharu = auto() train = auto() class AfterStatusRemove(IntEnum): antimatter = auto() # 反物质维度:自动使用卡牌 class CheckJibiSpend(IntEnum): bianyaqi = auto() steamsummer = auto() beijingcard = auto() class OnJibiChange(IntEnum): gaojie = auto() # 告解:每获得击毙+1击毙 inv_gaojie = auto() # 反转告解 bikini = auto() # 比基尼:有几率翻倍 schoolsui = auto() # 死库水:有几率免单 beacon = auto() # 个人插件-产能:有几率加获得,有上限-节能:有几率降支出,有上限 beacon0 = auto() # 分享塔全局插件-产能 beacon2 = auto() # 分享塔全局插件-节能 shuairuo = auto() # 衰弱:获得击毙降为75% bianyaqi = auto() # 变压器:加倍击毙变动 inv_bianyaqi = auto() # 反转变压器 steamsummer = auto() # Steam夏季促销:减半购买支出 beijingcard = auto() # 一卡通:根据消费总量打折 shenmouyuanlv = auto() # 绿帽:击毙减半则免单 train = auto() # 火车:便乘 bingo = auto() class CheckEventptSpend(IntEnum): pass class OnEventptChange(IntEnum): pass class BeforeDragoned(IntEnum): explore = auto() # 秘史:减少此次接龙的死亡时间 death = auto() # 死人不能接龙 wufazhandou = auto() # 死人不能接龙 shengbing = auto() # 病人也不能接龙 nodragon = auto() # 被乐了不能接龙 juedou = auto() # 不能打扰别人的决斗 minus1ma = auto() # ±1马:计算距离 plus1ma = auto() iceshroom = auto() # 冰/热菇:全局计算距离 hotshroom = auto() lazhuyandong = auto() # 秘史衍生:计算距离 invlazhuyandong = auto() lieshouzhixue = auto() invlieshouzhixue = auto() typea = auto() #typeA:死于强迫症 typec = auto() #typeC:正反插皆可 ourostone = auto() # 衔尾蛇:首尾 # contains two buffs ranshefashu = auto() # **法术:首尾 inv_ranshefashu = auto() jiaotu = auto() # 秘史衍生:首尾 invjiaotu = auto() shequn = auto() invshequn = auto() hierophant = auto() # 教皇:首尾 inv_hierophant = auto() uncertainty = auto() # 不确定性原理:修改接龙词 class CheckSuguri(IntEnum): jisuzhuangzhi = auto() class OnKeyword(IntEnum): pass class OnHiddenKeyword(IntEnum): cunqianguan = auto() inv_cunqianguan = auto() huxiangjiaohuan = auto() moon = auto() inv_moon = auto() class OnDuplicatedWord(IntEnum): hermit = auto() kongzhongcanting = auto() # 空中餐厅「逻辑」:随机复活 class OnBombed(IntEnum): hermit = auto() vector = auto() kongzhongcanting = auto() # 空中餐厅「逻辑」:随机复活 class OnDragoned(IntEnum): mofajiqu = auto() # 魔法汲取:回复MP juedou = auto() # 决斗减次数 orga = auto() # 道路还在不断延伸 inv_orga = auto() # 所以说,不要停下啊 jinyaodai = auto() queststone = auto() # 任务:完成+3击毙 quest = auto() bingo = auto() # bingo:接龙任务 hierophant = auto() # 教皇:+2击毙 inv_hierophant = auto() # 反转教皇 lveduozhebopu = auto() # 掠夺者:偷窃判定 bianhua = auto() # 彼岸花:-1/3击毙 inv_bianhua = auto() # 反转 zpm = auto() # ZPM:新手保护,+1击毙 shendian = auto() # 秘史衍生:+5击毙 invshendian = auto() beizhizhunze = auto() # +1击毙 invbeizhizhunze = auto() cashprinter = auto() # 给前面的人+1击毙 invcashprinter = auto() # 给前面的人-1击毙 plus2 = auto() # +2:抽两张牌 xixuegui = auto() # ???? panjue = auto() # 判决传播 contains both a and b panjuecheck = auto() # 判决重合 contains both a and b jack_in_the_box = auto() # 玩偶匣:爆炸判定 star = auto() # 星星:奖励词判定 dihuopenfa = auto() # 地火:埋雷判定 xixueshashou = auto() # 吸血杀手:抽卡判定 forkbomb = auto() # 叉子炸弹:分叉判定 timebomb = auto() # 定时炸弹:计次 circus = auto() # 秘史衍生:被弃 lazhuyandong = auto() invlazhuyandong = auto() lieshouzhixue = auto() invlieshouzhixue = auto() shequn = auto() invshequn = auto() jiaotu = auto() invjiaotu = auto() explore = auto() # 秘史 kongzhongcanting = auto() # 空中餐厅「逻辑」:随机回满血/复活 lecheck = auto() # 乐不思蜀:某其他人不可从此节点接龙 mindgap = auto() # 小心空隙:接龙失败,接龙人需再等待2个节点接龙 class OnNewDay(IntEnum): tarot = auto() quest = auto() nodragon = auto() sunflower = auto() twinsunflower = auto() inv_sunflower = auto() inv_twinsunflower = auto() timebomb = auto() dadiyaodong = auto() TBoundIntEnum = TypeVar('TBoundIntEnum', bound=IntEnum) class Pack(Enum): tarot = auto() minecraft = auto() zhu = auto() sanguosha = auto() honglongdong = auto() uno = auto() once_upon_a_time = auto() explodes = auto() stone_story = auto() orange_juice = auto() playtest = auto() poker = auto() gregtech = auto() cultist = auto() ff14 = auto() toaru = auto() pvz = auto() secret_history = auto() misc = auto() factorio = auto() silly = auto() physic = auto() stare = auto() rusty_lake = auto() class Sign(IntEnum): shiyuan = 0 jiesha = 1 tonglin = 2 momi = 3 xieshen = 4 tianqiong = 5 feixi = 6 @classmethod def random(cls): import random return random.choice(list(cls)) def pack(self): return [{Pack.tarot}, {Pack.zhu, Pack.sanguosha, Pack.uno, Pack.once_upon_a_time, Pack.playtest, Pack.poker}, {Pack.minecraft, Pack.gregtech, Pack.explodes, Pack.orange_juice, Pack.ff14}, {Pack.cultist, Pack.secret_history, Pack.pvz, Pack.stone_story}, {Pack.toaru, Pack.factorio, Pack.physic}, {Pack.misc}, {Pack.honglongdong, Pack.silly}, {Pack.stare, Pack.rusty_lake}][self] @property def name_ch(self): return ["始源座", "皆杀座", "通林座", "墨密座", "械神座", "天穹座", "飞戏座"][self] @property def contains_ch(self): return ["塔罗", "逐梦东方圈、三国杀、uno、很久很久以前、试个好游戏、扑克牌", "Minecraft、格雷科技、保持说话不会爆炸、100%鲜橙汁、FF14", "密教模拟器及其秘史、植物大战僵尸、Stone Story RPG", "魔法禁书目录,factorio,近代物理", "Misc", "东方虹龙洞卡牌、愚蠢", "凝视、锈湖"][self] @property def description(self): return f"{self.name_ch}{句尾}\n\t卡包:{self.contains_ch}的牌掉率提升{句尾}" @classmethod def description_all(cls): return "\n".join(f"{int(i)}. {i.description}" for i in Sign) class UnableRequirement(Exception): pass class NotActive(Exception): pass class DragonState: def __init__(self, word: str, parent: 'Tree'): self.word = word self.parent = parent self.shouwei = parent.word == '' or word == '' or parent.word[-1] == word[0] self.weishou = parent.word == '' or word == '' or parent.word[0] == word[-1] async def OnShouWei(self, user): # changable in card USB Type-A pass async def OnWeiShou(self, user): # changable in card USB Type-A pass async def require_shouwei(self, user): await self.OnShouWei(user) return self.shouwei async def require_weishou(self, user): await self.OnWeiShou(user) return self.weishou from nonebot.typing import Filter_T from nonebot.command.argfilter.validators import _raise_failure def ensure_true_lambda(bool_func: Callable[[Any], bool], message_lambda: Callable[[Any], str]) -> Filter_T: """ Validate any object to ensure the result of applying a boolean function to it is True. """ def validate(value): if bool_func(value) is not True: _raise_failure(message_lambda(value)) return value return validate def check_handcard(user): def validate(value): if value in ("查询手牌", "查看手牌"): _raise_failure("你的手牌为:\n" + '\n'.join(s.brief_description() for s in user.data.hand_card)) elif value in ("查询详细手牌", "查看详细手牌"): _raise_failure("你的手牌为:\n" + '\n'.join(s.full_description(user.qq) for s in user.data.hand_card)) elif value in ("查询详细状态", "查看详细状态"): def _(d, qq=None): from .logic_dragon_file import StatusNull, StatusDaily for s, k in Counter(d.status).items(): yield k, StatusNull(s).des for s, k in Counter(d.daily_status).items(): yield k, StatusDaily(s).des for s, k in Counter(d.hand_card).items(): if s.hold_des: yield k, s.hold_des for s in d.status_time_checked: yield 1, str(s) for s in d.status_time_checked: yield 1, s.brief_des ret = '\n'.join((s if k == 1 else f'{k}* ' + s) for k, s in _(user.data, user.qq)) if ret == '': _raise_failure(f"你目前没有状态{句尾}") else: _raise_failure("你的状态为:\n" + ret) elif value in ("查询状态", "查看状态"): def _brief(d, qq=None): from .logic_dragon_file import StatusNull, StatusDaily from .logic_dragon_file import brief_f for s, k in Counter(d.status).items(): yield k, StatusNull(s).brief_des for s, k in Counter(d.daily_status).items(): yield k, StatusDaily(s).brief_des for s, k in Counter(d.hand_card).items(): if s.hold_des: yield k, brief_f(s.hold_des) ret = '\n'.join((('' if k == 1 else f'{k}* ') + s) for k, s in _brief(user.data, user.qq)) if ret == '': _raise_failure(f"你目前没有状态{句尾}") else: _raise_failure("你的状态为:\n" + ret) elif value in ("查询装备", "查看装备"): from .logic_dragon_file import Equipment _raise_failure("你的装备为:\n" + '\n'.join(Equipment(id).full_description(num, user) for id, num in user.data.equipment.items())) return value return validate # def check_can_use(user, can_use_func): # def validate(value): # if not can_use_func(user, value): # pass # return value # return validate def check_if_unable(unable_func, session: CommandSession): def validate(value): if unable_func(value): raise UnableRequirement return value return validate @asynccontextmanager async def check_active(value): if value is None: raise NotActive yield None class indexer: def __init__(self, fget=None, fset=None): self.fget = fget self.fset = fset self._indexer = _indexer(self) self._name = '' def __set_name__(self, owner, name): self._name = name def __get__(self, obj, objtype=None): if obj is None: return self self._indexer.obj = obj return self._indexer def setter(self, fset): prop = type(self)(self.fget, fset) prop._name = self._name return prop class _indexer: def __init__(self, parent: indexer): self.parent: indexer = parent self.obj = None def __getitem__(self, index): return self.parent.fget(self.obj, index) def __setitem__(self, index, item): self.parent.fset(self.obj, index, item) class Tree: __slots__ = ('id', 'parent', 'childs', 'word', 'fork', 'kwd', 'hdkwd', 'qq') forests: List[List[List['Tree']]] = [] _objs: List[List['Tree']] = [] # [[wd0, wd1, wd2], [wd2a], [wd2b]] max_branches = 0 def __init__(self, parent: 'Tree', word: str, qq: int, kwd: str, hdkwd: str, *, id: Optional[Tuple[int, int]]=None, fork: bool=False): self.parent = parent if parent: parent.childs.append(self) id = id or (parent.id[0] + 1, parent.id[1]) else: id = id or (0, 0) if not self.find(id): self.id: Tuple[int, int] = id if Tree.max_branches <= id[1]: for i in range(id[1] + 1 - Tree.max_branches): self._objs.append([]) Tree.max_branches = id[1] + 1 else: self.id = (id[0], Tree.max_branches) Tree.max_branches += 1 self._objs.append([]) self._objs[self.id[1]].append(self) self.childs: List['Tree'] = [] self.word = word self.fork = fork self.qq = qq self.kwd = kwd self.hdkwd = hdkwd @classmethod def find(cls, id: Tuple[int, int]): try: if len(cls._objs[id[1]]) == 0: return None return cls._objs[id[1]][id[0] - cls._objs[id[1]][0].id[0]] except IndexError: return None @property def id_str(self): s = "" t = self.id[1] while t > 0: if t % 26 == 0: s = 'z' + s t = t // 26 - 1 else: s = chr(96 + t % 26) + s t = t // 26 return str(self.id[0]) + s @staticmethod def str_to_id(str): match = re.match(r'(\d+)([a-z]*)', str) return Tree.match_to_id(match) @staticmethod def match_to_id(match): t = 0 for c in match.group(2): t = t * 26 + ord(c) - 96 return int(match.group(1)), t @classmethod def init(cls, is_daily: bool): cls._objs = [] cls.max_branches = 0 if is_daily: cls.forests = [] def __repr__(self): return f"<id: {self.id}, parent_id: {'None' if self.parent is None else self.parent.id}, word: \"{self.word}\">" def __str__(self): return f"{self.id_str}{'+' if self.fork else ''}<{'-1' if self.parent is None else self.parent.id_str}/{self.qq}/{self.kwd}/{self.hdkwd}/ {self.word}" def remove(self): id = self.id begin = id[0] - Tree._objs[id[1]][0].id[0] to_remove = set(Tree._objs[id[1]][begin:]) Tree._objs[id[1]] = Tree._objs[id[1]][:begin] while True: count = 0 for s in Tree._objs: if len(s) == 0 or (parent := s[0].parent) is None: continue if parent in to_remove: to_remove.update(Tree._objs[s[0].id[1]]) Tree._objs[s[0].id[1]] = [] count += 1 # TODO 额外判断有多个parents的节点 if count == 0: break if self.parent is not None: self.parent.childs.remove(self) def before(self, n): node = self for i in range(n): node = node and node.parent return node def get_parent_qq_list(self, n: int): parent_qqs: List[int] = [] begin = self for j in range(n): parent_qqs.append(begin.qq) begin = begin.parent if begin is None: break return parent_qqs @classmethod def get_active(cls, have_fork=True): words = [s[-1] for s in cls._objs if len(s) != 0 and len(s[-1].childs) == 0] if have_fork: for s in cls._objs: for word in s: if word.fork and len(word.childs) == 1: words.append(word) return words @classmethod def graph(self): pass from .maj import MajHai class MajOneHai(MajHai): SAME = 1 @staticmethod def ten(tehai: 'List[MajOneHai]') -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]: ten = MajHai.ten(tehai) for d in (MajHai.qitui(tehai).items(), MajHai.kokushimusou(tehai).items()): for key, val in d: if key in ten: ten[key].extend(val) else: ten[key] = val return ten @staticmethod async def draw_maj(tehai: 'List[MajOneHai]', ankan: Iterable[int] = (), to_draw: Optional['MajOneHai'] = None) -> str: from ..misc import Maj, GetMajImg s = ''.join([str(MajOneHai(c)) * 3 for c in ankan] + [str(c) for c in tehai]) if to_draw is None: s += "0p" else: s += str(to_draw) test = Maj.compile(s, True, None, None, None, None) name = await GetMajImg(test) img = "[CQ:image,file=" + name + ".png]" if len(ankan) != 0: img += f"(左侧有{len(ankan)}个暗杠)" return img # return ('' if len(ankan) == 0 else ' '.join(str(h) * 4 for h in ankan)) + ''.join(str(h) for h in tehai) + ('' if to_draw is None else ' ' + str(to_draw)) @functools.total_ordering class HeZhong: data: Dict[Tuple[int, int, int], Tuple[str, int]] = {(0, 0, 0): ("立直", 1), (0, 0, 1): ("两立直", 2), (0, 1, 0): ("门前清自摸和", 1), (0, 2, 0): ("里宝牌", 1), (1, 0, 0): ("断幺九", 1), (1, 1, 0): ("平和", 1), (2, 0, 0): ("混一色", 3), (2, 0, 1): ("清一色", 6), (2, 1, 0): ("九莲宝灯", 13), (2, 1, 1): ("纯正九莲宝灯", 26), (2, 2, 0): ("绿一色", 13), (2, 3, 0): ("黑一色", 13), (2, 4, 0): ("天地创造", 105), (3, 0, 0): ("三元牌:白", 1), (3, 1, 0): ("三元牌:发", 1), (3, 2, 0): ("三元牌:中", 1), (3, 3, 0): ("小三元", 2), (3, 3, 1): ("大三元", 13), (3, 4, 0): ("小三风", 1), (3, 4, 1): ("大三风", 2), (3, 4, 2): ("小四喜", 13), (3, 4, 3): ("大四喜", 26), (3, 5, 0): ("字一色", 13), (4, 0, 0): ("三暗刻", 2), (4, 0, 1): ("四暗刻", 13), (4, 0, 2): ("四暗刻单骑", 26), (4, 1, 0): ("一杠子", 1), (4, 1, 1): ("二杠子", 2), (4, 1, 2): ("三杠子", 3), (4, 1, 3): ("四杠子", 13), (5, 0, 0): ("一杯口", 1), (5, 0, 1): ("两杯口", 3), (5, 0, 2): ("一色三同顺", 3), (5, 0, 3): ("一色四同顺", 13), (5, 1, 0): ("双同刻", 2), (5, 1, 1): ("一色三同刻", 4), (5, 1, 2): ("一色四同刻", 13), (6, 0, 0): ("三色同顺", 2), (6, 1, 0): ("三色小同刻", 1), (6, 1, 1): ("三色同刻", 2), (7, 0, 0): ("一气通贯", 2), (8, 0, 0): ("混全带幺九", 2), (8, 0, 1): ("纯全带幺九", 3), (8, 0, 2): ("混老头", 2), (8, 0, 3): ("清老头", 13), (9, 0, 0): ("五门齐", 2), (10, 0, 0): ("国士无双", 13), (10, 0, 1): ("国士无双十三面听", 26), (10, 1, 0): ("七对子", 2), (10, 1, 1): ("大数邻", 13), (10, 1, 2): ("大车轮", 13), (10, 1, 3): ("大竹林", 13), (10, 1, 4): ("大七星", 26), (11, 0, 0): ("岭上开花", 1), (11, 1, 0): ("天和", 13)} @staticmethod def ten(l: 'List[MajOneHai.HeZhong]') -> int: l.sort() ten = 0 for h in l: ten += h.int() return ten def __init__(self, t: Tuple[int, int, int]): self.tuple = t def __str__(self): return self.data[self.tuple][0] def int(self): return self.data[self.tuple][1] def __lt__(self, other): return self.tuple < other.tuple def __eq__(self, other): return self.tuple == other.tuple @staticmethod def tensu(results: List[Dict[int, Tuple[Tuple[int,...],...]]], ankan: List[int], final_hai: int, if_richi: bool, ura: List['MajOneHai'], is_first: bool, is_rinshan: bool) -> 'Tuple[List[MajOneHai.HeZhong], MajOneHai.HeZhong.Status, int]': def _f(result: Dict[int, Tuple[Tuple[int,...],...]], ankan: List[int], final_hai: int, if_richi: bool, ura: List['MajOneHai'], is_first: bool, is_rinshan: bool) -> 'List[MajOneHai.HeZhong]': HeZhong = MajOneHai.HeZhong l = [] if is_first: if if_richi: l.append(HeZhong((0, 0, 1))) # 两立直 else: l.append(HeZhong((11, 1, 0))) # 天和 elif if_richi: l.append(HeZhong((0, 0, 0))) # 立直 if is_rinshan: l.append(HeZhong((11, 0, 0))) # 岭上开花 if set(result.keys()) == {7} and set(ankan) == {31}: l.append(HeZhong((2, 4, 0))) # 天地创造 if if_richi: for dora in ura: dora1 = dora.addOneDora() if dora1.hai == 31: for i in range(len(ankan) + 14): l.append(HeZhong((0, 2, 0))) # 里宝牌 l.sort() return l l.append(HeZhong((0, 1, 0))) # 门前清自摸和 if if_richi: for dora in ura: dora1 = dora.addOneDora() for key, val in result.items(): for h in functools.reduce(operator.add, val): if key == dora1.barrel and (dora1.barrel >= 3 or h == dora1.num): l.append(HeZhong((0, 2, 0))) # 里宝牌 for hai in ankan: if hai == dora1.hai: l.append(HeZhong((0, 2, 0))) l.append(HeZhong((0, 2, 0))) l.append(HeZhong((0, 2, 0))) l.append(HeZhong((0, 2, 0))) #特殊类 if 0 in result and len(result[0][0]) >= 13: if result[1][0][0] == final_hai: l.append(HeZhong((10, 0, 1))) # 国士无双十三面 else: l.append(HeZhong((10, 0, 0))) # 国士无双,不加算其他 return l shun: List[Tuple[Tuple[int,...], int]] = [] ke : List[Tuple[Tuple[int,...], int]] = [] dui : List[Tuple[Tuple[int,...], int]] = [] gang: List[Tuple[Tuple[int,...], int]] = [(((t := MajOneHai(s)).num, t.num, t.num, t.num), t.barrel) for s in ankan] for barrel, vals in result.items(): for val in vals: if len(val) == 2: dui.append((val, barrel)) elif len(val) > 2 and val[0] == val[1]: ke.append((val, barrel)) else: shun.append((val, barrel)) assert(len(dui) == 7 or len(dui) == 1 and len(shun) + len(ke) + len(gang) == 4) ke += gang al = shun + ke + dui shun.sort() ke.sort() gang.sort() if len(dui) == 7: if all(b == dui[0][1] for i, b in dui) and dui[0][1] <= 2 and set(i[0] for i, b in dui) == {1, 2, 3, 4, 5, 6, 7}: l.append(HeZhong((10, 1, dui[0][1] + 1))) # 大车轮等 elif set(b for i, b in dui) == {3, 4, 5, 6, 7, 8, 9}: l.append(HeZhong((10, 1, 4))) # 大七星 else: l.append(HeZhong((10, 1, 0))) # 七对子 if len(shun) == 4: for i, b in shun: if final_hai == i[0] or final_hai == i[2]: l.append(HeZhong((1, 1, 0))) # 平和 break if all(map(lambda x: x[1] <= 2 and all(map(lambda y: y != 0 and y != 8, x[0])), al)): l.append(HeZhong((1, 0, 0))) #断幺九 colors = set(map(lambda x: x[1], al)) if len(colors & {0, 1, 2}) == 1: if len(colors) == 1: hais = list(functools.reduce(operator.add, result[list(colors)[0]])) hais.remove(final_hai % 9) hais.sort() if tuple(hais) == (0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 8): l.append(HeZhong((2, 1, 1))) #纯正九莲宝灯 else: hais.append(final_hai % 9) t = Counter(hais) t.subtract(Counter((0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 8))) if t == +t: l.append(HeZhong((2, 1, 0))) #九莲宝灯 else: l.append(HeZhong((2, 0, 1))) #清一色 else: l.append(HeZhong((2, 0, 0))) #混一色 elif len(colors & {0, 1, 2}) == 0 and HeZhong((10, 1, 4)) not in l: l.append(HeZhong((3, 5, 0))) #字一色 if colors - {2, 8} == set(): if 2 not in result: l.append(HeZhong((2, 2, 0))) else: hais = set(functools.reduce(operator.add, result[2])) if hais - {1, 2, 3, 5, 7} == set(): l.append(HeZhong((2, 2, 0))) #绿一色 elif colors - {1, 3, 4, 5, 6} == set(): if 1 not in result: l.append(HeZhong((2, 3, 0))) else: hais = set(functools.reduce(operator.add, result[1])) if hais - {1, 3, 7} == set(): l.append(HeZhong((2, 3, 0))) #黑一色 zi = [x[1] for x in ke if x[1] >= 3] zi_dui = dui[0][1] for i in zi: if i in (7, 8, 9): l.append(HeZhong((3, i - 7, 0))) #番牌:白发中 zi = set(zi) sanyuan = {7, 8, 9} if sanyuan <= zi: l.append(HeZhong((3, 3, 1))) #大三元 elif len(sanyuan - zi) == 1 and zi_dui in sanyuan - zi: l.append(HeZhong((3, 3, 0))) #小三元 sixi = {3, 4, 5, 6} if sixi <= zi: l.append(HeZhong((3, 4, 3))) #大四喜 elif len(sixi - zi) == 1: if zi_dui in sixi - zi: l.append(HeZhong((3, 4, 2))) #小四喜 else: l.append(HeZhong((3, 4, 1))) #大三风 elif len(sixi - zi) == 2 and zi_dui in sixi - zi: l.append(HeZhong((3, 4, 0))) #小三风 if len(ke) == 4: if final_hai % 9 in dui[0][0] and MajOneHai(final_hai).barrel == dui[0][1]: l.append(HeZhong((4, 0, 2))) #四暗刻单骑 else: l.append(HeZhong((4, 0, 1))) #四暗刻 elif len(ke) == 3: l.append(HeZhong((4, 0, 0))) #三暗刻 if len(gang) != 0: l.append(HeZhong((4, 1, len(gang) - 1))) #x杠子 t = [] if len(shun) >= 2: for i in range(len(shun) - 1): if shun[i][0:2] == shun[i + 1][0:2]: t.append(i) if len(t) == 3: l.append(HeZhong((5, 0, 3))) #一色四同顺 elif len(t) == 2: if t[1] == t[0] + 1: l.append(HeZhong((5, 0, 2))) #一色三同顺 else: l.append(HeZhong((5, 0, 1))) #两般高 elif len(t) == 1: l.append(HeZhong((5, 0, 0))) #一般高 t = [] if len(ke) >= 2: for i in range(len(ke) - 1): if ke[i][0] == ke[i + 1][0]: t.append(i) if len(t) == 3: l.append(HeZhong((5, 1, 2))) #一色四同刻 elif len(t) == 2: if t[1] == t[0] + 1: l.append(HeZhong((5, 1, 1))) #一色三同刻 elif len(t) == 1: l.append(HeZhong((5, 1, 0))) #双同刻 for i, j, k in itertools.combinations(shun, 3): if i[0] == j[0] == k[0] and (i[1], j[1], k[1]) == (0, 1, 2): l.append(HeZhong((6, 0, 0))) #三色同顺 break elif i[1] == j[1] == k[1] and (i[0], j[0], k[0]) == ((0, 1, 2), (3, 4, 5), (6, 7, 8)): l.append(HeZhong((7, 0, 0))) #一气通贯 break if len(ke) >= 2: for i, j, k in itertools.combinations(itertools.chain(ke, dui), 3): if i[0][0] == j[0][0] == k[0][0] and {i[1], j[1], k[1]} == {0, 1, 2}: if len(k[0]) == 2: l.append(HeZhong((6, 1, 0))) #三色小同刻 else: l.append(HeZhong((6, 1, 1))) #三色同刻 break if all(map(lambda x: x[1] <= 2 and all(map(lambda y: y == 0 or y == 8, x[0])), al)): l.append(HeZhong((8, 0, 3))) #清老头 elif all(map(lambda x: x[1] >= 3 or x[1] <= 2 and all(map(lambda y: y == 0 or y == 8, x[0])), al)): l.append(HeZhong((8, 0, 2))) #混老头 elif all(map(lambda x: x[1] <= 2 and any(map(lambda y: y == 0 or y == 8, x[0])), al)): l.append(HeZhong((8, 0, 1))) #纯全带幺九 elif all(map(lambda x: x[1] >= 3 or x[1] <= 2 and any(map(lambda y: y == 0 or y == 8, x[0])), al)): l.append(HeZhong((8, 0, 0))) #混全带幺九 s = set(b for i, b in al) if {0, 1, 2} <= s and s & {3, 4, 5, 6} and s & {7, 8, 9}: l.append(HeZhong((9, 0, 0))) #五门齐 l.sort() return l _max = ([], 0) for result in results: _now = _f(result, ankan, final_hai, if_richi, ura, is_first, is_rinshan) ten = MajOneHai.HeZhong.ten(_now) if ten > _max[1]: _max = (_now, ten) return _max
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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,563
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/chiharu.py
from .. import config, game from ..config import on_command from nonebot import CommandSession
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,564
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/if.py
import json, random, itertools from PIL import Image from nonebot import CommandSession, permission, get_bot from . import config from .inject import on_command config.CommandGroup('if', short_des='魔法禁书目录 幻想收束相关指令。', hide_in_parent=True, display_parents="game") with open(config.rel('if\\card.json'), encoding='utf-8') as f: metainfo, *premium_card = json.load(f) @on_command(('if', 'gacha'), only_to_me=False, args=('[pool=0]')) @config.ErrorHandle async def if_gacha(session: CommandSession): '''幻想收束模拟抽卡。 使用'-if.gacha 卡池id'抽卡。 卡池信息请使用'-if.gacha 卡池'或'-if.gacha pool'查询。''' # 对于card.json的[0],是一个dict,key代表卡池代号,val[0]代表卡池名,val[1]代表保底机制, # "2"表示premium的1星升级为2星,"ex???"代表第10张导向名为"ex???"的卡池文件, # val[2]若为str,则为前9个指向的卡池文件,若为list,则举例为[["1", 5], ["fes58", 4], ["fes9", 1]], # 代表哪n张卡导向名为什么的文件。 # 对于卡池文件,type有三种:premium, up, mixed。premium表示普池卡, # up表示等概率分布的特定卡,mixed格式举例为[[0, 2], [1, 2], ["abc", "def"]], # 表示普池的[0, 2]与[1, 2]以及两张特定卡所有这些卡等概率。 if session.current_arg_text in ('卡池', 'pool'): await session.send('\n'.join(f'{i}: {l[0]}' for i, l in metainfo.items())) else: pool_id = '0' if session.current_arg_text == '' else session.current_arg_text.strip() if pool_id not in metainfo: session.finish('请输入正确的卡池id。') pool_metainfo = metainfo[pool_id] if pool_metainfo[2] is not None: pool_id_changed = pool_metainfo[2] else: pool_id_changed = pool_id if isinstance(pool_id_changed, list): def _(name): with open(config.rel(f'if\\pools\\{name}.json'), encoding='utf-8') as f: j = json.load(f) return j, [d['weight'] for d in j] l = list(itertools.chain(*[random.choices(*_(name), k=n) for name, n in pool_id_changed])) else: with open(config.rel(f'if\\pools\\{pool_id_changed}.json'), encoding='utf-8') as f: pool = json.load(f) l = random.choices(pool, [d['weight'] for d in pool], k=10) if pool_metainfo[1].startswith('ex'): with open(config.rel(f'if\\pools\\{pool_metainfo[1]}.json'), encoding='utf-8') as f: pool1 = json.load(f) l[-1] = random.choices(pool1, [d['weight'] for d in pool1], k=1)[0] r = [] for i, d in enumerate(l): if d['type'] == 'premium': a, b = d['card'] if pool_metainfo[1] == '2': if i == 9 and b == 0: b = 1 r.append(random.choice(premium_card[a][b])) elif d['type'] == 'up': r.append(random.choice(d['card'])) elif d['type'] == 'mixed': r.append(random.choice(list(itertools.chain(*[premium_card[a][b] for a, b in d['card'][:-1]], d['card'][-1])))) distance = 16 img = Image.new("RGB", (640 + distance * 6, 256 + distance * 3), "#c3e5ff") for i, d in enumerate(r): row, column = i // 5, i % 5 c = Image.open(config.rel(f"if\\img\\{d}卡牌头像.jpg")) img.paste(c, (column * (128 + distance) + distance, row * (128 + distance) + distance)) h = hash(tuple(r)) img.save(config.img(f'if{h}.png')) await session.send([config.cq.at(session.ctx['user_id']), config.cq.img(f'if{h}.png')]) @on_command(('if', 'oshirase'), only_to_me=False, hide=True, permission=permission.SUPERUSER) @config.ErrorHandle async def if_oshirase(session: CommandSession): for group in config.group_id_dict['if_pool_update']: await get_bot().send_group_msg(group_id=group, message=session.current_arg) await session.send('已发送')
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,565
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/xiangqi.py
import abc import itertools import functools from typing import Dict, Any, Callable, Awaitable from .. import config from ..game import GameSameGroup, ChessError, ChessWin from nonebot import on_command, CommandSession, get_bot, permission, NLPSession, IntentCommand name_dict = {} def metastr(output): def _(class_name, class_parents, class_attr): def __str__(self): return output _isRed = class_name.startswith('Hong') def isRed(self): return _isRed class_attr['__str__'] = __str__ class_attr['isRed'] = isRed name_dict[class_name] = type(class_name, class_parents, class_attr) return name_dict[class_name] return _ class Chess(abc.ABC): """A Abstract Base Class for Cell""" row = {"一": 8, "二": 7, "三": 6, "四": 5, "五": 4, "六": 3, "七": 2, "八": 1, "九": 0, "1": 0, "2": 1, "3": 2, "4": 3, "5": 4, "6": 5, "7": 6, "8": 7, "9": 8} step = {"一": 1, "二": 2, "三": 3, "四": 4, "五": 5, "六": 6, "七": 7, "八": 8, "九": 9, "1": 1, "2": 2, "3": 3, "4": 4, "5": 5, "6": 6, "7": 7, "8": 8, "9": 9} def __init__(self, pos, board): self.pos = pos self.board = board @abc.abstractmethod def __str__(self): pass def TestMove(self, command): return False def Move(self, pos): to_delete = () if pos in self.board.board: to_delete += ((type(self.board.board[pos]), pos),) self.board.pop(pos) to_delete += ((type(self), self.pos),) to_add = (type(self), pos) self.board.Moves.append((to_add, to_delete)) self.board.board.pop(self.pos) self.board.board[pos] = self self.pos = pos class HongChe(Chess, metaclass=metastr("车")): def TestMove(self, command): if command[0] == 1: #进 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if self.pos[0] - step < 0: return (False, ) for i in range(step - 1): if not self.board.isBlank((self.pos[0] - i - 1, self.pos[1])): return (False, ) pos = (self.pos[0] - step, self.pos[1]) if not self.board.isBlank(pos): if self.board[pos].isRed(): return (False, ) return (True, pos) elif command[0] == -1: #退 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if self.pos[0] + step > 9: return (False, ) for i in range(step - 1): if not self.board.isBlank((self.pos[0] + i + 1, self.pos[1])): return (False, ) pos = (self.pos[0] + step, self.pos[1]) if not self.board.isBlank(pos): if self.board[pos].isRed(): return (False, ) return (True, pos) elif command[0] == 0: #平 try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if lie == self.pos[1]: return (False, ) small, big = sorted((lie, self.pos[1])) for i in range(small + 1, big): if not self.board.isBlank((self.pos[0], i)): return (False, ) pos = (self.pos[0], lie) if not self.board.isBlank(pos) and self.board[(self.pos[0], lie)].isRed(): return (False, ) return (True, pos) class HongMa(Chess, metaclass=metastr("马")): def TestMove(self, command): try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if command[0] == 1: #进 l = {self.pos[1] - 1: ((self.pos[0] - 2, self.pos[1] - 1), (self.pos[0] - 1, self.pos[1])), self.pos[1] + 1: ((self.pos[0] - 2, self.pos[1] + 1), (self.pos[0] - 1, self.pos[1])), self.pos[1] - 2: ((self.pos[0] - 1, self.pos[1] - 2), (self.pos[0], self.pos[1] - 1)), self.pos[1] + 2: ((self.pos[0] - 1, self.pos[1] + 2), (self.pos[0], self.pos[1] + 1))} elif command[0] == -1: #退 l = {self.pos[1] - 1: ((self.pos[0] + 2, self.pos[1] - 1), (self.pos[0] + 1, self.pos[1])), self.pos[1] + 1: ((self.pos[0] + 2, self.pos[1] + 1), (self.pos[0] + 1, self.pos[1])), self.pos[1] - 2: ((self.pos[0] + 1, self.pos[1] - 2), (self.pos[0], self.pos[1] - 1)), self.pos[1] + 2: ((self.pos[0] + 1, self.pos[1] + 2), (self.pos[0], self.pos[1] + 1))} elif command[0] == 0: #平 raise ChessError('不明指令') try: pos, tui = l[lie] except KeyError: return (False, ) if pos[0] < 0 or pos[0] > 9 or pos[1] < 0 or pos[1] > 8: return (False, ) if not self.board.isBlank(tui): return (False, ) if not self.board.isBlank(pos) and self.board[pos].isRed(): return (False, ) return (True, pos) class HongXiang(Chess, metaclass=metastr("相")): def TestMove(self, command): try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if command[0] == 1: #进 l = {self.pos[1] - 2: ((self.pos[0] - 2, self.pos[1] - 2), (self.pos[0] - 1, self.pos[1] - 1)), self.pos[1] + 2: ((self.pos[0] - 2, self.pos[1] + 2), (self.pos[0] - 1, self.pos[1] + 1))} elif command[0] == -1: #退 l = {self.pos[1] - 2: ((self.pos[0] + 2, self.pos[1] - 2), (self.pos[0] + 1, self.pos[1] - 1)), self.pos[1] + 2: ((self.pos[0] + 2, self.pos[1] + 2), (self.pos[0] + 1, self.pos[1] + 1))} elif command[0] == 0: #平 raise ChessError('不明指令') try: pos, tui = l[lie] except KeyError: return (False, ) if pos[0] < 5 or pos[0] > 9 or pos[1] < 0 or pos[1] > 8: return (False, ) if not self.board.isBlank(tui): return (False, ) if not self.board.isBlank(pos) and self.board[pos].isRed(): return (False, ) return (True, pos) class HongShi(Chess, metaclass=metastr("仕")): def TestMove(self, command): try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if command[0] == 1: #进 l = {self.pos[1] - 1: (self.pos[0] - 1, self.pos[1] - 1), self.pos[1] + 1: (self.pos[0] - 1, self.pos[1] + 1)} elif command[0] == -1: #退 l = {self.pos[1] - 1: (self.pos[0] + 1, self.pos[1] - 1), self.pos[1] + 1: (self.pos[0] + 1, self.pos[1] + 1)} elif command[0] == 0: #平 raise ChessError('不明指令') try: pos = l[lie] except KeyError: return (False, ) if pos[0] < 7 or pos[0] > 9 or pos[1] < 3 or pos[1] > 5: return (False, ) if not self.board.isBlank(pos) and self.board[pos].isRed(): return (False, ) return (True, pos) class HongShuai(Chess, metaclass=metastr("帅")): def TestMove(self, command): if command[0] == 0: #平 try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if lie != self.pos[1] + 1 and lie != self.pos[1] - 1: raise ChessError('不明指令') pos = (self.pos[0], lie) if lie < 3 or lie > 5: return (False, ) else: #进退 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if step != 1: raise ChessError('不明指令') pos = (self.pos[0] - step * command[0], self.pos[1]) if pos[0] < 7 or pos[0] > 9: return (False, ) if not self.board.isBlank(pos) and self.board[pos].isRed(): return (False, ) return (True, pos) class HongPao(Chess, metaclass=metastr("炮")): def TestMove(self, command): if command[0] == 1: #进 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if self.pos[0] - step < 0: return (False, ) num = 0 for i in range(step - 1): if not self.board.isBlank((self.pos[0] - i - 1, self.pos[1])): num += 1 pos = (self.pos[0] - step, self.pos[1]) if not self.board.isBlank(pos): if self.board[pos].isRed(): return (False, ) else: if num != 1: return (False, ) elif num != 0: return (False, ) return (True, pos) elif command[0] == -1: #退 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if self.pos[0] + step > 9: return (False, ) num = 0 for i in range(step - 1): if not self.board.isBlank((self.pos[0] + i + 1, self.pos[1])): num += 1 pos = (self.pos[0] + step, self.pos[1]) if not self.board.isBlank(pos): if self.board[pos].isRed(): return (False, ) else: if num != 1: return (False, ) elif num != 0: return (False, ) return (True, pos) elif command[0] == 0: #平 try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if lie == self.pos[1]: return (False, ) small, big = sorted((lie, self.pos[1])) num = 0 for i in range(small + 1, big): if not self.board.isBlank((self.pos[0], i)): num += 1 pos = (self.pos[0], lie) if not self.board.isBlank(pos): if self.board[pos].isRed(): return (False, ) else: if num != 1: return (False, ) elif num != 0: return (False, ) return (True, pos) class HongBing(Chess, metaclass=metastr("兵")): def TestMove(self, command): if command[0] == 0: #平 try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if lie != self.pos[1] + 1 and lie != self.pos[1] - 1: return (False,) if self.pos[0] >= 5: return (False,) pos = (self.pos[0], lie) elif command[0] == 1: #进 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if step != 1: return (False,) pos = (self.pos[0] - step, self.pos[1]) if pos[0] < 0: return (False, ) elif command[0] == -1: #退 raise ChessError('不明指令') if not self.board.isBlank(pos) and self.board[pos].isRed(): return (False, ) return (True, pos) class HeiChe(Chess, metaclass=metastr("車")): def TestMove(self, command): if command[0] == -1: #退 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if self.pos[0] - step < 0: return (False, ) for i in range(step - 1): if not self.board.isBlank((self.pos[0] - i - 1, self.pos[1])): return (False, ) pos = (self.pos[0] - step, self.pos[1]) if not self.board.isBlank(pos): if not self.board[pos].isRed(): return (False, ) return (True, pos) elif command[0] == 1: #进 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if self.pos[0] + step > 9: return (False, ) for i in range(step - 1): if not self.board.isBlank((self.pos[0] + i + 1, self.pos[1])): return (False, ) pos = (self.pos[0] + step, self.pos[1]) if not self.board.isBlank(pos): if not self.board[pos].isRed(): return (False, ) return (True, pos) elif command[0] == 0: #平 try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if lie == self.pos[1]: return (False, ) small, big = sorted((lie, self.pos[1])) for i in range(small + 1, big): if not self.board.isBlank((self.pos[0], i)): return (False, ) pos = (self.pos[0], lie) if not self.board.isBlank(pos) and not self.board[(self.pos[0], lie)].isRed(): return (False, ) return (True, pos) class HeiMa(Chess, metaclass=metastr("馬")): def TestMove(self, command): try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if command[0] == -1: #退 l = {self.pos[1] - 1: ((self.pos[0] - 2, self.pos[1] - 1), (self.pos[0] - 1, self.pos[1])), self.pos[1] + 1: ((self.pos[0] - 2, self.pos[1] + 1), (self.pos[0] - 1, self.pos[1])), self.pos[1] - 2: ((self.pos[0] - 1, self.pos[1] - 2), (self.pos[0], self.pos[1] - 1)), self.pos[1] + 2: ((self.pos[0] - 1, self.pos[1] + 2), (self.pos[0], self.pos[1] + 1))} elif command[0] == 1: #进 l = {self.pos[1] - 1: ((self.pos[0] + 2, self.pos[1] - 1), (self.pos[0] + 1, self.pos[1])), self.pos[1] + 1: ((self.pos[0] + 2, self.pos[1] + 1), (self.pos[0] + 1, self.pos[1])), self.pos[1] - 2: ((self.pos[0] + 1, self.pos[1] - 2), (self.pos[0], self.pos[1] - 1)), self.pos[1] + 2: ((self.pos[0] + 1, self.pos[1] + 2), (self.pos[0], self.pos[1] + 1))} elif command[0] == 0: #平 raise ChessError('不明指令') try: pos, tui = l[lie] except KeyError: return (False, ) if pos[0] < 0 or pos[0] > 9 or pos[1] < 0 or pos[1] > 8: return (False, ) if not self.board.isBlank(tui): return (False, ) if not self.board.isBlank(pos) and not self.board[pos].isRed(): return (False, ) return (True, pos) class HeiXiang(Chess, metaclass=metastr("象")): def TestMove(self, command): try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if command[0] == -1: #退 l = {self.pos[1] - 2: ((self.pos[0] - 2, self.pos[1] - 2), (self.pos[0] - 1, self.pos[1] - 1)), self.pos[1] + 2: ((self.pos[0] - 2, self.pos[1] + 2), (self.pos[0] - 1, self.pos[1] + 1))} elif command[0] == 1: #进 l = {self.pos[1] - 2: ((self.pos[0] + 2, self.pos[1] - 2), (self.pos[0] + 1, self.pos[1] - 1)), self.pos[1] + 2: ((self.pos[0] + 2, self.pos[1] + 2), (self.pos[0] + 1, self.pos[1] + 1))} elif command[0] == 0: #平 raise ChessError('不明指令') try: pos, tui = l[lie] except KeyError: return (False, ) if pos[0] < 0 or pos[0] > 4 or pos[1] < 0 or pos[1] > 8: return (False, ) if not self.board.isBlank(tui): return (False, ) if not self.board.isBlank(pos) and not self.board[pos].isRed(): return (False, ) return (True, pos) class HeiShi(Chess, metaclass=metastr("士")): def TestMove(self, command): try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if command[0] == -1: #退 l = {self.pos[1] - 1: (self.pos[0] - 1, self.pos[1] - 1), self.pos[1] + 1: (self.pos[0] - 1, self.pos[1] + 1)} elif command[0] == 1: #进 l = {self.pos[1] - 1: (self.pos[0] + 1, self.pos[1] - 1), self.pos[1] + 1: (self.pos[0] + 1, self.pos[1] + 1)} elif command[0] == 0: #平 raise ChessError('不明指令') try: pos = l[lie] except KeyError: return (False, ) if pos[0] < 0 or pos[0] > 2 or pos[1] < 3 or pos[1] > 5: return (False, ) if not self.board.isBlank(pos) and not self.board[pos].isRed(): return (False, ) return (True, pos) class HeiShuai(Chess, metaclass=metastr("将")): def TestMove(self, command): if command[0] == 0: #平 try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if lie != self.pos[1] + 1 and lie != self.pos[1] - 1: raise ChessError('不明指令') pos = (self.pos[0], lie) if lie < 3 or lie > 5: return (False, ) else: #进退 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if step != 1: raise ChessError('不明指令') pos = (self.pos[0] + step * command[0], self.pos[1]) if pos[0] < 0 or pos[0] > 2: return (False, ) if not self.board.isBlank(pos) and self.board[pos].isRed(): return (False, ) return (True, pos) class HeiPao(Chess, metaclass=metastr("砲")): def TestMove(self, command): if command[0] == -1: #退 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if self.pos[0] - step < 0: return (False, ) num = 0 for i in range(step - 1): if not self.board.isBlank((self.pos[0] - i - 1, self.pos[1])): num += 1 pos = (self.pos[0] - step, self.pos[1]) if not self.board.isBlank(pos): if not self.board[pos].isRed(): return (False, ) else: if num != 1: return (False, ) elif num != 0: return (False, ) return (True, pos) elif command[0] == 1: #进 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if self.pos[0] + step > 9: return (False, ) num = 0 for i in range(step - 1): if not self.board.isBlank((self.pos[0] + i + 1, self.pos[1])): num += 1 pos = (self.pos[0] + step, self.pos[1]) if not self.board.isBlank(pos): if not self.board[pos].isRed(): return (False, ) else: if num != 1: return (False, ) elif num != 0: return (False, ) return (True, pos) elif command[0] == 0: #平 try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if lie == self.pos[1]: return (False, ) small, big = sorted((lie, self.pos[1])) num = 0 for i in range(small + 1, big): if not self.board.isBlank((self.pos[0], i)): num += 1 pos = (self.pos[0], lie) if not self.board.isBlank(pos): if not self.board[pos].isRed(): return (False, ) else: if num != 1: return (False, ) elif num != 0: return (False, ) return (True, pos) class HeiBing(Chess, metaclass=metastr("卒")): def TestMove(self, command): if command[0] == 0: #平 try: lie = Chess.row[command[1]] except KeyError: raise ChessError('不明指令') if lie != self.pos[1] + 1 and lie != self.pos[1] - 1: return (False,) if self.pos[0] <= 4: return (False,) pos = (self.pos[0], lie) elif command[0] == 1: #进 try: step = Chess.step[command[1]] except KeyError: raise ChessError('不明指令') if step != 1: return (False,) pos = (self.pos[0] + step, self.pos[1]) if pos[0] > 9: return (False, ) elif command[0] == -1: #退 raise ChessError('不明指令') if not self.board.isBlank(pos) and not self.board[pos].isRed(): return (False, ) return (True, pos) name_dict['HeiJiang'] = HeiShuai name_dict['HongJiang'] = HongShuai name_dict['HeiZu'] = HeiBing name_dict['HongZu'] = HongBing class ChessBoard: insert_dict = {HeiChe: ("车", "車"), HeiMa: ("马", "馬"), HeiXiang: ("象",), HeiShi: ("仕", "士"), HeiShuai: ("将"), HeiPao: ("砲", "炮"), HeiBing: ("卒",), HongBing: ("兵",), HongPao: ("砲", "炮"), HongChe: ("车", "車"), HongMa: ("马", "馬"), HongXiang: ("相",), HongShi: ("仕", "士"), HongShuai: ("帅",)} def __init__(self): self.board = {} self.find = {} self.insert((0, 0), HeiChe) self.insert((0, 1), HeiMa) self.insert((0, 2), HeiXiang) self.insert((0, 3), HeiShi) self.insert((0, 4), HeiShuai) self.insert((0, 5), HeiShi) self.insert((0, 6), HeiXiang) self.insert((0, 7), HeiMa) self.insert((0, 8), HeiChe) self.insert((2, 1), HeiPao) self.insert((2, 7), HeiPao) self.insert((3, 0), HeiBing) self.insert((3, 2), HeiBing) self.insert((3, 4), HeiBing) self.insert((3, 6), HeiBing) self.insert((3, 8), HeiBing) self.insert((6, 0), HongBing) self.insert((6, 2), HongBing) self.insert((6, 4), HongBing) self.insert((6, 6), HongBing) self.insert((6, 8), HongBing) self.insert((7, 1), HongPao) self.insert((7, 7), HongPao) self.insert((9, 0), HongChe) self.insert((9, 1), HongMa) self.insert((9, 2), HongXiang) self.insert((9, 3), HongShi) self.insert((9, 4), HongShuai) self.insert((9, 5), HongShi) self.insert((9, 6), HongXiang) self.insert((9, 7), HongMa) self.insert((9, 8), HongChe) self.Moves = [] def insert(self, pos, Name): if pos in self.board: raise ChessError('已有棋子') chess = Name(pos, self) self.board[pos] = chess key = ChessBoard.insert_dict[Name] for s in key: if s not in self.find: self.find[s] = [] self.find[s].append(chess) def pop(self, pos): chess_to_remove = self.board[pos] if str(chess_to_remove) == '帅': raise ChessWin("黑方胜出") if str(chess_to_remove) == '将': raise ChessWin("红方胜出") for key, val in self.find.items(): if chess_to_remove in val: val.remove(chess_to_remove) self.find = dict(filter(lambda x: len(x[1]) != 0, self.find.items())) self.board.pop(pos) def isBlank(self, pos): return pos not in self.board def __str__(self): def _(): for i in range(10): def _(): for j in range(9): if (i, j) not in self.board: yield ' ' else: yield str(self.board[(i, j)]) yield '┣' + ''.join(list(_())) + '┫' return '┏123456789┓\n' + '\n'.join(list(_())) + '\n┗九八七六五四三二一┛' def __getitem__(self, key): return self.board[key] def __delitem__(self, key): self.board.pop(key) def __setitem__(self, key, val): self.board[key] = val def checkDuiJiang(self): jiang = self.find['将'][0].pos[1] shuai = self.find['帅'][0].pos[1] if jiang != shuai: return l = [] for pos, chess in self.board.items(): if pos[1] == jiang and chess is not self.find['将'][0] and chess is not self.find['帅'][0]: l.append(chess) if len(l) == 1: return l[0] def process(self, command, isRed): """command: 4 char""" if command[0] in ['前', '中', '后']: if len(command) != 4 and len(command) != 5: raise ChessError("需要四/五个汉字作为指令") try: chess_list = self.find[command[1]] except KeyError: raise ChessError("已无该棋子") chess_list = list(filter(lambda x: x.isRed() == isRed, chess_list)) if len(command) == 5: #选取指定列数 try: lie = Chess.row[command[2]] except KeyError: raise ChessError("不明指令") chess_list = list(filter(lambda x: x.pos[1] == lie, chess_list)) chess_lie = {} for chess in chess_list: if chess.pos[1] not in chess_lie: chess_lie[chess.pos[1]] = [] chess_lie[chess.pos[1]].append(chess) chess_list = [] for lie, l in chess_lie.items(): l.sort(key=lambda x: x.pos[0], reverse=not isRed) if len(l) == 1: continue elif len(l) == 2: try: chess_list.append({'前': l[0], '后': l[1]}[command[0]]) except KeyError: continue elif len(l) == 3: chess_list.append({'前': l[0], '中': l[1], '后': l[2]}[command[0]]) elif len(l) == 4: for x in {'前': (l[0],), '中': (l[1], l[2]), '后': (l[3],)}[command[0]]: chess_list.append(x) elif len(l) == 5: for x in {'前': (l[0],), '中': (l[1], l[2], l[3]), '后': (l[3],)}[command[0]]: chess_list.append(x) else: if len(command) != 4: raise ChessError("需要四个汉字作为指令") try: chess_list = self.find[command[0]] except KeyError: raise ChessError("已无该棋子") chess_list = list(filter(lambda x: x.isRed() == isRed, chess_list)) #选取指定列数 try: lie = Chess.row[command[1]] except KeyError: raise ChessError("不明指令") chess_list = list(filter(lambda x: x.pos[1] == lie, chess_list)) try: move_command = ({'进': 1, '平': 0, '退': -1}[command[-2]], command[-1]) except KeyError: raise ChessError("不明指令") if len(chess_list) != 1: #TestMove returns (True, pos_mubiao) or (False, ) chess_list2 = list(filter(lambda x: x[1], list(map(lambda x: (x,) + \ x.TestMove(move_command), chess_list)))) if len(chess_list2) > 1: raise ChessError("棋子不唯一") if len(chess_list2) == 0: raise ChessError("未找到棋子") duijiang = self.checkDuiJiang() if duijiang is not None and chess_list2[0][0] is duijiang and duijiang.pos[1] != chess_list2[0][2][1]: raise ChessError("对将") chess_list2[0][0].Move(chess_list2[0][2]) else: #TestMove returns (True, pos_mubiao) or (False, ) p = chess_list[0].TestMove(move_command) if not p[0]: raise ChessError("无法移动") duijiang = self.checkDuiJiang() if duijiang is not None and chess_list[0] is duijiang and duijiang.pos[1] != p[1][1]: raise ChessError("对将") chess_list[0].Move(p[1]) def redo(self): if len(self.Moves) == 0: raise ChessError('已回到最初') (to_add, to_delete) = self.Moves.pop() self.pop(to_add[1]) for i in to_delete: self.insert(i[1], i[0]) xiangqi = GameSameGroup('xiangqi') @xiangqi.begin_uncomplete(('play', 'xiangqi', 'begin'), (2, 2)) async def chess_begin_uncomplete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'anything': anything} await session.send('已为您安排红方,等候黑方') @xiangqi.begin_complete(('play', 'xiangqi', 'confirm')) async def chess_begin_complete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'game': GameSameGroup instance, 'anything': anything} await session.send('已为您安排黑方') data['red'] = data['players'][0] data['board'] = ChessBoard() data['nowRed'] = True await session.send(str(data['board'])) @xiangqi.end(('play', 'xiangqi', 'end')) async def chess_end(session: CommandSession, data: Dict[str, Any]): await session.send('已删除') all_name = set('车車马馬象相士仕将帅炮砲兵卒') @xiangqi.process(only_short_message=True) async def chess_process(session: NLPSession, data: Dict[str, Any], delete_func: Awaitable): command = session.msg_text qq = int(session.ctx['user_id']) board = data['board'] if command in {"认输", "认负", "我认输", "我认负"}: isRed = data['red'] == qq await session.send(('红' if not isRed else '黑') + '方胜出') await delete_func() if len(command) != 4 and len(command) != 5: return if command[0] in '前中后' and command[1] in all_name or command[0] in all_name: if command[-2] in '进平退': if (data['red'] == qq) != data['nowRed']: await session.send('现在应该' + ('红' if data['nowRed'] else '黑') + '方走') return def _not_red(): data['nowRed'] = not data['nowRed'] return IntentCommand(100.0, ('play', 'xiangqi', 'process'), args={'args': command, 'isRed': data['nowRed'], 'board': data['board'], 'ifSuccess': _not_red, 'ifWin': delete_func}) @on_command(('play', 'xiangqi', 'process'), only_to_me=False, hide=True) @config.ErrorHandle async def chess_test(session: CommandSession): board = session.get('board') try: board.process(session.get('args'), session.get('isRed')) session.get('ifSuccess')() await session.send(str(board)) except ChessWin as e: await session.send(e.args[0]) await session.get('ifWin')() except ChessError as e: await session.send(e.args[0]) config.CommandGroup('xiangqi', hide=True) @on_command(('xiangqi', 'check'), only_to_me=False, hide=True) @config.ErrorHandle async def chess_check(session: CommandSession): await session.send(' '.join(map(str, filter(lambda x: xiangqi.center[x]['game'] is xiangqi, xiangqi.center.keys()))))
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,566
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/thwiki.py
from datetime import datetime, timedelta, date, timezone import re import requests import json import asyncio import functools, getopt import itertools, more_itertools import random from collections import namedtuple from copy import copy from typing import Optional, Dict, Tuple from urllib import parse from nonebot import CommandSession, get_bot, permission, scheduler, on_notice, NoticeSession, RequestSession, on_request, message_preprocessor from nonebot.message import escape from nonebot.command import call_command import aiocqhttp from . import config, help from .inject import on_command raise ValueError config.logger.open('thwiki') def not_banned(session): global banlist qq = session.ctx['user_id'] now = datetime.now() if qq in banlist: if banlist[qq][0] > now: return False, "千春生气了,接下来{0}分钟不会跟你说话了!".format(int(((banlist[qq][0] - now).total_seconds() - 1) // 60 + 1)) + (f"因为:{banlist[qq][1]}。" if banlist[qq][1] != "" else "") else: banlist.pop(qq) save_banlist() return True, "" else: return True, "" constraint_banlist = config.Constraint('thwiki_live', can_respond=lambda s: not_banned(s)[0], ret=lambda s: not_banned(s)[1]) env = config.Environment('thwiki_live', constraint_banlist, ret='请在直播群内使用') env_supervise_only = config.Environment('thwiki_supervise', ret='请在监视群内使用') def is_supervisor(session): qq = session.ctx['user_id'] node = find_or_new(qq) return node['supervisor'] is not None and node['supervisor'] constraint_supervisor = config.Constraint('thwiki_live', can_respond=is_supervisor) env_supervise = config.Environment('thwiki_supervise', 'thwiki_live', constraint_supervisor, ret='请在监视群内或直播群管理使用') env_all_thwiki_live = config.Environment('thwiki_supervise', 'thwiki_live') env_all_can_private = config.Environment('thwiki_supervise', 'thwiki_live') env_all_can_private.private = True config.CommandGroup('thwiki', short_des="THBWiki官方账户直播相关。", des='THBWiki官方账户直播相关。部分指令只可在直播群内使用。', environment=env_all_can_private) # Version information and changelog version = "2.4.0" changelog = """2.4.0 Changelog: Change: 数据存储改成了SQL!""" TRAIL_TIME = 36 * 60 TIME_OUT = 15 FRIENDLY_MAX = 5 def search_ret(ret): match = re.search(r'\{.*\}', ret) return "{}" if not match else match.group(0) # Change title and description on Bilibili livestream room # title: self-explanatory # description: self-explanatory async def change(title=None, description=None, area=None): # Retrieve cookie cookie_jar = requests.cookies.RequestsCookieJar() with open(config.rel('cookie.txt')) as f: value = f.readline().strip() csrf = f.readline().strip() cookie_jar.set(name="SESSDATA", value=value) cookie_jar.set(name="bili_jct", value=csrf) # Construct and encode data if area is None: value = {'room_id': 14055253, 'title': title, 'description': description, 'csrf': csrf, 'csrf_token': csrf} else: value = {'room_id': 14055253, 'area_id': area, 'csrf': csrf, 'csrf_token': csrf} length = len(parse.urlencode(value)) print('length: ' + str(length)) headers = {}#copy(config.headers) headers['Content-Length'] = str(length) # Send request loop = asyncio.get_event_loop() url = await loop.run_in_executor(None, functools.partial(requests.post, 'https://api.live.bilibili.com/room/v1/Room/update', data=value, cookies=cookie_jar, headers=headers)) return url.text # Open or close the Bilibili livestream room # is_open: indicates the operation, True for open, False for close # area: type of content, default to 'Games - Other games' async def th_open(is_open=True, area=235): # Retrieve cookie cookie_jar = requests.cookies.RequestsCookieJar() with open(config.rel('cookie.txt')) as f: value = f.readline().strip() csrf = f.readline().strip() cookie_jar.set(name="SESSDATA", value=value) cookie_jar.set(name="bili_jct", value=csrf) # Construct and encode information value = {'room_id': 14055253, 'platform': 'pc', 'csrf': csrf, 'csrf_token': csrf} if is_open: value['area_v2'] = area length = len(parse.urlencode(value)) headers = {}#copy(config.headers) headers['Content-Length'] = str(length) # Send request loop = asyncio.get_event_loop() ret = await loop.run_in_executor(None, functools.partial(requests.post, 'https://api.live.bilibili.com/room/v1/Room/startLive' if is_open else 'https://api.live.bilibili.com/room/v1/Room/stopLive', data=value, cookies=cookie_jar, headers=headers)) return ret.text # Formats a date to something more human-friendly # dat: The date and time to be formatted # tz: Timezone, integer hours relative to GMT/UTC def format_date(dat: datetime, tz=None): today = datetime.now(tz=tz).date() if dat.date() == today: return '今天{0:%H}:{0:%M}'.format(dat) elif dat.date() == today + timedelta(days=1): return '明天{0:%H}:{0:%M}'.format(dat) elif dat.date() == today + timedelta(days=2): return '后天{0:%H}:{0:%M}'.format(dat) elif dat.date() == today - timedelta(days=1): return '昨天{0:%H}:{0:%M}'.format(dat) elif dat.year == today.year: return '{0:%m}月{0:%d}日{0:%H}:{0:%M}'.format(dat) else: return '{0:%Y}年{0:%m}月{0:%d}日{0:%H}:{0:%M}'.format(dat) # Event class, encapsulates an application # Methods: # str_tz: construct a string with timezone info # str_url: construct a string with HTML formatting tags, intended for change only # str_with_at: construct a string to inform an unauthorized applicant that one of their applications is supervised # output_with_at: construct a string of notice to the applicant # overlap: checks if an application overlaps with another one # Fields: # begin: begin time # end: end time # qq: QQ ID of the applicant # card: alias of applicant in the QQ group # name: the event name # isFloat: whether this application has a certain end time # id: internal (external??) ID as an identifier # supervise: status of application, -1 indicates that the applicant is authorized, # 0 indicates that this application is waiting for supervise, other positive value # indicates that this application is under supervise # msg_id: supervise message_id class Event: def __init__(self, *args): if len(args) == 6: # On apply, fill fields with arguments self.begin, self.end, self.qq, self.card, self.name, self.isFloat = args # Assign an ID associated with this application self.id = self.gen_id() # Check whether this applicant has been authorized node = find_whiteforest(qq=self.qq) if node is not None and node['trail'] == 0: self.supervise = -1 else: self.supervise = 0 # -1: 有权限,0: 无权限 self.msg_id = -1 self.has_alarmed = False elif len(args) == 1: # On read from file, fill fields with the first argument id, begin, end, qq, supervise, msg_id = args[0]['id'], args[0]['begin'], args[0]['end'], args[0]['qq'], args[0]['supervise'], args[0]['msg_id'] self.id = int(id) # Check for endtime if end == 'float': self.end = False self.isFloat = True self.begin, self.qq = datetime.fromtimestamp(float(begin)), int(qq) else: self.isFloat = False self.begin, self.end, self.qq = datetime.fromtimestamp(float(begin)), datetime.fromtimestamp(float(end)), int(qq) self.supervise = int(supervise) self.msg_id = int(msg_id) self.card = args[0]['card'] self.name = args[0]['name'] self.has_alarmed = args[0].get('has_alarmed', False) else: raise TypeError() def __repr__(self): begin = str(self.begin.timestamp()) if self.isFloat: end = 'float' else: end = str(self.end.timestamp()) return f'{self.id} {begin} {end} {self.qq} {self.supervise} {self.msg_id}\n{self.card}\n{self.name}' def __str__(self): begin = format_date(self.begin) if self.isFloat: end = '自由' else: end = format_date(self.end) return f'id: {self.id} {begin}-{end} CST 投稿人: {self.card}\n' + \ ((('【监视人尚无】 \n' if self.supervise == 0 else '【监视人已有】 \n')) if self.supervise >= 0 else '') + \ f'内容: {self.name}' def str_tz(self, tz): begin = format_date(datetime.combine(self.begin.date(), self.begin.time(), timezone(timedelta(hours=8))).astimezone(tz).replace(tzinfo=None), tz) if self.isFloat: end = '自由' else: end = format_date(datetime.combine(self.end.date(), self.end.time(), timezone(timedelta(hours=8))).astimezone(tz).replace(tzinfo=None), tz) return f'id: {self.id} {begin}-{end} 投稿人: {self.card}\n' + \ ((('【监视人尚无】\n' if self.supervise == 0 else '监视人已有\n')) if self.supervise >= 0 else '') + \ f'内容: {self.name}' def str_url(self): if self.supervise == 0: return '' begin = format_date(self.begin) if self.isFloat: end = '自由' else: end = format_date(self.end) return f'时间: {begin}-{end} 投稿人: {self.card}\n内容: {self.name}\n' def str_with_at(self): begin = format_date(self.begin) if self.isFloat: end = '自由' else: end = format_date(self.end) if self.supervise == 0: return [config.cq.at(self.qq), config.cq.text(f'十分抱歉,您id为{self.id}、时间为{begin}-{end} CST、内容为{self.name} \n的直播的监视者取消了监视,您将无法再进行直播')] else: return [config.cq.at(self.qq), config.cq.text(f'您id为{self.id}、时间为{begin}-{end} CST、内容为{self.name} \n的直播已有人监视')] def output_with_at(self): if self.supervise != 0: return [config.cq.text('开播提醒!\n'), config.cq.at(self.qq), config.cq.text('\n内容: %s' % self.name)] else: return [config.cq.text('开播提醒!\n'), config.cq.at(self.qq), config.cq.text('\n内容: %s\n十分抱歉,您现在的直播尚无监视员,无法直播qwq,如15分钟之后仍无人监视则会被自动取消' % self.name)] def overlap(self, other): if self.isFloat and other.isFloat: return self.begin == other.begin elif self.isFloat: return other.begin <= self.begin < other.end elif other.isFloat: return self.begin <= other.begin < self.end return self.begin < other.end and other.begin < self.end # None of them end with uncertain time def gen_id(self): return more_itertools.first((i2 for i1, i2 in zip(itertools.chain(sorted(e.id for e in l), (-1,)), itertools.count()) if i1 != i2), 0) def dump(self): return {'id': self.id, 'begin': str(self.begin.timestamp()), 'end': 'float' if self.isFloat else str(self.end.timestamp()), 'qq': self.qq, 'supervise': self.supervise, 'msg_id': self.msg_id, 'card': self.card, 'name': self.name, 'has_alarmed': self.has_alarmed} # Read from the file and returns a list of applications def _open(): with open(config.rel("thwiki.json"), encoding='utf-8') as f: return [Event(d) for d in json.load(f)] # Initializes application list l = _open() # Writes current list of applications to the file # Updates the "occupied_time.json" and alarm OLC's bot async def _save(t): with open(config.rel("thwiki.json"), 'w', encoding='utf-8') as f: f.write(json.dumps(list(map(Event.dump, t)), ensure_ascii=False, indent=4)) _3dayslater = date.today() + timedelta(days=3) occupied_time = [] for i, event in enumerate(t): if event.begin.date() <= _3dayslater: begin = event.begin.isoformat(' ') end = 'float' if event.isFloat else event.end.isoformat(' ') if len(occupied_time) != 0 and (occupied_time[-1]['end'] == begin or occupied_time[-1]['end'] == 'float'): occupied_time[-1]['end'] = end else: occupied_time.append({'begin': begin, 'end': end}) with open(r"C:\thwiki_connect\thwiki\occupied_time.json", 'w') as f: f.write(json.dumps(occupied_time)) await get_bot().send_private_msg(user_id=config.OLC_bot, message='live occupied time updated') # Generates an description and update to Bilibili livestream room # Suggestion: create a new function that encapsulates _save and change_des_to_list as # they are almost always called together async def change_des_to_list(lunbo=False): global l fut = datetime.now() + timedelta(days=7) list_in_7_days = [x.str_url() for x in l if x.begin < fut] #s = 'THBWiki电视台(大雾)</h2><p>直播内容基本上会以<strong>东方Project</strong>的游戏为主,日常进行直播的主播不定。</p><h3><strong>本直播间欢迎大家使用,但需要直播的内容为东方Project相关且遵守直播者所在国家与中国相关法律与条约及平台条约。</strong><br />具体使用方法以及粉丝群请戳QQ群:<strong>807894304</strong> 【THBWiki Live】</h3>' + \ s = 'THBWiki电视台(大雾)\n直播内容基本上会以【东方Project】的游戏为主,日常进行直播的主播不定。\n【本直播间欢迎大家使用,但需要直播的内容为东方Project相关且遵守直播者所在国家与中国相关法律与条约及平台条约。】\n具体使用方法以及粉丝群请戳QQ群:【807894304】(THBWiki Live)\n' + \ ('未来一周内暂时没有预定节目哦(╥╯^╰╥)' if len(list_in_7_days) == 0 else '未来一周节目单(时间以北京时间为准,随时更新):\n%s' % ''.join(list_in_7_days)) if lunbo: s = '当前轮播中,欢迎点击链接查看 https://space.bilibili.com/362841475/favlist?fid=853928275 轮播视频表,在直播群(下述)中可以添加轮播视频或推荐视频哦~\n' + s else: pass return await change(description=s) # Initializes blacklist (blocks user from applying) with open(config.rel("thwiki_blacklist.txt")) as f: blacklist = list(map(lambda x: int(x.strip()), f.readlines())) # Don't know what this does def _line(s, has_card): l = s.split(' ') return l.pop(0), l.pop(0), l.pop(0), (' '.join(l) if has_card else None) # Initializes the authorized user tree # Initializes weak blacklist (only blocks user from being the recommendee with open(config.rel("thwiki_weak_blacklist.txt"), encoding = 'utf-8') as f: weak_blacklist = list(map(lambda x: int(x.strip()), f.readlines())) # Initializes the ban list with open(config.rel("thwiki_banlist.json"), encoding = 'utf-8') as f: banlist: Dict[int, Tuple[datetime, str]] = {int(key): (datetime.fromisoformat(val[0]), val[1]) for key, val in json.load(f).items()} # Find whether a user is in the authorized user tree # id: internal ID, takes priority to qq # qq: QQ ID def find_whiteforest(*, id=None, qq=None): return config.userdata.execute('select * from thwiki_user where qq=?', (qq,)).fetchone() if id is None else \ config.userdata.execute('select * from thwiki_user where id=?', (id,)).fetchone() # Write current authorized user tree to file. def save_whiteforest(): config.userdata_db.commit() def save_banlist(): global banlist with open(config.rel("thwiki_banlist.json"), 'w', encoding='utf-8') as f: f.write(json.dumps({str(key): [val[0].isoformat(' '), val[1]] for key, val in banlist.items()}, ensure_ascii=False, indent=4, separators=(',', ': '))) ban_auto_tooltip = "待监视预约被取消超过2次。" # So after all what is card?? async def get_card(qq): for group in config.group_id_dict['thwiki_card']: try: c = await get_bot().get_group_member_info(group_id=group, user_id=qq) if c['card'] == '': return c['nickname'] else: return c['card'] except aiocqhttp.exceptions.ActionFailed: pass # Add new user to the authorized user tree # qq: QQ ID def find_or_new(qq): ret = find_whiteforest(qq=qq) if ret is None: id = config.userdata.execute('select id from thwiki_user order by id desc').fetchone()['id'] config.userdata.execute('insert into thwiki_user (qq, trail, time, id) values (?, 1, 0, ?)', (qq, id + 1)) save_whiteforest() ret = find_whiteforest(qq=qq) return ret # Removes user from the authorized user tree # node: node of the user to be removed # if_save: indicates whether the change should be saved now # clear_time: self-explanatory def deprive(node, if_save=True, clear_time=True): global l updated = [] to_do = [node] updated_event = [] while len(to_do): r = to_do.pop(0) # Put status back to 0 and notify supervisors for i in l: if i.qq == r['qq']: i.supervise = 0 updated_event.append(i) if r['childs'] is not None and r['childs'] != '': for i in r['childs'].split(','): f = find_whiteforest(id=int(i)) # Add child nodes to the list to_do.append(f) # Why use trail as key? You mean 'trial' or 'trace'?? config.userdata.execute('update thwiki_user set parent=NULL, trail=1%s where qq=?' % (', time=0' if clear_time else ''), (r['qq'],)) config.logger.thwiki << f'用户{r["qq"]} 已被deprive,时间{"清零" if clear_time else ("保留为" + str(r["time"]))}' updated.append(config.cq.at(r['qq'])) if if_save: save_whiteforest() return updated, updated_event # Adds time to an user # qq: QQ ID # time: the amount of time def add_time(qq, time): # Get the node associated with the QQ ID node = find_or_new(qq) time = int(time) time_new = node["time"] + time config.userdata.execute('update thwiki_user set time=? where id=?', (time_new, node['id'])) config.logger.thwiki << f'【LOG】用户{qq} {"积累" if time > 0 else "扣除"}时间{abs(time)},目前时间{time_new}' b = False # What is the purpose?? if time_new >= TRAIL_TIME and qq not in weak_blacklist: b = node['trail'] != 0 if node['parent'] != -1: if node['trail'] != 0: config.logger.thwiki << f'【LOG】用户{qq} 已通过试用期转正' config.userdata.execute(f'update thwiki_user set trail=0 where id=?', (node['id'],)) else: config.logger.thwiki << f'【LOG】用户{qq} 已通过试用期,节点独立' if node['parent'] not in (-1, None): c = config.userdata.execute(f'select childs from thwiki_user where id=?', (node["parent"],)).fetchone()['childs'].split(',') c.remove(str(node['id'])) config.userdata.execute(f'update thwiki_user set childs=? where id=?', (','.join(c), node["parent"])) if node['childs'] is None: config.userdata.execute(f'update thwiki_user set childs=? where id=?', ('', node['id'])) config.userdata.execute(f'update thwiki_user set parent=-1 where id=?', (node['id'],)) elif time_new < TRAIL_TIME and node['time'] > TRAIL_TIME: config.logger.thwiki << f'【LOG】用户{qq} 已退回试用期' config.userdata.execute(f'update thwiki_user set trail=1 where id=?', (node['id'],)) save_whiteforest() return b def add_supervise_time(qq, time): node = find_or_new(qq) time = int(time) if node['supervise_time'] is None: config.userdata.execute('update thwiki_user set supervise_time=? where id=?', (time, node['id'])) else: config.userdata.execute('update thwiki_user set supervise_time=? where id=?', (node['supervise_time'] + time, node['id'])) config.logger.thwiki << f'【LOG】监视者{qq} {"积累" if time > 0 else "扣除"}监视时间{abs(time)},目前监视时间{node["supervise_time"]}' save_whiteforest() class ApplyErr(BaseException): pass record_file = open(config.rel(r'log\thwiki_record.txt'), 'a', encoding='utf-8') class Record(namedtuple('Record', ['qq', 'time', 'msg_id', 'msg'])): def __str__(self): return f"{self.qq}【{self.time.isoformat(sep=' ')}】{self.msg_id}: {self.msg}" @staticmethod def construct(line): match = re.match(r'^(\d+)【(.*?)】(\-?\d+): (.*)$', line) if not match: return None qq, time, msg_id, msg = match.groups() return Record(int(qq), datetime.fromisoformat(time), int(msg_id), msg.replace('\\', '\\\\').replace('\r', '').replace('\n', '\\n')) def load_record(lines): return [Record.construct(line.strip('\r\n')) for line in lines] async def add_fav(fav, av=None, bv=None): # Retrieve cookie cookie_jar = requests.cookies.RequestsCookieJar() with open(config.rel('cookie.txt')) as f: value = f.readline().strip() csrf = f.readline().strip() cookie_jar.set(name="SESSDATA", value=value) cookie_jar.set(name="bili_jct", value=csrf) if bv is None: bv = config.AvBvConverter.enc(av) if av is None: av = config.AvBvConverter.dec(bv) # Construct and encode data value = {'rid': av, 'type': 2, 'add_media_ids': fav, 'del_media_ids': '', 'jsonp': 'jsonp', 'csrf': csrf} length = len(parse.urlencode(value)) print('length: ' + str(length)) headers = {}#copy(config.headers) headers['Content-Length'] = str(length) #headers['Host'] = 'api.bilibili.com' headers['Referer'] = f'https://www.bilibili.com/video/{bv}' # Send request loop = asyncio.get_event_loop() url = await loop.run_in_executor(None, functools.partial(requests.post, 'https://api.bilibili.com/x/v3/fav/resource/deal', data=value, cookies=cookie_jar, headers=headers)) return url.text # ws_connected: Optional[Websocket] = None # from quart import app # @websocket('/ws/thwiki') # async def thwiki_communicate(): # global ws_connected # if ws_connected is None: # ws_connected = websocket._get_current_object() # msg = await websocket.receive() # await websocket.send(msg) # get_bot()._server_app.add_websocket('/ws/thwiki', strict_slashes=False, view_func=thwiki_communicate) # await ws_connected.send('begin') # Handler for '-thwiki.apply' @on_command(('thwiki', 'apply'), aliases=('申请',), only_to_me=False, short_des='申请直播时段。', args=('begintime', 'endtime', 'title'), environment=env) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_apply(session: CommandSession): """申请直播时段。只能在直播群内使用。 时间格式:x年x月x日x点x分或者xx:xx,今日或今年可以省。开始可以用now,结束可以用float。可使用30小时制。 例:-thwiki.apply 19:00 21:00 东方STG""" global l begin = session.get('begin') end = session.get('end') float_end = session.get('float_end') qq = session.get('qq') card = session.get('card') name = session.get('name') tz = session.get('tz') # Check if the applicant is in the blacklist if qq in blacklist: return # Do argument check and generates the Event object try: now = datetime.now() if begin == False or (float_end == False and end == False): raise ApplyErr('时间格式不正确,请在 -thwiki.apply 开始时间 结束时间 名字\n的时间处使用正则' '(\\d+年)?(\\d+月)?(\\d+(日|号))?' '(' '(\\d+(时|点))' '(\\d+分)?' '|' '\\d+:\\d+' '),且保证时间有效' '\n开始可用now,结束可用float') elif not float_end and begin >= end: raise ApplyErr('结束需要比开始晚!') elif begin < now - timedelta(minutes=1): raise ApplyErr('开始需要比现在晚!') elif not float_end and begin + timedelta(hours=24) < end: raise ApplyErr('请勿一次申请超过24小时的时段') elif not float_end and now + timedelta(days=60) < end: if end.year >= 2100: raise ApplyErr(f'你能活到{end.year}年吗?我在这里等着你哦') raise ApplyErr('暂不受理60天以外的申请') elif len(name) < 1: raise ApplyErr('不能没有名字') elif '\n' in name: raise ApplyErr('名字不能含有换行符') elif len(list(filter(lambda x: x.name == name, l))) != 0: raise ApplyErr('已有重名,请换名字') except ApplyErr as err: # An invalid argument takes place session.finish(err.args[0]) e = Event(begin, end, qq, card, name, float_end) # Time overlapping check for i in l: if i.overlap(e): session.finish(escape('这个时间段已经有人了\n' + (str(i) if tz is None else f"时区:{tz.tzname(datetime.now())}\n{i.str_tz(tz)}"))) # Append current event to the list and sort l.append(e) l.sort(key=lambda x: x.begin) config.logger.thwiki << f'【LOG】用户{qq}成功申请:{e}' check = find_or_new(qq=qq) await session.send((f'成功申请,id为{e.id},您还在试用期,请等待管理员监视,敬请谅解w' if check['trail'] else f'成功申请,id为{e.id}') + ('\nfloat为自由时间截止,请随时准备给后来人让位,如决定至少播多久请申请固定时段,谢谢合作。' if float_end else '')) # Try to change description in livestream room ret = await change_des_to_list() d = json.loads(search_ret(ret)) if d['code'] != 0: config.logger.thwiki << '【LOG】更新到直播间失败:' + d['msg'] await session.send('更新到直播间失败:' + d['msg']) # Send notification to supervisors if check['trail']: for group in config.group_id_dict['thwiki_supervise']: msg_id = (await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视' + ('\n该用户初次直播,请额外注意。' if check['time'] == 0 else '')))['message_id'] e.msg_id = msg_id # Save new application list await _save(l) # Argument interpretor for '-thwiki.apply' @thwiki_apply.args_parser @config.ErrorHandle(config.logger.thwiki) async def _(session: CommandSession): session.args['qq'] = int(session.ctx['user_id']) try: if session.ctx['sender']['card'] == '': session.args['card'] = session.ctx['sender']['nickname'] else: session.args['card'] = session.ctx['sender']['card'] except KeyError: session.args['card'] = session.ctx['sender']['nickname'] session.args['float_end'] = False check = find_or_new(session.ctx['user_id']) if check['timezone'] is not None and check['timezone'] != 8: tz = timezone(timedelta(hours=check['timezone'])) else: tz = None session.args['tz'] = tz now = datetime.now(tz=tz).date() if check['alias'] is not None: session.args['card'] = check['alias'] def _default(t, t_default): if t is None: return t_default else: return int(t) # Read two times using dirty regex tricks i = session.current_arg_text.find(' ') time_begin = session.current_arg_text[:i] j = session.current_arg_text.find(' ', i + 1) if j == -1: time_end = session.current_arg_text[i + 1:] session.args['name'] = "" else: time_end = session.current_arg_text[i + 1:j] session.args['name'] = session.current_arg_text[j + 1:] r = re.compile('(?:' '(?:' '(?:(\\d+)年)?' '(?:(\\d+)月)?' '(?:(\\d+)(?:日|号))?' '|(明|后)(?:天|日))' '(?:' '(?:(\\d+)(?:时|点))' '(?:(\\d+)分)?' '|' '(\\d+)(?::|:)(\\d+)' '))|(now)|(float)') m_begin = re.match(r, time_begin) m_end = re.match(r, time_end) if m_begin is None: session.args['begin'] = False session.args['end'] = False return else: year, month, day, special, hours1, minute1, hours2, minute2, _now, _float = m_begin.groups() if _now is not None: session.args['begin'] = datetime.now() year = now.year month = now.month day = now.day elif _float is not None: session.args['begin'] = False else: hours = hours1 if hours1 is not None else hours2 minute = minute1 if minute1 is not None else minute2 if special == '明': temp_time = now + timedelta(days=1) elif special == '后': temp_time = now + timedelta(days=2) else: temp_time = now year = _default(year, temp_time.year) month = _default(month, temp_time.month) day = _default(day, temp_time.day) hours = int(hours) minute = _default(minute, 0) try: if 24 <= hours <= 30: hours -= 24 begin = datetime(year, month, day, hours, minute, tzinfo=tz) + timedelta(days=1) else: begin = datetime(year, month, day, hours, minute, tzinfo=tz) if tz is not None: session.args['begin'] = begin.astimezone(timezone(timedelta(hours=8))).replace(tzinfo=None) else: session.args['begin'] = begin except: session.args['begin'] = False if m_end is None: session.args['end'] = False else: year_end, month_end, day_end, special_end, hours1, minute1, hours2, minute2, _now, _float = m_end.groups() if _now is not None: session.args['end'] = False elif _float is not None: session.args['end'] = False session.args['float_end'] = True else: hours = hours1 if hours1 is not None else hours2 minute = minute1 if minute1 is not None else minute2 if special_end == '明': temp_time = now + timedelta(days=1) year = _default(year_end, temp_time.year) month = _default(month_end, temp_time.month) day = _default(day_end, temp_time.day) elif special_end == '后': temp_time = now + timedelta(days=2) year = _default(year_end, temp_time.year) month = _default(month_end, temp_time.month) day = _default(day_end, temp_time.day) else: year = _default(year_end, year) month = _default(month_end, month) day = _default(day_end, day) hours = int(hours) minute = _default(minute, 0) try: if 24 <= hours <= 30: hours -= 24 end = datetime(year, month, day, hours, minute, tzinfo=tz) + timedelta(days=1) else: end = datetime(year, month, day, hours, minute, tzinfo=tz) if tz is not None: session.args['end'] = end.astimezone(timezone(timedelta(hours=8))).replace(tzinfo=None) else: session.args['end'] = end except: session.args['end'] = False # Handler for '-thwiki.cancel' @on_command(('thwiki', 'cancel'), aliases=('取消',), only_to_me=False, short_des='删除直播申请。', args=('id|title'), environment=env) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_cancel(session: CommandSession): """删除直播申请。只能在直播群内使用。""" global l # Considerations on editing this piece: # If an non-admin user is in the blacklist, their cancel command can still be parsed # as they can remove their undeleted applications and do no harm since authority # check takes place #if int(session.ctx['user_id']) in blacklist: # return # Find the corresponding application, ID has lower priority than name l2 = more_itertools.only([x for x in enumerate(l) if x[1].name == session.current_arg_text]) if l2 is None: l2 = more_itertools.only([x for x in enumerate(l) if str(x[1].id) == session.current_arg_text.strip()]) if l2 is None: session.finish('未找到') # Check for authority i = l2[0] uqq = int(session.ctx['user_id']) node = find_or_new(qq=uqq) if uqq == l[i].qq or node['supervisor']: now = datetime.now() e = l.pop(i) config.logger.thwiki << f"【LOG】用户{session.ctx['user_id']} 成功删除:{e}" await _save(l) await session.send('成功删除') lunbo = False config.logger.thwiki << f"【DEBUG】e.begin:{repr(e.begin)},now:{repr(now)},e.supervise:{e.supervise}。" # In this case, a shutdown of room should be performed...? if e.supervise != 0 and e.begin < now: d = int((now - e.begin).total_seconds() - 1) // 60 + 1 if e.supervise > 0: add_supervise_time(e.supervise, d) if add_time(e.qq, d): await session.send('您已成功通过试用期转正!') lunbo = True elif e.supervise == 0 and e.begin < now: today = str(date.today().isoformat()) if node['last_cancel_day'] != today: config.logger.thwiki << f"【LOG】用户{session.ctx['user_id']} 今日第一次取消。" config.userdata.execute(f'update thwiki_user set last_cancel_day=? where id=?', (today, node['id'])) save_whiteforest() else: config.logger.thwiki << f"【LOG】用户{session.ctx['user_id']} 被加入冷静期60分钟。" new = datetime.now() + timedelta(minutes=60) global banlist if uqq not in banlist or banlist[uqq][0] < new: banlist[uqq] = (new, ban_auto_tooltip) save_banlist() await session.send([config.cq.at(e.qq), config.cq.text('您今日已有过待监视预约被取消,已进入冷静期60分钟。')]) if e.msg_id != -1: config.logger.thwiki << f"【LOG】撤回消息:{e.msg_id}" try: await get_bot().delete_msg(message_id=e.msg_id) except aiocqhttp.exceptions.ActionFailed: pass ret = await change_des_to_list(lunbo=lunbo) d = json.loads(search_ret(ret)) if d['code'] != 0: config.logger.thwiki << '【LOG】更新到直播间失败:' + d['msg'] await session.send('更新到直播间失败:' + d['msg']) # ret = await change(area=33) # if json.loads(search_ret(ret))['code'] != 0: # for id in config.group_id_dict['thwiki_send']: # await get_bot().send_group_msg(group_id=id, message='轮播分区修改失败') else: await session.send('非管理员不可删除') # Handler for '-thwiki.list' @on_command(('thwiki', 'list'), only_to_me=False, short_des='显示预定直播列表。', args=('["all"]',)) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_list(session: CommandSession): """显示预定直播列表。 默认显示五天以内的直播申请。若参数为"all"则列出全部。""" if_all = session.current_arg_text == 'all' global l if len(l) == 0: await session.send('列表为空') else: qq = session.ctx['user_id'] node = find_or_new(qq=qq) # Check if there a set timezone if node['timezone'] in (None, 8): if if_all: await session.send(escape('\n'.join([str(x) for x in l]))) else: end = datetime.now() + timedelta(days=5) l_show = [str(x) for x in l if x.begin < end] await session.send(escape('\n'.join(l_show) + (f'\n{len(l) - len(l_show)}条五天以后的预约已被折叠' if len(l) != len(l_show) else ""))) else: tz = timezone(timedelta(hours=node['timezone'])) if if_all: await session.send(escape(f"您的时区为{tz.tzname(datetime.now())}\n" + '\n'.join([x.str_tz(tz) for x in l]))) else: end = datetime.now() + timedelta(days=5) l_show = [str(x) for x in l if x.begin < end] await session.send(escape(f"您的时区为{tz.tzname(datetime.now())}\n" + '\n'.join([x.str_tz(tz) for x in l if x.begin < end]) + (f'\n{len(l) - len(l_show)}条五天以后的预约已被折叠' if len(l) != len(l_show) else ""))) # Handler for '-thwiki.listall', equivalent to '-thwiki.listall' @on_command(('thwiki', 'listall'), only_to_me=False, short_des='显示全部预定直播列表。', args=('["all"]'), hide=True) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_listall(session: CommandSession): await call_command(get_bot(), session.ctx, ('thwiki', 'list'), current_arg = "all") # Handler for '-thwiki.term' @on_command(('thwiki', 'term'), only_to_me=False, short_des='提前终止直播,进入轮播。', environment=env) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_term(session: CommandSession): '''提前终止直播。只能在直播群内使用。''' global l # Considerations on editing this piece: # If an non-admin user is in the blacklist, their term command can still be parsed # as they can remove their undeleted applications and do no harm since authority # check takes place #if int(session.ctx['user_id']) in blacklist: # return now = datetime.now() if len(l) == 0: session.finish('现在未在播') if now < l[0].begin: session.finish('现在未在播') if l[0].qq != session.ctx['user_id']: session.finish('现在不是你在播') e = l.pop(0) s = "已终止,请您将obs断流,将开始空闲时间轮播。" if e.supervise != 0: d = int((now - e.begin).total_seconds() - 1) // 60 + 1 if e.supervise > 0: add_supervise_time(e.supervise, d) if add_time(e.qq, d): await session.send('您已成功通过试用期转正!') s = f"已终止,请您将obs断流,将开始空闲时间轮播,已为您累积直播时间{d}分钟。" elif e.supervise == 0 and e.begin < now: today = str(date.today().isoformat()) node = find_or_new(e.qq) if node['last_cancel_day'] != today: config.userdata.execute(f'update thwiki_user set last_cancel_day=? where id=?', (today, node['id'])) save_whiteforest() else: new = datetime.now() + timedelta(minutes=60) global banlist if e.qq not in banlist or banlist[e.qq][0] < new: banlist[e.qq] = (new, ban_auto_tooltip) save_banlist() s = '已终止,您今日已有过待监视预约被取消,已进入冷静期60分钟。' await _save(l) # ret = await th_open(is_open=False) # if json.loads(search_ret(ret))['code'] != 0: # config.logger.thwiki << '【LOG】断流失败' # await session.send('成功删除,断流失败' + s) # else: # await session.send('成功断流' + s) await session.send(s) ret = await change(title='【东方】轮播中') d = json.loads(search_ret(ret)) if d['code'] != 0: config.logger.thwiki << f'【LOG】修改标题失败:' + d['msg'] await session.send(escape('修改标题失败:' + d['msg'])) ret = await change_des_to_list(lunbo=True) d = json.loads(search_ret(ret)) if d['code'] != 0: await session.send('更新到直播间失败:' + d['msg']) # ret = await change(area=33) # if json.loads(search_ret(ret))['code'] != 0: # for id in config.group_id_dict['thwiki_send']: # await get_bot().send_group_msg(group_id=id, message='轮播分区修改失败') # Handler for '-thwiki.terminate', equivalent to '-thwiki.term' @on_command(('thwiki', 'terminate'), only_to_me=False, short_des='提前终止直播,进入轮播。', environment=env, hide=True) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_terminate(session: CommandSession): """提前终止直播。只能在直播群内使用。""" await call_command(get_bot(), session.ctx, ('thwiki', 'term'), current_arg = "") @scheduler.scheduled_job('cron', id="thwiki_daily", hour='00') @config.maintain('thwiki') async def _(): global l await _save(l) ret = await change_des_to_list() d = json.loads(search_ret(ret)) if d['code'] != 0: for id in config.group_id_dict['thwiki_send']: await get_bot().send_group_msg(group_id=id, message='直播间简介更新失败:' + d['msg']) for row in config.userdata.execute('select id, qq, card from thwiki_user').fetchall(): card = await get_card(row['qq']) if card != row['card']: config.userdata.execute('update thwiki_user set card=? where id=?', (card, row['id'])) save_whiteforest() global record_file record_file.close() record_file = open(config.rel(r'log\thwiki_record.txt'), encoding='utf-8') try: yesterday = datetime.now() - timedelta(hours=24) _l = filter(lambda x: x is not None and x.time >= yesterday, load_record(record_file.readlines())) except Exception: record_file.close() record_file = open(config.rel(r'log\thwiki_record.txt'), 'a', encoding='utf-8') for group in config.group_id_dict['log']: group.send_group_msg(message='thwiki record delete failed', group_id=group) raise else: record_file.close() record_file = open(config.rel(r'log\thwiki_record.txt'), 'w', encoding='utf-8') record_file.write('\n'.join([str(r) for r in _l])) @scheduler.scheduled_job('cron', id="thwiki_minute", second='00') @config.maintain('thwiki') async def _(): global l now = datetime.now() bot = get_bot() for i, e in enumerate(l): if e.begin < now + timedelta(seconds=1) and not e.has_alarmed: e.has_alarmed = True await _save(l) for id in config.group_id_dict['thwiki_send']: await bot.send_group_msg(group_id=id, message=e.output_with_at()) ret = await change(title=('【东方】' if '【东方】' not in e.name else '') + e.name) d = json.loads(search_ret(ret)) if d['code'] != 0: for id in config.group_id_dict['thwiki_send']: await bot.send_group_msg(group_id=id, message='直播间标题修改失败:' + d['msg']) ret = await change_des_to_list() d = json.loads(search_ret(ret)) if d['code'] != 0: for id in config.group_id_dict['thwiki_send']: await bot.send_group_msg(group_id=id, message='直播间简介更新失败:' + d['msg']) if e.supervise > 0: for id in config.group_id_dict['thwiki_supervise']: await bot.send_group_msg(group_id=id, message=[config.cq.at(e.supervise), config.cq.text('\n内容: %s\n请监视者就位' % e.name)]) elif e.begin + timedelta(minutes=TIME_OUT) < now + timedelta(seconds=1) and e.supervise == 0 and (e.isFloat or now + timedelta(seconds=1) < e.end): l.pop(i) node = find_or_new(e.qq) today = str(date.today().isoformat()) if node['last_cancel_day'] != today: config.logger.thwiki << f"【LOG】用户{e.qq} 今日第一次取消。" config.userdata.execute(f'update thwiki_user set last_cancel_day=? where id=?', (today, node['id'])) save_whiteforest() for id in config.group_id_dict['thwiki_send']: await bot.send_group_msg(group_id=id, message=[config.cq.at(e.qq), config.cq.text('您的直播无人监视,已被自动取消')]) else: config.logger.thwiki << f"【LOG】用户{e.qq} 被加入冷静期60分钟。" new = datetime.now() + timedelta(minutes=60) global banlist if e.qq not in banlist or banlist[e.qq][0] < new: banlist[e.qq] = (new, ban_auto_tooltip) save_banlist() for id in config.group_id_dict['thwiki_send']: await bot.send_group_msg(group_id=id, message=[config.cq.at(e.qq), config.cq.text('您的直播无人监视,已被自动取消。您今日已有过待监视预约被自动取消,已进入冷静期60分钟。')]) await _save(l) return for i, e in enumerate(l): if e.isFloat and i != len(l) - 1 and l[i + 1].begin < now + timedelta(seconds=1) or not e.isFloat and e.end < now + timedelta(seconds=1): d = int(((l[i + 1].begin if e.isFloat else e.end) - e.begin).total_seconds() - 1) // 60 + 1 l.pop(i) if e.supervise != 0: if e.supervise > 0: add_supervise_time(e.supervise, d) if add_time(e.qq, d): for id in config.group_id_dict['thwiki_send']: await bot.send_group_msg(group_id=id, message=[config.cq.at(e.qq), config.cq.text(escape('已成功通过试用期转正!'))]) await _save(l) for id in config.group_id_dict['thwiki_send']: await bot.send_group_msg(group_id=id, message=[config.cq.text("已为"), config.cq.at(e.qq), config.cq.text(f"累积直播时间{d}分钟")]) ret = await change_des_to_list(lunbo=True) d = json.loads(search_ret(ret)) if d['code'] != 0: for id in config.group_id_dict['thwiki_send']: await bot.send_group_msg(group_id=id, message='直播间简介更新失败:' + d['msg']) # ret = await change(area=33) # if json.loads(search_ret(ret))['code'] != 0: # for id in config.group_id_dict['thwiki_send']: # await bot.send_group_msg(group_id=id, message='轮播分区修改失败') break # Handler for command '-thwiki.check' @on_command(('thwiki', 'check'), only_to_me=False, short_des='查询THBWiki的Bilibili账户当前直播状态。') @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_check(session: CommandSession): """查询THBWiki的Bilibili账户当前直播状态。""" # Query Bilibili livestream room loop = asyncio.get_event_loop() url = await loop.run_in_executor(None, requests.get, 'https://api.live.bilibili.com/room/v1/Room/room_init?id=14055253') response = json.loads(search_ret(url.text)) if response['data']['live_status'] == 1: url2 = await loop.run_in_executor(None, requests.get, 'https://api.live.bilibili.com/room/v1/Room/get_info?room_id=14055253') response = url2.json() title = response['data']['title'] await session.send(escape('少女直播中......\n标题:%s' % title)) else: await session.send('没有人直播' + random.choice(('qwq', '♪~(´ε` )', '.(*´▽`*).', 'ヾ(Ő∀Ő๑)ノ', '(≧ڡ≦*)', '(╯‵□′)╯︵┻━┻', '(╬゚д゚)▄︻┻┳═一', 'QAQ', '(╥╯^╰╥)', '(´;ω;`)', '(╥﹏╥)', '(-_-;)'))) # Handler for command '-thwiki.get' @on_command(('thwiki', 'get'), only_to_me=False, short_des="获取推流码,开启直播间。", args=("[area=单机·其他]",), environment=env) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_get(session: CommandSession): """获取rtmp与流密码,会以私聊形式发送。只能在直播群内使用。 只能在自己申请的时段内使用。管理员可随时使用。若直播间未开启则会自动开启。 可选参数为想开启或修改至的直播分区: 东方大战争,户外,绘画,手游,网游,vtb,配音,唱见,视频唱见。默认为单机·其他。""" # Check permission now = datetime.now() qq = int(session.ctx['user_id']) if qq in blacklist: return # Considerations: as admins still need the confirmation message when they are livestreaming, # the check priority is reversed # async def _(): # if await permission.check_permission(get_bot(), session.ctx, permission.GROUP_ADMIN): # return True, None # for i, e in enumerate(l): # if e.isFloat: # if i == len(l) - 1: # b = True # else: # b = now < l[i + 1].begin + timedelta(minutes = 15) # else: # b = now < e.end + timedelta(minutes = 15) # if qq == e.qq and b and e.begin - timedelta(minutes = 15) < now: # return (e.supervise != 0), e # return False, None async def _(): for i, e in enumerate(l): if e.isFloat: if i == len(l) - 1: b = True else: b = now < l[i + 1].begin + timedelta(minutes = 15) else: b = now < e.end + timedelta(minutes = 15) if qq == e.qq and b and e.begin - timedelta(minutes = 15) < now: return (e.supervise != 0), e node = find_or_new(qq) if node['supervisor'] or await permission.check_permission(get_bot(), session.ctx, permission.GROUP_ADMIN): return True, None return False, None r = await _() if not r[0]: config.logger.thwiki << f'【LOG】用户{qq} ' + ('于申请时间外get' if r[1] != 0 else '无监视员get') + '失败' session.finish('请在您预约的时间段前后十五分钟内申请获取rtmp' if r[1] != 0 else '十分抱歉,您现在的直播尚无监视员,无法直播qwq') # Retrieve cookie cookie_jar = requests.cookies.RequestsCookieJar() with open(config.rel('cookie.txt')) as f: value = f.readline().strip() csrf = f.readline().strip() rtmp = f.readline().strip() key = f.readline().strip() cookie_jar.set(name="SESSDATA", value=value) # Retrieve RTMP and Key loop = asyncio.get_event_loop() url = await loop.run_in_executor(None, functools.partial(requests.get, 'http://api.live.bilibili.com/live_stream/v1/StreamList/get_stream_by_roomId?room_id=14055253', cookies=cookie_jar)) response = json.loads(search_ret(url.text)) if response['code'] != 0: config.logger.thwiki << f'【LOG】用户{qq} get 无法获取rtmp与key' await session.send([config.cq.text('无法获取rtmp与key:' + response['msg'] + '\n已将缓存数据发送,如无法推流请联系'), config.cq.at('1569603950'), config.cq.text('更新')]) await session.send('rtmp:\n%s\nkey:\n%s' % (rtmp, key), ensure_private=True) else: rtmp = response['data']['rtmp'] strout = 'rtmp:\n%s\nkey:\n%s' % (rtmp['addr'], rtmp['code']) config.logger.thwiki << f'【LOG】用户{qq} 成功get' await session.send(strout, ensure_private=True) with open(config.rel('cookie.txt'), 'w') as f: f.write(value + '\n') f.write(csrf + '\n') f.write(rtmp['addr'] + '\n') f.write(rtmp['code'] + '\n') # Check if the livestream room is already open url2 = await loop.run_in_executor(None, requests.get, 'https://api.live.bilibili.com/room/v1/Room/room_init?id=14055253') areas = {'': 235, '单机·其他': 235, '单机·其他单机': 235, '户外': 368, '生活·户外': 368, '手游': 98, '手游·其他': 98, '手游·其他手游': 98, '网游': 107, '网游·其他': 107, '网游·其他网游': 107, '虚拟主播': 371, 'vtb': 371, '虚拟主播·虚拟主播': 371, '绘画': 373, '学习·绘画': 373, '唱见': 190, '唱见电台': 190, '电台·唱见电台': 190, '东方大战争': 319, '大战争': 319, '视频唱见': 21, '娱乐·视频唱见': 21, '配音': 193, '电台·配音': 193} areas_rev = {235: '单机·其他', 368: '生活·户外', 371: '虚拟主播·虚拟主播', 98: '手游·其他', 107: '网游·其他', 373: '学习:绘画', 190: '电台·唱见电台', 319: '单机·东方大战争', 21: '娱乐·视频唱见', 193: '电台·配音'} if url2.json()['data']['live_status'] == 1: # Categorize try: area = areas[session.current_arg_text] except: await session.send(escape('不支持分区:%s,自动转至单机·其他' % session.current_arg_text)) area = 235 ret = await change(area=area) d = json.loads(search_ret(ret)) if d['code'] != 0: config.logger.thwiki << '【LOG】直播间分区修改失败:' + d['msg'] await session.send(escape(f'直播间分区修改失败:' + d['msg'])) else: fenqu = areas_rev[area] config.logger.thwiki << f'【LOG】用户{qq}修改分区至{fenqu}' await session.send(escape(f'已修改直播间分区至{fenqu}')) else: # Categorize try: area = areas[session.current_arg_text] except: await session.send(escape('不支持分区:%s,自动转至单机·其他' % session.current_arg_text)) area = 235 # Send title information if r[1] is not None: t = r[1].name if '东方' not in t: t = '【东方】' + t ret = await change(title=t) d = json.loads(search_ret(ret)) if d['code'] != 0: config.logger.thwiki << '【LOG】直播间标题修改失败:' + d['msg'] await session.send('直播间标题修改失败') # Send request ret = await th_open(area=area) d = json.loads(search_ret(ret)) if d['code'] == 0: fenqu = areas_rev[area] config.logger.thwiki << f'【LOG】用户{qq} 开启直播间,分区:{fenqu}' await session.send('检测到直播间未开启,现已开启,分区:%s' % fenqu ) else: config.logger.thwiki << f'【LOG】用户{qq} 开启直播间失败:' + d['msg'] await session.send('检测到直播间未开启,开启直播间失败:' + d['msg']) # Handler for '-thwiki.grant' @on_command(('thwiki', 'grant'), only_to_me=False, short_des="推荐别人进入推荐列表。", args=("[@'s]", '["False"]'), environment=env) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_grant(session: CommandSession): """推荐别人进入推荐列表。需要被推荐人同意。只能在直播群内使用。 参数为@群里的人。如参数给False则意为撤回推荐。 撤回推荐会一同撤回被推荐人推荐的所有人。 推荐需要获得推荐权。获得推荐权的方法是申请加入“THBWiki直播审核群”。群号请在直播群公告里寻找。""" # Check for permission sqq = session.ctx['user_id'] node = find_or_new(sqq) if node['trail'] == 1 or not node['supervisor']: session.finish("您没有推荐权,无法推荐") elif sqq in weak_blacklist: session.finish("您不可推荐他人") # Construct list of QQ ID from @s def _(s): begin = 0 while 1: match = re.search('qq=(\\d+)', s[begin:]) if not match: return begin += match.span()[1] yield int(match.group(1)) qqs = list(_(str(session.current_arg))) if len(qqs) == 0: session.finish('没有@人') # Consideration: what would happen if someone types '-thwiki.grant @A @B false @C @D? # s = session.current_arg[session.current_arg.rfind(' ') + 1:] # if s == 'false' or s == 'False' or s == 'f' or s == 'F': arguments = session.current_arg.split(' ') flag = False for arg in arguments: if arg in ('false', 'False', 'f', 'F'): flag = True if flag: not_update = [] partial_updated = [] partial_failed = [] updated = [] updated_qq = [] updated_event = [] for qq in qqs: node_c = find_whiteforest(qq=qq) # Bugfix at here must be checked!! if node_c is None: config.logger.thwiki << f'【LOG】用户{sqq} 撤回推荐{qq} 因未被推荐或不存在 失败' partial_failed.append(config.cq.at(qq)) elif node_c['parent'] != node['id']: config.logger.thwiki << f'【LOG】用户{sqq} 撤回推荐{qq} 因不是您推荐的用户 失败' not_update.append(config.cq.at(node_c['qq'])) elif node_c['trail'] == 1: config.logger.thwiki << f'【LOG】用户{sqq} 撤回推荐{qq} 因未被推荐或不存在 失败' partial_failed.append(config.cq.at(node_c['qq'])) else: config.logger.thwiki << f'【LOG】用户{sqq} 撤回推荐{qq} 成功' c = node['childs'].split(',') c.remove(str(node_c['id'])) config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node['id'])) u, u2 = deprive(node_c, False) updated += u updated_event += u2 updated_qq.append(node_c['qq']) save_whiteforest() for e in updated_event: config.logger.thwiki << f'【LOG】事件权限更新:{e}' for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视') await session.send((updated + [config.cq.text(" 已成功退回推荐!试用期直播时间从0开始计算。")] if len(updated) > 0 else []) + ([config.cq.text("\n")] if len(updated) > 0 and len(partial_updated) > 0 else []) + ((partial_updated + [config.cq.text(" 已成功退回推荐!")]) if len(partial_updated) > 0 else []) + ([config.cq.text("\n")] if len(partial_updated) > 0 and len(partial_failed) > 0 else []) + ((partial_failed + [config.cq.text(" 未被推荐或不存在,删除失败")]) if len(partial_failed) > 0 else []) + ([config.cq.text("\n")] if len(partial_failed) > 0 and len(not_update) > 0 else []) + ((not_update + [config.cq.text(" 不是您推荐的用户,删除失败")]) if len(not_update) > 0 else [])) else: not_update = [] update_failed = [] updated = [] updated_qq = [] to_card = [] for qq in qqs: ret_c = find_or_new(qq) if not ret_c['trail']: if ret_c['card'] is None: to_card.append(ret_c) config.logger.thwiki << f"【LOG】用户{sqq} 推荐{qq} 因是已推荐用户 失败" not_update.append(config.cq.at(ret_c['qq'])) elif qq in blacklist or qq in weak_blacklist: config.logger.thwiki << f"【LOG】用户{sqq} 推荐{qq} 因不可被推荐 失败" update_failed.append(config.cq.at(ret_c['qq'])) else: if ret_c['card'] is None: to_card.append(ret_c) config.userdata.execute('update thwiki_user set parent=?, childs=?, trail=0 where id=?', (node['id'], '', ret_c['id'])) c = node['childs'].split(',') c.append(str(ret_c['id'])) config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node['id'])) config.logger.thwiki << f"【LOG】用户{sqq} 推荐{qq} 成功" updated.append(config.cq.at(ret_c['qq'])) updated_qq.append(ret_c['qq']) save_whiteforest() for e in l: if e.qq in updated_qq and e.supervise >= 0: e.supervise = -1 for row in to_card: card = await get_card(row['qq']) if card != row['card']: config.userdata.execute('update thwiki_user set card=? where id=?', (card, row['id'])) if len(to_card) > 0: save_whiteforest() await session.send(updated + ([config.cq.text(" 已成功推荐!")] if len(updated) > 0 else []) + ([config.cq.text("\n")] if len(updated) > 0 and len(not_update) > 0 else []) + ((not_update + [config.cq.text(" 是已推荐用户,推荐失败")]) if len(not_update) > 0 else []) + ([config.cq.text("\n")] if len(not_update) > 0 and len(update_failed) > 0 else []) + ((update_failed + [config.cq.text(" 不可被推荐,推荐失败")]) if len(update_failed) > 0 else [])) # Handler for command '-thwiki.depart' @on_command(('thwiki', 'depart'), only_to_me=False, short_des="从推荐树中安全脱离。", environment=env) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_depart(session: CommandSession): """从推荐树中安全脱离。只能在直播群内使用。""" qq = session.ctx['user_id'] node = find_whiteforest(qq=qq) if node is None or node['trail'] == 1: session.finish("您还处在试用期,无需脱离") elif node['parent'] == -1: session.finish("您已超过试用期所需时间,无需脱离") c = find_whiteforest(id=node['parent'])['childs'] c.remove(str(node['id'])) config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node['parent'])) updated, updated_event = deprive(node, True, False) for e in updated_event: config.logger.thwiki << f'【LOG】事件权限更新:{e}' for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视') await session.send([config.cq.text('已成功安全脱离')] + updated) # Handler for command '-thwiki.deprive' @on_command(('thwiki', 'deprive'), only_to_me=False, short_des="强制退回推荐。", args=("[@'s]",), environment=env_supervise) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_deprive(session: CommandSession): """强制退回推荐。直播群管理可用。 参数为@群里的人。""" # Construct QQ list from @s def _tmp(str): begin = 0 while 1: match = re.search('qq=(\\d+)', str[begin:]) if not match: return begin += match.span()[1] yield int(match.group(1)) qqs = list(_tmp(str(session.current_arg))) if len(qqs) == 0: # Consider swap to PM session.finish('没有@人') global blacklist global weak_blacklist updated = [] not_updated = [] updated_event = [] for qq in qqs: if qq not in blacklist: node = find_or_new(qq=qq) if node['trail'] == 1: if node['card'] is None: config.userdata.execute('update thwiki_user set card=? where id=?', (await get_card(qq), node['id'])) # Consider swap to PM config.logger.thwiki << f'【LOG】{session.ctx["user_id"]} deprive {qq}失败' not_updated.append(config.cq.at(qq)) #return else: node_parent = find_whiteforest(id=node['parent']) if node_parent is not None: c = node_parent['childs'].split(',') c.remove(node['id']) config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node_parent['id'])) u, u2 = deprive(node) updated += u updated_event += u2 if qq not in weak_blacklist: config.logger.thwiki << f'【LOG】{qq}加入weak_blacklist' weak_blacklist.append(qq) save_whiteforest() # Save weak blacklist with open(config.rel('thwiki_weak_blacklist.txt'), 'w') as f: for qq in weak_blacklist: f.write(str(qq)) f.write('\n') for e in updated_event: config.logger.thwiki << f'【LOG】事件权限更新:{e}' for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视') # Quite unsure for grammar here await session.send((([config.cq.text('已成功剥夺')] + updated + [config.cq.text('直播权限并加至不可推荐列表')]) if len(updated) > 0 else []) + (([config.cq.text('\n')]) if len(updated) > 0 and len(not_updated) > 0 else []) + ((not_updated + config.cq.text(' 没有直播权限,剥夺失败!')) if len(not_updated) > 0 else [])) # Handler for command '-thwiki.supervise' @on_command(('thwiki', 'supervise'), only_to_me=False, short_des="提交或取消监视。", args=("id", '["False"]'), environment=env_supervise) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_supervise(session: CommandSession): """提交或取消监视。监视群可用。 参数为直播申请的id号。若参数给False则为取消监视。""" # Check argument validity qq = session.ctx['user_id'] i = session.current_arg_text.split(' ') if len(i) == 1: id = int(i[0]) t = True elif len(i) == 2: id = int(i[0]) t = not (i[1] == 'false' or i[1] == 'False' or i[1] == 'f' or i[1] == 'F') else: session.finish('使用-thwiki.supervise 直播id [可选:True/False]') ret = more_itertools.only([x for x in l if x.id == id]) if ret is None: await session.send('未发现此id的直播提交') elif ret.supervise == -1: await session.send('此直播提交者已有权限') elif ret.supervise > 0 and t: await session.send('此直播提交已有监视者') elif ret.supervise != qq and not t: await session.send('本直播监视人不是您,删除失败') else: if t: ret.supervise = qq if ret.begin < datetime.now(): ret.begin = datetime.now() config.logger.thwiki << f'【LOG】监视者{qq} 已监视事件:{ret}' await _save(l) await session.send('成功提交监视') for group in config.group_id_dict['thwiki_send']: await get_bot().send_group_msg(group_id=group, message=ret.str_with_at()) else: now = datetime.now() s = "" if ret.begin < now: ret.begin = now d = int((now - ret.begin).total_seconds() - 1) // 60 + 1 add_supervise_time(ret.supervise, d) s = f"已为您累积直播时间{d}分钟。" if add_time(ret.qq, d): s = s[:-1] + ',您已成功通过试用期转正!' ret.supervise = 0 config.logger.thwiki << f'【LOG】监视者{qq} 已删除监视事件:{ret}' await _save(l) await session.send('成功删除监视') for group in config.group_id_dict['thwiki_send']: await get_bot().send_group_msg(group_id=group, message=ret.str_with_at()) if s != "": await get_bot().send_group_msg(group_id=group, message=s) if ret.begin < (datetime.now() + timedelta(days = 7)): ret = await change_des_to_list() d = json.loads(search_ret(ret)) if d['code'] != 0: for id in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=id, message='直播间简介更新失败:' + d['msg']) # Handler for command '-thwiki.time' @on_command(('thwiki', 'time'), only_to_me=False, short_des="查询直播时长(2019年8月至今)。", args=("[@s]",)) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_time(session: CommandSession): """查询直播时长(2019年8月至今)。 不加参数为查询自己的直播时间。可加参数@别人查询别人的直播时间。""" match = re.search(r'qq=(\d+)', session.current_arg) if match: qq = int(match.group(1)) else: qq = session.ctx['user_id'] node = find_or_new(qq=qq) await session.send(f'您{"查询的人" if match else ""}的直播总时长为:{node["time"]}分钟。(2019年8月开始)') # Handler for command '-thwiki.timezone' @on_command(('thwiki', 'timezone'), only_to_me=False, short_des="查询或修改时区。", args=("[UTC+time]", "[@s]")) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_timezone(session: CommandSession): """查询或修改时区。 不加参数时,查询自己的时区。参数为@别人时,查询别人的时区。 参数为UTC时区信息时,修改自己的时区。""" match = re.search(r'qq=(\d+)', session.current_arg) if match: qq = int(match.group(1)) other = True else: qq = session.ctx['user_id'] other = False match = re.fullmatch(r'(UTC)?(\+\d+|-\d+|\d+)(:00)?', session.current_arg_text.strip()) if match and not other: tz_new = int(match.group(2)) if tz_new <= -15 or tz_new >= 15: session.finish("UTC时区必须在(-15, +15)以内") else: tz_new = None node = find_or_new(qq=qq) if tz_new is not None: config.userdata.execute('update thwiki_user set timezone=? where id=?', (tz_new, node['id'])) config.logger.thwiki << f'【LOG】用户{qq} 已修改时区为{tz_new}' await session.send(f"您的时区已修改为{timezone(timedelta(hours=tz_new)).tzname(datetime.today())}") save_whiteforest() else: tz = node['timezone'] or 8 await session.send(("您查询的用户" if other else "您") + f"的时区为{timezone(timedelta(hours=tz)).tzname(datetime.today())}") # Handler for command '-thwiki.grantlist' @on_command(('thwiki', 'grantlist'), only_to_me=False, short_des="查询推荐树。", environment=env_supervise) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_grantlist(session: CommandSession): """查询推荐树。监视群可用。""" for node in config.userdata.execute('select id, qq, card from thwiki_user').fetchall(): if node['card'] is None: config.userdata.execute('update thwiki_user set card=? where id=?', (await get_card(node['qq']), node['id'])) await session.send(escape('\n'.join( [f"id: {node['id']} qq: {node['qq']} 名片: {node['card']}\nparent id: {node['parent']}" + (f" 名片: {find_whiteforest(id=node['parent'])['card']}" if node['parent'] != -1 else '') + (f"\nchilds id: {' '.join(map(str, node['child']))}" if len(node['child']) > 0 else "") for node in config.userdata.execute('select * from thwiki_user where trail=0').fetchall()] )), ensure_private=True) # Handler for command '-thwiki.leaderboard' @on_command(('thwiki', 'leaderboard'), only_to_me=False, short_des="查看直播排行榜。", args="[me]") @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_leaderboard(session: CommandSession): """查看直播排行榜。 可选参数:me,查询自己排位。""" # for node in whiteforest: # if node['card'] is None: # node['card'] = await get_card(node['qq']) if session.current_arg_text == "me": node = find_or_new(qq=session.ctx['user_id']) al = config.userdata.execute('select qq, id, time, card, alias from thwiki_user order by time desc, id').fetchall() index = [i for i, row in enumerate(al) if row['id'] == node['id']][0] await session.send(escape('\n'.join([f"{i + 1} 直播时长:{al[i]['time']}min 用户:{al[i]['alias'] or al[i]['card']} {al[i]['qq']}" for i in range(max(0, index - 2), min(len(al) - 1, index + 3))]))) return _max = 10 await session.send(escape('\n'.join([f"{i + 1} 直播时长:{node['time']}min 用户:{node['alias'] or node['card']} {node['qq']}" for i, node in enumerate(more_itertools.take(_max, config.userdata.execute('select qq, id, time, card, alias from thwiki_user order by time desc, id').fetchall() ))]))) # Handler for command '-thwiki.change' @on_command(('thwiki', 'change'), only_to_me=False, short_des='修改直播间标题。', args=("title",), environment=env) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_change(session: CommandSession): """修改直播间标题。只能在直播群内使用。""" # Check permission now = datetime.now() qq = int(session.ctx['user_id']) async def _(): if await permission.check_permission(get_bot(), session.ctx, permission.GROUP_ADMIN): return True, None for i, e in enumerate(l): if e.isFloat: if i == len(l) - 1: b = True else: b = now < l[i + 1].begin else: b = now < e.end if qq == e.qq and b and e.begin < now: return (e.supervise != 0), e # Unused return value?? return False, None r = await _() if not r[0]: config.logger.thwiki << f'【LOG】用户{qq} ' + ('于申请时间外get' if r[1] != 0 else '无监视员get') + '失败' session.finish('请在您预约的时间段前后十五分钟内修改' if r[1] is None or r[1].supervise != 0 else '十分抱歉,您现在的直播尚无监视员,无法直播qwq') t = session.current_arg_text.strip() if t == "": session.finish('请填写您要修改的标题') if r[1] is not None: r[1].name = t if '东方' not in t: t = '【东方】' + t ret = await change(title=t) config.logger.thwiki << f'【LOG】用户{qq} 修改标题至"{t}"' d = json.loads(search_ret(ret)) if d['code'] == 0: await session.send(escape(f'成功修改标题至"{t}"')) else: config.logger.thwiki << f'【LOG】修改标题失败:' + d['msg'] await session.send(escape('修改标题失败:' + d['msg'])) # Handler for command '-thwiki.version' # This is almost useless to normal users, add permission requirement? @on_command(('thwiki', 'version'), only_to_me=False, short_des="查看直播小助手版本。", args=("[-c]",)) @config.maintain('thwiki') @config.ErrorHandle(config.logger.thwiki) async def thwiki_version(session: CommandSession): """查看直播小助手版本。 可选参数: -c:一并输出Changelog。""" if session.current_arg_text == '-c': await session.send(f"七海千春 THBWiki 直播小助手 ver.{version} 为您服务\n{changelog}") else: await session.send(f"七海千春 THBWiki 直播小助手 ver.{version} 为您服务") # Handler for command '-thwiki.des' @on_command(('thwiki', 'des'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle(config.logger.thwiki) async def thwiki_changedes(session: CommandSession): ret = await change(description=session.current_arg_text) await session.send(ret) # Handler for command '-thwiki.maintain' @on_command(('thwiki', 'maintain'), only_to_me=False, short_des="开启或关闭维护状态。", args="[description]", environment=env_supervise) @config.ErrorHandle(config.logger.thwiki) async def thwiki_maintain(session: CommandSession): """开启或关闭维护状态。直播群管理或监视群可用。 参数为空则为关闭维护状态。否则开启维护状态,参数为维护时显示的消息。""" config.maintain_str['thwiki'] = session.current_arg_text config.maintain_str_save() if session.current_arg_text != "": await th_open(is_open=False) config.logger.thwiki << f'【LOG】管理者{session.ctx["user_id"]}开启维护状态:{session.current_arg_text}' await session.send('已进入维护状态,再次输入空字符串解除') else: config.logger.thwiki << f'【LOG】管理者{session.ctx["user_id"]}解除维护状态' #if await permission.check_permission(get_bot(), session.ctx, permission.GROUP_OWNER | permission.SUPERUSER): await session.send('已解除维护状态') # Handler for command '-thwiki.shutdown' @on_command(('thwiki', 'shutdown'), only_to_me=False, short_des="强制关闭直播间。", environment=env_supervise) @config.ErrorHandle(config.logger.thwiki) async def thwiki_shutdown(session: CommandSession): """强制关闭直播间。直播群管理可用。""" qq = session.ctx['user_id'] node = find_or_new(qq=qq) if node['supervisor']: await th_open(is_open=False) config.logger.thwiki << f'【LOG】管理者{qq}关闭直播间' await session.send('已关闭直播间') # Handler for command '-thwiki.open' @on_command(('thwiki', 'open'), only_to_me=False, short_des="强制开启直播间。", environment=env_supervise) @config.ErrorHandle(config.logger.thwiki) async def thwiki_open(session: CommandSession): """强制开启直播间。直播群管理可用。""" qq = session.ctx['user_id'] node = find_or_new(qq=qq) if node['supervisor']: ret = await th_open() d = json.loads(search_ret(ret)) config.logger.thwiki << f'【LOG】管理者{qq}开启直播间,ret为{d}' if d['code'] != 0: await session.send('开启直播失败:' + d['msg']) else: await session.send('成功开启直播') @on_command(('thwiki', 'deduct'), only_to_me=False, short_des="扣除直播时间。", args=("time", "qq", "[\\n desc]"), environment=env_supervise_only) @config.ErrorHandle(config.logger.thwiki) async def thwiki_deduct(session: CommandSession): """扣除用户直播时间。 格式为-thwiki.deduct 时间 qq号,并可以换行后加扣除原因。扣除后会在直播群给予用户通知。""" qq_text, *els = session.current_arg.split('\n') try: time_str, qq_str = qq_text.split(' ') time = int(time_str) qq = int(qq_str) except ValueError: session.finish("格式为-thwiki.deduct 时间 qq号 换行 扣除原因") ret = add_time(qq, -time) if ret: await session.send('用户已通过试用期转正') else: await session.send('已成功扣除时间') des = '\n'.join(els) for group in config.group_id_dict['thwiki_send']: await get_bot().send_group_msg(group_id=group, message=[config.cq.at(qq), config.cq.text(f"已{'扣除' if time > 0 else '增加'}您的直播时间{abs(time)}min,理由为:\n{des}")]) # Handler for command '-thwiki.blacklist' @on_command(('thwiki', 'blacklist'), only_to_me=False, short_des="添加用户至黑名单或列出黑名单。", args=("[@s]",), environment=env_supervise) @config.ErrorHandle(config.logger.thwiki) async def thwiki_blacklist(session: CommandSession): """添加用户至黑名单。直播群管理或监视群可用。不加参数即为列出所有黑名单内的人。""" global blacklist if session.current_arg == '': await session.send('\n'.join((str(find_or_new(i)['card']) + ' ' + str(i)) for i in blacklist)) return global weak_blacklist global l # Construct QQ list from @s def _tmp(s): begin = 0 while 1: match = re.search('qq=(\\d+)', s[begin:]) if not match: return begin += match.span()[1] yield int(match.group(1)) qqs = list(_tmp(session.current_arg)) updated_event = [] for qq in qqs: if qq not in blacklist: config.logger.thwiki << f'【LOG】管理{session.ctx["user_id"]} 将{qq}加入blacklist' blacklist.append(qq) node_current = find_or_new(qq=qq) u, u2 = deprive(node_current, True, True) updated_event += u2 if qq in weak_blacklist: weak_blacklist.pop(qq) blacklist.sort() weak_blacklist.sort() with open(config.rel('thwiki_blacklist.txt'), 'w') as f: for qq in blacklist: f.write(str(qq)) f.write('\n') with open(config.rel('thwiki_weak_blacklist.txt'), 'w') as f: for qq in weak_blacklist: f.write(str(qq)) f.write('\n') for e in updated_event: config.logger.thwiki << f'【LOG】事件权限更新:{e}' for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视') await session.send('已加入黑名单') # Handler for command '-thwiki.weak_blacklist' @on_command(('thwiki', 'weak_blacklist'), only_to_me=False, short_des="添加用户至弱黑名单或列出弱黑名单。", args=("[@s]",), environment=env_supervise) @config.ErrorHandle(config.logger.thwiki) async def thwiki_weak_blacklist(session: CommandSession): """添加用户至弱黑名单。直播群管理或监视群可用。参数为空即为列出弱黑名单内的人。""" global weak_blacklist if session.current_arg == '': await session.send('\n'.join((str(find_or_new(i)['card']) + ' ' + str(i)) for i in weak_blacklist)) global blacklist global l # Construct QQ list from @s def _tmp(s): begin = 0 while 1: match = re.search('qq=(\\d+)', s[begin:]) if not match: return begin += match.span()[1] yield int(match.group(1)) qqs = list(_tmp(session.current_arg)) updated_event = [] for qq in qqs: if qq not in weak_blacklist: if qq in blacklist: await session.send('{qq}已在黑名单内,不再被加入弱黑名单') else: config.logger.thwiki << f'【LOG】管理{session.ctx["user_id"]} 将{qq}加入weak_blacklist' weak_blacklist.append(qq) node_current = find_or_new(qq=qq) u, u2 = deprive(node_current, True, False) updated_event += u2 weak_blacklist.sort() with open(config.rel('thwiki_weak_blacklist.txt'), 'w') as f: for qq in weak_blacklist: f.write(str(qq)) f.write('\n') for e in updated_event: config.logger.thwiki << f'【LOG】事件权限更新:{e}' for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视') await session.send('已加入弱黑名单') # Handler for command '-thwiki.check_user' @on_command(('thwiki', 'check_user'), only_to_me=False, short_des="查询直播过的用户数量。", environment=env_supervise) @config.ErrorHandle(config.logger.thwiki) async def thwiki_check_user(session: CommandSession): """查询直播过的用户数量。直播群管理或监视群可用。""" await session.send(str(len(config.userdata.execute('select id from thwiki_user where time > 0').fetchall()))) @on_notice('group_increase') async def thwiki_greet(session: NoticeSession): if session.ctx['group_id'] in config.group_id_dict['thwiki_live']: message = ('欢迎来到THBWiki直播群!我是直播小助手,在群里使用指令即可申请直播时间~\n现在群内直播使用推荐,有人推荐可以直接直播,没有推荐的用户直播时需有管理监视,总直播时长36小时之后可以转正。\n不要忘记阅读群文件里的本群须知哦~\n以下为指令列表,欢迎在群里使用与提问~\n' + help.sp['thwiki_live']['thwiki']) % help._dict['thwiki'] await get_bot().send_private_msg(user_id=session.ctx['user_id'], message=message) elif session.ctx['group_id'] in config.group_id_dict['thwiki_supervise']: config.userdata.execute('update thwiki_user set supervisor=1 where qq=?', (session.ctx['user_id'],)) save_whiteforest() @on_notice('group_decrease') async def thwiki_decrease(session: NoticeSession): if session.ctx['group_id'] not in config.group_id_dict['thwiki_live']: return qq = session.ctx['user_id'] node = find_whiteforest(qq=qq) if node is not None and node['trail'] == 0: node_parent = find_whiteforest(id=node['parent']) if node_parent is not None: c = node_parent['childs'].split(',') c.remove(str(node['id'])) config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node_parent['id'])) if_send = node['childs'] != '' config.userdata.execute('update thwiki_user set time=0 where qq=?', (qq,)) updated, updated_event = deprive(node, True, False) if if_send: for group in config.group_id_dict['thwiki_send']: await get_bot().send_group_msg(group_id=group, message=[config.cq.text(f"{node['card']} 退群,已自动安全脱离")] + updated) for e in updated_event: config.logger.thwiki << f'【LOG】事件权限更新:{e}' for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视') elif node is not None: config.userdata.execute('update thwiki_user set time=0 where qq=?', (qq,)) save_whiteforest() @on_command(('thwiki', 'help'), only_to_me=False, hide=True) @config.ErrorHandle(config.logger.thwiki) async def thwiki_help(session: CommandSession): await call_command(get_bot(), session.ctx, ('help',), current_arg="thwiki") # Handler for command '-thwiki.cookie' @on_command(('thwiki', 'cookie'), only_to_me=False, short_des="修改直播cookie。", environment=config.Environment(private=True), hide=True) @config.ErrorHandle(config.logger.thwiki) async def thwiki_cookie(session: CommandSession): qq = session.ctx['user_id'] if qq not in config.group_id_dict['thwiki_cookie']: return try: ses, jct = session.current_arg_text.strip().split('\n') ses = ses.strip() jct = jct.strip() if not (re.match('.+%2C.+%2C.+', ses) and re.match('[0-9a-f]+', jct)): raise ValueError except ValueError: session.finish('请用-thwiki.cookie SESSDATA 换行 csrf_token(bili_jct)') with open(config.rel('cookie.txt')) as f: value = f.readlines() value[0] = ses + '\n' value[1] = jct + '\n' with open(config.rel('cookie.txt'), 'w') as f: f.write(''.join(value)) await session.send('成功写入') @on_request('group.add') async def thwiki_group_request(session: RequestSession): if session.ctx['group_id'] in config.group_id_dict['thwiki_send']: qq = session.ctx["user_id"] match = re.search(r'答案:[^\d]*?(\d+)[^\d]+?(\d+)\s*', session.ctx['comment']) if not match: for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'用户{qq}答案不满足格式') return user, answer = match.groups() if int(user) == config.thwiki_answer: user, answer = answer, user if int(answer) != config.thwiki_answer: await session.reject(reason='答案错误') for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'用户{qq}答案错误,已拒绝') else: for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'用户{qq}:https://space.bilibili.com/{user}') with open(config.rel('thwiki_bilispace.json')) as f: a = json.load(f) a[str(qq)] = f'https://space.bilibili.com/{user}' with open(config.rel('thwiki_bilispace.json'), 'w') as f: f.write(json.dumps(a, indent=4, separators=(',', ': '))) elif session.ctx['group_id'] in config.group_id_dict['thwiki_supervise']: qq = session.ctx["user_id"] node = find_or_new(qq) message = session.ctx['comment'] or '无' if node['card'] is None: config.userdata.execute('update thwiki_user set card=? where id=?', (await get_card(qq), node['id'])) with open(config.rel('thwiki_bilispace.json')) as f: a = json.load(f) c = a[str(qq)] if str(qq) in a else "未记录" for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f'收到审核群加群申请。qq:{qq},名片:{node["card"]},直播时间:{node["time"]}min,b站空间:{c},加群申请信息:{message}') @message_preprocessor async def thwiki_record(bot, event, plugin_manager): try: if event.group_id not in config.group_id_dict['thwiki_live']: return except KeyError: return r = Record(event.user_id, datetime.now(), event.message_id, event.raw_message) record_file.write(str(r) + '\n') record_file.flush() @on_command(('thwiki', 'punish'), only_to_me=False, short_des="惩罚不当发言。", environment=env_supervise) @config.ErrorHandle(config.logger.thwiki) async def thwiki_punish(session: CommandSession): """惩罚不当发言。 格式为:-thwiki.punish qq [换行 [YYYY-MM-DD HH:MM[:SS]] [换行 关键词]] 检索给定时间前后10分钟内距离该时间最近的包含关键词的发言,不给时间则为从现在开始。(可不给关键字) 如确认,则将该发言撤回,并扣除友善度。友善度上限为5,扣至1或2点则禁言1h,扣至零则踢出。 并告知友善度剩余几点。""" if session.get('confirmed'): record = session.get('record') if not session.get('deleted'): try: await get_bot().delete_msg(message_id=record.msg_id) except aiocqhttp.exceptions.ActionFailed: session.args['confirmed'] = False session.pause('消息撤回失败,请联系管理员手动撤回消息后,在此处回复“完毕”,以执行下一步指令。回复返回退出。') node = find_or_new(record.qq) if not node['punish']: config.userdata.execute('update thwiki_user set punish=? where id=?', (session.get('severity'), node['id'])) else: config.userdata.execute('update thwiki_user set punish=? where id=?', (node['punish'] + session.get('severity'), node['id'])) save_whiteforest() node = find_or_new(record.qq) group = list(config.group_id_dict['thwiki_punish'])[0] if 3 <= node['punish'] < FRIENDLY_MAX: await get_bot().set_group_ban(group_id=group, user_id=node['qq'], duration=3600) reason = session.get('reason') await get_bot().send_group_msg(group_id=group, message=[config.cq.text('管理员认为'), config.cq.at(record.qq), config.cq.text(f'于{(record.time.strftime("%H:%M:%S") if record.time.date() == date.today() else record.time.strftime("%m-%d %H:%M:%S"))} CST作出了不妥当的发言,扣除该群员{session.get("severity")}点友善度' + (',理由为:' + reason + '\n' if reason else '') + f'剩余{max(0, FRIENDLY_MAX - node["punish"])}友善度' + (',已移出群聊。' if node['punish'] >= FRIENDLY_MAX else '。'))]) if node['punish'] >= FRIENDLY_MAX: await get_bot().set_group_kick(group_id=group, user_id=node['qq']) session.finish('已撤回') global record_file record_file.close() record_file = open(config.rel(r'log\thwiki_record.txt'), encoding='utf-8') qq, word, time = session.get('qq'), session.get('word'), session.get('time') try: if word is None: l = [record for record in load_record(record_file.readlines()) if record is not None and abs(record.time - time) < timedelta(minutes=10) and record.qq == qq] else: l = [record for record in load_record(record_file.readlines()) if record is not None and abs(record.time - time) < timedelta(minutes=10) and record.qq == qq and word in record.msg] finally: record_file.close() record_file = open(config.rel(r'log\thwiki_record.txt'), 'a', encoding='utf-8') if len(l) == 0: session.finish('未找到消息。') session.args['record'] = r = min(l, key=lambda record: abs(record.time - time)) session.pause(f'消息内容为:{r.msg},输入“确认 [\\严重等级] [理由]”确认此发言(如:确认 \\1 不要迫害),输入“返回”取消') @thwiki_punish.args_parser async def _(session: CommandSession): if session.current_arg.startswith('确认'): session.args['confirmed'] = True session.args['deleted'] = False severity, *els = session.current_arg[3:].split(' ') if severity.startswith('\\'): try: session.args['severity'] = int(severity[1:]) except: session.finish('严重等级读取失败,请输入数字。') session.args['reason'] = ' '.join(els).strip() else: session.args['severity'] = 1 session.args['reason'] = session.current_arg[3:].strip() return elif session.current_arg == '返回': session.finish('已取消') elif session.current_arg == '完毕': session.args['confirmed'] = True session.args['deleted'] = True return session.args['confirmed'] = False l = list(map(str.strip, session.current_arg_text.replace('\r', '').split('\n'))) if len(l) == 1: qq_str = l[0] time_str = '' session.args['word'] = None elif len(l) == 2: qq_str, time_str = l session.args['word'] = None elif len(l) == 3: qq_str, time_str, word = l session.args['word'] = word.strip() else: session.finish('格式为:-thwiki.punish qq [换行 YYYY-MM-DD HH:MM[:SS] [换行 关键词]]') session.args['qq'] = int(qq_str) if time_str == '': session.args['time'] = datetime.now() else: try: session.args['time'] = datetime.fromisoformat(time_str) except ValueError: session.finish('时间不符合格式') @on_command(('thwiki', 'punish_check'), only_to_me=False, args=('qq=qq号'), environment=env_supervise) @config.ErrorHandle(config.logger.thwiki) async def thwiki_punish_check(session: CommandSession): "查询用户被惩罚次数。" match = re.search(r'qq=(\d+)', session.current_arg) if match: qq = int(match.group(1)) else: session.finish('请输入如qq=1569603950') def _(qq): node = find_or_new(qq) return node['punish'] or 0 await session.send(f'此用户友善度剩余{FRIENDLY_MAX - _(qq)}点。') @on_command(('thwiki', 'kick'), only_to_me=False, environment=env_supervise_only) @config.ErrorHandle(config.logger.thwiki) async def thwiki_kick(session: CommandSession): """踢出群聊。""" qq = int(session.current_arg_text) group = list(config.group_id_dict['thwiki_punish'])[0] await get_bot().set_group_kick(group_id=group, user_id=qq) await session.send('已踢出。') @on_command(('thwiki', 'ban'), only_to_me=False, short_des="手动设置用户进入冷静期或查看冷静期成员。", args=('qq', 'time(min)'), environment=env_supervise_only) @config.ErrorHandle(config.logger.thwiki) async def thwiki_ban(session: CommandSession): """手动设置用户进入冷静期。格式为-thwiki.ban qq号 时间(单位为分钟),可以换行加冷静期理由。不加参数为查看冷静期成员。""" global banlist if session.current_arg_text == '': now = datetime.now() if len(banlist) == 0: session.finish('当前无人在冷静期中。') session.finish('\n'.join(f'{qq}: {(val[0] - now).total_seconds() // 60}分钟:{val[1]}' for qq, val in banlist.items())) try: text, reason = session.current_arg_text.split('\n') except ValueError: text = session.current_arg_text reason = "" try: qq, time = text.split(' ') except ValueError: session.finish('请使用格式 -thwiki.ban qq号 时间(单位为分钟),可以换行加冷静期理由。') new = datetime.now() + timedelta(minutes=int(time)) qq = int(qq) if qq not in banlist or banlist[qq][0] < new: banlist[qq] = (new, reason) save_banlist() for group in config.group_id_dict['thwiki_send']: await get_bot().send_group_msg(group_id=group, message=f"用户{qq}被加入冷静期{time}分钟{(f',理由为:' + reason) if reason != '' else ''}。") session.finish('已禁言。') else: session.finish('该用户已在禁言中,且禁言时间大于您设置的时间。') @on_command(('thwiki', 'bookmark'), only_to_me=False, short_des="将视频加入轮播列表。", environment=env_all_thwiki_live) @config.ErrorHandle(config.logger.thwiki) async def thwiki_bookmark(session: CommandSession): """提交视频加入轮播列表。 需经过管理审核。""" qq = session.ctx['user_id'] av = session.get('av') bv = session.get('bv') if await env_supervise.test(session): ret = await add_fav(bv=bv, fav=853928275) d = json.loads(search_ret(ret)) if d['code'] == 0: config.logger.thwiki << f'【LOG】用户{qq}添加书签{bv}' await session.send('成功增加视频') else: config.logger.thwiki << f'【LOG】用户{qq}添加书签{bv}失败:' + d['msg'] await session.send('视频增加失败:' + d['msg']) else: config.logger.thwiki << f'【LOG】用户{qq}提交书签{bv},待审核' for group in config.group_id_dict['thwiki_supervise']: await get_bot().send_group_msg(group_id=group, message=f"-thwiki.bookmark {bv}\n用户{qq}试图添加 b23.tv/{bv},同意请+1,不同意请忽略") await get_bot().send_group_msg(group_id=group, message=f"-thwiki.bookmark {bv}\n用户{qq}试图添加 b23.tv/{bv},同意请+1,不同意请忽略") await session.send('已提交,请等待管理审核') @on_command(('thwiki', 'recommend'), only_to_me=False, environment=env) @config.ErrorHandle(config.logger.thwiki) async def thwiki_recommend(session: CommandSession): """提交视频加入推荐列表。""" qq = session.ctx['user_id'] av = session.get('av') bv = session.get('bv') ret = await add_fav(bv=bv, fav=426047475) d = json.loads(search_ret(ret)) if d['code'] == 0: config.logger.thwiki << f'【LOG】用户{qq}添加推荐{bv}' await session.send('成功加入推荐视频列表') else: config.logger.thwiki << f'【LOG】用户{qq}添加推荐{bv}失败:' + d['msg'] await session.send('推荐视频列表加入失败:' + d['msg']) @thwiki_bookmark.args_parser @thwiki_recommend.args_parser @config.ErrorHandle(config.logger.thwiki) async def _(session: CommandSession): match = re.match('^av(\d+)', session.current_arg_text) if not match: match = re.match('^(?:bv|BV)([0-9A-Za-z]+)', session.current_arg_text) if not match: session.finish('请输入视频av号或BV号。') bv = 'BV' + match.group(1) av = config.AvBvConverter.dec(bv) else: av = int(match.group(1)) bv = config.AvBvConverter.enc(av) session.args['av'] = av session.args['bv'] = bv @on_command(('thwiki', 'set_alias'), only_to_me=False, short_des='设置自己显示在直播列表中的别名。', environment=env, args=('alias', '[@]')) @config.ErrorHandle(config.logger.thwiki) async def thwiki_set_alias(session: CommandSession): """设置自己显示在直播列表中的别名。只能在直播群使用。 监视者可@别人设置别人的别名。""" q = session.current_arg.strip().split(' ') if_others = False if len(q) == 1: alias = q[0] qq = session.ctx['user_id'] else: match = re.search('qq=(\\d+)', q[-1]) if not match: alias = session.current_arg.strip() qq = session.ctx['user_id'] else: alias = ' '.join(q[:-1]) if_others = True qq = int(match.group(1)) if len(alias) >= 30: session.finish('别名过长。') if len(alias) == '': session.finish('别名不可设置为空。') if if_others and not is_supervisor(session): session.finish('非监视者不可修改其他人的别名。') find_or_new(qq) config.userdata.execute('update thwiki_user set alias=? where qq=?', (alias, qq)) save_whiteforest() await session.send(f'已成功修改{"该用户" if if_others else "您"}的别名至{alias}。') global l changed = False for e in l: if e.qq == qq: e.card = alias changed = True if changed: await _save(l) await change_des_to_list() @on_command(('thwiki', 'check_alias'), only_to_me=False, environment=env_supervise, args=("name/id")) @config.ErrorHandle(config.logger.thwiki) async def thwiki_check_alias(session: CommandSession): """监视者可用,查询别名。输入申请id或名字可以查询该申请或该名字对应的qq号。""" i = name = None try: i = int(session.current_arg_text) except ValueError: name = session.current_arg_text if i is not None: global l c = [e for e in l if e.id == i] if c: await session.send("该申请的申请人是:" + str(c[0].qq)) else: await session.send("未找到此id的申请。") else: c = config.userdata.execute("select qq from thwiki_user where alias=?", (name,)).fetchall() if len(c) == 0: await session.send("未找到该别名。") elif len(c) == 1: await session.send("该别名对应的人是:" + str(c[0]['qq'])) else: await session.send("该别名对应的人有:" + ','.join(str(x['qq']) for x in c)) # Handler for command '-thwiki.test' # Yet another undocumented command...? @on_command(('thwiki', 'test'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle(config.logger.thwiki) async def thwiki_test(session: CommandSession): pass # Generate a token for begin_quiz command to use @on_command(('thwiki', 'generate_token'), only_to_me=False, hide=True) @config.ErrorHandle(config.logger.thwiki) async def thwiki_generate_token(session: CommandSession): # TODO return # Generate a quiz from question collection and send to evoker if they have provided an valid token # Redirect all messages send by the user after a time interval @on_command(('thwiki', 'begin_quiz'), only_to_me=False, hide=True) @config.ErrorHandle(config.logger.thwiki) async def thwiki_begin_quiz(session: CommandSession): # TODO return @on_command(('thwiki', 'remove_from_weak_blacklist'), only_to_me=False, hide=True) @config.ErrorHandle(config.logger.thwiki) async def thwiki_fake_deblacklist(session: CommandSession): if (0 < 0) and (0 == 0) and (0 > 0): global blacklist global weak_blacklist global whiteforest global l def _tmp(s): begin = 0 while 1: match = re.search('qq=(\\d+)', s[begin:]) if not match: return begin += match.span()[1] yield int(match.group(1)) qqs = list(_tmp(session.current_arg)) for qq in qqs: if qq not in weak_blacklist: await session.send('用户{qq}不在弱黑名单中,移出失败') else: weak_blacklist.remove(qq) await session.send('已将用户{qq}移出弱黑名单') else: await session.send('太可惜了!因为判定失败,移出失败!')
