index
int64 | repo_name
string | branch_name
string | path
string | content
string | import_graph
string |
|---|---|---|---|---|---|
27,136,547
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/__init__.py
|
# this file is for mypy checker
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,548
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/boxgame.py
|
from abc import ABC, abstractmethod
from enum import Enum
from dataclasses import dataclass
from typing import TYPE_CHECKING, Dict, TypeVar, List, Tuple
import functools
from typing_extensions import Self
__all__ = ('IPos', 'Grid2D', 'Grid2DSquare', 'Grid2DHexagonH', 'Grid2DHexagonV', 'Grid3D',
'IBox',
'ISpace', 'ISpaceOverlap', 'ISpaceNoOverlap',
'IBoxGame')
class IPos(ABC):
'''Interface for position.'''
class Directions:
pass
@abstractmethod
def __add__(self, other):
pass
@abstractmethod
def __iadd__(self, other):
pass
@abstractmethod
def __sub__(self, other):
pass
@abstractmethod
def __isub__(self, other):
pass
@abstractmethod
def __bool__(self):
pass
TPos = TypeVar('TPos', bound=IPos)
TGrid2D = TypeVar('TGrid2D', bound='Grid2D')
@dataclass(frozen=True, unsafe_hash=True)
class Grid2D(IPos):
x: int
y: int
class Directions:
pass
def __add__(self: TGrid2D, other: TGrid2D):
return self.__class__(self.x + other.x, self.y + other.y)
def __iadd__(self: TGrid2D, other: TGrid2D):
return self.__class__(self.x + other.x, self.y + other.y)
def __sub__(self: TGrid2D, other: TGrid2D):
return self.__class__(self.x - other.x, self.y - other.y)
def __isub__(self: TGrid2D, other: TGrid2D):
return self.__class__(self.x - other.x, self.y - other.y)
def __mul__(self: TGrid2D, other):
if isinstance(other, int):
return self.__class__(other * self.x, other * self.y)
return NotImplemented
def __imul__(self: TGrid2D, other):
if isinstance(other, int):
return self.__class__(other * self.x, other * self.y)
return NotImplemented
def __neg__(self):
return self.__class__(-self.x, -self.y)
def __bool__(self):
return self.x != 0 or self.y != 0
def dot(self: TGrid2D, other: TGrid2D):
return self.x * other.x + self.y * other.y
class Grid2DSquare(Grid2D):
class Directions:
UP: 'Grid2DSquare' = None
RIGHT: 'Grid2DSquare' = None
DOWN: 'Grid2DSquare' = None
LEFT: 'Grid2DSquare' = None
Grid2DSquare.Directions.UP = Grid2DSquare(0, -1)
Grid2DSquare.Directions.RIGHT = Grid2DSquare(1, 0)
Grid2DSquare.Directions.DOWN = Grid2DSquare(0, 1)
Grid2DSquare.Directions.LEFT = Grid2DSquare(-1, 0)
class Grid2DHexagonH(Grid2D):
class Directions:
UPLEFT: 'Grid2DHexagonH' = None
UPRIGHT: 'Grid2DHexagonH' = None
RIGHT: 'Grid2DHexagonH' = None
DOWNRIGHT: 'Grid2DHexagonH' = None
DOWNLEFT: 'Grid2DHexagonH' = None
LEFT: 'Grid2DHexagonH' = None
Grid2DHexagonH.Directions.UPLEFT = Grid2DHexagonH(0, -1)
Grid2DHexagonH.Directions.UPRIGHT = Grid2DHexagonH(1, -1)
Grid2DHexagonH.Directions.RIGHT = Grid2DHexagonH(1, 0)
Grid2DHexagonH.Directions.LEFT = Grid2DHexagonH(-1, 0)
Grid2DHexagonH.Directions.DOWNRIGHT = Grid2DHexagonH(0, -1)
Grid2DHexagonH.Directions.DOWNLEFT = Grid2DHexagonH(-1, 1)
class Grid2DHexagonV(Grid2D):
class Directions:
UP: 'Grid2DHexagonV' = None
UPRIGHT: 'Grid2DHexagonV' = None
DOWN: 'Grid2DHexagonV' = None
DOWNRIGHT: 'Grid2DHexagonV' = None
DOWNLEFT: 'Grid2DHexagonV' = None
UPLEFT: 'Grid2DHexagonV' = None
Grid2DHexagonV.Directions.UP = Grid2DHexagonV(0, -1)
Grid2DHexagonV.Directions.UPRIGHT = Grid2DHexagonV(1, -1)
Grid2DHexagonV.Directions.DOWNRIGHT = Grid2DHexagonV(1, 0)
Grid2DHexagonV.Directions.DOWN = Grid2DHexagonV(0, 1)
Grid2DHexagonV.Directions.DOWNLEFT = Grid2DHexagonV(-1, 1)
Grid2DHexagonV.Directions.UPLEFT = Grid2DHexagonV(-1, 0)
TGrid3D = TypeVar("TGrid3D", bound='Grid3D')
@dataclass(frozen=True, unsafe_hash=True)
class Grid3D(IPos):
x: int
y: int
z: int
class Directions:
UP: 'Grid3D' = None
DOWN: 'Grid3D' = None
FRONT: 'Grid3D' = None
BACK: 'Grid3D' = None
LEFT: 'Grid3D' = None
RIGHT: 'Grid3D' = None
def __add__(self: TGrid3D, other: TGrid3D):
return self.__class__(self.x + other.x, self.y + other.y, self.z + other.z)
def __iadd__(self: TGrid3D, other: TGrid3D):
return self.__class__(self.x + other.x, self.y + other.y, self.z + other.z)
def __sub__(self: TGrid3D, other: TGrid3D):
return self.__class__(self.x - other.x, self.y - other.y, self.z - other.z)
def __isub__(self: TGrid3D, other: TGrid3D):
return self.__class__(self.x - other.x, self.y - other.y, self.z - other.z)
def __mul__(self: TGrid3D, other):
if isinstance(other, int):
return self.__class__(other * self.x, other * self.y, other * self.z)
return NotImplemented
def __imul__(self: TGrid3D, other):
if isinstance(other, int):
return self.__class__(other * self.x, other * self.y, other * self.z)
return NotImplemented
def __neg__(self):
return self.__class__(-self.x, -self.y, -self.z)
def __bool__(self):
return self.x != 0 or self.y != 0 or self.z != 0
def dot(self: TGrid3D, other: TGrid3D):
return self.x * other.x + self.y * other.y + self.z * other.z
Grid3D.Directions.UP = Grid3D(0, 0, -1)
Grid3D.Directions.DOWN = Grid3D(0, 0, 1)
Grid3D.Directions.FRONT = Grid3D(0, -1, 0)
Grid3D.Directions.BACK = Grid3D(0, 1, 0)
Grid3D.Directions.LEFT = Grid3D(-1, 0, 0)
Grid3D.Directions.RIGHT = Grid3D(1, 0, 0)
class IBox(ABC):
pos_type = None
def __init__(self, pos: TPos, space: 'TSpace', *args, **kwargs):
assert(isinstance(pos, self.pos_type))
self.pos = pos
self.space = space
def move(self, dir: TPos):
self.space.move(self, dir)
def canMove(self, dir: TPos):
return self.space.canMoveIn(self, self.pos + dir)
TBox = TypeVar('TBox', bound=IBox)
class ISpace(ABC):
box_type = None
data = {}
def __getitem__(self, index):
return self.getObjs(index)
@abstractmethod
def _pop(self, box: TBox):
pass
@abstractmethod
def _add(self, box: TBox):
pass
def move_bunch(self, boxes: Dict[TBox, TPos]):
map(boxes.keys(), self._pop)
for box, dir in boxes.items():
box.pos += dir
self._add(box)
@abstractmethod
def getObjs(self, pos: TPos) -> Tuple[TBox, ...]:
pass
@abstractmethod
def canMoveIn(self, pos: TPos) -> bool:
pass
@abstractmethod
def isPosValid(self, pos: TPos) -> bool:
pass
class ISpaceOverlap(ISpace):
data: Dict[TPos, List[TBox]] = {}
def _pop(self, box: TBox):
if len(self.data[box.pos]) == 1:
self.data.pop(box.pos)
else:
self.data[box.pos].remove(box)
return box
def _add(self, box: TBox):
if box.pos not in self.data:
self.data[box.pos] = [box]
else:
self.data[box.pos].append(box)
def getObjs(self, pos: TPos) -> Tuple[TBox, ...]:
if pos not in self.data:
return ()
else:
return tuple(self.data[pos])
def canMoveIn(self, pos: TPos) -> bool:
return self.isPosValid(pos)
class ISpaceNoOverlap(ISpace):
data: Dict[TPos, TBox] = {}
def _pop(self, box: TBox):
self.data.pop(box.pos)
def _add(self, box: TBox):
if box.pos in self.data:
raise ValueError
self.data[box.pos] = box
def getObjs(self, pos: TPos):
if pos not in self.data:
return ()
else:
return (self.data[pos],)
def canMoveIn(self, pos: TPos) -> bool:
if not self.isPosValid(pos):
return False
return pos not in self.data
class IBoxGame(ABC):
def __init_subclass__(cls, space_cls):
cls.space_cls = space_cls
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,549
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/helper/ordinal.py
|
from typing import List, Tuple, Optional, Union
from functools import total_ordering
from copy import deepcopy
from numbers import Integral
import operator
import itertools
def reverse_bisect_right(a, x, lo=0, hi=None):
if lo < 0:
raise ValueError('lo must be non-negative')
if hi is None:
hi = len(a)
while lo < hi:
mid = (lo+hi)//2
if x > a[mid]: hi = mid
else: lo = mid+1
return lo
class NegativeOrdinalError(ArithmeticError):
pass
class UndivideableOrdinalError(ArithmeticError):
pass
class Ord:
@classmethod
def _create_instance(cls, _val):
ins = cls()
ins._val = _val
ins.check_zero()
return ins
def __init__(self, *args):
if len(args) == 0:
self._val : 'List[Tuple[Union[Ord, int], int]]' = [] # provided 'Ord' is sorted and 'int' != 0
elif len(args) == 1 and type(args[0]) is int:
if args[0] == 0:
self._val = []
elif args[0] < 0:
raise NegativeOrdinalError
else:
self._val = [(0, args[0])]
else:
raise TypeError(args)
self.to_std()
def __eq__(self, other):
if isinstance(other, Ord):
return self._val == other._val
elif isinstance(other, int):
return self.order == 0 and self.first_val == other
else:
return NotImplemented
def __ne__(self, other):
if isinstance(other, Ord):
return self._val != other._val
elif isinstance(other, int):
return self.order == 0 and self.first_val != other
else:
return NotImplemented
def __lt__(self, other):
if isinstance(other, Ord):
return self._val < other._val
elif isinstance(other, int):
return self.order == 0 and self.first_val < other
else:
return NotImplemented
def __le__(self, other):
if isinstance(other, Ord):
return self._val <= other._val
elif isinstance(other, int):
return self.order == 0 and self.first_val <= other
else:
return NotImplemented
def __gt__(self, other):
if isinstance(other, Ord):
return self._val > other._val
elif isinstance(other, int):
return self.order == 0 and self.first_val > other
else:
return NotImplemented
def __ge__(self, other):
if isinstance(other, Ord):
return self._val >= other._val
elif isinstance(other, int):
return self.order == 0 and self.first_val >= other
else:
return NotImplemented
def __bool__(self):
return len(self._val)
def __add__(self, other):
if isinstance(other, Ord):
if self.order < other.order:
return deepcopy(other)
pos = reverse_bisect_right(self._val, (other.order,))
if self._val[pos][0] == other.order:
return Ord._create_instance(deepcopy(self._val[:pos] + [(other.order, self._val[pos][1] + other.first_val)] + other._val[1:]))
return Ord._create_instance(deepcopy(self._val[:pos] + other._val))
elif isinstance(other, Integral):
if int(other) < 0:
raise NegativeOrdinalError
elif len(self._val) == 0 or self._val[-1][0] != 0:
return Ord._create_instance(deepcopy(self._val) + [(0, int(other))])
else:
return Ord._create_instance(deepcopy(self._val[:-1]) + [(0, self._val[-1][1] + int(other))])
else:
return NotImplemented
def __radd__(self, other):
if isinstance(other, Integral):
if self.order == 0:
return self.first_val + int(other)
else:
return deepcopy(self)
else:
return NotImplemented
def __iadd__(self, other):
if isinstance(other, Ord):
if self.order < other.order:
self._val = deepcopy(other._val)
else:
pos = reverse_bisect_right(self._val, (other.order,))
if self._val[pos][0] == other.order:
self._val = self._val[:pos] + [(other.order, self._val[pos][1] + other.first_val)] + deepcopy(other._val[1:])
else:
self._val = self._val[:pos] + deepcopy(other._val)
return self
elif isinstance(other, Integral):
if int(other) < 0:
raise NegativeOrdinalError
elif len(self._val) == 0 or self._val[-1][0] != 0:
self._val.append((0, int(other)))
else:
self._val[-1] = (0, self._val[-1][1] + int(other))
return self
else:
return NotImplemented
def __sub__(self, other):
if isinstance(other, Ord):
if self.order == 0 and other.order == 0:
return self.first_val - other.first_val
for i, (s, o) in enumerate(zip(self._val, other._val)):
if s < o:
raise NegativeOrdinalError
elif s > o:
break
else:
return 0
v = self._val[i][1] - other._val[i][1]
if v < 0:
raise NegativeOrdinalError
return Ord._create_instance(deepcopy([(self._val[i][0], v)] + self._val[i + 1:]))
elif isinstance(other, Integral):
if int(other) < 0:
return int(other) + self
elif self.order == 0:
return self.first_val - int(other)
else:
return deepcopy(self)
else:
return NotImplemented
def __rsub__(self, other):
if isinstance(other, Integral) or isinstance(other, Ord):
if self.order == 0:
return other - self.first_val
else:
raise NegativeOrdinalError
else:
return NotImplemented
def __isub__(self, other):
if isinstance(other, Ord):
if self.order == 0 and other.order == 0:
v = self.first_val - other.first_val
if v < 0:
raise NegativeOrdinalError
elif v == 0:
self._val = []
else:
self._val = [(0, v)]
return self
for i, (s, o) in enumerate(zip(self._val, other._val)):
if s < o:
raise NegativeOrdinalError
elif s > o:
break
else:
self._val = []
return self
self._val = [(self._val[i][0], self._val[i][1] - other._val[i][1])] + self._val[i + 1:]
return self
elif isinstance(other, Integral):
if int(other) < 0:
t = int(other) + self
self._val = t._val
elif self.order == 0:
self._val = [(0, self.first_val - int(other))]
self.check_zero()
return self
else:
return NotImplemented
def __mul__(self, other):
if isinstance(other, Ord):
if len(other._val) == 0 or len(self._val) == 0:
return 0
m = self.order
first = deepcopy(other._val)
sec = first.is_second_type()
for i, (o, v) in enumerate(first):
if isinstance(o, Ord):
o += m
else:
first[i] = (o + i, v)
if sec:
return Ord._create_instance(first)
b0 = first[-1][1]
first[-1] = (first[-1][0], b0 * self.first_val)
return Ord._create_instance(first + deepcopy(self.val[1:]))
elif isinstance(other, Integral):
if int(other) < 0:
if self.order == 0:
return self.first_val * int(other)
raise NegativeOrdinalError
elif other == 0 or len(self._val) == 0:
return 0
return Ord._create_instance([(self.order, int(other) * self.first_val)] + deepcopy(self.val[1:]))
return NotImplemented
def __rmul__(self, other):
if isinstance(other, Integral):
if len(self._val) == 0 or int(other) == 0:
return 0
elif int(other) < 0:
if self.order == 0:
return int(other) * self.first_val
raise NegativeOrdinalError
return Ord._create_instance([(self._val[-1][0], self._val[-1][1] * int(other))] + deepcopy(self._val[:-1]))
return NotImplemented
def __imul__(self, other):
if isinstance(other, Ord):
if len(other._val) == 0 or len(self._val) == 0:
self._val = []
return self
m = self.order
first = deepcopy(other._val)
sec = first.is_second_type()
for i, (o, v) in enumerate(first):
if isinstance(o, Ord):
o += m
else:
first[i] = (o + i, v)
if sec:
self._val = first
else:
b0 = first[-1][1]
first[-1] = (first[-1][0], b0 * self.first_val)
self._val = first + self.val[1:]
return self
elif isinstance(other, Integral):
if int(other) < 0:
raise NegativeOrdinalError
elif other == 0 or len(self._val) == 0:
self._val = []
else:
self.val = [(self.order, int(other) * self.first_val)] + self.val[1:]
return self
else:
return NotImplemented
def __truediv__(self, other):
if isinstance(other, Ord) or isinstance(other, Integral):
d, m = divmod(self, other)
if m == 0:
return d
raise UndivideableOrdinalError
return NotImplemented
def __rtruediv__(self, other):
if isinstance(other, Integral):
if self.order == 0:
return int(other) / self.first_val
elif int(other) == 0:
raise ZeroDivisionError
elif int(other) < 0:
raise NegativeOrdinalError
raise UndivideableOrdinalError
return NotImplemented
def __itruediv__(self, other):
if isinstance(other, Ord) or isinstance(other, Integral):
d, m = divmod(self, other)
if m == 0:
if isinstance(d, Ord):
self._val = d._val
else:
self._val = [(0, int(d))]
return self
raise UndivideableOrdinalError
return NotImplemented
def __floordiv__(self, other):
if isinstance(other, Ord):
o = other.order
i = reverse_bisect_right(self._val, (o,))
if self._val[i][0] == o:
return Ord._create_instance([(r - o, v) for r, v in self._val[:i]] + [(0, self._val[i][1] // other.first_val)])
return Ord._create_instance([(r - o, v) for r, v in self._val[:i]])
elif isinstance(other, Integral):
if int(other) < 0:
if self.order == 0:
return self.first_val // int(other)
raise NegativeOrdinalError
if len(self._val) == 0 or self._val[-1][0] == 0:
if int(other) == 0:
raise ZeroDivisionError
return deepcopy(self)
return Ord._create_instance(deepcopy(self._val[:-1]) + [(0, self._val[-1][1] // int(other))])
return NotImplemented
def __rfloordiv__(self, other):
if isinstance(other, Integral):
if self.order == 0:
return int(other) // self.first_val
elif int(other) == 0:
raise ZeroDivisionError
elif int(other) < 0:
raise NegativeOrdinalError
return 0
return NotImplemented
def __ifloordiv__(self, other):
if isinstance(other, Ord):
o = other.order
i = reverse_bisect_right(self._val, (o,))
if self._val[i][0] == o:
self._val = [(r - o, v) for r, v in self._val[:i]] + [(0, self._val[i][1] // other.first_val)]
else:
self._val = [(r - o, v) for r, v in self._val[:i]]
return self
elif isinstance(other, Integral):
if int(other) < 0:
raise NegativeOrdinalError
if len(self._val) == 0 or self._val[-1][0] == 0:
if int(other) == 0:
raise ZeroDivisionError
return self
self._val[-1] = (0, self._val[-1][1] // int(other))
return self
return NotImplemented
def __mod__(self, other):
if isinstance(other, Ord):
o = other.order
i = reverse_bisect_right(self._val, (o,))
if self._val[i][0] == o:
return Ord._create_instance([o, self._val[i][1] % other.first_val] + deepcopy(self._val[i + 1:]))
return Ord._create_instance(deepcopy(self._val[i + 1:]))
elif isinstance(other, Integral):
if int(other) < 0:
if self.order == 0:
return self.first_val % int(other)
raise NegativeOrdinalError
if len(self._val) == 0 or self._val[-1][0] == 0:
if int(other) == 0:
raise ZeroDivisionError
return 0
return self._val[-1][1] % int(other)
return NotImplemented
def __rmod__(self, other):
if isinstance(other, Integral):
if self.order == 0:
return int(other) % self.first_val
elif int(other) == 0:
raise ZeroDivisionError
elif int(other) < 0:
raise NegativeOrdinalError
return int(other)
return NotImplemented
def __imod__(self, other):
if isinstance(other, Ord):
o = other.order
i = reverse_bisect_right(self._val, (o,))
if self._val[i][0] == o:
self._val = [o, self._val[i][1] % other.first_val] + deepcopy(self._val[i + 1:])
else:
self._val = self._val[i + 1:]
return self
elif isinstance(other, Integral):
if int(other) < 0:
raise NegativeOrdinalError
if len(self._val) == 0 or self._val[-1][0] == 0:
if int(other) == 0:
raise ZeroDivisionError
self._val = []
else:
self._val = [(0, self._val[-1][1] % int(other))]
return self
return NotImplemented
def __divmod__(self, other):
if isinstance(other, Ord):
o = other.order
i = reverse_bisect_right(self._val, (o,))
if self._val[i][0] == o:
return (Ord._create_instance([(r - o, v) for r, v in self._val[:i]] + [(0, self._val[i][1] // other.first_val)]),
Ord._create_instance([o, self._val[i][1] % other.first_val] + deepcopy(self._val[i + 1:])))
return (Ord._create_instance([(r - o, v) for r, v in self._val[:i]]),
Ord._create_instance(deepcopy(self._val[i + 1:])))
elif isinstance(other, Integral):
if int(other) < 0:
if self.order == 0:
return divmod(self.first_val, int(other))
raise NegativeOrdinalError
if len(self._val) == 0 or self._val[-1][0] == 0:
if int(other) == 0:
raise ZeroDivisionError
return (deepcopy(self), 0)
return (Ord._create_instance(deepcopy(self._val[:-1]) + [(0, self._val[-1][1] // int(other))]),
self._val[-1][1] % int(other))
return NotImplemented
def __rdivmod__(self, other):
if isinstance(other, Integral):
if self.order == 0:
return divmod(int(other), self.first_val)
elif int(other) == 0:
raise ZeroDivisionError
elif int(other) < 0:
raise NegativeOrdinalError
return (0, int(other))
return NotImplemented
def __pow__(self, other, modulo=None):
if isinstance(other, Ord):
if len(other._val) == 0:
if isinstance(modulo, Ord) or isinstance(modulo, Integral) or modulo is None:
if modulo == 0:
raise ZeroDivisionError
return 1
return NotImplemented
elif other._val[-1][0] != 0:
if isinstance(modulo, Ord) or isinstance(modulo, Integral) or modulo is None:
v = Ord._create_instance([(self.order * other, 1)])
if modulo is not None:
v %= modulo
return v
return NotImplemented
else:
if modulo is None:
n = self.order
an = self.first_val
o = n * Ord._create_instance(other._val[:-1])
b0 = other._val[-1][1]
return Ord._create_instance(list(itertools.chain(
[(n * other, an)],
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [o + n * b for b in range(b0 - 1, -1, -1)]])))
elif isinstance(modulo, Ord):
om = self.order * Ord._create_instance(other._val[:-1])
if modulo.order < om:
return 0
bn, r = divmod(modulo.order - om, self.order)
n = self.order
an = self.first_val
o = n * Ord._create_instance(other._val[:-1])
b0 = other._val[-1][1]
if b0 - 1 < bn:
return Ord._create_instance(list(itertools.chain(
[(n * other, an)],
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [o + n * b for b in range(b0 - 1, -1, -1)]])))
elif b0 - 1 == bn:
l = list(itertools.chain(
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [o + n * b for b in range(b0 - 1, -1, -1)]]))
if r == 0:
return Ord._create_instance([(n * other, an % modulo.first_val)] + l)
return Ord._create_instance([(n * other, an)] + l)
else: # bn must in N
return Ord._create_instance(list(itertools.chain(
[(o + n * bn + d, (a if d == 0 else a * an)) for d, a in
(self % Ord._create_instance([(r, modulo.first_val)]))._val],
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [o + n * b for b in range(bn - 1, -1, -1)]])))
elif isinstance(modulo, Integral):
if self.order != 0 or other.order != 0:
return 0
return pow(self.first_val, other.first_val, int(modulo))
return NotImplemented
elif isinstance(other, Integral):
if int(other) == 0:
if isinstance(modulo, Ord) or isinstance(modulo, Integral) or modulo is None:
if modulo == 0:
raise ZeroDivisionError
return 1
return NotImplemented
else:
if modulo is None:
n = self.order
an = self.first_val
b0 = int(other)
return Ord._create_instance(list(itertools.chain(
[(n * other, an)],
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [n * b for b in range(b0 - 1, -1, -1)]])))
elif isinstance(modulo, Ord):
bn, r = divmod(modulo.order, self.order)
n = self.order
an = self.first_val
b0 = int(other)
if b0 - 1 < bn:
return Ord._create_instance(list(itertools.chain(
[(n * other, an)],
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [n * b for b in range(b0 - 1, -1, -1)]])))
elif b0 - 1 == bn:
l = list(itertools.chain(
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [n * b for b in range(b0 - 1, -1, -1)]]))
if r == 0:
return Ord._create_instance([(n * other, an % modulo.first_val)] + l)
return Ord._create_instance([(n * other, an)] + l)
else: # bn must in N
return Ord._create_instance(list(itertools.chain(
[(n * bn + d, (a if d == 0 else a * an)) for d, a in
(self % Ord._create_instance([(r, modulo.first_val)]))._val],
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [n * b for b in range(bn - 1, -1, -1)]])))
elif isinstance(modulo, Integral):
if self.order != 0:
return 0
return pow(self.first_val, int(other), int(modulo))
return NotImplemented
return NotImplemented
def __rpow__(self, other, modulo=None):
pass
def __ipow__(self, other):
if isinstance(other, Ord):
if len(other._val) == 0:
self._val = [(0, 1)]
return self
elif other._val[-1][0] != 0:
self._val = [(self.order * other, 1)]
return self
else:
n = self.order
an = self.first_val
o = n * Ord._create_instance(other._val[:-1])
b0 = other._val[-1][1]
self._val = list(itertools.chain(
[(n * other, an)],
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [o + n * b for b in range(b0 - 1, -1, -1)]]))
return self
elif isinstance(other, Integral):
if int(other) == 0:
return 1
else:
n = self.order
an = self.first_val
b0 = int(other)
self._val = list(itertools.chain(
[(n * other, an)],
*[[(onb + d, (a if d == 0 or b == 0 else a * an)) for d, a in self._val[1:]]
for onb in [n * b for b in range(b0 - 1, -1, -1)]]))
return self
return NotImplemented
def __neg__(self):
if self.order == 0:
return -self.first_val
raise NegativeOrdinalError
def __pos__(self):
return deepcopy(self)
def __abs__(self):
return deepcopy(self)
def __int__(self):
if self.order == 0:
return self.first_val
raise OverflowError
def to_std(self) -> None:
self._val.sort(reversed=False)
i = 0
while i < len(self._val):
if self._val[i][1] == 0:
del self._val[i]
elif i != len(self._val) - 1 and self._val[i][0] == self._val[i + 1][0]:
self._val[i] = (self._val[i][0], self._val[i][1] + self._val[i + 1][1])
del self._val[i]
else:
i += 1
def check_zero(self):
self._val = filter(operator.itemgetter(1), self._val)
return self
@property
def order(self) -> 'Ord':
if len(self._val) == 0:
return 0
return self._val[0][0]
@property
def first_val(self):
if len(self._val) == 0:
return 0
return self._val[0][1]
def is_second_type(self):
if self.order == 0:
return False
return self._val[-1][0] == 0
|
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,550
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Equipment.py
|
from abc import abstractmethod
from typing import *
from .EventListener import IEventListener
from .Helper import Saveable, BuildIdMeta
from .Types import ProtocolData
if TYPE_CHECKING:
from .User import User
TEquipment = TypeVar("TEquipment", bound='Equipment')
class Equipment(IEventListener, Saveable, hasIdDict=True):
_name = "NoName"
_description = ""
shopDes = "NoDes"
@property
def level(self):
return 1
@property
def name(self):
return self._name
@property
def description(self):
return self._description
def canUse(self, user: 'User') -> bool:
return True
async def use(self, user: 'User') -> None:
pass
def DumpData(self) -> ProtocolData:
return {"id": self.id, "name": self.name, "description": self.description}
class EquipmentStar(Equipment):
dataType = (int,)
def __init__(self, data: int):
self.count = data
@property
def level(self):
return self.count
@property
def name(self):
return f"{self.count * '☆'}{self.name}"
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,551
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllCards0.py
|
from typing import *
import itertools, random
from .Game import Game
from .Card import Card
from .User import User
from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack
from .Attack import Attack, AttackType
from .Priority import UserEvt, Priority
from .Types import Pack
from .Dragon import DragonState, Tree
from .Mission import Mission
from .EventListener import IEventListener
from .Helper import positive
from ... import config
log = config.logger.dragon
class SDeathN1(StatusTimed):
id = -1
name = "死亡"
_description = "不可接龙。"
isDebuff = True
isRemovable = False
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""因死亡不可接龙。"""
# user.Send(type="status_effect", status=self.DumpData())
user.SendStatusEffect(self)
return False, 0
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.death}
class AKill0(Attack):
id = 0
name = "击毙"
def __init__(self, attacker: 'User', defender: 'User', minute: int):
self.minute = minute
super().__init__(attacker, defender)
async def selfAction(self):
await self.defender.Death(self.minute * self.multiplier, self.attacker, self.counter)
class ADamage1(Attack):
id = 1
name = "伤害"
def __init__(self, attacker: 'User', defender: 'User', damage: int, mustHit: bool):
self.damage = damage
self.mustHit = mustHit
super().__init__(attacker, defender)
async def selfAction(self):
pass # TODO
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", 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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,552
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Item.py
|
from typing import *
from .Helper import HasId, ProtocolData
if TYPE_CHECKING:
from .User import User
class Item:
name = "NoName"
description = "NoDes"
async def HandleCost(self, user: 'User') -> ProtocolData:
return {"type": "succeed"}
async def Use(self, user: 'User') -> None:
pass
class JibiShopItem(Item, HasId, hasIdDict=True):
cost = 0
async def HandleCost(self, user: 'User') -> ProtocolData:
ret = await user.AddJibi(self.cost, isBuy=True)
if ret:
return {"type": "succeed"}
return {"type": "failed", "error_code": 410}
class EventShopItem(Item, HasId, hasIdDict=True):
cost = 0
async def HandleCost(self, user: 'User') -> ProtocolData:
ret = await user.AddEventPt(self.cost, isBuy=True)
if ret:
return {"type": "succeed"}
return {"type": "failed", "error_code": 411}
class Ticket(Item, HasId, hasIdDict=True):
def DumpData(self):
return {"id": self.id, "name": self.name, "description": self.description}
|
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], 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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,553
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/cardboard.py
|
from abc import ABC, abstractmethod
from typing import Awaitable, Dict, Any
import asyncio
from asyncio import Queue
import functools
import random
# example usage for CardGame:
# Zhu = CardGame()
#
# class ZhuBoard(Zhu.Board):
# pass # need to implement __init__(), process()
#
# class ActionCard(Zhu.Card('Action')):
# pass
# # need to implement usage(), use(**args)
# # can get card deck by deck = ActionCard.deck or Zhu.Deck('Action') or ZhuBoard.Deck(self, 'Action')
# # can use deck.draw(), deck.shuffle(), can set deck.on_empty = _f or more
#
# class GuaBiao(ActionCard, name='挂裱', num=1):
# pass # need to implement property(description()), usage(), use()
#
# class ZhuPlayer(Zhu.Player):
# response = ['on_scale_up'] # need to be inited after Board
# # so can use board.on_scale_up() to call players' on_scale_up()
# # so player need to implement/assign on_scale_up() ※IMPORTANT: need to except asyncio.CancelledError
# pass # need to implement player.round()
# # can use player.wait()
async def Nothing(*args, **kwargs):
pass
class Deck:
def __init__(self, card_cls):
self._card_cls = card_cls
self._card_list = []
self._deck_num = []
self._deck = [] # end means the upper most card in deck. saves id.
self._discard = []
def _add_init_card(self, Card_cls, num):
Card_cls._id = len(self._card_list)
self._card_list.append(Card_cls)
self._deck_num.append(num)
def begin(self):
for id, num in enumerate(self._deck_num):
for i in range(num):
self._deck.append(id)
random.shuffle(self._deck)
@property
def is_empty(self):
return len(self._deck) == 0
def shuffle(self):
random.shuffle(self._deck)
def collect_discard(self):
self._deck.extend(self._discard)
self._discard = []
def on_empty(self):
'''things auto done when empty. default = collect_discard and shuffle.'''
#if len(self._discard) == 0:
self.collect_discard()
self.shuffle()
def draw(self, reverse=False):
if self.is_empty:
self.on_empty()
if self.is_empty:
# if remain empty after on_empty then return None
return None
if reverse:
return self._card_list[self._deck.pop(0)]
else:
return self._card_list[self._deck.pop()]
def peek(self, reverse=False):
if self.is_empty:
self.on_empty()
if self.is_empty:
# if remain empty after on_empty then return None
return None
if reverse:
return self._card_list[self._deck[0]]
else:
return self._card_list[self._deck[-1]]
def discard(self, card):
self._discard.append(card._id)
def peek_discard(self):
if len(self._discard) == 0:
return None
else:
return self._card_list[self._discard[-1]]
def put_back(self, card, reverse=False):
if reverse:
self._deck = [card._id] + self._deck
else:
self._deck.append(card._id)
class CardGame:
def __init__(self):
class _board(ABC):
def __init_subclass__(cls):
self._board_class = cls
cls._game = self
@abstractmethod
def __init__(self2, player_num, *args, **kwargs):
'''need to shuffle decks and something.'''
self2.players = [self2._game._player_class(id=i, board=self) for i in range(player_num)]
self2.current_player_id = 0
def Deck(self2, name):
return self2._game._deck[name]
@property
def current_player(self2):
return self2.players[self2.current_player_id]
def next_player(self2, *args, **kwargs):
'''default behaviour.'''
self2.current_player_id += 1
if self2.current_player_id == len(self2.players):
self2.current_player_id = 0
@abstractmethod
async def process(self2, *args, **kwargs):
'''write it yourself.'''
self.Board = _board
class _player(ABC):
def __init_subclass__(cls):
self._player_class = cls
cls._game = self
try:
responses = cls.responses
except AttributeError:
responses = []
for s in responses:
async def _(self, *args, **kwargs):
tasks = []
for player in self.players:
tasks.append(asyncio.create_task(player.__getattr__(s)(*args, **kwargs)))
done, pending = await asyncio.wait(tasks, return_when=asyncio.FIRST_EXCEPTION)
for task in pending:
task.cancel()
_.__name__ = s
setattr(self._board_class, s, _)
if s not in cls.__dict__:
setattr(cls, s, Nothing)
try:
responses = cls.self_responses
except AttributeError:
responses = []
for s in responses:
if s not in cls.__dict__:
setattr(cls, s, Nothing)
@abstractmethod
def __init__(self2, id, board, *args, **kwargs):
'''need i/o set.'''
self2.id = id
self2.board = board
self2.queue_in = Queue(1)
self2.queue_out = Queue(1)
def response(self2, name):
def _(f: Awaitable):
@functools.wraps(f)
async def _f():
return await f() # TODO something need to be done?
return _f
return _
async def wait(self2, data: Dict[str, Any]):
self2.queue_out.put_nowait(data)
return await self2.queue_in.get()
@abstractmethod
async def round(self2, *args, **kwargs):
'''player's round. generally need to call some other stages.'''
self.Player = _player
self._deck = {}
def Card(self, deck_name):
class _card(ABC):
_game = self
_deck_name = deck_name
def __init_subclass__(child):
@classmethod
def _(grandchild, num=0):
_card.deck._add_init_card(grandchild, num)
child.__init_subclass__ = _
name = 'NoName'
description = 'NoDescription'
@abstractmethod
def usage(self2):
'''return the args needed to be assigned'''
@abstractmethod
async def use(self2, player, **kwargs):
'''use the card on kwargs which is given by self.usage()'''
_deck = Deck(_card)
self._deck[deck_name] = _deck
_card.deck = _deck
return _card
def Deck(self, name):
return self._deck[name]
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,554
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/maj.py
|
import random
import functools
import itertools
import abc
import asyncio
import operator
from copy import copy
from enum import Enum, IntFlag, IntEnum, auto
from typing import Sequence, Union, TypeVar, Generic, Type, Dict, List, Tuple, Set, FrozenSet, Iterable, Union, Generator, Any, Callable
H = TypeVar('H', bound='MajHai')
class MajErr(Exception):
def __init__(self, *args):
self.args = args
def __str__(self):
return str(self.args)
class FuuRoNotValid(MajErr):
def __init__(self, status: 'FuuRoStatus', hai: Sequence[H]):
self.args = (status, hai)
def __str__(self):
pass
class MajIdError(MajErr):
def __init__(self, id):
self.args = (id,)
def __str__(self):
return 'Id %i out of bound' % self.args
class NoPlayer(MajErr):
def __str__(self):
return 'No player'
class Not14(MajErr):
def __str__(self):
return '不是14张'
class Win(MajErr):
def __init__(self, p, hai):
self.player = p
self.hai = hai
class PlayerStatus(IntFlag):
DAHAI = 0
NAKU = 1
FIRST = 2 # 第一张牌,人和使用
RINSHAN = 4
HAIDI = 8
QIANKAN = 16
TIAN = 32 # 第一巡,地和与流局使用
QIANANKAN = 64
class FuuRoStatus(IntFlag):
KAMICHA = 0
TOIMEN = 1
SHIMOCHA = 2
ANKAN = 0
QI = 4
PON = 8
DAIMINKAN = 16
KAKAN = 32
@property
def who(self):
return FuuRoStatus(self.value & 3)
@property
def what(self):
return FuuRoStatus(self.value & -4)
@property
def what_str(self):
return {0: "暗杠", 4: "吃", 8: "碰", 16: "大明杠", 32: "加杠"}[self.value & -4]
@property
def who_str(self):
return {0: "上家", 1: "对家", 2: "下家"}[self.value & 3]
class PlayerPos(IntEnum):
TON = 0
NAN = 1
SHA = 2
PE = 3
def __sub__(self, other) -> FuuRoStatus:
v = other.value - self.value - 1
if v < 0:
v += 4
return FuuRoStatus(v)
class PlayerOption(IntFlag):
NOTHING = 0
kiri = 1
ankan = 2
kakan = 4
tsumo = 8
richi = 16
qi = 64
pon = 128
daiminkan = 256
ron = 512
class HaiHoStatus(IntFlag):
TEDASHI = 0
TSUMOKIRI = 1
NAKARERU = 2
RICHI = 4
class FuuRo:
def __init__(self, status: FuuRoStatus, hai: Tuple[H]):
self.status = status
self.hai = hai
self.sorted = tuple(sorted(map(lambda x: x.num, hai)))
def __str__(self):
return '(%s %s %s)' % (self.status.what_str, self.status.who_str, ' '.join(map(str, self.hai)))
@property
def barrel(self):
return self.hai[0].barrel
@property
def isValid(self):
if self.status.what == FuuRoStatus.QI:
return len(self.hai) == 3 \
and functools.reduce(lambda x, y: x and y, map(lambda x: x.barrel == self.hai[0].barrel, self.hai)) \
and self.sorted[2] == self.sorted[1] + 1 == self.sorted[0] + 2
else:
return functools.reduce(lambda x, y: x and y, map(lambda x: x.hai == self.hai[0].hai, self.hai)) \
and (self.status.what == FuuRoStatus.PON and len(self.hai) == 3 \
or self.status.what != FuuRoStatus.PON and len(self.hai) == 4)
@functools.total_ordering
class MajHai:
class HeZhong:
pass
color_dict = {0: 'm', 1: 'p', 2: 's', 3: 'z'}
MAX = 9
SAME = 4
ZI_MAX = 7
COLOR = 3
def __init__(self, id: Union[int, str], *args):
if len(args) == 1 and isinstance(id, int):
self.color = id
self.num = args[0]
self.hai = self.color * 9 + self.num
self.barrel = self.color if self.color != 3 else self.num + self.color
if not (self.hai < 136):
raise MajIdError((id, args[0]))
self.id = -1
elif isinstance(id, int):
if not (id >= 0 and id < self.SAME * (self.MAX * self.COLOR + self.ZI_MAX)):
raise MajIdError(id)
self.id = id
self.hai = id // self.SAME
self.num = self.hai % self.MAX
self.color = self.hai // self.MAX # 0: m, 1: p, 2: s, 3: z
self.barrel = self.color if self.color != self.COLOR else self.num + self.color
elif isinstance(id, str):
if not (len(id) == 2 and id[0] in '0123456789' and id[1] in 'mpsz'):
raise MajIdError(id)
self.num = int(id[0]) - 1
self.color = {'m': 0, 'p': 1, 's': 2, 'z': 3}[id[1]]
self.hai = self.color * 9 + self.num
self.barrel = self.color if self.color != 3 else self.num + self.color
if not (self.hai < 136):
raise MajIdError(id)
self.id = -1
@classmethod
def get_random(cls):
return random.randint(0, cls.MAX * cls.COLOR + cls.ZI_MAX - 1)
@property
def color_c(self):
return MajHai.color_dict[self.color]
def __str__(self):
return '%i%s' % (self.num + 1, self.color_c)
def __lt__(self, other):
return self.hai < other.hai
def __eq__(self, other): # 赤ドラ same
return self.hai == other.hai
def isSame(self, other): # 赤ドラ differs
return self.hai == other.hai
def isaddOne(self, other):
return self.color == other.color and self.color != 3 and self.num + 1 == other.num
def addOneDora(self):
if self.color == 3:
if self.num == self.ZI_MAX - 1:
return self.__class__(self.color, 4)
elif self.num == 3:
return self.__class__(self.color, 0)
return self.__class__(self.color, self.num + 1)
else:
if self.num == self.MAX - 1:
return self.__class__(self.color, 0)
return self.__class__(self.color, self.num + 1)
@property
def isYaokyuu(self):
return self.color == 3 or self.num == 0 or self.num == 8
@property
def isDummy(self):
return self.id == -1
@staticmethod
def _hai(num, barrel):
if barrel <= 2:
return barrel * 9 + num
else:
return 27 + num
@staticmethod
def _barrel(val: Iterable[int]) -> List[List[int]]:
d = list(map(lambda x: [], range(MajHai.MAX)))
for hai in val:
d[hai].append(hai)
return d
@staticmethod
def _3(d: List[List[int]], s: List[Tuple[int,...]], hasTou: bool) -> Set[Tuple[Tuple[int,...],...]]: # s: [(pai's),(pai's)]
for key, val in enumerate(d):
if len(val) != 0:
break
else:
return set((tuple(sorted(s)),))
result = set()
if key < MajHai.MAX - 2 and len(d[key + 1]) != 0 and len(d[key + 2]) != 0:
d_temp = list(map(copy, d))
s_temp = list(map(copy, s))
s_temp.append((d_temp[key].pop(), d_temp[key + 1].pop(), d_temp[key + 2].pop()))
result |= MajHai._3(d_temp, s_temp, hasTou)
if len(val) >= 2 and not hasTou:
d_temp = list(map(copy, d))
s_temp = list(map(copy, s))
s_temp.append((d_temp[key].pop(), d_temp[key].pop()))
result |= MajHai._3(d_temp, s_temp, True)
if len(val) >= 3:
d_temp = list(map(copy, d))
s_temp = list(map(copy, s))
s_temp.append((d_temp[key].pop(), d_temp[key].pop(), d_temp[key].pop()))
result |= MajHai._3(d_temp, s_temp, hasTou)
return result
@staticmethod
def _chai(d: Iterable[int]) -> Tuple[Set[Tuple[Tuple[int,...],...]], List[List[int]]]:
barrel = MajHai._barrel(d)
return MajHai._3(barrel, [], False)
@staticmethod
def _ting(d: Iterable[int]):
barrel = MajHai._barrel(d)
results = []
for i in range(MajHai.MAX):
barrel[i].append(i)
result = MajHai._3(barrel, [], False)
results.append(result)
barrel[i].pop()
return results
@staticmethod
def _barrel_all(hai: Dict[int, Iterable[int]]) -> List[List[int]]:
d_c = list(map(lambda x: [], range(10)))
for key, val in hai.items():
d_c[key] = list(val)
return d_c
@staticmethod
def ting_all(barrel_all: List[List[int]]) -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]:
mod1_barrel = []
mod2_barrel = []
mod3_barrel = [] # type: List[Tuple[int, List[int]]]
for key, val in enumerate(barrel_all):
if len(val) % 3 == 1:
mod1_barrel.append((key, val))
elif len(val) % 3 == 2:
mod2_barrel.append((key, val))
elif len(val) != 0:
mod3_barrel.append((key, val))
l = (len(mod1_barrel), len(mod2_barrel))
if not (l == (1, 0) or l == (0, 2)):
return {}
results = {} # type: Dict[int, List[List[Tuple[int, Tuple[Tuple[int,...],...]]]]]
# {26: [[(0, ((1,1),(1,2,3),(4,4,4)))], [(0, ((1,1,1),(2,3,4),(4,4)))]]}
result_nonten = [[]] # type: List[List[Tuple[int, Tuple[Tuple[int,...],...]]]]
# [[(0, ((1,1,1),(2,2,2),(3,3,3)))], [(0, ((1,2,3),(1,2,3),(1,2,3)))]]
for key, val in mod3_barrel: # val: type: List[int]
if key <= 2:
#数牌
result = MajHai._chai(val) # type: Set[Tuple[Tuple[int,...],...]]
if len(result) == 0:
return {}
result_nonten = [r + [(key, r2)] for r in result_nonten for r2 in result]
else:
#字牌
def _(val):
while len(val) >= 3:
yield tuple(val[0:3])
val = val[3:]
result = tuple(_(val))
result_nonten = [r + [(key, result)] for r in result_nonten]
if l == (1, 0):
key, val = mod1_barrel[0]
if key <= 2:
#数牌
result = MajHai._ting(val) # type: List[Set[Tuple[Tuple[int,...],...]]]
for i, s in enumerate(result):
if len(s) == 0:
continue
hai = MajHai._hai(i, key)
results[hai] = [r + [(key, r2)] for r in result_nonten for r2 in s]
else:
#字牌单骑
def _(val):
while len(val) >= 3:
yield tuple(val[0:3])
val = val[3:]
result = tuple(_(val)) + ((val[0], val[0]),)
results[val[0] + 27] = [r + [(key, result)] for r in result_nonten]
else:
key1, val1, key2, val2 = itertools.chain(*mod2_barrel)
for k1, t1, k2, t2 in ((key1, val1, key2, val2), (key2, val2, key1, val1)):
result1 = MajHai._ting(t1) # type: List[Set[Tuple[Tuple[int,...],...]]]
result2 = MajHai._chai(t2) # type: Set[Tuple[Tuple[int,...],...]]
if len(result2) == 0:
continue
#l0 = len(result_nonten)
#l2 = len(result2)
for i, re in enumerate(result1):
if len(re) == 0:
continue
hai = MajHai._hai(i, k1)
#l1 = len(re)
results[hai] = [r + [(k1, r1)] + [(k2, r2)] for r in result_nonten for r1 in re for r2 in result2]
for key in results:
results[key] = list(map(dict, results[key]))
return results
@staticmethod
def ten(tehai: List[H]) -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]:
assert(len(tehai) % 3 == 1)
#标准型
barrel_all = list(map(lambda x: [], range(10)))
for hai in tehai:
barrel_all[hai.barrel].append(hai.num)
ting = MajHai.ting_all(barrel_all)
if not ting:
return {}
return ting
@staticmethod
def qitui(tehai: List[H]) -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]:
if len(tehai) != 13:
return {}
#七对子,龙七对包含
tehai.sort()
tui_stack = []
fu = None
last = None
for hai in tehai:
if last is None:
last = hai
elif hai == last:
tui_stack.append((last, hai))
last = None
elif fu is None:
fu = last
last = hai
else:
return {}
if fu is None and last is not None:
fu = last
assert(fu is not None and len(tui_stack) == 6)
val = {fu.barrel: ((fu.num, fu.num),)}
for hai1, hai2 in tui_stack:
if hai1.barrel not in val:
val[hai1.barrel] = ((hai1.num, hai2.num),)
else:
val[hai1.barrel] += ((hai1.num, hai2.num),)
return {fu.hai: [val]}
@staticmethod
def kokushimusou(tehai: List[H]) -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]:
if len(tehai) != 13:
return {}
#国士无双,不分拆
s = set()
for hai in tehai:
if not hai.isYaokyuu:
return {}
s.add(hai.hai)
all = {0,8,9,17,18,26,27,28,29,30,31,32,33}
last = all - s
if len(last) >= 2:
return {}
if len(last) == 1:
d = tuple(map(lambda x: x.hai, tehai))
hai = last.pop()
return {hai: [{0: (d,), 1: ((hai,),)}]}
else:
#d == (0,8,9,17,18,26,27,28,29,30,31,32,33)
d = tuple(all)
def _():
for key in d:
for t in all:
yield t, [{0: (d,), 1: ((t,),)}]
return dict(_())
@staticmethod
def tensu(hai: int, results: List[Dict[int, Tuple[Tuple[int,...],...]]], fuuro: List[FuuRo], els):
return 0
class MajZjHai(MajHai):
@functools.total_ordering
class HeZhong:
dict_str = {(0, 0, 1): "鸡和",
(1, 1, 1): "平和", (1, 2, 1): "门前清", (1, 3, 1): "断幺九",
(2, 1, 1): "混一色", (2, 1, 2): "清一色", (2, 2, 1): "九莲宝灯",
(3, 1, 1): "自风:东", (3, 2, 1): "自风:南", (3, 3, 1): "自风:西", (3, 4, 1): "自风:北",
(3, 5, 1): "番牌:白", (3, 6, 1): "番牌:发", (3, 7, 1): "番牌:中",
(3, 8, 1): "小三元", (3, 8, 2): "大三元",
(3, 9, 1): "小三风", (3, 9, 2): "大三风", (3, 9, 3): "小四喜", (3, 9, 4): "大四喜", (3, 10, 1): "字一色",
(4, 1, 1): "对对和", (4, 2, 1): "二暗刻", (4, 2, 2): "三暗刻", (4, 2, 3): "四暗刻",
(4, 3, 1): "一杠子", (4, 3, 2): "二杠子", (4, 3, 3): "三杠子", (4, 3, 4): "四杠子",
(5, 1, 1): "一般高", (5, 1, 2): "两般高", (5, 1, 3): "一色三同顺", (5, 1, 4): "一色四同顺",
(6, 1, 1): "三色同顺", (6, 2, 1): "三色小同刻", (6, 2, 2): "三色同刻",
(7, 1, 1): "一气通贯", (7, 2, 1): "三连刻", (7, 2, 2): "四连刻",
(8, 1, 1): "混全带幺", (8, 1, 2): "纯全带幺", (8, 1, 3): "混幺九", (8, 1, 4): "清幺九",
(9, 1, 1): "海底捞月", (9, 1, 2): "河底捞鱼", (9, 2, 1): "岭上开花",
(9, 3, 1): "抢杠", (9, 4, 1): "天和", (9, 4, 2): "地和",
(10, 1, 1): "十三幺九", (10, 2, 1): "七对子"}
dict_ten = {(0, 0, 1): 1,
(1, 1, 1): 5, (1, 2, 1): 5, (1, 3, 1): 5,
(2, 1, 1): 40, (2, 1, 2): 80, (2, 2, 1): 480,
(3, 1, 1): 10, (3, 2, 1): 10, (3, 3, 1): 10, (3, 4, 1): 10,
(3, 5, 1): 10, (3, 6, 1): 10, (3, 7, 1): 10,
(3, 8, 1): 40, (3, 8, 2): 130,
(3, 9, 1): 30, (3, 9, 2): 120, (3, 9, 3): 320, (3, 9, 4): 400, (3, 10, 1): 320,
(4, 1, 1): 30, (4, 2, 1): 5, (4, 2, 2): 30, (4, 2, 3): 125,
(4, 3, 1): 5, (4, 3, 2): 20, (4, 3, 3): 120, (4, 3, 4): 480,
(5, 1, 1): 10, (5, 1, 2): 60, (5, 1, 3): 120, (5, 1, 4): 480,
(6, 1, 1): 35, (6, 2, 1): 30, (6, 2, 2): 120,
(7, 1, 1): 40, (7, 2, 1): 100, (7, 2, 2): 200,
(8, 1, 1): 40, (8, 1, 2): 50, (8, 1, 3): 100, (8, 1, 4): 400,
(9, 1, 1): 10, (9, 1, 2): 10, (9, 2, 1): 10,
(9, 3, 1): 10, (9, 4, 1): 155, (9, 4, 2): 155,
(10, 1, 1): 160, (10, 2, 1): 30}
class Status(Enum):
nomangan = 0
shumangan = 1
yimangan = 2
def __str__(self):
return {0: "", 1: "数满贯", 2: "役满贯"}[self.value]
def __init__(self, t: Tuple[int, int, int]):
self.tuple = t
def __str__(self):
return MajZjHai.HeZhong.dict_str[self.tuple]
def int(self):
return MajZjHai.HeZhong.dict_ten[self.tuple]
@staticmethod
def ten(l: 'List[MajZjHai.HeZhong]') -> 'Tuple[MajZjHai.HeZhong.Status, int]':
l.sort()
ten = 0
status = MajZjHai.HeZhong.Status.nomangan
for h in l:
t = MajZjHai.HeZhong.dict_ten[h.tuple]
if t >= 320:
status = MajZjHai.HeZhong.Status.yimangan
ten = max(t, ten)
elif ten < 320:
ten += t
if ten >= 320:
status = MajZjHai.HeZhong.Status.shumangan
ten = 320
return (status, ten)
def __lt__(self, other):
return self.tuple < other.tuple
def __eq__(self, other):
return self.tuple == other.tuple
@staticmethod
def ten(tehai: 'List[MajZjHai]') -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]:
ten = MajHai.ten(tehai)
for d in (MajHai.qitui(tehai).items(), MajHai.kokushimusou(tehai).items()):
for key, val in d:
if key in ten:
ten[key].extend(val)
else:
ten[key] = val
return ten
@staticmethod
def tensu(hai: int, results: List[Dict[int, Tuple[Tuple[int,...],...]]], fuuros: List[FuuRo], els: Tuple[PlayerPos, PlayerStatus]) -> 'Tuple[List[MajZjHai.HeZhong], MajZjHai.HeZhong.Status, int]':
def _f(result: Dict[int, Tuple[Tuple[int,...],...]], fuuros: List[FuuRo], els: Tuple[PlayerPos, PlayerStatus, int]) -> 'List[MajZjHai.HeZhong]':
HeZhong = MajZjHai.HeZhong
l = []
#偶然类
if els[1] & PlayerStatus.FIRST:
l.append(HeZhong((9, 4, int(els[1] & PlayerStatus.NAKU) + 1))) #天和&地和
if els[1] & PlayerStatus.RINSHAN:
l.append(HeZhong((9, 2, 1))) #岭上开花
if els[1] & PlayerStatus.HAIDI:
l.append(HeZhong((9, 1, int(els[1] & PlayerStatus.NAKU) + 1))) #海底捞月&河底捞鱼
if els[1] & PlayerStatus.QIANKAN:
l.append(HeZhong((9, 3, 1))) #抢杠
#特殊类
if 0 in result and len(result[0][0]) >= 13:
l.append(HeZhong((10, 1, 1))) #十三幺九,不加算其余
return l
#排序
shun, ke, gang, dui = [], [], [], []
#如果荣和,且只在暗刻中出现,则暗刻取消。暗顺对点数无影响故不判断
if els[1] & PlayerStatus.NAKU:
num = els[2] % 9
barrel = els[2] // 9 if els[2] // 9 != 3 else num + els[2] // 9
def _t(r):
for val in r:
if len(val) == 3 and val[0] != val[1]:
return False
return True
minke = (_t(result[barrel]), barrel, num)
else:
minke = (False,)
for barrel, vals in result.items():
for val in vals:
if len(val) == 2:
dui.append((val, barrel, False))
elif len(val) > 2 and val[0] == val[1]:
if minke[0] and (barrel, val[0]) == minke[1:]:
ke.append((val, barrel, True))
else:
ke.append((val, barrel, False))
else:
shun.append((val, barrel, False))
for fuuro in fuuros:
if fuuro.status.what == FuuRoStatus.QI:
shun.append((fuuro.sorted, fuuro.barrel, True))
elif fuuro.status.what == FuuRoStatus.PON:
ke.append((fuuro.sorted, fuuro.barrel, True))
elif fuuro.status.what == FuuRoStatus.ANKAN:
gang.append((fuuro.sorted, fuuro.barrel, False))
else:
gang.append((fuuro.sorted, fuuro.barrel, True))
if not (len(dui) == 7 or len(dui) == 1 and len(shun) + len(ke) + len(gang) == 4):
raise Not14()
ke += gang
al = shun + ke + dui
shun.sort()
ke.sort()
gang.sort()
if len(dui) == 7:
l.append(HeZhong((10, 2, 1))) #七对子
else:
#门断平类
if not any(map(lambda x: x.status.what != FuuRoStatus.ANKAN, fuuros)):
l.append(HeZhong((1, 2, 1))) #门前清,不与七对子复合
if len(shun) == 4:
l.append(HeZhong((1, 1, 1))) #平和
if all(map(lambda x: x[1] <= 2 and all(map(lambda y: y != 0 and y != 8, x[0])), al)):
l.append(HeZhong((1, 3, 1))) #断幺九
colors = set(map(lambda x: x[1], al))
if len(colors & {0, 1, 2}) == 1:
if len(colors) == 1:
l.append(HeZhong((2, 1, 2))) #清一色
hais = list(functools.reduce(operator.add, result[colors.pop()]))
print(hais)
hais.remove(els[2] % 9)
hais.sort()
if tuple(hais) == (0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 8):
l.append(HeZhong((2, 2, 1))) #九莲宝灯
else:
l.append(HeZhong((2, 1, 1))) #混一色
elif len(colors & {0, 1, 2}) == 0:
l.append(HeZhong((3, 10, 1))) #字一色
zi = set(filter(lambda x: x >= 3, map(lambda x: x[1], ke)))
zi_dui = dui[0][1]
for i in (7, 8, 9):
if i in zi:
l.append(HeZhong((3, i - 2, 1))) #番牌:白发中
sanyuan = {7, 8, 9}
if sanyuan <= zi:
l.append(HeZhong((3, 8, 2))) #大三元
elif len(sanyuan - zi) == 1 and zi_dui in sanyuan - zi:
l.append(HeZhong((3, 8, 1))) #小三元
sixi = {3, 4, 5, 6}
if sixi <= zi:
l.append(HeZhong((3, 9, 4))) #大四喜
elif len(sixi - zi) == 1:
if zi_dui in sixi - zi:
l.append(HeZhong((3, 9, 3))) #小四喜
else:
l.append(HeZhong((3, 9, 2))) #大三风
elif len(sixi - zi) == 2 and zi_dui in sixi - zi:
l.append(HeZhong((3, 9, 1))) #小三风
if int(els[0]) + 3 in zi:
l.append(HeZhong((3, int(els[0]) + 1, 1))) #自风
if len(ke) == 4:
l.append(HeZhong((4, 1, 1))) #对对和
anke = len(list(filter(lambda x: not x[2], ke)))
if anke >= 2:
l.append(HeZhong((4, 2, anke - 1))) #x暗刻
if len(gang) != 0:
l.append(HeZhong((4, 3, len(gang)))) #x杠子
t = []
if len(shun) >= 2:
for i in range(len(shun) - 1):
if shun[i][0:2] == shun[i + 1][0:2]:
t.append(i)
if len(t) == 3:
l.append(HeZhong((5, 1, 4))) #一色四同顺
elif len(t) == 2:
if t[1] == t[0] + 1:
l.append(HeZhong((5, 1, 3))) #一色三同顺
else:
l.append(HeZhong((5, 1, 2))) #两般高
elif len(t) == 1:
l.append(HeZhong((5, 1, 1))) #一般高
for i, j, k in itertools.combinations(shun, 3):
if i[0] == j[0] == k[0] and (i[1], j[1], k[1]) == (0, 1, 2):
l.append(HeZhong((6, 1, 1))) #三色同顺
break
elif i[1] == j[1] == k[1] and (i[0], j[0], k[0]) == ((0, 1, 2), (3, 4, 5), (6, 7, 8)):
l.append(HeZhong((7, 1, 1))) #一气通贯
break
if len(ke) >= 2:
for i, j, k in itertools.combinations(itertools.chain(ke, dui), 3):
if i[0][0] == j[0][0] == k[0][0] and {i[1], j[1], k[1]} == {0, 1, 2}:
if len(k[0]) == 2:
l.append(HeZhong((6, 2, 1))) #三色小同刻
else:
l.append(HeZhong((6, 2, 2))) #三色同刻
break
if len(ke) == 4 and ke[0][1] == ke[1][1] == ke[2][1] == ke[3][1] and ke[0][0][0] + 3 == ke[1][0][0] + 2 == ke[2][0][0] + 1 == ke[3][0][0]:
l.append(HeZhong((7, 2, 2))) #四连刻
else:
for i, j, k in itertools.combinations(ke, 3):
if i[1] == j[1] == k[1] and i[0][0] + 2 == j[0][0] + 1 == k[0][0]:
l.append(HeZhong((7, 2, 1))) #三连刻
break
if all(map(lambda x: x[1] <= 2 and all(map(lambda y: y == 0 or y == 8, x[0])), al)):
l.append(HeZhong((8, 1, 4))) #清幺九
elif all(map(lambda x: x[1] >= 3 or x[1] <= 2 and all(map(lambda y: y == 0 or y == 8, x[0])), al)):
l.append(HeZhong((8, 1, 3))) #混幺九
elif all(map(lambda x: x[1] <= 2 and any(map(lambda y: y == 0 or y == 8, x[0])), al)):
l.append(HeZhong((8, 1, 2))) #纯全带幺
elif all(map(lambda x: x[1] >= 3 or x[1] <= 2 and any(map(lambda y: y == 0 or y == 8, x[0])), al)):
l.append(HeZhong((8, 1, 1))) #混全带幺
if len(l) == 0:
l.append(HeZhong((0, 0, 1))) #鸡和
return l
_max = (None, MajZjHai.HeZhong.Status.nomangan, 0)
els += (hai,)
for result in results:
_now = _f(result, fuuros, els)
m, ten = MajZjHai.HeZhong.ten(_now)
if ten > _max[-1]:
_max = (_now, m, ten)
return _max
P = TypeVar('P', bound='Player')
class Player:
def __init_subclass__(cls, Hai: Type[H], **kwargs):
super().__init_subclass__(**kwargs)
cls.Hai = Hai
doable_dahai = ('kiri', 'ankan', 'kakan', 'tsumo')
doable_naku_shang = ('qi', 'pon', 'daiminkan', 'ron')
doable_naku_all = ('pon', 'daiminkan', 'ron')
doable_kakan = ('ron',)
doable_ankan = ()
def __init__(self, board, pos):
self.tehai = [] # type: List[H]
self.fuuro = [] # type: List[FuuRo]
self.ho = [] # type: List[Tuple[H, HaiHoStatus]]
self.ten = {}
self.board = board
self.tensu = 0
self.pos = pos
@property
def index(self):
return self.board.players.index(self)
def give(self, tehai: Union[Sequence[H], H]):
if isinstance(tehai, MajHai):
self.tehai.append(tehai)
else:
self.tehai.extend(tehai)
def sort(self):
self.tehai.sort()
def ten_gen(self, special=False):
if special:
self.ten = self.Hai.ten(self.tehai[:-1])
else:
self.ten = self.Hai.ten(self.tehai)
def tsumo_check(self) -> List[None]:
if self.tehai[-1].hai in self.ten:
return [None]
else:
return []
def tsumo_do(self, n: None) -> Generator[PlayerStatus, PlayerOption, None]:
raise Win(self, None)
yield PlayerStatus.DAHAI
def kiri_check(self) -> List[H]:
l = []
for hai in self.tehai:
if all(lambda x: not hai.isSame(x), l):
l.append(hai)
return l
def kiri_do(self, hai: H) -> Generator[PlayerStatus, PlayerOption, None]:
status = HaiHoStatus.TSUMOKIRI if hai is self.tehai[-1] else HaiHoStatus.TEDASHI
self.tehai.remove(hai)
self.sort()
self.ten_gen()
self.ho.append((hai, status))
ret = yield PlayerStatus.DAHAI
if not ret:
self.ho[-1][1] |= HaiHoStatus.NAKARERU
else:
self.board.now = self.board.next(self.board.now)
self.board.playerstatus = self.board.status
self.board.players[self.board.now].give(self.board.tsumo())
def ankan_check(self) -> List[Tuple[H, H, H, H]]:
def _():
for i, j, k, l in itertools.combinations(self.tehai, 4):
if i == j == k == l:
yield i, j, k, l
return list(_())
def ankan_do(self, tpl: Tuple[H, H, H, H]) -> Generator[PlayerStatus, PlayerOption, None]:
for i in tpl:
self.tehai.remove(i)
self.fuuro.append(FuuRo(FuuRoStatus.ANKAN, tpl))
yield PlayerStatus.QIANANKAN
self.board.playerstatus |= PlayerStatus.RINSHAN
self.give(self.board.rinshan())
def kakan_check(self) -> List[Tuple[H, FuuRo]]:
def _():
for fuuro in self.fuuro:
if not fuuro.status & FuuRoStatus.PON:
continue
for hai in self.tehai:
if hai == fuuro.hai[0]:
yield hai, fuuro
return list(_())
def kakan_do(self, tpl: Tuple[H, FuuRo]) -> Generator[PlayerStatus, PlayerOption, None]:
hai, fuuro = tpl
self.tehai.remove(hai)
if (yield PlayerStatus.QIANKAN):
fuuro.status ^= (FuuRoStatus.PON | FuuRoStatus.KAKAN)
fuuro.hai += (hai,)
fuuro.sorted = tuple(sorted(map(lambda x: x.num, fuuro.hai)))
self.board.playerstatus |= PlayerStatus.RINSHAN
self.give(self.board.rinshan())
def qi_check(self, hai) -> List[Tuple[H, H]]:
l = []
for i, j in itertools.combinations(self.tehai, 2):
if i.isaddOne(j) and j.isaddOne(hai) or i.isaddOne(hai) and hai.isaddOne(j) or hai.isaddOne(i) and i.isaddOne(j):
if not any(map(lambda x: x[0].isSame(i) and x[1].isSame(j), l)):
l.append((i, j))
return l
def qi_do(self, tpl: Tuple[FuuRoStatus, H, Tuple[H, H]]) -> None:
for hai in tpl[2]:
self.tehai.remove(hai)
self.fuuro.append(FuuRo(tpl[0] | FuuRoStatus.QI, (tpl[1],) + tpl[2]))
def pon_check(self, hai) -> List[Tuple[H, H]]:
l = []
for i, j in itertools.combinations(self.tehai, 2):
if i == j == hai:
if not any(map(lambda x: x[0].isSame(i) and x[1].isSame(j), l)):
l.append((i, j))
return l
def pon_do(self, tpl: Tuple[FuuRoStatus, H, Tuple[H, H]]) -> None:
for hai in tpl[2]:
self.tehai.remove(hai)
self.fuuro.append(FuuRo(tpl[0] | FuuRoStatus.PON, (tpl[1],) + tpl[2]))
def daiminkan_check(self, hai) -> List[Tuple[H, H, H]]:
for i, j, k in itertools.combinations(self.tehai, 3):
if i == j == k == hai:
return [(i, j, k)]
def daiminkan_do(self, tpl: Tuple[FuuRoStatus, H, Tuple[H, H, H]]) -> None:
for hai in tpl[2]:
self.tehai.remove(hai)
self.fuuro.append(FuuRo(tpl[0] | FuuRoStatus.DAIMINKAN, (tpl[1],) + tpl[2]))
self.give(self.board.rinshan())
def ron_check(self, hai) -> List[None]:
if hai in self.ten:
return [None]
else:
return []
def ron_do(self, tpl: Tuple[FuuRoStatus, H, None]) -> None:
raise Win(self, tpl[1])
def do_dahai(self, status: PlayerStatus) -> Generator[Tuple[P, PlayerOption, Dict[str, Any]], Tuple[PlayerOption, H, Any], Tuple[H, Generator]]:
option = PlayerOption.NOTHING
d = {}
tpl = self.doable_dahai
for s in tpl:
l = self.__getattribute__(s + '_check')()
if len(l) != 0:
option |= PlayerOption.__getattr__(s)
d[s] = l
option_chosen, hai, t = yield (self, option, d)
gen = self.__getattribute__(option_chosen.name + '_do')(t)
return hai, gen
def do_naku(self, status: PlayerStatus, pos: FuuRoStatus, hai: H) -> Generator[Tuple[PlayerOption, Dict[str, Any]], Tuple[PlayerOption, Any], None]:
option = PlayerOption.NOTHING
d = {}
if status & PlayerStatus.QIANKAN:
tpl = self.doable_kakan
elif status & PlayerStatus.QIANANKAN:
tpl = self.doable_ankan
elif pos == FuuRoStatus.KAMICHA:
tpl = self.doable_naku_shang
else:
tpl = self.doable_naku_all
for s in tpl:
l = self.__getattribute__(s + '_check')(hai)
if len(l) != 0:
option |= PlayerOption.__getattr__(s)
d[s] = l
option_chosen, t = yield (option, d)
self.__getattribute__(option_chosen.name + '_do')((pos, hai, t))
return
B = TypeVar('B', bound='MajBoard')
O = TypeVar('O', bound='MajBoard.NakuOption')
class MajBoard:
def __init_subclass__(cls, Hai: Type[H], Player: Type[P], **kwargs):
super().__init_subclass__(**kwargs)
cls.Hai = Hai
cls.Player = Player
def __init__(self):
self.yama = None
self.players = [self.Player(self, PlayerPos.TON), self.Player(self, PlayerPos.NAN), self.Player(self, PlayerPos.SHA), self.Player(self, PlayerPos.PE)]
self.toncha = 0
self.chiicha = 0
self.isBegin = False
def __iter__(self):
try:
kyoku = self.kyoku()
yield from kyoku
except:
pass
def haipai(self):
#配牌
self.yama = list(map(self.Hai, range(136)))
random.shuffle(self.yama)
for p in self.players:
p.give(self.yama[0:4])
self.yama = self.yama[4:]
for p in self.players:
p.give(self.yama.pop(0))
p.ten_gen(True)
self.players[self.toncha].give(self.yama.pop(0))
for p in self.players:
p.sort()
def tsumo(self): # 需被重载
#摸牌,需包括王牌判定,需改变海底状态
return self.yama.pop()
def rinshan(self): # 需被重载
#摸岭上牌,需包括王牌判定
return self.yama.pop()
class NakuOption:
def __init__(self, pos: FuuRoStatus, options: PlayerOption, args: Dict[str, Any]):
self.pos = pos
self.options = options
self.args = args
self.chosen = None
def choose(self, option: PlayerOption, arg):
self.chosen = option
self.arg = arg
def isPass(self):
return self.options == PlayerOption.NOTHING
def isLargerThan(self, other):
return self.chosen > other.options
def nakujun(self, d_send: Dict[int, O]) -> Generator[Union[bool, Dict[int, O]], Union[None, Tuple[int, O]], Union[None, Tuple[int, O]]]:
n = len(d_send)
if n == 0:
yield d_send
return
key_wait = set(d_send.keys())
while len(key_wait) >= 0:
i, option_chosen = (yield d_send)
key_wait -= {i}
if all(map(lambda x: option_chosen.isLargerThan(d_send[x]), key_wait)):
yield True
break
if option_chosen.chosen == PlayerOption.NOTHING:
return
else:
return (i, option_chosen)
@staticmethod
def next(i):
if i != 3:
return i + 1
else:
return 0
def kyoku(self):
for p in self.players:
pos = p.index - self.toncha
p.pos = PlayerPos(pos if pos >= 0 else pos + 4)
self.haipai()
for i, p in enumerate(self.players):
v = i - self.toncha
if v < 0:
v += 4
p.pos = PlayerPos(v)
self.now = self.toncha
self.status = PlayerStatus.FIRST | PlayerStatus.TIAN # 场有状态
self.playerstatus = self.status # 玩家私有状态
while 1:
hai, ret = yield from self.players[self.now].do_dahai(PlayerStatus.DAHAI | self.playerstatus)
status = PlayerStatus.NAKU | PlayerStatus(next(ret))
def _():
for i in range(4):
if i == self.now:
continue
pos = self.players[self.now].pos - self.players[i].pos
yield i, (pos, self.players[i].do_naku(status | self.status, pos, hai))
l = dict(_()) # type: Dict[int, Tuple[FuuRoStatus, Generator]]
d_send = {} # type: Dict[int, NakuOption]
for i, n in l.items():
na = self.NakuOption(n[1][0], *(next(n[1][1])))
if na.isPass():
n[1].close() # no bug?