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,567
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon.py
from datetime import datetime, timedelta, date, time from math import ceil from os import remove from collections import Counter from typing import Dict, List, Set, Tuple, Type, TypedDict, Union, Optional, Callable import itertools, more_itertools import json, random, re, base64 from PIL import Image, ImageDraw from io import BytesIO import requests from nonebot import CommandSession, NLPSession, on_natural_language, get_bot, permission, scheduler from nonebot.command import call_command from nonebot.command.argfilter import extractors, validators from ..inject import CommandGroup, on_command from .. import config from ..config import SessionBuffer, 句尾 env = config.Environment('logic_dragon') env_private = config.Environment('logic_dragon', private=True) env_supervise = config.Environment('logic_dragon_supervise') env_admin = config.Environment(config.Admin('logic_dragon')) config.logger.open('dragon') CommandGroup('dragon', short_des="逻辑接龙相关。", environment=env|env_supervise) # TODO 十连保底 message_re = re.compile(r"\s*(\d+)([a-z]*)\s*接[\s,,]*(.*)[\s,,\n]*.*") # Version information and changelog version = "0.3.1" changelog = """0.3.1 Changelog: Change: 再次大改结算逻辑。""" current_event = "" current_shop = "swim" class TWords(TypedDict): keyword: Tuple[str, List[str]] hidden: Tuple[List[str], List[str]] begin: List[str] bombs: List[str] last_update_date: str with open(config.rel('dragon_words.json'), encoding='utf-8') as f: d: TWords = json.load(f) keyword = d["keyword"][0] hidden_keyword = d["hidden"][0] bombs = d["bombs"] last_update_date = d["last_update_date"] if last_update_date == "2021-09-21": current_event = "mid-autumn" del d from .logic_dragon_file import Equipment, Priority, TAttackType, TEventListener, TQuest, UserData, UserEvt, global_state, save_global_state, save_data, mission, get_mission, Userme, draw_card, Card, _card, Game, User, _status, Tree, StatusNull, StatusDaily, newday_check, _statusnull, _statusdaily, Status, TModule, _equipment, DragonState, MajOneHai, Sign, new_me from . import logic_dragon_file # log log_set : Set[str] = set() log_file = None def load_log(init): global log_set, log_file log_set = set() if log_file is not None: log_file.close() d = date.today() if datetime.now().time() < time(15, 59): d -= timedelta(days=1) today = rf'log\dragon_log_{d.isoformat()}.txt' def _(s): if match := re.match(r'(\d+[a-z]*(?:\+?<-?\d+[a-z]*)?(?:/\d+/[^/]*/[^/]*/)?) (.*)', s): return match.group(2) return s for i in range(7): try: with open(config.rel(rf'log\dragon_log_{d.isoformat()}.txt'), encoding='utf-8') as f: log_set.update(_(s.strip()) for s in f.readlines()) except FileNotFoundError: pass d -= timedelta(days=1) if init: try: with open(config.rel(today), encoding='utf-8') as f: for line in f.readlines(): if match := re.match(r'(\d+)([a-z]*)(?:(\+)?<(-?\d+[a-z]*))?(?:/(\d+)/([^/]*)/([^/]*)/)? (.*)', line.strip("\r\n")): if match.group(1) == '0' and len(Tree._objs) != 0: Tree.forests.append(Tree._objs) Tree.init(is_daily=False) id = Tree.match_to_id(match) if match.group(4) is None: # backward compatability parent = Tree.find((id[0] - 1, id[1])) else: parent = None if match.group(4) == '-1' else Tree.find(Tree.str_to_id(match.group(4))) node = Tree(parent, match.group(8), 0 if match.group(5) is None else int(match.group(5)), kwd=match.group(6), hdkwd=match.group(7), id=id, fork=match.group(3) is not None) except FileNotFoundError: pass log_file = open(config.rel(today), 'a', encoding='utf-8') load_log(True) def get_yesterday_qq(): d = date.today() - timedelta(days=1) if datetime.now().time() < time(15, 59): d -= timedelta(days=1) yesterday = rf'log\dragon_log_{d.isoformat()}.txt' s = set() with open(config.rel(yesterday), encoding='utf-8') as f: for line in f.readlines(): if (match := re.match(r'(\d+)([a-z]*)(?:(\+)?<(-?\d+[a-z]*))?(?:/(\d+)/([^/]*)/([^/]*)/)? (.*)', line.strip("\r\n"))) and match.group(5) is not None: s.add(int(match.group(5))) return s def check_and_add_log_and_contruct_tree(parent: Tree, word: str, qq: int, kwd: str, hdkwd: str, fork: bool): global log_set if word in log_set: return None s = Tree(parent, word, qq, kwd, hdkwd, fork=fork) log_set.add(s.word) log_file.write(f'{s}\n') log_file.flush() return s def rewrite_log_file(): global log_file log_file.close() d = date.today() if datetime.now().time() < time(15, 59): d -= timedelta(days=1) today = rf'log\dragon_log_{d.isoformat()}.txt' with open(config.rel(today), 'w', encoding='utf-8') as f: for node in itertools.chain(*Tree._objs): f.write(f'{node}\n') log_file = open(config.rel(today), 'a', encoding='utf-8') def wrapper_file(_func): def func(*args, **kwargs): with open(config.rel('dragon_words.json'), encoding='utf-8') as f: d = json.load(f) ret = _func(d, *args, **kwargs) with open(config.rel('dragon_words.json'), 'w', encoding='utf-8') as f: f.write(json.dumps(d, indent=4, separators=(',', ': '), ensure_ascii=False)) return ret return func # pylint: disable=no-value-for-parameter @wrapper_file def update_keyword(d: TWords, if_delete=False): global keyword s = set(d['keyword'][1]) - log_set - set(bombs) if len(s) == 0: keyword = "" config.logger.dragon << "【LOG】更新关键词失败!" return False keyword = random.choice(list(s)) d['keyword'][1].remove(keyword) if not if_delete: d['keyword'][1].append(d['keyword'][0]) d['keyword'][0] = keyword config.logger.dragon << f"【LOG】关键词更新为:{keyword}。" return True @wrapper_file def add_hidden_keyword(d: TWords, count=1): global hidden_keyword if len(d['hidden'][1]) < count: config.logger.dragon << "【LOG】隐藏关键词增加失败!" return False for i in range(count): new = random.choice(d['hidden'][1]) d['hidden'][1].remove(new) hidden_keyword.append(new) d['hidden'][0].append(new) config.logger.dragon << f"【LOG】隐藏关键词更新为:{','.join(hidden_keyword)}。" return True @wrapper_file def remove_hidden_keyword(d: TWords, count=1, if_delete=False): global hidden_keyword for i in range(count): old = hidden_keyword.pop() if not if_delete: d['hidden'][1].append(old) d['hidden'][0].remove(old) config.logger.dragon << f"【LOG】隐藏关键词更新为:{','.join(hidden_keyword)}。" return True @wrapper_file def update_hidden_keyword(d: TWords, which, if_delete=False): global hidden_keyword if which == -1: n = {0, 1, 2} elif isinstance(which, int): n = {which} else: n = {hidden_keyword.index(which)} if len(d['hidden'][1]) < len(n): config.logger.dragon << "【LOG】隐藏关键词更新失败!" return False for i in n: hidden_keyword[i] = random.choice(d['hidden'][1]) d['hidden'][1].remove(hidden_keyword[i]) if not if_delete: d['hidden'][1].append(d['hidden'][0][i]) d['hidden'][0][i] = hidden_keyword[i] config.logger.dragon << f"【LOG】隐藏关键词更新为:{','.join(hidden_keyword)}。" return True @wrapper_file def remove_bomb(d: TWords, word: str): global bombs d["bombs"].remove(word) bombs.remove(word) config.logger.dragon << f"【LOG】移除了炸弹{word},当前炸弹:{','.join(bombs)}。" @wrapper_file def remove_all_bomb(d: TWords, p: Optional[float]=None): global bombs if p is None: d["bombs"] = [] bombs = [] config.logger.dragon << f"【LOG】移除了所有炸弹。" else: d["bombs"] = bombs = [bomb for bomb in bombs if random.random() > p] config.logger.dragon << f"【LOG】炸弹变成了{','.join(bombs)}。" @wrapper_file def add_bomb(d: TWords, word: str): global bombs d["bombs"].append(word) bombs.append(word) config.logger.dragon << f"【LOG】增加了炸弹{word},当前炸弹:{','.join(bombs)}。" @wrapper_file def add_begin(d: TWords, word: str): d['begin'].append(word) config.logger.dragon << f"【LOG】增加了起始词{word}。" @wrapper_file def add_keyword(d: TWords, word: str): d['keyword'][1].append(word) config.logger.dragon << f"【LOG】增加了起始词{word}。" @wrapper_file def add_hidden(d: TWords, word: str): d['hidden'][1].append(word) config.logger.dragon << f"【LOG】增加了隐藏关键词{word}。" def cancellation(session): def control(value): if value.strip() == "取消": config.logger.dragon << f"【LOG】用户{session.ctx['user_id']}取消。" session.finish("已取消。") return value return control async def update_begin_word(is_daily: bool): global last_update_date with open(config.rel('dragon_words.json'), encoding='utf-8') as f: d: TWords = json.load(f) c = random.choice(d['begin']) if is_daily: d['last_update_date'] = last_update_date = date.today().isoformat() d['begin'].remove(c) config.logger.dragon << f"【LOG】更新了起始词:{c}。" if len(d['begin']) == 0: for group in config.group_id_dict['logic_dragon_supervise']: await get_bot().send_group_msg(group_id=group, message="起始词库已空!") config.logger.dragon << f"【LOG】起始词库已空!" with open(config.rel('dragon_words.json'), 'w', encoding='utf-8') as f: f.write(json.dumps(d, indent=4, separators=(',', ': '), ensure_ascii=False)) word_stripped = re.sub(r'\[CQ:image,file=.*\]', '', c).strip() Tree.init(is_daily) if is_daily: load_log(init=False) log_set.add(word_stripped) log_file.write(f'0 {word_stripped}\n') log_file.flush() else: Tree.forests.append(Tree._objs) root = Tree(None, word_stripped, 2711644761, '', '') return c @Game.wrapper_noarg async def daily_update(buf: SessionBuffer) -> str: global global_state m: TQuest = {} for qq, quests in global_state['quest'].items(): if len(quests) == 0: continue m[qq] = [{'id': get_mission(), 'remain': 3} for i in quests] config.logger.dragon << f"【LOG】更新了用户{qq}的任务为:{[c['id'] for c in m[qq]]}。" global_state['quest'] = m m: TModule = {} for qq, modules in global_state['module'].items(): if len(modules) == 0: continue m[qq] = [{'id': random.randint(0, 2), 'remain': 10} for i in modules] config.logger.dragon << f"【LOG】更新了用户{qq}的插件为:{[c['id'] for c in m[qq]]}。" global_state['module'] = m for qq in global_state['steal']: config.logger.dragon << f"【LOG】更新了用户{qq}的偷状态。" global_state['steal'][qq] = {'time': 0, 'user': []} global_state['used_cards'] = [] global_state['observatory'] = False global_state["supernova_user"] = [[], global_state["supernova_user"][0], global_state["supernova_user"][1]] today = date.today() if today.isoweekday() == 7: global_state["sign"] = Sign.random() save_global_state() if Game.me.check_daily_status('s'): await User(config.selfqq, buf).remove_daily_status('s', remove_all=False) config.userdata.execute('update dragon_data set today_jibi=10, today_keyword_jibi=10, shop_drawn_card=1, spend_shop=0') for r in config.userdata.execute("select qq, daily_status from dragon_data").fetchall(): if 'd' in r['daily_status']: await User(r['qq'], buf).remove_daily_status('d') else: #TODO:当个人daily_status中存在'l'时,仅消除负面daily_status及它自身 config.userdata.execute('update dragon_data set daily_status=?, today_jibi=10, today_keyword_jibi=10, shop_drawn_card=1, spend_shop=0', ('',)) if today.isoweekday() == 7 and Game.me.check_status('\\'): await User(config.selfqq, buf).remove_status('\\') for r in config.userdata.execute("select qq, status, daily_status, status_time, equipment from dragon_data").fetchall(): def _(s, st): for c in s: if "'" + c + "'" in st: return True return False def _2(s, st): for c in s: if c in st: return True return False if (newday_check[0] & set(r['status'])) or (newday_check[1] & set(r['daily_status'])) or _(newday_check[2], r['status_time']) or _2(newday_check[3], r['equipment']): user = User(r['qq'], buf) # Event OnNewDay for eln, n in user.IterAllEventList(UserEvt.OnNewDay, Priority.OnNewDay, no_global=True): await eln.OnNewDay(n, user) save_data() Game.userdatas.clear() new_me() word = await update_begin_word(is_daily=True) await buf.flush() if today.isoweekday() == 7: buf.send("本周星座为" + Sign(global_state["sign"]).description) await buf.flush() return "今日关键词:" + word + "\nid为【0】。" @on_natural_language(keywords="接", only_to_me=False, only_short_message=False) @config.ErrorHandle(config.logger.dragon) async def logical_dragon(session: NLPSession): if not await env.test(session): return await call_command(get_bot(), session.ctx, ('dragon', 'construct'), current_arg=session.msg_text) @on_natural_language(only_to_me=False, only_short_message=True) @config.ErrorHandle(config.logger.dragon) async def logical_dragon_else(session: NLPSession): if not await env_private.test(session): return text = session.msg_text.strip() if text.startswith("【") and text.endswith("】"): text = text[1:-1] if text.startswith("查询接龙"): await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg=text[4:].strip()) elif text.startswith("查询查询"): await call_command(get_bot(), session.ctx, ('help'), current_arg="dragon.check") elif text.startswith("查询"): await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg=text[2:].strip()) elif text.startswith("查看"): await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg=text[2:].strip()) elif text.startswith("商店"): await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg="商店") elif text.startswith("活动商店"): await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg="活动商店") if not await env.test(session): return if text.startswith("摸麻将"): await call_command(get_bot(), session.ctx, ('dragon', 'use'), current_arg="麻将摸牌券") if text.startswith("使用手牌") and (len(text) == 4 or text[4] in ' 0123456789'): await call_command(get_bot(), session.ctx, ('dragon', 'use_card'), current_arg=text[4:].strip()) elif text.startswith("使用卡牌") and (len(text) == 4 or text[4] in ' 0123456789'): await call_command(get_bot(), session.ctx, ('dragon', 'use_card'), current_arg=text[4:].strip()) elif text.startswith("使用装备") and (len(text) == 4 or text[4] in ' 0123456789'): await call_command(get_bot(), session.ctx, ('dragon', 'use_equipment'), current_arg=text[4:].strip()) elif text.startswith("使用"): await call_command(get_bot(), session.ctx, ('dragon', 'use'), current_arg=text[2:].strip()) elif text.startswith("弃牌") and (len(text) == 2 or text[2] == ' '): await call_command(get_bot(), session.ctx, ('dragon', 'discard'), current_arg=text[2:].strip()) elif text.startswith("抽卡") and (len(text) == 2 or text[2] == ' '): await call_command(get_bot(), session.ctx, ('dragon', 'draw'), current_arg=text[2:].strip()) elif text.startswith("购买") and (len(text) == 2 or text[2] == ' '): await call_command(get_bot(), session.ctx, ('dragon', 'buy'), current_arg=text[2:].strip()) elif text.startswith("购买活动") and (len(text) == 4 or text[4] == ' '): await call_command(get_bot(), session.ctx, ('dragon', 'buy_event'), current_arg=text[4:].strip()) elif text.startswith("分叉") and (len(text) == 2 or text[2] == ' '): await call_command(get_bot(), session.ctx, ('dragon', 'fork'), current_arg=text[2:].strip()) elif text.startswith("驳回分叉") and (len(text) == 4 or text[4] == ' '): await call_command(get_bot(), session.ctx, ('dragon', 'delete'), current_arg="-f " + text[4:].strip()) elif text.startswith("驳回") and (len(text) == 2 or text[2] == ' '): await call_command(get_bot(), session.ctx, ('dragon', 'delete'), current_arg=text[2:].strip()) @on_command(('dragon', 'construct'), hide=True, environment=env) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_construct(buf: SessionBuffer): if buf.current_arg_text.startswith("【") and buf.current_arg_text.endswith("】"): match = message_re.match(buf.current_arg_text[1:-1]) else: match = message_re.match(buf.current_arg_text) if match: qq = buf.ctx['user_id'] user = User(qq, buf) if len(user.data.hand_card) > user.data.card_limit: buf.finish(f"你的手牌超出上限,请先使用或弃牌再接龙{句尾}") async with user.settlement(): global global_state to_exchange = None parent = Tree.find(Tree.match_to_id(match)) if parent is None: await buf.session.send("请输入存在的id号。") return word: str = match.group(3).strip() user.log << f"尝试接龙{word},母节点id为{parent.id}。" if len(parent.childs) != 0 and not parent.fork: config.logger.dragon << f"【LOG】节点{parent.id}不可分叉,接龙失败。" await buf.session.send(f"节点不可分叉,接龙{word}失败。") return if parent.fork and len(parent.childs) == 2: config.logger.dragon << f"【LOG】节点{parent.id}已分叉,接龙失败。" await buf.session.send(f"节点已分叉,接龙{word}失败。") return dist = 2 if not buf.state.get('circus'): buf.state['circus'] = True # Event BeforeDragoned dragon_state = DragonState(word, parent) for eln, n in user.IterAllEventList(UserEvt.BeforeDragoned, Priority.BeforeDragoned): allowed, dist_mod, msg = await eln.BeforeDragoned(n, user, dragon_state) if not allowed: buf.send(msg) await buf.flush() return dist += dist_mod dist = max(dist, 1) if qq in parent.get_parent_qq_list(dist): # Event CheckSuguri for eln, n in user.IterAllEventList(UserEvt.CheckSuguri, Priority.CheckSuguri): allowed, = await eln.CheckSuguri(n, user, dragon_state) if allowed: break else: await buf.session.send(f"你接太快了{句尾}两次接龙之间至少要隔{dist}个人。") user.log << f"接龙过快,失败。" return save_global_state() word = dragon_state.word kwd = hdkwd = "" if word == keyword: user.log << f"接到了奖励词{keyword}。" buf.send(f"你接到了奖励词{句尾}", end='') kwd = keyword jibi_to_add = 0 if user.data.today_keyword_jibi > 0: user.log << "已拿完今日奖励词击毙。" buf.send("奖励10击毙。") user.data.today_keyword_jibi -= 10 jibi_to_add = 10 else: buf.send("") # Event OnKeyword for eln, n in user.IterAllEventList(UserEvt.OnKeyword, Priority.OnKeyword): jibi, = await eln.OnKeyword(n, user, word, parent, kwd) jibi_to_add += jibi await user.add_jibi(jibi_to_add) if update_keyword(if_delete=True): buf.end(f"奖励词已更新为:{keyword}。") else: buf.end(f"奖励词池已空{句尾}") for i, k in enumerate(hidden_keyword): if k in word: hdkwd = k user.log << f"接到了隐藏奖励词{k}。" buf.send(f"你接到了隐藏奖励词{k}{句尾}奖励10击毙。") jibi_to_add = 10 if not update_hidden_keyword(i, True): buf.end(f"隐藏奖励词池已空{句尾}") # Event OnHiddenKeyword for eln, n in user.IterAllEventList(UserEvt.OnHiddenKeyword, Priority.OnHiddenKeyword): jibi, = await eln.OnHiddenKeyword(n, user, word, parent, hdkwd) jibi_to_add += jibi await user.add_jibi(jibi_to_add) break if (tree_node := check_and_add_log_and_contruct_tree(parent, word, qq, kwd=kwd, hdkwd=hdkwd, fork=False)) is None: user.log << f"由于过去一周接过此词,死了。" buf.send(f"过去一周之内接过此词,你死了{句尾}") # Event OnDuplicatedWord for eln, n in user.IterAllEventList(UserEvt.OnDuplicatedWord, Priority.OnDuplicatedWord): dodged, = await eln.OnDuplicatedWord(n, user, word) if dodged: break else: await user.death() else: buf.send(f"成功接龙{句尾}接龙词:{word},id为【{tree_node.id_str}】。", end='') user.data.last_dragon_time = datetime.now().isoformat() global_state['last_dragon_time'] = datetime.now().isoformat() save_global_state() if first10 := user.data.today_jibi > 0: user.log << f"仍有{user.data.today_jibi}次奖励机会。" buf.send(f"奖励1击毙。") user.data.today_jibi -= 1 await user.add_jibi(1) if user.data.today_jibi == 9: buf.send(f"你今日首次接龙,奖励1抽奖券{句尾}") user.log << f"首次接龙,奖励1抽奖券。" user.data.draw_time += 1 else: buf.send("") if word in bombs: buf.send(f"你成功触发了炸弹,被炸死了{句尾}") user.log << f"触发了炸弹,被炸死了。" remove_bomb(word) # Event OnBombed for eln, n in user.IterAllEventList(UserEvt.OnBombed, Priority.OnBombed): dodged, = await eln.OnBombed(n, user, word) if dodged: break else: await user.death() if current_event == "swim" and first10: n = random.randint(1, 6) user.send_log(f"移动了{n}格,", end='') await user.event_move(n) user.send_log(f"现在位于{user.data.event_stage}。") # Event OnDragoned for eln, n in user.IterAllEventList(UserEvt.OnDragoned, Priority.OnDragoned): await eln.OnDragoned(n, user, tree_node, first10) # if to_exchange is not None: # buf.send(f"你与[CQ:at,qq={to_exchange.qq}]交换了手牌与击毙!") # jibi = (user.data.jibi, to_exchange.data.jibi) # user.log << f"与{to_exchange}交换了手牌与击毙。{qq}击毙为{jibi[0]},{to_exchange}击毙为{jibi[1]}。" # await user.add_jibi(jibi[1] - jibi[0]) # await to_exchange.add_jibi(jibi[0] - jibi[1]) # await user.exchange(to_exchange) user.data.extra.maj_quan += 1 if user.data.extra.maj_quan % 3 == 0: user.send_log(f"获得了一张麻将摸牌券{句尾}发送“使用 麻将摸牌券”摸牌,然后选择切牌/立直/暗杠/和出。") @on_command(('dragon', 'use_card'), aliases="使用手牌", short_des="使用手牌。", only_to_me=False, args=("card"), environment=env) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_use_card(buf: SessionBuffer): """使用手牌。 使用方法为:使用手牌 id号""" args = buf.current_arg_text.strip() if len(args) == 0: buf.finish(f"请输入想使用的卡牌{句尾}") try: card = Card(int(args)) except (ValueError, IndexError): card = more_itertools.only([cls for cls in _card.card_id_dict.values() if cls.name == args]) if card is None: buf.finish("请输入存在的卡牌id号或卡牌名。") qq = buf.ctx['user_id'] user = User(qq, buf) if len(user.data.hand_card) > user.data.card_limit: buf.session.state['exceed_limit'] = True user.log << f"试图使用手牌{card.name},当前手牌为{user.data.hand_card}。" if card not in user.data.hand_card: buf.finish(f"你还未拥有这张牌{句尾}") # Event OnUserUseCard for el, n in user.IterAllEventList(UserEvt.OnUserUseCard, Priority.OnUserUseCard): can_use, msg = await el.OnUserUseCard(n, user, card) if not can_use: buf.finish(msg) # if Card(73) in user.data.hand_card and card.id != 73: # buf.finish("你因幸运护符的效果,不可使用其他手牌!") if not card.can_use(user, False): user.log << f"无法使用卡牌{card.name}。" buf.finish(card.failure_message) async with user.settlement(): await user.use_card(card) if card.id not in global_state['used_cards']: global_state['used_cards'].append(card.id) user.data.extra.maj_quan += 1 if user.data.extra.maj_quan % 3 == 0: user.send_log(f"获得了一张麻将摸牌券{句尾}发送“使用 麻将摸牌券”摸牌,然后选择切牌/立直/暗杠/和出。") global_state['last_card_user'] = qq save_global_state() @on_command(('dragon', 'use_equipment'), aliases="使用装备", short_des="使用装备。", only_to_me=False, args=("eq"), environment=env) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_use_equipment(buf: SessionBuffer): """使用装备。 使用方法为:使用装备 id号""" args = buf.current_arg_text.strip() if len(args) == 0: buf.finish(f"请输入想使用的装备{句尾}") try: eq = Equipment(int(args)) except (ValueError, IndexError): eq = more_itertools.only([cls for cls in _equipment.id_dict.values() if cls.name == args]) if eq is None: buf.finish("请输入存在的装备id号或装备名。") qq = buf.ctx['user_id'] user = User(qq, buf) if len(user.data.hand_card) > user.data.card_limit: buf.finish(f"你的手牌超出上限,请先使用或弃牌再使用装备{句尾}") user.log << f"试图使用装备{eq.name}。" if (count := user.data.check_equipment(eq.id)) == 0: buf.finish(f"你还未拥有这个装备{句尾}") # # Event OnUserUseCard # for el, n in user.IterAllEventList(UserEvt.OnUserUseCard, Priority.OnUserUseCard): # can_use, msg = await el.OnUserUseCard(n, user, card) # if not can_use: # buf.finish(msg) if not eq.can_use(user, count): user.log << f"无法使用装备{eq.name}。" buf.finish(eq.failure_message) async with user.settlement(): await user.use_equipment(eq, count) @on_command(('dragon', 'use'), aliases="使用", short_des="使用其他物品。", only_to_me=False, args=("else"), environment=env) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_use_else(buf: SessionBuffer): """使用其他物品。 目前可用: 使用 满贯抽奖券 使用 役满抽奖券 使用 麻将摸牌券""" args = buf.current_arg_text.strip() if len(args) == 0: buf.finish(f"请输入想使用的物品{句尾}") qq = buf.ctx['user_id'] user = User(qq, buf) if len(user.data.hand_card) > user.data.card_limit: buf.finish(f"你的手牌超出上限,请先使用或弃牌再使用物品{句尾}") user.log << f"试图使用物品{args}。" async with user.settlement(): await user.use_object(args) @on_command(('dragon', 'discard'), aliases="弃牌", only_to_me=False, short_des="弃牌,只可在手牌超出上限时使用。", args=("card"), environment=env) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_discard(buf: SessionBuffer): """弃牌,只可在手牌超出上限时使用。 使用方法为:弃牌 id号(可多个)""" args = buf.current_arg_text.strip() if len(args) == 0: buf.finish(f"请输入想使用的卡牌{句尾}") try: cards = [Card(int(c)) for c in args.split(' ')] except (ValueError, IndexError): buf.finish("请输入存在的卡牌id号或卡牌名。") return qq = buf.ctx['user_id'] user = User(qq, buf) if len(user.data.hand_card) <= user.data.card_limit: buf.finish(f"主动弃牌只可在手牌超出上限时使用{句尾}") if Card(53) in cards: buf.finish(f"此牌不可弃置{句尾}") buf.session.state['exceed_limit'] = True user.log << f"试图弃牌{[c.name for c in cards]},当前手牌为{user.data.hand_card}。" async with user.settlement(): user.send_char("弃掉了手牌:\n" + '\n'.join(c.brief_description() for c in cards)) await user.discard_cards(cards) @on_command(('dragon', 'draw'), short_des="使用抽卡券进行抽卡。", only_to_me=False, args=("num"), environment=env) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_draw(buf: SessionBuffer): """使用抽卡券进行抽卡。 使用方法:抽卡 张数""" qq = buf.ctx['user_id'] try: n = int(buf.current_arg_text.strip() or 1) except ValueError: n = 1 user = User(qq, buf) user.log << f"试图抽卡{n}次。" if len(user.data.hand_card) > user.data.card_limit: buf.finish(f"你的手牌超出上限,请先使用或弃牌再抽卡{句尾}") if user.data.draw_time < n: user.log << f"的抽卡券只有{user.data.draw_time}张。" n = user.data.draw_time buf.send(f"您的抽卡券只有{n}张{句尾}\n") if n == 0: buf.send(f"您没有抽卡券{句尾}") await buf.flush() return user.data.draw_time -= n async with user.settlement(): await user.draw(n) save_data() @on_command(('dragon', 'check'), aliases="查询接龙", only_to_me=False, short_des="查询逻辑接龙相关数据。", args=("name",), environment=env_private) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_check(buf: SessionBuffer): """查询逻辑接龙相关数据。可选参数: 奖励词/keyword:查询当前奖励词。 奖励池/keyword_pool:查询当前奖励词池大小。 起始池/begin_pool:查询当前起始词池大小。 隐藏奖励池/hidden_keyword_pool:查询当前隐藏奖励池大小。 卡池/card_pool:查询当前卡池总卡数。 活动词/active:查询当前可以接的词。 复活时间/recover_time:查询自己的复活时间。 状态/status:查询自己当前状态。 详细状态/full_status:查询自己当前详细状态。 全局状态/global_status:查询当前全局状态。 资料/profile:查询自己当前资料。 手牌/hand_cards:查询自己当前手牌。 详细手牌/full_hand_cards:查询自己当前详细手牌。 装备/equipments:查询自己当前装备。 收集/collections:查询自己当前收集。 任务/quest:查询自己手牌中的任务之石的任务。 麻将/maj:查询自己的麻将。 击毙/jibi:查询自己的击毙数。 商店/shop:查询可购买项目。 bingo:查询bingo活动进度。""" with open(config.rel('dragon_words.json'), encoding='utf-8') as f: d = json.load(f) def _(d: UserData, qq=None): for s, k in Counter(d.status).items(): yield k, StatusNull(s).des for s, k in Counter(d.daily_status).items(): yield k, StatusDaily(s).des for s, k in Counter(d.hand_card).items(): if s.hold_des: yield k, s.hold_des for s in d.status_time_checked: yield 1, str(s) def _brief(d: UserData, qq=None): from .logic_dragon_file import brief_f for s, k in Counter(d.status).items(): yield k, StatusNull(s).brief_des for s, k in Counter(d.daily_status).items(): yield k, StatusDaily(s).brief_des for s, k in Counter(d.hand_card).items(): if s.hold_des: yield k, brief_f(s.hold_des) for s in d.status_time_checked: yield 1, s.brief_des data = buf.current_arg_text qq = buf.ctx['user_id'] if data in ("奖励词", "keyword"): buf.finish("当前奖励词为:" + keyword) elif data in ("奖励池", "keyword_pool"): buf.finish("当前奖励池大小为:" + str(len(d['keyword'][1]))) elif data in ("起始池", "begin_pool"): buf.finish("当前起始池大小为:" + str(len(d['begin']))) elif data in ("隐藏奖励池", "hidden_keyword_pool"): buf.finish("当前隐藏奖励池大小为:" + str(len(d['hidden'][1]))) elif data in ("卡池", "card_pool"): buf.finish("当前卡池大小为:" + str(len(_card.card_id_dict))) elif data in ("全局状态", "global_status"): l = list(_(Game.me)) ret = '\n'.join((s if k == 1 else f'{k}* ' + s) for k, s in l) if ret == '': buf.finish(f"目前没有全局状态{句尾}") else: buf.finish("全局状态为:\n" + ret) elif data in ("bingo",): from .logic_dragon_file import bingo_checker buf.finish("第一个完成一行或一列或一个对角线的玩家,以及第一个全部完成的玩家,将会获得一张超新星作为奖励,总共2张。\n" + bingo_checker.print()) user = User(qq, buf) if data in ("商店", "shop"): buf.finish(f"1. (25击毙)从起始词库中刷新一条接龙词。\n2. (1击毙/15分钟)死亡时,可以消耗击毙减少死亡时间。\n3. (70击毙)向起始词库中提交一条词(需审核)。提交时请携带一张图。\n4. ({10 if Game.me.check_daily_status('o') or Game.me.check_daily_status('p') else 35}击毙)回溯一条接龙。\n5. (10击毙)将一条前一段时间内接过的词标记为雷。雷的存在无时间限制,若有人接到此词则立即被炸死。\n6. (5击毙)刷新一组隐藏奖励词。\n7. (50击毙)提交一张卡牌候选(需审核)。请提交卡牌名、来源、与卡牌效果描述。\n8. (5击毙)抽一张卡,每日限一次。" + ("\n9. (24击毙)解除无法战斗状态并以衰弱状态复生" if user.check_limited_status('D') else '') + (f"\n16. (5击毙)🎰🎲💰选我抽奖{句尾}💰🎲🎰" if Game.me.check_daily_status('O') else '')) elif data in ("详细手牌", "full_hand_cards"): cards = user.data.hand_card if len(cards) == 0: buf.finish(f"你没有手牌{句尾}") buf.finish("你的手牌为:\n" + '\n'.join(s.full_description(qq) for s in cards)) elif data in ("手牌", "hand_cards"): cards = user.data.hand_card if len(cards) == 0: buf.finish(f"你没有手牌{句尾}") buf.finish("你的手牌为:\n" + '\n'.join(s.brief_description() for s in cards)) elif data in ("任务", "quest"): n = user.data.hand_card.count(Card(67)) if n == 0: buf.finish(f"你的手牌中没有任务之石{句尾}") buf.finish("你的任务为:\n" + '\n'.join(Card(67).quest_des(qq) for s in range(n))) elif data in ("装备", "equipments"): equipments = user.data.equipment if len(equipments) == 0: buf.finish(f"你没有装备{句尾}") buf.finish("你的装备为:\n" + '\n'.join(Equipment(id).full_description(num, user) for id, num in equipments.items())) elif data in ("收集", "collections"): collections = user.data.collections if 0 not in collections or len(collections[0]) == 0:#if len(collections) == 0 or 0 in collections and len(collections[0]) == 0: buf.finish(f"你没有收集品{句尾}") buf.finish("你的收集品为:\n单字卡:" + ','.join(("“" + "苟利国家生死以岂因祸福避趋之"[i] + "”" for i in user.data.collections[0]))) elif data in ("击毙", "jibi"): buf.finish("你的击毙数为:" + str(user.data.jibi)) elif data in ("详细状态", "full_status"): ret = '\n'.join((s if k == 1 else f'{k}* ' + s) for k, s in _(user.data, qq)) if ret == '': buf.finish(f"你目前没有状态{句尾}") else: buf.finish("你的状态为:\n" + ret) elif data in ("状态", "status"): ret = '\n'.join((('' if k == 1 else f'{k}* ') + s) for k, s in _brief(user.data, qq)) if ret == '': buf.finish(f"你目前没有状态{句尾}") else: buf.finish("你的状态为:\n" + ret) elif data in ("麻将", 'maj'): ret = await MajOneHai.draw_maj([MajOneHai(s) for s in user.data.maj[0]], [MajOneHai(s).hai for s in user.data.maj[1]]) buf.finish("你手中的麻将为:\n" + ret) elif data in ("活动词", "active"): words = Tree.get_active() m = user.check_daily_status('m') i = Game.me.check_daily_status('i') I = Game.me.check_daily_status('I') M = user.check_daily_status('M') dis = max(2 + i - I - m + M, 1) buf.finish("当前活动词" + ('🔄' if Game.me.check_daily_status('o') else '♻️' if Game.me.check_daily_status('p') else '') + "为:\n" + '\n'.join(f"{s.word},{'⚠️' if qq in s.get_parent_qq_list(dis) else '❌' if len(l := user.check_limited_status('n')) > 0 and not l[0].check_node(s) else ''}id为{s.id_str}" for s in words)) elif data in ("资料", "profile"): ret = f"本周星座为:{Sign(global_state['sign']).description}\n你的资料为:\n今日剩余获得击毙次数:{user.data.today_jibi}。\n今日剩余获得关键词击毙:{user.data.today_keyword_jibi}。\n剩余抽卡券:{user.data.draw_time}。\n手牌上限:{user.data.card_limit}。" + (f"\n活动pt:{user.data.event_pt}。\n当前在活动第{user.data.event_stage}。" if current_event == "swim" else "") if user.data.extra.maj_quan // 3 != 0: ret += f"\n麻将摸牌券:{user.data.extra.maj_quan // 3}张。" if user.data.extra.mangan != 0: if user.data.extra.mangan % 2 == 0: ret += f"\n满贯抽奖券:{user.data.extra.mangan // 2}张。" else: ret += f"\n满贯抽奖券:{user.data.extra.mangan / 2}张。" if user.data.extra.yakuman != 0: ret += f"\n役满抽奖券:{user.data.extra.yakuman}张。" buf.finish(ret) elif data in ("活动商店", "event_shop"): if current_shop == "swim": b = user.data.check_equipment(0) s = user.data.check_equipment(1) p = user.data.event_shop nt = '\n\t' buf.finish(f"1. (75pt){'升星' if b else '购买'}比基尼。({'不可购买' if s else (f'余{3 - b}次' + (',拥有学校泳装时不可购买' if b == 0 else ''))})\n\t{Equipment(0).des_shop}\n2. (75pt){'升星' if s else '购买'}学校泳装。({'不可购买' if b else (f'余{3 - s}次' + (',拥有比基尼时不可购买' if s == 0 else ''))})\n\t{Equipment(1).des_shop}\n3. (75pt)暴食的蜈蚣。(余{1 - p % 2}次)\n4. (50pt)幻想杀手。(余{1 - p // 2}次)\n5. (30pt)抽卡券。") @on_command(('dragon', 'buy'), aliases="购买", only_to_me=False, short_des="购买逻辑接龙相关商品。", args=("id",), environment=env) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_buy(buf: SessionBuffer): """购买逻辑接龙相关商品。 使用方法:购买 id号""" try: id = int(buf.current_arg_text) except ValueError: buf.finish("请输入要购买的商品id。") qq = buf.ctx['user_id'] user = User(qq, buf) user.log << f"购买商品{id}。" if id == 1: # (25击毙)从起始词库中刷新一条接龙词。 if not await user.add_jibi(-25, is_buy=True): buf.finish("您的击毙不足{句尾}") buf.send("您刷新的关键词为:" + await update_begin_word(is_daily=False) + ",id为【0】。") elif id == 2: # (1击毙/15分钟)死亡时,可以消耗击毙减少死亡时间。 config.logger.dragon << f"【LOG】询问用户{qq}减少的死亡时间。" n = (await buf.aget(prompt="请输入你想要减少的死亡时间,单位为分钟。", arg_filters=[ extractors.extract_text, lambda s: list(map(int, re.findall(r'\d+', str(s)))), validators.fit_size(1, 1, message="请输入一个自然数。"), ]))[0] n = ceil(n / 15) if (jibi := user.data.jibi) < n: buf.send(f"您只有{jibi}击毙{句尾}") n = jibi config.logger.dragon << f"【LOG】用户{qq}使用{n}击毙减少{15 * n}分钟死亡时间。" await user.add_jibi(-n, is_buy=True) b = user.decrease_death_time(timedelta(minutes=15 * n)) buf.send(f"您减少了{15 * n}分钟的死亡时间{句尾}" + (f"您活了{句尾}" if b else "")) elif id == 3: # (70击毙)向起始词库中提交一条词(需审核)。提交时请携带一张图。 config.logger.dragon << f"【LOG】询问用户{qq}提交起始词与图。" s = await buf.aget(prompt="请提交起始词和一张图。(审核不通过不返还击毙),输入取消退出。", arg_filters=[cancellation(buf.session)]) config.logger.dragon << f"【LOG】用户{qq}提交起始词:{s}。" if not await user.add_jibi(-70, is_buy=True): buf.finish(f"您的击毙不足{句尾}") url = buf.session.current_arg_images[0] import asyncio, functools loop = asyncio.get_event_loop() response = await loop.run_in_executor(None, functools.partial(requests.get, url)) name = hash(url) with open(config.img(f"{name}.jpg"), 'wb') as f: f.write(response.content) for group in config.group_id_dict['logic_dragon_supervise']: await get_bot().send_group_msg(group_id=group, message=buf.session.current_arg_text.strip() + f"[CQ:image,file={name}.jpg]") buf.send(f"您已成功提交{句尾}") elif id == 4: # (35击毙)回溯一条接龙。首尾接龙时10击毙。 nodes = Tree.get_active(have_fork=False) if len(nodes) == 1: to_do = nodes[0] else: to_do = await buf.aget(prompt="请选择一个节点回溯,输入id号,输入取消退出。\n" + "\n".join(f"{tree.id_str}:{tree.word}" for tree in nodes), arg_filters=[ extractors.extract_text, cancellation(buf.session), lambda s: list(re.findall(r'\d+[a-z]*', str(s))), validators.fit_size(1, 1, message="请输入一个节点的id号。"), lambda l: Tree.find(Tree.str_to_id(l[0])), validators.ensure_true(lambda s: s is not None, message="请从活动词中选择一个。") ]) if to_do.id == (0, 0): buf.send(f"不可回溯根节点{句尾}") elif to_do not in Tree.get_active(have_fork=False): buf.send(f"只可回溯活动节点{句尾}") else: cost = -10 if Game.me.check_daily_status('o') or Game.me.check_daily_status('p') else -35 if not await user.add_jibi(cost, is_buy=True): buf.finish(f"您的击毙不足{句尾}") to_do.remove() buf.send(f"成功回溯{句尾}") elif id == 5: # (10击毙)将一条前一段时间内接过的词标记为雷。雷的存在无时间限制,若有人接到此词则立即被炸死。 config.logger.dragon << f"【LOG】询问用户{qq}标记的雷。" c = await buf.aget(prompt="请输入标记为雷的词。", arg_filters=[ extractors.extract_text, cancellation(buf.session), validators.ensure_true(lambda c: c in log_set, message="请输入一周以内接过的词汇。输入取消退出。") ]) config.logger.dragon << f"【LOG】用户{qq}标记{c}为雷。" if not await user.add_jibi(-10, is_buy=True): buf.finish(f"您的击毙不足{句尾}") add_bomb(c) buf.send(f"成功添加词汇{c}{句尾}") elif id == 6: # (5击毙)刷新一组隐藏奖励词。 if not await user.add_jibi(-5, is_buy=True): buf.finish(f"您的击毙不足{句尾}") update_hidden_keyword(-1) buf.send(f"成功刷新{句尾}") elif id == 7: # (50击毙)提交一张卡牌候选(需审核)。请提交卡牌名、来源、与卡牌效果描述。 config.logger.dragon << f"【LOG】询问用户{qq}提交的卡牌。" s = await buf.aget(prompt="请提交卡牌名、来源、与卡牌效果描述。(审核不通过不返还击毙),输入取消退出。", arg_filters=[cancellation(buf.session)]) config.logger.dragon << f"【LOG】用户{qq}提交卡牌{s}。" if not await user.add_jibi(-50, is_buy=True): buf.finish(f"您的击毙不足{句尾}") for group in config.group_id_dict['logic_dragon_supervise']: await get_bot().send_group_msg(group_id=group, message=s) buf.send(f"您已成功提交{句尾}") elif id == 8: # (5击毙)抽一张卡,每日限一次。 if user.data.shop_drawn_card <= 0: buf.send(f"您今日已在商店购买过抽卡{句尾}") else: async with user.settlement(): if not await user.add_jibi(-5, is_buy=True): buf.finish(f"您的击毙不足{句尾}") user.data.shop_drawn_card -= 1 await user.draw(1) elif id == 9 and user.check_limited_status('D'): #(24击毙)解除无法战斗状态并以衰弱状态复生 if not await user.add_jibi(-24,is_buy=True): buf.finish(f"您的击毙不足{句尾}") i = 0 while i < len(user.data.status_time_checked): s = user.data.status_time[i] if s.id == 'D': user.send_log(f"的无法战斗状态已被解除{句尾}") await user.remove_limited_status(s) i += 1 await user.add_limited_status(Status('S')(datetime.now() + timedelta(minutes=240))) user.data.save_status_time() elif id == 16 and Game.me.check_daily_status('O'): # (5击毙)抽奖 # 15 + 2 LUCK %几率掉一张卡 # 15 - LUCK %几率获得1-5击毙 # 15 + LUCK %几率获得6-10击毙 # 15 + 2.5 LUCK %几率在过去一周内随机标记一个雷 # 5 - 0.5 LUCK %几率抽奖机爆炸击毙抽奖人,抽奖机消失 # 35 - 4 LUCK %几率什么都不掉 if not await user.add_jibi(-5, is_buy=True): buf.finish(f"您的击毙不足{句尾}") r = random.random() user.log << f"抽奖机抽到了{r}。" luck = 0.01 * user.data.luck if r < 0.15 + 2 * luck: async with user.settlement(): buf.send(f"🎴🎴🎴恭喜您抽到了卡牌{句尾}") await user.draw(1) elif r < 0.3 + luck: p = random.randint(1, 5) buf.send(f"💰💰💰恭喜您抽到了{p}击毙{句尾}") await user.add_jibi(p) elif r < 0.45 + 2 * luck: p = random.randint(6, 10) buf.send(f"💰💰💰恭喜您抽到了{p}击毙{句尾}") await user.add_jibi(p) elif r < 0.6 + 4.5 * luck: buf.send(f"💣💣💣恭喜你抽到了雷{句尾}") buf.send(f"过去一周的一个随机词汇变成了雷{句尾}") w = random.choice(list(log_set)) config.logger.dragon << f"【LOG】{w}被随机标记为雷。" add_bomb(w) elif r < 0.65 + 4 * luck: buf.send(f"💥💥💥抽奖机爆炸了{句尾}") await Userme(user).remove_daily_status('O', remove_all=False) await user.death() else: r = ' ' while r[0] == r[1] == r[2]: r = ''.join(random.choice('🎴💰💣') for i in range(3)) buf.send(r + f"你什么都没有抽到……再来一次吧{句尾}") save_data() await buf.flush() @on_command(('dragon', 'buy_event'), aliases="购买活动", only_to_me=False, short_des="购买逻辑接龙活动商店相关商品。", args=("id",), environment=env, hide=(current_shop == '')) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_buy_event(buf: SessionBuffer): """购买逻辑接龙相关商品。 使用方法:购买活动 id号""" if current_shop == '': return try: id = int(buf.current_arg_text) except ValueError: buf.finish("请输入要购买的商品id。") qq = buf.ctx['user_id'] user = User(qq, buf) user.log << f"购买活动商品{id}。" if current_shop == 'swim': b = user.data.check_equipment(0) s = user.data.check_equipment(1) if id == 1: # (75pt)购买或升星比基尼(拥有学校泳装时不可购买)(余3次) if s != 0: buf.finish(f"您已拥有学校泳装,不可购买比基尼{句尾}") elif b == 3: buf.finish(f"此商品已售罄{句尾}") if not await user.add_event_pt(-75, is_buy=True): buf.finish(f"您的活动pt不足{句尾}") user.data.equipment[0] = b + 1 buf.send(f"您{'购买了1星比基尼' if b == 0 else f'将比基尼升至了{b + 1}星'}{句尾}") elif id == 2: # (75pt)购买或升星学校泳装(拥有比基尼时不可购买)(余3次) if b != 0: buf.finish(f"您已拥有比基尼,不可购买学校泳装{句尾}") elif s == 3: buf.finish(f"此商品已售罄{句尾}") if not await user.add_event_pt(-75, is_buy=True): buf.finish(f"您的活动pt不足{句尾}") user.data.equipment[1] = s + 1 buf.send(f"您{'购买了1星学校泳装' if s == 0 else f'将学校泳装升至了{s + 1}星'}{句尾}") elif id == 3: # (75pt)暴食的蜈蚣(余1次) p = user.data.event_shop if p % 2 == 1: buf.finish(f"此商品已售罄{句尾}") if not await user.add_event_pt(-75, is_buy=True): buf.finish(f"您的活动pt不足{句尾}") user.data.event_shop += 1 buf.send(f"您购买了暴食的蜈蚣{句尾}") async with user.settlement(): await user.draw(0, cards=[Card(56)]) elif id == 4: # (50pt)幻想杀手(余1次) p = user.data.event_shop if p // 2 == 1: buf.finish(f"此商品已售罄{句尾}") if not await user.add_event_pt(-50, is_buy=True): buf.finish(f"您的活动pt不足{句尾}") user.data.event_shop += 2 buf.send(f"您购买了幻想杀手{句尾}") async with user.settlement(): await user.draw(0, cards=[Card(120)]) elif id == 5: # (30pt)抽卡券 if not await user.add_event_pt(-30, is_buy=True): buf.finish(f"您的活动pt不足{句尾}") user.data.draw_time += 1 buf.send(f"您购买了1张抽卡券{句尾}") @on_command(('dragon', 'fork'), aliases="分叉", only_to_me=False, short_des="分叉接龙。", args=("id",), environment=env) @config.ErrorHandle(config.logger.dragon) async def dragon_fork(session: CommandSession): """分叉接龙。 使用方法:分叉 id号""" match = re.search(r'(\d+)([a-z]*)', session.current_arg_text) if not match: return parent = Tree.find(Tree.match_to_id(match)) if not parent: session.finish("请输入存在的id号。") parent.fork = True config.logger.dragon << f"【LOG】用户{session.ctx['user_id']}将id{parent.id}分叉。" session.finish(f"成功分叉{句尾}") @on_command(('dragon', 'delete'), aliases="驳回", only_to_me=False, short_des="管理可用,驳回节点。", args=("[-f]", "id"), environment=env_admin) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_delete(buf: SessionBuffer): """管理可用,驳回节点。 可选参数: -f:驳回该节点的分叉。 可使用:驳回 id 或 驳回分叉 id。""" match = re.search(r'(\d+)([a-z]*)', buf.current_arg_text) node = Tree.find(Tree.match_to_id(match)) if not node: buf.finish("请输入存在的id号。") to_delete = None f = buf.current_arg_text.strip().startswith('-f') if f: if len(node.childs) == 2: to_delete = node.childs[1] node.fork = False else: to_delete = node if await buf.aget(prompt=f"要{f'驳回节点{node.word}的分叉' if f else ''}{'并' if f and to_delete is not None else ''}{f'驳回节点{to_delete.word}' if to_delete is not None else ''},输入确认继续,输入取消退出。") != "确认": buf.finish("已退出。") to_delete.remove() # 保存到log文件 rewrite_log_file() buf.send("已成功驳回。") if not f: n = User(node.qq, buf) await n.death() else: await buf.flush() @on_command(('dragon', 'add_begin'), only_to_me=False, environment=env_supervise) @config.ErrorHandle(config.logger.dragon) async def dragon_add_begin(session: CommandSession): """添加起始词。黑幕群可用。""" if len(session.current_arg_images) != 1: session.finish(f"请附1张图{句尾}") url = session.current_arg_images[0] import asyncio, functools loop = asyncio.get_event_loop() response = await loop.run_in_executor(None, functools.partial(requests.get, url)) name = hash(url) with open(config.img(f"{name}.jpg"), 'wb') as f: f.write(response.content) add_begin(session.current_arg_text.strip() + f"[CQ:image,file={name}.jpg]") await session.send('成功添加起始词。') @on_command(('dragon', 'add_keyword'), only_to_me=False, environment=env_supervise) @config.ErrorHandle(config.logger.dragon) async def dragon_add_keyword(session: CommandSession): """添加关键词。黑幕群可用。""" add_keyword(session.current_arg.strip()) await session.send('成功添加关键词。') @on_command(('dragon', 'add_hidden'), only_to_me=False, environment=env_supervise) @config.ErrorHandle(config.logger.dragon) async def dragon_add_hidden(session: CommandSession): """添加隐藏关键词。黑幕群可用。""" add_hidden(session.current_arg_text.strip()) await session.send('成功添加隐藏关键词。') @on_command(('dragon', 'compensate'), only_to_me=False, environment=env_supervise) @config.ErrorHandle(config.logger.dragon) async def dragon_compensate(session: CommandSession): """发放超新星作为补偿。 指令后接qq号,可以用空格连接多个。""" qqs = list(map(int, session.current_arg_text.split(' '))) buf = SessionBuffer(None, group_id=list(config.group_id_dict['logic_dragon_send'])[0]) for qq in qqs: await User(qq, buf).draw(0, cards=[Card(-65537)]) await buf.flush() save_data() @on_command(('dragon', 'reload_bingo'), only_to_me=False, environment=env_supervise) @config.ErrorHandle(config.logger.dragon) async def dragon_reload_bingo(session: CommandSession): """重载bingo。""" global_state["bingo_state"] = [] save_global_state() await session.send("已重载。") @on_command(('dragon', 'kill'), only_to_me=False, args=('@s',), environment=env_admin) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_kill(buf: SessionBuffer): """击毙玩家,管理可用,用于处理驳回。""" match = re.search('qq=(\\d+)', buf.current_arg) if not match: buf.finish(f"没有@人{句尾}") qq = match.group(1) n = User(qq, buf) async with n.settlement(): await n.death() save_data() @on_command(('dragon', 'version'), only_to_me=False, short_des="查看逻辑接龙版本。", args=("[-c]",)) @config.ErrorHandle(config.logger.dragon) async def dragon_version(session: CommandSession): """查看逻辑接龙版本。 可选参数: -c:一并输出Changelog。""" if session.current_arg_text == '-c': await session.send(f"七海千春 逻辑接龙 ver.{version} 为您服务\n{changelog}") else: await session.send(f"七海千春 逻辑接龙 ver.{version} 为您服务") @scheduler.scheduled_job('cron', id="dragon_daily", hour='16', minute='00-03') @config.ErrorHandle(config.logger.dragon) async def dragon_daily(): global last_update_date config.logger.dragon << f"【LOG】尝试每日更新。" if last_update_date == date.today().isoformat(): return graph = Tree.graph() # for group in config.group_id_dict['logic_dragon_send']: # await get_bot().send_group_msg(group_id=group, message=[config.cq.text("昨天的接龙图:"), config.cq.img(graph)]) buf = SessionBuffer(None, group_id=list(config.group_id_dict['logic_dragon_send'])[0]) ret = await daily_update(buf) await buf.flush() if date.today().isoformat() == "2021-08-01": global current_event, current_shop current_event = current_shop = "swim" ret += f"\n泳装活动今天开始{句尾}接龙即可获得活动pt,发送“查询活动商店”以及“购买活动 xx”来购买活动商品{句尾}" for group in config.group_id_dict['logic_dragon_send']: await get_bot().send_group_msg(group_id=group, message=ret) @scheduler.scheduled_job('cron', id="dragon_hourly", minute='30') @config.ErrorHandle(config.logger.dragon) async def dragon_hourly(): config.logger.dragon << f"【LOG】每小时清除缓存。" if len(Game.session_list) == 0: Game.userdatas.clear() @on_command(('dragon', 'update'), only_to_me=False, hide=True, permission=permission.SUPERUSER) @config.ErrorHandle(config.logger.dragon) async def dragon_update(session: CommandSession): global last_update_date config.logger.dragon << f"【LOG】强制每日更新。" graph = Tree.graph() # for group in config.group_id_dict['logic_dragon_send']: # await get_bot().send_group_msg(group_id=group, message=[config.cq.text("昨天的接龙图:"), config.cq.img(graph)]) buf = SessionBuffer(session) ret = await daily_update(buf) await buf.flush() for group in config.group_id_dict['logic_dragon_send']: await get_bot().send_group_msg(group_id=group, message=ret) @on_command(('dragon', 'char'), only_to_me=False, hide=True) @config.ErrorHandle(config.logger.dragon) async def dragon_char(session: CommandSession): await session.send(f"status: {''.join(sorted(_statusnull.id_dict.keys()))}\ndaily_status: {''.join(sorted(_statusdaily.id_dict.keys()))}\nlimited_status: {''.join(sorted(_status.id_dict.keys()))}") @on_command(('dragon', 'add_extra'), only_to_me=False, hide=True, permission=permission.SUPERUSER) @config.ErrorHandle(config.logger.dragon) async def dragon_add_extra(session: CommandSession): if not re.fullmatch("b'.*'", session.current_arg_text): session.finish("请输入b'.*'。") for t in config.userdata.execute("select qq, extra_data from dragon_data").fetchall(): config.userdata.execute(f"update dragon_data set extra_data=? where qq=?", (t['extra_data'] + eval(session.current_arg_text), t['qq'])) save_data() @on_command(('dragon', 'check_user'), only_to_me=False, hide=True, permission=permission.SUPERUSER) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_check_user_data(buf: SessionBuffer): qq = int(buf.current_arg_text) data = Game.userdata(qq) n = {a: b for a, b in data.node.items() if a not in ("extra_data",)} buf.send(f"手牌:{', '.join(str(c) for c in data.hand_card)}\nnode:{n}\nextra data:{data.extra}") @on_command(('dragon', 'op'), only_to_me=False, hide=True, permission=permission.SUPERUSER) @config.ErrorHandle(config.logger.dragon) async def dragon_op(session: CommandSession): pass @on_command(('dragon', 'test'), only_to_me=False, hide=True) @config.ErrorHandle(config.logger.dragon) @Game.wrapper async def dragon_test(buf: SessionBuffer): qq = buf.ctx['user_id'] user = User(1206861220, buf) user.data.extra.maj_quan += 3 save_data() @on_command(('dragon', 'maj'), only_to_me=False, hide=True, environment=env_supervise) @config.ErrorHandle(config.logger.dragon) async def dragon_maj_test(session: CommandSession): import more_itertools l = session.current_arg_text.split(" ") if l[0].startswith("立直"): richi = l[0] l = l[1:] else: richi = False tehai = [MajOneHai(i + j) for i, j in more_itertools.chunked(l[-2], 2)] to_draw = MajOneHai(l[-1]) ankan = [MajOneHai(s) for s in l[:-2]] if len(tehai) + 3 * len(ankan) != 13: session.finish("不是13张!") t = MajOneHai.ten(tehai) if to_draw.hai not in t: session.finish("没和!") ret = "" if richi: if len(richi) == 2: ura = [MajOneHai(MajOneHai.get_random()) for i in range(len(ankan) + 1)] else: ura = [MajOneHai(i + j) for i, j in more_itertools.chunked(richi[2:], 2)] ret += "里宝指示牌是:" + ''.join(str(c) for c in ura) + "\n" else: ura = [] l, st, ten = MajOneHai.tensu(t[to_draw.hai], [s.hai for s in ankan], to_draw.hai, richi, ura) if st != MajOneHai.HeZhong.Status.yakuman: if ten <= 3: r = ""; jibi = 5; quan = 0 elif ten <= 5: r = ",满贯"; jibi = 10; quan = 2 elif ten <= 7: r = ",跳满"; jibi = 15; quan = 3 elif ten <= 10: r = ",倍满"; jibi = 20; quan = 4 elif ten <= 12: r = ",三倍满"; jibi = 30; quan = 6 elif ten <= 25: r = ",累计役满"; jibi = 40 else: r = ',' + str(ten // 13) + "倍累计役满"; jibi = 40 if richi: fan = [f"{str(s)} {s.int()}番" for s in l if s.tuple < (0, 2, 0)] fan.append(f"{str(MajOneHai.HeZhong((0, 2, 0)))} {l.count(MajOneHai.HeZhong((0, 2, 0)))}番") fan += [f"{str(s)} {s.int()}番" for s in l if s.tuple > (0, 2, 0)] else: fan = [f"{str(s)} {s.int()}番" for s in l] ret += '\n'.join(fan) + f"\n合计:{ten}番{r}{句尾}" else: if ten == 13: r = "役满" else: r = str(ten // 13) + "倍役满" jibi = 40 ret += '\n'.join(f"{str(s)}" for s in l) + f"\n{r}{句尾}" ret += f"\n奖励{jibi}击毙," if ten <= 3: ret += f"以及被击毙{句尾}" elif ten <= 12: if quan % 2 == 0: ret += f"以及{quan // 2}张满贯抽奖券{句尾}" else: ret += f"以及{quan / 2}张满贯抽奖券{句尾}" else: ret += f"以及{ten // 13}张役满抽奖券{句尾}" print(ret) await session.send(ret)
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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,568
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Status.py
from enum import IntFlag from functools import singledispatchmethod from typing import * from datetime import datetime, timedelta from .EventListener import IEventListener from .Helper import Saveable, BuildIdMeta from .Types import ProtocolData if TYPE_CHECKING: from .User import User TStatus = TypeVar("TStatus", bound='Status') TStatusStack = TypeVar("TStatusStack", bound='StatusNullStack | StatusDailyStack') class Status(IEventListener, Saveable, hasIdDict=True): name = "NoName" _description = "NoDes" isNull = False isGlobal = False isDaily = False isDebuff = False isMetallic = False isRemovable = True isReversable = False @property def count(self) -> int: return 1 @property def valid(self) -> bool: return True @property def description(self) -> str: return self._description def double(self): pass def reverse(self, n: int) -> tuple['Status' | None, 'Status' | None]: return None, None def DumpData(self) -> ProtocolData: return {"id": self.id, "name": self.name, "description": self.description, "null": self.isNull, "count": self.count} class StatusAllNumed(Status): dataType: Tuple[Callable[[str], Any],...] = (int,) def __init__(self, data: int=1) -> None: self.num = data @property def valid(self): return self.num > 0 def packData(self): return str(self.num) def double(self): self.num *= 2 class StatusNullStack(StatusAllNumed): isNull = True @property def count(self): return self.num class StatusDailyStack(StatusAllNumed): isNull = True isDaily = True @property def count(self): return self.num class StatusNumed(StatusAllNumed): @property def description(self): return f"{self._description}\n剩余{self.num}次。" class StatusTimed(Status): dataType: Tuple[Callable[[str], Any],...] = (datetime.fromisoformat,) @singledispatchmethod # type: ignore[misc] def __init__(self, data: datetime): self.time = data @__init__.register def _(self, data: timedelta): self.time = datetime.now() + data @property def valid(self): return self.time >= datetime.now() def packData(self) -> str: return self.time.isoformat() def getStr(self): delta = self.time - datetime.now() min = delta.seconds // 60 return f"{f'{delta.days}日' if delta.days != 0 else ''}{f'{min // 60}时' if min // 60 != 0 else ''}{min % 60}分" @property def description(self): return f"{self._description}\n\t结束时间:{self.getStr()}。" def double(self): self.time += self.time - datetime.now() class StatusListInt(Status): dataType: Tuple[Callable[[str], Any],...] = (lambda s: [int(x) for x in s.split(';')],) def __init__(self, data: list[int]): self.list = data @property def valid(self): return len(self.list) != 0 def packData(self) -> str: return ';'.join(str(x) for x in self.list)
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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,569
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/yahtzee.py
from asyncio import sleep from ctypes import Union from distutils.cmd import Command import random, itertools, more_itertools from collections import Counter from enum import Enum, auto from typing import Callable, Dict, Any, Awaitable from nonebot import get_bot, CommandSession, NLPSession, permission import aiocqhttp from nonebot.command.argfilter import extractors, validators from .. import config from ..inject import on_command from ..game import GameSameGroup from .achievement import achievement class Player: class Name(Enum): 一 = auto() 二 = auto() 三 = auto() 四 = auto() 五 = auto() 六 = auto() 全选 = auto() 四骰同花 = auto() 葫芦 = auto() 小顺 = auto() 大顺 = auto() 快艇 = auto() def __init__(self): self.scoreboard: dict[Player.Name, int] = {} self._fixed_dice: list[int] = [] self._float_dice: list[int] = [] self.rolled_count = 3 @property def temp_scoreboard(self): d = list(sorted(self._float_dice + self._fixed_dice)) t = {} t[Player.Name.一] = sum((c for c in d if c == 1), 0) t[Player.Name.二] = sum((c for c in d if c == 2), 0) t[Player.Name.三] = sum((c for c in d if c == 3), 0) t[Player.Name.四] = sum((c for c in d if c == 4), 0) t[Player.Name.五] = sum((c for c in d if c == 5), 0) t[Player.Name.六] = sum((c for c in d if c == 6), 0) t[Player.Name.全选] = sum(d, 0) ss = set(d) s = Counter(d) s_val = set(s.values()) t[Player.Name.快艇] = 50 if s_val == {5} else 0 t[Player.Name.四骰同花] = sum(d, 0) if s_val == {4, 1} or s_val == {5} else 0 t[Player.Name.葫芦] = sum(d, 0) if s_val == {3, 2} or s_val == {5} else 0 t[Player.Name.大顺] = 30 if ss == {1, 2, 3, 4, 5} or ss == {2, 3, 4, 5, 6} else 0 t[Player.Name.小顺] = 15 if {1, 2, 3, 4} <= ss or {2, 3, 4, 5} <= ss or {3, 4, 5, 6} <= ss else 0 return t @property def _all_dice(self): return sorted(self._fixed_dice + self._float_dice) def roll(self): self._float_dice = sorted([random.randint(1, 6) for i in range(5 - len(self._fixed_dice))]) self.rolled_count -= 1 if self.rolled_count == 0: self._fixed_dice += self._float_dice self._float_dice = [] self._fixed_dice.sort() def unfix(self, unfixed: list[int]): t = self._all_dice for c in unfixed: try: t.remove(c) except ValueError: return -1 self._float_dice = list(unfixed) self._fixed_dice = t def score(self, name: Name): if name in self.scoreboard: return -1 self.scoreboard[name] = self.temp_scoreboard[name] self.rolled_count = 3 self._fixed_dice = [] self._float_dice = [] return self.scoreboard[name] @property def wjscore(self): return sum(self.scoreboard[Player.Name.__members__[x]] for x in ['一', '二', '三', '四', '五', '六'] if Player.Name.__members__[x] in self.scoreboard) @property def final_score(self): if self.wjscore >= 63: return sum(self.scoreboard.values()) + 35 else: return sum(self.scoreboard.values()) def __repr__(self): return str(self.__dict__) @property def fixed_dice(self): return '无' if len(self._fixed_dice) == 0 else ",".join(map(str, self._fixed_dice)) @property def float_dice(self): return '无' if len(self._float_dice) == 0 else ",".join(map(str, self._float_dice)) @property def all_dice(self): return '无' if len(a := self._all_dice) == 0 else ",".join(map(str, a)) @property def str_scoreboard(self): return ' '.join(f'{name.name}:{self.scoreboard[name]}分' for name in Player.Name if name in self.scoreboard) + f'\n总分:{self.final_score}分' @property def str_temp_scoreboard(self): t = self.temp_scoreboard return ' '.join(f'{name.name}:{t[name]}分' for name in Player.Name if name not in self.scoreboard) class AI(Player): def process(self) -> tuple[str, list[int]]: with open(config.rel(f"yahtzeeAI\\exp{12 - len(self.scoreboard)}-{self.rolled_count}.csv"), encoding="utf-8") as f: for line in f: stat, wjscore, _, els = line.split(",", 3) if stat == ''.join("1" if name in self.scoreboard else "0" for name in reversed(Player.Name)) and int(wjscore) in (-1, self.wjscore): break if len(self.scoreboard) == 11 and self.rolled_count == 0: for name, _ in more_itertools.chunked(els.split(","), 2): if name == ''.join(str(i) for i in self._all_dice): saved_count = ([s for s in Player.Name if s not in self.scoreboard][0]).value - 1 break else: for name, count, _ in more_itertools.chunked(els.split(","), 3): if name == ''.join(str(i) for i in self._all_dice): saved_count = int(count) break if self.rolled_count == 0: return "计分", [saved_count + 1] elif saved_count == 0: with open(config.rel(f"yahtzeeAI\\exp{12 - len(self.scoreboard)}-0.csv"), encoding="utf-8") as f: for line in f: stat, wjscore, _, els = line.split(",", 3) if stat == ''.join("1" if name in self.scoreboard else "0" for name in reversed(Player.Name)) and int(wjscore) in (-1, self.wjscore): break if len(self.scoreboard) == 11: for name, _ in more_itertools.chunked(els.split(","), 2): if name == ''.join(str(i) for i in self._all_dice): saved_count = ([s for s in Player.Name if s not in self.scoreboard][0]).value - 1 break else: for name, count, _ in more_itertools.chunked(els.split(","), 3): if name == ''.join(str(i) for i in self._all_dice): saved_count = int(count) break return "计分", [saved_count + 1] else: return "重扔", [self._all_dice[i] for i, x in enumerate(reversed(f"{saved_count:0>5b}")) if x == "1"] @on_command(("play", "yahtzee", "aishow"), hide=True, display_parents='game', permission=permission.GROUP_ADMIN | permission.GROUP_OWNER, only_to_me=False) @config.ErrorHandle async def yahtzee_aishow(session: CommandSession): """快艇骰子AI表演,仅限管理员使用。操作间隔可加在指令后。""" try: time = 4 if session.current_arg_text.strip() == "" else float(session.current_arg_text.strip()) except ValueError: time = 4 if time < 1: session.finish("操作间隔不可小于1s" + config.句尾) if await session.aget(prompt=f"将开始快艇骰子AI表演,操作间隔为{time}s,输入“确认”继续,输入返回退出。", arg_filters=[extractors.extract_text]) != "确认": session.finish("已退出。") ai = AI() for i0 in range(12): ai.roll() for _ in range(3): if ai.rolled_count == 0: await session.send(f'AI骰子为{ai.fixed_dice}\n剩余重扔次数:0') else: await session.send(f'AI扔出骰子{ai.float_dice},已固定骰子{ai.fixed_dice},总骰子{ai.all_dice}\n剩余重扔次数:{ai.rolled_count}') await sleep(time) do, which = ai.process() if do == "计分": choose = Player.Name(which[0]) ai.score(choose) await session.send("AI计分" + choose.name + ("。" if i0 == 11 else ",当前得分:\n" + ai.str_scoreboard)) await sleep(1) break else: await session.send("AI重扔" + ",".join(str(i) for i in which) + "。") await sleep(1) ai.unfix(which) ai.roll() if i0 != 11: await session.send("请输入“继续”继续。") while await session.aget(prompt="", arg_filters=[extractors.extract_text]) != "继续": pass await session.send("最终得分:\n" + ai.str_scoreboard) yahtzee = GameSameGroup('yahtzee') config.CommandGroup(('play', 'yahtzee'), hide=True) config.CommandGroup('yahtzee', des='快艇骰子是一个有趣的骰子游戏。游戏限2~6名玩家,玩家每轮扔5个骰子,并且可以重新扔任意数目的骰子至多三次,以凑出特定形状的组合赢得分数。计分板上共有12项:一到六为记扔出的骰子中所有该点数的总和;全选为全部骰子之和;四骰同花为扔出的五个骰子有四个相同,则记全部骰子之和的分数;葫芦为三个骰子点数相同,另外两个点数也相同的形状,记全部骰子之和的分数;小顺为有四个骰子成顺,记15分;大顺为五个骰子成顺,记30分;快艇为五个骰子全部相等,记50分。不满足形状的组合也可以在该项记0分。游戏共有12回合,每回合玩家扔完骰子后,必须从计分板里选择一项计分。特别的是,一到六这六项的分数总和若大于等于63分,则会额外奖励35分。12回合后计算总分,总分高者胜出。', short_des='快艇骰子。', hide_in_parent=True, display_parents='game') @yahtzee.begin_uncomplete(('play', 'yahtzee', 'begin'), (2, 6)) async def yahtzee_begin_uncomplete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'args': [args], 'anything': anything} qq = session.ctx['user_id'] group = session.ctx['group_id'] try: c = await get_bot().get_group_member_info(group_id=group, user_id=qq) if c['card'] == '': name = c['nickname'] else: name = c['card'] except aiocqhttp.exceptions.ActionFailed: name = str(qq) if 'names' in data: data['names'].append(name) else: data['names'] = [name] await session.send(f'玩家{name}已参与匹配,人数足够可使用-play.yahtzee.confirm开始比赛。') @yahtzee.begin_complete(('play', 'yahtzee', 'confirm')) async def yahtzee_begin_complete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'game': GameSameGroup instance, 'args': [args], 'anything': anything} qq = session.ctx['user_id'] group = session.ctx['group_id'] try: c = await get_bot().get_group_member_info(group_id=group, user_id=qq) if c['card'] == '': name = c['nickname'] else: name = c['card'] except aiocqhttp.exceptions.ActionFailed: name = str(qq) if "hasai" in data and data["hasai"]: data['ai'] = AI() else: data["hasai"] = False if qq not in data['players']: if 'names' in data: data['names'].append(name) else: data['names'] = [name] await session.send(f'玩家{name}已参与匹配,游戏开始,任何时候输入"查看分数"可以查看全部玩家当前分数') else: await session.send('游戏开始,任何时候输入"查看分数"可以查看全部玩家当前分数') #开始游戏 data['boards'] = [Player() for qq in data['players']] data['current_player'] = 0 p = data['boards'][0] p.roll() await session.send(f'玩家{data["names"][data["current_player"]]}扔出骰子{p.float_dice},已固定骰子{p.fixed_dice}\n剩余重扔次数:{p.rolled_count}\n输入如"重扔 5,5,6"重扔,如"计分 快艇"计分') @yahtzee.end(('play', 'yahtzee', 'end')) async def yahtzee_end(session: CommandSession, data: Dict[str, Any]): await session.send('已删除') @yahtzee.process(only_short_message=True) async def yahtzee_process(session: NLPSession, data: Dict[str, Any], delete_func: Callable[[], Awaitable]): p: Player = data['boards'][data['current_player']] command = session.msg_text.strip() if command.startswith('重扔') and session.ctx['user_id'] == data['players'][data['current_player']]: if p.rolled_count <= 0: await session.send("您没有重扔次数!") return if p.unfix([int(c) for c in command[2:].strip().split(',')]) == -1: await session.send('未发现骰子,请重新输入') return p.roll() if p.rolled_count == 0: await session.send(f'玩家{data["names"][data["current_player"]]}骰子为{p.fixed_dice}\n可选计分项为:{p.str_temp_scoreboard},\n输入如"计分 快艇"计分') else: await session.send(f'玩家{data["names"][data["current_player"]]}扔出骰子{p.float_dice},已固定骰子{p.fixed_dice}\n剩余重扔次数:{p.rolled_count}\n输入如"重扔 5,5,6"重扔,如"计分 快艇"计分') elif command.startswith('计分') and session.ctx['user_id'] == data['players'][data['current_player']]: c = command[2:].strip() if c not in Player.Name.__members__: await session.send('未发现此计分项,请重新输入') return ret = p.score(Player.Name.__members__[c]) if ret == -1: await session.send(f'计分项{c}已计过,请重新输入') return await session.send(f'玩家{data["names"][data["current_player"]]}计分 {c},{ret}点。') data['current_player'] += 1 if data['current_player'] >= len(data['players']): data['current_player'] = 0 if data["hasai"]: ai: AI = data['ai'] ai.roll() for _ in range(3): if ai.rolled_count == 0: await session.send(f'AI骰子为{ai.fixed_dice}\n剩余重扔次数:0') else: await session.send(f'AI扔出骰子{ai.float_dice},已固定骰子{ai.fixed_dice},总骰子{ai.all_dice}\n剩余重扔次数:{ai.rolled_count}') await sleep(4) do, which = ai.process() if do == "计分": choose = Player.Name(which[0]) ai.score(choose) await session.send("AI计分" + choose.name + ",当前得分:\n" + ai.str_scoreboard) await sleep(1) break else: await session.send("AI重扔" + ",".join(str(i) for i in which) + "。") await sleep(1) ai.unfix(which) ai.roll() if len(data['boards'][data['current_player']].scoreboard) == 12: await session.send('游戏结束,计分板如下:\n' + '\n'.join(f'玩家{name}分数:\n{board.str_scoreboard}\n总分为:{board.final_score}分' for (name, board) in zip(data['names'], data['boards'])) + (f'\nAI分数:\n{data["ai"].str_scoreboard}\n总分为:{data["ai"].final_score}分' if data["hasai"] else "")) f = [board.final_score for board in data['boards']] if data["hasai"]: f.append(data["ai"].final_score) m = max(f) await session.send('玩家' + ','.join([(data['names'] + ["AI"])[i] for i, x in enumerate(f) if x == m]) + '胜出!') if m > 200: for i, x in enumerate(f): if i != len(f) - 1 and x == m: if achievement.yahtzee.get(str(data['players'][i])): await session.send(achievement.yahtzee.get_str()) if i == len(f) - 1 and x == m: if achievement.yahtzee.get("3335928706"): await session.send(achievement.yahtzee.get_str()) achievement.yahtzee.get("2711644761") await delete_func() return p = data['boards'][data['current_player']] p.roll() await session.send(f'轮到玩家{data["names"][data["current_player"]]},扔出骰子{p.float_dice},已固定骰子{p.fixed_dice}\n剩余重扔次数:{p.rolled_count}\n输入如"重扔 5,5,6"重扔,如"计分 快艇"计分') elif command == '查看分数' or command == '查询分数': await session.send('\n'.join(f'玩家{name}分数:\n{board.str_scoreboard}' for (name, board) in zip(data['names'], data['boards'])) + (f"\nAI分数:\n{data['ai'].str_scoreboard}" if data["hasai"] else "")) elif command == '重新查询': await session.send(f'您当前扔出骰子{p.float_dice},已固定骰子{p.fixed_dice}\n剩余重扔次数:{p.rolled_count}\n输入如"重扔 5,5,6"重扔,如"计分 快艇"计分') @on_command(("play", "yahtzee", "addai"), hide=True, only_to_me=False) @config.ErrorHandle async def add_ai(session: CommandSession): try: group_id = int(session.ctx['group_id']) except KeyError: await session.send("请在群里玩") return qq = int(session.ctx['user_id']) if group_id in yahtzee.center: for dct in yahtzee.center[group_id]: await session.send('正在游戏中,无法加入ai。') return if group_id in yahtzee.uncomplete and qq in yahtzee.uncomplete[group_id]['players']: yahtzee.uncomplete[group_id]["hasai"] = True await session.send("已为此局游戏添加ai。") else: await session.send('请先加入游戏再添加ai。') return
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,570
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/UserData.py
from typing import * from copy import copy from collections import defaultdict import struct from ... import config from .Types import TUserData, TEvent from .Helper import ProtocolData, Saveable, indexer from .Card import Card from .Status import Status, TStatus, TStatusStack from .Equipment import Equipment, TEquipment from .EventListener import IEventListener from .Priority import UserEvt if TYPE_CHECKING: from .Game import Game log = config.logger.dragon class Wrapper: def __init__(self, qq): self.qq = qq def __lshift__(self, lg): log << f"用户{self.qq}" + lg def __getattr__(self, s): return Wrapper2(self, s) class Wrapper2: def __init__(self, p: Wrapper, severity) -> None: self.p = p self.severity = severity def __lshift__(self, lg): getattr(log, self.severity) << f"用户{self.p.qq}" + lg class UserData: _fileSize = 1024 def __init__(self, qq: int, game: 'Game') -> None: self.qq = qq self.game = game self.refCount = 1 config.logger.dragon.debug << f"创建用户{qq}的UserData。" if qq == 0: config.logger.dragon.warning << "试图find qq=0的node。" t = config.userdata.execute("select * from dragon_data2 where qq=?", (qq,)).fetchone() if t is None: config.userdata.execute("""insert into dragon_data2 (qq, jibi, card, status, equipment, card_limit, event_pt, event_stage, dead, flags, assembling, hp, mp, maj_quan, event_skill, last_dragon_time) values (?, 0, '', '', '', 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, '')""", (qq,)) t = config.userdata.execute("select * from dragon_data2 where qq=?", (qq,)).fetchone() self.node: TUserData = dict(t) # type: ignore self._save_file = None self.handCard = Card.unpackAllData(self.node['card']) self.statusesUnchecked = Status.unpackAllData(self.node['status']) self.equipments = Equipment.unpackAllData(self.node['equipment']) self.eventListener : defaultdict[UserEvt, TEvent] = defaultdict(lambda: defaultdict(list)) def AddRef(self): self.refCount += 1 def DecreaseRef(self): self.refCount -= 1 @property def valid(self): return True @property def log(self): return Wrapper(self.qq) @property def saveFile(self): if self._save_file is None: import os path = config.rel(f"games\\logic_dragon\\saves\\{self.qq}") if not os.path.exists(path): self._save_file = open(path, 'br+') self._save_file.write(bytearray(self._fileSize)) else: self._save_file = open(path, 'br+') return self._save_file def readFileByte(self, pos: int, length: int): self.saveFile.seek(pos) return self.saveFile.read(length) def readFileInt(self, pos: int) -> int: return struct.unpack('!i', self.readFileByte(pos, 4))[0] def readFileLong(self, pos: int) -> int: return struct.unpack('!l', self.readFileByte(pos, 8))[0] def setFileInt(self, pos: int, value: int): self.saveFile.seek(pos) self.saveFile.write(struct.pack('!i', value)) def setFileLong(self, pos: int, value: int): self.saveFile.seek(pos) self.saveFile.write(struct.pack('!l', value)) @property def jibi(self): return self.node['jibi'] @jibi.setter def jibi(self, value): config.userdata.execute("update dragon_data2 set jibi=? where qq=?", (value, self.qq)) self.node['jibi'] = value @property def cardLimitRaw(self): return self.node['card_limit'] @cardLimitRaw.setter def cardLimitRaw(self, value): config.userdata.execute("update dragon_data2 set card_limit=? where qq=?", (value, self.qq)) self.node['card_limit'] = value @property def eventPt(self): return self.node['event_pt'] @eventPt.setter def eventPt(self, value): config.userdata.execute("update dragon_data2 set event_pt=? where qq=?", (value, self.qq)) self.node['event_pt'] = value @property def eventStage(self): return self.node['event_stage'] @eventStage.setter def eventStage(self, value: int): self.node['event_stage'] = value config.userdata.execute("update dragon_data2 set event_stage=? where qq=?", (value, self.qq)) @property def eventSkill(self): return self.node['event_skill'] @eventSkill.setter def eventSkill(self, value): config.userdata.execute("update dragon_data2 set event_skill=? where qq=?", (value, self.qq)) self.node['event_skill'] = value @property def assembling(self): return self.node['assembling'] @assembling.setter def assembling(self, value): config.userdata.execute("update dragon_data2 set assembling=? where qq=?", (value, self.qq)) self.node['assembling'] = value @property def hp(self): return self.node['hp'] @hp.setter def hp(self, value): config.userdata.execute("update dragon_data2 set hp=? where qq=?", (value, self.qq)) self.node['hp'] = value @property def mp(self): return self.node['mp'] @mp.setter def mp(self, value): config.userdata.execute("update dragon_data2 set mp=? where qq=?", (value, self.qq)) self.node['mp'] = value @property def majQuan(self): return self.node['maj_quan'] @majQuan.setter def majQuan(self, value): config.userdata.execute("update dragon_data2 set maj_quan=? where qq=?", (value, self.qq)) self.node['maj_quan'] = value @property def lastDragonTime(self): return self.node['last_dragon_time'] @lastDragonTime.setter def lastDragonTime(self, value): config.userdata.execute("update dragon_data2 set last_dragon_time=? where qq=?", (value, self.qq)) self.node['last_dragon_time'] = value @property def drawTime(self): return self.readFileInt(0) @drawTime.setter def drawTime(self, value): self.setFileInt(0, value) @property def todayJibi(self): return self.readFileInt(4) @todayJibi.setter def todayJibi(self, value): self.setFileInt(4, value) @property def todayKeywordJibi(self): return self.readFileInt(8) @todayKeywordJibi.setter def todayKeywordJibi(self, value): self.setFileInt(8, value) @property def shopDrawnCard(self): return self.readFileInt(12) @shopDrawnCard.setter def shopDrawnCard(self, value): self.setFileInt(12, value) @property def spendShop(self): return self.readFileInt(16) @spendShop.setter def spendShop(self, value): self.setFileInt(16, value) @property def tarotTime(self): return self.readFileInt(20) @tarotTime.setter def tarotTime(self, value): self.setFileInt(20, value) @property def mangan(self): return self.readFileInt(24) @mangan.setter def mangan(self, value): self.setFileInt(24, value) @property def yakuman(self): return self.readFileInt(28) @yakuman.setter def yakuman(self, value): self.setFileInt(28, value) @property def eventShop(self): return self.readFileInt(32) @eventShop.setter def eventShop(self, value): self.setFileInt(32, value) @property def cardLimitAssembling(self): return 0 @property def cardLimit(self): return self.cardLimitRaw + self.cardLimitAssembling @property def dragonEventExp(self): return self.node['event_stage'] @dragonEventExp.setter def dragonEventExp(self, value): config.userdata.execute("update dragon_data2 set event_stage=? where qq=?", (value, self.qq)) self.node['event_stage'] = value @property def dragonLevel(self): """begin from 0.""" if self.qq == 1: return self.dragonEventExp if self.dragonEventExp >= 55: return (self.dragonEventExp - 55) // 10 + 10 else: return int((self.dragonEventExp * 2 + 0.25) ** 0.5 - 0.5) @property def hpMax(self): return 500 + 25 * self.dragonLevel @property def mpMax(self): return 500 + 25 * self.dragonLevel @indexer def dragonEventSkill(self, index): return (self.eventSkill // 10 ** index) % 10 @dragonEventSkill.setter # type: ignore def dragonEventSkill(self, index, item): if not 0 <= item <= 4: raise ValueError self.eventSkill += (item - (self.eventSkill // 10 ** index) % 10) * 10 ** index @property def ifRichi(self): return bool(self.node['flags'] & 1) @ifRichi.setter def ifRichi(self, value): self.node['flags'] = (self.node['flags'] & ~1) + int(bool(value)) * 1 config.userdata.execute("update dragon_data2 set flags=? where qq=?", (self.node['flags'], self.qq)) @property def notFirstRound(self): return bool(self.node['flags'] & 2) @notFirstRound.setter def notFirstRound(self, value): self.node['flags'] = (self.node['flags'] & ~2) + int(bool(value)) * 2 config.userdata.execute("update dragon_data2 set flags=? where qq=?", (self.node['flags'], self.qq)) @property def luck(self): return 0 # TODO def reregisterAll(self): self.eventListener = defaultdict(lambda: defaultdict(list)) for key, value in self.game.eventListenerInit.items(): self.eventListener[key] = {k: list(v) for k, v in value.items()} for card in self.handCard: self.register(card) for status in self.statusesUnchecked: self.registerStatus(status) for equipment in self.equipments: self.register(equipment) def register(self, eln: IEventListener): for key, priority in eln.register().items(): self.eventListener[key][priority].append(eln) def registerStatus(self, status: Status): if status.isGlobal == (self.qq == self.game.managerQQ): self.register(status) def deregister(self, eln: IEventListener): for key, priority in eln.register().items(): self.eventListener[key][priority].remove(eln) if len(self.eventListener[key][priority]) == 0: self.eventListener[key].pop(priority) def deregisterStatus(self, status: Status): if status.isGlobal == (self.qq == self.game.managerQQ): self.deregister(status) @property def statuses(self): i = 0 while i < len(self.statusesUnchecked): t = self.statusesUnchecked[i] if not t.valid: self.deregisterStatus(t) self.statusesUnchecked.pop(i) else: i += 1 return self.statusesUnchecked def CheckStatus(self, cls: Type[TStatus]) -> list[TStatus]: return [s for s in self.statuses if s.id == cls.id] def CheckStatusStack(self, cls: Type[TStatusStack]): l = self.CheckStatus(cls) if len(l) == 0: return 0 return l[0].count def CheckEquipment(self, cls: Type[TEquipment]) -> TEquipment | None: l = [s for s in self.equipments if s.id == cls.id] if len(l) == 0: return None return l[0] def AddCard(self, c: Card): self.handCard.append(c) self.register(c) def RemoveCard(self, c: Card): self.handCard.remove(c) self.deregister(c) def SaveCards(self): config.userdata.execute("update dragon_data2 set card=? where qq=?", (s := Saveable.packAllData(self.handCard), self.qq)) self.log.log << f"设置手牌为\"{s}\"。" def SaveStatuses(self): config.userdata.execute("update dragon_data2 set status=? where qq=?", (s := Saveable.packAllData(self.statuses), self.qq)) self.log.log << f"设置状态为\"{s}\"。" def SaveEquipments(self): config.userdata.execute("update dragon_data2 set equipment=? where qq=?", (s := Saveable.packAllData(self.equipments), self.qq)) self.log.log << f"设置装备为\"{s}\"。"
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,571
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/witness_parse.py
from ..helper.witness.symbol import *
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", 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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,572
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/ccs.py
from typing import Literal, Any, Generator, Type, TypeVar, Iterable, Callable, Sequence, Awaitable import random, itertools, more_itertools, json from abc import ABC, abstractmethod from PIL import Image, ImageDraw, ImageFont from .ccs_tile import Dir, TileData, OneSideSegmentPic from .ccs_tile import CitySegmentData, RoadSegmentData, RiverSegmentData, FieldSegmentData, FeatureSegmentData, AddableSegmentData from .ccs_tile import AreaSegmentPic, LineSegmentPic, SegmentData from .ccs_helper import Connectable, TileAddable, Addable, Shed from .ccs_helper import findAllMax, turn, dist2, State, Log, Send, Recieve T = TypeVar('T') TAsync = Generator[Send, Recieve, T] TToken = TypeVar("TToken", bound="Token") class CanScore(ABC): def __init__(self, board: 'Board') -> None: super().__init__() self.board = board @abstractmethod def closed(self) -> bool: pass def canPut(self) -> bool: return not self.closed() @abstractmethod def scoreType(self) -> 'ScoreReason': pass def occupied(self): return any(isinstance(t.player, Player) for t in self.iterTokens()) @abstractmethod def iterTokens(self) -> 'Iterable[Token]': pass @abstractmethod def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]': pass @abstractmethod def getTile(self) -> 'list[Tile]': pass def addStat(self, complete: bool, putBarn: bool, score: 'list[tuple[Player, int]]', isBarn: bool): return def removeAllFollowers(self, reason: 'HomeReason', criteria: 'Callable[[Token], bool] | None'=None): if criteria is None: criteria = lambda token: isinstance(token.player, Player) and not isinstance(token, Barn) to_remove: list[Token] = [token for token in self.iterTokens() if criteria(token)] for token in to_remove: token.putBackToHand(reason) def checkPlayer(self, complete: bool) -> 'list[Player]': strengths: list[int] = [0 for i in range(len(self.board.players))] for token in self.iterTokens(): if isinstance(token, Follower) and isinstance(token.player, Player): strengths[token.player.id] += token.strength players = findAllMax(self.board.players, lambda player: strengths[player.id], lambda player: strengths[player.id] != 0)[1] if self.board.checkPack(9, "d"): on_hills = [token.player for token in self.iterTokens() if token.player in players and isinstance(token, Follower) and (isinstance(token.parent, (Segment, Feature)) and token.parent.tile.addable == TileAddable.Hill or isinstance(token.parent, Tile) and token.parent.addable == TileAddable.Hill)] if len(on_hills) != 0: return on_hills # type: ignore return players def checkPlayerAndScore(self, complete: bool, putBarn: bool=True) -> 'list[tuple[Player, int]]': players = self.checkScore(self.checkPlayer(complete), complete, putBarn) return players def score(self, putBarn: bool, ifExtra: bool=True) -> TAsync[bool]: players = self.checkPlayerAndScore(True, putBarn=putBarn) for player, score in players: if score != 0: from .ccs_helper import LogScore self.board.addLog(LogScore(player.long_name, "complete", score)) yield from player.addScore(score, type=self.scoreType()) self.addStat(True, putBarn, players, False) if ifExtra: for token in self.iterTokens(): yield from token.scoreExtra() gingered: bool = False if self.board.checkPack(14, "d"): ginger = more_itertools.only(token for token in self.iterTokens() if isinstance(token, Gingerbread)) if ginger is not None: yield from ginger.score() gingered = True return gingered def scoreFinal(self, ifExtra: bool=True): players = self.checkPlayerAndScore(False) for player, score in players: if score != 0: from .ccs_helper import LogScore self.board.addLog(LogScore(player.long_name, "final", score)) player.addScoreFinal(score, type=self.scoreType()) self.addStat(False, False, players, False) if ifExtra: for token in self.iterTokens(): token.scoreExtraFinal() class Tile: def __init__(self, board: 'Board', data: TileData, isAbbey: bool) -> None: super().__init__() self.picname = data.picname self.packid = data.packid self.id = data.id self.sub_id = data.sub_id self.sides = tuple({"C": Connectable.City, "R": Connectable.Road, "F": Connectable.Field, "S": Connectable.River}[c] for c in data.sides) self.img: Image.Image = board.abbeyImg if isAbbey else data.img self.segments: list[Segment] = [] self.features: list[Feature] = [] self.tokens: list[Token] = [] self.board = board self.isAbbey = isAbbey self.connectTile: list[Tile | None] = [None] * 4 self.orient: Dir = Dir.UP self.addable: TileAddable = TileAddable.No for seg in data.segments: if isinstance(seg, CitySegmentData): self.segments.append(CitySegment(self, seg)) elif isinstance(seg, RoadSegmentData): self.segments.append(RoadSegment(self, seg)) elif isinstance(seg, FieldSegmentData): self.segments.append(FieldSegment(self, seg, data.segments)) elif isinstance(seg, RiverSegmentData): self.segments.append(RiverSegment(self, seg)) elif isinstance(seg, FeatureSegmentData): typ = Feature.make(seg.feature) if typ.pack[0] == 0 or self.board.checkPack(*typ.pack): self.features.append(t := typ(self, seg, seg.params)) elif isinstance(seg, AddableSegmentData): self.addable = TileAddable[seg.feature] for seg2 in self.segments: if isinstance(seg2, FieldSegment): seg2.makeAdjCity() self.segments.sort(key=lambda x: x.key()) @property def serialNumber(self): return self.packid, self.picname, self.id, self.sub_id def iterAllTokens(self): yield from (token for seg in self.segments for token in seg.tokens) yield from (token for feature in self.features for token in feature.tokens) yield from (token for token in self.tokens) def sidesToSegment(self, dir: Dir): return more_itertools.only([seg for seg in self.segments if seg.inSide(dir) and isinstance(seg, LineSegment)]) def sidesToSegmentA(self, dir: Dir, up: bool): return more_itertools.only([seg for seg in self.segments if seg.inSideA(dir, up) and isinstance(seg, AreaSegment)]) def turn(self, orient: Dir): self.orient = self.orient + orient self.sides = self.sides[4 - orient.value:] + self.sides[:4 - orient.value] self.connectTile = self.connectTile[4 - orient.value:] + self.connectTile[:4 - orient.value] for s in self.segments: s.turn(orient) def checkConnect(self, tile: 'Tile', dir: Dir, orient: Dir): """-1: 已有连接, -2: 无法连接""" if self.connectTile[dir.value] is not None: return -1 sides = tile.sides[4 - orient.value:] + tile.sides[:4 - orient.value] if self.sides[dir.value] != sides[(-dir).value]: return -2 return 1 def addConnect(self, tile: 'Tile', dir: Dir): if (s1 := self.sidesToSegment(dir)) is not None and (s2 := tile.sidesToSegment(-dir)) is not None: s1.combine(s2, dir) if (s1 := self.sidesToSegmentA(dir, False)) is not None and (s2 := tile.sidesToSegmentA(-dir, True)) is not None: s1.combineA(s2, dir, False) if (s1 := self.sidesToSegmentA(dir, True)) is not None and (s2 := tile.sidesToSegmentA(-dir, False)) is not None: s1.combineA(s2, dir, True) return 1 def closeSideAbbey(self, dir: Dir): if (s1 := self.sidesToSegment(dir)) is not None: s1.closeAbbey(dir) if (s1 := self.sidesToSegmentA(dir, False)) is not None: s1.closeAbbeyA(dir, False) if (s1 := self.sidesToSegmentA(dir, True)) is not None: s1.closeAbbeyA(dir, True) def getSideSeg(self, dir: Dir): segs: list[Segment] = [] if (s1 := self.sidesToSegment(dir)) is not None: segs.append(s1) if (s1 := self.sidesToSegmentA(dir, False)) is not None: segs.append(s1) if (s1 := self.sidesToSegmentA(dir, True)) is not None: segs.append(s1) return segs def getBarnSeg(self, dir: tuple[Dir, Dir] = (Dir.RIGHT, Dir.DOWN)): seg = more_itertools.only(s for s in self.segments if s.inSideA(dir[0], False) and s.inSideA(dir[1], True) and s.type == Connectable.Field) return seg def findTokenDrawPos(self, token: 'Token'): """turned""" if self.addable == TileAddable.Hill: add = (-2, -4) else: add = (0, 0) if isinstance(token, Barn) and (seg := self.getBarnSeg()) and token in seg.tokens: return (64, 64) for seg in self.segments: if token in seg.tokens: id = seg.tokens.index(token) t = turn(seg.drawPos(len(seg.tokens))[id], self.orient) return t[0] + add[0], t[1] + add[1] if token in seg.object.tokens: pass # TODO for castle for feature in self.features: if token in feature.tokens: id = feature.tokens.index(token) t = turn(feature.drawPos(len(feature.tokens))[id], self.orient) return t[0] + add[0], t[1] + add[1] if token in self.tokens: assert isinstance(token, TileFigure) t = turn(token.findDrawPos(), self.orient) return t[0] + add[0], t[1] + add[1] return (32, 32) def getSeg(self, i: int): if i < len(self.features): return self.features[i] if i < len(self.features) + len(self.segments): return self.segments[i - len(self.features)] return None def putOnBy(self, token: 'Token') -> TAsync[None]: return yield {} def debugImage(self): img = Image.new("RGBA", (64, 64), "white") dr = ImageDraw.Draw(img) img.paste(self.img) ci = 1 for i, c in zip(range(4), self.sides): dr.rectangle([(0, 0, 64, 2), (62, 0, 64, 64), (0, 62, 64, 64), (0, 0, 2, 64)][i], {Connectable.City: "brown", Connectable.Field: "green", Connectable.Road: "black", Connectable.River: "blue"}[c]) citycorrs: list[tuple[float, float]] = [] for seg in self.segments: corr = seg.drawPos(1)[0] if isinstance(seg, LineSegment): for dir in seg.side.keys(): if dir == Dir.UP: dr.line((corr[0], 0, corr[0], corr[1]), seg.color, 2) elif dir == Dir.RIGHT: dr.line((64, corr[1], corr[0], corr[1]), seg.color, 2) elif dir == Dir.DOWN: dr.line((corr[0], 64, corr[0], corr[1]), seg.color, 2) elif dir == Dir.LEFT: dr.line((0, corr[1], corr[0], corr[1]), seg.color, 2) elif isinstance(seg, AreaSegment): for du in seg.side.keys(): cr = {(Dir.UP, True): (16, 0), (Dir.UP, False): (48, 0), (Dir.RIGHT, True): (64, 16), (Dir.RIGHT, False): (64, 48), (Dir.DOWN, True): (48, 64), (Dir.DOWN, False): (16, 64), (Dir.LEFT, True): (0, 48), (Dir.LEFT, False): (0, 16)}[du] dr.line(cr + corr, seg.color, 2) if isinstance(seg, FieldSegment): for city in seg.adjacentCity: dr.line((citycorrs[self.segments.index(city)], corr), "gray", 2) citycorrs.append(corr) ci += 1 ci = 1 for seg in self.segments: corr = seg.drawPos(1)[0] if isinstance(seg, CitySegment): dr.ellipse((corr[0] - 3, corr[1] - 3, corr[0] + 3, corr[1] + 3), seg.color) if seg.pennant != 0: font = ImageFont.truetype("msyhbd.ttc", 10) dr.text((corr[0] + 1, corr[1]), str(seg.pennant), "black", font, anchor="mm") elif isinstance(seg, RoadSegment): dr.ellipse((corr[0] - 3, corr[1] - 3, corr[0] + 3, corr[1] + 3), "white", outline="black", width=2) elif isinstance(seg, RiverSegment): dr.ellipse((corr[0] - 3, corr[1] - 3, corr[0] + 3, corr[1] + 3), seg.color) elif isinstance(seg, FieldSegment): dr.ellipse((corr[0] - 3, corr[1] - 3, corr[0] + 3, corr[1] + 3), seg.color) for city in seg.adjacentCity: citycorrs[self.segments.index(city)] ci += 1 return img def drawToken(self, img: Image.Image, beg_pos: tuple[int, int]): def pos(i, j, *offsets: tuple[int, int]): return beg_pos[0] + i + sum(x[0] for x in offsets), beg_pos[1] + j + sum(x[1] for x in offsets) if self.addable == TileAddable.Hill: add = (-2, -4) else: add = (0, 0) drawn_poses: list[tuple[int, int]] = [] for seg in self.segments: poses = seg.drawPos(len(seg.tokens)) drawn_poses.extend(poses) for i, token in enumerate(seg.tokens): t = token.image() if isinstance(token, Barn): img.alpha_composite(t, pos(64, 64, (-t.size[0] // 2, -t.size[1] // 2))) else: img.alpha_composite(t, pos(*turn(poses[i], self.orient), (-t.size[0] // 2, -t.size[1] // 2), add)) for feature in self.features: poses = feature.drawPos(len(feature.tokens)) drawn_poses.extend(poses) for i, token in enumerate(feature.tokens): t = token.image() img.alpha_composite(t, pos(*turn(poses[i], self.orient), (-t.size[0] // 2, -t.size[1] // 2), add)) if isinstance(feature, Tower): dr = ImageDraw.Draw(img) font_tower = ImageFont.truetype("calibrib.ttf", 10) dr.text(pos(*turn(feature.num_pos, self.orient), add), str(feature.height), "black", font_tower, "mm") for token in self.tokens: assert isinstance(token, TileFigure) t = token.image() img.alpha_composite(t, pos(*turn(token.findDrawPos(drawn_poses), self.orient), (-t.size[0] // 2, -t.size[1] // 2), add)) def drawPutToken(self, img: Image.Image, beg_pos: tuple[int, int], draw_occupied_seg: bool, drawBarn: bool): def pos(i, j, *offsets: tuple[int, int]): return beg_pos[0] + i + sum(x[0] for x in offsets), beg_pos[1] + j + sum(x[1] for x in offsets) dr = ImageDraw.Draw(img) font = ImageFont.truetype("msyhbd.ttc", 10) def draw(tpos: tuple[int, int], i: int): dr.ellipse((pos(tpos[0] - 6, tpos[1] - 6), pos(tpos[0] + 6, tpos[1] + 6)), "white", "black", 1) text = chr(i) if i <= ord('a') + 25 else chr((i - ord('a')) // 26) + chr((i - ord('a')) % 26) dr.text(pos(*tpos), text, "black", font, "mm") i = ord('a') for feature in self.features: if isinstance(feature, CanScore) and (draw_occupied_seg or len([token for token in feature.tokens if isinstance(token.player, Player)]) == 0): tpos = turn(feature.putPos(len(feature.tokens)), self.orient) draw(tpos, i) i += 1 for seg in self.segments: if (draw_occupied_seg or len([token for token in seg.tokens if isinstance(token.player, Player)]) == 0) and not isinstance(seg, RiverSegment): tpos = turn(seg.putPos(len(seg.tokens)), self.orient) draw(tpos, i) i += 1 if drawBarn: for tpos in ((0, 0), (64, 0), (0, 64), (64, 64)): draw(tpos, i) i += 1 def image(self, debug: bool=False): if debug: return self.debugImage() if self.orient == Dir.UP: return self.img return self.img.transpose(self.orient.transpose()) class Segment(ABC): type = Connectable.City color = "black" def __init__(self, tile: Tile) -> None: self.tokens: list[Token] = [] self.tile = tile self.object = Object(self) self.addable = Addable.No self.shed = Shed.No @classmethod def make(cls, typ: str) -> Type['Segment']: return {"City": CitySegment, "Field": FieldSegment, "Road": RoadSegment, "River": RiverSegment}[typ] # type: ignore @abstractmethod def turn(self, dir: Dir): pass def occupied(self): return self.object.occupied() def closed(self): return self.object.closed() def canPut(self): return self.object.canPut() def inSide(self, dir: Dir): return False def inSideA(self, dir: Dir, up: bool): return False def selfClosed(self) -> bool: return False @abstractmethod def drawPos(self, num: int) -> Sequence[tuple[int, int]]: pass @abstractmethod def putPos(self, num: int) -> tuple[int, int]: pass def key(self): return (-1,) def putOnBy(self, token: 'Token') -> TAsync[None]: for token in self.tile.tokens: if isinstance(token, TileFigure): token.draw_pos = None return yield {} class AreaSegment(Segment): def __init__(self, tile: Tile, side: list[tuple[Dir, bool]], pic: AreaSegmentPic) -> None: super().__init__(tile) self.pic = pic self.side: dict[tuple[Dir, bool], Segment | None] = {s: None for s in side} def turn(self, dir: Dir): self.side = {(d + dir, d2): value for (d, d2), value in self.side.items()} def inSideA(self, dir: Dir, up: bool): return (dir, up) in self.side def combineA(self, other: 'AreaSegment', dir: Dir, up: bool): other.object = self.object.eat(other.object) self.side[dir, up] = other other.side[-dir, not up] = self def closeAbbeyA(self, dir: Dir, up: bool): self.side[dir, up] = self def selfClosed(self): return all(value is not None for value in self.side.values()) def drawPos(self, num: int): return self.pic.drawPos(num) def putPos(self, num: int): return self.pic.putPos(num) def key(self): return tuple(sorted(Dir.sideKey(t) for t in self.side.keys())) class LineSegment(Segment): def __init__(self, tile: Tile, side: list[Dir], pic: list[LineSegmentPic]) -> None: super().__init__(tile) if len(pic) == 0: raise ValueError self.pic = pic self.side: dict[Dir, Segment | None] = {s: None for s in side} def turn(self, dir: Dir): self.side = {d + dir: value for d, value in self.side.items()} def inSide(self, dir: Dir): return dir in self.side def combine(self, other: 'LineSegment', dir: Dir): other.object = self.object.eat(other.object) self.side[dir] = other other.side[-dir] = self def closeAbbey(self, dir: Dir): self.side[dir] = self def selfClosed(self): return all(value is not None for value in self.side.values()) def drawPos(self, num: int): if num == 1: return [self.pic[0].center] if num <= len(self.pic): return [self.pic[i].center for i in range(num)] repeat = num // len(self.pic) p1 = num % len(self.pic) ret: list[tuple[int, int]] = [] for i, p in enumerate(self.pic): r = repeat + (1 if i < p1 else 0) if r == 1: ret.append(p.center) else: for c in range(r): ret.append(p.getPortion((c + 1) / (r + 1))) return ret def putPos(self, num: int): if num < len(self.pic): return self.pic[num].center r = num // len(self.pic) p1 = num % len(self.pic) p = self.pic[p1] if r == 1: return p.getPortion(0.75) elif r % 2 == 0: return p.center return p.getPortion(0.5 + 0.5 / (r + 1)) def key(self): return tuple(sorted(t.value for t in self.side.keys())) class CitySegment(AreaSegment): def __init__(self, tile: Tile, data: CitySegmentData) -> None: super().__init__(tile, data.side, data.pic) self.pennant: int = 0 for addable in data.addables: if addable.feature in Shed.__members__: self.shed = Shed[addable.feature] elif addable.feature == "pennant": self.pennant += 1 elif tile.board.checkPack(1, "d") and addable.feature == "Cathedral": self.addable = Addable.Cathedral elif tile.board.checkPack(2, "d") and addable.feature in ("Cloth", "Wine", "Grain"): self.addable = Addable[addable.feature] elif tile.board.checkPack(3, "e") and addable.feature == "Princess": self.addable = Addable.Princess def key(self): return (0, super().key()) class RoadSegment(LineSegment): type = Connectable.Road color = "black" def key(self): return (1, super().key()) def __init__(self, tile: Tile, data: RoadSegmentData) -> None: super().__init__(tile, data.side, data.lines) for addable in data.addables: if addable.feature in Shed.__members__: self.shed = Shed[addable.feature] elif tile.board.checkPack(1, "c") and addable.feature == "Inn": self.addable = Addable.Inn class RiverSegment(LineSegment): type = Connectable.River color = "blue" def __init__(self, tile: Tile, data: RiverSegmentData) -> None: super().__init__(tile, data.side, data.lines) def key(self): return (3, super().key()) class FieldSegment(AreaSegment): type = Connectable.Field color = "green" def __init__(self, tile: Tile, data: FieldSegmentData, segments: list[SegmentData]) -> None: super().__init__(tile, data.side, data.pic) self.adjacentCitytemp = data.adjCity self.adjacentSegtemp = segments self.adjacentCity: list[Segment] = [] for addable in data.addables: if addable.feature in Shed.__members__: self.shed = Shed[addable.feature] elif tile.board.checkPack(2, "c") and addable.feature == "Pigherd": self.addable = Addable.Pigherd def makeAdjCity(self): self.adjacentCity = [self.tile.segments[self.adjacentSegtemp.index(seg)] for seg in self.adjacentCitytemp] del self.adjacentCitytemp del self.adjacentSegtemp def key(self): return (2, super().key()) class Object(CanScore): def __init__(self, seg: Segment) -> None: super().__init__(seg.tile.board) self.type = seg.type self.tokens: list[Token] = [] self.segments: list[Segment] = [seg] self.board = seg.tile.board def scoreType(self) -> 'ScoreReason': return ScoreReason[self.type.name] def eat(self, other: 'Object'): if other is self: return self self.segments.extend(other.segments) self.tokens.extend(other.tokens) for seg in other.segments: seg.object = self return self def closed(self): if self.type == Connectable.Field: return self.checkBarn() return all(seg.selfClosed() for seg in self.segments) def iterTokens(self) -> 'Iterable[Token]': for seg in self.segments: yield from seg.tokens def getTile(self): tiles: list[Tile] = [] for seg in self.segments: if seg.tile not in tiles: tiles.append(seg.tile) return tiles def checkTile(self, bad_neiborhood: bool=False): if bad_neiborhood: tiles: list[Tile] = [] for seg in self.segments: if isinstance(seg, CitySegment): if not isinstance(seg.pic, OneSideSegmentPic) and seg.tile not in tiles: tiles.append(seg.tile) elif isinstance(seg, RoadSegment): if not any(seg2.shed == Shed.Farmhouse for seg2 in seg.tile.segments) and seg.tile not in tiles: tiles.append(seg.tile) return len(tiles) return len(self.getTile()) def checkPennant(self): return sum(seg.pennant for seg in self.segments if isinstance(seg, CitySegment)) def checkBarnAndScore(self) -> 'list[tuple[Player, int]]': ps: list[Player] = [] for token in self.iterTokens(): if isinstance(token, Barn) and isinstance(token.player, Player): ps.append(token.player) complete_city: list[Object] = [] for seg in self.segments: if isinstance(seg, FieldSegment): for segc in seg.adjacentCity: if segc.object not in complete_city and segc.closed(): complete_city.append(segc.object) base = 4 score = base * len(complete_city) players = [(p, score) for p in ps] return players def checkBarn(self): return self.board.checkPack(5, 'e') and self.type == Connectable.Field and any(isinstance(token, Barn) for token in self.iterTokens()) def checkPlayer(self, complete: bool) -> 'list[Player]': if self.board.checkPack(15, "a") and complete and self.type == Connectable.City and self.board.landCity[0] == LandCity.CitizensJury: players = [] for token in self.iterTokens(): if isinstance(token.player, Player) and token.player not in players: players.append(token.player) return players return super().checkPlayer(complete) def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]': match self.type: case Connectable.City: base = 2 if complete else 1 if self.board.checkPack(1, "d") and any(seg.addable == Addable.Cathedral for seg in self.segments): if complete: base += 1 else: base = 0 base_pennant = base if self.board.checkPack(15, "a") and complete and self.board.landCity[0] == LandCity.Siege: base_pennant += 1 score = base * self.checkTile(self.board.checkPack(15, "a") and complete and self.board.landCity[0] == LandCity.BadNeighborhood) + base_pennant * self.checkPennant() if self.board.checkPack(15, "a") and complete: if self.board.landCity[0] == LandCity.Wealth: score += 3 elif self.board.landCity[0] == LandCity.Poverty: score -= 3 new_players: list[tuple[Player, int]] = [(player, score) for player in players] case Connectable.Road: base = 1 if self.board.checkPack(1, "c") and any(seg.addable == Addable.Inn for seg in self.segments): if complete: base += 1 else: base = 0 if self.board.checkPack(15, "a") and complete and self.board.landRoad[0] == LandRoad.StreetFair: base += 1 score = base * self.checkTile(self.board.checkPack(15, "a") and complete and self.board.landRoad[0] == LandRoad.PeasantUprising) if self.board.checkPack(15, "a") and complete: if self.board.landRoad[0] == LandRoad.Poverty: score -= 3 elif self.board.landRoad[0] == LandRoad.Highway: score = base * 5 new_players = [(player, score) for player in players] case Connectable.Field: complete_city = self.checkCompleteCities() if self.board.checkPack(2, "c"): new_players = [] for player in players: base = 3 if putBarn else 1 if any(isinstance(token, Pig) and token.player is player for token in self.iterTokens()): base += 1 elif any(seg.addable == Addable.Pigherd for seg in self.segments): base += 1 new_players.append((player, base * len(complete_city))) else: base = 3 if putBarn else 1 new_players = [(player, base * len(complete_city)) for player in players] case _: new_players = [] if self.board.checkPack(15, "a") and len(new_players) != 0: self.board.updateLand() return new_players def checkRemoveBuilderAndPig(self, reason: 'HomeReason'): if not self.board.checkPack(2, "b") and not self.board.checkPack(2, "c"): return ts = [token for seg in self.segments for token in seg.tokens if isinstance(token, (Builder, Pig))] for t in ts: if not any(token.player is t.player for seg in self.segments for token in seg.tokens if isinstance(token, Follower)): from .ccs_helper import LogPutBackBuilder assert isinstance(t.player, Player) self.board.addLog(LogPutBackBuilder(t.player.long_name, t.__class__.__name__)) t.putBackToHand(reason) def checkCompleteCities(self): complete_city: list[Object] = [] for seg in self.segments: if isinstance(seg, FieldSegment): for segc in seg.adjacentCity: if segc.closed() and segc.object not in complete_city: complete_city.append(segc.object) return complete_city def scoreFinal(self, ifExtra: bool=True): super().scoreFinal(ifExtra) # barn if self.type == Connectable.Field and any(isinstance(token, Barn) for seg in self.segments for token in seg.tokens): players = self.checkBarnAndScore() for player, score in players: if score != 0: player.addScoreFinal(score, type=ScoreReason.Field) self.removeAllFollowers(HomeReason.Score, lambda token: isinstance(token, Barn)) self.addStat(False, False, players, True) def addStat(self, complete: bool, putBarn: bool, score: 'list[tuple[Player, int]]', isBarn: bool): if len(score) == 0: return players = json.dumps([p.id for p, s in score]) scores = '' if not all(s == score[0][1] for p, s in score): scores = json.dumps([(p.id, s) for p, s in score]) match self.type: case Connectable.City: stat = ccsCityStat(0, players, len(self.getTile()), complete, score[0][1], scores) stat.pennants = self.checkPennant() if self.board.checkPack(1, "d"): stat.cathedral = sum(1 for seg in self.segments if seg.addable == Addable.Cathedral) if self.board.checkPack(15, "a") and complete: if self.board.landCity[0] == LandCity.BadNeighborhood: stat.land_surveyor = 4 + (stat.tiles - self.checkTile(True)) else: stat.land_surveyor = self.board.landCity[0].saveID() if self.board.checkPack(13, "f"): stat.mage_witch = sum(1 if isinstance(token, Mage) else 2 if isinstance(token, Witch) else 0 for token in self.iterTokens()) self.board.stats[0].append(stat) case Connectable.Road: stat2 = ccsRoadStat(0, players, len(self.getTile()), complete, score[0][1], scores) if self.board.checkPack(1, "c"): stat2.inn = sum(1 for seg in self.segments if seg.addable == Addable.Inn) if self.board.checkPack(13, "f"): stat2.mage_witch = sum(1 if isinstance(token, Mage) else 2 if isinstance(token, Witch) else 0 for token in self.iterTokens()) if self.board.checkPack(15, "a") and complete: if self.board.landRoad[0] == LandRoad.PeasantUprising: stat2.land_surveyor = 3 + (stat2.tiles - self.checkTile(True)) else: stat2.land_surveyor = self.board.landRoad[0].saveID() self.board.stats[1].append(stat2) case Connectable.Field: barn = 3 if isBarn else 0 if not complete else 1 if putBarn else 2 stat3 = ccsFieldStat(0, players, len(self.checkCompleteCities()), score[0][1], scores, barn) if self.board.checkPack(2, "c") and not isBarn: stat3.pigherd = sum(1 for seg in self.segments if seg.addable == Addable.Pigherd) stat3.pig = json.dumps([token.player.id for token in self.iterTokens() if isinstance(token, Pig) and isinstance(token.player, Player)]) self.board.stats[2].append(stat3) TCloister = TypeVar('TCloister', bound='BaseCloister') class Feature: pack = (0, "a") def __init__(self, tile: Tile, segment: FeatureSegmentData, data: list[Any]) -> None: self.pic = segment.pic self.pos = segment.pos self.tile = tile self.tokens: list[Token] = [] @classmethod def make(cls, typ: str) -> Type["Feature"]: return {"cloister": Cloister, "garden": Garden, "shrine": Shrine, "tower": Tower, "flier": Flier, "circus": Circus, "acrobat": Acrobat}[typ.lower()] def putOnBy(self, token: 'Token') -> TAsync[None]: for token in self.tile.tokens: if isinstance(token, TileFigure): token.draw_pos = None return yield {} def drawPos(self, num: int): return self.pic.drawPos(num) def putPos(self, num: int): return self.pic.putPos(num) class BaseCloister(Feature, CanScore): def __init__(self, parent: Tile, pic: FeatureSegmentData, data: list[Any]) -> None: Feature.__init__(self, parent, pic, data) CanScore.__init__(self, parent.board) def scoreType(self) -> 'ScoreReason': return ScoreReason.Monastry def iterTokens(self) -> 'Iterable[Token]': yield from self.tokens def closed(self) -> bool: return len(self.getTile()) == 9 def getTile(self): pos = self.tile.board.findTilePos(self.tile) if pos is None: return [self.tile] return [self.tile.board.tiles[pos[0] + i, pos[1] + j] for i in (-1, 0, 1) for j in (-1, 0, 1) if (pos[0] + i, pos[1] + j) in self.tile.board.tiles] def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]': score = len(self.getTile()) return [(player, score) for player in players] def getCloister(self, typ: Type[TCloister]) -> TCloister | None: assert isinstance(self.tile, Tile) pos = self.board.findTilePos(self.tile) if pos is None: return None return more_itertools.only(feature for i in (-1, 0, 1) for j in (-1, 0, 1) if (pos[0] + i, pos[1] + j) in self.board.tiles for feature in self.board.tiles[pos[0] + i, pos[1] + j].features if isinstance(feature, typ)) def addStat(self, complete: bool, putBarn: bool, score: 'list[tuple[Player, int]]', isBarn: bool): if len(score) == 0: return players = json.dumps([p.id for p, s in score]) scores = '' if not all(s == score[0][1] for p, s in score): scores = json.dumps([(p.id, s) for p, s in score]) stat = ccsMonastryStat(0, players, self.__class__.__name__.lower(), len(self.getTile()), complete, score[0][1], scores) stat.abbey = self.tile.isAbbey if self.board.checkPack(9, "e") and complete and isinstance(self, Monastry): stat.vineyard = sum(1 for tile in self.getTile() if tile.addable == TileAddable.Vineyard) if self.board.checkPack(15, "a") and complete and isinstance(self, Monastry): if self.board.landMonastry[0] == LandMonastry.Wealth: stat.wealth = True elif self.board.landMonastry[0] == LandMonastry.HermitMonastery: stat.hermit_monastry = sum(1 for tile in self.getTile() if any(isinstance(seg, CitySegment) for seg in tile.segments)) else: stat.pilgrimage_route = sum(1 for tile in self.getTile() if any(isinstance(seg, RoadSegment) for seg in tile.segments)) if self.board.checkPack(6, 'h') and isinstance(self, (Cloister, Shrine)) and (cloister := self.getChallenge()) and not cloister.closed() and len(self.tokens) != 0 and len(cloister.tokens) != 0: # pylint: disable=no-member stat.challenge_complete = True self.board.stats[3].append(stat) class Monastry(BaseCloister): def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]': score = len(self.getTile()) if self.board.checkPack(9, "e") and complete: score += sum(3 for tile in self.getTile() if tile.addable == TileAddable.Vineyard) if self.board.checkPack(15, "a") and complete: if self.board.landMonastry[0] == LandMonastry.Wealth: score += 3 elif self.board.landMonastry[0] == LandMonastry.HermitMonastery: score -= sum(1 for tile in self.getTile() if any(isinstance(seg, CitySegment) for seg in tile.segments)) else: score += sum(1 for tile in self.getTile() if any(isinstance(seg, RoadSegment) for seg in tile.segments)) return [(player, score) for player in players] class Cloister(Monastry): def getChallenge(self): return self.getCloister(Shrine) def score(self, putBarn: bool, ifExtra: bool=True) -> TAsync[bool]: hasmeeple: bool = len(self.tokens) != 0 gingered = yield from super().score(putBarn, ifExtra) if self.board.checkPack(6, 'h') and (cloister := self.getChallenge()) and not cloister.closed() and hasmeeple and len(cloister.tokens) != 0: from .ccs_helper import LogChallengeFailed self.board.addLog(LogChallengeFailed("shrine")) cloister.removeAllFollowers(HomeReason.Challenge) return gingered class Garden(BaseCloister): pack = (12, "a") def scoreType(self) -> 'ScoreReason': return ScoreReason.Garden class Shrine(Monastry): def getChallenge(self): return self.getCloister(Cloister) def score(self, putBarn: bool, ifExtra: bool=True) -> TAsync[bool]: hasmeeple: bool = len(self.tokens) != 0 gingered = yield from super().score(putBarn, ifExtra) if self.board.checkPack(6, 'h') and (cloister := self.getChallenge()) and not cloister.closed() and hasmeeple and len(cloister.tokens) != 0: from .ccs_helper import LogChallengeFailed self.board.addLog(LogChallengeFailed("cloister")) cloister.removeAllFollowers(HomeReason.Challenge) return gingered class Tower(Feature): pack = (4, "b") def __init__(self, parent: Tile, pic: FeatureSegmentData, data: list[Any]) -> None: super().__init__(parent, pic, data) self.height: int = 0 self.num_dir: Dir = data[0] @property def num_pos(self): cor = self.num_dir.corr() return self.pic.pos[0] + 11 * cor[0], self.pic.pos[1] + 11 * cor[1] class Flier(Feature, CanScore): pack = (13, "b") def __init__(self, parent: Tile, pic: FeatureSegmentData, data: list[Any]) -> None: Feature.__init__(self, parent, pic, data) CanScore.__init__(self, parent.board) self.direction: int = data[0] def closed(self) -> bool: return True def scoreType(self) -> 'ScoreReason': return ScoreReason.City def iterTokens(self) -> 'Iterable[Token]': return [] def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]': return [] def getTile(self) -> 'list[Tile]': return [] def putOnBy(self, token: 'Token') -> TAsync[None]: token.remove(None) pos = self.board.findTilePos(self.tile) if pos is None: return dice = random.randint(1, 3) from .ccs_helper import LogDice self.board.addLog(LogDice(dice)) ps = {0: (0, -1), 1: (1, -1), 2: (1, 0), 3: (1, 1), 4: (0, 1), 5: (-1, 1), 6: (-1, 0), 7: (-1, -1)}[(self.direction + self.tile.orient.value * 2) % 8] pos_new = pos[0] + ps[0] * dice, pos[1] + ps[1] * dice if pos_new not in self.board.tiles: # token.putBackToHand(HomeReason.FlierInvalid) return tile = self.board.tiles[pos_new] put_list: Sequence[Segment | Feature] = [segment for segment in tile.segments if not isinstance(segment, FieldSegment) and segment.object.canPut() and token.canPut(segment)] + [feature for feature in tile.features if token.canPut(feature) and isinstance(feature, CanScore) and feature.canPut()] if len(put_list) == 0: return if len(put_list) == 1: to_put = put_list[0] else: pass_err: Literal[0, -1, -2] = 0 while 1: self.board.state = State.ChoosingSegment from .ccs_helper import SendPosSpecial ret = yield SendPosSpecial(pass_err, pos_new, "flier") assert isinstance(ret, RecieveId) p = tile.getSeg(ret.id) if p is None: pass_err = -1 continue if p in put_list: to_put = p else: pass_err = -2 continue break yield from token.putOn(to_put) class Circus(Feature): pack = (12, "b") class Acrobat(Feature, CanScore): pack = (12, "c") def closed(self) -> bool: return False def canPut(self) -> bool: return len(self.tokens) >= 3 def scoreType(self) -> 'ScoreReason': return ScoreReason.Acrobat def occupied(self): return len(self.tokens) >= 3 def iterTokens(self) -> 'Iterable[Token]': yield from self.tokens def getTile(self) -> 'list[Tile]': return [] def checkPlayer(self, complete: bool) -> 'list[Player]': players: list[Player] = [] for token in self.iterTokens(): if token.player not in players and isinstance(token.player, Player): players.append(token.player) return players def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]': return [(player, 5 * sum(1 for token in self.iterTokens() if token.player is player)) for player in players] class TokenMeta(type): def __new__(cls, name: str, base, attr): ncls = super().__new__(cls, name, base, attr) if 'name' in attr: Token.all_name[name.lower()] = ncls # type: ignore Token.all_name[attr["name"]] = ncls # type: ignore return ncls class Token(metaclass=TokenMeta): all_name: dict[str, 'Type[Token]'] = {} def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image.Image) -> None: self.parent: Tile | Segment | Object | Feature | Player | Board = parent self.player = parent self.board = parent if isinstance(parent, Board) else parent.board self.img = img self.turns: int = 0 self.ability: int = 0 if self.board.checkPack(3, 'c'): self.fairy_1: int = 0 self.fairy_3: int = 0 def checkPack(self, packid: int, thingid: str): if isinstance(self.player, Player): return self.player.board.checkPack(packid, thingid) return self.player.checkPack(packid, thingid) @classmethod def make(cls, typ: str) -> Type['Token']: return cls.all_name[typ.lower()] def canPut(self, seg: Segment | Feature | Tile): if not isinstance(seg, self.canPutTypes): return False if isinstance(seg, Segment): return not any(isinstance(token, Dragon) for token in seg.tile.tokens) return True def putOn(self, seg: Segment | Feature | Tile) -> TAsync[None]: yield from self.selfPutOn(seg) yield from seg.putOnBy(self) def selfPutOn(self, seg: Segment | Feature | Tile) -> TAsync[None]: seg.tokens.append(self) self.parent = seg return yield {} def image(self): if isinstance(self.player, Board): return self.img.copy() if isinstance(self, (BaseFollower, BigFollower)) and isinstance(self.parent, FieldSegment): mask = self.board.tokenimgs[0].crop((16, 0, 32, 16)) else: mask = self.img x = Image.new("RGBA", self.img.size) x.paste(Image.new("RGBA", self.img.size, self.player.tokenColor), (0, 0), mask) return x def remove(self, reason: 'HomeReason | None'): if isinstance(self.parent, (Tile, Segment, Feature, Object)): self.parent.tokens.remove(self) if self.board.checkPack(3, 'c') and self.board.fairy.follower is self: self.board.fairy.follower = None if reason is not None: self.addStat(reason) self.turns = 0 def putBackToHand(self, reason: 'HomeReason'): if isinstance(self.parent, (Tile, Segment, Feature, Object)): self.parent.tokens.remove(self) self.player.tokens.append(self) self.parent = self.player if self.board.checkPack(3, 'c') and self.board.fairy.follower is self: self.board.fairy.follower = None self.addStat(reason) self.turns = 0 def addStat(self, reason: 'HomeReason'): if not isinstance(self.player, Player): return stat = ccsMeepleStat(0, self.player.id, self.__class__.__name__.lower(), self.turns, reason, self.ability) if self.board.checkPack(3, 'c'): stat.fairy_1 = self.fairy_1 stat.fairy_3 = self.fairy_3 self.board.stats[4].append(stat) def scoreExtra(self) -> TAsync[None]: if self.board.checkPack(3, "c") and self.board.fairy.follower is self and isinstance(self.player, Player): self.fairy_3 += 1 from .ccs_helper import LogScore self.board.addLog(LogScore(self.player.long_name, "fairy_complete", 3)) yield from self.player.addScore(3, type=ScoreReason.Fairy) def scoreExtraFinal(self): if self.board.checkPack(3, "c") and self.board.fairy.follower is self and isinstance(self.player, Player): self.fairy_3 += 1 from .ccs_helper import LogScore self.board.addLog(LogScore(self.player.long_name, "fairy_complete", 3)) self.player.addScoreFinal(3, type=ScoreReason.Fairy) canEatByDragon: bool = True canPutTypes: 'tuple[Type[Segment] | Type[Feature] | Type[Tile],...]' = (FieldSegment, CitySegment, RoadSegment, Monastry, Flier, Tower) key: tuple[int, int] = (-1, -1) class Follower(Token): @property def strength(self) -> int: return 1 class Figure(Token): pass class TileFigure(Figure): def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None: super().__init__(parent, data, img) self.draw_pos: tuple[int, int] | None = None def findDrawPos(self, drawn_poses: list[tuple[int, int]] | None=None): if not isinstance(self.parent, Tile): return (0, 0) if self.draw_pos is not None: return self.draw_pos if drawn_poses is None: drawn_poses = [] for seg in self.parent.segments: drawn_poses.extend(seg.drawPos(len(seg.tokens))) for feature in self.parent.features: drawn_poses.extend(feature.drawPos(len(feature.tokens))) if self.draw_pos is None: for _ in range(10): post = (random.randint(8, 56), random.randint(8, 56)) if all(dist2(post, p) >= 256 for p in drawn_poses): self.draw_pos = post break else: post = (random.randint(8, 56), random.randint(8, 56)) return self.draw_pos canPutTypes = (Tile,) class BaseFollower(Follower): key = (0, 0) name = "跟随者" canPutTypes = (FieldSegment, CitySegment, RoadSegment, Monastry, Flier, Tower, Acrobat) class BigFollower(Follower): @property def strength(self): return 2 def image(self): return super().image().resize((24, 24)) key = (1, 0) name = "大跟随者" class Builder(Figure): def canPut(self, seg: Segment | Feature | Tile): if not super().canPut(seg): return False if isinstance(seg, Segment): return any(t.player is self.player for s in seg.object.segments for t in s.tokens if isinstance(t, Follower)) return False canPutTypes = (CitySegment, RoadSegment) key = (2, 0) name = "建筑师" class Pig(Figure): def canPut(self, seg: Segment | Feature | Tile): if not super().canPut(seg): return False if isinstance(seg, FieldSegment): return any(t.player is self.player for s in seg.object.segments for t in s.tokens if isinstance(t, Follower)) return False canPutTypes = (FieldSegment,) key = (2, 1) name = "猪" class Mayor(Follower): @property def strength(self) -> int: if not isinstance(self.parent, Segment): return 0 return self.parent.object.checkPennant() canPutTypes = (CitySegment, Flier) key = (5, 0) name = "市长" class Wagon(Follower): canPutTypes = (CitySegment, RoadSegment, Monastry, Flier) key = (3, 1) name = "马车" class Barn(Figure): def canPut(self, seg: Segment | Feature | Tile): return isinstance(seg, Tile) and (pos := self.board.findTilePos(seg)) and \ all((pos[0] + i, pos[1] + j) in self.board.tiles and not self.board.tiles[pos[0] + i, pos[1] + j].isAbbey for i in (0, 1) for j in (0, 1)) and \ (barnseg := seg.getBarnSeg()) is not None and \ all(not isinstance(t, Barn) for s in barnseg.object.segments for t in s.tokens) and \ self.board.tiles[pos[0] + 1, pos[1] + 1].getBarnSeg((Dir.LEFT, Dir.UP)) is not None and \ self.board.tiles[pos[0] + 1, pos[1]].getBarnSeg((Dir.DOWN, Dir.LEFT)) is not None and \ self.board.tiles[pos[0], pos[1] + 1].getBarnSeg((Dir.UP, Dir.RIGHT)) is not None def selfPutOn(self, seg: Segment | Feature | Tile) -> TAsync[None]: if isinstance(seg, Tile) and (s := seg.getBarnSeg()): s.tokens.append(self) self.parent = s return yield {} canEatByDragon = False canPutTypes = (Tile,) key = (5, 2) name = "谷仓" class Dragon(TileFigure): def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None: super().__init__(parent, data, img) self.tile: Tile | None = None self.draw_pos = (32, 32) def findDrawPos(self, drawn_poses: list[tuple[int, int]] | None=None): return (32, 32) def canMove(self, tile: Tile): if self.board.checkPack(3, "c") and self.board.fairy.tile is tile: return False return tile not in self.board.dragonMoved def moveTo(self, tile: Tile): if self.tile is not None: self.tile.tokens.remove(self) tile.tokens.append(self) self.parent = self.tile = tile to_remove = tile.tokens + [token for seg in tile.segments for token in seg.tokens] + [token for feature in tile.features for token in feature.tokens] for token in to_remove: if token.canEatByDragon: token.putBackToHand(HomeReason.Dragon) for seg in tile.segments: seg.object.checkRemoveBuilderAndPig(HomeReason.Dragon) def putBackToHand(self, reason: 'HomeReason'): self.tile = None return super().putBackToHand(reason) canEatByDragon = False key = (3, 0) name = "龙" class Fairy(Figure): def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None: super().__init__(parent, data, img) self.follower: Follower | None = None self.tile: Tile | None = None self.drawpos: tuple[int, int] = 32, 32 def moveTo(self, follower: Follower, tile: Tile): self.tile = tile self.follower = follower pos = tile.findTokenDrawPos(follower) self.drawpos = pos[0], pos[1] + 8 def putBackToHand(self, reason: 'HomeReason'): self.follower = None self.tile = None return super().putBackToHand(reason) canEatByDragon = False key = (3, 1) name = "仙子" class Abbot(Follower): canPutTypes = (BaseCloister, Flier) key = (7, 0) name = "修道院长" class Ranger(Figure): def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None: super().__init__(parent, data, img) self.pos: tuple[int, int] | None = None def canMove(self, pos: tuple[int, int]): return pos not in self.board.tiles and any(pos + dr in self.board.tiles for dr in Dir) def moveTo(self, pos: tuple[int, int]): self.pos = pos key = (14, 0) name = "护林员" class Gingerbread(Figure): def score(self) -> TAsync[None]: if not isinstance(self.parent, Board): assert isinstance(self.parent, CitySegment) players: list[Player] = [] for token in self.parent.object.iterTokens(): if isinstance(token.player, Player) and token.player not in players: players.append(token.player) score = self.parent.object.checkTile() for player in players: from .ccs_helper import LogScore self.board.addLog(LogScore(player.long_name, "gingerbread", score)) yield from player.addScore(score, type=ScoreReason.Gingerbread) canPutTypes = (CitySegment,) key = (14, 1) name = "姜饼人" class Phantom(Follower): def image(self): assert isinstance(self.player, Player) id = (4, 2, 0, 1, 5, 3)[self.player.id] if isinstance(self.parent, FieldSegment): return self.board.tokenimgs[13].crop(((id % 3) * 17, 28 + (id // 3) * 14, (id % 3) * 17 + 16, 28 + (id // 3) * 14 + 13)) return self.board.tokenimgs[13].crop(((id % 3) * 17, (id // 3) * 14, (id % 3 + 1) * 17, (id // 3 + 1) * 14)) key = (13, 4) name = "幽灵" class King(Figure): def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None: super().__init__(parent, data, img) self.max: int = 0 self.complete_citys: list[Object] = [] key = (6, 0) name = "国王" canEatByDragon = False class Robber(Figure): def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None: super().__init__(parent, data, img) self.max: int = 0 self.complete_roads: list[Object] = [] key = (6, 1) name = "小偷" canEatByDragon = False class Gold(TileFigure): key = (13, 0) name = "金块" canEatByDragon = False @classmethod def score(cls, num: int): return (num + 2) // 3 * num class Shepherd(Figure): def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None: super().__init__(parent, data, img) self.sheeps: list[int] = [] def canPut(self, seg: Segment | Feature | Tile): if not super().canPut(seg): return False if isinstance(seg, FieldSegment) and any(isinstance(t, Shepherd) for t in seg.object.iterTokens()): return False return True def putBackToHand(self, reason: 'HomeReason'): super().putBackToHand(reason) self.board.sheeps.extend(self.sheeps) self.sheeps = [] def grow(self): assert isinstance(self.parent, FieldSegment) assert isinstance(self.player, Player) i = random.choice(self.board.sheeps) from .ccs_helper import LogShepherd self.board.addLog(LogShepherd(self.player.long_name, i)) if i == -1: self.putBackToHand(HomeReason.Wolf) for t in self.parent.object.iterTokens(): if isinstance(t, Shepherd): t.putBackToHand(HomeReason.Wolf) else: self.board.sheeps.remove(i) self.sheeps.append(i) def score(self): assert isinstance(self.parent, FieldSegment) to_score: list[Shepherd] = [] score = 0 for t in self.parent.object.iterTokens(): if isinstance(t, Shepherd): to_score.append(t) score += sum(t.sheeps) for t in to_score: assert isinstance(t.player, Player) yield from t.player.addScore(score, type=ScoreReason.Shepherd) for t in to_score: t.putBackToHand(HomeReason.Shepherd) def image(self): img = super().image() dr = ImageDraw.Draw(img) font = ImageFont.truetype("msyhbd.ttc", 10) dr.ellipse(((12, 12), (24, 24)), "white", "black", 1) text = str(sum(self.sheeps)) dr.text((18, 18), text, "black", font, "mm") return img key = (9, 0) name = "牧羊人" canPutTypes = (FieldSegment,) class Mage(Figure): key = (13, 1) name = "法师" class Witch(Figure): key = (13, 2) name = "女巫" class Bigtop(Figure): key = (10, 0) name = "马戏帐篷" def score(self) -> TAsync[None]: if isinstance(self.parent, Circus) and (pos := self.board.findTilePos(self.parent.tile)) is not None: score = self.board.animals.pop(0) from .ccs_helper import LogCircus self.board.addLog(LogCircus(score)) tiles = [self.board.tiles[p] for i in (-1, 0, 1) for j in (-1, 0, 1) if (p := (pos[0] + i, pos[0] + j)) in self.board.tiles] followers = [token for tile in tiles for token in tile.iterAllTokens() if isinstance(token, Follower)] players: dict[Player, int] = {} for follower in followers: if isinstance(follower.parent, Player): players[follower.parent] = players.get(follower.parent, 0) + self.board.animals[0] for player, s in players.items(): yield from player.addScore(s, ScoreReason.Bigtop) class Ringmaster(Follower): key = (10, 1) name = "马戏指挥" def scoreExtra(self) -> TAsync[None]: yield from super().scoreExtra() tile: Tile | None = None if isinstance(self.parent, Segment): tile = self.parent.tile elif isinstance(self.parent, CanScore) and isinstance(self.parent, Feature): tile = self.parent.tile if isinstance(self.player, Player) and tile is not None and (pos := self.board.findTilePos(tile)) is not None: tiles = [self.board.tiles[p] for i in (-1, 0, 1) for j in (-1, 0, 1) if (p := (pos[0] + i, pos[0] + j)) in self.board.tiles] extra = sum(2 for t in tiles for feature in t.features if isinstance(t, (Circus, Acrobat))) yield from self.player.addScore(extra, ScoreReason.Ringmaster) def scoreExtraFinal(self): super().scoreExtraFinal() tile: Tile | None = None if isinstance(self.parent, Segment): tile = self.parent.tile elif isinstance(self.parent, CanScore) and isinstance(self.parent, Feature): tile = self.parent.tile if isinstance(self.player, Player) and tile is not None and (pos := self.board.findTilePos(tile)) is not None: tiles = [self.board.tiles[p] for i in (-1, 0, 1) for j in (-1, 0, 1) if (p := (pos[0] + i, pos[0] + j)) in self.board.tiles] extra = sum(2 for t in tiles for feature in t.features if isinstance(t, (Circus, Acrobat))) self.player.addScoreFinal(extra, ScoreReason.Ringmaster) Token.all_name["follower"] = BaseFollower AbbeyData = TileData("abbey", 0, "FFFF", []) AbbeyData.segments.append(FeatureSegmentData("Cloister", (32, 32), [], AbbeyData)) from .ccs_extra import LandCity, LandRoad, LandMonastry, ScoreReason, HomeReason from .ccs_extra import ccsCityStat, ccsGameStat, ccsRoadStat, ccsFieldStat, ccsMonastryStat, ccsMeepleStat, ccsTowerStat from .ccs_player import Player from .ccs_helper import RecieveId from .ccs_board import Board if __name__ == "__main__": from .ccs_tile import open_img b = Board({0: "a", 1: "abcd", 2: "abcd", 3: "abcde", 4: "ab", 5: "abcde", 6: "abcdefgh", 7: "abcd", 9: "abc", 10: "abcd", 12: "abe", 13: "abcdijk"}, ["任意哈斯塔", "哈斯塔网络整体意识", "当且仅当哈斯塔", "到底几个哈斯塔", "普通的哈斯塔", "不是哈斯塔"]) from .ccs import BaseCloister d = { "name": "follower", "distribute": True, "num": 7, "image": [0, 0, 16, 16] } b.players[0].tokens.pop(0) yshift = 0 cri = lambda s: s.serialNumber[0] in (10, 12) picnames = sorted(set(s.serialNumber[1] for s in b.deck + b.riverDeck if cri(s))) for pic in picnames: ss = sorted(set(s.serialNumber[1:] for s in b.deck + b.riverDeck if s.picname == pic if cri(s))) for i, s2 in enumerate(ss): t = b.tiles[i % 5, i // 5 + yshift] = [s for s in b.deck + b.riverDeck if s.picname == pic and s.serialNumber[1:] == s2][0] # t.turn(Dir.LEFT) for seg in t.segments: b.players[0].tokens.append(BaseFollower(b.players[0], d, open_img("token0").crop((0, 0, 16, 16)))) for _ in b.players[0].tokens[-1].putOn(seg): pass for feature in t.features: if isinstance(feature, BaseCloister): b.players[0].tokens.append(BaseFollower(b.players[0], d, open_img("token0").crop((0, 0, 16, 16)))) for _ in b.players[0].tokens[-1].putOn(feature): pass if isinstance(feature, Tower): b.players[1].tokens.append(BaseFollower(b.players[1], d, open_img("token0").crop((0, 0, 16, 16)))) for _ in b.players[1].tokens[-1].putOn(feature): pass feature.height = random.randint(0, 9) yshift += (len(ss) + 4) // 5 for p in b.players: p.last_pos = (0, p.id) # b.setImageArgs(debug=True) b.image().show()
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"/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], 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["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,573
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllCards1.py
from typing import * from math import ceil from datetime import timedelta, datetime from collections import Counter import itertools, random from .Game import Game from .Card import Card from .User import User from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack, StatusListInt from .Attack import Attack, AttackType from .Priority import UserEvt, Priority from .Types import Pack from .Dragon import DragonState, Tree, TreeLeaf from .Mission import Mission from .EventListener import IEventListener from ... import config from .Helper import positive log = config.logger.dragon class CFool0(Card): id = 0 name = "0 - 愚者" positive = -1 newer = 2 _description = "抽到时附加效果:你下次使用卡牌无效。" consumedOnDraw = True pack = Pack.tarot async def OnDraw(self, user: 'User') -> None: user.SendCardOnDraw(self) await user.AddStatus(SFool0()) class SFool0(StatusNullStack): id = 0 name = "0 - 愚者" _description = "你下次使用卡牌无效。" isDebuff = True async def BeforeCardUse(self, user: 'User', card: 'Card') -> Optional[Awaitable]: """阻挡使用卡牌。""" user.SendStatusEffect(self) async def f(): await user.RemoveStatus(SFool0, 1) return f() @classmethod def register(cls) -> dict[UserEvt, int]: return {UserEvt.BeforeCardUse: Priority.BeforeCardUse.fool} class CMagician1(Card): id = 1 name = "I - 魔术师" positive = 1 _description = "选择一张你的手牌(不可选择暴食的蜈蚣与组装机1型),发动3次该手牌的使用效果,并弃置之。此后一周内不得使用该卡。" pack = Pack.tarot def CanUse(self, user: 'User', copy: bool) -> bool: return len([c for c in user.data.handCard if c.id not in (56, 200)]) >= (1 if copy else 2) async def use(self, user: User): """试图选择卡牌。""" user.SendCardUse(self) l = await user.ChooseHandCards(1, 1, requirement=lambda c: c.id not in (56, 200), requireCanUse=True) card = l[0] await user.DiscardCards([card]) await user.UseCardEffect(card) await user.UseCardEffect(card) await user.UseCardEffect(card) await user.AddStatus(SCantUse1(timedelta(weeks=1), card.id)) class SCantUse1(StatusTimed): id = 1 isDebuff = True isRemovable = False dataType = (datetime.fromisoformat, int) def __init__(self, data: Union[datetime, timedelta], cardId: int): super().__init__(data) self.cardId = cardId def packData(self) -> str: return super().packData() + "," + str(self.cardId) @property def description(self): return f"疲劳:不可使用卡牌【{Card(self.cardId).name}】。" @property def brief_des(self): delta = self.time - datetime.now() min = delta.seconds // 60 return f"疲劳【{Card(self.cardId).name}】\n\t结束时间:{self.getStr()}。" async def OnUserUseCard(self, user: 'User', card: 'Card') -> tuple[bool, bool]: """禁止使用卡牌。 forbiddencard: 禁止使用的卡牌。""" if self.cardId == card.id: user.SendStatusEffect(self, forbiddencard=card.DumpData()) return False, False return True, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.cantuse} class CHighPriestess2(Card): id = 2 name = "II - 女祭司" _description = "击毙当前周期内接龙次数最多的玩家。" positive = 1 pack = Pack.tarot async def Use(self, user: User): """击杀的玩家。 userIDs: 被击杀的玩家qq号列表。""" counter = Counter([tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))]) l = counter.most_common() ql = [qq for qq, time in l if time == l[0][1]] user.SendCardUse(self, userIDs=ql) for q in ql: await user.CreateUser(q).Killed(user, isAOE = (len(ql) > 1)) class CEmpress3(Card): id = 3 name = "III - 女皇" _description = "你当前手牌中所有任务之石的可完成次数+3。如果当前手牌无任务之石,则为你派发一个可完成3次的任务,每次完成获得3击毙,跨日时消失。" positive = 1 pack = Pack.tarot async def Use(self, user: 'User') -> None: done = False for card in user.data.handCard: if card.id == 67: card.num += 3 # TODO done = True if not done: await user.AddStatus(SQuest3(3, 3, Mission.RandomQuestStoneId())) class SQuest3(StatusNumed): id = 3 @property def isDebuff(self): return self.jibi < 0 dataType = (int, int, int) def __init__(self, data: int, jibi: int, questId: int) -> None: super().__init__(data) self.jibi = jibi self.questId = questId def packData(self): return f"{super().packData()},{self.jibi},{self.questId}" @property def description(self): return f"今日任务:{Mission.get(self.questId).description}\n\t剩余次数:{self.num}次,完成获得击毙:{self.jibi}。" async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """完成任务。 jibi: 获得的击毙数。 remain: 剩余完成次数。 mission: 任务描述。""" mission = Mission.get(self.questId)() if mission.check(branch.word): self.num = self.num - 1 # pylint: disable=attribute-defined-outside-init user.SendStatusEffect(self, remain=self.num, jibi=self.jibi, mission=mission.description) await user.AddJibi(self.jibi) user.data.SaveStatuses() async def OnNewDay(self, user: 'User') -> None: await user.RemoveAllStatus(SQuest3) def register(self) -> dict['UserEvt', int]: return {UserEvt.OnDragoned: Priority.OnDragoned.quest, UserEvt.OnNewDay: Priority.OnNewDay.quest} class CEmperor4(Card): id = 4 name = "IV - 皇帝" positive = 1 _description = "为你派发一个随机任务,可完成10次,每次完成获得2击毙,跨日时消失。" pack = Pack.tarot async def Use(self, user: 'User') -> None: await user.AddStatus(SQuest3(10, 2, Mission.RandomQuestStoneId())) class CHierophant5(Card): id = 5 name = "V - 教皇" positive = 1 _description = "你的下10次接龙中每次额外获得2击毙,但额外要求首尾接龙。" newer = 3 pack = Pack.tarot async def Use(self, user: 'User') -> None: await user.AddStatus(SHierophant5(10)) class SHierophant5(StatusNumed): id = 5 name = "V - 教皇" _description = "你的下10次接龙中每次额外获得2击毙,但额外要求首尾接龙。" isReversable = True def reverse(self): return (self, SInvHierophant6(self.count)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """禁止非首尾接龙。""" if not await state.RequireShouwei(user): user.SendStatusEffect(self, time="BeforeDragoned") return False, 0 return True, 0 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """奖励2击毙。""" user.SendStatusEffect(self, time="OnDragoned") await user.AddJibi(2) self.num = self.num - 1 # pylint: disable=attribute-defined-outside-init user.data.SaveStatuses() def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.hierophant, UserEvt.OnDragoned: Priority.OnDragoned.hierophant} class SInvHierophant6(StatusNumed): id = 6 name = "反转 - 教皇" _description = "你的下10次接龙中每次损失2击毙,并且额外要求尾首接龙。" isDebuff = True isReversable = True def reverse(self): return (self, SHierophant5(self.count)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """禁止非尾首接龙。""" if not await state.RequireWeishou(user): user.SendStatusEffect(self, time="BeforeDragoned") return False, 0 return True, 0 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """损失2击毙。""" user.SendStatusEffect(self, time="OnDragoned") await user.AddJibi(-2) self.num = self.num - 1 # pylint: disable=attribute-defined-outside-init user.data.SaveStatuses() def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_hierophant, UserEvt.OnDragoned: Priority.OnDragoned.inv_hierophant} class CLovers6(Card): id = 6 name = "VI - 恋人" _description = "复活1名指定玩家。" positive = 1 pack = Pack.tarot async def Use(self, user: User): """选择玩家复活。""" user.SendCardUse(self) if (players := await user.ChoosePlayers(1, 1)) is not None: from .AllCards0 import SDeathN1 u = user.CreateUser(players[0]) n = len(u.CheckStatus(SDeathN1)) == 0 await u.RemoveAllStatus(SDeathN1, remover=user) class CChariot7(Card): id = 7 name = "VII - 战车" positive = 1 _description = "对你今天第一次和最后一次接龙中间接龙的人(除了你自己)每人做一次10%致死的击毙判定。" pack = Pack.tarot async def Use(self, user: User) -> None: '''概率杀死中间接龙的人 to_kill:需要杀死的人''' to_kill = set() for l in user.game.treeObjs: node = l[-1] temp: List[Tree] = [] while node.parent is not None: if node.qq == user.qq: if len(temp) != 0: to_kill |= set(n.qq for n in temp) temp = [node] elif len(temp) != 0: temp.append(node) node = node.parent if user.qq in to_kill: to_kill.remove(user.qq) to_kill = set(qq for qq in to_kill if random.random() < (0.1 + 0.01 * user.data.luck)) user.SendCardUse(self, to_kill=list(to_kill)) for qq in to_kill: await user.CreateUser(qq).Killed(user, isAOE = (len(to_kill) > 1)) class CHermit9(Card): id = 9 name = "IX - 隐者" positive = 1 _description = "今天你不会因为接到重复词或触雷而死亡。" pack = Pack.tarot async def Use(self, user: 'User') -> None: await user.AddStatus(SHermit9()) class SHermit9(StatusDailyStack): id = 9 name = "IX - 隐者" _description = "今天你不会因为接到重复词或触雷而死亡。" async def OnDuplicatedWord(self, user: 'User', word: str, originalQQ: int) -> bool: """抵消接到重复词死亡效果。""" user.SendStatusEffect(self, time="OnDuplicatedWord") return True async def OnBombed(self, user: 'User', word: str) -> bool: """抵消触雷死亡效果。""" user.SendStatusEffect(self, time="OnBombed") return True def register(self) -> Dict['UserEvt', int]: return {UserEvt.OnDuplicatedWord: Priority.OnDuplicatedWord.hermit, UserEvt.OnBombed: Priority.OnBombed.hermit} class CWheelOfFortune10(Card): id = 10 name = "X - 命运之轮" positive = 0 _description = "直至下次刷新前,在商店增加抽奖机,可以花费5击毙抽奖。" pack = Pack.tarot async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SWOF10()) class SWOF10(Status): id = 10 name = "X - 命运之轮" _description = "直至下次刷新前,在商店增加抽奖机,可以消耗5击毙抽奖。" isGlobal = True class CJustice11(Card): id = 11 name = "XI - 正义" positive = 1 _description = "现在你身上每有一个状态,奖励你5击毙。" pack = Pack.tarot async def Use(self, user: 'User') -> None: n = len(user.data.statuses) await user.AddJibi(n * 5) class CHangedMan12(Card): id = 12 name = "XII - 倒吊人" positive = 1 _description = "你立即死亡,然后免疫你下一次死亡。" pack = Pack.tarot async def Use(self, user: 'User') -> None: await user.Death() await user.AddStatus(SHangedMan12()) class SHangedMan12(StatusNullStack): id = 12 name = "XII - 倒吊人" _description = "免疫你下一次死亡。" async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """免死。""" user.SendStatusEffect(self) self.num -= 1 # pylint: disable=no-member return time, True def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.miansi} class CDeath13(Card): id = 13 name = "XIII - 死神" positive = 0 _description = "今天的所有死亡时间加倍。" pack = Pack.tarot async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SDeath13()) class SDeath13(StatusDailyStack): id = 13 name = "XIII - 死神" _description = "今天的所有死亡时间加倍。" isGlobal = True isDebuff = True async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """时间加倍。 count:加倍的次数""" user.SendStatusEffect(self, count = self.count) time *= 2 ** self.count return time, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.death} class CTemperance14(Card): name = "XIV - 节制" id = 14 _description = "随机抽取1名玩家,今天该玩家不能使用除胶带外的卡牌。" positive = 0 pack = Pack.tarot async def Use(self, user: 'User') -> None: l = user.game.AllUserQQs() qq = random.choice(l) target = user.CreateUser(qq) atk = ATemperance14(user, target) await target.Attacked(user, atk) class ATemperance14(Attack): id = 14 name = "节制" doublable = False async def selfAction(self): await self.defender.AddStatus(STemperance14()) class STemperance14(StatusDailyStack): id = 14 name = "XIV - 节制" _description = "今天你不能使用除胶带外的卡牌。" isDebuff = True async def OnUserUseCard(self, user: 'User', card: 'Card') -> tuple[bool, bool]: """不能使用卡牌。""" if card.id != 100: user.SendStatusEffect(self) return False, False return True, False def register(self) -> Dict['UserEvt', int]: return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.temperance} class CDevil15(Card): name = "XV - 恶魔" id = 15 positive = 1 _description = "击毙上一位使用卡牌的人。" pack = Pack.tarot async def Use(self, user: 'User') -> None: """击毙。 userQQ: 被击毙的人的qq。""" qq = user.game.state['last_card_user'] user.SendCardUse(self, userQQ=qq) u = user.CreateUser(qq) await u.Killed(user) class CTower16(Card): name = "XVI - 高塔" id = 16 positive = 0 _description = "随机解除至多3个雷,随机击毙3个玩家。" pack = Pack.tarot async def Use(self, user: 'User') -> None: """击毙。 qqlist: 被击毙的人的qq的列表。""" for i in range(3): if len(user.game.bombs) == 0: break b = random.choice(user.game.bombs) user.game.RemoveBomb(b) l = user.game.AllUserQQs() p: List[int] = [] for i in range(3): p.append(random.choice(l)) l.remove(p[-1]) user.SendCardUse(self, qqlist=p) for q in p: await user.CreateUser(q).Killed(user, isAOE = (len(p)>1)) class CStar17(Card): name = "XVII - 星星" id = 17 positive = 0 _description = "今天的每个词有10%的几率进入奖励词池。" pack = Pack.tarot async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SStar17()) class SStar17(StatusDailyStack): id = 17 name = "XVII - 星星" _description = "今天的每个词有10%的几率进入奖励词池。" isGlobal = True isReversable = True def reverse(self, c: int): from AllCards3 import SEruption114 return (SStar17(c), SEruption114(c)) async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """添加奖励词。 word: 添加的词。""" if random.random() > 0.9 ** self.num: user.SendStatusEffect(self, word=branch.word) user.game.AddKeyword(branch.word) def register(self) -> Dict['UserEvt', int]: return {UserEvt.OnDragoned: Priority.OnDragoned.star} class CSun19(Card): name = "XIX - 太阳" id = 19 positive = 1 _description = "随机揭示一个隐藏奖励词。" pack = Pack.tarot async def Use(self, user: 'User') -> None: """揭示一个隐藏奖励词。 hiddenKeyword: 所揭示的奖励词。""" user.SendCardUse(self, hiddenKeyword = random.choice(user.game.hiddenKeyword)) class CJudgement20(Card): name = "XX - 审判" id = 20 positive = 0 _description = "若你今天接龙次数小于5,则扣除20击毙,若你今天接龙次数大于20,则获得20击毙。" pack = Pack.tarot async def Use(self, user: 'User') -> None: """审判。 flag: 为'"-"时代表扣除20击毙,为"+"时表示获得20击毙,为"0"时表示不加不减。""" n = [tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))].count(user.qq) if n < 5: user.SendCardUse(self, flag = '-') await user.AddJibi(-20) elif n > 20: user.SendCardUse(self, flag = '+') await user.AddJibi(20) else: user.SendCardUse(self, flag = '0') class CWorld21(Card): name = "XXI - 世界" id = 21 _description = "除大病一场外,所有“直到跨日为止”的效果延长至明天。" pack = Pack.tarot async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SWorld21()) class SWorld21(Status): id = 21 name = "XXI - 世界" _description = "除大病一场外,所有“直到跨日为止”的效果延长至明天。" isGlobal = True class CRandomMaj29(Card): id = 29 name = "扣置的麻将" positive = 1 mass = 0.25 _description = "增加5次麻将摸牌的机会,然后抽一张卡。" pack = Pack.misc async def Use(self, user: 'User') -> None: user.data.majQuan += 5 await user.Draw(1) class CIll30(Card): id = 30 name = "大病一场" positive = -1 _description = "抽到时,直到跨日前不得接龙。" consumedOnDraw = True pack = Pack.zhu async def OnDraw(self, user: 'User') -> None: await user.AddStatus(SIll30()) class SIll30(StatusDailyStack): id = 30 name = "大病一场" isDebuff = True isRemovable = False _description = "直到跨日前不得接龙。" async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: '''因病了不能接龙。''' user.SendStatusEffect(self) return False, 0 def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.shengbing} class CCaiPiaoZhongJiang31(Card): id = 31 name = "彩票中奖" positive = 1 _description = "抽到时,你立即获得20击毙与两张牌。" consumedOnDraw = True pack = Pack.zhu async def OnDraw(self, user: 'User') -> None: await user.AddJibi(20) await user.Draw(2) class CWenhuaZixin(Card): name = "文化自信" id = 32 positive = 0 _description = "清除所有全局状态的75%,最多五个。" pack = Pack.zhu async def Use(self, user: 'User') -> None: '''移除全局状态 rstatus:每一步被移除的状态''' statuses = list(itertools.chain(*(([c.__class__()] * c.count if c.isNull else [c]) for c in user.ume.data.statuses if c.isRemovable))) if len(statuses) == 0: return num = min(ceil(len(statuses) * 0.75), 5) l: list[Status] = [] for i in range(num): c = random.choice(statuses) l.append(c) statuses.remove(c) for d in l: user.SendCardUse(self, rstatus = d.DumpData()) await user.ume.RemoveStatus(d, remover = user) class CLebusishu35(Card):#TODO reverse TODO id = 35 name = "乐不思蜀" positive = -1 _description = "抽到时为你附加buff:今天每次接龙时,你进行一次判定。有3/4的几率你不得从该节点接龙。" pack = Pack.sanguosha consumedOnDraw = True async def OnDraw(self, user: 'User') -> None: await user.AddStatus(SLebusishu35()) class SLebusishu35(StatusListInt): id = 35 name = "乐不思蜀" isDebuff = True _description = '今天每次接龙时,你进行一次判定。有3/4的几率你不得从该节点接龙。' class SInvLebusishu32(StatusListInt): id = 32 name = "反转·乐不思蜀" isDebuff = True _description = '今天每次接龙时,你进行一次判定。有1/4的几率你不得从该节点接龙。' class ILeChecker(IEventListener):#TODO def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.lecheck} class CWuzhongshengyou36(Card): name = "无中生有" id = 36 positive = 1 _description = "摸两张牌。" pack = Pack.sanguosha async def Use(self, user: 'User') -> None: await user.Draw(2) class CJuedou37(Card): id = 37 name = "决斗" positive = 0 _description = "指定一名玩家,下10次接龙为你与祂之间进行(持续1小时后过期)。" pack = Pack.sanguosha async def Use(self, user: 'User') -> None: """决斗 choose: True时为选择玩家提示。 ruser: 被选中的玩家。""" user.SendCardUse(self, choose=True) if (players := await user.ChoosePlayers(1, 1)) is not None: player = players[0] if user.ume.CheckStatus(SJuedou37) is not None: await user.ume.RemoveAllStatus(SJuedou37) user.SendCardUse(self, choose=False, ruser = player) await user.ume.AddStatus(SJuedou37(timedelta(hours=1), user.qq, player, 10)) class SJuedou37(StatusTimed): id = 37 name = "决斗" isGlobal = True dataType: Tuple[Callable[[str], Any],...] = (datetime.fromisoformat, int, int, int) def __init__(self, data: datetime | timedelta, player1: int, player2: int, count: int): self.player1 = player1 self.player2 = player2 self._count = count super().__init__(data) @property def valid(self): return self.time >= datetime.now() and self._count > 0 def packData(self) -> str: return ','.join((self.time.isoformat(), str(self.player1), str(self.player2), str(self._count))) @property def description(self): return f"决斗:接下来的{self._count}次接龙由玩家{self.player1}与{self.player2}之间进行。\n\t结束时间:{self.getStr()}。" async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """不可干扰决斗。""" if user.qq == self.player1 or user.qq == self.player2: return True, -100 else: user.SendStatusEffect(self, time = 'BeforeDragoned') return False, 0 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: self._count -= 1 user.ume.data.SaveStatuses() def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.juedou, UserEvt.OnDragoned: Priority.OnDragoned.juedou} class CTiesuolianhuan39(Card): name = "铁索连环" id = 38 positive = 1 _description = "指定至多两名玩家进入或解除其连环状态。任何处于连环状态的玩家被击毙时所有连环状态的玩家也被击毙并失去此效果。" isMetallic = True pack = Pack.sanguosha async def Use(self, user: 'User') -> None: """铁索连环。 choose: True时为选择玩家提示。 tplayer: 被连环的玩家qq列表。""" user.SendCardUse(self, choose=True) if (players := await user.ChoosePlayers(1, 2)) is not None: user.SendCardUse(self, choose=False, tplayer = players) for target in players: atk = ATiesuolianhuan38(user, u := user.CreateUser(target)) atk.counter.isAOE = (len(players) > 1) await u.Attacked(atk) class ATiesuolianhuan38(Attack): name = "铁索连环" doublable = False async def selfAction(self): if self.defender.CheckStatus(STiesuolianhuan38) is not None: # TODO SendAttack await self.defender.RemoveAllStatus(STiesuolianhuan38, remover=self.attacker) else: await self.defender.AddStatus(STiesuolianhuan38()) class STiesuolianhuan38(StatusNullStack): name = "铁索连环" id = 38 _description = "指定至多两名玩家进入或解除其连环状态。任何处于连环状态的玩家被击毙时所有连环状态的玩家也被击毙并失去此效果。" isMetallic = True isDebuff = True async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: '''连坐死亡 rqqs:被连坐的玩家''' all_qqs: list[int] = [] all_users: list[User] = [] for r in user.game.AllUserQQs(): if r == user.qq: continue if (u := user.CreateUser(r)).CheckStatusStack(STiesuolianhuan38) != 0: all_qqs.append(r) all_users.append(u) user.SendStatusEffect(self, tqqs = all_qqs) for u in all_users: await u.RemoveAllStatus(STiesuolianhuan38) await u.Killed(user, minute = time, isAOE = len(all_qqs) > 1) return time, False class CMinus1Ma39(Card): name = "-1马" id = 39 positive = 1 _description = "今天你可以少隔一个接龙,但最少隔一个。" mass = 0.75 pack = Pack.sanguosha async def Use(self, user: 'User') -> None: await user.AddStatus(SMinus1Ma39()) class SMinus1Ma39(StatusDailyStack): name = "-1马" id = 39 _description = "今天你可以少隔一个接龙,但最少隔一个。" isReversable = True def reverse(self, c: int): return (SMinus1Ma39(c), SPlus1Ma36(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: return True, -self.count def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.minus1ma} class SPlus1Ma36(StatusDailyStack): name = "+1马" id = 36 _description = "今天你必须额外隔一个才能接龙。" isDebuff = True isReversable = True def reverse(self, c: int): return (SPlus1Ma36(c), SMinus1Ma39(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: return True, self.count def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.plus1ma}
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,574
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllEquipments.py
from typing import * from .Equipment import Equipment, EquipmentStar from .User import User
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"/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,575
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/snakebird.py
from typing import Dict, Any, Tuple, List, Set, Awaitable, Callable import itertools import more_itertools import functools from copy import copy, deepcopy import json from PIL import Image, ImageDraw import base64 from io import BytesIO import re from nonebot import on_command, CommandSession, permission, get_bot, NLPSession from nonebot.command import call_command from .. import config, game from .achievement import achievement, cp, cp_add def add(l: Tuple[int, int], r: Tuple[int, int]): return (l[0] + r[0], l[1] + r[1]) def sub(l: Tuple[int, int], r: Tuple[int, int]): return (l[0] - r[0], l[1] - r[1]) def in_border(pos: Tuple[int, int], border: Tuple[Tuple[int, int], Tuple[int, int]]): return border[0][0] <= pos[0] < border[0][1] and border[1][0] <= pos[1] < border[1][1] def methdispatch(func): dispatcher = functools.singledispatch(func) def wrapper(*args, **kw): return dispatcher.dispatch(args[1].__class__)(*args, **kw) wrapper.register = dispatcher.register functools.update_wrapper(wrapper, func) return wrapper class SnakeSpike(Exception): pass class SnakeVoid(Exception): pass class SnakeWin(Exception): pass class CommandError(Exception): pass class SnakeBird: dir = [(-1, 0), (0, 1), (1, 0), (0, -1)] # dir: 0up 1right 2down 3left color = {'0': (159, 223, 255), 'A': (191, 0, 0), 'a': (255, 95, 95), 'B': (0, 0, 191), 'b': (95, 95, 255), 'C': (0, 191, 0), 'c': (95, 255, 95), 'bound': (63, 63, 63), '1': ( 191, 95, 53), 'grass': (121, 191, 75), 'block': (234, 128, 21), 'bar': (194, 106, 18), '2': (191, 0, 191), '3': (127, 127, 127), 'p1': (0, 255, 0), 'p2': (255, 255, 0), 'grid': (175, 207, 223)} def __init__(self, id): if '\\' in id or '/' in id or '.' in id: raise FileNotFoundError with open(config.rel(f'games\\snakebird\\{id}.txt')) as f: self.board = [list(line.strip()) for line in f.readlines()] self.border = ((0, len(self.board)), (0, len(self.board[0]))) # 0: blank 1: wall 2: food 3: spike 8: portal 9: end Aaa: snake IIIJJ: block Z: void T: tail _head = dict([(c, more_itertools.only([(i, line.index(c)) for i, line in enumerate(self.board) if c in line])) for c in 'ABC']) self.snake = {} # 蛇头在list尾部 for c, head in _head.items(): if head is None: continue self.snake[c] = [head] t = head while 1: for dir in self.dir: s = add(t, dir) if in_border(s, self.border) and self[s] == c.lower() and s not in self.snake[c]: self.snake[c] = [s] + self.snake[c] t = s break else: break self.win = more_itertools.only( [(i, line.index('9')) for i, line in enumerate(self.board) if '9' in line]) self[self.win] = '0' self.portal = functools.reduce(lambda x, y: x + y, [ [(i, j) for j in more_itertools.locate(line, lambda x: x == '8')] for i, line in enumerate(self.board)]) assert(len(self.portal) in {0, 2}) if len(self.portal) == 2: self[self.portal[0]] = self[self.portal[1]] = '0' _block = [(x, functools.reduce(lambda y, z: y + z, [ [(i, j) for j in more_itertools.locate(line, lambda y: y == x)] for i, line in enumerate(self.board) ]) ) for x in 'IJKLMN'] self.block = dict([x for x in _block if x[1] != []]) # divide self.bar = {} for id, body in self.block.items(): divide = [] b = set(body) while len(b): pos = b.pop() divide.append({pos}) todo = {pos} while len(todo): p = todo.pop() for dir in self.dir: q = add(p, dir) if q in b: b -= {q} divide[-1].add(q) todo.add(q) if len(divide) <= 1: continue self.bar[id] = [] m = min(body) for l1, l2 in itertools.combinations(divide, 2): for p, q in itertools.product(l1, l2): if p[0] == q[0] or p[1] == q[1] and not (add(p, (0, 1)) in l1 and add(p, (0, -1)) in l1 and add(q, (0, 1)) in l2 and add(q, (0, -1)) in l2): self.bar[id].append( tuple(sorted((sub(p, m), sub(q, m))))) self.stack = [] self.cal_food() def cal_food(self): self.food = 0 for line in self.board: for c in line: if c == '2': self.food += 1 self.activate = sorted(self.snake.keys())[0] self.portal_activate = False if len( self.portal) == 0 else self[self.portal[0]] == '0' and self[self.portal[1]] == '0' @methdispatch def __getitem__(self, pos): raise IndexError('list index out of range') @__getitem__.register(tuple) def _(self, pos): return self.board[pos[0]][pos[1]] @__getitem__.register(str) def _(self, pos): if pos in 'ABC': return self.snake[pos] elif pos in 'IJKLMN': return self.block[pos] else: raise IndexError('list index out of range') @methdispatch def __setitem__(self, pos, item): raise IndexError('list assignment index out of range') @__setitem__.register(tuple) def _(self, pos, item): self.board[pos[0]][pos[1]] = item @__setitem__.register(str) def _(self, pos, item): if pos in 'ABC': self.snake[pos] = item elif pos in 'IJKLMN': self.block[pos] = item else: raise IndexError('list assignment index out of range') def __str__(self): return '\n'.join([''.join([('9' if (i, j) == self.win and b == '0' else b) for j, b in enumerate(x)]) for i, x in enumerate(self.board)]) def move(self, snake_id=None, dir=None): if snake_id is None: snake_id = self.activate else: self.activate = snake_id if dir is None: return '', True assert(snake_id in 'ABC' and dir in range(4)) if self.snake[snake_id] is None: return '未发现此蛇', False dir = self.dir[dir] snake = self.snake[snake_id] pos = add(snake[-1], dir) try: self.stack.append((deepcopy(self.board), deepcopy( self.snake), deepcopy(self.block))) if not in_border(pos, self.border): return '不能超出边界', False elif self[pos] in set('AaBbCcIJKLMN0') - {snake_id, snake_id.lower()}: if self[pos] != '0': ret = self.push(dir, self[pos].upper(), snake_id) if ret is None: return '蛇被阻挡,无法前进', False assert(snake_id not in ret) self[snake[0]] = '0' self.check_portal_activate() if self[pos] != '0': self.parallel_move(dir, ret) self.check_portal_activate() self[snake[-1]] = snake_id.lower() self[pos] = snake_id snake.pop(0) snake.append(pos) self.check_win() ret = self.check_portal() self.fall() return '传送失败,目标被阻挡' if ret == False else '', True elif self[pos] == '2': self[snake[-1]] = snake_id.lower() self[pos] = snake_id snake.append(pos) self.food -= 1 ret = self.fall() return '传送失败,目标被阻挡' if ret == False else '', True else: return '蛇被阻挡,无法前进', False except SnakeSpike: self.undo() return '蛇掉到刺上死亡了!自动撤销一步', False except SnakeVoid: self.undo() return '蛇掉入虚空死亡了!自动撤销一步', False def check_win(self): if self.food != 0: return t = self[self.win] if t in 'ABC': for p in self[t]: self[p] = '0' self.snake.pop(t) if self.snake == {}: raise SnakeWin() self.activate = sorted(self.snake.keys())[0] self.check_portal_activate() def check_portal(self): if not self.portal_activate: return True if self[self.portal[0]] != '0' and self[self.portal[1]] != '0': self.portal_activate = False return True if self[self.portal[0]] == '0' and self[self.portal[1]] == '0': return True self.portal_activate = False _from, _to = self.portal if self[self.portal[0]] != '0' else reversed( self.portal) delta = sub(_to, _from) body = self[self[_from].upper()] for pos in body: t = add(pos, delta) if not in_border(t, self.border) or self[t] != '0': return False # fine self[self[_from].upper()] = [add(pos, delta) for pos in body] for pos in body: self[add(pos, delta)] = self[pos] self[pos] = '0' self.check_win() self.fall() return True def check_portal_activate(self): if not self.portal_activate and len(self.portal) == 2 and self[self.portal[0]] == '0' and self[self.portal[1]] == '0': self.portal_activate = True def support(self, dir: Tuple[int, int], snake_id, tail=None): snake = self[snake_id] assert(snake is not None) s = set() for body in snake: pos = add(body, dir) if not in_border(pos, self.border): if dir == (1, 0): s.add('Z') else: s.add('1') elif self[pos] not in {snake_id, '0'}: if pos == tail: s.add('T') elif self[pos] != snake_id.lower(): s.add(self[pos].upper()) return s def push(self, dir: Tuple[int, int], snake_id, pusher_id): if add(self[pusher_id][-1], dir) == self[pusher_id][0]: return None s = {snake_id} t = {snake_id} while len(t): r = set() for p in t: if p in 'ABCIJKLMN': r |= self.support(dir, p, self[pusher_id][0]) r -= s t = r s |= t if (set('123Z') | {pusher_id, pusher_id.lower()}) & s: return None else: return s & set('ABCIJKLMN') def fall(self): ret = None while 1: s = dict([(id, []) for id, obj in itertools.chain( self.snake.items(), self.block.items()) if obj is not None]) k = set(s.keys()) s.update(dict([(id, []) for id in '123Z'])) for id in k: for i in self.support(self.dir[2], id): if i in s: s[i].append(id) else: s[i] = [id] has_support = set(itertools.chain(s['1'], s['2'])) | ( set(s['3']) & set('IJKLMN')) todo = copy(has_support) while len(todo): t = [] for i in todo: t += s[i] todo = set(t) - has_support has_support |= todo f = k - has_support if len(f) > 0: self.parallel_move(self.dir[2], f, True) self.check_portal_activate() self.check_win() ret = bool(ret) ret |= self.check_portal() else: return ret def parallel_move(self, dir: Tuple[int, int], snakes: Set[str], if_death=False): for s in snakes: snake_s = self[s] for body in snake_s: self[body] = '0' self[s] = [add(x, dir) for x in snake_s] for s in snakes: if s in 'ABC': for body in self[s]: if if_death: if not in_border(body, self.border): raise SnakeVoid() if self[body] == '3': raise SnakeSpike() self[body] = s.lower() self[self[s][-1]] = s else: for body in self[s]: if not in_border(body, self.border): self.block.pop(s) break self[body] = s def undo(self): if len(self.stack) == 0: return False self.board, self.snake, self.block = self.stack.pop() self.cal_food() return True def image(self): img = Image.new( 'RGB', (16 * len(self.board[0]), 16 * len(self.board)), self.color['0']) draw = ImageDraw.Draw(img) # first grid for i in range(len(self.board)): draw.line([0, 16 * i, 16 * len(self.board[0]), 16 * i], self.color['grid']) draw.line([0, 16 * i + 15, 16 * len(self.board[0]), 16 * i + 15], self.color['grid']) for j in range(len(self.board[0])): draw.line([16 * j, 0, 16 * j, 16 * len(self.board)], self.color['grid']) draw.line([16 * j + 15, 0, 16 * j + 15, 16 * len(self.board)], self.color['grid']) # next '9' and '8' if self.food == 0: i, j = self.win f = Image.open(config.rel(f'games\\snakebird\\91.png')) img.paste(f, (16 * j - 8, 16 * i - 8), f) else: i, j = self.win f = Image.open(config.rel(f'games\\snakebird\\90.png')) img.paste(f, (16 * j + 2, 16 * i + 2), f) for pos in self.portal: i, j = pos draw.arc([16 * j + 4, 16 * i + 4, 16 * j + 12, 16 * i + 12], 0, 360, self.color['p1'], 10) draw.arc([16 * j + 6, 16 * i + 6, 16 * j + 10, 16 * i + 10], 0, 360, self.color['p2'], 10) # next block bar for id, bars in self.bar.items(): for bar in bars: m = min(self.block[id]) draw.rectangle([16 * (bar[0][1] + m[1]) + 5, 16 * (bar[0][0] + m[0]) + 5, 16 * ( bar[1][1] + m[1]) + 10, 16 * (bar[1][0] + m[0]) + 10], self.color['bar']) # next 123 in board d = {(-1, 0): [5, 0, 10, 2], (0, 1): [11, 5, 15, 10], (1, 0): [5, 11, 10, 15], (0, -1): [0, 5, 2, 10]} f = Image.open(config.rel(f'games\\snakebird\\3.png')) for i, line in enumerate(self.board): for j, block in enumerate(line): if block == '1': if i == 0 or self[(i - 1, j)] != '1': draw.rectangle( [16 * j, 16 * i, 16 * j + 15, 16 * i + 3], self.color['grass']) draw.rectangle( [16 * j, 16 * i + 4, 16 * j + 15, 16 * i + 15], self.color['1']) else: draw.rectangle( [16 * j, 16 * i, 16 * j + 15, 16 * i + 15], self.color['1']) elif block == '2': draw.polygon([16 * j + 7, 16 * i + 3, 16 * j + 4, 16 * i + 11, 16 * j + 11, 16 * i + 11], self.color['2']) elif block == '3': pos = (i, j) _in = [dir for dir in self.dir if in_border( add(pos, dir), self.border) and self[add(pos, dir)] == '3'] if len(_in) == 0: crop = (0, 0, 16, 16) trans = None elif len(_in) == 1: crop = (16, 0, 32, 16) trans = {(-1, 0): Image.ROTATE_180, (1, 0): None, (0, 1) : Image.ROTATE_90, (0, -1): Image.ROTATE_270}[_in[0]] elif len(_in) == 2 and add(*_in) == (0, 0): crop = (0, 16, 16, 32) trans = [None, Image.ROTATE_90][abs(_in[0][0])] elif len(_in) == 2: crop = (32, 0, 48, 16) trans = {(-1, 1): Image.ROTATE_90, (-1, -1): Image.ROTATE_180, (1, -1): Image.ROTATE_270, (1, 1): None}[add(*_in)] elif len(_in) == 3: crop = (16, 16, 32, 32) trans = {(-1, 0): Image.ROTATE_180, (1, 0): None, (0, 1): Image.ROTATE_90, (0, -1): Image.ROTATE_270}[(set(self.dir) - set(_in)).pop()] else: crop = (32, 16, 48, 32) trans = None c = f.crop(crop) if trans is not None: c = c.transpose(trans) img.paste(c, (16 * j, 16 * i), c) # next snake d = {(-1, 0): [3, 0, 12, 2], (0, 1): [13, 3, 15, 12], (1, 0): [3, 13, 12, 15], (0, -1): [0, 3, 2, 12]} d4 = {(-1, 0): [5, 0, 10, 4], (0, 1): [11, 5, 15, 10], (1, 0): [5, 11, 10, 15], (0, -1): [0, 5, 4, 10], (-1, -1): [0, 0, 4, 4], (-1, 1): [11, 0, 15, 4], (1, -1): [0, 11, 4, 15], (1, 1): [11, 11, 15, 15]} for id, body in self.snake.items(): b = list(reversed(body)) for i_b, pos in enumerate(b): i, j = pos color = self.color[id if i_b % 2 == 0 else id.lower()] draw.rectangle([16 * j, 16 * i, 16 * j + 15, 16 * i + 15], self.color['bound']) draw.rectangle([16 * j + 3, 16 * i + 3, 16 * j + 12, 16 * i + 12], color) if i_b != 0: draw.rectangle(list( itertools.starmap(lambda x, y: x + y, zip([16 * j, 16 * i, 16 * j, 16 * i], d[sub(b[i_b - 1], pos)] )) ), color) else: # draw eye on head if self.activate == id: draw.arc([16 * j + 5, 16 * i + 5, 16 * j + 10, 16 * i + 10], 0, 360, (255, 255, 255), 10) draw.rectangle( [16 * j + 7, 16 * i + 7, 16 * j + 7, 16 * i + 7], (0, 0, 0)) else: draw.rectangle( [16 * j + 5, 16 * i + 7, 16 * j + 9, 16 * i + 7], (0, 0, 0)) if i_b != len(b) - 1: draw.rectangle(list( itertools.starmap(lambda x, y: x + y, zip([16 * j, 16 * i, 16 * j, 16 * i], d[sub(b[i_b + 1], pos)] )) ), color) # next block for id, body in self.block.items(): for pos in body: i, j = pos for r, dr in d4.items(): if add(pos, r) not in body or (r[0] != 0 and r[1] != 0 and (add(pos, (r[0], 0)) not in body or add(pos, (0, r[1])) not in body)): draw.rectangle(list( itertools.starmap(lambda x, y: x + y, zip([16 * j, 16 * i, 16 * j, 16 * i], dr)) ), self.color['block']) return img def base64(self): buffered = BytesIO() self.image().save(buffered, format="JPEG") return 'base64://' + base64.b64encode(buffered.getvalue()).decode() snakebird = game.GameSameGroup('snakebird', can_private=True) config.CommandGroup(('play', 'snakebird'), hide=True) config.CommandGroup('snakebird', des='snakebird是一款类贪吃蛇的单机解谜游戏,不同的是它引入了重力,每行走一步蛇都会受到重力的限制而下落。游戏目标是吃完所有食物后所有蛇都到达开启的出口处。游戏本身也有刺、方块、传送门等多个机制,解谜性满载哦~游戏本身目前在【安卓】上和steam上都有,欢迎使用-play.snakebird.begin 关卡号(目前包含关卡:0~45, *1~*6, final) 游玩这里的副本关卡,使用-play.snakebird.check查看自己已通过的关卡~\n游戏操作:直接输入上下左右移动以及红蓝绿切换蛇即可,输入撤可撤销一步\n欢迎向维护者提交自定义关卡【bushi', short_des='解谜游戏蛇鸟。', hide_in_parent=True, display_parents='game') @snakebird.begin_uncomplete(('play', 'snakebird', 'begin'), (1, 1)) async def sb_begin_uncomplete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'args': [args], 'anything': anything} pass @snakebird.begin_complete(('play', 'snakebird', 'confirm')) async def sb_begin_complete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'game': GameSameGroup instance, 'args': [args], 'anything': anything} # 开始游戏 try: data['level'] = session.current_arg_text.replace('*', '☆') board = SnakeBird(data['level']) except FileNotFoundError: await session.send('关卡未发现') raise game.ChessError('') else: data['board'] = board board.image().save(config.img('snake.png')) await session.send([config.cq.img('snake.png')]) @snakebird.process(only_short_message=False) async def sb_process(session: NLPSession, data: Dict[str, Any], delete_func: Awaitable): arg = session.msg_text.strip() if len(arg) == 0 or arg[0] not in '红蓝绿上下左右撤': return board = data['board'] try: for s in arg: if s in '红蓝绿': st, ret = board.move({'红': 'A', '蓝': 'B', '绿': 'C'}[s]) elif s in '上下左右': st, ret = board.move(None, {'上': 0, '下': 2, '左': 3, '右': 1}[s]) elif s == '撤': ret = board.undo() st = '' if ret else '撤回失败' elif s in ' 销': return else: raise CommandError('未知字符:' + s) if not ret: raise CommandError(st + ',指令:' + s) elif st != '': await session.send(st + ',指令:' + s) except CommandError as e: await session.send(e.args[0]) board.image().save(config.img('snake.png')) await session.send([config.cq.img('snake.png')]) except SnakeWin: board = None qq = session.ctx['user_id'] d = data['game'].open_data(qq) if 'win' not in d: d['win'] = [data['level']] elif data['level'] not in d['win']: d['win'].append(data['level']) data['game'].save_data(qq, d) await session.send('Level clear!') if len([l for l in d['win'] if re.match('^(☆?\d+|final)$', l)]) == 53: if achievement.snakebird.get(qq): await session.send(achievement.snakebird.get_str()) await delete_func() else: board.image().save(config.img('snake.png')) await session.send([config.cq.img('snake.png')]) @snakebird.end(('play', 'snakebird', 'end')) async def sb_end(session: CommandSession, data: Dict[str, Any]): await session.send('已删除') @on_command(('play', 'snakebird', 'check'), only_to_me=False, hide=True) @config.ErrorHandle async def sb_check(session: CommandSession): try: with open(config.rel(f'games\\user_data\\{session.ctx["user_id"]}.json'), encoding='utf-8') as f: data = json.load(f) if 'snakebird' not in data or 'win' not in data['snakebird']: await session.send('您还未通过任何一关') await session.send('您已通过关卡:' + ', '.join([str(x) for x in sorted(data['snakebird']['win'])])) except FileNotFoundError: await session.send('您还未通过任何一关') @achievement.snakebird.progress def sb_progress(qq: int): data = snakebird.open_data(qq) if 'win' not in data: return 0.0 else: return len([l for l in data['win'] if re.match('^(☆?\d+|final)$', l)]) / 53
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,576
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/zhu_core.py
import asyncio from .cardboard import CardGame Zhu = CardGame() class ActionCard(Zhu.Card('Action')): pass class YingLi(ActionCard, num=4): name = '盈利' description = '摸两张行动牌。' def usage(self): return {} async def use(self, player): player.draw_action(2) class EventCard(Zhu.Card('Event')): def usage(self): return {} class DaBingYiChang(EventCard, num=1): name = '大病一场' description = '跳过你的回合。' async def use(self, player): pass class WenHuaZiXin(EventCard, num=1): name = '文化自信' description = '使社群规模归零。' async def use(self, player): player.board.scale = 0 class ZhuBoard(Zhu.Board): def __init__(self): super().__init__() self.scale = 0 self.max = 10 self.min = -10 self.Deck('Action').shuffle() async def scale_up(self, num, player): if self.scale + num > self.max: num = self.max - self.scale self.scale += num await self.on_scale_up(num, player) async def scale_down(self, num, player): if self.scale - num < self.min: num = self.scale - self.min self.scale -= num await self.on_scale_down(num, player) async def process(self): # 选人物 for player in self.players: player.draw_action(2) while 1: if self.current_player_id == 0: # if self2.round_count == 5: #TODO deck!!! break # 结算 # 选人物 = 设置player的一些method与property class ZhuPlayer(Zhu.Player): responses = ['on_scale_up', 'on_scale_down'] self_responses = ['on_influence_up', 'on_influence_down'] def __init__(self): super().__init__() self.influence = 0 self.max = 5 self.min = -5 self.action_cards = [] self.event_hand = None self.event_down = None @property def hand_max(self): return min(len(self.influence), 1) async def influence_up(self, num, player): if self.influence + num > self.max: num = self.max - self.influence self.influence += num await self.on_influence_up(num, player) async def influence_down(self, num, player): if self.influence - num < self.min: num = self.influence - self.min self.influence -= num await self.on_influence_down(num, player) async def round(self): self.draw_event() await self.wait({'return': False}) if isinstance(self.event_hand, DaBingYiChang): pass # use else: self.draw_action() await self.use_action_stage() await self.use_event_stage() await self.discard_action_stage() async def use_action_stage(self): while 1: ret = await self.wait({'return': True}) # TODO # use break async def use_event_stage(self): ret = await self.wait({'return': True}) # TODO async def discard_action_stage(self): pass def draw_action(self, num=1): for i in range(num): self.action_cards.append(ActionCard.deck.draw()) def draw_event(self): self.event_hand = EventCard.deck.draw()
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,577
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/ccs_command.py
from typing import Dict, Any, Callable, Awaitable, Literal import re, random, json, datetime, itertools from collections import defaultdict from .ccs_helper import all_extensions from .ccs_tile import readPackData from .ccs_board import Board from ..inject import CommandGroup, on_command from .. import config, game from nonebot import CommandSession, NLPSession, get_bot from nonebot.command import call_command version = (2, 1, 0) changelog = """ver 2.0.0 · 重构板块结构。 ver 2.1.0 · 重构通信数据。""" cacason = game.GameSameGroup('cacason', can_private=True) config.CommandGroup(('play', 'cacason'), hide=True) config.CommandGroup('cacason', short_des='卡卡颂。', hide_in_parent=True, display_parents='game') @on_command(("cacason", "version"), hide=True, only_to_me=False) @config.ErrorHandle async def ccs_version(session: CommandSession): await session.send("千春桌游大厅:卡卡颂 version" + ".".join(str(c) for c in version) + "。") @on_command(("cacason", "changelog"), hide=True, only_to_me=False) @config.ErrorHandle async def ccs_changelog(session: CommandSession): await session.send("千春桌游大厅:卡卡颂 changelog\n" + changelog) @cacason.begin_uncomplete(('play', 'cacason', 'begin'), (1, 6)) async def ccs_begin_uncomplete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'args': [args], 'anything': anything} name = await game.GameSameGroup.get_name(session) if 'names' in data: data['names'].append(name) else: data['names'] = [name] if 'extensions' not in data: data['extensions'] = {} data['starting_tile'] = 0 await session.send(f'玩家{name}已参与匹配,人数足够可使用-play.cacason.confirm开始比赛。') @cacason.begin_complete(('play', 'cacason', 'confirm')) async def ccs_begin_complete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'game': GameSameGroup instance, 'args': [args], 'anything': anything} qq = session.ctx['user_id'] name = await game.GameSameGroup.get_name(session) if qq not in data['players']: data['players'].append(qq) if 'names' in data: data['names'].append(name) else: data['names'] = [name] await session.send(f'玩家{name}已参与匹配,游戏开始') else: await session.send('游戏开始') if session.current_arg_text in '23456' and len(data['players']) == 1: num = int(session.current_arg_text) data['players'] = [data['players'][0] for _ in range(num)] data['names'] = [data['names'][0] + str(i + 1) for i in range(num)] else: order = list(range(len(data['players']))) random.shuffle(order) data['players'] = [data['players'][i] for i in order] data['names'] = [data['names'][i] for i in order] data['adding_extensions'] = True import os, shutil group_id = session.ctx['group_id'] if not os.path.isfile(config.pag(f"cacason\\{group_id}.html")): with open(config.pag(f"cacason\\{group_id}.html"), "w", encoding='utf-8') as f: with open(config.pag("cacason\\index.html"), encoding='utf-8') as f2: f.write(f2.read().replace("test", str(group_id))) shutil.copy(config.pag("cacason\\test.json"), config.pag(f"cacason\\{group_id}.json")) shutil.copy(config.pag("cacason\\test.png"), config.pag(f"cacason\\{group_id}.png")) # 选择扩展 await session.send("请选择想开启或是关闭的扩展,发送如open ex1开启扩展,close ex1关闭,check查询,选择完毕后发送开始游戏即可开始。") @on_command(('play', 'cacason', 'extension'), only_to_me=False, hide_in_parent=True, display_parents=("cacason",), args=('[check/open/close]', '[ex??]'), short_des="修改卡卡颂对局使用的扩展。", display_id=999) @config.ErrorHandle async def ccs_extension(session: CommandSession): """修改卡卡颂对局使用的扩展。查询扩展列表请使用-cacason.rule。 使用例:-play.cacason.extension check:查询目前开启了哪些扩展包。 -play.cacason.extension open ex1:开启所有扩展包1的内容。 -play.cacason.extension open ex1b:开启扩展包1,但只开启1中b小项的内容。 -play.cacason.extension close ex1a:关闭扩展包1中a小项的内容。 -play.cacason.extension open random1:随机开启2个大扩与4个小扩。 -play.cacason.extension open random2:随机开启3个大扩与6个小扩。""" try: group_id = int(session.ctx['group_id']) except KeyError: await session.send("请在群里玩") return qq = int(session.ctx['user_id']) pas: bool = False if group_id in cacason.center: for dct in cacason.center[group_id]: if qq in dct['players']: data = dct pas = True if group_id in cacason.uncomplete: if qq in cacason.uncomplete[group_id]['players']: data = cacason.uncomplete[group_id] pas = True start_names = {0: "默认", 6: "卡卡颂城", 7: "河流"} start_no_start = ((7, "c"), (6, "a"), (6, "b"), (6, "c"), (6, "d"), (6, "g"), (6, "h")) if pas: if session.current_arg_text.startswith("check"): if len(data['extensions']) == 0: session.finish("目前未开启任何扩展包。") packs = readPackData()["packs"] data['extensions'] = {c: data['extensions'][c] for c in sorted(data['extensions'].keys())} await session.send("目前开启的扩展包有:\n" + '\n'.join(packs[packid]["name"] + "\n\t" + ";".join('(' + c + ') ' + packs[packid]["things"][ord(c) - ord('a')] for c in s) for packid, s in data['extensions'].items() if packid != 0) + "\n目前的起始板块是:\n" + start_names[data['starting_tile']]) return if match := re.match(r'(open|close)(( ex\d+[a-z]*)+| random\d+)', session.current_arg_text): command = match.group(1) exs = [ex[2:] for ex in match.group(2)[1:].split(' ')] exabs: defaultdict[int, str] = defaultdict(lambda: "") start_to_change: int = -1 if exs[0].startswith('ndom'): packs = readPackData()["packs"] n = int(exs[0][4:]) if n <= 0 or n >= 3: await session.send("random预设只有1,2!") return big, small = [(2, 4), (3, 6)][n - 1] bigs = [pack for pack in packs if pack.get("big", False)] smalls = list(itertools.chain(*([(pack, c) for c in pack.get("small", [])] for pack in packs))) random.shuffle(bigs) random.shuffle(smalls) for i in range(big): p = bigs[i] if isinstance(p["big"], list): exabs[p["id"]] += ''.join(chr(ord('a') + j) for j in p["big"]) else: exabs[p["id"]] += all_extensions[p["id"]] if p["id"] in (6, 11): start_to_change = p['id'] for p, ln in smalls: pb = p.get('has_begin', []) if any(j in pb for j in ln): if start_to_change != -1: continue start_to_change = p['id'] exabs[p["id"]] += ''.join(chr(ord('a') + j) for j in ln) small -= 1 if small <= 0: break else: for ex in exs: match2 = re.match(r'(\d+)([a-z]*)', ex) if not match2: continue exas, exbs = match2.groups() exa = int(exas) if exa not in all_extensions: session.finish("不存在扩展" + exas + "!") exb = exbs or all_extensions[exa] for c in exb: if c not in all_extensions[exa]: session.finish("扩展" + exas + "不存在" + c + "小项!") exabs[exa] += c if command == "open" and exa in data['extensions'] and c in data['extensions'][exa]: session.finish("扩展" + exas + "的" + c + "小项已被添加过!") if command == "close" and not (exa in data['extensions'] and c in data['extensions'][exa]): session.finish("扩展" + exas + "的" + c + "小项未被添加过!") if command == "open" and (data['starting_tile'] not in (0, exa) or start_to_change not in (-1, exa)) and exa in start_names and (exa, c) not in start_no_start: session.finish("起始板块冲突!") if exa in start_names and (exa, c) not in start_no_start: start_to_change = exa if command == "open" else 0 ret = "" for exa, c in exabs.items(): if command == "open": if exa not in data['extensions']: data['extensions'][exa] = c else: data['extensions'][exa] = ''.join(sorted(set(data['extensions'][exa] + c))) else: data['extensions'][exa] = data['extensions'][exa].replace(c, "") if start_to_change >= 0: data['starting_tile'] = start_to_change ret = "起始板块已修改为" + start_names[start_to_change] + "。" if command == "open": session.finish("已开启。" + ret) else: session.finish("已关闭。" + ret) await call_command(get_bot(), session.ctx, ('help',), current_arg="play.cacason.extension") @cacason.end(('play', 'cacason', 'end')) async def ccs_end(session: CommandSession, data: dict[str, Any]): await session.send('已删除') @cacason.process(only_short_message=True) @config.ErrorHandle async def ccs_process(session: NLPSession, data: dict[str, Any], delete_func: Callable[[], Awaitable]): async def send(prompt, ensure_private: bool=False): if isinstance(prompt, str): board.prompts.append(prompt) if len(board.prompts) >= 6: board.prompts.pop(0) with open(config.pag(f"cacason\\{board.group_id}.json"), 'w', encoding='utf-8') as f: f.write(json.dumps({"lastTime": datetime.datetime.now().isoformat(), "prompt": '· ' + '\n· '.join(board.prompts)})) await session.send(prompt, ensure_private=ensure_private) next_turn = False command = session.msg_text.strip() if data['adding_extensions']: if command in ("开始游戏", "游戏开始"): # 开始游戏 data['extensions'][0] = "a" board: Board = Board(data['extensions'], data['names'], data['starting_tile'], session.ctx["group_id"]) data['board'] = board await board.advance(send, delete_func) data['adding_extensions'] = False elif match := re.match(r'(open|close)(( ex\d+[a-z]?)+| random\d+)|check', command): await call_command(get_bot(), session.ctx, ('play', 'cacason', 'extension'), current_arg=command) elif command.startswith('open') or command.startswith('close'): await session.send(ccs_extension.__doc__.replace("-play.cacason.extension ", "")) return user_id: int = data['players'].index(session.ctx['user_id']) board = data['board'] if command.startswith("查询剩余"): await session.send([board.saveRemainTileImg()]) return if command == "查询礼物": await session.send("你手中的礼物卡有:" + board.players[user_id].giftsText(), ensure_private=True) if command == "重新查询": await session.send([board.saveImg()]) return if board.current_player_id != user_id: return await board.parse_command(command, send, delete_func) @config.ErrorHandle async def ccs_rule(session: CommandSession): if match := re.match(r'ex(\d+)', session.current_arg_text): exa = int(match.group(1)) packs = readPackData()["packs"] for pack in packs: if pack["id"] == exa and "help" in pack: await session.send(pack.get("full_name", pack["name"]) + "\n" + pack["help"]) return await call_command(get_bot(), session.ctx, ('help',), current_arg="cacason.rule") packs = readPackData()["packs"] ccs_rule.__doc__ = "查看卡卡颂规则(*为包含起始板块)。\n" + \ '\n'.join((f"ex{pack['id']}. " + pack.get("full_name", pack["name"]) + "\n " + ';'.join(f"({chr(ord('a') + i)}) {name}" for i, name in enumerate(pack["things"]) if i not in pack.get("undone", [])) + '。') for pack in packs if "things" in pack) on_command(('cacason', 'rule'), only_to_me=False, short_des="查询卡卡颂扩展列表与扩展规则。", args=("[ex?]",))(ccs_rule) del packs @on_command(('cacason', 'check'), only_to_me=False, display_id=998) @config.ErrorHandle async def ccs_check(session: CommandSession): """查询卡卡颂图块内容。""" if match := re.match(r'ex(\d+)([a-z]*)', session.current_arg_text): exa, exb = int(match.group(1)), match.group(2) if not exb: if exa == 0: exb = "a" elif exa not in all_extensions: session.finish("未找到扩展" + str(exa)) else: exb = all_extensions[exa] from PIL import Image, ImageDraw, ImageFont from .ccs_tile import readTileData def pos(w: int, h: int, *offsets: tuple[int, int]): return w * (64 + 8) + sum(c[0] for c in offsets) + 8, h * (64 + 20) + sum(c[1] for c in offsets) + 20 all_packs = readTileData({exa: exb}) if len(all_packs) == 0: session.finish("此扩展无图块!") ss = list(sorted(set(tileData.serialNumber for tileData in all_packs))) s2: dict[str, list[tuple[Image.Image, int]]] = {} font_name = ImageFont.truetype("msyhbd.ttc", 16) for s in ss: if s[1] not in s2: s2[s[1]] = [] l = [tileData.img for tileData in all_packs if tileData.serialNumber == s] s2[s[1]].append((l[0], len(l))) height = sum((len(x) + 4) // 5 for x in s2.values()) img = Image.new("RGBA", pos(5, height), "LightCyan") dr = ImageDraw.Draw(img) y: int = 0 for l in s2.values(): for i, (timg, num) in enumerate(l): p = (i % 5, y + i // 5) img.paste(timg, pos(*p)) dr.text(pos(*p, (32, 65)), str(num), "black", font_name, "mt") y += (len(l) + 4) // 5 from .. import config name = 'ccs' + str(random.randint(0, 9)) + '.png' img.save(config.img(name)) await session.send(config.cq.img(name)) else: await session.send("请发送扩展编号如ex1ab")
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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,578
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/sausage.py
from collections import defaultdict from dataclasses import dataclass, field import more_itertools from .boxgame import Grid3D UP, DOWN, FRONT, BACK, LEFT, RIGHT = Grid3D.Directions.UP, Grid3D.Directions.DOWN, Grid3D.Directions.FRONT, Grid3D.Directions.BACK, Grid3D.Directions.LEFT, Grid3D.Directions.RIGHT @dataclass class Box: pos: Grid3D @dataclass class HalfSausage(Box): otherFacing: Grid3D grill: Grid3D | None = None upBurned: bool = False downBurned: bool = False def otherHalf(self, game: 'SausageGame'): return game.get(self.pos + self.otherFacing) @dataclass class Player(Box): facing: Grid3D hasGrill: bool = True def grill(self, game: 'SausageGame'): return game.get(self.pos + self.facing) @dataclass class Grill(Box): pass @dataclass class DropGrill(Box): facing: Grid3D @dataclass class Block(Box): isStove: bool = False stationary: int = 0 ladder: frozenset[Grid3D] = frozenset() # display: int = 0 @dataclass class Action: boxes: list[Box] dir: Grid3D roll: int = 0 # 1:同向滚动,-1:逆向滚动 ifmove2: bool = False consequence: list['Action'] = field(default_factory=list) class SausageGame: def __init__(self) -> None: # 玩家,烤架,肠(是否包含烤架,是否上面已烤,是否下面已烤),方块(是否是火炉,四面是否附着梯子,是否活动) # pylint: disable=no-member self.player = Player(Grid3D(0, 0, 0), BACK) grill = Grill(self.playerPos + self.player.facing) self.board: list[Box] = [self.player, grill] self.blocks: list[tuple[Block,...]] = [] self.sausages: list[tuple[HalfSausage, HalfSausage]] = [] mx = max(0, 0, *(b.stationary for b in self.board if isinstance(b, Block))) if mx != 0: self.blocks = [tuple(b for b in self.board if isinstance(b, Block) and b.stationary == i) for i in range(1, mx + 1)] def get(self, pos: Grid3D): return more_itertools.only(b for b in self.board if b.pos == pos) def process(self, dir: Grid3D): if self.player.facing == dir: # 前进 if not self.player.hasGrill and isinstance(block := self.get(self.playerPos + dir), Block) and -dir in block.ladder: # 无叉子,正面爬梯子 pass self.push(self.player, dir) elif self.player.facing == -dir: # 后退 self.push(self.player, dir) elif not self.player.hasGrill: # 没有叉子,直接转向 self.player.facing = dir else: box = self.get(self.playerPos + dir) boxa = self.get(self.playerPos + self.player.facing + dir) boxg = self.get(self.playerPos + self.player.facing) if isinstance(box, Block) and -dir in box.ladder: # 爬梯子 pass elif isinstance(boxg, HalfSausage): # 叉着肠,平行移动 self.push(self.player, dir) elif self.push(boxa, dir): if self.push(box, -self.player.facing): pass # 转向 def push(self, box: Box | None, dir: Grid3D) -> bool: if box is None: return True ifMove = isinstance(box, Player) # 真的时候考虑脚下肠反向,假的时候考虑玩家脚下方块划船 todo: list[tuple[Box, Grid3D, int]] = [] if ifMove: foot = self.get(box.pos + DOWN) if isinstance(foot, HalfSausage) and foot.otherFacing.dot(dir) == 0: todo.append((foot, -dir, True)) # 有一些是必须被推,推不动则反作用的,有一些是option被推的比如向上传递 @property def playerPos(self): return self.player.pos def checkLoad(self, box: Box) -> list[Box]: if isinstance(box, Block) and box.stationary: return [] l = self.getObject(box) return [b for box in l if (b := self.get(box.pos + DOWN)) is not None and b not in l] def getObject(self, box: Box) -> tuple[Box,...]: if isinstance(box, HalfSausage): return box, box.otherHalf(self) elif isinstance(box, Block): if box.stationary == 0: return box, return self.blocks[box.stationary] elif isinstance(box, Player): return (box, box.grill(self)) if box.hasGrill else (box,) else: return box,
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,579
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Document.py
from io import TextIOWrapper from .Priority import UserEvt from .Card import Card def DocGen(f: TextIOWrapper): f.write("\n") for id, card in Card.idDict.items(): for c in UserEvt: if c.name in card.__dict__: pass
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,580
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/QQBuffer.py
from typing import * from .Helper import Buffer from .Types import ProtocolData from nonebot.command import CommandSession class QQBuffer(Buffer): def __init__(self, qq: int, session: CommandSession) -> None: self.session = session super().__init__(qq) async def selfFlush(self): prompt = "" for data in self.dataBuffer: char = "你" if data.get("qq") == self.qq else "龙" if data.get("qq") == 1 else "该玩家" match data.get("type"): case "failed": match data.get("error_code"): case -1: prompt += "未知设计错误。" case 0: prompt += f"运行时错误:{data.get('error_msg')}。" case 1: prompt += "响应参数不匹配。" case 100: prompt += "接龙节点未找到。" case 101: prompt += "节点已分叉。" case 102: prompt += "节点不可分叉。" case "choose_failed": pass case "response_invalid": pass case "update_begin_word": pass case "update_keyword": pass case "update_hidden_keyword": pass case "OnKeyword": pass case "OnHiddenKeyword": pass case "OnDuplicatedWord": pass case "OnBombed": pass case "OnDragoned": pass case "OnStatusAdd": pass case "OnStatusRemove": pass case "OnJibiChange": pass case "OnEventPtChange": pass case "OnDeath": pass case "attacked": pass case "draw_and_use": pass case "use_card": pass case "draw_cards": pass case "discard_cards": pass case "remove_cards": pass case "get_item": pass case "use_item": pass case "card_effect": card = data.get("card") if not isinstance(card, dict) or card.get("type") != "card": continue match card.get("id"): case 73: prompt += char + "今天幸运护符的使用卡牌次数已完。" case 77: pass # TODO case _: pass case "status_effect": status = data.get("status") if not isinstance(status, dict) or status.get("type") != "status": continue match status.get("id"): case -1: prompt += char + "死了,不能接龙。" case 0: prompt += char + "太笨了,这张卡的使用无效。" case 1: prompt += char + f"太疲劳了,不能使用卡牌【{data.get('forbiddencard').get('name')}】。" case 3: prompt += char + f"完成了任务:{data.get('mission')}\n获得了{data.get('jibi')}击毙。该任务还可以完成{data.get('remain')}次。" case 5: if data.get('time') == "BeforeDragoned": prompt += "教皇说,你需要首尾接龙,接龙失败。" elif data.get('time') == "OnDragoned": prompt += char + "收到了教皇奖励你的2击毙。" case 6: if data.get('time') == "BeforeDragoned": prompt += "教皇说,你需要尾首接龙,接龙失败。" elif data.get('time') == "OnDragoned": prompt += char + "被教皇扣除了2击毙。" case 9: if data.get('time') == "OnDuplicatedWord": prompt += "触发了IX - 隐者的效果,没死。" elif data.get('time') == "OnBombed": prompt += "触发了IX - 隐者的效果,没死。" case 12: prompt += char + "触发了免死的效果,免除死亡。" case 13: prompt += f"因XIII - 死神,死亡时间加倍了{data.get('count')}次。" case 14: prompt += char + "因XIV - 节制的效果,不能使用除胶带外的卡牌。" case 17: pass case 30: prompt += char + "病了,不能接龙。" case 37: pass case 38: prompt += f"因铁索连环的效果,玩家{''.join(f'[CQ:at,qq={qqq}]' for qqq in data.get('tqqs'))}也同样被击毙了。" case 50: prompt += char + "触发了死秽回避之药的效果,扣除5击毙,免除死亡。" case 53: prompt += char + f"触发了反转·死秽回避之药的效果,获得{5 * data.get('count')}击毙但死亡时间增加{2 * data.get('count')}h。" case 52: prompt += char + f"触发了辉夜姬的秘密宝箱的效果,抽{data.get('count')}张卡。" case 54: prompt += char + f"""触发了反转·辉夜姬的秘密宝箱的效果,弃掉了{''.join(f"【{card.get('name')}】" for card in data.get('cards'))}。""" case 60: prompt += char + f"触发了+2的效果,摸{(count := data.get('count'))}张非负面卡和{count}张非正面卡。" case 66: prompt += "因衔尾蛇之石,今日需要首尾接龙,接龙失败。" case 63: prompt += "因石之蛇尾衔,今日需要尾首接龙,接龙失败。" case 70: prompt += f"触发了{count:=data.get('count')}次存钱罐的效果,多获得{count*10}击毙。" case 72: prompt += f"触发了{count:=data.get('count')}次反转·存钱罐的效果,少获得{count*10}击毙。" case 71: if data.get('seccess'): prompt += char + '幸运地' if data.get('lucky') else '' + "闪避了死亡。" else: prompt += char + "没能成功闪避,死亡时间增加一小时。" case 73: prompt += char + "不能使用除幸运护符之外的卡牌。" case 74: prompt += char + "触发了极速装置。" case 93: prompt += char + f"触发了{data.get('count')}次变压器(♣10)的效果,击毙变化量变更为{data.get('njibi')}。" case 92: prompt += char + f"触发了{data.get('count')}次反转·变压器(♣10)的效果,击毙变化量变更为{data.get('njibi')}。" case 100: sname = data.get('rstatus').get('name') scount = data.get('rstatus').get('count') if data.get('flag') == 'all': sdes = f"触发了胶带的效果,完全防住了{f'{count}层' if count > 1 else ''}【{sname}】。" elif data.get('flag') == 'part': sdes = f"触发了胶带的效果,防住了{f'{count}层' if count > 1 else ''}【{sname}】,但没有完全防住。" prompt += char + sdes case 90: sname = data.get('rstatus').get('name') scount = data.get('rstatus').get('count') if data.get('flag') == 'all': sdes = f"触发了反转·胶带的效果,完全防住了{f'{count}层' if count > 1 else ''}【{sname}】。" elif data.get('flag') == 'part': sdes = f"触发了反转·胶带的效果,防住了{f'{count}层' if count > 1 else ''}【{sname}】,但没有完全防住。" prompt += char + sdes case 101: if time := data.get('time') == 'OnDragoned': prompt += char + "因零点模块奖励1击毙。" elif time == 'AfterJibiChange': prompt += char + "不再需要零点模块了。" case 102: prompt += char + "因此攻击同时对多人生效而无效了此攻击。" case 109: prompt += char + "因蚺虵法术需要首尾接龙。" case 108: prompt += char + "因反转·蚺虵法术需尾首接龙。" case 110: prompt += char + "因月下彼岸花扣除1击毙。" case 105: prompt += char + "因反转·月下彼岸花获得1击毙。" case 111 | 106 | 112 | 107: prompt += char + "判决重合,被判处死刑,陷入无法战斗状态。" case 108: prompt += char + "无法战斗,不能接龙。" case 95: prompt += char + "因衰弱,获得击毙减少。" case 113: n = '\n' prompt += f"{f'大地摇动被触发了:{n}' if '大地摇动被触发了' not in prompt else ''}玩家{data.get('userQQ')}被扣除了{4 * data.get('count')}击毙。" case 114: pass case 116: prompt += char + f"触发了告解,多获得{data.get('count')}击毙。" case 94: prompt += char + f"触发了反转·告解,少获得{data.get('count')}击毙。" case 117: prompt += char + "触发了深谋远虑之策,本次免单。" case 119: sname = data.get('rstatus').get('name') scount = data.get('rstatus').get('count') if flag := data.get('flag') == 'ill': sdes = "触发了光阴神的礼赞凯歌,免除生病。" elif flag == 'all': sdes = f"触发了凯歌的效果,完全防住了{f'{count}层' if count > 1 else ''}【{sname}】。" elif flag == 'part': sdes = f"触发了凯歌的效果,防住了{f'{count}层' if count > 1 else ''}【{sname}】,但没有完全防住。" case 121: pass # TODO case 123: pass # TODO case 124: prompt += char + "获得了一张【吸血鬼】。" case -2: prompt += char + "因吸血鬼效果免疫死亡。" case 129: prompt += char + "发动了磁力菇的效果。" case 130: prompt += f"玩家{data.get('qq')}种植的向日葵产出了{data.get('jibi')}击毙。" case 125: prompt += f"玩家{data.get('qq')}种植的背日葵消耗了{data.get('jibi')}击毙{f',但{n:=data.get('turned')}朵背日葵转了过来' if n > 0 else ''}。" case 131: prompt += f"坚果墙为{char}吸收了{data.get('atime')}分钟的死亡时间{f",{char}没死" if data.get('dead') else ''}。" case 133: prompt += f"玩家{data.get('qq')}种植的双子向日葵产出了{data.get('jibi')}击毙。" case 78: prompt += f"玩家{data.get('qq')}种植的双子背日葵消耗了{data.get('jibi')}击毙{f',但{n:=data.get('turned')}朵双子向日葵转了过来' if n > 0 else ''}。" case 134: prompt += f"南瓜保护套为{char}吸收了{data.get('atime')}分钟的死亡时间{f",{char}没死" if data.get('dead') else ''}。" case 135: prompt += char + f"触发了模仿者的效果,获得了{''.join(f'【{card.get('name')}】' for card in data.get('cards'))}。" case 136: prompt += char + f"手上的玩偶匣爆炸了,炸死了{' '.join(f'[CQ:at,qq={qqq}]' for qqq in data.get('tqqs'))}。" case 140: if time := data.get('time') == 'BeforeDragoned': if mid := data.get('mid') == 'reroll': prompt += "随机到了死亡,重新随机。" elif mid == 1: match data.get('mnum'): case 1: prompt += char + "置身被遗忘的密特拉寺:\n你在此地进行了虔诚()的祈祷。如果你此次接龙因各种原因被击毙,减少0~10%的死亡时间。" case 2: prompt += char + "置身洛克伍德沼地:\n成真的神明或是在守望此地。如果你此次接龙被击毙,减少25%死亡时间。" case 4: prompt += char + "置身大公的城塞:\n他平复了许多人的干渴,最终又败给了自己的干渴。若你因本次接龙被击毙,减少50%的死亡时间。" case 5: prompt += char + "置身避雪神庙:\n神庙可以回避一些袭击。本次接龙不会因为一周内接龙过或是踩雷而被击毙,但也没有接龙成功。" elif time == 'OnDragoned': match [data.get('mnum'), data.get('mid')]: case [1, 0]: prompt += char + "置身斯特拉斯科因的寓所:\n发现了一些稀有的收藏。抽取一张广告牌。" case [1, 2]: prompt += char + "置身凯特与赫洛有限公司:\n你在因不明爆炸而荒废的大厦中可能寻得一些东西,或是失去一些东西。\n" + char + "获得" if data.get('jibi') else "失去" + "了1击毙。" case [1, 3]: prompt += char + "置身圣亚割尼医院:\n医院给了你活力。你在本日获得额外1次接龙获得击毙的机会。" case [1, 4]: prompt += char + "置身许伦的圣菲利克斯之会众:\n你被虔诚的教徒们包围了,他们追奉启之法则。你下一次接龙需要进行首尾接龙。" case [1, -1]: prompt += char + "置身荒废的河岸街:\n你掉进了河里。被击毙15分钟,并失去状态“探索都城”。" case [2, 0]: prompt += char + "置身格拉德温湖:\n此处有蛇群把守。下一个接龙的人需要进行首尾接龙。" case [2, 2]: prompt += char + "置身克罗基斯山丘:\n守望此地之人将充满伤疤。今天你每死亡一次便获得2击毙。" case [2, 3]: prompt += char + "置身凯格琳的财宝:\n这里曾经是银矿,再下面则是具名者的藏匿。获得5击毙,然后抽取一张非正面卡片并立即使用。" case [2, 4]: prompt += char + "置身高威尔旅馆:\n藏书室非常隐蔽。25%概率抽一张卡。" case [2, -1]: prompt += char + "置身凯尔伊苏姆:\n你在最后一个房间一念之差被困住了。被击毙30分钟,并失去状态“探索各郡”。" case [3, 0]: prompt += char + "置身拉维林城堡:\n住在这里的曾是太阳王的后裔。随机解除你的一个负面效果。\n" + f"{char}的【{data.get('tstatus').get('name')}】被解除了。" if data.get('tstatus') else f"{char}没有负面状态。" case [3, 1]: prompt += char + "置身费米尔修道院:\n僧侣信奉象征欲望的杯之准则。失去5击毙,然后你今天每次接龙额外获得1击毙。" case [3, 2]: prompt += char + "置身俄尔托斯树林:\n你目睹了群鸦的回忆。触发本日内曾被使用过的一张卡片的效果。\n" + f"遇见的群鸦选择了卡牌【{(c:=data.get('tcard')).get('name')}】。" if c else "今日没有使用过卡牌。" case [3, 3]: prompt += char + "置身范德沙夫收藏馆:\n严密把守的储藏室中有不吉利的宝物。获得10击毙,并触发你手牌中一张非正面卡牌的效果。如果你的手中没有非正面卡牌,则将一张【邪恶的间谍行动~执行】置入你的手牌。\n" + f"{char}触发的宝物选择了【{(c:=data.get('tcard')).get('name')}】。" if c else f"{char}手中没有非正面卡牌。" case [3, 4]: prompt += char + "置身钥匙猎人的阁楼:\n我们听说了一名狩猎空想之钥的古怪猎人所著的一小批古怪书籍。你今天获得额外五次接龙机会。" case [3, -1]: prompt += char + "置身一望无际的巨石阵:\n当无月之夜来临,当地人会补充残留下的东西。被击毙60分钟,并失去状态“探索大陆”。" case [4, 0]: prompt += char + "置身蜡烛岩洞:\n岩洞的内部出乎意料地明亮。你下一次接龙只需要相隔一个人。" case [4, 2]: prompt += char + "置身格吕内瓦尔德的常驻马戏团:\n马戏团众人在每个地方都贴满了写满图标的纸张,这个地方散发着虚界的气息。你的下一次接龙不受全局状态的影响。" case [4, 3]: ss = '' if s:=data.get('tstatus') is None: ss = "没有可以清除的全局状态。" elif s is False: ss = "上一个添加的全局状态早就被清除了。" else: ss = f"移除了{s.get('name')}。" prompt += char + "置身瑞弗克塔楼:\n你们离去时,残塔消失了。清除上一个添加的全局状态。\n" + ss case [4, 4]: prompt += char + "置身库兹涅佐夫的捐赠:\n库兹涅佐夫公爵将他沾满鲜血的财富的四分之一捐给这座地方大学以建立末世学学部。随机添加一个全局状态。\n" + f"添加了全局状态“{data.get('tstatus').get('name')}”。" case [4, -1]: prompt += char + "置身狐百合原野:\n我们将布浸入氨水,蒙在脸上,以抵抗狐百合的香气。即便这样,我们仍然头晕目眩,身体却对各种矛盾的欲望作出回应。被击毙90分钟,并失去状态“探索森林尽头之地”。" case [5, 0]: prompt += char + "置身猎手之穴:\n在这里必须隐藏自己。上一个人下一次接龙需要间隔三个人。" + "\n无上一个接龙的玩家。" if data.get('notgt') else '' case [5, 1]: prompt += char + "不,你的接龙失败了。" case [5, 2]: prompt += char + "置身伊克玛维之眼:\n这里是观星台,是大地的眼睛。公开揭示今天一个隐藏奖励词,该效果每天只会触发一次。\n" + f"你揭示的一个隐藏奖励词是:{tword:=data.get('tword')}。" if tword else "今天已经触发过观星台。" case [5, 3]: prompt += char + "置身石狼陵墓:\n送葬者不见踪影,而死者被引来此处。本次接龙额外获得10击毙。" case [5,-1]: prompt += char + "置身无影众王的墓群:\n众王皆向往不死,而仅有一人实现了愿望,其他人只留下了陪葬品。立刻被击毙120分钟,并失去状态“探索撕身山脉”。" case [6, 0]: prompt += char + "置身被星辰击碎的神殿:\n掉落的陨石反而成了朝拜的对象。在你之后接龙的一个人会额外获得5击毙。" case [6, 1]: prompt += char + "置身拉贡之墓:\n曾经不死的长生者的尸体被保存得很好,直到我们到来。击毙上一个接龙的玩家十五分钟。" + "\n无上一个接龙的玩家。" if data.get('notgt') else '' case [6, 2]: prompt += char + "置身墨萨拿:\n村民们拥有超过自然限度的长寿。获得状态“长生的宴席”。" case [6, 3]: prompt += char + "置身七蟠寺:\n这座寺庙存在于每一重历史之中。你将于今天结束的正面状态延长至明天。" case [6, -1]: prompt += char + "置身弥阿:\n有时是我们寻到死者拥有的知识,有时是死者寻到我们。被击毙180分钟,并失去状态“探索荒寂而平阔的沙地”。" case [7, 0]: prompt += char + "置身渡鸦屿:\n索奎焰特在洞壁上用一百种语言描述他们悲惨的历史。获得一个可以完成10次的新任务,每次可以获得2击毙。\n" + f"{char}获得的任务是:{data.get('tquest')}。" case [7, 1]: prompt += char + "置身格里克堡:\n帝国和岛屿没有在任何正史中出现过,但岛上总督的堡垒还在,或许他本人也是。直到失去状态“探索薄暮群屿”,抵御所有死亡效果。" case [7, 2]: prompt += char + "置身克丽斯塔贝号船骸:\n一头海兽来向这艘船求爱,但当船不回应这份爱慕时,海兽击碎了它。选择一张手牌弃置,然后抽两张正面卡牌。\n请选择你手牌中的一张牌弃置,输入id号。" case [7, 3]: ss = '' if flag:=data.get('flag') == 'addjibi': ss = char + "获得了20击毙。" elif flag == 'drawcard': ss = char + "抽了一张卡。" elif flag == 'nocard': ss = char + "无手牌可弃。" elif flag == 'discardcard': ss = char + f"丢弃了【{data.get('tcard').get('name')}】。" prompt += char + "置身深邃之门的圣滕特雷托之僧院:\n僧院危悬在崖边,它早该坠入海中了。从以下三个效果中随机触发一个:获得20击毙、抽一张牌或随机弃置一张牌。\n" + ss case [7, -1]: prompt += char + "置身午港:\n这座名为“午”的小小岛港是不死者的流放地。被击毙240分钟,并失去状态“探索薄暮群屿”。" elif time == 'OnDeath': match [data.get('mnum'), data.get('mid')]: case [1, 1]: prompt += char + f"触发了被遗忘的密特拉寺的效果,死亡时间减少了{data.get('s') * 100:.2f}%。" case [2, 1]: prompt += char + "触发了洛克伍德沼地的效果,死亡时间减少了25%。" case [4, 1]: prompt += char + "触发了大公的城塞的效果,死亡时间减少了50%。" case [5, 1]: prompt += char + "触发了避雪神庙的效果,回避了死亡。" case [8, 0]: prompt += char + "触发了堡垒的效果,免除死亡。" case _: pass case "card_use": card = data.get("card") if not isinstance(card, dict) or card.get("type") != "card": continue match card.get("id"): case 1: prompt += "请选择一张手牌:" case 2: if len(ql := data.get("userIDs")) == 1: prompt += f"当前周期内接龙次数最多的玩家是[CQ:at,qq={ql[0]}]。" else: prompt += f"当前周期内接龙次数最多的玩家有{''.join(f'[CQ:at,qq={q}]' for q in ql)}。" case 6: prompt += "请选择一名玩家复活:" case 7: if len(tk := data.get('to_kill')) == 0: prompt += "但什么人都没有车到。" else: prompt += char + f"车到了{''.join(f'[CQ:at,qq={q}]' for q in tk)}。" case 15: prompt += f"上一位使用卡牌的人是[CQ:at,qq={data.get('userQQ')}]。" case 16: prompt += f"随机被击毙的玩家是{''.join(f'[CQ:at,qq={q}]' for q in data.get('qqlist'))}。" case 19: prompt += char + f"揭示的隐藏奖励词是: {data.get('hiddenKeyword')} 。" case 20: match data.get('flag'): case '-': prompt += char + "因审判扣除20击毙。" case '+': prompt += char + "因审判获得20击毙。" case '0': prompt += "但无事发生。" case _: pass case 32: prompt += char + f"移除了全局状态{data.get('rstatus').get('name')}。" case 37: if data.get('choose'): prompt += "请选择一名玩家与祂决斗:" else: prompt += char + f"指定了玩家[CQ:at,qq={data.get('ruser')}],一小时内下10次接龙为你与祂之间进行。" case 38: if data.get('choose'): prompt += "请选择一或两位玩家切换连环状态:" else: prompt += char + f"""成功切换了{f"[CQ:at,qq={t:=data.get('tplayer')[0]}]" + "" if len(t) == 1 else f"和[CQ:at,qq={t[1]}]"}的连环状态。""" case 53: if len(cards := data.get('cards')) > 0: prompt += char + f"""失去了手牌{''.join(f"【{card.get('name')}】" for card in cards)}。""" case 63: prompt += char + "拆除了许多的雷。" case 72: pass # TODO case 81: prompt += "今天接龙的所有人都赢了。恭喜你们。" case 95: if data.get('choose'): prompt += "请选择一张手牌:" else: prompt += char + f"使用了卡牌【{data.get('card').get('name')}】的效果。" case 100: prompt += f"移除了{data.get('rstatus').get('count')}层【{data.get('rstatus').get('name')}】。" case 105: if data.get('choose'): prompt += "请选择两张手牌:" elif data.get('available'): prompt += f"成功合成了id号为{data.get('id')}的卡牌。" else: prompt += f"不存在id号为{data.get('id')}的卡牌。" case 106: if data.get('choose'): prompt += "请选择一张手牌:" elif not data.get('available'): prompt += "找不到id之和为所选卡牌id的组合。" else: ids = data.get('ids') prompt += f"成功将所选卡牌分解成了id为{ids[0]}和{ids[1]}的卡牌。" case 107: if len(bombs := data.get('bombs')) == 0: prompt += "没有可用于揭示的雷。" else: prompt += char + f"揭示的雷为: {' '.join(bomb for bomb in bombs)}。" case 108: if data.get('choose'): prompt += "请选择一名玩家或发送qq=2711644761对千春使用:" elif data.get('chiharu'): pass#TODO case 109: prompt += "请选择一名玩家:" case 119: prompt += char + "移除了自己身上的大病一场。" case 125: if not data.get('success'): match data.get('reason'): case 'NoDragon': prompt += "使用失败,今日没有接过龙。" case 'NoAmmo': prompt += "使用失败,没有可用弹药。" elif not data.get('chooseAmmo'): prompt += f"可使用的弹药仅有{tammo.get('name') if tammo.get('name') else tammo},自动使用。" elif data.get('chooseAmmo'): ss = "请从下列选项中选择想要发射的弹药:" for ammo in data.get('ammoList'): if isinstance(ammo, str): ss += '\n' + ammo else: ss += '\n' + ammo.get('name') prompt += ss elif data.get('chooseAmmo') is None: if data.get('chooseUser'): prompt += "请从下列玩家中选择你要攻击的玩家:\n" + '\n'.join(f"玩家{qq}" for qq in data.get('userList')) else: prompt += f"你使用{(tammo:=data.get('tammo')).get('name') if tammo.get('name') else tammo}攻击了[CQ:at,qq={data.get('tuser')}]。" case 130: if data.get('success'): prompt += char + "成功种植了向日葵。" else: prompt += char + "场上已经有太多的向日葵了,种植失败。" case 131: if t:=data.get('type') == 'mend': prompt += char + "修补了场上的坚果墙。" elif t == 'plant': prompt += char + "种植了坚果墙。" case 133: if data.get('success'): prompt += char + "成功在一株向日葵上种植了双子向日葵。" else: prompt += char + "场上没有向日葵,种植失败。" case 134: if t:=data.get('type') == 'mend': prompt += char + "修补了场上的南瓜保护套。" elif t == 'plant': prompt += char + "种植了南瓜保护套。" case 140: prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索都城。" case 141: prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索各郡。" case 142: prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索大陆。" case 143: prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索森林尽头之地。" case 144: prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索撕身山脉。" case 145: prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索荒寂而平阔的沙地。" case 146: prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索薄暮群屿。" case _: pass case "card_on_draw": card = data.get("card") if not isinstance(card, dict) or card.get("type") != "card": continue match card.get("id"): case 0: pass case 90: prompt += char + "自杀了。" case 91: prompt += char + "损失了20击毙。" case 92: prompt += char + "获得了20击毙。" case 137: pass # TODO case 138: pass # TODO case _: pass case "check": pass case _: pass await self.session.send(prompt) async def GetResponse(self, request: ProtocolData) -> ProtocolData: return await super().GetResponse(request)