else:
d_send[i] = na
# 处理荣碰吃的顺序
ret_nakujun = yield from self.nakujun(d_send)
if ret_nakujun is None:
#清理
for i, g in l:
g[1].close()
try:
#调整状态,继续至下家,摸牌
ret.send(True)
except StopIteration:
pass
if self.now == self.toncha:
#第一巡结束
self.status &= ~PlayerStatus.TIAN
else:
i_naku, option_chosen = ret_nakujun
#清理
for i, g in l:
if i != i_naku:
g[1].close()
#处理鸣牌
try:
l[i_naku][1].send((option_chosen.chosen, option_chosen.arg))
except StopIteration:
pass
#鸣牌破第一巡
self.status &= ~PlayerStatus.TIAN
ret.send(False)
#玩家顺序
self.now = i_naku
#第一张牌结束
self.status &= ~PlayerStatus.FIRST
class ZjPlayer(Player, Hai=MajZjHai):
pass
class MajZjBoard(MajBoard, Hai=MajZjHai, Player=ZjPlayer):
pass
class MajRichiHai(MajHai):
class HeZhong:
dict_str = {(1, 1): "立直", (1, 2): "两立直", (1, 3): "一发", (1, 4): "自摸",
(2, 1): "东", (2, 2): "南", (2, 3): "西", (2, 4): "北",
(2, 5): "白", (2, 6): "发", (2, 7): "中",
(3, 1): "枪杠", (3, 2): "岭上开花", (3, 3): "海底摸月", (3, 4): "河底捞鱼",
(4, 1): "宝牌", (4, 2): "红宝牌", (4, 3): "里宝牌", (4, 4): "北宝牌",
(5, 1): "断幺九",
(6, 1): "平和",
(7, 1): "一杯口", (7, 2): "两杯口",
(8, 1): "三色同顺", (8, 2): "三色同刻", (8, 3): "一气通贯",
(9, 1): "七对子",
(10, 1): "对对和",
(11, 1): "三暗刻", (11, 2): "四暗刻", (11, 3): "四暗刻单骑",
(12, 1): "三杠子", (12, 2): "四杠子",
(13, 1): "小三元", (13, 2): "大三元",
(14, 1): "小四喜", (14, 2): "大四喜",
(15, 1): "混全带", (15, 2): "纯全带", (15, 3): "混老头", (15, 4): "清老头",
(16, 1): "混一色", (16, 2): "清一色", (16, 3): "绿一色", (16, 4): "九莲宝灯", (16, 5): "纯正九莲宝灯",
(17, 1): "天和", (17, 2): "地和",
(18, 1): "字一色",
(19, 1): "国士无双", (19, 2): "国士无双十三面",
(20, 1): "流局满贯"}
class Han(IntEnum):
Futsu = 0
Menzen = 1
Kuisagari = 2
Kazoe = 3
dict_ten = {(1, 1): (1, 1), (1, 2): (1, 1), (1, 3): (1, 1), (1, 4): (1, 1),
(2, 1): (1, 3), (2, 2): (1, 3), (2, 3): (1, 3), (2, 4): (1, 3),
(2, 5): (1, 0), (2, 6): (1, 0), (2, 7): (1, 0),
(3, 1): (1, 0), (3, 2): (1, 0), (3, 3): (1, 0), (3, 4): (1, 0),
(4, 1): (1, 3), (4, 2): (1, 3), (4, 3): (1, 3), (4, 4): (1, 3),
(5, 1): (1, 0),
(6, 1): (1, 1),
(7, 1): (1, 1), (7, 2): (3, 1),
(8, 1): (2, 2), (8, 2): (2, 0), (8, 3): (2, 2),
(9, 1): (2, 1),
(10, 1): (2, 0),
(11, 1): (2, 0), (11, 2): (13, 0), (11, 3): (26, 0),
(12, 1): (2, 0), (12, 2): (13, 0),
(13, 1): (2, 0), (13, 2): (13, 0),
(14, 1): (13, 0), (14, 2): (26, 0),
(15, 1): (2, 2), (15, 2): (3, 2), (15, 3): (2, 0), (15, 4): (13, 0),
(16, 1): (3, 2), (16, 2): (6, 2), (16, 3): (13, 0), (16, 4): (13, 0), (16, 5): (26, 0),
(17, 1): (13, 0), (17, 2): (13, 0),
(18, 1): (13, 0),
(19, 1): (13, 0), (19, 2): (26, 0),
(20, 1): (5, 0)}
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,555
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Dragon.py
|
from abc import ABC
from typing import *
import re
from .Types import ProtocolData
class DragonState:
def __init__(self, word: str, parent: 'Tree'):
self.word = word
self.parent = parent
self.shouwei = parent.word == '' or word == '' or parent.word[-1] == word[0]
self.weishou = parent.word == '' or word == '' or parent.word[0] == word[-1]
async def OnShouWei(self, user): # changable in card USB Type-A
pass
async def OnWeiShou(self, user): # changable in card USB Type-A
pass
async def RequireShouwei(self, user):
await self.OnShouWei(user)
return self.shouwei
async def RequireWeishou(self, user):
await self.OnWeiShou(user)
return self.weishou
class Tree(ABC):
__slots__ = ('id', 'parent', 'left', 'right', 'word', 'fork', 'kwd', 'hdkwd', 'qq')
def __init__(self, parent: 'Tree' | None, word: str, qq: int, kwd: str, hdkwd: str, id: Tuple[int, int], fork: bool=False):
self.parent = parent
self.id = id
self.left: 'Tree' | None = None
self.right: 'Tree' | None = None
self.word = word
self.fork = fork
self.qq = qq
self.kwd = kwd
self.hdkwd = hdkwd
@property
def idStr(self):
return str(self.id[0]) + ('' if self.id[1] == 0 else chr(96 + self.id[1]))
id_re = re.compile(r"(\d+)([a-z]*)")
@classmethod
def strToId(cls, s: str):
match = cls.id_re.match(s)
if match:
return cls.matchToId(match)
return None
@classmethod
def matchToId(cls, match: re.Match[str]):
t = 0
for c in match.group(2):
t = t * 26 + ord(c) - 96
return int(match.group(1)), t
def __repr__(self):
return f"<id: {self.id}, parent_id: {'None' if self.parent is None else self.parent.id}, word: \"{self.word}\">"
def __str__(self):
return f"{self.idStr}{'+' if self.fork else ''}<{'-1' if self.parent is None else self.parent.idStr}/{self.qq}/{self.kwd}/{self.hdkwd}/ {self.word}"
def before(self, n):
node = self
for i in range(n):
node = node and node.parent
return node
def getParentQQList(self, n: int):
parent_qqs: List[int] = []
begin: Tree | None = self
for j in range(n):
if begin is None:
break
parent_qqs.append(begin.qq)
begin = begin.parent
return parent_qqs
@classmethod
def saveFork(cls, node: 'Tree'):
return "/fork/" + node.idStr + ('+' if node.fork else '-')
@classmethod
def saveDelete(cls, node: 'Tree'):
return "/delete/" + node.idStr
@classmethod
def saveNew(cls):
return "/new/"
command_re = re.compile(r"/(fork)/(\d+[a-z]*)(\+|-)|/(delete)/(\d+[a-z]*)|/(new)/")
tree_re = re.compile(r"(?:(\d+[a-z]*)(?:(\+)?<(-?\d+[a-z]*))?(?:/(\d+)/([^/]*)/([^/]*)/)?) (.*)")
@classmethod
def load(cls, s: str):
match = cls.command_re.match(s)
if match:
if match.group(1) is not None:
return {"type": "fork", "id": cls.strToId(match.group(2)), "fork": match.group(3) == '+'}
elif match.group(2) is not None:
return {"type": "delete", "id": cls.strToId(match.group(2))}
else:
return {"type": "new"}
match2 = cls.tree_re.match(s)
if match2:
return {"type": "tree", "id": cls.strToId(match2.group(1)), "fork": match2.group(2) == "+",
"parentId": cls.strToId(match2.group(3)),
"qq": int(match2.group(4)), "keyword": match2.group(5), "hiddenKeyword": match2.group(6),
"word": match2.group(7)}
return None
class TreeRoot(Tree):
def __init__(self, word: str, qq: int, fork: bool = False):
super().__init__(None, word, qq, "", "", (0, 0), fork)
self.parent: None = None
class TreeLeaf(Tree):
def __init__(self, parent: 'Tree', word: str, qq: int, kwd: str, hdkwd: str, id: Tuple[int, int], fork: bool = False):
super().__init__(parent, word, qq, kwd, hdkwd, id, fork)
self.parent: Tree = parent
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,556
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Types.py
|
from typing import *
from dataclasses import dataclass
from enum import Enum, IntEnum, auto
if TYPE_CHECKING:
from .EventListener import IEventListener
ProtocolData = dict[str, Any]
TEventListener = TypeVar('TEventListener', bound='IEventListener')
TEvent = dict[int, list[TEventListener]]
class TUserData(TypedDict):
qq: int
jibi: int
card: str
status: str
equipment: str
card_limit: int
event_pt: int
event_stage: int
event_skill: int
dead: int
flags: int
assembling: int
hp: int
mp: int
maj_quan: int
class TGlobalState(TypedDict):
last_card_user: int
supernova_user: List[List[int]]
used_cards: List[int]
global_status: List[str]
observatory: bool
event_route: List[int]
bingo_state: List[int]
sign: int
current_event: str
current_shop: str
class TUserState(TypedDict, total=False):
circus: bool
mishi_id: int
dragon_who: int
branch_removed: bool
exceed_limit: bool
class TWords(TypedDict):
keyword: Tuple[str, List[str]]
hidden: Tuple[List[str], List[str]]
begin: List[str]
bombs: List[str]
last_update_date: str
class Pack(Enum):
tarot = auto()
minecraft = auto()
zhu = auto()
sanguosha = auto()
honglongdong = auto()
uno = auto()
once_upon_a_time = auto()
explodes = auto()
stone_story = auto()
orange_juice = auto()
playtest = auto()
poker = auto()
gregtech = auto()
cultist = auto()
ff14 = auto()
toaru = auto()
pvz = auto()
secret_history = auto()
misc = auto()
factorio = auto()
silly = auto()
physic = auto()
stare = auto()
rusty_lake = auto()
class Sign(IntEnum):
shiyuan = 0
jiesha = 1
tonglin = 2
momi = 3
xieshen = 4
tianqiong = 5
#feixi = 6
@classmethod
def random(cls):
import random
return random.choice(list(cls))
def pack(self):
return [{Pack.tarot},
{Pack.zhu, Pack.sanguosha, Pack.uno, Pack.once_upon_a_time, Pack.playtest, Pack.poker},
{Pack.minecraft, Pack.gregtech, Pack.explodes, Pack.orange_juice, Pack.ff14},
{Pack.cultist, Pack.secret_history, Pack.pvz, Pack.stone_story},
{Pack.toaru, Pack.factorio, Pack.physic},
{Pack.misc},
{Pack.honglongdong, Pack.silly},
{Pack.stare, Pack.rusty_lake}][self]
@property
def name_ch(self):
return ["始源座", "皆杀座", "通林座", "墨密座", "械神座", "天穹座", "飞戏座"][self]
@property
def contains_ch(self):
return ["塔罗",
"逐梦东方圈、三国杀、uno、很久很久以前、试个好游戏、扑克牌",
"Minecraft、格雷科技、保持说话不会爆炸、100%鲜橙汁、FF14",
"密教模拟器及其秘史、植物大战僵尸、Stone Story RPG",
"魔法禁书目录、factorio、近代物理",
"Misc",
"东方虹龙洞卡牌、愚蠢",
"凝视、锈湖"][self]
@property
def description(self): # TODO
return f"卡包:{self.contains_ch}的牌掉率提升。"
@classmethod
def description_all(cls):
return "\n".join(f"{int(i)}. {i.description}" for i in Sign)
def DumpData(self):
return {"type": "sign", "id": self.value, "name": self.name_ch, "description": self.description}
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,557
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/misc.py
|
import contextlib, sys, re, os, math, random
import functools, asyncio, requests, json, getopt, subprocess
from datetime import date, timedelta
import wand.image, wand.color
from io import StringIO
from string import Formatter
from nonebot import CommandSession, permission, on_natural_language, NLPSession
from nonebot.message import escape
from .inject import on_command
from . import config
from .birth import myFormatter
from . import math as cmath
from .games import maj
from .games.achievement import achievement
config.CommandGroup('misc', short_des='隐藏指令。')
config.CommandGroup(('misc', 'asc'), short_des='asc/Unicode字符翻译。')
@on_command(('misc', 'asc', 'check'), only_to_me=False, short_des="转换输入字符串的所有字符到unicode码。", shell_like=True, args=['-h'])
@config.ErrorHandle
async def AscCheck(session: CommandSession):
'''转换输入字符串的所有字符到unicode码。
可用选项:
-h/--hex,转换至U+xxxxx十六进制输出'''
opts, args = getopt.gnu_getopt(session.state['argv'], 'h', ['hex'])
h = False
for o, a in opts:
if o in ('-h', '--hex'):
h = True
strin = args[0]
format_string = "U+{:x}" if h else "{}"
strout = ' '.join([format_string.format(ord(x)) for x in strin])
await session.send('对应数字是:\n' + strout)
@on_command(('misc', 'asc', 'trans'), only_to_me=False)
@config.ErrorHandle
async def AscTrans(session: CommandSession):
'''转换多个数字到unicode字符。'''
strin = session.current_arg_text.split(' ')
def _(x):
if x.startswith('U+'):
return int(x[2:], 16)
return int(x)
try:
strout = ''.join([chr(_(i)) for i in strin])
await session.send(escape('对应字符是:\n' + strout))
except ValueError:
await session.send('请输入十进制数字或U+xxx十六进制数字。')
@contextlib.contextmanager
def stdoutIO(stdout=None):
old = sys.stdout
if stdout is None:
stdout = StringIO()
sys.stdout = stdout
yield stdout
sys.stdout = old
config.CommandGroup('python', hide=True)
@on_command(('python', 'exec'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def PythonExec(session: CommandSession):
a = {}
with stdoutIO() as s:
exec(session.current_arg_text, a, a)
await session.send(s.getvalue()[:-1])
@on_command(('python', 'await'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def PythonAwait(session: CommandSession):
with stdoutIO() as s:
local = {'session': session}
exec('async def main():\n ' + '\n '.join(session.current_arg_text.split('\n')), local, local)
await local['main']()
await session.send(s.getvalue()[:-1])
@on_command(('python', 'pull'), only_to_me=False, hide=True)
@config.ErrorHandle
async def PythonPull(session: CommandSession):
batcmd = "git pull"
result = subprocess.check_output(batcmd, shell=True)
await session.send(result.decode('utf-8'))
config.CommandGroup(('misc', 'maj'), short_des='麻将小助手。')
@on_command(('misc', 'maj', 'ten'), only_to_me=False, short_des="日麻算点器。")
@config.ErrorHandle
async def maj_ten(session: CommandSession):
"""日麻算点器。
输入几番几符,可计算得点。可额外指定亲家或子家。"""
pu_match = re.search('(\\d+)符', session.current_arg_text)
han_match = re.search('(\\d+)番', session.current_arg_text)
qin_match = re.search('亲家|親家', session.current_arg_text)
zi_match = re.search('子家', session.current_arg_text)
if not pu_match or not han_match:
await session.send('输入格式有误。请输入几番几符。')
return
pu = int(pu_match.group(1))
han = int(han_match.group(1))
qin = qin_match is not None
zi = zi_match is not None
if not qin and not zi:
qin = True
zi = True
def ceil(x, base = 100):
return base * math.ceil(x / base)
if pu % 10 != 0 and pu != 25:
pu = ceil(pu, 10)
if han <= 5:
ten_base = pu * 2 ** (han + 2)
ten_qin = ceil(6 * ten_base)
ten_zi = ceil(4 * ten_base)
if ten_qin >= 12000:
str_qin = '満贯,12000点,4000ALL'
else:
str_qin = '%i点,%iALL' % (ten_qin, ceil(ten_qin / 3))
if ten_zi >= 8000:
str_zi = '満贯,8000点,2000,4000'
else:
str_zi = '%i点,%i,%i' % (ten_zi, ceil(ten_base), ceil(2 * ten_base))
else:
if han >= 13:
i = 3
else:
i = {6: 0, 7: 0, 8: 1, 9: 1, 10: 1, 11: 2, 12: 2}[han]
str_i = ['跳満', '倍満', '三倍満', '役満'][i]
int_i = [3000, 4000, 6000, 8000][i]
str_qin = '%s,%i点,%iALL' % (str_i, int_i * 6, int_i * 2)
str_zi = '%s,%i点,%i,%i' % (str_i, int_i * 4, int_i, int_i * 2)
if qin and zi:
await session.send('親家:%s\n子家:%s' % (str_qin, str_zi))
elif qin:
await session.send(str_qin)
elif zi:
await session.send(str_zi)
async def GetMajImg(s):
loop = asyncio.get_event_loop()
u = 'http://mjv.jp/2/img/n%s.png' % s
url2 = await loop.run_in_executor(None, functools.partial(requests.get, u,
headers={'Referer': 'https://tenhou.net/'}))
name = str(hash(s))
with open(config.img(name + '.png'), 'wb') as f:
f.write(url2.content)
return name
daan = {}
@on_command(('misc', 'maj', 'train'), only_to_me=False, shell_like=True, short_des="麻将训练。", args=("number", '[-a]', '[-p]'))
@config.ErrorHandle
async def maj_train(session: CommandSession):
"""麻将训练。
使用数字指定练习题,-a为查看上题答案。
0:清一色听牌训练(排序,无暗杠,无鸣牌,不含七对)
2:清一色加强型听牌训练(排序,无暗杠,无鸣牌,不含七对)
可用选项:
-a:查看上题答案。
-p:使用天凤图。"""
global daan
try:
group_id = session.ctx['group_id']
except:
group_id = session.ctx['user_id']
p, a = False, False
opts, args = getopt.gnu_getopt(session.state['argv'], 'pa', [])
for o, a in opts:
if o == '-p':
p = True
if o == '-a':
a = True
text = args[0]
if a:
if group_id not in daan:
await session.send('没有当前题目')
else:
await session.send('答案为:' + str(daan.pop(group_id)))
elif text == '0':
str_title = '清一色听牌训练(排序,无暗杠,无鸣牌,不含七对)\n'
_continue = True
while _continue:
stack = []
for i in range(4):
if random.random() < 0.3:
a = random.randint(1, 9)
stack.append(a)
stack.append(a)
stack.append(a)
else:
a = random.randint(1, 7)
stack.append(a)
stack.append(a + 1)
stack.append(a + 2)
a = random.randint(1, 9)
stack.append(a)
stack.append(a)
stack.sort()
stack.pop(random.randint(0, len(stack) - 1))
test = [0, 0, 0, 0, 0, 0, 0, 0, 0]
for i in stack:
test[i - 1] += 1
_continue = False
for i in test:
if i > 4:
_continue = True
if p:
tehai = ''.join(map(str, stack)) + random.choice(['m', 's', 'p']) + '5z'
d = Maj.search_for('')
s = Maj.compile(tehai, **d)
loop = asyncio.get_event_loop()
name = await GetMajImg(s)
await session.send([config.cq.text(str_title), config.cq.img(name + '.png')])
else:
strout = str_title + ''.join(map(str, stack))
await session.send(strout)
result = maj.MajHai._ting(map(lambda x: x - 1, stack))
daan[group_id] = \
''.join(map(lambda x: str(x[0] + 1), filter(lambda x: x[1] > 0, enumerate(map(len, result)))))
elif text == '2':
str_title = '清一色加强型听牌训练(排序,无暗杠,无鸣牌,不含七对)\n'
stack = []
for i in range(random.randint(5, 8)):
if random.random() < 0.3:
a = random.randint(1, 9)
stack.append(a)
stack.append(a)
stack.append(a)
else:
a = random.randint(1, 7)
stack.append(a)
stack.append(a + 1)
stack.append(a + 2)
a = random.randint(1, 9)
stack.append(a)
stack.append(a)
stack.sort()
stack.pop(random.randint(0, len(stack) - 1))
strout = str_title + ''.join(map(str, stack))
await session.send(strout)
result = maj.MajHai._ting(map(lambda x: x - 1, stack))
daan[group_id] = \
''.join(map(lambda x: str(x[0] + 1), filter(lambda x: x[1] > 0, enumerate(map(len, result)))))
else:
await session.send('使用数字指定练习题,-a为查看上题答案。\n0:清一色听牌训练(排序,无暗杠,无鸣牌,不含七对)\n2:清一色加强型听牌训练(排序,无暗杠,无鸣牌,不含七对)')
class MajException(Exception):
def __init__(self, arg):
self.args[0] = arg
class Maj:
@staticmethod
def expand(s: str):
l = []
for char in s:
if char in '0123456789':
l.append(char)
elif char in 'mpsz':
for i in l:
yield i + char
l = []
else:
raise MajException('unknown char ' + char)
if len(l) != 0:
for i in l:
yield i
@staticmethod
def extract34(s: str):
return re.sub('(\d)z', '4\\1',
re.sub('(\d)s', '3\\1',
re.sub('(\d)p', '2\\1',
re.sub('(\d)m', '1\\1',
re.sub('0s', '53',
re.sub('0p', '52',
re.sub('0m', '51', s)))))))
@staticmethod
def compile(tehai: str, tehaionly: bool, dora: str, kyoku: int, step: int, rot: int):
q = Maj.extract34(''.join(Maj.expand(tehai)))
if len(q) != 14 * 2:
raise MajException('INVALID TEHAI LENGTH')
if not tehaionly:
dora = Maj.extract34(''.join(Maj.expand(dora)))
tail = '%02d%02d%1d' % (kyoku, step, rot)
q += dora + tail
return q
@staticmethod
def search_for(k: str):
if k == '':
return {'tehaionly': True, 'dora': None, 'kyoku': None, 'step': None, 'rot': None}
kyoku = re.search('(?:([东東])|(南))(\d)局', k)
step = re.search('(\d+)巡目', k)
rot = re.search('(?:([东東])|(南)|(西)|(北))家', k)
dora = re.search('dora(?:\s*):(?:\s*)(.*)$', k)
if not kyoku and not step and not rot and not dora:
return {'tehaionly': True, 'dora': None, 'kyoku': None, 'step': None, 'rot': None}
if not dora:
raise MajException('没有宝牌')
if not kyoku:
raise MajException('没有局数')
if not step:
raise MajException('没有巡目')
if not rot:
raise MajException('没有自家')
kyoku = (0 if kyoku.group(1) is not None else 4) + int(kyoku.group(3)) - 1
rot = (0 if rot.group(1) is not None else (1 if rot.group(2) is not None else
(2 if rot.group(3) is not None else 3)))
return {'tehaionly': False, 'dora': dora.group(1), 'kyoku': kyoku,
'step': int(step.group(1)), 'rot': rot}
@on_command(('misc', 'maj', 'img'), only_to_me=False)
@config.ErrorHandle
async def maj_img(session: CommandSession):
"""天凤牌图。"""
try:
l = session.current_arg_text.split(' ')
tehai = l[0]
d = Maj.search_for(' '.join(l[1:]))
test = Maj.compile(tehai, **d)
except MajException as e:
await session.send(e.args[0])
return
name = await GetMajImg(test)
await session.send(config.cq.img(name + '.png'))
@on_command(('misc', 'maj', 'ting'), only_to_me=False)
@config.ErrorHandle
async def maj_ting(session: CommandSession):
"""麻将听牌计算器。"""
def expand(s):
l = []
for char in s:
if char in '123456789':
l.append(char)
elif char in 'mpsz':
for i in l:
yield i + char
l = []
else:
raise MajException('unknown char ' + char)
if len(l) != 0:
raise MajException('unknown end')
try:
tehai = list(map(maj.MajHai, expand(session.current_arg_text)))
if len(tehai) % 3 != 1 or len(tehai) >= 40:
await session.send('INVALID TEHAI LENGTH')
return
result = maj.MajHai.ten(tehai)
if len(tehai) == 13:
result.update(maj.MajHai.qitui(tehai))
result.update(maj.MajHai.kokushimusou(tehai))
if result == {}:
await session.send('没听')
else:
def _():
keys = list(result.keys())
keys.sort()
for hai in keys:
num = hai % 9
color = hai // 9
color_c = {0: 'm', 1: 'p', 2: 's', 3: 'z'}[color]
yield str(num + 1) + color_c
await session.send(' '.join(_()))
except MajException as e:
await session.send(''.join(e.args))
except maj.MajErr as e:
await session.send(str(e))
@on_command(('misc', 'maj', 'ting_ex'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def maj_ting_ex(session: CommandSession):
def expand(s):
l = []
for char in s:
if char in '123456789':
l.append(char)
elif char in 'mpsz':
for i in l:
yield i + char
l = []
else:
raise MajException('unknown char ' + char)
if len(l) != 0:
raise MajException('unknown end')
try:
tehai = list(map(maj.MajHai, expand(session.current_arg_text)))
if len(tehai) % 3 != 1 or len(tehai) >= 40:
await session.send('INVALID TEHAI LENGTH')
return
result = maj.MajHai.ten(tehai)
if len(tehai) == 13:
result.update(maj.MajHai.qitui(tehai))
result.update(maj.MajHai.kokushimusou(tehai))
if result == {}:
await session.send('没听')
else:
def _():
keys = list(result.keys())
keys.sort()
for hai in keys:
num = hai % 9
color = hai // 9
color_c = {0: 'm', 1: 'p', 2: 's', 3: 'z'}[color]
s = str(num + 1) + color_c + ": "
for barrel, v in result[hai][0].items():
if barrel <= 2:
for t in v:
s += ''.join(map(lambda x: str(x + 1), t))
s += {0: 'm', 1: 'p', 2: 's'}[barrel]
else:
s += ''.join(map(lambda x: str(barrel - 2), t))
s += 'z'
yield s
await session.send('\n'.join(_()))
except MajException as e:
await session.send(e.args[0])
except maj.MajErr as e:
await session.send(str(e))
@on_command(('misc', 'maj', 'zj'), only_to_me=False, short_des="中庸麻将点数计算器。", args=('tehai', '[fuuro]', '[others]'))
@config.ErrorHandle
async def maj_zj_ten(session: CommandSession):
"""中庸麻将点数计算器。
输入格式为:手牌(如12s33p3s,荣和最后一张牌) 副露(如吃123s暗杠2222p) 其余状态(如南家岭上河底荣和)"""
try:
tehai = []
fuuros = []
l = []
fuuro_status = None
for char in session.current_arg_text:
if char in '123456789':
l.append(char)
elif char in 'mpsz':
if fuuro_status is None:
tehai.extend(map(lambda x: maj.MajZjHai(x + char), l))
else:
fuuros.append(maj.FuuRo(fuuro_status, tuple(map(lambda x: maj.MajZjHai(x + char), l))))
l = []
elif char == '暗':
fuuro_status = maj.FuuRoStatus(0)
elif char in '吃碰杠':
if len(l) != 0:
raise MajException('unknown end')
if fuuro_status == 0 and char == '杠':
pass
else:
fuuro_status = maj.FuuRoStatus({'吃': 4, '碰': 8, '杠': 16}[char])
elif char != ' ':
break
status = maj.PlayerStatus(0)
if "岭上" in session.current_arg_text:
status |= maj.PlayerStatus.RINSHAN
if "河底" in session.current_arg_text or "海底" in session.current_arg_text:
status |= maj.PlayerStatus.HAIDI
if "抢杠" in session.current_arg_text:
status |= maj.PlayerStatus.QIANKAN
if "荣" in session.current_arg_text:
status |= maj.PlayerStatus.NAKU
pos = maj.PlayerPos(0)
if "南家" in session.current_arg_text:
pos = maj.PlayerPos(1)
elif "西家" in session.current_arg_text:
pos = maj.PlayerPos(2)
elif "北家" in session.current_arg_text:
pos = maj.PlayerPos(3)
if len(l) != 0:
raise MajException('unknown end')
if len(tehai) % 3 != 2:
await session.send('INVALID TEHAI LENGTH')
return
for fuuro in fuuros:
if not fuuro.isValid:
await session.send(str(fuuro) + "不合理")
return
results = maj.MajZjHai.ten(tehai[:-1]) # type: Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]
hai = tehai[-1].hai
if hai not in results:
await session.send("没和")
return
result = results[hai]
hezhong, hestatus, ten = maj.MajZjHai.tensu(hai, result, fuuros, (pos, status))
await session.send('\n'.join(map(lambda x: "%s %i点" % (str(x), x.int()), hezhong)) + "\n" + ((str(hestatus) + "\n") if str(hestatus) != "" else "") + ("%i点" % ten))
except maj.Not14 as e:
await session.send(str(e))
except MajException as e:
await session.send(e.args[0])
except maj.MajErr as e:
await session.send(str(e))
@on_command(('misc', 'maj', 'voice'), only_to_me=False, short_des="雀魂报番语音。")
@config.ErrorHandle
async def maj_voice(session: CommandSession):
"""雀魂报番语音。
输入番种名,换行后输入雀士名。不输入雀士名默认为一姬。"""
if '\n' in session.current_arg_text:
content, voicer_str = session.current_arg_text.split('\n')
content = content.strip()
voicer_str = voicer_str.strip()
else:
voicer_str = '1'
content = session.current_arg_text
voicer_dict = {'一姬': 1, '1': 1, '二阶堂': 2, '二阶堂美树': 2, '2': 2, '千织': 3, '三上千织': 3, '3': 3, '四宫夏生': 4, '夏生': 4, '4': 4, '相原舞': 5, '抚子': 6, '佳奈': 7, '藤田佳奈': 7, '八木唯': 8, '八木': 8, '8': 8, '九条': 9, '九条璃雨': 9, '9': 9, '泽尼娅': 10, '卡维': 11, '汪次郎': 12, '汪': 12, '一之濑空': 13, '明智英树': 14, '轻库娘': 15, '莎拉': 16, '二之宫花': 17, '二之宫': 17, '白石奈奈': 18, '奈奈': 18, '小鸟游雏田': 19, '五十岚阳菜': 20, '凉宫杏树': 21, '约瑟夫': 22, '斋藤治': 23}
voicer_name = {1: 'yiji', 2: 'erjietang', 3: 'qianzhi', 4: 'sigongxiasheng', 5: 'xiangyuan', 6: 'fuzi', 7: 'jianai', 8: 'bamuwei', 9: 'jiutiao', 10: 'zeniya', 11: 'kawei', 12: 'wangcilang', 13: 'yizhilaikong', 14: 'mingzhiyingshu', 15: 'qingkuniang', 16: 'shala', 17: 'erzhigonghua', 18: 'baishinainai', 19: 'xiaoniaoyouchutian', 20: 'wushilanyangcai', 21: 'lianggongxingshu', 22: 'yuesefu', 23: 'zhaitengzhi'}
if voicer_str in voicer_dict:
voicer = voicer_name[voicer_dict[voicer_str]]
else:
await session.send('未找到角色' + voicer_str)
return
try:
l = list(maj_parse(content, voicer_dict[voicer_str]))
except maj.MajErr as e:
await session.send(e.args[0])
return
if not os.path.isdir(config.rel(f'Cache\\majsoul_voice\\{voicer}')):
os.mkdir(config.rel(f'Cache\\majsoul_voice\\{voicer}'))
loop = asyncio.get_event_loop()
from pydub import AudioSegment
try:
for audio in l:
if not os.path.isfile(config.rel(f'Cache\\majsoul_voice\\{voicer}\\{audio}.mp3')):
url = await loop.run_in_executor(None, functools.partial(requests.get,
f'https://majsoul.com/1/v0.6.74.w/audio/sound/{voicer}/{audio}.mp3'))
if url.status_code != 200:
raise maj.MajErr(f"{voicer}/{audio}.mp3 can't download")
with open(config.rel(f'Cache\\majsoul_voice\\{voicer}\\{audio}.mp3'), 'wb') as f:
f.write(url.content)
except maj.MajErr as e:
await session.send(e.args[0])
return
except requests.exceptions.SSLError as e:
await session.send("雀魂连接失败!")
return
audio_fin = functools.reduce(lambda x, y: x + AudioSegment.silent(duration=200) + y,
[AudioSegment.silent(duration=400) + AudioSegment.from_mp3(config.rel(f'Cache\\majsoul_voice\\{voicer}\\{audio}.mp3'))
if audio.startswith('gameend') else
AudioSegment.from_mp3(config.rel(f'Cache\\majsoul_voice\\{voicer}\\{audio}.mp3')) for audio in l])
audio_fin.export(config.rec(str(hash(session.current_arg_text)) + '.mp3'), format='mp3')
await session.send(config.cq.rec(str(hash(session.current_arg_text)) + '.mp3'))
def maj_parse(content: str, voicer_id: int):
# args
d = {"立直": (1, 1), "立": (1, 1), "两立直": (1, 2), "一发": (1, 3), "自摸": (1, 4), "门前清自摸和": (1, 4), "门": (1, 1),
"东": (2, 1), "南": (2, 2), "西": (2, 3), "北": (2, 4), "白": (2, 5), "发": (2, 6), "中": (2, 7),
"枪杠": (3, 1), "抢杠": (3, 1), "岭上开花": (3, 2), "岭上": (3, 2), "海底摸月": (3, 3), "海底": (3, 3), "河底捞鱼": (3, 4), "河底": (3, 4),
"断幺九": (5, 1), "断幺": (5, 1), "断": (5, 1),
"平和": (6, 1), "平": (6, 1),
"一杯口": (7, 1), "一杯": (7, 1), "一般高": (7, 1), "两杯口": (7, 2), "两杯": (7, 2), "二杯口": (7, 2),
"三色同顺": (8, 1), "三色同刻": (8, 2), "三色": (8, 1), "一气通贯": (8, 3), "一气": (8, 3), "一通": (8, 3),
"七对子": (9, 1), "七对": (9, 1),
"对对和": (10, 1), "对对": (10, 1), "碰碰和": (10, 1),
"三暗刻": (11, 1), "三暗": (11, 1), "四暗刻单骑": (11, 3), "四暗刻": (11, 2), "四暗单": (11, 3), "四暗": (11, 2),
"三杠子": (12, 1), "四杠子": (12, 2),
"小三元": (13, 1), "大三元": (13, 2),
"小四喜": (14, 1), "大四喜": (14, 2), "四喜和": (14, 1), "四喜": (14, 1),
"混全带幺九": (15, 1), "混全带": (15, 1), "混全": (15, 1), "全带": (15, 1), "纯全带幺九": (15, 2), "纯全带": (15, 2), "纯全": (15, 2),
"混老头": (15, 3), "混幺九": (15, 3), "清老头": (15, 4), "清幺九": (15, 4),
"混一色": (16, 1), "清一色": (16, 2), "绿一色": (16, 3), "九莲宝灯": (16, 4), "九莲": (16, 4), "纯正九莲宝灯": (16, 5), "纯九莲": (16, 5), "准正九莲宝灯": (16, 4),
"天和": (17, 1), "地和": (17, 2),
"字一色": (18, 1),
"国士无双十三面": (19, 2), "国士无双13面": (19, 2), "国士无双": (19, 1), "十三幺九": (19, 1), "十三幺": (19, 1), "纯国士无双": (19, 2), "国士十三面": (19, 2), "国士13面": (19, 2), "国士": (19, 1),
"流局满贯": (20, 1), "流满": (20, 1)}
voice = {(1, 1): "rich", (1, 2): "drich", (1, 3): "yifa", (1, 4): "tumo",
(2, 1): "dong", (2, 2): "nan", (2, 3): "xi", (2, 4): "bei",
(2, 5): "bai", (2, 6): "fa", (2, 7): "zhong",
(3, 1): "qianggang", (3, 2): "lingshang", (3, 3): "haidi", (3, 4): "hedi",
#(4, 1): "宝牌", (4, 2): "红宝牌", (4, 3): "里宝牌", (4, 4): "北宝牌",
(5, 1): "duanyao",
(6, 1): "pinghu",
(7, 1): "yibeikou", (7, 2): "erbeikou",
(8, 1): "sansetongshun", (8, 2): "sansetongke", (8, 3): "yiqitongguan",
(9, 1): "qiduizi",
(10, 1): "duiduihu",
(11, 1): "sananke", (11, 2): "sianke", (11, 3): "siankedanqi",
(12, 1): "sangangzi", (12, 2): "sigangzi",
(13, 1): "xiaosanyuan", (13, 2): "dasanyuan",
(14, 1): "xiaosixi", (14, 2): "dasixi",
(15, 1): "hunquandaiyaojiu", (15, 2): "chunquandaiyaojiu", (15, 3): "hunlaotou", (15, 4): "qinglaotou",
(16, 1): "hunyise", (16, 2): "qingyise", (16, 3): "lvyise", (16, 4): "jiulianbaodeng", (16, 5): "chunzhengjiulianbaodeng",
(17, 1): "tianhu", (17, 2): "dihu",
(18, 1): "ziyise",
(19, 1): "guoshiwushuang", (19, 2): "guoshishisanmian",
(20, 1): "liujumanguan"}
if voicer_id >= 8:
voice[(1, 1)] = 'liqi'
voice[(1, 2)] = 'dliqi'
voice[(1, 4)] = 'zimo'
#ddr = {"dora": 1, "宝": 1, "赤宝": 2, "红宝":2, "里宝": 3}
w = re.compile('东|南|西|北|立直?')
al = re.compile('|'.join(d.keys()))
dora = re.compile('(dr|dora|宝|赤宝|红宝|里宝|赤|里)牌?(\d*)')
d2 = {"满贯": 'manguan', "跳满": 'tiaoman', "倍满": 'beiman', "三倍满": 'sanbeiman', "役满": 'yiman1',
"累计役满": 'leijiyiman', "两倍役满": "yiman2", "三倍役满": "yiman3", "四倍役满": "yiman4",
"五倍役满": "yiman5", "六倍役满": "yiman6"}
ten = re.compile('|'.join(d2.keys()))
if_w = ''
if_end = ''
yakuman = 0
while len(content):
if if_w:
match = w.match(content)
if match:
content = content[match.span()[1]:]
if match.group()[0] == '立':
yield 'fan_' + voice[(1, 2)]
else:
yield 'fan_double' + voice[d[match.group()]]
else:
raise maj.MajErr('役种名读取失败: ' + if_w + content[0:1] + '...')
if_w = ''
elif content[0] == ' ':
content = content[1:]
elif if_end:
raise maj.MajErr(if_end + '应为结尾')
elif content[0] == 'w' or content[0] == '连':
content = content[1:]
if_w = content[0]
else:
match = al.match(content)
if match:
content = content[match.span()[1]:]
yield 'fan_' + voice[d[match.group()]]
han = maj.MajRichiHai.HeZhong.dict_ten[d[match.group()]][0]
if han >= 13:
yakuman += han // 13
else:
match = dora.match(content)
if match:
content = content[match.span()[1]:]
count = 1 if match.group(2) == '' else int(match.group(2))
if count > 13:
count = 13
yield 'fan_dora' + str(count)
else:
match = ten.match(content)
if match:
content = content[match.span()[1]:]
if_end = match.group(0)
yield 'gameend_' + d2[match.group(0)]
else:
raise maj.MajErr('役种名读取失败: ' + content[0:2] + '...')
if if_end == '' and yakuman > 0 and yakuman <= 6:
yield 'gameend_yiman' + str(yakuman)
token = {}
with open(config.rel('unicode.txt'), encoding='utf-16') as f:
for line in f:
match2 = re.search('"(.*)"\\s*:\\s*"(.*)"', line)
match1 = re.search("'(.*)'\\s*:\\s*'(.*)'", line)
if not match1 and not match2:
raise KeyError
if match1:
token[match1.group(1)] = match1.group(2)
else:
token[re.sub('\\\\\\\\', '\\\\', match2.group(1))] = re.sub('\\\\\\\\', '\\\\', match2.group(2))
@on_command(('misc', 'token'), only_to_me=False, short_des="Unicode字符翻译。")
@config.ErrorHandle
async def token_alpha(session: CommandSession):
"""Unicode字符翻译。
将输入文本中大括号包含的token转换成latex中包含的unicode字符。
使用的替换为:https://github.com/joom/latex-unicoder.vim/blob/master/autoload/unicoder.vim, https://pastebin.com/jxHsjQK0
例:-misc.token f(0)={\\aleph}_0,f({\\alpha}+1)={\\aleph}_{\\alpha}"""
try:
global token
strout = myFormatter().vformat(session.current_arg_text, (), token)
await session.send(escape('对应字符是:\n' + strout))
except KeyError as e:
await session.send(f'字符{e.args[0]}未能识别')
@on_command(('misc', 'latex'), only_to_me=False)
@config.ErrorHandle
async def latex(session: CommandSession):
"""渲染latex公式。"""
if session.current_arg_text == "":
session.finish('输入不可为空。')
try:
group = session.ctx['group_id']
except KeyError:
group = None
await session.send(config.cq.img(await cmath.latex(session.current_arg_text, hsh=(group, session.ctx['user_id']))))
class MoneyComputer:
class Man:
def __init__(self, name, id):
self.name = name
self.id = id
class Strategy:
oneman_id = 0
@staticmethod
def oneman(name):
return (MoneyComputer.Strategy.oneman_id, name)
def __init__(self):
self.man = []
self.money = {}
def clear(self):
self.man = []
self.money = {}
def addMan(self, name):
self.man.append(MoneyComputer.Man(name, len(self.man)))
self.money[self.man[-1]] = 0.
def findMan(self, name):
return list(filter(lambda x: x.name == name, self.man))[0]
def addBill(self, m, money, l):
if len(l) == 0:
l = self.man
self.money[m] += float(money)
part = float(money) / len(l)
for i in l:
self.money[i] -= part
def output(self, strategy):
if strategy[0] == MoneyComputer.Strategy.oneman_id:
man = strategy[1]
def _f():
for m in self.man:
if m is not man:
if self.money[m] < 0:
yield "%s should give %s %f yuan" % (m.name, man.name, abs(self.money[m]))
elif self.money[m] > 0:
yield "%s should give %s %f yuan" % (man.name, m.name, self.money[m])
return "\n".join(list(_f()))
def process(self, command):
t = command.split(" ")
if len(t) == 0:
return
if t[0] == "clear":
self.clear()
elif t[0] == "add":
self.addMan(t[1])
elif t[0] == "bill": # bill name1 money [name2 ...]
self.addBill(self.findMan(t[1]), float(t[2]), list(map(self.findMan, t[3:])))
elif t[0] == "output":
if t[1] == "oneman":
return self.output(MoneyComputer.Strategy.oneman(self.findMan(t[2])))
def processLines(self, commands):
for line in commands:
ret = self.process(line)
if ret is not None:
return ret
return ''
@on_command(('misc', 'money'), only_to_me=False, short_des="面基算钱小助手。")
@config.ErrorHandle
async def shuru(session: CommandSession):
"""面基算钱小助手。\n\n每个行为一条指令。指令:\nclear: 清除所有数据。\nadd [人名]: 增加一个人。\nbill [人名] [金额] [可选:需付费的人名列表]: 增加一个需付费账单,人名列表为空则默认【包括自己的】所有人。\noutput [策略] [参数]: 输出金额交换。策略目前有:\n\toneman [参数:人名]: 所有金额交换全部支付给此人/由此人支付。"""
await session.send("结果为:" + MoneyComputer().processLines(session.current_arg_text.split('\n')))
@on_command(('misc', 'omikuji'), only_to_me=False, short_des="妹妹的御神签。")
@config.ErrorHandle
async def omikuji(session: CommandSession):
"""妹妹的御神签。
每周只能抽一次。"""
# """千春酱御神签~
# 每周只能抽一次哦~"""
version = "チハルちゃんおみくじ ver0.0.1"
qq = session.ctx['user_id']
today = date.today()
with open(config.rel('omikuji.json'), encoding='utf-8') as f:
m = json.load(f)
o = m[0]['obfuscate']
state = random.getstate()
random.seed((o + (today - timedelta(days=today.weekday())).isoformat() + str(qq)))
h = random.randint(0, 999)
random.setstate(state)
def pick(m, h):
for i in m:
h -= i["weight"]
if h < 0:
return i
d = pick(m, h)
await session.send(f"{version}\n{d['ji']} {d['name']}\n\n{d['des']}")
if d['ji'] == '大大吉':
if achievement.omikuji.get(qq):
await session.send(achievement.omikuji.get_str())
elif d['ji'] in ('大凶', '大大凶'):
if achievement.omikuji2.get(qq):
await session.send(achievement.omikuji2.get_str())
def load_todo(qq):
with open(config.rel('todo.json'), encoding='utf-8') as f:
return json.load(f)[qq]
def save_todo(qq, todo):
with open(config.rel('todo.json'), encoding='utf-8') as f:
all = json.load(f)
all[qq] = todo
with open(config.rel('todo.json'), 'w', encoding='utf-8') as f:
f.write(json.dumps(all, ensure_ascii=False, indent=4, separators=(',', ': ')))
def to_str(dct):
return dct['name'] + (f"\n progress: {dct['progress']}" if 'progress' in dct else '')
todo_modes = {'progress', 'new', 'move'}
from .helper.function.function import parser, ParserError
@on_command(('todo',), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def todo(session: CommandSession):
qq = str(session.ctx['user_id'])
todo_l = load_todo(qq)
mode = ''
pointer = None
for command in session.current_arg_text.split(' '):
if command == 'remove':
if pointer is None:
await session.send('pointer is None')
else:
todo_l.pop(pointer)
elif command in todo_modes:
mode = command
elif mode == '':
# find name/id
try:
pointer = [i for i, b in enumerate(todo_l) if str(i) == command or b['name'] == command][0]
except IndexError:
await session.send(command + ' not found')
elif mode == 'new':
todo_l.append({'name': command})
mode = ''
elif pointer is None:
await session.send('pointer is None')
elif mode == 'progress':
if 'progress' not in todo_l[pointer]:
todo_l[pointer]['progress'] = 0
parser.reset()
parser.setstate('x')
try:
f = parser.parse(command)
if type(f) is float:
todo_l[pointer]['progress'] = f
else:
todo_l[pointer]['progress'] = f(todo_l[pointer]['progress'])
except IndexError:
await session.send('请输入一元函数。')
except ParserError as e:
await session.send('SyntaxError: ' + str(e))
except Exception as e:
await session.send(type(e).__name__ + ': ' + str(e))
mode = ''
elif mode == 'move':
end = int(command)
todo_l.insert(end, todo_l.pop(pointer))
mode = ''
save_todo(qq, todo_l)
await session.send('\n'.join([f'{i} {to_str(b)}' for i, b in enumerate(todo_l)]))
from .config import Environment
env = Environment('link_converter', private=True)
@on_natural_language(only_to_me=False)
async def linkconverter(session: NLPSession):
if await env.test(session):
match = re.match("\[CQ:rich,content=.*(?:https?://www\.bilibili\.com/video/|https?://b23\.tv/)([0-9a-zA-Z]+).*\]", session.msg)
if match:
await session.send('http://b23.tv/' + match.group(1))
@on_command(('misc', 'avtobv'), hide=True, only_to_me=False)
async def avtobv(session: CommandSession):
text = session.current_arg_text
if text.startswith('av'):
await session.send(config.AvBvConverter.enc(text))
else:
await session.send('av' + str(config.AvBvConverter.dec(text)))
@on_command(('misc', 'r'), only_to_me=False, short_des="随机骰子。")
@config.ErrorHandle
async def roll(session: CommandSession):
"""随机骰子。
使用例:-misc.r 3d20+d6+2d
d前不填默认为1,d后不填默认为100"""
from .helper.dice.dice import parser, ParserError
try:
l = parser.parse(session.current_arg_text).compute()
except ParserError as e:
await session.send('SyntaxError: ' + str(e))
except Exception as e:
await session.send(type(e).__name__ + ': ' + str(e))
await session.send('骰子结果为:\n' + '\n='.join(l))
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,558
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/splendor_duel.py
|
from typing import Any, Awaitable, Callable, Literal, Generator, Annotated
import itertools, random, math, re
from collections import Counter
from enum import Enum, auto
from PIL import Image, ImageDraw, ImageFont
import base64, aiocqhttp
from nonebot import CommandSession, NLPSession
from .. import config, game
from ..config import on_command
from ..game import GameSameGroup
from .achievement import achievement, cp, cp_add
class Color(Enum):
white = auto()
blue = auto()
green = auto()
red = auto()
black = auto()
pink = auto()
gold = auto()
gray = auto()
@classmethod
def all_gems(cls):
return Color.white, Color.blue, Color.green, Color.red, Color.black
@classmethod
def all_board_tokens(cls):
return Color.white, Color.blue, Color.green, Color.red, Color.black, Color.pink
@classmethod
def all_tokens(cls):
return Color.white, Color.blue, Color.green, Color.red, Color.black, Color.pink, Color.gold
@classmethod
def all_cards(cls):
return Color.white, Color.blue, Color.green, Color.red, Color.black, Color.gray
@property
def code(self):
return "#ffa2af" if self == Color.pink else "yellow" if self == Color.gold else self.name
@classmethod
def choose(cls, c: str):
return {"白": Color.white, "黑": Color.black, "红": Color.red, "绿": Color.green, "蓝": Color.blue, "金": Color.gold, "粉": Color.pink, "珍珠": Color.pink, "钻石": Color.white}[c]
class Card:
def __init__(self, c: dict[str, str]) -> None:
self.id = int(c["id"])
self.level = int(c["level"])
self.point = int(c["point"])
self.color = c["color"]
self.profit = int(c["profit"])
self.special = c["special"]
self.crown = int(c["crown"] or 0)
self.price = Counter({r: int(c["cost_" + r.name] or 0) for r in Color.all_board_tokens()})
def ReadCards() -> list[Card]:
from pathlib import Path
import csv
with (Path(__file__).parent / "splendor_duel.csv").open(encoding="utf-8-sig") as f:
return [Card(row) for row in csv.DictReader(f)] # type: ignore
all_cards = ReadCards()
def GetCard(i: int) -> Card:
return all_cards[i]
def TokenImg(c: Color, num: int=1, isPrice: bool=False, outline: bool=True, size: int=1):
img = Image.new("RGBA", (24 * size, 24 * size), "#00000000")
dr = ImageDraw.Draw(img)
dr.ellipse((0, 0, 24 * size - 1, 24 * size - 1), fill="#f0cab2", outline=c.code, width=(5, 8)[size - 1])
if c == Color.gray:
for i, d in enumerate(Color.all_gems()):
dr.pieslice((3 * size, 3 * size, 21 * size - 1, 21 * size - 1), start=72 * i, end=72 * (i + 1), fill=d.code)
if outline:
dr.ellipse((0, 0, 24 * size - 1, 24 * size - 1), fill=None, outline="black", width=1)
if num != 1 or isPrice:
font = ImageFont.truetype("msyhbd.ttc", 10 * size)
dr.text((12 * size, 12 * size), str(num), fill="black", font=font, anchor="mm")
elif c == Color.pink:
dr.ellipse((8 * size, 8 * size, 16 * size - 1, 16 * size - 1), fill=c.code, width=0)
elif c != Color.gray:
dr.regular_polygon((12 * size, 12 * size, 5 * size), 4 if c == Color.gold else 3, fill=c.code)
return img
CARDHEIGHT = 64
CARDWIDTH = 128
def CardImg(c: Card):
img = Image.new("RGBA", (CARDWIDTH, CARDHEIGHT), "#00000000")
dr = ImageDraw.Draw(img)
color = "#ffa2af" if c.color == "pink" else "yellow" if c.level == 3 else "gray" if c.color == "imitate" else "silver" if c.color == "white" else c.color
dr.rounded_rectangle((0, 0, 127, 40), radius=8, fill=color, outline="black", width=1)
dr.rounded_rectangle((0, 24, 127, 63), radius=8, fill="white", outline="black", width=1)
dr.rectangle((1, 24, 126, 31), fill=color)
# upper right corner: profit
for i in range(c.profit):
token = TokenImg(Color.gray if c.color == "imitate" else Color[c.color])
img.alpha_composite(token, (100 - 20 * i, 4))
# upper middle: crown
if c.crown != 0:
dr.regular_polygon((64, 16, 12), 5, fill="yellow")
if c.crown != 1:
font = ImageFont.truetype("msyhbd.ttc", 10)
dr.text((64, 16), str(c.crown), "black", font, anchor="mm")
# upper left corner: point
if c.point != 0:
font = ImageFont.truetype("msyhbd.ttc", 24)
dr.text((16, 16), str(c.point), "white" if c.color in ("black", "blue") else "black", font, anchor="mm")
# lower left corner: special
if c.special != "":
dr.ellipse((4, 36, 28, 60), "purple")
font = ImageFont.truetype("msyhbd.ttc", 18)
match c.special:
case "steal":
dr.text((17, 48), "S", "white", font, anchor="mm")
case "scroll":
dr.text((16, 48), "P", "white", font, anchor="mm")
case "gem":
dr.regular_polygon((16, 48, 6), 3, fill="white")
case "turn":
dr.text((17, 48), "T", "white", font, anchor="mm")
# lower right: cost
for i, (d, n) in enumerate(reversed([(e, n) for e, n in c.price.items() if n != 0])):
token = TokenImg(d, n, True)
img.alpha_composite(token, (100 - 28 * i, 36))
# lower right: 3/6 crown
if c.level == 3:
font = ImageFont.truetype("msyhbd.ttc", 10)
dr.regular_polygon((114, 50, 12), 5, fill="yellow", outline="black")
dr.regular_polygon((86, 50, 12), 5, fill="yellow", outline="black")
dr.text((114, 50), "6", "black", font, anchor="mm")
dr.text((86, 50), "3", "black", font, anchor="mm")
dr.line((103, 38, 95, 62), "black", 1)
return img
def CardBack(lv: int):
img = Image.new("RGBA", (CARDWIDTH, CARDHEIGHT), "#00000000")
dr = ImageDraw.Draw(img)
color = {0: "darkseagreen", 1: "darkorange", 2: "darkslateblue"}.get(lv, "white")
dr.rounded_rectangle((0, 0, 127, 63), radius=8, fill=color, outline="black", width=1)
for i in range(lv + 1):
dr.ellipse((60 + 12 * i - 6 * lv, 36, 67 + 12 * i - 6 * lv, 43), fill="white")
return img
def GemCorr(s: str | None):
if s is None or len(s) < 2 or s[0] not in 'ABCDE' or s[1] not in '12345':
return (-1, -1)
return ('12345'.index(s[1]), 'ABCDE'.index(s[0]))
class Player:
def __init__(self, board: 'Board', id: int) -> None:
self.board = board
self.id = id
self.tokens: Counter[Color] = Counter({key: 0 for key in Color.all_tokens()})
self.scroll = 0
self.cards: dict[Color, list[Card]] = {key: [] for key in Color.all_cards()}
self.reserve_cards: list[Card] = []
self.state: Literal[0, 1, 2, 3, 4, 5] = 0 # 0: begin, 1: discard, 2-5: buying
self.buyCardState: Generator[Literal[2, 3, 4, 5], Any, Literal[-1, -3, -2, 1]] | None = None
@property
def opponent(self):
return self.board.players[1 - self.id]
@property
def crown(self) -> int:
return sum(c.crown or 0 for c in itertools.chain(*self.cards.values()))
@property
def points(self) -> Counter[Color]:
return Counter({c: sum(x.point for x in l) for c, l in self.cards.items()})
@property
def sum_points(self) -> int:
return sum(c.point for c in itertools.chain(*self.cards.values()))
@property
def card_tokens(self) -> Counter[Color]:
return Counter({c: sum(x.profit for x in l) for c, l in self.cards.items() if c != Color.gray})
@property
def total_tokens(self) -> int:
return self.tokens.total()
@property
def max_card_len(self):
return max(len(l) for l in self.cards.values())
def GetScroll(self):
if self.board.scroll >= 1:
self.board.scroll -= 1
elif self.scroll < 3:
self.opponent.scroll -= 1
else:
return -1
self.scroll += 1
return 1
def GetToken(self, i: int, j: int):
t = self.board.popToken(i, j)
if t is None:
return -1
self.tokens[t] += 1
return t
def UseScroll(self, l: list[tuple[int, int]]):
"""-1: 卷轴数量不够,-2: 无法拿取空格子或金子。"""
if len(l) > self.scroll:
return -1
for i, j in l:
if self.board.board_tokens[i][j] in (None, Color.gold):
return -2
self.scroll -= len(l)
self.board.scroll += len(l)
for i, j in l:
self.GetToken(i, j)
return 1
def RefillToken(self):
if self.board.RefillToken() == -1:
return -1
self.opponent.GetScroll()
return 1
def GetLineToken(self, pos1: tuple[int, int], pos2: tuple[int, int]=(-1, -1), pos3: tuple[int, int]=(-1, -1)):
"""-1: 下标越界或不在一条线上,2: 对手获得一个卷轴。"""
i, j = pos1; i2, j2 = pos2; i3, j3 = pos3
if i2 == j2 == i3 == j3 == -1:
return -1 if self.GetToken(i, j) == -1 else 1
if not self.board.checkLine(pos1, pos2, pos3):
return -1
t1 = self.GetToken(i, j)
t2 = self.GetToken(i2, j2)
c = (1 if t1 == Color.pink else 0) + (1 if t2 == Color.pink else 0)
if not i3 == j3 == -1:
t3 = self.GetToken(i3, j3)
if t1 == t2 == t3:
self.opponent.GetScroll()
return 2
c += (1 if t3 == Color.pink else 0)
if c == 2:
self.opponent.GetScroll()
return 2
return 1
def BuyCard(self, i: int, j: int) -> Generator[Literal[2, 3, 4, 5], Any, Literal[-1, -3, -2, 1]]:
"""购买已预订卡时i为3。-1: 下标越界,-2: 货币不足,-3: 无法模仿,2: 选择模仿颜色,3: 选择偷取颜色,4: 选择获取token,5: 选择皇冠卡。"""
if not (0 <= i < 3 and 0 <= j < len(self.board.pyramid[i]) or i == 3 and 0 <= j < len(self.reserve_cards)):
return -1
card = self.board.pyramid[i][j] if i < 3 else self.reserve_cards[j]
if card.color == "imitate" and all(len(l) == 0 for l in self.cards.values()):
return -3
remain = Counter(self.tokens + self.card_tokens)
remain.subtract(card.price)
lack = sum(-n for c, n in remain.items() if n < 0)
if lack > remain[Color.gold]:
return -2
for cr in remain:
if remain[cr] < 0:
remain[Color.gold] += remain[cr]
remain[cr] = 0
self.board.tokens.extend((self.tokens - remain).elements())
self.tokens = self.tokens - (self.tokens - remain)
if i < 3:
if len(self.board.cards[i]) > 0:
self.board.pyramid[i][j] = self.board.cards[i].pop()
else:
self.board.cards[i].pop(j)
else:
self.reserve_cards.pop(j)
if card.color == "imitate":
while 1:
c: Color = yield 2
if c not in Color.all_cards() or len(self.cards[c]) == 0:
continue
break
else:
c = Color[card.color]
for num in range(2):
self.cards[c].append(card)
sp = card.special
if sp == "turn":
self.board.next_player_id = self.id
elif sp == "scroll":
self.GetScroll()
elif sp == "steal":
if not all(x == 0 for c, x in self.opponent.tokens.items() if c != Color.gold):
while 1:
c = yield 3
if c not in Color.all_board_tokens() or self.opponent.tokens[c] == 0:
continue
break
self.opponent.tokens[c] -= 1
self.tokens[c] += 1
elif sp == "gem":
cl = Color[card.color]
if any(any(y == cl for y in x) for x in self.board.board_tokens):
while 1:
it, jt = yield 4
if not isinstance(it, int) or not isinstance(jt, int) or not (0 <= it < 5 and 0 <= jt < 5 and self.board.board_tokens[it][jt] == cl):
continue
break
t = self.board.popToken(it, jt)
if t is not None:
self.tokens[t] += 1
if num == 1:
break
crown = self.crown
curr = len(list(c for c in self.cards[Color.gray] if c.level == 3))
if curr == 0 and crown >= 3 or curr == 1 and crown >= 6:
while 1:
ic = yield 5
if not isinstance(ic, int) or not 0 <= ic < len(self.board.pyramid[3]):
continue
break
card = self.board.pyramid[3].pop(ic)
c = Color.gray
continue
break
return 1
def ReserveCard(self, i: int, j: int, ic: int, jc: int):
"""盲抽时jc为-1。-1: 下标越界或所选中的不是金子,-2: 栏位不足"""
if not (0 <= i < 5 and 0 <= j < 5 and self.board.board_tokens[i][j] == Color.gold and 0 <= ic < 3 and -1 <= jc < len(self.board.pyramid[ic])):
return -1
if len(self.reserve_cards) == 3:
return -2
if jc == -1:
if len(self.board.cards[ic]) == 0:
return -1
card = self.board.cards[ic].pop()
else:
card = self.board.pyramid[ic][jc]
if len(self.board.cards[ic]) > 0:
self.board.pyramid[ic][jc] = self.board.cards[ic].pop()
else:
self.board.pyramid[ic].pop(jc)
token = self.board.popToken(i, j)
self.tokens[Color.gold] += 1
self.reserve_cards.append(card)
return 1
def DiscardToken(self, l: list[Color]):
c = Counter(l)
if not c <= self.tokens:
return -1
self.tokens.subtract(c)
self.board.tokens.extend(c.elements())
return 1
def CheckWin(self):
return (1, p) if (p := max(n for i, n in self.points.items() if i != Color.gray)) >= 10 else (2, self.crown) if self.crown >= 10 else (3, self.sum_points) if self.sum_points >= 20 else (0, 0)
def TokenImg(self):
img = Image.new("RGBA", (8 * 64, 2 * 64), "#00000000")
# 512, 128
m = math.ceil(self.tokens.total() / 2)
x = 4
j = 0
for c, n in self.tokens.items():
length = 28 * (n + 1)
if x + length >= 7 * 64:
x = 4
j = 1
if n != 0:
x += length
for i in range(n):
img.alpha_composite(TokenImg(c, size=2), (x - 28 * (i + 1), j * 64))
return img
def ReserveImg(self):
dist = 24
img = Image.new("RGBA", (3 * (CARDHEIGHT + dist), 128), "#00000000")
# 264, 128 无右侧空间
dr = ImageDraw.Draw(img)
for i, c in enumerate(self.reserve_cards):
t = CardImg(c).rotate(90, expand=1).crop((0, 0, 64, 128))
img.alpha_composite(t, (i * (CARDHEIGHT + dist) + dist, 0))
dr.text((i * (CARDHEIGHT + dist) + dist - 1, 21), "pqr"[i], "black", self.board.alpha_font, "rt")
return img
def ScrollImg(self):
img = Image.new("RGBA", (32, 128), "#00000000")
# 32, 128
if self.scroll == 0:
return img
dr = ImageDraw.Draw(img)
font = ImageFont.truetype("msyhbd.ttc", 18)
for i in range(self.scroll):
dr.ellipse((4, 4 + 32 * i, 28, 28 + 32 * i), "purple")
dr.text((16, 16 + 32 * i), "P", "white", font, anchor="mm")
return img
def CardImg(self):
wdist = 4
hdist = 4
def pos(w: float, h: float, offset: tuple[int, int]=(0, 0)):
return int(w * (CARDWIDTH + wdist) + wdist) + offset[0], int(h * (CARDHEIGHT // 2 + hdist) + hdist) + offset[1]
# 下方没有空像素
img = Image.new("RGBA", pos(6, 9, (0, CARDHEIGHT // 2)), "#00000000")
# 796, 328
dr = ImageDraw.Draw(img)
for i, (c, l) in enumerate(self.cards.items()):
for j, card in enumerate(l):
img.alpha_composite(CardImg(card), pos(i, j))
return img
def Img(self):
color = ["lightblue", "lightpink"][self.id]
img = Image.new("RGBA", (810, 464), color)
img.alpha_composite(self.CardImg(), (7, 0))
img.alpha_composite(self.ReserveImg(), (0, 334))
img.alpha_composite(self.ScrollImg(), (266, 334))
img.alpha_composite(self.TokenImg(), (298, 334))
return img
class Board:
def __init__(self) -> None:
self.tokens: list[Color] = list(Color.all_gems()) * 4 + [Color.pink] * 2 + [Color.gold] * 3
self.board_tokens: list[list[Color | None]] = [[None] * 5 for i in range(5)]
self.scroll = 3
self.cards = [all_cards[:30], all_cards[30:54], all_cards[54:67], all_cards[67:]]
for i in range(3):
random.shuffle(self.cards[i])
self.pyramid: list[list[Card]] = [[], [], [], []]
for j in range(3):
for i in range(5 - j):
self.pyramid[j].append(self.cards[j].pop())
self.pyramid[3] = [c for c in self.cards[3]]
self.players = (Player(self, 0), Player(self, 1))
self.current_player_id = 0
self.next_player_id = 1
self.RefillToken()
self.players[1].GetScroll()
self.alpha_font = ImageFont.truetype("msyhbd.ttc", 16)
@property
def current_player(self):
return self.players[self.current_player_id]
@property
def has_gem(self):
return not all(all(c in (None, Color.gold) for c in x) for x in self.board_tokens)
@property
def has_gold(self):
return any(any(c == Color.gold for c in x) for x in self.board_tokens)
def popToken(self, i: int, j: int):
if 0 <= i < 5 and 0 <= j < 5:
t = self.board_tokens[i][j]
self.board_tokens[i][j] = None
return t
return None
def checkLine(self, pos1: tuple[int, int], pos2: tuple[int, int], pos3: tuple[int, int]=(-1, -1)):
i, j = pos1; i2, j2 = pos2; i3, j3 = pos3
if not (0 <= i < 5 and 0 <= j < 5 and 0 <= i2 < 5 and 0 <= j2 < 5 and (0 <= i3 < 5 and 0 <= j3 < 5 or (i3, j3) == (-1, -1))):
return False
if self.board_tokens[i][j] in (None, Color.gold) or self.board_tokens[i2][j2] in (None, Color.gold) or ((i3, j3) != (-1, -1) and self.board_tokens[i3][j3] in (None, Color.gold)):
return False
a = sorted([(i, j), (i2, j2), (i3, j3)])
d1 = (a[2][0] - a[1][0], a[2][1] - a[1][1])
d2 = d1 if (i3, j3) == (-1, -1) else (a[1][0] - a[0][0], a[1][1] - a[0][1])
if d1 == d2 and d1 in ((1, 0), (0, 1), (1, 1), (1, -1)):
return True
return False
def RefillToken(self):
if len(self.tokens) == 0:
return -1
random.shuffle(self.tokens)
for n in (33, 43, 42, 32, 22, 23, 24, 34, 44, 54, 53, 52, 51, 41, 31, 21, 11, 12, 13, 14, 15, 25, 35, 45, 55):
if len(self.tokens) == 0:
return 1
i = n // 10 - 1
j = n % 10 - 1
if self.board_tokens[i][j] is None:
self.board_tokens[i][j] = self.tokens.pop()
return 1
def NextTurn(self):
self.current_player_id = self.next_player_id
self.next_player_id = 1 - self.current_player_id
def BoardImg(self):
def pos(w: int, h: int, offset: tuple[int, int]=(0, 0)):
return w * 64 + offset[0] + 16, h * 64 + offset[1] + 112
img = Image.new("RGBA", pos(5, 5), "#00000000")
# 336, 440
dr = ImageDraw.Draw(img)
dr.rounded_rectangle((pos(0, 0), pos(5, 5)), radius=16, fill="saddlebrown", outline="black", width=1)
for i in range(5):
for j in range(5):
dr.rounded_rectangle((pos(i, j, (4, 4)), pos(i + 1, j + 1, (-4, -4))), radius=8, fill="antiquewhite")
curr = (2, 2)
for n in (1, 2, 3, 3, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0, 1, 1, 1, 1):
dr.regular_polygon(pos(*curr, (32, 32)) + (8,), 3, 270 - 90 * n, "black")
next = curr[0] + (a := [(1, 0), (0, 1), (-1, 0), (0, -1)][n])[0], curr[1] + a[1]
dr.line(pos(*curr, (32, 32)) + pos(*next, (32, 32)), "black", 3)
curr = next
for i in range(5):
for j in range(5):
if self.board_tokens[j][i] is None:
continue
token = TokenImg(self.board_tokens[j][i], size=2) # type: ignore
img.alpha_composite(token, pos(i, j, (9, 9)))
dr.text(pos(0, i, (-1, 21)), str(i + 1), "black", self.alpha_font, "rt")
dr.text(pos(i, 0, (21, -1)), "ABCDE"[i], "black", self.alpha_font, "lb")
# TODO 右上角剩余币数
return img
def PyramidImg(self):
wdist = 20
hdist = 8
def pos(w: float, h: float, offset: tuple[int, int]=(0, 0)):
return int(w * (CARDWIDTH + wdist) + wdist) + offset[0], int(h * (CARDHEIGHT + hdist) + hdist) + offset[1]
img = Image.new("RGBA", pos(3, 6), "#00000000")
# 464, 440
dr = ImageDraw.Draw(img)
for i in range(3):
for j, card in enumerate(self.pyramid[i]):
img.alpha_composite(CardImg(card), pos(2 - i, j + 0.5 * i))
dr.text(pos(2 - i, j + 0.5 * i, (-1, 21)), ("jklmn", "efgh", "abc")[i][j], "black", self.alpha_font, "rt")
for i in range(3):
if len(self.cards[i]) == 0:
continue
img.alpha_composite(CardBack(i), pos(2 - i, 5))
dr.text(pos(2 - i, 5, (-1, 21)), "oid"[i], "black", self.alpha_font, "rt")
return img
def MiddleImg(self):
hdist = 20
img = Image.new("RGBA", (810, 64), "#00000000")
dr = ImageDraw.Draw(img)
for i, c in enumerate(self.pyramid[3]):
img.alpha_composite(CardImg(c), (i * (CARDWIDTH + hdist) + hdist, 0))
dr.text((i * (CARDWIDTH + hdist) + hdist - 1, 21), "stuv"[i], "black", self.alpha_font, "rt")
font = ImageFont.truetype("msyhbd.ttc", 18)
for i in range(self.scroll):
dr.ellipse((616 + 32 * i, 12, 640 + 32 * i, 36), "purple")
dr.text((628 + 32 * i, 24), "P", "white", font, anchor="mm")
return img
def Img(self, player_id: int, vertical: bool):
if vertical:
img = Image.new("RGBA", (810, 1440), "antiquewhite")
img.alpha_composite(self.players[1 - player_id].Img().rotate(180), (0, 0))
img.alpha_composite(self.MiddleImg(), (0, 466))
img.alpha_composite(self.PyramidImg(), (0, 532))
img.alpha_composite(self.BoardImg(), (464, 532))
img.alpha_composite(self.players[player_id].Img(), (0, 974))
else:
img = Image.new("RGBA", (1274, 996), "antiquewhite")
img.alpha_composite(self.players[1 - player_id].Img().rotate(180), (472, 0))
img.alpha_composite(self.MiddleImg(), (472, 466))
img.alpha_composite(self.players[player_id].Img(), (472, 532))
img.alpha_composite(self.PyramidImg(), (0, 12))
img.alpha_composite(self.BoardImg(), (52, 544))
return img
def SaveImg(self, player_id: int, vertical: bool):
name = 'sp2' + str(random.randint(0, 9) + player_id * 10) + '.png'
self.Img(player_id, vertical).save(config.img(name))
return config.cq.img(name)
sp2 = GameSameGroup('splendor2')
config.CommandGroup(('play', 'splendor2'), hide=True)
config.CommandGroup('splendor2', des='璀璨宝石:对决。', short_des='璀璨宝石:对决。', hide_in_parent=True, display_parents='game')
@sp2.begin_uncomplete(('play', 'splendor2', 'begin'), (2, 2))
async def sp2_begin_uncomplete(session: CommandSession, data: dict[str, Any]):
# data: {'players': [qq], 'args': [args], 'anything': anything}
name = await GameSameGroup.get_name(session)
data['names'] = [name]
await session.send(f'玩家{name}已参与匹配,等待第二人。')
@sp2.begin_complete(('play', 'splendor2', 'confirm'))
async def sp2_begin_complete(session: CommandSession, data: dict[str, Any]):
# data: {'players': [qq], 'game': GameSameGroup instance, 'args': [args], 'anything': anything}
qq = session.ctx['user_id']
name = await GameSameGroup.get_name(session)
data['names'].append(name)
data['vertical'] = [True, True]
await session.send(f'玩家{name}已参与匹配,游戏开始。游戏时可随时使用“切换横向”或“切换纵向”来切换ui排布。')
# 开始游戏
data['board'] = board = Board()
await session.send([board.SaveImg(0, data['vertical'][0])])
await session.send(f"玩家{data['names'][0]}先手,请选择操作:使用特权、填充宝石、拿宝石、买卡、预购卡。回复“帮助”查询如何使用指令。")
@sp2.end(('play', 'splendor2', 'end'))
async def sp2_end(session: CommandSession, data: dict[str, Any]):
await session.send('已删除')
@sp2.process(only_short_message=True)
@config.ErrorHandle
async def sp2_process(session: NLPSession, data: dict[str, Any], delete_func: Callable[[], Awaitable]):
command = session.msg_text.strip()
user_id: Literal[0] | Literal[1] = data['players'].index(session.ctx['user_id'])
if command.startswith("帮助"):
await session.send("例1:使用特权B2;使用卷轴B4 C1\n例2:填充宝石;填充\n例3:拿A1 B2 C3;拿宝石A4 B4\n例4:买j;买卡r\n例5:预购a C2;预购卡i 宝石B3")
elif command == "切换横向":
data['vertical'][user_id] = False
await session.send("已切换。")
elif command == "切换纵向":
data['vertical'][user_id] = True
await session.send("已切换。")
elif command == "查看版面":
await session.send([data['board'].SaveImg(user_id, data['vertical'][user_id])])
else:
board: Board = data['board']
if user_id != board.current_player_id:
return
player = board.current_player
next_turn = False
async def proceed_buy(buying: Callable[[], Literal[2, 3, 4, 5]], this: int):
try:
ret = buying()
player.state = ret
if ret == 2:
await session.send("请模仿你已有的颜色!" if this == 2 else "请选择模仿卡所模仿的颜色。")
elif ret == 3:
await session.send("请偷取对手有的颜色!" if this == 3 else "请选择偷取的宝石颜色。")
elif ret == 4:
await session.send("请从板中正确拿取对应颜色的宝石!" if this == 4 else "请选择拿取宝石的位置。")
elif ret == 5:
await session.send("请正确拿取已有的皇冠卡!" if this == 5 else "请选择拿取的皇冠卡。")
except StopIteration as e:
rete: Literal[-1, -3, -2, 1] = e.value
if rete == -1:
await session.send("购买失败!")
elif rete == -2:
await session.send("货币不足!")
elif rete == -3:
await session.send("不可先购买模仿卡!")
else:
player.state = 1
player.buyCardState = None
begin_state = player.state
if player.state == 0:
if command.startswith("使用特权") or command.startswith("使用卷轴"):
lm = re.findall(r"([A-Z][0-9])", command[4:].strip())
if len(lm) == 0:
await session.send("请正确输入宝石坐标!")
return
l = [GemCorr(x) for x in lm]
if (-1, -1) in l:
await session.send("请输入正确的宝石坐标!")
return
ret = player.UseScroll(l)
if ret == -1:
await session.send("卷轴数量不够!")
elif ret == -2:
await session.send("无法拿取空格子或金子!")
else:
await session.send([board.SaveImg(player.id, data['vertical'][player.id])])
await session.send("请继续您的动作。")
elif command.startswith("填充"):
ret = player.RefillToken()
if ret == -1:
await session.send("没有剩余宝石,无法重填!")
else:
await session.send([board.SaveImg(player.id, data['vertical'][player.id])])
await session.send("请继续您的动作。")
elif command.startswith("拿"):
lm = re.findall(r"([A-Z][0-9])", command[1:].strip())
if len(lm) == 0 or len(lm) > 3:
await session.send("请正确输入至多三个宝石坐标!")
return
l = [GemCorr(x) for x in lm]
if (-1, -1) in l:
await session.send("请输入正确的宝石坐标!")
return
ret = player.GetLineToken(*l)
if ret == -1:
await session.send("请拿在同一条直线上的三个宝石!")
elif ret == 2:
await session.send("对手已拿取一个卷轴。")
player.state = 1
else:
player.state = 1
elif command.startswith("买") or command.startswith("购买"):
match = re.search(r"[a-ce-hj-np-r]", command[1:].strip())
if not match:
await session.send("请正确输入卡牌编号!")
return
pos = [(i, s.index(c)) for i, s in enumerate(("jklmn", "efgh", "abc", "pqr")) if (c := match.group(0)) in s][0]
buy = player.BuyCard(*pos)
player.buyCardState = buy
await proceed_buy(lambda: next(buy), this=0)
elif command.startswith("预购"):
match = re.search(r"[a-o]", command[2:].strip())
if not match:
await session.send("请正确输入卡牌编号!")
return
match2 = re.search(r"[A-E][1-5]", command[2:].strip())
if not match2:
await session.send("请正确输入宝石编号!")
return
pos = [(i, -1 if c in "dio" else s.index(c)) for i, s in enumerate(("jklmno", "efghi", "abcd")) if (c := match.group(0)) in s][0]
corr = GemCorr(match2.group(0))
if corr == (-1, -1):
await session.send("请正确输入宝石编号!")
return
ret = player.ReserveCard(*corr, *pos)
if ret == -1:
await session.send("请选择正确的卡牌与金子!")
elif ret == -2:
await session.send("预购栏位不足!")
else:
player.state = 1
elif player.state == 1:
lc: list[str] = re.findall(r"白|黑|红|绿|蓝|金|粉|珍珠|钻石", command)
if player.total_tokens - len(lc) != 10:
await session.send("请弃至恰好10个宝石,使用宝石颜色指定,如红绿蓝金粉。")
return
colors = [Color.choose(i) for i in lc]
ret = player.DiscardToken(colors)
if ret == -1:
await session.send("你弃了你没有的宝石!")
else:
player.state = 0
next_turn = True
elif player.state == 2: # 2: 选择模仿颜色
match = re.search(r"白|黑|红|绿|蓝|钻石", command)
if not match:
await session.send("请正确选择模仿颜色,使用宝石颜色指定,如红。")
return
color = Color.choose(match.group(0))
await proceed_buy(lambda: player.buyCardState.send(color), this=2)
elif player.state == 3: # 3: 选择偷取颜色
match = re.search(r"白|黑|红|绿|蓝|粉|珍珠|钻石", command)
if not match:
await session.send("请正确选择偷取宝石颜色,如红绿蓝粉。")
return
color = Color.choose(match.group(0))
await proceed_buy(lambda: player.buyCardState.send(color), this=3)
elif player.state == 4: # 4: 选择获取token
match = re.search(r"[A-E][1-5]", command)
if not match:
await session.send("请正确选择拿取宝石位置,如A1 C5。")
return
corr = GemCorr(match.group(0))
await proceed_buy(lambda: player.buyCardState.send(corr), this=4)
elif player.state == 5: # 5: 选择皇冠卡
match = re.search(r"[s-v]", command)
if not match:
await session.send("请正确选择皇冠卡,如卡t。")
return
k = "stuv".index(match.group(0))
await proceed_buy(lambda: player.buyCardState.send(k), this=5)
if player.state != begin_state:
if player.state > 1:
await session.send([board.SaveImg(player.id, data['vertical'][player.id])])
elif player.state == 1:
if player.total_tokens > 10:
await session.send("你需要将宝石弃至10枚,请选择要弃的宝石。")
await session.send([board.SaveImg(player.id, data['vertical'][player.id])])
else:
player.state = 0
next_turn = True
if next_turn:
if (ret := player.CheckWin())[0] != 0:
await session.send(f"恭喜你,你因获得了{ret[1]}" + ["单色分", "皇冠", "总分"][ret[0] - 1] + "而赢了!")
await session.send([board.SaveImg(player.id, data['vertical'][player.id])])
await delete_func()
return
await session.send("你的回合已结束。")
await session.send([board.SaveImg(player.id, data['vertical'][player.id])])
board.NextTurn()
player = board.current_player
await session.send(f"轮到玩家{data['names'][player.id]}的回合,请选择操作:使用特权、填充宝石、拿宝石、买卡、预购卡。回复“帮助”查询如何使用指令。")
await session.send([board.SaveImg(player.id, data['vertical'][player.id])])
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,559
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/birth.py
|
# coding=utf-8
from collections import UserDict
from string import Formatter
import requests
import re
import json
import datetime
import asyncio
import getopt
import more_itertools
from . import config
from .inject import on_command
from nonebot import CommandSession, scheduler, get_bot, permission
config.CommandGroup('seiyuu', short_des='查询声优信息。')
config.CommandGroup('birth', short_des='查询角色生日信息。')
@on_command(('seiyuu', 'today'), only_to_me=False, short_des="查询今天生日的声优列表。")
@config.ErrorHandle
async def GetSeiyuuToday(session: CommandSession):
"""查询今天生日的声优列表。
数据来自https://sakuhindb.com/"""
try:
strout = await _GetSeiyuuToday()
await session.send(strout)
except asyncio.TimeoutError:
await session.send("timeout!")
@on_command(('seiyuu', 'check'), only_to_me=False, shell_like=True, short_des="查询声优信息。", args=("name", "[count]", "[-m max=15]"))
@config.ErrorHandle
async def CheckSeiyuu(session: CommandSession):
"""查询声优信息。不止一个时返回列表第count个。不给出count则列出max个供选择。
可用选项:
-m, --max:声优不止一个时最多列出的个数。默认为15。"""
opts, args = getopt.gnu_getopt(session.argv, 'm:', ['max='])
max_count = 15
for o, a in opts:
if o in ('-m', '--max'):
max_count = int(a)
if len(args) == 0:
await session.send("请输入想查找的声优")
return
name, *els = args
try:
count = -1 if len(els) == 0 else int(els[0])
except ValueError:
await session.send('数字无法识别。')
return
loop = asyncio.get_event_loop()
url = await loop.run_in_executor(None, requests.get, "https://sakuhindb.com/anime/search.asp?S_iC=%E6%96%87%E5%AD%97&ocs=euc&key=" + name + "&todo=%E6%83%85%E5%A0%B1DB")
seiyuu = url.text.encode(url.encoding).decode("utf-8")
pos = re.search("検索時間", seiyuu).span()[1]
if count == -1:
match = re.search("<a href\\=\"(https://sakuhindb.com/tj/[A-Za-z0-9_]*/)\">((?!CV|Cv).)*?</a>", seiyuu[pos:])
else:
match = re.search("<hr />" + str(count) + "\\.\\s*<a href\\=\"(https://sakuhindb.com/tj/[A-Za-z0-9_]*/)\">((?!CV|Cv).)*?</a>", seiyuu[pos:])
if not match:
await session.send("未找到声优")
return
path = match.group(1)
find = count != -1
if count == -1:
list_seiyuu = []
begin_pos = pos
while 1:
match = re.search("<hr />(\\d+\\.)\\s*<a href\\=\"https://sakuhindb.com/tj/[A-Za-z0-9_]*/\">(((?!CV|Cv).)*?)</a>", seiyuu[begin_pos:])
if match:
list_seiyuu.append(match.group(1) + "\t" + re.sub("<.*?>", "", match.group(2)))
begin_pos += match.span()[1]
else:
break
if len(list_seiyuu) == 1:
find = True
if not find:
if len(list_seiyuu) <= max_count:
await session.send("\n".join(list_seiyuu))
else:
ret = min(len(list_seiyuu), max_count)
await session.send("Too Many! These are first %s:\n" % ret + "\n".join(list_seiyuu[:ret]))
else:
url = await loop.run_in_executor(None, requests.get, path)
seiyuu_this = url.text.encode(url.encoding).decode("utf-8")
begin_pos = re.search("<b>総合</b>", seiyuu_this).span()[1]
end_pos = re.search("階位", seiyuu_this).span()[0]
liststr = []
while 1:
match = re.search("<td class\\=\"leftmenu\">(.*?)</td>", seiyuu_this[begin_pos:end_pos], re.S)
if match and not match.group(1).startswith("作成者") and not match.group(1).startswith("最終変更者"):
match2 = re.search("<td>(.*?)</td>", seiyuu_this[begin_pos + match.span()[1]:end_pos], re.S)
str1 = match.group(1) + "\t"
match3 = re.search("<a href\\=\"(.*?)\" target\\=_blank>(.*?)</a>", match2.group(1), re.S)
if match3:
if "サイト" in match.group(1):
str1 += match3.group(1)
else:
str1 += match3.group(2)
else:
str2 = re.sub("<a href\\=\"(.*?)\">(.*?)</a>", "\\2", match2.group(1), re.S)
str2 = str2.replace("</b>", "").replace("<b>", "").replace("<br>", "\n").replace("\n\n", "\n").replace("</span>", "").replace("<span class=\"no_exist_attr\">", "")
str1 += str2
liststr.append(str1)
begin_pos += match.span()[1] + match2.span()[1]
else:
break
await session.send("\n".join(liststr))
@on_command(('birth', 'today'), only_to_me=False, short_des="查询今天生日的角色。", shell_like=True, args=("range", "[-d date=today]"))
@config.ErrorHandle
async def BirthToday(session: CommandSession):
"""查询今天生日的角色。
可用范围:lovelive, imas, bandori, 227, pjsk
可用选项:
-d, --date:指定日期,格式为MMDD。"""
opts, args = getopt.gnu_getopt(session.argv, 'd:', ['date='])
date = None
for o, a in opts:
if o in ('-d', '--date'):
date = (int(a[0:2]), int(a[2:4]))
if len(args) == 0:
await session.send("请输入想查找的范围")
return
which = args[0]
dictout = _GetBirth(which, date=date)
if len(dictout[which]) != 0:
await session.send("今天是:\n%s的生日\nお誕生日おめでとう~" % u",\n".join(dictout[which]))
else:
await session.send("今天没有%s的角色过生日哦~" % which)
@on_command(('birth', 'add'), only_to_me=False, hide=True, permission=permission.SUPERUSER, shell_like=True)
@config.ErrorHandle
async def BirthAdd(session: CommandSession):
month, day, *args = session.argv
with open(config.rel("birth.json"), encoding='utf-8') as birth_file:
birth = json.load(birth_file)
t = {}
for key, val in more_itertools.chunked(args, 2):
t[key] = val
new = True
if day not in birth[month]:
birth[month][day] = [t]
else:
for c in birth[month][day]:
if t['name'] == c['name']:
c.update(t)
new = False
t = c
break
else:
birth[month][day].append(t)
with open(config.rel("birth.json"), 'w', encoding='utf-8') as birth_file:
birth_file.write(json.dumps(birth, ensure_ascii=False, indent=4, separators=(',', ': ')))
await session.send(str(t))
@scheduler.scheduled_job('cron', id="daily_seiyuu", hour='23', minute='01')
async def DailySeiyuu():
bot = get_bot()
try:
strout = await _GetSeiyuuToday()
for id in config.group_id_dict['seiyuu']:
await bot.send_group_msg(group_id=id, message=strout)
except asyncio.TimeoutError:
for id in config.group_id_dict['seiyuu']:
await bot.send_group_msg(group_id=id, message="timeout!")
@scheduler.scheduled_job('cron', id="daily_birth", hour='23', minute='01')
async def DailyBirth():
bot = get_bot()
l = ['imas', 'lovelive', 'bandori', '227', 'pjsk']
dictout = _GetBirth(*l)
for s in l:
if len(dictout[s]) != 0:
for group_id in config.group_id_dict[s]:
await bot.send_group_msg(group_id=group_id, message="今天是:\n%s的生日\nお誕生日おめでとう~" % u",\n".join(dictout[s]))
class myFormatter(Formatter):
def parse(self, format_string):
literal_text, field_name = '', ''
field_depth = 0
for t in format_string:
if t == '{':
if field_depth != 0:
field_name += t
field_depth += 1
elif t == '}':
if field_depth == 0:
raise KeyError(format_string)
field_depth -= 1
if field_depth == 0:
yield (literal_text, field_name, '', None)
literal_text, field_name = '', ''
else:
field_name += t
else:
if field_depth == 0:
literal_text += t
else:
field_name += t
if field_name == '' and literal_text != '':
yield (literal_text, None, None, None)
class Birth(UserDict):
def __getitem__(self, key):
try:
if '/' in key:
keyl = key.split('/')
try:
if self.__getitem__(keyl[0]) == "":
return ""
except KeyError:
return ""
key = '/'.join(keyl[1:])
except:
pass
try:
if '{' in key and '}' in key:
return myFormatter().vformat(key, (), self)
#return key.format_map(self)
except:
pass
if key in self.data:
return self.data[key]
if '@zh' in key:
return ""
raise KeyError(key)
def __getattr__(self, attr):
return self.data[attr]
def _GetBirth(*args, date=None):
with open(config.rel("birth.json"), encoding='utf-8') as birth_file:
birth = json.load(birth_file)
if date is None:
today = datetime.datetime.now()
today += datetime.timedelta(hours=1)
month = str(today.month)
day = str(today.day)
else:
month = str(date[0])
day = str(date[1])
f = myFormatter()
dict_ret = {}
for group in args:
dict_ret[group] = []
if day in birth[month]:
for obj2 in birth[month][day]:
obj = Birth(obj2)
if 'group' not in obj:
raise KeyError(obj)
if obj.group in args:
if obj.group == "bandori":
dict_ret["bandori"].append(f.vformat(
'{band}的{part}{name}{name@zh/({name@zh})}'
'【CV:{cv}{cv@zh/({cv@zh})}】'
#.format_map(obj))
, (), obj))
elif obj.group == "lovelive":
dict_ret["lovelive"].append(f.vformat(
'{team/{team}的成员,}{school}{grade}年生{name}{name@zh/({name@zh})}'
'{cv/【CV:{cv}{cv@zh/({cv@zh})}】}'
#.format_map(obj))
, (), obj))
elif obj.group == "imas":
dict_ret["imas"].append(f.vformat(
'{office}事务所的{name}{name@zh/({name@zh})}'
'{cv/【CV:{cv}{cv@zh/({cv@zh})}】}'
#.format_map(obj))
, (), obj))
elif obj.group == "227":
dict_ret["227"].append(f.vformat(
'22/7的成员{name}{name@zh/({name@zh})}'
'{cv/【CV:{cv}{cv@zh/({cv@zh})}】}'
#.format_map(obj))
, (), obj))
elif obj.group == "pjsk":
dict_ret["bandori"].append(f.vformat(
'{band}{band@zh/({band@zh})}的{name}{name@zh/({name@zh})}'
'【CV:{cv}{cv@zh/({cv@zh})}】'
, (), obj))
return dict_ret
async def _GetSeiyuuToday():
loop = asyncio.get_event_loop()
seiyuu_url = await asyncio.wait_for(loop.run_in_executor(None, requests.get, 'https://sakuhindb.com/'), timeout=30)
seiyuu = seiyuu_url.text.encode(seiyuu_url.encoding).decode(errors='ignore')
begin_pos = re.search("本日が誕生日", seiyuu).span()[1]
end_pos = re.search("論客目録", seiyuu).span()[0]
seiyuu_list = []
while 1:
match = re.search("<a href\\=(/tj/[A-Za-z0-9_]*/)><span class\\=(man|female)>([^<]*)</span></a>\\(([^\\)]*)\\)", seiyuu[begin_pos:end_pos])
if match:
if "声優" in match.group(4):
try:
url = await asyncio.wait_for(loop.run_in_executor(None, requests.get, "https://sakuhindb.com" + match.group(1)), timeout=10)
seiyuu_this = url.text.encode(url.encoding).decode("utf-8")
match2 = re.search("出生国", seiyuu_this)
if match2:
match2_pos = match2.span()[1]
seiyuu_kuni = re.search("<td>([^<]*)</td>", seiyuu_this[match2_pos:]).group(1)
if seiyuu_kuni == "日本":
seiyuu_list.append(("男" if match.group(2) == "man" else "女") + "\t" + match.group(3))
except asyncio.TimeoutError:
pass
begin_pos += match.span()[1]
else:
break
return "今天过生日的声优有:\n %s\nお誕生日おめでとう!" % "\n ".join(seiyuu_list)
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,560
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Game.py
|
from multiprocessing import Event
from typing import *
from typing_extensions import overload
from copy import copy
from io import TextIOWrapper
from collections import defaultdict
from contextlib import contextmanager
import random, json, re
from datetime import date, datetime, time, timedelta
import unicodedata
from .User import User
from .UserData import UserData
from .Dragon import Tree, DragonState, TreeLeaf, TreeRoot
from .Types import TEvent, TGlobalState, Sign, ProtocolData, TWords
from .Helper import Buffer
from .Priority import UserEvt
from .EventListener import IEventListener
from .Card import Card
from .Item import Item, JibiShopItem, EventShopItem
from .Equipment import Equipment
from ... import config
VERSION = "0.4.0"
CHANGELOG = """0.4.0 Changelog:
Change:
再次重构。引入大量新bug。"""
class Game:
eventListenerInit: defaultdict[UserEvt, TEvent] = defaultdict(lambda: defaultdict(list))
def __init__(self) -> None:
self.treeForests: List[List[List['Tree']]] = []
self.treeObjs: List[List['Tree']] = []
self.treeMaxBranches = 0
self.managerQQ = config.selfqq
self.dragonQQ = 1
self.me = UserData(self.managerQQ, self)
self.userdatas: Dict[int, 'UserData'] = {}
with open(config.rel('dragon_state.json'), encoding='utf-8') as f:
self.state: TGlobalState = json.load(f)
with open(config.rel('dragon_words.json'), encoding='utf-8') as f:
d: TWords = json.load(f)
self.keyword = d["keyword"][0]
self.hiddenKeyword = d["hidden"][0]
self.bombs = d["bombs"]
self.lastUpdateDate = d["last_update_date"]
self.logSet: dict[str, int] = {}
self.logFile: TextIOWrapper | None = None
self.LoadLogSet()
self.LoadTree()
self.logFile = open(self.treeFilePath(self.getToday()), 'a', encoding='utf-8')
def __del__(self):
if self.logFile is not None:
self.logFile.close()
@classmethod
def getToday(cls):
dt = date.today()
if datetime.now().time() < time(15, 59):
dt -= timedelta(days=1)
return dt
@classmethod
def treeFilePath(cls, dt: date):
return config.rel(rf'log\dragon_log_{dt.isoformat()}.txt')
def LoadDragonWords(self):
with open(config.rel('dragon_words.json'), encoding='utf-8') as f:
d: TWords = json.load(f)
return d
@contextmanager
def UpdateDragonWords(self):
d = self.LoadDragonWords()
yield d
with open(config.rel('dragon_words.json'), 'w', encoding='utf-8') as f:
f.write(json.dumps(d, indent=4, ensure_ascii=False))
def UpdateKeyword(self, if_delete=False) -> ProtocolData:
with self.UpdateDragonWords() as d:
s = set(d['keyword'][1]) - set(self.logSet.keys()) - set(self.bombs)
if len(s) == 0:
keyword = ""
return {"type": "failed", "error_code": 451}
keyword = random.choice(list(s))
d['keyword'][1].remove(keyword)
if not if_delete:
d['keyword'][1].append(d['keyword'][0])
d['keyword'][0] = keyword
return {"type": "update_keyword", "keyword": keyword}
def AddHiddenKeyword(self, count=1) -> ProtocolData:
with self.UpdateDragonWords() as d:
if len(d['hidden'][1]) < count:
return {"type": "failed", "error_code": 452}
for i in range(count):
new = random.choice(d['hidden'][1])
d['hidden'][1].remove(new)
self.hiddenKeyword.append(new)
d['hidden'][0].append(new)
return {"type": "update_hidden_keyword", "keywords": list(self.hiddenKeyword)}
def RemoveHiddenKeyword(self, count=1, if_delete=False) -> ProtocolData:
with self.UpdateDragonWords() as d:
for i in range(count):
old = self.hiddenKeyword.pop()
if not if_delete:
d['hidden'][1].append(old)
d['hidden'][0].remove(old)
return {"type": "update_hidden_keyword", "keywords": list(self.hiddenKeyword)}
def UpdateHiddenKeyword(self, which, if_delete=False) -> ProtocolData:
with self.UpdateDragonWords() as d:
if which == -1:
n = {0, 1, 2}
elif isinstance(which, int):
n = {which}
else:
n = {self.hiddenKeyword.index(which)}
if len(d['hidden'][1]) < len(n):
return {"type": "failed", "error_code": 452}
for i in n:
self.hiddenKeyword[i] = random.choice(d['hidden'][1])
d['hidden'][1].remove(self.hiddenKeyword[i])
if not if_delete:
d['hidden'][1].append(d['hidden'][0][i])
d['hidden'][0][i] = self.hiddenKeyword[i]
return {"type": "update_hidden_keyword", "keywords": list(self.hiddenKeyword)}
def RemoveBomb(self, word: str):
with self.UpdateDragonWords() as d:
d["bombs"].remove(word)
self.bombs.remove(word)
def RemoveAllBomb(self, p: Optional[float] = None):
with self.UpdateDragonWords() as d:
if p is None:
d['bombs'] = []
else:
d['bombs'] = [bomb for bomb in d['bombs'] if random.random() > p]
def AddBomb(self, word: str):
with self.UpdateDragonWords() as d:
d["bombs"].append(word)
self.bombs.append(word)
def AddBegin(self, word: str):
with self.UpdateDragonWords() as d:
d['begin'].append(word)
def AddKeyword(self, word: str):
with self.UpdateDragonWords() as d:
d['keyword'][1].append(word)
def AddHidden(self, word: str):
with self.UpdateDragonWords() as d:
d['hidden'][1].append(word)
def UpdateBeginWord(self, isDailyUpdate: bool):
with self.UpdateDragonWords() as d:
c = random.choice(d['begin'])
if isDailyUpdate:
d['last_update_date'] = self.lastUpdateDate = date.today().isoformat()
d['begin'].remove(c)
config.logger.dragon.log << f"更新了起始词:{c}。"
if len(d['begin']) == 0:
config.logger.dragon.error << "起始词库已空!"
word_stripped = re.sub(r'\[CQ:image,file=.*\]', '', c).strip()
pic: str | None = match.group(1) if (match := re.match(r'.*\[CQ:image,file=(.*)\]', c)) is not None else None
self.logSet[word_stripped] = self.managerQQ
if not isDailyUpdate:
self.logFile.write(Tree.saveNew()) # type: ignore[union-attr]
self.InitTree(isDailyUpdate)
self.AddTree(None, word_stripped, self.managerQQ, '', '')
return word_stripped, pic
def InitTree(self, isDailyUpdate: bool, /, if_log=True):
if isDailyUpdate:
self.treeForests = []
else:
self.treeForests.append(self.treeObjs)
self.treeObjs = []
self.treeMaxBranches = 0
if if_log and self.logFile is not None:
self.logFile.write(Tree.saveNew())
def FindTree(self, id: Tuple[int, int]):
if id is None:
return None
try:
if len(self.treeObjs[id[1]]) == 0:
return None
return self.treeObjs[id[1]][id[0] - self.treeObjs[id[1]][0].id[0]]
except IndexError:
return None
@overload
def AddTree(self, parent: Tree, word: str, qq: int, kwd: str, hdkwd: str, fork: bool=False,
/, id: tuple[int, int]=None, if_log=True) -> TreeLeaf: ...