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,581
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllCards4.py
from typing import * from datetime import timedelta, datetime from math import ceil from collections import Counter import itertools, random from .Game import Game from .Card import Card from .User import User from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack from .Attack import Attack, AttackType from .Priority import UserEvt, Priority from .Types import Pack from .Dragon import DragonState, TreeLeaf from .Mission import Mission from .EventListener import IEventListener from .Helper import positive from ... import config log = config.logger.dragon class CMagnetShroom129(Card): id = 129 name = "磁力菇" _description = "种植植物磁力菇:有人攻击你时,随机移除其身上的一件金属制品,然后24小时不能发动。" positive = 1 pack = Pack.pvz isMetallic = True async def Use(self, user: 'User') -> None: await user.AddStatus(SMagnetShroom129()) class SMagnetShroom129(StatusTimed): id = 129 name = "磁力菇" _description = "有人攻击你时,随机移除其身上的一件金属制品,然后24小时不能发动。" @property def valid(self): return True def getStr(self): if self.time > datetime.now(): delta = self.time - datetime.now() min = delta.seconds // 60 return f"""充能时间:{f'{min // 60}时' if min // 60 != 0 else ''}{min % 60}分钟。""" else: return "充能完毕。" def description(self): return f"{self._description}\n\t{self.getStr()}。" def double(self): pass async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool: # pylint: disable=access-member-before-definition,attribute-defined-outside-init if self.time < datetime.now(): user.SendStatusEffect(self) self.time = datetime.now() + timedelta(days=1) atk = AMagnetShroom129(user, attack.attacker) await attack.attacker.Attacked(atk) user.data.SaveStatuses() return False return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnAttacked: Priority.OnAttacked.magnet} class AMagnetShroom129(Attack): name = "磁力菇" doublable = False async def selfAction(self): to_choose: List[Card | Status] = [] to_choose.extend([d for d in self.defender.data.handCard if d.isMetallic]) to_choose.extend([s for s in self.defender.data.statuses if s.isMetallic]) if len(to_choose) == 0: self.defender.SendAttack(self, target = None) else: target = random.choice(to_choose) self.defender.SendAttack(self, target = target) if isinstance(target, Card): await self.defender.RemoveCards([target]) elif isinstance(target, Status): await self.defender.RemoveStatus(target, remover = self.attacker) class CSunflower130(Card): name = "向日葵" id = 130 description = "种植植物向日葵:跨日结算时你获得1击毙。场上最多存在十株(双子)向日葵。" positive = 1 pack = Pack.pvz def CanUse(self, user: 'User', copy: bool) -> bool: return user.CheckSunflower() < 10 async def Use(self, user: 'User') -> None: """种植 success: 是否成功。""" if user.CheckSunflower() >= 10: user.SendCardUse(self, success = False) return user.SendCardUse(self, success = True) await user.AddStatus(SSunflower130()) class SSunflower130(StatusNullStack): name = "向日葵" id = 130 description = "跨日结算时你获得1击毙。场上最多存在十株(双子)向日葵。" isReversable = True def reverse(self, c: int): return (SSunflower130(c), SInvSunflower125(c)) async def OnNewDay(self, user: 'User') -> None: """获得击毙 jibi: 获得的击毙。""" user.SendStatusEffect(self, jibi = self.count) await user.AddJibi(self.count) async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: if isinstance(status, SSunflower130): status.num = min(status.num, 10 - user.CheckSunflower()) return status.num == 0 elif isinstance(status, STwinSunflower133): if (u := status.num + user.CheckSunflower()) > 10: await user.RemoveStatus(SSunflower130(u - 10)) return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnNewDay: Priority.OnNewDay.sunflower, UserEvt.OnStatusAdd: Priority.OnStatusAdd.sunflower} class SInvSunflower125(StatusNullStack): name = "背日葵" id = 125 description = "跨日结算时你损失1击毙。" isReversable = True def reverse(self, c: int): return (SInvSunflower125(c), SSunflower130(c)) async def OnNewDay(self, user: 'User') -> None: """失去击毙 jibi: 失去的击毙。 turn: 转过来的数量。""" count = self.count await user.AddJibi(-count) n = 0 for i in range(self.count): if random.random() > 0.5: await user.RemoveStatus(SInvSunflower125(1)) n += 1 user.SendStatusEffect(self, jibi = count, turned = n) await user.AddStatus(SSunflower130(n)) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnNewDay: Priority.OnNewDay.inv_sunflower} class CWallnut131(Card): name = "坚果墙" id = 131 _description = "种植植物坚果墙:为你吸收死亡时间总计4小时。重复使用将修补坚果墙。" positive = 1 mass = 0.2 pack = Pack.pvz async def Use(self, user: 'User') -> None: o = user.CheckStatus(SWallnut131) if len(o) > 0: o[0].num = 240 user.data.SaveStatuses() user.SendCardUse(self, type = 'mend') else: await user.AddStatus(SWallnut131(240)) user.SendCardUse(self, type = 'plant') class SWallnut131(StatusNumed): name = "坚果墙" id = 131 _description = "为你吸收死亡时间。" @property def description(self): # pylint: disable=no-member return f"{self._description}\n剩余时间:{self.num}分钟。" async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """抵挡死亡。 atime: 抵挡的时间。 dead: 是否死亡""" # pylint: disable=no-member if c.jump: return time, False m = min(self.num, time) self.num -= m time -= m dead = (time == 0) user.SendStatusEffect(self, atime = m, dead = dead) user.data.SaveStatuses() return time, dead def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.wallnut} class CIceShroom132(Card): name = "寒冰菇" id = 132 positive = -1 _description = "抽到时种植寒冰菇:今天每个人都需要额外隔一个才能接龙。" consumedOnDraw = True pack = Pack.pvz async def OnDraw(self, user: 'User') -> None: await user.ume.AddStatus(SIceShroom132()) class SIceShroom132(StatusDailyStack): name = "寒冰菇" id = 132 _description = "今天每个人都需要额外隔一个才能接龙。" isDebuff = True isGlobal = True isReversable = True def reverse(self, c: int): return (SIceShroom132(c), SHotShroom90(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: return True, 1 def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.iceshroom} class SHotShroom90(StatusDailyStack): name = "炎热菇" id = 90 _description = "今天每个人都可以少隔一个接龙。" isGlobal = True isReversable = True def reverse(self, c: int): return (SHotShroom90(c), SIceShroom132(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: return True, -1 def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.hotshroom} class CTwinSunflower133(Card): name = "双子向日葵" id = 133 description = "只能在你场上存在向日葵时种植。使你的一株向日葵变成双子向日葵(跨日结算时你获得2击毙)。场上最多存在十株(双子)向日葵。" positive = 1 # failure_message = "你场地上没有“向日葵”" + 句尾 pack = Pack.pvz def CanUse(self, user: 'User', copy: bool) -> bool: return user.CheckStatusStack(SSunflower130) != 0 async def Use(self, user: 'User') -> None: """种植 success: 是否成功。""" if user.CheckStatusStack(SSunflower130) == 0: user.SendCardUse(self, success = False) return user.SendCardUse(self, success = True) await user.RemoveStatus(SSunflower130()) await user.AddStatus(STwinSunflower133()) class STwinSunflower133(StatusNullStack): name = "双子向日葵" id = 133 description = "跨日结算时你获得2击毙。场上最多存在十株(双子)向日葵。" isReversable = True def reverse(self, c: int): return (STwinSunflower133(c), SInvSunflower78(c)) async def OnNewDay(self, user: 'User') -> None: """获得击毙 jibi: 获得的击毙。""" user.SendStatusEffect(self, jibi = self.count) await user.AddJibi(self.count) async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: if isinstance(status, SSunflower130) or isinstance(status, STwinSunflower133): status.num = min(status.num, 10 - user.CheckSunflower()) return status.num == 0 return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnNewDay: Priority.OnNewDay.twinsunflower, UserEvt.OnStatusAdd: Priority.OnStatusAdd.twinsunflower} class SInvSunflower78(StatusNullStack): name = "双子背日葵" id = 78 description = "跨日结算时你损失2击毙。" isReversable = True def reverse(self, c: int): return (SInvSunflower78(c), STwinSunflower133(c)) async def OnNewDay(self, user: 'User') -> None: """失去击毙 jibi: 失去的击毙。 turn: 转过来的数量。""" count = self.count await user.AddJibi(-2 * count) n = 0 for i in range(self.count): if random.random() > 0.5: await user.RemoveStatus(SInvSunflower125(1)) n += 1 user.SendStatusEffect(self, jibi = 2 * count, turned = n) await user.AddStatus(STwinSunflower133(n)) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnNewDay: Priority.OnNewDay.inv_twinsunflower} class CPumpkin134(Card): name = "南瓜保护套" id = 134 _description = "种植植物南瓜保护套:为你吸收死亡时间总计6小时。重复使用将修补南瓜保护套。可与坚果墙叠加。" positive = 1 mass = 0.2 pack = Pack.pvz async def Use(self, user: 'User') -> None: o = user.CheckStatus(SPumpkin134) if len(o) > 0: o[0].num = 360 user.data.SaveStatuses() user.SendCardUse(self, type = 'mend') else: await user.AddStatus(SPumpkin134(360)) user.SendCardUse(self, type = 'plant') class SPumpkin134(StatusNumed): name = "南瓜保护套" id = 134 _description = "为你吸收死亡时间。" @property def description(self): # pylint: disable=no-member return f"{self._description}\n剩余时间:{self.num}分钟。" async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """抵挡死亡。 atime: 抵挡的时间。 dead: 是否死亡""" # pylint: disable=no-member if c.jump: return time, False m = min(self.num, time) self.num -= m time -= m dead = (time == 0) user.SendStatusEffect(self, atime = m, dead = dead) user.data.SaveStatuses() return time, dead def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.pumpkin} class CImitator135(Card): name = "模仿者" id = 135 positive = 0 description = "你下一张抽到的卡会额外再给你一张。" pack = Pack.pvz async def Use(self, user: 'User') -> None: await user.AddStatus(SImitator135()) class SImitator135(StatusNullStack): name = "模仿者" id = 135 description = "你下一张抽到的卡会额外再给你一张。" async def AfterCardDraw(self, user: 'User', cards: list['Card']) -> None: if self.count > len(cards): await user.RemoveStatus(SImitator135(len(cards))) to_add = cards else: await user.RemoveAllStatus(SImitator135) to_add = cards[:self.count] user.SendStatusEffect(self, cards = [c.DumpData() for c in to_add]) await user.Draw(cards = to_add) def register(self) -> Dict[UserEvt, int]: return {UserEvt.AfterCardDraw: Priority.AfterCardDraw.imitator} class CJackInTheBox136(Card): name = "玩偶匣" id = 136 positive = -1 _description = "抽到时附加buff:你每次接龙时有5%的几率爆炸,炸死以你为中心5x5的人,然后buff消失。若场上有寒冰菇状态则不会爆炸。" consumedOnDraw = True isMetallic = True pack = Pack.pvz async def OnDraw(self, user: 'User') -> None: user.SendCardOnDraw(self) await user.AddStatus(SJackInTheBox136()) class SJackInTheBox136(StatusNullStack): name = "玩偶匣" id = 136 _description = "你每次接龙时有5%的几率爆炸,炸死以你为中心5x5的人,然后buff消失。若场上有寒冰菇状态则不会爆炸。" isDebuff = True isMetallic = True async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: '''炸死好多人 tqqs:被炸死的玩家QQ''' if user.ume.CheckStatus(SIceShroom132): return if random.random() > 0.95 ** self.count: await user.RemoveStatus(SJackInTheBox136()) qqs = {user.qq} id = branch.id for i, j in itertools.product(range(-2, 3), range(-2, 3)): ret = user.game.FindTree((id[0] + i, id[1] + j)) if ret is not None: qqs.add(ret.qq) qqs -= {user.game.managerQQ} user.SendStatusEffect(self, tqqs = list(qqs)) for qqq in qqs: await user.CreateUser(qqq).Killed(user) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.jack_in_the_box} class CBungeeZombie137(Card): name = "蹦极僵尸" id = 137 positive = -1 _description = "抽到时依照优先级移除你的一层植物效果。若你没有植物,则放下一只僵尸,你死亡一个小时。若场上有寒冰菇状态则不会生效。" consumedOnDraw = True pack = Pack.pvz async def OnDraw(self, user: 'User') -> None: if user.ume.CheckStatus(SIceShroom132): user.SendCardOnDraw(self, flag = "iceshroom") elif mag := user.CheckStatus(SMagnetShroom129): user.SendCardOnDraw(self, flag = 'magnetshroom') await user.RemoveStatus(mag[0]) elif nut := user.CheckStatus(SWallnut131): user.SendCardOnDraw(self, flag = 'wallnut') await user.RemoveStatus(nut[0]) elif user.CheckStatus(STwinSunflower133): user.SendCardOnDraw(self, flag = 'twinsunflower') await user.RemoveStatus(STwinSunflower133(1)) elif user.CheckStatus(SSunflower130): user.SendCardOnDraw(self, flag = 'sunflower') await user.RemoveStatus(SSunflower130(1)) elif pkn := user.CheckStatus(SPumpkin134): user.SendCardOnDraw(self, flag = 'pumpkin') await user.RemoveStatus(pkn[0]) else: user.SendCardOnDraw(self, flag = 'zombie') await user.Death(minute=60) class CPoleZombie(Card): name = "撑杆跳僵尸" id = 138 positive = -1 _description = "抽到时击毙你一次,此击毙不会被坚果墙或南瓜保护套阻挡。若场上有寒冰菇状态则不会生效。" consumedOnDraw = True pack = Pack.pvz async def OnDraw(self, user: 'User') -> None: if user.ume.CheckStatus(SIceShroom132): user.SendCardOnDraw(self, flag = "iceshroom") else: user.SendCardOnDraw(self, flag = 'success') await user.Death(c=AttackType(jump = True))
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["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,582
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/config.py
import itertools import functools import json import datetime import getopt from functools import singledispatch from os import path from typing import Awaitable, Generator, Set, Callable, Tuple, Dict, Union, Optional from nonebot import CommandSession, get_bot, permission from nonebot.natural_language import NLPSession from nonebot.session import BaseSession from nonebot.command import _PauseException, _FinishException, SwitchException import traceback from collections import UserDict from .inject import find_help, CommandGroup, Environment, AllGroup, Admin, Constraint, on_command PATH = "C:\\coolq_data\\" PATH_IMG = "C:\\go\\data\\images" PATH_REC = "C:\\Users\\Administrator\\Downloads\\CQP-xiaoi\\酷Q Pro\\data\\record" PATH_PAGE = "C:\\games" def rel(rel_path): return path.join(PATH, rel_path) def img(rel_path): return path.join(PATH_IMG, rel_path) def rec(rel_path): return path.join(PATH_REC, rel_path) def pag(rel_path): return path.join(PATH_PAGE, rel_path) selfqq = 2711644761 is_chinatsu = True group_id_dict = {} tiemu_basic = {} headers = {} user_agent = '' center_gonggao = '' game_center_help = '' center_card = '' card = set() with open(rel('config_data.py'), encoding='utf-8') as f: exec(f.read()) with open(rel('maintain.json'), encoding='utf-8') as f: maintain_str = json.load(f) def maintain_str_save(): with open(rel('maintain.json'), 'w', encoding='utf-8') as f: f.write(json.dumps(maintain_str, ensure_ascii=False, indent=4, separators=(',', ': '))) class cq: @staticmethod def text(s: str): return {'type': 'text', 'data': {'text': s}} @staticmethod def at(s: Union[int, str]): if type(s) == str: return {'type': 'at', 'data': {'qq': s}} elif type(s) == int: return {'type': 'at', 'data': {'qq': str(s)}} @staticmethod def img(s: str): return {'type': 'image', 'data': {'file': 'file:///' + img(s)}} @staticmethod def rec(s: str): return {'type': 'record', 'data': {'file': 'file:///' + rec(s)}} def group(n, *iterables): def _(n, it): try: for i in range(n): yield next(it) except StopIteration: pass chain = itertools.chain(*iterables) it = iter(chain) while 1: a = tuple(_(n, it)) if len(a) != n: return else: yield a class _logger: def __init__(self, name): self.file = open(rel("log\\%s.log" % name), 'a', encoding='utf-8') def __del__(self): self.file.close() def __lshift__(self, a): self.file.write(datetime.datetime.now().isoformat(' ')) self.file.write(' ') self.file.write(str(a)) self.file.write('\n') self.file.flush() return self def __getattr__(self, s: str): return _logger2(self, s.upper()) class _logger2: def __init__(self, p, severity) -> None: self.p = p self.severity = severity def __lshift__(self, a): self.p << f"【{self.severity}】{a}" class _logger_meta(type): def __getattr__(cls, attr): return cls._l[attr] class logger(metaclass=_logger_meta): _l = {} @staticmethod def open(name): logger._l[name] = _logger(name) from .games.achievement import achievement @functools.singledispatch def ErrorHandle(f): @functools.wraps(f) async def _f(*args, **kwargs): import requests if len(args) >= 1 and isinstance(args[0], BaseSession): session = args[0] elif 'session' in kwargs and isinstance(kwargs['session'], BaseSession): session = kwargs['session'] else: session = None try: return await f(*args, **kwargs) except requests.exceptions.SSLError as e: if session is not None: await session.send('网络无法连接,请联系开发者!') except getopt.GetoptError as e: if session is not None: await session.send('参数错误!' + str(e.args)) except (_PauseException, _FinishException, SwitchException): raise except Exception: if session is not None: await args[0].send(traceback.format_exc()) qq = session.ctx['user_id'] if achievement.bug.get(qq): await args[0].send(achievement.bug.get_str()) return _f @ErrorHandle.register def _(g: _logger, if_send=True): def _g(f: Awaitable): @functools.wraps(f) async def _f(*args, **kwargs): try: return await f(*args, **kwargs) except (_PauseException, _FinishException, SwitchException): raise except Exception: if len(args) >= 1 and isinstance(args[0], BaseSession): g << f"【ERR】用户{args[0].ctx['user_id']} 使用{f.__name__}时 抛出如下错误:\n{traceback.format_exc()}" if if_send: await args[0].send(traceback.format_exc()) qq = args[0].ctx['user_id'] if achievement.bug.get(qq): await args[0].send(achievement.bug.get_str()) elif 'session' in kwargs and isinstance(kwargs['session'], BaseSession): g << f"【ERR】用户{kwargs['session'].ctx['user_id']} 使用{f.__name__}时 抛出如下错误:\n{traceback.format_exc()}" if if_send: await kwargs['session'].send(traceback.format_exc()) qq = kwargs['session'].ctx['user_id'] if achievement.bug.get(qq): await kwargs['session'].send(achievement.bug.get_str()) else: g << f"【ERR】调用{f.__name__}时 抛出如下错误:\n{traceback.format_exc()}" return _f return _g def maintain(s): global maintain_str def _(f): @functools.wraps(f) async def _f(*args, **kwargs): if s not in maintain_str or maintain_str[s] == "": await f(*args, **kwargs) else: if len(args) >= 1 and isinstance(args[0], BaseSession): session = args[0] elif 'session' in kwargs and isinstance(kwargs['session'], BaseSession): session = kwargs['session'] else: return try: group_id = session.ctx['group_id'] except KeyError: return if group_id in group_id_dict['aaa']: await f(*args, **kwargs) else: await session.send(maintain_str[s]) return _f return _ class AvBvConverter: table='fZodR9XQDSUm21yCkr6zBqiveYah8bt4xsWpHnJE7jL5VG3guMTKNPAwcF' tr={} s=[11,10,3,8,4,6] xor=177451812 add=8728348608 @staticmethod def dec(x): r=0 for i in range(6): r+=AvBvConverter.tr[x[AvBvConverter.s[i]]]*58**i return (r-AvBvConverter.add)^AvBvConverter.xor @staticmethod def enc(x): x=(x^AvBvConverter.xor)+AvBvConverter.add r=list('BV1 4 1 7 ') for i in range(6): r[AvBvConverter.s[i]]=AvBvConverter.table[x//58**i%58] return ''.join(r) for i in range(58): AvBvConverter.tr[AvBvConverter.table[i]]=i import sqlite3 userdata_db = sqlite3.connect(rel('users.db')) userdata_db.row_factory = sqlite3.Row userdata = userdata_db.cursor() 句尾 = '。' if is_chinatsu else '!' class _helper: __slots__ = ("session",) def __init__(self, session: 'SessionBuffer'): self.session = session def __getattr__(self, name): def _(qq, s, /, end='\n', no_char=False): if not no_char: self.session.buffer += self.session.char(qq) self.session.buffer += s self.session.buffer += end logger._l[name] << f"【LOG】用户{qq}" + s return _ class SessionBuffer: __slots__ = ('buffer', 'session', 'active', 'send_end', 'group_id', 'state') def __init__(self, session: Optional[BaseSession], /, group_id=None): self.buffer: str = '' self.send_end: str = '' self.session: Optional[BaseSession] = session self.active: int = -1 if session is None else session.ctx['user_id'] self.group_id = group_id self.state = {} def send(self, s, end='\n'): self.buffer += s self.buffer += end @property def send_log(self): return _helper(self) def end(self, s, end='\n'): self.send_end += s self.send_end += end async def flush(self): if self.buffer or self.send_end: msg = (self.buffer + self.send_end).strip() if self.session is None: await get_bot().send_group_msg(group_id=self.group_id, message=msg) else: await self.session.send(msg) self.buffer = '' self.send_end = '' def __getattr__(self, name: str): return getattr(self.session, name) def char(self, qq): if qq == self.active: return '你' elif qq == selfqq: return '全局' elif qq == 1: return '龙' else: return '该玩家' def buffer_dec(f): async def _f(session: CommandSession): buf = SessionBuffer(session) try: await f(buf) finally: await buf.flush() return _f from abc import get_cache_token from functools import _find_impl, update_wrapper def mysingledispatch(func): # basic change: change the behavior of not given args to given None """Single-dispatch generic function decorator. Transforms a function into a generic function, which can have different behaviours depending upon the type of its first argument. The decorated function acts as the default implementation, and additional implementations can be registered using the register() attribute of the generic function. """ # There are many programs that use functools without singledispatch, so we # trade-off making singledispatch marginally slower for the benefit of # making start-up of such applications slightly faster. import types, weakref registry = {} dispatch_cache = weakref.WeakKeyDictionary() cache_token = None def dispatch(cls): """generic_func.dispatch(cls) -> <function implementation> Runs the dispatch algorithm to return the best available implementation for the given *cls* registered on *generic_func*. """ nonlocal cache_token if cache_token is not None: current_token = get_cache_token() if cache_token != current_token: dispatch_cache.clear() cache_token = current_token try: impl = dispatch_cache[cls] except KeyError: try: impl = registry[cls] except KeyError: impl = _find_impl(cls, registry) dispatch_cache[cls] = impl return impl def register(cls, func=None): """generic_func.register(cls, func) -> func Registers a new implementation for the given *cls* on a *generic_func*. """ nonlocal cache_token if func is None: if isinstance(cls, type): return lambda f: register(cls, f) ann = getattr(cls, '__annotations__', {}) if not ann: raise TypeError( f"Invalid first argument to `register()`: {cls!r}. " f"Use either `@register(some_class)` or plain `@register` " f"on an annotated function." ) func = cls # only import typing if annotation parsing is necessary from typing import get_type_hints argname, cls = next(iter(get_type_hints(func).items())) if not isinstance(cls, type): raise TypeError( f"Invalid annotation for {argname!r}. " f"{cls!r} is not a class." ) registry[cls] = func if cache_token is None and hasattr(cls, '__abstractmethods__'): cache_token = get_cache_token() dispatch_cache.clear() return func def wrapper(*args, **kw): if not args: return dispatch(None.__class__)(*args, **kw) return dispatch(args[0].__class__)(*args, **kw) funcname = getattr(func, '__name__', 'singledispatch function') registry[object] = func wrapper.register = register wrapper.dispatch = dispatch wrapper.registry = types.MappingProxyType(registry) wrapper._clear_cache = dispatch_cache.clear update_wrapper(wrapper, func) return wrapper # Descriptor version class mysingledispatchmethod: """Single-dispatch generic method descriptor. Supports wrapping existing descriptors and handles non-descriptor callables as instance methods. """ def __init__(self, func): if not callable(func) and not hasattr(func, "__get__"): raise TypeError(f"{func!r} is not callable or a descriptor") self.dispatcher = singledispatch(func) self.func = func def register(self, cls, method=None): """generic_method.register(cls, func) -> func Registers a new implementation for the given *cls* on a *generic_method*. """ return self.dispatcher.register(cls, func=method) def __get__(self, obj, cls=None): def _method(*args, **kwargs): if not args: method = self.dispatcher.dispatch(args[0].__class__) else: method = self.dispatcher.dispatch(None.__class__) return method.__get__(obj, cls)(*args, **kwargs) _method.__isabstractmethod__ = self.__isabstractmethod__ _method.register = self.register update_wrapper(_method, self.func) return _method @property def __isabstractmethod__(self): return getattr(self.func, '__isabstractmethod__', False)
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": 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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,583
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py
from typing import * from datetime import timedelta, datetime import itertools, random from .Game import Game from .Card import Card from .User import User from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack from .Attack import Attack, AttackType from .Priority import UserEvt, Priority from .Types import Pack from .Dragon import DragonState, Tree from .Mission import Mission from .EventListener import IEventListener from .Helper import positive
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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,584
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/ccs_board.py
from typing import Literal, Any, Type, Callable, Awaitable from collections import Counter import random, more_itertools, json, re from PIL import Image, ImageDraw, ImageFont, ImageEnhance from .ccs_tile import Dir, open_img, readTileData, readPackData from .ccs_helper import CantPutError, NoDeckEnd, TileAddable from .ccs_helper import findAllMax, State, Log, Send, Recieve class Board: def __init__(self, packs_options: dict[int, str], player_names: list[str], start_tile_pack: int=0, group_id: int | None = None) -> None: all_packs = readTileData(packs_options) packs: list[dict[str, Any]] = readPackData()["packs"] self.group_id = group_id self.packs_options = packs_options self.tiles: dict[tuple[int, int], Tile] = {} self.riverDeck: list[Tile] = [] self.deck: list[Tile] = [] self.tokens: list[Token] = [] self.players: list[Player] = [Player(self, i, name) for i, name in enumerate(player_names)] self.tokenimgs: dict[int, Image.Image] = {} self.allTileimgs: dict[tuple[int, str, int, int], Image.Image] = {} self.connected: list[tuple[tuple[int, int], Dir]] = [] self.prompts: list[str] = [] start_tile: Tile | None = None for tileData in all_packs: tile = Tile(self, tileData, False) if 'S' in tileData.sides: self.riverDeck.append(tile) else: self.deck.append(tile) if tileData.start and tileData.packid == start_tile_pack: start_tile = tile self.allTileimgs[tile.serialNumber] = tile.img for pack in packs: pack_id = pack["id"] if "tokens" in pack: self.tokenimgs[pack_id] = open_img("token" + str(pack_id)) for t in pack.get("tokens", []): if pack_id not in packs_options: continue if "thing_id" in t and t["thing_id"] not in packs_options[pack_id]: continue num = t["num"] if "num" in t else t["numOfPlayers"][str(len(self.players))] if t["name"] == "tower": for p in self.players: p.towerPieces = num else: img = self.tokenimgs[pack_id].crop(tuple(t["image"])) if t["distribute"]: for p in self.players: p.tokens.extend(Token.make(t["name"])(p, t, img) for i in range(num)) else: self.tokens.extend(Token.make(t["name"])(self, t, img) for i in range(num)) if self.checkPack(5, "b"): self.abbeyImg = open_img("abbey") for player in self.players: player.allTokens = [t for t in player.tokens] self.allTokens = [t for t in self.tokens] start_id = None if start_tile_pack == 7: if self.checkPack(7, "d"): start_id = (7, "0313", 0, 0) if self.checkPack(7, "a"): if start_id is not None: self.popRiverTile([t for t in self.riverDeck if t.serialNumber == (7, "1223", 0, 0)][0]) else: start_id = (7, "1223", 0, 0) if self.checkPack(7, "c"): if start_id is not None: self.popRiverTile([t for t in self.riverDeck if t.serialNumber == (7, "1213", 0, 0)][0]) else: start_id = (7, "1213", 0, 0) if self.checkPack(7, "b"): if start_id is not None: self.popRiverTile([t for t in self.riverDeck if t.serialNumber == (7, "1113", 0, 0)][0]) else: start_id = (7, "1113", 0, 0) if start_id is None: raise NotImplementedError start_tile = [t for t in self.riverDeck if t.serialNumber == start_id][0] self.popRiverTile(start_tile) if not self.checkPack(7, "d"): start_tile.turn(Dir.LEFT) self.tiles[0, 0] = start_tile self.connected.append(((0, 0), Dir.RIGHT)) if self.checkPack(7, "d"): start_tile2 = [t for t in self.riverDeck if t.serialNumber == (7, "1323", 1, 0)][0] self.popRiverTile(start_tile2) self.tiles[1, 0] = start_tile2 self.tiles[0, 0].addConnect(self.tiles[1, 0], Dir.RIGHT) else: if start_tile is None: raise NotImplementedError self.popTile(start_tile) self.tiles[0, 0] = start_tile self.current_player_id = 0 self.current_turn_player_id = 0 random.shuffle(self.deck) if not (self.checkPack(7, "a") or self.checkPack(7, "b") or self.checkPack(7, "d")): self.riverDeck = [] if len(self.riverDeck) > 0: random.shuffle(self.riverDeck) if self.checkPack(7, "b"): fork = [tile for tile in self.riverDeck if tile.serialNumber == (7, "1333", 0, 0)][0] self.popRiverTile(fork) self.riverDeck = [fork] + self.riverDeck volcano_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "1113", 0, 1)][0] self.popRiverTile(volcano_end) # city_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "0131", 0, 0)][0] if self.checkPack(7, "a"): cloister_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "1113", 0, 2)][0] self.popRiverTile(cloister_end) if self.checkPack(7, "d"): cloister_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "1113", 0, 3)][0] self.popRiverTile(cloister_end) both_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "0132", 0, 0)][0] self.popRiverTile(both_end) if len(self.riverDeck) > 0: fff_end = volcano_end if self.checkPack(3, "b") and self.checkPack(7, "b") or not self.checkPack(7, "a") and not self.checkPack(7, "d") else cloister_end if self.checkPack(7, "d"): sh = [both_end, fff_end] random.shuffle(sh) self.riverDeck.extend(sh) else: self.riverDeck.append(fff_end) self.players[0].tokens.sort(key=lambda x: x.key) self.token_pos: dict[Type[Token], int] = {} xpos = 0 last_key: tuple[int, int] = (-1, -2) for t in self.players[0].tokens: if t.key != last_key: self.token_pos[type(t)] = xpos last_key = t.key if len([1 for tk in self.players[0].tokens if tk.key == last_key]) >= 3: xpos += t.image().size[0] + 24 + 4 else: xpos += t.image().size[0] + 4 if self.checkPack(13, 'd'): # gold self.token_pos[Gold] = xpos xpos += 14 + 24 + 4 self.token_length = xpos self.font_name = ImageFont.truetype("msyhbd.ttc", 16) self.font_score = ImageFont.truetype("msyhbd.ttc", 24) self.state: State = State.End self.stateGen = self.process() self.log: list[Log] = [] self.stats: tuple[list[ccsCityStat], list[ccsRoadStat], list[ccsFieldStat], list[ccsMonastryStat], list[ccsMeepleStat]] = ([], [], [], [], []) if self.checkPack(3, "b"): self.dragon = [token for token in self.tokens if isinstance(token, Dragon)][0] self.dragonMoved: list[Tile] = [] if self.checkPack(3, "c"): self.fairy = [token for token in self.tokens if isinstance(token, Fairy)][0] if self.checkPack(6, "b"): self.king = [token for token in self.tokens if isinstance(token, King)][0] if self.checkPack(6, "c"): self.robber = [token for token in self.tokens if isinstance(token, Robber)][0] if self.checkPack(9, 'b'): self.sheeps = [1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, -1, -1] random.shuffle(self.sheeps) if self.checkPack(9, 'c'): self.hill_tiles: list[Tile] = [] if self.checkPack(10, 'b'): self.animals = [1, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7] random.shuffle(self.animals) self.bigtop = [token for token in self.tokens if isinstance(token, Bigtop)][0] if self.checkPack(14, 'a'): self.giftDeck = [Gift.make(i)() for i in range(5) for _ in range(5)] random.shuffle(self.giftDeck) self.giftDiscard: list[Gift] = [] if self.checkPack(12, "c"): self.messengerDeck = [Messenger.make(i)() for i in range(1, 9)] random.shuffle(self.messengerDeck) self.messengerDiscard: list[Messenger] = [] if self.checkPack(14, "b"): self.ranger = [token for token in self.tokens if isinstance(token, Ranger)][0] if self.checkPack(14, "d"): self.gingerbread = [token for token in self.tokens if isinstance(token, Gingerbread)][0] if self.checkPack(15, "a"): self.landCity = [x for x in LandCity] random.shuffle(self.landCity) self.landCityDiscard: list[LandCity] = [] self.landRoad = [x for x in LandRoad] random.shuffle(self.landRoad) self.landRoadDiscard: list[LandRoad] = [] self.landMonastry = [x for x in LandMonastry] random.shuffle(self.landMonastry) self.landMonastryDiscard: list[LandMonastry] = [] self.imageArgs: dict[str, Any] = {} def checkPack(self, packid: int, thingid: str): return packid in self.packs_options and thingid in self.packs_options[packid] @property def current_player(self): return self.players[self.current_player_id] @property def current_turn_player(self): return self.players[self.current_turn_player_id] @property def lrborder(self): leftmost = min(i for i, j in self.tiles.keys()) rightmost = max(i for i, j in self.tiles.keys()) return leftmost, rightmost @property def udborder(self): uppermost = min(j for i, j in self.tiles.keys()) lowermost = max(j for i, j in self.tiles.keys()) return uppermost, lowermost def popTile(self, tile: 'Tile'): self.deck.remove(tile) def popRiverTile(self, tile: 'Tile'): self.riverDeck.remove(tile) def drawTile(self): if len(self.deck) == 0: raise NoDeckEnd tile = self.deck[0] self.popTile(tile) return tile def drawTileCanPut(self): tile = self.drawTile() checked: int = 0 while tile is not None and not self.checkTileCanPut(tile): from .ccs_helper import LogRedraw self.addLog(LogRedraw()) checked += 1 self.deck.append(tile) tile = self.drawTile() if checked >= len(self.deck): return None if checked >= 1: random.shuffle(self.deck) return tile def drawRiverTile(self): tile = self.riverDeck[0] self.popRiverTile(tile) return tile def drawGift(self): if not self.checkPack(14, 'a'): return None if len(self.giftDeck) == 0: if len(self.giftDiscard) == 0: return None self.giftDeck = self.giftDiscard random.shuffle(self.giftDeck) return self.giftDeck.pop(0) def drawMessenger(self): if not self.checkPack(12, 'c'): return None if len(self.messengerDeck) == 0: if len(self.messengerDiscard) == 0: return None self.messengerDeck = self.messengerDiscard random.shuffle(self.messengerDeck) return self.messengerDeck.pop(0) def updateLand(self): self.landCityDiscard.append(self.landCity.pop(0)) if len(self.landCity) == 0: self.landCity = self.landCityDiscard self.landCityDiscard = [] random.shuffle(self.landCity) self.landRoadDiscard.append(self.landRoad.pop(0)) if len(self.landRoad) == 0: self.landRoad = self.landRoadDiscard self.landRoadDiscard = [] random.shuffle(self.landRoad) self.landMonastryDiscard.append(self.landMonastry.pop(0)) if len(self.landMonastry) == 0: self.landMonastry = self.landMonastryDiscard self.landMonastryDiscard = [] random.shuffle(self.landMonastry) def setGameStatId(self, id: int): for l in self.stats: for d in l: # type: ignore d.game = id def nextPlayer(self): self.current_turn_player_id += 1 if self.current_turn_player_id >= len(self.players): self.current_turn_player_id -= len(self.players) self.current_player_id = self.current_turn_player_id def nextAskingPlayer(self): self.current_player_id += 1 if self.current_player_id >= len(self.players): self.current_player_id -= len(self.players) def endGameScore(self): if self.checkPack(12, "c"): for player in self.players: player.score += player.score2 player.score2 = 0 for tile in self.tiles.values(): for seg in tile.segments: if len(seg.tokens) != 0 or len(seg.object.tokens) != 0: seg.object.scoreFinal() seg.object.removeAllFollowers(HomeReason.Score) for feature in tile.features: if isinstance(feature, CanScore) and len(feature.tokens) != 0: feature.scoreFinal() feature.removeAllFollowers(HomeReason.Score) if self.checkPack(2, "d"): for i in range(3): max_token, max_players = findAllMax(self.players, lambda player, i=i: player.tradeCounter[i]) # type: ignore for player in max_players: player.addScoreFinal(10, type=ScoreReason.Trade) for player in self.players: if self.checkPack(6, "b") and player.king: player.addScoreFinal(len(self.king.complete_citys), type=ScoreReason.King) if self.checkPack(6, "c") and player.robber: player.addScoreFinal(len(self.robber.complete_roads), type=ScoreReason.Robber) if self.checkPack(14, 'a') and len(player.gifts) >= 0: player.addScoreFinal(2 * len(player.gifts), type=ScoreReason.Gift) if self.checkPack(13, 'd'): gold_num = sum(1 for token in player.tokens if isinstance(token, Gold)) player.addScoreFinal(Gold.score(gold_num), type=ScoreReason.Gold) def winner(self): return findAllMax(self.players, lambda player: player.score) def canPutTile(self, tile: 'Tile', pos: tuple[int, int], orient: Dir) -> Literal[-1, -2, -3, -8, 0]: """-1:已有连接, -2:无法连接,-3:没有挨着。""" if pos in self.tiles: return -1 if all(pos + dr not in self.tiles for dr in Dir): return -3 if not tile.isAbbey: for dr in Dir: side = pos + dr if side in self.tiles: ret = self.tiles[side].checkConnect(tile, -dr, orient) if ret < 0: return ret if self.checkPack(6, "h"): cl = more_itertools.only(0 if isinstance(feature, Cloister) else 1 if isinstance(feature, Shrine) else -1 for feature in tile.features if isinstance(feature, BaseCloister)) if cl in (0, 1): around = [(pos[0] + i, pos[1] + j) for i in (-1, 0, 1) for j in (-1, 0, 1) if (pos[0] + i, pos[1] + j) in self.tiles] l = [pos for pos in around for feature in self.tiles[pos].features if isinstance(feature, (Shrine, Cloister)[cl])] if len(l) >= 2: return -8 if len(l) == 1: pos_new = l[0] around = [(i, j) for i in (-1, 0, 1) for j in (-1, 0, 1) if (pos_new[0] + i, pos_new[1] + j) in self.tiles for feature in self.tiles[pos_new[0] + i, pos_new[1] + j].features if isinstance(feature, (Cloister, Shrine)[cl])] if len(around) >= 1: return -8 return 0 def checkTileCanPut(self, tile: 'Tile'): if self.checkPack(3, "b") and self.dragon.tile is None and tile.addable == TileAddable.Dragon: return False leftmost, rightmost = self.lrborder uppermost, lowermost = self.udborder for i in range(leftmost - 1, rightmost + 2): for j in range(uppermost - 1, lowermost + 2): for orient in Dir: if self.canPutTile(tile, (i, j), orient) == 0: return True return False def findTilePos(self, tile: 'Tile'): return more_itertools.only(pos for pos, t in self.tiles.items() if t is tile) def tileNameToPos(self, xs: str, ys: str): x = (ord(xs[0]) - ord('A') + 1) * 26 + ord(xs[1]) - ord('A') if len(xs) == 2 else ord(xs) - ord('A') y = int(ys) leftmost, rightmost = self.lrborder uppermost, lowermost = self.udborder return (x + leftmost - 1, y + uppermost - 1) def checkHole(self): leftmost, rightmost = self.lrborder uppermost, lowermost = self.udborder for i in range(leftmost + 1, rightmost): for j in range(uppermost + 1, lowermost): if (i, j) not in self.tiles and all((i, j) + dir in self.tiles for dir in Dir): return True return False def addLog(self, log: Log): self.log.append(log) def addStats(self): pass def tileImages(self): draw_tile_seg: tuple[int, int] | list[tuple[int, int]] | None = self.imageArgs.get("draw_tile_seg") debug: bool = self.imageArgs.get("debug", False) draw_tile_follower: tuple[int, int] | None = self.imageArgs.get("draw_tile_follower") princess: Object | None = self.imageArgs.get("princess") tower_pos: tuple[int, int] | None = self.imageArgs.get("tower_pos") draw_occupied_seg: bool = self.imageArgs.get("draw_occupied_seg", False) tile_figure: tuple[int, int] | None = self.imageArgs.get("tile_figure") leftmost, rightmost = self.lrborder uppermost, lowermost = self.udborder img = Image.new("RGBA", ((rightmost - leftmost + 1) * 64 + 46, (lowermost - uppermost + 1) * 64 + 46)) dr = ImageDraw.Draw(img) def pos(w: int, h: int, *offsets: tuple[int, int]): return w * 64 + sum(c[0] for c in offsets) + 32, h * 64 + sum(c[1] for c in offsets) + 32 def posshift(w: int, h: int, *offsets: tuple[int, int]): return (w - leftmost) * 64 + sum(c[0] for c in offsets) + 32, (h - uppermost) * 64 + sum(c[1] for c in offsets) + 32 for (i, j), tile in self.tiles.items(): img.paste(tile.image(debug), posshift(i, j)) # grid width = rightmost - leftmost height = lowermost - uppermost dr.line(pos(0, 0, (-10, -10)) + pos(0, height + 1, (-10, 10)), "gray") dr.line(pos(0, 0, (-1, -10)) + pos(0, height + 1, (-1, 10)), "gray") for i in range(0, width + 1): dr.line(pos(i, 0, (0, -10)) + pos(i, height + 1, (0, 10)), "gray") dr.line(pos(i, 0, (63, -10)) + pos(i, height + 1, (63, 10)), "gray") dr.line(pos(width + 1, 0, (0, -10)) + pos(width + 1, height + 1, (0, 10)), "gray") dr.line(pos(width + 1, 0, (10, -10)) + pos(width + 1, height + 1, (10, 10)), "gray") dr.line(pos(0, 0, (-10, -10)) + pos(width + 1, 0, (10, -10)), "gray") dr.line(pos(0, 0, (-10, -1)) + pos(width + 1, 0, (10, -1)), "gray") for j in range(0, height + 1): dr.line(pos(0, j, (-10, 0)) + pos(width + 1, j, (10, 0)), "gray") dr.line(pos(0, j, (-10, 63)) + pos(width + 1, j, (10, 63)), "gray") dr.line(pos(0, height + 1, (-10, 0)) + pos(width + 1, height + 1, (10, 0)), "gray") dr.line(pos(0, height + 1, (-10, 10)) + pos(width + 1, height + 1, (10, 10)), "gray") # last pos for player in self.players: if player.last_pos is not None: color = "white" if player.tokenColor == "gray" else player.tokenColor dr.rectangle(posshift(*player.last_pos, (0, 0)) + posshift(*player.last_pos, (63, 1)), color) dr.rectangle(posshift(*player.last_pos, (0, 0)) + posshift(*player.last_pos, (1, 63)), color) dr.rectangle(posshift(*player.last_pos, (62, 0)) + posshift(*player.last_pos, (63, 63)), color) dr.rectangle(posshift(*player.last_pos, (0, 62)) + posshift(*player.last_pos, (63, 63)), color) # hill if self.checkPack(9, 'c'): to_paste: list[tuple[tuple[int, int], Image.Image]] = [] for p, tile in self.tiles.items(): if tile.addable == TileAddable.Hill: imgt = img.crop(posshift(*p) + posshift(*p, (64, 64))) to_paste.append((p, imgt)) to_paste.sort(key=lambda x: x[0]) for p, imgt in to_paste: dr.rectangle(posshift(*p) + posshift(*p, (64, 64)), "gray") img.paste(imgt, posshift(*p, (-1, -3))) # text font = ImageFont.truetype("msyhbd.ttc", 10) def alpha(n): if n <= 25: return chr(ord('A') + n) return chr(ord('A') + n // 26 - 1) + chr(ord('A') + n % 26) dr.text(pos(0, 0, (-5, -15)), 'A', "black", font, "mb") for i in range(0, width + 1): dr.text(pos(i, 0, (32, -15)), alpha(i + 1), "black", font, "mb") dr.text(pos(width + 1, 0, (5, -15)), alpha(width + 2), "black", font, "mb") dr.text(pos(0, 0, (-15, -5)), '0', "black", font, "rm") for j in range(0, height + 1): dr.text(pos(0, j, (-15, 32)), str(j + 1), "black", font, "rm") dr.text(pos(0, height + 1, (-15, 5)), str(height + 2), "black", font, "rm") # tokens for (i, j), tile in self.tiles.items(): tile.drawToken(img, posshift(i, j)) if self.checkPack(3, "c") and self.fairy.tile is not None and (p := self.findTilePos(self.fairy.tile)) is not None: tf = self.fairy.image() img.alpha_composite(tf, posshift(*p, self.fairy.drawpos, (-tf.size[0] // 2, -tf.size[1] // 2))) # choose follower def draw(c: tuple[int, int], tpos: tuple[int, int], i: int): dr.ellipse((posshift(*c, (tpos[0] - 6, tpos[1] - 6)), posshift(*c, (tpos[0] + 6, tpos[1] + 6))), "white", "black", 1) text = chr(i) if i <= ord('a') + 25 else chr((i - ord('a')) // 26) + chr((i - ord('a')) % 26) dr.text(posshift(*c, tpos), text, "black", font, "mm") if draw_tile_seg is not None: if isinstance(draw_tile_seg, tuple): choose_follower2 = [draw_tile_seg] else: choose_follower2 = draw_tile_seg for c in choose_follower2: if c not in self.tiles: continue tile = self.tiles[c] tile.drawPutToken(img, posshift(*c), draw_occupied_seg, self.checkPack(5, "e") and len(choose_follower2) == 1 and any(isinstance(token, Barn) for token in self.current_turn_player.tokens)) if draw_tile_follower is not None and draw_tile_follower in self.tiles: tile = self.tiles[draw_tile_follower] i = ord('a') for follower in tile.iterAllTokens(): if isinstance(follower, Follower) and follower.player is self.current_turn_player: draw(self.findTilePos(tile), tile.findTokenDrawPos(follower), i) i += 1 if princess is not None: i = ord('a') for follower in princess.iterTokens(): if isinstance(follower, Follower) and isinstance(follower.parent, Segment): draw(self.findTilePos(follower.parent.tile), follower.parent.tile.findTokenDrawPos(follower), i) i += 1 if tower_pos is not None: tower = [feature for feature in self.tiles[tower_pos].features if isinstance(feature, Tower)][0] followers = [token for token in self.tiles[tower_pos].iterAllTokens() if isinstance(token, Follower)] + [token for dr in Dir for i in range(tower.height) if (tower_pos[0] + dr.corr()[0] * (i + 1), tower_pos[1] + dr.corr()[1] * (i + 1)) in self.tiles for token in self.tiles[tower_pos[0] + dr.corr()[0] * (i + 1), tower_pos[1] + dr.corr()[1] * (i + 1)].iterAllTokens() if isinstance(token, Follower)] i = ord('a') for follower in followers: if isinstance(follower.parent, Segment): draw(self.findTilePos(follower.parent.tile), follower.parent.tile.findTokenDrawPos(follower), i) i += 1 if tile_figure is not None: tile = self.tiles[tile_figure] i = ord('a') for token in list(tile.iterAllTokens()) + tile.tokens + [token for seg in tile.segments for token in seg.object.tokens]: draw(tile_figure, tile.findTokenDrawPos(token), i) i += 1 # tiles dragon has moved if self.checkPack(3, "b"): for tile in self.dragonMoved: p = self.findTilePos(tile) if p is not None: tileimg = img.crop(posshift(*p) + posshift(*p, (64, 64))) enhancer = ImageEnhance.Brightness(tileimg) img.paste(enhancer.enhance(0.7), posshift(*p)) # ranger if self.checkPack(14, "b") and (pos_ranger := self.ranger.pos) is not None and pos_ranger not in self.tiles: offset_edge = (32, 32) if pos_ranger[0] == leftmost - 1: offset_edge = (59, offset_edge[1]) if pos_ranger[0] == rightmost + 1: offset_edge = (5, offset_edge[1]) if pos_ranger[1] == uppermost - 1: offset_edge = (offset_edge[0], 59) if pos_ranger[1] == lowermost + 1: offset_edge = (offset_edge[0], 5) img.alpha_composite(self.ranger.image(), posshift(*pos_ranger, offset_edge, (-13, -8))) # remain tiles dr.text((0, 0), str(len(self.riverDeck) if len(self.riverDeck) != 0 else len(self.deck)), "black", self.font_name, "lt") # remain gift if self.checkPack(14, "a"): dr.rectangle((0, 32, 16, 48), "green") dr.text((0, 32), str(len(self.giftDeck)), "white", self.font_name, "lt") return img def playerImage(self): for p in self.players: p.image_pre() score_length = max(p.score_length for p in self.players) imgs = [p.image(score_length) for p in self.players] img = Image.new("RGBA", (imgs[0].size[0], 24 * len(self.players))) for i, pimg in enumerate(imgs): img.alpha_composite(pimg, (0, i * 24)) return img def handTileImage(self): return self.current_player.handTileImage() def remainTileImages(self): remove_zero = len(self.deck) <= len(self.tiles) extra = 0 if self.checkPack(9, 'b'): sheep_begin = extra extra += 40 if self.checkPack(10, 'b'): animals_begin = extra extra += 40 def pos(w: int, h: int, *offsets: tuple[int, int]): return w * (64 + 8) + sum(c[0] for c in offsets) + 8, h * (64 + 20) + sum(c[1] for c in offsets) + 20 + extra x2: dict[int, int] = {} if (river := len(self.riverDeck) != 0): to_check = self.riverDeck else: to_check = self.deck if self.checkPack(9, 'c'): to_check = self.deck + self.hill_tiles for ids in sorted(self.allTileimgs.keys()): if ("3" in ids[1]) != river: continue if not remove_zero or sum(1 for tile in to_check if tile.serialNumber == ids) != 0: x2[ids[0]] = x2.get(ids[0], 0) + 1 height = sum((x - 1) // 5 + 1 for x in x2.values()) img = Image.new("RGBA", pos(5, height), "LightCyan") dr = ImageDraw.Draw(img) if self.checkPack(9, 'b'): txt = ",".join(f"{s}羊:{self.sheeps.count(s)}" for s in (1, 2, 3, 4)) txt += f",狼:{self.sheeps.count(-1)}" dr.text((10, sheep_begin + 10), txt, "black", self.font_name, "lt") if self.checkPack(10, 'b'): txt = ",".join(f"{a}分x{num}" for a, num in sorted(Counter(self.animals).items())) dr.text((10, animals_begin + 10), txt, "black", self.font_name, "lt") y: int = 0 x: int = 0 last_pack: int = 0 for ids in sorted(self.allTileimgs.keys()): if "3" in ids[1]: continue if ids[0] != last_pack: last_pack = ids[0] y += (x - 1) // 5 + 1 x = 0 timg = self.allTileimgs[ids] if (num := sum(1 for tile in to_check if tile.serialNumber == ids)) != 0 or not remove_zero: p = (x % 5, y + x // 5) img.paste(timg, pos(*p)) dr.text(pos(*p, (32, 65)), str(num), "black", self.font_name, "mt") if num == 0: dr.line(pos(*p) + pos(*p, (64, 64)), "red", 2) dr.line(pos(*p, (64, 0)) + pos(*p, (0, 64)), "red", 2) x += 1 return img def setImageArgs(self, **kwargs): self.imageArgs = kwargs def image(self): player_img = self.playerImage() handtile_img = self.handTileImage() tile_img = self.tileImages() p1, p2 = player_img.size h1, h2 = handtile_img.size t1, t2 = tile_img.size img = Image.new("RGBA", (max(p1 + h1, t1), max(p2, h2) + t2), "AntiqueWhite") dr = ImageDraw.Draw(img) px, py, hx, hy, tx, ty = (0,) * 6 if p2 > h2: py = 0 hy = (p2 - h2) // 2 else: py = (h2 - p2) // 2 hy = 0 ty = max(p2, h2) if p1 + h1 > t1: px = 0 hx = p1 tx = (p1 + h1 - t1) // 2 else: px = (t1 - p1 - h1) // 2 hx = px + p1 tx = 0 dr.rectangle((0, max(p2, h2), max(p1 + h1, t1), max(p2, h2) + t2), "LightCyan") img.alpha_composite(player_img, (px, py)) img.alpha_composite(handtile_img, (hx, hy)) img.alpha_composite(tile_img, (tx, ty)) return img def saveImg(self): from .. import config name = 'ccs' + str(random.randint(0, 9) + self.current_player_id * 10) + '.png' self.image().save(config.img(name)) if self.group_id is not None: self.image().save(config.pag(f"cacason\\{self.group_id}.png")) return config.cq.img(name) def saveRemainTileImg(self): from .. import config name = 'ccsr' + str(random.randint(0, 9) + self.current_player_id * 10) + '.png' self.remainTileImages().save(config.img(name)) return config.cq.img(name) def endGameAskAbbey(self) -> 'TAsync[None]': if not self.checkPack(5, "b") or not self.checkHole(): return players = [player for player in self.players if player.hasAbbey] players.sort(key=lambda player: ((0, player.id) if player.id >= self.current_turn_player_id else (1, player.id))) for player in players: if not self.checkHole(): return _, isAbbey, pos = yield from player.turnAskAbbey(0, True, True) if isAbbey: yield from player.turnScoring(player.handTiles[0], pos, False, False) player.handTiles.pop(0) def process(self) -> 'TAsync[bool]': try: while 1: yield from self.current_player.turn() self.nextPlayer() except (CantPutError,): midEnd = True except NoDeckEnd: midEnd = False except Exception: self.state = State.Error raise # yield from self.endGameAskAbbey() if self.checkPack(10, 'b'): yield from self.bigtop.score() self.state = State.End self.endGameScore() return midEnd async def advance(self, send: Callable[[Any], Awaitable], delete_func: Callable[[], Awaitable], to_send: Recieve | None=None): try: if to_send is None: ret = next(self.stateGen) else: ret = self.stateGen.send(to_send) except StopIteration as e: if e.value: await send("所有剩余图块均无法放置,提前结束游戏!") self.setImageArgs(no_final_score=True) await send([self.saveImg()]) score_win, players_win = self.winner() if len(players_win) == 1: await send(f'玩家{players_win[0].name}以{score_win}分获胜!') else: await send('玩家' + ','.join(p.name for p in players_win) + f'以{score_win}分获胜!') # game log from .. import config import datetime config.userdata.execute("insert into cacason_gamelog (group_id, users, extensions, time, score, winner, winner_score) values (?, ?, ?, ?, ?, ?, ?)", (self.group_id or 0, ','.join(p.long_name for p in self.players), json.dumps(self.packs_options), datetime.datetime.now().isoformat(), ','.join(str(p.score) for p in self.players), ','.join(str(q) for q in players_win), score_win)) await delete_func() return if len(self.log) != 0: outputs = [] from .ccs_helper import LogScore, LogRedraw, LogPutBackBuilder, LogExchangePrisoner from .ccs_helper import LogTradeCounter, LogChallengeFailed, LogDrawGift, LogUseGift from .ccs_helper import LogTake2NoTile, LogDice, LogDragonMove, LogShepherd for d in self.log: match d: case LogScore(player_name=name, source=source, num=num): outputs.append(f"玩家{name}因" + {"fairy": "仙子", "complete": "已完成建筑", "final": "未完成建筑", "fairy_complete": "已完成建筑中的仙子", "ranger": "护林员", "cash_out": "兑现", "gingerbread": "姜饼人"}[source] + f"获得{num}分。") case LogRedraw(): outputs.append("牌堆顶卡无法放置,故重抽一张。") case LogPutBackBuilder(player_name=name, meeple_name=meeple_name): outputs.append(f"玩家{name}的{'建筑师' if meeple_name == 'Builder' else '猪'}因所在区域没人而返回。") case LogExchangePrisoner(player2_name=p2name, player1_name=p1name): outputs.append(f"玩家{p2name}和玩家{p1name}的囚犯自动互换了。") case LogTradeCounter(trade=trade): outputs.append("你获得了" + ','.join(f"{num}个" + ["酒", "小麦", "布"][i] for i, num in enumerate(trade) if num != 0) + '。') case LogChallengeFailed(name=name): outputs.append({"shrine": "神龛", "cloister": "修道院"}[name] + "的挑战失败!") case LogDrawGift(gift_name=name, gifts_text=gifts): outputs.append("你抽了一张礼物卡,已通过私聊发送。") await send("你抽到了礼物卡:" + name + "\n你手中的礼物卡有:" + gifts, ensure_private=True) # type: ignore case LogUseGift(gift_name=name, gifts_text=gifts): outputs.append("你使用了礼物卡:" + name) await send("你现在手中的礼物卡有:" + gifts, ensure_private=True) # type: ignore case LogTake2NoTile(): outputs.append("并未找到第二张可以放置的板块!") case LogDice(result=result): outputs.append(f"骰子扔出了{result}点。") case LogDragonMove(player_name=name, dir=dr): outputs.append(f"玩家{name}自动向{dr.name[0]}方向动了一次龙。") case LogShepherd(player_name=name, sheep=sheep): outputs.append(f"玩家{name}抽到了{'狼' if sheep == -1 else str(sheep) + '只羊'}。") await send("\n".join(outputs)) self.log = [] match self.state: case State.PuttingTile: from .ccs_helper import SendPuttingTile assert isinstance(ret, SendPuttingTile) rete = ret.last_err if rete == -1: await send("已有连接!") elif rete == -2: await send("无法连接!") elif rete == -3: await send("没有挨着!") elif rete == -4: await send("未找到可赎回的囚犯!") elif rete == -5: await send("余分不足以赎回!") elif rete == -6: await send("河流不能回环!") elif rete == -7: await send("河流不能拐弯180度!") elif rete == -8: await send("修道院不能和多个神龛相连,反之亦然!") elif rete == -9: await send("必须扩张河流!") elif rete == -10: await send("河流分叉必须岔开!") elif rete == -11: await send("未找到礼物卡!") elif rete == -12: await send("请指定使用哪张手牌!") else: if ret.begin and ret.second_turn: await send("玩家继续第二回合") self.setImageArgs() await send([self.saveImg()]) await send((f'玩家{self.current_turn_player.long_name}开始行动,' if ret.begin else "") + '请选择放图块的坐标,以及用URDL将指定方向旋转至向上。' + ("此时可发送“赎回玩家nxxx”花3分赎回囚犯。" if not ret.second_turn and self.checkPack(4, "b") else "") + ('回复礼物+第几张使用礼物卡,“查询礼物”查询。' if self.checkPack(14, "a") and not ret.gifted else "")) case State.ChoosingPos: from .ccs_helper import SendChoosingPos assert isinstance(ret, SendChoosingPos) if ret.last_err == -1: await send("板块不存在!") elif ret.last_err == -2: await send("不符合要求!") elif ret.last_err == -3: await send("这个金块不是你的!") else: self.setImageArgs() await send([self.saveImg()]) if ret.special == "synod": await send("请选择修道院,输入图块坐标。") elif ret.special == "road_sweeper": await send("请选择未完成道路,输入图块坐标。") elif ret.special == "cash_out": await send("请选择跟随者兑现,输入图块坐标。") elif ret.special == "ranger": await send("请选择要将护林员移动到的图块坐标。") elif ret.special == "change_position": await send("请选择跟随者切换形态,输入图块坐标。") elif ret.special == "gingerbread": await send("请选择要移动到的城市,输入图块坐标。") elif ret.special == "gold": await send("请选择放置另一个金块的图块坐标。") elif ret.special == "gold_take": await send(f"请玩家{self.current_player.long_name}选择拿取金块的图块坐标。") elif ret.special == "cropremove": await send(f"请玩家{self.current_player.long_name}选择移除的跟随者坐标。") else: await send("请选择坐标(通用)。") case State.PuttingFollower: from .ccs_helper import SendPuttingFollower assert isinstance(ret, SendPuttingFollower) if ret.last_err == -1: await send("没有找到跟随者!") elif ret.last_err == -2: await send("无法放置!") elif ret.last_err == -3: await send("无法移动仙子!") elif ret.last_err == -4: await send("无法使用传送门!") elif ret.last_err == -5: await send("找不到高塔!") elif ret.last_err == -6: await send("高塔有人!") elif ret.last_err == -7: await send("手里没有高塔片段!") elif ret.last_err == -8: await send("找不到修道院长!") elif ret.last_err == -9: await send("无法移动护林员!") elif ret.last_err == -10: await send("未找到幽灵!") elif ret.last_err == -11: await send("幽灵无法放置!") elif ret.last_err == -12: await send("在高塔/传送门/飞行器时不能使用幽灵,请仅仅申请“放幽灵”!") elif ret.last_err == -13: await send("不能重复使用传送门/飞行器!") elif ret.last_err == -14: await send("无法使用节日移除!") elif ret.last_err == -15: await send("无法放置或计分杂技!") else: self.setImageArgs(draw_tile_seg=ret.last_put) await send([self.saveImg()]) if ret.special == "phantom": prompt = "请选择放置幽灵的位置" else: prompt = "请选择放置跟随者的位置(小写字母)以及放置的特殊跟随者名称(如有需要)" if self.checkPack(3, "c"): prompt += ",回复跟随者所在板块位置以及“仙子”移动仙子" if self.checkPack(4, "b"): prompt += ",回复板块位置以及“高塔”以及跟随者名称(可选)放置高塔片段或跟随者" if self.checkPack(10, "c"): prompt += ",回复板块位置以及“杂技”放置杂技或计分杂技" if self.checkPack(12, "b"): prompt += ",回复板块位置以及“修道院长”回收修道院长" if self.checkPack(14, "b") and not ret.rangered: prompt += ",回复板块位置以及“护林员”移动护林员" if self.checkPack(13, "j") and self.tiles[ret.last_put].addable == TileAddable.Festival: prompt += ",回复板块位置以及“节日”移除物体(移除谷仓请指定谷仓左上角的板块)" if self.checkPack(13, "k"): prompt += ",后加“放幽灵”申请放幽灵,或直接后加小写字母以及“幽灵”放置幽灵" if not ret.portaled and self.checkPack(3, "d") and self.tiles[ret.last_put].addable == TileAddable.Portal: prompt += ",回复板块位置以及“传送门”使用传送门" if ret.portaled: prompt += ",回复“返回”返回原板块" + ("并重新选择幽灵" if self.checkPack(13, "k") and ret.special != "phantom" else "") else: prompt += ",回复“不放”跳过" prompt += "。" await send(prompt) case State.WagonAsking: from .ccs_helper import SendMovingWagon assert isinstance(ret, SendMovingWagon) if ret.last_err == -1: await send("没有该图块!") elif ret.last_err == -2: await send("图块过远,只能放在本图块或是相邻的8块上!") elif ret.last_err == -3: await send("无法放置!") else: pos = ret.pos self.setImageArgs(draw_tile_seg=[(pos[0] + i, pos[1] + j) for i in (-1, 0, 1) for j in (-1, 0, 1)]) await send([self.saveImg()]) await send("请选择马车要移动到的图块,以及该图块上的位置(小写字母),回复“不放”收回马车。") case State.AbbeyAsking | State.FinalAbbeyAsking: from .ccs_helper import SendAbbeyAsking assert isinstance(ret, SendAbbeyAsking) if ret.last_err == -1: await send("无法放置!") elif ret.last_err == -8: await send("修道院不能和多个神龛相连!") else: if ret.begin and ret.second_turn: await send("玩家继续第二回合") if ret.begin: self.setImageArgs() await send([self.saveImg()]) await send((f'玩家{self.current_player.long_name}' if ret.begin or self.state == State.FinalAbbeyAsking else "") + ("开始行动,选择" if ret.begin else "选择最后" if self.state == State.FinalAbbeyAsking else "请选择") + "是否放置僧院板块,回复“不放”跳过。") case State.MovingDragon: from .ccs_helper import SendInt assert isinstance(ret, SendInt) if ret.last_err == -1: await send("无法移动!") else: self.setImageArgs() await send([self.saveImg()]) await send(f'玩家{self.current_player.long_name}第{ret.num + 1}次移动龙,请输入URDL移动。') case State.ChoosingOwnFollower: from .ccs_helper import SendPosSpecial assert isinstance(ret, SendPosSpecial) if ret.last_err == -1: await send("无法移动!") if ret.last_err == -2: await send("未找到跟随者!") if ret.last_err == -3: await send("不符合要求!") else: self.setImageArgs(draw_tile_follower=ret.pos) await send([self.saveImg()]) if ret.special == "fairy": await send('请额外指定要放置在哪个跟随者旁。') elif ret.special == "cash_out": await send('请额外指定要兑现哪个跟随者。') elif ret.special == "change_position": await send('请额外指定要切换哪个跟随者。') elif ret.special == "cropadd": await send("请额外指定添加跟随者的跟随者。") elif ret.special == "cropremove": await send("请额外指定移除哪个跟随者。") else: await send("请选择跟随者(通用)。") case State.PrincessAsking: from .ccs_helper import SendPrincess assert isinstance(ret, SendPrincess) if ret.last_err == -1: await send("未找到跟随者!") else: self.setImageArgs(princess=ret.object) await send([self.saveImg()]) await send('你放置了公主,可以指定公主要移走哪名跟随者,回复“返回”跳过。') case State.CaptureTower: from .ccs_helper import SendPos assert isinstance(ret, SendPos) if ret.last_err == -1: await send("未找到跟随者!") else: self.setImageArgs(tower_pos=ret.pos) await send([self.saveImg()]) await send('请选择要抓的跟随者,回复“不抓”跳过。') case State.ExchangingPrisoner: if ret.last_err == -1: await send("未找到跟随者!") else: self.setImageArgs() await send([self.saveImg()]) await send(f'请玩家{self.current_player.long_name}选择换回的对方的跟随者。') case State.ChoosingSegment: from .ccs_helper import SendPosSpecial assert isinstance(ret, SendPosSpecial) if ret.last_err == -1: await send("未找到片段号!") if ret.last_err == -2: await send("不符合要求!") else: self.setImageArgs(draw_tile_seg=ret.pos, draw_occupied_seg=True) await send([self.saveImg()]) if ret.special == "road_sweeper": await send('请选择道路片段。') elif ret.special == "change_position": await send('请选择切换形态的片段。') elif ret.special == "flier": await send('请选择放置跟随者的片段。') elif ret.special == "gingerbread": await send('请选择姜饼人移动到的片段。') else: await send("请选择片段(通用)。") case State.AskingSynod: if ret.last_err == -1: await send("板块不存在!") elif ret.last_err == -2: await send("不符合要求!") elif ret.last_err == -3: await send("没有跟随者!") elif ret.last_err == -4: await send("无法放置!") else: self.setImageArgs() await send([self.saveImg()]) await send('请选择放置的修道院板块坐标以及跟随者。') case State.CropAddFollower: if ret.last_err == -1: await send("板块不存在!") elif ret.last_err == -2: await send("不符合要求!") elif ret.last_err == -3: await send("没有跟随者!") elif ret.last_err == -4: await send("无法放置!") else: self.setImageArgs() await send([self.saveImg()]) await send('请选择添加跟随者的板块坐标,回复“不放”跳过。') case State.ChoosingTileFigure: from .ccs_helper import SendPosSpecial assert isinstance(ret, SendPosSpecial) if ret.last_err == -1: await send("未找到物体!") elif ret.last_err == -2: await send("不符合要求!") else: self.setImageArgs(tile_figure=ret.pos) await send([self.saveImg()]) if ret.special == "festival": await send('请选择板块上要移除的物体。') else: await send("请选择板块上的物体(通用)。") case State.ChoosingShepherd: await send("请选择扩张或是计分你的牧羊人。") case State.ChoosingScoreMove: from .ccs_helper import SendInt assert isinstance(ret, SendInt) await send(f"你增加了{ret.num}分,请选择记在第1个分还是第2个分上。") case State.ChoosingMessenger: from .ccs_helper import SendInt assert isinstance(ret, SendInt) await send(f"你抽到了圣旨{ret.num},作用为{Messenger.make(ret.num).des},请选择使用还是不用(换2分)。") case State.ChoosingCropCircle: await send("请选择所有人添加或是移除跟随者。") async def parse_command(self, command: str, send: Callable[[Any], Awaitable], delete_func: Callable[[], Awaitable]): match self.state: case State.PuttingTile: if match := re.match(r"\s*([a-z])?\s*([A-Z]+)([0-9]+)\s*([URDL])$", command): tilenum = ord(match.group(1)) - ord('a') if match.group(1) else -1 xs = match.group(2); ys = match.group(3); orients = match.group(4) pos = self.tileNameToPos(xs, ys) orient = {'U': Dir.UP, 'R': Dir.LEFT, 'D': Dir.DOWN, 'L': Dir.RIGHT}[orients] from .ccs_helper import RecievePuttingTile await self.advance(send, delete_func, RecievePuttingTile(pos, orient, tilenum)) elif match := re.match(r"\s*赎回玩家(\d+)(.*)?$", command): player_id = int(match.group(1)) - 1 name = match.group(2) from .ccs_helper import RecieveBuyPrisoner await self.advance(send, delete_func, RecieveBuyPrisoner(player_id, name or "follower")) elif match := re.match(r"\s*礼物([0-9]+)$", command): ns = match.group(1) await self.advance(send, delete_func, RecieveId(int(ns) - 1)) case State.ChoosingOwnFollower | State.ChoosingSegment | State.ChoosingTileFigure: if match := re.match(r"\s*([a-z])$", command): n = ord(match.group(1)) - ord('a') await self.advance(send, delete_func, RecieveId(n)) case State.PrincessAsking | State.CaptureTower: if command in ("不放", "返回"): await self.advance(send, delete_func, RecieveReturn()) elif match := re.match(r"\s*([a-z]+)$", command): xs = match.group(1) n = (ord(xs[0]) - ord('a') + 1) * 26 + ord(xs[1]) - ord('a') if len(xs) == 2 else ord(xs) - ord('a') await self.advance(send, delete_func, RecieveId(n)) case State.PuttingFollower: from .ccs_helper import RecievePuttingFollower if command in ("不放", "返回"): await self.advance(send, delete_func, RecieveReturn()) phantom: int = -1 if self.checkPack(13, "k") and (match0 := re.match(r"(.*\S)\s*([a-z])\s*(幽灵|phantom)$", command)): n = ord(match0.group(2)) - ord('a') command = match0.group(1).strip() phantom = n elif self.checkPack(13, "k") and (match0 := re.match(r"(.*\S)\s*放(幽灵|phantom)$", command)): command = match0.group(1).strip() phantom = -2 if match := re.match(r"\s*([a-z])\s*(.*)?$", command): n = ord(match.group(1)) - ord('a') name = match.group(2) await self.advance(send, delete_func, RecievePuttingFollower(n, name or "follower", phantom)) elif match := re.match(r"\s*([A-Z]+)([0-9]+)\s*(仙子|fairy|传送门|portal|修道院长|abbot|护林员|ranger|节日|festival|杂技|acrobat)$", command): xs = match.group(1); ys = match.group(2) pos = self.tileNameToPos(xs, ys) special = {"仙子": "fairy", "传送门": "portal", "修道院长": "abbot", "护林员": "ranger", "节日": "festival", "杂技": "acrobat"}.get(match.group(3), match.group(3)) await self.advance(send, delete_func, RecievePuttingFollower(-1, "follower", phantom, special, pos)) elif self.checkPack(4, "b") and (match := re.match(r"\s*([A-Z]+)([0-9]+)\s*(高塔|tower)\s*(.*)?$", command)): xs = match.group(1); ys = match.group(2); which = match.group(4) pos = self.tileNameToPos(xs, ys) await self.advance(send, delete_func, RecievePuttingFollower(-1, which, phantom, "tower", pos)) case State.AskingSynod: if match := re.match(r"\s*([A-Z]+)([0-9]+)\s*(.*)?$", command): xs = match.group(1); ys = match.group(2) name = match.group(3) pos = self.tileNameToPos(xs, ys) from .ccs_helper import RecievePosWhich await self.advance(send, delete_func, RecievePosWhich(pos, name or "follower")) case State.CropAddFollower: if command == "不放": await self.advance(send, delete_func, RecieveReturn()) elif match := re.match(r"\s*([A-Z]+)([0-9]+)\s*(.*)?$", command): xs = match.group(1); ys = match.group(2) name = match.group(3) pos = self.tileNameToPos(xs, ys) from .ccs_helper import RecievePosWhich await self.advance(send, delete_func, RecievePosWhich(pos, name or "follower")) case State.ExchangingPrisoner: if match := re.match(r"\s*(.*)$", command): from .ccs_helper import RecieveWhich await self.advance(send, delete_func, RecieveWhich(match.group(1))) case State.MovingDragon: if command in "URDL": dr = {"U": Dir.UP, "R": Dir.RIGHT, "D": Dir.DOWN, "L": Dir.LEFT}[command] from .ccs_helper import RecieveDir await self.advance(send, delete_func, RecieveDir(dr)) case State.WagonAsking: if command == "不放": await self.advance(send, delete_func, RecieveReturn()) elif match := re.match(r"\s*([A-Z]+)([0-9]+)\s*([a-z])$", command): xs = match.group(1); ys = match.group(2); n = ord(match.group(3)) - ord('a') pos = self.tileNameToPos(xs, ys) from .ccs_helper import RecieveWagon await self.advance(send, delete_func, RecieveWagon(pos, n)) case State.AbbeyAsking | State.FinalAbbeyAsking: if command == "不放": await self.advance(send, delete_func, RecieveReturn()) elif match := re.match(r"\s*([A-Z]+)([0-9]+)$", command): xs = match.group(1); ys = match.group(2) pos = self.tileNameToPos(xs, ys) await self.advance(send, delete_func, RecievePos(pos)) case State.ChoosingPos: if match := re.match(r"\s*([A-Z]+)([0-9]+)$", command): xs = match.group(1); ys = match.group(2) pos = self.tileNameToPos(xs, ys) await self.advance(send, delete_func, RecievePos(pos)) case State.ChoosingShepherd: from .ccs_helper import RecieveChoose if command == "扩张": await self.advance(send, delete_func, RecieveChoose(False)) elif command == "计分": await self.advance(send, delete_func, RecieveChoose(True)) case State.ChoosingScoreMove: from .ccs_helper import RecieveChoose if command == "1": await self.advance(send, delete_func, RecieveChoose(False)) elif command == "2": await self.advance(send, delete_func, RecieveChoose(True)) case State.ChoosingMessenger: from .ccs_helper import RecieveChoose if command == "不用": await self.advance(send, delete_func, RecieveChoose(False)) elif command == "使用": await self.advance(send, delete_func, RecieveChoose(True)) case State.ChoosingCropCircle: from .ccs_helper import RecieveChoose if command == "移除": await self.advance(send, delete_func, RecieveChoose(False)) elif command == "添加": await self.advance(send, delete_func, RecieveChoose(True)) case _: pass from .ccs import Tile, Segment, Token, Gold, Dragon, Fairy, Robber, Ranger, Gingerbread, CanScore from .ccs import Cloister, Shrine, BaseCloister, Object, Barn, Follower, Tower, TAsync, King, Bigtop, Circus from .ccs_extra import Gift, LandCity, LandRoad, LandMonastry, ScoreReason, HomeReason, Messenger from .ccs_extra import ccsCityStat, ccsGameStat, ccsRoadStat, ccsFieldStat, ccsMonastryStat, ccsMeepleStat, ccsTowerStat from .ccs_player import Player from .ccs_helper import RecieveId, RecieveReturn, RecievePos
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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,585
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllItems.py
from typing import * import random from .Helper import ProtocolData, positive from .Item import Ticket, JibiShopItem from .Card import Card from .User import User from .Equipment import Equipment if TYPE_CHECKING: from .Game import Game class JibiShopUpdateBegin1(JibiShopItem): id = 1 cost = 25 name = "刷新接龙词" description = "(25击毙)从起始词库中刷新一条接龙词。" async def Use(self, user: 'User') -> None: word, pic = user.game.UpdateBeginWord(False) user.Send(type="update_begin_word", word=word, pic=pic) class JibiShopRevive2(JibiShopItem): id = 2 cost = 0 name = "减少死亡时间" description = "(1击毙/15分钟)死亡时,可以消耗击毙减少死亡时间。" class JibiShopCard8(JibiShopItem): id = 8 cost = 5 name = "购买抽卡" description = "(5击毙)抽一张卡,每日限一次。" async def HandleCost(self, user: 'User') -> ProtocolData: if user.data.shopDrawnCard <= 0: return {"type": "failed", "error_code": 440} return await super().HandleCost(user) async def Use(self, user: 'User') -> None: user.data.shopDrawnCard -= 1 await user.Draw(1) class MajQuan(Ticket): id = 0 name = "麻将摸牌券" description = "麻将摸牌券" async def HandleCost(self, user: 'User') -> ProtocolData: if user.data.majQuan < 3: return {"type": "failed", "error_code": 223} user.data.majQuan -= 3 return {"type": "succeed"} async def Use(self, user: 'User') -> None: await user.DrawMaj() class ManganQuan(Ticket): id = 1 name = "满贯抽奖券" description = "满贯抽奖券" async def HandleCost(self, user: 'User') -> ProtocolData: if user.data.mangan < 2: return {"type": "failed", "error_code": 223} user.data.mangan -= 2 return {"type": "succeed"} async def Use(self, user: 'User') -> None: a = random.random() if a < 0.02 and user.data.CheckEquipment(5) == 0: user.data.equipments.append(Equipment.get(5)()) user.data.SaveEquipments() elif a < 0.32: await user.Draw(4) elif a < 0.67: await user.Draw(3) else: await user.Draw(2, requirement=positive({1})) class YakumanQuan(Ticket): id = 2 name = "役满抽奖券" description = "役满抽奖券" async def HandleCost(self, user: 'User') -> ProtocolData: if user.data.yakuman < 2: return {"type": "failed", "error_code": 223} user.data.yakuman -= 1 return {"type": "succeed"} async def Use(self, user: 'User') -> None: a = random.random() if a < 0.05 and user.data.CheckEquipment(5) == 0: user.data.equipments.append(Equipment.get(5)()) user.data.SaveEquipments() elif a < 0.2: await user.Draw(6) elif a < 0.45: await user.Draw(4) elif a < 0.65: await user.Draw(5) else: await user.Draw(3, requirement=positive({1})) b = random.random() if b < 0.02 and user.data.CheckEquipment(5) == 0: user.data.equipments.append(Equipment.get(5)()) user.data.SaveEquipments() elif b < 0.12: user.data.mangan += 2 c = random.random() if c < 0.01 and user.data.CheckEquipment(5) == 0: user.data.equipments.append(Equipment.get(5)()) user.data.SaveEquipments() elif c < 0.21: await user.Draw(0, cards=[Card.get(161)()])
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,586
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/inject.py
# hack `on_command` and `handle_command` in order to insert custom behaviour # namely, allow sub-command, and insert `short_des`, `args`, `environment`, `hide` args. from typing import Union, Iterable, Callable, Optional, Tuple, Awaitable, Type import warnings, shlex, itertools import functools from datetime import timedelta from more_itertools import only from nonebot import permission, get_bot from nonebot.command import CommandHandler_T, Command, CommandSession, CommandManager, _YieldException, PermissionPolicy_T from nonebot.command.argfilter import ValidateError from nonebot.helpers import render_expression from nonebot.typing import CommandName_T, Patterns_T from nonebot.session import BaseSession from nonebot.permission import check_permission from nonebot.plugin import Plugin class Admin: def __init__(self, s): self.name = s class AllGroup(set): def __contains__(self, item): return True def __or__(self, other): o = AllGroup(self) for t in other: o.add(t) return o class Environment: def __init__(self, *args, private=False, ret="", group=None, admin=None, constraint=None): from .config import group_id_dict self.group = group or set() self.admin = admin or set() self.constraint = constraint or dict() self.private = private for s in args: if s == 'all': self.group = AllGroup() elif isinstance(s, str): self.group |= set(group_id_dict[s]) elif isinstance(s, Admin): self.admin |= set(group_id_dict[s.name]) elif isinstance(s, Constraint): for group_id in s.group: self.constraint[group_id] = s self.ret = ret def __or__(self, other): if self.private != other.private: raise TypeError return Environment(private=self.private, group=self.group | other.group, admin=self.admin | other.admin, ret=self.ret, constraint={**self.constraint, **other.constraint}) async def test(self, session: BaseSession, no_reply: bool=False): try: group_id = session.ctx['group_id'] if group_id in self.block: return False elif group_id in self.constraint: ret = self.constraint[group_id]._f(session) if not ret and self.constraint[group_id].ret and not no_reply: if isinstance(self.constraint[group_id].ret, str): await session.send(self.constraint[group_id].ret) else: await session.send(self.constraint[group_id].ret(session)) return ret elif group_id in self.group: return True elif group_id in self.admin: return await permission.check_permission(get_bot(), session.ctx, permission.GROUP_ADMIN) else: return False except KeyError: if not self.private: if self.ret != "" and not no_reply: if isinstance(self.ret, str): await session.send(self.ret) else: await session.send(self.ret(session)) return False else: return True # register a 'Environment.all' object in 'config_data.py' # and add a 'block' class property in 'config_data.py' class Constraint: def __init__(self, *args, can_respond: Callable[..., bool], ret: Union[str, Callable[..., str]] = ""): from .config import group_id_dict self.group = set() for arg in args: if type(arg) is str: self.group |= set(group_id_dict[arg]) elif type(arg) is set: self.group |= arg self._f = can_respond self.ret = ret def __call__(self, f: Awaitable): @functools.wraps(f) async def _f(session: BaseSession, *args, **kwargs): try: group_id = session.ctx['group_id'] except KeyError: await f(session, *args, **kwargs) return if group_id in self.group and not self._f(session): if self.ret != "": if isinstance(self.ret, str): await session.send(self.ret) else: await session.send(self.ret(session)) else: await f(session, *args, **kwargs) return _f class MyCommand(Command): __slots__ = ('des', 'short_des', 'environment', 'hide', 'hide_in_parent', 'args', 'display_id', 'is_help') def __init__(self, *, name: CommandName_T, func: CommandHandler_T, only_to_me: bool, privileged: bool, permission: PermissionPolicy_T, expire_timeout: Optional[timedelta], run_timeout: Optional[timedelta], session_class: Optional[Type[CommandSession]], des: str, short_des: str, environment: Optional[Environment], hide: bool, hide_in_parent: bool, args: Optional[tuple], display_id: int): super().__init__(name=name, func=func, only_to_me=only_to_me, privileged=privileged, permission=permission, expire_timeout=expire_timeout, run_timeout=run_timeout, session_class=session_class) self.des = des self.short_des = short_des self.environment = environment self.hide = hide self.hide_in_parent = hide_in_parent self.args = args self.display_id = display_id self.is_help = False class CommandGroup: command_group_dict = {} def __init__(self, name: Union[str, CommandName_T], des: str = "", *, short_des: str = "", environment: Environment = None, hide: bool = False, hide_in_parent: bool = False, display_parents: Union[None, str, Tuple[str,...], Iterable[Tuple[str,...]]] = None, display_id: int = 0): if isinstance(name, str): name = (name,) self.short_des = short_des self.des = des or short_des self.environment = environment self.hide = hide self.hide_in_parent = hide_in_parent or hide self.name = name self.display_id = display_id self.leaf = {} self.help_addition = set() self.is_help = False self.args = () async def _(session: CommandSession): ret = await find_help(name, session) if ret: await session.send(ret, ensure_private=('.'.join(name) == 'thwiki' and session.ctx['group_id'] in config.group_id_dict['thwiki_send'])) cmd = MyCommand(name=name, func=_, only_to_me=False, privileged=False, permission=..., expire_timeout=..., run_timeout=..., session_class=None, des=des, short_des=short_des, environment=environment, hide=hide, hide_in_parent=hide_in_parent or hide, display_id=display_id, args=()) cmd.is_help = True CommandManager.add_command(name, cmd) if name in CommandGroup.command_group_dict and isinstance(CommandGroup.command_group_dict[name], dict): self.leaf.update(CommandGroup.command_group_dict[name]['leaf']) self.help_addition |= CommandGroup.command_group_dict[name]['help_addition'] CommandGroup.command_group_dict[name] = self if len(name) != 0: parent_name = name[:-1] if parent_name not in CommandGroup.command_group_dict: CommandGroup.command_group_dict[parent_name] = {'help_addition': set(), 'leaf': {name[-1]: cmd}} elif isinstance(CommandGroup.command_group_dict[parent_name], dict): CommandGroup.command_group_dict[parent_name]['leaf'][name[-1]] = cmd else: CommandGroup.command_group_dict[parent_name].leaf[name[-1]] = cmd if display_parents: if type(display_parents) is str: parents = ((display_parents,),) elif type(display_parents[0]) is str: parents = (display_parents,) else: parents = display_parents for parent_name in parents: if parent_name not in CommandGroup.command_group_dict: CommandGroup.command_group_dict[parent_name] = {'help_addition': {self}, 'leaf': {}} elif isinstance(CommandGroup.command_group_dict[parent_name], dict): CommandGroup.command_group_dict[parent_name]['help_addition'].add(self) else: CommandGroup.command_group_dict[parent_name].help_addition.add(self) from . import config def on_command(name: Union[str, CommandName_T], *, aliases: Union[Iterable[str], str] = (), permission: Union[PermissionPolicy_T, Iterable[PermissionPolicy_T]] = ..., patterns: Patterns_T = (), only_to_me: bool = True, privileged: bool = False, shell_like: bool = False, expire_timeout: Optional[timedelta] = ..., run_timeout: Optional[timedelta] = ..., session_class: Optional[Type[CommandSession]] = None, short_des: str = "", args: Union[str, Tuple[str,...]] = (), environment: Environment = None, hide: bool = False, hide_in_parent: bool = False, display_parents: Union[None, str, Tuple[str], Iterable[Tuple[str]]] = None, display_id: int = 0) -> Callable: """ Decorator to register a function as a command. :param name: command name (e.g. 'echo' or ('random', 'number')) :param aliases: aliases of command name, for convenient access :param permission: permission required by the command :param only_to_me: only handle messages to me :param privileged: can be run even when there is already a session :param shell_like: use shell-like syntax to split arguments :param expire_timeout: will override SESSION_EXPIRE_TIMEOUT if provided :param run_timeout: will override SESSION_RUN_TIMEOUT if provided :param session_class: session class :param short_des: inline help text :param args: args for this command :param environment: environment for this command :param hide: whether hide in helps :param hide_in_parent: whether hide in parents' help contents, will be 'or'ed with the :param hide:. :param display_parents: can be displayed in other command's help content :param display_id: order in parents' help contents """ from nonebot import permission as perm real_permission = perm.aggregate_policy(permission) \ if isinstance(permission, Iterable) else permission if type(args) is str: args = (args,) if session_class is not None and not issubclass(session_class, CommandSession): raise TypeError( 'session_class must be a subclass of CommandSession') def deco(func_original: CommandHandler_T) -> CommandHandler_T: if not isinstance(name, (str, tuple)): raise TypeError('the name of a command must be a str or tuple') if not name: raise ValueError('the name of a command must not be empty') cmd_name = (name,) if isinstance(name, str) else name nonlocal environment if environment is None: environment = Environment.all @functools.wraps(func_original) async def _f(session, *args, **kwargs): if await environment.test(session): return await func_original(session, *args, **kwargs) func = _f cmd = MyCommand(name=cmd_name, func=func, permission=real_permission, only_to_me=only_to_me, privileged=privileged, expire_timeout=expire_timeout, run_timeout=run_timeout, session_class=session_class, des=func.__doc__, short_des=short_des or func.__doc__, environment=environment, hide=hide, hide_in_parent=hide_in_parent or hide, args=args, display_id=display_id) if shell_like: async def shell_like_args_parser(session): session.state['argv'] = shlex.split(session.current_arg) cmd.args_parser_func = shell_like_args_parser nonlocal aliases if Plugin.GlobalTemp.now_within_plugin: Plugin.GlobalTemp.commands.append((cmd, aliases, patterns)) else: CommandManager.add_command(cmd_name, cmd) CommandManager.add_aliases(aliases, cmd) CommandManager.add_patterns(patterns, cmd) parent_name = cmd_name[:-1] if parent_name not in CommandGroup.command_group_dict: CommandGroup.command_group_dict[parent_name] = {'help_addition': set(), 'leaf': {cmd_name[-1]: cmd}} elif isinstance(CommandGroup.command_group_dict[parent_name], dict): CommandGroup.command_group_dict[parent_name]['leaf'][cmd_name[-1]] = cmd else: CommandGroup.command_group_dict[parent_name].leaf[cmd_name[-1]] = cmd if display_parents: if type(display_parents) is str: parents = ((display_parents,),) elif type(display_parents[0]) is str: parents = (display_parents,) else: parents = display_parents for parent_name in parents: if parent_name not in CommandGroup.command_group_dict: CommandGroup.command_group_dict[parent_name] = {'help_addition': {cmd}, 'leaf': {}} elif isinstance(CommandGroup.command_group_dict[parent_name], dict): CommandGroup.command_group_dict[parent_name]['help_addition'].add(cmd) else: CommandGroup.command_group_dict[parent_name].help_addition.add(cmd) func.args_parser = cmd.args_parser return func return deco import nonebot.command nonebot.command.on_command = on_command nonebot.on_command = on_command nonebot.command.CommandGroup = CommandGroup nonebot.CommandGroup = CommandGroup from nonebot.log import logger as _nonebot_logger _nonebot_logger.info('Successfully injected "on_command" and "_find_command"') del _nonebot_logger async def find_help(cmd_name: tuple, session: CommandSession): if (is_command_group := cmd_name in CommandGroup.command_group_dict): cmd_tree = CommandGroup.command_group_dict[cmd_name] if isinstance(cmd_tree, dict): t = CommandGroup(cmd_name) t.leaf.update(cmd_tree['leaf']) t.help_addition |= cmd_tree['help_addition'] cmd_tree = CommandGroup.command_group_dict[cmd_name] = t else: cmd_tree = CommandManager()._find_command(cmd_name) if cmd_tree is None or cmd_tree.hide or (cmd_tree.environment and not await cmd_tree.environment.test(session, no_reply=True)): return if not is_command_group: # command return f"-{'.'.join(cmd_name)}{''.join(' ' + x for x in cmd_tree.args)}\n{cmd_tree.des}" else: # command group async def _(cmd_tree): for command, if_hide_in_parent in itertools.chain(zip(cmd_tree.leaf.values(), itertools.repeat(True)), zip(cmd_tree.help_addition, itertools.repeat(False))): if if_hide_in_parent and command.hide_in_parent or (command.environment and not await command.environment.test(session, no_reply=True)): continue yield (command.display_id, f"-{'.'.join(command.name)}{''.join(' ' + x for x in command.args)}:{command.short_des}") return (cmd_tree.des + '\n' + '\n'.join(s2 for id, s2 in sorted([s async for s in _(cmd_tree)], key=lambda x: x[0]))).strip() async def run(self: Command, session: 'CommandSession', *, check_perm: bool = True, dry: bool = False) -> bool: """ Run the command in a given session. :param session: CommandSession object :param check_perm: should check permission before running :param dry: just check any prerequisite, without actually running :return: the command is finished (or can be run, given dry == True) """ has_perm = await self._check_perm(session) if check_perm else True if self.func and has_perm: if dry: return True if session.current_arg_filters is not None and \ session.current_key is not None: # argument-level filters are given, use them arg = session.current_arg config = session.bot.config for f in session.current_arg_filters: try: res = f(arg) if isinstance(res, Awaitable): res = await res arg = res except ValidateError as e: # validation failed if config.MAX_VALIDATION_FAILURES > 0: # should check number of validation failures session.state['__validation_failure_num'] = \ session.state.get( '__validation_failure_num', 0) + 1 if session.state['__validation_failure_num'] >= \ config.MAX_VALIDATION_FAILURES: # noinspection PyProtectedMember session.finish( render_expression( config. TOO_MANY_VALIDATION_FAILURES_EXPRESSION ), **session._current_send_kwargs) failure_message = e.message if failure_message is None: failure_message = render_expression( config.DEFAULT_VALIDATION_FAILURE_EXPRESSION) # noinspection PyProtectedMember session.pause(failure_message, **session._current_send_kwargs) except Exception as e: # inject here session._future.set_exception(e) break # passed all filters session.state[session.current_key] = arg else: # fallback to command-level args_parser_func if self.args_parser_func: await self.args_parser_func(session) if session.current_key is not None and \ session.current_key not in session.state: # args_parser_func didn't set state, here we set it session.state[session.current_key] = session.current_arg if session.waiting: if not session._future.done(): session._future.set_result(True) raise _YieldException() else: await self.func(session) return True return False Command.run = run
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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,587
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Card.py
from typing import * import re from .EventListener import IEventListener from .Helper import Saveable, BuildIdMeta from .Types import Pack, ProtocolData if TYPE_CHECKING: from .User import User class Card(IEventListener, Saveable, hasIdDict=True): name = "NoName" _description = "NoDes" newer = 0 positive = 0 weight: Union[float, Callable[['User'], float]] = 1 mass = 0.1 consumedOnDraw = False pack = Pack.misc isMetallic = False @property def description(self): return self._description def CanUse(self, user: 'User', copy: bool) -> bool: return True def CanDiscard(self, user: 'User') -> bool: return True async def Use(self, user: 'User') -> None: t = Card.idDict[1] async def OnRemove(self, user: 'User') -> None: pass async def OnDraw(self, user: 'User') -> None: pass async def OnDiscard(self, user: 'User') -> None: await self.OnRemove(user) async def OnGive(self, user: 'User', other: 'User') -> None: pass def DumpData(self) -> ProtocolData: return {"id": self.id, "name": self.name, "description": self.description, "eff_draw": self.consumedOnDraw, "data": self.packData()} def __init_subclass__(cls) -> None: if match := re.search(r"DLC(\d+)", cls.__module__): cls.newer = int(match.group(1)) return super().__init_subclass__() class CardNumed(Card): dataType: Tuple[Callable[[str], Any],...] = (int,) def __init__(self) -> None: self.num = 0 def packData(self): return str(self.num) def DumpData(self) -> ProtocolData: return super().DumpData() | {"num": self.num} class CardDoubleNumed(Card): dataType: Tuple[Callable[[str], Any],...] = (int, int) def __init__(self) -> None: self.num1 = 0 self.num2 = 0 def packData(self): return f"{self.num1},{self.num2}" def DumpData(self) -> ProtocolData: return super().DumpData() | {"num1": self.num1, "num2": self.num2}
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,588
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/zhu_command.py
from .. import config from . import zhu_core # zhu = zhu_core.GamePrivate('zhu') # @zhu.begin_uncomplete(('play', 'zhu', 'begin')) # async def zhu_begin_uncomplete(session: CommandSession, data: Dict[str, Any]=(4, 8)): # # data: {'players': [qq], 'args': [args], 'anything': anything} # # args: -play.maj.begin 'type_str/友人房id' # await session.send('已为您参与匹配')
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,589
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/mbf.py
# coding=utf-8 import json import random import asyncio from pebble import concurrent from concurrent.futures import TimeoutError, ThreadPoolExecutor, _base import getopt from nonebot import CommandSession, permission from nonebot.message import escape from . import config from .inject import on_command with open(config.rel("mbfSub.json"), encoding='utf-8') as mbffile: mbfSub = json.load(mbffile) config.CommandGroup('mbf', des="""脚本语言modified brainf**k: 有一个由整数组成的堆栈。从左到右依次读取instruction。堆栈为空时欲取出任何数均为0。 .\t向堆栈中塞入一个0 0-9\t堆栈顶数乘以10加输入数。即比如输入一个十进制数135可以使用.135 +-*/%\t弹出堆栈顶两个数并塞入计算后的数。除法取整数除 &|^\t按位运算 ><=\t比较栈顶两个数,true视为1,false视为0 _\t栈顶数取负,即比如输入一个数-120可以使用.120_ !\t0变为1,非0变为0 (\t栈顶数+1 )\t栈顶数-1 :\t输入stdin的char至栈顶 ;\t输出栈顶的char至stdout,并消耗,超出范围则弹出后不做任何事 [\t如果堆栈顶数为0则跳转至配对的],并消耗掉栈顶数 {\t与[相反,堆栈顶数非0则跳转至配对的},并消耗掉栈顶数 ]\t如果堆栈顶数非0则跳转回匹配的[,并消耗掉栈顶数 }\t与]相反,堆栈顶数为0则跳转回配对的{,并消耗掉栈顶数 \\\t交换栈顶两数 ,\t弹出栈顶数n,并复制栈顶下数第n个数塞回栈顶,n超出范围则弹出n后不做任何事 $\t塞入当前栈包含的整数总数 ~\tpop掉栈顶数 \"\t弹出栈顶数n,删除栈顶下数第n个数,n超出范围则弹出n后不做任何事 @\t弹出栈顶数n1之后n2,将输入序列的第n1个字符修改成n2对应的char,n1或n2超出范围则弹出两数后不做任何事 ?\t弹出栈顶数n,生成一个0至n-1的随机整数塞回堆栈,n非正则弹出n后不做任何事 #\t复制栈顶数 `\t弹出栈顶数,执行栈顶数对应的char对应的指令。超出范围则弹出后不做任何事 '\t弹出栈顶数n,将输入序列第n个字符对应的ascii塞入堆栈 字母为子程序,子程序与主程序共用堆栈。""", short_des='modified brainf**k', hide_in_parent=True, display_parents='code') config.CommandGroup('code', des='脚本语言解释器。\n使用如-mbf.run 指令运行脚本。', short_des='脚本语言解释器。') @on_command(('mbf', 'sub'), only_to_me=False, shell_like=True, short_des="存入mbf子程序。", args=("subname", "[str]", "[-d des]")) @config.ErrorHandle async def SaveSub(session: CommandSession): """存入mbf子程序。 可用选项: -d, --description:存入描述字符串。""" opts, args = getopt.gnu_getopt(session.state['argv'], 'd:', ['description=']) des = None for o, a in opts: if o in ('-d', '--description'): des = a token, *els = args if not token.islower() and not await permission.check_permission(session.bot, session.ctx, permission.SUPERUSER): await session.send('小写字母子程序可随意使用,欲存入非小写字母子程序请联系维护者shedarshian@gmail.com~') return if len(els) != 0: _SaveSub(token, els[0]) if des is not None: _SetSubStr(token, des) await session.send(escape("Successfully Saved sub %s !" % token)) @on_command(('mbf', 'check'), only_to_me=False, args=("subname",)) @config.ErrorHandle async def Check(session: CommandSession): """查看mbf子程序内容。""" try: await session.send(escape("Sub content is:\n%s\nDescription:\n%s" % tuple(_GetSub(session.current_arg_text)))) except KeyError: await session.send('未找到子程序。') @on_command(('mbf', 'ls'), only_to_me=False) async def List(session: CommandSession): """列出所有mbf子程序。""" await session.send(escape("\n".join(_ListSub()))) @on_command(('mbf', 'time'), only_to_me=False, args=("code [\\n stdin]")) @config.ErrorHandle async def Time(session: CommandSession): """返回mbf程序的运行时间。输入第二行内容作为standard input。""" try: loop = asyncio.get_event_loop() future = _Run(session.get('strins'), session.get('strin')) with ThreadPoolExecutor() as pool: strout, _break, runtime = await loop.run_in_executor(pool, future.result) except (asyncio.exceptions.TimeoutError, TimeoutError, _base.CancelledError): session.finish("time out!") except ZeroDivisionError: await session.send("ZeroDivisionError: integer division or modulo by zero") return if runtime >= 10000000: await session.send("time out!") if _break: await session.send("stdin used out!") await session.send(str(runtime)) @on_command(('mbf', 'run'), only_to_me=False, short_des="运行mbf程序。输入第二行内容作为standard input。", args=("code [\\n stdin]")) @config.ErrorHandle async def Run(session: CommandSession): "运行mbf程序。输入第二行内容作为standard input。\n\n脚本语言modified brainf**k帮助:\n有一个由整数组成的堆栈。从左到右依次读取instruction。堆栈为空时欲取出任何数均为0。\n.\t向堆栈中塞入一个0\n0-9\t堆栈顶数乘以10加输入数。即比如输入一个十进制数135可以使用.135\n+-*/%\t弹出堆栈顶两个数并塞入计算后的数。除法取整数除\n&|^\t按位运算\n><=\t比较栈顶两个数,true视为1,false视为0\n_\t栈顶数取负,即比如输入一个数-120可以使用.120_\n!\t0变为1,非0变为0\n(\t栈顶数+1\n)\t栈顶数-1\n:\t输入stdin的char至栈顶\n;\t输出栈顶的char至stdout,并消耗,超出范围则弹出后不做任何事\n[\t如果堆栈顶数为0则跳转至配对的],并消耗掉栈顶数\n{\t与[相反,堆栈顶数非0则跳转至配对的},并消耗掉栈顶数\n]\t如果堆栈顶数非0则跳转回匹配的[,并消耗掉栈顶数\n}\t与]相反,堆栈顶数为0则跳转回配对的{,并消耗掉栈顶数\n\\\t交换栈顶两数\n,\t弹出栈顶数n,并复制栈顶下数第n个数塞回栈顶,n超出范围则弹出n后不做任何事\n$\t塞入当前栈包含的整数总数\n~\tpop掉栈顶数\n\"\t弹出栈顶数n,删除栈顶下数第n个数,n超出范围则弹出n后不做任何事\n@\t弹出栈顶数n1之后n2,将输入序列的第n1个字符修改成n2对应的char,n1或n2超出范围则弹出两数后不做任何事\n?\t弹出栈顶数n,生成一个0至n-1的随机整数塞回堆栈,n非正则弹出n后不做任何事\n#\t复制栈顶数\n`\t弹出栈顶数,执行栈顶数对应的char对应的指令。超出范围则弹出后不做任何事\n'\t弹出栈顶数n,将输入序列第n个字符对应的ascii塞入堆栈\n字母为子程序,子程序与主程序共用堆栈。" try: loop = asyncio.get_event_loop() future = _Run(session.get('strins'), session.get('strin')) with ThreadPoolExecutor() as pool: strout, _break, runtime = await loop.run_in_executor(pool, future.result) except (TimeoutError, _base.CancelledError): session.finish("time out!") except ZeroDivisionError: session.finish("ZeroDivisionError: integer division or modulo by zero") if runtime >= 10000000: await session.send("time out!") if _break: await session.send("stdin used out!") if len(strout) >= 1000: await session.send("stdout too long!") await session.send(escape('程序输出结果:\n' + strout[0:1000])) elif strout == "": await session.send("No Output!") else: await session.send(escape('程序输出结果:\n' + strout)) @Time.args_parser @Run.args_parser async def _(session: CommandSession): content = session.current_arg_text if content.find('\n') == -1: session.state['strins'] = content session.state['strin'] = "" else: session.state['strins'] = content[:content.find('\n') + 1] session.state['strin'] = content[content.find('\n') + 1:] def save(): global mbfSub with open(config.rel("mbfSub.json"), "w", encoding='utf-8') as mbffile: mbffile.write(json.dumps(mbfSub, ensure_ascii=False, indent=4, separators=(',', ': '))) def pop(stack): if len(stack) == 0: return 0 return stack.pop() def push(stack, i): stack.append(i) def parse(liststring): stack_mid = [] stack_big = [] map_mid_lr = {} map_mid_rl = {} map_big_lr = {} map_big_rl = {} pos = 0 for char in liststring: if char == '[': push(stack_mid, pos) elif char == '{': push(stack_big, pos) elif char == ']': if(len(stack_mid) == 0): map_mid_rl[pos] = -1 i = pop(stack_mid) map_mid_lr[i] = pos map_mid_rl[pos] = i elif char == '}': if(len(stack_big) == 0): map_big_rl[pos] = -1 i = pop(stack_big) map_big_lr[i] = pos map_big_rl[pos] = i pos += 1 if len(stack_mid) != 0: for mid in stack_mid: map_mid_lr[mid] = len(liststring) - 1 for big in stack_big: map_big_lr[big] = len(liststring) - 1 return map_mid_lr, map_mid_rl, map_big_lr, map_big_rl #return newpos, strout, break, runtime def mbfChg(pos, listins, listin, char, stack, maps): strout = "" _break = False runtime = 0 if char == ".": push(stack, 0) elif char in "0123456789": i = pop(stack) push(stack, 10 * i + int(char)) elif char == "+": i = pop(stack) j = pop(stack) push(stack, i + j) elif char == "-": i = pop(stack) j = pop(stack) push(stack, i - j) elif char == "*": i = pop(stack) j = pop(stack) push(stack, i * j) elif char == "/": i = pop(stack) j = pop(stack) push(stack, i // j) elif char == "%": i = pop(stack) j = pop(stack) push(stack, i % j) elif char == "&": i = pop(stack) j = pop(stack) push(stack, i & j) elif char == "|": i = pop(stack) j = pop(stack) push(stack, i | j) elif char == "^": i = pop(stack) j = pop(stack) push(stack, i ^ j) elif char == ">": i = pop(stack) j = pop(stack) push(stack, int(i > j)) elif char == "<": i = pop(stack) j = pop(stack) push(stack, int(i < j)) elif char == "=": i = pop(stack) j = pop(stack) push(stack, int(i == j)) elif char == "_": i = pop(stack) push(stack, -i) elif char == "!": i = pop(stack) push(stack, int(i == 0)) elif char == "(": i = pop(stack) push(stack, i + 1) elif char == ")": i = pop(stack) push(stack, i - 1) elif char == ":": if(len(listin) == 0): _break = True else: push(stack, ord(listin[0])) listin.pop(0) elif char == ";": i = pop(stack) strout = chr(i) elif char == "[": if pop(stack) == 0: pos = maps[0][pos] elif char == "]": if pop(stack) != 0: pos = maps[1][pos] elif char == "{": if pop(stack) != 0: pos= maps[2][pos] elif char == "}": if pop(stack) == 0: pos = maps[3][pos] elif char == "\\": i = pop(stack) j = pop(stack) push(stack, i) push(stack, j) elif char == ",": i = pop(stack) if i >= 1 and i <= len(stack): push(stack, stack[len(stack) - i]) elif char == "$": push(stack, len(stack)) elif char == "~": pop(stack) elif char == "\"": i = pop(stack) if i >= 1 and i <= len(stack): del stack[len(stack) - i] elif char == "@": i = pop(stack) j = pop(stack) if i >= 0 and i < len(listins[0]): listins[i] = chr(j) maps = parse(listins) elif char == "?": i = pop(stack) if i > 0: push(stack, random.randint(0, i - 1)) elif char == "#": i = pop(stack) push(stack, i) push(stack, i) elif char == "`": i = pop(stack) char_temp = chr(i) pos2, strout, _break, runtime = mbfChg(pos, listins, listin, char_temp, stack, maps) elif char == "'": i = pop(stack) if i >= 0 and i < len(listins): push(stack, ord(listins[i])) elif mbfSub.get(char, ["", ""]) != ["", ""]: strout, _break, runtime = mbfInterpret(list(mbfSub[char][0]), listin, stack) return pos, strout, _break, runtime #return strout, break, runtime def mbfInterpret(listins, listin, stack): maps = parse(listins) runtime = 0 _break = False pos = 0 strout = "" while pos < len(listins) and runtime < 10000000 and not _break: pos, strout_add, _break, runtime_add = mbfChg(pos, listins, listin, listins[pos], stack, maps) strout += strout_add runtime += runtime_add + 1 pos += 1 return strout, _break, runtime def _SaveSub(name, content): global mbfSub if name not in mbfSub: mbfSub[name] = [content, ""] else: mbfSub[name][0] = content save() return True def _SetSubStr(name, string): global mbfSub if name in mbfSub: mbfSub[name][1] = string save() return True else: return False def _GetSub(name): global mbfSub return mbfSub[name] def _ListSub(): global mbfSub def _g(): for key, val in mbfSub.items(): if not key.islower(): yield key + " " + (val[1] if val[1] != "" else "无描述") elif key.islower() and val[1] != "": yield key + " " + val[1] l = list(_g()) l.sort() return l @concurrent.process(timeout=15) def _Run(strins, strin): return mbfInterpret(list(strins), list(strin), []) # vim:fdm=marker:fdc=3
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,590
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/help.py
from nonebot import CommandSession, get_bot, permission, plugin, command import nonebot import importlib from . import config from .inject import on_command from os import path _dict = {"asc": "使用格式:\n-asc check str:转换str的所有字符到ascii码\n-asc trans numbers:转换数字到字符", "mbf": "使用格式:-mbf.run instructions \\n console_in\n\n脚本语言modified brainf**k帮助:\n有一个由整数组成的堆栈。从左到右依次读取instruction。堆栈为空时欲取出任何数均为0。\n.\t向堆栈中塞入一个0\n0-9\t堆栈顶数乘以10加输入数。即比如输入一个十进制数135可以使用.135\n+-*/%\t弹出堆栈顶两个数并塞入计算后的数。除法取整数除\n&|^\t按位运算\n><=\t比较栈顶两个数,true视为1,false视为0\n_\t栈顶数取负,即比如输入一个数-120可以使用.120_\n!\t0变为1,非0变为0\n(\t栈顶数+1\n)\t栈顶数-1\n:\t输入stdin的char至栈顶\n;\t输出栈顶的char至stdout,并消耗,超出范围则弹出后不做任何事\n[\t如果堆栈顶数为0则跳转至配对的],并消耗掉栈顶数\n{\t与[相反,堆栈顶数非0则跳转至配对的},并消耗掉栈顶数\n]\t如果堆栈顶数非0则跳转回匹配的[,并消耗掉栈顶数\n}\t与]相反,堆栈顶数为0则跳转回配对的{,并消耗掉栈顶数\n\\\t交换栈顶两数\n,\t弹出栈顶数n,并复制栈顶下数第n个数塞回栈顶,n超出范围则弹出n后不做任何事\n$\t塞入当前栈包含的整数总数\n~\tpop掉栈顶数\n\"\t弹出栈顶数n,删除栈顶下数第n个数,n超出范围则弹出n后不做任何事\n@\t弹出栈顶数n1之后n2,将输入序列的第n1个字符修改成n2对应的char,n1或n2超出范围则弹出两数后不做任何事\n?\t弹出栈顶数n,生成一个0至n-1的随机整数塞回堆栈,n非正则弹出n后不做任何事\n#\t复制栈顶数\n`\t弹出栈顶数,执行栈顶数对应的char对应的指令。超出范围则弹出后不做任何事\n'\t弹出栈顶数n,将输入序列第n个字符对应的ascii塞入堆栈\n字母为子程序,使用:\n-mbf.sub alpha string 存入子程序,大写字母的只可存入一次。\n-mbf.str Alpha string 可以给大写字母增加一条描述字符串。\n-mbf.check alpha 查询字母所存内容。\n-mbf.ls 列出所有子程序以及描述\n-mbf.time ins stdin 检查运行时间\n", #"eclins": "使用格式:-eclins ins_num\n检索ecl的ins。", "birth": "使用格式:-birth.today bandori或LL或imas:查询今天生日的角色", "seiyuu": "使用格式:\n-seiyuu.today:查询今天生日的声优列表\n-seiyuu.check seiyuu_name [count] [-m max=15]:返回声优的基本信息,找到多个时可以使用count指明第几个。声优名以日语原文键入,允许假名甚至罗马音,包含空格请带上引号。可以使用max指定列出的最大数量。", "game": "欢迎使用-game 指令访问七海千春游戏大厅~", "tools": "-tools.Julia [c的x坐标] [c的y坐标]:绘制Julia集\n-tools.oeis:查询oeis(整数序列在线百科全书),支持查询数列前几项(只返回第一个结果),或oeis的编号如A036057\n-tools.quiz:每月趣题,-t YYYYMM 查看历史趣题\n-tools.quiz_submit:提交答案\n-tools.calculator:计算器。别名:-cal\n-tools.function:绘制函数。", "tools.Julia": "-tools.Julia [c的x坐标] [c的y坐标]\n绘制以c=x+yi为参数,z→z^2+c的Julia集。\nJulia集为在复平面上,使得无限迭代z→z^2+c不发散的初值z_0的集合。\nRef:https://en.wikipedia.org/wiki/Julia_set", "tools.quiz": "每月趣题。可用选项:\n-t, --time 接六位月份码查看历史趣题。\n-a, --answer 查看答案。\n欢迎提交好的东方化(或其他IP化也欢迎~)的趣题至维护者邮箱shedarshian@gmail.com(难度至少让维护者能看懂解答)", "misc": "-misc.asc.check str:转换str的所有字符到ascii码\n-misc.asc.trans numbers:转换数字到字符\n-misc.maj.ten:日麻算点器\n-misc.maj.train:麻将训练\n-misc.maj.ting:听牌计算器\n-misc.maj.voice:雀魂报番语音,第一行番种,换行后为指定角色名\n-misc.token:将输入文本中大括号包含的token转换成latex中包含的unicode字符,使用https://github.com/joom/latex-unicoder.vim/blob/master/autoload/unicoder.vim, https://pastebin.com/jxHsjQK0\n 例:-misc.token f(0)={\\aleph}_0,f({\\alpha}+1)={\\aleph}_{\\alpha}\n-misc.latex:渲染latex公式\n-misc.money:面基算钱小助手 请单独-help misc.money\n-misc.roll.lyric:随机抽歌词,默认从全歌单中抽取,支持参数:vocalo kon imas ml cgss sphere aki bandori ll mu's Aqours starlight mh\n-misc.omikuji:千春酱御神签,每周只能抽一次哦~\n-misc.event year month day [max_note=100]:按日期在eventernote.com查询该日发生的event,筛选条件为eventernote登录数大于max_note,默认为100,调低时请一定要注意避免刷屏!", "misc.omikuji": "指令:-misc.omikuji\n千春酱御神签~\n 每周只能抽一次哦~", "misc.money": "每行为一条指令。指令:\nclear: 清除所有数据。\nadd [人名]: 增加一个人。\nbill [人名] [金额] [可选:需付费的人名列表]: 增加一个需付费账单,人名列表为空则默认【包括自己的】所有人。\noutput [策略] [参数]: 输出金额交换。策略目前有:\n\toneman [参数:人名]: 所有金额交换全部支付给此人/由此人支付。", "thwiki": "使用格式:-thwiki.list:显示五天以内的预定直播列表,使用-thwiki.list all查询全部\n-thwiki.check:查询thbwiki bilibili账户的直播状态\n-thwiki.time 可以@别人 查看自己或别人的直播总时长(2019年8月至今)\n-thwiki.timezone UTC时区 调整自己的时区,只支持整数时区。影响list与apply\n-thwiki.timezone 空或者@别人 查询时区信息\n-thwiki.leaderboard 查看直播排行榜", "code": "脚本语言解释器:\nmbf:modified brainf**k\nesulang\n使用如-mbf.run 指令 运行脚本\n使用如-help mbf查看语言解释", "esulang": "还在开发中,敬请期待!~", "card": """指令列表:-card.draw 卡池id/名字 抽卡次数 可以抽卡!!次数不填默认为单抽 -card.draw5 卡池id/名字 直接进行五连抽卡 -card.check 卡池id/名字 查询卡池具体信息,包含具体卡牌(刷屏预警,建议私聊~) -card.check 不带参数 查询卡池列表与介绍 -card.check_card 卡片名 查询卡片余量 -card.add 卡片名字 张数 就可以创造卡片加入卡池 张数不填默认为1张 可以换行后加描述文本 -card.add_des 卡片名字 换行后写描述文本 为自己首次创造的卡牌增加描述文本,会在单抽时显示 -card.userinfo 查看个人信息,包含en数,剩余免费抽卡次数等等 -card.storage 查看库存卡片 -card.discard 卡片名 数量 分解卡片获得en,张数不填默认为1张 -card.wishlist 查看愿望单 -card.message 手动查看消息箱 -card.set.属性 改变用户设置,可以使用-help card.set查询可以改变的设置 -card.fav 卡片名 将卡片加入特别喜欢 -card.wish 卡片名 将卡片加入愿望单 -card.comment 给维护者留言~想说的话,想更新的功能,想开启的活动卡池都可以哦~""", "card.set": """-card.set.unconfirm 取消今日确认使用en抽卡 -card.set.message 参数 设置消息箱提醒,支持参数:-card.set.message 0:立即私聊 -card.set.message 1:手动收取 -card.set.message 2:凌晨定时发送私聊 -card.set.guide on或off:开启或关闭全部指令引导。指令引导会在使用一次该指令后自动关闭""", "snakebird": "snakebird是一款类贪吃蛇的单机解谜游戏,不同的是它引入了重力,每行走一步蛇都会受到重力的限制而下落。游戏目标是吃完所有食物后所有蛇都到达开启的出口处。游戏本身也有刺、方块、传送门等多个机制,解谜性满载哦~游戏本身目前在【安卓】上和steam上都有,欢迎使用-play.snakebird.begin 关卡号(目前包含关卡:0~45, *1~*6, final) 游玩这里的副本关卡,使用-play.snakebird.check查看自己已通过的关卡~\n游戏操作:直接输入上下左右移动以及红蓝绿切换蛇即可,输入撤可撤销一步\n欢迎向维护者提交自定义关卡【bushi", "me": "こんにちは~七海千春です~\n维护者:小大圣\n友情协助:Randolph(snakebird关卡信息),小石\n鸣谢:Python® 酷Q® nonebot® 阿里云®\nContact me:shedarshian@gmail.com", "default": "指令:" #"\n-eclins:查询ecl的instruction" "\n-seiyuu:查询声优信息" "\n-game:\U0001F6AA七海千春游戏大厅\U0001F6AA" "\n-tools:数理小工具" "\n-code:语言解释器" #"\n-event:按日期查询event" "\n-misc:隐藏指令" "\n-help:展示本帮助\n-help 指令名:查看该命令帮助\n例:-help tools:查看tools指令的帮助\n欢迎加入测试群947279366避免刷屏", "tools.calculator": """计算器。计算给定式子的结果。别名:-cal 运算过程中只有浮点与布尔两种类型,计算结果必须为浮点数。 可以使用的运算符: C++中的一元与二元运算符 + - * / ^ == != < <= > >= && || ! 括号 ( ) C++中的三目运算符 ? : 定义临时变量的运算符 := (使用例:(t:=2^3+1)*(t^2-2) 求和 sum[变量名](下限,上限,表达式) (使用例:sum[t](1,100,sum[n](1,t,2^n/Gamma(n+1)))) 可以使用的函数名: 指数函数exp 自然对数ln 常用对数lg 绝对值abs 开根号sqrt 向下取整floor 六种三角函数(sin等) 六种反三角函数(asin等) 六种双曲三角函数(sinh等) 六种反双曲三角函数(asinh等) 误差函数erf 伽马函数Gamma 贝塔函数Beta 双伽马函数psi 不完全伽马函数Gammainc 黎曼zeta函数或赫尔维茨zeta函数zeta(重载) 雅克比椭圆函数ellipse_sn ellipse_cn ellipse_dn 贝塞尔函数BesselJ BesselY BesselK BesselI 球贝塞尔函数Besselj Bessely Besselk Besseli 艾里函数Airy Biry 可以使用的常量: 圆周率pi 自然对数的底e 欧拉常数gamma""", 'tools.function': """绘制函数。语法见-tools.calculator的帮助。 可用选项: -b, --begin: 起始范围,默认为0。 -e, --end: 结束范围,默认为10。 -s, --step: 步长,默认为0.01。 以上三个选项均可以输入表达式,但是在包含空格时需要用引号包裹。 函数自变量符号为x。 函数不可包含换行符。在函数包含空格时,请用引号包裹函数体部分。 也可以在第一行输入选项,换行后输入函数体。"""} sp = {"thwiki_live": {"default": "%s\n-thwiki:thwiki直播申请相关", "thwiki": """%s -thwiki.apply [开始时间] [结束时间] [直播项目名称]或者-申请 [开始时间] [结束时间] [直播项目名称];时间格式:x年x月x日x点x分或者xx:xx,今日或今年可以省,开始可以用now,结束可以用float 例:-thwiki.apply 19:00 21:00 东方STG -thwiki.cancel [直播项目名称或id]或者-取消 [直播项目名称或id] -thwiki.get 获取rtmp与流密码,会以私聊形式发送,若直播间未开启则会自动开启,可以后跟想开启的直播分区如绘画,演奏,户外,vtb等,不指定则默认是单机·其他 -thwiki.change 更改当前直播标题,只可在自己直播时间段内,同样会修改列表里的名字 -thwiki.term 或terminate提前下播 -thwiki.grant @别人 可多个@ 可加false 推荐别人进入推荐列表,需要对方同意,请慎重推荐!结尾加false代表撤回推荐,撤回推荐会一同撤回被推荐人推荐的所有人 -thwiki.depart 自行安全脱离推荐树,会保留直播时间 -thwiki.bookmark av号 提交视频加入轮播清单,需管理员审核 -thwiki.recommend av号 提交视频加入推荐列表 apply cancel get term grant change depart只能用于群内"""}, "thwiki_supervise": {"thwiki": """%s -thwiki.deprive @别人 剥夺别人的推荐/转正,管理员在直播群使用 -thwiki.supervise id号 可加false 监视别人的直播申请,结尾加false代表撤回监视 -thwiki.grantlist 输出推荐树"""}} @on_command('helpold', only_to_me=False, hide=True) @config.ErrorHandle async def help_f(session: CommandSession): """查询指令帮助。""" stripped_arg = session.current_arg_text.strip() if stripped_arg: session.args['name'] = stripped_arg else: session.args['name'] = 'default' global _dict, sp name = session.get('name') try: group_id = session.ctx['group_id'] except KeyError: group_id = 0 def _f(): for key, val in sp.items(): if group_id in config.group_id_dict[key] and name in val: yield val[name] str_tail = ''.join(_f()) if name in _dict: if str_tail != "": strout = str_tail % _dict[name] else: strout = _dict[name] else: strout = str_tail # if name == 'thwiki' and str_tail != '' and group_id in config.group_id_dict['thwiki_live']: # await session.send(strout, ensure_private=True) # else: # await session.send(strout) await session.send(strout) @on_command('reload', only_to_me=False, hide=True) @config.ErrorHandle async def reload_plugin(session: CommandSession): if session.ctx['user_id'] not in config.reload_whitelist: return name = 'chiharu.plugins.' + session.current_arg_text import logging messages = [] logger = logging.getLogger('nonebot') class ListenFilter(logging.Filter): def filter(self, record): messages.append(record.getMessage()) return True f = ListenFilter() from contextlib import contextmanager @contextmanager def install_remove_filter(logger_to_filter, filter_to_add_remove): logger_to_filter.addFilter(filter_to_add_remove) yield logger_to_filter.removeFilter(filter_to_add_remove) with install_remove_filter(logger, f): ret = plugin.reload_plugin(name) if ret: await session.send('Successfully reloaded ' + session.current_arg_text + '\n' + '\n'.join(messages)) else: await session.send('Failed to reload plugin\n' + '\n'.join(messages)) from nonebot.command import Command from .config import find_help @on_command('help', only_to_me=False, args='指令名', short_des='查看该命令帮助。\n例:-help tools:查看tools指令的帮助。\n欢迎加入测试群947279366避免刷屏', display_id=999) @config.ErrorHandle async def help_reflection(session: CommandSession): """查询指令帮助。指令名不需要前缀"-"。""" if session.current_arg_text != '': cmd_name = tuple(session.current_arg_text.split('.')) else: cmd_name = () ret = await find_help(cmd_name, session) if ret: await session.send(ret, ensure_private=('.'.join(cmd_name) == 'thwiki' and session.ctx['group_id'] in config.group_id_dict['thwiki_send'])) else: await session.send('未发现指令。') config.CommandGroup('me', short_des='关于我®', des='乖妹妹最近遇到了些烦心事,回家休息休息,姐姐我来代几天班。\n维护者:爸爸辛苦了。多疼疼妹妹。\n献给:妈妈记得多哄哄妹妹。\n友情协助:Randolph(snakebird关卡信息),xxuurruuii&草稿(卡卡颂卡牌绘制),小石\n鸣谢:妹妹这些我不懂。和她一样吧。\nContact me:shedarshian@gmail.com' if config.is_chinatsu else 'こんにちは~七海千春です~\n维护者:小大圣\n献给:yuyu♥\n友情协助:Randolph(snakebird关卡信息),xxuurruuii&草稿(卡卡颂卡牌绘制),小石\n鸣谢:Python® c\u0336o\u0336o\u0336l\u0336q\u0336 m\u0336i\u0336r\u0336a\u0336i\u0336 go-cqhttp® cqhttp® nonebot® 阿里云®\nContact me:shedarshian@gmail.com', display_id=998) config.CommandGroup((), des="指令:")
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": 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27,136,591
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/bw.py
import random import itertools from typing import Dict, Any, Callable, Awaitable from .. import config from ..game import GameSameGroup, ChessError, ChessWin from nonebot import CommandSession, get_bot, permission, NLPSession, IntentCommand from ..inject import on_command class ChessCantMove(ChessError): pass class BwBoard: def __init__(self): height_half = 4 self.height = height_half * 2 self.board = list(map(lambda x: list(map(lambda y: 0, range(height_half * 2))), range(height_half * 2))) self.board[height_half - 1][height_half - 1] = 2 self.board[height_half - 1][height_half] = 1 self.board[height_half][height_half] = 2 self.board[height_half][height_half - 1] = 1 def __str__(self): row = 'ABCDEFGHIJ' f = lambda x, i, j: '●○'[x - 1] if x != 0 else '┌┬┐├┼┤└┴┘'[(1 - int(j == 0) + int(j == self.height - 1)) + \ 3 * (1 - int(i == 0) + int(i == self.height - 1))] s = '\n'.join(itertools.starmap(lambda i, a, b: a + ''.join( \ itertools.starmap(lambda j, y: f(y, i, j), enumerate(b))), \ zip(itertools.count(0), row, self.board))) return '┏12345678\n' + s def process(self, i, j, isBlack: bool): if self.board[i][j] != 0: raise ChessError('此处已有棋子') todo_all = [(i, j)] black_need = 2 - int(isBlack) # 己方 for (di, dj) in ((-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)): i2, j2 = i + di, j + dj todo = [] while 0 <= i2 <= self.height - 1 and 0 <= j2 <= self.height - 1: if self.board[i2][j2] == 0: break if self.board[i2][j2] != black_need: todo.append((i2, j2)) else: todo_all.extend(todo) break i2 += di j2 += dj if len(todo_all) == 1: raise ChessError('行棋必须吃掉对方的子') for i2, j2 in todo_all: self.board[i2][j2] = black_need white_need = 3 - black_need # 对方 safe = [False, False] for i, x in enumerate(self.board): for j, y in enumerate(x): if y == white_need: for (di, dj) in ((-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)): i2, j2 = i + di, j + dj todo = [] while 0 <= i2 <= self.height - 1 and 0 <= j2 <= self.height - 1: if self.board[i2][j2] == 0: if len(todo) >= 1: safe[1] = True break if self.board[i2][j2] == black_need: todo.append((i2, j2)) else: break i2 += di j2 += dj elif y == black_need: for (di, dj) in ((-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)): i2, j2 = i + di, j + dj todo = [] while 0 <= i2 <= self.height - 1 and 0 <= j2 <= self.height - 1: if self.board[i2][j2] == 0: if len(todo) >= 1: safe[0] = True break if self.board[i2][j2] == white_need: todo.append((i2, j2)) else: break i2 += di j2 += dj if safe == [True, True]: return #unsafe! if safe == [False, False]: num = [0, 0, 0] for x in self.board: for y in x: num[y] += 1 if num[1] > num[2]: raise ChessWin("黑方胜出") elif num[1] < num[2]: raise ChessWin("白方胜出") else: raise ChessWin("平局!") if not safe[1]: raise ChessCantMove("黑白"[int(isBlack)] + "方无法移动," + "白黑"[int(isBlack)] + "方继续移动") bw = GameSameGroup('bw') config.CommandGroup(('play', 'bw'), hide=True) @bw.begin_uncomplete(('play', 'bw', 'begin'), (2, 2)) async def chess_begin_uncomplete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'anything': anything} await session.send('等候玩家2') @bw.begin_complete(('play', 'bw', 'confirm')) async def chess_begin_complete(session: CommandSession, data: Dict[str, Any]): # data: {'players': [qq], 'game': GameSameGroup instance, 'anything': anything} black = random.randint(0, 1) await session.send([config.cq.at(data['players'][black]), config.cq.text('执黑,请先走')]) data['black'] = data['players'][black] data['board'] = BwBoard() data['nowBlack'] = True await session.send(str(data['board'])) @bw.end(('play', 'bw', 'end')) async def chess_end(session: CommandSession, data: Dict[str, Any]): await session.send('已删除') str_all = 'ABCDEFGHabcdefgh12345678' @bw.process(only_short_message=True) async def chess_process(session: NLPSession, data: Dict[str, Any], delete_func: Awaitable): command = session.msg_text qq = int(session.ctx['user_id']) board = data['board'] if command in {"认输", "认负", "我认输", "我认负"}: isRed = data['black'] == qq await session.send(('黑' if not isRed else '白') + '方胜出') await delete_func() if len(command) != 2: return c1 = str_all.find(command[0]) c2 = str_all.find(command[1]) c1, c2 = max(c1, c2), min(c1, c2) if c1 >= 16 and c2 < 16: if (data['black'] == qq) != data['nowBlack']: await session.send('现在应该' + ('黑' if data['nowBlack'] else '白') + '方走') return def _not_black(): data['nowBlack'] = not data['nowBlack'] return IntentCommand(100.0, ('play', 'bw', 'process'), args={'args': (c2 % 8, c1 % 8), 'isBlack': data['nowBlack'], 'board': data['board'], 'ifSuccess': _not_black, 'ifWin': delete_func}) @on_command(('play', 'bw', 'process'), only_to_me=False, hide=True) @config.ErrorHandle async def chess_test(session: CommandSession): board = session.get('board') try: board.process(*session.get('args'), session.get('isBlack')) session.get('ifSuccess')() await session.send(str(board)) except ChessCantMove as e: await session.send(str(board)) await session.send(e.args[0]) except ChessWin as e: await session.send(str(board)) await session.send(e.args[0]) await session.get('ifWin')() except ChessError as e: await session.send(e.args[0])
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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,592
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/pig.py
from copy import copy import random import re from typing import Any, Awaitable, Callable from nonebot import CommandSession, NLPSession from ..game import GamePrivate, TRoomPrivate pig = GamePrivate('pig') pig.set_types({'3': (3, 3), '4': (4, 4)}) @pig.begin_uncomplete(('play', 'pig', 'begin')) async def begin_command(session: CommandSession, room: TRoomPrivate): # args: -play.maj.begin 'type_str public/private+password' or '友人房id+password(optional)' pass @pig.begin_complete(('play', 'pig', 'confirm')) async def confirm_command(session: CommandSession, room: TRoomPrivate): room['board'] = Pig(room['players'], room['game'].send_private) board: Pig = room['board'] n = '\n' room['game'].send(room, f"玩家座位为(逆时针){n.join(str(q) for q in reversed(board.players))}") await board.begin() @pig.quit(('play', 'pig', 'quit')) async def quit_command(session: CommandSession, room: TRoomPrivate): pass @pig.process(True) async def process(session: NLPSession, room: TRoomPrivate, quit_func: Callable[[], Awaitable]): command = session.msg_text.strip() qq: int = session.ctx['user_id'] board: Pig = room['board'] if command == "查看分数": await session.send("\n".join(f"玩家{p}:{board.tensu[p]}" for p in board.players)) elif command == "查看场况": await session.send("\n".join(f"玩家{p}:{board.show_pokers(board.tensu_hai[qq])}" for p in board.players) + ("" if len(board.maied) == 0 else "\n已卖:" + ",".join(board.mai_name(i) for i in board.maied))) elif command == "查看手牌": await room['game'].send_private(qq, board.show_pokers(board.hand_card[qq])) else: if qq not in board.wait_players: return if board.step == 0 and "卖" in command: if command == "不卖": await board.process(qq, 0) elif "卖变" in command: await board.process(qq, 21) elif "卖羊" in command: await board.process(qq, 48) elif "卖猪" in command: await board.process(qq, 10) elif "卖红" in command: await board.process(qq, 37) elif board.step == 1: hai = board.find_hai(command) if hai is not None: await board.process(qq, hai) class Pig: suit = '♠♣♥♦' @classmethod def name(cls, i: int): return str(i) if i <= 9 else 'JQKA'[i - 10] has_point = {10, 21, 48} | set(range(26, 39)) can_mai = {21, 48, 10, 37} @classmethod def mai_name(cls, i: int): return {21: "变压器", 48: "羊", 10: "猪", 37: "红心"}[i] hai_re = re.compile(r'(?:(♠|黑桃)|(♣|梅花|草花)|(♥|红心|红桃)|(♦|方块|方片))(A|\d+|J|Q|K)') @classmethod def find_hai(cls, s: str): match = cls.hai_re.search(s) if match is None: return None a, b, c, d, n = match.groups() base = 0 if a else 13 if b else 26 if c else 39 num = 9 + 'JQKA'.index(n) if n in 'JQKA' else int(n) - 2 return base + num def __init__(self, players: list[int], send: Callable[[int, str], Awaitable]) -> None: self.players = copy(players) random.shuffle(self.players) self.tensu = {p: 0 for p in self.players} self.if3 = len(self.players) == 3 self.hand_card: dict[int, list[int]] = {p: [] for p in self.players} self.tensu_hai: dict[int, list[int]] = {p: [] for p in self.players} self.step: int = 0 # 0:询问卖阶段 self.wait_players: list[int] = [] self.maied: list[int] = [] self.this_round: list[int] = [] self.last_pig: int | None = None self.send = send self.init_poker() def init_poker(self): if self.if3: l = list(range(53)) l.remove(13) else: l = list(range(53)) random.shuffle(l) if self.if3: self.hand_card[self.players[0]] = sorted(l[0:18]) self.hand_card[self.players[1]] = sorted(l[18:35]) self.hand_card[self.players[2]] = sorted(l[35:52]) else: self.hand_card[self.players[0]] = sorted(l[0:14]) self.hand_card[self.players[1]] = sorted(l[14:27]) self.hand_card[self.players[2]] = sorted(l[27:40]) self.hand_card[self.players[3]] = sorted(l[40:53]) self.tensu_hai = {p: [] for p in self.players} @classmethod def show_poker(cls, poker: int): return cls.suit[poker // 13] + cls.name(poker % 13) @classmethod def show_pokers(cls, pokers: list[int]): s = '' for i in pokers: c = cls.suit[i // 13] if c not in s: s += c s += cls.name(i % 13) return s def add_tensu_hai(self, player: int, hai: int): self.tensu_hai[player].append(hai) self.tensu_hai[player].sort() async def begin(self): for p in self.players: await self.send(p, "你的手牌为:" + self.show_pokers(self.hand_card[p])) await self.ask_mai() async def ask_mai(self): self.step = 0 self.maied = [] can_mai: dict[int, set[int]] = {p: set(self.hand_card[p]) & self.can_mai for p in self.players} self.wait_players = [p for p, s in can_mai.items() if len(s) != 0] for p, s in can_mai.items(): if len(s) == 0: await self.send(p, "等待其他玩家卖...") else: await self.send(p, "是否要卖?请回答“不卖”或是“卖xxx”。") async def begin_step1(self): self.step == 1 if self.last_pig is None: self.wait_players = [[p for p, s in self.hand_card.items() if 0 in s][0]] else: self.wait_players = [self.last_pig] for p in self.players: if p in self.wait_players: await self.send(p, "请出一张牌。") else: await self.send(p, f"游戏开始,等待玩家{self.wait_players[0]}出牌...") async def process(self, player: int, choose: int): if self.step == 0: if choose == 0: self.wait_players.pop(player) await self.send(player, "已不卖。") if len(self.wait_players) == 0: await self.begin_step1() elif choose in self.hand_card[player]: self.maied.append(choose) await self.send(player, "已卖。") for p in self.players: if p != player: await self.send(p, f"玩家{player}已卖{self.mai_name(choose)}。") if len(self.maied) == 3: s = list(self.can_mai - set(self.maied))[0] remain = [p for p, c in self.hand_card.items() if s in c][0] await self.send(remain, f"其余三个均已被卖,已自动为你卖{self.mai_name(s)}。") for p in self.players: if p != remain: await self.send(p, f"其余三个均已被卖,玩家{remain}已自动卖{self.mai_name(s)}。") self.maied = list(self.can_mai) self.wait_players = [] await self.begin_step1() else: can_mai = (set(self.hand_card[player]) & self.can_mai) - set(self.maied) if len(can_mai): await self.send(player, "是否继续卖?请回答“不卖”或是“卖xxx”。") else: self.wait_players.pop(player) if len(self.wait_players) == 0: await self.begin_step1() elif self.step == 1: if choose not in self.hand_card[player]: await self.send(player, "该牌不在你手牌里。") return # check self.this_round self.this_round.append(choose) for p in self.players: if p in self.wait_players: await self.send(p, f"你出了{self.show_poker(choose)}。") else: await self.send(p, f"玩家{self.wait_players[0]}出了{self.show_poker(choose)}。") self.wait_players = [(p := self.players[self.players.index(player) - 1])] await self.send(p, "请出一张牌。")
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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": 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27,136,593
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/credit.py
import datetime import json #import config from . import config #from nonebot import on_command, CommandSession, on_natural_language, NLPSession, IntentCommand, get_bot, permission is12to6 = 1#(datetime.time.now().hour < 5) with open(config.rel('credit.json')) as f: credit = json.load(f) def message(group_id: str, qq: str): global credit, is12to6 if qq not in credit[group_id]: credit[group_id][qq] = {'message_night': 0, 'message_day': 0, 'credit': 0} credit[group_id][qq]['message_night' if is12to6 else 'message_day'] += 1 def credit(message_night, message_day): return 0 def computeCredit(): global credit for group_id, d in credit.items(): for qq, d2 in d: d2['credit'] += credit(d2['message_night'], d2['message_day']) #@on_natural_language(only_to_me=False, allow_empty_message=True) #async def _(session: NLPSession): # group_id = session.ctx['group_id'] # qq = session.ctx['user_id']
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"/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,594
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/User.py
from typing import * from datetime import datetime, timedelta import functools from .UserData import UserData from .Helper import ProtocolData, Buffer from .Card import Card from .Status import Status, TStatus, TStatusStack from .Equipment import Equipment from .EventListener import IEventListener from .Priority import UserEvt, Priority, exchange from .Types import TEvent, TUserState from .Attack import Attack, AttackType from .Item import Item if TYPE_CHECKING: from .Game import Game class User: def __init__(self, ud: UserData, buf: Buffer, game: 'Game') -> None: self.qq = ud.qq self.data = ud self.buf = buf self.game = game self.state: TUserState = {} def __del__(self): self.data.DecreaseRef() def CreateUser(self, qq): return self.game.CreateUser(qq, self.buf) @property def me(self): return self.game.me @property def ume(self): return User(self.game.me, self.buf, self.game) @property def dragon(self): return self.CreateUser(self.game.dragonQQ) @property def active(self): return self.buf.qq == self.qq @property def log(self): return self.data.log def IterAllEvent(self, evt: UserEvt, /, no_global: bool=False, extra_listeners: List[TEvent]=None): user_lists = [self.data.eventListener[evt]] if extra_listeners is not None: user_lists += extra_listeners from AllCards5 import SCircus55 if not no_global and not (self.CheckStatusStack(SCircus55) and self.state.get('circus')): user_lists.append(self.me.eventListener[evt]) for p in exchange[evt]: for e in user_lists: ret: list[IEventListener] | None = e.get(p) if ret is not None: for eln in ret: yield eln def Send(self, __data: ProtocolData=None, /, **kwargs): __data = __data or {} data = {"qq": self.qq, **__data, **kwargs} self.buf.AddData(data) def SendStatusEffect(self, status: Status, /, **kwargs): self.Send(type="status_effect", status=status.DumpData(), **kwargs) def SendCardEffect(self, card: Card, /, **kwargs): self.Send(type="card_effect", card=card.DumpData(), **kwargs) def SendCardUse(self, card: Card, /, **kwargs): self.Send(type="card_use", card=card.DumpData(), **kwargs) def SendCardOnDraw(self, card: Card, /, **kwargs): self.Send(type="card_on_draw", card=card.DumpData(), **kwargs) def CheckStatus(self, cls: Type[TStatus]): return self.data.CheckStatus(cls) def CheckStatusStack(self, cls: Type[TStatusStack]): return self.data.CheckStatusStack(cls) def CheckSunflower(self): from AllCards4 import SSunflower130, STwinSunflower133 return self.CheckStatusStack(SSunflower130) + self.CheckStatusStack(STwinSunflower133) async def choose(self, flush: bool): if not self.active: self.Send(type="choose_failed", reason="not_active") return False elif flush: await self.buf.Flush() return True async def AddStatus(self, s: TStatus): """添加状态。""" dodge = False # Event OnStatusAdd self.Send(type="begin", name="OnStatusAdd") for eln in self.IterAllEvent(UserEvt.OnStatusAdd): dodge = await eln.OnStatusAdd(self, s) if dodge: break self.Send(type="OnStatusAdd", status=s.DumpData(), dodge=dodge) if dodge: return False if s.isNull and len(l := self.CheckStatus(type(s))) != 0: l[0].num += s.count else: self.data.statusesUnchecked.append(s) self.data.registerStatus(s) if s.isGlobal: if s.isNull: self.game.state['global_status'].extend([s.__class__(1).save()] * s.count) else: self.game.state['global_status'].append(s.save()) self.data.SaveStatuses() return True @functools.singledispatchmethod async def RemoveStatus(self, s: TStatus, /, remover: 'User' | None=None): """移除一个状态。 如果s是一个状态对象,则移除该对象。该对象需在用户的状态里。 如果s是状态类型,则移除count层对应id的可堆叠状态。""" dodge = False # Event OnStatusRemove self.Send(type="begin", name="OnStatusRemove") for eln in self.IterAllEvent(UserEvt.OnStatusRemove): dodge = await eln.OnStatusRemove(self, s, remover=remover) if dodge: break self.Send(type="OnStatusRemove", status=s.DumpData(), dodge=dodge) if dodge: return False self.data.statusesUnchecked.remove(s) self.data.deregisterStatus(s) if s.isGlobal: if s.isNull: to_remove = s.__class__(1).save() else: to_remove = s.save() for i in range(s.count): if to_remove in self.game.state["global_status"]: self.game.state["global_status"].remove(to_remove) self.data.SaveStatuses() return True @RemoveStatus.register async def _(self, s: Type[TStatusStack], count: int=1, /, remover: 'User' | None=None): status = s(count) dodge = False # Event OnStatusRemove self.Send(type="begin", name="OnStatusRemove") for eln in self.IterAllEvent(UserEvt.OnStatusRemove): dodge = await eln.OnStatusRemove(self, status, remover=remover) if dodge: break self.Send(type="OnStatusRemove", status=status.DumpData(), dodge=dodge) if dodge: return False l = self.CheckStatus(s) if len(l) == 0: return False l[0].num -= count if status.isGlobal: to_remove = s(1).save() for i in range(count): if to_remove in self.game.state["global_status"]: self.game.state["global_status"].remove(to_remove) self.data.SaveStatuses() return True async def RemoveAllStatus(self, status: Type[TStatus], /, remover: 'User' | None=None): """移除全部该id的状态。""" l = self.CheckStatus(status) for s in l: await self.RemoveStatus(s, remover=remover) async def AddJibi(self, jibi: int, /, isBuy: bool=False) -> ProtocolData: """获取或损失击毙。 isBuy:是否是购买。""" if jibi == 0: return {"type": "succeed"} current_jibi = self.data.jibi original_jibi = jibi if isBuy and jibi < 0: jibi = -jibi # Event CheckJibiSpend self.Send(type="begin", name="CheckJibiSpend") for eln in self.IterAllEvent(UserEvt.CheckJibiSpend): jibi = await eln.CheckJibiSpend(self, jibi) if current_jibi < jibi: return {"type": "failed", "error_code": 410} self.Send(type="end", name="CheckJibiSpend") jibi = -jibi jibi = original_jibi # Event OnJibiChange self.Send(type="begin", name="OnJibiChange") for eln in self.IterAllEvent(UserEvt.OnJibiChange): jibi = await eln.OnJibiChange(self, jibi, isBuy) if jibi == 0: break self.data.jibi = max(self.data.jibi + jibi, 0) self.Send(type="OnJibiChange", jibi_change=jibi, current_jibi=self.data.jibi, is_buy=isBuy) if isBuy and jibi < 0: self.data.spendShop -= jibi return {"type": "succeed"} async def AddEventPt(self, eventPt: int, /, isBuy: bool=False) -> ProtocolData: """获取或损失活动pt。 isBuy:是否是购买。""" if eventPt == 0: return {"type": "succeed"} currentEventPt = self.data.eventPt if isBuy and eventPt < 0: eventPt = -eventPt # Event CheckEventPtSpend self.Send(type="begin", name="CheckEventPtSpend") for eln in self.IterAllEvent(UserEvt.CheckEventptSpend): eventPt = await eln.CheckEventptSpend(self, eventPt) if currentEventPt < eventPt: return {"type": "failed", "error_code": 411} self.Send(type="end", name="CheckEventPtSpend") eventPt = -eventPt # Event OnEventPtChange self.Send(type="begin", name="OnEventPtChange") for eln in self.IterAllEvent(UserEvt.OnEventptChange): eventPt = await eln.OnEventptChange(self, eventPt, isBuy) if eventPt == 0: break self.data.eventPt = max(self.data.eventPt + eventPt, 0) self.Send(type="OnEventPtChange", eventpt_change=eventPt, current_eventpt=self.data.eventPt, is_buy=isBuy) return {"type": "succeed"} async def Death(self, minute: int=120, killer: Optional['User']=None, c: AttackType=None): """玩家死亡。可以没有击杀者。""" dodge = False if c is None: c = AttackType() # Event OnDeath self.Send(type="begin", name="OnDeath") for eln in self.IterAllEvent(UserEvt.OnDeath): minute, dodge = await eln.OnDeath(self, killer, minute, c) minute = int(minute) if dodge: break self.Send(type="OnDeath", killer=-1 if killer is None else killer.qq, time=minute, dodge=dodge) if dodge: return from .AllCards0 import SDeathN1 await self.AddStatus(SDeathN1(timedelta(minutes=minute))) async def Attacked(self, atk: 'Attack'): """玩家受到攻击。""" dodge = False attackerQQ = atk.attacker.qq # Event OnAttack atk.attacker.Send(type="begin", name="OnAttack") for eln in atk.attacker.IterAllEvent(UserEvt.OnAttack): dodge = await eln.OnAttack(atk.attacker, atk) if dodge: break atk.attacker.Send(type="end", name="OnAttack") self.Send(type="begin", name="OnAttacked") if not dodge: # Event OnAttacked for eln in self.IterAllEvent(UserEvt.OnAttacked): dodge = await eln.OnAttacked(self, atk) if dodge: break self.Send(type="end", name="OnAttacked") if not dodge: await atk.action() self.Send(type="attacked", name=atk.name, dodge=dodge, attacker=attackerQQ) async def Killed(self, killer: 'User', minute: int=120, isAOE = False): """玩家被杀。算作一次攻击。""" from .AllCards0 import AKill0 attack = AKill0(killer, self, minute) attack.counter.isAOE = isAOE await self.Attacked(attack) async def DrawCardEffect(self, card: Card): """结算卡牌抽取效果。""" if card.consumedOnDraw: block = None # Event BeforeCardUse self.Send(type="begin", name="BeforeCardUse") for eln in self.IterAllEvent(UserEvt.BeforeCardUse): block = await eln.BeforeCardUse(self, card) if block is not None: await block return self.Send(type="end", name="BeforeCardUse") if block is not None: return await card.OnDraw(self) async def UseCardEffect(self, card: Card): """结算卡牌使用效果。""" if not card.consumedOnDraw: block = None # Event BeforeCardUse self.Send(type="begin", name="BeforeCardUse") for eln in self.IterAllEvent(UserEvt.BeforeCardUse): block = await eln.BeforeCardUse(self, card) if block is not None: await block self.Send(type="end", name="BeforeCardUse") if block is not None: return await card.Use(self) # Event AfterCardUse self.Send(type="begin", name="AfterCardUse") for eln in self.IterAllEvent(UserEvt.AfterCardUse): await eln.AfterCardUse(self, card) self.Send(type="end", name="AfterCardUse") async def DrawAndUse(self, card: Card=None, /, requirement: Callable=None): """抽即用卡牌。""" if card is None: # Event BeforeCardDraw self.Send(type="begin", name="BeforeCardDraw") for eln in self.IterAllEvent(UserEvt.BeforeCardDraw): ret = await eln.BeforeCardDraw(self, 1, requirement) if ret is not None: cards = ret break else: cards = self.game.RandomNewCards(self, 1, requirement) self.Send(type="end", name="BeforeCardDraw") else: cards = [card] self.Send(type="draw_and_use", cards=[c.DumpData() for c in cards]) for c in cards: await self.DrawCardEffect(c) await self.UseCardEffect(c) # if c.id not in global_state['used_cards']: # global_state['used_cards'].append(c.id) # save_global_state() await c.OnRemove(self) async def Draw(self, num: int=0, /, cards: List[Card]=None, requirement: Callable=None): """抽取卡牌。""" if self.active and self.state.get('exceed_limit'): return {"type": "failed", "error_code": 390} if cards is None: # Event BeforeCardDraw self.Send(type="begin", name="BeforeCardDraw") for eln in self.IterAllEvent(UserEvt.BeforeCardDraw): ret = await eln.BeforeCardDraw(self, num, requirement) if ret is not None: cards = ret break else: cards = self.game.RandomNewCards(self, num, requirement) self.Send(type="end", name="BeforeCardDraw") # elif Card(-65537) in cards: TODO # if self.qq in global_state["supernova_user"][0] + global_state["supernova_user"][1] + global_state["supernova_user"][2]: # cards.remove(Card(-65537)) # if len(cards) == 0: # return False # else: # global_state["supernova_user"][0].append(self.qq) self.Send(type="draw_cards", cards=[c.DumpData() for c in cards]) for c in cards: if not c.consumedOnDraw: self.data.AddCard(c) await self.DrawCardEffect(c) # Event AfterCardDraw self.Send(type="begin", name="AfterCardDraw") for eln in self.IterAllEvent(UserEvt.AfterCardDraw): await eln.AfterCardDraw(self, cards) self.Send(type="end", name="AfterCardDraw") self.data.SaveCards() return True async def UseCard(self, card: Card): """使用卡牌。从手牌中移除卡牌,然后发动使用效果。""" self.Send(type="use_card", card=card.DumpData()) self.data.RemoveCard(card) await self.UseCardEffect(card) await card.OnRemove(self) self.data.SaveCards() async def RemoveCards(self, cards: List[Card]): """烧毁卡牌,不结算弃置。""" self.Send(type="remove_cards", cards=[c.DumpData() for c in cards]) for card in cards: self.data.RemoveCard(card) for card in cards: await card.OnRemove(self) # Event AfterCardRemove self.Send(type="begin", name="AfterCardRemove") for eln in self.IterAllEvent(UserEvt.AfterCardRemove): await eln.AfterCardRemove(self, cards) self.Send(type="end", name="AfterCardRemove") self.data.SaveCards() async def DiscardCards(self, cards: List[Card]): """弃置卡牌。""" self.Send(type="discard_cards", cards=[c.DumpData() for c in cards]) for card in cards: self.data.RemoveCard(card) for card in cards: await card.OnDiscard(self) # Event AfterCardDiscard self.Send(type="begin", name="AfterCardDiscard") for eln in self.IterAllEvent(UserEvt.AfterCardDiscard): await eln.AfterCardDiscard(self, cards) self.Send(type="end", name="AfterCardDiscard") self.data.SaveCards() async def UseEquipment(self, eq: Equipment): await eq.use(self) async def DrawMaj(self): pass # TODO async def GiveCard(self, other: 'User', card: Card): """将卡牌给予另一玩家。从玩家手牌中移除,再加入另一玩家手牌。""" self.data.RemoveCard(card) other.data.AddCard(card) # Event AfterCardGive self.Send(type="begin", name="AfterCardGive") for eln in self.IterAllEvent(UserEvt.AfterCardGive): await eln.AfterCardGive(self, other, card) self.Send(type="end", name="AfterCardGive") self.data.SaveCards() async def Damaged(self, damage: int, attacker: 'User'=None, mustHit: bool=False): if attacker is None: attacker = self.dragon from .AllCards0 import ADamage1 atk = ADamage1(attacker, self, damage, mustHit) await self.Attacked(atk) async def ChooseHandCards(self, min: int, max: int, requirement: Callable[[Card], bool]=(lambda *args: True), requireCanUse: bool=False): """选择手牌。args: min: 最少选择的卡牌数目。 max: 最多选择的卡牌数目。 requirement: 哪些卡牌可以选择。 requireCanUse: 是否要求卡牌可以使用。""" if not await self.choose(True): return None def getRequest() -> ProtocolData: cardsCanChoose = [i for i, c in enumerate(self.data.handCard) if requirement(c) and (not requireCanUse or c.CanUse(self, True))] return {"type": "choose", "object": "hand_card", "can_choose": cardsCanChoose, "min": min, "max": max} def checkResponse(response: ProtocolData) -> ProtocolData: chosen = response.get("chosen") if response.get("type") != "choose" or response.get("object") != "hand_card" or not isinstance(chosen, list): return {"type": "response_invalid", "error_code": 0} if not min <= len(chosen) <= max: return {"type": "response_invalid", "error_code": 100} if not all(isinstance(i, int) and i < len(self.data.handCard) for i in chosen): return {"type": "response_invalid", "error_code": 110} return {"type": "succeed"} response = await self.GetResponse(getRequest, checkResponse) chosen: list[int] = response["chosen"] if len(chosen) == 0: self.Send({"type": "choose_failed", "reason": "cant_choose"}) return None return [self.data.handCard[i] for i in chosen] async def ChoosePlayers(self, min: int, max: int, range: set[int] | None =None): if not await self.choose(True): return None def getRequest() -> ProtocolData: return {"type": "choose", "object": "player", "player_list": None if range is None else list(range), "min": min, "max": max} def checkResponse(response: ProtocolData) -> ProtocolData: chosen = response.get("chosen") if response.get("type") != "choose" or response.get("object") != "player" or not isinstance(chosen, list): return {"type": "response_invalid", "error_code": 0} if not min <= len(chosen) <= max: return {"type": "response_invalid", "error_code": 100} if not all(isinstance(i, int) and (range is None or i in range) for i in chosen): return {"type": "response_invalid", "error_code": 110} return {"type": "succeed"} response = await self.GetResponse(getRequest, checkResponse) chosen: list[int] = response["chosen"] if len(chosen) == 0: self.Send({"type": "choose_failed", "reason": "cant_choose"}) return None return chosen async def HandleExceedDiscard(self): if not await self.choose(True): return None if self.state.get('exceed_limit'): return None idCanNotChoose = (53,) requirement = lambda c: c.id not in idCanNotChoose x = len(self.data.handCard) - self.data.cardLimit toDiscard = await self.ChooseHandCards(x, x, requirement) if toDiscard is not None: await self.DiscardCards([self.data.handCard[i] for i in toDiscard]) async def DecreaseDeathTime(self, time: timedelta): from .AllCards0 import SDeathN1 l = self.CheckStatus(SDeathN1) if len(l) == 0: return True ret = True for c in l: c.time -= time if c.valid(): ret = False self.data.statuses self.data.SaveStatuses() return ret async def GetResponse(self, getRequest: Callable[[], ProtocolData], checkResponse: Callable[[ProtocolData], ProtocolData]) -> ProtocolData: while 1: request = getRequest() response = await self.buf.GetResponse(request) # 如果response给出的是查询或者不符合要求的数据则继续循环 if response.get("type") == "check": ret = await self.game.UserCheckData(self, response) self.Send(ret) else: ret = checkResponse(response) if ret.get("type") == "succeed": return response
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,595
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/card.py
import random import json import itertools import functools import more_itertools from enum import IntEnum import contextlib import os from typing import Dict, Iterable, Tuple, Awaitable, List, Set, Union from datetime import date, datetime from .. import config from nonebot import on_command, CommandSession, get_bot, permission, scheduler from nonebot.command import call_command config.logger.open('card') def _time(session): h = datetime.now().hour return h < 6 or 11 <= h < 13 or h >= 23 c1 = config.Constraint('card_constraint', can_respond=_time, ret="现时段本群功能管制,开放时段为11~13 23~30点,欢迎加入bot测试群947279366刷屏") env = config.Environment('all', c1) # -game card 引导至card的指令列表 # √抽卡指令(参数:卡池,张数) 参数为空时引导至查看卡池 限额抽完时引导至查看个人信息 再次输入确认使用资源抽卡 # √查看卡池指令(参数:卡池或空) 引导抽卡指令 查看具体卡池 引导至私聊卡池信息 # √添加卡指令(参数:卡名,张数) 限额抽完时引导至查看个人信息 # √查看个人信息,包含资源数,剩余免费抽卡次数(级别?) 引导至查看库存与创造卡与留言簿 # √查看库存指令(翻页) 引导至分解卡与创造卡 # √查看愿望单 引导至加入愿望单,说明在首次抽到愿望单卡时会自动取消并加入特别喜欢,可以再次加入愿望单代表想要更多 # 仓储操作指令,包含√加入特别喜欢,√加入愿望单,√消息箱设置,指令提示设置 # √查看消息箱指令 # √分解卡指令 # √留言簿指令 # 凌晨:更新每日限额,更新每日卡池 # √批量添加指令 # √查看审核指令 # √审核通过指令 # 预约开放活动卡池指令 # 回复留言指令(指直接塞入消息箱) # 维护? # status: 1 已开放 0 已结束 2 未开始 3 已空 page_max = 40 # daily_draw = 10 # daily_create = 30 # daily_create_type = 10 daily_draw = 10 daily_create = 30 daily_create_type = 10 daily_pool_num = 3 daily_pool_cap = 300 daily_pool_exceed = 400 guide = {'draw': '使用-card.draw 卡池id/名字 抽卡次数 进行抽卡,次数不填默认为单抽,\n-card.draw5 卡池id/名字 直接进行五连抽卡', 'check_detail': '私聊-card.check 卡池id/名字 查询卡池具体信息(刷屏预警)', 'check': '使用-card.check 不带参数 查询卡池列表', 'add': '使用-card.add 卡片名字 张数 创造卡片加入次日新卡卡池与每日随机卡池 张数不填默认为1张', 'info': '使用-card.userinfo 查看个人信息,包含en数,剩余免费抽卡次数等等', 'storage': '使用-card.storage 查看库存', 'discard': '使用-card.discard 卡片名 数量 分解不需要的卡片获得资源(数量默认为1)', 'wishlist': '使用-card.wishlist 查看愿望单', 'check_message': '使用-card.message 手动查看消息箱', 'fav&wish': '使用-card.fav 卡片名 将卡片加入特别喜欢,-card.wish 卡片名 将卡片加入愿望单', 'wish': '使用-card.wish 卡片名 将卡片加入愿望单', 'confirm': '使用-card.set.unconfirm 取消今日确认使用en抽卡', 'message': '使用-card.set.message 参数 设置消息箱提醒', 'guide': '使用-card.set.guide on或off 开启或关闭指令提示', 'comment': '使用-card.comment 给维护者留言~', 'check_card': '使用-card.check_card 卡片名 查询卡片余量', 'add_des': '使用-card.add_des 卡片名 换行后添加卡牌描述'} #17个,超了! with open(config.rel(r"games\card\pool"), 'rb') as f: pool = list(itertools.starmap(lambda x, y: int(x) * 256 + int(y), more_itertools.chunked(f.read(), 2))) with open(config.rel(r"games\card\card_info.json"), encoding='utf-8') as f: card_info = json.load(f) with open(config.rel(r"games\card\daily_pool.json"), encoding='utf-8') as f: daily_pool_all = json.load(f) daily_pool = [x for x in daily_pool_all if x['status'] == 1 or x['status'] == 3] daily_pool_draw = [x['cards'] for x in daily_pool] def save_card_info(): with open(config.rel(r"games\card\card_info.json"), 'w', encoding='utf-8') as f: f.write(json.dumps(card_info, ensure_ascii=False, indent=4, separators=(',', ': '))) def save_pool(): with open(config.rel(r"games\card\pool"), 'wb') as f: f.write(bytes(itertools.chain(*map(lambda x: [x // 256, x % 256], pool)))) def save_daily_pool(): with open(config.rel(r"games\card\daily_pool.json"), 'w', encoding='utf-8') as f: f.write(json.dumps(daily_pool_all, ensure_ascii=False, indent=4, separators=(',', ': '))) def read_verify(): with open(config.rel(r"games\card\verify.json"), encoding='utf-8') as f: verify = json.load(f) return verify def save_verify(verify): with open(config.rel(r"games\card\verify.json"), 'w', encoding='utf-8') as f: f.write(json.dumps(verify, ensure_ascii=False, indent=4, separators=(',', ': '))) def read_new_card(): with open(config.rel(r'games\card\new_card.json')) as f: return json.load(f) def save_new_card(new_card): with open(config.rel(r'games\card\new_card.json'), 'w') as f: f.write(json.dumps(new_card)) def add_new_card(id): new_card = read_new_card() new_card[-1].append(id) save_new_card(new_card) def to_byte(num): return bytes([num // 256, num % 256]) def get_card_names(*l): return ','.join([card_info[i]['name'] for i in l]) def daily_pool_find(s): return more_itertools.only(filter(lambda x: x['name'] == s or str(x['id']) == s, daily_pool)) def card_find(s): return more_itertools.only(filter(lambda x: x['name'] == s, card_info)) def refresh_status(pool_info): num = functools.reduce(lambda x, y: x + y, [pool[x] for x in pool_info['cards']], 0) if pool_info['status'] == 3 and num != 0: pool_info['status'] = 1 elif pool_info['status'] == 1 and num == 0: pool_info['status'] = 3 class user_info: def __init_subclass__(cls, path, if_binary=False): cls.path_all = config.rel(path) cls.if_binary = if_binary def __init__(self, index): self.path = self.path_all % index self.qq = index try: self.file = open(self.path, 'r+b' if self.if_binary else 'r+') except FileNotFoundError: self.init_begin() def init_begin(self): self.file = open(self.path, 'x+b' if self.if_binary else 'x+') def __del__(self): self.file.close() class user_storage(user_info, path=r"games\card\user_storage\%i", if_binary=True): def __init__(self, index): super(user_storage, self).__init__(index) self.guide = user_storage._(self) def init_begin(self): self.file = open(self.path, 'x+b' if self.if_binary else 'x+') self.file.write(bytes([0, 0, daily_draw, daily_create_type, daily_create // 256, daily_create % 256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])) def check(self): if os.stat(self.path).st_size < 4 * len(pool) + 16: self.file.seek(0, 2) self.file.write(bytes(map(lambda x: 0, range(4 * len(pool) + 16 - os.stat(self.path).st_size)))) self.file.flush() def read_info(self): # 16 byte data for user info self.file.seek(0) a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p = self.file.read(16) return {'money': a * 256 + b, 'confirm': bool(c & 128), 'time': c % 128, 'create_type': d, 'create_num': e * 256 + f, 'message': g % 32, 'guide1': h, 'guide2': i, 'guide3': j} def save_info(self, val): self.file.seek(0) val['money'] = min(val['money'], 65535) self.file.write(bytes([val['money'] // 256, val['money'] % 256, val['confirm'] * 128 + val['time'], val['create_type'], val['create_num'] // 256, val['create_num'] % 256, val['message'], val['guide1'], val['guide2'], val['guide3'], 0, 0, 0, 0, 0, 0])) self.file.flush() def read_nocheck(self, id): # 4 byte data for each card self.file.seek(4 * id + 16) a, b, c, d = self.file.read(4) return {'num': a * 256 + b, 'fav': bool(d & 2), 'wish': bool(d & 1)} def yield_all(self): self.file.seek(16) for a, b, c, d in iter(lambda: self.file.read(4), b''): yield {'num': a * 256 + b, 'fav': bool(d & 2), 'wish': bool(d & 1)} def read_all(self): return list(self.yield_all()) def save(self, id, dct): self.file.seek(4 * id + 16) self.file.write(bytes([dct['num'] // 256, dct['num'] % 256, 0, dct['fav'] * 2 + dct['wish']])) self.file.flush() def give(self, *args) -> Dict[str, List[int]]: self.check() ret = {'max': [], 'wish_reset': []} for i in args: data = self.read_nocheck(i) data['num'] += 1 # 超过上限 if data['num'] >= 65536: data['num'] -= 1 ret['max'].append(i) # 抽到首张时取消愿望单,并加入特别喜欢 if data['num'] == 1 and data['wish']: data['wish'] = False data['fav'] = True ret['wish_reset'].append(i) self.save(i, data) return ret async def send(self, msg): info = self.read_info()['message'] if info == 0: await get_bot().send_private_msg(user_id=self.qq, message=msg + self.guide["message"], auto_escape=True) elif info == 1 or info == 2: with open(config.rel(r"games\card\message.json"), encoding='utf-8') as f: message = json.load(f) import datetime msg = f"{datetime.datetime.now().isoformat(' ')} {msg}" if str(self.qq) not in message: message[str(self.qq)] = [msg] else: message[str(self.qq)].append(msg) with open(config.rel(r"games\card\message.json"), 'w', encoding='utf-8') as f: f.write(json.dumps(message, ensure_ascii=False, indent=4, separators=(',', ': '))) def check_message(self): with open(config.rel(r"games\card\message.json"), encoding='utf-8') as f: message = json.load(f) if str(self.qq) not in message: return [] else: s = message.pop(str(self.qq)) with open(config.rel(r"games\card\message.json"), 'w', encoding='utf-8') as f: f.write(json.dumps(message, ensure_ascii=False, indent=4, separators=(',', ': '))) return s class _: def __init__(self, c): self.c = c def __getitem__(self, key): info = self.c.read_info() try: id = list(guide.keys()).index(key) if id >= 16: res = bool(info['guide3'] & 2 ** (id - 16)) elif id >= 8: res = bool(info['guide2'] & 2 ** (id - 8)) else: res = bool(info['guide1'] & 2 ** id) if res: return '' else: return '\n' + guide[key] except ValueError: raise KeyError def close(self, key): info = self.read_info() try: id = list(guide.keys()).index(key) if id >= 16: if not info['guide3'] & 2 ** (id - 16): config.logger.card << f'用户{self.qq} 已自动关闭指令引导{key}' info['guide3'] |= 2 ** (id - 16) self.save_info(info) elif id >= 8: if not info['guide2'] & 2 ** (id - 8): config.logger.card << f'用户{self.qq} 已自动关闭指令引导{key}' info['guide2'] |= 2 ** (id - 8) self.save_info(info) else: if not info['guide1'] & 2 ** id: config.logger.card << f'用户{self.qq} 已自动关闭指令引导{key}' info['guide1'] |= 2 ** id self.save_info(info) except ValueError: raise KeyError class user_create(user_info, path=r"games\card\user_create\%i", if_binary=True): def check(self): if os.stat(self.path).st_size < 4 * len(pool): self.file.seek(0, 2) self.file.write(bytes(map(lambda x: 0, range(4 * len(pool) - os.stat(self.path).st_size)))) self.file.flush() def read_nocheck(self, id): # 4 byte data for each card self.file.seek(4 * id) a, b, c, d = self.file.read(4) return {'num': a * 256 + b, 'first': bool(d & 1)} def save(self, id, dct): self.file.seek(4 * id) self.file.write(bytes([dct['num'] // 256, dct['num'] % 256, 0, dct['first']])) self.file.flush() def create(self, id, num, is_first): self.check() data = self.read_nocheck(id) data['num'] += num data['first'] = is_first self.save(id, data) def check_created(self, name): try: with open(self.path + '.txt', 'r', encoding='utf-8') as f: self.c = list(map(lambda x: x.strip(), f.readlines())) except FileNotFoundError: self.c = [] return name in self.c def new_created_type_checked(self, name): self.c.append(name) with open(self.path + '.txt', 'w', encoding='utf-8') as f: for i in self.c: f.write(i + '\n') f.flush() @contextlib.contextmanager def open_user_create(qq): resource = user_create(qq) try: yield resource finally: del resource @contextlib.contextmanager def open_user_storage(qq): resource = user_storage(qq) try: yield resource finally: del resource #with open_user_storage(qq) as f: # f.give(id, id) def _des(l, if_len=True, max=3): if len(l) > max: return ','.join(map(lambda x: card_info[x]['name'], random.sample(l, k=max))) + f'等{len(l)}种' if if_len else '' else: return ','.join(map(lambda x: card_info[x]['name'], l)) def pool_des(pool_info: Dict, wish: Set): title = {'event': '活动卡池', 'daily': '每日卡池', 'new': '新卡卡池'} not_zero = [x for x in pool_info['cards'] if pool[x] > 0] only_one = [x for x in pool_info['cards'] if pool[x] == 1] in_wish = [x for x in pool_info['cards'] if x in wish and pool[x] > 0] num = functools.reduce(lambda x, y: x + y, map(lambda x: pool[x], pool_info['cards']), 0) return f"""{f'''{title[pool_info['type']]}:{pool_info['name']} id:{pool_info['id']} {pool_info['description']} {pool_info['end_date']} 截止''' if pool_info['type'] == 'event' else f"{pool_info['name']} id:{pool_info['id']}"} {f'包含{_des(not_zero)}共{num}张。' if num != 0 else '卡池已空。'}{f''' {_des(only_one)}只余一张!''' if len(only_one) != 0 else ''}{f''' 【{_des(in_wish)}在您的愿望单中!】''' if len(in_wish) != 0 else ''}""" def pool_des_detail(pool_info: Dict, wish: Set): title = {'event': '活动卡池', 'daily': '每日卡池', 'new': '新卡卡池'} not_wish = [x for x in pool_info['cards'] if pool[x] > 0 and x not in wish and pool[x] > 0] in_wish = [x for x in pool_info['cards'] if pool[x] > 0 and x in wish and pool[x] > 0] return f"""{(f'''{title[pool_info['type']]}:{pool_info['name']} id:{pool_info['id']} {pool_info['description']} {pool_info['end_date']} 截止''' if pool_info['type'] == 'event' else f"{pool_info['name']} id:{pool_info['id']}")} 包含卡牌:{','.join([f'''{card_info[x]['name']}x{pool[x]}''' for x in not_wish])}""" + (f""" 【在您的愿望单中的卡牌】:{','.join([f'''{card_info[x]['name']}x{pool[x]}''' for x in in_wish])}""" if len(in_wish) != 0 else '') def add_cardname(arg: Iterable[Tuple[str, int, Union[str, None]]], **kwargs): global card_info, pool with open(config.rel(r"games\card\pool"), 'ab') as f: for name, num, des in arg: c = card_find(name) if c is None: if des is not None: card_info.append(dict(name=name, id=len(card_info), des=des, **kwargs)) else: card_info.append(dict(name=name, id=len(card_info), **kwargs)) pool.append(num) f.write(to_byte(num)) # 每个卡最多65535张 else: f.seek(2 * c['id']) pool[c['id']] += num f.write(to_byte(pool[c['id']])) save_card_info() def add_card(arg: Iterable[Tuple[int, int]], qq: int=-1): global pool with open(config.rel(r"games\card\pool"), 'rb+') as f: for id, num in arg: f.seek(2 * id) pool[id] += num f.write(to_byte(pool[id])) config.logger.card << f"【LOG】用户{qq} 创造卡片{id},{num}张,现有{pool[id]}张" config.CommandGroup('card', short_des='抽卡游戏。', hide_in_parent=True, display_parents='game') @on_command(('card', 'draw'), only_to_me=False, aliases=('抽卡',), args=('卡池id/名字', '[抽卡次数=1]'), environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_draw(session: CommandSession): '''抽卡。''' if session.get('name') is None: # 卡池介绍 with open_user_storage(session.ctx['user_id']) as f: wish = set(i for i, data in enumerate(f.yield_all()) if data['wish']) await session.send(('\n'.join([pool_des(x, wish) for x in daily_pool]) + f'\n{f.guide["draw"]}{f.guide["check_detail"]}').strip(), auto_escape=True) else: qq = session.ctx['user_id'] name, num = session.get('name'), session.get('num') if num > 5 or num <= 0: await session.send('一次最多五连抽卡!') return p = daily_pool_find(name) if p is None: with open_user_storage(qq) as f: await session.send('未发现此卡池' + f.guide['draw']) return refresh_status(p) if p['status'] == 3: await session.send('卡池已空,无法继续抽取') else: config.logger.card << f'【LOG】用户{qq} 于卡池{p["id"]} 进行{num}次抽卡' with open_user_storage(qq) as f: data = {'empty': False, 'payed': False, 'money': 0} info = f.read_info() weight = list(map(lambda x: pool[x], p['cards'])) pool_num = functools.reduce(lambda x, y: x + y, weight, 0) if pool_num <= num: num = pool_num data['empty'] = True if info['time'] == 0: if not info['confirm']: if info['money'] >= 100: info['confirm'] = True f.save_info(info) await session.send(f'您今日的免费10次抽卡次数已用尽,是否确认使用en进行抽卡?再次输入抽卡指令确认{f.guide["info"]}{f.guide["confirm"]}', auto_escape=True) # 取消确认??? config.logger.card << f'【LOG】用户{qq} 免费抽卡次数已用尽 可以使用en进行抽卡' else: await session.send(f'您今日的免费10次抽卡次数已用尽{f.guide["info"]}{f.guide["wish"]}', auto_escape=True) config.logger.card << f'【LOG】用户{qq} 免费抽卡次数已用尽' return else: if info['money'] >= 100 * num: info['money'] -= 100 * num data['payed'] = True data['money'] = info['money'] f.save_info(info) else: await session.send(f'您剩余en已不足\n\n您还有{info["money"]}en,每100en可以抽一张卡{f.guide["info"]}{f.guide["wish"]}', auto_escape=True) config.logger.card << f'【LOG】用户{qq} en数不足' return elif info['time'] < num: await session.send(f'您今日的免费10次抽卡次数不足,只剩{info["time"]}次{f.guide["info"]}', auto_escape=True) config.logger.card << f'【LOG】用户{qq} 免费抽卡次数不足' return else: info['time'] -= num f.save_info(info) if data['empty']: def _f(): for id, n in zip(p['cards'], weight): for i in range(n): pool[id] -= 1 yield id p['status'] = 3 save_daily_pool() else: def _f(): for i in range(num): index = random.choices(range(len(p['cards'])), weight)[0] weight[index] -= 1 pool[p['cards'][index]] -= 1 yield p['cards'][index] get = list(_f()) ret = f.give(*get) save_pool() f.close('draw') await session.send(f"""{'''您已把卡池抽空! ''' if data['empty'] else ''}恭喜您抽中: {get_card_names(*get)}{f''' {card_info[get[0]]['des']}''' if len(get) == 1 and 'des' in card_info[get[0]] and card_info[get[0]]['name'] not in config.card else ''}{f''' 库存 {get_card_names(*ret['max'])} 已达到上限''' if len(ret['max']) != 0 else ''}{f''' {get_card_names(*ret['wish_reset'])} 已自动取消愿望单''' if len(ret['wish_reset']) != 0 else ''}{f''' 您还剩余{data['money']}en''' if data['payed'] else ''}""", auto_escape=True) if data['payed']: config.logger.card << f'【LOG】用户{qq} 消耗了{100 * num}en 剩余{data["money"]}en' else: config.logger.card << f'【LOG】用户{qq} 剩余{info["time"]}次免费抽取机会' config.logger.card << f'【LOG】用户{qq} 获得卡片{get}' if len(ret['max']) != 0: config.logger.card << f'【LOG】用户{qq} 卡片{ret["max"]}已达到上限' if len(ret['wish_reset']) != 0: config.logger.card << f'【LOG】用户{qq} 愿望单内{ret["wish_reset"]}已被自动取消' if data['empty']: config.logger.card << f'【LOG】卡池{p["id"]}已空' @on_command(('card', 'draw5'), aliases=('五连抽卡',), only_to_me=False, args='卡池id/名字', environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_draw_5(session: CommandSession): """五连抽卡。""" if session.current_arg_text == "": await call_command(get_bot(), session.ctx, ('card', 'draw'), current_arg="") else: await call_command(get_bot(), session.ctx, ('card', 'draw'), current_arg=session.current_arg_text.strip() + ' 5') @on_command(('card', 'check'), only_to_me=False, args='[卡池id/名字]', environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_check(session: CommandSession): '''查询卡池具体信息,包含具体卡牌(刷屏预警,建议私聊)。不带参数可查询卡池列表。''' qq = session.ctx['user_id'] if session.current_arg_text == "": with open_user_storage(qq) as f: f.close('check') wish = set(i for i, data in enumerate(f.yield_all()) if data['wish']) await session.send(('\n'.join([pool_des(x, wish) for x in daily_pool]) + f'\n{f.guide["draw"]}{f.guide["check_detail"]}').strip(), auto_escape=True) else: p = daily_pool_find(session.current_arg_text) if p is None: await session.send('未发现此卡池') else: with open_user_storage(qq) as f: f.close('check_detail') wish = set(i for i, data in enumerate(f.yield_all()) if data['wish']) await session.send((pool_des_detail(p, wish) + f'\n{f.guide["draw"]}{f.guide["check_card"]}').strip(), auto_escape=True) @on_command(('card', 'check_card'), only_to_me=False, args='卡牌名', environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_check_card(session: CommandSession): '''查询卡牌信息。''' c = card_find(session.current_arg_text.replace(',', ',')) if c is None: await session.send('未发现此卡牌') else: pools = [x['name'] for x in daily_pool if c['id'] in x['cards']] with open_user_storage(session.ctx['user_id']) as f, open_user_create(session.ctx['user_id']) as f2: f.close('check_card') f.check() check = f.read_nocheck(c['id'])['num'] > 0 or f2.check_created(c['name']) or c['name'] in config.card strout = (f"卡牌 {c['name']}:余量{pool[c['id']]}张" + '\n' + (f"出现于卡池:{','.join(pools)}" if len(pools) > 0 else "未出现在今日卡池") + (('\n' + c['des'] if check else '\n描述文本已因您未拥有此卡牌而隐藏') if 'des' in c else '\n') + f"{f.guide['check']}").strip() if f2.check_created(c['name']): strout += '\n此卡牌是您首次创造' await session.send(strout, auto_escape=True) @on_command(('card', 'add'), only_to_me=False, args=('卡牌名', '[张数]', '[\\n 描述文本]'), environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_add(session: CommandSession): '''创造卡片加入卡池。''' if session.get('name') is None: await session.send(guide['add']) return qq = session.ctx['user_id'] name, num = session.get('name'), session.get('num') if num <= 0: await session.send('不能创造非正数张卡') return async def _f(): pass with open_user_storage(qq) as f1, open_user_create(qq) as f2: info = f1.read_info() created = f2.check_created(name) strout = '' if info['create_type'] < 1 and not created: strout = f"您今日创造卡片的种类已达上限,上限为10种30张,您只剩{info['create_type']}种{info['create_num']}张。{f1.guide['info']}" elif info['create_num'] < num: strout = f"您今日创造卡片的剩余张数不足,上限为10种30张,您只剩{info['create_type']}种{info['create_num']}张。{f1.guide['info']}" elif '\n' in name or '\t' in name or '\r' in name or name.startswith(' ') or name.endswith(' '): strout = "卡片名中含有非法字符,未通过" elif len(name) >= 17: strout = "卡片名过长" else: name = name.replace(',', ',') c = card_find(name) if not created: info['create_type'] -= 1 info['create_num'] -= num if c is None: # new card 加入审核 f1.save_info(info) verify = read_verify() a = more_itertools.only(filter(lambda x: x.get('name', '') == name, verify)) des = None if a is None: f2.new_created_type_checked(name) id_max = max(-1, -1, *[x['id'] for x in verify]) + 1 verify.append({'name': name, 'id': id_max, 'user': [{'qq': qq, 'num': num}]}) if session.get('des') is not None: verify[-1]['des'] = des = session.get('des') des = '\n' + des + '\n' else: if session.get('des') is not None: strout += "该卡片不是您首次创造,已忽略描述文本\n" id_max = None b = more_itertools.only(filter(lambda x: x['qq'] == qq, a['user'])) if b is None: a['user'].append({'qq': qq, 'num': num}) else: b['num'] += num save_verify(verify) info['money'] += 20 * num f1.save_info(info) config.logger.card << f"【LOG】用户{qq} 提交卡片名 {name} ,{num}张{f',描述为{des}' if des is not None else ''},待审核" config.logger.card << f'【LOG】用户{qq} 获得了{20 * num}en 剩余{info["money"]}en' strout += f"已提交卡片 {name} {f',描述为{des}' if des is not None else ''},待审核,审核成功后会将通知发送至消息箱(默认为私聊)~\n您已获得{20 * num}en{f1.guide['add_des']}{f1.guide['info']}{f1.guide['wish']}".strip() async def _f(): for group in config.group_id_dict['card_verify']: await get_bot().send_group_msg(group_id=group, message=f"{qq}提交\n{name}\n{num}张{f',描述为{des}' if des is not None else ''} id:{id_max}", auto_escape=True) else: if session.get('des') is not None: strout += "该卡片不是您首次创造,已忽略描述文本\n" add_new_card(c['id']) add_card(((c['id'], num),), qq) f2.create(c['id'], num, False) info['money'] += 20 * num f1.save_info(info) config.logger.card << f'【LOG】用户{qq} 获得了{20 * num}en 剩余{info["money"]}en' strout += f"成功放入卡片 {c['name']} {num}张,欢迎明日查看新卡卡池\n您已获得{20 * num}en\n{f1.guide['add_des']}{f1.guide['info']}{f1.guide['wish']}".strip() f1.close('add') await session.send(strout, auto_escape=True) await _f() @on_command(('card', 'add_des'), only_to_me=False, args=('卡牌名', '\\n', '描述文本'), environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_add_des(session: CommandSession): '''为自己首次创造的卡牌增加描述文本,会在单抽时显示。''' qq = session.ctx['user_id'] n = session.current_arg_text.find('\n') if n == -1: await session.send('请在卡片名换行后输入描述文本') return card_name = session.current_arg_text[:n].strip().replace(',', ',') des = session.current_arg_text[n + 1:].strip() c = card_find(card_name) if c is None: await session.send('未找到此卡牌') return strout = "" with open_user_storage(qq) as f1, open_user_create(qq) as f2: if not f2.check_created(card_name): strout = '此卡片不是您首次创造,无法添加描述文本' out = False else: verify = read_verify() id_max = max(-1, -1, *[x['id'] for x in verify]) + 1 verify.append({'card_id': c['id'], 'id': id_max, 'des': des, 'user': qq}) save_verify(verify) des = '\n' + des + '\n' strout = f"已提交卡片 {c['name']} 的描述 {des},待审核,审核成功后会将通知发送至消息箱(默认为私聊)~{f1.guide['check_card']}{f1.guide['wish']}".strip() config.logger.card << f"【LOG】用户{qq} 提交卡牌 {c['name']} 的描述 {des}" f1.close('add_des') out = True await session.send(strout, auto_escape=True) if out: for group in config.group_id_dict['card_verify']: await get_bot().send_group_msg(group_id=group, message=f"{qq} 提交卡牌 {c['name']} 的描述 {des}\nid:{id_max}", auto_escape=True) @on_command(('card', 'userinfo'), only_to_me=False, environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_userinfo(session: CommandSession): '''查看个人信息,包含en数,剩余免费抽卡次数等等''' qq = session.ctx['user_id'] with open_user_storage(qq) as f: f.close('info') info = f.read_info() await session.send(f"""剩余en数:{info['money']}\n今日剩余:免费抽卡次数{info['time']} 创造卡片种类{info['create_type']} 创造卡片张数{info['create_num']}{''' 今日已确认使用en抽卡''' if info['confirm'] else ''}\n消息箱设置:{ {0: '立即私聊', 1: '手动收取', 2: '凌晨定时发送私聊'}[info['message']] }{f'''{f.guide['check_message']}''' if info['message'] == 1 else ''}{f.guide['message']}{f.guide['storage']}{f.guide['confirm'] if info['confirm'] else ''}{f.guide['guide']}{f.guide['comment']}""") @on_command(('card', 'wishlist'), only_to_me=False, environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_wishlist(session: CommandSession): '''查看愿望单。''' if session.current_arg_text != '': page = int(session.current_arg_text) else: page = 1 qq = session.ctx['user_id'] with open_user_storage(qq) as f: wish = [card_info[i]['name'] for i, data in enumerate(f.yield_all()) if data['wish']] if len(wish) == 0: await session.send(f'您的愿望单是空的呢{f.guide["fav&wish"]}', auto_escape=True) return page_count = (len(wish) - 1) // page_max + 1 if page <= 0 or page > page_count: await session.send(f'页码超出范围,您的愿望单共有{page_count}页') return strout = ','.join(wish[page_max * (page - 1):page_max * page]) if page_count != 1: strout += f'\npage: {page}/{page_count}' f.close('wishlist') await session.send(f'您的愿望单包含:\n{strout}{f.guide["storage"]}', auto_escape=True) @on_command(('card', 'fav'), only_to_me=False, args='卡牌名', environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_fav(session: CommandSession): '''将卡片加入特别喜欢。''' name = session.current_arg_text.strip() qq = session.ctx['user_id'] card = card_find(name) if card is None: await session.send('未找到卡片') else: with open_user_storage(qq) as f: f.check() data = f.read_nocheck(card['id']) if data['fav']: await session.send('该卡已在您的特别喜欢之内') elif data['num'] == 0: await session.send('您还未拥有该卡,可' + guide['wish']) else: f.close('fav&wish') data['fav'] = True f.save(card['id'], data) config.logger.card << f"【LOG】用户{qq} 将卡片{card['name']}加入特别喜欢" await session.send(f'已成功将卡片{card["name"]}加入特别喜欢{f.guide["storage"]}') @on_command(('card', 'wish'), only_to_me=False, args='卡牌名', environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_wish(session: CommandSession): '''将卡片加入愿望单。''' name = session.current_arg_text.strip() qq = session.ctx['user_id'] card = card_find(name) if card is None: await session.send('未找到卡片') else: with open_user_storage(qq) as f: f.check() data = f.read_nocheck(card['id']) if data['wish']: await session.send('该卡已在您的愿望单之内') else: f.close('wish') data['wish'] = True f.save(card['id'], data) config.logger.card << f"【LOG】用户{qq} 将{'未' if data['num'] == 0 else '已'}拥有的卡片{card['name']}加入愿望单" await session.send(f"已成功将{'未' if data['num'] == 0 else '已'}拥有的卡片{card['name']}加入愿望单{f.guide['storage']}{f.guide['wishlist']}") config.CommandGroup(('card', 'set'), short_des='改变用户设置。') @on_command(('card', 'set', 'unconfirm'), only_to_me=False, environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_unconfirm(session: CommandSession): '''取消今日确认使用en抽卡。''' with open_user_storage(session.ctx['user_id']) as f: f.close('confirm') info = f.read_info() info['confirm'] = False f.save_info(info) config.logger.card << f'【LOG】用户{session.ctx["user_id"]} 取消今日自动使用en抽卡' await session.send("已成功取消自动使用en抽卡") @on_command(('card', 'set', 'message'), only_to_me=False, short_des='设置消息箱提醒。', environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_set_message(session: CommandSession): '''设置消息箱提醒。支持参数:-card.set.message 0:立即私聊 -card.set.message 1:手动收取 -card.set.message 2:凌晨定时发送私聊''' if session.current_arg_text in {'0', '1', '2'}: qq = session.ctx['user_id'] with open_user_storage(qq) as f: f.close('message') info = f.read_info() info['message'] = int(session.current_arg_text) f.save_info(info) config.logger.card << f"【LOG】用户{qq} 修改消息箱设置至{info['message']}:{ {0: '立即私聊', 1: '手动收取', 2: '凌晨定时发送私聊'}[info['message']]}" await session.send(f"消息箱设置已修改为:{ {0: '立即私聊', 1: '手动收取', 2: '凌晨定时发送私聊'}[info['message']]}{f.guide['info']}") else: await session.send("支持参数:\n-card.set.message 0:立即私聊\n-card.set.message 1:手动收取\n-card.set.message 2:凌晨定时发送私聊") @on_command(('card', 'set', 'guide'), only_to_me=False, args='on/off', environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_set_guide(session: CommandSession): '''开启或关闭全部指令引导。''' if session.current_arg_text == 'off': off = 255 elif session.current_arg_text == 'on': off = 0 else: await session.send('使用-card.set.guide on或off:开启或关闭全部指令引导。指令引导会在使用一次该指令后自动关闭') return with open_user_storage(session.ctx['user_id']) as f: #f.close('guide') info = f.read_info() info['guide1'] = off info['guide2'] = off f.save_info(info) config.logger.card << f'用户{session.ctx["user_id"]} 已{"关闭" if off else "开启"}全部指令引导' await session.send(f'您已成功{"关闭" if off else "开启"}全部指令引导') @on_command(('card', 'storage'), only_to_me=False, environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_storage(session: CommandSession): '''查看库存卡片。''' if session.current_arg_text != '': page = int(session.current_arg_text) else: page = 1 qq = session.ctx['user_id'] with open_user_storage(qq) as f: have = [(i, data) for i, data in enumerate(f.yield_all()) if data['num'] != 0] if len(have) == 0: await session.send(f'您的仓库是空的呢{f.guide["draw"]}', auto_escape=True) return fav = [f"{card_info[i]['name']}x{data['num']}" if data['num'] > 1 else card_info[i]['name'] for i, data in have if data['fav']] not_fav = [f"{card_info[i]['name']}x{data['num']}" if data['num'] > 1 else card_info[i]['name'] for i, data in have if not data['fav']] page_count = (len(have) - 1) // page_max + 1 if page <= 0 or page > page_count: await session.send(f'页码超出范围,您的仓库共有{page_count}页') return if len(fav) >= page_max * page: strout = '特别喜欢:\n' + ','.join(fav[page_max * (page - 1):page_max * page]) elif len(fav) >= page_max * (page - 1) and len(fav) != 0: strout = '特别喜欢:\n' + ','.join(fav[page_max * (page - 1):]) + '\n您的卡牌:\n' + ','.join(not_fav[:page_max * page - len(fav)]) else: strout = '您的卡牌:\n' + ','.join(not_fav[page_max * (page - 1) - len(fav):page_max * page - len(fav)]) if page_count != 1: strout += f'\npage: {page}/{page_count}' f.close('storage') await session.send(strout + f'{f.guide["add"]}{f.guide["discard"]}{f.guide["fav&wish"]}', auto_escape=True) @on_command(('card', 'discard'), only_to_me=False, args=('卡片名', '[数量=1]'), environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_discard(session: CommandSession): '''分解卡片获得en。''' if session.get('name') is None: await session.send('请输入想分解的卡名') return card = card_find(session.get('name')) if card is None: await session.send('未找到该卡') return qq = session.ctx['user_id'] num = session.get('num') if num <= 0: await session.send('不能分解非正数张卡') return with open_user_storage(qq) as f: f.check() data = f.read_nocheck(card['id']) if data['num'] == 0: await session.send('您没有此卡,无法分解') elif data['num'] < num: await session.send(f'您此卡余量不足,只有{data["num"]}张') else: f.close('discard') data['num'] -= num info = f.read_info() info['money'] += num * 20 f.save(card['id'], data) f.save_info(info) config.logger.card << f"【LOG】用户{qq} 分解了{num}张{card['name']}" config.logger.card << f'【LOG】用户{qq} 获得了{20 * num}en 剩余{info["money"]}en' if data['num'] == 0 and data['fav']: data['fav'] = False config.logger.card << f'【LOG】用户{qq} 已无{card["name"]},自动从特别喜欢中删除' await session.send(f'您已成功分解{num}张{card["name"]},现剩余{info["money"]}en{f.guide["info"]}', auto_escape=True) @card_draw.args_parser @card_discard.args_parser async def name_num_parser(session: CommandSession): if session.current_arg_text == "": session.state['name'] = None else: s = session.current_arg_text.strip() i = s.rfind(' ') if i == -1: session.state['name'] = s session.state['num'] = 1 else: session.state['name'] = s[:i] try: session.state['num'] = int(s[i + 1:]) except ValueError: session.state['num'] = -1 @card_add.args_parser async def add_parser(session: CommandSession): if session.current_arg_text == "": session.state['name'] = None else: s = session.current_arg_text.strip() n = s.find('\n') if n == -1: session.state['des'] = None else: session.state['des'] = s[n + 1:].strip() s = s[:n].strip() i = s.rfind(' ') if i == -1: session.state['name'] = s session.state['num'] = 1 else: session.state['name'] = s[:i].strip() try: session.state['num'] = int(s[i + 1:]) except ValueError: session.state['num'] = -1 @on_command(('card', 'message'), only_to_me=False, environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_check(session: CommandSession): '''手动查看消息箱。''' with open_user_storage(session.ctx['user_id']) as f: message = f.check_message() if message == []: await session.send('消息箱为空') else: f.close('check_message') config.logger.card << f'【LOG】用户{session.ctx["user_id"]} 已接收消息:\n' + '\n'.join(message) await session.send('您的消息箱包含以下消息:\n' + '\n'.join(message)) @on_command(('card', 'comment'), only_to_me=False, environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_comment(session: CommandSession): '''给维护者留言~想说的话,想更新的功能,想开启的活动卡池都可以哦~''' with open(config.rel(r'games\card\comment.json'), encoding='utf-8') as f: comments = json.load(f) import datetime comments.append({'qq': session.ctx['user_id'], 'time': datetime.datetime.now().isoformat(' '), 'content': session.current_arg}) with open(config.rel(r'games\card\comment.json'), 'w', encoding='utf-8') as f: f.write(json.dumps(comments, ensure_ascii=False, indent=4, separators=(',', ': '))) config.logger.card << f"【LOG】用户{session.ctx['user_id']} 留言:\n{session.current_arg}" with open_user_storage(session.ctx["user_id"]) as f: f.close('message') await session.send('您已成功送出一条留言~感谢您的反馈') for group in config.group_id_dict['card_verify']: await get_bot().send_group_msg(group_id=group, message=f'用户{session.ctx["user_id"]} 留言:\n{session.current_arg}', auto_escape=True) @on_command(('card', 'help'), only_to_me=False, hide=True, environment=env) @config.maintain('card') @config.ErrorHandle(config.logger.card) async def card_help(session: CommandSession): await call_command(get_bot(), session.ctx, ('help',), current_arg="card") with open_user_storage(session.ctx["user_id"]) as f: f.close('message') @on_command(('card', 'add_group'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def card_add_group(session: CommandSession): lst = session.current_arg_text.split('\n') group = lst[0].strip() num = int(lst[-1]) if num >= 65536: await session.send(">65536") return add_cardname(map(lambda x: (x.strip(), num, None), lst[1:-1]), group=group) await session.send("successfully added cards") config.logger.card << f'【LOG】卡池新增{group}卡组共{len(lst) - 2}种,每种{num}张' @on_command(('card', 'vlist'), only_to_me=False, aliases=('cvl',), permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def card_vlist(session: CommandSession): verify = read_verify() if len(verify) == 0: await session.send('empty') else: await session.send('\n'.join([(f"""id:{x['id']} {x['name']}\n\t{' '.join([f"{a['qq']}的{a['num']}张" for a in x['user']])}""" if 'name' in x else f"""id:{x['id']} {card_info[x['card_id']]['name']} 的描述\n{x['des']}\n\t{x['user']}""") for x in verify])) @on_command(('card', 'verify'), only_to_me=False, aliases=('cvf',), permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def card_verify(session: CommandSession): verify = read_verify() l = session.current_arg_text.strip().split(' ') if len(l) == 1: id = int(l[0]) if_pass = True else: id = int(l[0]) if_pass = (l[1].upper() == 'T') a = more_itertools.only(filter(lambda x: x['id'] == id, verify)) if a is None: await session.send('wrong id') return elif if_pass: if 'name' in a: add_cardname([(a['name'], functools.reduce(lambda x, y: x + y, [x['num'] for x in a['user']]), None if 'des' not in a else a['des'])]) add_new_card(len(card_info) - 1) for x in a['user']: with open_user_create(x['qq']) as f: f.create(len(card_info) - 1, x['num'], True) # 一定是add一个cardname with open_user_storage(x['qq']) as f: await f.send(f"您创建的卡片 {a['name']} 已通过审核,欢迎明日查看新卡卡池") await session.send('成功审核 通过') elif 'card_id' in a: card_info[a['card_id']]['des'] = a['des'] save_card_info() with open_user_storage(a['user']) as f: await f.send(f"您为卡片 {card_info[a['card_id']]['name']} 添加的描述\n{a['des']}\n已通过审核") await session.send('成功审核 通过') else: if 'name' in a: for x in a['user']: with open_user_storage(x['qq']) as f: await f.send(f"十分抱歉,您创建的卡片 {a['name']} 未通过审核") await session.send('成功审核 未通过') elif 'card_id' in a: with open_user_storage(a['user']) as f: await f.send(f"十分抱歉,您为卡片 {card_info[a['card_id']]['name']} 添加的描述\n{a['des']}\n未通过审核") await session.send('成功审核 未通过') verify.remove(a) save_verify(verify) @on_command(('card', 'verify_all'), only_to_me=False, aliases=('cva',), permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def card_verify_all(session: CommandSession): verify = read_verify() send = {} send_des = {} for a in verify: if 'name' in a: add_cardname([(a['name'], functools.reduce(lambda x, y: x + y, [x['num'] for x in a['user']]), None if 'des' not in a else a['des'])]) add_new_card(len(card_info) - 1) for x in a['user']: with open_user_create(x['qq']) as f: f.create(len(card_info) - 1, x['num'], True) # 一定是add一个cardname if x['qq'] in send: send[x['qq']].append(a['name']) else: send[x['qq']] = [a['name']] elif 'card_id' in a: card_info[a['card_id']]['des'] = a['des'] save_card_info() if a['user'] in send_des: send_des[a['user']].append(f"您为卡片 {card_info[a['card_id']]['name']} 添加的描述\n{a['des']}\n已通过审核") else: send_des[a['user']] = [f"您为卡片 {card_info[a['card_id']]['name']} 添加的描述\n{a['des']}\n已通过审核"] for qq, names in send.items(): with open_user_storage(qq) as f: await f.send(f"您创建的卡片 {','.join(names)} 已通过审核,欢迎明日查看新卡卡池") for qq, strs in send_des.items(): with open_user_storage(qq) as f: for s in strs: await f.send(s) await session.send('成功审核 通过') verify = [] save_verify(verify) @on_command(('card', 'reply'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def card_reply(session: CommandSession): n = session.current_arg_text.find('\n') qq = int(session.current_arg_text[:n]) content = session.current_arg_text[n + 1:] with open_user_storage(qq) as f: await f.send('留言回复:\n' + content) await session.send('消息已送出') @scheduler.scheduled_job('cron', id="card_update", hour='05') @config.ErrorHandle(config.logger.card) async def update(): global daily_pool_all, daily_pool #new card pool new_card = read_new_card() all_new = list(itertools.chain(*new_card)) all_new.sort() all_new = list(more_itertools.unique_justseen(all_new)) pool_info = more_itertools.only(filter(lambda x: x['id'] == 0, daily_pool)) num = functools.reduce(lambda x, y: x + y, map(lambda x: pool[x], pool_info['cards']), 0) if pool_info is None: daily_pool_all.append({"type": "new", "name": "新卡卡池", "id": 0, "status": 3 if num == 0 else 1, "cards": all_new}) else: pool_info['cards'] = all_new if num == 0: pool_info['status'] = 3 else: pool_info['status'] = 1 new_card.pop(0) new_card.append([]) save_new_card(new_card) #daily pool for i in range(1, daily_pool_num + 1): #generate num = 0 all = list(range(len(card_info))) pool_now = [] while num < daily_pool_cap: p = random.choice(all) all.remove(p) if num + pool[p] >= daily_pool_exceed: config.logger.card << f'【WARNING】在生成每日卡池时出现超额,卡池为{pool_now}共{num}张,试图加入{p}共{pool[p]}张失败' continue pool_now.append(p) num += pool[p] if len(all) == 0: break pool_info = more_itertools.only(filter(lambda x: x['id'] == i, daily_pool)) pool_now.sort() if pool_info is None: daily_pool_all.append({"type": "daily", "name": "每日卡池" + str(i), "id": i, "status": 1, "cards": pool_now}) else: pool_info['cards'] = pool_now pool_info['status'] = 1 #event pool for p in daily_pool: if p['type'] == 'event': if date.fromisoformat(p['end_date']) <= date.today(): p['status'] = 0 elif p['status'] == 2 and date.fromisoformat(p['begin_date']) <= date.today(): p['status'] = 1 save_daily_pool() #person info for qq in os.listdir(config.rel(r'games\card\user_storage')): with open_user_storage(int(qq)) as f: info = f.read_info() info['time'] = daily_draw info['create_type'] = daily_create_type info['create_num'] = daily_create info['confirm'] = False f.save_info(info) if info['message'] == 2: message = f.check_message() if message != []: config.logger.card << f'【LOG】已定时向用户{f.qq}发送消息:\n' + '\n'.join(message) await get_bot().send_private_msg(user_id=f.qq, message='\n'.join(message), auto_escape=True) for group in config.group_id_dict['card_verify']: await get_bot().send_group_msg(group_id=group, message='card updated') @on_command(('card', 'maintain'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def card_maintain(session: CommandSession): config.maintain_str['card'] = session.current_arg_text config.maintain_str_save() await session.send('已进入维护状态') @on_command(('card', 'oshirase'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def card_oshirase(session: CommandSession): for qq in os.listdir(config.rel(r'games\card\user_storage')): with open_user_storage(int(qq)) as f: await f.send('【抽卡游戏公告】' + session.current_arg_text) await session.send('成功发送') @on_command(('card', 'update'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def card_update(session: CommandSession): global daily_pool_all, daily_pool #new card pool new_card = read_new_card() all_new = list(itertools.chain(*new_card)) all_new.sort() all_new = list(more_itertools.unique_justseen(all_new)) pool_info = more_itertools.only(filter(lambda x: x['id'] == 0, daily_pool)) num = functools.reduce(lambda x, y: x + y, map(lambda x: pool[x], pool_info['cards']), 0) if pool_info is None: daily_pool_all.append({"type": "new", "name": "新卡卡池", "id": 0, "status": 3 if num == 0 else 1, "cards": all_new}) else: pool_info['cards'] = all_new if num == 0: pool_info['status'] = 3 else: pool_info['status'] = 1 new_card.pop(0) new_card.append([]) save_new_card(new_card) #daily pool for i in range(1, daily_pool_num + 1): #generate num = 0 all = list(range(len(card_info))) pool_now = [] while num < daily_pool_cap: p = random.choice(all) all.remove(p) if num + pool[p] >= daily_pool_exceed: config.logger.card << f'【WARNING】在生成每日卡池时出现超额,卡池为{pool_now}共{num}张,试图加入{p}共{pool[p]}张失败' continue pool_now.append(p) num += pool[p] if len(all) == 0: break pool_info = more_itertools.only(filter(lambda x: x['id'] == i, daily_pool)) pool_now.sort() if pool_info is None: daily_pool_all.append({"type": "daily", "name": "每日卡池" + str(i), "id": i, "status": 1, "cards": pool_now}) else: pool_info['cards'] = pool_now pool_info['status'] = 1 #event pool for p in daily_pool: if p['type'] == 'event': if date.fromisoformat(p['end_date']) <= date.today(): p['status'] = 0 elif p['status'] == 2 and date.fromisoformat(p['begin_date']) <= date.today(): p['status'] = 1 save_daily_pool() #person info for qq in os.listdir(config.rel(r'games\card\user_storage')): with open_user_storage(int(qq)) as f: info = f.read_info() info['time'] = daily_draw info['create_type'] = daily_create_type info['create_num'] = daily_create info['confirm'] = False f.save_info(info) if info['message'] == 2: message = f.check_message() if message != []: config.logger.card << f'【LOG】已定时向用户{f.qq}发送消息:\n' + '\n'.join(message) await get_bot().send_private_msg(user_id=f.qq, message='\n'.join(message), auto_escape=True) @on_command(('card', 'test'), only_to_me=False, permission=permission.SUPERUSER, hide=True) @config.ErrorHandle async def card_test(session: CommandSession): pass
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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,596
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/helper/dice/dice.py
import random import re import math import ply.lex as lex, ply.yacc as yacc tokens = ('NUMBER', 'EOF') literals = '+-*()d$' class ParserError(Exception): pass class ProxyLexer(object): def __init__(self, lexer, eoftoken): self.end = False self.lexer = lexer self.eof = eoftoken def token(self): tok = self.lexer.token() if tok is None: if self.end : self.end = False else: self.end = True tok = lex.LexToken() tok.type = self.eof tok.value = None tok.lexpos = self.lexer.lexpos tok.lineno = self.lexer.lineno return tok def __getattr__(self, name): return getattr(self.lexer, name) # from ..function import ProxyLexer, ParserError def ExpressionLexer(): # t_DEFINE = ':=' t_ignore = ' \t' def t_NUMBER(t): r'\d+' t.value = int(t.value) return t def t_newline(t): r'\n+' t.lexer.lineno += len(t.value) def t_error(t): raise ParserError('Illegal character ' + t.value) return lex.lex() lexer = ProxyLexer(ExpressionLexer(), 'EOF') class DiceTree: precedence = {"+": 0, "-": 0, "*": 1, "d": 2, "--": 3} def __init__(self, token: str, left: 'DiceTree | int | None', right: 'DiceTree | int | None') -> None: self.token = token self.left = left self.right = right left_depth = left.depth if isinstance(left, DiceTree) else 0 right_depth = right.depth if isinstance(right, DiceTree) else 0 self.depth: int = max(left_depth, right_depth) + 1 def __str__(self): if self.left is None: lstr = "" elif isinstance(self.left, DiceTree) and (DiceTree.precedence[self.left.token] < DiceTree.precedence[self.token] or self.token == "d"): lstr = "(" + str(self.left) + ")" else: lstr = str(self.left) mstr = "-" if self.token == "--" else self.token if isinstance(self.right, DiceTree) and (DiceTree.precedence[self.right.token] <= DiceTree.precedence[self.token] or self.token == "d"): rstr = "(" + str(self.right) + ")" else: rstr = str(self.right) return lstr + mstr + rstr def compute(self): l = [str(self)] try: while not isinstance(i := self.collapse(), int): l.append(str(self)) except ParserError as e: l.append(e.args[0]) i = 0 l.append(str(i)) return l def collapse(self) -> 'int | DiceTree': if isinstance(self.left, int) and isinstance(self.right, int): match self.token: case '+': return self.left + self.right case '-': return self.left - self.right case '*': return self.left * self.right case 'd': if self.left < 0: raise ParserError("Error! Left operand < 0") if self.left == 0: return 0 if self.right <= 0: raise ParserError("Error! Right operand < 0") if self.left >= 100: raise ParserError("Error! Left operand too large") if self.right == 1: return self.left if self.left == 1: return random.randint(1, self.right) beg = DiceTree('+', random.randint(1, self.right), random.randint(1, self.right)) for i in range(self.left - 2): beg = DiceTree('+', beg, random.randint(1, self.right)) self.left = beg.left self.right = beg.right self.token = '+' return self case _: raise ParserError("Error! Operator not found") if self.left is None and isinstance(self.right, int): return -self.right if isinstance(self.right, DiceTree): self.right = self.right.collapse() if isinstance(self.left, DiceTree): if isinstance(self.right, int) and DiceTree.precedence[self.token] == DiceTree.precedence[self.left.token] and self.token != 'd': self.left = self.left.collapse() if isinstance(self.left, int): return self.collapse() else: self.left = self.left.collapse() return self class ExpressionParser: tokens = tokens precedence = ( ('right', '$'), ('left', '+', '-'), ('left', '*'), ('nonassoc', 'd'), ('right', 'UMINUS') ) start = 'final' def p_start(self, p): """final : expression EOF""" p[0] = p[1] def p_binary_operator(self, p): """expression : expression '+' expression | expression '-' expression | expression '*' expression | expression 'd' expression""" p[0] = DiceTree(p[2], p[1], p[3]) def p_d100(self, p): """expression : expression 'd' """ p[0] = DiceTree(p[2], p[1], 100) def p_1d(self, p): """expression : 'd' expression """ p[0] = DiceTree(p[1], 1, p[2]) def p_unary_operator(self, p): """expression : '-' expression %prec UMINUS""" if isinstance(p[2], int): p[0] = -p[2] else: p[0] = DiceTree('--', None, p[2]) def p_paren(self, p): """expression : '(' expression ')' | '$' expression""" p[0] = p[2] def p_number(self, p): """expression : NUMBER""" p[0] = p[1] def p_error(self, p): # logger += "Error" if not p or p.type == "EOF": raise ParserError("Unexpected end of file.") else: raise ParserError(str(p)) def build(self, **kwargs): self.parser = yacc.yacc(module=self, **kwargs) def parse(self, string, lexer=lexer) -> DiceTree: return self.parser.parse(string, lexer=lexer) parser = ExpressionParser() parser.build()
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,597
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllCards6.py