@overload
def AddTree(self, parent: None, word: str, qq: int, kwd: str, hdkwd: str, fork: bool=False,
/, id: tuple[int, int]=None, if_log=True) -> TreeRoot: ...
def AddTree(self, parent: Optional[Tree], word: str, qq: int, kwd: str, hdkwd: str, fork: bool=False,
/, id: tuple[int, int]=None, if_log=True):
if id is None:
if parent:
id = (parent.id[0] + 1, parent.id[1])
else:
id = (0, 0)
if self.FindTree(id):
id = (id[0], self.treeMaxBranches)
if parent:
parent.fork = True
if parent is None or id == (0, 0):
tree: Tree = TreeRoot(word, qq, fork=fork)
else:
tree = TreeLeaf(parent, word, qq, kwd, hdkwd, id=id, fork=fork)
if parent and parent.left is None:
parent.left = tree
elif parent and parent.right is None:
parent.right = tree
if self.treeMaxBranches <= id[1]:
for i in range(id[1] + 1 - self.treeMaxBranches):
self.treeObjs.append([])
self.treeMaxBranches = id[1] + 1
if if_log and self.logFile is not None:
self.logFile.write(str(tree))
return tree
def RemoveTree(self, tree: Tree, /, if_log=True):
id = tree.id
begin = id[0] - self.treeObjs[id[1]][0].id[0]
to_remove = set(self.treeObjs[id[1]][begin:])
self.treeObjs[id[1]] = self.treeObjs[id[1]][:begin]
while True:
count = 0
for s in self.treeObjs:
if len(s) == 0 or (parent := s[0].parent) is None:
continue
if parent in to_remove:
to_remove.update(self.treeObjs[s[0].id[1]])
self.treeObjs[s[0].id[1]] = []
count += 1
if count == 0:
break
if tree.parent is not None:
if tree.parent.left is self:
tree.parent.left = tree.parent.right
tree.parent.right = None
if if_log and self.logFile is not None:
self.logFile.write(Tree.saveDelete(tree))
def ForkTree(self, tree: Tree, fork: bool, /, if_log=True):
tree.fork = fork
if if_log and self.logFile is not None:
self.logFile.write(Tree.saveFork(tree))
def LoadLogSet(self):
if self.logFile is not None:
self.logFile.close()
self.logFile = None
d = self.getToday()
for i in range(7):
try:
with open(self.treeFilePath(d), encoding='utf-8') as f:
for s in f.readlines():
ret = Tree.load(s.strip())
if ret is None:
continue
elif ret["type"] == "tree":
self.logSet[ret["word"]] = ret["qq"]
except FileNotFoundError:
pass
d -= timedelta(days=1)
def LoadTree(self):
if self.logFile is not None:
self.logFile.close()
self.logFile = None
try:
with open(self.treeFilePath(self.getToday()), encoding='utf-8') as f:
for s in f.readlines():
ret = Tree.load(s.strip())
if ret is None:
continue
elif ret["type"] == "fork":
self.ForkTree(self.FindTree(ret["id"]), ret["fork"], if_log=False)
elif ret["type"] == "delete":
self.RemoveTree(self.FindTree(ret["id"]), if_log=False)
elif ret["type"] == "new":
self.InitTree(False, if_log=False)
elif ret["type"] == "tree":
self.AddTree(self.FindTree(ret["parentId"]), ret["word"], ret["qq"], ret["keyword"], ret["hiddenKeyword"], ret["fork"], id=ret["id"], if_log=False)
except FileNotFoundError:
pass
def TreeActiveNodes(self, have_fork=True):
words = [s[-1] for s in self.treeObjs if len(s) != 0 and s[-1].left is None]
if have_fork:
for s in self.treeObjs:
for word in s:
if word.fork and word.left is not None and word.right is None:
words.append(word)
return words
def AllUserQQs(self, sqlRequirement: str="") -> list[int]:
if sqlRequirement == "":
l = config.userdata.execute("select qq from dragon_data where dead=false").fetchall()
else:
l = config.userdata.execute("select qq from dragon_data where dead=false and " + sqlRequirement).fetchall()
return [c["qq"] for c in l]
@classmethod
def RegisterEventCheckerInit(cls, checker: 'IEventListener') -> None:
for key, priority in checker.register().items():
cls.eventListenerInit[key][priority].append(checker)
def CreateUser(self, qq: int, buf: Buffer):
if qq == self.managerQQ:
return User(self.me, buf, self)
elif qq in self.userdatas:
self.userdatas[qq].AddRef()
else:
ud = UserData(qq, self)
self.userdatas[qq] = ud
return User(self.userdatas[qq], buf, self)
def DisposeUserData(self) -> None:
for qq in list(self.userdatas.keys()):
if not self.userdatas[qq].valid:
self.userdatas.pop(qq)
def RandomNewCards(self, user: 'User', num: int=1, requirement: Callable[[Type['Card']], bool]=None) -> List['Card']:
cards = [c for c in Card.idDict.values() if requirement and requirement(c)]
packs = Sign(self.state.get("sign", 0)).pack()
weights = [(c.weight(user) if callable(c.weight) else c.weight) + (4 if c.pack in packs else 0) for c in cards]
l = random.choices(cards, weights, k=num)
l2: List[Card] = []
for c in l:
l2.append(c())
return l2
def SaveState(self):
with open(config.rel('dragon_state.json'), 'w', encoding='utf-8') as f:
json.dump(self.state, f, ensure_ascii=False, indent=4, sort_keys=True)
async def Process(self, request: ProtocolData, buf: Buffer) -> ProtocolData:
typ = request.get("type")
qq = request.get("qq")
if typ is None or qq is None or not isinstance(typ, str) or not isinstance(qq, int):
return {"type": "failed", "error_code": 1}
user = self.CreateUser(qq, buf)
match typ:
case "construct":
id = request.get("node_id")
word = request.get("word")
if id is None or word is None or not isinstance(id, str) or not isinstance(word, str):
return {"type": "failed", "error_code": 1}
return await self.UserPerformDragon(user, id, word)
case "use_card":
id = request.get("id")
data = request.get("data", "")
if id is None or not isinstance(id, int) or not isinstance(data, str):
return {"type": "failed", "error_code": 1}
l = [c for c in user.data.handCard if c.id == id and c.packData() == data]
if len(l) == 0:
return {"type": "failed", "error_code": 200}
return await self.UserUseCard(user, l[0])
case "use_equipment":
id = request.get("id")
if id is None or not isinstance(id, int):
return {"type": "failed", "error_code": 1}
return await self.UserUseEquipment(user, id)
case "use":
pass # TODO
case "draw":
num = request.get("num")
if num is None:
num = 1
if not isinstance(num, int):
return {"type": "failed", "error_code": 1}
return await self.UserDrawCards(user, num)
case "discard":
cards = request.get("cards")
if cards is None or not isinstance(cards, list) or not all(isinstance(c, dict) for c in cards):
return {"type": "failed", "error_code": 1}
handCardWithData = [(c.id, c.packData()) for c in user.data.handCard]
handCards: list[Card] = []
for c in cards:
te = c.get("id"), c.get("data", "")
if te[0] is None or not isinstance(te[0], int) or not isinstance(te[1], str):
return {"type": "failed", "error_code": 1}
if te not in handCardWithData:
return {"type": "failed", "error_code": 500}
handCards.append(user.data.handCard[handCardWithData.index(te)])
return await self.UserDiscardCards(user, handCards)
case "check":
return await self.UserCheckData(user, request)
case "buy" | "buy_event":
return await self.UserBuyItem(user, request)
case "fork":
id = request.get("node_id")
if id is None or not isinstance(id, str):
return {"type": "failed", "error_code": 1}
return await self.UserFork(user, id)
case "add_begin":
pass # TODO
case "add_keyword":
pass # TODO
case "add_hidden":
pass # TODO
case "compensate":
pass # TODO
case "kill":
pass # TODO
case "choose" | _:
return {"type": "failed", "error_code": 1}
async def UserPerformDragon(self, user: 'User', parentIdStr: str, word: str) -> ProtocolData:
user.log.verbose << f"尝试接龙,父节点{parentIdStr},接龙词{word}。"
parentId = Tree.strToId(parentIdStr)
if parentId is None:
return {"type": "failed", "error_code": 100}
if len(user.data.handCard) > user.data.cardLimit:
return {"type": "failed", "error_code": 190}
if not (parent := self.FindTree(parentId)):
return {"type": "failed", "error_code": 100}
if parent.right is not None:
return {"type": "failed", "error_code": 101}
if parent.left is not None and not parent.fork:
return {"type": "failed", "error_code": 102}
word = unicodedata.normalize("NFC", word)
if any(unicodedata.category(c) == "Cc" for c in word):
return {"type": "failed", "error_code": 110}
dist = 2
dragonState = DragonState(word, parent)
if not user.state.get('circus'):
user.state['circus'] = True
# Event BeforeDragoned
user.Send(type="begin", name="BeforeDragoned")
for eln in user.IterAllEvent(UserEvt.BeforeDragoned):
allowed, dist_mod = await eln.BeforeDragoned(user, dragonState)
if not allowed:
return {"type": "failed", "error_code": 121}
dist += dist_mod
user.Send(type="end", name="BeforeDragoned")
dist = max(dist, 1)
if user.qq in parent.getParentQQList(dist):
# Event CheckSuguri
user.Send(type="begin", name="CheckSuguri")
for eln in user.IterAllEvent(UserEvt.CheckSuguri):
allowed = await eln.CheckSuguri(user, dragonState)
if allowed:
break
else:
return {"type": "failed", "error_code": 120}
user.Send(type="end", name="CheckSuguri")
word = dragonState.word
kwd = hdkwd = ""
# 检测奖励词
if word == self.keyword:
kwd = self.keyword
jibiToAdd = 0
if user.data.todayKeywordJibi > 0:
user.data.todayKeywordJibi -= 10
jibiToAdd = 10
# Event OnKeyword
user.Send(type="begin", name="OnKeyword")
for eln in user.IterAllEvent(UserEvt.OnKeyword):
jibi = await eln.OnKeyword(user, word, parent, kwd)
jibiToAdd += jibi
user.Send(type="OnKeyword", keyword=kwd, jibi=jibiToAdd, left=user.data.todayKeywordJibi)
await user.AddJibi(jibiToAdd)
ret = self.UpdateKeyword(if_delete=True)
user.Send(ret)
# 检测隐藏奖励词
for i, k in enumerate(self.hiddenKeyword):
if k in word:
hdkwd = k
jibiToAdd = 10
# Event OnHiddenKeyword
user.Send(type="begin", name="OnHiddenKeyword")
for eln in user.IterAllEvent(UserEvt.OnHiddenKeyword):
jibi = await eln.OnHiddenKeyword(user, word, parent, hdkwd)
jibiToAdd += jibi
user.Send(type="OnHiddenKeyword", keyword=kwd, jibi=jibiToAdd)
await user.AddJibi(jibiToAdd)
ret = self.UpdateHiddenKeyword(i, True)
user.Send(ret)
break
# 检测重复词
if word in self.logSet:
# Event OnDuplicatedWord
user.Send(type="begin", name="OnDuplicatedWord")
for eln in user.IterAllEvent(UserEvt.OnDuplicatedWord):
dodged = await eln.OnDuplicatedWord(user, word, self.logSet[word])
if dodged:
break
else:
await user.Death()
user.Send(type="OnDuplicatedWord", word=word)
# 创建节点
tree = self.AddTree(parent, word, user.qq, kwd, hdkwd)
# 添加到log里
self.logSet[word] = user.qq
self.logFile.write(str(tree) + '\n') # type: ignore
self.logFile.flush() # type: ignore
user.data.lastDragonTime = datetime.now().isoformat()
if first10 := user.data.todayJibi > 0:
user.data.todayJibi -= 1
await user.AddJibi(1)
if user.data.todayJibi == 9:
user.data.drawTime += 1
# 结算炸弹
if word in self.bombs:
self.RemoveBomb(word)
# Event OnBombed
user.Send(type="begin", name="OnBombed")
for eln in user.IterAllEvent(UserEvt.OnBombed):
dodged = await eln.OnBombed(user, word)
if dodged:
break
else:
await user.Death()
user.Send(type="OnBombed", word=word)
# 泳装活动
# if self.state.get("current_event") == "swim" and first10:
# n = random.randint(1, 6)
# await user.EventMove(n)
# Event OnDragoned
user.Send(type="begin", name="OnDragoned")
for eln in user.IterAllEvent(UserEvt.OnDragoned):
await eln.OnDragoned(user, tree, first10)
user.Send(type="OnDragoned", father_node_id=parent.idStr, node_id=tree.idStr, word=word)
# 增加麻将券
user.data.majQuan += 1
if user.data.majQuan % 3 == 0:
from .AllItems import MajQuan
user.Send({"type": "get_item", "count": 1, "item": MajQuan().DumpData()})
return {"type": "succeed"}
async def UserUseCard(self, user: 'User', card: Card) -> ProtocolData:
if len(user.data.handCard) > user.data.cardLimit:
user.state['exceed_limit'] = True
# Event OnUserUseCard
user.Send(type="begin", name="OnUserUseCard")
for el in user.IterAllEvent(UserEvt.OnUserUseCard):
can_use, blocked = await el.OnUserUseCard(user, card)
if blocked:
break
if not can_use:
return {"type": "failed", "error_code": 202}
if not blocked and not card.CanUse(user, False):
return {"type": "failed", "error_code": 202}
user.Send(type="end", name="OnUserUseCard")
await user.UseCard(card)
user.data.majQuan += 1
if user.data.majQuan % 3 == 0:
from .AllItems import MajQuan
user.Send({"type": "get_item", "count": 1, "item": MajQuan().DumpData()})
await user.HandleExceedDiscard()
self.state["last_card_user"] = user.qq
return {"type": "succeed"}
async def UserDiscardCards(self, user: 'User', cards: list[Card]) -> ProtocolData:
if len(user.data.handCard) <= user.data.cardLimit:
return {"type": "failed", "error_code": 510}
if not all(c.CanDiscard(user) for c in cards):
return {"type": "failed", "error_code": 502}
user.state['exceed_limit'] = True
await user.DiscardCards(cards)
await user.HandleExceedDiscard()
return {"type": "succeed"}
async def UserDrawCards(self, user: 'User', num: int) -> ProtocolData:
if len(user.data.handCard) > user.data.cardLimit:
return {"type": "failed", "error_code": 390}
if user.data.drawTime < num:
return {"type": "failed", "error_code": 300}
user.data.drawTime -= num
await user.Draw(num)
await user.HandleExceedDiscard()
return {"type": "succeed"}
async def UserCheckData(self, user: 'User', request: ProtocolData) -> ProtocolData:
if request.get("type") != "check":
return {"type": "failed", "error_code": -1, "error_msg": "type is not check in calling UserCheckData"}
d = self.LoadDragonWords()
ret = copy(request)
match request["arg"]:
case "keyword_pool":
ret["pool"] = len(d['keyword'][1])
case "begin_pool":
ret["pool"] = len(d['begin'])
case "hidden_keyword_pool":
ret["pool"] = len(d["hidden"][1])
case "card_pool":
ret["pool"] = len(Card.idDict)
case "keyword":
ret["keyword"] = self.keyword
case "active":
pass # TODO
case "profile":
ret["jibi_time"] = user.data.todayJibi
ret["keyword_jibi"] = user.data.todayKeywordJibi
ret["draw_time"] = user.data.drawTime
ret["card_limit"] = user.data.cardLimit
ret["shop_card"] = user.data.shopDrawnCard
case "global_profile":
ret["sign"] = Sign(self.state["sign"]).DumpData()
case "hand_cards":
ret["cards"] = [c.DumpData() for c in user.data.handCard]
case "status":
ret["status"] = [c.DumpData() for c in user.data.statuses]
case "global_status":
ret["status"] = [c.DumpData() for c in self.me.statuses]
case "equipments":
ret["equipments"] = [c.DumpData() for c in user.data.equipments]
case "useable_items":
pass # TODO
case "quests":
pass # TODO
case "maj":
pass # TODO
case "jibi":
ret["jibi"] = user.data.jibi
case "shop":
pass # TODO
case "bingo":
pass # TODO
case _:
return {"type": "failed", "error_code": 700}
return ret
async def UserBuyItem(self, user: 'User', request: ProtocolData) -> ProtocolData:
match request.get("type"):
case "buy":
item: Type[Item] | None = JibiShopItem.idDict.get(request.get("id")) # type: ignore[arg-type]
if item is None:
return {"type": "failed", "error_code": 400}
case "buy_event":
item = EventShopItem.idDict.get(request.get("id")) # type: ignore[arg-type]
if item is None:
return {"type": "failed", "error_code": 400}
case _:
return {"type": "failed", "error_code": -1, "error_msg": "type not starts with buy in calling UserBuyItem"}
t = item()
ret = await t.HandleCost(user)
if ret.get("type") == "succeed":
await t.Use(user)
return {"type": "succeed"}
return ret
async def UserUseEquipment(self, user: 'User', equipmentId: int) -> ProtocolData:
if len(user.data.handCard) > user.data.cardLimit:
return {"type": "failed", "error_code": 390}
if equipmentId not in Equipment.idDict:
return {"type": "failed", "error_code": 210}
equipment = user.data.CheckEquipment(Equipment.get(equipmentId))
if equipment is None:
return {"type": "failed", "error_code": 211}
if not equipment.canUse(user):
return {"type": "failed", "error_code": 212}
await user.UseEquipment(equipment)
await user.HandleExceedDiscard()
return {"type": "succeed"}
async def UserUseItem(self, user: 'User', itemName: int) -> ProtocolData:
pass
async def UserFork(self, user: 'User', nodeIdStr: str) -> ProtocolData:
pass
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,561
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/tiemu.py
|
import json
import re
import hashlib
from . import config
from nonebot import CommandSession, on_natural_language, scheduler, NLPSession, IntentCommand, get_bot, permission
from .inject import on_command
with open(config.rel('tiemu.json'), encoding='utf-8') as f:
tiemu_g = json.load(f)
async def save():
global tiemu_g
with open(config.rel('tiemu.json'), 'w', encoding='utf-8') as f:
f.write(json.dumps(tiemu_g, ensure_ascii=False, indent=4, separators=(',', ': ')))
config.CommandGroup('ic', hide=True)
@on_command(('ic', 'activate'), only_to_me=False, permission=permission.GROUP_ADMIN, hide=True)
@config.ErrorHandle
async def activate(session: CommandSession):
global tiemu_g
group_id = session.ctx['group_id']
tiemu = tiemu_g[str(group_id)]
bot = get_bot()
if group_id not in config.group_id_dict['tiemu']:
return
qq = str(session.get('qq'))
if qq == "False":
await session.send('没有at人')
return
if qq not in tiemu: # 0: 普通 1: 银幕 2: 铁木大会员
tiemu[qq] = {"type": 0, "basic": config.tiemu_basic[group_id], 'count': 0}
d = tiemu[qq]
time = d['basic'] * [1, 1, 2][d['type']] * (2 ** int(tiemu['tiemu'] / 3))
if time > 2592000:
time = 2592000
await bot.set_group_ban(group_id=session.ctx['group_id'], user_id=qq, duration=time)
tiemu['tiemu'] += 1
tiemu[qq]['count'] += 1
if tiemu[qq]['count'] >= 10 and tiemu[qq]['type'] == 0:
await session.send([config.cq.text('恭喜'), config.cq.at(qq), config.cq.text('已成为尊贵的银幕会员。')])
tiemu[qq]['type'] = 1
await save()
@on_command(('ic', 'deactivate'), only_to_me=False, permission=permission.GROUP_ADMIN, hide=True)
@config.ErrorHandle
async def deactivate(session: CommandSession):
global tiemu_g
group_id = session.ctx['group_id']
tiemu = tiemu_g[str(group_id)]
bot = get_bot()
if group_id not in config.group_id_dict['tiemu']:
return
qq = str(session.get('qq'))
if qq == "False":
await session.send('没有at人')
return
await bot.set_group_ban(group_id=session.ctx['group_id'], user_id=qq, duration=0)
@deactivate.args_parser
@activate.args_parser
async def _(session: CommandSession):
match = re.search('qq=(\\d+)', str(session.current_arg))
if match:
session.args['qq'] = match.group(1)
else:
session.args['qq'] = False
@on_command(('ic', 'change'), only_to_me=False, aliases=('银幕尊享',), hide=True)
@config.ErrorHandle
async def change(session: CommandSession):
global tiemu_g
group_id = session.ctx['group_id']
tiemu = tiemu_g[str(group_id)]
time = int(session.current_arg_text)
if time < 30:
time = 30
qq = str(session.ctx['user_id'])
if qq not in tiemu or tiemu[qq]['type'] != 1:
await session.send('对不起,您尚未成为银幕会员,无法享受银幕尊享')
return
tiemu[qq]['basic'] = time * 60
await save()
await session.send([config.cq.text('尊敬的银幕会员'), config.cq.at(qq), config.cq.text(',您现在的银幕尊享时间为%i分钟。' % time)])
@scheduler.scheduled_job('cron', id="tiemu_lengjing", hour='06-07/1')
async def tiemu_lengjing_time():
await tiemu_lengjing()
config.CommandGroup('tiemu', hide=True)
@on_command(('tiemu', 'lengjing'), only_to_me=False, hide=True)
async def tiemu_lengjing_cmd(session: CommandSession):
await tiemu_lengjing()
async def tiemu_lengjing():
global tiemu_g
bot = get_bot()
for group_id in tiemu_g:
if tiemu_g[group_id]['tiemu'] != 0:
tiemu_g[group_id]['tiemu'] = 0
try:
await bot.send_group_msg(group_id=group_id, message='铁幕冷静了下来')
except:
pass
await save()
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,562
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon_type.py
|
from contextlib import asynccontextmanager
import functools, re
import itertools
import operator
from copy import copy
from typing import Callable, Counter, Iterable, TypedDict, List, Dict, TypeVar, Generic, Awaitable, Any, Tuple, Optional
from enum import IntEnum, IntFlag, auto, Enum
from dataclasses import dataclass
from ..config import 句尾
from nonebot.command import CommandSession
TQuest = TypedDict('TQuest', id=int, remain=int)
TModule = TypedDict('TModule', id=int, remain=int)
TSteal = TypedDict('TSteal', user=List[int], time=int)
class TGlobalState(TypedDict):
last_card_user: int
# exchange_stack: List[int]
supernova_user: List[List[int]]
used_cards: List[int]
global_status: List[Tuple[int, str]]
observatory: bool
# lianhuan: List[int]
quest: Dict[int, List[TQuest]]
module: Dict[int, List[TModule]]
steal: Dict[int, TSteal]
dragon_head: Dict[int, Dict[int, Any]]
event_route: List[int]
bingo_state: List[int]
sign: int
last_dragon_time: str
class TUserData(TypedDict):
qq: int
jibi: int
card: str
draw_time: int
death_time: str
today_jibi: int
today_keyword_jibi: int
status: str
daily_status: str
status_time: str
card_limit: int
shop_drawn_card: int
event_pt: int
spend_shop: int
equipment: str
event_stage: int
event_shop: int
event_skill: int
last_dragon_time: str
flags: int
hp: int
mp: int
collections: str
async def nothing(): return False
@dataclass
class TAttackType:
pierce: Callable = nothing
jump: bool = False
hpzero: bool = False
def async_data_saved(f: Callable):
i = None
@functools.wraps(f)
async def _():
nonlocal i
if i is None:
i = await f()
return i
return _
class CountWaiter:
def __add__(self, var):
return copy(var)
T = TypeVar('T')
TCount = TypeVar('TCount')
class CounterOnly(Generic[T, TCount]):
def __init__(self):
self.data: T = None
self.count: TCount = CountWaiter()
def __getitem__(self, index) -> TCount:
if self.data is None:
self.data = index
elif self.data != index:
raise IndexError
return self.count
def __setitem__(self, index, val):
if self.data != index:
raise IndexError
self.count = val
@property
def data_pair(self):
return self.data, self.count
class UserEvt(IntEnum):
OnUserUseCard = auto()
BeforeCardUse = auto()
BeforeCardDraw = auto()
AfterCardUse = auto()
AfterCardDraw = auto()
AfterCardDiscard = auto()
AfterCardRemove = auto()
AfterExchange = auto()
OnDeath = auto()
OnAttack = auto()
OnAttacked = auto()
OnDodged = auto()
OnStatusAdd = auto()
OnStatusRemove = auto()
AfterStatusRemove = auto()
CheckJibiSpend = auto()
OnJibiChange = auto()
CheckEventptSpend = auto()
OnEventptChange = auto()
BeforeDragoned = auto()
CheckSuguri = auto()
OnKeyword = auto()
OnHiddenKeyword = auto()
OnDuplicatedWord = auto()
OnBombed = auto()
OnDragoned = auto()
OnNewDay = auto()
class Priority: # 依照每个优先级从前往后find,而不是iterate
class OnUserUseCard(IntEnum):
zhanxingshu = auto()
temperance = auto()
cantuse = auto()
xingyunhufus = auto()
xingyunhufu = auto() # 每天一次
class BeforeCardDraw(IntEnum):
laplace = auto()
class BeforeCardUse(IntEnum):
fool = auto()
britian = auto()
class AfterCardUse(IntEnum):
bingo = auto()
class AfterCardDraw(IntEnum):
imitator = auto()
assembling = auto()
bingo = auto()
class AfterCardDiscard(IntEnum):
inv_belt = auto()
belt = auto()
class AfterCardRemove(IntEnum):
pass
class AfterExchange(IntEnum):
pass
class OnDeath(IntEnum):
yamatotamasi = auto() # 大和魂:吟诵俳句
invincible = auto() # 吸血鬼:免疫死亡
explore = auto() # 秘史衍生:免疫死亡,以及死亡时间减少
miansi = auto() # 倒吊人:免疫一次死亡
sihuihuibizhiyao = auto() # 死秽:消耗击毙免疫一次死亡
hongsezhihuan = auto() # 虹环:一半免疫一次死亡
inv_sihuihuibizhiyao = auto() # 反转死秽
death = auto() # 死神:死亡时间加倍
fuhuoguanghuan = auto() # 因hp归零死亡时间除以12
absorb = auto() # 吸收死亡时间
changsheng = auto() # 吸收死亡时间MkII
tiesuolianhuan = auto() # 铁索连环:一起下地狱
lveduozhebopu = auto() # 掠夺者:被弃
huiye = auto() # 宝箱:抽卡
inv_huiye = auto() # 反转宝箱
shangba = auto() # 伤疤:+2击毙
invshangba = auto()
antimatter = auto() # 反物质维度:自动使用卡牌
bingo = auto() # bingo任务
class OnAttack(IntEnum):
imaginebreaker = auto() # 幻杀:破防
# imagine breaker is suggested to be the first
youxianshushi = auto() # 优先术式:无效,变成击杀
Ugun = auto() # U型枪管:变成攻击自己
vector = auto() # 矢量:双倍
youlong = auto() # 幼龙:造成伤害*1.5
bizhong = auto() # 必中:必中并且造成伤害*1.5
konghe = auto() # 恐吓:造成伤害减半
class OnAttacked(IntEnum):
McGuffium239 = auto() # 麦高芬:免疫礼物交换
shanbi = auto() # 闪避:躲避受伤
imaginebreaker = auto() # 幻杀:无效
hudun = auto() # 护盾:对龙造成伤害的闪避率+20%
qiangshenjianti = auto() # 强身健体:受伤减半
youlong = auto() # 幼龙:承担受到伤害的50%
magnet = auto() # 磁力菇:移除攻击者的一件金属制品
vector = auto() # 矢量:反弹
# vector is suggested to be the last
class OnDodged(IntEnum):
pass
class OnStatusAdd(IntEnum):
jiaodai = auto() # 胶带:免除负面状态
inv_jiaodai = auto() # 反转胶带
paean = auto() # 光阴神:3*胶带
sunflower = auto() # 向日葵:检测是否密植
twinsunflower = auto()
panjue = auto() # contains both a and b
panjue_activated = auto() # contains both a and b
beacon = auto() # 速度插件:检测寒冰菇
beacon1 = auto() # 全局速度插件
bingo = auto()
class OnStatusRemove(IntEnum):
bestchiharu = auto()
train = auto()
class AfterStatusRemove(IntEnum):
antimatter = auto() # 反物质维度:自动使用卡牌
class CheckJibiSpend(IntEnum):
bianyaqi = auto()
steamsummer = auto()
beijingcard = auto()
class OnJibiChange(IntEnum):
gaojie = auto() # 告解:每获得击毙+1击毙
inv_gaojie = auto() # 反转告解
bikini = auto() # 比基尼:有几率翻倍
schoolsui = auto() # 死库水:有几率免单
beacon = auto() # 个人插件-产能:有几率加获得,有上限-节能:有几率降支出,有上限
beacon0 = auto() # 分享塔全局插件-产能
beacon2 = auto() # 分享塔全局插件-节能
shuairuo = auto() # 衰弱:获得击毙降为75%
bianyaqi = auto() # 变压器:加倍击毙变动
inv_bianyaqi = auto() # 反转变压器
steamsummer = auto() # Steam夏季促销:减半购买支出
beijingcard = auto() # 一卡通:根据消费总量打折
shenmouyuanlv = auto() # 绿帽:击毙减半则免单
train = auto() # 火车:便乘
bingo = auto()
class CheckEventptSpend(IntEnum):
pass
class OnEventptChange(IntEnum):
pass
class BeforeDragoned(IntEnum):
explore = auto() # 秘史:减少此次接龙的死亡时间
death = auto() # 死人不能接龙
wufazhandou = auto() # 死人不能接龙
shengbing = auto() # 病人也不能接龙
nodragon = auto() # 被乐了不能接龙
juedou = auto() # 不能打扰别人的决斗
minus1ma = auto() # ±1马:计算距离
plus1ma = auto()
iceshroom = auto() # 冰/热菇:全局计算距离
hotshroom = auto()
lazhuyandong = auto() # 秘史衍生:计算距离
invlazhuyandong = auto()
lieshouzhixue = auto()
invlieshouzhixue = auto()
typea = auto() #typeA:死于强迫症
typec = auto() #typeC:正反插皆可
ourostone = auto() # 衔尾蛇:首尾
# contains two buffs
ranshefashu = auto() # **法术:首尾
inv_ranshefashu = auto()
jiaotu = auto() # 秘史衍生:首尾
invjiaotu = auto()
shequn = auto()
invshequn = auto()
hierophant = auto() # 教皇:首尾
inv_hierophant = auto()
uncertainty = auto() # 不确定性原理:修改接龙词
class CheckSuguri(IntEnum):
jisuzhuangzhi = auto()
class OnKeyword(IntEnum):
pass
class OnHiddenKeyword(IntEnum):
cunqianguan = auto()
inv_cunqianguan = auto()
huxiangjiaohuan = auto()
moon = auto()
inv_moon = auto()
class OnDuplicatedWord(IntEnum):
hermit = auto()
kongzhongcanting = auto() # 空中餐厅「逻辑」:随机复活
class OnBombed(IntEnum):
hermit = auto()
vector = auto()
kongzhongcanting = auto() # 空中餐厅「逻辑」:随机复活
class OnDragoned(IntEnum):
mofajiqu = auto() # 魔法汲取:回复MP
juedou = auto() # 决斗减次数
orga = auto() # 道路还在不断延伸
inv_orga = auto() # 所以说,不要停下啊
jinyaodai = auto()
queststone = auto() # 任务:完成+3击毙
quest = auto()
bingo = auto() # bingo:接龙任务
hierophant = auto() # 教皇:+2击毙
inv_hierophant = auto() # 反转教皇
lveduozhebopu = auto() # 掠夺者:偷窃判定
bianhua = auto() # 彼岸花:-1/3击毙
inv_bianhua = auto() # 反转
zpm = auto() # ZPM:新手保护,+1击毙
shendian = auto() # 秘史衍生:+5击毙
invshendian = auto()
beizhizhunze = auto() # +1击毙
invbeizhizhunze = auto()
cashprinter = auto() # 给前面的人+1击毙
invcashprinter = auto() # 给前面的人-1击毙
plus2 = auto() # +2:抽两张牌
xixuegui = auto() # ????
panjue = auto() # 判决传播 contains both a and b
panjuecheck = auto() # 判决重合 contains both a and b
jack_in_the_box = auto() # 玩偶匣:爆炸判定
star = auto() # 星星:奖励词判定
dihuopenfa = auto() # 地火:埋雷判定
xixueshashou = auto() # 吸血杀手:抽卡判定
forkbomb = auto() # 叉子炸弹:分叉判定
timebomb = auto() # 定时炸弹:计次
circus = auto() # 秘史衍生:被弃
lazhuyandong = auto()
invlazhuyandong = auto()
lieshouzhixue = auto()
invlieshouzhixue = auto()
shequn = auto()
invshequn = auto()
jiaotu = auto()
invjiaotu = auto()
explore = auto() # 秘史
kongzhongcanting = auto() # 空中餐厅「逻辑」:随机回满血/复活
lecheck = auto() # 乐不思蜀:某其他人不可从此节点接龙
mindgap = auto() # 小心空隙:接龙失败,接龙人需再等待2个节点接龙
class OnNewDay(IntEnum):
tarot = auto()
quest = auto()
nodragon = auto()
sunflower = auto()
twinsunflower = auto()
inv_sunflower = auto()
inv_twinsunflower = auto()
timebomb = auto()
dadiyaodong = auto()
TBoundIntEnum = TypeVar('TBoundIntEnum', bound=IntEnum)
class Pack(Enum):
tarot = auto()
minecraft = auto()
zhu = auto()
sanguosha = auto()
honglongdong = auto()
uno = auto()
once_upon_a_time = auto()
explodes = auto()
stone_story = auto()
orange_juice = auto()
playtest = auto()
poker = auto()
gregtech = auto()
cultist = auto()
ff14 = auto()
toaru = auto()
pvz = auto()
secret_history = auto()
misc = auto()
factorio = auto()
silly = auto()
physic = auto()
stare = auto()
rusty_lake = auto()
class Sign(IntEnum):
shiyuan = 0
jiesha = 1
tonglin = 2
momi = 3
xieshen = 4
tianqiong = 5
feixi = 6
@classmethod
def random(cls):
import random
return random.choice(list(cls))
def pack(self):
return [{Pack.tarot},
{Pack.zhu, Pack.sanguosha, Pack.uno, Pack.once_upon_a_time, Pack.playtest, Pack.poker},
{Pack.minecraft, Pack.gregtech, Pack.explodes, Pack.orange_juice, Pack.ff14},
{Pack.cultist, Pack.secret_history, Pack.pvz, Pack.stone_story},
{Pack.toaru, Pack.factorio, Pack.physic},
{Pack.misc},
{Pack.honglongdong, Pack.silly},
{Pack.stare, Pack.rusty_lake}][self]
@property
def name_ch(self):
return ["始源座", "皆杀座", "通林座", "墨密座", "械神座", "天穹座", "飞戏座"][self]
@property
def contains_ch(self):
return ["塔罗",
"逐梦东方圈、三国杀、uno、很久很久以前、试个好游戏、扑克牌",
"Minecraft、格雷科技、保持说话不会爆炸、100%鲜橙汁、FF14",
"密教模拟器及其秘史、植物大战僵尸、Stone Story RPG",
"魔法禁书目录,factorio,近代物理",
"Misc",
"东方虹龙洞卡牌、愚蠢",
"凝视、锈湖"][self]
@property
def description(self):
return f"{self.name_ch}{句尾}\n\t卡包:{self.contains_ch}的牌掉率提升{句尾}"
@classmethod
def description_all(cls):
return "\n".join(f"{int(i)}. {i.description}" for i in Sign)
class UnableRequirement(Exception):
pass
class NotActive(Exception):
pass
class DragonState:
def __init__(self, word: str, parent: 'Tree'):
self.word = word
self.parent = parent
self.shouwei = parent.word == '' or word == '' or parent.word[-1] == word[0]
self.weishou = parent.word == '' or word == '' or parent.word[0] == word[-1]
async def OnShouWei(self, user): # changable in card USB Type-A
pass
async def OnWeiShou(self, user): # changable in card USB Type-A
pass
async def require_shouwei(self, user):
await self.OnShouWei(user)
return self.shouwei
async def require_weishou(self, user):
await self.OnWeiShou(user)
return self.weishou
from nonebot.typing import Filter_T
from nonebot.command.argfilter.validators import _raise_failure
def ensure_true_lambda(bool_func: Callable[[Any], bool], message_lambda: Callable[[Any], str]) -> Filter_T:
"""
Validate any object to ensure the result of applying
a boolean function to it is True.
"""
def validate(value):
if bool_func(value) is not True:
_raise_failure(message_lambda(value))
return value
return validate
def check_handcard(user):
def validate(value):
if value in ("查询手牌", "查看手牌"):
_raise_failure("你的手牌为:\n" + '\n'.join(s.brief_description() for s in user.data.hand_card))
elif value in ("查询详细手牌", "查看详细手牌"):
_raise_failure("你的手牌为:\n" + '\n'.join(s.full_description(user.qq) for s in user.data.hand_card))
elif value in ("查询详细状态", "查看详细状态"):
def _(d, qq=None):
from .logic_dragon_file import StatusNull, StatusDaily
for s, k in Counter(d.status).items():
yield k, StatusNull(s).des
for s, k in Counter(d.daily_status).items():
yield k, StatusDaily(s).des
for s, k in Counter(d.hand_card).items():
if s.hold_des:
yield k, s.hold_des
for s in d.status_time_checked:
yield 1, str(s)
for s in d.status_time_checked:
yield 1, s.brief_des
ret = '\n'.join((s if k == 1 else f'{k}* ' + s) for k, s in _(user.data, user.qq))
if ret == '':
_raise_failure(f"你目前没有状态{句尾}")
else:
_raise_failure("你的状态为:\n" + ret)
elif value in ("查询状态", "查看状态"):
def _brief(d, qq=None):
from .logic_dragon_file import StatusNull, StatusDaily
from .logic_dragon_file import brief_f
for s, k in Counter(d.status).items():
yield k, StatusNull(s).brief_des
for s, k in Counter(d.daily_status).items():
yield k, StatusDaily(s).brief_des
for s, k in Counter(d.hand_card).items():
if s.hold_des:
yield k, brief_f(s.hold_des)
ret = '\n'.join((('' if k == 1 else f'{k}* ') + s) for k, s in _brief(user.data, user.qq))
if ret == '':
_raise_failure(f"你目前没有状态{句尾}")
else:
_raise_failure("你的状态为:\n" + ret)
elif value in ("查询装备", "查看装备"):
from .logic_dragon_file import Equipment
_raise_failure("你的装备为:\n" + '\n'.join(Equipment(id).full_description(num, user) for id, num in user.data.equipment.items()))
return value
return validate
# def check_can_use(user, can_use_func):
# def validate(value):
# if not can_use_func(user, value):
# pass
# return value
# return validate
def check_if_unable(unable_func, session: CommandSession):
def validate(value):
if unable_func(value):
raise UnableRequirement
return value
return validate
@asynccontextmanager
async def check_active(value):
if value is None:
raise NotActive
yield None
class indexer:
def __init__(self, fget=None, fset=None):
self.fget = fget
self.fset = fset
self._indexer = _indexer(self)
self._name = ''
def __set_name__(self, owner, name):
self._name = name
def __get__(self, obj, objtype=None):
if obj is None:
return self
self._indexer.obj = obj
return self._indexer
def setter(self, fset):
prop = type(self)(self.fget, fset)
prop._name = self._name
return prop
class _indexer:
def __init__(self, parent: indexer):
self.parent: indexer = parent
self.obj = None
def __getitem__(self, index):
return self.parent.fget(self.obj, index)
def __setitem__(self, index, item):
self.parent.fset(self.obj, index, item)
class Tree:
__slots__ = ('id', 'parent', 'childs', 'word', 'fork', 'kwd', 'hdkwd', 'qq')
forests: List[List[List['Tree']]] = []
_objs: List[List['Tree']] = [] # [[wd0, wd1, wd2], [wd2a], [wd2b]]
max_branches = 0
def __init__(self, parent: 'Tree', word: str, qq: int, kwd: str, hdkwd: str, *, id: Optional[Tuple[int, int]]=None, fork: bool=False):
self.parent = parent
if parent:
parent.childs.append(self)
id = id or (parent.id[0] + 1, parent.id[1])
else:
id = id or (0, 0)
if not self.find(id):
self.id: Tuple[int, int] = id
if Tree.max_branches <= id[1]:
for i in range(id[1] + 1 - Tree.max_branches):
self._objs.append([])
Tree.max_branches = id[1] + 1
else:
self.id = (id[0], Tree.max_branches)
Tree.max_branches += 1
self._objs.append([])
self._objs[self.id[1]].append(self)
self.childs: List['Tree'] = []
self.word = word
self.fork = fork
self.qq = qq
self.kwd = kwd
self.hdkwd = hdkwd
@classmethod
def find(cls, id: Tuple[int, int]):
try:
if len(cls._objs[id[1]]) == 0:
return None
return cls._objs[id[1]][id[0] - cls._objs[id[1]][0].id[0]]
except IndexError:
return None
@property
def id_str(self):
s = ""
t = self.id[1]
while t > 0:
if t % 26 == 0:
s = 'z' + s
t = t // 26 - 1
else:
s = chr(96 + t % 26) + s
t = t // 26
return str(self.id[0]) + s
@staticmethod
def str_to_id(str):
match = re.match(r'(\d+)([a-z]*)', str)
return Tree.match_to_id(match)
@staticmethod
def match_to_id(match):
t = 0
for c in match.group(2):
t = t * 26 + ord(c) - 96
return int(match.group(1)), t
@classmethod
def init(cls, is_daily: bool):
cls._objs = []
cls.max_branches = 0
if is_daily:
cls.forests = []
def __repr__(self):
return f"<id: {self.id}, parent_id: {'None' if self.parent is None else self.parent.id}, word: \"{self.word}\">"
def __str__(self):
return f"{self.id_str}{'+' if self.fork else ''}<{'-1' if self.parent is None else self.parent.id_str}/{self.qq}/{self.kwd}/{self.hdkwd}/ {self.word}"
def remove(self):
id = self.id
begin = id[0] - Tree._objs[id[1]][0].id[0]
to_remove = set(Tree._objs[id[1]][begin:])
Tree._objs[id[1]] = Tree._objs[id[1]][:begin]
while True:
count = 0
for s in Tree._objs:
if len(s) == 0 or (parent := s[0].parent) is None:
continue
if parent in to_remove:
to_remove.update(Tree._objs[s[0].id[1]])
Tree._objs[s[0].id[1]] = []
count += 1
# TODO 额外判断有多个parents的节点
if count == 0:
break
if self.parent is not None:
self.parent.childs.remove(self)
def before(self, n):
node = self
for i in range(n):
node = node and node.parent
return node
def get_parent_qq_list(self, n: int):
parent_qqs: List[int] = []
begin = self
for j in range(n):
parent_qqs.append(begin.qq)
begin = begin.parent
if begin is None:
break
return parent_qqs
@classmethod
def get_active(cls, have_fork=True):
words = [s[-1] for s in cls._objs if len(s) != 0 and len(s[-1].childs) == 0]
if have_fork:
for s in cls._objs:
for word in s:
if word.fork and len(word.childs) == 1:
words.append(word)
return words
@classmethod
def graph(self):
pass
from .maj import MajHai
class MajOneHai(MajHai):
SAME = 1
@staticmethod
def ten(tehai: 'List[MajOneHai]') -> Dict[int, List[Dict[int, Tuple[Tuple[int,...],...]]]]:
ten = MajHai.ten(tehai)
for d in (MajHai.qitui(tehai).items(), MajHai.kokushimusou(tehai).items()):
for key, val in d:
if key in ten:
ten[key].extend(val)
else:
ten[key] = val
return ten
@staticmethod
async def draw_maj(tehai: 'List[MajOneHai]',
ankan: Iterable[int] = (),
to_draw: Optional['MajOneHai'] = None) -> str:
from ..misc import Maj, GetMajImg
s = ''.join([str(MajOneHai(c)) * 3 for c in ankan] + [str(c) for c in tehai])
if to_draw is None:
s += "0p"
else:
s += str(to_draw)
test = Maj.compile(s, True, None, None, None, None)
name = await GetMajImg(test)
img = "[CQ:image,file=" + name + ".png]"
if len(ankan) != 0:
img += f"(左侧有{len(ankan)}个暗杠)"
return img
# return ('' if len(ankan) == 0 else ' '.join(str(h) * 4 for h in ankan)) + ''.join(str(h) for h in tehai) + ('' if to_draw is None else ' ' + str(to_draw))
@functools.total_ordering
class HeZhong:
data: Dict[Tuple[int, int, int], Tuple[str, int]] = {(0, 0, 0): ("立直", 1), (0, 0, 1): ("两立直", 2),
(0, 1, 0): ("门前清自摸和", 1), (0, 2, 0): ("里宝牌", 1), (1, 0, 0): ("断幺九", 1), (1, 1, 0): ("平和", 1),
(2, 0, 0): ("混一色", 3), (2, 0, 1): ("清一色", 6), (2, 1, 0): ("九莲宝灯", 13), (2, 1, 1): ("纯正九莲宝灯", 26),
(2, 2, 0): ("绿一色", 13), (2, 3, 0): ("黑一色", 13), (2, 4, 0): ("天地创造", 105),
(3, 0, 0): ("三元牌:白", 1), (3, 1, 0): ("三元牌:发", 1), (3, 2, 0): ("三元牌:中", 1),
(3, 3, 0): ("小三元", 2), (3, 3, 1): ("大三元", 13),
(3, 4, 0): ("小三风", 1), (3, 4, 1): ("大三风", 2), (3, 4, 2): ("小四喜", 13), (3, 4, 3): ("大四喜", 26),
(3, 5, 0): ("字一色", 13),
(4, 0, 0): ("三暗刻", 2), (4, 0, 1): ("四暗刻", 13), (4, 0, 2): ("四暗刻单骑", 26),
(4, 1, 0): ("一杠子", 1), (4, 1, 1): ("二杠子", 2), (4, 1, 2): ("三杠子", 3), (4, 1, 3): ("四杠子", 13),
(5, 0, 0): ("一杯口", 1), (5, 0, 1): ("两杯口", 3), (5, 0, 2): ("一色三同顺", 3), (5, 0, 3): ("一色四同顺", 13),
(5, 1, 0): ("双同刻", 2), (5, 1, 1): ("一色三同刻", 4), (5, 1, 2): ("一色四同刻", 13),
(6, 0, 0): ("三色同顺", 2), (6, 1, 0): ("三色小同刻", 1), (6, 1, 1): ("三色同刻", 2),
(7, 0, 0): ("一气通贯", 2),
(8, 0, 0): ("混全带幺九", 2), (8, 0, 1): ("纯全带幺九", 3), (8, 0, 2): ("混老头", 2), (8, 0, 3): ("清老头", 13),
(9, 0, 0): ("五门齐", 2),
(10, 0, 0): ("国士无双", 13), (10, 0, 1): ("国士无双十三面听", 26),
(10, 1, 0): ("七对子", 2), (10, 1, 1): ("大数邻", 13), (10, 1, 2): ("大车轮", 13), (10, 1, 3): ("大竹林", 13),
(10, 1, 4): ("大七星", 26),
(11, 0, 0): ("岭上开花", 1), (11, 1, 0): ("天和", 13)}
@staticmethod
def ten(l: 'List[MajOneHai.HeZhong]') -> int:
l.sort()
ten = 0
for h in l:
ten += h.int()
return ten
def __init__(self, t: Tuple[int, int, int]):
self.tuple = t
def __str__(self):
return self.data[self.tuple][0]
def int(self):
return self.data[self.tuple][1]
def __lt__(self, other):
return self.tuple < other.tuple
def __eq__(self, other):
return self.tuple == other.tuple
@staticmethod
def tensu(results: List[Dict[int, Tuple[Tuple[int,...],...]]], ankan: List[int], final_hai: int, if_richi: bool, ura: List['MajOneHai'], is_first: bool, is_rinshan: bool) -> 'Tuple[List[MajOneHai.HeZhong], MajOneHai.HeZhong.Status, int]':
def _f(result: Dict[int, Tuple[Tuple[int,...],...]], ankan: List[int], final_hai: int, if_richi: bool, ura: List['MajOneHai'], is_first: bool, is_rinshan: bool) -> 'List[MajOneHai.HeZhong]':
HeZhong = MajOneHai.HeZhong
l = []
if is_first:
if if_richi:
l.append(HeZhong((0, 0, 1))) # 两立直
else:
l.append(HeZhong((11, 1, 0))) # 天和
elif if_richi:
l.append(HeZhong((0, 0, 0))) # 立直
if is_rinshan:
l.append(HeZhong((11, 0, 0))) # 岭上开花
if set(result.keys()) == {7} and set(ankan) == {31}:
l.append(HeZhong((2, 4, 0))) # 天地创造
if if_richi:
for dora in ura:
dora1 = dora.addOneDora()
if dora1.hai == 31:
for i in range(len(ankan) + 14):
l.append(HeZhong((0, 2, 0))) # 里宝牌
l.sort()
return l
l.append(HeZhong((0, 1, 0))) # 门前清自摸和
if if_richi:
for dora in ura:
dora1 = dora.addOneDora()
for key, val in result.items():
for h in functools.reduce(operator.add, val):
if key == dora1.barrel and (dora1.barrel >= 3 or h == dora1.num):
l.append(HeZhong((0, 2, 0))) # 里宝牌
for hai in ankan:
if hai == dora1.hai:
l.append(HeZhong((0, 2, 0)))
l.append(HeZhong((0, 2, 0)))
l.append(HeZhong((0, 2, 0)))
l.append(HeZhong((0, 2, 0)))
#特殊类
if 0 in result and len(result[0][0]) >= 13:
if result[1][0][0] == final_hai:
l.append(HeZhong((10, 0, 1))) # 国士无双十三面
else:
l.append(HeZhong((10, 0, 0))) # 国士无双,不加算其他
return l
shun: List[Tuple[Tuple[int,...], int]] = []
ke : List[Tuple[Tuple[int,...], int]] = []
dui : List[Tuple[Tuple[int,...], int]] = []
gang: List[Tuple[Tuple[int,...], int]] = [(((t := MajOneHai(s)).num, t.num, t.num, t.num), t.barrel) for s in ankan]
for barrel, vals in result.items():
for val in vals:
if len(val) == 2:
dui.append((val, barrel))
elif len(val) > 2 and val[0] == val[1]:
ke.append((val, barrel))
else:
shun.append((val, barrel))
assert(len(dui) == 7 or len(dui) == 1 and len(shun) + len(ke) + len(gang) == 4)
ke += gang
al = shun + ke + dui
shun.sort()
ke.sort()
gang.sort()
if len(dui) == 7:
if all(b == dui[0][1] for i, b in dui) and dui[0][1] <= 2 and set(i[0] for i, b in dui) == {1, 2, 3, 4, 5, 6, 7}:
l.append(HeZhong((10, 1, dui[0][1] + 1))) # 大车轮等
elif set(b for i, b in dui) == {3, 4, 5, 6, 7, 8, 9}:
l.append(HeZhong((10, 1, 4))) # 大七星
else:
l.append(HeZhong((10, 1, 0))) # 七对子
if len(shun) == 4:
for i, b in shun:
if final_hai == i[0] or final_hai == i[2]:
l.append(HeZhong((1, 1, 0))) # 平和
break
if all(map(lambda x: x[1] <= 2 and all(map(lambda y: y != 0 and y != 8, x[0])), al)):
l.append(HeZhong((1, 0, 0))) #断幺九
colors = set(map(lambda x: x[1], al))
if len(colors & {0, 1, 2}) == 1:
if len(colors) == 1:
hais = list(functools.reduce(operator.add, result[list(colors)[0]]))
hais.remove(final_hai % 9)
hais.sort()
if tuple(hais) == (0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 8):
l.append(HeZhong((2, 1, 1))) #纯正九莲宝灯
else:
hais.append(final_hai % 9)
t = Counter(hais)
t.subtract(Counter((0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 8)))
if t == +t:
l.append(HeZhong((2, 1, 0))) #九莲宝灯
else:
l.append(HeZhong((2, 0, 1))) #清一色
else:
l.append(HeZhong((2, 0, 0))) #混一色
elif len(colors & {0, 1, 2}) == 0 and HeZhong((10, 1, 4)) not in l:
l.append(HeZhong((3, 5, 0))) #字一色
if colors - {2, 8} == set():
if 2 not in result:
l.append(HeZhong((2, 2, 0)))
else:
hais = set(functools.reduce(operator.add, result[2]))
if hais - {1, 2, 3, 5, 7} == set():
l.append(HeZhong((2, 2, 0))) #绿一色
elif colors - {1, 3, 4, 5, 6} == set():
if 1 not in result:
l.append(HeZhong((2, 3, 0)))
else:
hais = set(functools.reduce(operator.add, result[1]))
if hais - {1, 3, 7} == set():
l.append(HeZhong((2, 3, 0))) #黑一色
zi = [x[1] for x in ke if x[1] >= 3]
zi_dui = dui[0][1]
for i in zi:
if i in (7, 8, 9):
l.append(HeZhong((3, i - 7, 0))) #番牌:白发中
zi = set(zi)
sanyuan = {7, 8, 9}
if sanyuan <= zi:
l.append(HeZhong((3, 3, 1))) #大三元
elif len(sanyuan - zi) == 1 and zi_dui in sanyuan - zi:
l.append(HeZhong((3, 3, 0))) #小三元
sixi = {3, 4, 5, 6}
if sixi <= zi:
l.append(HeZhong((3, 4, 3))) #大四喜
elif len(sixi - zi) == 1:
if zi_dui in sixi - zi:
l.append(HeZhong((3, 4, 2))) #小四喜
else:
l.append(HeZhong((3, 4, 1))) #大三风
elif len(sixi - zi) == 2 and zi_dui in sixi - zi:
l.append(HeZhong((3, 4, 0))) #小三风
if len(ke) == 4:
if final_hai % 9 in dui[0][0] and MajOneHai(final_hai).barrel == dui[0][1]:
l.append(HeZhong((4, 0, 2))) #四暗刻单骑
else:
l.append(HeZhong((4, 0, 1))) #四暗刻
elif len(ke) == 3:
l.append(HeZhong((4, 0, 0))) #三暗刻
if len(gang) != 0:
l.append(HeZhong((4, 1, len(gang) - 1))) #x杠子
t = []
if len(shun) >= 2:
for i in range(len(shun) - 1):
if shun[i][0:2] == shun[i + 1][0:2]:
t.append(i)
if len(t) == 3:
l.append(HeZhong((5, 0, 3))) #一色四同顺
elif len(t) == 2:
if t[1] == t[0] + 1:
l.append(HeZhong((5, 0, 2))) #一色三同顺
else:
l.append(HeZhong((5, 0, 1))) #两般高
elif len(t) == 1:
l.append(HeZhong((5, 0, 0))) #一般高
t = []
if len(ke) >= 2:
for i in range(len(ke) - 1):
if ke[i][0] == ke[i + 1][0]:
t.append(i)
if len(t) == 3:
l.append(HeZhong((5, 1, 2))) #一色四同刻
elif len(t) == 2:
if t[1] == t[0] + 1:
l.append(HeZhong((5, 1, 1))) #一色三同刻
elif len(t) == 1:
l.append(HeZhong((5, 1, 0))) #双同刻
for i, j, k in itertools.combinations(shun, 3):
if i[0] == j[0] == k[0] and (i[1], j[1], k[1]) == (0, 1, 2):
l.append(HeZhong((6, 0, 0))) #三色同顺
break
elif i[1] == j[1] == k[1] and (i[0], j[0], k[0]) == ((0, 1, 2), (3, 4, 5), (6, 7, 8)):
l.append(HeZhong((7, 0, 0))) #一气通贯
break
if len(ke) >= 2:
for i, j, k in itertools.combinations(itertools.chain(ke, dui), 3):
if i[0][0] == j[0][0] == k[0][0] and {i[1], j[1], k[1]} == {0, 1, 2}:
if len(k[0]) == 2:
l.append(HeZhong((6, 1, 0))) #三色小同刻
else:
l.append(HeZhong((6, 1, 1))) #三色同刻
break
if all(map(lambda x: x[1] <= 2 and all(map(lambda y: y == 0 or y == 8, x[0])), al)):
l.append(HeZhong((8, 0, 3))) #清老头
elif all(map(lambda x: x[1] >= 3 or x[1] <= 2 and all(map(lambda y: y == 0 or y == 8, x[0])), al)):
l.append(HeZhong((8, 0, 2))) #混老头
elif all(map(lambda x: x[1] <= 2 and any(map(lambda y: y == 0 or y == 8, x[0])), al)):
l.append(HeZhong((8, 0, 1))) #纯全带幺九
elif all(map(lambda x: x[1] >= 3 or x[1] <= 2 and any(map(lambda y: y == 0 or y == 8, x[0])), al)):
l.append(HeZhong((8, 0, 0))) #混全带幺九
s = set(b for i, b in al)
if {0, 1, 2} <= s and s & {3, 4, 5, 6} and s & {7, 8, 9}:
l.append(HeZhong((9, 0, 0))) #五门齐
l.sort()
return l
_max = ([], 0)
for result in results:
_now = _f(result, ankan, final_hai, if_richi, ura, is_first, is_rinshan)
ten = MajOneHai.HeZhong.ten(_now)
if ten > _max[1]:
_max = (_now, ten)
return _max
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,563
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/chiharu.py
|
from .. import config, game
from ..config import on_command
from nonebot import CommandSession
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,564
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/if.py
|
import json, random, itertools
from PIL import Image
from nonebot import CommandSession, permission, get_bot
from . import config
from .inject import on_command
config.CommandGroup('if', short_des='魔法禁书目录 幻想收束相关指令。', hide_in_parent=True, display_parents="game")
with open(config.rel('if\\card.json'), encoding='utf-8') as f:
metainfo, *premium_card = json.load(f)
@on_command(('if', 'gacha'), only_to_me=False, args=('[pool=0]'))
@config.ErrorHandle
async def if_gacha(session: CommandSession):
'''幻想收束模拟抽卡。
使用'-if.gacha 卡池id'抽卡。
卡池信息请使用'-if.gacha 卡池'或'-if.gacha pool'查询。'''
# 对于card.json的[0],是一个dict,key代表卡池代号,val[0]代表卡池名,val[1]代表保底机制,
# "2"表示premium的1星升级为2星,"ex???"代表第10张导向名为"ex???"的卡池文件,
# val[2]若为str,则为前9个指向的卡池文件,若为list,则举例为[["1", 5], ["fes58", 4], ["fes9", 1]],
# 代表哪n张卡导向名为什么的文件。
# 对于卡池文件,type有三种:premium, up, mixed。premium表示普池卡,
# up表示等概率分布的特定卡,mixed格式举例为[[0, 2], [1, 2], ["abc", "def"]],
# 表示普池的[0, 2]与[1, 2]以及两张特定卡所有这些卡等概率。
if session.current_arg_text in ('卡池', 'pool'):
await session.send('\n'.join(f'{i}: {l[0]}' for i, l in metainfo.items()))
else:
pool_id = '0' if session.current_arg_text == '' else session.current_arg_text.strip()
if pool_id not in metainfo:
session.finish('请输入正确的卡池id。')
pool_metainfo = metainfo[pool_id]
if pool_metainfo[2] is not None:
pool_id_changed = pool_metainfo[2]
else:
pool_id_changed = pool_id
if isinstance(pool_id_changed, list):
def _(name):
with open(config.rel(f'if\\pools\\{name}.json'), encoding='utf-8') as f:
j = json.load(f)
return j, [d['weight'] for d in j]
l = list(itertools.chain(*[random.choices(*_(name), k=n) for name, n in pool_id_changed]))
else:
with open(config.rel(f'if\\pools\\{pool_id_changed}.json'), encoding='utf-8') as f:
pool = json.load(f)
l = random.choices(pool, [d['weight'] for d in pool], k=10)
if pool_metainfo[1].startswith('ex'):
with open(config.rel(f'if\\pools\\{pool_metainfo[1]}.json'), encoding='utf-8') as f:
pool1 = json.load(f)
l[-1] = random.choices(pool1, [d['weight'] for d in pool1], k=1)[0]
r = []
for i, d in enumerate(l):
if d['type'] == 'premium':
a, b = d['card']
if pool_metainfo[1] == '2':
if i == 9 and b == 0:
b = 1
r.append(random.choice(premium_card[a][b]))
elif d['type'] == 'up':
r.append(random.choice(d['card']))
elif d['type'] == 'mixed':
r.append(random.choice(list(itertools.chain(*[premium_card[a][b] for a, b in d['card'][:-1]], d['card'][-1]))))
distance = 16
img = Image.new("RGB", (640 + distance * 6, 256 + distance * 3), "#c3e5ff")
for i, d in enumerate(r):
row, column = i // 5, i % 5
c = Image.open(config.rel(f"if\\img\\{d}卡牌头像.jpg"))
img.paste(c, (column * (128 + distance) + distance, row * (128 + distance) + distance))
h = hash(tuple(r))
img.save(config.img(f'if{h}.png'))
await session.send([config.cq.at(session.ctx['user_id']), config.cq.img(f'if{h}.png')])
@on_command(('if', 'oshirase'), only_to_me=False, hide=True, permission=permission.SUPERUSER)
@config.ErrorHandle
async def if_oshirase(session: CommandSession):
for group in config.group_id_dict['if_pool_update']:
await get_bot().send_group_msg(group_id=group, message=session.current_arg)
await session.send('已发送')
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,565
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/xiangqi.py
|
import abc
import itertools
import functools
from typing import Dict, Any, Callable, Awaitable
from .. import config
from ..game import GameSameGroup, ChessError, ChessWin
from nonebot import on_command, CommandSession, get_bot, permission, NLPSession, IntentCommand
name_dict = {}
def metastr(output):
def _(class_name, class_parents, class_attr):
def __str__(self):
return output
_isRed = class_name.startswith('Hong')
def isRed(self):
return _isRed
class_attr['__str__'] = __str__
class_attr['isRed'] = isRed
name_dict[class_name] = type(class_name, class_parents, class_attr)
return name_dict[class_name]
return _
class Chess(abc.ABC):
"""A Abstract Base Class for Cell"""
row = {"一": 8, "二": 7, "三": 6, "四": 5, "五": 4, "六": 3, "七": 2, "八": 1, "九": 0,
"1": 0, "2": 1, "3": 2, "4": 3, "5": 4, "6": 5, "7": 6, "8": 7, "9": 8}
step = {"一": 1, "二": 2, "三": 3, "四": 4, "五": 5, "六": 6, "七": 7, "八": 8, "九": 9,
"1": 1, "2": 2, "3": 3, "4": 4, "5": 5, "6": 6, "7": 7, "8": 8, "9": 9}
def __init__(self, pos, board):
self.pos = pos
self.board = board
@abc.abstractmethod
def __str__(self):
pass
def TestMove(self, command):
return False
def Move(self, pos):
to_delete = ()
if pos in self.board.board:
to_delete += ((type(self.board.board[pos]), pos),)
self.board.pop(pos)
to_delete += ((type(self), self.pos),)
to_add = (type(self), pos)
self.board.Moves.append((to_add, to_delete))
self.board.board.pop(self.pos)
self.board.board[pos] = self
self.pos = pos
class HongChe(Chess, metaclass=metastr("车")):
def TestMove(self, command):
if command[0] == 1: #进
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if self.pos[0] - step < 0:
return (False, )
for i in range(step - 1):
if not self.board.isBlank((self.pos[0] - i - 1, self.pos[1])):
return (False, )
pos = (self.pos[0] - step, self.pos[1])
if not self.board.isBlank(pos):
if self.board[pos].isRed():
return (False, )
return (True, pos)
elif command[0] == -1: #退
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if self.pos[0] + step > 9:
return (False, )
for i in range(step - 1):
if not self.board.isBlank((self.pos[0] + i + 1, self.pos[1])):
return (False, )
pos = (self.pos[0] + step, self.pos[1])
if not self.board.isBlank(pos):
if self.board[pos].isRed():
return (False, )
return (True, pos)
elif command[0] == 0: #平
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if lie == self.pos[1]:
return (False, )
small, big = sorted((lie, self.pos[1]))
for i in range(small + 1, big):
if not self.board.isBlank((self.pos[0], i)):
return (False, )
pos = (self.pos[0], lie)
if not self.board.isBlank(pos) and self.board[(self.pos[0], lie)].isRed():
return (False, )
return (True, pos)
class HongMa(Chess, metaclass=metastr("马")):
def TestMove(self, command):
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if command[0] == 1: #进
l = {self.pos[1] - 1: ((self.pos[0] - 2, self.pos[1] - 1), (self.pos[0] - 1, self.pos[1])),
self.pos[1] + 1: ((self.pos[0] - 2, self.pos[1] + 1), (self.pos[0] - 1, self.pos[1])),
self.pos[1] - 2: ((self.pos[0] - 1, self.pos[1] - 2), (self.pos[0], self.pos[1] - 1)),
self.pos[1] + 2: ((self.pos[0] - 1, self.pos[1] + 2), (self.pos[0], self.pos[1] + 1))}
elif command[0] == -1: #退
l = {self.pos[1] - 1: ((self.pos[0] + 2, self.pos[1] - 1), (self.pos[0] + 1, self.pos[1])),
self.pos[1] + 1: ((self.pos[0] + 2, self.pos[1] + 1), (self.pos[0] + 1, self.pos[1])),
self.pos[1] - 2: ((self.pos[0] + 1, self.pos[1] - 2), (self.pos[0], self.pos[1] - 1)),
self.pos[1] + 2: ((self.pos[0] + 1, self.pos[1] + 2), (self.pos[0], self.pos[1] + 1))}
elif command[0] == 0: #平
raise ChessError('不明指令')
try:
pos, tui = l[lie]
except KeyError:
return (False, )
if pos[0] < 0 or pos[0] > 9 or pos[1] < 0 or pos[1] > 8:
return (False, )
if not self.board.isBlank(tui):
return (False, )
if not self.board.isBlank(pos) and self.board[pos].isRed():
return (False, )
return (True, pos)
class HongXiang(Chess, metaclass=metastr("相")):
def TestMove(self, command):
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if command[0] == 1: #进
l = {self.pos[1] - 2: ((self.pos[0] - 2, self.pos[1] - 2), (self.pos[0] - 1, self.pos[1] - 1)),
self.pos[1] + 2: ((self.pos[0] - 2, self.pos[1] + 2), (self.pos[0] - 1, self.pos[1] + 1))}
elif command[0] == -1: #退
l = {self.pos[1] - 2: ((self.pos[0] + 2, self.pos[1] - 2), (self.pos[0] + 1, self.pos[1] - 1)),
self.pos[1] + 2: ((self.pos[0] + 2, self.pos[1] + 2), (self.pos[0] + 1, self.pos[1] + 1))}
elif command[0] == 0: #平
raise ChessError('不明指令')
try:
pos, tui = l[lie]
except KeyError:
return (False, )
if pos[0] < 5 or pos[0] > 9 or pos[1] < 0 or pos[1] > 8:
return (False, )
if not self.board.isBlank(tui):
return (False, )
if not self.board.isBlank(pos) and self.board[pos].isRed():
return (False, )
return (True, pos)
class HongShi(Chess, metaclass=metastr("仕")):
def TestMove(self, command):
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if command[0] == 1: #进
l = {self.pos[1] - 1: (self.pos[0] - 1, self.pos[1] - 1),
self.pos[1] + 1: (self.pos[0] - 1, self.pos[1] + 1)}
elif command[0] == -1: #退
l = {self.pos[1] - 1: (self.pos[0] + 1, self.pos[1] - 1),
self.pos[1] + 1: (self.pos[0] + 1, self.pos[1] + 1)}
elif command[0] == 0: #平
raise ChessError('不明指令')
try:
pos = l[lie]
except KeyError:
return (False, )
if pos[0] < 7 or pos[0] > 9 or pos[1] < 3 or pos[1] > 5:
return (False, )
if not self.board.isBlank(pos) and self.board[pos].isRed():
return (False, )
return (True, pos)
class HongShuai(Chess, metaclass=metastr("帅")):
def TestMove(self, command):
if command[0] == 0: #平
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if lie != self.pos[1] + 1 and lie != self.pos[1] - 1:
raise ChessError('不明指令')
pos = (self.pos[0], lie)
if lie < 3 or lie > 5:
return (False, )
else: #进退
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if step != 1:
raise ChessError('不明指令')
pos = (self.pos[0] - step * command[0], self.pos[1])
if pos[0] < 7 or pos[0] > 9:
return (False, )
if not self.board.isBlank(pos) and self.board[pos].isRed():
return (False, )
return (True, pos)
class HongPao(Chess, metaclass=metastr("炮")):
def TestMove(self, command):
if command[0] == 1: #进
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if self.pos[0] - step < 0:
return (False, )
num = 0
for i in range(step - 1):
if not self.board.isBlank((self.pos[0] - i - 1, self.pos[1])):
num += 1
pos = (self.pos[0] - step, self.pos[1])
if not self.board.isBlank(pos):
if self.board[pos].isRed():
return (False, )
else:
if num != 1:
return (False, )
elif num != 0:
return (False, )
return (True, pos)
elif command[0] == -1: #退
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if self.pos[0] + step > 9:
return (False, )
num = 0
for i in range(step - 1):
if not self.board.isBlank((self.pos[0] + i + 1, self.pos[1])):
num += 1
pos = (self.pos[0] + step, self.pos[1])
if not self.board.isBlank(pos):
if self.board[pos].isRed():
return (False, )
else:
if num != 1:
return (False, )
elif num != 0:
return (False, )
return (True, pos)
elif command[0] == 0: #平
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if lie == self.pos[1]:
return (False, )
small, big = sorted((lie, self.pos[1]))
num = 0
for i in range(small + 1, big):
if not self.board.isBlank((self.pos[0], i)):
num += 1
pos = (self.pos[0], lie)
if not self.board.isBlank(pos):
if self.board[pos].isRed():
return (False, )
else:
if num != 1:
return (False, )
elif num != 0:
return (False, )
return (True, pos)
class HongBing(Chess, metaclass=metastr("兵")):
def TestMove(self, command):
if command[0] == 0: #平
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if lie != self.pos[1] + 1 and lie != self.pos[1] - 1:
return (False,)
if self.pos[0] >= 5:
return (False,)
pos = (self.pos[0], lie)
elif command[0] == 1: #进
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if step != 1:
return (False,)
pos = (self.pos[0] - step, self.pos[1])
if pos[0] < 0:
return (False, )
elif command[0] == -1: #退
raise ChessError('不明指令')
if not self.board.isBlank(pos) and self.board[pos].isRed():
return (False, )
return (True, pos)
class HeiChe(Chess, metaclass=metastr("車")):
def TestMove(self, command):
if command[0] == -1: #退
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if self.pos[0] - step < 0:
return (False, )
for i in range(step - 1):
if not self.board.isBlank((self.pos[0] - i - 1, self.pos[1])):
return (False, )
pos = (self.pos[0] - step, self.pos[1])
if not self.board.isBlank(pos):
if not self.board[pos].isRed():
return (False, )
return (True, pos)
elif command[0] == 1: #进
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if self.pos[0] + step > 9:
return (False, )
for i in range(step - 1):
if not self.board.isBlank((self.pos[0] + i + 1, self.pos[1])):
return (False, )
pos = (self.pos[0] + step, self.pos[1])
if not self.board.isBlank(pos):
if not self.board[pos].isRed():
return (False, )
return (True, pos)
elif command[0] == 0: #平
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if lie == self.pos[1]:
return (False, )
small, big = sorted((lie, self.pos[1]))
for i in range(small + 1, big):
if not self.board.isBlank((self.pos[0], i)):
return (False, )
pos = (self.pos[0], lie)
if not self.board.isBlank(pos) and not self.board[(self.pos[0], lie)].isRed():
return (False, )
return (True, pos)
class HeiMa(Chess, metaclass=metastr("馬")):
def TestMove(self, command):
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if command[0] == -1: #退
l = {self.pos[1] - 1: ((self.pos[0] - 2, self.pos[1] - 1), (self.pos[0] - 1, self.pos[1])),
self.pos[1] + 1: ((self.pos[0] - 2, self.pos[1] + 1), (self.pos[0] - 1, self.pos[1])),
self.pos[1] - 2: ((self.pos[0] - 1, self.pos[1] - 2), (self.pos[0], self.pos[1] - 1)),
self.pos[1] + 2: ((self.pos[0] - 1, self.pos[1] + 2), (self.pos[0], self.pos[1] + 1))}
elif command[0] == 1: #进
l = {self.pos[1] - 1: ((self.pos[0] + 2, self.pos[1] - 1), (self.pos[0] + 1, self.pos[1])),
self.pos[1] + 1: ((self.pos[0] + 2, self.pos[1] + 1), (self.pos[0] + 1, self.pos[1])),
self.pos[1] - 2: ((self.pos[0] + 1, self.pos[1] - 2), (self.pos[0], self.pos[1] - 1)),
self.pos[1] + 2: ((self.pos[0] + 1, self.pos[1] + 2), (self.pos[0], self.pos[1] + 1))}
elif command[0] == 0: #平
raise ChessError('不明指令')
try:
pos, tui = l[lie]
except KeyError:
return (False, )
if pos[0] < 0 or pos[0] > 9 or pos[1] < 0 or pos[1] > 8:
return (False, )
if not self.board.isBlank(tui):
return (False, )
if not self.board.isBlank(pos) and not self.board[pos].isRed():
return (False, )
return (True, pos)
class HeiXiang(Chess, metaclass=metastr("象")):
def TestMove(self, command):
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if command[0] == -1: #退
l = {self.pos[1] - 2: ((self.pos[0] - 2, self.pos[1] - 2), (self.pos[0] - 1, self.pos[1] - 1)),
self.pos[1] + 2: ((self.pos[0] - 2, self.pos[1] + 2), (self.pos[0] - 1, self.pos[1] + 1))}
elif command[0] == 1: #进
l = {self.pos[1] - 2: ((self.pos[0] + 2, self.pos[1] - 2), (self.pos[0] + 1, self.pos[1] - 1)),
self.pos[1] + 2: ((self.pos[0] + 2, self.pos[1] + 2), (self.pos[0] + 1, self.pos[1] + 1))}
elif command[0] == 0: #平
raise ChessError('不明指令')
try:
pos, tui = l[lie]
except KeyError:
return (False, )
if pos[0] < 0 or pos[0] > 4 or pos[1] < 0 or pos[1] > 8:
return (False, )
if not self.board.isBlank(tui):
return (False, )
if not self.board.isBlank(pos) and not self.board[pos].isRed():
return (False, )
return (True, pos)
class HeiShi(Chess, metaclass=metastr("士")):
def TestMove(self, command):
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if command[0] == -1: #退
l = {self.pos[1] - 1: (self.pos[0] - 1, self.pos[1] - 1),
self.pos[1] + 1: (self.pos[0] - 1, self.pos[1] + 1)}
elif command[0] == 1: #进
l = {self.pos[1] - 1: (self.pos[0] + 1, self.pos[1] - 1),
self.pos[1] + 1: (self.pos[0] + 1, self.pos[1] + 1)}
elif command[0] == 0: #平
raise ChessError('不明指令')
try:
pos = l[lie]
except KeyError:
return (False, )
if pos[0] < 0 or pos[0] > 2 or pos[1] < 3 or pos[1] > 5:
return (False, )
if not self.board.isBlank(pos) and not self.board[pos].isRed():
return (False, )
return (True, pos)
class HeiShuai(Chess, metaclass=metastr("将")):
def TestMove(self, command):
if command[0] == 0: #平
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if lie != self.pos[1] + 1 and lie != self.pos[1] - 1:
raise ChessError('不明指令')
pos = (self.pos[0], lie)
if lie < 3 or lie > 5:
return (False, )
else: #进退
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if step != 1:
raise ChessError('不明指令')
pos = (self.pos[0] + step * command[0], self.pos[1])
if pos[0] < 0 or pos[0] > 2:
return (False, )
if not self.board.isBlank(pos) and self.board[pos].isRed():
return (False, )
return (True, pos)
class HeiPao(Chess, metaclass=metastr("砲")):
def TestMove(self, command):
if command[0] == -1: #退
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if self.pos[0] - step < 0:
return (False, )
num = 0
for i in range(step - 1):
if not self.board.isBlank((self.pos[0] - i - 1, self.pos[1])):
num += 1
pos = (self.pos[0] - step, self.pos[1])
if not self.board.isBlank(pos):
if not self.board[pos].isRed():
return (False, )
else:
if num != 1:
return (False, )
elif num != 0:
return (False, )
return (True, pos)
elif command[0] == 1: #进
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if self.pos[0] + step > 9:
return (False, )
num = 0
for i in range(step - 1):
if not self.board.isBlank((self.pos[0] + i + 1, self.pos[1])):
num += 1
pos = (self.pos[0] + step, self.pos[1])
if not self.board.isBlank(pos):
if not self.board[pos].isRed():
return (False, )
else:
if num != 1:
return (False, )
elif num != 0:
return (False, )
return (True, pos)
elif command[0] == 0: #平
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if lie == self.pos[1]:
return (False, )
small, big = sorted((lie, self.pos[1]))
num = 0
for i in range(small + 1, big):
if not self.board.isBlank((self.pos[0], i)):
num += 1
pos = (self.pos[0], lie)
if not self.board.isBlank(pos):
if not self.board[pos].isRed():
return (False, )
else:
if num != 1:
return (False, )
elif num != 0:
return (False, )
return (True, pos)
class HeiBing(Chess, metaclass=metastr("卒")):
def TestMove(self, command):
if command[0] == 0: #平
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError('不明指令')
if lie != self.pos[1] + 1 and lie != self.pos[1] - 1:
return (False,)
if self.pos[0] <= 4:
return (False,)
pos = (self.pos[0], lie)
elif command[0] == 1: #进
try:
step = Chess.step[command[1]]
except KeyError:
raise ChessError('不明指令')
if step != 1:
return (False,)
pos = (self.pos[0] + step, self.pos[1])
if pos[0] > 9:
return (False, )
elif command[0] == -1: #退
raise ChessError('不明指令')
if not self.board.isBlank(pos) and not self.board[pos].isRed():
return (False, )
return (True, pos)
name_dict['HeiJiang'] = HeiShuai
name_dict['HongJiang'] = HongShuai
name_dict['HeiZu'] = HeiBing
name_dict['HongZu'] = HongBing
class ChessBoard:
insert_dict = {HeiChe: ("车", "車"), HeiMa: ("马", "馬"), HeiXiang: ("象",), HeiShi: ("仕", "士"), HeiShuai: ("将"), HeiPao: ("砲", "炮"), HeiBing: ("卒",), HongBing: ("兵",), HongPao: ("砲", "炮"), HongChe: ("车", "車"), HongMa: ("马", "馬"), HongXiang: ("相",), HongShi: ("仕", "士"), HongShuai: ("帅",)}
def __init__(self):
self.board = {}
self.find = {}
self.insert((0, 0), HeiChe)
self.insert((0, 1), HeiMa)
self.insert((0, 2), HeiXiang)
self.insert((0, 3), HeiShi)
self.insert((0, 4), HeiShuai)
self.insert((0, 5), HeiShi)
self.insert((0, 6), HeiXiang)
self.insert((0, 7), HeiMa)
self.insert((0, 8), HeiChe)
self.insert((2, 1), HeiPao)
self.insert((2, 7), HeiPao)
self.insert((3, 0), HeiBing)
self.insert((3, 2), HeiBing)
self.insert((3, 4), HeiBing)
self.insert((3, 6), HeiBing)
self.insert((3, 8), HeiBing)
self.insert((6, 0), HongBing)
self.insert((6, 2), HongBing)
self.insert((6, 4), HongBing)
self.insert((6, 6), HongBing)
self.insert((6, 8), HongBing)
self.insert((7, 1), HongPao)
self.insert((7, 7), HongPao)
self.insert((9, 0), HongChe)
self.insert((9, 1), HongMa)
self.insert((9, 2), HongXiang)
self.insert((9, 3), HongShi)
self.insert((9, 4), HongShuai)
self.insert((9, 5), HongShi)
self.insert((9, 6), HongXiang)
self.insert((9, 7), HongMa)
self.insert((9, 8), HongChe)
self.Moves = []
def insert(self, pos, Name):
if pos in self.board:
raise ChessError('已有棋子')
chess = Name(pos, self)
self.board[pos] = chess
key = ChessBoard.insert_dict[Name]
for s in key:
if s not in self.find:
self.find[s] = []
self.find[s].append(chess)
def pop(self, pos):
chess_to_remove = self.board[pos]
if str(chess_to_remove) == '帅':
raise ChessWin("黑方胜出")
if str(chess_to_remove) == '将':
raise ChessWin("红方胜出")
for key, val in self.find.items():
if chess_to_remove in val:
val.remove(chess_to_remove)
self.find = dict(filter(lambda x: len(x[1]) != 0, self.find.items()))
self.board.pop(pos)
def isBlank(self, pos):
return pos not in self.board
def __str__(self):
def _():
for i in range(10):
def _():
for j in range(9):
if (i, j) not in self.board:
yield ' '
else:
yield str(self.board[(i, j)])
yield '┣' + ''.join(list(_())) + '┫'
return '┏123456789┓\n' + '\n'.join(list(_())) + '\n┗九八七六五四三二一┛'
def __getitem__(self, key):
return self.board[key]
def __delitem__(self, key):
self.board.pop(key)
def __setitem__(self, key, val):
self.board[key] = val
def checkDuiJiang(self):
jiang = self.find['将'][0].pos[1]
shuai = self.find['帅'][0].pos[1]
if jiang != shuai:
return
l = []
for pos, chess in self.board.items():
if pos[1] == jiang and chess is not self.find['将'][0] and chess is not self.find['帅'][0]:
l.append(chess)
if len(l) == 1:
return l[0]
def process(self, command, isRed):
"""command: 4 char"""
if command[0] in ['前', '中', '后']:
if len(command) != 4 and len(command) != 5:
raise ChessError("需要四/五个汉字作为指令")
try:
chess_list = self.find[command[1]]
except KeyError:
raise ChessError("已无该棋子")
chess_list = list(filter(lambda x: x.isRed() == isRed, chess_list))
if len(command) == 5:
#选取指定列数
try:
lie = Chess.row[command[2]]
except KeyError:
raise ChessError("不明指令")
chess_list = list(filter(lambda x: x.pos[1] == lie, chess_list))
chess_lie = {}
for chess in chess_list:
if chess.pos[1] not in chess_lie:
chess_lie[chess.pos[1]] = []
chess_lie[chess.pos[1]].append(chess)
chess_list = []
for lie, l in chess_lie.items():
l.sort(key=lambda x: x.pos[0], reverse=not isRed)
if len(l) == 1:
continue
elif len(l) == 2:
try:
chess_list.append({'前': l[0], '后': l[1]}[command[0]])
except KeyError:
continue
elif len(l) == 3:
chess_list.append({'前': l[0], '中': l[1], '后': l[2]}[command[0]])
elif len(l) == 4:
for x in {'前': (l[0],), '中': (l[1], l[2]), '后': (l[3],)}[command[0]]:
chess_list.append(x)
elif len(l) == 5:
for x in {'前': (l[0],), '中': (l[1], l[2], l[3]), '后': (l[3],)}[command[0]]:
chess_list.append(x)
else:
if len(command) != 4:
raise ChessError("需要四个汉字作为指令")
try:
chess_list = self.find[command[0]]
except KeyError:
raise ChessError("已无该棋子")
chess_list = list(filter(lambda x: x.isRed() == isRed, chess_list))
#选取指定列数
try:
lie = Chess.row[command[1]]
except KeyError:
raise ChessError("不明指令")
chess_list = list(filter(lambda x: x.pos[1] == lie, chess_list))
try:
move_command = ({'进': 1, '平': 0, '退': -1}[command[-2]], command[-1])
except KeyError:
raise ChessError("不明指令")
if len(chess_list) != 1:
#TestMove returns (True, pos_mubiao) or (False, )
chess_list2 = list(filter(lambda x: x[1], list(map(lambda x: (x,) + \
x.TestMove(move_command), chess_list))))
if len(chess_list2) > 1:
raise ChessError("棋子不唯一")
if len(chess_list2) == 0:
raise ChessError("未找到棋子")
duijiang = self.checkDuiJiang()
if duijiang is not None and chess_list2[0][0] is duijiang and duijiang.pos[1] != chess_list2[0][2][1]:
raise ChessError("对将")
chess_list2[0][0].Move(chess_list2[0][2])
else:
#TestMove returns (True, pos_mubiao) or (False, )
p = chess_list[0].TestMove(move_command)
if not p[0]:
raise ChessError("无法移动")
duijiang = self.checkDuiJiang()
if duijiang is not None and chess_list[0] is duijiang and duijiang.pos[1] != p[1][1]:
raise ChessError("对将")
chess_list[0].Move(p[1])
def redo(self):
if len(self.Moves) == 0:
raise ChessError('已回到最初')
(to_add, to_delete) = self.Moves.pop()
self.pop(to_add[1])
for i in to_delete:
self.insert(i[1], i[0])
xiangqi = GameSameGroup('xiangqi')
@xiangqi.begin_uncomplete(('play', 'xiangqi', 'begin'), (2, 2))
async def chess_begin_uncomplete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'anything': anything}
await session.send('已为您安排红方,等候黑方')
@xiangqi.begin_complete(('play', 'xiangqi', 'confirm'))
async def chess_begin_complete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'game': GameSameGroup instance, 'anything': anything}
await session.send('已为您安排黑方')
data['red'] = data['players'][0]
data['board'] = ChessBoard()
data['nowRed'] = True
await session.send(str(data['board']))
@xiangqi.end(('play', 'xiangqi', 'end'))
async def chess_end(session: CommandSession, data: Dict[str, Any]):
await session.send('已删除')
all_name = set('车車马馬象相士仕将帅炮砲兵卒')
@xiangqi.process(only_short_message=True)
async def chess_process(session: NLPSession, data: Dict[str, Any], delete_func: Awaitable):
command = session.msg_text
qq = int(session.ctx['user_id'])
board = data['board']
if command in {"认输", "认负", "我认输", "我认负"}:
isRed = data['red'] == qq
await session.send(('红' if not isRed else '黑') + '方胜出')
await delete_func()
if len(command) != 4 and len(command) != 5:
return
if command[0] in '前中后' and command[1] in all_name or command[0] in all_name:
if command[-2] in '进平退':
if (data['red'] == qq) != data['nowRed']:
await session.send('现在应该' + ('红' if data['nowRed'] else '黑') + '方走')
return
def _not_red():
data['nowRed'] = not data['nowRed']
return IntentCommand(100.0, ('play', 'xiangqi', 'process'),
args={'args': command, 'isRed': data['nowRed'], 'board': data['board'],
'ifSuccess': _not_red, 'ifWin': delete_func})
@on_command(('play', 'xiangqi', 'process'), only_to_me=False, hide=True)
@config.ErrorHandle
async def chess_test(session: CommandSession):
board = session.get('board')
try:
board.process(session.get('args'), session.get('isRed'))
session.get('ifSuccess')()
await session.send(str(board))
except ChessWin as e:
await session.send(e.args[0])
await session.get('ifWin')()
except ChessError as e:
await session.send(e.args[0])
config.CommandGroup('xiangqi', hide=True)
@on_command(('xiangqi', 'check'), only_to_me=False, hide=True)
@config.ErrorHandle
async def chess_check(session: CommandSession):
await session.send(' '.join(map(str, filter(lambda x: xiangqi.center[x]['game'] is xiangqi, xiangqi.center.keys()))))
|
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,566
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/thwiki.py
|
from datetime import datetime, timedelta, date, timezone
import re
import requests
import json
import asyncio
import functools, getopt
import itertools, more_itertools
import random
from collections import namedtuple
from copy import copy
from typing import Optional, Dict, Tuple
from urllib import parse
from nonebot import CommandSession, get_bot, permission, scheduler, on_notice, NoticeSession, RequestSession, on_request, message_preprocessor
from nonebot.message import escape
from nonebot.command import call_command
import aiocqhttp
from . import config, help
from .inject import on_command
raise ValueError
config.logger.open('thwiki')
def not_banned(session):
global banlist
qq = session.ctx['user_id']
now = datetime.now()
if qq in banlist:
if banlist[qq][0] > now:
return False, "千春生气了,接下来{0}分钟不会跟你说话了!".format(int(((banlist[qq][0] - now).total_seconds() - 1) // 60 + 1)) + (f"因为:{banlist[qq][1]}。" if banlist[qq][1] != "" else "")
else:
banlist.pop(qq)
save_banlist()
return True, ""
else:
return True, ""
constraint_banlist = config.Constraint('thwiki_live', can_respond=lambda s: not_banned(s)[0], ret=lambda s: not_banned(s)[1])
env = config.Environment('thwiki_live', constraint_banlist, ret='请在直播群内使用')
env_supervise_only = config.Environment('thwiki_supervise', ret='请在监视群内使用')
def is_supervisor(session):
qq = session.ctx['user_id']
node = find_or_new(qq)
return node['supervisor'] is not None and node['supervisor']
constraint_supervisor = config.Constraint('thwiki_live', can_respond=is_supervisor)
env_supervise = config.Environment('thwiki_supervise', 'thwiki_live', constraint_supervisor, ret='请在监视群内或直播群管理使用')
env_all_thwiki_live = config.Environment('thwiki_supervise', 'thwiki_live')
env_all_can_private = config.Environment('thwiki_supervise', 'thwiki_live')
env_all_can_private.private = True
config.CommandGroup('thwiki', short_des="THBWiki官方账户直播相关。", des='THBWiki官方账户直播相关。部分指令只可在直播群内使用。', environment=env_all_can_private)
# Version information and changelog
version = "2.4.0"
changelog = """2.4.0 Changelog:
Change:
数据存储改成了SQL!"""