from typing import * from datetime import timedelta, datetime from math import ceil from collections import Counter import itertools, random from .Game import Game from .Card import Card, CardNumed from .User import User from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack, StatusListInt from .Attack import Attack, AttackType from .Priority import UserEvt, Priority from .Types import Pack from .Dragon import DragonState, TreeLeaf from .Mission import Mission from .EventListener import IEventListener from .Helper import positive from ... import config log = config.logger.dragon class CMindgap150(Card): id = 150 name = "小心空隙" _description = "今天接龙时有20%几率被神隐,被神隐的词消失,接龙人需再等待两个词才可接龙。" positive = 0 pack = Pack.misc async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SMindgap150()) class SMindgap150(StatusDailyStack): id = 150 name = "小心空隙" _description = "今天接龙时有20%几率被神隐,被神隐的词消失,接龙人需再等待两个词才可接龙。" isGlobal = True async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: if random.random() < 0.3: l = [s for s in user.CheckStatus(SNoDragon) if s.length == 3] #TODO if len(l) == 0: await user.AddStatus(SNoDragon([branch.parent.idStr], 3)) else: l[0].list.append(branch.parent.idStr) user.data.SaveStatuses() if not user.state.get('branch_removed'): user.state['branch_removed'] = True user.game.RemoveTree(branch) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.mindgap} class CSteamSummer151(Card): name = "Steam夏季特卖" id = 151 positive = 1 _description = "你下一次购物花费减少50%。" pack = Pack.misc async def Use(self, user: 'User') -> None: await user.AddStatus(SSteamSummer151()) class SSteamSummer151(StatusNullStack): name = "Steam夏季特卖" id = 151 _description = "你下一次购物花费减少50%。" async def CheckJibiSpend(self, user: 'User', jibi: int) -> int: return jibi // 2 ** self.count async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int: if isBuy: await user.RemoveAllStatus(SSteamSummer151) return jibi // 2 ** self.count return jibi def register(self) -> Dict[UserEvt, int]: return {UserEvt.CheckJibiSpend: Priority.CheckJibiSpend.steamsummer, UserEvt.OnJibiChange: Priority.OnJibiChange.steamsummer} class CForkbomb152(Card): name = "Fork Bomb" id = 152 positive = 0 _description = "今天每个接龙词都有5%几率变成分叉点。" isMetallic = True mass = 0.2 pack = Pack.misc async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SForkbomb152()) class SForkbomb152(StatusDailyStack): id = 152 name = "Fork Bomb" _description = "今天每个接龙词都有5%几率变成分叉点。" isGlobal = True isMetallic = True async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: if (c := random.random()) > (0.95 - 0.005 * user.data.luck) ** self.count: lucky = False if c < 0.95 ** self.count: lucky = True user.SendStatusEffect(self, lucky = lucky) user.game.ForkTree(branch, True) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.forkbomb} class CBeijingCard153(CardNumed): name = "北京市市政交通一卡通" id = 153 positive = 1 _description = "持有此卡时,你当天在商店总消费达100击毙后商店所有物品变为8折,当天在商店总消费达150击毙后商店所有物品变为5折,当天在商店总消费达400击毙后不再打折。" pack = Pack.misc async def CheckJibiSpend(self, user: 'User', jibi: int) -> int: if 100 <= user.data.spendShop < 150: jibi = int(jibi * 0.8 ** self.num) elif 150 <= user.data.spendShop < 400: jibi = int(jibi * 0.5 ** self.num) return jibi async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int: if jibi < 0 and isBuy: flag = '0' if 100 <= user.data.spendShop < 150: jibi = int(jibi * 0.8 ** self.num) flag = '8' elif 150 <= user.data.spendShop < 400: jibi = int(jibi * 0.5 ** self.num) flag = '5' elif user.data.spendShop >= 400: flag = '400' user.SendCardEffect(self, jibi = jibi, flag = flag) return jibi async def OnNewDay(self, user: 'User') -> None: self.num = 0 # pylint: disable=attribute-defined-outside-init def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnJibiChange: Priority.OnJibiChange.beijingcard, UserEvt.CheckJibiSpend: Priority.CheckJibiSpend.beijingcard, UserEvt.OnNewDay: Priority.OnNewDay.beijingcard} class CTimebomb154(Card): name = "定时炸弹" id = 154 positive = -1 _description = "抽到时附加buff:需要此后在今日内完成10次接龙,否则在跨日时扣除2*剩余次数的击毙。" consumedOnDraw = True isMetallic = True pack = Pack.misc async def Use(self, user: 'User') -> None: await user.ume.AddStatus(STimebomb154(10)) class STimebomb154(StatusNumed): name = "定时炸弹" id = 154 _description = "需要此后在今日内完成10次接龙,否则在跨日时扣除2*剩余次数的击毙。" isDebuff = True isMetallic = True async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: self.num -= 1 user.data.SaveStatuses() async def OnNewDay(self, user: 'User') -> None: # pylint: disable=access-member-before-definition,attribute-defined-outside-init b = 2 * self.num user.SendStatusEffect(self, jibi = b) await user.AddJibi(-b) self.num = 0 user.data.SaveStatuses() def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.timebomb, UserEvt.OnNewDay: Priority.OnNewDay.timebomb} class CCashPrinter155(Card): name = "印钞机" id = 155 positive = 1 _description = "使用后,你接下来10次接龙时会奖励接了上一个词的人1击毙。如果上一个词是起始词则不消耗生效次数。" isMetallic = True mass = 0.25 pack = Pack.misc async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SCashPrinter155(10)) class SCashPrinter155(StatusNumed): name = "印钞机" id = 155 _description = "你接下来接龙时会奖励接了上一个词的人1击毙。如果上一个词是起始词则不消耗生效次数。" isMetallic = True isReversable = True def reverse(self): return (self, SInvCashPrinter156(self.count)) async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: pq = branch.parent.qq if pq != user.game.managerQQ and pq != 0: user.SendStatusEffect(self, success = True) await user.CreateUser(pq).AddJibi(1) self.num -= 1 # pylint: disable=no-member user.data.SaveStatuses() else: user.SendStatusEffect(self, success = False) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.cashprinter} class SInvCashPrinter156(StatusNumed): name = "反转·印钞机" id = 156 _description = "你接下来接龙时会扣除接了上一个词的人1击毙。如果上一个词是起始词则不消耗生效次数。" isMetallic = True isReversable = True def reverse(self): return (self, SCashPrinter155(self.count)) async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: pq = branch.parent.qq if pq != user.game.managerQQ and pq != 0: user.SendStatusEffect(self, success = True) await user.CreateUser(pq).AddJibi(-1) self.num -= 1 # pylint: disable=no-member user.data.SaveStatuses() else: user.SendStatusEffect(self, success = False) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.inv_cashprinter} class CUpsideDown156(Card): name = "天下翻覆" id = 156 positive = 0 _description = "每条全局状态和你的状态有50%的概率反转,除了那些不能反转的以外。" weight = 5 pack = Pack.misc async def Use(self, user: 'User') -> None: worklist: List[Tuple[Status | None, Status | None]] = [] for s in user.data.statuses: if s.isReversable: if (c := s.count) > 1 and s.isNull: n: int = 0 for i in range(c): if random.random() > 0.5: n += 1 if n > 0 and n <= s.count: worklist.append(s.reverse(n)) else: if random.random() > 0.5: worklist.append(s.reverse()) for t1, t2 in worklist: if t1 is None: continue user.SendCardUse(self, tstatus = t1.DumpData()) if t1.isGlobal: await user.ume.RemoveStatus(t1) if t2 is not None: await user.ume.AddStatus(t2) else: await user.RemoveStatus(t1) if t2 is not None: await user.AddStatus(t2) class CBloom157(Card): id = 157 name = "绽放" positive = 1 _description = "摸13张牌,然后弃牌至max(4,手牌上限-6)张(最多为10)。(特别的,可以弃置空白卡牌)" pack = Pack.misc async def Use(self, user: 'User') -> None: await user.Draw(13) if x := len(user.data.handCard) - min(10, max(4, user.data.cardLimit - 6)) > 0: if not await user.choose(True): random.shuffle(user.data.handCard) user.data.SaveCards() await user.DiscardCards(user.data.handCard[max(4, user.data.cardLimit - 6):]) user.SendCardUse(self, cardnum = x, cards = [c.DumpData() for c in user.data.handCard]) else: user.SendCardUse(self, cardnum = x, choose = True) cards = await user.ChooseHandCards(x, x) await user.DiscardCards(cards) class CExcalibur158(Card): id = 158 name = "EX咖喱棒" positive = 1 _description = "只可在胜利时使用。统治不列颠。" isMetallic = True mass = 1 pack = Pack.misc def CanUse(self, user: User, copy: bool) -> bool: from .AllCards2 import SWin81 return user.CheckStatusStack(SWin81) > 0 async def use(self, user: User) -> None: from .AllCards2 import SWin81 if user.CheckStatusStack(SWin81) == 0: user.SendCardUse(self, success = False) else: user.SendCardUse(self, success = True) await user.AddStatus(SBritian158([])) class SBritian158(StatusListInt): id = 158 name = "统治不列颠" _description = "使用塔罗牌系列牌时,若本效果不包含“魔力 - {该塔罗牌名}”,不发动该牌的原本使用效果,并为本效果增加“魔力 - {该塔罗牌名}”。当拥有所有22种“魔力 - {塔罗牌名}”时,获得装备“塔罗原典”。" isRemovable = False @property def valid(self): return True def description(self) -> str: return self._description + f"\n\t包含:{','.join(('“魔力 - ' + Card.get(i)().name[Card.get(i)().name.index(' - ') + 3:] + '”') for i in self.list)}。" if len(self.list) > 0 else '' async def BeforeCardUse(self, user: 'User', card: 'Card') -> Optional[Awaitable]: if card.id <= 21 and card.id >= 0: if card.id not in self.list: async def f(): user.SendStatusEffect(self, tid = card.id) self.list.append(card.id) self.list.sort() user.SendStatusEffect(self, list = self.list) if len(self.list) == 22: await user.RemoveStatus(self) b = user.data.CheckEquipment(2) user.SendStatusEffect(self, tstar = b) # user.data.equipment[2] = b + 1 #TODO # elif b == 6: # user.send_log(f"将装备“塔罗原典”升星至{b + 1}星{句尾}") # user.send_log("仍可继续升级,不过8星以上的塔罗原典将不会有任何额外作用。") # elif b >= 7: # user.send_log(f"将装备“塔罗原典”升星至{b + 1}星(虽然没有什么作用){句尾}") # user.send_log(f"将装备“塔罗原典”升星至{b + 1}星{句尾}") user.data.SaveStatuses() return f() return None def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeCardUse: Priority.BeforeCardUse.britian} class CEnvelop160(Card): id = 160 name = "信封" _description = "花费2击毙,选择一张手牌,将其寄给一名指定的玩家,50%概率使该玩家再获得一张信封。" positive = 1 pack = Pack.misc def CanUse(self, user: User, copy: bool) -> bool: return user.data.jibi >= 2 and (copy and len(user.data.handCard) >= 1 or not copy and len(user.data.handCard) >= 2) async def use(self, user: User) -> None: if not await user.AddJibi(-2, isBuy=True): user.SendCardUse(self, success = False) return if await user.choose(False): cards = await user.ChooseHandCards(1, 1) if (players := await user.ChoosePlayers(1, 1)) is not None: u = user.CreateUser(players[0]) c = Card.get(cards[0])() await user.RemoveCards([c]) a = random.random() lucky = False if a > 0.5 + 0.02 * min(u.data.luck, 5) + 0.02 * min(user.data.luck, 5): cards2 = [c] else: if a > 0.5: lucky = True cards2 = [c, CEnvelop160()] user.SendCardUse(self, success = True, tqq = u.qq, cards = [c.DumpData() for c in cards2], lucky = lucky) await u.Draw(cards = cards2) class CVoiceControl161(Card): id = 161 name = "声控" _description = "摸一张指定的麻将牌,然后50%概率抽一张牌。" positive = 1 pack = Pack.misc async def use(self, user: User) -> None: f"{await MajOneHai.draw_maj([MajOneHai(s) for s in user.data.maj[0]], [MajOneHai(s).hai for s in user.data.maj[1]])}" # if await user.choose(): # hai = (await user.buf.aget(prompt=f"你的麻将牌是:{await MajOneHai.draw_maj([MajOneHai(s) for s in user.data.maj[0]], [MajOneHai(s).hai for s in user.data.maj[1]])},请指定任意一张麻将牌摸取:\n", # arg_filters=[ # lambda s: [r for r in re.findall(r'\d[spmz]', str(s))], # validators.fit_size(1, 1, message="请输入一张牌。") # ]))[0] # h = MajOneHai(hai) # await user.draw_maj(h) # b = random.random() # if b < 0.5 + 0.02 * user.data.luck: # await user.draw(1, replace_prompt=user.char + f"声控的很大声,一张牌{'幸运地' if b > 0.5 else ''}从天花板上掉了下来,竟然是:") class CAstrology162(Card): id = 162 name = "占星术" _description = "一周之内只能使用一次本卡牌。使用后可以自选一个星座,将本周的星座改变。" positive = 1 pack = Pack.misc async def use(self, user: User) -> None: if await user.choose(): user.SendCardUse(self, choose = True) # await user.buf.flush() # num = (await user.buf.aget(prompt="", arg_filters=[ # extractors.extract_text, # check_handcard(user), # lambda s: [int(c) for c in re.findall(r'\-?\d+', str(s))], # validators.fit_size(1, 1, message="请输入正确的数目。"), # validators.ensure_true(lambda l: l[0] in list(Sign), message="请输入存在的星座编号。") # ]))[0] # user.log << f"选择了{num}。" # global_state["sign"] = num # user.send_log(f"改变了当前星座至{Sign(num).name_ch}{句尾}") # save_global_state() await user.ume.AddStatus(SAstrologyExhaust102()) class SAstrologyExhaust102(StatusNullStack): id = 102 name = "星象已尽" _description = "本周星座已被改变。" isDebuff = True isRemoveable = False async def OnUserUseCard(self, user: 'User', card: 'Card') -> Tuple[bool, bool]: if isinstance(card, CAstrology162()): return False, False return True, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.astrology}
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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,598
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/achievement.py
from typing import Callable import functools import json from ..game import GameSameGroup from .. import config __all__ = ('achievement',) # from .games.achievement import achievement # @achievement.snakebird.progress # def sb_progress(qq: int): # return 0.5 # if achievement.snakebird.get('1569603950'): # await session.send(achievement.snakebird.get_str()) _achievement_game = GameSameGroup('achievement') _open_data = _achievement_game.open_data _save_data = _achievement_game.save_data with open(config.rel(r'games\achievement.json'), encoding='utf-8') as f: data = json.load(f) class _achievement: def __init__(self, name: str, val: dict): self.name = name self.val = val self.has_progress = val.get('has_progress', False) def progress(self, _f: Callable): self._progress_get = _f def check(self, qq): data = _open_data(qq) if 'get' in data and self.name in data['get']: return True return False def get(self, qq): data = _open_data(qq) if 'get' not in data: data['get'] = [] if self.name not in data['get']: data['get'].append(self.name) _save_data(qq, data) return True return False def get_str(self): return f"恭喜您获得成就「{data[self.name]['name']}」!" @staticmethod def _percent(i): return str(int(i * 100)) + '%' def get_des(self, qq): return f"成就:{self.get_brief(qq)}\n{'隐藏成就描述在获得后显示。' if ('hide_des' in self.val or 'hide' in self.val) and not self.check(qq) else self.val['description']}" def get_brief(self, qq): return f"{self.val['name']}({'已获得' if self.check(qq) else _achievement._percent(self._progress_get(qq)) if self.has_progress else '未获得'})" _all = {} for key, val in data.items(): _all[key] = _achievement(key, val) class _temp: def __call__(self, name): return _all[name] def __getattr__(self, name): return _all[name] achievement = _temp() def cp(qq): r = config.userdata.execute('select cp from game where qq=?', (qq,)).fetchone() if r is None: config.userdata.execute('insert into game (qq, cp) values (?, 0)', (qq,)) return 0 return r['cp'] def cp_add(qq, cp): cp_new = cp + cp(qq) config.userdata.execute('update game set cp=? where qq=?', (cp_new, qq)) return cp_new
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": 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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,599
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/ccs_player.py
from typing import Literal, Any, Sequence, Callable, Type import more_itertools, random from PIL import Image, ImageDraw, ImageFont class Player: def __init__(self, board: 'Board', id: int, name: str) -> None: self.board = board self.id = id self.long_name = name self.name = name[:20] self.tokens: list[Token] = [] self.allTokens: list[Token] = [] self.score: int = 0 self.handTiles: list[Tile] = [] self.score_str: str = "" self.score_length: int = 0 self.score_stat: dict[ScoreReason, int] = {s: 0 for s in ScoreReason.__members__.values()} self.last_pos: tuple[int, int] | None = None self.score2: int = 0 self.begin_score = self.score, self.score2 if self.board.checkPack(2, 'd'): self.tradeCounter = [0, 0, 0] if self.board.checkPack(5, 'b'): self.hasAbbey = True if self.board.checkPack(4, 'b'): self.towerPieces: int = 0 self.prisoners: list[Follower] = [] if self.board.checkPack(6, "b"): self.king: bool = False if self.board.checkPack(6, "c"): self.robber: bool = False if self.board.checkPack(14, 'a'): self.gifts: list[Gift] = [] @property def tokenColor(self): return ["green", "blue", "gray", "violet", "black", "yellow"][self.id] @property def show_name(self): show_name = self.name if self.board.font_name.getlength(self.name) > 80: while self.board.font_name.getlength(show_name + "...") > 80: show_name = show_name[:-1] show_name += "..." return show_name def addScore(self, score: int, type: 'ScoreReason') -> 'TAsync[None]': if self.board.checkPack(12, "c"): self.board.state = State.ChoosingScoreMove from .ccs_helper import RecieveChoose ret = yield Send(0) assert isinstance(ret, RecieveChoose) if ret.chosen: self.score2 += score else: self.score += score else: self.score += score self.score_stat[type] += score return def addScoreFinal(self, score: int, type: 'ScoreReason'): self.score += score self.score_stat[type] += score def checkMeepleScoreCurrent(self): all_objects: list[CanScore] = [] all_barns: list[Object] = [] score: int = 0 for token in self.allTokens: if isinstance(token, Barn) and isinstance(token.parent, Segment): all_barns.append(token.parent.object) elif isinstance(token.parent, Segment) and token.parent.object not in all_objects: all_objects.append(token.parent.object) elif isinstance(token.parent, CanScore) and token.parent not in all_objects: all_objects.append(token.parent) for obj in all_objects: for player, scorec in obj.checkPlayerAndScore(False): if self is player: score += scorec for barn in all_barns: for player, scorec in barn.checkBarnAndScore(): if self is player: score += scorec if self.board.checkPack(12, "c"): return self.score + self.score2 + score return self.score + score def findToken(self, key: str, where: 'Sequence[Token] | None'=None): try: typ = Token.make(key) except KeyError: return None tokens = [token for token in (where if where is not None else self.tokens) if isinstance(token, typ)] if len(tokens) == 0: return None return tokens[0] def giftsText(self): return "\n".join(str(i + 1) + "." + card.name for i, card in enumerate(self.gifts)) def utilityChoosingFollower(self, special: str, criteria: 'Callable[[Token], bool] | None'=None, pos_beg: tuple[int, int] | None=None) -> 'TAsync[Follower | None]': pass_err: Literal[0, -1, -2, -3, -4] = 0 if criteria is None: criteria = lambda t: True if pos_beg is None: for t in self.board.tiles.values(): followers = [token for token in t.iterAllTokens() if isinstance(token, Follower) and token.player is self and criteria(token)] if len(followers) > 0: break else: return None else: t = self.board.tiles[pos_beg] followers = [token for token in t.iterAllTokens() if isinstance(token, Follower) and token.player is self and criteria(token)] if len(followers) == 0: return None while 1: if pos_beg is None: self.board.state = State.ChoosingPos from .ccs_helper import SendChoosingPos ret = yield SendChoosingPos(pass_err, special) assert isinstance(ret, RecievePos) if ret.pos not in self.board.tiles: pass_err = -1 continue pos = ret.pos else: pos = pos_beg tile = self.board.tiles[pos] followers = [token for token in tile.iterAllTokens() if isinstance(token, Follower) and token.player is self] can_choose = [token for token in followers if criteria(token)] if len(can_choose) == 0: pass_err = -2 if pos_beg is None: continue else: return None if len(can_choose) == 1: return can_choose[0] pass_err = 0 while 1: self.board.state = State.ChoosingOwnFollower from .ccs_helper import SendPosSpecial ret2 = yield SendPosSpecial(pass_err, pos, special) assert isinstance(ret2, RecieveId) if ret2.id < 0 or ret2.id >= len(followers): pass_err = -2 continue follower = followers[ret2.id] if follower not in can_choose: pass_err = -3 continue break return follower def turnDrawRiver(self, isBegin: bool) -> 'TAsync[bool]': self.handTiles.append(self.board.drawRiverTile()) return isBegin yield {} def turnAskAbbey(self, turn: int, isBegin: bool, endGame: bool) -> 'TAsync[tuple[bool, bool, tuple[int, int]]]': isAbbey: bool = False tile: Tile | None = None pos: tuple[int, int] = (-1, -1) if self.hasAbbey and self.board.checkHole(): while 1: pass_err: Literal[0, -1, -8] = 0 self.board.state = State.FinalAbbeyAsking if endGame else State.AbbeyAsking from .ccs_helper import SendAbbeyAsking ret = yield SendAbbeyAsking(pass_err, isBegin, turn == 1) isBegin = False if isinstance(ret, RecievePos): break assert isinstance(ret, RecievePos) isAbbey = True self.hasAbbey = False pos = ret.pos tile = Tile(self.board, AbbeyData, True) r = self.board.canPutTile(tile, pos, Dir.UP) if r < 0: pass_err = -8 if r == -8 else -1 continue self.handTiles.append(tile) self.board.tiles[pos] = tile for dr in Dir: self.board.tiles[pos + dr].closeSideAbbey(-dr) break return isBegin, isAbbey, pos def turnDrawTile(self, turn: int, isBegin: bool) -> 'TAsync[bool]': tile = self.board.drawTileCanPut() if tile is None: raise CantPutError self.handTiles.append(tile) return isBegin yield {} def turnPutTile(self, turn: int, isBegin: bool) -> 'TAsync[tuple[bool, tuple[int, int], bool, bool]]': pass_err: Literal[0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12] = 0 prisonered: bool = False gifted: bool = False while 1: self.board.state = State.PuttingTile from .ccs_helper import SendPuttingTile, RecievePuttingTile, RecieveId, RecieveBuyPrisoner ret = yield SendPuttingTile(pass_err, isBegin, turn == 1, gifted) assert isinstance(ret, (RecievePuttingTile, RecieveBuyPrisoner, RecieveId)) pass_err = 0 isBegin = False if self.board.checkPack(4, "b") and turn == 0 and not prisonered and isinstance(ret, RecieveBuyPrisoner): r = yield from self.turnExchangePrisoner(ret) if r < 0: pass_err = r continue prisonered = True continue if self.board.checkPack(14, "a") and not gifted and isinstance(ret, RecieveId): if ret.id >= len(self.gifts): pass_err = -11 continue gift: Gift = self.gifts.pop(ret.id) from .ccs_helper import LogUseGift self.board.addLog(LogUseGift(gift.name, self.giftsText())) ret2 = yield from gift.use(self) self.board.giftDiscard.append(gift) gifted = True continue assert isinstance(ret, RecievePuttingTile) if ret.tilenum == -1 and len(self.handTiles) != 1: pass_err = -12 continue pos = ret.pos orient = ret.orient tile = self.handTiles[ret.tilenum] pass_err = self.board.canPutTile(tile, pos, orient) if pass_err < 0: continue if tile.packid == 7 and Connectable.River in tile.sides: drs = [dr for dr in Dir if pos + dr in self.board.tiles] if len(drs) != 1: pass_err = -6 continue sides = tile.sides[4 - orient.value:] + tile.sides[:4 - orient.value] rdrs = [i for i, s in enumerate(sides) if s == Connectable.River] if drs[0].value not in rdrs: pass_err = -9 continue rdrs.remove(drs[0].value) if len(rdrs) == 2 and sides[[dr.value for dr in Dir if dr.corr() == pos or dr == Dir.RIGHT and pos == (2, 0)][0]] == Connectable.River: pass_err = -10 continue if len(rdrs) == 1: t: list[int] = [] if pos[0] <= 0: t.append(Dir.LEFT.value) if pos[0] >= 0: t.append(Dir.RIGHT.value) if pos[1] <= 0: t.append(Dir.UP.value) if pos[1] >= 0: t.append(Dir.DOWN.value) if rdrs[0] not in t: pass_err = -7 continue break tile.turn(orient) self.board.tiles[pos] = tile self.last_pos = pos for dr in Dir: if pos + dr in self.board.tiles: self.board.tiles[pos + dr].addConnect(tile, -dr) if tile.addable == TileAddable.Hill and self.board.checkPack(9, 'c') and len(self.board.deck) > 0: self.board.hill_tiles.append(self.board.drawTile()) rangered: bool = self.board.checkPack(14, "b") and self.board.ranger.pos == pos princessed: bool = False if self.board.checkPack(3, "e") and (seg := more_itertools.only(seg for seg in tile.segments if seg.addable == Addable.Princess)): princessed = yield from self.turnAskPrincess(seg) if self.board.checkPack(13, 'd') and tile.addable == TileAddable.Gold: yield from self.turnPutGold(pos) if self.board.checkPack(14, "a"): for segment in tile.segments: if isinstance(segment, (RoadSegment, CitySegment)) and len(l := segment.object.checkPlayer(True)) > 0 and self not in l: if gift := self.board.drawGift(): from .ccs_helper import LogDrawGift self.board.addLog(LogDrawGift(gift.name, self.giftsText())) self.gifts.append(gift) break if len(self.handTiles) > 1: for tile2 in self.handTiles: if tile2 is not tile: self.board.deck.append(tile2) self.handTiles = [tile] random.shuffle(self.board.deck) return isBegin, pos, princessed, rangered def turnExchangePrisoner(self, ret: 'RecieveBuyPrisoner') -> 'TAsync[Literal[0, -4, -5]]': if self.score < 3: return -5 player_id: int = ret.player_id if player_id < 0 or player_id >= len(self.board.players): return -4 player: 'Player' = self.board.players[player_id] token = player.findToken(ret.follower) if token is None: return -4 yield from self.addScore(-3, ScoreReason.PayPrisoner) yield from player.addScore(3, ScoreReason.PayPrisoner) player.prisoners.remove(token) self.tokens.append(token) return 0 def turnAskPrincess(self, seg: 'Segment') -> 'TAsync[bool]': followers = [token for token in seg.object.iterTokens() if isinstance(token, Follower) and isinstance(token.parent, Segment)] if len(followers) == 0: return False pass_err = 0 while 1: self.board.state = State.PrincessAsking from .ccs_helper import SendPrincess ret = yield SendPrincess(pass_err, seg.object) if isinstance(ret, RecieveReturn): break assert isinstance(ret, RecieveId) id: int = ret.id if id >= 0 and id < len(followers): followers[id].putBackToHand(HomeReason.Princess) seg.object.checkRemoveBuilderAndPig(HomeReason.Princess) return True pass_err = -1 return False def turnPutGold(self, pos: tuple[int, int]) -> 'TAsync[None]': tile = self.board.tiles[pos] golds = [token for token in self.board.tokens if isinstance(token, Gold)] yield from golds[0].putOn(tile) self.board.tokens.remove(golds[0]) adj = [(pos[0] + i[0], pos[1] + i[1]) for i in ((0, 1), (1, 1), (1, 0), (1, -1), (0, -1), (-1, -1), (-1, 0), (-1, 1)) if (pos[0] + i[0], pos[1] + i[1]) in self.board.tiles] if len(adj) == 1: yield from golds[1].putOn(self.board.tiles[adj[0]]) else: pass_err: Literal[0, -1, -2] = 0 while 1: self.board.state = State.ChoosingPos from .ccs_helper import SendChoosingPos ret = yield SendChoosingPos(pass_err, 'gold') assert isinstance(ret, RecievePos) if ret.pos not in self.board.tiles: pass_err = -1 continue if ret.pos not in adj: pass_err = -2 continue tile2 = self.board.tiles[ret.pos] yield from golds[1].putOn(tile2) break self.board.tokens.remove(golds[1]) def turnCheckBuilder(self) -> 'TAsync[bool]': if not self.board.checkPack(2, 'b'): return False for seg in self.handTiles[0].segments: for token in seg.object.iterTokens(): if token.player is self and isinstance(token, Builder): token.ability += 1 return True return False yield {} def turnPutFollower(self, tile: 'Tile', pos: tuple[int, int], rangered: bool) -> 'TAsync[bool]': pass_err: int = 0 if_portal: bool = False if_flier: bool = False put_barn: bool = False pos_put = pos tile_put = tile ph_put: int = -1 while 1: self.board.state = State.PuttingFollower from .ccs_helper import SendPuttingFollower ret = yield SendPuttingFollower(pass_err, pos_put, if_portal, rangered) assert isinstance(ret, (RecieveReturn, RecievePuttingFollower)) if isinstance(ret, RecieveReturn): if if_portal: pos_put = pos tile_put = tile if_portal = False pass_err = 0 continue break if self.board.checkPack(13, "k") and not if_portal and (ph_put := ret.phantom) != -1: r = yield from self.turnCheckPhantom(ret, ph_put, tile_put, if_portal) if pass_err < 0: continue if self.board.checkPack(3, "c") and ret.special == "fairy": pass_err = yield from self.turnMovingFairy(ret) if pass_err < 0: continue break if self.board.checkPack(3, "d") and not if_portal and ret.special == "portal": if ph_put >= 0: pass_err = -12 continue pos_portal: tuple[int, int] = ret.pos if pos_portal not in self.board.tiles or tile.addable != TileAddable.Portal: pass_err = -4 continue pos_put = pos_portal tile_put = self.board.tiles[pos_portal] if_portal = True pass_err = 0 continue if self.board.checkPack(4, "b") and ret.special == "tower": if ph_put >= 0: pass_err = -12 continue yield from self.turnCheckTower(ret) break if self.board.checkPack(10, "c") and ret.special == "acrobat": pass_err = yield from self.turnAcrobat(pos, ret) if pass_err < 0: continue break if self.board.checkPack(12, "b") and ret.special == "abbot": pass_err = yield from self.turnMovingAbbot(ret) if pass_err < 0: continue break if self.board.checkPack(13, "j") and tile.addable == TileAddable.Festival and ret.special == "festival": pass_err = yield from self.turnMovingFestival(ret) if pass_err < 0: continue break if self.board.checkPack(14, "b") and not rangered and ret.special == "ranger": pos_ranger: tuple[int, int] = ret.pos if not self.board.ranger.canMove(pos_ranger): pass_err = -9 continue self.board.ranger.moveTo(pos_ranger) break seg_put: Segment | Feature | Tile = tile_put if (ll := len(tile_put.segments) + len(tile_put.features)) > ret.id >= 0: seg_put = tile_put.getSeg(ret.id) elif self.board.checkPack(5, "e") and not tile_put.isAbbey and ll <= ret.id < ll + 4 and (pos := self.board.findTilePos(tile_put)): # for barn offset = [(-1, -1), (0, -1), (-1, 0), (0, 0)][ret.id - ll] if (tile2 := self.board.tiles.get((pos_put[0] + offset[0], pos_put[1] + offset[1]))) is not None: seg_put = tile2 else: pass_err = -2 continue else: pass_err = -2 continue if isinstance(seg_put, Flier) and ph_put >= 0: pass_err = -12 continue if isinstance(seg_put, Feature) and not isinstance(seg_put, CanScore): pass_err = -2 continue token = self.findToken(ret.which) if token is None: pass_err = -1 continue if not token.canPut(seg_put) or not isinstance(seg_put, Tile) and (isinstance(token, Follower) and seg_put.occupied() or if_portal and not seg_put.canPut()): pass_err = -2 continue self.tokens.remove(token) yield from token.putOn(seg_put) if isinstance(token, Shepherd): token.grow() if isinstance(token.parent, FieldSegment) and all(seg.selfClosed() for seg in token.parent.object.segments): yield from token.score() put_barn = isinstance(token, Barn) if_flier = isinstance(seg_put, Flier) break if ph_put != -1: yield from self.turnPuttingPhantom(pos, tile, if_portal, if_flier, rangered, ph_put) return put_barn def turnCheckPhantom(self, ret: 'RecievePuttingFollower', ph_put: int, tile_put: 'Tile', if_portal: bool) -> 'TAsync[Literal[0, -10, -11]]': phantom = more_itertools.only(t for t in self.tokens if isinstance(t, Phantom)) if phantom is None: return -10 if isinstance(ret, RecievePuttingFollower) and ph_put == ret.id: return -11 if ph_put != -2: seg_ph = tile_put.getSeg(ph_put) if seg_ph is None: return -11 if isinstance(seg_ph, Feature) and not isinstance(seg_ph, CanScore): return -11 if not phantom.canPut(seg_ph) or seg_ph.occupied() or if_portal and not seg_ph.canPut(): return -11 return 0 yield {} def turnMovingFairy(self, ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -3]]': pos_fairy: tuple[int, int] = ret.pos if pos_fairy not in self.board.tiles: return -3 follower = yield from self.utilityChoosingFollower('fairy', None, pos_fairy) if follower is None: return -3 tile_fairy = self.board.tiles[pos_fairy] self.board.fairy.moveTo(follower, tile_fairy) return 0 def turnPuttingPhantom(self, pos: tuple[int, int], tile: 'Tile', if_portal: bool, if_flier: bool, rangered: bool, ph_put: int) -> 'TAsync[None]': ph_portal: bool = False pos_put = pos tile_put = tile pass_err = 0 while 1: if ph_put == -2: self.board.state = State.PuttingFollower from .ccs_helper import SendPuttingFollower ret = yield SendPuttingFollower(pass_err, pos_put, ph_portal, rangered, "phantom") assert isinstance(ret, (RecieveReturn, RecievePuttingFollower)) if isinstance(ret, RecieveReturn): if not if_portal and ph_portal: pos_put = pos tile_put = tile ph_portal = False continue break if self.board.checkPack(3, "d") and not ph_portal and isinstance(ret, RecievePuttingFollower) and ret.special == "portal": if if_portal: pass_err = -13 continue pos_portal = ret.pos if pos_portal not in self.board.tiles or tile.addable != TileAddable.Portal: pass_err = -4 continue pos_put = pos_portal tile_put = self.board.tiles[pos_portal] ph_portal = True continue ph_put = ret.id seg_ph = tile_put.getSeg(ph_put) if seg_ph is None: pass_err = -11 continue ph_put = -2 phantom = more_itertools.only(t for t in self.tokens if isinstance(t, Phantom)) if phantom is None: pass_err = -10 continue if isinstance(seg_ph, Flier) and if_flier: pass_err = -13 continue if isinstance(seg_ph, Feature) and not isinstance(seg_ph, CanScore): pass_err = -11 continue if not phantom.canPut(seg_ph) or seg_ph.occupied() or ph_portal and not seg_ph.canPut(): pass_err = -11 continue self.tokens.remove(phantom) yield from phantom.putOn(seg_ph) break def turnCheckTower(self, ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -1, -2, -5, -6, -7, -12]]': pos_tower: tuple[int, int] = ret.pos if pos_tower not in self.board.tiles: return -5 tile_tower = self.board.tiles[pos_tower] tower = more_itertools.only(feature for feature in tile_tower.features if isinstance(feature, Tower)) if tower is None: return -5 if len(tower.tokens) != 0: return -6 if ret.which == '': if self.towerPieces == 0: return -7 self.towerPieces -= 1 tower.height += 1 yield from self.turnCaptureTower(tower, pos_tower) return 0 token = self.findToken(ret.which) if token is None: return -1 if not token.canPut(tower): return -2 self.tokens.remove(token) yield from token.putOn(tower) return 0 def turnMovingAbbot(self, ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -8]]': pos_abbot: tuple[int, int] = ret.pos if pos_abbot not in self.board.tiles: return -8 tile_abbot = self.board.tiles[pos_abbot] abbots = [token for feature in tile_abbot.features for token in feature.tokens if isinstance(token, Abbot) and token.player is self] if len(abbots) == 0: return -8 abbot = abbots[0] assert isinstance(abbot.parent, BaseCloister) scores = abbot.parent.checkPlayerAndScore(False, False) l = [s for p, s in scores if p is self] if len(l) != 0: yield from self.addScore(l[0], type=abbot.parent.scoreType()) abbot.putBackToHand(HomeReason.Abbot) return 0 def turnAcrobat(self, pos: tuple[int, int], ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -1, -15]]': pos2: tuple[int, int] = ret.pos if pos2 not in self.board.tiles: return -15 tile = self.board.tiles[pos2] acrobats = [feature for feature in tile.features if isinstance(feature, Acrobat)] if len(acrobats) == 0: return -15 acrobat = acrobats[0] if len(acrobat.tokens) < 3: if pos2[0] - pos[0] not in (-1, 0, 1) or pos2[1] - pos[1] not in (-1, 0, 1): return -15 token = self.findToken("follower") if token is None: return -1 self.tokens.remove(token) yield from token.putOn(acrobat) else: yield from acrobat.score(True, False) for token in acrobat.tokens: token.putBackToHand() return 0 def turnMovingFestival(self, ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -14]]': pos: tuple[int, int] = ret.pos if pos not in self.board.tiles: return -14 tile = self.board.tiles[pos] al = [token for token in tile.iterAllTokens()] + [token for token in tile.tokens] + [token for seg in tile.segments for token in seg.object.tokens] can_remove = [token for token in al if token.player is self] if len(can_remove) == 0: return -14 if len(can_remove) == 1: to_remove = can_remove[0] else: pass_err: Literal[0, -1, -2] = 0 while 1: self.board.state = State.ChoosingTileFigure from .ccs_helper import SendPosSpecial ret2 = yield SendPosSpecial(pass_err, pos, "festival") assert isinstance(ret2, RecieveId) if ret2.id < 0 or ret2.id >= len(al): pass_err = -1 continue to_remove = al[ret2.id] if to_remove not in can_remove: pass_err = -2 continue break to_remove.putBackToHand(HomeReason.Festival) return 0 def turnCaptureTower(self, tower: 'Tower', pos: tuple[int, int]) -> 'TAsync[None]': followers = [token for token in self.board.tiles[pos].iterAllTokens() if isinstance(token, Follower)] + [token for dr in Dir for i in range(tower.height) if (pos[0] + dr.corr()[0] * (i + 1), pos[1] + dr.corr()[1] * (i + 1)) in self.board.tiles for token in self.board.tiles[pos[0] + dr.corr()[0] * (i + 1), pos[1] + dr.corr()[1] * (i + 1)].iterAllTokens() if isinstance(token, Follower)] if len(followers) == 0: return pass_err: Literal[0, -1] = 0 while 1: self.board.state = State.CaptureTower from .ccs_helper import SendPos ret = yield SendPos(pass_err, pos) if isinstance(ret, RecieveReturn): break assert isinstance(ret, RecieveId) id: int = ret.id if id < 0 or id >= len(followers): pass_err = -1 continue follower = followers[id] if follower.player is self: follower.putBackToHand(HomeReason.Tower) else: follower.remove(None) follower.parent = self self.prisoners.append(follower) yield from self.checkReturnPrisoner() break def checkReturnPrisoner(self) -> 'TAsync[None]': for player in self.board.players: if player is self: continue p = [[token for token in self.prisoners if token.player is player], [token for token in player.prisoners if token.player is self]] if len(p[0]) == 0 or len(p[1]) == 0: continue t = [p[0][0], p[1][0]] pass_err: Literal[0, -1] = 0 c = [False, False] for i in range(2): if len(set(c.key for c in p[i])) == 1: c[i] = True continue if i == 1: self.board.current_player_id = player.id while 1: self.board.state = State.ExchangingPrisoner from .ccs_helper import Send, RecieveWhich ret = yield Send(pass_err) assert isinstance(ret, RecieveWhich) token = self.findToken(ret.which, p[i]) if token is None: pass_err = -1 continue t[i] = token break if i == 1: self.board.current_player_id = self.board.current_turn_player_id if c[0] and c[1]: from .ccs_helper import LogExchangePrisoner assert isinstance(t[0].player, Player) assert isinstance(t[1].player, Player) self.board.addLog(LogExchangePrisoner(t[1].player.long_name, t[0].player.long_name)) t[0].putBackToHand(HomeReason.Tower) t[1].putBackToHand(HomeReason.Tower) def turnCheckShepherd(self, tile: 'Tile') -> 'TAsync[None]': shepherd: Shepherd | None = None for seg in tile.segments: for token in seg.object.iterTokens(): if token.player is self and isinstance(token, Shepherd): shepherd = token break else: continue break if shepherd is None: return self.board.state = State.ChoosingShepherd from .ccs_helper import RecieveChoose ret = yield Send(0) assert isinstance(ret, RecieveChoose) if not ret.chosen: shepherd.grow() else: yield from shepherd.score() if isinstance(shepherd.parent, FieldSegment) and all(seg.selfClosed() for seg in shepherd.parent.object.segments): yield from shepherd.score() def turnMoveDragon(self) -> 'TAsync[None]': dragon = self.board.dragon assert dragon.tile is not None pass_err: Literal[0, -1] = 0 self.board.dragonMoved.append(dragon.tile) for i in range(6): pass_err = 0 pos = self.board.findTilePos(dragon.tile) adj = [dr for dr in Dir if pos + dr in self.board.tiles and dragon.canMove(self.board.tiles[pos + dr])] if len(adj) == 0: break elif len(adj) == 1: from .ccs_helper import LogDragonMove dr: Dir = adj[0] self.board.addLog(LogDragonMove(self.board.current_player.long_name, dr)) else: while 1: self.board.state = State.MovingDragon from .ccs_helper import SendInt, RecieveDir ret = yield SendInt(pass_err, i) assert isinstance(ret, RecieveDir) dr = ret.dir if pos + dr not in self.board.tiles or not dragon.canMove(self.board.tiles[pos + dr]): pass_err = -1 continue break dragon.moveTo(self.board.tiles[pos + dr]) self.board.dragonMoved.append(dragon.tile) self.board.nextAskingPlayer() self.board.current_player_id = self.board.current_turn_player_id self.board.dragonMoved = [] def turnMoveWagon(self, objects: 'list[CanScore]') -> 'TAsync[None]': if not self.board.checkPack(5, "d"): return to_remove: list[Wagon] = [token for obj in objects for token in obj.iterTokens() if isinstance(token, Wagon)] to_remove.sort(key=lambda token: ((0, token.player.id) if token.player.id >= self.board.current_player_id else (1, token.player.id)) if isinstance(token.player, Player) else (-1, -1)) for wagon in to_remove: if not isinstance(wagon.parent, (Segment, Monastry)) or (pos := self.board.findTilePos(wagon.parent.tile)) is None: continue assert isinstance(wagon.player, Player) self.board.current_player_id = wagon.player.id pass_err: Literal[0, -1, -2, -3] = 0 while 1: self.board.state = State.WagonAsking from .ccs_helper import SendMovingWagon, RecieveWagon ret = yield SendMovingWagon(pass_err, pos, wagon.player.id) if isinstance(ret, RecieveReturn): break assert isinstance(ret, RecieveWagon) pos_put: tuple[int, int] = ret.pos if pos_put not in self.board.tiles: pass_err = -1 continue if pos_put[0] - pos[0] not in (-1, 0, 1) or pos_put[1] - pos[1] not in (-1, 0, 1): pass_err = -2 continue tile = self.board.tiles[pos_put] seg_put = tile.getSeg(ret.seg) if seg_put is None: pass_err = -3 continue if (isinstance(seg_put, Feature) and not isinstance(seg_put, Monastry)): pass_err = -3 continue if not seg_put.canPut() or seg_put.occupied() or not wagon.canPut(seg_put): pass_err = -3 continue wagon.remove(None) wagon.ability += 1 yield from wagon.putOn(seg_put) break self.board.current_player_id = self.board.current_turn_player_id def turnChooseGold(self, objects: 'list[CanScore]') -> 'TAsync[None]': players: 'dict[Player, list[Gold]]' = {} all_golds: list[Gold] = [] for obj in objects: golds: list[Gold] = [] for tile in obj.getTile(): for token in tile.tokens: if isinstance(token, Gold): golds.append(token) if len(golds) == 0: continue for player in (l := obj.checkPlayer(True)): if player not in players: players[player] = [] for gold in golds: if gold not in players[player]: players[player].append(gold) if len(l) > 0: for gold in golds: if gold not in all_golds: all_golds.append(gold) num = len(all_golds) if num == 0 or len(players) == 0: return if len(players) == 1: for player in players: for gold in players[player]: gold.remove(None) player.tokens.append(gold) else: for i in range(num): while self.board.current_player not in players or len(players[self.board.current_player]) == 0: self.board.nextAskingPlayer() pass_err: Literal[0, -1, -2, -3] = 0 while 1: self.board.state = State.ChoosingPos from .ccs_helper import SendChoosingPos ret = yield SendChoosingPos(pass_err, "gold_take") assert isinstance(ret, RecievePos) if ret.pos not in self.board.tiles: pass_err = -1 continue tile = self.board.tiles[ret.pos] golds = [token for token in tile.tokens if isinstance(token, Gold)] if len(golds) == 0: pass_err = -2 continue gold = golds[0] if gold not in players[self.board.current_player]: pass_err = -3 continue for l2 in players.values(): if gold in l2: l2.remove(gold) gold.remove(None) self.board.current_player.tokens.append(gold) break self.board.nextAskingPlayer() self.board.current_player_id = self.board.current_turn_player_id def turnScoring(self, tile: 'Tile', pos: tuple[int, int], ifBarn: bool, rangered: bool) -> 'TAsync[bool]': objects: list[CanScore] = [] gingered: bool = False for seg in tile.segments: if seg.closed() and seg.object not in objects: objects.append(seg.object) if tile.isAbbey: for dir in Dir: for seg in self.board.tiles[pos + dir].getSideSeg(-dir): if seg.closed() and seg.object not in objects: objects.append(seg.object) for i in (-1, 0, 1): for j in (-1, 0, 1): npos = (pos[0] + i, pos[1] + j) if npos in self.board.tiles: for feature in self.board.tiles[npos].features: if isinstance(feature, CanScore) and feature.closed(): objects.append(feature) if self.board.checkPack(13, 'd'): yield from self.turnChooseGold(objects) for obj in objects: if isinstance(obj, Object): tc: list[int] = [0, 0, 0] if self.board.checkPack(2, 'd') and obj.type == Connectable.City: for seg2 in obj.segments: if seg2.addable == Addable.Wine: tc[0] += 1 elif seg2.addable == Addable.Grain: tc[1] += 1 elif seg2.addable == Addable.Cloth: tc[2] += 1 if tc != [0, 0, 0]: for i in range(3): self.tradeCounter[i] += tc[i] from .ccs_helper import LogTradeCounter self.board.addLog(LogTradeCounter(tc)) if self.board.checkPack(6, 'b') and obj.type == Connectable.City: count = obj.checkTile() if count > self.board.king.max: self.board.king.max = count self.board.king.remove(None) yield from self.board.king.putOn(obj.segments[0]) for player in self.board.players: player.king = False self.king = True if obj not in self.board.king.complete_citys: self.board.king.complete_citys.append(obj) if self.board.checkPack(6, 'c') and obj.type == Connectable.Road: count = obj.checkTile() if count > self.board.robber.max: self.board.robber.max = count self.board.robber.remove(None) yield from self.board.robber.putOn(obj.segments[0]) for player in self.board.players: player.robber = False self.robber = True if obj not in self.board.robber.complete_roads: self.board.robber.complete_roads.append(obj) if (yield from obj.score(ifBarn)): gingered = True yield from self.turnMoveWagon(objects) for obj in objects: obj.removeAllFollowers(HomeReason.Score) if self.board.checkPack(10, 'b'): tops = [f for f in tile.features if isinstance(f, Circus)] if len(tops) > 0: top = tops[0] yield from self.board.bigtop.score() self.board.bigtop.remove(None) yield from self.board.bigtop.putOn(top) if rangered: from .ccs_helper import LogScore self.board.addLog(LogScore(self.long_name, "ranger", 3)) yield from self.addScore(3, type=ScoreReason.Ranger) pass_err: Literal[0, -2] = 0 while 1: self.board.state = State.ChoosingPos from .ccs_helper import SendChoosingPos ret = yield SendChoosingPos(pass_err, "ranger") assert isinstance(ret, RecievePos) if not self.board.ranger.canMove(ret.pos): pass_err = -2 continue self.board.ranger.moveTo(ret.pos) break return gingered def turnMessenger(self) -> 'TAsync[bool]': extra: bool = False while 1: if not (self.score % 5 == 0 and self.score != self.begin_score[0] or self.score2 % 5 == 0 and self.score2 != self.begin_score[1]): return extra self.begin_score = self.score, self.score2 mes = self.board.drawMessenger() if mes is None: return extra self.board.state = State.ChoosingMessenger from .ccs_helper import SendInt, RecieveChoose ret = yield SendInt(0, mes.id) assert isinstance(ret, RecieveChoose) if ret.chosen: extra = yield from mes.use() else: yield from self.addScore(2, ScoreReason.Messenger) return extra def turnMoveGingerbread(self, complete: bool) -> 'TAsync[None]': ginger = self.board.gingerbread for t in self.board.tiles.values(): citys = [segment for segment in t.segments if isinstance(segment, CitySegment) and not segment.closed() and ginger.canPut(segment)] if len(citys) > 0: break else: if complete: ginger.putBackToHand(HomeReason.Score) return pass_err: Literal[0, -1, -2] = 0 while 1: self.board.state = State.ChoosingPos from .ccs_helper import SendChoosingPos ret = yield SendChoosingPos(pass_err, "gingerbread") assert isinstance(ret, RecievePos) if ret.pos not in self.board.tiles: pass_err = -1 continue tile = self.board.tiles[ret.pos] citys = [segment for segment in tile.segments if isinstance(segment, CitySegment) and not segment.closed() and ginger.canPut(segment)] if len(citys) == 0: pass_err = -2 continue city = citys[0] if len(citys) >= 2: pass_err = 0 while 1: self.board.state = State.ChoosingSegment from .ccs_helper import SendPosSpecial ret2 = yield SendPosSpecial(pass_err, ret.pos, "gingerbread") assert isinstance(ret2, RecieveId) s = tile.getSeg(ret2.id) if not isinstance(s, CitySegment): pass_err = -1 continue if s not in citys: pass_err = -2 continue city = s break if not complete: yield from ginger.score() ginger.remove(None) yield from ginger.putOn(city) break def turnCropCircle(self, tile: 'Tile') -> 'TAsync[None]': if tile.addable == TileAddable.Rake: check: Type[Segment] = FieldSegment elif tile.addable == TileAddable.Club: check = RoadSegment elif tile.addable == TileAddable.Shield: check = CitySegment else: return self.board.state = State.ChoosingCropCircle from .ccs_helper import RecieveChoose ret = yield Send(0) assert isinstance(ret, RecieveChoose) for _ in range(len(self.board.players)): self.board.nextAskingPlayer() user = self.board.current_player if not ret.chosen: follower = yield from user.utilityChoosingFollower("cropremove", lambda t: isinstance(t.parent, check)) if follower is not None: follower.putBackToHand(HomeReason.CropCircle) continue pass_err: Literal[0, -1, -2, -3] = 0 while 1: self.board.state = State.CropAddFollower from .ccs_helper import RecievePosWhich ret2 = yield Send(pass_err) if isinstance(ret2, RecieveReturn): break assert isinstance(ret2, RecievePosWhich) if ret2.pos not in self.board.tiles: pass_err = -1 continue token_put = user.findToken(ret2.which) if token_put is None or check not in token_put.canPutTypes: pass_err = -3 continue tile = self.board.tiles[ret2.pos] followers = [token for token in tile.iterAllTokens() if isinstance(token, Follower) and token.player is user] can_choose = [token for token in followers if isinstance(token.parent, check)] if len(can_choose) == 0: pass_err = -2 continue if len(can_choose) == 1: follower = can_choose[0] else: pass_err = 0 while 1: self.board.state = State.ChoosingOwnFollower from .ccs_helper import SendPosSpecial ret3 = yield SendPosSpecial(pass_err, ret2.pos, "cropadd") assert isinstance(ret3, RecieveId) if ret3.id < 0 or ret3.id >= len(followers): pass_err = -2 continue follower = followers[ret3.id] if follower not in can_choose: pass_err = -3 continue break assert isinstance(follower.parent, check) if not token_put.canPut(follower.parent): break user.tokens.remove(token_put) yield from token_put.putOn(follower.parent) break self.board.current_player_id = self.board.current_turn_player_id def turn(self) -> 'TAsync[None]': """PuttingTile:坐标+方向(-1:已有连接, -2:无法连接,-3:没有挨着,-4:未找到可赎回的囚犯,-5:余分不足,-6:河流不能回环 -7:河流不能180度,-8:修道院和神龛不能有多个相邻,-9:必须扩张河流,-10:河流分叉必须岔开,-11:未找到礼物卡,-12:请指定使用哪张) ChoosingPos:选择坐标(-1:板块不存在,-2:不符合要求,-3:不是你的金块) PuttingFollower:单个板块feature+跟随者(-1:没有跟随者,-2:无法放置,-3:无法移动仙子,-4:无法使用传送门,-5:找不到高塔 -6:高塔有人,-7:手里没有高塔片段,-8:找不到修道院长,-9:无法移动护林员,-10:没有幽灵,-11:幽灵无法放置 -12:在高塔/传送门/飞行器时使用幽灵,-13:不能重复使用传送门/飞行器,-14:无法移除(节日),-15:无法放置杂技) ChoosingSegment:选择单个板块feature(-1:未找到片段,-2:不符合要求) WagonAsking:选马车(-1:没有图块,-2:图块过远,-3:无法放置) AbbeyAsking/FinalAbbeyAsking:询问僧院板块(-1:无法放置,-8:修道院和神龛不能有多个相邻) MovingDragon:询问龙(-1:无法移动) ChoosingOwnFollower:同一格的自己的follower【询问仙子/Cash out细化】(-1:无法移动,-2:不符合要求) PrincessAsking:单个object上的follower【询问公主】(-1:未找到跟随者) CaptureTower:询问高塔抓人(-1:未找到跟随者),ExchangingPrisoner:询问交换俘虏(-1:未找到跟随者) ChoosingGiftCard:使用礼物卡(-1:未找到礼物卡) AskingSynod:坐标+跟随者(-1:板块不存在,-2:不符合要求,-3:没有跟随者,-4:无法放置) ChoosingTileFigure:选择图块上的任意figure(-1:未找到,-2:不符合要求) ChoosingShepherd:选择牧羊人动作 ChoosingScoreMove:选择计分人走哪个 ChoosingMessenger:选择圣旨是否使用""" isBegin: bool = True turn: int = 0 remainTurns: int = 1 buildered: bool = False messengered: bool = False princessed: bool = False rangered: bool = False ifBarn: bool = False isAbbey: bool = False gingered: bool = False self.begin_score = self.score, self.score2 # check fairy if self.board.checkPack(3, "c") and self.board.fairy.follower is not None and self.board.fairy.follower.player is self: self.board.fairy.follower.fairy_1 += 1 from .ccs_helper import LogScore self.board.addLog(LogScore(self.long_name, "fairy", 1)) yield from self.addScore(1, type=ScoreReason.Fairy) while remainTurns > 0: # draw river if len(self.board.riverDeck) != 0: isBegin = yield from self.turnDrawRiver(isBegin) if len(self.board.riverDeck) == 0 and self.handTiles[0].addable == TileAddable.Volcano: remainTurns += 1 # put tile isBegin, pos, princessed, rangered = yield from self.turnPutTile(turn, isBegin) else: # ask abbey if self.board.checkPack(5, 'b'): isBegin, isAbbey, pos = yield from self.turnAskAbbey(turn, isBegin, False) if not isAbbey: # draw tile normally isBegin = yield from self.turnDrawTile(turn, isBegin) # put tile isBegin, pos, princessed, rangered = yield from self.turnPutTile(turn, isBegin) # builder generate a second turn if not buildered and (yield from self.turnCheckBuilder()): remainTurns += 1 buildered = True tile = self.handTiles.pop(0) # check dragon if self.board.checkPack(3, "b") and tile.addable == TileAddable.Volcano: self.board.dragon.moveTo(tile) if not princessed: # put a follower ifBarn = yield from self.turnPutFollower(tile, pos, rangered) if self.board.checkPack(9, "b"): yield from self.turnCheckShepherd(tile) # move a dragon if self.board.checkPack(3, "b") and tile.addable == TileAddable.Dragon: yield from self.turnMoveDragon() # score gingered = yield from self.turnScoring(tile, pos, ifBarn, rangered) # messenger if self.board.checkPack(12, "c") and not messengered and (yield from self.turnMessenger()): remainTurns += 1 messengered = True # move Gingerbread man if self.board.checkPack(14, "d") and (gingered or tile.addable == TileAddable.Gingerbread): yield from self.turnMoveGingerbread(gingered) # crop circle if self.board.checkPack(12, "f"): yield from self.turnCropCircle(tile) self.board.state = State.End remainTurns -= 1 turn += 1 def image_pre(self): no_final_score: bool = self.board.imageArgs.get("no_final_score", False) score_str = str(self.score) if self.board.checkPack(12, "c"): score_str += "+" + str(self.score2) if not no_final_score: score_str += " (" + str(self.checkMeepleScoreCurrent()) + ")" if self.board.checkPack(2, 'd'): trade_score = 0 for i in range(3): if all(self.tradeCounter[i] >= player.tradeCounter[i] for player in self.board.players): trade_score += 10 score_str = score_str[:-1] + "+" + str(trade_score) + score_str[-1] if self.board.checkPack(3, 'c'): score_str = score_str[:-1] + "+" + str(3 if self.board.fairy.follower is not None and self.board.fairy.follower.player is self else 0) + score_str[-1] if self.board.checkPack(6, 'b'): score_str = score_str[:-1] + "+" + str(len(self.board.king.complete_citys) if self.king else 0) + score_str[-1] if self.board.checkPack(6, 'c'): score_str = score_str[:-1] + "+" + str(len(self.board.robber.complete_roads) if self.robber else 0) + score_str[-1] if self.board.checkPack(13, 'd'): gold_num = sum(1 for token in self.tokens if isinstance(token, Gold)) score_str = score_str[:-1] + "+" + str(Gold.score(gold_num)) + score_str[-1] if self.board.checkPack(14, 'a') and not no_final_score: score_str = score_str[:-1] + "+" + str(2 * len(self.gifts)) + score_str[-1] self.score_str = score_str self.score_length = int(self.board.font_score.getlength(score_str)) + 20 def image(self, score_length: int): score_str = self.score_str length = 100 + score_length + self.board.token_length if self.board.checkPack(5, "b"): abbey_xpos = length length += 28 if self.board.checkPack(4, "b"): tower_piece_xpos = length length += 40 prisoner_xpos = length length += max(20 * len(player.prisoners) + sum(8 for token in player.prisoners if isinstance(token, BigFollower)) for player in self.board.players) if self.board.checkPack(2, "d"): trade_counter_xpos = length length += 120 if self.board.checkPack(6, 'b'): king_xpos = length length += 19 if self.board.checkPack(6, 'c'): robber_xpos = length length += 19 if self.board.checkPack(14, "a"): gift_xpos = length length += 28 img = Image.new("RGBA", (length, 24)) dr = ImageDraw.Draw(img) dr.text((0, 12), str(self.id + 1) + "." + self.show_name, "black", self.board.font_name, "lm") if self.board.checkPack(12, "c"): dr.text((100 + score_length // 2, 12), score_str, "black", self.board.font_score, "mm") else: dr.text((100 + score_length // 2, 12), score_str, "black", self.board.font_score, "mm") # tokens self.tokens.sort(key=lambda x: x.key) last_key: tuple[int, int] = (-1, -2) for token in self.tokens: if token.key != last_key: last_key = token.key timg = token.image() this_num = len([1 for tk in self.tokens if tk.key == last_key]) xbegin = self.board.token_pos[type(token)] + 100 + score_length if this_num >= 3: img.alpha_composite(timg, (xbegin, 12 - timg.size[1] // 2)) dr.text((xbegin + timg.size[0], 12), "x " + str(this_num), "black", self.board.font_name, "lm") elif this_num == 2: img.alpha_composite(timg, (xbegin, 12 - timg.size[1] // 2)) img.alpha_composite(timg, (xbegin + timg.size[0] + 4, 12 - timg.size[1] // 2)) elif this_num == 1: img.alpha_composite(timg, (xbegin, 12 - timg.size[1] // 2)) # abbey if self.board.checkPack(5, "b"): if self.hasAbbey: dr.rectangle((abbey_xpos + 4, 4, abbey_xpos + 20, 20), "red") # tower piece if self.board.checkPack(4, "b"): dr.text((tower_piece_xpos, 12), f"塔{self.towerPieces}", "black", self.board.font_name, "lm") # prisoner if self.board.checkPack(4, "b"): for token in self.prisoners: timg = token.image() img.alpha_composite(timg, (prisoner_xpos, 12 - timg.size[1] // 2)) prisoner_xpos += timg.size[0] + 4 # trade counter count if self.board.checkPack(2, "d"): dr.text((trade_counter_xpos, 12), f"酒{self.tradeCounter[0]}", "black", self.board.font_name, "lm") dr.text((trade_counter_xpos + 40, 12), f"麦{self.tradeCounter[1]}", "black", self.board.font_name, "lm") dr.text((trade_counter_xpos + 80, 12), f"布{self.tradeCounter[2]}", "black", self.board.font_name, "lm") # king if self.board.checkPack(6, "b") and self.king: timg = self.board.king.image() img.alpha_composite(timg, (king_xpos, 12 - timg.size[1] // 2)) # robber if self.board.checkPack(6, "c") and self.robber: timg = self.board.robber.image() img.alpha_composite(timg, (robber_xpos, 12 - timg.size[1] // 2)) # gift card count if self.board.checkPack(14, "a"): dr.rectangle((gift_xpos + 4, 4, gift_xpos + 20, 20), "green") dr.text((gift_xpos + 12, 12), str(len(self.gifts)), "white", self.board.font_name, "mm") return img def handTileImage(self): img = Image.new("RGBA", (80 + 96 * max(1, len(self.handTiles)), 96)) dr = ImageDraw.Draw(img) if len(self.handTiles) == 0: dr.text((0, 48), self.show_name + " 请选择", "black", self.board.font_name, "lm") else: dr.text((0, 48), self.show_name, "black", self.board.font_name, "lm") font = ImageFont.truetype("msyhbd.ttc", 10) for i, tile in enumerate(self.handTiles): dr.rectangle((92 + i * 96, 12, 164 + i * 96, 84), self.tokenColor, None) img.paste(tile.image(), (96 + i * 96, 16)) # text if len(self.handTiles) > 1: dr.text((100 + i * 96, 10), chr(ord('a') + i), "black", font, "mb") dr.text((128 + i * 96, 10), "U", "black", font, "mb") dr.text((128 + i * 96, 86), "D", "black", font, "mt") dr.text((90 + i * 96, 48), "L", "black", font, "rm") dr.text((166 + i * 96, 48), "R", "black", font, "lm") return img from .ccs import Tile, Segment, Object, Feature, Token, Follower, FieldSegment from .ccs import State, Connectable, Dir, CanScore, TAsync, Acrobat, Circus from .ccs import Barn, Builder, Pig, TileAddable, CitySegment, RoadSegment, AbbeyData, Wagon, Monastry from .ccs import Phantom, Tower, Abbot, BaseCloister, Flier, BigFollower, Addable, Gold, Shepherd from .ccs_extra import Gift, ScoreReason, HomeReason from .ccs_helper import RecieveBuyPrisoner, RecievePos, RecieveReturn, RecievePuttingFollower, RecieveId from .ccs_helper import Send, CantPutError from .ccs_board import Board
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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,600
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/EventListener.py
from typing import * from .Priority import UserEvt if TYPE_CHECKING: from .User import User from .Card import Card from .Attack import Attack, AttackType from .Status import Status from .Dragon import DragonState, TreeLeaf from .Types import ProtocolData class IEventListener: async def OnUserUseCard(self, user: 'User', card: 'Card') -> Tuple[bool, bool]: """Called before a user intend to use a card. Arguments: card: The card to be used. Returns: bool: represents whether the card can be used. bool: whether the card use will be blocked.""" pass async def BeforeCardDraw(self, user: 'User', n: int, requirement: Optional[Callable]) -> Optional[list['Card']]: """Called Before a card is drawn in any cases. Includes cards consumed when drawn. Arguments: n: the number to draw. positive: specify 'positive' of the card drawn. extra_lambda: extra constraint of the card drawn. Returns: Optional[List[TCard]]: if not None, replace the card drawn, and halt.""" pass async def BeforeCardUse(self, user: 'User', card: 'Card') -> Optional[Awaitable]: """Called Before a card is used in any cases. Includes cards consumed when drawn. Arguments: card: The card used. Returns: Optional[Awaitable]: if not None, replace the card use.""" pass async def AfterCardUse(self, user: 'User', card: 'Card') -> None: """Called After a card is used in any cases. Arguments: card: The card used.""" pass async def AfterCardDraw(self, user: 'User', cards: list['Card']) -> None: """Called after cards are drawn. Parameters: cards: The cards drawn.""" pass async def AfterCardDiscard(self, user: 'User', cards: list['Card']) -> None: """Called after cards are discarded. Parameters: cards: The cards discarded.""" pass async def AfterCardRemove(self, user: 'User', cards: list['Card']) -> None: """Called after cards are removed. Parameters: cards: The cards removed.""" pass async def AfterCardGive(self, user: 'User', user2: 'User', card: 'Card') -> None: """Called after cards given. Parameters: user2: The user that cards given. card: The card given.""" pass async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """Called when a user is dead. Arguments: killer: Who killed Cock Robin? time: The death time, in minute. c: The counter object represents the attack result. Returns: int: modified death time; bool: represents whether the death is dodged.""" pass async def OnAttack(self, user: 'User', attack: 'Attack') -> bool: """Called when a user attack other. Arguments: attack: the Attack object. Returns: bool: represents whether the attack is dodged.""" pass async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool: """Called when a user is attacked. Arguments: attack: the Attack object. Returns: bool: represents whether the attack is dodged.""" pass async def OnDodged(self, user: 'User') -> None: pass async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: """Called when a status is added. Arguments: status: Statusnull/Statusdaily, or a T_status object. count2: the count of the status added. Returns: bool: True if dodged.""" pass async def OnStatusRemove(self, user: 'User', status: 'Status', remover: 'User' | None=None) -> bool: """Called when a status is removed. Arguments: status: a str for statusnull/statusdaily, or a T_status object. remover: the remover. Returns: bool: whether the removement is dodged.""" pass async def AfterStatusRemove(self, user: 'User', status: 'Status') -> None: """Called after a status is removed. Arguments: status: a str for statusnull/statusdaily, or a T_status object.""" pass async def CheckJibiSpend(self, user: 'User', jibi: int) -> int: """Called when a user intended to use jibi to buy something. Arguments: jibi: the amount of jibi needed to buy. always positive. Returns: int: the modified amount of jibi needed to buy.""" pass async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int: """Called when a user added some jibi or decreased some jibi. Arguments: jibi: the amount of jibi to add. is_buy: True if the decreasement is a buying. A buying will not hold if jibi + user.jibi < 0. Returns: int: the modified amount of jibi to add.""" pass async def AfterJibiChange(self, user: 'User', jibi: int) -> None: """Called after a user added some jibi or decreased some jibi. Arguments: jibi: User's final jibi change""" pass async def CheckEventptSpend(self, user: 'User', eventPt: int) -> int: """Called when a user intended to use event_pt to buy something. Arguments: event_pt: the amount of event_pt needed to buy. always positive. Returns: int: the modified amount of event_pt needed to buy.""" pass async def OnEventptChange(self, user: 'User', eventPt: int, isBuy: bool) -> int: """Called when a user added some event_pt or decreased some event_pt. Arguments: event_pt: the amount of event_pt to add. is_buy: True if the decreasement is a buying. A buying will not hold if event_pt + user.event_pt < 0. Returns: int: the modified amount of event_pt to add.""" pass async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """Called before a user dragoning. Arguments: state: contains the dragon word, the parent tree node, and extra info. Returns: bool: represents whether the user can dragon; int: offset to modify the dragon distance allowed.""" pass async def CheckSuguri(self, user: 'User', state: 'DragonState') -> bool: """Called when Suguri's Accelerator is checked to be used. Arguments: state: contains the dragon word, the parent tree node, and extra info. Returns: bool: represents if accelerated.""" pass async def OnKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int: """Called when a user hit a keyword. Arguments: word: the dragon word. parent: the parent tree node. keyword: the keyword. Returns: int: the amount of jibi to add.""" pass async def OnHiddenKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int: """Called when a user hit a hidden keyword. Arguments: word: the dragon word. parent: the parent tree node. keyword: the hidden keyword. Returns: int: the amount of jibi to add.""" pass async def OnDuplicatedWord(self, user: 'User', word: str, originalQQ: int) -> bool: """Called when a user dragoned a duplicated word in one week. Arguments: word: the dragon word. originalQQ: the original user who dragoned this word. Returns: bool: represents whether the hit is dodged.""" pass async def OnBombed(self, user: 'User', word: str) -> bool: """Called when a user hit a mine. Arguments: word: the dragon word. Returns: bool: represents whether the hit is dodged.""" pass async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """Called when the user complete a dragon. Arguments: branch: the dragon branch. first10: if it is the first 10 dragon each day.""" pass async def OnNewDay(self, user: 'User') -> None: """Called when new day begins.""" pass def register(self) -> Dict['UserEvt', int]: return {} def checkDragonDisplay(self) -> Tuple[int, str, bool, bool]: """需返回静态数据,依次为:距离修正值,无法接龙的标志,是否要求首尾,是否要求尾首""" raise NotImplementedError
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"/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,601
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllCards2.py
from pydoc import cram from typing import * from copy import copy from math import ceil import itertools, random from .Card import Card, CardDoubleNumed from .User import User from .Status import Status, StatusListInt, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack from .Attack import Attack, AttackType from .Priority import UserEvt, Priority from .Types import Pack from .Dragon import DragonState, TreeLeaf from .Mission import Mission from .Helper import positive from ... import config log = config.logger.dragon class CSiHuiHuiBiZhiYao50(Card): name = "死秽回避之药" id = 50 positive = 1 _description = "你下次死亡时自动消耗5击毙免除死亡。若击毙不足则不发动。" pack = Pack.honglongdong async def Use(self, user: 'User') -> None: await user.AddStatus(SSiHuiHuiBiZhiYao50()) class SSiHuiHuiBiZhiYao50(StatusNullStack): name = "死秽回避之药" id = 50 _description = "你下次死亡时自动消耗5击毙免除死亡。若击毙不足则不发动。" isReversable = True def reverse(self, c: int): return (SSiHuiHuiBiZhiYao50(c), SInvSiHuiHuiBiZhiYao53(c)) async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """消耗5击毙免除死亡。""" if await user.AddJibi(-5, isBuy=True): user.SendStatusEffect(self) await user.RemoveStatus(SSiHuiHuiBiZhiYao50()) return time, True return time, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.sihuihuibizhiyao} class SInvSiHuiHuiBiZhiYao53(StatusNullStack): name = "反转·死秽回避之药" id = 53 _description = "你下次死亡时获得5击毙,但是死亡时间增加2h。" isReversable = True def reverse(self, c: int): return (SInvSiHuiHuiBiZhiYao53(c), SSiHuiHuiBiZhiYao50(c)) async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """获得5击毙,但是死亡时间增加2h。 count:buff层数""" count = self.count user.SendStatusEffect(self, count = count) await user.AddJibi(5 * count) await user.RemoveAllStatus(SInvSiHuiHuiBiZhiYao53) return time + 120 * count, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.inv_sihuihuibizhiyao} class CHuiYe52(Card): name = "辉夜姬的秘密宝箱" id = 52 positive = 1 _description = "你下一次死亡的时候奖励你抽一张卡。" mass = 0.2 isMetallic = True pack = Pack.honglongdong async def Use(self, user: 'User') -> None: await user.AddStatus(SHuiYe52()) class SHuiYe52(StatusNullStack): name = "辉夜姬的秘密宝箱" id = 52 _description = "你下一次死亡的时候奖励你抽一张卡。" isMetallic = True isReversable = True def reverse(self, c: int): return (SHuiYe52(c), SInvHuiYe54(c)) async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """因死亡抽卡。 count:抽卡的张数""" count = self.count user.SendStatusEffect(self, count = count) await user.RemoveAllStatus(SHuiYe52) await user.Draw(count) return time, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.huiye} class SInvHuiYe54(StatusNullStack): name = "反转·辉夜姬的秘密宝箱" id = 54 _description = "你下一次死亡的时候随机弃一张牌。" isDebuff = True isMetallic = True isReversable = True def reverse(self, c: int): return (SInvHuiYe54(c), SHuiYe52(c)) async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: '''随机弃一张牌。 cards:因为此状态需要弃掉的卡牌。''' count = self.count await user.RemoveAllStatus(SInvHuiYe54) x = min(len(user.data.handCard), count) l = copy(user.data.handCard) l2: List[Card] = [] for i in range(x): l2.append(random.choice(l)) l.remove(l2[-1]) user.SendStatusEffect(self, cards = [c.DumpData() for c in l2]) await user.DiscardCards(l2) return time, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.inv_huiye} class CBlank53(Card): name = "空白卡牌" id = 53 positive = -1 _description = "使用时弃置随机5张手牌。此牌不可因手牌超出上限而被弃置。" pack = Pack.honglongdong async def Use(self, user: 'User') -> None: '''弃置随机5张手牌。 cards:因为此状态需要弃掉的卡牌''' if len(user.data.handCard) <= 5: user.SendCardUse(self, cards = copy(user.data.handCard)) await user.DiscardCards(copy(user.data.handCard)) else: l = copy(user.data.handCard) l2: List[Card] = [] for j in range(5): l2.append(random.choice(l)) l.remove(l2[-1]) user.SendCardUse(self, cards = [c.DumpData() for c in l2]) await user.DiscardCards(l2) class CDragonTube54(Card): name = "龙之烟管" id = 54 positive = 1 _description = "你今天通过普通接龙获得的击毙上限增加10。" isMetallic = True mass = 0.2 pack = Pack.honglongdong async def Use(self, user: 'User') -> None: user.data.todayJibi += 10 class CXingYunTuJiao55(Card): name = "幸运兔脚" id = 55 positive = 1 _description = "抽取一张正面卡并立即发动其使用效果。" pack = Pack.honglongdong async def Use(self, user: 'User') -> None: await user.DrawAndUse(requirement=positive({1})) class CBaoshideWugong56(Card): name = "暴食的蜈蚣" id = 56 positive = 1 _description = "你的手牌上限永久+1。" pack = Pack.honglongdong @staticmethod def _weight(user: User): # if user.data.card_limit < 20: # return 1 + user.data.luck / 10 * (20 - user.data.card_limit) return 1 weight = _weight async def Use(self, user: 'User') -> None: user.data.cardLimitRaw += 1 class CZhaoCaiMao57(Card): name = "擅长做生意的招财猫" id = 57 positive = 1 _description = "你今天可以额外购买3次商店里的购买卡牌。" pack = Pack.honglongdong async def Use(self, user: 'User') -> None: user.data.shopDrawnCard += 3 class CPlusTwo60(Card): name = "+2" id = 60 positive = 0 _description = "下一个接龙的人摸一张非负面卡和一张非正面卡。" pack = Pack.uno async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SPlusTwo60()) class SPlusTwo60(StatusNullStack): id = 60 name = "+2" _description = "下一个接龙的人摸一张非负面卡和一张非正面卡。" isGlobal = True async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """摸两张牌。 count:摸两张牌的次数""" user.SendStatusEffect(self, count=self.count) await user.ume.RemoveStatus(self) cards = list(itertools.chain(*[[user.game.RandomNewCards(user, requirement=positive({-1, 0}))[0], user.game.RandomNewCards(user, requirement=positive({0, 1}))[0]] for i in range(self.count)])) await user.Draw(0, cards=cards) def register(self) -> Dict['UserEvt', int]: return {UserEvt.OnDragoned: Priority.OnDragoned.plus2} class CDream62(Card): name = "这一切都是主角做的一场梦" id = 62 positive = 0 _description = "50%概率回溯到随机一个节点,50%概率随机一个节点立即分叉。" mass = 0 pack = Pack.once_upon_a_time async def Use(self, user: 'User') -> None: node = random.choice(list(itertools.chain(*user.game.treeObjs))) c = random.random() if c < 0.5 + 0.02 * user.data.luck: if_luck = c > 0.5 if node.left is not None: user.game.RemoveTree(node.left) if node.right is not None: user.game.RemoveTree(node.right) else: user.game.ForkTree(node, True) class CHezuowujian63(Card): name = "合作无间" id = 63 positive = 1 _description = "拆除所有雷,每个雷有70%的概率被拆除。" pack = Pack.explodes async def Use(self, user: 'User') -> None: """拆除了所有雷。""" user.SendCardUse(self) await user.game.RemoveAllBomb(0.7) class COuroStone66(Card): name = "衔尾蛇之石" id = 66 positive = 0 _description = "修改当前规则至首尾接龙直至跨日。" mass = 0.2 pack = Pack.stone_story async def Use(self, user: 'User') -> None: if user.ume.CheckStatus(SOuroStone66) is not None: user.ume.RemoveAllStatus(SOuroStone66) if user.ume.CheckStatus(SInvOuroStone63) is not None: user.ume.RemoveAllStatus(SInvOuroStone63) await user.ume.AddStatus(SOuroStone66()) class SOuroStone66(StatusDailyStack): name = "衔尾蛇之石" id = 66 _description = "规则为首尾接龙直至跨日。" isGlobal = True isReversable = True def reverse(self, c: int): return (SOuroStone66(c), SInvOuroStone63(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """需首尾接龙。""" if not await state.RequireShouwei(user): user.SendStatusEffect(self) return False, 0 return True, 0 def register(self) -> Dict['UserEvt', int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.ourostone} class SInvOuroStone63(StatusDailyStack): name = "石之蛇尾衔" id = 63 _description = "规则为尾首接龙直至跨日。" isGlobal = True isReversable = True def reverse(self, c: int): return (SInvOuroStone63(c), SOuroStone66(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """需尾首接龙。""" if not await state.RequireWeishou(user): user.SendStatusEffect(self) return False, 0 return True, 0 def register(self) -> Dict['UserEvt', int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.ourostone} class CQueststone67(CardDoubleNumed): name = "任务之石" id = 67 positive = 1 _description = "持有此石时,你每天会刷新一个接龙任务。每次完成接龙任务可以获得3击毙,每天最多3次。使用将丢弃此石。" desNeedInit = True mass = 0.2 pack = Pack.stone_story def __init__(self) -> None: super().__init__() self.num1 = Mission.RandomQuestStoneId() self.num2 = 3 @property def QuestDes(self): # pylint: disable=no-member r = Mission.get(self.num1)().description remain = self.num2 return "\t当前任务:" + r + f"。剩余{remain}次。" @property def description(self): return self._description + "\n" + self.QuestDes async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """完成任务 remain: 剩余次数 mission: 任务描述""" # pylint: disable=no-member quest = Mission.get(self.num1)() if self.num2 > 0: if quest.check(branch.word): self.num2 -= 1 user.SendCardEffect(self, time="OnDragoned", remain=self.num2, mission=quest.description) await user.AddJibi(3) user.data.SaveStatuses() async def OnNewDay(self, user: 'User') -> None: user.SendCardEffect(self, time="OnNewDay") self.num1 = Mission.RandomQuestStoneId() self.num2 = 3 user.data.SaveStatuses() def register(self) -> Dict['UserEvt', int]: return {UserEvt.OnDragoned: Priority.OnDragoned.queststone, UserEvt.OnNewDay: Priority.OnNewDay.queststone} class CCunqianguan70(Card): name = "存钱罐" id = 70 positive = 1 _description = "下次触发隐藏词的奖励+10击毙。" isMetallic = True mass = 0.25 pack = Pack.orange_juice async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SCunqianguan70()) class SCunqianguan70(StatusNullStack): name = "存钱罐" id = 70 _description = "下次触发隐藏词的奖励+10击毙。" isMetallic = True isGlobal = True isReversable = True def reverse(self, c: int): return (SCunqianguan70(c), SInvCunqianguan72(c)) async def OnHiddenKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int: """存钱罐,奖励+10击毙。 count:触发次数。""" user.SendStatusEffect(self, count = self.count) await user.ume.RemoveAllStatus(self) return self.count * 10 def register(self) -> Dict['UserEvt', int]: return {UserEvt.OnHiddenKeyword: Priority.OnHiddenKeyword.cunqianguan} class SInvCunqianguan72(StatusNullStack): id = 72 name = "反转·存钱罐" _description = "下次触发隐藏词的奖励-10击毙。" isMetallic = True isGlobal = True isDebuff = True isReversable = True def reverse(self, c: int): return (SInvCunqianguan72(c), SCunqianguan70(c)) async def OnHiddenKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int: """反转存钱罐,奖励-10击毙。 count:触发次数。""" user.SendStatusEffect(self, count = self.count) await user.ume.RemoveAllStatus(self) return -self.count * 10 def register(self) -> Dict['UserEvt', int]: return {UserEvt.OnHiddenKeyword: Priority.OnHiddenKeyword.inv_cunqianguan} class CHongsezhihuan71(Card): name = "虹色之环" id = 71 positive = 0 _description = "下次你死亡时,有1/2几率闪避,1/2几率死亡时间+1小时。" pack = Pack.orange_juice async def Use(self, user: 'User') -> None: await user.AddStatus(SHongsezhihuan71()) class SHongsezhihuan71(StatusNullStack): id = 71 name = "虹色之环" _description = '下次死亡时,有1/2几率闪避,1/2几率死亡时间+1小时。' async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """闪避死亡。 success: 闪避是否成功。 lucky: 是否因幸运加成。""" for a in range(self.count): await user.RemoveStatus(SHongsezhihuan71(1)) if (cr := random.random()) < 0.5 + 0.02 * user.data.luck: lucky = False if cr > 0.5: lucky = True user.SendStatusEffect(self, success = True, lucky = lucky) return time, True else: time += 60 user.SendStatusEffect(self, success = False) return time, False def register(self) -> Dict['UserEvt', int]: return {UserEvt.OnDeath: Priority.OnDeath.hongsezhihuan} # class liwujiaohuan(_card): TODO # name = "礼物交换" # id = 72 # positive = 1 # description = "最近接过龙的玩家每人抽出一张手牌集合在一起随机分配。" # pack = Pack.orange_juice # @classmethod # async def use(cls, user: User): # user.data.set_cards() # config.logger.dragon << f"【LOG】用户{user.qq}交换了最近接过龙的玩家的手牌。" # qqs = set(tree.qq for tree in itertools.chain(*itertools.chain(Tree._objs, *Tree.forests))) # from .logic_dragon import get_yesterday_qq # qqs |= get_yesterday_qq() # l = [User(qq, user.buf) for qq in qqs if qq != 0] # config.logger.dragon << f"【LOG】这些人的手牌为:{','.join(f'{user.qq}: {cards_to_str(user.data.hand_card)}' for user in l)}。" # all_users: List[User] = [] # all_cards: List[Tuple[User, TCard]] = [] # for u in l: # if len(u.data.hand_card) != 0: # atk = ALiwujiaohuan(user, u, all_users) # await u.attacked(user, atk) # config.logger.dragon << f"【LOG】所有参与交换的人为{[c.qq for c in all_users]}。" # for u in all_users: # c = random.choice(u.data.hand_card) # config.logger.dragon << f"【LOG】用户{u.qq}取出了手牌{c.name}。" # all_cards.append((u, c)) # random.shuffle(all_cards) # lose = get = None # for u, (u2, c) in zip(all_users, all_cards): # u.data.hand_card.append(c) # u2.data.hand_card.remove(c) # await c.on_give(u2, u) # config.logger.dragon << f"【LOG】{u.qq}从{u2.qq}处收到了{c}。" # if u == user: # get = c # elif u2 == user: # lose = c # for u in all_users: # u.data.set_cards() # if lose is None and get is None: # user.buf.send(f"你交换了大家的手牌{句尾}") # else: # user.buf.send(f"你用一张:\n{lose}\n换到了一张:\n{get}") class ALiwuJiaohuan72(Attack): name = "礼物交换" doublable = False # def __init__(self, attacker: 'User', defender: 'User', todo_list: List): # self.todo_list = todo_list # super().__init__(attacker, defender) # def rebound(self) -> bool: # return True # async def self_action(self): # self.todo_list.append(self.defender) class CLuckyCharm73(Card): name = "幸运护符" id = 73 # hold_des = '幸运护符:每天只能使用一张其他卡牌,你的幸运值+1。' positive = 1 _description = "持有此卡时,每天只能使用一张其他卡牌,你的幸运值+1。使用将丢弃这张卡。" pack = Pack.orange_juice async def OnUserUseCard(self, user: 'User', card: 'Card') -> tuple[bool, bool]: """今天幸运护符的使用卡牌次数已完。""" if not isinstance(card, CLuckyCharm73): user.SendCardEffect(self) await user.AddStatus(SLuckyCharm73()) return True, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.xingyunhufu} class SLuckyCharm73(StatusDailyStack): id = 73 name = "幸运护符次数已用完:" _description = "今天你不能使用除幸运护符以外的卡牌。" isDebuff = True async def OnUserUseCard(self, user: 'User', card: 'Card') -> tuple[bool, bool]: """不能使用除幸运护符以外的卡牌。""" if any(isinstance(c, CLuckyCharm73) for c in user.data.handCard) and not isinstance(card, CLuckyCharm73): user.SendStatusEffect(self) return False, False return True, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.xingyunhufus} class CJiSuZhuangZhi74(Card): name = "极速装置" id = 74 positive = 1 _description = '你下次你可以连续接龙两次。' pack = Pack.orange_juice async def Use(self, user: 'User') -> None: await user.AddStatus(SJiSuZhuangZhi74()) class SJiSuZhuangZhi74(StatusNullStack): id = 74 name = "极速装置" _description = "你下次可以连续接龙两次。" async def CheckSuguri(self, user: 'User', state: 'DragonState') -> bool: """使用极速装置。""" user.SendStatusEffect(self) await user.RemoveStatus(SJiSuZhuangZhi74(1)) return True def register(self) -> Dict[UserEvt, int]: return {UserEvt.CheckSuguri: Priority.CheckSuguri.jisuzhuangzhi} class CHuxiangjiaohuan75(Card): name = '互相交换' id = 75 positive = 0 _description = "下一个接中隐藏奖励词的玩家手牌与你互换,手牌量变化最多为2。" pack = Pack.orange_juice async def Use(self, user: 'User') -> None: l = user.ume.CheckStatus(SHuxiangjiaohuan75) if len(l) != 0: l[0].list += [user.qq] user.data.SaveStatuses() else: await user.ume.AddStatus(SHuxiangjiaohuan75([user.qq])) class SHuxiangjiaohuan75(StatusListInt): id = 75 name = "互相交换" isGlobal = True @property def description(self) -> str: return f"下{len(self.list)}个接中隐藏奖励词的玩家手牌与某人互换。" async def OnHiddenKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int: to_exchange = self.list.pop() user.data.SaveStatuses() u = user.CreateUser(to_exchange) atk = AHuxiangjiaohuan75(u, user) await user.Attacked(atk) return 0 def register(self) -> Dict['UserEvt', int]: return {UserEvt.OnHiddenKeyword: Priority.OnHiddenKeyword.huxiangjiaohuan} class AHuxiangjiaohuan75(Attack): id = 75 name = "攻击:互相交换" doublable = False async def selfAction(self): max_sub = 2 target_card = copy(self.defender.data.handCard) self_card = copy(self.attacker.data.handCard) target_choose = list(range(len(target_card))) self_choose = list(range(len(self_card))) if len(target_card) - len(self_card) > max_sub: random.shuffle(target_choose) target_choose = target_choose[:len(self_card) + max_sub] target_choose.sort() target_card = [target_card[i] for i in target_choose] elif len(self_card) - len(target_card) > max_sub: random.shuffle(self_choose) self_choose = self_choose[:len(target_card) + max_sub] self_choose.sort() self_card = [self_card[i] for i in self_choose] for card in self_card: await self.attacker.GiveCard(self.defender, card) for card in target_card: await self.defender.GiveCard(self.attacker, card) class CZhongShenDeXiXi76(Card): name = "众神的嬉戏" id = 76 positive = 0 _description = '抽取一张卡并立即发动其使用效果。' pack = Pack.orange_juice async def Use(self, user: 'User') -> None: await user.DrawAndUse() # class lveduozhebopu(_card): TODO # name = "掠夺者啵噗" # id = 77 # positive = 1 # hold_des = '掠夺者啵噗:你每天可从所接龙的人处偷取1击毙,每人限一次,最多10击毙,若目标没有击毙则不可偷取。' # description = "持有此卡时,你每天你可从你所接龙的人处偷取1击毙,每人限一次,最多10击毙,若目标没有击毙则不可偷取。使用或死亡时将丢弃这张卡。" # pack = Pack.orange_juice # @classmethod # async def on_draw(cls, user: User): # user.data.steal # save_global_state() # @classmethod # async def on_remove(cls, user: User): # if Card(77) not in user.data.hand_card and str(user.qq) in global_state['steal']: # del global_state['steal'][str(user.qq)] # save_global_state() # @classmethod # async def on_give(cls, user: User, target: User): # target.data.steal = user.data.steal # if Card(77) not in user.data.hand_card and str(user.qq) in global_state['steal']: # del global_state['steal'][str(user.qq)] # save_global_state() # @classmethod # async def OnDeath(cls, count: TCount, user: User, killer: User, time: int, c: TAttackType) -> Tuple[int, bool]: # user.send_log(f"的{f'{count}张' if count > 1 else ''}掠夺者啵噗被弃了{句尾}") # await user.discard_cards([cls] * count) # return time, False # @classmethod # async def OnDragoned(cls, count: TCount, user: User, branch: 'TreeLeaf', first10: bool) -> Tuple[()]: # global global_state # last_qq = branch.parent.qq # if branch.parent.id != (0, 0): # last = User(last_qq, user.buf) # s = user.data.steal # if last_qq not in s['user'] and s['time'] < 10: # s['time'] += 1 # s['user'].append(last_qq) # save_global_state() # atk = AStealJibi(user, last, count) # await last.attacked(user, atk) # @classmethod # def register(cls): # return {UserEvt.OnDeath: (Priority.OnDeath.lveduozhebopu, cls), # UserEvt.OnDragoned: (Priority.OnDragoned.lveduozhebopu, cls)} # class AStealJibi(Attack): # name = "偷击毙" # def __init__(self, attacker: 'User', defender: 'User', count: int): # self.count = count # super().__init__(attacker, defender) # async def self_action(self): # self.attacker.log << f"触发了{self.count}次掠夺者啵噗的效果,偷取了{self.defender.qq}击毙,剩余偷取次数{(9 - global_state['steal'][str(self.attacker.qq)]['time']) if str(self.attacker.qq) in global_state['steal'] else 'null'}。" # if (p := self.defender.data.jibi) > 0: # n = self.count * self.multiplier # self.attacker.send_char(f"从上一名玩家处偷取了{min(n, p)}击毙{句尾}") # await self.defender.add_jibi(-n) # await self.attacker.add_jibi(min(n, p)) class CJianDieYuBei78(Card): name = "邪恶的间谍行动~预备" id = 78 positive = 0 _description = "今日卡池中有一定概率出现【邪恶的间谍行动~执行】。" pack = Pack.orange_juice async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SJianDieYuBei78()) class SJianDieYuBei78(StatusDailyStack): id = 78 name = "邪恶的间谍行动~预备" isGlobal = True _description = "今日卡池中有一定概率出现【邪恶的间谍行动~执行】。" class CJianDieZhiXingN1(Card): pass # TODO class CQiJiManBu79(Card): name = "奇迹漫步" id = 79 positive = 1 _description = "弃置你所有手牌,并摸取等量的非负面牌。" pack = Pack.orange_juice async def Use(self, user: 'User') -> None: n = len(user.data.handCard) await user.DiscardCards(copy(user.data.handCard)) # I think this need to be shallow copy await user.Draw(n, requirement=positive({0, 1})) class CComicSans80(Card): name = "Comic Sans" id = 80 positive = 0 _description = "七海千春今天所有生成的图片均使用Comic Sans作为西文字体(中文使用华文彩云)。" pack = Pack.playtest async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SComicSans80()) class SComicSans80(StatusDailyStack): name = "Comic Sans" id = 80 isGlobal = True _description = "七海千春今天所有生成的图片均使用Comic Sans作为西文字体(中文使用华文彩云)。" class CPC81(Card): name = "PC" id = 81 positive = 1 _description = '今天接过龙的所有人立刻获得胜利。' pack = Pack.playtest async def Use(self, user: 'User') -> None: """全部胜利。""" user.SendCardUse(self) qqs = [tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))] for qq in set(qqs): await user.CreateUser(qq).AddStatus(SWin81()) class SWin81(StatusDailyStack): id = 81 name = "胜利" _description = "恭喜,今天你赢了。" isReversable = True def reverse(self, c: int): return (SWin81(c), SDefeat79(c)) class SDefeat79(StatusDailyStack): id = 79 name = "失败" _description = "对不起,今天你输了。" isDebuff = True isReversable = True def reverse(self, c: int): return (SDefeat79(c), SWin81(c)) class CSuicideKing90(Card): name = "自杀之王(♥K)" id = 90 positive = -1 _description = "抽到时立即死亡。" consumedOnDraw = True pack = Pack.poker async def OnDraw(self, user: 'User') -> None: """死了。""" user.SendCardOnDraw(self) await user.Death() class CPig91(Card): name = "猪(♠Q)" id = 91 positive = -1 _description = "抽到时损失20击毙(但不会扣至0以下)。" consumedOnDraw = True pack = Pack.poker async def OnDraw(self, user: 'User') -> None: """抽到了猪。""" user.SendCardOnDraw(self) await user.AddJibi(-20) class CSheep92(Card): name = "羊(♦J)" id = 92 positive = 1 _description = "抽到时获得20击毙。" consumedOnDraw = True pack = Pack.poker async def OnDraw(self, user: 'User') -> None: """抽到了羊。""" user.SendCardOnDraw(self) await user.AddJibi(20) class CTransformer93(Card): name = "变压器(♣10)" id = 93 positive = 0 _description = "下一次你的击毙变动变动值加倍。" isMetallic = True mass = 0.2 pack = Pack.poker async def Use(self, user: 'User') -> None: await user.AddStatus(STransformer93()) class STransformer93(StatusNullStack): name = "变压器(♣10)" id = 93 _description = "下一次你的击毙变动变动值加倍。" isMetallic = True isReversable = True def reverse(self, c: int): return (STransformer93(c), SInvTransformer92(c)) async def CheckJibiSpend(self, user: 'User', jibi: int) -> int: return jibi * 2 ** self.count async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int: """加倍击毙变化 count:加倍的次数 njibi:修正后的击毙变化量""" count = self.count njibi = jibi * 2 ** count user.SendStatusEffect(self, count=count, njibi=njibi) await user.RemoveAllStatus(STransformer93) return njibi def register(self) -> Dict[UserEvt, int]: return {UserEvt.CheckJibiSpend: Priority.CheckJibiSpend.bianyaqi, UserEvt.OnJibiChange: Priority.OnJibiChange.bianyaqi} class SInvTransformer92(StatusNullStack): name = "反转·变压器(♣10)" id = 92 _description = "下一次你的击毙变动变动值减半。" isMetallic = True isReversable = True def reverse(self, c: int): return (SInvTransformer92(c), STransformer93(c)) async def CheckJibiSpend(self, user: 'User', jibi: int) -> int: return ceil(jibi / 2 ** self.count) async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int: """减半击毙变化 count:减半的次数 njibi:修正后的击毙变化量""" count = self.count njibi = ceil(jibi / 2 ** count) user.SendStatusEffect(self, count=count, njibi=njibi) await user.RemoveAllStatus(SInvTransformer92) return njibi def register(self) -> Dict[UserEvt, int]: return {UserEvt.CheckJibiSpend: Priority.CheckJibiSpend.inv_bianyaqi, UserEvt.OnJibiChange: Priority.OnJibiChange.inv_bianyaqi} class CAdCard94(Card): name = "广告牌" id = 94 positive = 0 consumedOnDraw = True pack = Pack.poker @property def description(self): return random.choice([ "广告位永久招租,联系邮箱:shedarshian@gmail.com", "MUASTG,车万原作游戏前沿逆向研究,主要研究弹幕判定、射击火力、ZUN引擎弹幕设计等,曾发表车万顶刊华胥三绝,有意者加群796991184", "你想明白生命的意义吗?你想真正……的活着吗?\n\t☑下载战斗天邪鬼:https://pan.baidu.com/s/1FIAxhHIaggld3yRAyFr9FA", "欢迎关注甜品站弹幕研究协会,国内一流的东方STG学术交流平台,从避弹,打分到neta,可以学到各种高端姿势:https://www.isndes.com/ms?m=2", "[CQ:at,qq=1469335215]哈斯塔快去画逻辑接龙卡图", "《世界計畫 繽紛舞台! feat. 初音未來》正式開啓公測!欢迎下载:www.tw-pjsekai.com", "嘉然…嘿嘿🤤…小嘉然…嘿嘿🤤然然带我走吧…🤤", "这是一个历经多年开发并且仍在更新的,包罗万象、应有尽有的MC整合包;这是一个让各个模组互相联动融为一体,向独立游戏看齐的MC整合包。加入GTNH,一起跨越科技的巅峰!www.gtnewhorizons.com", "真人面对面收割,美女角色在线掉分,发狂玩蛇新天地,尽在 https://arcaea.lowiro.com", "[SPAM]真味探寻不止\n只有6种成分,世棒经典午餐肉就是这么简单!肉嫩多汁、肉香四溢,猪肉含量>90%!源自1937年的美国,快来尝试吧!", ]) class CEmptyCard95(Card): name = "白牌" id = 95 positive = 1 _description = "选择你手牌中的一张牌,执行其使用效果。" pack = Pack.poker def CanUse(self, user: 'User', copy: bool) -> bool: return len([c for c in user.data.handCard if c.id not in (95,)]) >= (1 if copy else 2) async def Use(self, user: 'User') -> None: """使用卡牌效果 choose: True时为选择牌的提示。False时为使用卡牌效果。 card:被使用效果的卡牌""" user.SendCardUse(self, choose=True) l = await user.ChooseHandCards(1, 1, requirement=lambda c: c.id not in (95,), requireCanUse=True) card = l[0] user.SendCardUse(self, choose=False, card=card) await user.UseCardEffect(card)
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,602
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/dyson_sphere.py
from more_itertools import only from nonebot import CommandSession from .. import config from ..inject import on_command, CommandGroup CommandGroup('dyson', short_des="戴森球计划小游戏。", hide_in_parent=True, display_parents='game') @on_command(("dyson", "check"), only_to_me=False, short_des="查询戴森球相关。") @config.ErrorHandle async def dyson_check(session: CommandSession): pass
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,603
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/carcassonne_asset/readTile.py
import re, math, more_itertools from PIL import Image, ImageDraw from enum import Enum, auto from abc import ABC, abstractmethod from typing import NamedTuple, Any, Sequence import ply.lex as lex, ply.yacc as yacc class Dir(Enum): UP = 0 RIGHT = 1 DOWN = 2 LEFT = 3 def corr(self) -> tuple[int, int]: return ((0, -1), (1, 0), (0, 1), (-1, 0))[self.value] def tilepos(self) -> tuple[int, int]: return [(32, 0), (64, 32), (32, 64), (0, 32)][self.value] @classmethod def fromCorr(cls, corr: tuple[int, int]): return Dir(((0, -1), (1, 0), (0, 1), (-1, 0)).index(corr)) def __add__(self, other: 'Dir'): return Dir((self.value + other.value) % 4) def __sub__(self, other: 'Dir'): return Dir((self.value - other.value + 4) % 4) def __radd__(self, other: tuple[int, int]): return other[0] + self.corr()[0], other[1] + self.corr()[1] def __neg__(self): return Dir((self.value + 2) % 4) def transpose(self): return (None, Image.ROTATE_270, Image.ROTATE_180, Image.ROTATE_90)[self.value] def orthogonal(self, other: 'Dir'): return self.value % 2 != other.value % 2 @staticmethod def sideKey(t: 'tuple[Dir, bool]'): return (t[0].value * 2 + (7 if t[1] else 8)) % 8 @staticmethod def fromSideKey(t: int) -> 'tuple[Dir, bool]': return Dir((t + 1) % 8 // 2), t % 2 == 1 class ParserError(Exception): pass addable = {"Cathedral", "Inn", "pennant", "Cloth", "Wine", "Grain", "Princess", "Pigherd"} tile_addable = {"Portal", "Volcano", "Dragon", "Gold", "Gingerbread", "Festival", "Hill", "Vineyard", "MageWitch", "Rake", "Club", "Shield"} tile_addable_pos = {"Garden", "Tower", "Cloister", "Shrine", "Flier", "Circus", "Acrobat"} shed = {"Farmhouse", "Cowshed", "Donkey", "Pigsty", "Watertower", "Highwaymen"} segments = {"City", "Road", "Field", "River", "Feature", "Junction", "Cut", "Bridge", "Roundabout", "Tunnel"} directions = ["u", "r", "d", "l"] elses = ["else", "where", "ud", "lr", "start", "R"] tokens = ["DIRECTION", "NUMBER", "WORD", "PACKNAME", "SIDES", "ADDABLE", "TILE_ADDABLE", "SHED", "TILE_ADDABLE_POS", "PICTURE"] + [s.upper() for s in segments] + [s.upper() for s in elses] literals = '()[]{}/-;,*' line_num = 0 def TileDataLexer(): t_ignore = ' \t' def t_newline(t): r'\n' global line_num line_num += 1 def t_PICTURE(t): r'Picture\d+' t.value = t.value[7:] return t def t_PACKNAME(t): r'\d+[a-zA-Z]+' return t def t_NUMBER(t): r'\d+' t.value = int(t.value) return t def t_WORD(t): r'[a-zA-Z]+' if t.value in segments: t.type = t.value.upper() t.value = SegmentType[t.value] elif t.value in elses: t.type = t.value.upper() elif t.value in directions: t.type = "DIRECTION" t.value = Dir(directions.index(t.value)) elif t.value in addable: t.type = "ADDABLE" elif t.value in shed: t.type = "ADDABLE" elif t.value in tile_addable: t.type = "TILE_ADDABLE" elif t.value in tile_addable_pos: t.type = "TILE_ADDABLE_POS" elif set(t.value) <= set("CRFS"): t.type = "SIDES" else: raise ParserError('Unknown word ' + t.value) return t def t_error(t): raise ParserError('Illegal character ' + t.value) return lex.lex() lexer = TileDataLexer() class TileDataParser: tokens = tokens start = 'pictures' def p_Not(self, p): """pictures : tiles : segments : nums : op_hint : road_side : op_dir : more_hints : more_road_sides : extras : more_extras : op_param : more_manual_sides : adjcity : more_adjcitys :""" p[0] = [] def p_Pictures(self, p): """pictures : PICTURE tiles pictures""" p[0] = [PictureDataTuple(p[1], p[2])] + p[3] def p_Tiles(self, p): """tiles : NUMBER SIDES segments nums tiles""" p[0] = [TileDataTuple(p[1], p[2], p[3], p[4])] + p[5] def p_Segments(self, p): """segments : segment segments""" p[0] = [p[1]] + p[2] def p_AnySegmentType(self, p): """any_segment : CITY | ROAD | FIELD | RIVER | JUNCTION | FEATURE | CUT | TUNNEL""" p[0] = p[1] def p_AnyAreaType(self, p): """any_area : CITY | FIELD""" p[0] = p[1] def p_AnyPointType(self, p): """any_point : JUNCTION | FEATURE | BRIDGE | ROUNDABOUT""" p[0] = p[1] def p_pos(self, p): """pos : NUMBER ',' NUMBER""" p[0] = (p[1], p[3]) def p_AnyPos0(self, p): """any_pos : pos op_hint : hint any_pos : DIRECTION""" p[0] = p[1] def p_AnyPos2(self, p): """any_pos : any_point NUMBER""" p[0] = p[1], p[2] def p_Hint(self, p): """hint : '[' hints ']' road_side : '(' manual_sides ')' road_side : '(' road_sides ')' more_hints : '/' hints more_road_sides : ',' road_sides more_manual_sides : ',' manual_sides more_extras : ';' extras op_param : '(' params ')' adjcity : '{' adjcitys '}' more_adjcitys : ',' adjcitys""" p[0] = p[2] def p_Hints(self, p): """hints : pos more_hints | UD more_hints | LR more_hints""" p[0] = [p[1]] + p[2] def p_RoadSides(self, p): """road_sides : R NUMBER '-' DIRECTION op_dir more_road_sides""" p[0] = [RoadSideTuple(p[2], [p[4]] + p[5])] + p[6] def p_OpDir(self, p): """op_dir : '-' DIRECTION""" p[0] = [p[2]] def p_PointSegment(self, p): """segment : any_point pos op_hint""" p[0] = PointSegmentPic(p[1], p[2], hint=p[3]) def p_OneSideSegment(self, p): """segment : any_area DIRECTION NUMBER op_hint | ROAD DIRECTION NUMBER op_hint""" p[0] = OneSideSegmentPic(p[1], p[2], p[3], hint=p[4]) def p_DoubleSideSegment(self, p): """segment : any_area DIRECTION '-' DIRECTION NUMBER op_hint""" p[0] = DoubleSideSegmentPic(p[1], (p[2], p[4]), p[5], hint=p[6]) def p_LineSegment(self, p): """segment : ROAD any_pos '-' any_pos NUMBER | RIVER any_pos '-' any_pos NUMBER""" p[0] = LineSegmentPic(p[1], [p[2], p[4]], p[5], []) def p_CutSegment(self, p): """segment : CUT any_pos '-' any_pos""" p[0] = LineSegmentPic(p[1], [p[2], p[4]], 0, []) def p_ElseSegment(self, p): """segment : any_area ELSE road_side adjcity hint""" p[0] = ElseSegmentPic(p[1], p[3], p[4], p[5]) def p_TunnelSegment(self, p): """segment : TUNNEL ROAD NUMBER ROAD NUMBER""" p[0] = TunnelSegmentPic(p[1], p[3], p[5], []) def p_Nums(self, p): """nums : '*' NUMBER PACKNAME extras nums""" p[0] = [NumDataTuple(p[2], p[3], p[4])] + p[5] def p_Extras0(self, p): """extras : TILE_ADDABLE_POS op_param any_pos more_extras""" p[0] = [AddableExtraOrderData(p[1], p[2], p[3])] + p[4] def p_Extras1(self, p): """extras : TILE_ADDABLE op_param more_extras""" p[0] = [AddableExtraOrderData(p[1], p[2], None)] + p[3] def p_Extras2(self, p): """extras : START more_extras""" p[0] = [StartExtraOrderData()] + p[2] def p_Extras3(self, p): """extras : any_segment NUMBER ADDABLE op_param more_extras""" p[0] = [FeatureExtraOrderData(p[1], p[2], p[3], p[4])] + p[5] def p_Extras4(self, p): """extras : WHERE any_area NUMBER hint more_extras""" p[0] = [HintExtraOrderData(p[2], p[3], p[4])] + p[5] def p_Extras5(self, p): """extras : WHERE ROAD NUMBER NUMBER more_extras | WHERE RIVER NUMBER NUMBER more_extras""" p[0] = [RoadWidthExtraOrderData(p[2], p[3], p[4])] + p[5] def p_Params0(self, p): """params : DIRECTION""" p[0] = [p[1]] def p_Params1(self, p): """params : NUMBER""" p[0] = [p[1]] def p_ManualSides(self, p): """manual_sides : DIRECTION - DIRECTION more_manual_sides""" p[0] = [(p[1], p[3])] + p[4] def p_AdjCities(self, p): """adjcitys : NUMBER more_adjcitys""" p[0] = [p[1]] + p[2] def p_error(self, p): raise ParserError(line_num, p) def build(self, **kwargs): self.parser = yacc.yacc(module=self, **kwargs) # pylint: disable=attribute-defined-outside-init def parse(self, string, lexer=lexer) -> 'list[PictureDataTuple]': return self.parser.parse(string, lexer=lexer) parser = TileDataParser() parser.build() def disCir(pos: tuple[int, int], radius: float, r: int): ret: list[tuple[int, int]] = [] ang = r % 2 * math.pi / 2 d = math.pi * 2 / r for _ in range(r): ret.append((pos[0] + round(radius * math.cos(ang)), pos[1] - round(radius * math.sin(ang)))) ang += d return ret def disLine(line: str, pos: tuple[int, int], radius: float, r: int): ret: list[tuple[int, int]] = [] if line == "ud": ang: float = -radius d = 2 * radius / (r - 1) for _ in range(r): ret.append((pos[0], pos[1] + round(ang))) ang += d elif line == "lr": ang = -radius d = 2 * radius / (r - 1) for _ in range(r): ret.append((pos[0] + round(ang), pos[1])) ang += d return ret class SegmentType(Enum): City = auto() Road = auto() Field = auto() River = auto() Feature = auto() Junction = auto() Cut = auto() Bridge = auto() Roundabout = auto() Tunnel = auto() class SegmentPic(ABC): __slots__ = ("type", "hint", "hint_line") def __init__(self, type: SegmentType, hint: list[tuple[int, int] | str]) -> None: self.type = type self.hint_line: str | None = None self.hint: list[tuple[int, int]] = [] self.makeHint(hint) def makeHint(self, hint: list[tuple[int, int] | str]): if "ud" in hint: self.hint_line = "ud" hint.remove("ud") elif "lr" in hint: self.hint_line = "lr" hint.remove("lr") if not all(isinstance(s, tuple) for s in hint): raise ParserError("ud/lr not right") self.hint = [s for s in hint if isinstance(s, tuple)] class TunnelSegmentPic(SegmentPic): def __init__(self, type: SegmentType, num1: int, num2: int, hint) -> None: super().__init__(type, hint) self.num1 = num1 self.num2 = num2 class PointSegmentPic(SegmentPic): __slots__ = ("pos",) def __init__(self, type: SegmentType, pos: tuple[int, int], hint) -> None: super().__init__(type, hint) self.pos = pos @property def radius(self): return 8 if self.type == SegmentType.Feature else 0 def drawPos(self, num: int) -> Sequence[tuple[int, int]]: if num == 1: return [self.pos] if num == 0: return [] ret: list[tuple[int, int]] = disCir(self.pos, self.radius, num) return ret def putPos(self, num: int) -> tuple[int, int]: if num == 1: return self.pos[0] + self.radius, self.pos[1] return self.pos class LineSegmentPic(SegmentPic): __slots__ = ("nodes", "sides", "nodes_init", "width", "link", "center") def __init__(self, type: SegmentType, nodes: list[tuple[int, int] | Dir | tuple[SegmentType, int]], width: int, hint) -> None: super().__init__(type, hint) self.nodes_init: list[tuple[int, int] | Dir | tuple[SegmentType, int]] = nodes self.sides: list[Dir] = [n for n in nodes if isinstance(n, Dir)] self.nodes: list[tuple[int, int]] = [] self.width = width self.link: tuple[SegmentType, int] | None = None self.center: tuple[int, int] = 0, 0 def makeNodes(self, points: list[PointSegmentPic]): for i, node in enumerate(self.nodes_init): if isinstance(node, Dir): pos = node.tilepos() offset = (-node).corr() if self.width == 0: self.nodes.append(pos) else: if i == 0: self.nodes.append(pos) self.nodes.append((pos[0] + self.width * offset[0], pos[1] + self.width * offset[1])) if i != 0: self.nodes.append(pos) elif isinstance(node[0], SegmentType): point = [seg for seg in points if seg.type == node[0]][node[1]] pos = point.pos last_pos = self.nodes[-1] d: float = ((last_pos[0] - pos[0]) ** 2 + (last_pos[1] - pos[1]) ** 2) ** 0.5 self.nodes.append((round(pos[0] + point.radius * (last_pos[0] - pos[0]) / d), round(pos[1] + point.radius * (last_pos[1] - pos[1]) / d))) if node[0] in (SegmentType.Bridge, SegmentType.Roundabout): self.link = node else: self.nodes.append(node) if len(self.nodes) == 2: self.center = (self.nodes[0][0] + self.nodes[1][0]) // 2, (self.nodes[0][1] + self.nodes[1][1]) // 2 else: self.center = self.getPortion(0.5) def getPortion(self, f: float) -> tuple[int, int]: lens: list[float] = [((i[0] - j[0]) ** 2 + (i[1] - j[1]) ** 2) ** 0.5 for i, j in more_itertools.windowed(self.nodes, 2, fillvalue=(0, 0))] l = sum(lens) * f for i, le in enumerate(lens): if l < le: d2 = self.nodes[i + 1][0] - self.nodes[i][0], self.nodes[i + 1][1] - self.nodes[i][1] ds = l / (d2[0] ** 2 + d2[1] ** 2) ** 0.5 return round(ds * d2[0] + self.nodes[i][0]), round(ds * d2[1] + self.nodes[i][1]) l -= le return 0, 0 class AreaSegmentPic(SegmentPic): __slots__ = ("radius",) def __init__(self, type: SegmentType, hint) -> None: super().__init__(type, hint) self.radius = 6 def onSelfEdge(self, pos: tuple[int, int]) -> bool: return False def begin(self) -> tuple[Dir, bool]: raise NotImplementedError def end(self) -> tuple[Dir, bool]: raise NotImplementedError def drawPos(self, num: int) -> Sequence[tuple[int, int]]: if num == 1: return [self.hint[0]] if num <= len(self.hint): return self.hint[:num] repeat = num // len(self.hint) p1 = num % len(self.hint) ret: list[tuple[int, int]] = [] for i, p in enumerate(self.hint): r = repeat + (1 if i < p1 else 0) if r == 1: ret.append(p) elif r == 2: if self.hint_line == "ud": ret.append((p[0], p[1] - self.radius)) ret.append((p[0], p[1] + self.radius)) else: ret.append((p[0] - self.radius, p[1])) ret.append((p[0] + self.radius, p[1])) elif self.hint_line is not None: ret.extend(disLine(self.hint_line, p, 16, r)) else: ret.extend(disCir(p, self.radius, r)) return ret def putPos(self, num: int): if len(self.hint) > num: return self.hint[num] repeat = num // len(self.hint) p1 = num % len(self.hint) if self.hint_line is not None: if (self.hint_line == "ud") == (repeat == 1): return self.hint[p1][0], self.hint[p1][1] + self.radius return self.hint[p1][0] + self.radius, self.hint[p1][1] if repeat == 1: return self.hint[p1][0] + self.radius, self.hint[p1][1] return self.hint[p1] class SmallSegmentPic(AreaSegmentPic): __slots__ = ("side", "width") def __init__(self, type: SegmentType, side: tuple[Dir, bool], width: int, hint) -> None: super().__init__(type, hint) self.radius = 4 self.side = side self.width = width if self.hint == []: self.hint = [(32 + (32 - width // 2) * (cor := side[0].corr())[0] + 16 * (cor2 := (side[0] + (Dir.LEFT if side[1] else Dir.RIGHT)).corr())[0], 32 + (32 - width // 2) * cor[1] + 16 * cor2[1])] class OneSideSegmentPic(AreaSegmentPic): __slots__ = ("dir", "width") def __init__(self, type: SegmentType, dir: Dir, width: int, hint) -> None: super().__init__(type, hint) self.dir = dir self.width = width if self.hint == []: self.hint = [(32 + (32 - width // 2) * (cor := dir.corr())[0], 32 + (32 - width // 2) * cor[1])] self.hint_line = "lr" if dir in (Dir.UP, Dir.DOWN) else "ud" def onSelfEdge(self, pos: tuple[int, int]): return self.dir == Dir.UP and pos[1] == self.width or self.dir == Dir.DOWN and pos[1] == 64 - self.width or self.dir == Dir.LEFT and pos[0] == self.width or self.dir == Dir.RIGHT and pos[0] == 64 - self.width def begin(self): return (self.dir, True) def end(self): return (self.dir, False) class DoubleSideSegmentPic(AreaSegmentPic): __slots__ = ("dirs", "width") def __init__(self, type: SegmentType, dirs: tuple[Dir, Dir], width: int, hint) -> None: super().__init__(type, hint) self.dirs: tuple[Dir, Dir] = tuple(Dir(x) for x in sorted(dir.value for dir in dirs)) # type: ignore if dirs == (Dir.UP, Dir.LEFT): self.dirs = (Dir.LEFT, Dir.UP) if self.hint == []: self.hint = [(32 + (32 - width // 2) * (cor := dir.corr())[0], 32 + (32 - width // 2) * cor[1]) for dir in self.dirs] self.width = width def onSelfEdge(self, pos: tuple[int, int]): return Dir.UP in self.dirs and pos[1] == self.width or Dir.DOWN in self.dirs and pos[1] == 64 - self.width or Dir.LEFT in self.dirs and pos[0] == self.width or Dir.RIGHT in self.dirs and pos[0] == 64 - self.width def begin(self): return (self.dirs[0], True) def end(self): return (self.dirs[1], False) def drawPos(self, num: int) -> Sequence[tuple[int, int]]: if num == 1: return [self.hint[0]] if num <= 2: return self.hint[:num] repeat = num // 2 p1 = num % 2 ret: list[tuple[int, int]] = [] for i, p in enumerate(self.hint): r = repeat + (1 if i < p1 else 0) if r == 1: ret.append(p) elif r == 2: if self.dirs[i] in (Dir.LEFT, Dir.RIGHT): ret.append((p[0], p[1] - self.radius)) ret.append((p[0], p[1] + self.radius)) else: ret.append((p[0] - self.radius, p[1])) ret.append((p[0] + self.radius, p[1])) elif self.dirs[i] in (Dir.LEFT, Dir.RIGHT): ret.extend(disLine("lr", p, 16, r)) else: ret.extend(disLine("ud", p, 16, r)) return ret def putPos(self, num: int): if num < 2: return self.hint[num] repeat = num // 2 p1 = num % 2 if (self.dirs[p1] in (Dir.UP, Dir.DOWN)) == (repeat == 1): return self.hint[p1][0], self.hint[p1][1] + self.radius return self.hint[p1][0] + self.radius, self.hint[p1][1] class ElseSegmentPic(AreaSegmentPic): __slots__ = ("road_sides", "adjCity") def __init__(self, type: SegmentType, road_sides: 'list[RoadSideTuple] | list[tuple[Dir, Dir]]', adjCity: list[int], hint) -> None: super().__init__(type, hint) self.road_sides = road_sides self.adjCity = adjCity if len(self.hint) == 0: raise ValueError class StartExtraOrderData(NamedTuple): pass class AddableExtraOrderData(NamedTuple): feature: str params: list[Any] pos: tuple[int, int] | Dir | tuple[SegmentType, int] | None class FeatureExtraOrderData(NamedTuple): type: SegmentType id: int feature: str params: list[Any] class HintExtraOrderData(NamedTuple): type: SegmentType id: int hint: list[tuple[int, int] | str] class RoadWidthExtraOrderData(NamedTuple): type: SegmentType id: int width: int class RoadSideTuple(NamedTuple): road_num: int sides: list[Dir] class NumDataTuple(NamedTuple): num: int pack_name: str extra_orders: list[StartExtraOrderData | AddableExtraOrderData | FeatureExtraOrderData | HintExtraOrderData] class TileDataTuple(NamedTuple): id: int sides: str segments: list[SegmentPic] nums: list[NumDataTuple] class PictureDataTuple(NamedTuple): name: str tiles: list[TileDataTuple]