TRAIL_TIME = 36 * 60
TIME_OUT = 15
FRIENDLY_MAX = 5
def search_ret(ret):
match = re.search(r'\{.*\}', ret)
return "{}" if not match else match.group(0)
# Change title and description on Bilibili livestream room
# title: self-explanatory
# description: self-explanatory
async def change(title=None, description=None, area=None):
# Retrieve cookie
cookie_jar = requests.cookies.RequestsCookieJar()
with open(config.rel('cookie.txt')) as f:
value = f.readline().strip()
csrf = f.readline().strip()
cookie_jar.set(name="SESSDATA", value=value)
cookie_jar.set(name="bili_jct", value=csrf)
# Construct and encode data
if area is None:
value = {'room_id': 14055253, 'title': title, 'description': description, 'csrf': csrf, 'csrf_token': csrf}
else:
value = {'room_id': 14055253, 'area_id': area, 'csrf': csrf, 'csrf_token': csrf}
length = len(parse.urlencode(value))
print('length: ' + str(length))
headers = {}#copy(config.headers)
headers['Content-Length'] = str(length)
# Send request
loop = asyncio.get_event_loop()
url = await loop.run_in_executor(None, functools.partial(requests.post,
'https://api.live.bilibili.com/room/v1/Room/update',
data=value, cookies=cookie_jar, headers=headers))
return url.text
# Open or close the Bilibili livestream room
# is_open: indicates the operation, True for open, False for close
# area: type of content, default to 'Games - Other games'
async def th_open(is_open=True, area=235):
# Retrieve cookie
cookie_jar = requests.cookies.RequestsCookieJar()
with open(config.rel('cookie.txt')) as f:
value = f.readline().strip()
csrf = f.readline().strip()
cookie_jar.set(name="SESSDATA", value=value)
cookie_jar.set(name="bili_jct", value=csrf)
# Construct and encode information
value = {'room_id': 14055253, 'platform': 'pc', 'csrf': csrf, 'csrf_token': csrf}
if is_open:
value['area_v2'] = area
length = len(parse.urlencode(value))
headers = {}#copy(config.headers)
headers['Content-Length'] = str(length)
# Send request
loop = asyncio.get_event_loop()
ret = await loop.run_in_executor(None, functools.partial(requests.post,
'https://api.live.bilibili.com/room/v1/Room/startLive' if is_open
else 'https://api.live.bilibili.com/room/v1/Room/stopLive',
data=value, cookies=cookie_jar, headers=headers))
return ret.text
# Formats a date to something more human-friendly
# dat: The date and time to be formatted
# tz: Timezone, integer hours relative to GMT/UTC
def format_date(dat: datetime, tz=None):
today = datetime.now(tz=tz).date()
if dat.date() == today:
return '今天{0:%H}:{0:%M}'.format(dat)
elif dat.date() == today + timedelta(days=1):
return '明天{0:%H}:{0:%M}'.format(dat)
elif dat.date() == today + timedelta(days=2):
return '后天{0:%H}:{0:%M}'.format(dat)
elif dat.date() == today - timedelta(days=1):
return '昨天{0:%H}:{0:%M}'.format(dat)
elif dat.year == today.year:
return '{0:%m}月{0:%d}日{0:%H}:{0:%M}'.format(dat)
else:
return '{0:%Y}年{0:%m}月{0:%d}日{0:%H}:{0:%M}'.format(dat)
# Event class, encapsulates an application
# Methods:
# str_tz: construct a string with timezone info
# str_url: construct a string with HTML formatting tags, intended for change only
# str_with_at: construct a string to inform an unauthorized applicant that one of their applications is supervised
# output_with_at: construct a string of notice to the applicant
# overlap: checks if an application overlaps with another one
# Fields:
# begin: begin time
# end: end time
# qq: QQ ID of the applicant
# card: alias of applicant in the QQ group
# name: the event name
# isFloat: whether this application has a certain end time
# id: internal (external??) ID as an identifier
# supervise: status of application, -1 indicates that the applicant is authorized,
# 0 indicates that this application is waiting for supervise, other positive value
# indicates that this application is under supervise
# msg_id: supervise message_id
class Event:
def __init__(self, *args):
if len(args) == 6:
# On apply, fill fields with arguments
self.begin, self.end, self.qq, self.card, self.name, self.isFloat = args
# Assign an ID associated with this application
self.id = self.gen_id()
# Check whether this applicant has been authorized
node = find_whiteforest(qq=self.qq)
if node is not None and node['trail'] == 0:
self.supervise = -1
else:
self.supervise = 0 # -1: 有权限,0: 无权限
self.msg_id = -1
self.has_alarmed = False
elif len(args) == 1:
# On read from file, fill fields with the first argument
id, begin, end, qq, supervise, msg_id = args[0]['id'], args[0]['begin'], args[0]['end'], args[0]['qq'], args[0]['supervise'], args[0]['msg_id']
self.id = int(id)
# Check for endtime
if end == 'float':
self.end = False
self.isFloat = True
self.begin, self.qq = datetime.fromtimestamp(float(begin)), int(qq)
else:
self.isFloat = False
self.begin, self.end, self.qq = datetime.fromtimestamp(float(begin)), datetime.fromtimestamp(float(end)), int(qq)
self.supervise = int(supervise)
self.msg_id = int(msg_id)
self.card = args[0]['card']
self.name = args[0]['name']
self.has_alarmed = args[0].get('has_alarmed', False)
else:
raise TypeError()
def __repr__(self):
begin = str(self.begin.timestamp())
if self.isFloat:
end = 'float'
else:
end = str(self.end.timestamp())
return f'{self.id} {begin} {end} {self.qq} {self.supervise} {self.msg_id}\n{self.card}\n{self.name}'
def __str__(self):
begin = format_date(self.begin)
if self.isFloat:
end = '自由'
else:
end = format_date(self.end)
return f'id: {self.id} {begin}-{end} CST 投稿人: {self.card}\n' + \
((('【监视人尚无】 \n' if self.supervise == 0 else '【监视人已有】 \n')) if self.supervise >= 0 else '') + \
f'内容: {self.name}'
def str_tz(self, tz):
begin = format_date(datetime.combine(self.begin.date(), self.begin.time(), timezone(timedelta(hours=8))).astimezone(tz).replace(tzinfo=None), tz)
if self.isFloat:
end = '自由'
else:
end = format_date(datetime.combine(self.end.date(), self.end.time(), timezone(timedelta(hours=8))).astimezone(tz).replace(tzinfo=None), tz)
return f'id: {self.id} {begin}-{end} 投稿人: {self.card}\n' + \
((('【监视人尚无】\n' if self.supervise == 0 else '监视人已有\n')) if self.supervise >= 0 else '') + \
f'内容: {self.name}'
def str_url(self):
if self.supervise == 0:
return ''
begin = format_date(self.begin)
if self.isFloat:
end = '自由'
else:
end = format_date(self.end)
return f'时间: {begin}-{end} 投稿人: {self.card}\n内容: {self.name}\n'
def str_with_at(self):
begin = format_date(self.begin)
if self.isFloat:
end = '自由'
else:
end = format_date(self.end)
if self.supervise == 0:
return [config.cq.at(self.qq), config.cq.text(f'十分抱歉,您id为{self.id}、时间为{begin}-{end} CST、内容为{self.name} \n的直播的监视者取消了监视,您将无法再进行直播')]
else:
return [config.cq.at(self.qq), config.cq.text(f'您id为{self.id}、时间为{begin}-{end} CST、内容为{self.name} \n的直播已有人监视')]
def output_with_at(self):
if self.supervise != 0:
return [config.cq.text('开播提醒!\n'), config.cq.at(self.qq), config.cq.text('\n内容: %s' % self.name)]
else:
return [config.cq.text('开播提醒!\n'), config.cq.at(self.qq), config.cq.text('\n内容: %s\n十分抱歉,您现在的直播尚无监视员,无法直播qwq,如15分钟之后仍无人监视则会被自动取消' % self.name)]
def overlap(self, other):
if self.isFloat and other.isFloat:
return self.begin == other.begin
elif self.isFloat:
return other.begin <= self.begin < other.end
elif other.isFloat:
return self.begin <= other.begin < self.end
return self.begin < other.end and other.begin < self.end # None of them end with uncertain time
def gen_id(self):
return more_itertools.first((i2 for i1, i2 in zip(itertools.chain(sorted(e.id for e in l), (-1,)), itertools.count()) if i1 != i2), 0)
def dump(self):
return {'id': self.id, 'begin': str(self.begin.timestamp()), 'end': 'float' if self.isFloat else str(self.end.timestamp()), 'qq': self.qq, 'supervise': self.supervise, 'msg_id': self.msg_id, 'card': self.card, 'name': self.name, 'has_alarmed': self.has_alarmed}
# Read from the file and returns a list of applications
def _open():
with open(config.rel("thwiki.json"), encoding='utf-8') as f:
return [Event(d) for d in json.load(f)]
# Initializes application list
l = _open()
# Writes current list of applications to the file
# Updates the "occupied_time.json" and alarm OLC's bot
async def _save(t):
with open(config.rel("thwiki.json"), 'w', encoding='utf-8') as f:
f.write(json.dumps(list(map(Event.dump, t)), ensure_ascii=False, indent=4))
_3dayslater = date.today() + timedelta(days=3)
occupied_time = []
for i, event in enumerate(t):
if event.begin.date() <= _3dayslater:
begin = event.begin.isoformat(' ')
end = 'float' if event.isFloat else event.end.isoformat(' ')
if len(occupied_time) != 0 and (occupied_time[-1]['end'] == begin or occupied_time[-1]['end'] == 'float'):
occupied_time[-1]['end'] = end
else:
occupied_time.append({'begin': begin, 'end': end})
with open(r"C:\thwiki_connect\thwiki\occupied_time.json", 'w') as f:
f.write(json.dumps(occupied_time))
await get_bot().send_private_msg(user_id=config.OLC_bot, message='live occupied time updated')
# Generates an description and update to Bilibili livestream room
# Suggestion: create a new function that encapsulates _save and change_des_to_list as
# they are almost always called together
async def change_des_to_list(lunbo=False):
global l
fut = datetime.now() + timedelta(days=7)
list_in_7_days = [x.str_url() for x in l if x.begin < fut]
#s = 'THBWiki电视台(大雾)</h2><p>直播内容基本上会以<strong>东方Project</strong>的游戏为主,日常进行直播的主播不定。</p><h3><strong>本直播间欢迎大家使用,但需要直播的内容为东方Project相关且遵守直播者所在国家与中国相关法律与条约及平台条约。</strong><br />具体使用方法以及粉丝群请戳QQ群:<strong>807894304</strong> 【THBWiki Live】</h3>' + \
s = 'THBWiki电视台(大雾)\n直播内容基本上会以【东方Project】的游戏为主,日常进行直播的主播不定。\n【本直播间欢迎大家使用,但需要直播的内容为东方Project相关且遵守直播者所在国家与中国相关法律与条约及平台条约。】\n具体使用方法以及粉丝群请戳QQ群:【807894304】(THBWiki Live)\n' + \
('未来一周内暂时没有预定节目哦(╥╯^╰╥)' if len(list_in_7_days) == 0 else '未来一周节目单(时间以北京时间为准,随时更新):\n%s' % ''.join(list_in_7_days))
if lunbo:
s = '当前轮播中,欢迎点击链接查看 https://space.bilibili.com/362841475/favlist?fid=853928275 轮播视频表,在直播群(下述)中可以添加轮播视频或推荐视频哦~\n' + s
else:
pass
return await change(description=s)
# Initializes blacklist (blocks user from applying)
with open(config.rel("thwiki_blacklist.txt")) as f:
blacklist = list(map(lambda x: int(x.strip()), f.readlines()))
# Don't know what this does
def _line(s, has_card):
l = s.split(' ')
return l.pop(0), l.pop(0), l.pop(0), (' '.join(l) if has_card else None)
# Initializes the authorized user tree
# Initializes weak blacklist (only blocks user from being the recommendee
with open(config.rel("thwiki_weak_blacklist.txt"), encoding = 'utf-8') as f:
weak_blacklist = list(map(lambda x: int(x.strip()), f.readlines()))
# Initializes the ban list
with open(config.rel("thwiki_banlist.json"), encoding = 'utf-8') as f:
banlist: Dict[int, Tuple[datetime, str]] = {int(key): (datetime.fromisoformat(val[0]), val[1]) for key, val in json.load(f).items()}
# Find whether a user is in the authorized user tree
# id: internal ID, takes priority to qq
# qq: QQ ID
def find_whiteforest(*, id=None, qq=None):
return config.userdata.execute('select * from thwiki_user where qq=?', (qq,)).fetchone() if id is None else \
config.userdata.execute('select * from thwiki_user where id=?', (id,)).fetchone()
# Write current authorized user tree to file.
def save_whiteforest():
config.userdata_db.commit()
def save_banlist():
global banlist
with open(config.rel("thwiki_banlist.json"), 'w', encoding='utf-8') as f:
f.write(json.dumps({str(key): [val[0].isoformat(' '), val[1]] for key, val in banlist.items()}, ensure_ascii=False, indent=4, separators=(',', ': ')))
ban_auto_tooltip = "待监视预约被取消超过2次。"
# So after all what is card??
async def get_card(qq):
for group in config.group_id_dict['thwiki_card']:
try:
c = await get_bot().get_group_member_info(group_id=group, user_id=qq)
if c['card'] == '':
return c['nickname']
else:
return c['card']
except aiocqhttp.exceptions.ActionFailed:
pass
# Add new user to the authorized user tree
# qq: QQ ID
def find_or_new(qq):
ret = find_whiteforest(qq=qq)
if ret is None:
id = config.userdata.execute('select id from thwiki_user order by id desc').fetchone()['id']
config.userdata.execute('insert into thwiki_user (qq, trail, time, id) values (?, 1, 0, ?)', (qq, id + 1))
save_whiteforest()
ret = find_whiteforest(qq=qq)
return ret
# Removes user from the authorized user tree
# node: node of the user to be removed
# if_save: indicates whether the change should be saved now
# clear_time: self-explanatory
def deprive(node, if_save=True, clear_time=True):
global l
updated = []
to_do = [node]
updated_event = []
while len(to_do):
r = to_do.pop(0)
# Put status back to 0 and notify supervisors
for i in l:
if i.qq == r['qq']:
i.supervise = 0
updated_event.append(i)
if r['childs'] is not None and r['childs'] != '':
for i in r['childs'].split(','):
f = find_whiteforest(id=int(i))
# Add child nodes to the list
to_do.append(f)
# Why use trail as key? You mean 'trial' or 'trace'??
config.userdata.execute('update thwiki_user set parent=NULL, trail=1%s where qq=?' % (', time=0' if clear_time else ''), (r['qq'],))
config.logger.thwiki << f'用户{r["qq"]} 已被deprive,时间{"清零" if clear_time else ("保留为" + str(r["time"]))}'
updated.append(config.cq.at(r['qq']))
if if_save:
save_whiteforest()
return updated, updated_event
# Adds time to an user
# qq: QQ ID
# time: the amount of time
def add_time(qq, time):
# Get the node associated with the QQ ID
node = find_or_new(qq)
time = int(time)
time_new = node["time"] + time
config.userdata.execute('update thwiki_user set time=? where id=?', (time_new, node['id']))
config.logger.thwiki << f'【LOG】用户{qq} {"积累" if time > 0 else "扣除"}时间{abs(time)},目前时间{time_new}'
b = False # What is the purpose??
if time_new >= TRAIL_TIME and qq not in weak_blacklist:
b = node['trail'] != 0
if node['parent'] != -1:
if node['trail'] != 0:
config.logger.thwiki << f'【LOG】用户{qq} 已通过试用期转正'
config.userdata.execute(f'update thwiki_user set trail=0 where id=?', (node['id'],))
else:
config.logger.thwiki << f'【LOG】用户{qq} 已通过试用期,节点独立'
if node['parent'] not in (-1, None):
c = config.userdata.execute(f'select childs from thwiki_user where id=?', (node["parent"],)).fetchone()['childs'].split(',')
c.remove(str(node['id']))
config.userdata.execute(f'update thwiki_user set childs=? where id=?', (','.join(c), node["parent"]))
if node['childs'] is None:
config.userdata.execute(f'update thwiki_user set childs=? where id=?', ('', node['id']))
config.userdata.execute(f'update thwiki_user set parent=-1 where id=?', (node['id'],))
elif time_new < TRAIL_TIME and node['time'] > TRAIL_TIME:
config.logger.thwiki << f'【LOG】用户{qq} 已退回试用期'
config.userdata.execute(f'update thwiki_user set trail=1 where id=?', (node['id'],))
save_whiteforest()
return b
def add_supervise_time(qq, time):
node = find_or_new(qq)
time = int(time)
if node['supervise_time'] is None:
config.userdata.execute('update thwiki_user set supervise_time=? where id=?', (time, node['id']))
else:
config.userdata.execute('update thwiki_user set supervise_time=? where id=?', (node['supervise_time'] + time, node['id']))
config.logger.thwiki << f'【LOG】监视者{qq} {"积累" if time > 0 else "扣除"}监视时间{abs(time)},目前监视时间{node["supervise_time"]}'
save_whiteforest()
class ApplyErr(BaseException):
pass
record_file = open(config.rel(r'log\thwiki_record.txt'), 'a', encoding='utf-8')
class Record(namedtuple('Record', ['qq', 'time', 'msg_id', 'msg'])):
def __str__(self):
return f"{self.qq}【{self.time.isoformat(sep=' ')}】{self.msg_id}: {self.msg}"
@staticmethod
def construct(line):
match = re.match(r'^(\d+)【(.*?)】(\-?\d+): (.*)$', line)
if not match:
return None
qq, time, msg_id, msg = match.groups()
return Record(int(qq), datetime.fromisoformat(time), int(msg_id), msg.replace('\\', '\\\\').replace('\r', '').replace('\n', '\\n'))
def load_record(lines):
return [Record.construct(line.strip('\r\n')) for line in lines]
async def add_fav(fav, av=None, bv=None):
# Retrieve cookie
cookie_jar = requests.cookies.RequestsCookieJar()
with open(config.rel('cookie.txt')) as f:
value = f.readline().strip()
csrf = f.readline().strip()
cookie_jar.set(name="SESSDATA", value=value)
cookie_jar.set(name="bili_jct", value=csrf)
if bv is None:
bv = config.AvBvConverter.enc(av)
if av is None:
av = config.AvBvConverter.dec(bv)
# Construct and encode data
value = {'rid': av, 'type': 2, 'add_media_ids': fav, 'del_media_ids': '', 'jsonp': 'jsonp', 'csrf': csrf}
length = len(parse.urlencode(value))
print('length: ' + str(length))
headers = {}#copy(config.headers)
headers['Content-Length'] = str(length)
#headers['Host'] = 'api.bilibili.com'
headers['Referer'] = f'https://www.bilibili.com/video/{bv}'
# Send request
loop = asyncio.get_event_loop()
url = await loop.run_in_executor(None, functools.partial(requests.post,
'https://api.bilibili.com/x/v3/fav/resource/deal',
data=value, cookies=cookie_jar, headers=headers))
return url.text
# ws_connected: Optional[Websocket] = None
# from quart import app
# @websocket('/ws/thwiki')
# async def thwiki_communicate():
# global ws_connected
# if ws_connected is None:
# ws_connected = websocket._get_current_object()
# msg = await websocket.receive()
# await websocket.send(msg)
# get_bot()._server_app.add_websocket('/ws/thwiki', strict_slashes=False, view_func=thwiki_communicate)
# await ws_connected.send('begin')
# Handler for '-thwiki.apply'
@on_command(('thwiki', 'apply'), aliases=('申请',), only_to_me=False, short_des='申请直播时段。', args=('begintime', 'endtime', 'title'), environment=env)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_apply(session: CommandSession):
"""申请直播时段。只能在直播群内使用。
时间格式:x年x月x日x点x分或者xx:xx,今日或今年可以省。开始可以用now,结束可以用float。可使用30小时制。
例:-thwiki.apply 19:00 21:00 东方STG"""
global l
begin = session.get('begin')
end = session.get('end')
float_end = session.get('float_end')
qq = session.get('qq')
card = session.get('card')
name = session.get('name')
tz = session.get('tz')
# Check if the applicant is in the blacklist
if qq in blacklist:
return
# Do argument check and generates the Event object
try:
now = datetime.now()
if begin == False or (float_end == False and end == False):
raise ApplyErr('时间格式不正确,请在 -thwiki.apply 开始时间 结束时间 名字\n的时间处使用正则'
'(\\d+年)?(\\d+月)?(\\d+(日|号))?'
'(' '(\\d+(时|点))' '(\\d+分)?' '|' '\\d+:\\d+' '),且保证时间有效'
'\n开始可用now,结束可用float')
elif not float_end and begin >= end:
raise ApplyErr('结束需要比开始晚!')
elif begin < now - timedelta(minutes=1):
raise ApplyErr('开始需要比现在晚!')
elif not float_end and begin + timedelta(hours=24) < end:
raise ApplyErr('请勿一次申请超过24小时的时段')
elif not float_end and now + timedelta(days=60) < end:
if end.year >= 2100:
raise ApplyErr(f'你能活到{end.year}年吗?我在这里等着你哦')
raise ApplyErr('暂不受理60天以外的申请')
elif len(name) < 1:
raise ApplyErr('不能没有名字')
elif '\n' in name:
raise ApplyErr('名字不能含有换行符')
elif len(list(filter(lambda x: x.name == name, l))) != 0:
raise ApplyErr('已有重名,请换名字')
except ApplyErr as err:
# An invalid argument takes place
session.finish(err.args[0])
e = Event(begin, end, qq, card, name, float_end)
# Time overlapping check
for i in l:
if i.overlap(e):
session.finish(escape('这个时间段已经有人了\n' + (str(i) if tz is None else f"时区:{tz.tzname(datetime.now())}\n{i.str_tz(tz)}")))
# Append current event to the list and sort
l.append(e)
l.sort(key=lambda x: x.begin)
config.logger.thwiki << f'【LOG】用户{qq}成功申请:{e}'
check = find_or_new(qq=qq)
await session.send((f'成功申请,id为{e.id},您还在试用期,请等待管理员监视,敬请谅解w' if check['trail'] else f'成功申请,id为{e.id}') +
('\nfloat为自由时间截止,请随时准备给后来人让位,如决定至少播多久请申请固定时段,谢谢合作。' if float_end else ''))
# Try to change description in livestream room
ret = await change_des_to_list()
d = json.loads(search_ret(ret))
if d['code'] != 0:
config.logger.thwiki << '【LOG】更新到直播间失败:' + d['msg']
await session.send('更新到直播间失败:' + d['msg'])
# Send notification to supervisors
if check['trail']:
for group in config.group_id_dict['thwiki_supervise']:
msg_id = (await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视' + ('\n该用户初次直播,请额外注意。' if check['time'] == 0 else '')))['message_id']
e.msg_id = msg_id
# Save new application list
await _save(l)
# Argument interpretor for '-thwiki.apply'
@thwiki_apply.args_parser
@config.ErrorHandle(config.logger.thwiki)
async def _(session: CommandSession):
session.args['qq'] = int(session.ctx['user_id'])
try:
if session.ctx['sender']['card'] == '':
session.args['card'] = session.ctx['sender']['nickname']
else:
session.args['card'] = session.ctx['sender']['card']
except KeyError:
session.args['card'] = session.ctx['sender']['nickname']
session.args['float_end'] = False
check = find_or_new(session.ctx['user_id'])
if check['timezone'] is not None and check['timezone'] != 8:
tz = timezone(timedelta(hours=check['timezone']))
else:
tz = None
session.args['tz'] = tz
now = datetime.now(tz=tz).date()
if check['alias'] is not None:
session.args['card'] = check['alias']
def _default(t, t_default):
if t is None:
return t_default
else:
return int(t)
# Read two times using dirty regex tricks
i = session.current_arg_text.find(' ')
time_begin = session.current_arg_text[:i]
j = session.current_arg_text.find(' ', i + 1)
if j == -1:
time_end = session.current_arg_text[i + 1:]
session.args['name'] = ""
else:
time_end = session.current_arg_text[i + 1:j]
session.args['name'] = session.current_arg_text[j + 1:]
r = re.compile('(?:' '(?:' '(?:(\\d+)年)?' '(?:(\\d+)月)?' '(?:(\\d+)(?:日|号))?' '|(明|后)(?:天|日))'
'(?:' '(?:(\\d+)(?:时|点))' '(?:(\\d+)分)?' '|' '(\\d+)(?::|:)(\\d+)' '))|(now)|(float)')
m_begin = re.match(r, time_begin)
m_end = re.match(r, time_end)
if m_begin is None:
session.args['begin'] = False
session.args['end'] = False
return
else:
year, month, day, special, hours1, minute1, hours2, minute2, _now, _float = m_begin.groups()
if _now is not None:
session.args['begin'] = datetime.now()
year = now.year
month = now.month
day = now.day
elif _float is not None:
session.args['begin'] = False
else:
hours = hours1 if hours1 is not None else hours2
minute = minute1 if minute1 is not None else minute2
if special == '明':
temp_time = now + timedelta(days=1)
elif special == '后':
temp_time = now + timedelta(days=2)
else:
temp_time = now
year = _default(year, temp_time.year)
month = _default(month, temp_time.month)
day = _default(day, temp_time.day)
hours = int(hours)
minute = _default(minute, 0)
try:
if 24 <= hours <= 30:
hours -= 24
begin = datetime(year, month, day, hours, minute, tzinfo=tz) + timedelta(days=1)
else:
begin = datetime(year, month, day, hours, minute, tzinfo=tz)
if tz is not None:
session.args['begin'] = begin.astimezone(timezone(timedelta(hours=8))).replace(tzinfo=None)
else:
session.args['begin'] = begin
except:
session.args['begin'] = False
if m_end is None:
session.args['end'] = False
else:
year_end, month_end, day_end, special_end, hours1, minute1, hours2, minute2, _now, _float = m_end.groups()
if _now is not None:
session.args['end'] = False
elif _float is not None:
session.args['end'] = False
session.args['float_end'] = True
else:
hours = hours1 if hours1 is not None else hours2
minute = minute1 if minute1 is not None else minute2
if special_end == '明':
temp_time = now + timedelta(days=1)
year = _default(year_end, temp_time.year)
month = _default(month_end, temp_time.month)
day = _default(day_end, temp_time.day)
elif special_end == '后':
temp_time = now + timedelta(days=2)
year = _default(year_end, temp_time.year)
month = _default(month_end, temp_time.month)
day = _default(day_end, temp_time.day)
else:
year = _default(year_end, year)
month = _default(month_end, month)
day = _default(day_end, day)
hours = int(hours)
minute = _default(minute, 0)
try:
if 24 <= hours <= 30:
hours -= 24
end = datetime(year, month, day, hours, minute, tzinfo=tz) + timedelta(days=1)
else:
end = datetime(year, month, day, hours, minute, tzinfo=tz)
if tz is not None:
session.args['end'] = end.astimezone(timezone(timedelta(hours=8))).replace(tzinfo=None)
else:
session.args['end'] = end
except:
session.args['end'] = False
# Handler for '-thwiki.cancel'
@on_command(('thwiki', 'cancel'), aliases=('取消',), only_to_me=False, short_des='删除直播申请。', args=('id|title'), environment=env)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_cancel(session: CommandSession):
"""删除直播申请。只能在直播群内使用。"""
global l
# Considerations on editing this piece:
# If an non-admin user is in the blacklist, their cancel command can still be parsed
# as they can remove their undeleted applications and do no harm since authority
# check takes place
#if int(session.ctx['user_id']) in blacklist:
# return
# Find the corresponding application, ID has lower priority than name
l2 = more_itertools.only([x for x in enumerate(l) if x[1].name == session.current_arg_text])
if l2 is None:
l2 = more_itertools.only([x for x in enumerate(l) if str(x[1].id) == session.current_arg_text.strip()])
if l2 is None:
session.finish('未找到')
# Check for authority
i = l2[0]
uqq = int(session.ctx['user_id'])
node = find_or_new(qq=uqq)
if uqq == l[i].qq or node['supervisor']:
now = datetime.now()
e = l.pop(i)
config.logger.thwiki << f"【LOG】用户{session.ctx['user_id']} 成功删除:{e}"
await _save(l)
await session.send('成功删除')
lunbo = False
config.logger.thwiki << f"【DEBUG】e.begin:{repr(e.begin)},now:{repr(now)},e.supervise:{e.supervise}。"
# In this case, a shutdown of room should be performed...?
if e.supervise != 0 and e.begin < now:
d = int((now - e.begin).total_seconds() - 1) // 60 + 1
if e.supervise > 0:
add_supervise_time(e.supervise, d)
if add_time(e.qq, d):
await session.send('您已成功通过试用期转正!')
lunbo = True
elif e.supervise == 0 and e.begin < now:
today = str(date.today().isoformat())
if node['last_cancel_day'] != today:
config.logger.thwiki << f"【LOG】用户{session.ctx['user_id']} 今日第一次取消。"
config.userdata.execute(f'update thwiki_user set last_cancel_day=? where id=?', (today, node['id']))
save_whiteforest()
else:
config.logger.thwiki << f"【LOG】用户{session.ctx['user_id']} 被加入冷静期60分钟。"
new = datetime.now() + timedelta(minutes=60)
global banlist
if uqq not in banlist or banlist[uqq][0] < new:
banlist[uqq] = (new, ban_auto_tooltip)
save_banlist()
await session.send([config.cq.at(e.qq), config.cq.text('您今日已有过待监视预约被取消,已进入冷静期60分钟。')])
if e.msg_id != -1:
config.logger.thwiki << f"【LOG】撤回消息:{e.msg_id}"
try:
await get_bot().delete_msg(message_id=e.msg_id)
except aiocqhttp.exceptions.ActionFailed:
pass
ret = await change_des_to_list(lunbo=lunbo)
d = json.loads(search_ret(ret))
if d['code'] != 0:
config.logger.thwiki << '【LOG】更新到直播间失败:' + d['msg']
await session.send('更新到直播间失败:' + d['msg'])
# ret = await change(area=33)
# if json.loads(search_ret(ret))['code'] != 0:
# for id in config.group_id_dict['thwiki_send']:
# await get_bot().send_group_msg(group_id=id, message='轮播分区修改失败')
else:
await session.send('非管理员不可删除')
# Handler for '-thwiki.list'
@on_command(('thwiki', 'list'), only_to_me=False, short_des='显示预定直播列表。', args=('["all"]',))
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_list(session: CommandSession):
"""显示预定直播列表。
默认显示五天以内的直播申请。若参数为"all"则列出全部。"""
if_all = session.current_arg_text == 'all'
global l
if len(l) == 0:
await session.send('列表为空')
else:
qq = session.ctx['user_id']
node = find_or_new(qq=qq)
# Check if there a set timezone
if node['timezone'] in (None, 8):
if if_all:
await session.send(escape('\n'.join([str(x) for x in l])))
else:
end = datetime.now() + timedelta(days=5)
l_show = [str(x) for x in l if x.begin < end]
await session.send(escape('\n'.join(l_show) + (f'\n{len(l) - len(l_show)}条五天以后的预约已被折叠' if len(l) != len(l_show) else "")))
else:
tz = timezone(timedelta(hours=node['timezone']))
if if_all:
await session.send(escape(f"您的时区为{tz.tzname(datetime.now())}\n" + '\n'.join([x.str_tz(tz) for x in l])))
else:
end = datetime.now() + timedelta(days=5)
l_show = [str(x) for x in l if x.begin < end]
await session.send(escape(f"您的时区为{tz.tzname(datetime.now())}\n" + '\n'.join([x.str_tz(tz) for x in l if x.begin < end]) + (f'\n{len(l) - len(l_show)}条五天以后的预约已被折叠' if len(l) != len(l_show) else "")))
# Handler for '-thwiki.listall', equivalent to '-thwiki.listall'
@on_command(('thwiki', 'listall'), only_to_me=False, short_des='显示全部预定直播列表。', args=('["all"]'), hide=True)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_listall(session: CommandSession):
await call_command(get_bot(), session.ctx, ('thwiki', 'list'), current_arg = "all")
# Handler for '-thwiki.term'
@on_command(('thwiki', 'term'), only_to_me=False, short_des='提前终止直播,进入轮播。', environment=env)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_term(session: CommandSession):
'''提前终止直播。只能在直播群内使用。'''
global l
# Considerations on editing this piece:
# If an non-admin user is in the blacklist, their term command can still be parsed
# as they can remove their undeleted applications and do no harm since authority
# check takes place
#if int(session.ctx['user_id']) in blacklist:
# return
now = datetime.now()
if len(l) == 0:
session.finish('现在未在播')
if now < l[0].begin:
session.finish('现在未在播')
if l[0].qq != session.ctx['user_id']:
session.finish('现在不是你在播')
e = l.pop(0)
s = "已终止,请您将obs断流,将开始空闲时间轮播。"
if e.supervise != 0:
d = int((now - e.begin).total_seconds() - 1) // 60 + 1
if e.supervise > 0:
add_supervise_time(e.supervise, d)
if add_time(e.qq, d):
await session.send('您已成功通过试用期转正!')
s = f"已终止,请您将obs断流,将开始空闲时间轮播,已为您累积直播时间{d}分钟。"
elif e.supervise == 0 and e.begin < now:
today = str(date.today().isoformat())
node = find_or_new(e.qq)
if node['last_cancel_day'] != today:
config.userdata.execute(f'update thwiki_user set last_cancel_day=? where id=?', (today, node['id']))
save_whiteforest()
else:
new = datetime.now() + timedelta(minutes=60)
global banlist
if e.qq not in banlist or banlist[e.qq][0] < new:
banlist[e.qq] = (new, ban_auto_tooltip)
save_banlist()
s = '已终止,您今日已有过待监视预约被取消,已进入冷静期60分钟。'
await _save(l)
# ret = await th_open(is_open=False)
# if json.loads(search_ret(ret))['code'] != 0:
# config.logger.thwiki << '【LOG】断流失败'
# await session.send('成功删除,断流失败' + s)
# else:
# await session.send('成功断流' + s)
await session.send(s)
ret = await change(title='【东方】轮播中')
d = json.loads(search_ret(ret))
if d['code'] != 0:
config.logger.thwiki << f'【LOG】修改标题失败:' + d['msg']
await session.send(escape('修改标题失败:' + d['msg']))
ret = await change_des_to_list(lunbo=True)
d = json.loads(search_ret(ret))
if d['code'] != 0:
await session.send('更新到直播间失败:' + d['msg'])
# ret = await change(area=33)
# if json.loads(search_ret(ret))['code'] != 0:
# for id in config.group_id_dict['thwiki_send']:
# await get_bot().send_group_msg(group_id=id, message='轮播分区修改失败')
# Handler for '-thwiki.terminate', equivalent to '-thwiki.term'
@on_command(('thwiki', 'terminate'), only_to_me=False, short_des='提前终止直播,进入轮播。', environment=env, hide=True)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_terminate(session: CommandSession):
"""提前终止直播。只能在直播群内使用。"""
await call_command(get_bot(), session.ctx, ('thwiki', 'term'), current_arg = "")
@scheduler.scheduled_job('cron', id="thwiki_daily", hour='00')
@config.maintain('thwiki')
async def _():
global l
await _save(l)
ret = await change_des_to_list()
d = json.loads(search_ret(ret))
if d['code'] != 0:
for id in config.group_id_dict['thwiki_send']:
await get_bot().send_group_msg(group_id=id, message='直播间简介更新失败:' + d['msg'])
for row in config.userdata.execute('select id, qq, card from thwiki_user').fetchall():
card = await get_card(row['qq'])
if card != row['card']:
config.userdata.execute('update thwiki_user set card=? where id=?', (card, row['id']))
save_whiteforest()
global record_file
record_file.close()
record_file = open(config.rel(r'log\thwiki_record.txt'), encoding='utf-8')
try:
yesterday = datetime.now() - timedelta(hours=24)
_l = filter(lambda x: x is not None and x.time >= yesterday, load_record(record_file.readlines()))
except Exception:
record_file.close()
record_file = open(config.rel(r'log\thwiki_record.txt'), 'a', encoding='utf-8')
for group in config.group_id_dict['log']:
group.send_group_msg(message='thwiki record delete failed', group_id=group)
raise
else:
record_file.close()
record_file = open(config.rel(r'log\thwiki_record.txt'), 'w', encoding='utf-8')
record_file.write('\n'.join([str(r) for r in _l]))
@scheduler.scheduled_job('cron', id="thwiki_minute", second='00')
@config.maintain('thwiki')
async def _():
global l
now = datetime.now()
bot = get_bot()
for i, e in enumerate(l):
if e.begin < now + timedelta(seconds=1) and not e.has_alarmed:
e.has_alarmed = True
await _save(l)
for id in config.group_id_dict['thwiki_send']:
await bot.send_group_msg(group_id=id, message=e.output_with_at())
ret = await change(title=('【东方】' if '【东方】' not in e.name else '') + e.name)
d = json.loads(search_ret(ret))
if d['code'] != 0:
for id in config.group_id_dict['thwiki_send']:
await bot.send_group_msg(group_id=id, message='直播间标题修改失败:' + d['msg'])
ret = await change_des_to_list()
d = json.loads(search_ret(ret))
if d['code'] != 0:
for id in config.group_id_dict['thwiki_send']:
await bot.send_group_msg(group_id=id, message='直播间简介更新失败:' + d['msg'])
if e.supervise > 0:
for id in config.group_id_dict['thwiki_supervise']:
await bot.send_group_msg(group_id=id, message=[config.cq.at(e.supervise), config.cq.text('\n内容: %s\n请监视者就位' % e.name)])
elif e.begin + timedelta(minutes=TIME_OUT) < now + timedelta(seconds=1) and e.supervise == 0 and (e.isFloat or now + timedelta(seconds=1) < e.end):
l.pop(i)
node = find_or_new(e.qq)
today = str(date.today().isoformat())
if node['last_cancel_day'] != today:
config.logger.thwiki << f"【LOG】用户{e.qq} 今日第一次取消。"
config.userdata.execute(f'update thwiki_user set last_cancel_day=? where id=?', (today, node['id']))
save_whiteforest()
for id in config.group_id_dict['thwiki_send']:
await bot.send_group_msg(group_id=id, message=[config.cq.at(e.qq), config.cq.text('您的直播无人监视,已被自动取消')])
else:
config.logger.thwiki << f"【LOG】用户{e.qq} 被加入冷静期60分钟。"
new = datetime.now() + timedelta(minutes=60)
global banlist
if e.qq not in banlist or banlist[e.qq][0] < new:
banlist[e.qq] = (new, ban_auto_tooltip)
save_banlist()
for id in config.group_id_dict['thwiki_send']:
await bot.send_group_msg(group_id=id, message=[config.cq.at(e.qq), config.cq.text('您的直播无人监视,已被自动取消。您今日已有过待监视预约被自动取消,已进入冷静期60分钟。')])
await _save(l)
return
for i, e in enumerate(l):
if e.isFloat and i != len(l) - 1 and l[i + 1].begin < now + timedelta(seconds=1) or not e.isFloat and e.end < now + timedelta(seconds=1):
d = int(((l[i + 1].begin if e.isFloat else e.end) - e.begin).total_seconds() - 1) // 60 + 1
l.pop(i)
if e.supervise != 0:
if e.supervise > 0:
add_supervise_time(e.supervise, d)
if add_time(e.qq, d):
for id in config.group_id_dict['thwiki_send']:
await bot.send_group_msg(group_id=id, message=[config.cq.at(e.qq), config.cq.text(escape('已成功通过试用期转正!'))])
await _save(l)
for id in config.group_id_dict['thwiki_send']:
await bot.send_group_msg(group_id=id, message=[config.cq.text("已为"), config.cq.at(e.qq), config.cq.text(f"累积直播时间{d}分钟")])
ret = await change_des_to_list(lunbo=True)
d = json.loads(search_ret(ret))
if d['code'] != 0:
for id in config.group_id_dict['thwiki_send']:
await bot.send_group_msg(group_id=id, message='直播间简介更新失败:' + d['msg'])
# ret = await change(area=33)
# if json.loads(search_ret(ret))['code'] != 0:
# for id in config.group_id_dict['thwiki_send']:
# await bot.send_group_msg(group_id=id, message='轮播分区修改失败')
break
# Handler for command '-thwiki.check'
@on_command(('thwiki', 'check'), only_to_me=False, short_des='查询THBWiki的Bilibili账户当前直播状态。')
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_check(session: CommandSession):
"""查询THBWiki的Bilibili账户当前直播状态。"""
# Query Bilibili livestream room
loop = asyncio.get_event_loop()
url = await loop.run_in_executor(None, requests.get, 'https://api.live.bilibili.com/room/v1/Room/room_init?id=14055253')
response = json.loads(search_ret(url.text))
if response['data']['live_status'] == 1:
url2 = await loop.run_in_executor(None, requests.get,
'https://api.live.bilibili.com/room/v1/Room/get_info?room_id=14055253')
response = url2.json()
title = response['data']['title']
await session.send(escape('少女直播中......\n标题:%s' % title))
else:
await session.send('没有人直播' + random.choice(('qwq', '♪~(´ε` )', '.(*´▽`*).', 'ヾ(Ő∀Ő๑)ノ', '(≧ڡ≦*)', '(╯‵□′)╯︵┻━┻', '(╬゚д゚)▄︻┻┳═一', 'QAQ', '(╥╯^╰╥)', '(´;ω;`)', '(╥﹏╥)', '(-_-;)')))
# Handler for command '-thwiki.get'
@on_command(('thwiki', 'get'), only_to_me=False, short_des="获取推流码,开启直播间。", args=("[area=单机·其他]",), environment=env)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_get(session: CommandSession):
"""获取rtmp与流密码,会以私聊形式发送。只能在直播群内使用。
只能在自己申请的时段内使用。管理员可随时使用。若直播间未开启则会自动开启。
可选参数为想开启或修改至的直播分区:
东方大战争,户外,绘画,手游,网游,vtb,配音,唱见,视频唱见。默认为单机·其他。"""
# Check permission
now = datetime.now()
qq = int(session.ctx['user_id'])
if qq in blacklist:
return
# Considerations: as admins still need the confirmation message when they are livestreaming,
# the check priority is reversed
# async def _():
# if await permission.check_permission(get_bot(), session.ctx, permission.GROUP_ADMIN):
# return True, None
# for i, e in enumerate(l):
# if e.isFloat:
# if i == len(l) - 1:
# b = True
# else:
# b = now < l[i + 1].begin + timedelta(minutes = 15)
# else:
# b = now < e.end + timedelta(minutes = 15)
# if qq == e.qq and b and e.begin - timedelta(minutes = 15) < now:
# return (e.supervise != 0), e
# return False, None
async def _():
for i, e in enumerate(l):
if e.isFloat:
if i == len(l) - 1:
b = True
else:
b = now < l[i + 1].begin + timedelta(minutes = 15)
else:
b = now < e.end + timedelta(minutes = 15)
if qq == e.qq and b and e.begin - timedelta(minutes = 15) < now:
return (e.supervise != 0), e
node = find_or_new(qq)
if node['supervisor'] or await permission.check_permission(get_bot(), session.ctx, permission.GROUP_ADMIN):
return True, None
return False, None
r = await _()
if not r[0]:
config.logger.thwiki << f'【LOG】用户{qq} ' + ('于申请时间外get' if r[1] != 0 else '无监视员get') + '失败'
session.finish('请在您预约的时间段前后十五分钟内申请获取rtmp' if r[1] != 0 else '十分抱歉,您现在的直播尚无监视员,无法直播qwq')
# Retrieve cookie
cookie_jar = requests.cookies.RequestsCookieJar()
with open(config.rel('cookie.txt')) as f:
value = f.readline().strip()
csrf = f.readline().strip()
rtmp = f.readline().strip()
key = f.readline().strip()
cookie_jar.set(name="SESSDATA", value=value)
# Retrieve RTMP and Key
loop = asyncio.get_event_loop()
url = await loop.run_in_executor(None, functools.partial(requests.get,
'http://api.live.bilibili.com/live_stream/v1/StreamList/get_stream_by_roomId?room_id=14055253',
cookies=cookie_jar))
response = json.loads(search_ret(url.text))
if response['code'] != 0:
config.logger.thwiki << f'【LOG】用户{qq} get 无法获取rtmp与key'
await session.send([config.cq.text('无法获取rtmp与key:' + response['msg'] + '\n已将缓存数据发送,如无法推流请联系'),
config.cq.at('1569603950'), config.cq.text('更新')])
await session.send('rtmp:\n%s\nkey:\n%s' % (rtmp, key), ensure_private=True)
else:
rtmp = response['data']['rtmp']
strout = 'rtmp:\n%s\nkey:\n%s' % (rtmp['addr'], rtmp['code'])
config.logger.thwiki << f'【LOG】用户{qq} 成功get'
await session.send(strout, ensure_private=True)
with open(config.rel('cookie.txt'), 'w') as f:
f.write(value + '\n')
f.write(csrf + '\n')
f.write(rtmp['addr'] + '\n')
f.write(rtmp['code'] + '\n')
# Check if the livestream room is already open
url2 = await loop.run_in_executor(None, requests.get, 'https://api.live.bilibili.com/room/v1/Room/room_init?id=14055253')
areas = {'': 235, '单机·其他': 235, '单机·其他单机': 235, '户外': 368, '生活·户外': 368, '手游': 98, '手游·其他': 98, '手游·其他手游': 98, '网游': 107, '网游·其他': 107, '网游·其他网游': 107, '虚拟主播': 371, 'vtb': 371, '虚拟主播·虚拟主播': 371, '绘画': 373, '学习·绘画': 373, '唱见': 190, '唱见电台': 190, '电台·唱见电台': 190, '东方大战争': 319, '大战争': 319, '视频唱见': 21, '娱乐·视频唱见': 21, '配音': 193, '电台·配音': 193}
areas_rev = {235: '单机·其他', 368: '生活·户外', 371: '虚拟主播·虚拟主播', 98: '手游·其他', 107: '网游·其他', 373: '学习:绘画', 190: '电台·唱见电台', 319: '单机·东方大战争', 21: '娱乐·视频唱见', 193: '电台·配音'}
if url2.json()['data']['live_status'] == 1:
# Categorize
try:
area = areas[session.current_arg_text]
except:
await session.send(escape('不支持分区:%s,自动转至单机·其他' % session.current_arg_text))
area = 235
ret = await change(area=area)
d = json.loads(search_ret(ret))
if d['code'] != 0:
config.logger.thwiki << '【LOG】直播间分区修改失败:' + d['msg']
await session.send(escape(f'直播间分区修改失败:' + d['msg']))
else:
fenqu = areas_rev[area]
config.logger.thwiki << f'【LOG】用户{qq}修改分区至{fenqu}'
await session.send(escape(f'已修改直播间分区至{fenqu}'))
else:
# Categorize
try:
area = areas[session.current_arg_text]
except:
await session.send(escape('不支持分区:%s,自动转至单机·其他' % session.current_arg_text))
area = 235
# Send title information
if r[1] is not None:
t = r[1].name
if '东方' not in t:
t = '【东方】' + t
ret = await change(title=t)
d = json.loads(search_ret(ret))
if d['code'] != 0:
config.logger.thwiki << '【LOG】直播间标题修改失败:' + d['msg']
await session.send('直播间标题修改失败')
# Send request
ret = await th_open(area=area)
d = json.loads(search_ret(ret))
if d['code'] == 0:
fenqu = areas_rev[area]
config.logger.thwiki << f'【LOG】用户{qq} 开启直播间,分区:{fenqu}'
await session.send('检测到直播间未开启,现已开启,分区:%s' % fenqu
)
else:
config.logger.thwiki << f'【LOG】用户{qq} 开启直播间失败:' + d['msg']
await session.send('检测到直播间未开启,开启直播间失败:' + d['msg'])
# Handler for '-thwiki.grant'
@on_command(('thwiki', 'grant'), only_to_me=False, short_des="推荐别人进入推荐列表。", args=("[@'s]", '["False"]'), environment=env)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_grant(session: CommandSession):
"""推荐别人进入推荐列表。需要被推荐人同意。只能在直播群内使用。
参数为@群里的人。如参数给False则意为撤回推荐。
撤回推荐会一同撤回被推荐人推荐的所有人。
推荐需要获得推荐权。获得推荐权的方法是申请加入“THBWiki直播审核群”。群号请在直播群公告里寻找。"""
# Check for permission
sqq = session.ctx['user_id']
node = find_or_new(sqq)
if node['trail'] == 1 or not node['supervisor']:
session.finish("您没有推荐权,无法推荐")
elif sqq in weak_blacklist:
session.finish("您不可推荐他人")
# Construct list of QQ ID from @s
def _(s):
begin = 0
while 1:
match = re.search('qq=(\\d+)', s[begin:])
if not match:
return
begin += match.span()[1]
yield int(match.group(1))
qqs = list(_(str(session.current_arg)))
if len(qqs) == 0:
session.finish('没有@人')
# Consideration: what would happen if someone types '-thwiki.grant @A @B false @C @D?
# s = session.current_arg[session.current_arg.rfind(' ') + 1:]
# if s == 'false' or s == 'False' or s == 'f' or s == 'F':
arguments = session.current_arg.split(' ')
flag = False
for arg in arguments:
if arg in ('false', 'False', 'f', 'F'):
flag = True
if flag:
not_update = []
partial_updated = []
partial_failed = []
updated = []
updated_qq = []
updated_event = []
for qq in qqs:
node_c = find_whiteforest(qq=qq)
# Bugfix at here must be checked!!
if node_c is None:
config.logger.thwiki << f'【LOG】用户{sqq} 撤回推荐{qq} 因未被推荐或不存在 失败'
partial_failed.append(config.cq.at(qq))
elif node_c['parent'] != node['id']:
config.logger.thwiki << f'【LOG】用户{sqq} 撤回推荐{qq} 因不是您推荐的用户 失败'
not_update.append(config.cq.at(node_c['qq']))
elif node_c['trail'] == 1:
config.logger.thwiki << f'【LOG】用户{sqq} 撤回推荐{qq} 因未被推荐或不存在 失败'
partial_failed.append(config.cq.at(node_c['qq']))
else:
config.logger.thwiki << f'【LOG】用户{sqq} 撤回推荐{qq} 成功'
c = node['childs'].split(',')
c.remove(str(node_c['id']))
config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node['id']))
u, u2 = deprive(node_c, False)
updated += u
updated_event += u2
updated_qq.append(node_c['qq'])
save_whiteforest()
for e in updated_event:
config.logger.thwiki << f'【LOG】事件权限更新:{e}'
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视')
await session.send((updated + [config.cq.text(" 已成功退回推荐!试用期直播时间从0开始计算。")] if len(updated) > 0 else []) + ([config.cq.text("\n")] if len(updated) > 0 and len(partial_updated) > 0 else []) + ((partial_updated + [config.cq.text(" 已成功退回推荐!")]) if len(partial_updated) > 0 else []) + ([config.cq.text("\n")] if len(partial_updated) > 0 and len(partial_failed) > 0 else []) + ((partial_failed + [config.cq.text(" 未被推荐或不存在,删除失败")]) if len(partial_failed) > 0 else []) + ([config.cq.text("\n")] if len(partial_failed) > 0 and len(not_update) > 0 else []) + ((not_update + [config.cq.text(" 不是您推荐的用户,删除失败")]) if len(not_update) > 0 else []))
else:
not_update = []
update_failed = []
updated = []
updated_qq = []
to_card = []
for qq in qqs:
ret_c = find_or_new(qq)
if not ret_c['trail']:
if ret_c['card'] is None:
to_card.append(ret_c)
config.logger.thwiki << f"【LOG】用户{sqq} 推荐{qq} 因是已推荐用户 失败"
not_update.append(config.cq.at(ret_c['qq']))
elif qq in blacklist or qq in weak_blacklist:
config.logger.thwiki << f"【LOG】用户{sqq} 推荐{qq} 因不可被推荐 失败"
update_failed.append(config.cq.at(ret_c['qq']))
else:
if ret_c['card'] is None:
to_card.append(ret_c)
config.userdata.execute('update thwiki_user set parent=?, childs=?, trail=0 where id=?', (node['id'], '', ret_c['id']))
c = node['childs'].split(',')
c.append(str(ret_c['id']))
config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node['id']))
config.logger.thwiki << f"【LOG】用户{sqq} 推荐{qq} 成功"
updated.append(config.cq.at(ret_c['qq']))
updated_qq.append(ret_c['qq'])
save_whiteforest()
for e in l:
if e.qq in updated_qq and e.supervise >= 0:
e.supervise = -1
for row in to_card:
card = await get_card(row['qq'])
if card != row['card']:
config.userdata.execute('update thwiki_user set card=? where id=?', (card, row['id']))
if len(to_card) > 0:
save_whiteforest()
await session.send(updated + ([config.cq.text(" 已成功推荐!")] if len(updated) > 0 else []) + ([config.cq.text("\n")] if len(updated) > 0 and len(not_update) > 0 else []) + ((not_update + [config.cq.text(" 是已推荐用户,推荐失败")]) if len(not_update) > 0 else []) + ([config.cq.text("\n")] if len(not_update) > 0 and len(update_failed) > 0 else []) + ((update_failed + [config.cq.text(" 不可被推荐,推荐失败")]) if len(update_failed) > 0 else []))
# Handler for command '-thwiki.depart'
@on_command(('thwiki', 'depart'), only_to_me=False, short_des="从推荐树中安全脱离。", environment=env)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_depart(session: CommandSession):
"""从推荐树中安全脱离。只能在直播群内使用。"""
qq = session.ctx['user_id']
node = find_whiteforest(qq=qq)
if node is None or node['trail'] == 1:
session.finish("您还处在试用期,无需脱离")
elif node['parent'] == -1:
session.finish("您已超过试用期所需时间,无需脱离")
c = find_whiteforest(id=node['parent'])['childs']
c.remove(str(node['id']))
config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node['parent']))
updated, updated_event = deprive(node, True, False)
for e in updated_event:
config.logger.thwiki << f'【LOG】事件权限更新:{e}'
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视')
await session.send([config.cq.text('已成功安全脱离')] + updated)
# Handler for command '-thwiki.deprive'
@on_command(('thwiki', 'deprive'), only_to_me=False, short_des="强制退回推荐。", args=("[@'s]",), environment=env_supervise)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_deprive(session: CommandSession):
"""强制退回推荐。直播群管理可用。
参数为@群里的人。"""
# Construct QQ list from @s
def _tmp(str):
begin = 0
while 1:
match = re.search('qq=(\\d+)', str[begin:])
if not match:
return
begin += match.span()[1]
yield int(match.group(1))
qqs = list(_tmp(str(session.current_arg)))
if len(qqs) == 0:
# Consider swap to PM
session.finish('没有@人')
global blacklist
global weak_blacklist
updated = []
not_updated = []
updated_event = []
for qq in qqs:
if qq not in blacklist:
node = find_or_new(qq=qq)
if node['trail'] == 1:
if node['card'] is None:
config.userdata.execute('update thwiki_user set card=? where id=?', (await get_card(qq), node['id']))
# Consider swap to PM
config.logger.thwiki << f'【LOG】{session.ctx["user_id"]} deprive {qq}失败'
not_updated.append(config.cq.at(qq))
#return
else:
node_parent = find_whiteforest(id=node['parent'])
if node_parent is not None:
c = node_parent['childs'].split(',')
c.remove(node['id'])
config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node_parent['id']))
u, u2 = deprive(node)
updated += u
updated_event += u2
if qq not in weak_blacklist:
config.logger.thwiki << f'【LOG】{qq}加入weak_blacklist'
weak_blacklist.append(qq)
save_whiteforest()
# Save weak blacklist
with open(config.rel('thwiki_weak_blacklist.txt'), 'w') as f:
for qq in weak_blacklist:
f.write(str(qq))
f.write('\n')
for e in updated_event:
config.logger.thwiki << f'【LOG】事件权限更新:{e}'
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视')
# Quite unsure for grammar here
await session.send((([config.cq.text('已成功剥夺')] + updated + [config.cq.text('直播权限并加至不可推荐列表')]) if len(updated) > 0 else []) + (([config.cq.text('\n')]) if len(updated) > 0 and len(not_updated) > 0 else []) + ((not_updated + config.cq.text(' 没有直播权限,剥夺失败!')) if len(not_updated) > 0 else []))
# Handler for command '-thwiki.supervise'
@on_command(('thwiki', 'supervise'), only_to_me=False, short_des="提交或取消监视。", args=("id", '["False"]'), environment=env_supervise)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_supervise(session: CommandSession):
"""提交或取消监视。监视群可用。
参数为直播申请的id号。若参数给False则为取消监视。"""
# Check argument validity
qq = session.ctx['user_id']
i = session.current_arg_text.split(' ')
if len(i) == 1:
id = int(i[0])
t = True
elif len(i) == 2:
id = int(i[0])
t = not (i[1] == 'false' or i[1] == 'False' or i[1] == 'f' or i[1] == 'F')
else:
session.finish('使用-thwiki.supervise 直播id [可选:True/False]')
ret = more_itertools.only([x for x in l if x.id == id])
if ret is None:
await session.send('未发现此id的直播提交')
elif ret.supervise == -1:
await session.send('此直播提交者已有权限')
elif ret.supervise > 0 and t:
await session.send('此直播提交已有监视者')
elif ret.supervise != qq and not t:
await session.send('本直播监视人不是您,删除失败')
else:
if t:
ret.supervise = qq
if ret.begin < datetime.now():
ret.begin = datetime.now()
config.logger.thwiki << f'【LOG】监视者{qq} 已监视事件:{ret}'
await _save(l)
await session.send('成功提交监视')
for group in config.group_id_dict['thwiki_send']:
await get_bot().send_group_msg(group_id=group, message=ret.str_with_at())
else:
now = datetime.now()
s = ""
if ret.begin < now:
ret.begin = now
d = int((now - ret.begin).total_seconds() - 1) // 60 + 1
add_supervise_time(ret.supervise, d)
s = f"已为您累积直播时间{d}分钟。"
if add_time(ret.qq, d):
s = s[:-1] + ',您已成功通过试用期转正!'
ret.supervise = 0
config.logger.thwiki << f'【LOG】监视者{qq} 已删除监视事件:{ret}'
await _save(l)
await session.send('成功删除监视')
for group in config.group_id_dict['thwiki_send']:
await get_bot().send_group_msg(group_id=group, message=ret.str_with_at())
if s != "":
await get_bot().send_group_msg(group_id=group, message=s)
if ret.begin < (datetime.now() + timedelta(days = 7)):
ret = await change_des_to_list()
d = json.loads(search_ret(ret))
if d['code'] != 0:
for id in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=id, message='直播间简介更新失败:' + d['msg'])
# Handler for command '-thwiki.time'
@on_command(('thwiki', 'time'), only_to_me=False, short_des="查询直播时长(2019年8月至今)。", args=("[@s]",))
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_time(session: CommandSession):
"""查询直播时长(2019年8月至今)。
不加参数为查询自己的直播时间。可加参数@别人查询别人的直播时间。"""
match = re.search(r'qq=(\d+)', session.current_arg)
if match:
qq = int(match.group(1))
else:
qq = session.ctx['user_id']
node = find_or_new(qq=qq)
await session.send(f'您{"查询的人" if match else ""}的直播总时长为:{node["time"]}分钟。(2019年8月开始)')
# Handler for command '-thwiki.timezone'
@on_command(('thwiki', 'timezone'), only_to_me=False, short_des="查询或修改时区。", args=("[UTC+time]", "[@s]"))
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_timezone(session: CommandSession):
"""查询或修改时区。
不加参数时,查询自己的时区。参数为@别人时,查询别人的时区。
参数为UTC时区信息时,修改自己的时区。"""
match = re.search(r'qq=(\d+)', session.current_arg)
if match:
qq = int(match.group(1))
other = True
else:
qq = session.ctx['user_id']
other = False
match = re.fullmatch(r'(UTC)?(\+\d+|-\d+|\d+)(:00)?', session.current_arg_text.strip())
if match and not other:
tz_new = int(match.group(2))
if tz_new <= -15 or tz_new >= 15:
session.finish("UTC时区必须在(-15, +15)以内")
else:
tz_new = None
node = find_or_new(qq=qq)
if tz_new is not None:
config.userdata.execute('update thwiki_user set timezone=? where id=?', (tz_new, node['id']))
config.logger.thwiki << f'【LOG】用户{qq} 已修改时区为{tz_new}'
await session.send(f"您的时区已修改为{timezone(timedelta(hours=tz_new)).tzname(datetime.today())}")
save_whiteforest()
else:
tz = node['timezone'] or 8
await session.send(("您查询的用户" if other else "您") + f"的时区为{timezone(timedelta(hours=tz)).tzname(datetime.today())}")
# Handler for command '-thwiki.grantlist'
@on_command(('thwiki', 'grantlist'), only_to_me=False, short_des="查询推荐树。", environment=env_supervise)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_grantlist(session: CommandSession):
"""查询推荐树。监视群可用。"""
for node in config.userdata.execute('select id, qq, card from thwiki_user').fetchall():
if node['card'] is None:
config.userdata.execute('update thwiki_user set card=? where id=?', (await get_card(node['qq']), node['id']))
await session.send(escape('\n'.join(
[f"id: {node['id']} qq: {node['qq']} 名片: {node['card']}\nparent id: {node['parent']}" +
(f" 名片: {find_whiteforest(id=node['parent'])['card']}" if node['parent'] != -1 else '') +
(f"\nchilds id: {' '.join(map(str, node['child']))}" if len(node['child']) > 0 else "")
for node in config.userdata.execute('select * from thwiki_user where trail=0').fetchall()]
)), ensure_private=True)
# Handler for command '-thwiki.leaderboard'
@on_command(('thwiki', 'leaderboard'), only_to_me=False, short_des="查看直播排行榜。", args="[me]")
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_leaderboard(session: CommandSession):
"""查看直播排行榜。
可选参数:me,查询自己排位。"""
# for node in whiteforest:
# if node['card'] is None:
# node['card'] = await get_card(node['qq'])
if session.current_arg_text == "me":
node = find_or_new(qq=session.ctx['user_id'])
al = config.userdata.execute('select qq, id, time, card, alias from thwiki_user order by time desc, id').fetchall()
index = [i for i, row in enumerate(al) if row['id'] == node['id']][0]
await session.send(escape('\n'.join([f"{i + 1} 直播时长:{al[i]['time']}min 用户:{al[i]['alias'] or al[i]['card']} {al[i]['qq']}"
for i in range(max(0, index - 2), min(len(al) - 1, index + 3))])))
return
_max = 10
await session.send(escape('\n'.join([f"{i + 1} 直播时长:{node['time']}min 用户:{node['alias'] or node['card']} {node['qq']}"
for i, node in enumerate(more_itertools.take(_max,
config.userdata.execute('select qq, id, time, card, alias from thwiki_user order by time desc, id').fetchall()
))])))
# Handler for command '-thwiki.change'
@on_command(('thwiki', 'change'), only_to_me=False, short_des='修改直播间标题。', args=("title",), environment=env)
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_change(session: CommandSession):
"""修改直播间标题。只能在直播群内使用。"""
# Check permission
now = datetime.now()
qq = int(session.ctx['user_id'])
async def _():
if await permission.check_permission(get_bot(), session.ctx, permission.GROUP_ADMIN):
return True, None
for i, e in enumerate(l):
if e.isFloat:
if i == len(l) - 1:
b = True
else:
b = now < l[i + 1].begin
else:
b = now < e.end
if qq == e.qq and b and e.begin < now:
return (e.supervise != 0), e # Unused return value??
return False, None
r = await _()
if not r[0]:
config.logger.thwiki << f'【LOG】用户{qq} ' + ('于申请时间外get' if r[1] != 0 else '无监视员get') + '失败'
session.finish('请在您预约的时间段前后十五分钟内修改' if r[1] is None or r[1].supervise != 0 else '十分抱歉,您现在的直播尚无监视员,无法直播qwq')
t = session.current_arg_text.strip()
if t == "":
session.finish('请填写您要修改的标题')
if r[1] is not None:
r[1].name = t
if '东方' not in t:
t = '【东方】' + t
ret = await change(title=t)
config.logger.thwiki << f'【LOG】用户{qq} 修改标题至"{t}"'
d = json.loads(search_ret(ret))
if d['code'] == 0:
await session.send(escape(f'成功修改标题至"{t}"'))
else:
config.logger.thwiki << f'【LOG】修改标题失败:' + d['msg']
await session.send(escape('修改标题失败:' + d['msg']))
# Handler for command '-thwiki.version'
# This is almost useless to normal users, add permission requirement?
@on_command(('thwiki', 'version'), only_to_me=False, short_des="查看直播小助手版本。", args=("[-c]",))
@config.maintain('thwiki')
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_version(session: CommandSession):
"""查看直播小助手版本。
可选参数:
-c:一并输出Changelog。"""
if session.current_arg_text == '-c':
await session.send(f"七海千春 THBWiki 直播小助手 ver.{version} 为您服务\n{changelog}")
else:
await session.send(f"七海千春 THBWiki 直播小助手 ver.{version} 为您服务")
# Handler for command '-thwiki.des'
@on_command(('thwiki', 'des'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_changedes(session: CommandSession):
ret = await change(description=session.current_arg_text)
await session.send(ret)
# Handler for command '-thwiki.maintain'
@on_command(('thwiki', 'maintain'), only_to_me=False, short_des="开启或关闭维护状态。", args="[description]", environment=env_supervise)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_maintain(session: CommandSession):
"""开启或关闭维护状态。直播群管理或监视群可用。
参数为空则为关闭维护状态。否则开启维护状态,参数为维护时显示的消息。"""
config.maintain_str['thwiki'] = session.current_arg_text
config.maintain_str_save()
if session.current_arg_text != "":
await th_open(is_open=False)
config.logger.thwiki << f'【LOG】管理者{session.ctx["user_id"]}开启维护状态:{session.current_arg_text}'
await session.send('已进入维护状态,再次输入空字符串解除')
else:
config.logger.thwiki << f'【LOG】管理者{session.ctx["user_id"]}解除维护状态'
#if await permission.check_permission(get_bot(), session.ctx, permission.GROUP_OWNER | permission.SUPERUSER):
await session.send('已解除维护状态')
# Handler for command '-thwiki.shutdown'
@on_command(('thwiki', 'shutdown'), only_to_me=False, short_des="强制关闭直播间。", environment=env_supervise)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_shutdown(session: CommandSession):
"""强制关闭直播间。直播群管理可用。"""
qq = session.ctx['user_id']
node = find_or_new(qq=qq)
if node['supervisor']:
await th_open(is_open=False)
config.logger.thwiki << f'【LOG】管理者{qq}关闭直播间'
await session.send('已关闭直播间')
# Handler for command '-thwiki.open'
@on_command(('thwiki', 'open'), only_to_me=False, short_des="强制开启直播间。", environment=env_supervise)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_open(session: CommandSession):
"""强制开启直播间。直播群管理可用。"""
qq = session.ctx['user_id']
node = find_or_new(qq=qq)
if node['supervisor']:
ret = await th_open()
d = json.loads(search_ret(ret))
config.logger.thwiki << f'【LOG】管理者{qq}开启直播间,ret为{d}'
if d['code'] != 0:
await session.send('开启直播失败:' + d['msg'])
else:
await session.send('成功开启直播')
@on_command(('thwiki', 'deduct'), only_to_me=False, short_des="扣除直播时间。", args=("time", "qq", "[\\n desc]"), environment=env_supervise_only)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_deduct(session: CommandSession):
"""扣除用户直播时间。
格式为-thwiki.deduct 时间 qq号,并可以换行后加扣除原因。扣除后会在直播群给予用户通知。"""
qq_text, *els = session.current_arg.split('\n')
try:
time_str, qq_str = qq_text.split(' ')
time = int(time_str)
qq = int(qq_str)
except ValueError:
session.finish("格式为-thwiki.deduct 时间 qq号 换行 扣除原因")
ret = add_time(qq, -time)
if ret:
await session.send('用户已通过试用期转正')
else:
await session.send('已成功扣除时间')
des = '\n'.join(els)
for group in config.group_id_dict['thwiki_send']:
await get_bot().send_group_msg(group_id=group, message=[config.cq.at(qq), config.cq.text(f"已{'扣除' if time > 0 else '增加'}您的直播时间{abs(time)}min,理由为:\n{des}")])
# Handler for command '-thwiki.blacklist'
@on_command(('thwiki', 'blacklist'), only_to_me=False, short_des="添加用户至黑名单或列出黑名单。", args=("[@s]",), environment=env_supervise)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_blacklist(session: CommandSession):
"""添加用户至黑名单。直播群管理或监视群可用。不加参数即为列出所有黑名单内的人。"""
global blacklist
if session.current_arg == '':
await session.send('\n'.join((str(find_or_new(i)['card']) + ' ' + str(i)) for i in blacklist))
return
global weak_blacklist
global l
# Construct QQ list from @s
def _tmp(s):
begin = 0
while 1:
match = re.search('qq=(\\d+)', s[begin:])
if not match:
return
begin += match.span()[1]
yield int(match.group(1))
qqs = list(_tmp(session.current_arg))
updated_event = []
for qq in qqs:
if qq not in blacklist:
config.logger.thwiki << f'【LOG】管理{session.ctx["user_id"]} 将{qq}加入blacklist'
blacklist.append(qq)
node_current = find_or_new(qq=qq)
u, u2 = deprive(node_current, True, True)
updated_event += u2
if qq in weak_blacklist:
weak_blacklist.pop(qq)
blacklist.sort()
weak_blacklist.sort()
with open(config.rel('thwiki_blacklist.txt'), 'w') as f:
for qq in blacklist:
f.write(str(qq))
f.write('\n')
with open(config.rel('thwiki_weak_blacklist.txt'), 'w') as f:
for qq in weak_blacklist:
f.write(str(qq))
f.write('\n')
for e in updated_event:
config.logger.thwiki << f'【LOG】事件权限更新:{e}'
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视')
await session.send('已加入黑名单')
# Handler for command '-thwiki.weak_blacklist'
@on_command(('thwiki', 'weak_blacklist'), only_to_me=False, short_des="添加用户至弱黑名单或列出弱黑名单。", args=("[@s]",), environment=env_supervise)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_weak_blacklist(session: CommandSession):
"""添加用户至弱黑名单。直播群管理或监视群可用。参数为空即为列出弱黑名单内的人。"""
global weak_blacklist
if session.current_arg == '':
await session.send('\n'.join((str(find_or_new(i)['card']) + ' ' + str(i)) for i in weak_blacklist))
global blacklist
global l
# Construct QQ list from @s
def _tmp(s):
begin = 0
while 1:
match = re.search('qq=(\\d+)', s[begin:])
if not match:
return
begin += match.span()[1]
yield int(match.group(1))
qqs = list(_tmp(session.current_arg))
updated_event = []
for qq in qqs:
if qq not in weak_blacklist:
if qq in blacklist:
await session.send('{qq}已在黑名单内,不再被加入弱黑名单')
else:
config.logger.thwiki << f'【LOG】管理{session.ctx["user_id"]} 将{qq}加入weak_blacklist'
weak_blacklist.append(qq)
node_current = find_or_new(qq=qq)
u, u2 = deprive(node_current, True, False)
updated_event += u2
weak_blacklist.sort()
with open(config.rel('thwiki_weak_blacklist.txt'), 'w') as f:
for qq in weak_blacklist:
f.write(str(qq))
f.write('\n')
for e in updated_event:
config.logger.thwiki << f'【LOG】事件权限更新:{e}'
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视')
await session.send('已加入弱黑名单')
# Handler for command '-thwiki.check_user'
@on_command(('thwiki', 'check_user'), only_to_me=False, short_des="查询直播过的用户数量。", environment=env_supervise)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_check_user(session: CommandSession):
"""查询直播过的用户数量。直播群管理或监视群可用。"""
await session.send(str(len(config.userdata.execute('select id from thwiki_user where time > 0').fetchall())))
@on_notice('group_increase')
async def thwiki_greet(session: NoticeSession):
if session.ctx['group_id'] in config.group_id_dict['thwiki_live']:
message = ('欢迎来到THBWiki直播群!我是直播小助手,在群里使用指令即可申请直播时间~\n现在群内直播使用推荐,有人推荐可以直接直播,没有推荐的用户直播时需有管理监视,总直播时长36小时之后可以转正。\n不要忘记阅读群文件里的本群须知哦~\n以下为指令列表,欢迎在群里使用与提问~\n' + help.sp['thwiki_live']['thwiki']) % help._dict['thwiki']
await get_bot().send_private_msg(user_id=session.ctx['user_id'], message=message)
elif session.ctx['group_id'] in config.group_id_dict['thwiki_supervise']:
config.userdata.execute('update thwiki_user set supervisor=1 where qq=?', (session.ctx['user_id'],))
save_whiteforest()
@on_notice('group_decrease')
async def thwiki_decrease(session: NoticeSession):
if session.ctx['group_id'] not in config.group_id_dict['thwiki_live']:
return
qq = session.ctx['user_id']
node = find_whiteforest(qq=qq)
if node is not None and node['trail'] == 0:
node_parent = find_whiteforest(id=node['parent'])
if node_parent is not None:
c = node_parent['childs'].split(',')
c.remove(str(node['id']))
config.userdata.execute('update thwiki_user set childs=? where id=?', (','.join(c), node_parent['id']))
if_send = node['childs'] != ''
config.userdata.execute('update thwiki_user set time=0 where qq=?', (qq,))
updated, updated_event = deprive(node, True, False)
if if_send:
for group in config.group_id_dict['thwiki_send']:
await get_bot().send_group_msg(group_id=group, message=[config.cq.text(f"{node['card']} 退群,已自动安全脱离")] + updated)
for e in updated_event:
config.logger.thwiki << f'【LOG】事件权限更新:{e}'
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'{e}\n等待管理员监视')
elif node is not None:
config.userdata.execute('update thwiki_user set time=0 where qq=?', (qq,))
save_whiteforest()
@on_command(('thwiki', 'help'), only_to_me=False, hide=True)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_help(session: CommandSession):
await call_command(get_bot(), session.ctx, ('help',), current_arg="thwiki")
# Handler for command '-thwiki.cookie'
@on_command(('thwiki', 'cookie'), only_to_me=False, short_des="修改直播cookie。", environment=config.Environment(private=True), hide=True)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_cookie(session: CommandSession):
qq = session.ctx['user_id']
if qq not in config.group_id_dict['thwiki_cookie']:
return
try:
ses, jct = session.current_arg_text.strip().split('\n')
ses = ses.strip()
jct = jct.strip()
if not (re.match('.+%2C.+%2C.+', ses) and re.match('[0-9a-f]+', jct)):
raise ValueError
except ValueError:
session.finish('请用-thwiki.cookie SESSDATA 换行 csrf_token(bili_jct)')
with open(config.rel('cookie.txt')) as f:
value = f.readlines()
value[0] = ses + '\n'
value[1] = jct + '\n'
with open(config.rel('cookie.txt'), 'w') as f:
f.write(''.join(value))
await session.send('成功写入')
@on_request('group.add')
async def thwiki_group_request(session: RequestSession):
if session.ctx['group_id'] in config.group_id_dict['thwiki_send']:
qq = session.ctx["user_id"]
match = re.search(r'答案:[^\d]*?(\d+)[^\d]+?(\d+)\s*', session.ctx['comment'])
if not match:
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'用户{qq}答案不满足格式')
return
user, answer = match.groups()
if int(user) == config.thwiki_answer:
user, answer = answer, user
if int(answer) != config.thwiki_answer:
await session.reject(reason='答案错误')
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'用户{qq}答案错误,已拒绝')
else:
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'用户{qq}:https://space.bilibili.com/{user}')
with open(config.rel('thwiki_bilispace.json')) as f:
a = json.load(f)
a[str(qq)] = f'https://space.bilibili.com/{user}'
with open(config.rel('thwiki_bilispace.json'), 'w') as f:
f.write(json.dumps(a, indent=4, separators=(',', ': ')))
elif session.ctx['group_id'] in config.group_id_dict['thwiki_supervise']:
qq = session.ctx["user_id"]
node = find_or_new(qq)
message = session.ctx['comment'] or '无'
if node['card'] is None:
config.userdata.execute('update thwiki_user set card=? where id=?', (await get_card(qq), node['id']))
with open(config.rel('thwiki_bilispace.json')) as f:
a = json.load(f)
c = a[str(qq)] if str(qq) in a else "未记录"
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f'收到审核群加群申请。qq:{qq},名片:{node["card"]},直播时间:{node["time"]}min,b站空间:{c},加群申请信息:{message}')
@message_preprocessor
async def thwiki_record(bot, event, plugin_manager):
try:
if event.group_id not in config.group_id_dict['thwiki_live']:
return
except KeyError:
return
r = Record(event.user_id, datetime.now(), event.message_id, event.raw_message)
record_file.write(str(r) + '\n')
record_file.flush()
@on_command(('thwiki', 'punish'), only_to_me=False, short_des="惩罚不当发言。", environment=env_supervise)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_punish(session: CommandSession):
"""惩罚不当发言。
格式为:-thwiki.punish qq [换行 [YYYY-MM-DD HH:MM[:SS]] [换行 关键词]]
检索给定时间前后10分钟内距离该时间最近的包含关键词的发言,不给时间则为从现在开始。(可不给关键字)
如确认,则将该发言撤回,并扣除友善度。友善度上限为5,扣至1或2点则禁言1h,扣至零则踢出。
并告知友善度剩余几点。"""
if session.get('confirmed'):
record = session.get('record')
if not session.get('deleted'):
try:
await get_bot().delete_msg(message_id=record.msg_id)
except aiocqhttp.exceptions.ActionFailed:
session.args['confirmed'] = False
session.pause('消息撤回失败,请联系管理员手动撤回消息后,在此处回复“完毕”,以执行下一步指令。回复返回退出。')
node = find_or_new(record.qq)
if not node['punish']:
config.userdata.execute('update thwiki_user set punish=? where id=?', (session.get('severity'), node['id']))
else:
config.userdata.execute('update thwiki_user set punish=? where id=?', (node['punish'] + session.get('severity'), node['id']))
save_whiteforest()
node = find_or_new(record.qq)
group = list(config.group_id_dict['thwiki_punish'])[0]
if 3 <= node['punish'] < FRIENDLY_MAX:
await get_bot().set_group_ban(group_id=group, user_id=node['qq'], duration=3600)
reason = session.get('reason')
await get_bot().send_group_msg(group_id=group, message=[config.cq.text('管理员认为'), config.cq.at(record.qq), config.cq.text(f'于{(record.time.strftime("%H:%M:%S") if record.time.date() == date.today() else record.time.strftime("%m-%d %H:%M:%S"))} CST作出了不妥当的发言,扣除该群员{session.get("severity")}点友善度' + (',理由为:' + reason + '\n' if reason else '') + f'剩余{max(0, FRIENDLY_MAX - node["punish"])}友善度' + (',已移出群聊。' if node['punish'] >= FRIENDLY_MAX else '。'))])
if node['punish'] >= FRIENDLY_MAX:
await get_bot().set_group_kick(group_id=group, user_id=node['qq'])
session.finish('已撤回')
global record_file
record_file.close()
record_file = open(config.rel(r'log\thwiki_record.txt'), encoding='utf-8')
qq, word, time = session.get('qq'), session.get('word'), session.get('time')
try:
if word is None:
l = [record for record in load_record(record_file.readlines()) if record is not None and abs(record.time - time) < timedelta(minutes=10) and record.qq == qq]
else:
l = [record for record in load_record(record_file.readlines()) if record is not None and abs(record.time - time) < timedelta(minutes=10) and record.qq == qq and word in record.msg]
finally:
record_file.close()
record_file = open(config.rel(r'log\thwiki_record.txt'), 'a', encoding='utf-8')
if len(l) == 0:
session.finish('未找到消息。')
session.args['record'] = r = min(l, key=lambda record: abs(record.time - time))
session.pause(f'消息内容为:{r.msg},输入“确认 [\\严重等级] [理由]”确认此发言(如:确认 \\1 不要迫害),输入“返回”取消')
@thwiki_punish.args_parser
async def _(session: CommandSession):
if session.current_arg.startswith('确认'):
session.args['confirmed'] = True
session.args['deleted'] = False
severity, *els = session.current_arg[3:].split(' ')
if severity.startswith('\\'):
try:
session.args['severity'] = int(severity[1:])
except:
session.finish('严重等级读取失败,请输入数字。')
session.args['reason'] = ' '.join(els).strip()
else:
session.args['severity'] = 1
session.args['reason'] = session.current_arg[3:].strip()
return
elif session.current_arg == '返回':
session.finish('已取消')
elif session.current_arg == '完毕':
session.args['confirmed'] = True
session.args['deleted'] = True
return
session.args['confirmed'] = False
l = list(map(str.strip, session.current_arg_text.replace('\r', '').split('\n')))
if len(l) == 1:
qq_str = l[0]
time_str = ''
session.args['word'] = None
elif len(l) == 2:
qq_str, time_str = l
session.args['word'] = None
elif len(l) == 3:
qq_str, time_str, word = l
session.args['word'] = word.strip()
else:
session.finish('格式为:-thwiki.punish qq [换行 YYYY-MM-DD HH:MM[:SS] [换行 关键词]]')
session.args['qq'] = int(qq_str)
if time_str == '':
session.args['time'] = datetime.now()
else:
try:
session.args['time'] = datetime.fromisoformat(time_str)
except ValueError:
session.finish('时间不符合格式')
@on_command(('thwiki', 'punish_check'), only_to_me=False, args=('qq=qq号'), environment=env_supervise)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_punish_check(session: CommandSession):
"查询用户被惩罚次数。"
match = re.search(r'qq=(\d+)', session.current_arg)
if match:
qq = int(match.group(1))
else:
session.finish('请输入如qq=1569603950')
def _(qq):
node = find_or_new(qq)
return node['punish'] or 0
await session.send(f'此用户友善度剩余{FRIENDLY_MAX - _(qq)}点。')
@on_command(('thwiki', 'kick'), only_to_me=False, environment=env_supervise_only)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_kick(session: CommandSession):
"""踢出群聊。"""
qq = int(session.current_arg_text)
group = list(config.group_id_dict['thwiki_punish'])[0]
await get_bot().set_group_kick(group_id=group, user_id=qq)
await session.send('已踢出。')
@on_command(('thwiki', 'ban'), only_to_me=False, short_des="手动设置用户进入冷静期或查看冷静期成员。", args=('qq', 'time(min)'), environment=env_supervise_only)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_ban(session: CommandSession):
"""手动设置用户进入冷静期。格式为-thwiki.ban qq号 时间(单位为分钟),可以换行加冷静期理由。不加参数为查看冷静期成员。"""
global banlist
if session.current_arg_text == '':
now = datetime.now()
if len(banlist) == 0:
session.finish('当前无人在冷静期中。')
session.finish('\n'.join(f'{qq}: {(val[0] - now).total_seconds() // 60}分钟:{val[1]}' for qq, val in banlist.items()))
try:
text, reason = session.current_arg_text.split('\n')
except ValueError:
text = session.current_arg_text
reason = ""
try:
qq, time = text.split(' ')
except ValueError:
session.finish('请使用格式 -thwiki.ban qq号 时间(单位为分钟),可以换行加冷静期理由。')
new = datetime.now() + timedelta(minutes=int(time))
qq = int(qq)
if qq not in banlist or banlist[qq][0] < new:
banlist[qq] = (new, reason)
save_banlist()
for group in config.group_id_dict['thwiki_send']:
await get_bot().send_group_msg(group_id=group, message=f"用户{qq}被加入冷静期{time}分钟{(f',理由为:' + reason) if reason != '' else ''}。")
session.finish('已禁言。')
else:
session.finish('该用户已在禁言中,且禁言时间大于您设置的时间。')
@on_command(('thwiki', 'bookmark'), only_to_me=False, short_des="将视频加入轮播列表。", environment=env_all_thwiki_live)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_bookmark(session: CommandSession):
"""提交视频加入轮播列表。
需经过管理审核。"""
qq = session.ctx['user_id']
av = session.get('av')
bv = session.get('bv')
if await env_supervise.test(session):
ret = await add_fav(bv=bv, fav=853928275)
d = json.loads(search_ret(ret))
if d['code'] == 0:
config.logger.thwiki << f'【LOG】用户{qq}添加书签{bv}'
await session.send('成功增加视频')
else:
config.logger.thwiki << f'【LOG】用户{qq}添加书签{bv}失败:' + d['msg']
await session.send('视频增加失败:' + d['msg'])
else:
config.logger.thwiki << f'【LOG】用户{qq}提交书签{bv},待审核'
for group in config.group_id_dict['thwiki_supervise']:
await get_bot().send_group_msg(group_id=group, message=f"-thwiki.bookmark {bv}\n用户{qq}试图添加 b23.tv/{bv},同意请+1,不同意请忽略")
await get_bot().send_group_msg(group_id=group, message=f"-thwiki.bookmark {bv}\n用户{qq}试图添加 b23.tv/{bv},同意请+1,不同意请忽略")
await session.send('已提交,请等待管理审核')
@on_command(('thwiki', 'recommend'), only_to_me=False, environment=env)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_recommend(session: CommandSession):
"""提交视频加入推荐列表。"""
qq = session.ctx['user_id']
av = session.get('av')
bv = session.get('bv')
ret = await add_fav(bv=bv, fav=426047475)
d = json.loads(search_ret(ret))
if d['code'] == 0:
config.logger.thwiki << f'【LOG】用户{qq}添加推荐{bv}'
await session.send('成功加入推荐视频列表')
else:
config.logger.thwiki << f'【LOG】用户{qq}添加推荐{bv}失败:' + d['msg']
await session.send('推荐视频列表加入失败:' + d['msg'])
@thwiki_bookmark.args_parser
@thwiki_recommend.args_parser
@config.ErrorHandle(config.logger.thwiki)
async def _(session: CommandSession):
match = re.match('^av(\d+)', session.current_arg_text)
if not match:
match = re.match('^(?:bv|BV)([0-9A-Za-z]+)', session.current_arg_text)
if not match:
session.finish('请输入视频av号或BV号。')
bv = 'BV' + match.group(1)
av = config.AvBvConverter.dec(bv)
else:
av = int(match.group(1))
bv = config.AvBvConverter.enc(av)
session.args['av'] = av
session.args['bv'] = bv
@on_command(('thwiki', 'set_alias'), only_to_me=False, short_des='设置自己显示在直播列表中的别名。', environment=env, args=('alias', '[@]'))
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_set_alias(session: CommandSession):
"""设置自己显示在直播列表中的别名。只能在直播群使用。
监视者可@别人设置别人的别名。"""
q = session.current_arg.strip().split(' ')
if_others = False
if len(q) == 1:
alias = q[0]
qq = session.ctx['user_id']
else:
match = re.search('qq=(\\d+)', q[-1])
if not match:
alias = session.current_arg.strip()
qq = session.ctx['user_id']
else:
alias = ' '.join(q[:-1])
if_others = True
qq = int(match.group(1))
if len(alias) >= 30:
session.finish('别名过长。')
if len(alias) == '':
session.finish('别名不可设置为空。')
if if_others and not is_supervisor(session):
session.finish('非监视者不可修改其他人的别名。')
find_or_new(qq)
config.userdata.execute('update thwiki_user set alias=? where qq=?', (alias, qq))
save_whiteforest()
await session.send(f'已成功修改{"该用户" if if_others else "您"}的别名至{alias}。')
global l
changed = False
for e in l:
if e.qq == qq:
e.card = alias
changed = True
if changed:
await _save(l)
await change_des_to_list()
@on_command(('thwiki', 'check_alias'), only_to_me=False, environment=env_supervise, args=("name/id"))
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_check_alias(session: CommandSession):
"""监视者可用,查询别名。输入申请id或名字可以查询该申请或该名字对应的qq号。"""
i = name = None
try:
i = int(session.current_arg_text)
except ValueError:
name = session.current_arg_text
if i is not None:
global l
c = [e for e in l if e.id == i]
if c:
await session.send("该申请的申请人是:" + str(c[0].qq))
else:
await session.send("未找到此id的申请。")
else:
c = config.userdata.execute("select qq from thwiki_user where alias=?", (name,)).fetchall()
if len(c) == 0:
await session.send("未找到该别名。")
elif len(c) == 1:
await session.send("该别名对应的人是:" + str(c[0]['qq']))
else:
await session.send("该别名对应的人有:" + ','.join(str(x['qq']) for x in c))
# Handler for command '-thwiki.test'
# Yet another undocumented command...?
@on_command(('thwiki', 'test'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_test(session: CommandSession):
pass
# Generate a token for begin_quiz command to use
@on_command(('thwiki', 'generate_token'), only_to_me=False, hide=True)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_generate_token(session: CommandSession):
# TODO
return
# Generate a quiz from question collection and send to evoker if they have provided an valid token
# Redirect all messages send by the user after a time interval
@on_command(('thwiki', 'begin_quiz'), only_to_me=False, hide=True)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_begin_quiz(session: CommandSession):
# TODO
return
@on_command(('thwiki', 'remove_from_weak_blacklist'), only_to_me=False, hide=True)
@config.ErrorHandle(config.logger.thwiki)
async def thwiki_fake_deblacklist(session: CommandSession):
if (0 < 0) and (0 == 0) and (0 > 0):
global blacklist
global weak_blacklist
global whiteforest
global l
def _tmp(s):
begin = 0
while 1:
match = re.search('qq=(\\d+)', s[begin:])
if not match:
return
begin += match.span()[1]
yield int(match.group(1))
qqs = list(_tmp(session.current_arg))
for qq in qqs:
if qq not in weak_blacklist:
await session.send('用户{qq}不在弱黑名单中,移出失败')
else:
weak_blacklist.remove(qq)
await session.send('已将用户{qq}移出弱黑名单')
else:
await session.send('太可惜了!因为判定失败,移出失败!')
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,567
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon.py
|
from datetime import datetime, timedelta, date, time
from math import ceil
from os import remove
from collections import Counter
from typing import Dict, List, Set, Tuple, Type, TypedDict, Union, Optional, Callable
import itertools, more_itertools
import json, random, re, base64
from PIL import Image, ImageDraw
from io import BytesIO
import requests
from nonebot import CommandSession, NLPSession, on_natural_language, get_bot, permission, scheduler
from nonebot.command import call_command
from nonebot.command.argfilter import extractors, validators
from ..inject import CommandGroup, on_command
from .. import config
from ..config import SessionBuffer, 句尾
env = config.Environment('logic_dragon')
env_private = config.Environment('logic_dragon', private=True)
env_supervise = config.Environment('logic_dragon_supervise')
env_admin = config.Environment(config.Admin('logic_dragon'))
config.logger.open('dragon')
CommandGroup('dragon', short_des="逻辑接龙相关。", environment=env|env_supervise)
# TODO 十连保底
message_re = re.compile(r"\s*(\d+)([a-z]*)\s*接[\s,,]*(.*)[\s,,\n]*.*")
# Version information and changelog
version = "0.3.1"
changelog = """0.3.1 Changelog:
Change:
再次大改结算逻辑。"""
current_event = ""
current_shop = "swim"
class TWords(TypedDict):
keyword: Tuple[str, List[str]]
hidden: Tuple[List[str], List[str]]
begin: List[str]
bombs: List[str]
last_update_date: str
with open(config.rel('dragon_words.json'), encoding='utf-8') as f:
d: TWords = json.load(f)
keyword = d["keyword"][0]
hidden_keyword = d["hidden"][0]
bombs = d["bombs"]
last_update_date = d["last_update_date"]
if last_update_date == "2021-09-21":
current_event = "mid-autumn"
del d
from .logic_dragon_file import Equipment, Priority, TAttackType, TEventListener, TQuest, UserData, UserEvt, global_state, save_global_state, save_data, mission, get_mission, Userme, draw_card, Card, _card, Game, User, _status, Tree, StatusNull, StatusDaily, newday_check, _statusnull, _statusdaily, Status, TModule, _equipment, DragonState, MajOneHai, Sign, new_me
from . import logic_dragon_file
# log
log_set : Set[str] = set()
log_file = None
def load_log(init):
global log_set, log_file
log_set = set()
if log_file is not None:
log_file.close()
d = date.today()
if datetime.now().time() < time(15, 59):
d -= timedelta(days=1)
today = rf'log\dragon_log_{d.isoformat()}.txt'
def _(s):
if match := re.match(r'(\d+[a-z]*(?:\+?<-?\d+[a-z]*)?(?:/\d+/[^/]*/[^/]*/)?) (.*)', s):
return match.group(2)
return s
for i in range(7):
try:
with open(config.rel(rf'log\dragon_log_{d.isoformat()}.txt'), encoding='utf-8') as f:
log_set.update(_(s.strip()) for s in f.readlines())
except FileNotFoundError:
pass
d -= timedelta(days=1)
if init:
try:
with open(config.rel(today), encoding='utf-8') as f:
for line in f.readlines():
if match := re.match(r'(\d+)([a-z]*)(?:(\+)?<(-?\d+[a-z]*))?(?:/(\d+)/([^/]*)/([^/]*)/)? (.*)', line.strip("\r\n")):
if match.group(1) == '0' and len(Tree._objs) != 0:
Tree.forests.append(Tree._objs)
Tree.init(is_daily=False)
id = Tree.match_to_id(match)
if match.group(4) is None: # backward compatability
parent = Tree.find((id[0] - 1, id[1]))
else:
parent = None if match.group(4) == '-1' else Tree.find(Tree.str_to_id(match.group(4)))
node = Tree(parent, match.group(8),
0 if match.group(5) is None else int(match.group(5)),
kwd=match.group(6), hdkwd=match.group(7), id=id,
fork=match.group(3) is not None)
except FileNotFoundError:
pass
log_file = open(config.rel(today), 'a', encoding='utf-8')
load_log(True)
def get_yesterday_qq():
d = date.today() - timedelta(days=1)
if datetime.now().time() < time(15, 59):
d -= timedelta(days=1)
yesterday = rf'log\dragon_log_{d.isoformat()}.txt'
s = set()
with open(config.rel(yesterday), encoding='utf-8') as f:
for line in f.readlines():
if (match := re.match(r'(\d+)([a-z]*)(?:(\+)?<(-?\d+[a-z]*))?(?:/(\d+)/([^/]*)/([^/]*)/)? (.*)', line.strip("\r\n"))) and match.group(5) is not None:
s.add(int(match.group(5)))
return s
def check_and_add_log_and_contruct_tree(parent: Tree, word: str, qq: int, kwd: str, hdkwd: str, fork: bool):
global log_set
if word in log_set:
return None
s = Tree(parent, word, qq, kwd, hdkwd, fork=fork)
log_set.add(s.word)
log_file.write(f'{s}\n')
log_file.flush()
return s
def rewrite_log_file():
global log_file
log_file.close()
d = date.today()
if datetime.now().time() < time(15, 59):
d -= timedelta(days=1)
today = rf'log\dragon_log_{d.isoformat()}.txt'
with open(config.rel(today), 'w', encoding='utf-8') as f:
for node in itertools.chain(*Tree._objs):
f.write(f'{node}\n')
log_file = open(config.rel(today), 'a', encoding='utf-8')
def wrapper_file(_func):
def func(*args, **kwargs):
with open(config.rel('dragon_words.json'), encoding='utf-8') as f:
d = json.load(f)
ret = _func(d, *args, **kwargs)
with open(config.rel('dragon_words.json'), 'w', encoding='utf-8') as f:
f.write(json.dumps(d, indent=4, separators=(',', ': '), ensure_ascii=False))
return ret
return func
# pylint: disable=no-value-for-parameter
@wrapper_file
def update_keyword(d: TWords, if_delete=False):
global keyword
s = set(d['keyword'][1]) - log_set - set(bombs)
if len(s) == 0:
keyword = ""
config.logger.dragon << "【LOG】更新关键词失败!"
return False
keyword = random.choice(list(s))
d['keyword'][1].remove(keyword)
if not if_delete:
d['keyword'][1].append(d['keyword'][0])
d['keyword'][0] = keyword
config.logger.dragon << f"【LOG】关键词更新为:{keyword}。"
return True
@wrapper_file
def add_hidden_keyword(d: TWords, count=1):
global hidden_keyword
if len(d['hidden'][1]) < count:
config.logger.dragon << "【LOG】隐藏关键词增加失败!"
return False
for i in range(count):
new = random.choice(d['hidden'][1])
d['hidden'][1].remove(new)
hidden_keyword.append(new)
d['hidden'][0].append(new)
config.logger.dragon << f"【LOG】隐藏关键词更新为:{','.join(hidden_keyword)}。"
return True
@wrapper_file
def remove_hidden_keyword(d: TWords, count=1, if_delete=False):
global hidden_keyword
for i in range(count):
old = hidden_keyword.pop()
if not if_delete:
d['hidden'][1].append(old)
d['hidden'][0].remove(old)
config.logger.dragon << f"【LOG】隐藏关键词更新为:{','.join(hidden_keyword)}。"
return True
@wrapper_file
def update_hidden_keyword(d: TWords, which, if_delete=False):
global hidden_keyword
if which == -1:
n = {0, 1, 2}
elif isinstance(which, int):
n = {which}
else:
n = {hidden_keyword.index(which)}
if len(d['hidden'][1]) < len(n):
config.logger.dragon << "【LOG】隐藏关键词更新失败!"
return False
for i in n:
hidden_keyword[i] = random.choice(d['hidden'][1])
d['hidden'][1].remove(hidden_keyword[i])
if not if_delete:
d['hidden'][1].append(d['hidden'][0][i])
d['hidden'][0][i] = hidden_keyword[i]
config.logger.dragon << f"【LOG】隐藏关键词更新为:{','.join(hidden_keyword)}。"
return True
@wrapper_file
def remove_bomb(d: TWords, word: str):
global bombs
d["bombs"].remove(word)
bombs.remove(word)
config.logger.dragon << f"【LOG】移除了炸弹{word},当前炸弹:{','.join(bombs)}。"
@wrapper_file
def remove_all_bomb(d: TWords, p: Optional[float]=None):
global bombs
if p is None:
d["bombs"] = []
bombs = []
config.logger.dragon << f"【LOG】移除了所有炸弹。"
else:
d["bombs"] = bombs = [bomb for bomb in bombs if random.random() > p]
config.logger.dragon << f"【LOG】炸弹变成了{','.join(bombs)}。"
@wrapper_file
def add_bomb(d: TWords, word: str):
global bombs
d["bombs"].append(word)
bombs.append(word)
config.logger.dragon << f"【LOG】增加了炸弹{word},当前炸弹:{','.join(bombs)}。"
@wrapper_file
def add_begin(d: TWords, word: str):
d['begin'].append(word)
config.logger.dragon << f"【LOG】增加了起始词{word}。"
@wrapper_file
def add_keyword(d: TWords, word: str):
d['keyword'][1].append(word)
config.logger.dragon << f"【LOG】增加了起始词{word}。"
@wrapper_file
def add_hidden(d: TWords, word: str):
d['hidden'][1].append(word)
config.logger.dragon << f"【LOG】增加了隐藏关键词{word}。"
def cancellation(session):
def control(value):
if value.strip() == "取消":
config.logger.dragon << f"【LOG】用户{session.ctx['user_id']}取消。"
session.finish("已取消。")
return value
return control
async def update_begin_word(is_daily: bool):
global last_update_date
with open(config.rel('dragon_words.json'), encoding='utf-8') as f:
d: TWords = json.load(f)
c = random.choice(d['begin'])
if is_daily:
d['last_update_date'] = last_update_date = date.today().isoformat()
d['begin'].remove(c)
config.logger.dragon << f"【LOG】更新了起始词:{c}。"
if len(d['begin']) == 0:
for group in config.group_id_dict['logic_dragon_supervise']:
await get_bot().send_group_msg(group_id=group, message="起始词库已空!")
config.logger.dragon << f"【LOG】起始词库已空!"
with open(config.rel('dragon_words.json'), 'w', encoding='utf-8') as f:
f.write(json.dumps(d, indent=4, separators=(',', ': '), ensure_ascii=False))
word_stripped = re.sub(r'\[CQ:image,file=.*\]', '', c).strip()
Tree.init(is_daily)
if is_daily:
load_log(init=False)
log_set.add(word_stripped)
log_file.write(f'0 {word_stripped}\n')
log_file.flush()
else:
Tree.forests.append(Tree._objs)
root = Tree(None, word_stripped, 2711644761, '', '')
return c
@Game.wrapper_noarg
async def daily_update(buf: SessionBuffer) -> str:
global global_state
m: TQuest = {}
for qq, quests in global_state['quest'].items():
if len(quests) == 0:
continue
m[qq] = [{'id': get_mission(), 'remain': 3} for i in quests]
config.logger.dragon << f"【LOG】更新了用户{qq}的任务为:{[c['id'] for c in m[qq]]}。"
global_state['quest'] = m
m: TModule = {}
for qq, modules in global_state['module'].items():
if len(modules) == 0:
continue
m[qq] = [{'id': random.randint(0, 2), 'remain': 10} for i in modules]
config.logger.dragon << f"【LOG】更新了用户{qq}的插件为:{[c['id'] for c in m[qq]]}。"
global_state['module'] = m
for qq in global_state['steal']:
config.logger.dragon << f"【LOG】更新了用户{qq}的偷状态。"
global_state['steal'][qq] = {'time': 0, 'user': []}
global_state['used_cards'] = []
global_state['observatory'] = False
global_state["supernova_user"] = [[], global_state["supernova_user"][0], global_state["supernova_user"][1]]
today = date.today()
if today.isoweekday() == 7:
global_state["sign"] = Sign.random()
save_global_state()
if Game.me.check_daily_status('s'):
await User(config.selfqq, buf).remove_daily_status('s', remove_all=False)
config.userdata.execute('update dragon_data set today_jibi=10, today_keyword_jibi=10, shop_drawn_card=1, spend_shop=0')
for r in config.userdata.execute("select qq, daily_status from dragon_data").fetchall():
if 'd' in r['daily_status']:
await User(r['qq'], buf).remove_daily_status('d')
else: #TODO:当个人daily_status中存在'l'时,仅消除负面daily_status及它自身
config.userdata.execute('update dragon_data set daily_status=?, today_jibi=10, today_keyword_jibi=10, shop_drawn_card=1, spend_shop=0', ('',))
if today.isoweekday() == 7 and Game.me.check_status('\\'):
await User(config.selfqq, buf).remove_status('\\')
for r in config.userdata.execute("select qq, status, daily_status, status_time, equipment from dragon_data").fetchall():
def _(s, st):
for c in s:
if "'" + c + "'" in st:
return True
return False
def _2(s, st):
for c in s:
if c in st:
return True
return False
if (newday_check[0] & set(r['status'])) or (newday_check[1] & set(r['daily_status'])) or _(newday_check[2], r['status_time']) or _2(newday_check[3], r['equipment']):
user = User(r['qq'], buf)
# Event OnNewDay
for eln, n in user.IterAllEventList(UserEvt.OnNewDay, Priority.OnNewDay, no_global=True):
await eln.OnNewDay(n, user)
save_data()
Game.userdatas.clear()
new_me()
word = await update_begin_word(is_daily=True)
await buf.flush()
if today.isoweekday() == 7:
buf.send("本周星座为" + Sign(global_state["sign"]).description)
await buf.flush()
return "今日关键词:" + word + "\nid为【0】。"
@on_natural_language(keywords="接", only_to_me=False, only_short_message=False)
@config.ErrorHandle(config.logger.dragon)
async def logical_dragon(session: NLPSession):
if not await env.test(session):
return
await call_command(get_bot(), session.ctx, ('dragon', 'construct'), current_arg=session.msg_text)
@on_natural_language(only_to_me=False, only_short_message=True)
@config.ErrorHandle(config.logger.dragon)
async def logical_dragon_else(session: NLPSession):
if not await env_private.test(session):
return
text = session.msg_text.strip()
if text.startswith("【") and text.endswith("】"):
text = text[1:-1]
if text.startswith("查询接龙"):
await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg=text[4:].strip())
elif text.startswith("查询查询"):
await call_command(get_bot(), session.ctx, ('help'), current_arg="dragon.check")
elif text.startswith("查询"):
await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg=text[2:].strip())
elif text.startswith("查看"):
await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg=text[2:].strip())
elif text.startswith("商店"):
await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg="商店")
elif text.startswith("活动商店"):
await call_command(get_bot(), session.ctx, ('dragon', 'check'), current_arg="活动商店")
if not await env.test(session):
return
if text.startswith("摸麻将"):
await call_command(get_bot(), session.ctx, ('dragon', 'use'), current_arg="麻将摸牌券")
if text.startswith("使用手牌") and (len(text) == 4 or text[4] in ' 0123456789'):
await call_command(get_bot(), session.ctx, ('dragon', 'use_card'), current_arg=text[4:].strip())
elif text.startswith("使用卡牌") and (len(text) == 4 or text[4] in ' 0123456789'):
await call_command(get_bot(), session.ctx, ('dragon', 'use_card'), current_arg=text[4:].strip())
elif text.startswith("使用装备") and (len(text) == 4 or text[4] in ' 0123456789'):
await call_command(get_bot(), session.ctx, ('dragon', 'use_equipment'), current_arg=text[4:].strip())
elif text.startswith("使用"):
await call_command(get_bot(), session.ctx, ('dragon', 'use'), current_arg=text[2:].strip())
elif text.startswith("弃牌") and (len(text) == 2 or text[2] == ' '):
await call_command(get_bot(), session.ctx, ('dragon', 'discard'), current_arg=text[2:].strip())
elif text.startswith("抽卡") and (len(text) == 2 or text[2] == ' '):
await call_command(get_bot(), session.ctx, ('dragon', 'draw'), current_arg=text[2:].strip())
elif text.startswith("购买") and (len(text) == 2 or text[2] == ' '):
await call_command(get_bot(), session.ctx, ('dragon', 'buy'), current_arg=text[2:].strip())
elif text.startswith("购买活动") and (len(text) == 4 or text[4] == ' '):
await call_command(get_bot(), session.ctx, ('dragon', 'buy_event'), current_arg=text[4:].strip())
elif text.startswith("分叉") and (len(text) == 2 or text[2] == ' '):
await call_command(get_bot(), session.ctx, ('dragon', 'fork'), current_arg=text[2:].strip())
elif text.startswith("驳回分叉") and (len(text) == 4 or text[4] == ' '):
await call_command(get_bot(), session.ctx, ('dragon', 'delete'), current_arg="-f " + text[4:].strip())
elif text.startswith("驳回") and (len(text) == 2 or text[2] == ' '):
await call_command(get_bot(), session.ctx, ('dragon', 'delete'), current_arg=text[2:].strip())
@on_command(('dragon', 'construct'), hide=True, environment=env)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_construct(buf: SessionBuffer):
if buf.current_arg_text.startswith("【") and buf.current_arg_text.endswith("】"):
match = message_re.match(buf.current_arg_text[1:-1])
else:
match = message_re.match(buf.current_arg_text)
if match:
qq = buf.ctx['user_id']
user = User(qq, buf)
if len(user.data.hand_card) > user.data.card_limit:
buf.finish(f"你的手牌超出上限,请先使用或弃牌再接龙{句尾}")
async with user.settlement():
global global_state
to_exchange = None
parent = Tree.find(Tree.match_to_id(match))
if parent is None:
await buf.session.send("请输入存在的id号。")
return
word: str = match.group(3).strip()
user.log << f"尝试接龙{word},母节点id为{parent.id}。"
if len(parent.childs) != 0 and not parent.fork:
config.logger.dragon << f"【LOG】节点{parent.id}不可分叉,接龙失败。"
await buf.session.send(f"节点不可分叉,接龙{word}失败。")
return
if parent.fork and len(parent.childs) == 2:
config.logger.dragon << f"【LOG】节点{parent.id}已分叉,接龙失败。"
await buf.session.send(f"节点已分叉,接龙{word}失败。")
return
dist = 2
if not buf.state.get('circus'):
buf.state['circus'] = True
# Event BeforeDragoned
dragon_state = DragonState(word, parent)
for eln, n in user.IterAllEventList(UserEvt.BeforeDragoned, Priority.BeforeDragoned):
allowed, dist_mod, msg = await eln.BeforeDragoned(n, user, dragon_state)
if not allowed:
buf.send(msg)
await buf.flush()
return
dist += dist_mod
dist = max(dist, 1)
if qq in parent.get_parent_qq_list(dist):
# Event CheckSuguri
for eln, n in user.IterAllEventList(UserEvt.CheckSuguri, Priority.CheckSuguri):
allowed, = await eln.CheckSuguri(n, user, dragon_state)
if allowed:
break
else:
await buf.session.send(f"你接太快了{句尾}两次接龙之间至少要隔{dist}个人。")
user.log << f"接龙过快,失败。"
return
save_global_state()
word = dragon_state.word
kwd = hdkwd = ""
if word == keyword:
user.log << f"接到了奖励词{keyword}。"
buf.send(f"你接到了奖励词{句尾}", end='')
kwd = keyword
jibi_to_add = 0
if user.data.today_keyword_jibi > 0:
user.log << "已拿完今日奖励词击毙。"
buf.send("奖励10击毙。")
user.data.today_keyword_jibi -= 10
jibi_to_add = 10
else:
buf.send("")
# Event OnKeyword
for eln, n in user.IterAllEventList(UserEvt.OnKeyword, Priority.OnKeyword):
jibi, = await eln.OnKeyword(n, user, word, parent, kwd)
jibi_to_add += jibi
await user.add_jibi(jibi_to_add)
if update_keyword(if_delete=True):
buf.end(f"奖励词已更新为:{keyword}。")
else:
buf.end(f"奖励词池已空{句尾}")
for i, k in enumerate(hidden_keyword):
if k in word:
hdkwd = k
user.log << f"接到了隐藏奖励词{k}。"
buf.send(f"你接到了隐藏奖励词{k}{句尾}奖励10击毙。")
jibi_to_add = 10
if not update_hidden_keyword(i, True):
buf.end(f"隐藏奖励词池已空{句尾}")
# Event OnHiddenKeyword
for eln, n in user.IterAllEventList(UserEvt.OnHiddenKeyword, Priority.OnHiddenKeyword):
jibi, = await eln.OnHiddenKeyword(n, user, word, parent, hdkwd)
jibi_to_add += jibi
await user.add_jibi(jibi_to_add)
break
if (tree_node := check_and_add_log_and_contruct_tree(parent, word, qq, kwd=kwd, hdkwd=hdkwd, fork=False)) is None:
user.log << f"由于过去一周接过此词,死了。"
buf.send(f"过去一周之内接过此词,你死了{句尾}")
# Event OnDuplicatedWord
for eln, n in user.IterAllEventList(UserEvt.OnDuplicatedWord, Priority.OnDuplicatedWord):
dodged, = await eln.OnDuplicatedWord(n, user, word)
if dodged:
break
else:
await user.death()
else:
buf.send(f"成功接龙{句尾}接龙词:{word},id为【{tree_node.id_str}】。", end='')
user.data.last_dragon_time = datetime.now().isoformat()
global_state['last_dragon_time'] = datetime.now().isoformat()
save_global_state()
if first10 := user.data.today_jibi > 0:
user.log << f"仍有{user.data.today_jibi}次奖励机会。"
buf.send(f"奖励1击毙。")
user.data.today_jibi -= 1
await user.add_jibi(1)
if user.data.today_jibi == 9:
buf.send(f"你今日首次接龙,奖励1抽奖券{句尾}")
user.log << f"首次接龙,奖励1抽奖券。"
user.data.draw_time += 1
else:
buf.send("")
if word in bombs:
buf.send(f"你成功触发了炸弹,被炸死了{句尾}")
user.log << f"触发了炸弹,被炸死了。"
remove_bomb(word)
# Event OnBombed
for eln, n in user.IterAllEventList(UserEvt.OnBombed, Priority.OnBombed):
dodged, = await eln.OnBombed(n, user, word)
if dodged:
break
else:
await user.death()
if current_event == "swim" and first10:
n = random.randint(1, 6)
user.send_log(f"移动了{n}格,", end='')
await user.event_move(n)
user.send_log(f"现在位于{user.data.event_stage}。")
# Event OnDragoned
for eln, n in user.IterAllEventList(UserEvt.OnDragoned, Priority.OnDragoned):
await eln.OnDragoned(n, user, tree_node, first10)
# if to_exchange is not None:
# buf.send(f"你与[CQ:at,qq={to_exchange.qq}]交换了手牌与击毙!")
# jibi = (user.data.jibi, to_exchange.data.jibi)
# user.log << f"与{to_exchange}交换了手牌与击毙。{qq}击毙为{jibi[0]},{to_exchange}击毙为{jibi[1]}。"
# await user.add_jibi(jibi[1] - jibi[0])
# await to_exchange.add_jibi(jibi[0] - jibi[1])
# await user.exchange(to_exchange)
user.data.extra.maj_quan += 1
if user.data.extra.maj_quan % 3 == 0:
user.send_log(f"获得了一张麻将摸牌券{句尾}发送“使用 麻将摸牌券”摸牌,然后选择切牌/立直/暗杠/和出。")
@on_command(('dragon', 'use_card'), aliases="使用手牌", short_des="使用手牌。", only_to_me=False, args=("card"), environment=env)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_use_card(buf: SessionBuffer):
"""使用手牌。
使用方法为:使用手牌 id号"""
args = buf.current_arg_text.strip()
if len(args) == 0:
buf.finish(f"请输入想使用的卡牌{句尾}")
try:
card = Card(int(args))
except (ValueError, IndexError):
card = more_itertools.only([cls for cls in _card.card_id_dict.values() if cls.name == args])
if card is None:
buf.finish("请输入存在的卡牌id号或卡牌名。")
qq = buf.ctx['user_id']
user = User(qq, buf)
if len(user.data.hand_card) > user.data.card_limit:
buf.session.state['exceed_limit'] = True
user.log << f"试图使用手牌{card.name},当前手牌为{user.data.hand_card}。"
if card not in user.data.hand_card:
buf.finish(f"你还未拥有这张牌{句尾}")
# Event OnUserUseCard
for el, n in user.IterAllEventList(UserEvt.OnUserUseCard, Priority.OnUserUseCard):
can_use, msg = await el.OnUserUseCard(n, user, card)
if not can_use:
buf.finish(msg)
# if Card(73) in user.data.hand_card and card.id != 73:
# buf.finish("你因幸运护符的效果,不可使用其他手牌!")
if not card.can_use(user, False):
user.log << f"无法使用卡牌{card.name}。"
buf.finish(card.failure_message)
async with user.settlement():
await user.use_card(card)
if card.id not in global_state['used_cards']:
global_state['used_cards'].append(card.id)
user.data.extra.maj_quan += 1
if user.data.extra.maj_quan % 3 == 0:
user.send_log(f"获得了一张麻将摸牌券{句尾}发送“使用 麻将摸牌券”摸牌,然后选择切牌/立直/暗杠/和出。")
global_state['last_card_user'] = qq
save_global_state()
@on_command(('dragon', 'use_equipment'), aliases="使用装备", short_des="使用装备。", only_to_me=False, args=("eq"), environment=env)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_use_equipment(buf: SessionBuffer):
"""使用装备。
使用方法为:使用装备 id号"""
args = buf.current_arg_text.strip()
if len(args) == 0:
buf.finish(f"请输入想使用的装备{句尾}")
try:
eq = Equipment(int(args))
except (ValueError, IndexError):
eq = more_itertools.only([cls for cls in _equipment.id_dict.values() if cls.name == args])
if eq is None:
buf.finish("请输入存在的装备id号或装备名。")
qq = buf.ctx['user_id']
user = User(qq, buf)
if len(user.data.hand_card) > user.data.card_limit:
buf.finish(f"你的手牌超出上限,请先使用或弃牌再使用装备{句尾}")
user.log << f"试图使用装备{eq.name}。"
if (count := user.data.check_equipment(eq.id)) == 0:
buf.finish(f"你还未拥有这个装备{句尾}")
# # Event OnUserUseCard
# for el, n in user.IterAllEventList(UserEvt.OnUserUseCard, Priority.OnUserUseCard):
# can_use, msg = await el.OnUserUseCard(n, user, card)
# if not can_use:
# buf.finish(msg)
if not eq.can_use(user, count):
user.log << f"无法使用装备{eq.name}。"
buf.finish(eq.failure_message)
async with user.settlement():
await user.use_equipment(eq, count)
@on_command(('dragon', 'use'), aliases="使用", short_des="使用其他物品。", only_to_me=False, args=("else"), environment=env)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_use_else(buf: SessionBuffer):
"""使用其他物品。
目前可用:
使用 满贯抽奖券
使用 役满抽奖券
使用 麻将摸牌券"""
args = buf.current_arg_text.strip()
if len(args) == 0:
buf.finish(f"请输入想使用的物品{句尾}")
qq = buf.ctx['user_id']
user = User(qq, buf)
if len(user.data.hand_card) > user.data.card_limit:
buf.finish(f"你的手牌超出上限,请先使用或弃牌再使用物品{句尾}")
user.log << f"试图使用物品{args}。"
async with user.settlement():
await user.use_object(args)
@on_command(('dragon', 'discard'), aliases="弃牌", only_to_me=False, short_des="弃牌,只可在手牌超出上限时使用。", args=("card"), environment=env)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_discard(buf: SessionBuffer):
"""弃牌,只可在手牌超出上限时使用。
使用方法为:弃牌 id号(可多个)"""
args = buf.current_arg_text.strip()
if len(args) == 0:
buf.finish(f"请输入想使用的卡牌{句尾}")
try:
cards = [Card(int(c)) for c in args.split(' ')]
except (ValueError, IndexError):
buf.finish("请输入存在的卡牌id号或卡牌名。")
return
qq = buf.ctx['user_id']
user = User(qq, buf)
if len(user.data.hand_card) <= user.data.card_limit:
buf.finish(f"主动弃牌只可在手牌超出上限时使用{句尾}")
if Card(53) in cards:
buf.finish(f"此牌不可弃置{句尾}")
buf.session.state['exceed_limit'] = True
user.log << f"试图弃牌{[c.name for c in cards]},当前手牌为{user.data.hand_card}。"
async with user.settlement():
user.send_char("弃掉了手牌:\n" + '\n'.join(c.brief_description() for c in cards))
await user.discard_cards(cards)
@on_command(('dragon', 'draw'), short_des="使用抽卡券进行抽卡。", only_to_me=False, args=("num"), environment=env)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_draw(buf: SessionBuffer):
"""使用抽卡券进行抽卡。
使用方法:抽卡 张数"""
qq = buf.ctx['user_id']
try:
n = int(buf.current_arg_text.strip() or 1)
except ValueError:
n = 1
user = User(qq, buf)
user.log << f"试图抽卡{n}次。"
if len(user.data.hand_card) > user.data.card_limit:
buf.finish(f"你的手牌超出上限,请先使用或弃牌再抽卡{句尾}")
if user.data.draw_time < n:
user.log << f"的抽卡券只有{user.data.draw_time}张。"
n = user.data.draw_time
buf.send(f"您的抽卡券只有{n}张{句尾}\n")
if n == 0:
buf.send(f"您没有抽卡券{句尾}")
await buf.flush()
return
user.data.draw_time -= n
async with user.settlement():
await user.draw(n)
save_data()
@on_command(('dragon', 'check'), aliases="查询接龙", only_to_me=False, short_des="查询逻辑接龙相关数据。", args=("name",), environment=env_private)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_check(buf: SessionBuffer):
"""查询逻辑接龙相关数据。可选参数:
奖励词/keyword:查询当前奖励词。
奖励池/keyword_pool:查询当前奖励词池大小。
起始池/begin_pool:查询当前起始词池大小。
隐藏奖励池/hidden_keyword_pool:查询当前隐藏奖励池大小。
卡池/card_pool:查询当前卡池总卡数。
活动词/active:查询当前可以接的词。
复活时间/recover_time:查询自己的复活时间。
状态/status:查询自己当前状态。
详细状态/full_status:查询自己当前详细状态。
全局状态/global_status:查询当前全局状态。
资料/profile:查询自己当前资料。
手牌/hand_cards:查询自己当前手牌。
详细手牌/full_hand_cards:查询自己当前详细手牌。
装备/equipments:查询自己当前装备。
收集/collections:查询自己当前收集。
任务/quest:查询自己手牌中的任务之石的任务。
麻将/maj:查询自己的麻将。
击毙/jibi:查询自己的击毙数。
商店/shop:查询可购买项目。
bingo:查询bingo活动进度。"""
with open(config.rel('dragon_words.json'), encoding='utf-8') as f:
d = json.load(f)
def _(d: UserData, qq=None):
for s, k in Counter(d.status).items():
yield k, StatusNull(s).des
for s, k in Counter(d.daily_status).items():
yield k, StatusDaily(s).des
for s, k in Counter(d.hand_card).items():
if s.hold_des:
yield k, s.hold_des
for s in d.status_time_checked:
yield 1, str(s)
def _brief(d: UserData, qq=None):
from .logic_dragon_file import brief_f
for s, k in Counter(d.status).items():
yield k, StatusNull(s).brief_des
for s, k in Counter(d.daily_status).items():
yield k, StatusDaily(s).brief_des
for s, k in Counter(d.hand_card).items():
if s.hold_des:
yield k, brief_f(s.hold_des)
for s in d.status_time_checked:
yield 1, s.brief_des
data = buf.current_arg_text
qq = buf.ctx['user_id']
if data in ("奖励词", "keyword"):
buf.finish("当前奖励词为:" + keyword)
elif data in ("奖励池", "keyword_pool"):
buf.finish("当前奖励池大小为:" + str(len(d['keyword'][1])))
elif data in ("起始池", "begin_pool"):
buf.finish("当前起始池大小为:" + str(len(d['begin'])))
elif data in ("隐藏奖励池", "hidden_keyword_pool"):
buf.finish("当前隐藏奖励池大小为:" + str(len(d['hidden'][1])))
elif data in ("卡池", "card_pool"):
buf.finish("当前卡池大小为:" + str(len(_card.card_id_dict)))
elif data in ("全局状态", "global_status"):
l = list(_(Game.me))
ret = '\n'.join((s if k == 1 else f'{k}* ' + s) for k, s in l)
if ret == '':
buf.finish(f"目前没有全局状态{句尾}")
else:
buf.finish("全局状态为:\n" + ret)
elif data in ("bingo",):
from .logic_dragon_file import bingo_checker
buf.finish("第一个完成一行或一列或一个对角线的玩家,以及第一个全部完成的玩家,将会获得一张超新星作为奖励,总共2张。\n" + bingo_checker.print())
user = User(qq, buf)
if data in ("商店", "shop"):
buf.finish(f"1. (25击毙)从起始词库中刷新一条接龙词。\n2. (1击毙/15分钟)死亡时,可以消耗击毙减少死亡时间。\n3. (70击毙)向起始词库中提交一条词(需审核)。提交时请携带一张图。\n4. ({10 if Game.me.check_daily_status('o') or Game.me.check_daily_status('p') else 35}击毙)回溯一条接龙。\n5. (10击毙)将一条前一段时间内接过的词标记为雷。雷的存在无时间限制,若有人接到此词则立即被炸死。\n6. (5击毙)刷新一组隐藏奖励词。\n7. (50击毙)提交一张卡牌候选(需审核)。请提交卡牌名、来源、与卡牌效果描述。\n8. (5击毙)抽一张卡,每日限一次。" + ("\n9. (24击毙)解除无法战斗状态并以衰弱状态复生" if user.check_limited_status('D') else '') + (f"\n16. (5击毙)🎰🎲💰选我抽奖{句尾}💰🎲🎰" if Game.me.check_daily_status('O') else ''))
elif data in ("详细手牌", "full_hand_cards"):
cards = user.data.hand_card
if len(cards) == 0:
buf.finish(f"你没有手牌{句尾}")
buf.finish("你的手牌为:\n" + '\n'.join(s.full_description(qq) for s in cards))
elif data in ("手牌", "hand_cards"):
cards = user.data.hand_card
if len(cards) == 0:
buf.finish(f"你没有手牌{句尾}")
buf.finish("你的手牌为:\n" + '\n'.join(s.brief_description() for s in cards))
elif data in ("任务", "quest"):
n = user.data.hand_card.count(Card(67))
if n == 0:
buf.finish(f"你的手牌中没有任务之石{句尾}")
buf.finish("你的任务为:\n" + '\n'.join(Card(67).quest_des(qq) for s in range(n)))
elif data in ("装备", "equipments"):
equipments = user.data.equipment
if len(equipments) == 0:
buf.finish(f"你没有装备{句尾}")
buf.finish("你的装备为:\n" + '\n'.join(Equipment(id).full_description(num, user) for id, num in equipments.items()))
elif data in ("收集", "collections"):
collections = user.data.collections
if 0 not in collections or len(collections[0]) == 0:#if len(collections) == 0 or 0 in collections and len(collections[0]) == 0:
buf.finish(f"你没有收集品{句尾}")
buf.finish("你的收集品为:\n单字卡:" + ','.join(("“" + "苟利国家生死以岂因祸福避趋之"[i] + "”" for i in user.data.collections[0])))
elif data in ("击毙", "jibi"):
buf.finish("你的击毙数为:" + str(user.data.jibi))
elif data in ("详细状态", "full_status"):
ret = '\n'.join((s if k == 1 else f'{k}* ' + s) for k, s in _(user.data, qq))
if ret == '':
buf.finish(f"你目前没有状态{句尾}")
else:
buf.finish("你的状态为:\n" + ret)
elif data in ("状态", "status"):
ret = '\n'.join((('' if k == 1 else f'{k}* ') + s) for k, s in _brief(user.data, qq))
if ret == '':
buf.finish(f"你目前没有状态{句尾}")
else:
buf.finish("你的状态为:\n" + ret)
elif data in ("麻将", 'maj'):
ret = await MajOneHai.draw_maj([MajOneHai(s) for s in user.data.maj[0]], [MajOneHai(s).hai for s in user.data.maj[1]])
buf.finish("你手中的麻将为:\n" + ret)
elif data in ("活动词", "active"):
words = Tree.get_active()
m = user.check_daily_status('m')
i = Game.me.check_daily_status('i')
I = Game.me.check_daily_status('I')
M = user.check_daily_status('M')
dis = max(2 + i - I - m + M, 1)
buf.finish("当前活动词" + ('🔄' if Game.me.check_daily_status('o') else '♻️' if Game.me.check_daily_status('p') else '') + "为:\n" + '\n'.join(f"{s.word},{'⚠️' if qq in s.get_parent_qq_list(dis) else '❌' if len(l := user.check_limited_status('n')) > 0 and not l[0].check_node(s) else ''}id为{s.id_str}" for s in words))
elif data in ("资料", "profile"):
ret = f"本周星座为:{Sign(global_state['sign']).description}\n你的资料为:\n今日剩余获得击毙次数:{user.data.today_jibi}。\n今日剩余获得关键词击毙:{user.data.today_keyword_jibi}。\n剩余抽卡券:{user.data.draw_time}。\n手牌上限:{user.data.card_limit}。" + (f"\n活动pt:{user.data.event_pt}。\n当前在活动第{user.data.event_stage}。" if current_event == "swim" else "")
if user.data.extra.maj_quan // 3 != 0:
ret += f"\n麻将摸牌券:{user.data.extra.maj_quan // 3}张。"
if user.data.extra.mangan != 0:
if user.data.extra.mangan % 2 == 0:
ret += f"\n满贯抽奖券:{user.data.extra.mangan // 2}张。"
else:
ret += f"\n满贯抽奖券:{user.data.extra.mangan / 2}张。"
if user.data.extra.yakuman != 0:
ret += f"\n役满抽奖券:{user.data.extra.yakuman}张。"
buf.finish(ret)
elif data in ("活动商店", "event_shop"):
if current_shop == "swim":
b = user.data.check_equipment(0)
s = user.data.check_equipment(1)
p = user.data.event_shop
nt = '\n\t'
buf.finish(f"1. (75pt){'升星' if b else '购买'}比基尼。({'不可购买' if s else (f'余{3 - b}次' + (',拥有学校泳装时不可购买' if b == 0 else ''))})\n\t{Equipment(0).des_shop}\n2. (75pt){'升星' if s else '购买'}学校泳装。({'不可购买' if b else (f'余{3 - s}次' + (',拥有比基尼时不可购买' if s == 0 else ''))})\n\t{Equipment(1).des_shop}\n3. (75pt)暴食的蜈蚣。(余{1 - p % 2}次)\n4. (50pt)幻想杀手。(余{1 - p // 2}次)\n5. (30pt)抽卡券。")
@on_command(('dragon', 'buy'), aliases="购买", only_to_me=False, short_des="购买逻辑接龙相关商品。", args=("id",), environment=env)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_buy(buf: SessionBuffer):
"""购买逻辑接龙相关商品。
使用方法:购买 id号"""
try:
id = int(buf.current_arg_text)
except ValueError:
buf.finish("请输入要购买的商品id。")
qq = buf.ctx['user_id']
user = User(qq, buf)
user.log << f"购买商品{id}。"
if id == 1:
# (25击毙)从起始词库中刷新一条接龙词。
if not await user.add_jibi(-25, is_buy=True):
buf.finish("您的击毙不足{句尾}")
buf.send("您刷新的关键词为:" + await update_begin_word(is_daily=False) + ",id为【0】。")
elif id == 2:
# (1击毙/15分钟)死亡时,可以消耗击毙减少死亡时间。
config.logger.dragon << f"【LOG】询问用户{qq}减少的死亡时间。"
n = (await buf.aget(prompt="请输入你想要减少的死亡时间,单位为分钟。",
arg_filters=[
extractors.extract_text,
lambda s: list(map(int, re.findall(r'\d+', str(s)))),
validators.fit_size(1, 1, message="请输入一个自然数。"),
]))[0]
n = ceil(n / 15)
if (jibi := user.data.jibi) < n:
buf.send(f"您只有{jibi}击毙{句尾}")
n = jibi
config.logger.dragon << f"【LOG】用户{qq}使用{n}击毙减少{15 * n}分钟死亡时间。"
await user.add_jibi(-n, is_buy=True)
b = user.decrease_death_time(timedelta(minutes=15 * n))
buf.send(f"您减少了{15 * n}分钟的死亡时间{句尾}" + (f"您活了{句尾}" if b else ""))
elif id == 3:
# (70击毙)向起始词库中提交一条词(需审核)。提交时请携带一张图。
config.logger.dragon << f"【LOG】询问用户{qq}提交起始词与图。"
s = await buf.aget(prompt="请提交起始词和一张图。(审核不通过不返还击毙),输入取消退出。", arg_filters=[cancellation(buf.session)])
config.logger.dragon << f"【LOG】用户{qq}提交起始词:{s}。"
if not await user.add_jibi(-70, is_buy=True):
buf.finish(f"您的击毙不足{句尾}")
url = buf.session.current_arg_images[0]
import asyncio, functools
loop = asyncio.get_event_loop()
response = await loop.run_in_executor(None, functools.partial(requests.get, url))
name = hash(url)
with open(config.img(f"{name}.jpg"), 'wb') as f:
f.write(response.content)
for group in config.group_id_dict['logic_dragon_supervise']:
await get_bot().send_group_msg(group_id=group, message=buf.session.current_arg_text.strip() + f"[CQ:image,file={name}.jpg]")
buf.send(f"您已成功提交{句尾}")
elif id == 4:
# (35击毙)回溯一条接龙。首尾接龙时10击毙。
nodes = Tree.get_active(have_fork=False)
if len(nodes) == 1:
to_do = nodes[0]
else:
to_do = await buf.aget(prompt="请选择一个节点回溯,输入id号,输入取消退出。\n" + "\n".join(f"{tree.id_str}:{tree.word}" for tree in nodes),
arg_filters=[
extractors.extract_text,
cancellation(buf.session),
lambda s: list(re.findall(r'\d+[a-z]*', str(s))),
validators.fit_size(1, 1, message="请输入一个节点的id号。"),
lambda l: Tree.find(Tree.str_to_id(l[0])),
validators.ensure_true(lambda s: s is not None, message="请从活动词中选择一个。")
])
if to_do.id == (0, 0):
buf.send(f"不可回溯根节点{句尾}")
elif to_do not in Tree.get_active(have_fork=False):
buf.send(f"只可回溯活动节点{句尾}")
else:
cost = -10 if Game.me.check_daily_status('o') or Game.me.check_daily_status('p') else -35
if not await user.add_jibi(cost, is_buy=True):
buf.finish(f"您的击毙不足{句尾}")
to_do.remove()
buf.send(f"成功回溯{句尾}")
elif id == 5:
# (10击毙)将一条前一段时间内接过的词标记为雷。雷的存在无时间限制,若有人接到此词则立即被炸死。
config.logger.dragon << f"【LOG】询问用户{qq}标记的雷。"
c = await buf.aget(prompt="请输入标记为雷的词。",
arg_filters=[
extractors.extract_text,
cancellation(buf.session),
validators.ensure_true(lambda c: c in log_set, message="请输入一周以内接过的词汇。输入取消退出。")
])
config.logger.dragon << f"【LOG】用户{qq}标记{c}为雷。"
if not await user.add_jibi(-10, is_buy=True):
buf.finish(f"您的击毙不足{句尾}")
add_bomb(c)
buf.send(f"成功添加词汇{c}{句尾}")
elif id == 6:
# (5击毙)刷新一组隐藏奖励词。
if not await user.add_jibi(-5, is_buy=True):
buf.finish(f"您的击毙不足{句尾}")
update_hidden_keyword(-1)
buf.send(f"成功刷新{句尾}")
elif id == 7:
# (50击毙)提交一张卡牌候选(需审核)。请提交卡牌名、来源、与卡牌效果描述。
config.logger.dragon << f"【LOG】询问用户{qq}提交的卡牌。"
s = await buf.aget(prompt="请提交卡牌名、来源、与卡牌效果描述。(审核不通过不返还击毙),输入取消退出。", arg_filters=[cancellation(buf.session)])
config.logger.dragon << f"【LOG】用户{qq}提交卡牌{s}。"
if not await user.add_jibi(-50, is_buy=True):
buf.finish(f"您的击毙不足{句尾}")
for group in config.group_id_dict['logic_dragon_supervise']:
await get_bot().send_group_msg(group_id=group, message=s)
buf.send(f"您已成功提交{句尾}")
elif id == 8:
# (5击毙)抽一张卡,每日限一次。
if user.data.shop_drawn_card <= 0:
buf.send(f"您今日已在商店购买过抽卡{句尾}")
else:
async with user.settlement():
if not await user.add_jibi(-5, is_buy=True):
buf.finish(f"您的击毙不足{句尾}")
user.data.shop_drawn_card -= 1
await user.draw(1)
elif id == 9 and user.check_limited_status('D'):
#(24击毙)解除无法战斗状态并以衰弱状态复生
if not await user.add_jibi(-24,is_buy=True):
buf.finish(f"您的击毙不足{句尾}")
i = 0
while i < len(user.data.status_time_checked):
s = user.data.status_time[i]
if s.id == 'D':
user.send_log(f"的无法战斗状态已被解除{句尾}")
await user.remove_limited_status(s)
i += 1
await user.add_limited_status(Status('S')(datetime.now() + timedelta(minutes=240)))
user.data.save_status_time()
elif id == 16 and Game.me.check_daily_status('O'):
# (5击毙)抽奖
# 15 + 2 LUCK %几率掉一张卡
# 15 - LUCK %几率获得1-5击毙
# 15 + LUCK %几率获得6-10击毙
# 15 + 2.5 LUCK %几率在过去一周内随机标记一个雷
# 5 - 0.5 LUCK %几率抽奖机爆炸击毙抽奖人,抽奖机消失
# 35 - 4 LUCK %几率什么都不掉
if not await user.add_jibi(-5, is_buy=True):
buf.finish(f"您的击毙不足{句尾}")
r = random.random()
user.log << f"抽奖机抽到了{r}。"
luck = 0.01 * user.data.luck
if r < 0.15 + 2 * luck:
async with user.settlement():
buf.send(f"🎴🎴🎴恭喜您抽到了卡牌{句尾}")
await user.draw(1)
elif r < 0.3 + luck:
p = random.randint(1, 5)
buf.send(f"💰💰💰恭喜您抽到了{p}击毙{句尾}")
await user.add_jibi(p)
elif r < 0.45 + 2 * luck:
p = random.randint(6, 10)
buf.send(f"💰💰💰恭喜您抽到了{p}击毙{句尾}")
await user.add_jibi(p)
elif r < 0.6 + 4.5 * luck:
buf.send(f"💣💣💣恭喜你抽到了雷{句尾}")
buf.send(f"过去一周的一个随机词汇变成了雷{句尾}")
w = random.choice(list(log_set))
config.logger.dragon << f"【LOG】{w}被随机标记为雷。"
add_bomb(w)
elif r < 0.65 + 4 * luck:
buf.send(f"💥💥💥抽奖机爆炸了{句尾}")
await Userme(user).remove_daily_status('O', remove_all=False)
await user.death()
else:
r = ' '
while r[0] == r[1] == r[2]:
r = ''.join(random.choice('🎴💰💣') for i in range(3))
buf.send(r + f"你什么都没有抽到……再来一次吧{句尾}")
save_data()
await buf.flush()
@on_command(('dragon', 'buy_event'), aliases="购买活动", only_to_me=False, short_des="购买逻辑接龙活动商店相关商品。", args=("id",), environment=env, hide=(current_shop == ''))
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_buy_event(buf: SessionBuffer):
"""购买逻辑接龙相关商品。
使用方法:购买活动 id号"""
if current_shop == '':
return
try:
id = int(buf.current_arg_text)
except ValueError:
buf.finish("请输入要购买的商品id。")
qq = buf.ctx['user_id']
user = User(qq, buf)
user.log << f"购买活动商品{id}。"
if current_shop == 'swim':
b = user.data.check_equipment(0)
s = user.data.check_equipment(1)
if id == 1:
# (75pt)购买或升星比基尼(拥有学校泳装时不可购买)(余3次)
if s != 0:
buf.finish(f"您已拥有学校泳装,不可购买比基尼{句尾}")
elif b == 3:
buf.finish(f"此商品已售罄{句尾}")
if not await user.add_event_pt(-75, is_buy=True):
buf.finish(f"您的活动pt不足{句尾}")
user.data.equipment[0] = b + 1
buf.send(f"您{'购买了1星比基尼' if b == 0 else f'将比基尼升至了{b + 1}星'}{句尾}")
elif id == 2:
# (75pt)购买或升星学校泳装(拥有比基尼时不可购买)(余3次)
if b != 0:
buf.finish(f"您已拥有比基尼,不可购买学校泳装{句尾}")
elif s == 3:
buf.finish(f"此商品已售罄{句尾}")
if not await user.add_event_pt(-75, is_buy=True):
buf.finish(f"您的活动pt不足{句尾}")
user.data.equipment[1] = s + 1
buf.send(f"您{'购买了1星学校泳装' if s == 0 else f'将学校泳装升至了{s + 1}星'}{句尾}")
elif id == 3:
# (75pt)暴食的蜈蚣(余1次)
p = user.data.event_shop
if p % 2 == 1:
buf.finish(f"此商品已售罄{句尾}")
if not await user.add_event_pt(-75, is_buy=True):
buf.finish(f"您的活动pt不足{句尾}")
user.data.event_shop += 1
buf.send(f"您购买了暴食的蜈蚣{句尾}")
async with user.settlement():
await user.draw(0, cards=[Card(56)])
elif id == 4:
# (50pt)幻想杀手(余1次)
p = user.data.event_shop
if p // 2 == 1:
buf.finish(f"此商品已售罄{句尾}")
if not await user.add_event_pt(-50, is_buy=True):
buf.finish(f"您的活动pt不足{句尾}")
user.data.event_shop += 2
buf.send(f"您购买了幻想杀手{句尾}")
async with user.settlement():
await user.draw(0, cards=[Card(120)])
elif id == 5:
# (30pt)抽卡券
if not await user.add_event_pt(-30, is_buy=True):
buf.finish(f"您的活动pt不足{句尾}")
user.data.draw_time += 1
buf.send(f"您购买了1张抽卡券{句尾}")
@on_command(('dragon', 'fork'), aliases="分叉", only_to_me=False, short_des="分叉接龙。", args=("id",), environment=env)
@config.ErrorHandle(config.logger.dragon)
async def dragon_fork(session: CommandSession):
"""分叉接龙。
使用方法:分叉 id号"""
match = re.search(r'(\d+)([a-z]*)', session.current_arg_text)
if not match:
return
parent = Tree.find(Tree.match_to_id(match))
if not parent:
session.finish("请输入存在的id号。")
parent.fork = True
config.logger.dragon << f"【LOG】用户{session.ctx['user_id']}将id{parent.id}分叉。"
session.finish(f"成功分叉{句尾}")
@on_command(('dragon', 'delete'), aliases="驳回", only_to_me=False, short_des="管理可用,驳回节点。", args=("[-f]", "id"), environment=env_admin)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_delete(buf: SessionBuffer):
"""管理可用,驳回节点。
可选参数:
-f:驳回该节点的分叉。
可使用:驳回 id 或 驳回分叉 id。"""
match = re.search(r'(\d+)([a-z]*)', buf.current_arg_text)
node = Tree.find(Tree.match_to_id(match))
if not node:
buf.finish("请输入存在的id号。")
to_delete = None
f = buf.current_arg_text.strip().startswith('-f')
if f:
if len(node.childs) == 2:
to_delete = node.childs[1]
node.fork = False
else:
to_delete = node
if await buf.aget(prompt=f"要{f'驳回节点{node.word}的分叉' if f else ''}{'并' if f and to_delete is not None else ''}{f'驳回节点{to_delete.word}' if to_delete is not None else ''},输入确认继续,输入取消退出。") != "确认":
buf.finish("已退出。")
to_delete.remove()
# 保存到log文件
rewrite_log_file()
buf.send("已成功驳回。")
if not f:
n = User(node.qq, buf)
await n.death()
else:
await buf.flush()
@on_command(('dragon', 'add_begin'), only_to_me=False, environment=env_supervise)
@config.ErrorHandle(config.logger.dragon)
async def dragon_add_begin(session: CommandSession):
"""添加起始词。黑幕群可用。"""
if len(session.current_arg_images) != 1:
session.finish(f"请附1张图{句尾}")
url = session.current_arg_images[0]
import asyncio, functools
loop = asyncio.get_event_loop()
response = await loop.run_in_executor(None, functools.partial(requests.get, url))
name = hash(url)
with open(config.img(f"{name}.jpg"), 'wb') as f:
f.write(response.content)
add_begin(session.current_arg_text.strip() + f"[CQ:image,file={name}.jpg]")
await session.send('成功添加起始词。')
@on_command(('dragon', 'add_keyword'), only_to_me=False, environment=env_supervise)
@config.ErrorHandle(config.logger.dragon)
async def dragon_add_keyword(session: CommandSession):
"""添加关键词。黑幕群可用。"""
add_keyword(session.current_arg.strip())
await session.send('成功添加关键词。')
@on_command(('dragon', 'add_hidden'), only_to_me=False, environment=env_supervise)
@config.ErrorHandle(config.logger.dragon)
async def dragon_add_hidden(session: CommandSession):
"""添加隐藏关键词。黑幕群可用。"""
add_hidden(session.current_arg_text.strip())
await session.send('成功添加隐藏关键词。')
@on_command(('dragon', 'compensate'), only_to_me=False, environment=env_supervise)
@config.ErrorHandle(config.logger.dragon)
async def dragon_compensate(session: CommandSession):
"""发放超新星作为补偿。
指令后接qq号,可以用空格连接多个。"""
qqs = list(map(int, session.current_arg_text.split(' ')))
buf = SessionBuffer(None, group_id=list(config.group_id_dict['logic_dragon_send'])[0])
for qq in qqs:
await User(qq, buf).draw(0, cards=[Card(-65537)])
await buf.flush()
save_data()
@on_command(('dragon', 'reload_bingo'), only_to_me=False, environment=env_supervise)
@config.ErrorHandle(config.logger.dragon)
async def dragon_reload_bingo(session: CommandSession):
"""重载bingo。"""
global_state["bingo_state"] = []
save_global_state()
await session.send("已重载。")
@on_command(('dragon', 'kill'), only_to_me=False, args=('@s',), environment=env_admin)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_kill(buf: SessionBuffer):
"""击毙玩家,管理可用,用于处理驳回。"""
match = re.search('qq=(\\d+)', buf.current_arg)
if not match:
buf.finish(f"没有@人{句尾}")
qq = match.group(1)
n = User(qq, buf)
async with n.settlement():
await n.death()
save_data()
@on_command(('dragon', 'version'), only_to_me=False, short_des="查看逻辑接龙版本。", args=("[-c]",))
@config.ErrorHandle(config.logger.dragon)
async def dragon_version(session: CommandSession):
"""查看逻辑接龙版本。
可选参数:
-c:一并输出Changelog。"""
if session.current_arg_text == '-c':
await session.send(f"七海千春 逻辑接龙 ver.{version} 为您服务\n{changelog}")
else:
await session.send(f"七海千春 逻辑接龙 ver.{version} 为您服务")
@scheduler.scheduled_job('cron', id="dragon_daily", hour='16', minute='00-03')
@config.ErrorHandle(config.logger.dragon)
async def dragon_daily():
global last_update_date
config.logger.dragon << f"【LOG】尝试每日更新。"
if last_update_date == date.today().isoformat():
return
graph = Tree.graph()
# for group in config.group_id_dict['logic_dragon_send']:
# await get_bot().send_group_msg(group_id=group, message=[config.cq.text("昨天的接龙图:"), config.cq.img(graph)])
buf = SessionBuffer(None, group_id=list(config.group_id_dict['logic_dragon_send'])[0])
ret = await daily_update(buf)
await buf.flush()
if date.today().isoformat() == "2021-08-01":
global current_event, current_shop
current_event = current_shop = "swim"
ret += f"\n泳装活动今天开始{句尾}接龙即可获得活动pt,发送“查询活动商店”以及“购买活动 xx”来购买活动商品{句尾}"
for group in config.group_id_dict['logic_dragon_send']:
await get_bot().send_group_msg(group_id=group, message=ret)
@scheduler.scheduled_job('cron', id="dragon_hourly", minute='30')
@config.ErrorHandle(config.logger.dragon)
async def dragon_hourly():
config.logger.dragon << f"【LOG】每小时清除缓存。"
if len(Game.session_list) == 0:
Game.userdatas.clear()
@on_command(('dragon', 'update'), only_to_me=False, hide=True, permission=permission.SUPERUSER)
@config.ErrorHandle(config.logger.dragon)
async def dragon_update(session: CommandSession):
global last_update_date
config.logger.dragon << f"【LOG】强制每日更新。"
graph = Tree.graph()
# for group in config.group_id_dict['logic_dragon_send']:
# await get_bot().send_group_msg(group_id=group, message=[config.cq.text("昨天的接龙图:"), config.cq.img(graph)])
buf = SessionBuffer(session)
ret = await daily_update(buf)
await buf.flush()
for group in config.group_id_dict['logic_dragon_send']:
await get_bot().send_group_msg(group_id=group, message=ret)
@on_command(('dragon', 'char'), only_to_me=False, hide=True)
@config.ErrorHandle(config.logger.dragon)
async def dragon_char(session: CommandSession):
await session.send(f"status: {''.join(sorted(_statusnull.id_dict.keys()))}\ndaily_status: {''.join(sorted(_statusdaily.id_dict.keys()))}\nlimited_status: {''.join(sorted(_status.id_dict.keys()))}")
@on_command(('dragon', 'add_extra'), only_to_me=False, hide=True, permission=permission.SUPERUSER)
@config.ErrorHandle(config.logger.dragon)
async def dragon_add_extra(session: CommandSession):
if not re.fullmatch("b'.*'", session.current_arg_text):
session.finish("请输入b'.*'。")
for t in config.userdata.execute("select qq, extra_data from dragon_data").fetchall():
config.userdata.execute(f"update dragon_data set extra_data=? where qq=?", (t['extra_data'] + eval(session.current_arg_text), t['qq']))
save_data()
@on_command(('dragon', 'check_user'), only_to_me=False, hide=True, permission=permission.SUPERUSER)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_check_user_data(buf: SessionBuffer):
qq = int(buf.current_arg_text)
data = Game.userdata(qq)
n = {a: b for a, b in data.node.items() if a not in ("extra_data",)}
buf.send(f"手牌:{', '.join(str(c) for c in data.hand_card)}\nnode:{n}\nextra data:{data.extra}")
@on_command(('dragon', 'op'), only_to_me=False, hide=True, permission=permission.SUPERUSER)
@config.ErrorHandle(config.logger.dragon)
async def dragon_op(session: CommandSession):
pass
@on_command(('dragon', 'test'), only_to_me=False, hide=True)
@config.ErrorHandle(config.logger.dragon)
@Game.wrapper
async def dragon_test(buf: SessionBuffer):
qq = buf.ctx['user_id']
user = User(1206861220, buf)
user.data.extra.maj_quan += 3
save_data()
@on_command(('dragon', 'maj'), only_to_me=False, hide=True, environment=env_supervise)
@config.ErrorHandle(config.logger.dragon)
async def dragon_maj_test(session: CommandSession):
import more_itertools
l = session.current_arg_text.split(" ")
if l[0].startswith("立直"):
richi = l[0]
l = l[1:]
else: richi = False
tehai = [MajOneHai(i + j) for i, j in more_itertools.chunked(l[-2], 2)]
to_draw = MajOneHai(l[-1])
ankan = [MajOneHai(s) for s in l[:-2]]
if len(tehai) + 3 * len(ankan) != 13:
session.finish("不是13张!")
t = MajOneHai.ten(tehai)
if to_draw.hai not in t:
session.finish("没和!")
ret = ""
if richi:
if len(richi) == 2:
ura = [MajOneHai(MajOneHai.get_random()) for i in range(len(ankan) + 1)]
else:
ura = [MajOneHai(i + j) for i, j in more_itertools.chunked(richi[2:], 2)]
ret += "里宝指示牌是:" + ''.join(str(c) for c in ura) + "\n"
else:
ura = []
l, st, ten = MajOneHai.tensu(t[to_draw.hai], [s.hai for s in ankan], to_draw.hai, richi, ura)
if st != MajOneHai.HeZhong.Status.yakuman:
if ten <= 3: r = ""; jibi = 5; quan = 0
elif ten <= 5: r = ",满贯"; jibi = 10; quan = 2
elif ten <= 7: r = ",跳满"; jibi = 15; quan = 3
elif ten <= 10: r = ",倍满"; jibi = 20; quan = 4
elif ten <= 12: r = ",三倍满"; jibi = 30; quan = 6
elif ten <= 25: r = ",累计役满"; jibi = 40
else: r = ',' + str(ten // 13) + "倍累计役满"; jibi = 40
if richi:
fan = [f"{str(s)} {s.int()}番" for s in l if s.tuple < (0, 2, 0)]
fan.append(f"{str(MajOneHai.HeZhong((0, 2, 0)))} {l.count(MajOneHai.HeZhong((0, 2, 0)))}番")
fan += [f"{str(s)} {s.int()}番" for s in l if s.tuple > (0, 2, 0)]
else:
fan = [f"{str(s)} {s.int()}番" for s in l]
ret += '\n'.join(fan) + f"\n合计:{ten}番{r}{句尾}"
else:
if ten == 13: r = "役满"
else: r = str(ten // 13) + "倍役满"
jibi = 40
ret += '\n'.join(f"{str(s)}" for s in l) + f"\n{r}{句尾}"
ret += f"\n奖励{jibi}击毙,"
if ten <= 3:
ret += f"以及被击毙{句尾}"
elif ten <= 12:
if quan % 2 == 0:
ret += f"以及{quan // 2}张满贯抽奖券{句尾}"
else:
ret += f"以及{quan / 2}张满贯抽奖券{句尾}"
else:
ret += f"以及{ten // 13}张役满抽奖券{句尾}"
print(ret)
await session.send(ret)
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": 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"/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,568
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Status.py
|
from enum import IntFlag
from functools import singledispatchmethod
from typing import *
from datetime import datetime, timedelta
from .EventListener import IEventListener
from .Helper import Saveable, BuildIdMeta
from .Types import ProtocolData
if TYPE_CHECKING:
from .User import User
TStatus = TypeVar("TStatus", bound='Status')
TStatusStack = TypeVar("TStatusStack", bound='StatusNullStack | StatusDailyStack')
class Status(IEventListener, Saveable, hasIdDict=True):
name = "NoName"
_description = "NoDes"
isNull = False
isGlobal = False
isDaily = False
isDebuff = False
isMetallic = False
isRemovable = True
isReversable = False
@property
def count(self) -> int:
return 1
@property
def valid(self) -> bool:
return True
@property
def description(self) -> str:
return self._description
def double(self):
pass
def reverse(self, n: int) -> tuple['Status' | None, 'Status' | None]:
return None, None
def DumpData(self) -> ProtocolData:
return {"id": self.id, "name": self.name, "description": self.description, "null": self.isNull, "count": self.count}
class StatusAllNumed(Status):
dataType: Tuple[Callable[[str], Any],...] = (int,)
def __init__(self, data: int=1) -> None:
self.num = data
@property
def valid(self):
return self.num > 0
def packData(self):
return str(self.num)
def double(self):
self.num *= 2
class StatusNullStack(StatusAllNumed):
isNull = True
@property
def count(self):
return self.num
class StatusDailyStack(StatusAllNumed):
isNull = True
isDaily = True
@property
def count(self):
return self.num
class StatusNumed(StatusAllNumed):
@property
def description(self):
return f"{self._description}\n剩余{self.num}次。"
class StatusTimed(Status):
dataType: Tuple[Callable[[str], Any],...] = (datetime.fromisoformat,)
@singledispatchmethod # type: ignore[misc]
def __init__(self, data: datetime):
self.time = data
@__init__.register
def _(self, data: timedelta):
self.time = datetime.now() + data
@property
def valid(self):
return self.time >= datetime.now()
def packData(self) -> str:
return self.time.isoformat()
def getStr(self):
delta = self.time - datetime.now()
min = delta.seconds // 60
return f"{f'{delta.days}日' if delta.days != 0 else ''}{f'{min // 60}时' if min // 60 != 0 else ''}{min % 60}分"
@property
def description(self):
return f"{self._description}\n\t结束时间:{self.getStr()}。"
def double(self):
self.time += self.time - datetime.now()
class StatusListInt(Status):
dataType: Tuple[Callable[[str], Any],...] = (lambda s: [int(x) for x in s.split(';')],)
def __init__(self, data: list[int]):
self.list = data
@property
def valid(self):
return len(self.list) != 0
def packData(self) -> str:
return ';'.join(str(x) for x in self.list)
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,569
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/yahtzee.py
|
from asyncio import sleep
from ctypes import Union
from distutils.cmd import Command
import random, itertools, more_itertools
from collections import Counter
from enum import Enum, auto
from typing import Callable, Dict, Any, Awaitable
from nonebot import get_bot, CommandSession, NLPSession, permission
import aiocqhttp
from nonebot.command.argfilter import extractors, validators
from .. import config
from ..inject import on_command
from ..game import GameSameGroup
from .achievement import achievement
class Player:
class Name(Enum):
一 = auto()
二 = auto()
三 = auto()
四 = auto()
五 = auto()
六 = auto()
全选 = auto()
四骰同花 = auto()
葫芦 = auto()
小顺 = auto()
大顺 = auto()
快艇 = auto()
def __init__(self):
self.scoreboard: dict[Player.Name, int] = {}
self._fixed_dice: list[int] = []
self._float_dice: list[int] = []
self.rolled_count = 3
@property
def temp_scoreboard(self):
d = list(sorted(self._float_dice + self._fixed_dice))
t = {}
t[Player.Name.一] = sum((c for c in d if c == 1), 0)
t[Player.Name.二] = sum((c for c in d if c == 2), 0)
t[Player.Name.三] = sum((c for c in d if c == 3), 0)
t[Player.Name.四] = sum((c for c in d if c == 4), 0)
t[Player.Name.五] = sum((c for c in d if c == 5), 0)
t[Player.Name.六] = sum((c for c in d if c == 6), 0)
t[Player.Name.全选] = sum(d, 0)
ss = set(d)
s = Counter(d)
s_val = set(s.values())
t[Player.Name.快艇] = 50 if s_val == {5} else 0
t[Player.Name.四骰同花] = sum(d, 0) if s_val == {4, 1} or s_val == {5} else 0
t[Player.Name.葫芦] = sum(d, 0) if s_val == {3, 2} or s_val == {5} else 0
t[Player.Name.大顺] = 30 if ss == {1, 2, 3, 4, 5} or ss == {2, 3, 4, 5, 6} else 0
t[Player.Name.小顺] = 15 if {1, 2, 3, 4} <= ss or {2, 3, 4, 5} <= ss or {3, 4, 5, 6} <= ss else 0
return t
@property
def _all_dice(self):
return sorted(self._fixed_dice + self._float_dice)
def roll(self):
self._float_dice = sorted([random.randint(1, 6) for i in range(5 - len(self._fixed_dice))])
self.rolled_count -= 1
if self.rolled_count == 0:
self._fixed_dice += self._float_dice
self._float_dice = []
self._fixed_dice.sort()
def unfix(self, unfixed: list[int]):
t = self._all_dice
for c in unfixed:
try:
t.remove(c)
except ValueError:
return -1
self._float_dice = list(unfixed)
self._fixed_dice = t
def score(self, name: Name):
if name in self.scoreboard:
return -1
self.scoreboard[name] = self.temp_scoreboard[name]
self.rolled_count = 3
self._fixed_dice = []
self._float_dice = []
return self.scoreboard[name]
@property
def wjscore(self):
return sum(self.scoreboard[Player.Name.__members__[x]] for x in ['一', '二', '三', '四', '五', '六'] if Player.Name.__members__[x] in self.scoreboard)
@property
def final_score(self):
if self.wjscore >= 63:
return sum(self.scoreboard.values()) + 35
else:
return sum(self.scoreboard.values())
def __repr__(self):
return str(self.__dict__)
@property
def fixed_dice(self):
return '无' if len(self._fixed_dice) == 0 else ",".join(map(str, self._fixed_dice))
@property
def float_dice(self):
return '无' if len(self._float_dice) == 0 else ",".join(map(str, self._float_dice))
@property
def all_dice(self):
return '无' if len(a := self._all_dice) == 0 else ",".join(map(str, a))
@property
def str_scoreboard(self):
return ' '.join(f'{name.name}:{self.scoreboard[name]}分' for name in Player.Name if name in self.scoreboard) + f'\n总分:{self.final_score}分'
@property
def str_temp_scoreboard(self):
t = self.temp_scoreboard
return ' '.join(f'{name.name}:{t[name]}分' for name in Player.Name if name not in self.scoreboard)
class AI(Player):
def process(self) -> tuple[str, list[int]]:
with open(config.rel(f"yahtzeeAI\\exp{12 - len(self.scoreboard)}-{self.rolled_count}.csv"), encoding="utf-8") as f:
for line in f:
stat, wjscore, _, els = line.split(",", 3)
if stat == ''.join("1" if name in self.scoreboard else "0" for name in reversed(Player.Name)) and int(wjscore) in (-1, self.wjscore):
break
if len(self.scoreboard) == 11 and self.rolled_count == 0:
for name, _ in more_itertools.chunked(els.split(","), 2):
if name == ''.join(str(i) for i in self._all_dice):
saved_count = ([s for s in Player.Name if s not in self.scoreboard][0]).value - 1
break
else:
for name, count, _ in more_itertools.chunked(els.split(","), 3):
if name == ''.join(str(i) for i in self._all_dice):
saved_count = int(count)
break
if self.rolled_count == 0:
return "计分", [saved_count + 1]
elif saved_count == 0:
with open(config.rel(f"yahtzeeAI\\exp{12 - len(self.scoreboard)}-0.csv"), encoding="utf-8") as f:
for line in f:
stat, wjscore, _, els = line.split(",", 3)
if stat == ''.join("1" if name in self.scoreboard else "0" for name in reversed(Player.Name)) and int(wjscore) in (-1, self.wjscore):
break
if len(self.scoreboard) == 11:
for name, _ in more_itertools.chunked(els.split(","), 2):
if name == ''.join(str(i) for i in self._all_dice):
saved_count = ([s for s in Player.Name if s not in self.scoreboard][0]).value - 1
break
else:
for name, count, _ in more_itertools.chunked(els.split(","), 3):
if name == ''.join(str(i) for i in self._all_dice):
saved_count = int(count)
break
return "计分", [saved_count + 1]
else:
return "重扔", [self._all_dice[i] for i, x in enumerate(reversed(f"{saved_count:0>5b}")) if x == "1"]
@on_command(("play", "yahtzee", "aishow"), hide=True, display_parents='game', permission=permission.GROUP_ADMIN | permission.GROUP_OWNER, only_to_me=False)
@config.ErrorHandle
async def yahtzee_aishow(session: CommandSession):
"""快艇骰子AI表演,仅限管理员使用。操作间隔可加在指令后。"""
try:
time = 4 if session.current_arg_text.strip() == "" else float(session.current_arg_text.strip())
except ValueError:
time = 4
if time < 1:
session.finish("操作间隔不可小于1s" + config.句尾)
if await session.aget(prompt=f"将开始快艇骰子AI表演,操作间隔为{time}s,输入“确认”继续,输入返回退出。", arg_filters=[extractors.extract_text]) != "确认":
session.finish("已退出。")
ai = AI()
for i0 in range(12):
ai.roll()
for _ in range(3):
if ai.rolled_count == 0:
await session.send(f'AI骰子为{ai.fixed_dice}\n剩余重扔次数:0')
else:
await session.send(f'AI扔出骰子{ai.float_dice},已固定骰子{ai.fixed_dice},总骰子{ai.all_dice}\n剩余重扔次数:{ai.rolled_count}')
await sleep(time)
do, which = ai.process()
if do == "计分":
choose = Player.Name(which[0])
ai.score(choose)
await session.send("AI计分" + choose.name + ("。" if i0 == 11 else ",当前得分:\n" + ai.str_scoreboard))
await sleep(1)
break
else:
await session.send("AI重扔" + ",".join(str(i) for i in which) + "。")
await sleep(1)
ai.unfix(which)
ai.roll()
if i0 != 11:
await session.send("请输入“继续”继续。")
while await session.aget(prompt="", arg_filters=[extractors.extract_text]) != "继续":
pass
await session.send("最终得分:\n" + ai.str_scoreboard)
yahtzee = GameSameGroup('yahtzee')
config.CommandGroup(('play', 'yahtzee'), hide=True)
config.CommandGroup('yahtzee', des='快艇骰子是一个有趣的骰子游戏。游戏限2~6名玩家,玩家每轮扔5个骰子,并且可以重新扔任意数目的骰子至多三次,以凑出特定形状的组合赢得分数。计分板上共有12项:一到六为记扔出的骰子中所有该点数的总和;全选为全部骰子之和;四骰同花为扔出的五个骰子有四个相同,则记全部骰子之和的分数;葫芦为三个骰子点数相同,另外两个点数也相同的形状,记全部骰子之和的分数;小顺为有四个骰子成顺,记15分;大顺为五个骰子成顺,记30分;快艇为五个骰子全部相等,记50分。不满足形状的组合也可以在该项记0分。游戏共有12回合,每回合玩家扔完骰子后,必须从计分板里选择一项计分。特别的是,一到六这六项的分数总和若大于等于63分,则会额外奖励35分。12回合后计算总分,总分高者胜出。', short_des='快艇骰子。', hide_in_parent=True, display_parents='game')
@yahtzee.begin_uncomplete(('play', 'yahtzee', 'begin'), (2, 6))
async def yahtzee_begin_uncomplete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'args': [args], 'anything': anything}
qq = session.ctx['user_id']
group = session.ctx['group_id']
try:
c = await get_bot().get_group_member_info(group_id=group, user_id=qq)
if c['card'] == '':
name = c['nickname']
else:
name = c['card']
except aiocqhttp.exceptions.ActionFailed:
name = str(qq)
if 'names' in data:
data['names'].append(name)
else:
data['names'] = [name]
await session.send(f'玩家{name}已参与匹配,人数足够可使用-play.yahtzee.confirm开始比赛。')
@yahtzee.begin_complete(('play', 'yahtzee', 'confirm'))
async def yahtzee_begin_complete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'game': GameSameGroup instance, 'args': [args], 'anything': anything}
qq = session.ctx['user_id']
group = session.ctx['group_id']
try:
c = await get_bot().get_group_member_info(group_id=group, user_id=qq)
if c['card'] == '':
name = c['nickname']
else:
name = c['card']
except aiocqhttp.exceptions.ActionFailed:
name = str(qq)
if "hasai" in data and data["hasai"]:
data['ai'] = AI()
else:
data["hasai"] = False
if qq not in data['players']:
if 'names' in data:
data['names'].append(name)
else:
data['names'] = [name]
await session.send(f'玩家{name}已参与匹配,游戏开始,任何时候输入"查看分数"可以查看全部玩家当前分数')
else:
await session.send('游戏开始,任何时候输入"查看分数"可以查看全部玩家当前分数')
#开始游戏
data['boards'] = [Player() for qq in data['players']]
data['current_player'] = 0
p = data['boards'][0]
p.roll()
await session.send(f'玩家{data["names"][data["current_player"]]}扔出骰子{p.float_dice},已固定骰子{p.fixed_dice}\n剩余重扔次数:{p.rolled_count}\n输入如"重扔 5,5,6"重扔,如"计分 快艇"计分')
@yahtzee.end(('play', 'yahtzee', 'end'))
async def yahtzee_end(session: CommandSession, data: Dict[str, Any]):
await session.send('已删除')
@yahtzee.process(only_short_message=True)
async def yahtzee_process(session: NLPSession, data: Dict[str, Any], delete_func: Callable[[], Awaitable]):
p: Player = data['boards'][data['current_player']]
command = session.msg_text.strip()
if command.startswith('重扔') and session.ctx['user_id'] == data['players'][data['current_player']]:
if p.rolled_count <= 0:
await session.send("您没有重扔次数!")