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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,604
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/jetstream.py
from typing import Union, Tuple from dataclasses import dataclass import itertools, more_itertools from PIL import Image, ImageDraw, ImageChops import base64 from io import BytesIO from nonebot import CommandSession from .boxgame import Grid2DSquare as Pos from .. import config, game from ..config import on_command from .achievement import achievement, cp, cp_add (Up, Down, Left, Right) = Pos.Directions.UP, Pos.Directions.DOWN, Pos.Directions.LEFT, Pos.Directions.RIGHT # 岸上/水上 # 飞机=/-,云1/0,岸+,目的地P,加油站U,指南针Z,乌云M/N,箭头WASD/IJKL # 时钟I(奇数阻挡)O(偶数阻挡)/TY,乌云时钟V(奇数阻挡)B(偶数阻挡)/GH # 传送点aabbccddee/fghij,钥匙X,锁./C,[热气球2/3],火车站~ # [湍流456/789],风扇"/',边界传送_ # 图层: # 云,未开的锁和时钟,飞机/气流,湍流 # 乌云,未开的乌云时钟 # 热气球 # 箭头以及地面设施物品以及开的锁和时钟 # 海水和陆地 # 传送a紫b绿c蓝 class JetWin(Exception): pass class JetDeath(Exception): pass class UnmoveableObject: def __init__(self, board, is_shore): self.is_shore = is_shore self.board = board def canMoveIn(self, isBus: bool): return not (isBus and not self.is_shore) def moveOn(self, isBus: bool) -> Union[None, Pos, Tuple[Pos]]: pass def moveOut(self, isBus: bool): pass def balloonMoveOn(self) -> Union[None, Pos, Tuple[Pos]]: pass def turn(self): pass canTurboIn = True _crop = None layer = 0 # bigger goes upward def paste(self, res, img, pos): crop = res.crop(self._crop) img.paste(crop, pos, crop) class Cloud(UnmoveableObject): def canMoveIn(self, isBus): return False _crop = (Pos(0, 0), Pos(16, 16)) layer = 3 class DarkCloud(UnmoveableObject): def moveOn(self, isBus): raise JetDeath def balloonMoveOn(self): return Pos(0, 0) _crop = (Pos(0, 0), Pos(16, 16)) _dark_color = '#4f005b' def paste(self, res, img, pos): crop = res.crop(self._crop) img.paste(Image.new('RGBA', (16, 16), self._dark_color), pos, crop) canTurboIn = False layer = 2 class Destination(UnmoveableObject): def moveOn(self, isBus): raise JetWin def balloonMoveOn(self): return Pos(0, 0) _crop = (Pos(0, 16), Pos(16, 40)) def paste(self, res, img, pos): crop = res.crop(self._crop) img.paste(crop, pos + Pos(0, -8), crop) class Compass(UnmoveableObject): def moveOn(self, isBus): return Pos(0, 0) def balloonMoveOn(self): return Pos(0, 0) _crop = (Pos(16, 0), Pos(32, 16)) class GasStation(UnmoveableObject): def moveOn(self, isBus): self.board.game.clearGas() def moveOut(self, isBus): self.board.game.clearGas() _crop = (Pos(32, 0), Pos(48, 16)) class Arrow(UnmoveableObject): def __init__(self, board, is_shore, id): self.dir = {'W': Up, 'A': Left, 'S': Down, 'D': Right, 'I': Up, 'J': Left, 'K': Down, 'L': Right}[id] self.trans = {Up: Image.ROTATE_90, Left: None, Right: Image.ROTATE_180, Down: Image.ROTATE_270}[self.dir] super(Arrow, self).__init__(board, is_shore) def moveOn(self, isBus): return self.dir def balloonMoveOn(self): return self.dir _crop = (Pos(48, 0), Pos(64, 16)) def paste(self, res, img, pos): if self.trans is not None: crop = res.crop(self._crop).transpose(self.trans) img.paste(crop, pos, crop) class Teleporter(UnmoveableObject): color_list = ['#ff00ff', '#00ff00', '#0000ff', '#ff0000', '#00ffff'] def __init__(self, board, is_shore, id): self.teleport: Pos = None # the teleport position self.color = 'abcdefghij'.index(id) % 5 super().__init__(board, is_shore) def moveOn(self, isBus): if self.board[self.teleport].canMoveIn(): return (self.teleport,) def balloonMoveOn(self): if self.board[self.teleport].canMoveIn(): return (self.teleport,) _crop = (Pos(64, 0), Pos(80, 16)) _crop2 = (Pos(80, 0), Pos(96, 16)) def paste(self, res, img, pos): crop = ImageChops.overlay(res.crop(self._crop), ImageChops.multiply( Image.new('RGBA', (16, 16), self.color_list[self.color]), res.crop(self._crop2))) img.paste(crop, pos, crop) class Key(UnmoveableObject): def moveOn(self, isBus): self.board.game.open() _crop = (Pos(96, 0), Pos(112, 16)) class Lock(UnmoveableObject): def canMoveIn(self, isBus): return self.board.game.isOpen @property def layer(self): return 0 if self.board.game.isOpen else 3 _crop = (Pos(112, 0), Pos(128, 16)) _crop_cloud = (Pos(0, 0), Pos(16, 16)) def paste(self, res, img, pos): crop = ImageChops.overlay(res.crop(self._crop_cloud), res.crop(self._crop)) img.paste(crop, pos, crop) class Clock(UnmoveableObject): def __init__(self, board, is_shore, id): if id not in 'IT': board.game.open_status.append(self) super().__init__(board, is_shore) def canMoveIn(self, isBus): return self in self.board.game.open_status canTurboIn = False @property def layer(self): return 0 if self in self.board.game.open_status else 3 _crop = (Pos(16, 16), Pos(32, 32)) _crop_cloud = (Pos(0, 0), Pos(16, 16)) def paste(self, res, img, pos): crop = res.crop(self._crop) if self in self.board.game.open_status: img.paste(Image.new('RGBA', (16, 16), '#ffffff'), pos, crop) else: crop = ImageChops.overlay(res.crop(self._crop_cloud), crop) img.paste(crop, pos, crop) class DarkClock(UnmoveableObject): def __init__(self, board, is_shore, id): if id not in 'VG': board.game.open_status.append(self) super().__init__(board, is_shore) def moveOn(self, isBus): if self not in self.board.game.open_status: raise JetDeath canTurboIn = False @property def layer(self): return 0 if self in self.board.game.open_status else 2 _crop = (Pos(16, 16), Pos(32, 32)) _crop_cloud = (Pos(0, 0), Pos(16, 16)) _dark_color = '#4f005b' def paste(self, res, img, pos): if self in self.board.game.open_status: crop = res.crop(self._crop) img.paste(Image.new('RGBA', (16, 16), self._dark_color), pos, crop) else: crop = res.crop(self._crop_cloud) crop.paste(Image.new('RGBA', (16, 16), self._dark_color), None, crop) crop = ImageChops.overlay(Image.new('RGBA', (16, 16), '#ffffff'), res.crop(self._crop)) img.paste(crop, pos, crop) class Station(UnmoveableObject): def moveOn(self, isBus): self.board.game.transfer() _crop = (Pos(32, 16), Pos(48, 32)) class Fan(UnmoveableObject): def moveOn(self, isBus): self.board.game.blow() _crop = (Pos(48, 16), Pos(64, 32)) UnmoveableDict = dict(itertools.chain(*[[(c, cl) for c in s] for s, cl in (('-=+23456789', UnmoveableObject), ('01', Cloud), ('MN', DarkCloud), ('P', Destination), ('Z', Compass), ('U', GasStation), ('WASDIJKL', Arrow), ('abcdefghij', Teleporter), ('X', Key), ('C', Lock), ('IOTY', Clock), ('VBGH', DarkClock), ('~', Station), ('\'"', Fan))])) def Unmoveable(board, id): if id in 'WASDIJKLIOTYVBGHabcdefghij': return UnmoveableDict[id](board, id in 'IOVBWASDabcde', id) return UnmoveableDict[id](board, id in '=1+PUZM2456\'') class Board: def __init__(self, board_init, game): self.game = game self.width = len(board_init[0]) - 2 self.height = len(board_init) - 2 board_inner = [x[1:-1] for x in board_init[1:-1]] self.border_row = [c == '_' for c in board_init[0][1:-1]] self.border_column = [c[0] == '_' for c in board_init[1:-1]] self.board = [[Unmoveable(self, x) for x in l] for l in board_inner] teleport = {} for j, l in enumerate(board_inner): for i, x in enumerate(l): if x in 'abcdefghij': xx = 'abcdefghij'.index(x) if xx not in teleport: teleport[xx] = Pos(i, j) else: pos = Pos(i, j) pos2 = teleport.pop(x) self[pos].teleport = pos2 self[pos2].teleport = pos def circular(self, pos: Pos): if pos[0] < 0 and self.border_column[pos[1]]: return Pos(self.width - 1, pos[1]) elif pos[0] >= self.width and self.border_column[pos[1]]: return Pos(0, pos[1]) elif pos[1] < 0 and self.border_row[pos[0]]: return Pos(pos[0], self.height - 1) elif pos[1] >= self.height and self.border_row[pos[0]]: return Pos(pos[0], 0) return pos def __getitem__(self, pos: Pos): if 0 <= pos[0] < self.width and 0 <= pos[1] <= self.height: return self.board[pos[1]][pos[0]] else: return None __setitem__ = None def open(self): for l in self.board: for x in l: x.open() @property def size(self): return Pos(self.width, self.height) def grids(self): for j, i in itertools.product(range(self.height), range(self.width)): yield Pos(i, j) class Jet: def __init__(self, game, pos): self.direction = Right self.lastMoveDir = Right self.isJet = True self.pos = pos self.game = game def moveOne(self, dir): pos_new = self.game.board.circular(self.pos + dir) tile = self.game.board[pos_new] if not tile or not tile.canMoveIn(False): return False obj = self.game.objects[pos_new] if isinstance(obj, Balloon): if not obj.canMoveOne(dir): return False elif obj != set(): return False # move self.game.board[self.pos].moveOut() self.game.objects.addStream(self.pos, -dir) self.pos = pos_new ret = self.game.board[pos_new].moveOn() self.lastMoveDir = dir if isinstance(obj, Balloon): obj.move(dir) if ret is None: pass elif isinstance(ret, Pos): dir = ret else: self.pos = ret[0] self.lastMoveDir = Pos(0, 0) self.game.objects.addStream(self.pos, -dir) self.direction = dir # We assert that if jet stays in the balloon's position # where it is an arrow, then the jet turn direction # and move. But not teleporter. if isinstance(obj, Balloon) and not isinstance(ret, Pos): return Pos(0, 0) return dir _crop = (Pos(64, 16), Pos(80, 32)) _crop_bus = (Pos(80, 16), Pos(96, 32)) _trans = {Up: Image.ROTATE_90, Left: None, Right: Image.ROTATE_180, Down: Image.ROTATE_270} def paste(self, res, img, pos): if self.isJet: crop = res.crop(self._crop) else: crop = res.crop(self._crop_bus) trans = self._trans[self.direction] if trans is not None: crop = crop.transpose(trans) img.paste(crop, pos, crop) class Balloon: def __init__(self,games, pos): self.pos = pos self.game = game def canMoveOne(self, dir): tile_same = self.game.board[self.pos] if isinstance(tile_same, DarkCloud) or isinstance(tile_same, DarkClock) and tile_same not in self.game.open_status: return False pos_new = self.game.board.circular(self.pos + dir) tile = self.game.board[pos_new] if not tile or not tile.canMoveIn(False): return False obj = self.game.objects[pos_new] if obj != set(): return False return True def moveOne(self, dir): pos_new = self.game.board.circular(self.pos + dir) tile = self.game.board[pos_new] self.pos = pos_new ret = tile.balloonMoveOn() if ret is None: return dir elif isinstance(ret, Pos): return ret else: self.pos = ret[0] return dir def move(self, dir): while 1: ret = self.canMoveOne(dir) and self.moveOne(dir) if ret == Pos(0, 0): return True elif ret == False: return False else: dir = ret layer = 1 def paste(self, res, img, pos, color): pass # TODO class Turbo: def __init__(self, game, pos, size): self.size = size self.pos = pos self.game = game def paste(self, res, img, pos): pass # TODO class Objects: def __init__(self, board_init, game): self.game = game self.board = game.board self.balloons = [] self.turbos = {} for j, l in enumerate(board_init): for i, x in enumerate(l): pos = Pos(i, j) if x in '-=': self.jet = Jet(self.game, pos) elif x in '23': self.balloons.append(Balloon(self.game, pos)) elif x in '456789': self.turbos[pos] = Turbo(self.game, pos, (int(x) - 4) % 3) self.stream = [[set() for x in self.board.width] for l in self.board.height] def __getitem__(self, pos): if pos == self.jet.pos: return self.jet if pos in self.turbos: return self.turbos[pos] b = more_itertools.only([x for x in self.balloons if x.pos == pos]) if b: return b return self.stream[pos[1]][pos[0]] __setitem__ = None def addStream(self, pos, dir): self.stream[pos[1]][pos[0]].add(dir) class Jetstream: color = {'sea': (111, 183, 174), 'shore': (138, 174, 85), 'cloud': (255, 255, 255)} def __init__(self, id): if '\\' in id or '/' in id or '.' in id: raise FileNotFoundError with open(config.rel(f'games\\jetstream\\{id}.txt')) as f: board_init = [list(line.strip()) for line in f.readlines()] self.open_status = [] # opened self.board = Board(board_init, self) self.objects = Objects(board_init, self) self.jet = self.objects.jet self.isOpen = False # self._to_backup = {'objects', 'turn', 'isOpen', 'open_status', 'jet'} def open(self): self.isOpen = True def clearGas(self): self.objects.stream = [[set() for x in self.board.width] for l in self.board.height] def transfer(self): self.jet.isJet = not self.jet.isJet def blow(self): self.objects.turbos = {} def move(self, dir): # jet move continue_move = 1 while continue_move: ret = self.jet.moveOne(dir) if ret == False: if continue_move == 1: return False else: break elif ret == Pos(0, 0): break elif ret is None: continue_move = self.jet.isJet else: dir = ret continue_move = True # turbo spread for pos in self.board.grids(): tile = self.board[pos] if not tile.canTurboIn or not tile.canMoveIn(False): continue obj = self.objects[pos] if obj == set(): for dir in (Up, Left, Down, Right): pos_new = self.board.circular(pos + dir) if isinstance(obj_new := self.objects[pos_new], Turbo) and obj_new.size == 2: self.objects.turbos[pos] = Turbo(self, pos, -1) if isinstance(tile, Teleporter): pos_new = tile.teleport if isinstance(obj_new := self.objects[pos_new], Turbo) and obj_new.size == 2: self.objects.turbos[pos] = Turbo(self, pos, -1) for obj in self.objects.turbos.values(): if obj.size < 2: obj.size += 1 # add turn for pos in self.board.grids(): tile = self.board[pos] if self.objects[pos] == set() and isinstance(tile, (Clock, DarkClock)): if tile in self.open_status[0]: self.open_status[0].remove(tile) self.open_status[1].append(tile) else: self.open_status[1].remove(tile) self.open_status[0].append(tile) def image(self): sz = 16 of = Pos(8, 8) m = Pos(sz, sz) img = Image.new('RGB', sz * self.board.size + Pos(sz, sz), self.color['cloud']) draw = ImageDraw.Draw(img) res = Image.open(config.rel(f'games\\snakebird\\resources.png')) draw_layer = {0: [], 1: [], 2: [], 3: []} for pos in self.board.grids(): tile = self.board[pos] # sea and shore draw.rectangle((sz * pos + of, sz * pos + of + m), self.color['shore' if tile.is_shore else 'sea']) # board resources if tile.crop is not None: draw_layer[tile.layer].append(lambda: tile.paste(res, img, sz * pos + of)) # balloon for i, balloon in enumerate(self.objects.balloons): draw_layer[balloon.layer].append(lambda: balloon.paste(res, img, sz * pos + of, i)) # draw for ls in draw_layer.values(): for lmd in ls: lmd() # turbo for pos, turbo in self.objects.turbos.items(): turbo.paste(res, img, sz * pos + of) # jet self.jet.paste(res, img, sz * pos + of) # stream # TODO
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27,136,605
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/solvers/stitches.py
from typing import Iterable, Tuple # from chiharu.plugins.games.boxgame import Grid2DSquare as Grid # UP, DOWN, LEFT, RIGHT = Grid.Directions.UP, Grid.Directions.DOWN, Grid.Directions.LEFT, Grid.Directions.RIGHT class BoardInitErr(Exception): pass class Board: # size: the size of the board (square). # side: whether the sides are present for each square. First vertical, second horizontal. First index for row, second column. 0 for not present, 1 for present. # count: the count of pins on each row and column. First row, second column. def __init__(self, size: int, side: Tuple[Iterable[Iterable[int]], Iterable[Iterable[int]]], count: Tuple[Iterable[int], Iterable[int]]): self.size = size # divide area
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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,606
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Attack.py
from typing import * from abc import ABC, abstractmethod from dataclasses import dataclass from .Helper import HasId if TYPE_CHECKING: from .User import User TAttack = TypeVar("TAttack", bound="Attack") TAttackType = Type[TAttack] class Attack(HasId, hasIdDict=True): name = "NoName" doublable = True reboundable = True def __init__(self, attacker: 'User', defender: 'User'): self.attacker = attacker self.defender = defender self.rebounded = False self.multiplier = 1 self.counter = AttackType() @abstractmethod async def selfAction(self): pass @final async def action(self): if self.rebounded: self.rebounded = False await self.defender.Attacked(self) else: await self.selfAction() def __repr__(self): return f"<攻击类型:{self.name},攻击者:{self.attacker.qq},被攻击者:{self.defender.qq},倍数:{self.multiplier},c:{self.counter}>" def double(self) -> bool: """return True if double equals dodge.""" self.multiplier *= 2 return False def rebound(self) -> bool: """return True if rebound equals dodge.""" self.attacker, self.defender = self.defender, self.attacker self.counter = AttackType() self.rebounded = True return False async def nothing(): return False @dataclass class AttackType: pierce: Callable = nothing jump: bool = False hpzero: bool = False isAOE: bool = False
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"/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,607
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Mission.py
from typing import * import random from .Helper import HasId class Mission(HasId, hasIdDict=True): description = "NoDes" inQuestStone = True @classmethod def RandomQuestStoneId(cls): return random.choice([i for i, t in cls.idDict.items() if t.inQuestStone]) def check(self, s: str) -> bool: return False for i in range(0, 7): class _(Mission): id = i description = f"字数为{2 + i}" inQuestStone = True def check(self, s: str) -> bool: return len(s) == 2 + self.id _.__name__ = f"Mission{i}"
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,608
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/solvers/kakurasu.py
class Kakurasu: def __init__(self) -> None: self.max = 11 self.known = [[0 for i in range(self.max)] for j in range(self.max)] self.row_num = list(range(1, self.max + 1)) self.col_num = list(range(1, self.max + 1)) self.row_sum = [25, 57, 56, 21, 16, 52, 45, 39, 48, 37, 22] self.col_sum = [3, 26, 57, 65, 27, 54, 55, 29, 36, 15, 38]
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,609
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllCards3.py
from typing import * from datetime import timedelta, datetime from math import ceil from collections import Counter import itertools, random from .Game import Game from .Card import Card from .User import User from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack from .Attack import Attack, AttackType from .Priority import UserEvt, Priority from .Types import Pack from .Dragon import DragonState, TreeLeaf from .Mission import Mission from .EventListener import IEventListener from .Helper import positive from ... import config log = config.logger.dragon class CJiaodai100(Card): name = "布莱恩科技航空专用强化胶带FAL84型" id = 100 positive = 1 _description = "取消掉你身上的至多6种可取消的负面状态,并免疫下次即刻生效的负面状态。" pack = Pack.gregtech @staticmethod def _weight(user: User): if user.data.luck == 0: return 1 count = sum(1 for c in user.data.statuses if c.isDebuff and c.isRemovable) return 1 + user.data.luck / 5 * min(count, 6) weight = _weight async def Use(self, user: 'User') -> None: '''消除负面状态 rstatus: 消除的状态。''' has = 6 for c in user.data.statuses: if has <= 0: break if not c.isDebuff or not c.isRemovable: continue if has >= c.count: has -= c.count user.SendCardUse(self, rstatus=c.DumpData()) await user.RemoveStatus(c, remover=user) elif has < c.count: await user.RemoveStatus(s := type(c)(has), remover=user) user.SendCardUse(self, rstatus=s.DumpData()) has = 0 await user.AddStatus(SJiaodai100()) class SJiaodai100(StatusNullStack): name = "布莱恩科技航空专用强化胶带FAL84型" id = 100 _description = "免疫下次即刻生效的负面状态。" isReversable = True def reverse(self, c: int): return (SJiaodai100(c), SInvJiaodai90(c)) async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: if status.isDebuff and status.isRemovable: '''免除负面状态 flag:是否防止了全部的负面状态。all:是全部;part:是部分。 rstatus: 所防止的负面状态。''' if self.count >= status.count: user.SendStatusEffect(self, flag = 'all', rstatus=status.DumpData()) await user.RemoveStatus(SJiaodai100(status.count)) return True else: status.num -= self.count # type: ignore[attr-defined] user.SendStatusEffect(self, flag = 'part', rstatus=type(status)(self.count)) await user.RemoveAllStatus(SJiaodai100) return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.jiaodai} class SInvJiaodai90(StatusNullStack): name = "反转·布莱恩科技航空专用强化胶带FAL84型" id = 90 _description = "免疫你下次即刻生效的非负面状态。" isReversable = True def reverse(self, c: int): return (SInvJiaodai90(c), SJiaodai100(c)) async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: if not status.isDebuff and status.isRemovable: '''免除非负面状态 flag:是否防止了全部的非负面状态。all:是全部;part:是部分。 rstatus: 所防止的负面状态。''' if self.count >= status.count: user.SendStatusEffect(self, flag = 'all', rstatus=status.DumpData()) await user.RemoveStatus(SInvJiaodai90(status.count)) return True else: status.num -= self.count # type: ignore[attr-defined] user.SendStatusEffect(self, flag = 'part', rstatus=type(status)(self.count)) await user.RemoveAllStatus(SInvJiaodai90) return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.inv_jiaodai} class CZPM101(Card): name = "Zero-Point Module" id = 101 positive = 1 _description = "抽到时附加buff:若你当前击毙少于100,则每次接龙为你额外提供1击毙,若你当前击毙多于100,此buff立即消失。" consumedOnDraw = True isMetallic = True pack = Pack.gregtech async def OnDraw(self, user: 'User') -> None: await user.AddStatus(SZPM101()) class SZPM101(StatusNullStack): id = 101 name = "零点模块" _description = "若你当前击毙不多于100,则每次接龙为你额外提供1击毙,若你当前击毙多于100,此buff立即消失。" isMetallic = True async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """接龙为你提供1击毙。""" user.SendStatusEffect(self, time='OnDragoned') await user.AddJibi(1) async def AfterJibiChange(self, user: 'User', jibi: int) -> None: """当前击毙多于100,buff消失。""" if user.data.jibi > 100: user.SendStatusEffect(self, time='AfterJibiChange') await user.RemoveAllStatus(SZPM101) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.zpm, UserEvt.AfterJibiChange: Priority.AfterJibiChange.zpm} class CMcGuffin239102(Card): name = "Mc Guffium 239" id = 102 positive = 1 _description = "下一次同时对多人生效的攻击效果不对你生效。" pack = Pack.gregtech async def Use(self, user: 'User') -> None: await user.AddStatus(SMcGuffin239102()) class SMcGuffin239102(StatusNullStack): name = "Mc Guffium 239" id = 102 _description = "下一次同时对多人生效的攻击效果不对你生效。" async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool: """此攻击同时对多人生效,无效此攻击。""" if attack.counter.isAOE: user.SendStatusEffect(self) await user.RemoveStatus(SMcGuffin239102()) return True return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnAttacked: Priority.OnAttacked.McGuffium239} class CJuJiFaShu105(Card): name = "聚集法术" id = 105 positive = 1 _description = "将两张手牌的id相加变为新的手牌。若这两牌id之和不是已有卡牌的id,则变为【邪恶的间谍行动~执行】。" # failure_message = "你的手牌不足,无法使用" + 句尾 pack = Pack.cultist def CanUse(self, user: 'User', copy: bool) -> bool: return len(user.data.handCard) >= (2 if copy else 3) async def Use(self, user: 'User') -> None: """将两张手牌聚集。 choose: True时为选择卡牌提示。 id: 聚集结果的id。 available:是否能找到对应id号的卡牌。""" user.SendCardUse(self, choose=True) l = await user.ChooseHandCards(2, 2) await user.RemoveCards([l[0], l[1]]) id_new = l[0].id + l[1].id if id_new not in Card.idDict: user.SendCardUse(self, choose=False, id = id_new, available = False) id_new = -1 else: user.SendCardUse(self, choose=False, id = id_new, available = True) await user.Draw(0, cards=[Card.get(id_new)()]) class CLieBianFaShu106(Card): name = "裂变法术" id = 106 positive = 1 _description = "将一张手牌变为两张随机牌,这两张牌的id之和为之前的卡牌的id。若不存在这样的组合,则变为两张【邪恶的间谍行动~执行】。" # failure_message = "你的手牌不足,无法使用" + 句尾 pack = Pack.cultist def CanUse(self, user: 'User', copy: bool) -> bool: return len(user.data.handCard) >= (1 if copy else 2) async def Use(self, user: 'User') -> None: """将一张手牌分解。 choose: True时为选择卡牌提示。 available:是否能找到对应id的卡牌。 ids: 分解结果的id列表。""" user.SendCardUse(self, choose=True) l = await user.ChooseHandCards(1, 1) await user.RemoveCards([l[0]]) l2 = [(id, l[0].id - id) for id in Card.idDict if l[0].id - id in Card.idDict] if len(l2) == 0: user.SendCardUse(self, choose=False, available = False) id_new = (-1, -1) else: id_new = random.choice(l2) user.SendCardUse(self, choose=False, available = True, ids = list(id_new)) await user.Draw(0, cards=[Card.get(id_new[0])(), Card.get(id_new[1])()]) class CJingXingFaShu107(Card): name = "警醒法术" id = 107 positive = 1 _description = "揭示至多三个雷。" pack = Pack.cultist async def Use(self, user: 'User') -> None: """揭示雷。 bombs: 所揭示的雷列表。""" k = min(len(user.game.bombs), 3) l = [] for i in range(k): l.append(random.choice(user.game.bombs)) while l[-1] in l[:-1]: l[-1] = random.choice(user.game.bombs) user.SendCardUse(self, bombs = l) class CXiaoHunFaShu108(Card): name = "销魂法术" id = 108 positive = 1 _description = "对指定玩家发动,该玩家的每条可清除状态都有1/2的概率被清除;或是发送qq=2711644761对千春使用,消除【XXI-世界】外50%的全局状态,最多5个。" pack = Pack.cultist async def Use(self, user: 'User') -> None: """发动效果。 choose: True时为选择玩家提示。 chiharu: 是否选择的是千春。""" user.SendCardUse(self, choose=True) if (players := await user.ChoosePlayers(1, 1)) is not None: player = players[0] if player == user.game.managerQQ:#TODO user.SendCardUse(self, choose=False, chiharu=True) from .AllCards1 import SWorld21 l = list(itertools.chain(*[[type(status)()] * status.count if status.isNull else [status] for status in user.game.me.statuses if status.isRemovable and not isinstance(status, SWorld21)])) num = min(ceil(len(l) * 0.5), 5) l3: list[Status] = [] for i in range(num): j = random.choice(l) l3.append(j) l.remove(j) ume = user.ume for status in l3: await ume.RemoveStatus(status, remover=user) else: user.SendCardUse(self, choose=False, chiharu=False) atk = AXiaoHunFaShu108(user, u := user.CreateUser(player)) await u.Attacked(atk) class AXiaoHunFaShu108(Attack): id = 108 name = "销魂法术" doublable = False async def selfAction(self): to_remove: list[Status] = [] for status in self.defender.data.statuses: if not status.isRemovable: continue if status.isNull: n = sum(1 for i in range(status.count) if random.random() > 0.5 ** self.multiplier) to_remove.append(type(status)(n)) else: if random.random() > 0.5 ** self.multiplier: to_remove.append(status) for status in to_remove: await self.defender.RemoveStatus(status, remover=self.attacker) class CRanSheFaShu109(Card): name = "蚺虵法术" id = 109 positive = 1 _description = "对指定玩家发动,该玩家当日每次接龙需额外遵循首尾接龙规则。" pack = Pack.cultist async def Use(self, user: 'User') -> None: """选择玩家。""" user.SendCardUse(self) if (players := await user.ChoosePlayers(1, 1)) is not None: target = user.CreateUser(players[0]) atk = ARanSheFaShu109(user, target) await target.Attacked(user, atk) class ARanSheFaShu109(Attack): id = 109 name = "蚺虵法术" doublable = False async def selfAction(self): await self.defender.AddStatus(SRanSheFaShu109()) class SRanSheFaShu109(StatusDailyStack): id = 109 name = "蚺虵法术" _description = "你当日每次接龙需额外遵循首尾接龙规则。" isReversable = True def reverse(self, c: int): return (SRanSheFaShu109(c), SInvRanSheFaShu108(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """需首尾接龙。""" if not await state.RequireShouwei(user): user.SendStatusEffect(self) return False, 0 return True, 0 def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.ranshefashu} class SInvRanSheFaShu108(StatusDailyStack): id = 108 name = "反转·蚺虵法术" _description = "你当日每次接龙需额外遵循尾首接龙规则。" isReversable = True def reverse(self, c: int): return (SInvRanSheFaShu108(c), SRanSheFaShu109(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """需尾首接龙。""" if not await state.RequireWeishou(user): user.SendStatusEffect(self) return False, 0 return True, 0 def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_ranshefashu} class CNightbloom110(Card): name = "月下彼岸花" id = 110 positive = -1 _description = "抽到时附加buff:你每接龙三次会损失1击毙,效果发动20次消失。" consumedOnDraw = True pack = Pack.ff14 async def OnDraw(self, user: 'User') -> None: await user.AddStatus(SNightbloom110(60)) class SNightbloom110(StatusNumed): name = "月下彼岸花" id = 110 isDebuff = True _description = "你每接龙三次会损失1击毙" isReversable = True def reverse(self): return (self, SInvNightbloom105(self.count)) @property def description(self): return f"{self._description}\n\t剩余{(self.num + 2) // 3}次。" # pylint: disable=no-member async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """扣除击毙。""" self.num -= 1 # pylint: disable=no-member if self.num % 3 == 0: # pylint: disable=no-member user.SendStatusEffect(self) await user.AddJibi(-1) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.bianhua} class SInvNightbloom105(StatusNumed): name = "反转·月下彼岸花" id = 105 _description = "你每接龙三次会获得1击毙。" isReversable = True def reverse(self): return (self, SNightbloom110(self.count)) @property def description(self): return f"{self._description}\n\t剩余{(self.num + 2) // 3}次。" # pylint: disable=no-member async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """奖励击毙。""" self.num -= 1 # pylint: disable=no-member if self.num % 3 == 0: # pylint: disable=no-member user.SendStatusEffect(self) await user.AddJibi(1) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.inv_bianhua} class CPanjueA111(Card): name = "最终判决α" id = 111 _description = "抽到时附加buff:最终判决α。你接龙后,将此buff传递给你接龙后第五次接龙的玩家。与最终判决β重合时,罪行加重,判处死刑。" positive = -1 consumedOnDraw = True pack = Pack.ff14 async def OnDraw(self, user: 'User') -> None: await user.AddStatus(SPanjueA111()) class SPanjueA111(StatusNullStack): name = "最终判决α" id = 111 _description = "你下次接龙后,将此buff传递给你接龙后第五次接龙的玩家。与最终判决β重合时,罪行加重,判处死刑。" isDebuff = True isReversable = True def reverse(self, c: int): return (SPanjueA111(c), SPanjueB112(c)) async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: """判决重合,无法战斗。""" if isinstance(status, SPanjueB112) or isinstance(status, SPanjueBActivated107): user.SendStatusEffect(self) await user.RemoveAllStatus(SPanjueA111) await user.AddStatus(SWufazhandou108(timedelta(hours=4))) return True return False async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: count = self.count await user.RemoveAllStatus(SPanjueA111) await user.AddStatus(SPanjueAActivated106(count)) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.panjue, UserEvt.OnDragoned: Priority.OnDragoned.panjue} class SPanjueAActivated106(StatusNullStack): name = "最终判决α" id = 106 _description = "将此buff传递给你接龙后第五次接龙的玩家。与最终判决β重合时,罪行加重,判处死刑。" isDebuff = True isReversable = True def reverse(self, c: int): return (SPanjueAActivated106(c), SPanjueBActivated107(c)) async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: """判决重合,无法战斗。""" if isinstance(status, SPanjueB112) or isinstance(status, SPanjueBActivated107): user.SendStatusEffect(self) await user.RemoveAllStatus(SPanjueA111) await user.AddStatus(SWufazhandou108(timedelta(hours=4))) return True return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.panjue_activated} class CPanjueB112(Card): name = "最终判决β" id = 112 _description = "抽到时附加buff:最终判决β。你接龙后,将此buff传递给你接龙后第五次接龙的玩家。与最终判决α重合时,罪行加重,判处死刑。" positive = -1 consumedOnDraw = True pack = Pack.ff14 async def OnDraw(self, user: 'User') -> None: await user.AddStatus(SPanjueB112()) class SPanjueB112(StatusNullStack): name = "最终判决β" id = 112 _description = "你下次接龙后,将此buff传递给你接龙后第五次接龙的玩家。与最终判决α重合时,罪行加重,判处死刑。" isDebuff = True isReversable = True def reverse(self, c: int): return (SPanjueB112(c), SPanjueA111(c)) async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: """判决重合,无法战斗。""" if isinstance(status, SPanjueA111) or isinstance(status, SPanjueAActivated106): user.SendStatusEffect(self) await user.RemoveAllStatus(SPanjueB112) await user.AddStatus(SWufazhandou108(timedelta(hours=4))) return True return False async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: count = self.count await user.RemoveAllStatus(SPanjueB112) await user.AddStatus(SPanjueBActivated107(count)) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.panjue, UserEvt.OnDragoned: Priority.OnDragoned.panjue} class SPanjueBActivated107(StatusNullStack): name = "最终判决β" id = 107 _description = "将此buff传递给你接龙后第五次接龙的玩家。与最终判决α重合时,罪行加重,判处死刑。" isDebuff = True isReversable = True def reverse(self, c: int): return (SPanjueBActivated107(c), SPanjueAActivated106(c)) async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: """判决重合,无法战斗。""" if isinstance(status, SPanjueA111) or isinstance(status, SPanjueAActivated106): user.SendStatusEffect(self) await user.RemoveAllStatus(SPanjueBActivated107) await user.AddStatus(SWufazhandou108(timedelta(hours=4))) return True return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.panjue_activated} class IPanjueChecker(IEventListener): async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: if (nd := branch.before(5)) and nd.qq != user.game.managerQQ and nd.qq != 0 and (u := user.CreateUser(nd.qq)) != user: if na := u.CheckStatusStack(SPanjueAActivated106): await u.RemoveAllStatus(SPanjueAActivated106) await user.AddStatus(SPanjueA111(na)) if nb := u.CheckStatusStack(SPanjueBActivated107): await u.RemoveAllStatus(SPanjueBActivated107) await user.AddStatus(SPanjueB112(nb)) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.panjuecheck} Game.RegisterEventCheckerInit(IPanjueChecker()) class SWufazhandou108(StatusTimed): id = 108 name = "无法战斗" _description = "不能接龙" isDebuff = True isRemovable = False async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: """无法战斗,不能接龙。""" user.SendStatusEffect(self) return False, 0 def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.wufazhandou} class SShuairuo95(StatusTimed): id = 95 name = "衰弱" isDebuff = True isRemovable = False async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int: """击毙收入减少 njibi:减少后的击毙收入""" if jibi > 0: njibi = ceil(0.75 * jibi) user.SendStatusEffect(self, njibi=njibi) return njibi return jibi def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnJibiChange: Priority.OnJibiChange.shuairuo} class CEarthquake113(Card): id = 113 name = "大地摇动" _description = "抽到时附加全局buff:今天每个分支最后接龙的第2,5,8,11,14个人每人扣除4击毙。" positive = -1 pack = Pack.ff14 consumedOnDraw = True async def OnDraw(self, user: 'User') -> None: await user.ume.AddStatus(SEarthquake113()) class SEarthquake113(StatusNullStack): id = 113 name = "大地摇动" _description = "今天每个分支最后接龙的第2,5,8,11,14个人每人扣除4击毙。" isDebuff = True isGlobal = True async def OnNewDay(self, user: 'User') -> None: '''扣除玩家击毙 userQQ: 玩家qq count: 扣除的击毙的次数''' to_send: Counter[int] = Counter() for branch in user.game.treeObjs: if len(branch) == 0: continue end = branch[-1] for i in range(1, 15, 3): tr = end.before(i) if tr is not None and tr.id != (0, 0): to_send[tr.qq] += 1 if len(to_send) != 0: for qq, count in to_send.items(): user.SendStatusEffect(self, userQQ=qq, count=count) await user.CreateUser(qq).AddJibi(-4 * count) await user.ume.RemoveStatus(SEarthquake113) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnNewDay: Priority.OnNewDay.earthquake} class CEruption114(Card): name = "地火喷发" id = 114 _description = "今天所有的接龙词都有10%的几率变成地雷。" positive = 0 pack = Pack.ff14 async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SEruption114()) class SEruption114(StatusDailyStack): name = "地火喷发" id = 114 _description = "今天所有的接龙词都有10%的几率变成地雷。" isGlobal = True isReversable = True def reverse(self, c: int): from AllCards1 import SStar17 return (SEruption114(c), SStar17(c)) async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: """添加地雷。 word: 添加的词。""" if random.random() > 0.9 ** self.num: user.SendStatusEffect(self, word=branch.word) user.game.AddBomb(branch.word) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.eruption} class CConfession116(Card): name = "告解" id = 116 _description = "今天每次你获得击毙时额外获得1击毙。" positive = 1 pack = Pack.ff14 async def Use(self, user: 'User') -> None: await user.AddStatus(SConfession116()) class SConfession116(StatusDailyStack): name = "告解" id = 116 _description = "今天每次你获得击毙时额外获得1击毙。" isReversable = True def reverse(self, c: int): return (SConfession116(c), SInvConfession94(c)) async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int: """额外获得击毙。 count: 增加的击毙数""" if jibi > 0: user.SendStatusEffect(self, count=self.count) return jibi + self.count return jibi def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnJibiChange: Priority.OnJibiChange.confession} class SInvConfession94(StatusDailyStack): name = "反转·告解" id = 94 _description = "今日每次你获得击毙时少获得1击毙。" isDebuff = True isReversable = True def reverse(self, c: int): return (SInvConfession94(c), SConfession116(c)) async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int: """额外获得击毙。 count: 减少的击毙数""" if jibi > 0: user.SendStatusEffect(self, count=self.count) return max(jibi - self.count, 0) return jibi def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnJibiChange: Priority.OnJibiChange.inv_confession} class CExcogitation117(Card): name = "深谋远虑之策" id = 117 _description = "当你一次使用/损失了超过你现有击毙一半以上的击毙时,恢复这些击毙。" positive = 0 pack = Pack.ff14 async def Use(self, user: 'User') -> None: await user.AddStatus(SExcogitation117()) class SExcogitation117(StatusNullStack): name = "深谋远虑之策" id = 117 _description = "当你一次使用/损失了超过你现有击毙一半以上的击毙时,恢复这些击毙。" async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int: """恢复击毙。""" if jibi < 0 and -jibi > user.data.jibi / 2: await user.RemoveStatus(SExcogitation117) user.SendStatusEffect(self) return 0 return jibi def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnJibiChange: Priority.OnJibiChange.excogitation} class CMixidiyatu118(Card): name = "通灵之术-密西迪亚兔" id = 118 _description = "你的头上会出现一只可爱的小兔子。" positive = 0 pack = Pack.ff14 async def Use(self, user: 'User') -> None: await user.AddStatus(SMixidiyatu118()) class SMixidiyatu118(StatusNullStack): name = "通灵之术-密西迪亚兔" id = 118 _description = "你的头上会出现一只可爱的小兔子。" isReversable = True def reverse(self, c: int): return (SMixidiyatu118(c), SInvMixidiyatu91(c)) class SInvMixidiyatu91(StatusNullStack): name = "反转·通灵之术-密西迪亚兔" id = 91 _description = "你的屁股上出现了一只可爱的小兔子。" isReversable = True def reverse(self, c: int): return (SInvMixidiyatu91(c), SMixidiyatu118(c)) class CWardensPaean119(Card): name = "光阴神的礼赞凯歌" id = 119 _description = "免疫三次负面状态或消耗全部次数免疫大病一场,或主动使用解除大病一场。" positive = 1 pack = Pack.ff14 @staticmethod def _weight(user: User): # if user.check_daily_status('d'): # return 1 + user.data.luck / 2 return 1 weight = _weight async def Use(self, user: 'User') -> None: for c in user.data.statuses: from AllCards1 import SIll30 if isinstance(c, SIll30): user.SendCardUse(self) await user.RemoveAllStatus(SIll30, remover=user) return await user.AddStatus(SWardensPaean119(3)) class SWardensPaean119(StatusNumed): name = "光阴神的礼赞凯歌" id = 119 _description = "免疫三次负面状态或消耗全部次数(大于等于3)免疫大病一场。" async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool: '''免除负面状态 flag:是否防止了全部的负面状态。ill:防止的是大病一场;all:是全部;part:是部分。 rstatus: 所防止的负面状态。''' from AllCards1 import SIll30 if isinstance(status, SIll30) and self.count >= 3: user.SendStatusEffect(self, flag = 'ill', rstatus=status.DumpData()) await user.RemoveStatus(self) return True elif status.isDebuff and status.isRemovable: if self.count >= status.count: user.SendStatusEffect(self, flag = 'all', rstatus=status.DumpData()) self.num -= status.count # pylint: disable=no-member user.data.SaveStatuses() return True else: # pylint: disable=no-member status.num -= self.count # type: ignore[attr-defined] user.SendStatusEffect(self, flag = 'part', rstatus=type(status)(self.count).DumpData()) await user.RemoveStatus(self) user.data.SaveStatuses() return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.paean} class CImagineBreaker120(Card): name = "幻想杀手" id = 120 _description = "你的下一次攻击无视对方的所有反制效果,下一次目标为你的攻击无效。以上两项只能发动一项。" positive = 1 pack = Pack.toaru async def Use(self, user: 'User') -> None: await user.AddStatus(SImagineBreaker120()) class SImagineBreaker120(StatusNullStack): name = "幻想杀手" id = 120 _description = "你的下一次攻击无视对方的所有反制效果,下一次目标为你的攻击无效。以上两项只能发动一项。" async def OnAttack(self, user: 'User', attack: 'Attack') -> bool: pass#TODO async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool: pass#TODO def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnAttack: Priority.OnAttack.imaginebreaker, UserEvt.OnAttacked: Priority.OnAttacked.imaginebreaker} class CVector121(Card): name = "矢量操作" id = 121 _description = "你的下一次攻击效果加倍,下一次对你的攻击反弹至攻击者,免除你下一次触雷。以上三项只能发动一项。" positive = 1 pack = Pack.toaru async def Use(self, user: 'User') -> None: await user.AddStatus(SVector121()) class SVector121(StatusNullStack): name = "矢量操作" id = 121 _description = "你的下一次攻击效果加倍,下一次对你的攻击反弹至攻击者,免除你下一次触雷。以上三项只能发动一项。" async def OnAttack(self, user: 'User', attack: 'Attack') -> bool: if attack.doublable: user.SendStatusEffect(self, time = 'OnAttack') await user.RemoveStatus(self) return attack.double() return False async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool: if attack.reboundable: user.SendStatusEffect(self, time = 'OnAttacked') await user.RemoveStatus(self) return attack.rebound() return False async def OnBombed(self, user: 'User', word: str) -> bool: user.SendStatusEffect(self, time = 'OnBombed') await user.RemoveStatus(self) return True def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnAttack: Priority.OnAttack.vector, UserEvt.OnAttacked: Priority.OnAttacked.vector, UserEvt.OnBombed: Priority.OnBombed.vector} class CYouxianShushi123(Card): id = 123 name = "优先术式" positive = 0 _description = "今天所有攻击效果都变为击杀,礼物交换无效。" pack = Pack.toaru async def Use(self, user: 'User') -> None: await user.ume.AddStatus(SYouxianShushi123()) class SYouxianShushi123(StatusDailyStack): id = 123 name = "优先术式" _description = "今天所有攻击效果都变为击杀,礼物交换无效。" isGlobal = True async def OnAttack(self, user: 'User', attack: 'Attack') -> bool: """优先术式。 flag: liwujiaohuan:礼物交换无效。else:其他攻击。""" from AllCards0 import AKill0, ADamage1 from AllCards2 import ALiwuJiaohuan72 if isinstance(attack, ALiwuJiaohuan72): user.SendStatusEffect(self, flag = 'liwujiaohuan') return True elif not isinstance(attack, AKill0) or not isinstance(attack, ADamage1): user.SendStatusEffect(self, flag='else') atk_new = AKill0(attack.attacker, attack.defender, 120) await attack.defender.Attacked(atk_new) return True return False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnAttack: Priority.OnAttack.youxianshushi} class CXixueShashou124(Card): name = "吸血杀手" id = 124 positive = 1 _description = "今天你每次接龙时有10%几率获得一张【吸血鬼】。" pack = Pack.toaru async def Use(self, user: 'User') -> None: await user.AddStatus(SXixueShashou124()) class SXixueShashou124(StatusDailyStack): name = "吸血杀手" id = 124 _description = "今天你每次接龙时有10%几率获得一张【吸血鬼】。" async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: '''概率抽卡''' for i in range(self.count): if random.random() < 0.1 + 0.01 * user.data.luck: user.SendStatusEffect(self) await user.Draw(cards=[Card.get(-2)()]) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.xixueshashou} class CVampireN2(Card): name = "吸血鬼" id = -2 positive = 1 weight = 0 _description = "此牌通常情况下无法被抽到。2小时内免疫死亡。" mass = 0.5 pack = Pack.toaru async def Use(self, user: 'User') -> None: await user.AddStatus(SVampireN2(timedelta(hours=2))) class SVampireN2(StatusTimed): name = "吸血鬼" id = -2 _description = "免疫死亡。" async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: """免疫死亡。""" user.SendStatusEffect(self) return time, True def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.vampire} class CRailgun125(Card): id = 125 name = "超电磁炮" _description = "花费1击毙或者手牌中一张金属制的牌或者身上一个金属制的buff,选择一个与你接龙距离3以内(若选择的是金属则为5以内)的人击毙。目标身上的每个金属制buff有1/2的几率被烧掉。" pack = Pack.toaru positive = 1 # failure_message = "使用此卡必须身上有弹药并且今天接过龙" + 句尾 def CanUse(self, user: 'User', copy: bool) -> bool: """无法使用原因。 flag: "dragon":今天未接过龙, "ammo":没有弹药""" if user.qq not in [tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))]: user.SendCardEffect(self, reason='NoStartPoint', time="CanUse") return False if user.data.jibi != 0: return True cards = [d for d in user.data.handCard if d.isMetallic] statuses = [s for s in user.data.statuses if s.isMetallic] if len(cards) + len(statuses) != 0: return True user.SendCardEffect(self, reason="NoAmmo", time="CanUse") return False async def Use(self, user: 'User') -> None: '''进行电磁炮攻击 success:是否成功攻击 在success为False时调用: reason:使用失败的理由 在success为True时调用: chooseAmmo:True为询问弹药选择 ammoList:可用弹药列表 tammo:发射使用的弹药,击毙时为“1击毙” chooseUser:True为询问攻击目标 userList:可以攻击的玩家列表 tuser:攻击到的玩家''' async def ChooseAmmo(self, ammoList: List[str | Card | Status]): #TODO return tammo # prompt = "请选择要发射的弹药,手牌请输入id,状态请输入全名,重新查询列表请输入“重新查询”。\n" + "\n".join(s for i, s, t, c in to_choose) # def check(value: str): # if value == "重新查询": # _raise_failure(prompt) # for i, s, t, count in to_choose: # if value in t: # return (i, s, count) # _raise_failure("请选择一个在列表中的物品,重新查询列表请输入“重新查询”。") # user.buf.send(prompt) # await user.buf.flush() # num, st, count = await user.buf.aget(prompt="", arg_filters=[ # extractors.extract_text, # check_handcard(user), # check # ]) if await user.choose(flush=False): if user.qq not in [tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))]: user.SendCardUse(self, success = False, reason = 'NoDragon') return cards = [d for d in user.data.handCard if d.isMetallic] statuses = [s for s in user.data.statuses if s.isMetallic] l = len(cards) + len(statuses) to_choose: list[str | Card | Status] = [] if user.data.jibi != 0: to_choose.append("1击毙") to_choose.extend(cards) to_choose.extend(statuses) if len(to_choose) == 0: user.SendCardUse(self, success = False, reason = 'NoAmmo') return elif len(to_choose) == 1: tammo = to_choose[0] user.SendCardUse(self, success = True, chooseAmmo = False, tammo = tammo if isinstance(tammo, str) else tammo.DumpData()) else: user.SendCardUse(self, success = True, chooseAmmo = True, ammoList = to_choose) tammo = await ChooseAmmo(self, to_choose) distance = 3 if tammo == "1击毙" else 5 allqq = set() for branches in user.game.treeObjs: for node in branches: if node.qq == user.qq: for s in range(-distance, distance + 1): for i in range(-(distance - abs(s)), distance - abs(s) + 1): ret = user.game.FindTree((node.id[0] + s, node.id[1] + i)) if ret is not None: allqq.add(ret.qq) allqq.remove(user.qq) user.SendCardUse(self, success = True, chooseUser = True, userList = allqq) tqqs = await user.ChoosePlayers(1, 1, range = set(allqq)) if tqqs is None: return tqq = tqqs[0] user.SendCardUse(self, success = True, tammo = tammo if isinstance(tammo, str) else tammo.DumpData(), tuser = tqq) if tammo == "1击毙": await user.AddJibi(-1) elif isinstance(tammo, Card): await user.RemoveCards([tammo]) elif isinstance(tammo, Status): await user.RemoveStatus(tammo, remover=user) u = user.CreateUser(tqq) atk = ARailgun125(user, u) await u.Attacked(atk) class ARailgun125(Attack): name = "超电磁炮" async def selfAction(self): self.defender.Death(120 * self.multiplier, killer = self.attacker) '''烧毁金属制品 tcard:被烧毁的卡牌 tstatus:被烧毁的状态''' for d in self.defender.data.handCard: if d.isMetallic and random.random() > (0.5 - 0.02 * self.attacker.data.luck) ** self.multiplier: self.defender.SendAttack(self, tcard = d.DumpData()) await self.defender.RemoveCards([d]) for s in self.defender.data.statuses: if s.isMetallic and random.random() > (0.5 - 0.02 * self.attacker.data.luck) ** self.multiplier: self.defender.SendAttack(self, status = s.DumpData()) await self.defender.RemoveStatus(s, remover = self.attacker)
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,610
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/AllCards5.py
from typing import * from datetime import timedelta, datetime from math import ceil from collections import Counter import itertools, random from .Game import Game from .Card import Card from .User import User from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack from .Attack import Attack, AttackType from .Priority import UserEvt, Priority from .Types import Pack from .Dragon import DragonState, TreeLeaf from .Mission import Mission from .EventListener import IEventListener from .Helper import positive from ... import config log = config.logger.dragon class CMishi140(Card): name = "密教残篇" id = 140 positive = 1 _description = "获得正面状态“探索都城”,该系列效果同一玩家同时只能拥有一个。" pack = Pack.secret_history async def Use(self, user: 'User') -> None: M = user.CheckStatus(SExplore140) if len(M) > 0: M[0].num = 1 user.data.SaveStatuses() user.SendCardUse(self, overwrite = True) else: await user.AddStatus(SExplore140(1)) user.SendCardUse(self, overwrite = False) class CMishi141(Card): name = "鬼祟的真相" id = 141 positive = 1 _description = "获得正面状态“探索各郡”,该系列效果同一玩家同时只能拥有一个。" pack = Pack.secret_history async def Use(self, user: 'User') -> None: M = user.CheckStatus(SExplore140) if len(M) > 0: M[0].num = 2 user.data.SaveStatuses() user.SendCardUse(self, overwrite = True) else: await user.AddStatus(SExplore140(2)) user.SendCardUse(self, overwrite = False) class CMishi142(Card): name = "被遗忘的史籍" id = 142 positive = 1 _description = "获得正面状态“探索大陆”,该系列效果同一玩家同时只能拥有一个。" pack = Pack.secret_history async def Use(self, user: 'User') -> None: M = user.CheckStatus(SExplore140) if len(M) > 0: M[0].num = 3 user.data.SaveStatuses() user.SendCardUse(self, overwrite = True) else: await user.AddStatus(SExplore140(3)) user.SendCardUse(self, overwrite = False) class CMishi143(Card): name = "禁断的史诗" id = 143 positive = 1 _description = "获得正面状态“探索森林尽头之地”,该系列效果同一玩家同时只能拥有一个。" pack = Pack.secret_history async def Use(self, user: 'User') -> None: M = user.CheckStatus(SExplore140) if len(M) > 0: M[0].num = 4 user.data.SaveStatuses() user.SendCardUse(self, overwrite = True) else: await user.AddStatus(SExplore140(4)) user.SendCardUse(self, overwrite = False) class CMishi144(Card): name = "悬而未定的模棱两可" id = 144 positive = 1 _description = "获得正面状态“探索撕身山脉”,该系列效果同一玩家同时只能拥有一个。" pack = Pack.secret_history async def Use(self, user: 'User') -> None: M = user.CheckStatus(SExplore140) if len(M) > 0: M[0].num = 5 user.data.SaveStatuses() user.SendCardUse(self, overwrite = True) else: await user.AddStatus(SExplore140(5)) user.SendCardUse(self, overwrite = False) class CMishi145(Card): name = "浪游旅人的地图" id = 145 positive = 1 _description = "获得正面状态“探索荒寂而平阔的沙地”,该系列效果同一玩家同时只能拥有一个。" pack = Pack.secret_history async def Use(self, user: 'User') -> None: M = user.CheckStatus(SExplore140) if len(M) > 0: M[0].num = 6 user.data.SaveStatuses() user.SendCardUse(self, overwrite = True) else: await user.AddStatus(SExplore140(6)) user.SendCardUse(self, overwrite = False) class CMishi146(Card): name = "午港奇闻" id = 146 positive = 1 _description = "获得正面状态“探索薄暮群屿”,该系列效果同一玩家同时只能拥有一个。" pack = Pack.secret_history async def Use(self, user: 'User') -> None: M = user.CheckStatus(SExplore140) if len(M) > 0: M[0].num = 7 user.data.SaveStatuses() user.SendCardUse(self, overwrite = True) else: await user.AddStatus(SExplore140(7)) user.SendCardUse(self, overwrite = False) class SExplore140(StatusNumed): id = 140 @property def name(self): if self.num in range(1,9): spot = ["都城", "各郡", "大陆", "森林尽头之地", "撕身山脉", "荒寂而平阔的沙地", "薄暮群屿", "薄暮群屿"][self.num - 1] return f"探索{spot}" def description(self): if self.num in range(1,8): return "你将会触发一系列随机事件。" elif self.num == 8: return "你将会触发一系列随机事件。\n\t置身格里克堡:直到失去状态“探索薄暮群屿”,抵御所有死亡效果。" def double(self): pass async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: user.state['mishi_id'] = i = random.randint(0, 5 if self.num <= 4 else 4) user.state['dragon_who'] = user.qq if self.num <= 4 and i == 5 or self.num > 4 and i == 4: if random.random() < 0.1 * min(user.data.luck, 5): user.SendStatusEffect(self, time = 'BeforeDragoned', mid = 'reroll') user.state['mishi_id'] = i = random.randint(0, 5 if self.num <= 4 else 4) if self.num == 1 and i == 1: user.SendStatusEffect(self, time = 'BeforeDragoned', mnum = 1, mid = 1) elif self.num == 2 and i == 1: user.SendStatusEffect(self, time = 'BeforeDragoned', mnum = 2, mid = 1) elif self.num == 4 and i == 1: user.SendStatusEffect(self, time = 'BeforeDragoned', mnum = 4, mid = 1) elif self.num == 5 and i == 1: user.SendStatusEffect(self, time = 'BeforeDragoned', mnum = 5, mid = 1) return True, 0 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: if (i := user.state.get('mishi_id')) is None: i = random.randint(0, 5 if self.num <= 4 else 4) if self.num == 1: if i == 0: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 0) await user.Draw(cards=[Card.get(94)()]) elif i == 1: pass elif i == 2: if random.random() < 0.5: jibi = True user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 2, jibi = jibi) await user.AddJibi(1) else: jibi = False user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 2, jibi = jibi) await user.AddJibi(-1) elif i == 3: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 3) user.data.todayJibi += 1 # config.logger.dragon << f"【LOG】用户{user.qq}增加了接龙击毙上限至{user.data.today_jibi}。" elif i == 4: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 4) await user.AddStatus(SJiaotu141) else: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = -1) self.num = 0 await user.Death(15) user.data.SaveStatuses() elif self.num == 2: if i == 0: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = 0) await user.ume.AddStatus(SShequn143) elif i == 1: pass elif i == 2: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = 2) await user.AddStatus(SShangba145) elif i == 3: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = 3) await user.AddJibi(5) await user.DrawAndUse(requirement=positive({0, -1})) elif i == 4: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = 4) if random.random() < 0.25: await user.Draw(1) else: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = -1) self.num = 0 await user.Death(30) user.data.SaveStatuses() elif self.num == 3: if i == 0: l = [s for s in user.data.statuses if s.isDebuff] if len(l) == 0: tstatus = False user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 0, tstatus = tstatus) else: c = random.choice(l) tstatus = c.DumpData() user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 0, tstatus = tstatus) await user.RemoveStatus(c) elif i == 1: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 1) user.AddJibi(-5) await user.AddStatus(SBeizhizhunze76) elif i == 2: if len(cs := user.game.state['used_cards']) == 0: c = False user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 2, tcard = c) else: card = Card.get(random.choice(cs))() c = card.DumpData() user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 2, tcard = c) await user.UseCardEffect(card) elif i == 3: cs = [c for c in user.data.handCard if c.positive != 1] if len(cs) == 0: c = False user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 3, tcard = c) await user.AddJibi(10) await user.Draw(cards=[Card.get(-1)()]) else: card = random.choice(cs) c = card.DumpData() user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 3, tcard = c) await user.AddJibi(10) await user.UseCardEffect(card) elif i == 4: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 4) user.data.todayJibi += 5 # config.logger.dragon << f"【LOG】用户{user.qq}增加了接龙击毙上限至{user.data.today_jibi}。" else: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = -1) self.num = 0 await user.Death(60) user.data.SaveStatuses() elif self.num == 4: if i == 0: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 0) await user.AddStatus(SLazhuyandong57) elif i == 1: pass elif i == 2: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 2) await user.AddStatus(SCircus55) elif i == 3: #TODO remember to add statuses into 'global_status', not id. if len(user.game.state['global_status']) == 0: tstatus = None user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 3, tstatus = tstatus) else: ss = user.game.state['global_status'][-1] if (l := [s for s in user.ume.data.statuses if s.save() == ss]): tstatus = l[0].DumpData() user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 3, tstatus = tstatus) await user.ume.RemoveStatus(l[0]) else: tstatus = False user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 3, tstatus = tstatus) elif i == 4: s = random.choice([st for id, st in Status.idDict.items() if st.isNull and st.isGlobal])() tstatus = s.DumpData() user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 4, tstatus = tstatus) await user.ume.AddStatus(s) else: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = -1) self.num = 0 await user.Death(90) user.data.SaveStatuses() elif self.num == 5: if i == 0: pq = branch.parent.qq if pq != config.selfqq and pq != 0: user.CreateUser(pq).AddStatus(SLieshouzhixue31) notgt = False else: notgt = True user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = 0, notgt = notgt) elif i == 1: if not user.state.get("branch_removed"): user.state["branch_removed"] = True user.game.RemoveTree(branch) user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = 1) elif i == 2:#TODO remember to reset in OnNewDay if not user.game.state['observatory']: tword = random.choice(user.game.hiddenKeyword) user.game.state['observatory'] = True else: tword = False user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = 2, tword = tword) elif i == 3: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = 3) await user.AddJibi(10) else: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = -1) self.num = 0 await user.Death(120) user.data.SaveStatuses() elif self.num == 6: if i == 0: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 0) await user.ume.AddStatus(SShendian153) elif i == 1: pq = branch.parent.qq if pq != config.selfqq and pq != 0: notgt = False user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 1, notgt = notgt) await user.CreateUser(pq).Death(15) else: notgt = True user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 1, notgt = notgt) elif i == 2: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 2) await user.AddStatus(SChangsheng(120))#TODO elif i == 3: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 3) await user.AddStatus(STemple160) else: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = -1) self.num = 0 await user.Death(180) user.data.SaveStatuses() elif self.num == 7 or self.num == 8: if i == 0: from AllCards1 import SQuest3 await user.AddStatus(SQuest3(10, 2, n := Mission.RandomQuestStoneId())) tquest = Mission.get(n).description user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 0, tquest = tquest) elif i == 1: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 1) self.num = 8 user.data.SaveStatuses() elif i == 2: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 2) if l := await user.ChooseHandCards(1, 1): await user.DiscardCards(l[0]) await user.draw(2, requirement=positive({1})) elif i == 3: j = random.randint(0, 2) if j == 0: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 3, flag = 'addjibi') await user.AddJibi(20) elif j == 1: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 3, flag = 'drawcard') await user.Draw(1) elif len(user.data.handCard) == 0: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 3, flag = 'nocard') else: cd = random.choice(user.data.handCard) user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 3, flag = 'discardcard', tcard = cd.DumpData()) await user.DiscardCards([cd]) else: user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = -1) self.num = 0 await user.Death(240) user.data.SaveStatuses() else: self.num = 0 user.data.SaveStatuses() user.state.pop('mishi_id') async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: i = user.state.get('mishi_id') # maybe None but no problem if user.state.get('dragon_who') != user.qq: return time, False if self.num == 1 and i == 1: # if await c.pierce(): # user.send_log(f"被遗忘的密特拉寺的效果被幻想杀手消除了{句尾}") # return time, False s = random.random() * 0.1 user.SendStatusEffect(self, time = 'OnDeath', mnum = 1, mid = 1, s = s) return (1 - s) * time, False elif self.num == 2 and i == 1: # if await c.pierce(): # user.send_log(f"洛克伍德沼地的效果被幻想杀手消除了{句尾}") # return time, False user.SendStatusEffect(self, time = 'OnDeath', mnum = 2, mid = 1) return 0.75 * time, False elif self.num == 4 and i == 1: # if await c.pierce(): # user.send_log(f"大公的城塞的效果被幻想杀手消除了{句尾}") # return time, False user.SendStatusEffect(self, time = 'OnDeath', mnum = 3, mid = 1) return 0.5 * time, False elif self.num == 5 and i == 1: # if await c.pierce(): # user.send_log(f"避雪神庙的效果被幻想杀手消除了{句尾}") # return time, False user.SendStatusEffect(self, time = 'OnDeath', mnum = 5, mid = 1) return 0, True elif self.num == 8: # if await c.pierce(): # user.send_log(f"堡垒的效果被幻想杀手消除了{句尾}") # self.num = 7 # user.data.SaveStatuses() # return time, False user.SendStatusEffect(self, time = 'OnDeath', mnum = 8, mid = 0) return time, True return time, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.explore, UserEvt.OnDragoned: Priority.OnDragoned.explore, UserEvt.OnDeath: Priority.OnDeath.explore} class SJiaotu141(StatusNullStack): name = "置身许伦的圣菲利克斯之会众" id = 141 _description = "被虔诚的教徒们包围,他们追奉启之法则,你下一次接龙需要进行首尾接龙。" isReversable = True def reverse(self, c: int): return (SJiaotu141(c), SInvJiaotu142(c)) isDebuff = True async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: if not await state.RequireShouwei(user): user.SendStatusEffect(self) return False, 0 return True, 0 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: await user.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.jiaotu, UserEvt.OnDragoned: Priority.OnDragoned.jiaotu} class SInvJiaotu142(StatusNullStack): name = "反转-置身许伦的圣菲利克斯之会众" id = 142 _description = "被虔诚的教徒们包围,他们追奉启之法则,你下一次接龙需要进行尾首接龙。" isReversable = True def reverse(self, c: int): return (SInvJiaotu142(c), SJiaotu141(c)) isDebuff = True async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: if not await state.RequireWeishou(user): user.SendStatusEffect(self) return False, 0 return True, 0 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: await user.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_jiaotu, UserEvt.OnDragoned: Priority.OnDragoned.inv_jiaotu} class SShequn143(StatusNullStack): name = "置身格拉德温湖" id = 142 _description = "此处有蛇群把守。下一个接龙的人需要进行首尾接龙。" isDebuff = True isGlobal = True isReversable = True def reverse(self, c: int): return (SShequn143(c), SInvShequn144(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: if not await state.RequireShouwei(user): user.SendStatusEffect(self) return False, 0 return True, 0 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: await user.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.shequn, UserEvt.OnDragoned: Priority.OnDragoned.shequn} class SInvShequn144(StatusNullStack): name = "反转-置身格拉德温湖" id = 144 _description = "此处有蛇群把守。下一个接龙的人需要进行尾首接龙。" isDebuff = True isGlobal = True isReversable = True def reverse(self, c: int): return (SInvShequn144(c), SShequn143(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: if not await state.RequireWeishou(user): user.SendStatusEffect(self) return False, 0 return True, 0 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: await user.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_shequn, UserEvt.OnDragoned: Priority.OnDragoned.inv_shequn} class SShangba145(StatusDailyStack): name = "伤疤" id = 145 _description = "今天你每死亡一次便获得2击毙。" isReversable = True def reverse(self, c: int): return (SShangba145(c), SInvShangba146(c)) async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: # if await c.pierce(): # user.send_log(f"伤疤的效果被幻想杀手消除了{句尾}") # await user.remove_status('S', remover=killer) user.SendStatusEffect(self, count = self.count) await user.AddJibi(2 * self.count) return time, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.shangba} class SInvShangba146(StatusDailyStack): name = "反转-伤疤" id = 145 _description = "今天你每死亡一次便失去2击毙。" isReversable = True def reverse(self, c: int): return (SInvShangba146(c), SShangba145(c)) async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: # if await c.pierce(): # user.send_log(f"反转-伤疤的效果被幻想杀手消除了{句尾}") # await user.remove_status('S', remover=killer) user.SendStatusEffect(self, count = self.count) await user.AddJibi(-2 * self.count) return time, False def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.inv_shangba} class SBeizhizhunze76(StatusDailyStack): name = "杯之准则" id = 76 _description = "你今天每次接龙额外获得1击毙。" isReversable = True def reverse(self, c: int): return (SBeizhizhunze76(c), SInvBeizhizhunze62(c)) async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: user.SendStatusEffect(self, count = self.count) await user.AddJibi(self.count) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.beizhizhunze} class SInvBeizhizhunze62(StatusDailyStack): name = "反转-杯之准则" id = 62 _description = "你今天每次接龙额外失去1击毙。" isDebuff = True isReversable = True def reverse(self, c: int): return (SInvBeizhizhunze62(c), SBeizhizhunze76(c)) async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: user.SendStatusEffect(self, count = self.count) await user.AddJibi(-1 * self.count) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.inv_beizhizhunze} class SLazhuyandong57(StatusNullStack): name = "置身蜡烛岩洞" id = 57 _description = "下一次接龙可以少间隔一个人。" isReversable = True def reverse(self, c: int): return (SLazhuyandong57(c), SInvLazhuyandong56(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: return True, -1 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: await user.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.lazhuyandong, UserEvt.OnDragoned: Priority.OnDragoned.lazhuyandong} class SInvLazhuyandong56(StatusNullStack): name = "反转-置身蜡烛岩洞" id = 57 _description = "下一次接龙需要多间隔一个人。" isReversable = True def reverse(self, c: int): return (SInvLazhuyandong56(c), SLazhuyandong57(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: return True, 1 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: await user.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_lazhuyandong, UserEvt.OnDragoned: Priority.OnDragoned.inv_lazhuyandong} class SCircus55(StatusNullStack): name = "置身格吕内瓦尔德的常驻马戏团" id = 55 _description = "下一次接龙不受全局状态的影响。" async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: user.SendStatusEffect(self) await user.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.circus} class SLieshouzhixue31(StatusNullStack): name = "置身猎手之穴" id = 31 _description = "下一次接龙需要多间隔一个人。" isReversable = True def reverse(self, c: int): return (SLieshouzhixue31(c), SInvLieshouzhixue29(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: return True, 1 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: await user.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.lieshouzhixue, UserEvt.OnDragoned: Priority.OnDragoned.lieshouzhixue} class SInvLieshouzhixue29(StatusNullStack): name = "反转-置身猎手之穴" id = 29 _description = "下一次接龙可以少间隔一个人。" isReversable = True def reverse(self, c: int): return (SInvLieshouzhixue29(c), SLieshouzhixue31(c)) async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]: return True, -1 async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: await user.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_lieshouzhixue, UserEvt.OnDragoned: Priority.OnDragoned.inv_lieshouzhixue} class SShendian153(StatusNullStack): name = "置身被星辰击碎的神殿" id = 153 _description = "之后接龙的一个人会额外获得5击毙。" isGlobal = True isReversable = True def reverse(self, c: int): return (SShendian153(c), SInvShendian157(c)) async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: user.SendStatusEffect(self, count = self.count) await user.AddJibi(5 * self.count) await user.ume.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.shendian} class SInvShendian157(StatusNullStack): name = "反转-置身被星辰击碎的神殿" id = 157 _description = "之后接龙的一个人会额外失去5击毙。" isGlobal = True isReversable = True def reverse(self, c: int): return (SInvShendian157(c), SShendian153(c)) async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None: user.SendStatusEffect(self, count = self.count) await user.AddJibi(-5 * self.count) await user.ume.RemoveStatus(self) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDragoned: Priority.OnDragoned.inv_shendian} class SChangsheng(StatusNumed):#TODO name = "长生的宴席" id = ? _description = "可抵消死亡时间。" @property def description(self): return f"{self._description}\n\t剩余{self.num}分钟。" async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]: # if await c.pierce(): m = min(self.num, time) self.num -= m time -= m user.SendStatusEffect(self, time = m, dead = (time == 0)) return time, (time == 0) def register(self) -> Dict[UserEvt, int]: return {UserEvt.OnDeath: Priority.OnDeath.changsheng} class STemple160(StatusDailyStack): name = "置身七蟠寺" id = 160 _description = "今天结束的非负面状态延长至明天。" isReversable = True def reverse(self, c: int): return (STemple160(c), SInvTemple161(c)) class SInvTemple161(StatusDailyStack): name = "反转-置身七蟠寺" id = 161 _description = "今天结束的负面状态延长至明天。" isReversable = True def reverse(self, c: int): return (SInvTemple161(c), STemple160(c))
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,611
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/ccs_extra.py
from abc import abstractmethod from datalite import datalite from enum import IntEnum from dataclasses import dataclass from enum import Enum, auto from typing import Type, Literal, Sequence import more_itertools class Gift: __slots__ = () name = "" id = -1 @classmethod def make(cls, id: int) -> 'Type[Gift]': return [GiftSynod, GiftRoadSweeper, GiftCashOut, GiftChangePosition, GiftTake2][id] @abstractmethod def use(self, user: 'Player') -> 'TAsync[int]': return 1 yield {} class GiftSynod(Gift): __slots__ = () name = "教会会议" id = 0 def use(self, user: 'Player') -> 'TAsync[int]': pass_err: Literal[0, -1, -2, -3, -4] = 0 for t in user.board.tiles.values(): cloister = more_itertools.only(feature for feature in t.features if isinstance(feature, Monastry)) if cloister and not cloister.closed(): break else: return -1 while 1: user.board.state = State.AskingSynod from .ccs_helper import RecievePosWhich ret = yield Send(pass_err) assert isinstance(ret, RecievePosWhich) if ret.pos not in user.board.tiles: pass_err = -1 continue tile: Tile = user.board.tiles[ret.pos] cloister = more_itertools.only(feature for feature in tile.features if isinstance(feature, Monastry)) if cloister is None: pass_err = -2 continue token = user.findToken(ret.which) if token is None: pass_err = -3 continue if not token.canPut(cloister) or cloister.closed(): pass_err = -4 continue user.tokens.remove(token) yield from token.putOn(cloister) break return 1 class GiftRoadSweeper(Gift): __slots__ = () name = "马路清扫者" id = 1 def use(self, user: 'Player') -> 'TAsync[int]': pass_err: Literal[0, -1, -2, -3, -4] = 0 for t in user.board.tiles.values(): roads = [segment for segment in t.segments if isinstance(segment, RoadSegment) and not segment.closed()] if len(roads) > 0: break else: return -1 while 1: user.board.state = State.ChoosingPos from .ccs_helper import SendChoosingPos ret = yield SendChoosingPos(pass_err, "road_sweeper") assert isinstance(ret, RecievePos) if ret.pos not in user.board.tiles: pass_err = -1 continue tile = user.board.tiles[ret.pos] roads = [segment for segment in tile.segments if isinstance(segment, RoadSegment) and not segment.closed()] if len(roads) == 0: pass_err = -2 continue road: RoadSegment = roads[0] if len(roads) >= 2: pass_err = 0 while 1: user.board.state = State.ChoosingSegment from .ccs_helper import SendPosSpecial ret2 = yield SendPosSpecial(pass_err, ret.pos, "road_sweeper") assert isinstance(ret2, RecieveId) s = tile.getSeg(ret2.id) if not isinstance(s, RoadSegment): pass_err = -1 continue if s not in roads: pass_err = -2 continue road = s break road.object.scoreFinal() road.object.removeAllFollowers(HomeReason.RoadSweeper) break return 1 class GiftCashOut(Gift): __slots__ = () name = "兑现" id = 2 def use(self, user: 'Player') -> 'TAsync[int]': follower = yield from user.utilityChoosingFollower('cash_out', lambda t: isinstance(t.parent, (Segment, BaseCloister))) if follower is None: return -1 assert isinstance(follower.parent, (Segment, BaseCloister)) assert isinstance(follower.player, Player) obj = follower.parent.object if isinstance(follower.parent, Segment) else follower.parent score = sum(2 for token in obj.iterTokens() if isinstance(token, Follower)) from .ccs_helper import LogScore user.board.addLog(LogScore(user.long_name, "cash_out", score)) yield from follower.player.addScore(score, type=ScoreReason.Gift) follower.putBackToHand(HomeReason.CashOut) return 1 class GiftChangePosition(Gift): __slots__ = () name = "切换形态" id = 3 def use(self, user: 'Player') -> 'TAsync[int]': pass_err: Literal[0, -1, -2, -3] = 0 for t in user.board.tiles.values(): followers = [token for token in t.iterAllTokens() if isinstance(token, Follower) and token.player is user] for token in followers: if isinstance(token.parent, FieldSegment): if any(isinstance(segment, (CitySegment, RoadSegment)) and token.canPut(segment) for segment in t.segments) or any(isinstance(feature, Monastry) and token.canPut(feature) for feature in t.features): break if isinstance(token.parent, (CitySegment, RoadSegment, Monastry)): if any(isinstance(segment, FieldSegment) and token.canPut(segment) for segment in t.segments): break else: continue break else: return -1 while 1: user.board.state = State.ChoosingPos from .ccs_helper import SendChoosingPos ret = yield SendChoosingPos(pass_err, "change_position") assert isinstance(ret, RecievePos) if ret.pos not in user.board.tiles: pass_err = -1 continue tile = user.board.tiles[ret.pos] followers = [token for token in tile.iterAllTokens() if isinstance(token, Follower) and token.player is user] can_choose: list[tuple[Follower, Sequence[Segment | Monastry]]] = [] for token in followers: if isinstance(token.parent, FieldSegment): can_put: Sequence[Monastry | Segment] = [segment for segment in tile.segments if isinstance(segment, (CitySegment, RoadSegment)) and token.canPut(segment)] + [feature for feature in tile.features if isinstance(feature, Monastry) and token.canPut(feature)] if len(can_put) > 0: can_choose.append((token, can_put)) if isinstance(token.parent, (CitySegment, RoadSegment, Monastry)): can_put = [segment for segment in tile.segments if isinstance(segment, FieldSegment) and token.canPut(segment)] if len(can_put) > 0: can_choose.append((token, can_put)) if len(can_choose) == 0: pass_err = -2 continue follower, put_list = can_choose[0] if len(can_choose) > 1: pass_err = 0 while 1: user.board.state = State.ChoosingOwnFollower from .ccs_helper import SendPosSpecial ret2 = yield SendPosSpecial(pass_err, ret.pos, "change_position") assert isinstance(ret2, RecieveId) if ret2.id < 0 or ret2.id >= len(followers): pass_err = -2 continue follower = followers[ret2.id] for f, l in can_choose: if f is follower: put_list = l break else: pass_err = -3 continue break if len(put_list) == 1: to_put = put_list[0] else: pass_err = 0 while 1: user.board.state = State.ChoosingSegment from .ccs_helper import SendPosSpecial ret3 = yield SendPosSpecial(pass_err, ret.pos, "change_position") assert isinstance(ret3, RecieveId) p = tile.getSeg(ret3.id) if p is None: pass_err = -1 continue elif p not in put_list: pass_err = -2 continue else: to_put = p break to_check: Segment | None = None if isinstance(follower.parent, Segment): to_check = follower.parent follower.remove(None) yield from follower.putOn(to_put) if to_check is not None: to_check.object.checkRemoveBuilderAndPig(HomeReason.ChangePosition) break return 1 yield {} class GiftTake2(Gift): __slots__ = () name = "再来一张" id = 4 def use(self, user: 'Player') -> 'TAsync[int]': if len(user.board.deck) == 0: return -1 tile = user.board.drawTileCanPut() if tile is None: from .ccs_helper import LogTake2NoTile user.board.addLog(LogTake2NoTile()) else: user.handTiles.append(tile) return 1 yield {} class LandCity(Enum): Wealth = auto() Poverty = auto() Siege = auto() BadNeighborhood = auto() CitizensJury = auto() def saveID(self): return {LandCity.CitizensJury: 0, LandCity.Poverty: 1, LandCity.Siege: 2, LandCity.Wealth: 3, LandCity.BadNeighborhood: 4}[self] class LandRoad(Enum): Poverty = auto() StreetFair = auto() Highway = auto() PeasantUprising = auto() def saveID(self): return {LandRoad.Highway: 0, LandRoad.Poverty: 1, LandRoad.StreetFair: 2, LandRoad.PeasantUprising: 3}[self] class LandMonastry(Enum): Wealth = auto() HermitMonastery = auto() PilgrimageRoute = auto() def saveID(self): return {LandMonastry.HermitMonastery: 0, LandMonastry.PilgrimageRoute: 1, LandMonastry.Wealth: 2}[self] class Messenger: __slots__ = () id = -1 des = "" @classmethod def make(cls, id: int) -> 'Type[Messenger]': return [Messenger1, Messenger2, Messenger3, Messenger4, Messenger5, Messenger6, Messenger7, Messenger8][id - 1] def use(self, user: 'Player') -> 'TAsync[bool]': return False yield {} class Messenger1(Messenger): __slots__ = () id = 1 des = "计分一个含你的最短路" def use(self, user: 'Player') -> 'TAsync[bool]': score = min(token.parent.object.checkScore([user], False, False)[0][1] for token in user.allTokens if isinstance(token.parent, RoadSegment)) yield from user.addScore(score, ScoreReason.Messenger) return False class Messenger2(Messenger): __slots__ = () id = 2 des = "计分一个含你的最小城" def use(self, user: 'Player') -> 'TAsync[bool]': score = min(token.parent.object.checkScore([user], False, False)[0][1] for token in user.allTokens if isinstance(token.parent, CitySegment)) yield from user.addScore(score, ScoreReason.Messenger) return False class Messenger3(Messenger): __slots__ = () id = 3 des = "计分一个含你的最小修道院" def use(self, user: 'Player') -> 'TAsync[bool]': score = min(token.parent.checkScore([user], False, False)[0][1] for token in user.allTokens if isinstance(token.parent, Monastry)) yield from user.addScore(score, ScoreReason.Messenger) return False class Messenger4(Messenger): __slots__ = () id = 4 des = "再进行一个回合" def use(self, user: 'Player') -> 'TAsync[bool]': return True yield {} class Messenger5(Messenger): __slots__ = () id = 5 des = "每个含你的城的盾徽计2分" def use(self, user: 'Player') -> 'TAsync[bool]': all_cities: list[Object] = [] for token in user.allTokens: if isinstance(token.parent, CitySegment) and token.parent.object not in all_cities: all_cities.append(token.parent.object) score = sum(2 * city.checkPennant() for city in all_cities) yield from user.addScore(score, ScoreReason.Messenger) return False class Messenger6(Messenger): __slots__ = () id = 6 des = "每个你在城中的跟随者计2分" def use(self, user: 'Player') -> 'TAsync[bool]': score = sum(2 for token in user.allTokens if isinstance(token.parent, CitySegment) and isinstance(token, Follower)) yield from user.addScore(score, ScoreReason.Messenger) return False class Messenger7(Messenger): __slots__ = () id = 7 des = "每个你在草地上的跟随者计2分" def use(self, user: 'Player') -> 'TAsync[bool]': score = sum(2 for token in user.allTokens if isinstance(token.parent, FieldSegment) and isinstance(token, Follower)) yield from user.addScore(score, ScoreReason.Messenger) return False class Messenger8(Messenger): __slots__ = () id = 8 des = "将一个跟随者计分并收回" def use(self, user: 'Player') -> 'TAsync[bool]': follower = yield from user.utilityChoosingFollower('messenger8', criteria=lambda t: isinstance(t.parent, (Segment, CanScore))) if follower is None: return False if isinstance(follower.parent, Segment): scores = follower.parent.object.checkPlayerAndScore(False) elif isinstance(follower.parent, Acrobat): scores = [(user, 5)] elif isinstance(follower.parent, CanScore): scores = follower.parent.checkPlayerAndScore(False) else: return False lscore = [s for p, s in scores if p is user] if len(lscore) != 0: score = lscore[0] yield from user.addScore(score, ScoreReason.Messenger) if not isinstance(follower.parent, Acrobat): yield from follower.scoreExtra() follower.putBackToHand(HomeReason.Messenger8) return False @dataclass class ccsGameStat: group_id: int players: str extensions: str time: str winner: int scores: str city_begin: int city_end: int road_begin: int road_end: int monastry_begin: int monastry_end: int field_begin: int field_end: int meeple_begin: int meeple_end: int tower_begin: int tower_end: int @dataclass class ccsCityStat: game: int players: str tiles: int complete: bool score: int scores: str = '' pennants: int = 0 cathedral: int = 0 mage_witch: int = 0 land_surveyor: int = 0 @dataclass class ccsRoadStat: game: int players: str tiles: int complete: bool score: int scores: str = '' inn: int = 0 ferry: int = 0 mage_witch: int = 0 land_surveyor: int = 0 @dataclass class ccsMonastryStat: game: int players: str type: str tiles: int complete: bool score: int scores: str = '' abbey: bool = False vineyard: int = 0 challenge_complete: bool = False hermit_monastry: int = 0 pilgrimage_route: int = 0 wealth: bool = False @dataclass class ccsFieldStat: game: int players: str cities: int score: int scores: str = '' barn: int = 0 # 0: no, 1: putting barn, 2: connecting barn, 3: is barn pig: str = '' pigherd: int = 0 class HomeReason(IntEnum): Score = 0 Dragon = 1 Princess = 2 Tower = 3 Challenge = 4 Wolf = 5 Shepherd = 6 Abbot = 7 Messenger8 = 8 CropCircle = 9 Festival = 10 RoadSweeper = 11 CashOut = 12 ChangePosition = 13 FlierInvalid = 14 @dataclass class ccsMeepleStat: game: int player: int type: str stay_turn: int home_reason: HomeReason ability: int = 0 fairy_1: int = 0 fairy_3: int = 0 @dataclass class ccsTowerStat: game: int player: int capture: str exchange: str = '' class ScoreReason(IntEnum): City = 0 Road = 1 Monastry = 2 Field = 3 Garden = 4 Trade = 5 Fairy = 6 Prisoner = 7 PayPrisoner = 8 King = 9 Robber = 10 Shepherd = 11 Bigtop = 12 Acrobat = 13 Ringmaster = 14 Messenger = 15 Gold = 16 ScoringRobber = 17 Gift = 18 Gingerbread = 19 Ranger = 20 from .ccs import State, Tile, RoadSegment, Follower, Segment, BaseCloister, FieldSegment, CitySegment from .ccs import TAsync, Monastry, Object, CanScore, Acrobat from .ccs_player import Player from .ccs_helper import RecievePos, RecieveId, Send
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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,612
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/math.py
import itertools import math import requests import re import asyncio import functools import datetime import shlex import getopt from pebble import concurrent, ThreadPool from concurrent.futures import TimeoutError, ThreadPoolExecutor, _base from wand.image import Image from wand.drawing import Drawing from wand.color import Color import os import json from matplotlib import pyplot import numpy from . import config from nonebot import CommandSession, get_bot, permission from nonebot.message import escape from .helper.function.function import parser, ParserError from .inject import on_command #pylint: disable=no-member async def latex(s, hsh=()): loop = asyncio.get_event_loop() ipt = re.sub('&', '%26', re.sub('\+', '%2B', s)) url = await loop.run_in_executor(None, functools.partial(requests.get, 'https://www.zhihu.com/equation?tex=' + ipt, headers={'user-agent': config.user_agent})) name = str(hash((s,) + hsh)) with open(config.img(name + '.svg'), 'wb') as f: f.write(url.content) with Image(filename=config.img(name + '.svg')) as image: with image.convert('png') as converted: converted.background_color = Color('white') converted.alpha_channel = 'remove' converted.save(filename=config.img(name + '.png')) return name + '.png' config.CommandGroup('tools', short_des='数理小工具。') @on_command(('tools', 'Julia'), only_to_me=False, short_des="绘制Julia集。", args=("x", "y")) @config.ErrorHandle async def Julia(session: CommandSession): """绘制以c=x+yi为参数,z→z^2+c的Julia集。 Julia集为在复平面上,使得无限迭代z→z^2+c不发散的初值z_0的集合。 Ref:https://en.wikipedia.org/wiki/Julia_set""" c = session.current_arg_text.split(' ') if len(c) != 2: await session.send("使用格式:-tools.Julia x y\n绘制Julia set,使得c=x+yi") return x = float(c[0]) y = float(c[1]) height = 600 dx = 0.005 MAX = 80 color_in = (128, 48, 10) name = 'Julia_%f_%f.png' % (x, y) if not os.path.exists(config.img(name)): f = lambda i, x: math.log(i + math.log(abs(x) + 3) + 2) await session.send("少女计算中...请耐心等待...") with Drawing() as draw: for x1, y1 in itertools.product(range(height), range(height)): x2, y2 = (x1 - height / 2) * dx, (y1 - height / 2) * dx for i in range(MAX): x3, y3 = (x2 ** 2 - y2 ** 2 + x, 2 * x2 * y2 + y) if (x2 - x3) ** 2 + (y2 - y3) ** 2 >= 100: break x2, y2 = x3, y3 else: i += 1 r2 = math.sqrt(x2 ** 2 + y2 ** 2) color = tuple(map(lambda c: c[0] * c[1], zip(color_in, (f(i, x2), f(i, y2), f(i, r2))))) draw.fill_color = Color('rgb(%i, %i, %i)' % color) draw.point(x1, y1) with Image(width=height, height=height) as image: draw(image) image.save(filename=config.img(name)) await session.send(config.cq.img(name)) @on_command(('tools', 'Mandelbrot'), only_to_me=False, short_des="绘制Mandelbrot集。", args=("x", "y"), hide=True) @config.ErrorHandle async def Mandelbrot(session: CommandSession): """绘制以z_0=x+yi为初值,z→z^2+c的Mandelbrot集。 Mandelbrot集为在复平面上,使得无限迭代z→z^2+c不发散的参数c的集合。 Ref:https://en.wikipedia.org/wiki/Mandelbrot_set""" c = session.current_arg_text.split(' ') if len(c) != 2: await session.send("使用格式:-tools.Mandelbrot x y\n绘制Mandelbrot set,使得z0=x+yi") return x = float(c[0]) y = float(c[1]) height = 600 dx = 0.005 MAX = 80 color_in = (128, 48, 10) name = 'Mandelbrot_%f_%f.png' % (x, y) if not os.path.exists(config.img(name)): f = lambda i, x: math.log(i + math.log(abs(x) + 3) + 2) await session.send("少女计算中...请耐心等待...") with Drawing() as draw: for x1, y1 in itertools.product(range(height), range(height)): x2, y2 = (x1 - height / 2) * dx, (y1 - height / 2) * dx x4, y4 = x, y for i in range(MAX): x3, y3 = (x4 ** 2 - y4 ** 2 + x2, 2 * x4 * y4 + y2) if (x4 - x3) ** 2 + (y4 - y3) ** 2 >= 100: break x4, y4 = x3, y3 else: i += 1 r4 = math.sqrt(x4 ** 2 + y4 ** 2) color = tuple(map(lambda c: c[0] * c[1], zip(color_in, (f(i, x4), f(i, y4), f(i, r4))))) draw.fill_color = Color('rgb(%i, %i, %i)' % color) draw.point(x1, y1) with Image(width=height, height=height) as image: draw(image) image.save(filename=config.img(name)) await session.send(config.cq.img(name)) @on_command(('tools', 'oeis'), only_to_me=False, short_des="查询oeis(整数序列在线百科全书)。", args=("[Anumber]", "[a_1, a_2, ...]")) @config.ErrorHandle async def oeis(session: CommandSession): """查询oeis(整数序列在线百科全书)。 参数为序列中的几项,使用逗号分隔。或为oeis编号如A036057。""" if re.match('A\d+', session.current_arg_text): result = await oeis_id(session.current_arg_text) if type(result) == str: await session.send(result) else: await session.send('%s\nDESCRIPTION: %s\n%s\nEXAMPLE: %s' % \ (result['Id'], result['description'], result['numbers'], result['example'])) elif re.fullmatch('(-?\d+, ?)*-?\d+', session.current_arg_text): loop = asyncio.get_event_loop() response = await loop.run_in_executor(None, requests.get, 'http://oeis.org/search?q=' + session.current_arg_text + '&sort=&language=&go=Search') if response.status_code != 200: await session.send('sequence not found!') return match = re.search('A\d+', response.text) if not match: await session.send('sequence not found!') return s = match.group() result = await oeis_id(s) if type(result) == str: await session.send(result) else: await session.send('%s\nDESCRIPTION: %s\n%s\nEXAMPLE: %s' % \ (result['Id'], result['description'], result['numbers'], result['example'])) else: await session.send("I don't know what you mean.") async def oeis_id(s): loop = asyncio.get_event_loop() try: response = await asyncio.wait_for(loop.run_in_executor(None, requests.get, 'http://oeis.org/' + s), timeout=600.0) except asyncio.TimeoutError: return "time out!" if response.status_code != 200: return 'Name not found!' text = response.text begin_pos = 0 match = re.search('<title>(A\d+)', text[begin_pos:]) if not match: return 'Title not found!' begin_pos += match.span()[1] Id = match.group(1) match = re.search('<td valign=top align=left>\n(.*)\n', text[begin_pos:]) if not match: return 'Description not found!' begin_pos += match.span()[1] description = match.group(1).strip() match = re.search('<td width="710">', text[begin_pos:]) if not match: return 'Numbers not found!' begin_pos += match.span()[1] match = re.search('<tt>(.*?)</tt>', text[begin_pos:]) if not match: return 'Numbers not found!' numbers = match.group(1) match = re.search('EXAMPLE', text[begin_pos:]) if not match: example = None else: example_pos = begin_pos + match.span()[1] match2 = re.search('<font size=', text[example_pos:]) match3 = re.search('</table>', text[example_pos:]) if not match2: match2 = match3 if not match3: example = None else: example_end = example_pos + match2.span()[1] example_list = [] while 1: match2 = re.search('<tt>(.*)</tt>', text[example_pos:example_end]) if not match2: break example_pos += match2.span()[1] example_list.append(re.sub('&nbsp;', '\t', re.sub('<.*?>', '', match2.group(1))).strip()) example = '\n'.join(example_list) result = {'Id': Id, 'description': description, 'numbers': numbers, 'example': example} return result @on_command(('tools', 'quiz'), only_to_me=False, shell_like=True, short_des="每月趣题。", args=("[-t YYYYMM]", "[-a]")) @config.ErrorHandle async def quiz(session: CommandSession): """每月趣题。 可用选项: -t, --time 接六位月份码查看历史趣题。 -a, --answer 查看答案。 欢迎提交好的东方化(或其他IP化也欢迎~)的趣题至维护者邮箱shedarshian@gmail.com(难度至少让维护者能看懂解答)""" opts, args = getopt.gnu_getopt(session.state['argv'], 't:a', ['time=', 'answer']) d = datetime.date.today() s, ans = None, False for o, a in opts: if o in ('-t', '--time'): s = a print(a) if not re.match('\d{6,}', s): session.finish('请使用YYYYMM(四位年份加两位月份)来获取往年试题') if int(s[0:4]) > d.year or int(s[0:4]) == d.year and int(s[4:6]) > d.month: session.finish('未发现该月题目,题目自201910开始') elif o in ('-a', '--answer'): ans = True if s is None: s = f'{d.year}{d.month:02}' try: print(s) with open(config.rel("games\\quiz.json"), encoding='utf-8') as f: await session.send(json.load(f)["math"][s][int(ans)], ensure_private=ans) except KeyError: await session.send('未发现该月题目,题目自201910开始') @on_command(('tools', 'quiz_submit'), only_to_me=False, shell_like=True, args=("content",)) @config.ErrorHandle async def quiz_submit(session: CommandSession): """提交每月趣题答案。""" for group in config.group_id_dict['aaa']: await get_bot().send_group_msg(group_id=group, message=f'用户{session.ctx["user_id"]} 提交答案:\n{session.current_arg}') await session.send('您已成功提交答案') @concurrent.process(timeout=30) def calculate(s): parser.reset() parser.max_sum = 10000 try: return parser.parse(s) except ParserError as e: return 'SyntaxError: ' + str(e) except Exception as e: return type(e).__name__ + ': ' + str(e) @on_command(('tools', 'calculator'), only_to_me=False, aliases=('cal',), short_des="计算器。别名:-cal") @config.ErrorHandle async def calculator(session: CommandSession): """计算器。计算给定式子的结果。别名:-cal 运算过程中有浮点布尔列表三种类型,计算结果必须为浮点数。 可以使用的运算符: 列表 {1,2,3,4} C++中的一元与二元运算符 + - * / ^ == != < <= > >= && || ! 下标[] 下标slice[i:j] 括号 ( ) C++中的三目运算符 ? : 定义临时变量的运算符 := (使用例:(t:=2^3+1)*(t^2-2) 优先级最低的分隔符 $ 求和 sum[变量名](下限,上限,表达式)或者sum[变量名](列表,表达式) (使用例:sum[t](1,100,sum[n](1,t,2^n/Gamma(n+1)))+sum[t](L:={2,3,5,7},t)/sum[t](L,1)) 可以使用的函数名: 指数函数exp 自然对数ln 常用对数lg 绝对值abs 开根号sqrt 向下取整floor 六种三角函数(sin等) 六种反三角函数(asin等) 六种双曲三角函数(sinh等) 六种反双曲三角函数(asinh等) 误差函数erf 伽马函数Gamma 贝塔函数Beta 双伽马函数psi 不完全伽马函数Gammainc 黎曼zeta函数或赫尔维茨zeta函数zeta(重载) 雅克比椭圆函数ellipse_sn ellipse_cn ellipse_dn 贝塞尔函数BesselJ BesselY BesselK BesselI 球贝塞尔函数Besselj Bessely Besselk Besseli 艾里函数Airy Biry 均匀分布随机数random 高斯分布随机数gauss 可以使用的常量: 圆周率pi 自然对数的底e 欧拉常数gamma""" try: loop = asyncio.get_event_loop() future = calculate(session.current_arg_text) with ThreadPoolExecutor() as pool: result = await loop.run_in_executor(pool, future.result) except (TimeoutError, _base.CancelledError): session.finish("time out!") if type(result) is float: await session.send(escape(str(result))) elif type(result) is str: await session.send(escape(result)) else: await session.send(escape('TypeError ' + str(result))) @on_command(('tools', 'function'), only_to_me=False, short_des="绘制函数。", args=("[-b begin=0]", "[-e end=10]", "[-s step=0.01]")) @config.ErrorHandle async def plot_function(session: CommandSession): """绘制函数。语法见-tools.calculator的帮助。 可用选项: -b, --begin: 起始范围,默认为0。 -e, --end: 结束范围,默认为10。 -s, --step: 步长,默认为0.01。 以上三个选项均可以输入表达式,但是在包含空格时需要用引号包裹。 函数自变量符号为x。 函数不可包含换行符。在函数包含空格时,请用引号包裹函数体部分。 也可以在第一行输入选项,换行后输入函数体。""" opt_str, *els = session.current_arg_text.split('\n') print(session.current_arg_text, session.current_arg_text[0]) if len(els) >= 2: await session.send('函数不可包含换行符。') return begin, end, step = 0, 10, 0.01 opts, args = getopt.gnu_getopt(shlex.split(opt_str.strip()), 'b:e:s:', ['begin=', 'end=', 'step=']) loop = asyncio.get_event_loop() try: with ThreadPoolExecutor() as pool: for o, a in opts: if o in ('-b', '--begin'): future = calculate(a) begin = await loop.run_in_executor(pool, future.result) if type(begin) is str: session.finish(escape(begin)) elif o in ('-e', '--end'): future = calculate(a) end = await loop.run_in_executor(pool, future.result) if type(end) is str: session.finish(escape(end)) elif o in ('-s', '--step'): step = calculate(a) begin = await loop.run_in_executor(pool, future.result) if type(step) is str: session.finish(escape(step)) except (TimeoutError, _base.CancelledError): session.finish("time out!") if len(els) == 1: func_str = els[0].strip() elif len(args) != 0: func_str = args[0].strip() else: await session.send('请输入函数。') num = math.ceil((end - begin) / step) if num > 10000: session.finish('点数不能大于10000。') parser.reset() parser.setstate('x') try: result = parser.parse(func_str) if type(result) is float: result2 = result result = lambda *args: result2 result(begin) x = numpy.linspace(begin, end, num) loop = asyncio.get_event_loop() # ufunc = numpy.frompyfunc(result, 1, 1) # future = _f(ufunc, x) with ThreadPool() as pool: future = pool.map(result, x, timeout=30) y = await loop.run_in_executor(None, lambda: list(future.result())) except (TimeoutError, _base.CancelledError): session.finish("time out!") except IndexError: session.finish('请输入一元函数。') except ParserError as e: session.finish('SyntaxError: ' + str(e)) except Exception as e: session.finish(type(e).__name__ + ': ' + str(e)) pyplot.clf() pyplot.plot(x, y) name = f'func_{hash(session.current_arg_text)}.png' pyplot.savefig(config.img(name)) await session.send(config.cq.img(name))