return
if p.unfix([int(c) for c in command[2:].strip().split(',')]) == -1:
await session.send('未发现骰子,请重新输入')
return
p.roll()
if p.rolled_count == 0:
await session.send(f'玩家{data["names"][data["current_player"]]}骰子为{p.fixed_dice}\n可选计分项为:{p.str_temp_scoreboard},\n输入如"计分 快艇"计分')
else:
await session.send(f'玩家{data["names"][data["current_player"]]}扔出骰子{p.float_dice},已固定骰子{p.fixed_dice}\n剩余重扔次数:{p.rolled_count}\n输入如"重扔 5,5,6"重扔,如"计分 快艇"计分')
elif command.startswith('计分') and session.ctx['user_id'] == data['players'][data['current_player']]:
c = command[2:].strip()
if c not in Player.Name.__members__:
await session.send('未发现此计分项,请重新输入')
return
ret = p.score(Player.Name.__members__[c])
if ret == -1:
await session.send(f'计分项{c}已计过,请重新输入')
return
await session.send(f'玩家{data["names"][data["current_player"]]}计分 {c},{ret}点。')
data['current_player'] += 1
if data['current_player'] >= len(data['players']):
data['current_player'] = 0
if data["hasai"]:
ai: AI = data['ai']
ai.roll()
for _ in range(3):
if ai.rolled_count == 0:
await session.send(f'AI骰子为{ai.fixed_dice}\n剩余重扔次数:0')
else:
await session.send(f'AI扔出骰子{ai.float_dice},已固定骰子{ai.fixed_dice},总骰子{ai.all_dice}\n剩余重扔次数:{ai.rolled_count}')
await sleep(4)
do, which = ai.process()
if do == "计分":
choose = Player.Name(which[0])
ai.score(choose)
await session.send("AI计分" + choose.name + ",当前得分:\n" + ai.str_scoreboard)
await sleep(1)
break
else:
await session.send("AI重扔" + ",".join(str(i) for i in which) + "。")
await sleep(1)
ai.unfix(which)
ai.roll()
if len(data['boards'][data['current_player']].scoreboard) == 12:
await session.send('游戏结束,计分板如下:\n' + '\n'.join(f'玩家{name}分数:\n{board.str_scoreboard}\n总分为:{board.final_score}分' for (name, board) in zip(data['names'], data['boards'])) + (f'\nAI分数:\n{data["ai"].str_scoreboard}\n总分为:{data["ai"].final_score}分' if data["hasai"] else ""))
f = [board.final_score for board in data['boards']]
if data["hasai"]:
f.append(data["ai"].final_score)
m = max(f)
await session.send('玩家' + ','.join([(data['names'] + ["AI"])[i] for i, x in enumerate(f) if x == m]) + '胜出!')
if m > 200:
for i, x in enumerate(f):
if i != len(f) - 1 and x == m:
if achievement.yahtzee.get(str(data['players'][i])):
await session.send(achievement.yahtzee.get_str())
if i == len(f) - 1 and x == m:
if achievement.yahtzee.get("3335928706"):
await session.send(achievement.yahtzee.get_str())
achievement.yahtzee.get("2711644761")
await delete_func()
return
p = data['boards'][data['current_player']]
p.roll()
await session.send(f'轮到玩家{data["names"][data["current_player"]]},扔出骰子{p.float_dice},已固定骰子{p.fixed_dice}\n剩余重扔次数:{p.rolled_count}\n输入如"重扔 5,5,6"重扔,如"计分 快艇"计分')
elif command == '查看分数' or command == '查询分数':
await session.send('\n'.join(f'玩家{name}分数:\n{board.str_scoreboard}' for (name, board) in zip(data['names'], data['boards'])) + (f"\nAI分数:\n{data['ai'].str_scoreboard}" if data["hasai"] else ""))
elif command == '重新查询':
await session.send(f'您当前扔出骰子{p.float_dice},已固定骰子{p.fixed_dice}\n剩余重扔次数:{p.rolled_count}\n输入如"重扔 5,5,6"重扔,如"计分 快艇"计分')
@on_command(("play", "yahtzee", "addai"), hide=True, only_to_me=False)
@config.ErrorHandle
async def add_ai(session: CommandSession):
try:
group_id = int(session.ctx['group_id'])
except KeyError:
await session.send("请在群里玩")
return
qq = int(session.ctx['user_id'])
if group_id in yahtzee.center:
for dct in yahtzee.center[group_id]:
await session.send('正在游戏中,无法加入ai。')
return
if group_id in yahtzee.uncomplete and qq in yahtzee.uncomplete[group_id]['players']:
yahtzee.uncomplete[group_id]["hasai"] = True
await session.send("已为此局游戏添加ai。")
else:
await session.send('请先加入游戏再添加ai。')
return
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,570
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/UserData.py
|
from typing import *
from copy import copy
from collections import defaultdict
import struct
from ... import config
from .Types import TUserData, TEvent
from .Helper import ProtocolData, Saveable, indexer
from .Card import Card
from .Status import Status, TStatus, TStatusStack
from .Equipment import Equipment, TEquipment
from .EventListener import IEventListener
from .Priority import UserEvt
if TYPE_CHECKING:
from .Game import Game
log = config.logger.dragon
class Wrapper:
def __init__(self, qq):
self.qq = qq
def __lshift__(self, lg):
log << f"用户{self.qq}" + lg
def __getattr__(self, s):
return Wrapper2(self, s)
class Wrapper2:
def __init__(self, p: Wrapper, severity) -> None:
self.p = p
self.severity = severity
def __lshift__(self, lg):
getattr(log, self.severity) << f"用户{self.p.qq}" + lg
class UserData:
_fileSize = 1024
def __init__(self, qq: int, game: 'Game') -> None:
self.qq = qq
self.game = game
self.refCount = 1
config.logger.dragon.debug << f"创建用户{qq}的UserData。"
if qq == 0:
config.logger.dragon.warning << "试图find qq=0的node。"
t = config.userdata.execute("select * from dragon_data2 where qq=?", (qq,)).fetchone()
if t is None:
config.userdata.execute("""insert into dragon_data2
(qq, jibi, card, status, equipment, card_limit, event_pt, event_stage, dead,
flags, assembling, hp, mp, maj_quan, event_skill, last_dragon_time) values
(?, 0, '', '', '', 4, 0, 0, 0,
0, 0, 0, 0, 0, 0, '')""", (qq,))
t = config.userdata.execute("select * from dragon_data2 where qq=?", (qq,)).fetchone()
self.node: TUserData = dict(t) # type: ignore
self._save_file = None
self.handCard = Card.unpackAllData(self.node['card'])
self.statusesUnchecked = Status.unpackAllData(self.node['status'])
self.equipments = Equipment.unpackAllData(self.node['equipment'])
self.eventListener : defaultdict[UserEvt, TEvent] = defaultdict(lambda: defaultdict(list))
def AddRef(self):
self.refCount += 1
def DecreaseRef(self):
self.refCount -= 1
@property
def valid(self):
return True
@property
def log(self):
return Wrapper(self.qq)
@property
def saveFile(self):
if self._save_file is None:
import os
path = config.rel(f"games\\logic_dragon\\saves\\{self.qq}")
if not os.path.exists(path):
self._save_file = open(path, 'br+')
self._save_file.write(bytearray(self._fileSize))
else:
self._save_file = open(path, 'br+')
return self._save_file
def readFileByte(self, pos: int, length: int):
self.saveFile.seek(pos)
return self.saveFile.read(length)
def readFileInt(self, pos: int) -> int:
return struct.unpack('!i', self.readFileByte(pos, 4))[0]
def readFileLong(self, pos: int) -> int:
return struct.unpack('!l', self.readFileByte(pos, 8))[0]
def setFileInt(self, pos: int, value: int):
self.saveFile.seek(pos)
self.saveFile.write(struct.pack('!i', value))
def setFileLong(self, pos: int, value: int):
self.saveFile.seek(pos)
self.saveFile.write(struct.pack('!l', value))
@property
def jibi(self):
return self.node['jibi']
@jibi.setter
def jibi(self, value):
config.userdata.execute("update dragon_data2 set jibi=? where qq=?", (value, self.qq))
self.node['jibi'] = value
@property
def cardLimitRaw(self):
return self.node['card_limit']
@cardLimitRaw.setter
def cardLimitRaw(self, value):
config.userdata.execute("update dragon_data2 set card_limit=? where qq=?", (value, self.qq))
self.node['card_limit'] = value
@property
def eventPt(self):
return self.node['event_pt']
@eventPt.setter
def eventPt(self, value):
config.userdata.execute("update dragon_data2 set event_pt=? where qq=?", (value, self.qq))
self.node['event_pt'] = value
@property
def eventStage(self):
return self.node['event_stage']
@eventStage.setter
def eventStage(self, value: int):
self.node['event_stage'] = value
config.userdata.execute("update dragon_data2 set event_stage=? where qq=?", (value, self.qq))
@property
def eventSkill(self):
return self.node['event_skill']
@eventSkill.setter
def eventSkill(self, value):
config.userdata.execute("update dragon_data2 set event_skill=? where qq=?", (value, self.qq))
self.node['event_skill'] = value
@property
def assembling(self):
return self.node['assembling']
@assembling.setter
def assembling(self, value):
config.userdata.execute("update dragon_data2 set assembling=? where qq=?", (value, self.qq))
self.node['assembling'] = value
@property
def hp(self):
return self.node['hp']
@hp.setter
def hp(self, value):
config.userdata.execute("update dragon_data2 set hp=? where qq=?", (value, self.qq))
self.node['hp'] = value
@property
def mp(self):
return self.node['mp']
@mp.setter
def mp(self, value):
config.userdata.execute("update dragon_data2 set mp=? where qq=?", (value, self.qq))
self.node['mp'] = value
@property
def majQuan(self):
return self.node['maj_quan']
@majQuan.setter
def majQuan(self, value):
config.userdata.execute("update dragon_data2 set maj_quan=? where qq=?", (value, self.qq))
self.node['maj_quan'] = value
@property
def lastDragonTime(self):
return self.node['last_dragon_time']
@lastDragonTime.setter
def lastDragonTime(self, value):
config.userdata.execute("update dragon_data2 set last_dragon_time=? where qq=?", (value, self.qq))
self.node['last_dragon_time'] = value
@property
def drawTime(self):
return self.readFileInt(0)
@drawTime.setter
def drawTime(self, value):
self.setFileInt(0, value)
@property
def todayJibi(self):
return self.readFileInt(4)
@todayJibi.setter
def todayJibi(self, value):
self.setFileInt(4, value)
@property
def todayKeywordJibi(self):
return self.readFileInt(8)
@todayKeywordJibi.setter
def todayKeywordJibi(self, value):
self.setFileInt(8, value)
@property
def shopDrawnCard(self):
return self.readFileInt(12)
@shopDrawnCard.setter
def shopDrawnCard(self, value):
self.setFileInt(12, value)
@property
def spendShop(self):
return self.readFileInt(16)
@spendShop.setter
def spendShop(self, value):
self.setFileInt(16, value)
@property
def tarotTime(self):
return self.readFileInt(20)
@tarotTime.setter
def tarotTime(self, value):
self.setFileInt(20, value)
@property
def mangan(self):
return self.readFileInt(24)
@mangan.setter
def mangan(self, value):
self.setFileInt(24, value)
@property
def yakuman(self):
return self.readFileInt(28)
@yakuman.setter
def yakuman(self, value):
self.setFileInt(28, value)
@property
def eventShop(self):
return self.readFileInt(32)
@eventShop.setter
def eventShop(self, value):
self.setFileInt(32, value)
@property
def cardLimitAssembling(self):
return 0
@property
def cardLimit(self):
return self.cardLimitRaw + self.cardLimitAssembling
@property
def dragonEventExp(self):
return self.node['event_stage']
@dragonEventExp.setter
def dragonEventExp(self, value):
config.userdata.execute("update dragon_data2 set event_stage=? where qq=?", (value, self.qq))
self.node['event_stage'] = value
@property
def dragonLevel(self):
"""begin from 0."""
if self.qq == 1:
return self.dragonEventExp
if self.dragonEventExp >= 55:
return (self.dragonEventExp - 55) // 10 + 10
else:
return int((self.dragonEventExp * 2 + 0.25) ** 0.5 - 0.5)
@property
def hpMax(self):
return 500 + 25 * self.dragonLevel
@property
def mpMax(self):
return 500 + 25 * self.dragonLevel
@indexer
def dragonEventSkill(self, index):
return (self.eventSkill // 10 ** index) % 10
@dragonEventSkill.setter # type: ignore
def dragonEventSkill(self, index, item):
if not 0 <= item <= 4:
raise ValueError
self.eventSkill += (item - (self.eventSkill // 10 ** index) % 10) * 10 ** index
@property
def ifRichi(self):
return bool(self.node['flags'] & 1)
@ifRichi.setter
def ifRichi(self, value):
self.node['flags'] = (self.node['flags'] & ~1) + int(bool(value)) * 1
config.userdata.execute("update dragon_data2 set flags=? where qq=?", (self.node['flags'], self.qq))
@property
def notFirstRound(self):
return bool(self.node['flags'] & 2)
@notFirstRound.setter
def notFirstRound(self, value):
self.node['flags'] = (self.node['flags'] & ~2) + int(bool(value)) * 2
config.userdata.execute("update dragon_data2 set flags=? where qq=?", (self.node['flags'], self.qq))
@property
def luck(self):
return 0 # TODO
def reregisterAll(self):
self.eventListener = defaultdict(lambda: defaultdict(list))
for key, value in self.game.eventListenerInit.items():
self.eventListener[key] = {k: list(v) for k, v in value.items()}
for card in self.handCard:
self.register(card)
for status in self.statusesUnchecked:
self.registerStatus(status)
for equipment in self.equipments:
self.register(equipment)
def register(self, eln: IEventListener):
for key, priority in eln.register().items():
self.eventListener[key][priority].append(eln)
def registerStatus(self, status: Status):
if status.isGlobal == (self.qq == self.game.managerQQ):
self.register(status)
def deregister(self, eln: IEventListener):
for key, priority in eln.register().items():
self.eventListener[key][priority].remove(eln)
if len(self.eventListener[key][priority]) == 0:
self.eventListener[key].pop(priority)
def deregisterStatus(self, status: Status):
if status.isGlobal == (self.qq == self.game.managerQQ):
self.deregister(status)
@property
def statuses(self):
i = 0
while i < len(self.statusesUnchecked):
t = self.statusesUnchecked[i]
if not t.valid:
self.deregisterStatus(t)
self.statusesUnchecked.pop(i)
else:
i += 1
return self.statusesUnchecked
def CheckStatus(self, cls: Type[TStatus]) -> list[TStatus]:
return [s for s in self.statuses if s.id == cls.id]
def CheckStatusStack(self, cls: Type[TStatusStack]):
l = self.CheckStatus(cls)
if len(l) == 0:
return 0
return l[0].count
def CheckEquipment(self, cls: Type[TEquipment]) -> TEquipment | None:
l = [s for s in self.equipments if s.id == cls.id]
if len(l) == 0:
return None
return l[0]
def AddCard(self, c: Card):
self.handCard.append(c)
self.register(c)
def RemoveCard(self, c: Card):
self.handCard.remove(c)
self.deregister(c)
def SaveCards(self):
config.userdata.execute("update dragon_data2 set card=? where qq=?",
(s := Saveable.packAllData(self.handCard), self.qq))
self.log.log << f"设置手牌为\"{s}\"。"
def SaveStatuses(self):
config.userdata.execute("update dragon_data2 set status=? where qq=?",
(s := Saveable.packAllData(self.statuses), self.qq))
self.log.log << f"设置状态为\"{s}\"。"
def SaveEquipments(self):
config.userdata.execute("update dragon_data2 set equipment=? where qq=?",
(s := Saveable.packAllData(self.equipments), self.qq))
self.log.log << f"设置装备为\"{s}\"。"
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,571
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/witness_parse.py
|
from ..helper.witness.symbol import *
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,572
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/ccs.py
|
from typing import Literal, Any, Generator, Type, TypeVar, Iterable, Callable, Sequence, Awaitable
import random, itertools, more_itertools, json
from abc import ABC, abstractmethod
from PIL import Image, ImageDraw, ImageFont
from .ccs_tile import Dir, TileData, OneSideSegmentPic
from .ccs_tile import CitySegmentData, RoadSegmentData, RiverSegmentData, FieldSegmentData, FeatureSegmentData, AddableSegmentData
from .ccs_tile import AreaSegmentPic, LineSegmentPic, SegmentData
from .ccs_helper import Connectable, TileAddable, Addable, Shed
from .ccs_helper import findAllMax, turn, dist2, State, Log, Send, Recieve
T = TypeVar('T')
TAsync = Generator[Send, Recieve, T]
TToken = TypeVar("TToken", bound="Token")
class CanScore(ABC):
def __init__(self, board: 'Board') -> None:
super().__init__()
self.board = board
@abstractmethod
def closed(self) -> bool:
pass
def canPut(self) -> bool:
return not self.closed()
@abstractmethod
def scoreType(self) -> 'ScoreReason':
pass
def occupied(self):
return any(isinstance(t.player, Player) for t in self.iterTokens())
@abstractmethod
def iterTokens(self) -> 'Iterable[Token]':
pass
@abstractmethod
def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]':
pass
@abstractmethod
def getTile(self) -> 'list[Tile]':
pass
def addStat(self, complete: bool, putBarn: bool, score: 'list[tuple[Player, int]]', isBarn: bool):
return
def removeAllFollowers(self, reason: 'HomeReason', criteria: 'Callable[[Token], bool] | None'=None):
if criteria is None:
criteria = lambda token: isinstance(token.player, Player) and not isinstance(token, Barn)
to_remove: list[Token] = [token for token in self.iterTokens() if criteria(token)]
for token in to_remove:
token.putBackToHand(reason)
def checkPlayer(self, complete: bool) -> 'list[Player]':
strengths: list[int] = [0 for i in range(len(self.board.players))]
for token in self.iterTokens():
if isinstance(token, Follower) and isinstance(token.player, Player):
strengths[token.player.id] += token.strength
players = findAllMax(self.board.players, lambda player: strengths[player.id], lambda player: strengths[player.id] != 0)[1]
if self.board.checkPack(9, "d"):
on_hills = [token.player for token in self.iterTokens() if token.player in players and isinstance(token, Follower) and (isinstance(token.parent, (Segment, Feature)) and token.parent.tile.addable == TileAddable.Hill or isinstance(token.parent, Tile) and token.parent.addable == TileAddable.Hill)]
if len(on_hills) != 0:
return on_hills # type: ignore
return players
def checkPlayerAndScore(self, complete: bool, putBarn: bool=True) -> 'list[tuple[Player, int]]':
players = self.checkScore(self.checkPlayer(complete), complete, putBarn)
return players
def score(self, putBarn: bool, ifExtra: bool=True) -> TAsync[bool]:
players = self.checkPlayerAndScore(True, putBarn=putBarn)
for player, score in players:
if score != 0:
from .ccs_helper import LogScore
self.board.addLog(LogScore(player.long_name, "complete", score))
yield from player.addScore(score, type=self.scoreType())
self.addStat(True, putBarn, players, False)
if ifExtra:
for token in self.iterTokens():
yield from token.scoreExtra()
gingered: bool = False
if self.board.checkPack(14, "d"):
ginger = more_itertools.only(token for token in self.iterTokens() if isinstance(token, Gingerbread))
if ginger is not None:
yield from ginger.score()
gingered = True
return gingered
def scoreFinal(self, ifExtra: bool=True):
players = self.checkPlayerAndScore(False)
for player, score in players:
if score != 0:
from .ccs_helper import LogScore
self.board.addLog(LogScore(player.long_name, "final", score))
player.addScoreFinal(score, type=self.scoreType())
self.addStat(False, False, players, False)
if ifExtra:
for token in self.iterTokens():
token.scoreExtraFinal()
class Tile:
def __init__(self, board: 'Board', data: TileData, isAbbey: bool) -> None:
super().__init__()
self.picname = data.picname
self.packid = data.packid
self.id = data.id
self.sub_id = data.sub_id
self.sides = tuple({"C": Connectable.City, "R": Connectable.Road, "F": Connectable.Field, "S": Connectable.River}[c] for c in data.sides)
self.img: Image.Image = board.abbeyImg if isAbbey else data.img
self.segments: list[Segment] = []
self.features: list[Feature] = []
self.tokens: list[Token] = []
self.board = board
self.isAbbey = isAbbey
self.connectTile: list[Tile | None] = [None] * 4
self.orient: Dir = Dir.UP
self.addable: TileAddable = TileAddable.No
for seg in data.segments:
if isinstance(seg, CitySegmentData):
self.segments.append(CitySegment(self, seg))
elif isinstance(seg, RoadSegmentData):
self.segments.append(RoadSegment(self, seg))
elif isinstance(seg, FieldSegmentData):
self.segments.append(FieldSegment(self, seg, data.segments))
elif isinstance(seg, RiverSegmentData):
self.segments.append(RiverSegment(self, seg))
elif isinstance(seg, FeatureSegmentData):
typ = Feature.make(seg.feature)
if typ.pack[0] == 0 or self.board.checkPack(*typ.pack):
self.features.append(t := typ(self, seg, seg.params))
elif isinstance(seg, AddableSegmentData):
self.addable = TileAddable[seg.feature]
for seg2 in self.segments:
if isinstance(seg2, FieldSegment):
seg2.makeAdjCity()
self.segments.sort(key=lambda x: x.key())
@property
def serialNumber(self):
return self.packid, self.picname, self.id, self.sub_id
def iterAllTokens(self):
yield from (token for seg in self.segments for token in seg.tokens)
yield from (token for feature in self.features for token in feature.tokens)
yield from (token for token in self.tokens)
def sidesToSegment(self, dir: Dir):
return more_itertools.only([seg for seg in self.segments if seg.inSide(dir) and isinstance(seg, LineSegment)])
def sidesToSegmentA(self, dir: Dir, up: bool):
return more_itertools.only([seg for seg in self.segments if seg.inSideA(dir, up) and isinstance(seg, AreaSegment)])
def turn(self, orient: Dir):
self.orient = self.orient + orient
self.sides = self.sides[4 - orient.value:] + self.sides[:4 - orient.value]
self.connectTile = self.connectTile[4 - orient.value:] + self.connectTile[:4 - orient.value]
for s in self.segments:
s.turn(orient)
def checkConnect(self, tile: 'Tile', dir: Dir, orient: Dir):
"""-1: 已有连接, -2: 无法连接"""
if self.connectTile[dir.value] is not None:
return -1
sides = tile.sides[4 - orient.value:] + tile.sides[:4 - orient.value]
if self.sides[dir.value] != sides[(-dir).value]:
return -2
return 1
def addConnect(self, tile: 'Tile', dir: Dir):
if (s1 := self.sidesToSegment(dir)) is not None and (s2 := tile.sidesToSegment(-dir)) is not None:
s1.combine(s2, dir)
if (s1 := self.sidesToSegmentA(dir, False)) is not None and (s2 := tile.sidesToSegmentA(-dir, True)) is not None:
s1.combineA(s2, dir, False)
if (s1 := self.sidesToSegmentA(dir, True)) is not None and (s2 := tile.sidesToSegmentA(-dir, False)) is not None:
s1.combineA(s2, dir, True)
return 1
def closeSideAbbey(self, dir: Dir):
if (s1 := self.sidesToSegment(dir)) is not None:
s1.closeAbbey(dir)
if (s1 := self.sidesToSegmentA(dir, False)) is not None:
s1.closeAbbeyA(dir, False)
if (s1 := self.sidesToSegmentA(dir, True)) is not None:
s1.closeAbbeyA(dir, True)
def getSideSeg(self, dir: Dir):
segs: list[Segment] = []
if (s1 := self.sidesToSegment(dir)) is not None:
segs.append(s1)
if (s1 := self.sidesToSegmentA(dir, False)) is not None:
segs.append(s1)
if (s1 := self.sidesToSegmentA(dir, True)) is not None:
segs.append(s1)
return segs
def getBarnSeg(self, dir: tuple[Dir, Dir] = (Dir.RIGHT, Dir.DOWN)):
seg = more_itertools.only(s for s in self.segments if s.inSideA(dir[0], False) and s.inSideA(dir[1], True) and s.type == Connectable.Field)
return seg
def findTokenDrawPos(self, token: 'Token'):
"""turned"""
if self.addable == TileAddable.Hill:
add = (-2, -4)
else:
add = (0, 0)
if isinstance(token, Barn) and (seg := self.getBarnSeg()) and token in seg.tokens:
return (64, 64)
for seg in self.segments:
if token in seg.tokens:
id = seg.tokens.index(token)
t = turn(seg.drawPos(len(seg.tokens))[id], self.orient)
return t[0] + add[0], t[1] + add[1]
if token in seg.object.tokens:
pass # TODO for castle
for feature in self.features:
if token in feature.tokens:
id = feature.tokens.index(token)
t = turn(feature.drawPos(len(feature.tokens))[id], self.orient)
return t[0] + add[0], t[1] + add[1]
if token in self.tokens:
assert isinstance(token, TileFigure)
t = turn(token.findDrawPos(), self.orient)
return t[0] + add[0], t[1] + add[1]
return (32, 32)
def getSeg(self, i: int):
if i < len(self.features):
return self.features[i]
if i < len(self.features) + len(self.segments):
return self.segments[i - len(self.features)]
return None
def putOnBy(self, token: 'Token') -> TAsync[None]:
return
yield {}
def debugImage(self):
img = Image.new("RGBA", (64, 64), "white")
dr = ImageDraw.Draw(img)
img.paste(self.img)
ci = 1
for i, c in zip(range(4), self.sides):
dr.rectangle([(0, 0, 64, 2), (62, 0, 64, 64), (0, 62, 64, 64), (0, 0, 2, 64)][i], {Connectable.City: "brown", Connectable.Field: "green", Connectable.Road: "black", Connectable.River: "blue"}[c])
citycorrs: list[tuple[float, float]] = []
for seg in self.segments:
corr = seg.drawPos(1)[0]
if isinstance(seg, LineSegment):
for dir in seg.side.keys():
if dir == Dir.UP:
dr.line((corr[0], 0, corr[0], corr[1]), seg.color, 2)
elif dir == Dir.RIGHT:
dr.line((64, corr[1], corr[0], corr[1]), seg.color, 2)
elif dir == Dir.DOWN:
dr.line((corr[0], 64, corr[0], corr[1]), seg.color, 2)
elif dir == Dir.LEFT:
dr.line((0, corr[1], corr[0], corr[1]), seg.color, 2)
elif isinstance(seg, AreaSegment):
for du in seg.side.keys():
cr = {(Dir.UP, True): (16, 0), (Dir.UP, False): (48, 0), (Dir.RIGHT, True): (64, 16), (Dir.RIGHT, False): (64, 48), (Dir.DOWN, True): (48, 64), (Dir.DOWN, False): (16, 64), (Dir.LEFT, True): (0, 48), (Dir.LEFT, False): (0, 16)}[du]
dr.line(cr + corr, seg.color, 2)
if isinstance(seg, FieldSegment):
for city in seg.adjacentCity:
dr.line((citycorrs[self.segments.index(city)], corr), "gray", 2)
citycorrs.append(corr)
ci += 1
ci = 1
for seg in self.segments:
corr = seg.drawPos(1)[0]
if isinstance(seg, CitySegment):
dr.ellipse((corr[0] - 3, corr[1] - 3, corr[0] + 3, corr[1] + 3), seg.color)
if seg.pennant != 0:
font = ImageFont.truetype("msyhbd.ttc", 10)
dr.text((corr[0] + 1, corr[1]), str(seg.pennant), "black", font, anchor="mm")
elif isinstance(seg, RoadSegment):
dr.ellipse((corr[0] - 3, corr[1] - 3, corr[0] + 3, corr[1] + 3), "white", outline="black", width=2)
elif isinstance(seg, RiverSegment):
dr.ellipse((corr[0] - 3, corr[1] - 3, corr[0] + 3, corr[1] + 3), seg.color)
elif isinstance(seg, FieldSegment):
dr.ellipse((corr[0] - 3, corr[1] - 3, corr[0] + 3, corr[1] + 3), seg.color)
for city in seg.adjacentCity:
citycorrs[self.segments.index(city)]
ci += 1
return img
def drawToken(self, img: Image.Image, beg_pos: tuple[int, int]):
def pos(i, j, *offsets: tuple[int, int]):
return beg_pos[0] + i + sum(x[0] for x in offsets), beg_pos[1] + j + sum(x[1] for x in offsets)
if self.addable == TileAddable.Hill:
add = (-2, -4)
else:
add = (0, 0)
drawn_poses: list[tuple[int, int]] = []
for seg in self.segments:
poses = seg.drawPos(len(seg.tokens))
drawn_poses.extend(poses)
for i, token in enumerate(seg.tokens):
t = token.image()
if isinstance(token, Barn):
img.alpha_composite(t, pos(64, 64, (-t.size[0] // 2, -t.size[1] // 2)))
else:
img.alpha_composite(t, pos(*turn(poses[i], self.orient), (-t.size[0] // 2, -t.size[1] // 2), add))
for feature in self.features:
poses = feature.drawPos(len(feature.tokens))
drawn_poses.extend(poses)
for i, token in enumerate(feature.tokens):
t = token.image()
img.alpha_composite(t, pos(*turn(poses[i], self.orient), (-t.size[0] // 2, -t.size[1] // 2), add))
if isinstance(feature, Tower):
dr = ImageDraw.Draw(img)
font_tower = ImageFont.truetype("calibrib.ttf", 10)
dr.text(pos(*turn(feature.num_pos, self.orient), add), str(feature.height), "black", font_tower, "mm")
for token in self.tokens:
assert isinstance(token, TileFigure)
t = token.image()
img.alpha_composite(t, pos(*turn(token.findDrawPos(drawn_poses), self.orient), (-t.size[0] // 2, -t.size[1] // 2), add))
def drawPutToken(self, img: Image.Image, beg_pos: tuple[int, int], draw_occupied_seg: bool, drawBarn: bool):
def pos(i, j, *offsets: tuple[int, int]):
return beg_pos[0] + i + sum(x[0] for x in offsets), beg_pos[1] + j + sum(x[1] for x in offsets)
dr = ImageDraw.Draw(img)
font = ImageFont.truetype("msyhbd.ttc", 10)
def draw(tpos: tuple[int, int], i: int):
dr.ellipse((pos(tpos[0] - 6, tpos[1] - 6), pos(tpos[0] + 6, tpos[1] + 6)), "white", "black", 1)
text = chr(i) if i <= ord('a') + 25 else chr((i - ord('a')) // 26) + chr((i - ord('a')) % 26)
dr.text(pos(*tpos), text, "black", font, "mm")
i = ord('a')
for feature in self.features:
if isinstance(feature, CanScore) and (draw_occupied_seg or len([token for token in feature.tokens if isinstance(token.player, Player)]) == 0):
tpos = turn(feature.putPos(len(feature.tokens)), self.orient)
draw(tpos, i)
i += 1
for seg in self.segments:
if (draw_occupied_seg or len([token for token in seg.tokens if isinstance(token.player, Player)]) == 0) and not isinstance(seg, RiverSegment):
tpos = turn(seg.putPos(len(seg.tokens)), self.orient)
draw(tpos, i)
i += 1
if drawBarn:
for tpos in ((0, 0), (64, 0), (0, 64), (64, 64)):
draw(tpos, i)
i += 1
def image(self, debug: bool=False):
if debug:
return self.debugImage()
if self.orient == Dir.UP:
return self.img
return self.img.transpose(self.orient.transpose())
class Segment(ABC):
type = Connectable.City
color = "black"
def __init__(self, tile: Tile) -> None:
self.tokens: list[Token] = []
self.tile = tile
self.object = Object(self)
self.addable = Addable.No
self.shed = Shed.No
@classmethod
def make(cls, typ: str) -> Type['Segment']:
return {"City": CitySegment, "Field": FieldSegment, "Road": RoadSegment, "River": RiverSegment}[typ] # type: ignore
@abstractmethod
def turn(self, dir: Dir):
pass
def occupied(self):
return self.object.occupied()
def closed(self):
return self.object.closed()
def canPut(self):
return self.object.canPut()
def inSide(self, dir: Dir):
return False
def inSideA(self, dir: Dir, up: bool):
return False
def selfClosed(self) -> bool:
return False
@abstractmethod
def drawPos(self, num: int) -> Sequence[tuple[int, int]]:
pass
@abstractmethod
def putPos(self, num: int) -> tuple[int, int]:
pass
def key(self):
return (-1,)
def putOnBy(self, token: 'Token') -> TAsync[None]:
for token in self.tile.tokens:
if isinstance(token, TileFigure):
token.draw_pos = None
return
yield {}
class AreaSegment(Segment):
def __init__(self, tile: Tile, side: list[tuple[Dir, bool]], pic: AreaSegmentPic) -> None:
super().__init__(tile)
self.pic = pic
self.side: dict[tuple[Dir, bool], Segment | None] = {s: None for s in side}
def turn(self, dir: Dir):
self.side = {(d + dir, d2): value for (d, d2), value in self.side.items()}
def inSideA(self, dir: Dir, up: bool):
return (dir, up) in self.side
def combineA(self, other: 'AreaSegment', dir: Dir, up: bool):
other.object = self.object.eat(other.object)
self.side[dir, up] = other
other.side[-dir, not up] = self
def closeAbbeyA(self, dir: Dir, up: bool):
self.side[dir, up] = self
def selfClosed(self):
return all(value is not None for value in self.side.values())
def drawPos(self, num: int):
return self.pic.drawPos(num)
def putPos(self, num: int):
return self.pic.putPos(num)
def key(self):
return tuple(sorted(Dir.sideKey(t) for t in self.side.keys()))
class LineSegment(Segment):
def __init__(self, tile: Tile, side: list[Dir], pic: list[LineSegmentPic]) -> None:
super().__init__(tile)
if len(pic) == 0:
raise ValueError
self.pic = pic
self.side: dict[Dir, Segment | None] = {s: None for s in side}
def turn(self, dir: Dir):
self.side = {d + dir: value for d, value in self.side.items()}
def inSide(self, dir: Dir):
return dir in self.side
def combine(self, other: 'LineSegment', dir: Dir):
other.object = self.object.eat(other.object)
self.side[dir] = other
other.side[-dir] = self
def closeAbbey(self, dir: Dir):
self.side[dir] = self
def selfClosed(self):
return all(value is not None for value in self.side.values())
def drawPos(self, num: int):
if num == 1:
return [self.pic[0].center]
if num <= len(self.pic):
return [self.pic[i].center for i in range(num)]
repeat = num // len(self.pic)
p1 = num % len(self.pic)
ret: list[tuple[int, int]] = []
for i, p in enumerate(self.pic):
r = repeat + (1 if i < p1 else 0)
if r == 1:
ret.append(p.center)
else:
for c in range(r):
ret.append(p.getPortion((c + 1) / (r + 1)))
return ret
def putPos(self, num: int):
if num < len(self.pic):
return self.pic[num].center
r = num // len(self.pic)
p1 = num % len(self.pic)
p = self.pic[p1]
if r == 1:
return p.getPortion(0.75)
elif r % 2 == 0:
return p.center
return p.getPortion(0.5 + 0.5 / (r + 1))
def key(self):
return tuple(sorted(t.value for t in self.side.keys()))
class CitySegment(AreaSegment):
def __init__(self, tile: Tile, data: CitySegmentData) -> None:
super().__init__(tile, data.side, data.pic)
self.pennant: int = 0
for addable in data.addables:
if addable.feature in Shed.__members__:
self.shed = Shed[addable.feature]
elif addable.feature == "pennant":
self.pennant += 1
elif tile.board.checkPack(1, "d") and addable.feature == "Cathedral":
self.addable = Addable.Cathedral
elif tile.board.checkPack(2, "d") and addable.feature in ("Cloth", "Wine", "Grain"):
self.addable = Addable[addable.feature]
elif tile.board.checkPack(3, "e") and addable.feature == "Princess":
self.addable = Addable.Princess
def key(self):
return (0, super().key())
class RoadSegment(LineSegment):
type = Connectable.Road
color = "black"
def key(self):
return (1, super().key())
def __init__(self, tile: Tile, data: RoadSegmentData) -> None:
super().__init__(tile, data.side, data.lines)
for addable in data.addables:
if addable.feature in Shed.__members__:
self.shed = Shed[addable.feature]
elif tile.board.checkPack(1, "c") and addable.feature == "Inn":
self.addable = Addable.Inn
class RiverSegment(LineSegment):
type = Connectable.River
color = "blue"
def __init__(self, tile: Tile, data: RiverSegmentData) -> None:
super().__init__(tile, data.side, data.lines)
def key(self):
return (3, super().key())
class FieldSegment(AreaSegment):
type = Connectable.Field
color = "green"
def __init__(self, tile: Tile, data: FieldSegmentData, segments: list[SegmentData]) -> None:
super().__init__(tile, data.side, data.pic)
self.adjacentCitytemp = data.adjCity
self.adjacentSegtemp = segments
self.adjacentCity: list[Segment] = []
for addable in data.addables:
if addable.feature in Shed.__members__:
self.shed = Shed[addable.feature]
elif tile.board.checkPack(2, "c") and addable.feature == "Pigherd":
self.addable = Addable.Pigherd
def makeAdjCity(self):
self.adjacentCity = [self.tile.segments[self.adjacentSegtemp.index(seg)] for seg in self.adjacentCitytemp]
del self.adjacentCitytemp
del self.adjacentSegtemp
def key(self):
return (2, super().key())
class Object(CanScore):
def __init__(self, seg: Segment) -> None:
super().__init__(seg.tile.board)
self.type = seg.type
self.tokens: list[Token] = []
self.segments: list[Segment] = [seg]
self.board = seg.tile.board
def scoreType(self) -> 'ScoreReason':
return ScoreReason[self.type.name]
def eat(self, other: 'Object'):
if other is self:
return self
self.segments.extend(other.segments)
self.tokens.extend(other.tokens)
for seg in other.segments:
seg.object = self
return self
def closed(self):
if self.type == Connectable.Field:
return self.checkBarn()
return all(seg.selfClosed() for seg in self.segments)
def iterTokens(self) -> 'Iterable[Token]':
for seg in self.segments:
yield from seg.tokens
def getTile(self):
tiles: list[Tile] = []
for seg in self.segments:
if seg.tile not in tiles:
tiles.append(seg.tile)
return tiles
def checkTile(self, bad_neiborhood: bool=False):
if bad_neiborhood:
tiles: list[Tile] = []
for seg in self.segments:
if isinstance(seg, CitySegment):
if not isinstance(seg.pic, OneSideSegmentPic) and seg.tile not in tiles:
tiles.append(seg.tile)
elif isinstance(seg, RoadSegment):
if not any(seg2.shed == Shed.Farmhouse for seg2 in seg.tile.segments) and seg.tile not in tiles:
tiles.append(seg.tile)
return len(tiles)
return len(self.getTile())
def checkPennant(self):
return sum(seg.pennant for seg in self.segments if isinstance(seg, CitySegment))
def checkBarnAndScore(self) -> 'list[tuple[Player, int]]':
ps: list[Player] = []
for token in self.iterTokens():
if isinstance(token, Barn) and isinstance(token.player, Player):
ps.append(token.player)
complete_city: list[Object] = []
for seg in self.segments:
if isinstance(seg, FieldSegment):
for segc in seg.adjacentCity:
if segc.object not in complete_city and segc.closed():
complete_city.append(segc.object)
base = 4
score = base * len(complete_city)
players = [(p, score) for p in ps]
return players
def checkBarn(self):
return self.board.checkPack(5, 'e') and self.type == Connectable.Field and any(isinstance(token, Barn) for token in self.iterTokens())
def checkPlayer(self, complete: bool) -> 'list[Player]':
if self.board.checkPack(15, "a") and complete and self.type == Connectable.City and self.board.landCity[0] == LandCity.CitizensJury:
players = []
for token in self.iterTokens():
if isinstance(token.player, Player) and token.player not in players:
players.append(token.player)
return players
return super().checkPlayer(complete)
def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]':
match self.type:
case Connectable.City:
base = 2 if complete else 1
if self.board.checkPack(1, "d") and any(seg.addable == Addable.Cathedral for seg in self.segments):
if complete:
base += 1
else:
base = 0
base_pennant = base
if self.board.checkPack(15, "a") and complete and self.board.landCity[0] == LandCity.Siege:
base_pennant += 1
score = base * self.checkTile(self.board.checkPack(15, "a") and complete and self.board.landCity[0] == LandCity.BadNeighborhood) + base_pennant * self.checkPennant()
if self.board.checkPack(15, "a") and complete:
if self.board.landCity[0] == LandCity.Wealth:
score += 3
elif self.board.landCity[0] == LandCity.Poverty:
score -= 3
new_players: list[tuple[Player, int]] = [(player, score) for player in players]
case Connectable.Road:
base = 1
if self.board.checkPack(1, "c") and any(seg.addable == Addable.Inn for seg in self.segments):
if complete:
base += 1
else:
base = 0
if self.board.checkPack(15, "a") and complete and self.board.landRoad[0] == LandRoad.StreetFair:
base += 1
score = base * self.checkTile(self.board.checkPack(15, "a") and complete and self.board.landRoad[0] == LandRoad.PeasantUprising)
if self.board.checkPack(15, "a") and complete:
if self.board.landRoad[0] == LandRoad.Poverty:
score -= 3
elif self.board.landRoad[0] == LandRoad.Highway:
score = base * 5
new_players = [(player, score) for player in players]
case Connectable.Field:
complete_city = self.checkCompleteCities()
if self.board.checkPack(2, "c"):
new_players = []
for player in players:
base = 3 if putBarn else 1
if any(isinstance(token, Pig) and token.player is player for token in self.iterTokens()):
base += 1
elif any(seg.addable == Addable.Pigherd for seg in self.segments):
base += 1
new_players.append((player, base * len(complete_city)))
else:
base = 3 if putBarn else 1
new_players = [(player, base * len(complete_city)) for player in players]
case _:
new_players = []
if self.board.checkPack(15, "a") and len(new_players) != 0:
self.board.updateLand()
return new_players
def checkRemoveBuilderAndPig(self, reason: 'HomeReason'):
if not self.board.checkPack(2, "b") and not self.board.checkPack(2, "c"):
return
ts = [token for seg in self.segments for token in seg.tokens if isinstance(token, (Builder, Pig))]
for t in ts:
if not any(token.player is t.player for seg in self.segments for token in seg.tokens if isinstance(token, Follower)):
from .ccs_helper import LogPutBackBuilder
assert isinstance(t.player, Player)
self.board.addLog(LogPutBackBuilder(t.player.long_name, t.__class__.__name__))
t.putBackToHand(reason)
def checkCompleteCities(self):
complete_city: list[Object] = []
for seg in self.segments:
if isinstance(seg, FieldSegment):
for segc in seg.adjacentCity:
if segc.closed() and segc.object not in complete_city:
complete_city.append(segc.object)
return complete_city
def scoreFinal(self, ifExtra: bool=True):
super().scoreFinal(ifExtra)
# barn
if self.type == Connectable.Field and any(isinstance(token, Barn) for seg in self.segments for token in seg.tokens):
players = self.checkBarnAndScore()
for player, score in players:
if score != 0:
player.addScoreFinal(score, type=ScoreReason.Field)
self.removeAllFollowers(HomeReason.Score, lambda token: isinstance(token, Barn))
self.addStat(False, False, players, True)
def addStat(self, complete: bool, putBarn: bool, score: 'list[tuple[Player, int]]', isBarn: bool):
if len(score) == 0:
return
players = json.dumps([p.id for p, s in score])
scores = ''
if not all(s == score[0][1] for p, s in score):
scores = json.dumps([(p.id, s) for p, s in score])
match self.type:
case Connectable.City:
stat = ccsCityStat(0, players, len(self.getTile()), complete, score[0][1], scores)
stat.pennants = self.checkPennant()
if self.board.checkPack(1, "d"):
stat.cathedral = sum(1 for seg in self.segments if seg.addable == Addable.Cathedral)
if self.board.checkPack(15, "a") and complete:
if self.board.landCity[0] == LandCity.BadNeighborhood:
stat.land_surveyor = 4 + (stat.tiles - self.checkTile(True))
else:
stat.land_surveyor = self.board.landCity[0].saveID()
if self.board.checkPack(13, "f"):
stat.mage_witch = sum(1 if isinstance(token, Mage) else 2 if isinstance(token, Witch) else 0 for token in self.iterTokens())
self.board.stats[0].append(stat)
case Connectable.Road:
stat2 = ccsRoadStat(0, players, len(self.getTile()), complete, score[0][1], scores)
if self.board.checkPack(1, "c"):
stat2.inn = sum(1 for seg in self.segments if seg.addable == Addable.Inn)
if self.board.checkPack(13, "f"):
stat2.mage_witch = sum(1 if isinstance(token, Mage) else 2 if isinstance(token, Witch) else 0 for token in self.iterTokens())
if self.board.checkPack(15, "a") and complete:
if self.board.landRoad[0] == LandRoad.PeasantUprising:
stat2.land_surveyor = 3 + (stat2.tiles - self.checkTile(True))
else:
stat2.land_surveyor = self.board.landRoad[0].saveID()
self.board.stats[1].append(stat2)
case Connectable.Field:
barn = 3 if isBarn else 0 if not complete else 1 if putBarn else 2
stat3 = ccsFieldStat(0, players, len(self.checkCompleteCities()), score[0][1], scores, barn)
if self.board.checkPack(2, "c") and not isBarn:
stat3.pigherd = sum(1 for seg in self.segments if seg.addable == Addable.Pigherd)
stat3.pig = json.dumps([token.player.id for token in self.iterTokens() if isinstance(token, Pig) and isinstance(token.player, Player)])
self.board.stats[2].append(stat3)
TCloister = TypeVar('TCloister', bound='BaseCloister')
class Feature:
pack = (0, "a")
def __init__(self, tile: Tile, segment: FeatureSegmentData, data: list[Any]) -> None:
self.pic = segment.pic
self.pos = segment.pos
self.tile = tile
self.tokens: list[Token] = []
@classmethod
def make(cls, typ: str) -> Type["Feature"]:
return {"cloister": Cloister, "garden": Garden, "shrine": Shrine, "tower": Tower, "flier": Flier, "circus": Circus, "acrobat": Acrobat}[typ.lower()]
def putOnBy(self, token: 'Token') -> TAsync[None]:
for token in self.tile.tokens:
if isinstance(token, TileFigure):
token.draw_pos = None
return
yield {}
def drawPos(self, num: int):
return self.pic.drawPos(num)
def putPos(self, num: int):
return self.pic.putPos(num)
class BaseCloister(Feature, CanScore):
def __init__(self, parent: Tile, pic: FeatureSegmentData, data: list[Any]) -> None:
Feature.__init__(self, parent, pic, data)
CanScore.__init__(self, parent.board)
def scoreType(self) -> 'ScoreReason':
return ScoreReason.Monastry
def iterTokens(self) -> 'Iterable[Token]':
yield from self.tokens
def closed(self) -> bool:
return len(self.getTile()) == 9
def getTile(self):
pos = self.tile.board.findTilePos(self.tile)
if pos is None:
return [self.tile]
return [self.tile.board.tiles[pos[0] + i, pos[1] + j] for i in (-1, 0, 1) for j in (-1, 0, 1) if (pos[0] + i, pos[1] + j) in self.tile.board.tiles]
def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]':
score = len(self.getTile())
return [(player, score) for player in players]
def getCloister(self, typ: Type[TCloister]) -> TCloister | None:
assert isinstance(self.tile, Tile)
pos = self.board.findTilePos(self.tile)
if pos is None:
return None
return more_itertools.only(feature for i in (-1, 0, 1) for j in (-1, 0, 1)
if (pos[0] + i, pos[1] + j) in self.board.tiles
for feature in self.board.tiles[pos[0] + i, pos[1] + j].features
if isinstance(feature, typ))
def addStat(self, complete: bool, putBarn: bool, score: 'list[tuple[Player, int]]', isBarn: bool):
if len(score) == 0:
return
players = json.dumps([p.id for p, s in score])
scores = ''
if not all(s == score[0][1] for p, s in score):
scores = json.dumps([(p.id, s) for p, s in score])
stat = ccsMonastryStat(0, players, self.__class__.__name__.lower(), len(self.getTile()), complete, score[0][1], scores)
stat.abbey = self.tile.isAbbey
if self.board.checkPack(9, "e") and complete and isinstance(self, Monastry):
stat.vineyard = sum(1 for tile in self.getTile() if tile.addable == TileAddable.Vineyard)
if self.board.checkPack(15, "a") and complete and isinstance(self, Monastry):
if self.board.landMonastry[0] == LandMonastry.Wealth:
stat.wealth = True
elif self.board.landMonastry[0] == LandMonastry.HermitMonastery:
stat.hermit_monastry = sum(1 for tile in self.getTile() if any(isinstance(seg, CitySegment) for seg in tile.segments))
else:
stat.pilgrimage_route = sum(1 for tile in self.getTile() if any(isinstance(seg, RoadSegment) for seg in tile.segments))
if self.board.checkPack(6, 'h') and isinstance(self, (Cloister, Shrine)) and (cloister := self.getChallenge()) and not cloister.closed() and len(self.tokens) != 0 and len(cloister.tokens) != 0: # pylint: disable=no-member
stat.challenge_complete = True
self.board.stats[3].append(stat)
class Monastry(BaseCloister):
def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]':
score = len(self.getTile())
if self.board.checkPack(9, "e") and complete:
score += sum(3 for tile in self.getTile() if tile.addable == TileAddable.Vineyard)
if self.board.checkPack(15, "a") and complete:
if self.board.landMonastry[0] == LandMonastry.Wealth:
score += 3
elif self.board.landMonastry[0] == LandMonastry.HermitMonastery:
score -= sum(1 for tile in self.getTile() if any(isinstance(seg, CitySegment) for seg in tile.segments))
else:
score += sum(1 for tile in self.getTile() if any(isinstance(seg, RoadSegment) for seg in tile.segments))
return [(player, score) for player in players]
class Cloister(Monastry):
def getChallenge(self):
return self.getCloister(Shrine)
def score(self, putBarn: bool, ifExtra: bool=True) -> TAsync[bool]:
hasmeeple: bool = len(self.tokens) != 0
gingered = yield from super().score(putBarn, ifExtra)
if self.board.checkPack(6, 'h') and (cloister := self.getChallenge()) and not cloister.closed() and hasmeeple and len(cloister.tokens) != 0:
from .ccs_helper import LogChallengeFailed
self.board.addLog(LogChallengeFailed("shrine"))
cloister.removeAllFollowers(HomeReason.Challenge)
return gingered
class Garden(BaseCloister):
pack = (12, "a")
def scoreType(self) -> 'ScoreReason':
return ScoreReason.Garden
class Shrine(Monastry):
def getChallenge(self):
return self.getCloister(Cloister)
def score(self, putBarn: bool, ifExtra: bool=True) -> TAsync[bool]:
hasmeeple: bool = len(self.tokens) != 0
gingered = yield from super().score(putBarn, ifExtra)
if self.board.checkPack(6, 'h') and (cloister := self.getChallenge()) and not cloister.closed() and hasmeeple and len(cloister.tokens) != 0:
from .ccs_helper import LogChallengeFailed
self.board.addLog(LogChallengeFailed("cloister"))
cloister.removeAllFollowers(HomeReason.Challenge)
return gingered
class Tower(Feature):
pack = (4, "b")
def __init__(self, parent: Tile, pic: FeatureSegmentData, data: list[Any]) -> None:
super().__init__(parent, pic, data)
self.height: int = 0
self.num_dir: Dir = data[0]
@property
def num_pos(self):
cor = self.num_dir.corr()
return self.pic.pos[0] + 11 * cor[0], self.pic.pos[1] + 11 * cor[1]
class Flier(Feature, CanScore):
pack = (13, "b")
def __init__(self, parent: Tile, pic: FeatureSegmentData, data: list[Any]) -> None:
Feature.__init__(self, parent, pic, data)
CanScore.__init__(self, parent.board)
self.direction: int = data[0]
def closed(self) -> bool:
return True
def scoreType(self) -> 'ScoreReason':
return ScoreReason.City
def iterTokens(self) -> 'Iterable[Token]':
return []
def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]':
return []
def getTile(self) -> 'list[Tile]':
return []
def putOnBy(self, token: 'Token') -> TAsync[None]:
token.remove(None)
pos = self.board.findTilePos(self.tile)
if pos is None:
return
dice = random.randint(1, 3)
from .ccs_helper import LogDice
self.board.addLog(LogDice(dice))
ps = {0: (0, -1), 1: (1, -1), 2: (1, 0), 3: (1, 1), 4: (0, 1), 5: (-1, 1), 6: (-1, 0), 7: (-1, -1)}[(self.direction + self.tile.orient.value * 2) % 8]
pos_new = pos[0] + ps[0] * dice, pos[1] + ps[1] * dice
if pos_new not in self.board.tiles:
# token.putBackToHand(HomeReason.FlierInvalid)
return
tile = self.board.tiles[pos_new]
put_list: Sequence[Segment | Feature] = [segment for segment in tile.segments if not isinstance(segment, FieldSegment) and segment.object.canPut() and token.canPut(segment)] + [feature for feature in tile.features if token.canPut(feature) and isinstance(feature, CanScore) and feature.canPut()]
if len(put_list) == 0:
return
if len(put_list) == 1:
to_put = put_list[0]
else:
pass_err: Literal[0, -1, -2] = 0
while 1:
self.board.state = State.ChoosingSegment
from .ccs_helper import SendPosSpecial
ret = yield SendPosSpecial(pass_err, pos_new, "flier")
assert isinstance(ret, RecieveId)
p = tile.getSeg(ret.id)
if p is None:
pass_err = -1
continue
if p in put_list:
to_put = p
else:
pass_err = -2
continue
break
yield from token.putOn(to_put)
class Circus(Feature):
pack = (12, "b")
class Acrobat(Feature, CanScore):
pack = (12, "c")
def closed(self) -> bool:
return False
def canPut(self) -> bool:
return len(self.tokens) >= 3
def scoreType(self) -> 'ScoreReason':
return ScoreReason.Acrobat
def occupied(self):
return len(self.tokens) >= 3
def iterTokens(self) -> 'Iterable[Token]':
yield from self.tokens
def getTile(self) -> 'list[Tile]':
return []
def checkPlayer(self, complete: bool) -> 'list[Player]':
players: list[Player] = []
for token in self.iterTokens():
if token.player not in players and isinstance(token.player, Player):
players.append(token.player)
return players
def checkScore(self, players: 'list[Player]', complete: bool, putBarn: bool) -> 'list[tuple[Player, int]]':
return [(player, 5 * sum(1 for token in self.iterTokens() if token.player is player)) for player in players]
class TokenMeta(type):
def __new__(cls, name: str, base, attr):
ncls = super().__new__(cls, name, base, attr)
if 'name' in attr:
Token.all_name[name.lower()] = ncls # type: ignore
Token.all_name[attr["name"]] = ncls # type: ignore
return ncls
class Token(metaclass=TokenMeta):
all_name: dict[str, 'Type[Token]'] = {}
def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image.Image) -> None:
self.parent: Tile | Segment | Object | Feature | Player | Board = parent
self.player = parent
self.board = parent if isinstance(parent, Board) else parent.board
self.img = img
self.turns: int = 0
self.ability: int = 0
if self.board.checkPack(3, 'c'):
self.fairy_1: int = 0
self.fairy_3: int = 0
def checkPack(self, packid: int, thingid: str):
if isinstance(self.player, Player):
return self.player.board.checkPack(packid, thingid)
return self.player.checkPack(packid, thingid)
@classmethod
def make(cls, typ: str) -> Type['Token']:
return cls.all_name[typ.lower()]
def canPut(self, seg: Segment | Feature | Tile):
if not isinstance(seg, self.canPutTypes):
return False
if isinstance(seg, Segment):
return not any(isinstance(token, Dragon) for token in seg.tile.tokens)
return True
def putOn(self, seg: Segment | Feature | Tile) -> TAsync[None]:
yield from self.selfPutOn(seg)
yield from seg.putOnBy(self)
def selfPutOn(self, seg: Segment | Feature | Tile) -> TAsync[None]:
seg.tokens.append(self)
self.parent = seg
return
yield {}
def image(self):
if isinstance(self.player, Board):
return self.img.copy()
if isinstance(self, (BaseFollower, BigFollower)) and isinstance(self.parent, FieldSegment):
mask = self.board.tokenimgs[0].crop((16, 0, 32, 16))
else:
mask = self.img
x = Image.new("RGBA", self.img.size)
x.paste(Image.new("RGBA", self.img.size, self.player.tokenColor), (0, 0), mask)
return x
def remove(self, reason: 'HomeReason | None'):
if isinstance(self.parent, (Tile, Segment, Feature, Object)):
self.parent.tokens.remove(self)
if self.board.checkPack(3, 'c') and self.board.fairy.follower is self:
self.board.fairy.follower = None
if reason is not None:
self.addStat(reason)
self.turns = 0
def putBackToHand(self, reason: 'HomeReason'):
if isinstance(self.parent, (Tile, Segment, Feature, Object)):
self.parent.tokens.remove(self)
self.player.tokens.append(self)
self.parent = self.player
if self.board.checkPack(3, 'c') and self.board.fairy.follower is self:
self.board.fairy.follower = None
self.addStat(reason)
self.turns = 0
def addStat(self, reason: 'HomeReason'):
if not isinstance(self.player, Player):
return
stat = ccsMeepleStat(0, self.player.id, self.__class__.__name__.lower(), self.turns, reason, self.ability)
if self.board.checkPack(3, 'c'):
stat.fairy_1 = self.fairy_1
stat.fairy_3 = self.fairy_3
self.board.stats[4].append(stat)
def scoreExtra(self) -> TAsync[None]:
if self.board.checkPack(3, "c") and self.board.fairy.follower is self and isinstance(self.player, Player):
self.fairy_3 += 1
from .ccs_helper import LogScore
self.board.addLog(LogScore(self.player.long_name, "fairy_complete", 3))
yield from self.player.addScore(3, type=ScoreReason.Fairy)
def scoreExtraFinal(self):
if self.board.checkPack(3, "c") and self.board.fairy.follower is self and isinstance(self.player, Player):
self.fairy_3 += 1
from .ccs_helper import LogScore
self.board.addLog(LogScore(self.player.long_name, "fairy_complete", 3))
self.player.addScoreFinal(3, type=ScoreReason.Fairy)
canEatByDragon: bool = True
canPutTypes: 'tuple[Type[Segment] | Type[Feature] | Type[Tile],...]' = (FieldSegment, CitySegment, RoadSegment, Monastry, Flier, Tower)
key: tuple[int, int] = (-1, -1)
class Follower(Token):
@property
def strength(self) -> int:
return 1
class Figure(Token):
pass
class TileFigure(Figure):
def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None:
super().__init__(parent, data, img)
self.draw_pos: tuple[int, int] | None = None
def findDrawPos(self, drawn_poses: list[tuple[int, int]] | None=None):
if not isinstance(self.parent, Tile):
return (0, 0)
if self.draw_pos is not None:
return self.draw_pos
if drawn_poses is None:
drawn_poses = []
for seg in self.parent.segments:
drawn_poses.extend(seg.drawPos(len(seg.tokens)))
for feature in self.parent.features:
drawn_poses.extend(feature.drawPos(len(feature.tokens)))
if self.draw_pos is None:
for _ in range(10):
post = (random.randint(8, 56), random.randint(8, 56))
if all(dist2(post, p) >= 256 for p in drawn_poses):
self.draw_pos = post
break
else:
post = (random.randint(8, 56), random.randint(8, 56))
return self.draw_pos
canPutTypes = (Tile,)
class BaseFollower(Follower):
key = (0, 0)
name = "跟随者"
canPutTypes = (FieldSegment, CitySegment, RoadSegment, Monastry, Flier, Tower, Acrobat)
class BigFollower(Follower):
@property
def strength(self):
return 2
def image(self):
return super().image().resize((24, 24))
key = (1, 0)
name = "大跟随者"
class Builder(Figure):
def canPut(self, seg: Segment | Feature | Tile):
if not super().canPut(seg):
return False
if isinstance(seg, Segment):
return any(t.player is self.player for s in seg.object.segments for t in s.tokens if isinstance(t, Follower))
return False
canPutTypes = (CitySegment, RoadSegment)
key = (2, 0)
name = "建筑师"
class Pig(Figure):
def canPut(self, seg: Segment | Feature | Tile):
if not super().canPut(seg):
return False
if isinstance(seg, FieldSegment):
return any(t.player is self.player for s in seg.object.segments for t in s.tokens if isinstance(t, Follower))
return False
canPutTypes = (FieldSegment,)
key = (2, 1)
name = "猪"
class Mayor(Follower):
@property
def strength(self) -> int:
if not isinstance(self.parent, Segment):
return 0
return self.parent.object.checkPennant()
canPutTypes = (CitySegment, Flier)
key = (5, 0)
name = "市长"
class Wagon(Follower):
canPutTypes = (CitySegment, RoadSegment, Monastry, Flier)
key = (3, 1)
name = "马车"
class Barn(Figure):
def canPut(self, seg: Segment | Feature | Tile):
return isinstance(seg, Tile) and (pos := self.board.findTilePos(seg)) and \
all((pos[0] + i, pos[1] + j) in self.board.tiles and not self.board.tiles[pos[0] + i, pos[1] + j].isAbbey for i in (0, 1) for j in (0, 1)) and \
(barnseg := seg.getBarnSeg()) is not None and \
all(not isinstance(t, Barn) for s in barnseg.object.segments for t in s.tokens) and \
self.board.tiles[pos[0] + 1, pos[1] + 1].getBarnSeg((Dir.LEFT, Dir.UP)) is not None and \
self.board.tiles[pos[0] + 1, pos[1]].getBarnSeg((Dir.DOWN, Dir.LEFT)) is not None and \
self.board.tiles[pos[0], pos[1] + 1].getBarnSeg((Dir.UP, Dir.RIGHT)) is not None
def selfPutOn(self, seg: Segment | Feature | Tile) -> TAsync[None]:
if isinstance(seg, Tile) and (s := seg.getBarnSeg()):
s.tokens.append(self)
self.parent = s
return
yield {}
canEatByDragon = False
canPutTypes = (Tile,)
key = (5, 2)
name = "谷仓"
class Dragon(TileFigure):
def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None:
super().__init__(parent, data, img)
self.tile: Tile | None = None
self.draw_pos = (32, 32)
def findDrawPos(self, drawn_poses: list[tuple[int, int]] | None=None):
return (32, 32)
def canMove(self, tile: Tile):
if self.board.checkPack(3, "c") and self.board.fairy.tile is tile:
return False
return tile not in self.board.dragonMoved
def moveTo(self, tile: Tile):
if self.tile is not None:
self.tile.tokens.remove(self)
tile.tokens.append(self)
self.parent = self.tile = tile
to_remove = tile.tokens + [token for seg in tile.segments for token in seg.tokens] + [token for feature in tile.features for token in feature.tokens]
for token in to_remove:
if token.canEatByDragon:
token.putBackToHand(HomeReason.Dragon)
for seg in tile.segments:
seg.object.checkRemoveBuilderAndPig(HomeReason.Dragon)
def putBackToHand(self, reason: 'HomeReason'):
self.tile = None
return super().putBackToHand(reason)
canEatByDragon = False
key = (3, 0)
name = "龙"
class Fairy(Figure):
def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None:
super().__init__(parent, data, img)
self.follower: Follower | None = None
self.tile: Tile | None = None
self.drawpos: tuple[int, int] = 32, 32
def moveTo(self, follower: Follower, tile: Tile):
self.tile = tile
self.follower = follower
pos = tile.findTokenDrawPos(follower)
self.drawpos = pos[0], pos[1] + 8
def putBackToHand(self, reason: 'HomeReason'):
self.follower = None
self.tile = None
return super().putBackToHand(reason)
canEatByDragon = False
key = (3, 1)
name = "仙子"
class Abbot(Follower):
canPutTypes = (BaseCloister, Flier)
key = (7, 0)
name = "修道院长"
class Ranger(Figure):
def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None:
super().__init__(parent, data, img)
self.pos: tuple[int, int] | None = None
def canMove(self, pos: tuple[int, int]):
return pos not in self.board.tiles and any(pos + dr in self.board.tiles for dr in Dir)
def moveTo(self, pos: tuple[int, int]):
self.pos = pos
key = (14, 0)
name = "护林员"
class Gingerbread(Figure):
def score(self) -> TAsync[None]:
if not isinstance(self.parent, Board):
assert isinstance(self.parent, CitySegment)
players: list[Player] = []
for token in self.parent.object.iterTokens():
if isinstance(token.player, Player) and token.player not in players:
players.append(token.player)
score = self.parent.object.checkTile()
for player in players:
from .ccs_helper import LogScore
self.board.addLog(LogScore(player.long_name, "gingerbread", score))
yield from player.addScore(score, type=ScoreReason.Gingerbread)
canPutTypes = (CitySegment,)
key = (14, 1)
name = "姜饼人"
class Phantom(Follower):
def image(self):
assert isinstance(self.player, Player)
id = (4, 2, 0, 1, 5, 3)[self.player.id]
if isinstance(self.parent, FieldSegment):
return self.board.tokenimgs[13].crop(((id % 3) * 17, 28 + (id // 3) * 14, (id % 3) * 17 + 16, 28 + (id // 3) * 14 + 13))
return self.board.tokenimgs[13].crop(((id % 3) * 17, (id // 3) * 14, (id % 3 + 1) * 17, (id // 3 + 1) * 14))
key = (13, 4)
name = "幽灵"
class King(Figure):
def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None:
super().__init__(parent, data, img)
self.max: int = 0
self.complete_citys: list[Object] = []
key = (6, 0)
name = "国王"
canEatByDragon = False
class Robber(Figure):
def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None:
super().__init__(parent, data, img)
self.max: int = 0
self.complete_roads: list[Object] = []
key = (6, 1)
name = "小偷"
canEatByDragon = False
class Gold(TileFigure):
key = (13, 0)
name = "金块"
canEatByDragon = False
@classmethod
def score(cls, num: int):
return (num + 2) // 3 * num
class Shepherd(Figure):
def __init__(self, parent: 'Player | Board', data: dict[str, Any], img: Image) -> None:
super().__init__(parent, data, img)
self.sheeps: list[int] = []
def canPut(self, seg: Segment | Feature | Tile):
if not super().canPut(seg):
return False
if isinstance(seg, FieldSegment) and any(isinstance(t, Shepherd) for t in seg.object.iterTokens()):
return False
return True
def putBackToHand(self, reason: 'HomeReason'):
super().putBackToHand(reason)
self.board.sheeps.extend(self.sheeps)
self.sheeps = []
def grow(self):
assert isinstance(self.parent, FieldSegment)
assert isinstance(self.player, Player)
i = random.choice(self.board.sheeps)
from .ccs_helper import LogShepherd
self.board.addLog(LogShepherd(self.player.long_name, i))
if i == -1:
self.putBackToHand(HomeReason.Wolf)
for t in self.parent.object.iterTokens():
if isinstance(t, Shepherd):
t.putBackToHand(HomeReason.Wolf)
else:
self.board.sheeps.remove(i)
self.sheeps.append(i)
def score(self):
assert isinstance(self.parent, FieldSegment)
to_score: list[Shepherd] = []
score = 0
for t in self.parent.object.iterTokens():
if isinstance(t, Shepherd):
to_score.append(t)
score += sum(t.sheeps)
for t in to_score:
assert isinstance(t.player, Player)
yield from t.player.addScore(score, type=ScoreReason.Shepherd)
for t in to_score:
t.putBackToHand(HomeReason.Shepherd)
def image(self):
img = super().image()
dr = ImageDraw.Draw(img)
font = ImageFont.truetype("msyhbd.ttc", 10)
dr.ellipse(((12, 12), (24, 24)), "white", "black", 1)
text = str(sum(self.sheeps))
dr.text((18, 18), text, "black", font, "mm")
return img
key = (9, 0)
name = "牧羊人"
canPutTypes = (FieldSegment,)
class Mage(Figure):
key = (13, 1)
name = "法师"
class Witch(Figure):
key = (13, 2)
name = "女巫"
class Bigtop(Figure):
key = (10, 0)
name = "马戏帐篷"
def score(self) -> TAsync[None]:
if isinstance(self.parent, Circus) and (pos := self.board.findTilePos(self.parent.tile)) is not None:
score = self.board.animals.pop(0)
from .ccs_helper import LogCircus
self.board.addLog(LogCircus(score))
tiles = [self.board.tiles[p] for i in (-1, 0, 1) for j in (-1, 0, 1) if (p := (pos[0] + i, pos[0] + j)) in self.board.tiles]
followers = [token for tile in tiles for token in tile.iterAllTokens() if isinstance(token, Follower)]
players: dict[Player, int] = {}
for follower in followers:
if isinstance(follower.parent, Player):
players[follower.parent] = players.get(follower.parent, 0) + self.board.animals[0]
for player, s in players.items():
yield from player.addScore(s, ScoreReason.Bigtop)
class Ringmaster(Follower):
key = (10, 1)
name = "马戏指挥"
def scoreExtra(self) -> TAsync[None]:
yield from super().scoreExtra()
tile: Tile | None = None
if isinstance(self.parent, Segment):
tile = self.parent.tile
elif isinstance(self.parent, CanScore) and isinstance(self.parent, Feature):
tile = self.parent.tile
if isinstance(self.player, Player) and tile is not None and (pos := self.board.findTilePos(tile)) is not None:
tiles = [self.board.tiles[p] for i in (-1, 0, 1) for j in (-1, 0, 1) if (p := (pos[0] + i, pos[0] + j)) in self.board.tiles]
extra = sum(2 for t in tiles for feature in t.features if isinstance(t, (Circus, Acrobat)))
yield from self.player.addScore(extra, ScoreReason.Ringmaster)
def scoreExtraFinal(self):
super().scoreExtraFinal()
tile: Tile | None = None
if isinstance(self.parent, Segment):
tile = self.parent.tile
elif isinstance(self.parent, CanScore) and isinstance(self.parent, Feature):
tile = self.parent.tile
if isinstance(self.player, Player) and tile is not None and (pos := self.board.findTilePos(tile)) is not None:
tiles = [self.board.tiles[p] for i in (-1, 0, 1) for j in (-1, 0, 1) if (p := (pos[0] + i, pos[0] + j)) in self.board.tiles]
extra = sum(2 for t in tiles for feature in t.features if isinstance(t, (Circus, Acrobat)))
self.player.addScoreFinal(extra, ScoreReason.Ringmaster)
Token.all_name["follower"] = BaseFollower
AbbeyData = TileData("abbey", 0, "FFFF", [])
AbbeyData.segments.append(FeatureSegmentData("Cloister", (32, 32), [], AbbeyData))
from .ccs_extra import LandCity, LandRoad, LandMonastry, ScoreReason, HomeReason
from .ccs_extra import ccsCityStat, ccsGameStat, ccsRoadStat, ccsFieldStat, ccsMonastryStat, ccsMeepleStat, ccsTowerStat
from .ccs_player import Player
from .ccs_helper import RecieveId
from .ccs_board import Board
if __name__ == "__main__":
from .ccs_tile import open_img
b = Board({0: "a", 1: "abcd", 2: "abcd", 3: "abcde", 4: "ab", 5: "abcde", 6: "abcdefgh", 7: "abcd", 9: "abc", 10: "abcd", 12: "abe", 13: "abcdijk"}, ["任意哈斯塔", "哈斯塔网络整体意识", "当且仅当哈斯塔", "到底几个哈斯塔", "普通的哈斯塔", "不是哈斯塔"])
from .ccs import BaseCloister
d = {
"name": "follower",
"distribute": True,
"num": 7,
"image": [0, 0, 16, 16]
}
b.players[0].tokens.pop(0)
yshift = 0
cri = lambda s: s.serialNumber[0] in (10, 12)
picnames = sorted(set(s.serialNumber[1] for s in b.deck + b.riverDeck if cri(s)))
for pic in picnames:
ss = sorted(set(s.serialNumber[1:] for s in b.deck + b.riverDeck if s.picname == pic if cri(s)))
for i, s2 in enumerate(ss):
t = b.tiles[i % 5, i // 5 + yshift] = [s for s in b.deck + b.riverDeck if s.picname == pic and s.serialNumber[1:] == s2][0]
# t.turn(Dir.LEFT)
for seg in t.segments:
b.players[0].tokens.append(BaseFollower(b.players[0], d, open_img("token0").crop((0, 0, 16, 16))))
for _ in b.players[0].tokens[-1].putOn(seg):
pass
for feature in t.features:
if isinstance(feature, BaseCloister):
b.players[0].tokens.append(BaseFollower(b.players[0], d, open_img("token0").crop((0, 0, 16, 16))))
for _ in b.players[0].tokens[-1].putOn(feature):
pass
if isinstance(feature, Tower):
b.players[1].tokens.append(BaseFollower(b.players[1], d, open_img("token0").crop((0, 0, 16, 16))))
for _ in b.players[1].tokens[-1].putOn(feature):
pass
feature.height = random.randint(0, 9)
yshift += (len(ss) + 4) // 5
for p in b.players:
p.last_pos = (0, p.id)
# b.setImageArgs(debug=True)
b.image().show()
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,573
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllCards1.py
|
from typing import *
from math import ceil
from datetime import timedelta, datetime
from collections import Counter
import itertools, random
from .Game import Game
from .Card import Card
from .User import User
from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack, StatusListInt
from .Attack import Attack, AttackType
from .Priority import UserEvt, Priority
from .Types import Pack
from .Dragon import DragonState, Tree, TreeLeaf
from .Mission import Mission
from .EventListener import IEventListener
from ... import config
from .Helper import positive
log = config.logger.dragon
class CFool0(Card):
id = 0
name = "0 - 愚者"
positive = -1
newer = 2
_description = "抽到时附加效果:你下次使用卡牌无效。"
consumedOnDraw = True
pack = Pack.tarot
async def OnDraw(self, user: 'User') -> None:
user.SendCardOnDraw(self)
await user.AddStatus(SFool0())
class SFool0(StatusNullStack):
id = 0
name = "0 - 愚者"
_description = "你下次使用卡牌无效。"
isDebuff = True
async def BeforeCardUse(self, user: 'User', card: 'Card') -> Optional[Awaitable]:
"""阻挡使用卡牌。"""
user.SendStatusEffect(self)
async def f():
await user.RemoveStatus(SFool0, 1)
return f()
@classmethod
def register(cls) -> dict[UserEvt, int]:
return {UserEvt.BeforeCardUse: Priority.BeforeCardUse.fool}
class CMagician1(Card):
id = 1
name = "I - 魔术师"
positive = 1
_description = "选择一张你的手牌(不可选择暴食的蜈蚣与组装机1型),发动3次该手牌的使用效果,并弃置之。此后一周内不得使用该卡。"
pack = Pack.tarot
def CanUse(self, user: 'User', copy: bool) -> bool:
return len([c for c in user.data.handCard if c.id not in (56, 200)]) >= (1 if copy else 2)
async def use(self, user: User):
"""试图选择卡牌。"""
user.SendCardUse(self)
l = await user.ChooseHandCards(1, 1,
requirement=lambda c: c.id not in (56, 200),
requireCanUse=True)
card = l[0]
await user.DiscardCards([card])
await user.UseCardEffect(card)
await user.UseCardEffect(card)
await user.UseCardEffect(card)
await user.AddStatus(SCantUse1(timedelta(weeks=1), card.id))
class SCantUse1(StatusTimed):
id = 1
isDebuff = True
isRemovable = False
dataType = (datetime.fromisoformat, int)
def __init__(self, data: Union[datetime, timedelta], cardId: int):
super().__init__(data)
self.cardId = cardId
def packData(self) -> str:
return super().packData() + "," + str(self.cardId)
@property
def description(self):
return f"疲劳:不可使用卡牌【{Card(self.cardId).name}】。"
@property
def brief_des(self):
delta = self.time - datetime.now()
min = delta.seconds // 60
return f"疲劳【{Card(self.cardId).name}】\n\t结束时间:{self.getStr()}。"
async def OnUserUseCard(self, user: 'User', card: 'Card') -> tuple[bool, bool]:
"""禁止使用卡牌。
forbiddencard: 禁止使用的卡牌。"""
if self.cardId == card.id:
user.SendStatusEffect(self, forbiddencard=card.DumpData())
return False, False
return True, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.cantuse}
class CHighPriestess2(Card):
id = 2
name = "II - 女祭司"
_description = "击毙当前周期内接龙次数最多的玩家。"
positive = 1
pack = Pack.tarot
async def Use(self, user: User):
"""击杀的玩家。
userIDs: 被击杀的玩家qq号列表。"""
counter = Counter([tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))])
l = counter.most_common()
ql = [qq for qq, time in l if time == l[0][1]]
user.SendCardUse(self, userIDs=ql)
for q in ql:
await user.CreateUser(q).Killed(user, isAOE = (len(ql) > 1))
class CEmpress3(Card):
id = 3
name = "III - 女皇"
_description = "你当前手牌中所有任务之石的可完成次数+3。如果当前手牌无任务之石,则为你派发一个可完成3次的任务,每次完成获得3击毙,跨日时消失。"
positive = 1
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
done = False
for card in user.data.handCard:
if card.id == 67:
card.num += 3 # TODO
done = True
if not done:
await user.AddStatus(SQuest3(3, 3, Mission.RandomQuestStoneId()))
class SQuest3(StatusNumed):
id = 3
@property
def isDebuff(self):
return self.jibi < 0
dataType = (int, int, int)
def __init__(self, data: int, jibi: int, questId: int) -> None:
super().__init__(data)
self.jibi = jibi
self.questId = questId
def packData(self):
return f"{super().packData()},{self.jibi},{self.questId}"
@property
def description(self):
return f"今日任务:{Mission.get(self.questId).description}\n\t剩余次数:{self.num}次,完成获得击毙:{self.jibi}。"
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""完成任务。
jibi: 获得的击毙数。
remain: 剩余完成次数。
mission: 任务描述。"""
mission = Mission.get(self.questId)()
if mission.check(branch.word):
self.num = self.num - 1 # pylint: disable=attribute-defined-outside-init
user.SendStatusEffect(self, remain=self.num, jibi=self.jibi, mission=mission.description)
await user.AddJibi(self.jibi)
user.data.SaveStatuses()
async def OnNewDay(self, user: 'User') -> None:
await user.RemoveAllStatus(SQuest3)
def register(self) -> dict['UserEvt', int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.quest,
UserEvt.OnNewDay: Priority.OnNewDay.quest}
class CEmperor4(Card):
id = 4
name = "IV - 皇帝"
positive = 1
_description = "为你派发一个随机任务,可完成10次,每次完成获得2击毙,跨日时消失。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
await user.AddStatus(SQuest3(10, 2, Mission.RandomQuestStoneId()))
class CHierophant5(Card):
id = 5
name = "V - 教皇"
positive = 1
_description = "你的下10次接龙中每次额外获得2击毙,但额外要求首尾接龙。"
newer = 3
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
await user.AddStatus(SHierophant5(10))
class SHierophant5(StatusNumed):
id = 5
name = "V - 教皇"
_description = "你的下10次接龙中每次额外获得2击毙,但额外要求首尾接龙。"
isReversable = True
def reverse(self):
return (self, SInvHierophant6(self.count))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""禁止非首尾接龙。"""
if not await state.RequireShouwei(user):
user.SendStatusEffect(self, time="BeforeDragoned")
return False, 0
return True, 0
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""奖励2击毙。"""
user.SendStatusEffect(self, time="OnDragoned")
await user.AddJibi(2)
self.num = self.num - 1 # pylint: disable=attribute-defined-outside-init
user.data.SaveStatuses()
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.hierophant,
UserEvt.OnDragoned: Priority.OnDragoned.hierophant}
class SInvHierophant6(StatusNumed):
id = 6
name = "反转 - 教皇"
_description = "你的下10次接龙中每次损失2击毙,并且额外要求尾首接龙。"
isDebuff = True
isReversable = True
def reverse(self):
return (self, SHierophant5(self.count))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""禁止非尾首接龙。"""
if not await state.RequireWeishou(user):
user.SendStatusEffect(self, time="BeforeDragoned")
return False, 0
return True, 0
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""损失2击毙。"""
user.SendStatusEffect(self, time="OnDragoned")
await user.AddJibi(-2)
self.num = self.num - 1 # pylint: disable=attribute-defined-outside-init
user.data.SaveStatuses()
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_hierophant,
UserEvt.OnDragoned: Priority.OnDragoned.inv_hierophant}
class CLovers6(Card):
id = 6
name = "VI - 恋人"
_description = "复活1名指定玩家。"
positive = 1
pack = Pack.tarot
async def Use(self, user: User):
"""选择玩家复活。"""
user.SendCardUse(self)
if (players := await user.ChoosePlayers(1, 1)) is not None:
from .AllCards0 import SDeathN1
u = user.CreateUser(players[0])
n = len(u.CheckStatus(SDeathN1)) == 0
await u.RemoveAllStatus(SDeathN1, remover=user)
class CChariot7(Card):
id = 7
name = "VII - 战车"
positive = 1
_description = "对你今天第一次和最后一次接龙中间接龙的人(除了你自己)每人做一次10%致死的击毙判定。"
pack = Pack.tarot
async def Use(self, user: User) -> None:
'''概率杀死中间接龙的人
to_kill:需要杀死的人'''
to_kill = set()
for l in user.game.treeObjs:
node = l[-1]
temp: List[Tree] = []
while node.parent is not None:
if node.qq == user.qq:
if len(temp) != 0:
to_kill |= set(n.qq for n in temp)
temp = [node]
elif len(temp) != 0:
temp.append(node)
node = node.parent
if user.qq in to_kill:
to_kill.remove(user.qq)
to_kill = set(qq for qq in to_kill if random.random() < (0.1 + 0.01 * user.data.luck))
user.SendCardUse(self, to_kill=list(to_kill))
for qq in to_kill:
await user.CreateUser(qq).Killed(user, isAOE = (len(to_kill) > 1))
class CHermit9(Card):
id = 9
name = "IX - 隐者"
positive = 1
_description = "今天你不会因为接到重复词或触雷而死亡。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
await user.AddStatus(SHermit9())
class SHermit9(StatusDailyStack):
id = 9
name = "IX - 隐者"
_description = "今天你不会因为接到重复词或触雷而死亡。"
async def OnDuplicatedWord(self, user: 'User', word: str, originalQQ: int) -> bool:
"""抵消接到重复词死亡效果。"""
user.SendStatusEffect(self, time="OnDuplicatedWord")
return True
async def OnBombed(self, user: 'User', word: str) -> bool:
"""抵消触雷死亡效果。"""
user.SendStatusEffect(self, time="OnBombed")
return True
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.OnDuplicatedWord: Priority.OnDuplicatedWord.hermit,
UserEvt.OnBombed: Priority.OnBombed.hermit}
class CWheelOfFortune10(Card):
id = 10
name = "X - 命运之轮"
positive = 0
_description = "直至下次刷新前,在商店增加抽奖机,可以花费5击毙抽奖。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SWOF10())
class SWOF10(Status):
id = 10
name = "X - 命运之轮"
_description = "直至下次刷新前,在商店增加抽奖机,可以消耗5击毙抽奖。"
isGlobal = True
class CJustice11(Card):
id = 11
name = "XI - 正义"
positive = 1
_description = "现在你身上每有一个状态,奖励你5击毙。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
n = len(user.data.statuses)
await user.AddJibi(n * 5)
class CHangedMan12(Card):
id = 12
name = "XII - 倒吊人"
positive = 1
_description = "你立即死亡,然后免疫你下一次死亡。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
await user.Death()
await user.AddStatus(SHangedMan12())
class SHangedMan12(StatusNullStack):
id = 12
name = "XII - 倒吊人"
_description = "免疫你下一次死亡。"
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""免死。"""
user.SendStatusEffect(self)
self.num -= 1 # pylint: disable=no-member
return time, True
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.miansi}
class CDeath13(Card):
id = 13
name = "XIII - 死神"
positive = 0
_description = "今天的所有死亡时间加倍。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SDeath13())
class SDeath13(StatusDailyStack):
id = 13
name = "XIII - 死神"
_description = "今天的所有死亡时间加倍。"
isGlobal = True
isDebuff = True
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""时间加倍。
count:加倍的次数"""
user.SendStatusEffect(self, count = self.count)
time *= 2 ** self.count
return time, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.death}
class CTemperance14(Card):
name = "XIV - 节制"
id = 14
_description = "随机抽取1名玩家,今天该玩家不能使用除胶带外的卡牌。"
positive = 0
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
l = user.game.AllUserQQs()
qq = random.choice(l)
target = user.CreateUser(qq)
atk = ATemperance14(user, target)
await target.Attacked(user, atk)
class ATemperance14(Attack):
id = 14
name = "节制"
doublable = False
async def selfAction(self):
await self.defender.AddStatus(STemperance14())
class STemperance14(StatusDailyStack):
id = 14
name = "XIV - 节制"
_description = "今天你不能使用除胶带外的卡牌。"
isDebuff = True
async def OnUserUseCard(self, user: 'User', card: 'Card') -> tuple[bool, bool]:
"""不能使用卡牌。"""
if card.id != 100:
user.SendStatusEffect(self)
return False, False
return True, False
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.temperance}
class CDevil15(Card):
name = "XV - 恶魔"
id = 15
positive = 1
_description = "击毙上一位使用卡牌的人。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
"""击毙。
userQQ: 被击毙的人的qq。"""
qq = user.game.state['last_card_user']
user.SendCardUse(self, userQQ=qq)
u = user.CreateUser(qq)
await u.Killed(user)
class CTower16(Card):
name = "XVI - 高塔"
id = 16
positive = 0
_description = "随机解除至多3个雷,随机击毙3个玩家。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
"""击毙。
qqlist: 被击毙的人的qq的列表。"""
for i in range(3):
if len(user.game.bombs) == 0:
break
b = random.choice(user.game.bombs)
user.game.RemoveBomb(b)
l = user.game.AllUserQQs()
p: List[int] = []
for i in range(3):
p.append(random.choice(l))
l.remove(p[-1])
user.SendCardUse(self, qqlist=p)
for q in p:
await user.CreateUser(q).Killed(user, isAOE = (len(p)>1))
class CStar17(Card):
name = "XVII - 星星"
id = 17
positive = 0
_description = "今天的每个词有10%的几率进入奖励词池。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SStar17())
class SStar17(StatusDailyStack):
id = 17
name = "XVII - 星星"
_description = "今天的每个词有10%的几率进入奖励词池。"
isGlobal = True
isReversable = True
def reverse(self, c: int):
from AllCards3 import SEruption114
return (SStar17(c), SEruption114(c))
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""添加奖励词。
word: 添加的词。"""
if random.random() > 0.9 ** self.num:
user.SendStatusEffect(self, word=branch.word)
user.game.AddKeyword(branch.word)
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.star}
class CSun19(Card):
name = "XIX - 太阳"
id = 19
positive = 1
_description = "随机揭示一个隐藏奖励词。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
"""揭示一个隐藏奖励词。
hiddenKeyword: 所揭示的奖励词。"""
user.SendCardUse(self, hiddenKeyword = random.choice(user.game.hiddenKeyword))
class CJudgement20(Card):
name = "XX - 审判"
id = 20
positive = 0
_description = "若你今天接龙次数小于5,则扣除20击毙,若你今天接龙次数大于20,则获得20击毙。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
"""审判。
flag: 为'"-"时代表扣除20击毙,为"+"时表示获得20击毙,为"0"时表示不加不减。"""
n = [tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))].count(user.qq)
if n < 5:
user.SendCardUse(self, flag = '-')
await user.AddJibi(-20)
elif n > 20:
user.SendCardUse(self, flag = '+')
await user.AddJibi(20)
else:
user.SendCardUse(self, flag = '0')
class CWorld21(Card):
name = "XXI - 世界"
id = 21
_description = "除大病一场外,所有“直到跨日为止”的效果延长至明天。"
pack = Pack.tarot
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SWorld21())
class SWorld21(Status):
id = 21
name = "XXI - 世界"
_description = "除大病一场外,所有“直到跨日为止”的效果延长至明天。"
isGlobal = True
class CRandomMaj29(Card):
id = 29
name = "扣置的麻将"
positive = 1
mass = 0.25
_description = "增加5次麻将摸牌的机会,然后抽一张卡。"
pack = Pack.misc
async def Use(self, user: 'User') -> None:
user.data.majQuan += 5
await user.Draw(1)
class CIll30(Card):
id = 30
name = "大病一场"
positive = -1
_description = "抽到时,直到跨日前不得接龙。"
consumedOnDraw = True
pack = Pack.zhu
async def OnDraw(self, user: 'User') -> None:
await user.AddStatus(SIll30())
class SIll30(StatusDailyStack):
id = 30
name = "大病一场"
isDebuff = True
isRemovable = False
_description = "直到跨日前不得接龙。"
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
'''因病了不能接龙。'''
user.SendStatusEffect(self)
return False, 0
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.shengbing}
class CCaiPiaoZhongJiang31(Card):
id = 31
name = "彩票中奖"
positive = 1
_description = "抽到时,你立即获得20击毙与两张牌。"
consumedOnDraw = True
pack = Pack.zhu
async def OnDraw(self, user: 'User') -> None:
await user.AddJibi(20)
await user.Draw(2)
class CWenhuaZixin(Card):
name = "文化自信"
id = 32
positive = 0
_description = "清除所有全局状态的75%,最多五个。"
pack = Pack.zhu
async def Use(self, user: 'User') -> None:
'''移除全局状态
rstatus:每一步被移除的状态'''
statuses = list(itertools.chain(*(([c.__class__()] * c.count if c.isNull else [c]) for c in user.ume.data.statuses if c.isRemovable)))
if len(statuses) == 0:
return
num = min(ceil(len(statuses) * 0.75), 5)
l: list[Status] = []
for i in range(num):
c = random.choice(statuses)
l.append(c)
statuses.remove(c)
for d in l:
user.SendCardUse(self, rstatus = d.DumpData())
await user.ume.RemoveStatus(d, remover = user)
class CLebusishu35(Card):#TODO reverse TODO
id = 35
name = "乐不思蜀"
positive = -1
_description = "抽到时为你附加buff:今天每次接龙时,你进行一次判定。有3/4的几率你不得从该节点接龙。"
pack = Pack.sanguosha
consumedOnDraw = True
async def OnDraw(self, user: 'User') -> None:
await user.AddStatus(SLebusishu35())
class SLebusishu35(StatusListInt):
id = 35
name = "乐不思蜀"
isDebuff = True
_description = '今天每次接龙时,你进行一次判定。有3/4的几率你不得从该节点接龙。'
class SInvLebusishu32(StatusListInt):
id = 32
name = "反转·乐不思蜀"
isDebuff = True
_description = '今天每次接龙时,你进行一次判定。有1/4的几率你不得从该节点接龙。'
class ILeChecker(IEventListener):#TODO
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.lecheck}
class CWuzhongshengyou36(Card):
name = "无中生有"
id = 36
positive = 1
_description = "摸两张牌。"
pack = Pack.sanguosha
async def Use(self, user: 'User') -> None:
await user.Draw(2)
class CJuedou37(Card):
id = 37
name = "决斗"
positive = 0
_description = "指定一名玩家,下10次接龙为你与祂之间进行(持续1小时后过期)。"
pack = Pack.sanguosha
async def Use(self, user: 'User') -> None:
"""决斗
choose: True时为选择玩家提示。
ruser: 被选中的玩家。"""
user.SendCardUse(self, choose=True)
if (players := await user.ChoosePlayers(1, 1)) is not None:
player = players[0]
if user.ume.CheckStatus(SJuedou37) is not None:
await user.ume.RemoveAllStatus(SJuedou37)
user.SendCardUse(self, choose=False, ruser = player)
await user.ume.AddStatus(SJuedou37(timedelta(hours=1), user.qq, player, 10))
class SJuedou37(StatusTimed):
id = 37
name = "决斗"
isGlobal = True
dataType: Tuple[Callable[[str], Any],...] = (datetime.fromisoformat, int, int, int)
def __init__(self, data: datetime | timedelta, player1: int, player2: int, count: int):
self.player1 = player1
self.player2 = player2
self._count = count
super().__init__(data)
@property
def valid(self):
return self.time >= datetime.now() and self._count > 0
def packData(self) -> str:
return ','.join((self.time.isoformat(), str(self.player1), str(self.player2), str(self._count)))
@property
def description(self):
return f"决斗:接下来的{self._count}次接龙由玩家{self.player1}与{self.player2}之间进行。\n\t结束时间:{self.getStr()}。"
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""不可干扰决斗。"""
if user.qq == self.player1 or user.qq == self.player2:
return True, -100
else:
user.SendStatusEffect(self, time = 'BeforeDragoned')
return False, 0
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
self._count -= 1
user.ume.data.SaveStatuses()
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.juedou,
UserEvt.OnDragoned: Priority.OnDragoned.juedou}
class CTiesuolianhuan39(Card):
name = "铁索连环"
id = 38
positive = 1
_description = "指定至多两名玩家进入或解除其连环状态。任何处于连环状态的玩家被击毙时所有连环状态的玩家也被击毙并失去此效果。"
isMetallic = True
pack = Pack.sanguosha
async def Use(self, user: 'User') -> None:
"""铁索连环。
choose: True时为选择玩家提示。
tplayer: 被连环的玩家qq列表。"""
user.SendCardUse(self, choose=True)
if (players := await user.ChoosePlayers(1, 2)) is not None:
user.SendCardUse(self, choose=False, tplayer = players)
for target in players:
atk = ATiesuolianhuan38(user, u := user.CreateUser(target))
atk.counter.isAOE = (len(players) > 1)
await u.Attacked(atk)
class ATiesuolianhuan38(Attack):
name = "铁索连环"
doublable = False
async def selfAction(self):
if self.defender.CheckStatus(STiesuolianhuan38) is not None:
# TODO SendAttack
await self.defender.RemoveAllStatus(STiesuolianhuan38, remover=self.attacker)
else:
await self.defender.AddStatus(STiesuolianhuan38())
class STiesuolianhuan38(StatusNullStack):
name = "铁索连环"
id = 38
_description = "指定至多两名玩家进入或解除其连环状态。任何处于连环状态的玩家被击毙时所有连环状态的玩家也被击毙并失去此效果。"
isMetallic = True
isDebuff = True
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
'''连坐死亡
rqqs:被连坐的玩家'''
all_qqs: list[int] = []
all_users: list[User] = []
for r in user.game.AllUserQQs():
if r == user.qq:
continue
if (u := user.CreateUser(r)).CheckStatusStack(STiesuolianhuan38) != 0:
all_qqs.append(r)
all_users.append(u)
user.SendStatusEffect(self, tqqs = all_qqs)
for u in all_users:
await u.RemoveAllStatus(STiesuolianhuan38)
await u.Killed(user, minute = time, isAOE = len(all_qqs) > 1)
return time, False
class CMinus1Ma39(Card):
name = "-1马"
id = 39
positive = 1
_description = "今天你可以少隔一个接龙,但最少隔一个。"
mass = 0.75
pack = Pack.sanguosha
async def Use(self, user: 'User') -> None:
await user.AddStatus(SMinus1Ma39())
class SMinus1Ma39(StatusDailyStack):
name = "-1马"
id = 39
_description = "今天你可以少隔一个接龙,但最少隔一个。"
isReversable = True
def reverse(self, c: int):
return (SMinus1Ma39(c), SPlus1Ma36(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
return True, -self.count
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.minus1ma}
class SPlus1Ma36(StatusDailyStack):
name = "+1马"
id = 36
_description = "今天你必须额外隔一个才能接龙。"
isDebuff = True
isReversable = True
def reverse(self, c: int):
return (SPlus1Ma36(c), SMinus1Ma39(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
return True, self.count
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.plus1ma}
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,574
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllEquipments.py
|
from typing import *
from .Equipment import Equipment, EquipmentStar
from .User import User
|
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"/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": 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["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,575
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/snakebird.py
|
from typing import Dict, Any, Tuple, List, Set, Awaitable, Callable
import itertools
import more_itertools
import functools
from copy import copy, deepcopy
import json
from PIL import Image, ImageDraw
import base64
from io import BytesIO
import re
from nonebot import on_command, CommandSession, permission, get_bot, NLPSession
from nonebot.command import call_command
from .. import config, game
from .achievement import achievement, cp, cp_add
def add(l: Tuple[int, int], r: Tuple[int, int]):
return (l[0] + r[0], l[1] + r[1])
def sub(l: Tuple[int, int], r: Tuple[int, int]):
return (l[0] - r[0], l[1] - r[1])
def in_border(pos: Tuple[int, int], border: Tuple[Tuple[int, int], Tuple[int, int]]):
return border[0][0] <= pos[0] < border[0][1] and border[1][0] <= pos[1] < border[1][1]
def methdispatch(func):
dispatcher = functools.singledispatch(func)
def wrapper(*args, **kw):
return dispatcher.dispatch(args[1].__class__)(*args, **kw)
wrapper.register = dispatcher.register
functools.update_wrapper(wrapper, func)
return wrapper
class SnakeSpike(Exception):
pass
class SnakeVoid(Exception):
pass
class SnakeWin(Exception):
pass
class CommandError(Exception):
pass
class SnakeBird:
dir = [(-1, 0), (0, 1), (1, 0), (0, -1)] # dir: 0up 1right 2down 3left
color = {'0': (159, 223, 255), 'A': (191, 0, 0), 'a': (255, 95, 95), 'B': (0, 0, 191), 'b': (95, 95, 255), 'C': (0, 191, 0), 'c': (95, 255, 95), 'bound': (63, 63, 63), '1': (
191, 95, 53), 'grass': (121, 191, 75), 'block': (234, 128, 21), 'bar': (194, 106, 18), '2': (191, 0, 191), '3': (127, 127, 127), 'p1': (0, 255, 0), 'p2': (255, 255, 0), 'grid': (175, 207, 223)}
def __init__(self, id):
if '\\' in id or '/' in id or '.' in id:
raise FileNotFoundError
with open(config.rel(f'games\\snakebird\\{id}.txt')) as f:
self.board = [list(line.strip()) for line in f.readlines()]
self.border = ((0, len(self.board)), (0, len(self.board[0])))
# 0: blank 1: wall 2: food 3: spike 8: portal 9: end Aaa: snake IIIJJ: block Z: void T: tail
_head = dict([(c, more_itertools.only([(i, line.index(c))
for i, line in enumerate(self.board) if c in line])) for c in 'ABC'])
self.snake = {} # 蛇头在list尾部
for c, head in _head.items():
if head is None:
continue
self.snake[c] = [head]
t = head
while 1:
for dir in self.dir:
s = add(t, dir)
if in_border(s, self.border) and self[s] == c.lower() and s not in self.snake[c]:
self.snake[c] = [s] + self.snake[c]
t = s
break
else:
break
self.win = more_itertools.only(
[(i, line.index('9')) for i, line in enumerate(self.board) if '9' in line])
self[self.win] = '0'
self.portal = functools.reduce(lambda x, y: x + y, [
[(i, j) for j in more_itertools.locate(line, lambda x: x == '8')] for i, line in enumerate(self.board)])
assert(len(self.portal) in {0, 2})
if len(self.portal) == 2:
self[self.portal[0]] = self[self.portal[1]] = '0'
_block = [(x, functools.reduce(lambda y, z: y + z, [
[(i, j) for j in more_itertools.locate(line, lambda y: y == x)]
for i, line in enumerate(self.board)
])
) for x in 'IJKLMN']
self.block = dict([x for x in _block if x[1] != []])
# divide
self.bar = {}
for id, body in self.block.items():
divide = []
b = set(body)
while len(b):
pos = b.pop()
divide.append({pos})
todo = {pos}
while len(todo):
p = todo.pop()
for dir in self.dir:
q = add(p, dir)
if q in b:
b -= {q}
divide[-1].add(q)
todo.add(q)
if len(divide) <= 1:
continue
self.bar[id] = []
m = min(body)
for l1, l2 in itertools.combinations(divide, 2):
for p, q in itertools.product(l1, l2):
if p[0] == q[0] or p[1] == q[1] and not (add(p, (0, 1)) in l1 and add(p, (0, -1)) in l1 and add(q, (0, 1)) in l2 and add(q, (0, -1)) in l2):
self.bar[id].append(
tuple(sorted((sub(p, m), sub(q, m)))))
self.stack = []
self.cal_food()
def cal_food(self):
self.food = 0
for line in self.board:
for c in line:
if c == '2':
self.food += 1
self.activate = sorted(self.snake.keys())[0]
self.portal_activate = False if len(
self.portal) == 0 else self[self.portal[0]] == '0' and self[self.portal[1]] == '0'
@methdispatch
def __getitem__(self, pos):
raise IndexError('list index out of range')
@__getitem__.register(tuple)
def _(self, pos):
return self.board[pos[0]][pos[1]]
@__getitem__.register(str)
def _(self, pos):
if pos in 'ABC':
return self.snake[pos]
elif pos in 'IJKLMN':
return self.block[pos]
else:
raise IndexError('list index out of range')
@methdispatch
def __setitem__(self, pos, item):
raise IndexError('list assignment index out of range')
@__setitem__.register(tuple)
def _(self, pos, item):
self.board[pos[0]][pos[1]] = item
@__setitem__.register(str)
def _(self, pos, item):
if pos in 'ABC':
self.snake[pos] = item
elif pos in 'IJKLMN':
self.block[pos] = item
else:
raise IndexError('list assignment index out of range')
def __str__(self):
return '\n'.join([''.join([('9' if (i, j) == self.win and b == '0' else b) for j, b in enumerate(x)]) for i, x in enumerate(self.board)])
def move(self, snake_id=None, dir=None):
if snake_id is None:
snake_id = self.activate
else:
self.activate = snake_id
if dir is None:
return '', True
assert(snake_id in 'ABC' and dir in range(4))
if self.snake[snake_id] is None:
return '未发现此蛇', False
dir = self.dir[dir]
snake = self.snake[snake_id]
pos = add(snake[-1], dir)
try:
self.stack.append((deepcopy(self.board), deepcopy(
self.snake), deepcopy(self.block)))
if not in_border(pos, self.border):
return '不能超出边界', False
elif self[pos] in set('AaBbCcIJKLMN0') - {snake_id, snake_id.lower()}:
if self[pos] != '0':
ret = self.push(dir, self[pos].upper(), snake_id)
if ret is None:
return '蛇被阻挡,无法前进', False
assert(snake_id not in ret)
self[snake[0]] = '0'
self.check_portal_activate()
if self[pos] != '0':
self.parallel_move(dir, ret)
self.check_portal_activate()
self[snake[-1]] = snake_id.lower()
self[pos] = snake_id
snake.pop(0)
snake.append(pos)
self.check_win()
ret = self.check_portal()
self.fall()
return '传送失败,目标被阻挡' if ret == False else '', True
elif self[pos] == '2':
self[snake[-1]] = snake_id.lower()
self[pos] = snake_id
snake.append(pos)
self.food -= 1
ret = self.fall()
return '传送失败,目标被阻挡' if ret == False else '', True
else:
return '蛇被阻挡,无法前进', False
except SnakeSpike:
self.undo()
return '蛇掉到刺上死亡了!自动撤销一步', False
except SnakeVoid:
self.undo()
return '蛇掉入虚空死亡了!自动撤销一步', False
def check_win(self):
if self.food != 0:
return
t = self[self.win]
if t in 'ABC':
for p in self[t]:
self[p] = '0'
self.snake.pop(t)
if self.snake == {}:
raise SnakeWin()
self.activate = sorted(self.snake.keys())[0]
self.check_portal_activate()
def check_portal(self):
if not self.portal_activate:
return True
if self[self.portal[0]] != '0' and self[self.portal[1]] != '0':
self.portal_activate = False
return True
if self[self.portal[0]] == '0' and self[self.portal[1]] == '0':
return True
self.portal_activate = False
_from, _to = self.portal if self[self.portal[0]] != '0' else reversed(
self.portal)
delta = sub(_to, _from)
body = self[self[_from].upper()]
for pos in body:
t = add(pos, delta)
if not in_border(t, self.border) or self[t] != '0':
return False
# fine
self[self[_from].upper()] = [add(pos, delta) for pos in body]
for pos in body:
self[add(pos, delta)] = self[pos]
self[pos] = '0'
self.check_win()
self.fall()
return True
def check_portal_activate(self):
if not self.portal_activate and len(self.portal) == 2 and self[self.portal[0]] == '0' and self[self.portal[1]] == '0':
self.portal_activate = True
def support(self, dir: Tuple[int, int], snake_id, tail=None):
snake = self[snake_id]
assert(snake is not None)
s = set()
for body in snake:
pos = add(body, dir)
if not in_border(pos, self.border):
if dir == (1, 0):
s.add('Z')
else:
s.add('1')
elif self[pos] not in {snake_id, '0'}:
if pos == tail:
s.add('T')
elif self[pos] != snake_id.lower():
s.add(self[pos].upper())
return s
def push(self, dir: Tuple[int, int], snake_id, pusher_id):
if add(self[pusher_id][-1], dir) == self[pusher_id][0]:
return None
s = {snake_id}
t = {snake_id}
while len(t):
r = set()
for p in t:
if p in 'ABCIJKLMN':
r |= self.support(dir, p, self[pusher_id][0])
r -= s
t = r
s |= t
if (set('123Z') | {pusher_id, pusher_id.lower()}) & s:
return None
else:
return s & set('ABCIJKLMN')
def fall(self):
ret = None
while 1:
s = dict([(id, []) for id, obj in itertools.chain(
self.snake.items(), self.block.items()) if obj is not None])
k = set(s.keys())
s.update(dict([(id, []) for id in '123Z']))
for id in k:
for i in self.support(self.dir[2], id):
if i in s:
s[i].append(id)
else:
s[i] = [id]
has_support = set(itertools.chain(s['1'], s['2'])) | (
set(s['3']) & set('IJKLMN'))
todo = copy(has_support)
while len(todo):
t = []
for i in todo:
t += s[i]
todo = set(t) - has_support
has_support |= todo
f = k - has_support
if len(f) > 0:
self.parallel_move(self.dir[2], f, True)
self.check_portal_activate()
self.check_win()
ret = bool(ret)
ret |= self.check_portal()
else:
return ret
def parallel_move(self, dir: Tuple[int, int], snakes: Set[str], if_death=False):
for s in snakes:
snake_s = self[s]
for body in snake_s:
self[body] = '0'
self[s] = [add(x, dir) for x in snake_s]
for s in snakes:
if s in 'ABC':
for body in self[s]:
if if_death:
if not in_border(body, self.border):
raise SnakeVoid()
if self[body] == '3':
raise SnakeSpike()
self[body] = s.lower()
self[self[s][-1]] = s
else:
for body in self[s]:
if not in_border(body, self.border):
self.block.pop(s)
break
self[body] = s
def undo(self):
if len(self.stack) == 0:
return False
self.board, self.snake, self.block = self.stack.pop()
self.cal_food()
return True
def image(self):
img = Image.new(
'RGB', (16 * len(self.board[0]), 16 * len(self.board)), self.color['0'])
draw = ImageDraw.Draw(img)
# first grid
for i in range(len(self.board)):
draw.line([0, 16 * i, 16 * len(self.board[0]), 16 * i],
self.color['grid'])
draw.line([0, 16 * i + 15, 16 * len(self.board[0]),
16 * i + 15], self.color['grid'])
for j in range(len(self.board[0])):
draw.line([16 * j, 0, 16 * j, 16 * len(self.board)],
self.color['grid'])
draw.line([16 * j + 15, 0, 16 * j + 15, 16 *
len(self.board)], self.color['grid'])
# next '9' and '8'
if self.food == 0:
i, j = self.win
f = Image.open(config.rel(f'games\\snakebird\\91.png'))
img.paste(f, (16 * j - 8, 16 * i - 8), f)
else:
i, j = self.win
f = Image.open(config.rel(f'games\\snakebird\\90.png'))
img.paste(f, (16 * j + 2, 16 * i + 2), f)
for pos in self.portal:
i, j = pos
draw.arc([16 * j + 4, 16 * i + 4, 16 * j + 12,
16 * i + 12], 0, 360, self.color['p1'], 10)
draw.arc([16 * j + 6, 16 * i + 6, 16 * j + 10,
16 * i + 10], 0, 360, self.color['p2'], 10)
# next block bar
for id, bars in self.bar.items():
for bar in bars:
m = min(self.block[id])
draw.rectangle([16 * (bar[0][1] + m[1]) + 5, 16 * (bar[0][0] + m[0]) + 5, 16 * (
bar[1][1] + m[1]) + 10, 16 * (bar[1][0] + m[0]) + 10], self.color['bar'])
# next 123 in board
d = {(-1, 0): [5, 0, 10, 2], (0, 1): [11, 5, 15, 10],
(1, 0): [5, 11, 10, 15], (0, -1): [0, 5, 2, 10]}
f = Image.open(config.rel(f'games\\snakebird\\3.png'))
for i, line in enumerate(self.board):
for j, block in enumerate(line):
if block == '1':
if i == 0 or self[(i - 1, j)] != '1':
draw.rectangle(
[16 * j, 16 * i, 16 * j + 15, 16 * i + 3], self.color['grass'])
draw.rectangle(
[16 * j, 16 * i + 4, 16 * j + 15, 16 * i + 15], self.color['1'])
else:
draw.rectangle(
[16 * j, 16 * i, 16 * j + 15, 16 * i + 15], self.color['1'])
elif block == '2':
draw.polygon([16 * j + 7, 16 * i + 3, 16 * j + 4, 16 *
i + 11, 16 * j + 11, 16 * i + 11], self.color['2'])
elif block == '3':
pos = (i, j)
_in = [dir for dir in self.dir if in_border(
add(pos, dir), self.border) and self[add(pos, dir)] == '3']
if len(_in) == 0:
crop = (0, 0, 16, 16)
trans = None
elif len(_in) == 1:
crop = (16, 0, 32, 16)
trans = {(-1, 0): Image.ROTATE_180, (1, 0): None, (0, 1)
: Image.ROTATE_90, (0, -1): Image.ROTATE_270}[_in[0]]
elif len(_in) == 2 and add(*_in) == (0, 0):
crop = (0, 16, 16, 32)
trans = [None, Image.ROTATE_90][abs(_in[0][0])]
elif len(_in) == 2:
crop = (32, 0, 48, 16)
trans = {(-1, 1): Image.ROTATE_90, (-1, -1): Image.ROTATE_180,
(1, -1): Image.ROTATE_270, (1, 1): None}[add(*_in)]
elif len(_in) == 3:
crop = (16, 16, 32, 32)
trans = {(-1, 0): Image.ROTATE_180, (1, 0): None, (0, 1): Image.ROTATE_90,
(0, -1): Image.ROTATE_270}[(set(self.dir) - set(_in)).pop()]
else:
crop = (32, 16, 48, 32)
trans = None
c = f.crop(crop)
if trans is not None:
c = c.transpose(trans)
img.paste(c, (16 * j, 16 * i), c)
# next snake
d = {(-1, 0): [3, 0, 12, 2], (0, 1): [13, 3, 15, 12],
(1, 0): [3, 13, 12, 15], (0, -1): [0, 3, 2, 12]}
d4 = {(-1, 0): [5, 0, 10, 4], (0, 1): [11, 5, 15, 10], (1, 0): [5, 11, 10, 15], (0, -1): [0, 5, 4, 10],
(-1, -1): [0, 0, 4, 4], (-1, 1): [11, 0, 15, 4], (1, -1): [0, 11, 4, 15], (1, 1): [11, 11, 15, 15]}
for id, body in self.snake.items():
b = list(reversed(body))
for i_b, pos in enumerate(b):
i, j = pos
color = self.color[id if i_b % 2 == 0 else id.lower()]
draw.rectangle([16 * j, 16 * i, 16 * j + 15,
16 * i + 15], self.color['bound'])
draw.rectangle([16 * j + 3, 16 * i + 3, 16 *
j + 12, 16 * i + 12], color)
if i_b != 0:
draw.rectangle(list(
itertools.starmap(lambda x, y: x + y,
zip([16 * j, 16 * i, 16 * j, 16 * i],
d[sub(b[i_b - 1], pos)]
))
), color)
else:
# draw eye on head
if self.activate == id:
draw.arc([16 * j + 5, 16 * i + 5, 16 * j + 10,
16 * i + 10], 0, 360, (255, 255, 255), 10)
draw.rectangle(
[16 * j + 7, 16 * i + 7, 16 * j + 7, 16 * i + 7], (0, 0, 0))
else:
draw.rectangle(
[16 * j + 5, 16 * i + 7, 16 * j + 9, 16 * i + 7], (0, 0, 0))
if i_b != len(b) - 1:
draw.rectangle(list(
itertools.starmap(lambda x, y: x + y,
zip([16 * j, 16 * i, 16 * j, 16 * i],
d[sub(b[i_b + 1], pos)]
))
), color)
# next block
for id, body in self.block.items():
for pos in body:
i, j = pos
for r, dr in d4.items():
if add(pos, r) not in body or (r[0] != 0 and r[1] != 0 and (add(pos, (r[0], 0)) not in body or add(pos, (0, r[1])) not in body)):
draw.rectangle(list(
itertools.starmap(lambda x, y: x + y,
zip([16 * j, 16 * i, 16 * j, 16 * i], dr))
), self.color['block'])
return img
def base64(self):
buffered = BytesIO()
self.image().save(buffered, format="JPEG")
return 'base64://' + base64.b64encode(buffered.getvalue()).decode()
snakebird = game.GameSameGroup('snakebird', can_private=True)
config.CommandGroup(('play', 'snakebird'), hide=True)
config.CommandGroup('snakebird', des='snakebird是一款类贪吃蛇的单机解谜游戏,不同的是它引入了重力,每行走一步蛇都会受到重力的限制而下落。游戏目标是吃完所有食物后所有蛇都到达开启的出口处。游戏本身也有刺、方块、传送门等多个机制,解谜性满载哦~游戏本身目前在【安卓】上和steam上都有,欢迎使用-play.snakebird.begin 关卡号(目前包含关卡:0~45, *1~*6, final) 游玩这里的副本关卡,使用-play.snakebird.check查看自己已通过的关卡~\n游戏操作:直接输入上下左右移动以及红蓝绿切换蛇即可,输入撤可撤销一步\n欢迎向维护者提交自定义关卡【bushi', short_des='解谜游戏蛇鸟。', hide_in_parent=True, display_parents='game')
@snakebird.begin_uncomplete(('play', 'snakebird', 'begin'), (1, 1))
async def sb_begin_uncomplete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'args': [args], 'anything': anything}
pass
@snakebird.begin_complete(('play', 'snakebird', 'confirm'))
async def sb_begin_complete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'game': GameSameGroup instance, 'args': [args], 'anything': anything}
# 开始游戏
try:
data['level'] = session.current_arg_text.replace('*', '☆')
board = SnakeBird(data['level'])
except FileNotFoundError:
await session.send('关卡未发现')
raise game.ChessError('')
else:
data['board'] = board
board.image().save(config.img('snake.png'))
await session.send([config.cq.img('snake.png')])
@snakebird.process(only_short_message=False)
async def sb_process(session: NLPSession, data: Dict[str, Any], delete_func: Awaitable):
arg = session.msg_text.strip()
if len(arg) == 0 or arg[0] not in '红蓝绿上下左右撤':
return
board = data['board']
try:
for s in arg:
if s in '红蓝绿':
st, ret = board.move({'红': 'A', '蓝': 'B', '绿': 'C'}[s])
elif s in '上下左右':
st, ret = board.move(None, {'上': 0, '下': 2, '左': 3, '右': 1}[s])
elif s == '撤':
ret = board.undo()
st = '' if ret else '撤回失败'
elif s in ' 销':
return
else:
raise CommandError('未知字符:' + s)
if not ret:
raise CommandError(st + ',指令:' + s)
elif st != '':
await session.send(st + ',指令:' + s)
except CommandError as e:
await session.send(e.args[0])
board.image().save(config.img('snake.png'))
await session.send([config.cq.img('snake.png')])
except SnakeWin:
board = None
qq = session.ctx['user_id']
d = data['game'].open_data(qq)
if 'win' not in d:
d['win'] = [data['level']]
elif data['level'] not in d['win']:
d['win'].append(data['level'])
data['game'].save_data(qq, d)
await session.send('Level clear!')
if len([l for l in d['win'] if re.match('^(☆?\d+|final)$', l)]) == 53:
if achievement.snakebird.get(qq):
await session.send(achievement.snakebird.get_str())
await delete_func()
else:
board.image().save(config.img('snake.png'))
await session.send([config.cq.img('snake.png')])
@snakebird.end(('play', 'snakebird', 'end'))
async def sb_end(session: CommandSession, data: Dict[str, Any]):
await session.send('已删除')
@on_command(('play', 'snakebird', 'check'), only_to_me=False, hide=True)
@config.ErrorHandle
async def sb_check(session: CommandSession):
try:
with open(config.rel(f'games\\user_data\\{session.ctx["user_id"]}.json'), encoding='utf-8') as f:
data = json.load(f)
if 'snakebird' not in data or 'win' not in data['snakebird']:
await session.send('您还未通过任何一关')
await session.send('您已通过关卡:' + ', '.join([str(x) for x in sorted(data['snakebird']['win'])]))
except FileNotFoundError:
await session.send('您还未通过任何一关')
@achievement.snakebird.progress
def sb_progress(qq: int):
data = snakebird.open_data(qq)
if 'win' not in data:
return 0.0
else:
return len([l for l in data['win'] if re.match('^(☆?\d+|final)$', l)]) / 53
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,576
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/zhu_core.py
|
import asyncio
from .cardboard import CardGame
Zhu = CardGame()
class ActionCard(Zhu.Card('Action')):
pass
class YingLi(ActionCard, num=4):
name = '盈利'
description = '摸两张行动牌。'
def usage(self):
return {}
async def use(self, player):
player.draw_action(2)
class EventCard(Zhu.Card('Event')):
def usage(self):
return {}
class DaBingYiChang(EventCard, num=1):
name = '大病一场'
description = '跳过你的回合。'
async def use(self, player):
pass
class WenHuaZiXin(EventCard, num=1):
name = '文化自信'
description = '使社群规模归零。'
async def use(self, player):
player.board.scale = 0
class ZhuBoard(Zhu.Board):
def __init__(self):
super().__init__()
self.scale = 0
self.max = 10
self.min = -10
self.Deck('Action').shuffle()
async def scale_up(self, num, player):
if self.scale + num > self.max:
num = self.max - self.scale
self.scale += num
await self.on_scale_up(num, player)
async def scale_down(self, num, player):
if self.scale - num < self.min:
num = self.scale - self.min
self.scale -= num
await self.on_scale_down(num, player)
async def process(self):
# 选人物
for player in self.players:
player.draw_action(2)
while 1:
if self.current_player_id == 0:
# if self2.round_count == 5: #TODO deck!!!
break
# 结算
# 选人物 = 设置player的一些method与property
class ZhuPlayer(Zhu.Player):
responses = ['on_scale_up', 'on_scale_down']
self_responses = ['on_influence_up', 'on_influence_down']
def __init__(self):
super().__init__()
self.influence = 0
self.max = 5
self.min = -5
self.action_cards = []
self.event_hand = None
self.event_down = None
@property
def hand_max(self):
return min(len(self.influence), 1)
async def influence_up(self, num, player):
if self.influence + num > self.max:
num = self.max - self.influence
self.influence += num
await self.on_influence_up(num, player)
async def influence_down(self, num, player):
if self.influence - num < self.min:
num = self.influence - self.min
self.influence -= num
await self.on_influence_down(num, player)
async def round(self):
self.draw_event()
await self.wait({'return': False})
if isinstance(self.event_hand, DaBingYiChang):
pass # use
else:
self.draw_action()
await self.use_action_stage()
await self.use_event_stage()
await self.discard_action_stage()
async def use_action_stage(self):
while 1:
ret = await self.wait({'return': True}) # TODO
# use
break
async def use_event_stage(self):
ret = await self.wait({'return': True}) # TODO
async def discard_action_stage(self):
pass
def draw_action(self, num=1):
for i in range(num):
self.action_cards.append(ActionCard.deck.draw())
def draw_event(self):
self.event_hand = EventCard.deck.draw()
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,577
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/ccs_command.py
|
from typing import Dict, Any, Callable, Awaitable, Literal
import re, random, json, datetime, itertools
from collections import defaultdict
from .ccs_helper import all_extensions
from .ccs_tile import readPackData
from .ccs_board import Board
from ..inject import CommandGroup, on_command
from .. import config, game
from nonebot import CommandSession, NLPSession, get_bot
from nonebot.command import call_command
version = (2, 1, 0)
changelog = """ver 2.0.0
· 重构板块结构。
ver 2.1.0
· 重构通信数据。"""
cacason = game.GameSameGroup('cacason', can_private=True)
config.CommandGroup(('play', 'cacason'), hide=True)
config.CommandGroup('cacason', short_des='卡卡颂。', hide_in_parent=True, display_parents='game')
@on_command(("cacason", "version"), hide=True, only_to_me=False)
@config.ErrorHandle
async def ccs_version(session: CommandSession):
await session.send("千春桌游大厅:卡卡颂 version" + ".".join(str(c) for c in version) + "。")
@on_command(("cacason", "changelog"), hide=True, only_to_me=False)
@config.ErrorHandle
async def ccs_changelog(session: CommandSession):
await session.send("千春桌游大厅:卡卡颂 changelog\n" + changelog)
@cacason.begin_uncomplete(('play', 'cacason', 'begin'), (1, 6))
async def ccs_begin_uncomplete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'args': [args], 'anything': anything}
name = await game.GameSameGroup.get_name(session)
if 'names' in data:
data['names'].append(name)
else:
data['names'] = [name]
if 'extensions' not in data:
data['extensions'] = {}
data['starting_tile'] = 0
await session.send(f'玩家{name}已参与匹配,人数足够可使用-play.cacason.confirm开始比赛。')
@cacason.begin_complete(('play', 'cacason', 'confirm'))
async def ccs_begin_complete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'game': GameSameGroup instance, 'args': [args], 'anything': anything}
qq = session.ctx['user_id']
name = await game.GameSameGroup.get_name(session)
if qq not in data['players']:
data['players'].append(qq)
if 'names' in data:
data['names'].append(name)
else:
data['names'] = [name]
await session.send(f'玩家{name}已参与匹配,游戏开始')
else:
await session.send('游戏开始')
if session.current_arg_text in '23456' and len(data['players']) == 1:
num = int(session.current_arg_text)
data['players'] = [data['players'][0] for _ in range(num)]
data['names'] = [data['names'][0] + str(i + 1) for i in range(num)]
else:
order = list(range(len(data['players'])))
random.shuffle(order)
data['players'] = [data['players'][i] for i in order]
data['names'] = [data['names'][i] for i in order]
data['adding_extensions'] = True
import os, shutil
group_id = session.ctx['group_id']
if not os.path.isfile(config.pag(f"cacason\\{group_id}.html")):
with open(config.pag(f"cacason\\{group_id}.html"), "w", encoding='utf-8') as f:
with open(config.pag("cacason\\index.html"), encoding='utf-8') as f2:
f.write(f2.read().replace("test", str(group_id)))
shutil.copy(config.pag("cacason\\test.json"), config.pag(f"cacason\\{group_id}.json"))
shutil.copy(config.pag("cacason\\test.png"), config.pag(f"cacason\\{group_id}.png"))
# 选择扩展
await session.send("请选择想开启或是关闭的扩展,发送如open ex1开启扩展,close ex1关闭,check查询,选择完毕后发送开始游戏即可开始。")
@on_command(('play', 'cacason', 'extension'), only_to_me=False, hide_in_parent=True, display_parents=("cacason",), args=('[check/open/close]', '[ex??]'), short_des="修改卡卡颂对局使用的扩展。", display_id=999)
@config.ErrorHandle
async def ccs_extension(session: CommandSession):
"""修改卡卡颂对局使用的扩展。查询扩展列表请使用-cacason.rule。
使用例:-play.cacason.extension check:查询目前开启了哪些扩展包。
-play.cacason.extension open ex1:开启所有扩展包1的内容。
-play.cacason.extension open ex1b:开启扩展包1,但只开启1中b小项的内容。
-play.cacason.extension close ex1a:关闭扩展包1中a小项的内容。
-play.cacason.extension open random1:随机开启2个大扩与4个小扩。
-play.cacason.extension open random2:随机开启3个大扩与6个小扩。"""
try:
group_id = int(session.ctx['group_id'])
except KeyError:
await session.send("请在群里玩")
return
qq = int(session.ctx['user_id'])
pas: bool = False
if group_id in cacason.center:
for dct in cacason.center[group_id]:
if qq in dct['players']:
data = dct
pas = True
if group_id in cacason.uncomplete:
if qq in cacason.uncomplete[group_id]['players']:
data = cacason.uncomplete[group_id]
pas = True
start_names = {0: "默认", 6: "卡卡颂城", 7: "河流"}
start_no_start = ((7, "c"), (6, "a"), (6, "b"), (6, "c"), (6, "d"), (6, "g"), (6, "h"))
if pas:
if session.current_arg_text.startswith("check"):
if len(data['extensions']) == 0:
session.finish("目前未开启任何扩展包。")
packs = readPackData()["packs"]
data['extensions'] = {c: data['extensions'][c] for c in sorted(data['extensions'].keys())}
await session.send("目前开启的扩展包有:\n" + '\n'.join(packs[packid]["name"] + "\n\t" + ";".join('(' + c + ') ' + packs[packid]["things"][ord(c) - ord('a')] for c in s) for packid, s in data['extensions'].items() if packid != 0) + "\n目前的起始板块是:\n" + start_names[data['starting_tile']])
return
if match := re.match(r'(open|close)(( ex\d+[a-z]*)+| random\d+)', session.current_arg_text):
command = match.group(1)
exs = [ex[2:] for ex in match.group(2)[1:].split(' ')]
exabs: defaultdict[int, str] = defaultdict(lambda: "")
start_to_change: int = -1
if exs[0].startswith('ndom'):
packs = readPackData()["packs"]
n = int(exs[0][4:])
if n <= 0 or n >= 3:
await session.send("random预设只有1,2!")
return
big, small = [(2, 4), (3, 6)][n - 1]
bigs = [pack for pack in packs if pack.get("big", False)]
smalls = list(itertools.chain(*([(pack, c) for c in pack.get("small", [])] for pack in packs)))
random.shuffle(bigs)
random.shuffle(smalls)
for i in range(big):
p = bigs[i]
if isinstance(p["big"], list):
exabs[p["id"]] += ''.join(chr(ord('a') + j) for j in p["big"])
else:
exabs[p["id"]] += all_extensions[p["id"]]
if p["id"] in (6, 11):
start_to_change = p['id']
for p, ln in smalls:
pb = p.get('has_begin', [])
if any(j in pb for j in ln):
if start_to_change != -1:
continue
start_to_change = p['id']
exabs[p["id"]] += ''.join(chr(ord('a') + j) for j in ln)
small -= 1
if small <= 0:
break
else:
for ex in exs:
match2 = re.match(r'(\d+)([a-z]*)', ex)
if not match2:
continue
exas, exbs = match2.groups()
exa = int(exas)
if exa not in all_extensions:
session.finish("不存在扩展" + exas + "!")
exb = exbs or all_extensions[exa]
for c in exb:
if c not in all_extensions[exa]:
session.finish("扩展" + exas + "不存在" + c + "小项!")
exabs[exa] += c
if command == "open" and exa in data['extensions'] and c in data['extensions'][exa]:
session.finish("扩展" + exas + "的" + c + "小项已被添加过!")
if command == "close" and not (exa in data['extensions'] and c in data['extensions'][exa]):
session.finish("扩展" + exas + "的" + c + "小项未被添加过!")
if command == "open" and (data['starting_tile'] not in (0, exa) or start_to_change not in (-1, exa)) and exa in start_names and (exa, c) not in start_no_start:
session.finish("起始板块冲突!")
if exa in start_names and (exa, c) not in start_no_start:
start_to_change = exa if command == "open" else 0
ret = ""
for exa, c in exabs.items():
if command == "open":
if exa not in data['extensions']:
data['extensions'][exa] = c
else:
data['extensions'][exa] = ''.join(sorted(set(data['extensions'][exa] + c)))
else:
data['extensions'][exa] = data['extensions'][exa].replace(c, "")
if start_to_change >= 0:
data['starting_tile'] = start_to_change
ret = "起始板块已修改为" + start_names[start_to_change] + "。"
if command == "open":
session.finish("已开启。" + ret)
else:
session.finish("已关闭。" + ret)
await call_command(get_bot(), session.ctx, ('help',), current_arg="play.cacason.extension")
@cacason.end(('play', 'cacason', 'end'))
async def ccs_end(session: CommandSession, data: dict[str, Any]):
await session.send('已删除')
@cacason.process(only_short_message=True)
@config.ErrorHandle
async def ccs_process(session: NLPSession, data: dict[str, Any], delete_func: Callable[[], Awaitable]):
async def send(prompt, ensure_private: bool=False):
if isinstance(prompt, str):
board.prompts.append(prompt)
if len(board.prompts) >= 6:
board.prompts.pop(0)
with open(config.pag(f"cacason\\{board.group_id}.json"), 'w', encoding='utf-8') as f:
f.write(json.dumps({"lastTime": datetime.datetime.now().isoformat(), "prompt": '· ' + '\n· '.join(board.prompts)}))
await session.send(prompt, ensure_private=ensure_private)
next_turn = False
command = session.msg_text.strip()
if data['adding_extensions']:
if command in ("开始游戏", "游戏开始"):
# 开始游戏
data['extensions'][0] = "a"
board: Board = Board(data['extensions'], data['names'], data['starting_tile'], session.ctx["group_id"])
data['board'] = board
await board.advance(send, delete_func)
data['adding_extensions'] = False
elif match := re.match(r'(open|close)(( ex\d+[a-z]?)+| random\d+)|check', command):
await call_command(get_bot(), session.ctx, ('play', 'cacason', 'extension'), current_arg=command)
elif command.startswith('open') or command.startswith('close'):
await session.send(ccs_extension.__doc__.replace("-play.cacason.extension ", ""))
return
user_id: int = data['players'].index(session.ctx['user_id'])
board = data['board']
if command.startswith("查询剩余"):
await session.send([board.saveRemainTileImg()])
return
if command == "查询礼物":
await session.send("你手中的礼物卡有:" + board.players[user_id].giftsText(), ensure_private=True)
if command == "重新查询":
await session.send([board.saveImg()])
return
if board.current_player_id != user_id:
return
await board.parse_command(command, send, delete_func)
@config.ErrorHandle
async def ccs_rule(session: CommandSession):
if match := re.match(r'ex(\d+)', session.current_arg_text):
exa = int(match.group(1))
packs = readPackData()["packs"]
for pack in packs:
if pack["id"] == exa and "help" in pack:
await session.send(pack.get("full_name", pack["name"]) + "\n" + pack["help"])
return
await call_command(get_bot(), session.ctx, ('help',), current_arg="cacason.rule")
packs = readPackData()["packs"]
ccs_rule.__doc__ = "查看卡卡颂规则(*为包含起始板块)。\n" + \
'\n'.join((f"ex{pack['id']}. " + pack.get("full_name", pack["name"]) + "\n " +
';'.join(f"({chr(ord('a') + i)}) {name}" for i, name in enumerate(pack["things"]) if i not in pack.get("undone", [])) + '。')
for pack in packs if "things" in pack)
on_command(('cacason', 'rule'), only_to_me=False, short_des="查询卡卡颂扩展列表与扩展规则。", args=("[ex?]",))(ccs_rule)
del packs
@on_command(('cacason', 'check'), only_to_me=False, display_id=998)
@config.ErrorHandle
async def ccs_check(session: CommandSession):
"""查询卡卡颂图块内容。"""
if match := re.match(r'ex(\d+)([a-z]*)', session.current_arg_text):
exa, exb = int(match.group(1)), match.group(2)
if not exb:
if exa == 0:
exb = "a"
elif exa not in all_extensions:
session.finish("未找到扩展" + str(exa))
else:
exb = all_extensions[exa]
from PIL import Image, ImageDraw, ImageFont
from .ccs_tile import readTileData
def pos(w: int, h: int, *offsets: tuple[int, int]):
return w * (64 + 8) + sum(c[0] for c in offsets) + 8, h * (64 + 20) + sum(c[1] for c in offsets) + 20
all_packs = readTileData({exa: exb})
if len(all_packs) == 0:
session.finish("此扩展无图块!")
ss = list(sorted(set(tileData.serialNumber for tileData in all_packs)))
s2: dict[str, list[tuple[Image.Image, int]]] = {}
font_name = ImageFont.truetype("msyhbd.ttc", 16)
for s in ss:
if s[1] not in s2:
s2[s[1]] = []
l = [tileData.img for tileData in all_packs if tileData.serialNumber == s]
s2[s[1]].append((l[0], len(l)))
height = sum((len(x) + 4) // 5 for x in s2.values())
img = Image.new("RGBA", pos(5, height), "LightCyan")
dr = ImageDraw.Draw(img)
y: int = 0
for l in s2.values():
for i, (timg, num) in enumerate(l):
p = (i % 5, y + i // 5)
img.paste(timg, pos(*p))
dr.text(pos(*p, (32, 65)), str(num), "black", font_name, "mt")
y += (len(l) + 4) // 5
from .. import config
name = 'ccs' + str(random.randint(0, 9)) + '.png'
img.save(config.img(name))
await session.send(config.cq.img(name))
else:
await session.send("请发送扩展编号如ex1ab")
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,578
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/sausage.py
|
from collections import defaultdict
from dataclasses import dataclass, field
import more_itertools
from .boxgame import Grid3D
UP, DOWN, FRONT, BACK, LEFT, RIGHT = Grid3D.Directions.UP, Grid3D.Directions.DOWN, Grid3D.Directions.FRONT, Grid3D.Directions.BACK, Grid3D.Directions.LEFT, Grid3D.Directions.RIGHT
@dataclass
class Box:
pos: Grid3D
@dataclass
class HalfSausage(Box):
otherFacing: Grid3D
grill: Grid3D | None = None
upBurned: bool = False
downBurned: bool = False
def otherHalf(self, game: 'SausageGame'):
return game.get(self.pos + self.otherFacing)
@dataclass
class Player(Box):
facing: Grid3D
hasGrill: bool = True
def grill(self, game: 'SausageGame'):
return game.get(self.pos + self.facing)
@dataclass
class Grill(Box):
pass
@dataclass
class DropGrill(Box):
facing: Grid3D
@dataclass
class Block(Box):
isStove: bool = False
stationary: int = 0
ladder: frozenset[Grid3D] = frozenset()
# display: int = 0
@dataclass
class Action:
boxes: list[Box]
dir: Grid3D
roll: int = 0 # 1:同向滚动,-1:逆向滚动
ifmove2: bool = False
consequence: list['Action'] = field(default_factory=list)
class SausageGame:
def __init__(self) -> None:
# 玩家,烤架,肠(是否包含烤架,是否上面已烤,是否下面已烤),方块(是否是火炉,四面是否附着梯子,是否活动)
# pylint: disable=no-member
self.player = Player(Grid3D(0, 0, 0), BACK)
grill = Grill(self.playerPos + self.player.facing)
self.board: list[Box] = [self.player, grill]
self.blocks: list[tuple[Block,...]] = []
self.sausages: list[tuple[HalfSausage, HalfSausage]] = []
mx = max(0, 0, *(b.stationary for b in self.board if isinstance(b, Block)))
if mx != 0:
self.blocks = [tuple(b for b in self.board if isinstance(b, Block) and b.stationary == i) for i in range(1, mx + 1)]
def get(self, pos: Grid3D):
return more_itertools.only(b for b in self.board if b.pos == pos)
def process(self, dir: Grid3D):
if self.player.facing == dir: # 前进
if not self.player.hasGrill and isinstance(block := self.get(self.playerPos + dir), Block) and -dir in block.ladder: # 无叉子,正面爬梯子
pass
self.push(self.player, dir)
elif self.player.facing == -dir: # 后退
self.push(self.player, dir)
elif not self.player.hasGrill: # 没有叉子,直接转向
self.player.facing = dir
else:
box = self.get(self.playerPos + dir)
boxa = self.get(self.playerPos + self.player.facing + dir)
boxg = self.get(self.playerPos + self.player.facing)
if isinstance(box, Block) and -dir in box.ladder: # 爬梯子
pass
elif isinstance(boxg, HalfSausage): # 叉着肠,平行移动
self.push(self.player, dir)
elif self.push(boxa, dir):
if self.push(box, -self.player.facing):
pass
# 转向
def push(self, box: Box | None, dir: Grid3D) -> bool:
if box is None:
return True
ifMove = isinstance(box, Player) # 真的时候考虑脚下肠反向,假的时候考虑玩家脚下方块划船
todo: list[tuple[Box, Grid3D, int]] = []
if ifMove:
foot = self.get(box.pos + DOWN)
if isinstance(foot, HalfSausage) and foot.otherFacing.dot(dir) == 0:
todo.append((foot, -dir, True))
# 有一些是必须被推,推不动则反作用的,有一些是option被推的比如向上传递
@property
def playerPos(self):
return self.player.pos
def checkLoad(self, box: Box) -> list[Box]:
if isinstance(box, Block) and box.stationary:
return []
l = self.getObject(box)
return [b for box in l if (b := self.get(box.pos + DOWN)) is not None and b not in l]
def getObject(self, box: Box) -> tuple[Box,...]:
if isinstance(box, HalfSausage):
return box, box.otherHalf(self)
elif isinstance(box, Block):
if box.stationary == 0:
return box,
return self.blocks[box.stationary]
elif isinstance(box, Player):
return (box, box.grill(self)) if box.hasGrill else (box,)
else:
return box,
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,579
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Document.py
|
from io import TextIOWrapper
from .Priority import UserEvt
from .Card import Card
def DocGen(f: TextIOWrapper):
f.write("\n")
for id, card in Card.idDict.items():
for c in UserEvt:
if c.name in card.__dict__:
pass
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,580
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/QQBuffer.py
|
from typing import *
from .Helper import Buffer
from .Types import ProtocolData
from nonebot.command import CommandSession
class QQBuffer(Buffer):
def __init__(self, qq: int, session: CommandSession) -> None:
self.session = session
super().__init__(qq)
async def selfFlush(self):
prompt = ""
for data in self.dataBuffer:
char = "你" if data.get("qq") == self.qq else "龙" if data.get("qq") == 1 else "该玩家"
match data.get("type"):
case "failed":
match data.get("error_code"):
case -1:
prompt += "未知设计错误。"
case 0:
prompt += f"运行时错误:{data.get('error_msg')}。"
case 1:
prompt += "响应参数不匹配。"
case 100:
prompt += "接龙节点未找到。"
case 101:
prompt += "节点已分叉。"
case 102:
prompt += "节点不可分叉。"
case "choose_failed":
pass
case "response_invalid":
pass
case "update_begin_word":
pass
case "update_keyword":
pass
case "update_hidden_keyword":
pass
case "OnKeyword":
pass
case "OnHiddenKeyword":
pass
case "OnDuplicatedWord":
pass
case "OnBombed":
pass
case "OnDragoned":
pass
case "OnStatusAdd":
pass
case "OnStatusRemove":
pass
case "OnJibiChange":
pass
case "OnEventPtChange":
pass
case "OnDeath":
pass
case "attacked":
pass
case "draw_and_use":
pass
case "use_card":
pass
case "draw_cards":
pass
case "discard_cards":
pass
case "remove_cards":
pass
case "get_item":
pass
case "use_item":
pass
case "card_effect":
card = data.get("card")
if not isinstance(card, dict) or card.get("type") != "card":
continue
match card.get("id"):
case 73:
prompt += char + "今天幸运护符的使用卡牌次数已完。"
case 77:
pass # TODO
case _:
pass
case "status_effect":
status = data.get("status")
if not isinstance(status, dict) or status.get("type") != "status":
continue
match status.get("id"):
case -1:
prompt += char + "死了,不能接龙。"
case 0:
prompt += char + "太笨了,这张卡的使用无效。"
case 1:
prompt += char + f"太疲劳了,不能使用卡牌【{data.get('forbiddencard').get('name')}】。"
case 3:
prompt += char + f"完成了任务:{data.get('mission')}\n获得了{data.get('jibi')}击毙。该任务还可以完成{data.get('remain')}次。"
case 5:
if data.get('time') == "BeforeDragoned":
prompt += "教皇说,你需要首尾接龙,接龙失败。"
elif data.get('time') == "OnDragoned":
prompt += char + "收到了教皇奖励你的2击毙。"
case 6:
if data.get('time') == "BeforeDragoned":
prompt += "教皇说,你需要尾首接龙,接龙失败。"
elif data.get('time') == "OnDragoned":
prompt += char + "被教皇扣除了2击毙。"
case 9:
if data.get('time') == "OnDuplicatedWord":
prompt += "触发了IX - 隐者的效果,没死。"
elif data.get('time') == "OnBombed":
prompt += "触发了IX - 隐者的效果,没死。"
case 12:
prompt += char + "触发了免死的效果,免除死亡。"
case 13:
prompt += f"因XIII - 死神,死亡时间加倍了{data.get('count')}次。"
case 14:
prompt += char + "因XIV - 节制的效果,不能使用除胶带外的卡牌。"
case 17:
pass
case 30:
prompt += char + "病了,不能接龙。"
case 37:
pass
case 38:
prompt += f"因铁索连环的效果,玩家{''.join(f'[CQ:at,qq={qqq}]' for qqq in data.get('tqqs'))}也同样被击毙了。"
case 50:
prompt += char + "触发了死秽回避之药的效果,扣除5击毙,免除死亡。"
case 53:
prompt += char + f"触发了反转·死秽回避之药的效果,获得{5 * data.get('count')}击毙但死亡时间增加{2 * data.get('count')}h。"
case 52:
prompt += char + f"触发了辉夜姬的秘密宝箱的效果,抽{data.get('count')}张卡。"
case 54:
prompt += char + f"""触发了反转·辉夜姬的秘密宝箱的效果,弃掉了{''.join(f"【{card.get('name')}】" for card in data.get('cards'))}。"""
case 60:
prompt += char + f"触发了+2的效果,摸{(count := data.get('count'))}张非负面卡和{count}张非正面卡。"
case 66:
prompt += "因衔尾蛇之石,今日需要首尾接龙,接龙失败。"
case 63:
prompt += "因石之蛇尾衔,今日需要尾首接龙,接龙失败。"
case 70:
prompt += f"触发了{count:=data.get('count')}次存钱罐的效果,多获得{count*10}击毙。"
case 72:
prompt += f"触发了{count:=data.get('count')}次反转·存钱罐的效果,少获得{count*10}击毙。"
case 71:
if data.get('seccess'):
prompt += char + '幸运地' if data.get('lucky') else '' + "闪避了死亡。"
else:
prompt += char + "没能成功闪避,死亡时间增加一小时。"
case 73:
prompt += char + "不能使用除幸运护符之外的卡牌。"
case 74:
prompt += char + "触发了极速装置。"
case 93:
prompt += char + f"触发了{data.get('count')}次变压器(♣10)的效果,击毙变化量变更为{data.get('njibi')}。"
case 92:
prompt += char + f"触发了{data.get('count')}次反转·变压器(♣10)的效果,击毙变化量变更为{data.get('njibi')}。"
case 100:
sname = data.get('rstatus').get('name')
scount = data.get('rstatus').get('count')
if data.get('flag') == 'all':
sdes = f"触发了胶带的效果,完全防住了{f'{count}层' if count > 1 else ''}【{sname}】。"
elif data.get('flag') == 'part':
sdes = f"触发了胶带的效果,防住了{f'{count}层' if count > 1 else ''}【{sname}】,但没有完全防住。"
prompt += char + sdes
case 90:
sname = data.get('rstatus').get('name')
scount = data.get('rstatus').get('count')
if data.get('flag') == 'all':
sdes = f"触发了反转·胶带的效果,完全防住了{f'{count}层' if count > 1 else ''}【{sname}】。"
elif data.get('flag') == 'part':
sdes = f"触发了反转·胶带的效果,防住了{f'{count}层' if count > 1 else ''}【{sname}】,但没有完全防住。"
prompt += char + sdes
case 101:
if time := data.get('time') == 'OnDragoned':
prompt += char + "因零点模块奖励1击毙。"
elif time == 'AfterJibiChange':
prompt += char + "不再需要零点模块了。"
case 102:
prompt += char + "因此攻击同时对多人生效而无效了此攻击。"
case 109:
prompt += char + "因蚺虵法术需要首尾接龙。"
case 108:
prompt += char + "因反转·蚺虵法术需尾首接龙。"
case 110:
prompt += char + "因月下彼岸花扣除1击毙。"
case 105:
prompt += char + "因反转·月下彼岸花获得1击毙。"
case 111 | 106 | 112 | 107:
prompt += char + "判决重合,被判处死刑,陷入无法战斗状态。"
case 108:
prompt += char + "无法战斗,不能接龙。"
case 95:
prompt += char + "因衰弱,获得击毙减少。"
case 113:
n = '\n'
prompt += f"{f'大地摇动被触发了:{n}' if '大地摇动被触发了' not in prompt else ''}玩家{data.get('userQQ')}被扣除了{4 * data.get('count')}击毙。"
case 114:
pass
case 116:
prompt += char + f"触发了告解,多获得{data.get('count')}击毙。"
case 94:
prompt += char + f"触发了反转·告解,少获得{data.get('count')}击毙。"
case 117:
prompt += char + "触发了深谋远虑之策,本次免单。"
case 119:
sname = data.get('rstatus').get('name')
scount = data.get('rstatus').get('count')
if flag := data.get('flag') == 'ill':
sdes = "触发了光阴神的礼赞凯歌,免除生病。"
elif flag == 'all':
sdes = f"触发了凯歌的效果,完全防住了{f'{count}层' if count > 1 else ''}【{sname}】。"
elif flag == 'part':
sdes = f"触发了凯歌的效果,防住了{f'{count}层' if count > 1 else ''}【{sname}】,但没有完全防住。"
case 121:
pass # TODO
case 123:
pass # TODO
case 124:
prompt += char + "获得了一张【吸血鬼】。"
case -2:
prompt += char + "因吸血鬼效果免疫死亡。"
case 129:
prompt += char + "发动了磁力菇的效果。"
case 130:
prompt += f"玩家{data.get('qq')}种植的向日葵产出了{data.get('jibi')}击毙。"
case 125:
prompt += f"玩家{data.get('qq')}种植的背日葵消耗了{data.get('jibi')}击毙{f',但{n:=data.get('turned')}朵背日葵转了过来' if n > 0 else ''}。"
case 131:
prompt += f"坚果墙为{char}吸收了{data.get('atime')}分钟的死亡时间{f",{char}没死" if data.get('dead') else ''}。"
case 133:
prompt += f"玩家{data.get('qq')}种植的双子向日葵产出了{data.get('jibi')}击毙。"
case 78:
prompt += f"玩家{data.get('qq')}种植的双子背日葵消耗了{data.get('jibi')}击毙{f',但{n:=data.get('turned')}朵双子向日葵转了过来' if n > 0 else ''}。"
case 134:
prompt += f"南瓜保护套为{char}吸收了{data.get('atime')}分钟的死亡时间{f",{char}没死" if data.get('dead') else ''}。"
case 135:
prompt += char + f"触发了模仿者的效果,获得了{''.join(f'【{card.get('name')}】' for card in data.get('cards'))}。"
case 136:
prompt += char + f"手上的玩偶匣爆炸了,炸死了{' '.join(f'[CQ:at,qq={qqq}]' for qqq in data.get('tqqs'))}。"
case 140:
if time := data.get('time') == 'BeforeDragoned':
if mid := data.get('mid') == 'reroll':
prompt += "随机到了死亡,重新随机。"
elif mid == 1:
match data.get('mnum'):
case 1:
prompt += char + "置身被遗忘的密特拉寺:\n你在此地进行了虔诚()的祈祷。如果你此次接龙因各种原因被击毙,减少0~10%的死亡时间。"
case 2:
prompt += char + "置身洛克伍德沼地:\n成真的神明或是在守望此地。如果你此次接龙被击毙,减少25%死亡时间。"
case 4:
prompt += char + "置身大公的城塞:\n他平复了许多人的干渴,最终又败给了自己的干渴。若你因本次接龙被击毙,减少50%的死亡时间。"
case 5:
prompt += char + "置身避雪神庙:\n神庙可以回避一些袭击。本次接龙不会因为一周内接龙过或是踩雷而被击毙,但也没有接龙成功。"
elif time == 'OnDragoned':
match [data.get('mnum'), data.get('mid')]:
case [1, 0]:
prompt += char + "置身斯特拉斯科因的寓所:\n发现了一些稀有的收藏。抽取一张广告牌。"
case [1, 2]:
prompt += char + "置身凯特与赫洛有限公司:\n你在因不明爆炸而荒废的大厦中可能寻得一些东西,或是失去一些东西。\n" + char + "获得" if data.get('jibi') else "失去" + "了1击毙。"
case [1, 3]:
prompt += char + "置身圣亚割尼医院:\n医院给了你活力。你在本日获得额外1次接龙获得击毙的机会。"
case [1, 4]:
prompt += char + "置身许伦的圣菲利克斯之会众:\n你被虔诚的教徒们包围了,他们追奉启之法则。你下一次接龙需要进行首尾接龙。"
case [1, -1]:
prompt += char + "置身荒废的河岸街:\n你掉进了河里。被击毙15分钟,并失去状态“探索都城”。"
case [2, 0]:
prompt += char + "置身格拉德温湖:\n此处有蛇群把守。下一个接龙的人需要进行首尾接龙。"
case [2, 2]:
prompt += char + "置身克罗基斯山丘:\n守望此地之人将充满伤疤。今天你每死亡一次便获得2击毙。"
case [2, 3]:
prompt += char + "置身凯格琳的财宝:\n这里曾经是银矿,再下面则是具名者的藏匿。获得5击毙,然后抽取一张非正面卡片并立即使用。"
case [2, 4]:
prompt += char + "置身高威尔旅馆:\n藏书室非常隐蔽。25%概率抽一张卡。"
case [2, -1]:
prompt += char + "置身凯尔伊苏姆:\n你在最后一个房间一念之差被困住了。被击毙30分钟,并失去状态“探索各郡”。"
case [3, 0]:
prompt += char + "置身拉维林城堡:\n住在这里的曾是太阳王的后裔。随机解除你的一个负面效果。\n" + f"{char}的【{data.get('tstatus').get('name')}】被解除了。" if data.get('tstatus') else f"{char}没有负面状态。"
case [3, 1]:
prompt += char + "置身费米尔修道院:\n僧侣信奉象征欲望的杯之准则。失去5击毙,然后你今天每次接龙额外获得1击毙。"
case [3, 2]:
prompt += char + "置身俄尔托斯树林:\n你目睹了群鸦的回忆。触发本日内曾被使用过的一张卡片的效果。\n" + f"遇见的群鸦选择了卡牌【{(c:=data.get('tcard')).get('name')}】。" if c else "今日没有使用过卡牌。"
case [3, 3]:
prompt += char + "置身范德沙夫收藏馆:\n严密把守的储藏室中有不吉利的宝物。获得10击毙,并触发你手牌中一张非正面卡牌的效果。如果你的手中没有非正面卡牌,则将一张【邪恶的间谍行动~执行】置入你的手牌。\n" + f"{char}触发的宝物选择了【{(c:=data.get('tcard')).get('name')}】。" if c else f"{char}手中没有非正面卡牌。"
case [3, 4]:
prompt += char + "置身钥匙猎人的阁楼:\n我们听说了一名狩猎空想之钥的古怪猎人所著的一小批古怪书籍。你今天获得额外五次接龙机会。"
case [3, -1]:
prompt += char + "置身一望无际的巨石阵:\n当无月之夜来临,当地人会补充残留下的东西。被击毙60分钟,并失去状态“探索大陆”。"
case [4, 0]:
prompt += char + "置身蜡烛岩洞:\n岩洞的内部出乎意料地明亮。你下一次接龙只需要相隔一个人。"
case [4, 2]:
prompt += char + "置身格吕内瓦尔德的常驻马戏团:\n马戏团众人在每个地方都贴满了写满图标的纸张,这个地方散发着虚界的气息。你的下一次接龙不受全局状态的影响。"
case [4, 3]:
ss = ''
if s:=data.get('tstatus') is None:
ss = "没有可以清除的全局状态。"
elif s is False:
ss = "上一个添加的全局状态早就被清除了。"
else:
ss = f"移除了{s.get('name')}。"
prompt += char + "置身瑞弗克塔楼:\n你们离去时,残塔消失了。清除上一个添加的全局状态。\n" + ss
case [4, 4]:
prompt += char + "置身库兹涅佐夫的捐赠:\n库兹涅佐夫公爵将他沾满鲜血的财富的四分之一捐给这座地方大学以建立末世学学部。随机添加一个全局状态。\n" + f"添加了全局状态“{data.get('tstatus').get('name')}”。"
case [4, -1]:
prompt += char + "置身狐百合原野:\n我们将布浸入氨水,蒙在脸上,以抵抗狐百合的香气。即便这样,我们仍然头晕目眩,身体却对各种矛盾的欲望作出回应。被击毙90分钟,并失去状态“探索森林尽头之地”。"
case [5, 0]:
prompt += char + "置身猎手之穴:\n在这里必须隐藏自己。上一个人下一次接龙需要间隔三个人。" + "\n无上一个接龙的玩家。" if data.get('notgt') else ''
case [5, 1]:
prompt += char + "不,你的接龙失败了。"
case [5, 2]:
prompt += char + "置身伊克玛维之眼:\n这里是观星台,是大地的眼睛。公开揭示今天一个隐藏奖励词,该效果每天只会触发一次。\n" + f"你揭示的一个隐藏奖励词是:{tword:=data.get('tword')}。" if tword else "今天已经触发过观星台。"
case [5, 3]:
prompt += char + "置身石狼陵墓:\n送葬者不见踪影,而死者被引来此处。本次接龙额外获得10击毙。"
case [5,-1]:
prompt += char + "置身无影众王的墓群:\n众王皆向往不死,而仅有一人实现了愿望,其他人只留下了陪葬品。立刻被击毙120分钟,并失去状态“探索撕身山脉”。"
case [6, 0]:
prompt += char + "置身被星辰击碎的神殿:\n掉落的陨石反而成了朝拜的对象。在你之后接龙的一个人会额外获得5击毙。"
case [6, 1]:
prompt += char + "置身拉贡之墓:\n曾经不死的长生者的尸体被保存得很好,直到我们到来。击毙上一个接龙的玩家十五分钟。" + "\n无上一个接龙的玩家。" if data.get('notgt') else ''
case [6, 2]:
prompt += char + "置身墨萨拿:\n村民们拥有超过自然限度的长寿。获得状态“长生的宴席”。"
case [6, 3]:
prompt += char + "置身七蟠寺:\n这座寺庙存在于每一重历史之中。你将于今天结束的正面状态延长至明天。"
case [6, -1]:
prompt += char + "置身弥阿:\n有时是我们寻到死者拥有的知识,有时是死者寻到我们。被击毙180分钟,并失去状态“探索荒寂而平阔的沙地”。"
case [7, 0]:
prompt += char + "置身渡鸦屿:\n索奎焰特在洞壁上用一百种语言描述他们悲惨的历史。获得一个可以完成10次的新任务,每次可以获得2击毙。\n" + f"{char}获得的任务是:{data.get('tquest')}。"
case [7, 1]:
prompt += char + "置身格里克堡:\n帝国和岛屿没有在任何正史中出现过,但岛上总督的堡垒还在,或许他本人也是。直到失去状态“探索薄暮群屿”,抵御所有死亡效果。"
case [7, 2]:
prompt += char + "置身克丽斯塔贝号船骸:\n一头海兽来向这艘船求爱,但当船不回应这份爱慕时,海兽击碎了它。选择一张手牌弃置,然后抽两张正面卡牌。\n请选择你手牌中的一张牌弃置,输入id号。"
case [7, 3]:
ss = ''
if flag:=data.get('flag') == 'addjibi':
ss = char + "获得了20击毙。"
elif flag == 'drawcard':
ss = char + "抽了一张卡。"
elif flag == 'nocard':
ss = char + "无手牌可弃。"
elif flag == 'discardcard':
ss = char + f"丢弃了【{data.get('tcard').get('name')}】。"
prompt += char + "置身深邃之门的圣滕特雷托之僧院:\n僧院危悬在崖边,它早该坠入海中了。从以下三个效果中随机触发一个:获得20击毙、抽一张牌或随机弃置一张牌。\n" + ss
case [7, -1]:
prompt += char + "置身午港:\n这座名为“午”的小小岛港是不死者的流放地。被击毙240分钟,并失去状态“探索薄暮群屿”。"
elif time == 'OnDeath':
match [data.get('mnum'), data.get('mid')]:
case [1, 1]:
prompt += char + f"触发了被遗忘的密特拉寺的效果,死亡时间减少了{data.get('s') * 100:.2f}%。"
case [2, 1]:
prompt += char + "触发了洛克伍德沼地的效果,死亡时间减少了25%。"
case [4, 1]:
prompt += char + "触发了大公的城塞的效果,死亡时间减少了50%。"
case [5, 1]:
prompt += char + "触发了避雪神庙的效果,回避了死亡。"
case [8, 0]:
prompt += char + "触发了堡垒的效果,免除死亡。"
case _:
pass
case "card_use":
card = data.get("card")
if not isinstance(card, dict) or card.get("type") != "card":
continue
match card.get("id"):
case 1:
prompt += "请选择一张手牌:"
case 2:
if len(ql := data.get("userIDs")) == 1:
prompt += f"当前周期内接龙次数最多的玩家是[CQ:at,qq={ql[0]}]。"
else:
prompt += f"当前周期内接龙次数最多的玩家有{''.join(f'[CQ:at,qq={q}]' for q in ql)}。"
case 6:
prompt += "请选择一名玩家复活:"
case 7:
if len(tk := data.get('to_kill')) == 0:
prompt += "但什么人都没有车到。"
else:
prompt += char + f"车到了{''.join(f'[CQ:at,qq={q}]' for q in tk)}。"
case 15:
prompt += f"上一位使用卡牌的人是[CQ:at,qq={data.get('userQQ')}]。"
case 16:
prompt += f"随机被击毙的玩家是{''.join(f'[CQ:at,qq={q}]' for q in data.get('qqlist'))}。"
case 19:
prompt += char + f"揭示的隐藏奖励词是: {data.get('hiddenKeyword')} 。"
case 20:
match data.get('flag'):
case '-':
prompt += char + "因审判扣除20击毙。"
case '+':
prompt += char + "因审判获得20击毙。"
case '0':
prompt += "但无事发生。"
case _:
pass
case 32:
prompt += char + f"移除了全局状态{data.get('rstatus').get('name')}。"
case 37:
if data.get('choose'):
prompt += "请选择一名玩家与祂决斗:"
else:
prompt += char + f"指定了玩家[CQ:at,qq={data.get('ruser')}],一小时内下10次接龙为你与祂之间进行。"
case 38:
if data.get('choose'):
prompt += "请选择一或两位玩家切换连环状态:"
else:
prompt += char + f"""成功切换了{f"[CQ:at,qq={t:=data.get('tplayer')[0]}]" + "" if len(t) == 1 else f"和[CQ:at,qq={t[1]}]"}的连环状态。"""
case 53:
if len(cards := data.get('cards')) > 0:
prompt += char + f"""失去了手牌{''.join(f"【{card.get('name')}】" for card in cards)}。"""
case 63:
prompt += char + "拆除了许多的雷。"
case 72:
pass # TODO
case 81:
prompt += "今天接龙的所有人都赢了。恭喜你们。"
case 95:
if data.get('choose'):
prompt += "请选择一张手牌:"
else:
prompt += char + f"使用了卡牌【{data.get('card').get('name')}】的效果。"
case 100:
prompt += f"移除了{data.get('rstatus').get('count')}层【{data.get('rstatus').get('name')}】。"
case 105:
if data.get('choose'):
prompt += "请选择两张手牌:"
elif data.get('available'):
prompt += f"成功合成了id号为{data.get('id')}的卡牌。"
else:
prompt += f"不存在id号为{data.get('id')}的卡牌。"
case 106:
if data.get('choose'):
prompt += "请选择一张手牌:"
elif not data.get('available'):
prompt += "找不到id之和为所选卡牌id的组合。"
else:
ids = data.get('ids')
prompt += f"成功将所选卡牌分解成了id为{ids[0]}和{ids[1]}的卡牌。"
case 107:
if len(bombs := data.get('bombs')) == 0:
prompt += "没有可用于揭示的雷。"
else:
prompt += char + f"揭示的雷为: {' '.join(bomb for bomb in bombs)}。"
case 108:
if data.get('choose'):
prompt += "请选择一名玩家或发送qq=2711644761对千春使用:"
elif data.get('chiharu'):
pass#TODO
case 109:
prompt += "请选择一名玩家:"
case 119:
prompt += char + "移除了自己身上的大病一场。"
case 125:
if not data.get('success'):
match data.get('reason'):
case 'NoDragon':
prompt += "使用失败,今日没有接过龙。"
case 'NoAmmo':
prompt += "使用失败,没有可用弹药。"
elif not data.get('chooseAmmo'):
prompt += f"可使用的弹药仅有{tammo.get('name') if tammo.get('name') else tammo},自动使用。"
elif data.get('chooseAmmo'):
ss = "请从下列选项中选择想要发射的弹药:"
for ammo in data.get('ammoList'):
if isinstance(ammo, str):
ss += '\n' + ammo
else:
ss += '\n' + ammo.get('name')
prompt += ss
elif data.get('chooseAmmo') is None:
if data.get('chooseUser'):
prompt += "请从下列玩家中选择你要攻击的玩家:\n" + '\n'.join(f"玩家{qq}" for qq in data.get('userList'))
else:
prompt += f"你使用{(tammo:=data.get('tammo')).get('name') if tammo.get('name') else tammo}攻击了[CQ:at,qq={data.get('tuser')}]。"
case 130:
if data.get('success'):
prompt += char + "成功种植了向日葵。"
else:
prompt += char + "场上已经有太多的向日葵了,种植失败。"
case 131:
if t:=data.get('type') == 'mend':
prompt += char + "修补了场上的坚果墙。"
elif t == 'plant':
prompt += char + "种植了坚果墙。"
case 133:
if data.get('success'):
prompt += char + "成功在一株向日葵上种植了双子向日葵。"
else:
prompt += char + "场上没有向日葵,种植失败。"
case 134:
if t:=data.get('type') == 'mend':
prompt += char + "修补了场上的南瓜保护套。"
elif t == 'plant':
prompt += char + "种植了南瓜保护套。"
case 140:
prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索都城。"
case 141:
prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索各郡。"
case 142:
prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索大陆。"
case 143:
prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索森林尽头之地。"
case 144:
prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索撕身山脉。"
case 145:
prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索荒寂而平阔的沙地。"
case 146:
prompt += char + "取消了之前的探索并" if data.get('overrite') else '' + "开始探索薄暮群屿。"
case _:
pass
case "card_on_draw":
card = data.get("card")
if not isinstance(card, dict) or card.get("type") != "card":
continue
match card.get("id"):
case 0:
pass
case 90:
prompt += char + "自杀了。"
case 91:
prompt += char + "损失了20击毙。"
case 92:
prompt += char + "获得了20击毙。"
case 137:
pass # TODO
case 138:
pass # TODO
case _:
pass
case "check":
pass
case _:
pass
await self.session.send(prompt)
async def GetResponse(self, request: ProtocolData) -> ProtocolData:
return await super().GetResponse(request)
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,581
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllCards4.py
|
from typing import *
from datetime import timedelta, datetime
from math import ceil
from collections import Counter
import itertools, random
from .Game import Game
from .Card import Card
from .User import User
from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack
from .Attack import Attack, AttackType
from .Priority import UserEvt, Priority
from .Types import Pack
from .Dragon import DragonState, TreeLeaf
from .Mission import Mission
from .EventListener import IEventListener
from .Helper import positive
from ... import config
log = config.logger.dragon
class CMagnetShroom129(Card):
id = 129
name = "磁力菇"
_description = "种植植物磁力菇:有人攻击你时,随机移除其身上的一件金属制品,然后24小时不能发动。"
positive = 1
pack = Pack.pvz
isMetallic = True
async def Use(self, user: 'User') -> None:
await user.AddStatus(SMagnetShroom129())
class SMagnetShroom129(StatusTimed):
id = 129
name = "磁力菇"
_description = "有人攻击你时,随机移除其身上的一件金属制品,然后24小时不能发动。"
@property
def valid(self):
return True
def getStr(self):
if self.time > datetime.now():
delta = self.time - datetime.now()
min = delta.seconds // 60
return f"""充能时间:{f'{min // 60}时' if min // 60 != 0 else ''}{min % 60}分钟。"""
else:
return "充能完毕。"
def description(self):
return f"{self._description}\n\t{self.getStr()}。"
def double(self):
pass
async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool:
# pylint: disable=access-member-before-definition,attribute-defined-outside-init
if self.time < datetime.now():
user.SendStatusEffect(self)
self.time = datetime.now() + timedelta(days=1)
atk = AMagnetShroom129(user, attack.attacker)
await attack.attacker.Attacked(atk)
user.data.SaveStatuses()
return False
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnAttacked: Priority.OnAttacked.magnet}
class AMagnetShroom129(Attack):
name = "磁力菇"
doublable = False
async def selfAction(self):
to_choose: List[Card | Status] = []
to_choose.extend([d for d in self.defender.data.handCard if d.isMetallic])
to_choose.extend([s for s in self.defender.data.statuses if s.isMetallic])
if len(to_choose) == 0:
self.defender.SendAttack(self, target = None)
else:
target = random.choice(to_choose)
self.defender.SendAttack(self, target = target)
if isinstance(target, Card):
await self.defender.RemoveCards([target])
elif isinstance(target, Status):
await self.defender.RemoveStatus(target, remover = self.attacker)
class CSunflower130(Card):
name = "向日葵"
id = 130
description = "种植植物向日葵:跨日结算时你获得1击毙。场上最多存在十株(双子)向日葵。"
positive = 1
pack = Pack.pvz
def CanUse(self, user: 'User', copy: bool) -> bool:
return user.CheckSunflower() < 10
async def Use(self, user: 'User') -> None:
"""种植
success: 是否成功。"""
if user.CheckSunflower() >= 10:
user.SendCardUse(self, success = False)
return
user.SendCardUse(self, success = True)
await user.AddStatus(SSunflower130())
class SSunflower130(StatusNullStack):
name = "向日葵"
id = 130
description = "跨日结算时你获得1击毙。场上最多存在十株(双子)向日葵。"
isReversable = True
def reverse(self, c: int):
return (SSunflower130(c), SInvSunflower125(c))
async def OnNewDay(self, user: 'User') -> None:
"""获得击毙
jibi: 获得的击毙。"""
user.SendStatusEffect(self, jibi = self.count)
await user.AddJibi(self.count)
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
if isinstance(status, SSunflower130):
status.num = min(status.num, 10 - user.CheckSunflower())
return status.num == 0
elif isinstance(status, STwinSunflower133):
if (u := status.num + user.CheckSunflower()) > 10:
await user.RemoveStatus(SSunflower130(u - 10))
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnNewDay: Priority.OnNewDay.sunflower,
UserEvt.OnStatusAdd: Priority.OnStatusAdd.sunflower}
class SInvSunflower125(StatusNullStack):
name = "背日葵"
id = 125
description = "跨日结算时你损失1击毙。"
isReversable = True
def reverse(self, c: int):
return (SInvSunflower125(c), SSunflower130(c))
async def OnNewDay(self, user: 'User') -> None:
"""失去击毙
jibi: 失去的击毙。
turn: 转过来的数量。"""
count = self.count
await user.AddJibi(-count)
n = 0
for i in range(self.count):
if random.random() > 0.5:
await user.RemoveStatus(SInvSunflower125(1))
n += 1
user.SendStatusEffect(self, jibi = count, turned = n)
await user.AddStatus(SSunflower130(n))
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnNewDay: Priority.OnNewDay.inv_sunflower}
class CWallnut131(Card):
name = "坚果墙"
id = 131
_description = "种植植物坚果墙:为你吸收死亡时间总计4小时。重复使用将修补坚果墙。"
positive = 1
mass = 0.2
pack = Pack.pvz
async def Use(self, user: 'User') -> None:
o = user.CheckStatus(SWallnut131)
if len(o) > 0:
o[0].num = 240
user.data.SaveStatuses()
user.SendCardUse(self, type = 'mend')
else:
await user.AddStatus(SWallnut131(240))
user.SendCardUse(self, type = 'plant')
class SWallnut131(StatusNumed):
name = "坚果墙"
id = 131
_description = "为你吸收死亡时间。"
@property
def description(self):
# pylint: disable=no-member
return f"{self._description}\n剩余时间:{self.num}分钟。"
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""抵挡死亡。
atime: 抵挡的时间。
dead: 是否死亡"""
# pylint: disable=no-member
if c.jump:
return time, False
m = min(self.num, time)
self.num -= m
time -= m
dead = (time == 0)
user.SendStatusEffect(self, atime = m, dead = dead)
user.data.SaveStatuses()
return time, dead
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.wallnut}
class CIceShroom132(Card):
name = "寒冰菇"
id = 132
positive = -1
_description = "抽到时种植寒冰菇:今天每个人都需要额外隔一个才能接龙。"
consumedOnDraw = True
pack = Pack.pvz
async def OnDraw(self, user: 'User') -> None:
await user.ume.AddStatus(SIceShroom132())
class SIceShroom132(StatusDailyStack):
name = "寒冰菇"
id = 132
_description = "今天每个人都需要额外隔一个才能接龙。"
isDebuff = True
isGlobal = True
isReversable = True
def reverse(self, c: int):
return (SIceShroom132(c), SHotShroom90(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
return True, 1
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.iceshroom}
class SHotShroom90(StatusDailyStack):
name = "炎热菇"
id = 90
_description = "今天每个人都可以少隔一个接龙。"
isGlobal = True
isReversable = True
def reverse(self, c: int):
return (SHotShroom90(c), SIceShroom132(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
return True, -1
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.hotshroom}
class CTwinSunflower133(Card):
name = "双子向日葵"
id = 133
description = "只能在你场上存在向日葵时种植。使你的一株向日葵变成双子向日葵(跨日结算时你获得2击毙)。场上最多存在十株(双子)向日葵。"
positive = 1
# failure_message = "你场地上没有“向日葵”" + 句尾
pack = Pack.pvz
def CanUse(self, user: 'User', copy: bool) -> bool:
return user.CheckStatusStack(SSunflower130) != 0
async def Use(self, user: 'User') -> None:
"""种植
success: 是否成功。"""
if user.CheckStatusStack(SSunflower130) == 0:
user.SendCardUse(self, success = False)
return
user.SendCardUse(self, success = True)
await user.RemoveStatus(SSunflower130())
await user.AddStatus(STwinSunflower133())
class STwinSunflower133(StatusNullStack):
name = "双子向日葵"
id = 133
description = "跨日结算时你获得2击毙。场上最多存在十株(双子)向日葵。"
isReversable = True
def reverse(self, c: int):
return (STwinSunflower133(c), SInvSunflower78(c))
async def OnNewDay(self, user: 'User') -> None:
"""获得击毙
jibi: 获得的击毙。"""
user.SendStatusEffect(self, jibi = self.count)
await user.AddJibi(self.count)
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
if isinstance(status, SSunflower130) or isinstance(status, STwinSunflower133):
status.num = min(status.num, 10 - user.CheckSunflower())
return status.num == 0
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnNewDay: Priority.OnNewDay.twinsunflower,
UserEvt.OnStatusAdd: Priority.OnStatusAdd.twinsunflower}
class SInvSunflower78(StatusNullStack):
name = "双子背日葵"
id = 78
description = "跨日结算时你损失2击毙。"
isReversable = True
def reverse(self, c: int):
return (SInvSunflower78(c), STwinSunflower133(c))
async def OnNewDay(self, user: 'User') -> None:
"""失去击毙
jibi: 失去的击毙。
turn: 转过来的数量。"""
count = self.count
await user.AddJibi(-2 * count)
n = 0
for i in range(self.count):
if random.random() > 0.5:
await user.RemoveStatus(SInvSunflower125(1))
n += 1
user.SendStatusEffect(self, jibi = 2 * count, turned = n)
await user.AddStatus(STwinSunflower133(n))
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnNewDay: Priority.OnNewDay.inv_twinsunflower}
class CPumpkin134(Card):
name = "南瓜保护套"
id = 134
_description = "种植植物南瓜保护套:为你吸收死亡时间总计6小时。重复使用将修补南瓜保护套。可与坚果墙叠加。"
positive = 1
mass = 0.2
pack = Pack.pvz
async def Use(self, user: 'User') -> None:
o = user.CheckStatus(SPumpkin134)
if len(o) > 0:
o[0].num = 360
user.data.SaveStatuses()
user.SendCardUse(self, type = 'mend')
else:
await user.AddStatus(SPumpkin134(360))
user.SendCardUse(self, type = 'plant')
class SPumpkin134(StatusNumed):
name = "南瓜保护套"
id = 134
_description = "为你吸收死亡时间。"
@property
def description(self):
# pylint: disable=no-member
return f"{self._description}\n剩余时间:{self.num}分钟。"
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""抵挡死亡。
atime: 抵挡的时间。
dead: 是否死亡"""
# pylint: disable=no-member
if c.jump:
return time, False
m = min(self.num, time)
self.num -= m
time -= m
dead = (time == 0)
user.SendStatusEffect(self, atime = m, dead = dead)
user.data.SaveStatuses()
return time, dead
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.pumpkin}
class CImitator135(Card):
name = "模仿者"
id = 135
positive = 0
description = "你下一张抽到的卡会额外再给你一张。"
pack = Pack.pvz
async def Use(self, user: 'User') -> None:
await user.AddStatus(SImitator135())
class SImitator135(StatusNullStack):
name = "模仿者"
id = 135
description = "你下一张抽到的卡会额外再给你一张。"
async def AfterCardDraw(self, user: 'User', cards: list['Card']) -> None:
if self.count > len(cards):
await user.RemoveStatus(SImitator135(len(cards)))
to_add = cards
else:
await user.RemoveAllStatus(SImitator135)
to_add = cards[:self.count]
user.SendStatusEffect(self, cards = [c.DumpData() for c in to_add])
await user.Draw(cards = to_add)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.AfterCardDraw: Priority.AfterCardDraw.imitator}
class CJackInTheBox136(Card):
name = "玩偶匣"
id = 136
positive = -1
_description = "抽到时附加buff:你每次接龙时有5%的几率爆炸,炸死以你为中心5x5的人,然后buff消失。若场上有寒冰菇状态则不会爆炸。"
consumedOnDraw = True
isMetallic = True
pack = Pack.pvz
async def OnDraw(self, user: 'User') -> None:
user.SendCardOnDraw(self)
await user.AddStatus(SJackInTheBox136())
class SJackInTheBox136(StatusNullStack):
name = "玩偶匣"
id = 136
_description = "你每次接龙时有5%的几率爆炸,炸死以你为中心5x5的人,然后buff消失。若场上有寒冰菇状态则不会爆炸。"
isDebuff = True
isMetallic = True
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
'''炸死好多人
tqqs:被炸死的玩家QQ'''
if user.ume.CheckStatus(SIceShroom132):
return
if random.random() > 0.95 ** self.count:
await user.RemoveStatus(SJackInTheBox136())
qqs = {user.qq}
id = branch.id
for i, j in itertools.product(range(-2, 3), range(-2, 3)):
ret = user.game.FindTree((id[0] + i, id[1] + j))
if ret is not None:
qqs.add(ret.qq)
qqs -= {user.game.managerQQ}
user.SendStatusEffect(self, tqqs = list(qqs))
for qqq in qqs:
await user.CreateUser(qqq).Killed(user)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.jack_in_the_box}
class CBungeeZombie137(Card):
name = "蹦极僵尸"
id = 137
positive = -1
_description = "抽到时依照优先级移除你的一层植物效果。若你没有植物,则放下一只僵尸,你死亡一个小时。若场上有寒冰菇状态则不会生效。"
consumedOnDraw = True
pack = Pack.pvz
async def OnDraw(self, user: 'User') -> None:
if user.ume.CheckStatus(SIceShroom132):
user.SendCardOnDraw(self, flag = "iceshroom")
elif mag := user.CheckStatus(SMagnetShroom129):
user.SendCardOnDraw(self, flag = 'magnetshroom')
await user.RemoveStatus(mag[0])
elif nut := user.CheckStatus(SWallnut131):
user.SendCardOnDraw(self, flag = 'wallnut')
await user.RemoveStatus(nut[0])
elif user.CheckStatus(STwinSunflower133):
user.SendCardOnDraw(self, flag = 'twinsunflower')
await user.RemoveStatus(STwinSunflower133(1))
elif user.CheckStatus(SSunflower130):
user.SendCardOnDraw(self, flag = 'sunflower')
await user.RemoveStatus(SSunflower130(1))
elif pkn := user.CheckStatus(SPumpkin134):
user.SendCardOnDraw(self, flag = 'pumpkin')
await user.RemoveStatus(pkn[0])
else:
user.SendCardOnDraw(self, flag = 'zombie')
await user.Death(minute=60)
class CPoleZombie(Card):
name = "撑杆跳僵尸"
id = 138
positive = -1
_description = "抽到时击毙你一次,此击毙不会被坚果墙或南瓜保护套阻挡。若场上有寒冰菇状态则不会生效。"
consumedOnDraw = True
pack = Pack.pvz
async def OnDraw(self, user: 'User') -> None:
if user.ume.CheckStatus(SIceShroom132):
user.SendCardOnDraw(self, flag = "iceshroom")
else:
user.SendCardOnDraw(self, flag = 'success')
await user.Death(c=AttackType(jump = True))
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,582
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/config.py
|
import itertools
import functools
import json
import datetime
import getopt
from functools import singledispatch
from os import path
from typing import Awaitable, Generator, Set, Callable, Tuple, Dict, Union, Optional
from nonebot import CommandSession, get_bot, permission
from nonebot.natural_language import NLPSession
from nonebot.session import BaseSession
from nonebot.command import _PauseException, _FinishException, SwitchException
import traceback
from collections import UserDict
from .inject import find_help, CommandGroup, Environment, AllGroup, Admin, Constraint, on_command
PATH = "C:\\coolq_data\\"
PATH_IMG = "C:\\go\\data\\images"
PATH_REC = "C:\\Users\\Administrator\\Downloads\\CQP-xiaoi\\酷Q Pro\\data\\record"
PATH_PAGE = "C:\\games"
def rel(rel_path):
return path.join(PATH, rel_path)
def img(rel_path):
return path.join(PATH_IMG, rel_path)
def rec(rel_path):
return path.join(PATH_REC, rel_path)
def pag(rel_path):
return path.join(PATH_PAGE, rel_path)
selfqq = 2711644761
is_chinatsu = True
group_id_dict = {}
tiemu_basic = {}
headers = {}
user_agent = ''
center_gonggao = ''
game_center_help = ''
center_card = ''
card = set()
with open(rel('config_data.py'), encoding='utf-8') as f:
exec(f.read())
with open(rel('maintain.json'), encoding='utf-8') as f:
maintain_str = json.load(f)
def maintain_str_save():
with open(rel('maintain.json'), 'w', encoding='utf-8') as f:
f.write(json.dumps(maintain_str, ensure_ascii=False,
indent=4, separators=(',', ': ')))
class cq:
@staticmethod
def text(s: str):
return {'type': 'text', 'data': {'text': s}}
@staticmethod
def at(s: Union[int, str]):
if type(s) == str:
return {'type': 'at', 'data': {'qq': s}}
elif type(s) == int:
return {'type': 'at', 'data': {'qq': str(s)}}
@staticmethod
def img(s: str):
return {'type': 'image', 'data': {'file': 'file:///' + img(s)}}
@staticmethod
def rec(s: str):
return {'type': 'record', 'data': {'file': 'file:///' + rec(s)}}
def group(n, *iterables):
def _(n, it):
try:
for i in range(n):
yield next(it)
except StopIteration:
pass
chain = itertools.chain(*iterables)
it = iter(chain)
while 1:
a = tuple(_(n, it))
if len(a) != n:
return
else:
yield a
class _logger:
def __init__(self, name):
self.file = open(rel("log\\%s.log" % name), 'a', encoding='utf-8')
def __del__(self):
self.file.close()
def __lshift__(self, a):
self.file.write(datetime.datetime.now().isoformat(' '))
self.file.write(' ')
self.file.write(str(a))
self.file.write('\n')
self.file.flush()
return self
def __getattr__(self, s: str):
return _logger2(self, s.upper())
class _logger2:
def __init__(self, p, severity) -> None:
self.p = p
self.severity = severity
def __lshift__(self, a):
self.p << f"【{self.severity}】{a}"
class _logger_meta(type):
def __getattr__(cls, attr):
return cls._l[attr]
class logger(metaclass=_logger_meta):
_l = {}
@staticmethod
def open(name):
logger._l[name] = _logger(name)
from .games.achievement import achievement
@functools.singledispatch
def ErrorHandle(f):
@functools.wraps(f)
async def _f(*args, **kwargs):
import requests
if len(args) >= 1 and isinstance(args[0], BaseSession):
session = args[0]
elif 'session' in kwargs and isinstance(kwargs['session'], BaseSession):
session = kwargs['session']
else:
session = None
try:
return await f(*args, **kwargs)
except requests.exceptions.SSLError as e:
if session is not None:
await session.send('网络无法连接,请联系开发者!')