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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,613
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/alarm.py
from typing import TypedDict from datetime import datetime, time, date import json, re from nonebot import CommandSession from . import config from .config import 句尾 from .inject import on_command config.CommandGroup(('misc', 'alarm'), short_des='闹钟与备忘录。') class TAlarm(TypedDict): name: str time: datetime | time routine: str # once, daily, weekly, monthly routine_num: list[int] description: str qq: int group: int | None with open(config.rel("alarm.json"), encoding='utf-8') as f: alarm: list[TAlarm] = [{**a, "time": (datetime.fromisoformat(a["time"]) if a["routine"] == "once" else time.fromisoformat(a["time"]))} for a in json.load(f)] def save_alarm(): with open(config.rel("alarm.json"), 'w', encoding='utf-8') as f: f.write(json.dumps([{**a, "time": a["time"].isoformat()} for a in alarm], ensure_ascii=False, indent=4)) @on_command(('misc', 'alarm', 'set'), only_to_me=False, short_des="设置闹钟。") @config.ErrorHandle async def alarmset(session: CommandSession): """设置闹钟。 直接输入-alarm.set YY-MM-DD HH:MM,然后按提示输入名称描述循环即可。""" try: group = int(session.ctx["group_id"]) except KeyError: group = None user = int(session.ctx["user_id"]) match = re.search(r"(?:([0-9]{1,2})-([0-9]{1,2})-([0-9]{1,2}) )?([0-9]{1,2}):([0-9]{1,2})", session.current_arg_text) if not match: session.finish("请输入合法的时间。") if match.group(1) is not None: year = int(match.group(1)) month = int(match.group(2)) day = int(match.group(3)) d: date | None = date(year=year, month=month, day=day) else: d = None shi = int(match.group(4)) fen = int(match.group(5)) routines = await session.aget(prompt="是否循环?请输入“无”“每日”“每周几周几”“每月几日几日”等。") match = re.search(r"每日|每((?:周一|周二|周三|周四|周五|周六|周日)+)|每月((?:\d+(?:日|号))+)", routines) if not match: routine = "once" routine_num: list[int] = [] ret = "一次性" elif match.group(0) == "每日": routine = "daily" routine_num = [] ret = "每日循环" elif match.group(1) is not None: routine = "weekly" routine_num = ["日一二三四五六".index(x) for x in match.group(1)[1:].split("周")] ret = "每周循环," + ''.join(("周" + "日一二三四五六"[i]) for i in routine_num) elif match.group(2) is not None: routine = "monthly" routine_num = [int(x) for x in re.findall("\d+", match.group(2))] ret = "每月循环," + ''.join((str(i) + "日") for i in routine_num) else: routine = "once" routine_num = [] ret = "一次性" if routine == "once" and d is None: session.finish("选择一次性时需提前输入年月日。") name_des: str = await session.aget(prompt=f"您选择了{ret}。\n请输入闹钟名称,换行后可选择是否加闹钟简介。") l = name_des.split("\n", 2) if len(l) == 1: name = name_des.strip() des = "" else: name = l[0].strip() des = l[1].strip() alarm.append({"name": name, "description": des, "group": group, "qq": user, "routine": routine, "routine_num": routine_num, "time": (datetime(year=d.year, month=d.month, day=d.day, hour=shi, minute=fen) if routine == "once" and d is not None else time(hour=shi, minute=fen))}) save_alarm() await session.send("成功添加闹钟" + name + 句尾) @on_command(('misc', 'alarm', 'check'), only_to_me=False, short_des="查询闹钟。") @config.ErrorHandle async def alarmcheck(session: CommandSession): try: group = int(session.ctx["group_id"]) except KeyError: group = None user = int(session.ctx["user_id"]) l = [d for d in alarm if d["group"] == group and d["qq"] == user] beg = "您在" + ("此群" if group is not None else "私聊") if len(l) == 0: session.finish(beg + "没有建立闹钟" + 句尾) def r(d: TAlarm): if d['routine'] == "daily": return "每日循环" if d['routine'] == "weekly": return "每周循环," + ''.join(("周" + "日一二三四五六"[i]) for i in d["routine_num"]) if d["routine"] == "monthly": return "每月循环," + ''.join((str(i) + "日") for i in d["routine_num"]) return "一次性" await session.send(beg + "的闹钟有:\n" + '\n'.join(f"{d['name']}:{d['time'].isoformat()},{r(d)}" + ("" if d['description'] is None else "\n" + d['description']) for d in l))
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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,614
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Helper.py
from abc import ABC, ABCMeta, abstractmethod import itertools from typing import * import json from .Types import ProtocolData if TYPE_CHECKING: from .Card import Card THasId = TypeVar("THasId", bound="HasId") THasIdType = Type[THasId] class BuildIdMeta(ABCMeta): def __new__(cls, clsname: str, bases, attrs, /, **kwargs): if len(bases) != 0 and not clsname.startswith('_') and 'id' in attrs and 'idDict' not in attrs: c = super().__new__(cls, clsname, bases, attrs, **kwargs) if attrs['id'] in bases[0].idDict: raise ValueError bases[0].idDict[attrs['id']] = c else: c = super().__new__(cls, clsname, bases, attrs, **kwargs) return c if TYPE_CHECKING: _idDict: dict[int, THasIdType] = {} @property def idDict(cls: Type[THasId]) -> dict[int, Type[THasId]]: # type: ignore return cls._idDict class HasId(metaclass=BuildIdMeta): id = -1 def __init_subclass__(cls, /, hasIdDict: bool=False) -> None: if hasIdDict: cls.idDict = {} # type: ignore[misc] if not TYPE_CHECKING: idDict: dict[int, THasIdType] = {} @classmethod def get(cls: Type[THasId], id: int) -> Type[THasId]: if id in cls.idDict: # pylint: disable=unsupported-membership-test return cls.idDict[id] # pylint: disable=unsubscriptable-object raise ValueError("哈") TSaveable = TypeVar('TSaveable', bound='Saveable') T = TypeVar('T') class Saveable(HasId): def __init__(self, *args) -> None: pass dataType: Tuple[Callable[[str], Any],...] = () # list of type of data args, or a lambda which takes a str and return a data def save(self): return f"{self.id}:{self.packData() or ''}" @classmethod def load(cls: Type[TSaveable], s: str) -> TSaveable: l = cls.unpackData(s) d = cls.dataType return cls(*[d[i](c) if i < len(d) else c for i, c in enumerate(l)]) def packData(self) -> str: """Need to implement yourself.""" return "" @classmethod def unpackData(cls, s: str): return [] if s == "" else s.split(',') @classmethod def packAllData(cls, l: Iterable['Saveable']): return '/'.join(s.save() for s in l) @classmethod def unpackAllData(cls: Type[TSaveable], s: str): """data format: "id:data,data/id:data,data" """ l: list[TSaveable] = [] for c in s.split('/'): id, els = c.split(':', 2) l.append(cls.idDict[int(id)].load(els)) # pylint: disable=unsubscriptable-object return l class Buffer(ABC): def __init__(self, qq: int) -> None: self.dataBuffer: list[ProtocolData] = [] self.qq = qq def Serialize(self): s = json.dumps(self.dataBuffer) return s def AddData(self, data: ProtocolData): self.dataBuffer.append(data) dataListener: list[Callable[[list[ProtocolData]], Awaitable[None]]] = [] @abstractmethod async def selfFlush(self): """DO NOT CLEAR SELF.DATAS!!!""" async def Flush(self): await self.selfFlush() for listener in self.dataListener: await listener(self.dataBuffer) self.dataBuffer = [] @classmethod def addDataListener(cls, listener: Callable[[list[ProtocolData]], Awaitable[None]]): cls.dataListener.append(listener) @abstractmethod async def GetResponse(self, request: ProtocolData) -> ProtocolData: await self.Flush() return {"type": "failed", "error_code": -1} class indexer: def __init__(self, fget=None, fset=None): self.fget = fget self.fset = fset self._indexer = _indexer(self) self._name = '' def __set_name__(self, owner, name): self._name = name def __get__(self, obj, objtype=None): if obj is None: return self self._indexer.obj = obj return self._indexer def setter(self, fset): prop = type(self)(self.fget, fset) prop._name = self._name return prop class _indexer: def __init__(self, parent: indexer): self.parent: indexer = parent self.obj = None def __getitem__(self, index): return self.parent.fget(self.obj, index) def __setitem__(self, index, item): self.parent.fset(self.obj, index, item) def positive(s: set[int]) -> Callable[[Type['Card']], bool]: return lambda c: c.id in s
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,615
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/ccs_tile.py
import re from PIL import Image from copy import deepcopy from .carcassonne_asset.readTile import * def open_img(name: str): from pathlib import Path return Image.open(Path(__file__).parent / "carcassonne_asset" / (name + ".png")).convert("RGBA") def readTileData(packData: dict[int, str]): from pathlib import Path tiles: list[TileData] = [] with open(Path(__file__).parent / "carcassonne_asset" / "tiledata.txt", encoding="utf-8") as f: data = parser.parse(f.read()) for name, tilets in data: img = open_img(name) for tilet in tilets: # print(name, tilet.id, tilet.sides) tile = TileData(name, tilet.id, tilet.sides, tilet.segments) for i0, (num, packname, extra_orders) in enumerate(tilet.nums): match = re.match(r"(\d+)([a-z])", packname) if match is None: continue i = int(match.group(1)) if match.group(2) not in packData.get(i, ""): continue tile_now = deepcopy(tile) tile_now.packid = i tile_now.img = img.crop((64 * i0, 64 * tilet.id, 64 * i0 + 64, 64 * tilet.id + 64)) for order in extra_orders: match order: case StartExtraOrderData(): tile_now.start = True case AddableExtraOrderData(feature, params, None): tile_now.segments.append(AddableSegmentData(feature, params)) case AddableExtraOrderData(feature, params, pos): tile_now.segments.append(FeatureSegmentData(feature, pos, params, tile_now)) # type: ignore case FeatureExtraOrderData(type, id, feature, params): seg = [seg for seg in tile_now.segments if seg.type == type][id] seg.addables.append(AddableSegmentData(feature, params)) case HintExtraOrderData(type, id, hint): seg = [seg for seg in tile_now.segments if seg.type == type][id] assert isinstance(seg, AreaSegmentData) seg.pic.makeHint(hint) case RoadWidthExtraOrderData(type, id, width): seg = [seg for seg in tile_now.segments if seg.type == type][id] assert isinstance(seg, LineSegmentData) for line in seg.lines: line.width = width line.makeNodes(tile_now.points) tile_now.sub_id = i0 for _ in range(num - 1): tiles.append(deepcopy(tile_now)) tiles.append(tile_now) return tiles def readPackData(): from pathlib import Path import json with open(Path(__file__).parent / "carcassonne.json", encoding="utf-8") as f: return json.load(f) class TileData: def __init__(self, picname: str, id: int, sides: str, segments: list[SegmentPic]) -> None: self.picname = picname self.packid: int = -1 self.id = id self.sides = sides self.segments: list[SegmentData] = [] self.start: bool = False self.points: list[PointSegmentPic] = [] self.sub_id = 0 self.elsed: bool = False self.all_sides: list[tuple[Dir, bool]] = [(dr, b) for dr in Dir for b in (True, False)] self.img: Image.Image = None # type: ignore for segment in segments: match segment.type: case SegmentType.City: if not isinstance(segment, AreaSegmentPic): raise NotImplementedError self.segments.append(CitySegmentData(segment, self)) case SegmentType.Field: if not isinstance(segment, AreaSegmentPic): raise NotImplementedError self.segments.append(FieldSegmentData(segment, self)) case SegmentType.Road: if isinstance(segment, LineSegmentPic): self.segments.append(RoadSegmentData(segment, self)) elif isinstance(segment, OneSideSegmentPic): self.segments.extend(RoadSegmentData.makeOneSide(segment, self)) else: raise NotImplementedError case SegmentType.River: if not isinstance(segment, LineSegmentPic): raise NotImplementedError self.segments.append(RiverSegmentData(segment, self)) case SegmentType.Cut: pass case SegmentType.Feature: if not isinstance(segment, PointSegmentPic): raise NotImplementedError self.segments.append(EmptyFeatureSegmentData(segment, self)) self.points.append(segment) case SegmentType.Junction | SegmentType.Bridge | SegmentType.Roundabout: if not isinstance(segment, PointSegmentPic): raise NotImplementedError self.points.append(segment) case SegmentType.Tunnel: if not isinstance(segment, TunnelSegmentPic): raise NotImplementedError roads = [seg for seg in self.segments if isinstance(seg, RoadSegmentData)] roads[segment.num1].eat(roads[segment.num2]) if isinstance(segment, ElseSegmentPic): self.elsed = True self.segments = [seg for seg in self.segments if not isinstance(seg, LineSegmentData) or seg.valid] for segdata in self.segments: if isinstance(segdata, LineSegmentData) and segdata.valid: segdata.makeLink(self) self.segments = [seg for seg in self.segments if not isinstance(seg, LineSegmentData) or seg.valid] del self.elsed @property def serialNumber(self): return self.packid, self.picname, self.id, self.sub_id class SegmentData: type: SegmentType = SegmentType.City def __init__(self) -> None: self.addables: list[AddableSegmentData] = [] class AreaSegmentData(SegmentData): def __init__(self, segment: AreaSegmentPic, data: TileData) -> None: super().__init__() self.pic = segment self.side: list[tuple[Dir, bool]] = [] # counter-clockwise if isinstance(segment, OneSideSegmentPic): self.side = [(segment.dir, True), (segment.dir, False)] if not data.elsed: for side in self.side: data.all_sides.remove(side) else: # data after "else" has eat effect for seg in data.segments: if isinstance(seg, AreaSegmentData): if any(dr == segment.dir for dr, b in seg.side): self.addAdj(seg) seg.side = [(dr, b) for dr, b in seg.side if dr != segment.dir] elif isinstance(segment, DoubleSideSegmentPic): self.side = [(dir, f) for dir in segment.dirs for f in (True, False)] for side in self.side: data.all_sides.remove(side) elif isinstance(segment, SmallSegmentPic): self.side = [segment.side] data.all_sides.remove(segment.side) elif isinstance(segment, ElseSegmentPic): if len(segment.road_sides) == 0: self.side = data.all_sides data.all_sides = [] for seg in data.segments: if isinstance(seg, AreaSegmentData) and isinstance(seg.pic, (OneSideSegmentPic, DoubleSideSegmentPic, SmallSegmentPic)): self.addAdj(seg) elif isinstance(segment.road_sides[0], RoadSideTuple): roads = [road for road in data.segments if isinstance(road, (RoadSegmentData, RiverSegmentData))] checks: dict[tuple[Dir, bool], CitySegmentData | RoadSegmentData | RiverSegmentData] = {} for road_num, sides in segment.road_sides: assert isinstance(road_num, int) and isinstance(sides, list) road = roads[road_num] for rside in road.side: for dir in sides: if dir.orthogonal(rside): sd = (rside, (rside - dir == Dir.RIGHT)) self.side.append(sd) checks[sd] = road data.all_sides.remove(sd) t = road.lines[0].nodes_init[-1] if isinstance(t, tuple) and isinstance(t[0], int): for city in data.segments: if isinstance(city, CitySegmentData) and city.pic.onSelfEdge(t): checks[city.pic.begin()] = city checks[city.pic.end()] = city break self.sortSide() begin = Dir.sideKey([(d, b) for d, b in reversed(sorted(list(checks.keys()), key=Dir.sideKey)) if not b][0]) begined: bool = False for i in range(8): d = Dir.fromSideKey(begin + i) match begined, d in checks, d[1]: case True, False, _: if d in data.all_sides: self.side.append(d) data.all_sides.remove(d) else: e = [seg for seg in data.segments if isinstance(seg, AreaSegmentData) and d in seg.side][0] self.addAdj(e) case True, True, True: begined = False if isinstance(c := checks[d], AreaSegmentData): self.addAdj(c) case True, True, False: raise ValueError case False, True, True: pass case False, True, False: begined = True if isinstance(c := checks[d], AreaSegmentData): self.addAdj(c) case False, False, _: pass else: for d1, d2 in segment.road_sides: assert isinstance(d1, Dir) and isinstance(d2, Dir) b = d2 == d1 + Dir.LEFT self.side.append((d1, b)) data.all_sides.remove((d1, b)) lc = [c for c in data.segments if isinstance(c, CitySegmentData)] for i in segment.adjCity: self.addAdj(lc[i]) self.sortSide() def sortSide(self): self.side.sort(key=Dir.sideKey) def addAdj(self, other: "AreaSegmentData"): pass def drawPos(self, num: int): return self.pic.drawPos(num) def putPos(self, num: int): return self.pic.putPos(num) class CitySegmentData(AreaSegmentData): def addAdj(self, other: "AreaSegmentData"): if isinstance(other, FieldSegmentData) and self not in other.adjCity: other.adjCity.append(self) class FieldSegmentData(AreaSegmentData): type: SegmentType = SegmentType.Field def __init__(self, segment: AreaSegmentPic, data: TileData) -> None: self.adjCity: list[CitySegmentData] = [] super().__init__(segment, data) def addAdj(self, other: AreaSegmentData): if isinstance(other, CitySegmentData) and other not in self.adjCity: self.adjCity.append(other) class LineSegmentData(SegmentData): def __init__(self, line: LineSegmentPic, data: TileData) -> None: super().__init__() self.lines: list[LineSegmentPic] = [line] self.valid = True self.link: tuple[SegmentType, int] | None = None line.makeNodes(data.points) self.side: list[Dir] = [s for s in line.sides] def eat(self, other: 'LineSegmentData'): if other is not self: self.lines.extend(other.lines) other.lines = [] self.side.extend(other.side) other.side = [] other.valid = False def makeLink(self, data: TileData): line = self.lines[0] if line.link is not None: self.link = line.link l = [seg for seg in data.segments if isinstance(seg, LineSegmentData) and seg.link == line.link] if len(l) != 0: if line.link[0] == SegmentType.Roundabout: l[0].eat(self) elif line.link[0] == SegmentType.Bridge: if l.index(self) % 2 == 0: l[0].eat(self) else: l[1].eat(self) class RoadSegmentData(LineSegmentData): type: SegmentType = SegmentType.Road def __init__(self, line: LineSegmentPic, data: TileData) -> None: super().__init__(line, data) pass @classmethod def makeOneSide(cls, segment: OneSideSegmentPic, data: TileData): ret: list[SegmentData] = [] cor = segment.dir.corr() ret.append(RoadSegmentData(LineSegmentPic(SegmentType.Road, [segment.dir, (32 + (32 - segment.width) * cor[0], 32 + (32 - segment.width) * cor[1])], 0, []), data)) ret.append(FieldSegmentData(SmallSegmentPic(SegmentType.Field, (segment.dir, True), segment.width, []), data)) ret.append(FieldSegmentData(SmallSegmentPic(SegmentType.Field, (segment.dir, False), segment.width, []), data)) return ret class RiverSegmentData(LineSegmentData): pass class EmptyFeatureSegmentData(SegmentData): type: SegmentType = SegmentType.Feature def __init__(self, segment: PointSegmentPic, data: TileData) -> None: super().__init__() self.pic = segment class AddableSegmentData(SegmentData): type: SegmentType = SegmentType.Feature def __init__(self, type: str, params: list[Any]) -> None: super().__init__() self.feature = type self.params = params class FeatureSegmentData(AddableSegmentData): def __init__(self, type: str, pos: tuple[int, int] | Dir | tuple[SegmentType, int], params: list[Any], data: TileData) -> None: AddableSegmentData.__init__(self, type, params) if isinstance(pos, tuple): if isinstance(pos[0], SegmentType): f = [seg for seg in data.segments if seg.type == pos[0]][pos[1]] assert isinstance(f, EmptyFeatureSegmentData) self.pos: tuple[int, int] = f.pic.pos else: self.pos = pos else: self.pos = pos.tilepos() self.pic = PointSegmentPic(SegmentType.Feature, self.pos, [])
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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,616
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/ccs_helper.py
from typing import Callable, Sequence, TypeVar, Generator, Any from enum import Enum, auto from abc import ABC from dataclasses import dataclass from .carcassonne_asset.readTile import Dir class CantPutError(Exception): pass class NoDeckEnd(Exception): pass class Connectable(Enum): City = auto() Field = auto() Road = auto() River = auto() @classmethod def fromChar(cls, char: str): return {"C": Connectable.City, "F": Connectable.Field, "R": Connectable.Road, "S": Connectable.River}[char] class TileAddable(Enum): No = auto() Volcano = auto() Dragon = auto() Portal = auto() Gold = auto() Gingerbread = auto() Festival = auto() Hill = auto() Vineyard = auto() MageWitch = auto() Rake = auto() Club = auto() Shield = auto() class Addable(Enum): No = auto() Cathedral = auto() Inn = auto() Wine = auto() Grain = auto() Cloth = auto() Princess = auto() Pigherd = auto() class Shed(Enum): No = auto() Farmhouse = auto() Cowshed = auto() Donkey = auto() Pigsty = auto() Watertower = auto() Highwaymen = auto() all_extensions = {1: 'abcd', 2: 'abcd', 3: 'abcde', 4: 'ab', 5: 'abcde', 6: 'abcdefgh', 7: 'abcd', 9: 'abcde', 12: 'abcdef', 13: 'abcdefghijk', 14: 'abcdefg'} T = TypeVar('T') def findAllMax(items: Sequence[T], key: Callable[[T], int], criteria=None) -> tuple[int, list[T]]: maxScore: int = -99 maxPlayer: list[T] = [] for player in items: if criteria is not None and not criteria(player): continue if (score := key(player)) > maxScore: maxScore = score maxPlayer = [player] elif score == maxScore: maxPlayer.append(player) return maxScore, maxPlayer def turn(pos: tuple[int, int], dir: Dir): if dir == Dir.UP: return pos if dir == Dir.RIGHT: return 64 - pos[1], pos[0] if dir == Dir.DOWN: return 64 - pos[0], 64 - pos[1] return pos[1], 64 - pos[0] def dist2(pos1: tuple[int, int], pos2: tuple[int, int]) -> float: return (pos1[0] - pos2[0]) ** 2 + (pos1[1] - pos2[1]) ** 2 class State(Enum): End = auto() PuttingTile = auto() ChoosingPos = auto() PuttingFollower = auto() ChoosingSegment = auto() WagonAsking = auto() AbbeyAsking = auto() FinalAbbeyAsking = auto() MovingDragon = auto() ChoosingOwnFollower = auto() PrincessAsking = auto() CaptureTower = auto() ExchangingPrisoner = auto() AskingSynod = auto() ChoosingTileFigure = auto() ChoosingShepherd = auto() ChoosingScoreMove = auto() ChoosingMessenger = auto() ChoosingCropCircle = auto() ChoosingAddCropCircle = auto() CropAddFollower = auto() Error = auto() @dataclass class Send(ABC): last_err: int @dataclass class Recieve(ABC): pass @dataclass class SendBegin(Send): begin: bool second_turn: bool @dataclass class SendPos(Send): pos: tuple[int, int] @dataclass class RecievePos(Recieve): pos: tuple[int, int] @dataclass class RecieveReturn(Recieve): pass @dataclass class RecieveId(Recieve): id: int @dataclass class RecieveDir(Recieve): dir: Dir @dataclass class SendPuttingTile(SendBegin): gifted: bool @dataclass class RecievePuttingTile(RecievePos): orient: Dir tilenum: int @dataclass class RecieveBuyPrisoner(Recieve): player_id: int follower: str @dataclass class SendChoosingPos(Send): special: str = '' @dataclass class SendPuttingFollower(Send): last_put: tuple[int, int] portaled: bool rangered: bool special: str = '' @dataclass class RecievePuttingFollower(RecieveId): which: str phantom: int special: str = '' pos: tuple[int, int] = (0, 0) @dataclass class SendMovingWagon(SendPos): player_id: int @dataclass class RecieveWagon(RecievePos): seg: int @dataclass class SendAbbeyAsking(SendBegin): pass @dataclass class SendInt(Send): num: int @dataclass class SendPosSpecial(SendPos): special: str = '' @dataclass class SendPrincess(Send): object: Any @dataclass class RecieveWhich(Recieve): which: str @dataclass class RecievePosWhich(RecievePos): which: str @dataclass class RecieveChoose(Recieve): chosen: bool @dataclass class Log(ABC): pass @dataclass class LogScore(Log): player_name: str source: str num: int @dataclass class LogRedraw(Log): pass @dataclass class LogPutBackBuilder(Log): player_name: str meeple_name: str @dataclass class LogExchangePrisoner(Log): player2_name: str player1_name: str @dataclass class LogTradeCounter(Log): trade: list[int] @dataclass class LogChallengeFailed(Log): name: str @dataclass class LogDrawGift(Log): gift_name: str gifts_text: str @dataclass class LogUseGift(Log): gift_name: str gifts_text: str @dataclass class LogTake2NoTile(Log): pass @dataclass class LogDice(Log): result: int @dataclass class LogDragonMove(Log): player_name: str dir: Dir @dataclass class LogShepherd(Log): player_name: str sheep: int @dataclass class LogCircus(Log): animal: int
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,617
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/solvers/guess.py
import itertools import more_itertools import json from copy import copy, deepcopy from typing import Tuple def test(p: Tuple[int, ...], q: Tuple[int, ...]) -> Tuple[int, int]: b = len(set(p) & set(q)) a = len([0 for i, j in zip(p, q) if i == j]) return (a, b - a) class Status: def __init__(self, base=10, num=4): assert(base ** num <= 16777216) self.base = base self.num = num self.same = [set(range(base))] self.history = [] self.same_stack = [] def set(self, p: Tuple[int, ...], result: Tuple[int, int]): self.same_stack.append(deepcopy(self.same)) self.history.append((p, result)) same2 = [] if len(self.same) == 1 and self.base != self.num: self.same = [set(p), self.same[0] - set(p)] else: if len(self.same) == 2: self.same = [{x} for x in self.same[0]] + self.same[1:] self.same[-1] -= set(p) self.same = [{x} for x in p] + self.same self.same = [s for s in self.same if len(s) != 0] self.same.sort(key=min) self.same = list(more_itertools.unique_justseen(self.same)) def unset(self): self.same = self.same_stack.pop() self.history.pop() def space_gen(self): if len(self.history) == 0: self.space = list(itertools.permutations(range(self.base), self.num)) else: self.space = [t for t in itertools.permutations(range(self.base), self.num) if all( [result == test(p, t) for p, result in self.history])] def all(self): if len(self.same) == self.base: yield from itertools.permutations(range(self.base), self.num) else: for t in itertools.product(range(len(self.same)), repeat=self.num): if all([len([0 for j in t if i == j]) <= len(self.same[i]) for i in set(t)]): t2 = [] for i in t: j = copy(self.same[i]) while len(j): if min(j) not in t2: t2.append(min(j)) break j.remove(min(j)) yield tuple(t2) def check(self, strategy=0): # 0: 最坏情况候选项最少 # 1: 总情况数最多 m = ([], -1 if strategy==1 else len(self.space)) if strategy == 0: for t in self.all(): d = {} for p in self.space: res = test(t, p) if res not in d: d[res] = 1 else: d[res] += 1 s = max(d.items(), key=lambda x: x[1])[1] if s < m[1]: m = ([t], s) elif s == m[1]: m[0].append(t) elif strategy == 1: for t in self.all(): s = len(self.valid_result(t)) if s > m[1]: m = ([t], s) elif s == m[1]: m[0].append(t) return m def all_result(self): for a in range(self.num + 1): for b in range(self.num - a + 1): if a + b >= 2 * self.num - self.base and (a, b) != (self.num - 1, 1): yield (a, b) def valid_result(self, t: Tuple[int, ...]): return set(test(t, p) for p in self.space) def tree(self, max=10, strategy=0): assert(len(self.history) == 0) self.space_gen() todo = [((0, 1, 2, 3), list(self.valid_result((0, 1, 2, 3))), 0)] tree = [{'id': 0, 'history': [], 'space_len': len(self.space), 'do': (0, 1, 2, 3), 'results': {}}] # {'id': int, 'history': list, 'space_len': int, 'do': list, 'results': dict, 'success': tuple} max_id = 1 print('todo {}'.format((0, 1, 2, 3))) while len(todo): if len(todo[-1][1]) == 0: # 回溯 todo.pop() if len(self.history) == 0: return tree self.unset() else: r = todo[-1] t = r[0] res = r[1].pop(0) self.set(t, res) self.space_gen() if len(self.space) == 1: # 结束 tree.append({'id': max_id, 'history': deepcopy(self.history), 'space_len': len(self.space), 'success': self.space[0]}) print('{} success'.format(self.history)) self.unset() else: m = self.check(strategy) s2 = set(m[0]) & set(self.space) if len(s2) != 0: m2 = min(s2) else: m2 = m[0][0] if len(self.history) <= max: todo.append((m2, list(self.valid_result(m2)), max_id)) else: todo.append((m2, [], max_id)) tree.append({'id': max_id, 'history': deepcopy(self.history), 'space_len': len(self.space), 'do': m2, 'results': {}}) print('{} todo'.format(self.history)) tree[r[2]]['results'][str(res)] = max_id max_id += 1 if __name__ == '__main__': # s = Status() # with open('result.json', 'w', encoding='utf-8') as f: # f.write(json.dumps(s.tree(), indent=4, separators=(',', ': '))) with open('result.json', encoding='utf-8') as f: result = json.load(f)
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,618
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/witness.py
from nonebot import get_bot, CommandSession, NLPSession, permission from .. import config from ..inject import on_command
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", 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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,619
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/helper/witness/symbol.py
import ply.lex as lex, ply.yacc as yacc
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"/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,620
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/sokobond.py
from typing import Tuple, Iterable, Dict from collections import defaultdict import itertools import random import math from PIL import Image, ImageDraw, ImageFont from .boxgame import Grid2DSquare as Grid, IBox, IBoxGame, ISpaceNoOverlap Dirs = (UP, DOWN, LEFT, RIGHT) = (Grid.Directions.UP, Grid.Directions.DOWN, Grid.Directions.LEFT, Grid.Directions.RIGHT) class AtomBlocked(Exception): pass class Atom(IBox): def __init_subclass__(cls, bond: int): cls.name = cls.__name__ cls.bond_max = bond return super().__init_subclass__() def __init__(self, pos, space, bonds: Tuple[int, int, int, int] = (0, 0, 0, 0)): assert(sum(bonds) <= self.bond_max) self.bonds = bonds super().__init__(pos, space) def is_bond_max(self): return sum(self.bonds) == self.bond_max def add_bond(self, dir, atom=None): if atom is None: atom = self.space.getatom(self.pos + dir) self.bond[Dirs.index(dir)] += 1 atom.bond[Dirs.index(-dir)] += 1 def check_bond(self): if self.is_bond_max(): return for dir, num in zip(Dirs, self.bonds): if num != 0: continue pos_new = self.pos + dir if not self.space.isPosValid(pos_new): continue atom = self.space.getatom(pos_new) if atom is not None and not atom.is_bond_max(): self.add_bond(dir, atom) def move(self, dir): push = {self: dir} todo = {(self, dir)} try: while len(todo): atom, d = todo.pop() s = set([self.space[atom.pos + bond] for bond in atom.bonds.keys()]) s -= push.keys() # TODO bond break and rotate push |= dict([(p, d) for p in s]) todo |= s pos_new = atom.pos + dir if not self.space.isPosValid(pos_new): raise AtomBlocked except AtomBlocked as e: return False self.space.move_bunch(push) for atom in push: atom.check_bond() return True class He(Atom, bond=0): pass class H(Atom, bond=1): pass class O(Atom, bond=2): pass class N(Atom, bond=3): pass class C(Atom, bond=4): pass atom_dict = {'e': He, 'H': H, 'O': O, 'N': N, 'C': C} class Space(ISpaceNoOverlap): color = {' ': (255, 255, 255), '0': (223, 223, 223)} scheme = [(255, 223, 0)] font = [None, ImageFont.truetype("arial.ttf", 16), ImageFont.truetype("arial.ttf", 12)] def __init__(self, width: int, height: int, blank: Iterable[Grid], wall: Iterable[Grid], extra: Iterable[Tuple[Grid, int]]): self.width = width self.height = height self.blank = set(blank) self.wall = set(wall) | self.blank self.extra = extra self.atoms = defaultdict(lambda: None) def isPosValid(self, pos: Grid): return 0 <= pos.x < self.width and 0 <= pos.y < self.height and pos not in self.wall def getatom(self, pos: Grid): return self.atoms[pos] def move(self, dir): self.active.move(dir) def image(self, scheme): img = Image.new( 'RGB', (32 * self.space.width, 32 * self.space.height), self.color[' ']) draw = ImageDraw.Draw(img) for y, x in itertools.product(range(self.space.height), range(self.space.width)): pos = Grid(x, y) if pos in self.blank: continue elif pos in self.wall: draw.rectangle([32 * pos.x + 2, 32 * pos.y + 2, 32 * pos.x + 30, 32 * pos.y + 30], self.scheme[scheme]) else: draw.rectangle([32 * pos.x + 2, 32 * pos.y + 2, 32 * pos.x + 30, 32 * pos.y + 30], self.color['0']) if pos in self.atoms: atom = self.atoms[pos] if atom.bonds[1] != 0: # DOWN bond # 1: 15-17 2: 13-15&17-19 3: 11-13&15-17&19-21 for i in range(17 - 2 * atom.bonds[1], 16 + 2 * atom.bonds[1], 4): draw.rectangle([32 * pos.x + i, 32 * pos.y + 16, 32 * pos.x + i + 1, 32 * pos.y + 48], (0, 0, 0)) if atom.bonds[3] != 0: # RIGHT bond for i in range(17 - 2 * atom.bonds[3], 16 + 2 * atom.bonds[3], 4): draw.rectangle([32 * pos.x + 16, 32 * pos.y + i, 32 * pos.x + 48, 32 * pos.y + i + 1], (0, 0, 0)) box = [32 * pos.x + 4, 32 * pos.y + 4, 32 * pos.x + 28, 32 * pos.y + 28] draw.arc(box, 0, 360, (255, 255, 255), 10) if atom is self.active: for i in range(0, 359, 45): draw.arc(box, i, i + 22.5, (0, 0, 0), 2) else: draw.arc(box, 0, 360, (0, 0, 0), 2) lost = atom.bond_max - sum(atom.bonds) if lost != 0: ini = random.uniform(0, 360) for a in range(ini, ini + 359, 360 / lost): p2 = (32 * pos.x + 16 + 12 * math.cos(math.radian(a)), 32 * pos.y + 16 + 12 * math.sin(math.radian(a))) draw.arc([p2[0] - 2, p2[1] - 2, p2[0] + 2, p2[1] + 2], 0, 360, (0, 0, 0), 2) name = atom.__class__.__name__ draw.text([32 * pos.x + 8, 32 * pos.y + 8], name, (0, 0, 0), font=font[len(name)]) class Sokobond(IBoxGame, space_cls=Space): def __init__(self, id): if '\\' in id or '/' in id or '.' in id: raise FileNotFoundError with open(config.rel(f'games\\snakebird\\{id}.txt')) as f: self.name, first, *l = [line.strip() for line in f.readlines()] active = None first_num = int(first[2:]) first_element = first[0] width, height = len(l[0]), len(l) # e H O N C, B: blank, W: wall blank, wall = set(), set() atoms_todo = [] extra = defaultdict(lambda: None) hint = defaultdict(lambda: None) for y, s in enumerate(l): for x, c in enumerate(more_itertools.chunked(s, 2)): if c[0] == 'B': blank.add(Grid(x, y)) elif c[0] == 'W': wall.add(Grid(x, y)) elif c[0] in atom_dict: atoms_todo.append((atom_dict[c[0]], Grid(x, y))) if c[0] == first_element: first_num -= 1 if first_num == 0: active = Grid(x, y) if c[1] in {'+', '-', 'O'}: extra[Grid(x, y)] = c[1] elif isdigit(c[1]): hint[Grid(x, y)] = int(c[1]) self.space = Space(width, height, blank, wall, extra) for cl, pos in atoms_todo: self.space.atoms[pos] = cl(Grid(*pos), space) for cl, pos in atoms_todo: if hint[pos] != '0': self.space.getatom(pos).check_bond() self.space.active = self.space.getatom(active) def move(self, dir): self.space.move(dir) def image(self): return self.space.image(0) # TODO
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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,621
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/helper/break_xurui.py
from typing import List, Tuple, Optional, Union from functools import total_ordering from copy import deepcopy from numbers import Integral import operator import itertools class ENumber: def __init__(self, num: float, exp: int) -> None: self.num = num self.exp = exp def check(self): pass
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,622
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/eventer.py
from . import config from .inject import on_command from nonebot import CommandSession, permission
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,623
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/weibo.py
# import re # from nonebot import on_command, CommandSession, scheduler, get_bot # from weibo import Client # from . import config # API_KEY = '3911660282' # API_SECRET = 'aa56e2454428fe39f9af7365cdf07734' # REDIRECT_URI = 'https://api.weibo.com/oauth2/default.html' # token = {'access_token': '2.00JWktUGsWviQE35d4be257etIM3ME', 'remind_in': '157679999', 'uid': '5953373929', 'isRealName': 'true', 'expires_at': 1705125469} # config.CommandGroup(('misc', 'bandori'), hide=True) # @on_command(('misc', 'bandori', 'manga'), only_to_me=False, short_des="查询Bangdream漫画。", hide=True) # @config.ErrorHandle # async def GetBandoriManga(session: CommandSession): # """查询Bangdream漫画。""" # listout = await _GetBandoriManga() # if len(listout) == 0: # await session.send("No newer manga!") # else: # await session.send(listout) # @scheduler.scheduled_job('cron', id="bandori_manga", hour='00-21/3') # async def CheckBandoriManga(): # bot = get_bot() # listout = await _GetBandoriManga() # if len(listout) != 0: # for id in config.group_id_dict['bandori_manga']: # await bot.send_group_msg(group_id=id, message=listout) # async def _GetBandoriManga(): # pagenum = 1 # listout = [] # max_manga = [0, 0] # client = Client(API_KEY, API_SECRET, REDIRECT_URI, token) # #client.set_access_token(token['access_token'], token['expires_in']) # with open(config.rel("bandori_last_manga.txt")) as f: # bandori_last_manga = [int(f.readline()), int(f.readline())] # while 1: # data = client.get('statuses/friends_timeline', page=pagenum)['statuses'] # if data: # pagenum += 1 # else: # break # for weibo in data: # if weibo['user']['name'] == 'BanGDream每日推' and '#bangdream四格漫画#' in weibo['text']: # if_2 = 1 if "2nd" in weibo['text'] else 0 # match = re.search('第(.*?)(话|話)', weibo['text']) # if not match: # continue # if bandori_last_manga[if_2] < int(match.group(1)): # listout.append(config.cq.text(("2nd season" if if_2 == 1 else "") + match.group(0) + u':\n')) # listout.append(config.cq.img(weibo['original_pic'])) # if max_manga[if_2] < int(match.group(1)): # max_manga[if_2] = int(match.group(1)) # for i in (0, 1): # if bandori_last_manga[i] < max_manga[i] and max_manga[i] != 999: # bandori_last_manga[i] = max_manga[i] # with open(config.rel("bandori_last_manga.txt"), 'w') as f: # f.write(str(bandori_last_manga[0]) + '\n') # f.write(str(bandori_last_manga[1])) # return listout
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"/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,624
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/maj_command.py
import asyncio from . import maj from .. import config from typing import Type, TypeVar from ..inject import on_command from nonebot import CommandSession, get_bot, permission players = {} boards_test = {"zj": {}} boards_typ = {"zj": maj.MajZjBoard} B = TypeVar('B', bound=maj.MajBoard) @config.ErrorHandle async def maj_test(board: B): pass config.CommandGroup('maj', hide=True) config.CommandGroup(('maj', 'test'), hide=True) @on_command(('maj', 'test', 'begin'), only_to_me=False, hide=True) @config.ErrorHandle async def maj_test_begin(session: CommandSession): typ_name = session.current_arg_text if typ_name not in boards_test: await session.send("未找到麻雀名称") return try: group_id = session.ctx['group_id'] except KeyError: group_id = session.ctx['user_id'] if group_id in boards_test[typ_name]: await session.send("已有对局!") return board = boards_typ[typ_name]() boards_test[typ_name][group_id] = board #首家打牌选择 player, option, dct = next(board) index = player.index
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,625
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/logic_dragon/Priority.py
from typing import * from enum import auto, Enum, IntEnum class UserEvt(Enum): OnUserUseCard = auto() BeforeCardUse = auto() BeforeCardDraw = auto() AfterCardUse = auto() AfterCardDraw = auto() AfterCardDiscard = auto() AfterCardRemove = auto() AfterCardGive = auto() OnDeath = auto() OnAttack = auto() OnAttacked = auto() OnDodged = auto() OnStatusAdd = auto() OnStatusRemove = auto() AfterStatusRemove = auto() CheckJibiSpend = auto() OnJibiChange = auto() AfterJibiChange = auto() CheckEventptSpend = auto() OnEventptChange = auto() BeforeDragoned = auto() CheckSuguri = auto() OnKeyword = auto() OnHiddenKeyword = auto() OnDuplicatedWord = auto() OnBombed = auto() OnDragoned = auto() OnNewDay = auto() class Priority: # 依照每个优先级从前往后find,而不是iterate class OnUserUseCard(IntEnum): astrology = auto() temperance = auto() cantuse = auto() xingyunhufus = auto() xingyunhufu = auto() # 每天一次 class BeforeCardDraw(IntEnum): laplace = auto() class BeforeCardUse(IntEnum): fool = auto() britian = auto() class AfterCardUse(IntEnum): bingo = auto() class AfterCardDraw(IntEnum): imitator = auto() assembling = auto() bingo = auto() class AfterCardDiscard(IntEnum): inv_belt = auto() belt = auto() class AfterCardRemove(IntEnum): pass class AfterCardGive(IntEnum): pass class OnDeath(IntEnum): vampire = auto() # 吸血鬼:免疫死亡 explore = auto() # 秘史衍生:免疫死亡,以及死亡时间减少 miansi = auto() # 倒吊人:免疫一次死亡 sihuihuibizhiyao = auto() # 死秽:消耗击毙免疫一次死亡 hongsezhihuan = auto() # 虹环:一半免疫一次死亡 inv_sihuihuibizhiyao = auto() # 反转死秽 death = auto() # 死神:死亡时间加倍 fuhuoguanghuan = auto() # 因hp归零死亡时间除以12 pumpkin = auto() # 吸收死亡时间 wallnut = auto() changsheng = auto() # 吸收死亡时间MkII tiesuolianhuan = auto() # 铁索连环:一起下地狱 lveduozhebopu = auto() # 掠夺者:被弃 huiye = auto() # 宝箱:抽卡 inv_huiye = auto() # 反转宝箱 shangba = auto() # 伤疤:+2击毙 inv_shangba = auto() antimatter = auto() # 反物质维度:自动使用卡牌 bingo = auto() # bingo任务 class OnAttack(IntEnum): imaginebreaker = auto() # 幻杀:破防 # imagine breaker is suggested to be the first youxianshushi = auto() # 优先术式:无效,变成击杀 vector = auto() # 矢量:双倍 youlong = auto() # 幼龙:造成伤害*1.5 bizhong = auto() # 必中:必中并且造成伤害*1.5 konghe = auto() # 恐吓:造成伤害减半 class OnAttacked(IntEnum): McGuffium239 = auto() # 麦高芬:免疫礼物交换 shanbi = auto() # 闪避:躲避受伤 imaginebreaker = auto() # 幻杀:无效 hudun = auto() # 护盾:对龙造成伤害的闪避率+20% qiangshenjianti = auto() # 强身健体:受伤减半 youlong = auto() # 幼龙:承担受到伤害的50% magnet = auto() # 磁力菇:移除攻击者的一件金属制品 vector = auto() # 矢量:反弹 # vector is suggested to be the last class OnDodged(IntEnum): pass class OnStatusAdd(IntEnum): jiaodai = auto() # 胶带:免除负面状态 inv_jiaodai = auto() # 反转胶带 paean = auto() # 光阴神:3*胶带 sunflower = auto() # 向日葵:检测是否密植 twinsunflower = auto() panjue = auto() # contains both a and b panjue_activated = auto() # contains both a and b beacon = auto() # 速度插件:检测寒冰菇 beacon1 = auto() # 全局速度插件 bingo = auto() class OnStatusRemove(IntEnum): train = auto() class AfterStatusRemove(IntEnum): antimatter = auto() # 反物质维度:自动使用卡牌 class CheckJibiSpend(IntEnum): bianyaqi = auto() inv_bianyaqi = auto() steamsummer = auto() beijingcard = auto() class OnJibiChange(IntEnum): confession = auto() # 告解:每获得击毙+1击毙 inv_confession = auto() # 反转告解 bikini = auto() # 比基尼:有几率翻倍 schoolsui = auto() # 死库水:有几率免单 beacon = auto() # 个人插件-产能:有几率加获得,有上限-节能:有几率降支出,有上限 beacon0 = auto() # 分享塔全局插件-产能 beacon2 = auto() # 分享塔全局插件-节能 shuairuo = auto() # 衰弱:获得击毙降为75% bianyaqi = auto() # 变压器:加倍击毙变动 inv_bianyaqi = auto() # 反转变压器 steamsummer = auto() # Steam夏季促销:减半购买支出 beijingcard = auto() # 一卡通:根据消费总量打折 excogitation = auto() # 绿帽:击毙减半则免单 train = auto() # 火车:便乘 bingo = auto() class AfterJibiChange(IntEnum): zpm = auto() #zpm:检查是否消除 class CheckEventptSpend(IntEnum): pass class OnEventptChange(IntEnum): pass class BeforeDragoned(IntEnum): explore = auto() # 秘史:减少此次接龙的死亡时间 death = auto() # 死人不能接龙 wufazhandou = auto() # 死人不能接龙 shengbing = auto() # 病人也不能接龙 nodragon = auto() # 被乐了不能接龙 juedou = auto() # 不能打扰别人的决斗 minus1ma = auto() # ±1马:计算距离 plus1ma = auto() iceshroom = auto() # 冰/热菇:全局计算距离 hotshroom = auto() lazhuyandong = auto() # 秘史衍生:计算距离 inv_lazhuyandong = auto() lieshouzhixue = auto() inv_lieshouzhixue = auto() ourostone = auto() # 衔尾蛇:首尾 # contains two buffs ranshefashu = auto() # **法术:首尾 inv_ranshefashu = auto() jiaotu = auto() # 秘史衍生:首尾 inv_jiaotu = auto() shequn = auto() inv_shequn = auto() hierophant = auto() # 教皇:首尾 inv_hierophant = auto() uncertainty = auto() # 不确定性原理:修改接龙词 class CheckSuguri(IntEnum): jisuzhuangzhi = auto() class OnKeyword(IntEnum): pass class OnHiddenKeyword(IntEnum): cunqianguan = auto() inv_cunqianguan = auto() huxiangjiaohuan = auto() moon = auto() inv_moon = auto() class OnDuplicatedWord(IntEnum): hermit = auto() kongzhongcanting = auto() # 空中餐厅「逻辑」:随机复活 class OnBombed(IntEnum): hermit = auto() vector = auto() kongzhongcanting = auto() # 空中餐厅「逻辑」:随机复活 class OnDragoned(IntEnum): mofajiqu = auto() # 魔法汲取:回复MP juedou = auto() # 决斗减次数 queststone = auto() # 任务:完成+3击毙 quest = auto() bingo = auto() # bingo:接龙任务 hierophant = auto() # 教皇:+2击毙 inv_hierophant = auto() # 反转教皇 lveduozhebopu = auto() # 掠夺者:偷窃判定 bianhua = auto() # 彼岸花:-1/3击毙 inv_bianhua = auto() # 反转 zpm = auto() # ZPM:新手保护,+1击毙 shendian = auto() # 秘史衍生:+5击毙 inv_shendian = auto() beizhizhunze = auto() # +1击毙 inv_beizhizhunze = auto() cashprinter = auto() # 给前面的人+1击毙 inv_cashprinter = auto() # 给前面的人-1击毙 plus2 = auto() # +2:抽两张牌 xixuegui = auto() # ???? panjue = auto() # 判决传播 contains both a and b panjuecheck = auto() # 判决重合 contains both a and b jack_in_the_box = auto() # 玩偶匣:爆炸判定 star = auto() # 星星:奖励词判定 eruption = auto() # 地火:埋雷判定 xixueshashou = auto() # 吸血杀手:抽卡判定 forkbomb = auto() # 叉子炸弹:分叉判定 timebomb = auto() # 定时炸弹:计次 circus = auto() # 秘史衍生:被弃 lazhuyandong = auto() inv_lazhuyandong = auto() lieshouzhixue = auto() inv_lieshouzhixue = auto() shequn = auto() inv_shequn = auto() jiaotu = auto() inv_jiaotu = auto() explore = auto() # 秘史 kongzhongcanting = auto() # 空中餐厅「逻辑」:随机回满血/复活 lecheck = auto() # 乐不思蜀:某其他人不可从此节点接龙 mindgap = auto() # 小心空隙:接龙失败,接龙人需再等待2个节点接龙 class OnNewDay(IntEnum): queststone = auto() beijingcard = auto() tarot = auto() quest = auto() sunflower = auto() twinsunflower = auto() inv_sunflower = auto() inv_twinsunflower = auto() timebomb = auto() earthquake = auto() exchange: dict[UserEvt, Type[IntEnum]] = {c: Priority.__dict__[c.name] for c in UserEvt}
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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,626
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/solver.py
import getopt import more_itertools from . import config from nonebot import CommandSession, get_bot, permission, on_natural_language, NLPSession, IntentCommand from .solvers import guess from .inject import on_command def change(a): if type(a) is str: def _(a): for c in a: if c.isdigit(): yield int(c) else: yield ord(c.lower()) - 87 return tuple(_(a)) else: def _(a): for c in a: if c <= 9: yield str(c) else: yield chr(c + 87) return ''.join(list(_(a))) def changeab(i): a = i.index('a') b = i.index('b') return (int(i[:a]), int(i[a+1:b])) config.CommandGroup('solver', hide=True) @on_command(('solver', 'guess'), only_to_me=False, permission=permission.SUPERUSER, shell_like=True, hide=True) @config.ErrorHandle async def guess_solver(session: CommandSession): opts, args = getopt.gnu_getopt(session.state['argv'], 'b:d:s', ['base=', 'digits=', 'strategy=', 'space']) base, digit, strategy, space = 10, 4, 0, False for o, a in opts: try: if o in ('-b', '--base'): base = int(a) elif o in ('-d', '--digit'): digit = int(a) elif o == '--strategy': strategy = int(a) elif o in ('-s', '--space'): space = True except ValueError: await session.send('请输入十进制数。') return if base > 36: await session.send('基数不能大于36。') return s = guess.Status(base=base, num=digit) for i, a in more_itertools.chunked(args, 2): s.set(change(i), changeab(a)) s.space_gen() if space: if len(s.space) <= 1000: await session.send(' '.join([change(p) for p in s.space])) else: await session.send('too long') elif len(s.space) != 1: m = s.check(strategy) await session.send(' '.join([change(p) for p in m[0]]) + '\n' + str(m[1])) else: await session.send(change(s.space[0]) + '\n1')
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,627
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/games/blackbox.py
import json import pypinyin # from pypinyin import pinyin from abc import ABC, abstractmethod from nonebot import on_command, CommandSession, permission, get_bot, NLPSession from nonebot.command import call_command from .. import game, config class BlackBox(ABC): _dict = None _dict_ref_count = 0 _all_box = {} def __init_subclass__(cls, id, **kwargs): super().__init_subclass__(**kwargs) cls.id = id BlackBox._all_box[id] = cls def __init__(self): if self._dict_ref_count == 0: with open(config.rel(r'games\dictionary.json'), encoding='utf-8') as f: self._dict = json.load(f) self._dict_ref_count += 1 return self._dict def __del__(self): self._dict_ref_count -= 1 if self._dict_ref_count == 0: del self._dict self._dict = None def check(self, input_str): def _(t): raise KeyError try: for t in input_str: pinyin(t, errors=_) return len(input_str) != 0 except KeyError: return False @abstractmethod def process(self, input_str): pass class Box0(BlackBox, id=0): describe = '此黑箱供测试人员测试使用,因不稳定的原因请不要随意输入单词以防爆炸。' example = (('一方通行', '虹口足球场', '罗巴切夫斯基几何', '电子钢琴'), ('橙', '可乐', '费米子', '电子琴')) def process(self, input_str): return len(input_str) >= 4 class Box1(BlackBox, id=1): describe = '西柚初始纪念版' example = (('博丽灵梦', '魂魄妖梦', '海淀黄庄', '北京大学'), ('西行寺幽幽子', '因幡天为', '雍和宫北大街', '惠新西街南口')) def process(self, input_str): return self._dict[input_str[0]]['structure'] in {'左右', '左中右', '田字'} def Box(id): return BlackBox._all_box[id]() blackbox = game.GameSameGroup('blackbox', can_private=True)
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
27,136,628
Shedarshian/chiharu
refs/heads/develop
/chiharu/plugins/helper/function/function.py
import re import math import ply.lex as lex, ply.yacc as yacc re_x = re.compile(r'^x(\d*)$') re_dy = re.compile(r'^(?:(?:D|d)(\d+)|((?:D|d)*))y(\d*)$') tokens = ('NUMBER', 'ID', 'EQ', 'NEQ', 'GE', 'LE', 'AND', 'OR', 'DEFINE', 'SUM', 'ARRAYNAME', 'EOF', 'ARROW') literals = '+-*/^(),<>?:[]{}$' array_dict = {} class ParserError(Exception): pass def ExpressionLexer(): t_EQ = r'==' t_NEQ = r'!=' t_GE = r'>=' t_LE = r'<=' t_AND = r'&&' t_OR = r'\|\|' t_DEFINE = r':=' t_ARROW = r'=>' t_ignore = ' \t' def t_NUMBER(t): r'\d+(\.\d+)?(e-?\d+)?' t.value = float(t.value) return t def t_ID(t): r'[a-zA-Z_][a-zA-Z_0-9]*' if t.value.lower() == 'sum': t.type = 'SUM' elif t.value in array_dict: t.type = 'ARRAYNAME' return t def t_newline(t): r'\n+' t.lexer.lineno += len(t.value) def t_error(t): raise ParserError('Illegal character ' + t.value) return lex.lex() class ProxyLexer(object): def __init__(self, lexer, eoftoken): self.end = False self.lexer = lexer self.eof = eoftoken def token(self): tok = self.lexer.token() if tok is None: if self.end: self.end = False else: self.end = True tok = lex.LexToken() tok.type = self.eof tok.value = None tok.lexpos = self.lexer.lexpos tok.lineno = self.lexer.lineno return tok def __getattr__(self, name): return getattr(self.lexer, name) lexer = ProxyLexer(ExpressionLexer(), 'EOF') def inv(f): return lambda x: 1 / f(x) def ainv(f): return lambda x: f(1 / x) def get(f, i): return lambda *args: f(*args)[i] def _func(): #pylint: disable=no-name-in-module from math import exp, log, log10, fabs, sqrt, sin, cos, tan, asin, acos, atan, sinh, cosh, tanh, asinh, acosh, atanh, erf, floor from scipy.special import gamma, beta, psi, gammainc, airy, ellipj, jv, yv, kv, iv, spherical_jn, spherical_yn, spherical_in, spherical_kn, zeta from random import uniform, gauss return {'exp': exp, 'ln': log, 'lg': log10, 'abs': fabs, 'sqrt': sqrt, 'floor': floor, 'sin': sin, 'cos': cos, 'tan': tan, 'cot': inv(tan), 'sec': inv(cos), 'csc': inv(sin), 'asin': asin, 'acos': acos, 'atan': atan, 'acot': ainv(atan), 'asec': ainv(acos), 'acsc': ainv(asin), 'sinh': sinh, 'cosh': cosh, 'tanh': tanh, 'coth': inv(tanh), 'sech': inv(cosh), 'csch': inv(sinh), 'asinh': asinh, 'acosh': acosh, 'atanh': atanh, 'acoth': ainv(atanh), 'asech': ainv(acosh), 'acsch': ainv(asinh), 'erf': erf, 'Gamma': gamma, 'Beta': beta, 'psi': psi, 'Gammainc': gammainc, 'Airy': get(airy, 0), 'Biry': get(airy, 2), 'zeta': zeta, 'ellipse_sn': get(ellipj, 0), 'ellipse_cn': get(ellipj, 1), 'ellipse_dn': get(ellipj, 2), 'BesselJ': jv, 'BesselY': yv, 'BesselK': kv, 'BesselI': iv, 'Besselj': spherical_jn, 'Bessely': spherical_yn, 'Besseli': spherical_in, 'Besselk': spherical_kn, 'random': uniform, 'gauss': gauss } functions = _func() def _nums(): from numpy import euler_gamma return {'pi': math.pi, 'e': math.e, 'gamma': euler_gamma} nums = _nums() class ExpressionParser: tokens = tokens precedence = ( ('right', '$'), ('left', 'DEFINE'), ('right', ':'), ('left', 'OR'), ('left', 'AND'), ('right', '!'), ('nonassoc', 'EQ', 'NEQ', 'LE', 'GE', '<', '>'), ('left', '+', '-'), ('left', '*', '/'), ('left', '^'), ('right', 'UMINUS') ) binary_operator = {'+': lambda x, y: x + y, '-': lambda x, y: x - y, '*': lambda x, y: x * y, '/': lambda x, y: x / y, '^': lambda x, y: x ** y, '==': lambda x, y: x == y, '!=': lambda x, y: x != y, '>=': lambda x, y: x >= y, '<=': lambda x, y: x <= y, '>': lambda x, y: x > y, '<': lambda x, y: x < y, '&&': lambda x, y: x and y, '||': lambda x, y: x or y} @staticmethod def optimize(f, *args, typ=float, optimize_check=True): if optimize_check and all([isinstance(x, (float, bool, list)) for x in args]): return typ(f(*args)) else: return lambda *a, **ka: f(*[(x if isinstance(x, (float, bool, list)) else x(*a, **ka)) for x in args]) start = 'final' def p_start(self, p): """final : expression EOF""" p[0] = p[1] def p_binary_operator(self, p): """expression : expression '+' expression | expression '-' expression | expression '*' expression | expression '/' expression | expression '^' expression""" p[0] = ExpressionParser.optimize(ExpressionParser.binary_operator[p[2]], p[1], p[3], typ=float) def p_logic_operator(self, p): """logic : expression EQ expression | expression NEQ expression | expression LE expression | expression GE expression | expression '<' expression | expression '>' expression | logic AND logic | logic OR logic""" p[0] = ExpressionParser.optimize(ExpressionParser.binary_operator[p[2]], p[1], p[3], typ=bool) def p_logic_unary_operator(self, p): """logic : '!' logic""" p[0] = ExpressionParser.optimize(lambda x: not x, p[2], typ=bool) def p_unary_operator(self, p): """expression : '-' expression %prec UMINUS""" p[0] = ExpressionParser.optimize(lambda x: -x, p[2], typ=float) def p_whether(self, p): """expression : logic '?' expression ':' expression""" p[0] = ExpressionParser.optimize(lambda x, y, z: (y if x else z), p[1], p[3], p[5], typ=float) def p_whether_array(self, p): """array : logic '?' array ':' array""" p[0] = ExpressionParser.optimize(lambda x, y, z: (y if x else z), p[1], p[3], p[5], typ=list) def p_paren(self, p): """expression : '(' expression ')' | '$' expression logic : '(' logic ')' | '$' logic array : '(' array ')' | '$' array | '{' list '}'""" p[0] = p[2] def p_id(self, p): """expression : ID""" if p[1] in self.temp_var: t = str(p[1]) p[0] = lambda *args, **kwargs: kwargs[t] return if p[1] in self.define_dict: p[0] = self.define_dict[p[1]] return if p[1] in nums: p[0] = nums[p[1]] return if self.state == 'x': match = re_x.match(p[1]) if match: y = match.group(1) n = 0 if y == '' else int(y) p[0] = lambda *args, **kwargs: args[n] return elif self.state == 'dy': # Dmyn: args[n][m] match = re_dy.match(p[1]) if match: d1, d2, y = match.groups() n = 0 if y == '' else int(y) m = len(d2) if d1 is None else int(d1) p[0] = lambda *args, **kwargs: args[n][m] return raise ParserError(p[1] + ' not found') def p_number(self, p): """expression : NUMBER""" p[0] = p[1] def p_function(self, p): """expression : ID '(' list ')' | ID '$' list""" if p[1] not in functions: raise ParserError(p[1] + ' not found') p[0] = ExpressionParser.optimize(functions[p[1]], *p[3], typ=float, optimize_check=(p[1] not in {'random', 'gauss'})) def p_sum(self, p): """expression : SUM '[' ID ']' seen_sum '(' list ')' | SUM '[' ID ']' seen_sum '$' list""" if len(p[7]) != 3: raise TypeError('sum takes 3 positional argument but %i is given' % len(p[7])) b, e, func = p[7] c = str(p[3]) def result(*a, **ka): begin = b if isinstance(b, float) else b(*a, **ka) end = e if isinstance(e, float) else e(*a, **ka) if end - begin >= self.max_sum: raise ValueError("sum range could not exceed %i" % self.max_sum) if type(func) is float: return func * len(range(int(begin), int(end + 1))) else: return sum(func(*a, **{c: t, **ka}) for t in range(int(begin), int(end + 1))) try: p[0] = float(result()) except KeyError: p[0] = result except IndexError: p[0] = result except TypeError: p[0] = result self.temp_var.remove(p[3]) def p_sum_array(self, p): """expression : SUM '[' ID ']' seen_sum '(' array ',' expression ')' | SUM '[' ID ']' seen_sum '$' array ',' expression""" func = p[9] c = str(p[3]) rg = p[7] def result(*a, **ka): range = rg if isinstance(rg, list) else rg(*a, **ka) if len(range) >= self.max_sum: raise ValueError("sum range could not exceed %i" % self.max_sum) if type(func) is float: return func * len(range) else: return sum((func(*a, **{c: t, **ka}) if isinstance(t, float) else func(*a, **{c: t(*a, **ka), **ka})) for t in range) try: p[0] = float(result()) except KeyError: p[0] = result except IndexError: p[0] = result except TypeError: p[0] = result self.temp_var.remove(p[3]) def p_seen_sum(self, p): """seen_sum : """ if p[-2] in self.temp_var or p[-2] in self.define_dict or p[-2] in array_dict: raise ParserError(p[-2] + ' repeated') self.temp_var.add(p[-2]) def p_define(self, p): """expression : ID DEFINE expression""" if p[1] in self.define_dict or p[1] in self.temp_var or p[1] in array_dict: raise ParserError(p[1] + ' already defined') self.define_dict[p[1]] = p[3] p[0] = p[3] def p_list(self, p): """list : expression | expression ',' list""" if len(p) == 2: p[0] = [p[1]] else: p[0] = [p[1], *p[3]] def p_array_var(self, p): """array : ARRAYNAME""" # ARRAYNAME must be in global array_dict p[0] = array_dict[p[1]] def p_array_define(self, p): """array : ID DEFINE array""" if p[1] in self.define_dict or p[1] in self.temp_var or p[1] in array_dict: raise ParserError(p[1] + ' already defined') array_dict[p[1]] = p[3] p[0] = p[3] def p_array_index(self, p): """expression : array '[' expression ']'""" p[0] = ExpressionParser.optimize(lambda x, y: x[int(y)], p[1], p[3], typ=float) def p_array_slice(self, p): """array : array '[' expression ':' expression ']'""" p[0] = ExpressionParser.optimize(lambda x, y, z: x[int(y):int(z)], p[1], p[3], p[5], typ=list) def p_start_error(self, p): """final : array EOF | logic EOF""" raise ParserError("Final expression must be a float.") def p_error(self, p): # logger += "Error" if not p or p.type == "EOF": raise ParserError("Unexpected end of file.") else: raise ParserError('') def reset(self): self.define_dict = {} self.temp_var = set() self.state = '' self.max_sum = 1000 global array_dict array_dict = {} def setstate(self, s): self.state = s def build(self, **kwargs): self.parser = yacc.yacc(module=self, **kwargs) def parse(self, string, lexer=lexer): return self.parser.parse(string, lexer=lexer) def __init__(self): self.reset() parser = ExpressionParser() parser.build()
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], 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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": 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27,293,945
Agamiru/online_store
refs/heads/master
/products/models.py
import json from typing import Union from django.db import models from django.core.exceptions import ObjectDoesNotExist as doesnt_exist from django.contrib.postgres.fields import ArrayField, HStoreField from .utils.model_utils import CrossModelUniqueNameValidator from .utils.manager_utils import SearchResult from .managers import ProductManager, CategoryManagers def json_default(): return json.dumps(None) def storage_dir(instance, filename) -> str: brand_name = instance.brand model_name = instance.model_name.name.replace(" ", "_") return f"{brand_name}/{model_name}/{filename}" class UniqueCategory(models.Model): """ Category name should be unique even across different category models, this model is used as a backend for the cross_model_validator (see below) to validate names as unique before saving. A post_save signal has been set up on all category models, to automatically populate this model. """ name = models.CharField(max_length=200, unique=True) model_name = models.CharField(max_length=200) cat_id = models.IntegerField(null=False) def __str__(self): return f"{self.name}" class Meta: db_table = "unique_category" constraints = [ models.UniqueConstraint(name="whatever", fields=["model_name", "cat_id"]) ] cross_model_validator = CrossModelUniqueNameValidator(UniqueCategory) # Abstract model for categories class CategoriesAbstractModel(models.Model): objects = CategoryManagers() def save(self, *args, **kwargs): # When creating model instances from the application or shell, full_clean method # which validates field input is bypassed. This hook ensures it's still checked # before save. For forms, validation will be done twice, small price to pay. cross_model_validator(self.name) super().save(*args, **kwargs) class Meta: abstract = True # Category class Category(CategoriesAbstractModel): name = models.CharField( validators=[cross_model_validator], max_length=100, unique=True, null=False ) alias = ArrayField(models.CharField(max_length=50, null=True, blank=True), default=list) main_features = ArrayField(models.CharField(max_length=50, blank=False)) def __str__(self): return f"{self.name}" class Meta: db_table = "categories" verbose_name_plural = "categories" # Accessories for Categories class CategoryAccessoryJoin(models.Model): cat_id = models.ForeignKey( Category, on_delete=models.CASCADE, related_name="accessory_join", blank=False, ) accessory_id = models.ForeignKey( Category, on_delete=models.CASCADE, related_name="category_join", blank=False, ) def __str__(self): return f"Accessory for {self.cat_id.name}" if self.cat_id else "Null" class Meta: db_table = "category_accessories" verbose_name_plural = "category_accessories" constraints = [ models.UniqueConstraint( fields=["cat_id", "accessory_id"], name="cat_acc_join" ) ] # Bought Together for Categories class CategoryBoughtTogetherJoin(models.Model): cat_id = models.ForeignKey( Category, on_delete=models.CASCADE, related_name="bought_together_join", blank=False, ) bought_together_id = models.ForeignKey( Category, on_delete=models.CASCADE, related_name="bought_join", blank=False, ) def __str__(self): return f"Frequently bought together for {self.cat_id.name}" if self.cat_id else "Null" class Meta: db_table = "category_bought_together" verbose_name_plural = "category_bought_together" constraints = [ models.UniqueConstraint( fields=["cat_id", "bought_together_id"], name="cat_b2g_join" ) ] # Subcategory 1 class SubCategory1(CategoriesAbstractModel): cat_id = models.ForeignKey( Category, on_delete=models.SET_NULL, related_name="subcategory_1", null=True ) name = models.CharField( validators=[cross_model_validator], max_length=100, unique=True, null=False ) alias = ArrayField(models.CharField(max_length=50, blank=True), default=list) main_features = ArrayField(models.CharField(max_length=50, blank=True), default=list) def __str__(self): return f"{self.name}" class Meta: db_table = "subcategory_1" verbose_name_plural = "subcategories_1" class Subcat1AccessoryJoin(models.Model): subcat_1_id = models.ForeignKey( SubCategory1, on_delete=models.CASCADE, related_name="accessory_join", blank=False, ) accessory_id = models.ForeignKey( SubCategory1, on_delete=models.CASCADE, related_name="category_join", blank=False, ) def __str__(self): return f"Accessory for {self.subcat_1_id.name}" if self.subcat_1_id else "Null" class Meta: db_table = "subcategory_1_accessories" verbose_name_plural = "subcategory_1_accessories" constraints = [ models.UniqueConstraint( fields=["subcat_1_id", "accessory_id"], name="subcat1_acc_join" ) ] class Subcat1BoughtTogetherJoin(models.Model): subcat_1_id = models.ForeignKey( SubCategory1, on_delete=models.CASCADE, related_name="bought_together_join", blank=False, ) bought_together_id = models.ForeignKey( SubCategory1, on_delete=models.CASCADE, related_name="bought_join", blank=False, ) def __str__(self): return f"Frequently bought together for {self.subcat_1_id.name}" if self.subcat_1_id else "Null" class Meta: db_table = "subcategory_1_bought_together" verbose_name_plural = "subcategory_1_bought_together" constraints = [ models.UniqueConstraint( fields=["subcat_1_id", "bought_together_id"], name="subcat1_b2g_join" ) ] # Subcategory 2 class SubCategory2(CategoriesAbstractModel): subcat_1_id = models.ForeignKey( SubCategory1, on_delete=models.SET_NULL, related_name="subcategory_2", null=True ) name = models.CharField( validators=[cross_model_validator], max_length=100, unique=True, null=False ) alias = ArrayField(models.CharField(max_length=50, blank=True), default=list) main_features = ArrayField(models.CharField(max_length=50, blank=True), default=list) def __str__(self): return f"{self.name}" class Meta: db_table = "subcategory_2" verbose_name_plural = "subcategories_2" class Subcat2AccessoryJoin(models.Model): subcat_2_id = models.ForeignKey( SubCategory2, on_delete=models.CASCADE, related_name="accessory_join", blank=False, ) accessory_id = models.ForeignKey( SubCategory2, on_delete=models.CASCADE, related_name="category_join", blank=False, ) def __str__(self): return f"Accessory for {self.subcat_2_id.name}" if self.subcat_2_id else "Null" class Meta: db_table = "subcategory_2_accessories" verbose_name_plural = "subcategory_2_accessories" constraints = [ models.UniqueConstraint( fields=["subcat_2_id", "accessory_id"], name="subcat2_acc_join" ) ] class Subcat2BoughtTogetherJoin(models.Model): subcat_2_id = models.ForeignKey( SubCategory2, on_delete=models.CASCADE, related_name="bought_together_join", blank=False, ) bought_together_id = models.ForeignKey( SubCategory2, on_delete=models.CASCADE, related_name="bought_join", blank=False, ) def __str__(self): return f"Frequently bought together for {self.subcat_2_id.name}" if self.subcat_2_id else "Null" class Meta: db_table = "subcategory_2_bought_together" verbose_name_plural = "subcategory_2_bought_together" constraints = [ models.UniqueConstraint( fields=["subcat_2_id", "bought_together_id"], name="subcat2_b2g_join" ) ] def search_all_categories(value) -> Union[SearchResult, None]: all_categories = [Category, SubCategory1, SubCategory2] for cat in all_categories: result = cat.objects.full_search(value) if result: return result class Brand(models.Model): name = models.CharField(max_length=100, unique=True, default="Generic") def __str__(self): return f"{self.name}" class Meta: db_table = "brands" class ModelName(models.Model): brand_id = models.ForeignKey( Brand, on_delete=models.SET_NULL, related_name="model", null=True ) name = models.CharField(max_length=100, unique=True) def __str__(self): return f"{self.name}" class Meta: db_table = "model_name" # Abstract model for Products class ProductAbstractModel(models.Model): cat_id = models.ForeignKey( Category, models.SET_NULL, null=True, related_name="products" ) subcat_1_id = models.ForeignKey( SubCategory1, models.SET_NULL, null=True, blank=True, related_name="products" ) subcat_2_id = models.ForeignKey( SubCategory2, models.SET_NULL, null=True, blank=True, related_name="products" ) comes_in_pairs = models.BooleanField(default=False) specs_from_bhpv = models.BooleanField(default=True) def return_appropriate_category(self): try: sub_cat_2_name = self.subcat_2_id.name return sub_cat_2_name except (doesnt_exist, AttributeError): # Attribute error means it returned None type try: sub_cat_1_name = self.subcat_1_id.name return sub_cat_1_name except (doesnt_exist, AttributeError): try: return self.cat_id.name except (doesnt_exist, AttributeError): return None class Meta: abstract = True def get_generic_brand(): return Brand.objects.get_or_create(name="Generic")[0] class Product(ProductAbstractModel): brand = models.ForeignKey( Brand, on_delete=models.SET(get_generic_brand), related_name="products", null=True, ) model_name = models.ForeignKey( ModelName, on_delete=models.SET_NULL, related_name="products", null=True, blank=True ) full_name = models.CharField(max_length=200, blank=True, null=False, unique=True) image = models.ImageField(null=True, upload_to=storage_dir, blank=True) short_desc = models.CharField("Short Description", max_length=200) price = models.FloatField(null=False) available = models.BooleanField(default=True) in_the_box = models.JSONField(default=json_default) specs = models.JSONField(default=json_default) package_dimensions = models.CharField(max_length=200, null=True, blank=True,) weight = models.CharField(max_length=200, null=True, blank=True,) date_created = models.DateTimeField(auto_now=True) # Todo: Enforce during model save. # Todo: Might refactor into an H-store of main_f : alias # If specs_from_bhpv is False, map these fields features_alias = ArrayField( models.CharField(max_length=20, blank=True), default=list ) # Proper admin widget needed to facilitate this variants = HStoreField(default=dict) objects = ProductManager() def get_brand_name(self) -> str: brand_obj = Brand.objects.get(pk=self.brand.id) return brand_obj.name def product_name(self) -> str: brand_name = self.get_brand_name() # model_name can be null/None if deleted return f"{brand_name} {self.model_name if self.model_name else ''}" def save(self, *args, **kwargs): full_name = self.product_name() self.full_name = full_name super().save(*args, **kwargs) def __str__(self): cat_name = self.return_appropriate_category() return f"{self.product_name()} in {cat_name}" class Meta: db_table = "products" constraints = [ models.UniqueConstraint( fields=["brand", "model_name", "variants"], name="product_variants" ) ]
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,946
Agamiru/online_store
refs/heads/master
/telegram_app/searches.py
from typing import Type from django.db import models from online_store.products.models import Product, Category, search_all_categories # # Types # django_model = Product def search_products(search_value: str): prod_res = Product.objects.full_search(search_value) cat_res = search_all_categories(search_value) if prod_res: if not hasattr(prod_res, "suggestions"): for prod_obj in prod_res.results: markup = ProductMarkup(prod_obj).message() class ProductMarkup: def __init__(self, inst: Product): self.full_name = inst.full_name self.short_desc = inst.short_desc self.price = inst.price self.category = inst.return_appropriate_category().name def message(self): markup = f"**Product:** *{self.full_name}* \n" \ f"**Overview:** *{self.short_desc}* \n" \ f"**Price:** *{self.price}* \n" \ f"**Category:** *{self.category}*" return markup
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,947
Agamiru/online_store
refs/heads/master
/products/migrations/0035_auto_20210115_0122.py
# Generated by Django 3.1 on 2021-01-15 00:22 from django.db import migrations, models import django.db.models.deletion import products.models class Migration(migrations.Migration): dependencies = [ ('products', '0034_auto_20210112_1320'), ] operations = [ migrations.AlterField( model_name='product', name='brand', field=models.ForeignKey(null=True, on_delete=models.SET(products.models.get_generic_brand), related_name='products', to='products.brand'), ), migrations.AlterField( model_name='product', name='cat_id', field=models.ForeignKey(null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='products', to='products.category'), ), migrations.AlterField( model_name='product', name='full_name', field=models.CharField(blank=True, max_length=200, unique=True), ), migrations.AlterField( model_name='product', name='model_name', field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='products', to='products.modelname'), ), migrations.AlterField( model_name='product', name='subcat_1_id', field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='products', to='products.subcategory1'), ), migrations.AlterField( model_name='product', name='subcat_2_id', field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='products', to='products.subcategory2'), ), ]
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,948
Agamiru/online_store
refs/heads/master
/products/tests/test_test_utils.py
from django.test import TestCase from django.db.utils import IntegrityError from ..utils.test_utils import * class TestCreateProduct(TestCase): def setUp(self) -> None: self.html = html self.product = CreateProduct(html) def create_product_subcat_1_obj(self): self.product.cat_id(name="Guitars", main_features=["type"]) self.product.subcat_1_id( cat_id=self.product.cat_obj, name="Electric Guitars", alias=["Ginta"] ) def test_kwargs_checker(self): kwargs = {"name": "", "alias": "", "main_features": ""} false_kwargs = {"shell": "", "name": "shell"} self.assertIsNone(self.product.kwargs_checker(Category, kwargs)) self.assertRaises( AttributeError, self.product.kwargs_checker, Category, false_kwargs ) def test_dependency_checker(self): dep_field_name = "cat_id" dep_obj_name = "cat_obj" kwargs = {"shell": "camp", dep_field_name: "hello_string"} setattr(self.product, dep_obj_name, ["hello_list"]) # Test for Attribute Error self.assertRaises( AttributeError, self.product.dependency_checker, dep_field_name, dep_obj_name, kwargs ) # Test for Key Error kwargs.pop(dep_field_name) self.assertRaises( KeyError, self.product.dependency_checker, dep_field_name, dep_obj_name, kwargs ) # Test for None kwargs[dep_field_name] = None setattr(self.product, dep_obj_name, None) self.assertRaises( AttributeError, self.product.dependency_checker, dep_field_name, dep_obj_name, kwargs ) # Assert Passes kwargs[dep_field_name] = ["hello_list"] setattr(self.product, dep_obj_name, ["hello_list"]) self.assertIsNone( self.product.dependency_checker(dep_field_name, dep_obj_name, kwargs) ) def test_cat_id(self): # Check model with no main_features kwargs = {"name": "Guitars"} self.assertRaises(IntegrityError, self.product.cat_id, **kwargs) # Check model with only required field kwargs["main_features"] = ["strings", "eq"] self.product.cat_id(**kwargs) self.assertEqual(self.product.cat_obj, Category.objects.get(name="Guitars")) # Check model returns the correct type kwargs["name"] = "Mic Reflection Filter" kwargs["alias"] = ["Portable Booth", "Vocal Booth"] self.product.cat_id(**kwargs) self.assertEqual( ['Portable Booth', 'Vocal Booth'], Category.objects.get(name="Mic Reflection Filter").alias ) # Check that self.product representation of model instance are identical self.assertEqual(self.product.cat_obj, Category.objects.get(name="Mic Reflection Filter")) # Check that self.product kwargs represent the object self.assertEqual(self.product.kwargs["cat_id"], self.product.cat_obj) def test_subcat_1_id(self): # Dependency test kwargs = {"name": "Electric Guitars", "alias": ["Ginta"]} self.assertRaises(KeyError, self.product.subcat_1_id, **kwargs) # Create dependency object self.product.cat_id(name="Guitars", main_features=["type"]) kwargs["cat_id"] = self.product.cat_obj self.product.subcat_1_id(**kwargs) # Check that self.product representation of model instance are identical self.assertEqual(self.product.subcat_1_obj, SubCategory1.objects.get(name="Electric Guitars")) # Check model returns the correct type self.assertEqual( ['Ginta'], SubCategory1.objects.get(name="Electric Guitars").alias) # Check that self.product kwargs represent the object self.assertEqual(self.product.kwargs["subcat_1_id"], self.product.subcat_1_obj) def test_subcat_2_id(self): # Dependency test kwargs = {"name": "Bass Guitars", "alias": ["Base"]} self.assertRaises(KeyError, self.product.subcat_2_id, **kwargs) # Create dependency objects self.create_product_subcat_1_obj() kwargs["subcat_1_id"] = self.product.subcat_1_obj self.product.subcat_2_id(**kwargs) # Check that self.product representation of model instance are identical self.assertEqual(self.product.subcat_2_obj, SubCategory2.objects.get(name="Bass Guitars")) # Check model returns the correct type self.assertEqual( ['Base'], SubCategory2.objects.get(name="Bass Guitars").alias) # Check that self.product kwargs represent the object self.assertEqual(self.product.kwargs["subcat_2_id"], self.product.subcat_2_obj) def test_brand(self): self.product.brand("Focusrite") self.assertEqual(self.product.brand_obj, Brand.objects.get(name="Focusrite")) self.assertEqual(self.product.kwargs["brand"], self.product.brand_obj) def test_model_name(self): # No kwargs test, without dependency self.assertRaises(AttributeError, self.product.model_name) # Dependency test self.assertRaises(KeyError, self.product.model_name, name="Roadstar") # Test Default self.product.brand("Ibanez") self.product.model_name() self.assertEqual("Generic", self.product.kwargs["model_name"].name) # Check that self.product kwargs represent the object kwargs = {"brand_id": self.product.brand_obj, "name": "Roadstar"} self.product.model_name(**kwargs) self.assertEqual(self.product.kwargs["model_name"], ModelName.objects.get(name="Roadstar")) def test_print_specs(self): self.product.specs() self.assertTrue(isinstance(self.product.specs_dict, dict)) # def test_create_main_features(self): # self.product.create_main_features(CategoryMainFeatures, Category, []) def test_create_products_w_defaults(self): cat_kwargs = { "name": "keyboards", "main_features": ["octaves", "transpose"] } self.product.create_products_w_defaults(cat_kwargs, "Alesis") package_dims = self.product.specs_dict["Box Dimensions (LxWxH)"][0] weight = self.product.specs_dict["Package Weight"][0] self.assertEqual(self.product.prod_instance, Product.objects.get(cat_id=self.product.cat_obj)) self.assertEqual( ['octaves', 'transpose'], self.product.prod_instance.cat_id.main_features ) self.assertEqual( package_dims, Product.objects.get(cat_id=self.product.cat_obj).package_dimensions ) self.assertEqual( weight, Product.objects.get(cat_id=self.product.cat_obj).weight) def test_create_product(self): cat_kwargs = { "name": "keyboards", "main_features": ["octaves", "transpose"] } self.product.create_products_w_defaults(cat_kwargs, "Alesis") subcat_1_kwargs = { "cat_id": self.product.cat_obj, "name": "Electric Guitars", } self.product.model_name(brand_id=self.product.brand_obj, name="V25") self.product.subcat_1_id(**subcat_1_kwargs) self.product.create_product() self.assertEqual( "Electric Guitars", self.product.prod_instance.subcat_1_id.name )
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,949
Agamiru/online_store
refs/heads/master
/products/migrations/0022_auto_20201216_1156.py
# Generated by Django 3.1 on 2020-12-16 10:56 from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('products', '0021_uniquecategory_cat_id'), ] operations = [ migrations.AddConstraint( model_name='uniquecategory', constraint=models.UniqueConstraint(fields=('model_name', 'cat_id'), name='whatever'), ), ]
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,950
Agamiru/online_store
refs/heads/master
/products/migrations/0033_remove_product_model_name.py
# Generated by Django 3.1 on 2021-01-12 12:19 from django.db import migrations class Migration(migrations.Migration): dependencies = [ ('products', '0032_product_mo_name'), ] operations = [ migrations.RemoveField( model_name='product', name='model_name', ), ]
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,951
Agamiru/online_store
refs/heads/master
/products/migrations/0031_auto_20210112_1303.py
# Generated by Django 3.1 on 2021-01-12 12:03 import django.contrib.postgres.fields.hstore from django.db import migrations, models import django.db.models.deletion import products.models class Migration(migrations.Migration): dependencies = [ ('products', '0030_auto_20210111_1820'), ] operations = [ migrations.AddField( model_name='product', name='full_name', field=models.CharField(blank=True, max_length=200), ), migrations.AddField( model_name='product', name='variants', field=django.contrib.postgres.fields.hstore.HStoreField(default=dict), ), migrations.AlterField( model_name='product', name='brand', field=models.ForeignKey(null=True, on_delete=models.SET(products.models.get_generic_brand), related_name='product', to='products.brand'), ), migrations.AlterField( model_name='product', name='cat_id', field=models.ForeignKey(null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='product', to='products.category'), ), migrations.AlterField( model_name='product', name='model_name', field=models.ForeignKey(null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='product', to='products.modelname', to_field='name'), ), migrations.AlterField( model_name='product', name='subcat_1_id', field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='product', to='products.subcategory1'), ), migrations.AlterField( model_name='product', name='subcat_2_id', field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='product', to='products.subcategory2'), ), migrations.AddConstraint( model_name='product', constraint=models.UniqueConstraint(fields=('brand', 'model_name', 'variants'), name='product_variants'), ), migrations.AddConstraint( model_name='subcat1accessoryjoin', constraint=models.UniqueConstraint(fields=('subcat_1_id', 'accessory_id'), name='subcat1_acc_join'), ), migrations.AddConstraint( model_name='subcat1boughttogetherjoin', constraint=models.UniqueConstraint(fields=('subcat_1_id', 'bought_together_id'), name='subcat1_b2g_join'), ), migrations.AddConstraint( model_name='subcat2accessoryjoin', constraint=models.UniqueConstraint(fields=('subcat_2_id', 'accessory_id'), name='subcat2_acc_join'), ), migrations.AddConstraint( model_name='subcat2boughttogetherjoin', constraint=models.UniqueConstraint(fields=('subcat_2_id', 'bought_together_id'), name='subcat2_b2g_join'), ), ]
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,952
Agamiru/online_store
refs/heads/master
/telegram_app/__init__.py
default_app_config = "telegram_app.apps.TelegramAppConfig"
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,953
Agamiru/online_store
refs/heads/master
/telegram_app/updater_tele.py
# from decouple import config # import logging # # from telegram import update # # from telegram.ext import Updater # from telegram.ext import CommandHandler, MessageHandler, Filters # from telegram import InlineQueryResultArticle, InputTextMessageContent # from telegram.ext import InlineQueryHandler # # from online_store.products.models import Product, Category, search_all_categories # from .searches import ProductMarkup # from .utils import IncrementString # # start_message = "Hello, I can help you search and make orders for audio gears in Nigeria.\n\n" \ # "Type the name of an item you want to search for -\n" \ # "e.g Focusrite Scarlett 2i2\n" \ # "We'll check if we have it in stock" # # BOT_TOKEN = config("BOT_TOKEN") # # updater = Updater(BOT_TOKEN, use_context=True) # dispatcher = updater.dispatcher # # # logging.basicConfig(format='%(asctime)s - %(name)s - %(levelname)s - %(message)s', # level=logging.INFO) # # # def start(update, context): # print(f"start_update: {update}") # context.bot.send_message( # chat_id=update.effective_chat.id, # text=start_message # ) # # # def inline_caps(update, context): # print(f"inline_update: {update}\n") # query = update.inline_query.query # results = list() # if not query: # string_id = IncrementString("no_query") # for prod_obj in Product.objects.all(): # markup = ProductMarkup(prod_obj).message() # results.append( # InlineQueryResultArticle( # id=string_id(), # title=prod_obj.full_name, # input_message_content=InputTextMessageContent(markup), # parse_mode="MarkdownV2" # ) # ) # # else: # string_id = IncrementString(query) # for prod_obj in Product.objects.full_search().results: # markup = ProductMarkup(prod_obj).message() # results.append( # InlineQueryResultArticle( # id=string_id(), # title=prod_obj.full_name, # input_message_content=InputTextMessageContent(markup), # parse_mode="MarkdownV2" # ) # ) # # context.bot.answer_inline_query(update.inline_query.id, results) # # # def unknown(update, context): # context.bot.send_message(chat_id=update.effective_chat.id, text="Sorry, I didn't understand that command.") # # # start_handler = CommandHandler('start', start) # dispatcher.add_handler(start_handler) # # inline_caps_handler = InlineQueryHandler(inline_caps) # dispatcher.add_handler(inline_caps_handler) # # unknown_handler = MessageHandler(Filters.command, unknown) # dispatcher.add_handler(unknown_handler) # # # updater.start_polling() # # # # # # # # #
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,954
Agamiru/online_store
refs/heads/master
/products/migrations/0018_product_features_alias.py
# Generated by Django 3.1 on 2020-12-12 02:14 import django.contrib.postgres.fields from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('products', '0017_auto_20201211_2321'), ] operations = [ migrations.AddField( model_name='product', name='features_alias', field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(max_length=20), default=list, size=None), ), ]
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,955
Agamiru/online_store
refs/heads/master
/telegram_app/non_django_module.py
# from decouple import config # import logging # # from telegram.ext import Updater # from telegram.ext import CommandHandler # # logging.basicConfig(format='%(asctime)s - %(name)s - %(levelname)s - %(message)s', # level=logging.INFO) # # BOT_TOKEN = config("BOT_TOKEN") # # updater = Updater(BOT_TOKEN, use_context=True) # PORT = config("PORT", default=8443, cast=int()) # # updater.start_webhook(listen="0.0.0.0", # port=PORT, # url_path=f"telegram/{BOT_TOKEN}/") # # updater.bot.set_webhook(f"https://sabigear-staging.herokuapp.com/telegram/{BOT_TOKEN}/") # dispatcher = updater.dispatcher # # start_message = "Hello, I can help you search and make orders for audio gears in Nigeria.\n\n" \ # "Type the name of an item you want to search for -\n" \ # "e.g Focusrite Scarlett 2i2\n" \ # "We'll check if we have it in stock" # # # def start(update, context): # print(f"start_update: {update}") # context.bot.send_message( # chat_id=update.effective_chat.id, # text=start_message # ) # # # start_handler = CommandHandler('start', start) # dispatcher.add_handler(start_handler) # # # updater.idle()
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,956
Agamiru/online_store
refs/heads/master
/products/migrations/0013_auto_20201211_0653.py
# Generated by Django 3.1 on 2020-12-11 05:53 import django.contrib.postgres.fields from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('products', '0012_auto_20201211_0641'), ] operations = [ migrations.AddField( model_name='subcategory1', name='new_alias', field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(blank=True, max_length=20), default=list, size=None), ), migrations.AddField( model_name='subcategory1', name='new_main_features', field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(blank=True, max_length=20), default=list, size=None), ), migrations.AddField( model_name='subcategory2', name='new_alias', field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(blank=True, max_length=20), default=list, size=None), ), migrations.AddField( model_name='subcategory2', name='new_main_features', field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(blank=True, max_length=20), default=list, size=None), ), ]
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,957
Agamiru/online_store
refs/heads/master
/products/apps.py
from django.apps import AppConfig from django.db.models.signals import post_save, post_delete class ProductsConfig(AppConfig): name = 'products' def ready(self): from .models import Category, SubCategory1, SubCategory2 from .signals import save_or_update_unique_category, delete_unique_category post_save.connect(save_or_update_unique_category, sender=Category, dispatch_uid="category") post_save.connect(save_or_update_unique_category, sender=SubCategory1, dispatch_uid="subcategory1") post_save.connect(save_or_update_unique_category, sender=SubCategory2, dispatch_uid="subcategory2") post_delete.connect(delete_unique_category, sender=Category, dispatch_uid="del_category") post_delete.connect(delete_unique_category, sender=SubCategory1, dispatch_uid="del_subcategory1") post_delete.connect(delete_unique_category, sender=SubCategory2, dispatch_uid="del_subcategory2")
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,958
Agamiru/online_store
refs/heads/master
/products/utils/manager_utils.py
from typing import Union, Type, List from django.db import models from django.db.models import QuerySet # Types queryset = Type[Union[Type[QuerySet], QuerySet]] # Can be Subtype or Instance of Queryset django_model = Type[models.Model] # Subtype of models.Model class SearchResult: """ A class to store information about the details of a search operation. All manger functions with name '*_search' return this result. """ def __init__(self, results, query_field: str, query_type="get", **kwargs): self.results: Union[queryset, List[django_model]] = results self.query_field = query_field self.query_type = query_type if kwargs: self.kwargs = kwargs for k, v in kwargs.items(): setattr(self, k, v) else: self.kwargs = None def __bool__(self): return True if self.results else False def __eq__(self, other): return True if self.results == other.query_set else False def __repr__(self): return "<{cls}: query_set: {q_set} <query_type: {q_type}> <query_field: {q_field}>>" \ .format( cls=self.__class__.__name__, q_set=self.results, q_type=self.query_type, q_field=self.query_field ) def __str__(self): return self.__repr__()
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,959
Agamiru/online_store
refs/heads/master
/products/tests/test_signals.py
from django.test import TestCase from django.db import IntegrityError from django.db.models import ObjectDoesNotExist as doesnt_exist from ..utils.test_utils import CreateProduct, UniqueCategory, Category # Should be tested without '--keepdb' flag class TestSignals(TestCase): def setUp(self) -> None: self.prod = CreateProduct() def test_save_or_update_unique_category(self): # Test for saving cat_kwargs = { "name": "Microphones", "main_features": ["type"] } self.prod.cat_id(**cat_kwargs) name = self.prod.cat_obj.name self.assertEqual( name, UniqueCategory.objects.get(name=name).name ) # Test for saving on other models cat_kwargs["cat_id"] = self.prod.cat_obj cat_kwargs["name"] = "Mikes" self.prod.subcat_1_id(**cat_kwargs) self.assertEqual( UniqueCategory.objects.get(name="Mikes").model_name, self.prod.subcat_1_obj.__class__.__name__ ) # Test for updating old_id = UniqueCategory.objects.get(name=name).id self.prod.cat_obj.name = "Mics" self.prod.cat_obj.save() self.assertEqual(old_id, UniqueCategory.objects.get(name="Mics").id) def test_delete_unique_category(self): cat_kwargs = { "name": "Speakers", "main_features": ["type"] } self.prod.cat_id(**cat_kwargs) exists = UniqueCategory.objects.get(name=self.prod.cat_obj.name) self.prod.cat_obj.delete() self.assertRaises( doesnt_exist, UniqueCategory.objects.get, name=self.prod.cat_obj.name )
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,960
Agamiru/online_store
refs/heads/master
/products/migrations/0015_auto_20201211_0655.py
# Generated by Django 3.1 on 2020-12-11 05:55 from django.db import migrations class Migration(migrations.Migration): dependencies = [ ('products', '0014_auto_20201211_0655'), ] operations = [ migrations.RenameField( model_name='subcategory1', old_name='new_alias', new_name='alias', ), migrations.RenameField( model_name='subcategory1', old_name='new_main_features', new_name='main_features', ), migrations.RenameField( model_name='subcategory2', old_name='new_alias', new_name='alias', ), migrations.RenameField( model_name='subcategory2', old_name='new_main_features', new_name='main_features', ), ]
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,961
Agamiru/online_store
refs/heads/master
/app_admin/admin.py
from django.contrib import admin from .models import User admin.site.site_header = "Sabi Gear Admin" # Register your models here. class UserAdmin(admin.ModelAdmin): list_display = ('full_name', 'email') def full_name(self, obj): return obj.get_full_name() def get_queryset(self, request): queryset = super(UserAdmin, self).get_queryset(request) queryset = queryset.order_by('first_name') return queryset full_name.short_description = "Full Name:" admin.site.register(User, UserAdmin)
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
27,293,962
Agamiru/online_store
refs/heads/master
/products/migrations/0029_auto_20210111_0120.py
# Generated by Django 3.1 on 2021-01-11 00:20 from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('products', '0028_auto_20210110_2338'), ] operations = [ migrations.RemoveField( model_name='categoryaccessoryjoin', name='hash_field', ), migrations.RemoveField( model_name='categoryboughttogetherjoin', name='hash_field', ), migrations.RemoveField( model_name='subcat1accessoryjoin', name='hash_field', ), migrations.RemoveField( model_name='subcat1boughttogetherjoin', name='hash_field', ), migrations.RemoveField( model_name='subcat2accessoryjoin', name='hash_field', ), migrations.RemoveField( model_name='subcat2boughttogetherjoin', name='hash_field', ), migrations.AddConstraint( model_name='categoryaccessoryjoin', constraint=models.UniqueConstraint(fields=('cat_id', 'accessory_id'), name='cat_acc_join'), ), migrations.AddConstraint( model_name='categoryboughttogetherjoin', constraint=models.UniqueConstraint(fields=('cat_id', 'bought_together_id'), name='cat_b2g_join'), ), ]
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}