except getopt.GetoptError as e:
if session is not None:
await session.send('参数错误!' + str(e.args))
except (_PauseException, _FinishException, SwitchException):
raise
except Exception:
if session is not None:
await args[0].send(traceback.format_exc())
qq = session.ctx['user_id']
if achievement.bug.get(qq):
await args[0].send(achievement.bug.get_str())
return _f
@ErrorHandle.register
def _(g: _logger, if_send=True):
def _g(f: Awaitable):
@functools.wraps(f)
async def _f(*args, **kwargs):
try:
return await f(*args, **kwargs)
except (_PauseException, _FinishException, SwitchException):
raise
except Exception:
if len(args) >= 1 and isinstance(args[0], BaseSession):
g << f"【ERR】用户{args[0].ctx['user_id']} 使用{f.__name__}时 抛出如下错误:\n{traceback.format_exc()}"
if if_send:
await args[0].send(traceback.format_exc())
qq = args[0].ctx['user_id']
if achievement.bug.get(qq):
await args[0].send(achievement.bug.get_str())
elif 'session' in kwargs and isinstance(kwargs['session'], BaseSession):
g << f"【ERR】用户{kwargs['session'].ctx['user_id']} 使用{f.__name__}时 抛出如下错误:\n{traceback.format_exc()}"
if if_send:
await kwargs['session'].send(traceback.format_exc())
qq = kwargs['session'].ctx['user_id']
if achievement.bug.get(qq):
await kwargs['session'].send(achievement.bug.get_str())
else:
g << f"【ERR】调用{f.__name__}时 抛出如下错误:\n{traceback.format_exc()}"
return _f
return _g
def maintain(s):
global maintain_str
def _(f):
@functools.wraps(f)
async def _f(*args, **kwargs):
if s not in maintain_str or maintain_str[s] == "":
await f(*args, **kwargs)
else:
if len(args) >= 1 and isinstance(args[0], BaseSession):
session = args[0]
elif 'session' in kwargs and isinstance(kwargs['session'], BaseSession):
session = kwargs['session']
else:
return
try:
group_id = session.ctx['group_id']
except KeyError:
return
if group_id in group_id_dict['aaa']:
await f(*args, **kwargs)
else:
await session.send(maintain_str[s])
return _f
return _
class AvBvConverter:
table='fZodR9XQDSUm21yCkr6zBqiveYah8bt4xsWpHnJE7jL5VG3guMTKNPAwcF'
tr={}
s=[11,10,3,8,4,6]
xor=177451812
add=8728348608
@staticmethod
def dec(x):
r=0
for i in range(6):
r+=AvBvConverter.tr[x[AvBvConverter.s[i]]]*58**i
return (r-AvBvConverter.add)^AvBvConverter.xor
@staticmethod
def enc(x):
x=(x^AvBvConverter.xor)+AvBvConverter.add
r=list('BV1 4 1 7 ')
for i in range(6):
r[AvBvConverter.s[i]]=AvBvConverter.table[x//58**i%58]
return ''.join(r)
for i in range(58):
AvBvConverter.tr[AvBvConverter.table[i]]=i
import sqlite3
userdata_db = sqlite3.connect(rel('users.db'))
userdata_db.row_factory = sqlite3.Row
userdata = userdata_db.cursor()
句尾 = '。' if is_chinatsu else '!'
class _helper:
__slots__ = ("session",)
def __init__(self, session: 'SessionBuffer'):
self.session = session
def __getattr__(self, name):
def _(qq, s, /, end='\n', no_char=False):
if not no_char:
self.session.buffer += self.session.char(qq)
self.session.buffer += s
self.session.buffer += end
logger._l[name] << f"【LOG】用户{qq}" + s
return _
class SessionBuffer:
__slots__ = ('buffer', 'session', 'active', 'send_end', 'group_id', 'state')
def __init__(self, session: Optional[BaseSession], /, group_id=None):
self.buffer: str = ''
self.send_end: str = ''
self.session: Optional[BaseSession] = session
self.active: int = -1 if session is None else session.ctx['user_id']
self.group_id = group_id
self.state = {}
def send(self, s, end='\n'):
self.buffer += s
self.buffer += end
@property
def send_log(self):
return _helper(self)
def end(self, s, end='\n'):
self.send_end += s
self.send_end += end
async def flush(self):
if self.buffer or self.send_end:
msg = (self.buffer + self.send_end).strip()
if self.session is None:
await get_bot().send_group_msg(group_id=self.group_id, message=msg)
else:
await self.session.send(msg)
self.buffer = ''
self.send_end = ''
def __getattr__(self, name: str):
return getattr(self.session, name)
def char(self, qq):
if qq == self.active:
return '你'
elif qq == selfqq:
return '全局'
elif qq == 1:
return '龙'
else:
return '该玩家'
def buffer_dec(f):
async def _f(session: CommandSession):
buf = SessionBuffer(session)
try:
await f(buf)
finally:
await buf.flush()
return _f
from abc import get_cache_token
from functools import _find_impl, update_wrapper
def mysingledispatch(func): # basic change: change the behavior of not given args to given None
"""Single-dispatch generic function decorator.
Transforms a function into a generic function, which can have different
behaviours depending upon the type of its first argument. The decorated
function acts as the default implementation, and additional
implementations can be registered using the register() attribute of the
generic function.
"""
# There are many programs that use functools without singledispatch, so we
# trade-off making singledispatch marginally slower for the benefit of
# making start-up of such applications slightly faster.
import types, weakref
registry = {}
dispatch_cache = weakref.WeakKeyDictionary()
cache_token = None
def dispatch(cls):
"""generic_func.dispatch(cls) -> <function implementation>
Runs the dispatch algorithm to return the best available implementation
for the given *cls* registered on *generic_func*.
"""
nonlocal cache_token
if cache_token is not None:
current_token = get_cache_token()
if cache_token != current_token:
dispatch_cache.clear()
cache_token = current_token
try:
impl = dispatch_cache[cls]
except KeyError:
try:
impl = registry[cls]
except KeyError:
impl = _find_impl(cls, registry)
dispatch_cache[cls] = impl
return impl
def register(cls, func=None):
"""generic_func.register(cls, func) -> func
Registers a new implementation for the given *cls* on a *generic_func*.
"""
nonlocal cache_token
if func is None:
if isinstance(cls, type):
return lambda f: register(cls, f)
ann = getattr(cls, '__annotations__', {})
if not ann:
raise TypeError(
f"Invalid first argument to `register()`: {cls!r}. "
f"Use either `@register(some_class)` or plain `@register` "
f"on an annotated function."
)
func = cls
# only import typing if annotation parsing is necessary
from typing import get_type_hints
argname, cls = next(iter(get_type_hints(func).items()))
if not isinstance(cls, type):
raise TypeError(
f"Invalid annotation for {argname!r}. "
f"{cls!r} is not a class."
)
registry[cls] = func
if cache_token is None and hasattr(cls, '__abstractmethods__'):
cache_token = get_cache_token()
dispatch_cache.clear()
return func
def wrapper(*args, **kw):
if not args:
return dispatch(None.__class__)(*args, **kw)
return dispatch(args[0].__class__)(*args, **kw)
funcname = getattr(func, '__name__', 'singledispatch function')
registry[object] = func
wrapper.register = register
wrapper.dispatch = dispatch
wrapper.registry = types.MappingProxyType(registry)
wrapper._clear_cache = dispatch_cache.clear
update_wrapper(wrapper, func)
return wrapper
# Descriptor version
class mysingledispatchmethod:
"""Single-dispatch generic method descriptor.
Supports wrapping existing descriptors and handles non-descriptor
callables as instance methods.
"""
def __init__(self, func):
if not callable(func) and not hasattr(func, "__get__"):
raise TypeError(f"{func!r} is not callable or a descriptor")
self.dispatcher = singledispatch(func)
self.func = func
def register(self, cls, method=None):
"""generic_method.register(cls, func) -> func
Registers a new implementation for the given *cls* on a *generic_method*.
"""
return self.dispatcher.register(cls, func=method)
def __get__(self, obj, cls=None):
def _method(*args, **kwargs):
if not args:
method = self.dispatcher.dispatch(args[0].__class__)
else:
method = self.dispatcher.dispatch(None.__class__)
return method.__get__(obj, cls)(*args, **kwargs)
_method.__isabstractmethod__ = self.__isabstractmethod__
_method.register = self.register
update_wrapper(_method, self.func)
return _method
@property
def __isabstractmethod__(self):
return getattr(self.func, '__isabstractmethod__', False)
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,583
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py
|
from typing import *
from datetime import timedelta, datetime
import itertools, random
from .Game import Game
from .Card import Card
from .User import User
from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack
from .Attack import Attack, AttackType
from .Priority import UserEvt, Priority
from .Types import Pack
from .Dragon import DragonState, Tree
from .Mission import Mission
from .EventListener import IEventListener
from .Helper import positive
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,584
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/ccs_board.py
|
from typing import Literal, Any, Type, Callable, Awaitable
from collections import Counter
import random, more_itertools, json, re
from PIL import Image, ImageDraw, ImageFont, ImageEnhance
from .ccs_tile import Dir, open_img, readTileData, readPackData
from .ccs_helper import CantPutError, NoDeckEnd, TileAddable
from .ccs_helper import findAllMax, State, Log, Send, Recieve
class Board:
def __init__(self, packs_options: dict[int, str], player_names: list[str],
start_tile_pack: int=0, group_id: int | None = None) -> None:
all_packs = readTileData(packs_options)
packs: list[dict[str, Any]] = readPackData()["packs"]
self.group_id = group_id
self.packs_options = packs_options
self.tiles: dict[tuple[int, int], Tile] = {}
self.riverDeck: list[Tile] = []
self.deck: list[Tile] = []
self.tokens: list[Token] = []
self.players: list[Player] = [Player(self, i, name) for i, name in enumerate(player_names)]
self.tokenimgs: dict[int, Image.Image] = {}
self.allTileimgs: dict[tuple[int, str, int, int], Image.Image] = {}
self.connected: list[tuple[tuple[int, int], Dir]] = []
self.prompts: list[str] = []
start_tile: Tile | None = None
for tileData in all_packs:
tile = Tile(self, tileData, False)
if 'S' in tileData.sides:
self.riverDeck.append(tile)
else:
self.deck.append(tile)
if tileData.start and tileData.packid == start_tile_pack:
start_tile = tile
self.allTileimgs[tile.serialNumber] = tile.img
for pack in packs:
pack_id = pack["id"]
if "tokens" in pack:
self.tokenimgs[pack_id] = open_img("token" + str(pack_id))
for t in pack.get("tokens", []):
if pack_id not in packs_options:
continue
if "thing_id" in t and t["thing_id"] not in packs_options[pack_id]:
continue
num = t["num"] if "num" in t else t["numOfPlayers"][str(len(self.players))]
if t["name"] == "tower":
for p in self.players:
p.towerPieces = num
else:
img = self.tokenimgs[pack_id].crop(tuple(t["image"]))
if t["distribute"]:
for p in self.players:
p.tokens.extend(Token.make(t["name"])(p, t, img) for i in range(num))
else:
self.tokens.extend(Token.make(t["name"])(self, t, img) for i in range(num))
if self.checkPack(5, "b"):
self.abbeyImg = open_img("abbey")
for player in self.players:
player.allTokens = [t for t in player.tokens]
self.allTokens = [t for t in self.tokens]
start_id = None
if start_tile_pack == 7:
if self.checkPack(7, "d"):
start_id = (7, "0313", 0, 0)
if self.checkPack(7, "a"):
if start_id is not None:
self.popRiverTile([t for t in self.riverDeck if t.serialNumber == (7, "1223", 0, 0)][0])
else:
start_id = (7, "1223", 0, 0)
if self.checkPack(7, "c"):
if start_id is not None:
self.popRiverTile([t for t in self.riverDeck if t.serialNumber == (7, "1213", 0, 0)][0])
else:
start_id = (7, "1213", 0, 0)
if self.checkPack(7, "b"):
if start_id is not None:
self.popRiverTile([t for t in self.riverDeck if t.serialNumber == (7, "1113", 0, 0)][0])
else:
start_id = (7, "1113", 0, 0)
if start_id is None:
raise NotImplementedError
start_tile = [t for t in self.riverDeck if t.serialNumber == start_id][0]
self.popRiverTile(start_tile)
if not self.checkPack(7, "d"):
start_tile.turn(Dir.LEFT)
self.tiles[0, 0] = start_tile
self.connected.append(((0, 0), Dir.RIGHT))
if self.checkPack(7, "d"):
start_tile2 = [t for t in self.riverDeck if t.serialNumber == (7, "1323", 1, 0)][0]
self.popRiverTile(start_tile2)
self.tiles[1, 0] = start_tile2
self.tiles[0, 0].addConnect(self.tiles[1, 0], Dir.RIGHT)
else:
if start_tile is None:
raise NotImplementedError
self.popTile(start_tile)
self.tiles[0, 0] = start_tile
self.current_player_id = 0
self.current_turn_player_id = 0
random.shuffle(self.deck)
if not (self.checkPack(7, "a") or self.checkPack(7, "b") or self.checkPack(7, "d")):
self.riverDeck = []
if len(self.riverDeck) > 0:
random.shuffle(self.riverDeck)
if self.checkPack(7, "b"):
fork = [tile for tile in self.riverDeck if tile.serialNumber == (7, "1333", 0, 0)][0]
self.popRiverTile(fork)
self.riverDeck = [fork] + self.riverDeck
volcano_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "1113", 0, 1)][0]
self.popRiverTile(volcano_end)
# city_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "0131", 0, 0)][0]
if self.checkPack(7, "a"):
cloister_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "1113", 0, 2)][0]
self.popRiverTile(cloister_end)
if self.checkPack(7, "d"):
cloister_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "1113", 0, 3)][0]
self.popRiverTile(cloister_end)
both_end = [tile for tile in self.riverDeck if tile.serialNumber == (7, "0132", 0, 0)][0]
self.popRiverTile(both_end)
if len(self.riverDeck) > 0:
fff_end = volcano_end if self.checkPack(3, "b") and self.checkPack(7, "b") or not self.checkPack(7, "a") and not self.checkPack(7, "d") else cloister_end
if self.checkPack(7, "d"):
sh = [both_end, fff_end]
random.shuffle(sh)
self.riverDeck.extend(sh)
else:
self.riverDeck.append(fff_end)
self.players[0].tokens.sort(key=lambda x: x.key)
self.token_pos: dict[Type[Token], int] = {}
xpos = 0
last_key: tuple[int, int] = (-1, -2)
for t in self.players[0].tokens:
if t.key != last_key:
self.token_pos[type(t)] = xpos
last_key = t.key
if len([1 for tk in self.players[0].tokens if tk.key == last_key]) >= 3:
xpos += t.image().size[0] + 24 + 4
else:
xpos += t.image().size[0] + 4
if self.checkPack(13, 'd'): # gold
self.token_pos[Gold] = xpos
xpos += 14 + 24 + 4
self.token_length = xpos
self.font_name = ImageFont.truetype("msyhbd.ttc", 16)
self.font_score = ImageFont.truetype("msyhbd.ttc", 24)
self.state: State = State.End
self.stateGen = self.process()
self.log: list[Log] = []
self.stats: tuple[list[ccsCityStat], list[ccsRoadStat], list[ccsFieldStat], list[ccsMonastryStat], list[ccsMeepleStat]] = ([], [], [], [], [])
if self.checkPack(3, "b"):
self.dragon = [token for token in self.tokens if isinstance(token, Dragon)][0]
self.dragonMoved: list[Tile] = []
if self.checkPack(3, "c"):
self.fairy = [token for token in self.tokens if isinstance(token, Fairy)][0]
if self.checkPack(6, "b"):
self.king = [token for token in self.tokens if isinstance(token, King)][0]
if self.checkPack(6, "c"):
self.robber = [token for token in self.tokens if isinstance(token, Robber)][0]
if self.checkPack(9, 'b'):
self.sheeps = [1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, -1, -1]
random.shuffle(self.sheeps)
if self.checkPack(9, 'c'):
self.hill_tiles: list[Tile] = []
if self.checkPack(10, 'b'):
self.animals = [1, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7]
random.shuffle(self.animals)
self.bigtop = [token for token in self.tokens if isinstance(token, Bigtop)][0]
if self.checkPack(14, 'a'):
self.giftDeck = [Gift.make(i)() for i in range(5) for _ in range(5)]
random.shuffle(self.giftDeck)
self.giftDiscard: list[Gift] = []
if self.checkPack(12, "c"):
self.messengerDeck = [Messenger.make(i)() for i in range(1, 9)]
random.shuffle(self.messengerDeck)
self.messengerDiscard: list[Messenger] = []
if self.checkPack(14, "b"):
self.ranger = [token for token in self.tokens if isinstance(token, Ranger)][0]
if self.checkPack(14, "d"):
self.gingerbread = [token for token in self.tokens if isinstance(token, Gingerbread)][0]
if self.checkPack(15, "a"):
self.landCity = [x for x in LandCity]
random.shuffle(self.landCity)
self.landCityDiscard: list[LandCity] = []
self.landRoad = [x for x in LandRoad]
random.shuffle(self.landRoad)
self.landRoadDiscard: list[LandRoad] = []
self.landMonastry = [x for x in LandMonastry]
random.shuffle(self.landMonastry)
self.landMonastryDiscard: list[LandMonastry] = []
self.imageArgs: dict[str, Any] = {}
def checkPack(self, packid: int, thingid: str):
return packid in self.packs_options and thingid in self.packs_options[packid]
@property
def current_player(self):
return self.players[self.current_player_id]
@property
def current_turn_player(self):
return self.players[self.current_turn_player_id]
@property
def lrborder(self):
leftmost = min(i for i, j in self.tiles.keys())
rightmost = max(i for i, j in self.tiles.keys())
return leftmost, rightmost
@property
def udborder(self):
uppermost = min(j for i, j in self.tiles.keys())
lowermost = max(j for i, j in self.tiles.keys())
return uppermost, lowermost
def popTile(self, tile: 'Tile'):
self.deck.remove(tile)
def popRiverTile(self, tile: 'Tile'):
self.riverDeck.remove(tile)
def drawTile(self):
if len(self.deck) == 0:
raise NoDeckEnd
tile = self.deck[0]
self.popTile(tile)
return tile
def drawTileCanPut(self):
tile = self.drawTile()
checked: int = 0
while tile is not None and not self.checkTileCanPut(tile):
from .ccs_helper import LogRedraw
self.addLog(LogRedraw())
checked += 1
self.deck.append(tile)
tile = self.drawTile()
if checked >= len(self.deck):
return None
if checked >= 1:
random.shuffle(self.deck)
return tile
def drawRiverTile(self):
tile = self.riverDeck[0]
self.popRiverTile(tile)
return tile
def drawGift(self):
if not self.checkPack(14, 'a'):
return None
if len(self.giftDeck) == 0:
if len(self.giftDiscard) == 0:
return None
self.giftDeck = self.giftDiscard
random.shuffle(self.giftDeck)
return self.giftDeck.pop(0)
def drawMessenger(self):
if not self.checkPack(12, 'c'):
return None
if len(self.messengerDeck) == 0:
if len(self.messengerDiscard) == 0:
return None
self.messengerDeck = self.messengerDiscard
random.shuffle(self.messengerDeck)
return self.messengerDeck.pop(0)
def updateLand(self):
self.landCityDiscard.append(self.landCity.pop(0))
if len(self.landCity) == 0:
self.landCity = self.landCityDiscard
self.landCityDiscard = []
random.shuffle(self.landCity)
self.landRoadDiscard.append(self.landRoad.pop(0))
if len(self.landRoad) == 0:
self.landRoad = self.landRoadDiscard
self.landRoadDiscard = []
random.shuffle(self.landRoad)
self.landMonastryDiscard.append(self.landMonastry.pop(0))
if len(self.landMonastry) == 0:
self.landMonastry = self.landMonastryDiscard
self.landMonastryDiscard = []
random.shuffle(self.landMonastry)
def setGameStatId(self, id: int):
for l in self.stats:
for d in l: # type: ignore
d.game = id
def nextPlayer(self):
self.current_turn_player_id += 1
if self.current_turn_player_id >= len(self.players):
self.current_turn_player_id -= len(self.players)
self.current_player_id = self.current_turn_player_id
def nextAskingPlayer(self):
self.current_player_id += 1
if self.current_player_id >= len(self.players):
self.current_player_id -= len(self.players)
def endGameScore(self):
if self.checkPack(12, "c"):
for player in self.players:
player.score += player.score2
player.score2 = 0
for tile in self.tiles.values():
for seg in tile.segments:
if len(seg.tokens) != 0 or len(seg.object.tokens) != 0:
seg.object.scoreFinal()
seg.object.removeAllFollowers(HomeReason.Score)
for feature in tile.features:
if isinstance(feature, CanScore) and len(feature.tokens) != 0:
feature.scoreFinal()
feature.removeAllFollowers(HomeReason.Score)
if self.checkPack(2, "d"):
for i in range(3):
max_token, max_players = findAllMax(self.players, lambda player, i=i: player.tradeCounter[i]) # type: ignore
for player in max_players:
player.addScoreFinal(10, type=ScoreReason.Trade)
for player in self.players:
if self.checkPack(6, "b") and player.king:
player.addScoreFinal(len(self.king.complete_citys), type=ScoreReason.King)
if self.checkPack(6, "c") and player.robber:
player.addScoreFinal(len(self.robber.complete_roads), type=ScoreReason.Robber)
if self.checkPack(14, 'a') and len(player.gifts) >= 0:
player.addScoreFinal(2 * len(player.gifts), type=ScoreReason.Gift)
if self.checkPack(13, 'd'):
gold_num = sum(1 for token in player.tokens if isinstance(token, Gold))
player.addScoreFinal(Gold.score(gold_num), type=ScoreReason.Gold)
def winner(self):
return findAllMax(self.players, lambda player: player.score)
def canPutTile(self, tile: 'Tile', pos: tuple[int, int], orient: Dir) -> Literal[-1, -2, -3, -8, 0]:
"""-1:已有连接, -2:无法连接,-3:没有挨着。"""
if pos in self.tiles:
return -1
if all(pos + dr not in self.tiles for dr in Dir):
return -3
if not tile.isAbbey:
for dr in Dir:
side = pos + dr
if side in self.tiles:
ret = self.tiles[side].checkConnect(tile, -dr, orient)
if ret < 0:
return ret
if self.checkPack(6, "h"):
cl = more_itertools.only(0 if isinstance(feature, Cloister) else 1 if isinstance(feature, Shrine) else -1 for feature in tile.features if isinstance(feature, BaseCloister))
if cl in (0, 1):
around = [(pos[0] + i, pos[1] + j) for i in (-1, 0, 1) for j in (-1, 0, 1) if (pos[0] + i, pos[1] + j) in self.tiles]
l = [pos for pos in around for feature in self.tiles[pos].features if isinstance(feature, (Shrine, Cloister)[cl])]
if len(l) >= 2:
return -8
if len(l) == 1:
pos_new = l[0]
around = [(i, j) for i in (-1, 0, 1) for j in (-1, 0, 1) if (pos_new[0] + i, pos_new[1] + j) in self.tiles for feature in self.tiles[pos_new[0] + i, pos_new[1] + j].features if isinstance(feature, (Cloister, Shrine)[cl])]
if len(around) >= 1:
return -8
return 0
def checkTileCanPut(self, tile: 'Tile'):
if self.checkPack(3, "b") and self.dragon.tile is None and tile.addable == TileAddable.Dragon:
return False
leftmost, rightmost = self.lrborder
uppermost, lowermost = self.udborder
for i in range(leftmost - 1, rightmost + 2):
for j in range(uppermost - 1, lowermost + 2):
for orient in Dir:
if self.canPutTile(tile, (i, j), orient) == 0:
return True
return False
def findTilePos(self, tile: 'Tile'):
return more_itertools.only(pos for pos, t in self.tiles.items() if t is tile)
def tileNameToPos(self, xs: str, ys: str):
x = (ord(xs[0]) - ord('A') + 1) * 26 + ord(xs[1]) - ord('A') if len(xs) == 2 else ord(xs) - ord('A')
y = int(ys)
leftmost, rightmost = self.lrborder
uppermost, lowermost = self.udborder
return (x + leftmost - 1, y + uppermost - 1)
def checkHole(self):
leftmost, rightmost = self.lrborder
uppermost, lowermost = self.udborder
for i in range(leftmost + 1, rightmost):
for j in range(uppermost + 1, lowermost):
if (i, j) not in self.tiles and all((i, j) + dir in self.tiles for dir in Dir):
return True
return False
def addLog(self, log: Log):
self.log.append(log)
def addStats(self):
pass
def tileImages(self):
draw_tile_seg: tuple[int, int] | list[tuple[int, int]] | None = self.imageArgs.get("draw_tile_seg")
debug: bool = self.imageArgs.get("debug", False)
draw_tile_follower: tuple[int, int] | None = self.imageArgs.get("draw_tile_follower")
princess: Object | None = self.imageArgs.get("princess")
tower_pos: tuple[int, int] | None = self.imageArgs.get("tower_pos")
draw_occupied_seg: bool = self.imageArgs.get("draw_occupied_seg", False)
tile_figure: tuple[int, int] | None = self.imageArgs.get("tile_figure")
leftmost, rightmost = self.lrborder
uppermost, lowermost = self.udborder
img = Image.new("RGBA", ((rightmost - leftmost + 1) * 64 + 46, (lowermost - uppermost + 1) * 64 + 46))
dr = ImageDraw.Draw(img)
def pos(w: int, h: int, *offsets: tuple[int, int]):
return w * 64 + sum(c[0] for c in offsets) + 32, h * 64 + sum(c[1] for c in offsets) + 32
def posshift(w: int, h: int, *offsets: tuple[int, int]):
return (w - leftmost) * 64 + sum(c[0] for c in offsets) + 32, (h - uppermost) * 64 + sum(c[1] for c in offsets) + 32
for (i, j), tile in self.tiles.items():
img.paste(tile.image(debug), posshift(i, j))
# grid
width = rightmost - leftmost
height = lowermost - uppermost
dr.line(pos(0, 0, (-10, -10)) + pos(0, height + 1, (-10, 10)), "gray")
dr.line(pos(0, 0, (-1, -10)) + pos(0, height + 1, (-1, 10)), "gray")
for i in range(0, width + 1):
dr.line(pos(i, 0, (0, -10)) + pos(i, height + 1, (0, 10)), "gray")
dr.line(pos(i, 0, (63, -10)) + pos(i, height + 1, (63, 10)), "gray")
dr.line(pos(width + 1, 0, (0, -10)) + pos(width + 1, height + 1, (0, 10)), "gray")
dr.line(pos(width + 1, 0, (10, -10)) + pos(width + 1, height + 1, (10, 10)), "gray")
dr.line(pos(0, 0, (-10, -10)) + pos(width + 1, 0, (10, -10)), "gray")
dr.line(pos(0, 0, (-10, -1)) + pos(width + 1, 0, (10, -1)), "gray")
for j in range(0, height + 1):
dr.line(pos(0, j, (-10, 0)) + pos(width + 1, j, (10, 0)), "gray")
dr.line(pos(0, j, (-10, 63)) + pos(width + 1, j, (10, 63)), "gray")
dr.line(pos(0, height + 1, (-10, 0)) + pos(width + 1, height + 1, (10, 0)), "gray")
dr.line(pos(0, height + 1, (-10, 10)) + pos(width + 1, height + 1, (10, 10)), "gray")
# last pos
for player in self.players:
if player.last_pos is not None:
color = "white" if player.tokenColor == "gray" else player.tokenColor
dr.rectangle(posshift(*player.last_pos, (0, 0)) + posshift(*player.last_pos, (63, 1)), color)
dr.rectangle(posshift(*player.last_pos, (0, 0)) + posshift(*player.last_pos, (1, 63)), color)
dr.rectangle(posshift(*player.last_pos, (62, 0)) + posshift(*player.last_pos, (63, 63)), color)
dr.rectangle(posshift(*player.last_pos, (0, 62)) + posshift(*player.last_pos, (63, 63)), color)
# hill
if self.checkPack(9, 'c'):
to_paste: list[tuple[tuple[int, int], Image.Image]] = []
for p, tile in self.tiles.items():
if tile.addable == TileAddable.Hill:
imgt = img.crop(posshift(*p) + posshift(*p, (64, 64)))
to_paste.append((p, imgt))
to_paste.sort(key=lambda x: x[0])
for p, imgt in to_paste:
dr.rectangle(posshift(*p) + posshift(*p, (64, 64)), "gray")
img.paste(imgt, posshift(*p, (-1, -3)))
# text
font = ImageFont.truetype("msyhbd.ttc", 10)
def alpha(n):
if n <= 25: return chr(ord('A') + n)
return chr(ord('A') + n // 26 - 1) + chr(ord('A') + n % 26)
dr.text(pos(0, 0, (-5, -15)), 'A', "black", font, "mb")
for i in range(0, width + 1):
dr.text(pos(i, 0, (32, -15)), alpha(i + 1), "black", font, "mb")
dr.text(pos(width + 1, 0, (5, -15)), alpha(width + 2), "black", font, "mb")
dr.text(pos(0, 0, (-15, -5)), '0', "black", font, "rm")
for j in range(0, height + 1):
dr.text(pos(0, j, (-15, 32)), str(j + 1), "black", font, "rm")
dr.text(pos(0, height + 1, (-15, 5)), str(height + 2), "black", font, "rm")
# tokens
for (i, j), tile in self.tiles.items():
tile.drawToken(img, posshift(i, j))
if self.checkPack(3, "c") and self.fairy.tile is not None and (p := self.findTilePos(self.fairy.tile)) is not None:
tf = self.fairy.image()
img.alpha_composite(tf, posshift(*p, self.fairy.drawpos, (-tf.size[0] // 2, -tf.size[1] // 2)))
# choose follower
def draw(c: tuple[int, int], tpos: tuple[int, int], i: int):
dr.ellipse((posshift(*c, (tpos[0] - 6, tpos[1] - 6)), posshift(*c, (tpos[0] + 6, tpos[1] + 6))), "white", "black", 1)
text = chr(i) if i <= ord('a') + 25 else chr((i - ord('a')) // 26) + chr((i - ord('a')) % 26)
dr.text(posshift(*c, tpos), text, "black", font, "mm")
if draw_tile_seg is not None:
if isinstance(draw_tile_seg, tuple):
choose_follower2 = [draw_tile_seg]
else:
choose_follower2 = draw_tile_seg
for c in choose_follower2:
if c not in self.tiles:
continue
tile = self.tiles[c]
tile.drawPutToken(img, posshift(*c), draw_occupied_seg, self.checkPack(5, "e") and len(choose_follower2) == 1 and any(isinstance(token, Barn) for token in self.current_turn_player.tokens))
if draw_tile_follower is not None and draw_tile_follower in self.tiles:
tile = self.tiles[draw_tile_follower]
i = ord('a')
for follower in tile.iterAllTokens():
if isinstance(follower, Follower) and follower.player is self.current_turn_player:
draw(self.findTilePos(tile), tile.findTokenDrawPos(follower), i)
i += 1
if princess is not None:
i = ord('a')
for follower in princess.iterTokens():
if isinstance(follower, Follower) and isinstance(follower.parent, Segment):
draw(self.findTilePos(follower.parent.tile), follower.parent.tile.findTokenDrawPos(follower), i)
i += 1
if tower_pos is not None:
tower = [feature for feature in self.tiles[tower_pos].features if isinstance(feature, Tower)][0]
followers = [token for token in self.tiles[tower_pos].iterAllTokens() if isinstance(token, Follower)] + [token for dr in Dir for i in range(tower.height) if (tower_pos[0] + dr.corr()[0] * (i + 1), tower_pos[1] + dr.corr()[1] * (i + 1)) in self.tiles for token in self.tiles[tower_pos[0] + dr.corr()[0] * (i + 1), tower_pos[1] + dr.corr()[1] * (i + 1)].iterAllTokens() if isinstance(token, Follower)]
i = ord('a')
for follower in followers:
if isinstance(follower.parent, Segment):
draw(self.findTilePos(follower.parent.tile), follower.parent.tile.findTokenDrawPos(follower), i)
i += 1
if tile_figure is not None:
tile = self.tiles[tile_figure]
i = ord('a')
for token in list(tile.iterAllTokens()) + tile.tokens + [token for seg in tile.segments for token in seg.object.tokens]:
draw(tile_figure, tile.findTokenDrawPos(token), i)
i += 1
# tiles dragon has moved
if self.checkPack(3, "b"):
for tile in self.dragonMoved:
p = self.findTilePos(tile)
if p is not None:
tileimg = img.crop(posshift(*p) + posshift(*p, (64, 64)))
enhancer = ImageEnhance.Brightness(tileimg)
img.paste(enhancer.enhance(0.7), posshift(*p))
# ranger
if self.checkPack(14, "b") and (pos_ranger := self.ranger.pos) is not None and pos_ranger not in self.tiles:
offset_edge = (32, 32)
if pos_ranger[0] == leftmost - 1:
offset_edge = (59, offset_edge[1])
if pos_ranger[0] == rightmost + 1:
offset_edge = (5, offset_edge[1])
if pos_ranger[1] == uppermost - 1:
offset_edge = (offset_edge[0], 59)
if pos_ranger[1] == lowermost + 1:
offset_edge = (offset_edge[0], 5)
img.alpha_composite(self.ranger.image(), posshift(*pos_ranger, offset_edge, (-13, -8)))
# remain tiles
dr.text((0, 0), str(len(self.riverDeck) if len(self.riverDeck) != 0 else len(self.deck)), "black", self.font_name, "lt")
# remain gift
if self.checkPack(14, "a"):
dr.rectangle((0, 32, 16, 48), "green")
dr.text((0, 32), str(len(self.giftDeck)), "white", self.font_name, "lt")
return img
def playerImage(self):
for p in self.players:
p.image_pre()
score_length = max(p.score_length for p in self.players)
imgs = [p.image(score_length) for p in self.players]
img = Image.new("RGBA", (imgs[0].size[0], 24 * len(self.players)))
for i, pimg in enumerate(imgs):
img.alpha_composite(pimg, (0, i * 24))
return img
def handTileImage(self):
return self.current_player.handTileImage()
def remainTileImages(self):
remove_zero = len(self.deck) <= len(self.tiles)
extra = 0
if self.checkPack(9, 'b'):
sheep_begin = extra
extra += 40
if self.checkPack(10, 'b'):
animals_begin = extra
extra += 40
def pos(w: int, h: int, *offsets: tuple[int, int]):
return w * (64 + 8) + sum(c[0] for c in offsets) + 8, h * (64 + 20) + sum(c[1] for c in offsets) + 20 + extra
x2: dict[int, int] = {}
if (river := len(self.riverDeck) != 0):
to_check = self.riverDeck
else:
to_check = self.deck
if self.checkPack(9, 'c'):
to_check = self.deck + self.hill_tiles
for ids in sorted(self.allTileimgs.keys()):
if ("3" in ids[1]) != river:
continue
if not remove_zero or sum(1 for tile in to_check if tile.serialNumber == ids) != 0:
x2[ids[0]] = x2.get(ids[0], 0) + 1
height = sum((x - 1) // 5 + 1 for x in x2.values())
img = Image.new("RGBA", pos(5, height), "LightCyan")
dr = ImageDraw.Draw(img)
if self.checkPack(9, 'b'):
txt = ",".join(f"{s}羊:{self.sheeps.count(s)}" for s in (1, 2, 3, 4))
txt += f",狼:{self.sheeps.count(-1)}"
dr.text((10, sheep_begin + 10), txt, "black", self.font_name, "lt")
if self.checkPack(10, 'b'):
txt = ",".join(f"{a}分x{num}" for a, num in sorted(Counter(self.animals).items()))
dr.text((10, animals_begin + 10), txt, "black", self.font_name, "lt")
y: int = 0
x: int = 0
last_pack: int = 0
for ids in sorted(self.allTileimgs.keys()):
if "3" in ids[1]:
continue
if ids[0] != last_pack:
last_pack = ids[0]
y += (x - 1) // 5 + 1
x = 0
timg = self.allTileimgs[ids]
if (num := sum(1 for tile in to_check if tile.serialNumber == ids)) != 0 or not remove_zero:
p = (x % 5, y + x // 5)
img.paste(timg, pos(*p))
dr.text(pos(*p, (32, 65)), str(num), "black", self.font_name, "mt")
if num == 0:
dr.line(pos(*p) + pos(*p, (64, 64)), "red", 2)
dr.line(pos(*p, (64, 0)) + pos(*p, (0, 64)), "red", 2)
x += 1
return img
def setImageArgs(self, **kwargs):
self.imageArgs = kwargs
def image(self):
player_img = self.playerImage()
handtile_img = self.handTileImage()
tile_img = self.tileImages()
p1, p2 = player_img.size
h1, h2 = handtile_img.size
t1, t2 = tile_img.size
img = Image.new("RGBA", (max(p1 + h1, t1), max(p2, h2) + t2), "AntiqueWhite")
dr = ImageDraw.Draw(img)
px, py, hx, hy, tx, ty = (0,) * 6
if p2 > h2:
py = 0
hy = (p2 - h2) // 2
else:
py = (h2 - p2) // 2
hy = 0
ty = max(p2, h2)
if p1 + h1 > t1:
px = 0
hx = p1
tx = (p1 + h1 - t1) // 2
else:
px = (t1 - p1 - h1) // 2
hx = px + p1
tx = 0
dr.rectangle((0, max(p2, h2), max(p1 + h1, t1), max(p2, h2) + t2), "LightCyan")
img.alpha_composite(player_img, (px, py))
img.alpha_composite(handtile_img, (hx, hy))
img.alpha_composite(tile_img, (tx, ty))
return img
def saveImg(self):
from .. import config
name = 'ccs' + str(random.randint(0, 9) + self.current_player_id * 10) + '.png'
self.image().save(config.img(name))
if self.group_id is not None:
self.image().save(config.pag(f"cacason\\{self.group_id}.png"))
return config.cq.img(name)
def saveRemainTileImg(self):
from .. import config
name = 'ccsr' + str(random.randint(0, 9) + self.current_player_id * 10) + '.png'
self.remainTileImages().save(config.img(name))
return config.cq.img(name)
def endGameAskAbbey(self) -> 'TAsync[None]':
if not self.checkPack(5, "b") or not self.checkHole():
return
players = [player for player in self.players if player.hasAbbey]
players.sort(key=lambda player: ((0, player.id) if player.id >= self.current_turn_player_id else (1, player.id)))
for player in players:
if not self.checkHole():
return
_, isAbbey, pos = yield from player.turnAskAbbey(0, True, True)
if isAbbey:
yield from player.turnScoring(player.handTiles[0], pos, False, False)
player.handTiles.pop(0)
def process(self) -> 'TAsync[bool]':
try:
while 1:
yield from self.current_player.turn()
self.nextPlayer()
except (CantPutError,):
midEnd = True
except NoDeckEnd:
midEnd = False
except Exception:
self.state = State.Error
raise
# yield from self.endGameAskAbbey()
if self.checkPack(10, 'b'):
yield from self.bigtop.score()
self.state = State.End
self.endGameScore()
return midEnd
async def advance(self, send: Callable[[Any], Awaitable], delete_func: Callable[[], Awaitable],
to_send: Recieve | None=None):
try:
if to_send is None:
ret = next(self.stateGen)
else:
ret = self.stateGen.send(to_send)
except StopIteration as e:
if e.value:
await send("所有剩余图块均无法放置,提前结束游戏!")
self.setImageArgs(no_final_score=True)
await send([self.saveImg()])
score_win, players_win = self.winner()
if len(players_win) == 1:
await send(f'玩家{players_win[0].name}以{score_win}分获胜!')
else:
await send('玩家' + ','.join(p.name for p in players_win) + f'以{score_win}分获胜!')
# game log
from .. import config
import datetime
config.userdata.execute("insert into cacason_gamelog (group_id, users, extensions, time, score, winner, winner_score) values (?, ?, ?, ?, ?, ?, ?)", (self.group_id or 0, ','.join(p.long_name for p in self.players), json.dumps(self.packs_options), datetime.datetime.now().isoformat(), ','.join(str(p.score) for p in self.players), ','.join(str(q) for q in players_win), score_win))
await delete_func()
return
if len(self.log) != 0:
outputs = []
from .ccs_helper import LogScore, LogRedraw, LogPutBackBuilder, LogExchangePrisoner
from .ccs_helper import LogTradeCounter, LogChallengeFailed, LogDrawGift, LogUseGift
from .ccs_helper import LogTake2NoTile, LogDice, LogDragonMove, LogShepherd
for d in self.log:
match d:
case LogScore(player_name=name, source=source, num=num):
outputs.append(f"玩家{name}因" + {"fairy": "仙子", "complete": "已完成建筑", "final": "未完成建筑", "fairy_complete": "已完成建筑中的仙子", "ranger": "护林员", "cash_out": "兑现", "gingerbread": "姜饼人"}[source] + f"获得{num}分。")
case LogRedraw():
outputs.append("牌堆顶卡无法放置,故重抽一张。")
case LogPutBackBuilder(player_name=name, meeple_name=meeple_name):
outputs.append(f"玩家{name}的{'建筑师' if meeple_name == 'Builder' else '猪'}因所在区域没人而返回。")
case LogExchangePrisoner(player2_name=p2name, player1_name=p1name):
outputs.append(f"玩家{p2name}和玩家{p1name}的囚犯自动互换了。")
case LogTradeCounter(trade=trade):
outputs.append("你获得了" + ','.join(f"{num}个" + ["酒", "小麦", "布"][i] for i, num in enumerate(trade) if num != 0) + '。')
case LogChallengeFailed(name=name):
outputs.append({"shrine": "神龛", "cloister": "修道院"}[name] + "的挑战失败!")
case LogDrawGift(gift_name=name, gifts_text=gifts):
outputs.append("你抽了一张礼物卡,已通过私聊发送。")
await send("你抽到了礼物卡:" + name + "\n你手中的礼物卡有:" + gifts, ensure_private=True) # type: ignore
case LogUseGift(gift_name=name, gifts_text=gifts):
outputs.append("你使用了礼物卡:" + name)
await send("你现在手中的礼物卡有:" + gifts, ensure_private=True) # type: ignore
case LogTake2NoTile():
outputs.append("并未找到第二张可以放置的板块!")
case LogDice(result=result):
outputs.append(f"骰子扔出了{result}点。")
case LogDragonMove(player_name=name, dir=dr):
outputs.append(f"玩家{name}自动向{dr.name[0]}方向动了一次龙。")
case LogShepherd(player_name=name, sheep=sheep):
outputs.append(f"玩家{name}抽到了{'狼' if sheep == -1 else str(sheep) + '只羊'}。")
await send("\n".join(outputs))
self.log = []
match self.state:
case State.PuttingTile:
from .ccs_helper import SendPuttingTile
assert isinstance(ret, SendPuttingTile)
rete = ret.last_err
if rete == -1:
await send("已有连接!")
elif rete == -2:
await send("无法连接!")
elif rete == -3:
await send("没有挨着!")
elif rete == -4:
await send("未找到可赎回的囚犯!")
elif rete == -5:
await send("余分不足以赎回!")
elif rete == -6:
await send("河流不能回环!")
elif rete == -7:
await send("河流不能拐弯180度!")
elif rete == -8:
await send("修道院不能和多个神龛相连,反之亦然!")
elif rete == -9:
await send("必须扩张河流!")
elif rete == -10:
await send("河流分叉必须岔开!")
elif rete == -11:
await send("未找到礼物卡!")
elif rete == -12:
await send("请指定使用哪张手牌!")
else:
if ret.begin and ret.second_turn:
await send("玩家继续第二回合")
self.setImageArgs()
await send([self.saveImg()])
await send((f'玩家{self.current_turn_player.long_name}开始行动,' if ret.begin else "") + '请选择放图块的坐标,以及用URDL将指定方向旋转至向上。' + ("此时可发送“赎回玩家nxxx”花3分赎回囚犯。" if not ret.second_turn and self.checkPack(4, "b") else "") + ('回复礼物+第几张使用礼物卡,“查询礼物”查询。' if self.checkPack(14, "a") and not ret.gifted else ""))
case State.ChoosingPos:
from .ccs_helper import SendChoosingPos
assert isinstance(ret, SendChoosingPos)
if ret.last_err == -1:
await send("板块不存在!")
elif ret.last_err == -2:
await send("不符合要求!")
elif ret.last_err == -3:
await send("这个金块不是你的!")
else:
self.setImageArgs()
await send([self.saveImg()])
if ret.special == "synod":
await send("请选择修道院,输入图块坐标。")
elif ret.special == "road_sweeper":
await send("请选择未完成道路,输入图块坐标。")
elif ret.special == "cash_out":
await send("请选择跟随者兑现,输入图块坐标。")
elif ret.special == "ranger":
await send("请选择要将护林员移动到的图块坐标。")
elif ret.special == "change_position":
await send("请选择跟随者切换形态,输入图块坐标。")
elif ret.special == "gingerbread":
await send("请选择要移动到的城市,输入图块坐标。")
elif ret.special == "gold":
await send("请选择放置另一个金块的图块坐标。")
elif ret.special == "gold_take":
await send(f"请玩家{self.current_player.long_name}选择拿取金块的图块坐标。")
elif ret.special == "cropremove":
await send(f"请玩家{self.current_player.long_name}选择移除的跟随者坐标。")
else:
await send("请选择坐标(通用)。")
case State.PuttingFollower:
from .ccs_helper import SendPuttingFollower
assert isinstance(ret, SendPuttingFollower)
if ret.last_err == -1:
await send("没有找到跟随者!")
elif ret.last_err == -2:
await send("无法放置!")
elif ret.last_err == -3:
await send("无法移动仙子!")
elif ret.last_err == -4:
await send("无法使用传送门!")
elif ret.last_err == -5:
await send("找不到高塔!")
elif ret.last_err == -6:
await send("高塔有人!")
elif ret.last_err == -7:
await send("手里没有高塔片段!")
elif ret.last_err == -8:
await send("找不到修道院长!")
elif ret.last_err == -9:
await send("无法移动护林员!")
elif ret.last_err == -10:
await send("未找到幽灵!")
elif ret.last_err == -11:
await send("幽灵无法放置!")
elif ret.last_err == -12:
await send("在高塔/传送门/飞行器时不能使用幽灵,请仅仅申请“放幽灵”!")
elif ret.last_err == -13:
await send("不能重复使用传送门/飞行器!")
elif ret.last_err == -14:
await send("无法使用节日移除!")
elif ret.last_err == -15:
await send("无法放置或计分杂技!")
else:
self.setImageArgs(draw_tile_seg=ret.last_put)
await send([self.saveImg()])
if ret.special == "phantom":
prompt = "请选择放置幽灵的位置"
else:
prompt = "请选择放置跟随者的位置(小写字母)以及放置的特殊跟随者名称(如有需要)"
if self.checkPack(3, "c"):
prompt += ",回复跟随者所在板块位置以及“仙子”移动仙子"
if self.checkPack(4, "b"):
prompt += ",回复板块位置以及“高塔”以及跟随者名称(可选)放置高塔片段或跟随者"
if self.checkPack(10, "c"):
prompt += ",回复板块位置以及“杂技”放置杂技或计分杂技"
if self.checkPack(12, "b"):
prompt += ",回复板块位置以及“修道院长”回收修道院长"
if self.checkPack(14, "b") and not ret.rangered:
prompt += ",回复板块位置以及“护林员”移动护林员"
if self.checkPack(13, "j") and self.tiles[ret.last_put].addable == TileAddable.Festival:
prompt += ",回复板块位置以及“节日”移除物体(移除谷仓请指定谷仓左上角的板块)"
if self.checkPack(13, "k"):
prompt += ",后加“放幽灵”申请放幽灵,或直接后加小写字母以及“幽灵”放置幽灵"
if not ret.portaled and self.checkPack(3, "d") and self.tiles[ret.last_put].addable == TileAddable.Portal:
prompt += ",回复板块位置以及“传送门”使用传送门"
if ret.portaled:
prompt += ",回复“返回”返回原板块" + ("并重新选择幽灵" if self.checkPack(13, "k") and ret.special != "phantom" else "")
else:
prompt += ",回复“不放”跳过"
prompt += "。"
await send(prompt)
case State.WagonAsking:
from .ccs_helper import SendMovingWagon
assert isinstance(ret, SendMovingWagon)
if ret.last_err == -1:
await send("没有该图块!")
elif ret.last_err == -2:
await send("图块过远,只能放在本图块或是相邻的8块上!")
elif ret.last_err == -3:
await send("无法放置!")
else:
pos = ret.pos
self.setImageArgs(draw_tile_seg=[(pos[0] + i, pos[1] + j) for i in (-1, 0, 1) for j in (-1, 0, 1)])
await send([self.saveImg()])
await send("请选择马车要移动到的图块,以及该图块上的位置(小写字母),回复“不放”收回马车。")
case State.AbbeyAsking | State.FinalAbbeyAsking:
from .ccs_helper import SendAbbeyAsking
assert isinstance(ret, SendAbbeyAsking)
if ret.last_err == -1:
await send("无法放置!")
elif ret.last_err == -8:
await send("修道院不能和多个神龛相连!")
else:
if ret.begin and ret.second_turn:
await send("玩家继续第二回合")
if ret.begin:
self.setImageArgs()
await send([self.saveImg()])
await send((f'玩家{self.current_player.long_name}' if ret.begin or self.state == State.FinalAbbeyAsking else "") + ("开始行动,选择" if ret.begin else "选择最后" if self.state == State.FinalAbbeyAsking else "请选择") + "是否放置僧院板块,回复“不放”跳过。")
case State.MovingDragon:
from .ccs_helper import SendInt
assert isinstance(ret, SendInt)
if ret.last_err == -1:
await send("无法移动!")
else:
self.setImageArgs()
await send([self.saveImg()])
await send(f'玩家{self.current_player.long_name}第{ret.num + 1}次移动龙,请输入URDL移动。')
case State.ChoosingOwnFollower:
from .ccs_helper import SendPosSpecial
assert isinstance(ret, SendPosSpecial)
if ret.last_err == -1:
await send("无法移动!")
if ret.last_err == -2:
await send("未找到跟随者!")
if ret.last_err == -3:
await send("不符合要求!")
else:
self.setImageArgs(draw_tile_follower=ret.pos)
await send([self.saveImg()])
if ret.special == "fairy":
await send('请额外指定要放置在哪个跟随者旁。')
elif ret.special == "cash_out":
await send('请额外指定要兑现哪个跟随者。')
elif ret.special == "change_position":
await send('请额外指定要切换哪个跟随者。')
elif ret.special == "cropadd":
await send("请额外指定添加跟随者的跟随者。")
elif ret.special == "cropremove":
await send("请额外指定移除哪个跟随者。")
else:
await send("请选择跟随者(通用)。")
case State.PrincessAsking:
from .ccs_helper import SendPrincess
assert isinstance(ret, SendPrincess)
if ret.last_err == -1:
await send("未找到跟随者!")
else:
self.setImageArgs(princess=ret.object)
await send([self.saveImg()])
await send('你放置了公主,可以指定公主要移走哪名跟随者,回复“返回”跳过。')
case State.CaptureTower:
from .ccs_helper import SendPos
assert isinstance(ret, SendPos)
if ret.last_err == -1:
await send("未找到跟随者!")
else:
self.setImageArgs(tower_pos=ret.pos)
await send([self.saveImg()])
await send('请选择要抓的跟随者,回复“不抓”跳过。')
case State.ExchangingPrisoner:
if ret.last_err == -1:
await send("未找到跟随者!")
else:
self.setImageArgs()
await send([self.saveImg()])
await send(f'请玩家{self.current_player.long_name}选择换回的对方的跟随者。')
case State.ChoosingSegment:
from .ccs_helper import SendPosSpecial
assert isinstance(ret, SendPosSpecial)
if ret.last_err == -1:
await send("未找到片段号!")
if ret.last_err == -2:
await send("不符合要求!")
else:
self.setImageArgs(draw_tile_seg=ret.pos, draw_occupied_seg=True)
await send([self.saveImg()])
if ret.special == "road_sweeper":
await send('请选择道路片段。')
elif ret.special == "change_position":
await send('请选择切换形态的片段。')
elif ret.special == "flier":
await send('请选择放置跟随者的片段。')
elif ret.special == "gingerbread":
await send('请选择姜饼人移动到的片段。')
else:
await send("请选择片段(通用)。")
case State.AskingSynod:
if ret.last_err == -1:
await send("板块不存在!")
elif ret.last_err == -2:
await send("不符合要求!")
elif ret.last_err == -3:
await send("没有跟随者!")
elif ret.last_err == -4:
await send("无法放置!")
else:
self.setImageArgs()
await send([self.saveImg()])
await send('请选择放置的修道院板块坐标以及跟随者。')
case State.CropAddFollower:
if ret.last_err == -1:
await send("板块不存在!")
elif ret.last_err == -2:
await send("不符合要求!")
elif ret.last_err == -3:
await send("没有跟随者!")
elif ret.last_err == -4:
await send("无法放置!")
else:
self.setImageArgs()
await send([self.saveImg()])
await send('请选择添加跟随者的板块坐标,回复“不放”跳过。')
case State.ChoosingTileFigure:
from .ccs_helper import SendPosSpecial
assert isinstance(ret, SendPosSpecial)
if ret.last_err == -1:
await send("未找到物体!")
elif ret.last_err == -2:
await send("不符合要求!")
else:
self.setImageArgs(tile_figure=ret.pos)
await send([self.saveImg()])
if ret.special == "festival":
await send('请选择板块上要移除的物体。')
else:
await send("请选择板块上的物体(通用)。")
case State.ChoosingShepherd:
await send("请选择扩张或是计分你的牧羊人。")
case State.ChoosingScoreMove:
from .ccs_helper import SendInt
assert isinstance(ret, SendInt)
await send(f"你增加了{ret.num}分,请选择记在第1个分还是第2个分上。")
case State.ChoosingMessenger:
from .ccs_helper import SendInt
assert isinstance(ret, SendInt)
await send(f"你抽到了圣旨{ret.num},作用为{Messenger.make(ret.num).des},请选择使用还是不用(换2分)。")
case State.ChoosingCropCircle:
await send("请选择所有人添加或是移除跟随者。")
async def parse_command(self, command: str, send: Callable[[Any], Awaitable], delete_func: Callable[[], Awaitable]):
match self.state:
case State.PuttingTile:
if match := re.match(r"\s*([a-z])?\s*([A-Z]+)([0-9]+)\s*([URDL])$", command):
tilenum = ord(match.group(1)) - ord('a') if match.group(1) else -1
xs = match.group(2); ys = match.group(3); orients = match.group(4)
pos = self.tileNameToPos(xs, ys)
orient = {'U': Dir.UP, 'R': Dir.LEFT, 'D': Dir.DOWN, 'L': Dir.RIGHT}[orients]
from .ccs_helper import RecievePuttingTile
await self.advance(send, delete_func, RecievePuttingTile(pos, orient, tilenum))
elif match := re.match(r"\s*赎回玩家(\d+)(.*)?$", command):
player_id = int(match.group(1)) - 1
name = match.group(2)
from .ccs_helper import RecieveBuyPrisoner
await self.advance(send, delete_func, RecieveBuyPrisoner(player_id, name or "follower"))
elif match := re.match(r"\s*礼物([0-9]+)$", command):
ns = match.group(1)
await self.advance(send, delete_func, RecieveId(int(ns) - 1))
case State.ChoosingOwnFollower | State.ChoosingSegment | State.ChoosingTileFigure:
if match := re.match(r"\s*([a-z])$", command):
n = ord(match.group(1)) - ord('a')
await self.advance(send, delete_func, RecieveId(n))
case State.PrincessAsking | State.CaptureTower:
if command in ("不放", "返回"):
await self.advance(send, delete_func, RecieveReturn())
elif match := re.match(r"\s*([a-z]+)$", command):
xs = match.group(1)
n = (ord(xs[0]) - ord('a') + 1) * 26 + ord(xs[1]) - ord('a') if len(xs) == 2 else ord(xs) - ord('a')
await self.advance(send, delete_func, RecieveId(n))
case State.PuttingFollower:
from .ccs_helper import RecievePuttingFollower
if command in ("不放", "返回"):
await self.advance(send, delete_func, RecieveReturn())
phantom: int = -1
if self.checkPack(13, "k") and (match0 := re.match(r"(.*\S)\s*([a-z])\s*(幽灵|phantom)$", command)):
n = ord(match0.group(2)) - ord('a')
command = match0.group(1).strip()
phantom = n
elif self.checkPack(13, "k") and (match0 := re.match(r"(.*\S)\s*放(幽灵|phantom)$", command)):
command = match0.group(1).strip()
phantom = -2
if match := re.match(r"\s*([a-z])\s*(.*)?$", command):
n = ord(match.group(1)) - ord('a')
name = match.group(2)
await self.advance(send, delete_func, RecievePuttingFollower(n, name or "follower", phantom))
elif match := re.match(r"\s*([A-Z]+)([0-9]+)\s*(仙子|fairy|传送门|portal|修道院长|abbot|护林员|ranger|节日|festival|杂技|acrobat)$", command):
xs = match.group(1); ys = match.group(2)
pos = self.tileNameToPos(xs, ys)
special = {"仙子": "fairy", "传送门": "portal", "修道院长": "abbot", "护林员": "ranger", "节日": "festival", "杂技": "acrobat"}.get(match.group(3), match.group(3))
await self.advance(send, delete_func, RecievePuttingFollower(-1, "follower", phantom, special, pos))
elif self.checkPack(4, "b") and (match := re.match(r"\s*([A-Z]+)([0-9]+)\s*(高塔|tower)\s*(.*)?$", command)):
xs = match.group(1); ys = match.group(2); which = match.group(4)
pos = self.tileNameToPos(xs, ys)
await self.advance(send, delete_func, RecievePuttingFollower(-1, which, phantom, "tower", pos))
case State.AskingSynod:
if match := re.match(r"\s*([A-Z]+)([0-9]+)\s*(.*)?$", command):
xs = match.group(1); ys = match.group(2)
name = match.group(3)
pos = self.tileNameToPos(xs, ys)
from .ccs_helper import RecievePosWhich
await self.advance(send, delete_func, RecievePosWhich(pos, name or "follower"))
case State.CropAddFollower:
if command == "不放":
await self.advance(send, delete_func, RecieveReturn())
elif match := re.match(r"\s*([A-Z]+)([0-9]+)\s*(.*)?$", command):
xs = match.group(1); ys = match.group(2)
name = match.group(3)
pos = self.tileNameToPos(xs, ys)
from .ccs_helper import RecievePosWhich
await self.advance(send, delete_func, RecievePosWhich(pos, name or "follower"))
case State.ExchangingPrisoner:
if match := re.match(r"\s*(.*)$", command):
from .ccs_helper import RecieveWhich
await self.advance(send, delete_func, RecieveWhich(match.group(1)))
case State.MovingDragon:
if command in "URDL":
dr = {"U": Dir.UP, "R": Dir.RIGHT, "D": Dir.DOWN, "L": Dir.LEFT}[command]
from .ccs_helper import RecieveDir
await self.advance(send, delete_func, RecieveDir(dr))
case State.WagonAsking:
if command == "不放":
await self.advance(send, delete_func, RecieveReturn())
elif match := re.match(r"\s*([A-Z]+)([0-9]+)\s*([a-z])$", command):
xs = match.group(1); ys = match.group(2); n = ord(match.group(3)) - ord('a')
pos = self.tileNameToPos(xs, ys)
from .ccs_helper import RecieveWagon
await self.advance(send, delete_func, RecieveWagon(pos, n))
case State.AbbeyAsking | State.FinalAbbeyAsking:
if command == "不放":
await self.advance(send, delete_func, RecieveReturn())
elif match := re.match(r"\s*([A-Z]+)([0-9]+)$", command):
xs = match.group(1); ys = match.group(2)
pos = self.tileNameToPos(xs, ys)
await self.advance(send, delete_func, RecievePos(pos))
case State.ChoosingPos:
if match := re.match(r"\s*([A-Z]+)([0-9]+)$", command):
xs = match.group(1); ys = match.group(2)
pos = self.tileNameToPos(xs, ys)
await self.advance(send, delete_func, RecievePos(pos))
case State.ChoosingShepherd:
from .ccs_helper import RecieveChoose
if command == "扩张":
await self.advance(send, delete_func, RecieveChoose(False))
elif command == "计分":
await self.advance(send, delete_func, RecieveChoose(True))
case State.ChoosingScoreMove:
from .ccs_helper import RecieveChoose
if command == "1":
await self.advance(send, delete_func, RecieveChoose(False))
elif command == "2":
await self.advance(send, delete_func, RecieveChoose(True))
case State.ChoosingMessenger:
from .ccs_helper import RecieveChoose
if command == "不用":
await self.advance(send, delete_func, RecieveChoose(False))
elif command == "使用":
await self.advance(send, delete_func, RecieveChoose(True))
case State.ChoosingCropCircle:
from .ccs_helper import RecieveChoose
if command == "移除":
await self.advance(send, delete_func, RecieveChoose(False))
elif command == "添加":
await self.advance(send, delete_func, RecieveChoose(True))
case _:
pass
from .ccs import Tile, Segment, Token, Gold, Dragon, Fairy, Robber, Ranger, Gingerbread, CanScore
from .ccs import Cloister, Shrine, BaseCloister, Object, Barn, Follower, Tower, TAsync, King, Bigtop, Circus
from .ccs_extra import Gift, LandCity, LandRoad, LandMonastry, ScoreReason, HomeReason, Messenger
from .ccs_extra import ccsCityStat, ccsGameStat, ccsRoadStat, ccsFieldStat, ccsMonastryStat, ccsMeepleStat, ccsTowerStat
from .ccs_player import Player
from .ccs_helper import RecieveId, RecieveReturn, RecievePos
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,585
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllItems.py
|
from typing import *
import random
from .Helper import ProtocolData, positive
from .Item import Ticket, JibiShopItem
from .Card import Card
from .User import User
from .Equipment import Equipment
if TYPE_CHECKING:
from .Game import Game
class JibiShopUpdateBegin1(JibiShopItem):
id = 1
cost = 25
name = "刷新接龙词"
description = "(25击毙)从起始词库中刷新一条接龙词。"
async def Use(self, user: 'User') -> None:
word, pic = user.game.UpdateBeginWord(False)
user.Send(type="update_begin_word", word=word, pic=pic)
class JibiShopRevive2(JibiShopItem):
id = 2
cost = 0
name = "减少死亡时间"
description = "(1击毙/15分钟)死亡时,可以消耗击毙减少死亡时间。"
class JibiShopCard8(JibiShopItem):
id = 8
cost = 5
name = "购买抽卡"
description = "(5击毙)抽一张卡,每日限一次。"
async def HandleCost(self, user: 'User') -> ProtocolData:
if user.data.shopDrawnCard <= 0:
return {"type": "failed", "error_code": 440}
return await super().HandleCost(user)
async def Use(self, user: 'User') -> None:
user.data.shopDrawnCard -= 1
await user.Draw(1)
class MajQuan(Ticket):
id = 0
name = "麻将摸牌券"
description = "麻将摸牌券"
async def HandleCost(self, user: 'User') -> ProtocolData:
if user.data.majQuan < 3:
return {"type": "failed", "error_code": 223}
user.data.majQuan -= 3
return {"type": "succeed"}
async def Use(self, user: 'User') -> None:
await user.DrawMaj()
class ManganQuan(Ticket):
id = 1
name = "满贯抽奖券"
description = "满贯抽奖券"
async def HandleCost(self, user: 'User') -> ProtocolData:
if user.data.mangan < 2:
return {"type": "failed", "error_code": 223}
user.data.mangan -= 2
return {"type": "succeed"}
async def Use(self, user: 'User') -> None:
a = random.random()
if a < 0.02 and user.data.CheckEquipment(5) == 0:
user.data.equipments.append(Equipment.get(5)())
user.data.SaveEquipments()
elif a < 0.32:
await user.Draw(4)
elif a < 0.67:
await user.Draw(3)
else:
await user.Draw(2, requirement=positive({1}))
class YakumanQuan(Ticket):
id = 2
name = "役满抽奖券"
description = "役满抽奖券"
async def HandleCost(self, user: 'User') -> ProtocolData:
if user.data.yakuman < 2:
return {"type": "failed", "error_code": 223}
user.data.yakuman -= 1
return {"type": "succeed"}
async def Use(self, user: 'User') -> None:
a = random.random()
if a < 0.05 and user.data.CheckEquipment(5) == 0:
user.data.equipments.append(Equipment.get(5)())
user.data.SaveEquipments()
elif a < 0.2:
await user.Draw(6)
elif a < 0.45:
await user.Draw(4)
elif a < 0.65:
await user.Draw(5)
else:
await user.Draw(3, requirement=positive({1}))
b = random.random()
if b < 0.02 and user.data.CheckEquipment(5) == 0:
user.data.equipments.append(Equipment.get(5)())
user.data.SaveEquipments()
elif b < 0.12:
user.data.mangan += 2
c = random.random()
if c < 0.01 and user.data.CheckEquipment(5) == 0:
user.data.equipments.append(Equipment.get(5)())
user.data.SaveEquipments()
elif c < 0.21:
await user.Draw(0, cards=[Card.get(161)()])
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,586
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/inject.py
|
# hack `on_command` and `handle_command` in order to insert custom behaviour
# namely, allow sub-command, and insert `short_des`, `args`, `environment`, `hide` args.
from typing import Union, Iterable, Callable, Optional, Tuple, Awaitable, Type
import warnings, shlex, itertools
import functools
from datetime import timedelta
from more_itertools import only
from nonebot import permission, get_bot
from nonebot.command import CommandHandler_T, Command, CommandSession, CommandManager, _YieldException, PermissionPolicy_T
from nonebot.command.argfilter import ValidateError
from nonebot.helpers import render_expression
from nonebot.typing import CommandName_T, Patterns_T
from nonebot.session import BaseSession
from nonebot.permission import check_permission
from nonebot.plugin import Plugin
class Admin:
def __init__(self, s):
self.name = s
class AllGroup(set):
def __contains__(self, item):
return True
def __or__(self, other):
o = AllGroup(self)
for t in other:
o.add(t)
return o
class Environment:
def __init__(self, *args, private=False, ret="", group=None, admin=None, constraint=None):
from .config import group_id_dict
self.group = group or set()
self.admin = admin or set()
self.constraint = constraint or dict()
self.private = private
for s in args:
if s == 'all':
self.group = AllGroup()
elif isinstance(s, str):
self.group |= set(group_id_dict[s])
elif isinstance(s, Admin):
self.admin |= set(group_id_dict[s.name])
elif isinstance(s, Constraint):
for group_id in s.group:
self.constraint[group_id] = s
self.ret = ret
def __or__(self, other):
if self.private != other.private:
raise TypeError
return Environment(private=self.private, group=self.group | other.group, admin=self.admin | other.admin, ret=self.ret, constraint={**self.constraint, **other.constraint})
async def test(self, session: BaseSession, no_reply: bool=False):
try:
group_id = session.ctx['group_id']
if group_id in self.block:
return False
elif group_id in self.constraint:
ret = self.constraint[group_id]._f(session)
if not ret and self.constraint[group_id].ret and not no_reply:
if isinstance(self.constraint[group_id].ret, str):
await session.send(self.constraint[group_id].ret)
else:
await session.send(self.constraint[group_id].ret(session))
return ret
elif group_id in self.group:
return True
elif group_id in self.admin:
return await permission.check_permission(get_bot(), session.ctx, permission.GROUP_ADMIN)
else:
return False
except KeyError:
if not self.private:
if self.ret != "" and not no_reply:
if isinstance(self.ret, str):
await session.send(self.ret)
else:
await session.send(self.ret(session))
return False
else:
return True
# register a 'Environment.all' object in 'config_data.py'
# and add a 'block' class property in 'config_data.py'
class Constraint:
def __init__(self, *args, can_respond: Callable[..., bool], ret: Union[str, Callable[..., str]] = ""):
from .config import group_id_dict
self.group = set()
for arg in args:
if type(arg) is str:
self.group |= set(group_id_dict[arg])
elif type(arg) is set:
self.group |= arg
self._f = can_respond
self.ret = ret
def __call__(self, f: Awaitable):
@functools.wraps(f)
async def _f(session: BaseSession, *args, **kwargs):
try:
group_id = session.ctx['group_id']
except KeyError:
await f(session, *args, **kwargs)
return
if group_id in self.group and not self._f(session):
if self.ret != "":
if isinstance(self.ret, str):
await session.send(self.ret)
else:
await session.send(self.ret(session))
else:
await f(session, *args, **kwargs)
return _f
class MyCommand(Command):
__slots__ = ('des', 'short_des', 'environment', 'hide', 'hide_in_parent', 'args', 'display_id', 'is_help')
def __init__(self, *, name: CommandName_T, func: CommandHandler_T,
only_to_me: bool, privileged: bool,
permission: PermissionPolicy_T,
expire_timeout: Optional[timedelta],
run_timeout: Optional[timedelta],
session_class: Optional[Type[CommandSession]],
des: str, short_des: str,
environment: Optional[Environment],
hide: bool, hide_in_parent: bool,
args: Optional[tuple], display_id: int):
super().__init__(name=name, func=func, only_to_me=only_to_me,
privileged=privileged, permission=permission,
expire_timeout=expire_timeout, run_timeout=run_timeout,
session_class=session_class)
self.des = des
self.short_des = short_des
self.environment = environment
self.hide = hide
self.hide_in_parent = hide_in_parent
self.args = args
self.display_id = display_id
self.is_help = False
class CommandGroup:
command_group_dict = {}
def __init__(self, name: Union[str, CommandName_T],
des: str = "", *,
short_des: str = "",
environment: Environment = None,
hide: bool = False,
hide_in_parent: bool = False,
display_parents: Union[None, str, Tuple[str,...], Iterable[Tuple[str,...]]] = None,
display_id: int = 0):
if isinstance(name, str):
name = (name,)
self.short_des = short_des
self.des = des or short_des
self.environment = environment
self.hide = hide
self.hide_in_parent = hide_in_parent or hide
self.name = name
self.display_id = display_id
self.leaf = {}
self.help_addition = set()
self.is_help = False
self.args = ()
async def _(session: CommandSession):
ret = await find_help(name, session)
if ret:
await session.send(ret, ensure_private=('.'.join(name) == 'thwiki' and session.ctx['group_id'] in config.group_id_dict['thwiki_send']))
cmd = MyCommand(name=name, func=_,
only_to_me=False, privileged=False,
permission=...,
expire_timeout=..., run_timeout=..., session_class=None,
des=des, short_des=short_des, environment=environment,
hide=hide, hide_in_parent=hide_in_parent or hide, display_id=display_id, args=())
cmd.is_help = True
CommandManager.add_command(name, cmd)
if name in CommandGroup.command_group_dict and isinstance(CommandGroup.command_group_dict[name], dict):
self.leaf.update(CommandGroup.command_group_dict[name]['leaf'])
self.help_addition |= CommandGroup.command_group_dict[name]['help_addition']
CommandGroup.command_group_dict[name] = self
if len(name) != 0:
parent_name = name[:-1]
if parent_name not in CommandGroup.command_group_dict:
CommandGroup.command_group_dict[parent_name] = {'help_addition': set(), 'leaf': {name[-1]: cmd}}
elif isinstance(CommandGroup.command_group_dict[parent_name], dict):
CommandGroup.command_group_dict[parent_name]['leaf'][name[-1]] = cmd
else:
CommandGroup.command_group_dict[parent_name].leaf[name[-1]] = cmd
if display_parents:
if type(display_parents) is str:
parents = ((display_parents,),)
elif type(display_parents[0]) is str:
parents = (display_parents,)
else:
parents = display_parents
for parent_name in parents:
if parent_name not in CommandGroup.command_group_dict:
CommandGroup.command_group_dict[parent_name] = {'help_addition': {self}, 'leaf': {}}
elif isinstance(CommandGroup.command_group_dict[parent_name], dict):
CommandGroup.command_group_dict[parent_name]['help_addition'].add(self)
else:
CommandGroup.command_group_dict[parent_name].help_addition.add(self)
from . import config
def on_command(name: Union[str, CommandName_T], *,
aliases: Union[Iterable[str], str] = (),
permission: Union[PermissionPolicy_T, Iterable[PermissionPolicy_T]] = ...,
patterns: Patterns_T = (),
only_to_me: bool = True,
privileged: bool = False,
shell_like: bool = False,
expire_timeout: Optional[timedelta] = ...,
run_timeout: Optional[timedelta] = ...,
session_class: Optional[Type[CommandSession]] = None,
short_des: str = "",
args: Union[str, Tuple[str,...]] = (),
environment: Environment = None,
hide: bool = False,
hide_in_parent: bool = False,
display_parents: Union[None, str, Tuple[str], Iterable[Tuple[str]]] = None,
display_id: int = 0) -> Callable:
"""
Decorator to register a function as a command.
:param name: command name (e.g. 'echo' or ('random', 'number'))
:param aliases: aliases of command name, for convenient access
:param permission: permission required by the command
:param only_to_me: only handle messages to me
:param privileged: can be run even when there is already a session
:param shell_like: use shell-like syntax to split arguments
:param expire_timeout: will override SESSION_EXPIRE_TIMEOUT if provided
:param run_timeout: will override SESSION_RUN_TIMEOUT if provided
:param session_class: session class
:param short_des: inline help text
:param args: args for this command
:param environment: environment for this command
:param hide: whether hide in helps
:param hide_in_parent: whether hide in parents' help contents, will be 'or'ed with the :param hide:.
:param display_parents: can be displayed in other command's help content
:param display_id: order in parents' help contents
"""
from nonebot import permission as perm
real_permission = perm.aggregate_policy(permission) \
if isinstance(permission, Iterable) else permission
if type(args) is str:
args = (args,)
if session_class is not None and not issubclass(session_class,
CommandSession):
raise TypeError(
'session_class must be a subclass of CommandSession')
def deco(func_original: CommandHandler_T) -> CommandHandler_T:
if not isinstance(name, (str, tuple)):
raise TypeError('the name of a command must be a str or tuple')
if not name:
raise ValueError('the name of a command must not be empty')
cmd_name = (name,) if isinstance(name, str) else name
nonlocal environment
if environment is None:
environment = Environment.all
@functools.wraps(func_original)
async def _f(session, *args, **kwargs):
if await environment.test(session):
return await func_original(session, *args, **kwargs)
func = _f
cmd = MyCommand(name=cmd_name, func=func, permission=real_permission,
only_to_me=only_to_me, privileged=privileged,
expire_timeout=expire_timeout, run_timeout=run_timeout, session_class=session_class,
des=func.__doc__,
short_des=short_des or func.__doc__,
environment=environment, hide=hide,
hide_in_parent=hide_in_parent or hide,
args=args, display_id=display_id)
if shell_like:
async def shell_like_args_parser(session):
session.state['argv'] = shlex.split(session.current_arg)
cmd.args_parser_func = shell_like_args_parser
nonlocal aliases
if Plugin.GlobalTemp.now_within_plugin:
Plugin.GlobalTemp.commands.append((cmd, aliases, patterns))
else:
CommandManager.add_command(cmd_name, cmd)
CommandManager.add_aliases(aliases, cmd)
CommandManager.add_patterns(patterns, cmd)
parent_name = cmd_name[:-1]
if parent_name not in CommandGroup.command_group_dict:
CommandGroup.command_group_dict[parent_name] = {'help_addition': set(), 'leaf': {cmd_name[-1]: cmd}}
elif isinstance(CommandGroup.command_group_dict[parent_name], dict):
CommandGroup.command_group_dict[parent_name]['leaf'][cmd_name[-1]] = cmd
else:
CommandGroup.command_group_dict[parent_name].leaf[cmd_name[-1]] = cmd
if display_parents:
if type(display_parents) is str:
parents = ((display_parents,),)
elif type(display_parents[0]) is str:
parents = (display_parents,)
else:
parents = display_parents
for parent_name in parents:
if parent_name not in CommandGroup.command_group_dict:
CommandGroup.command_group_dict[parent_name] = {'help_addition': {cmd}, 'leaf': {}}
elif isinstance(CommandGroup.command_group_dict[parent_name], dict):
CommandGroup.command_group_dict[parent_name]['help_addition'].add(cmd)
else:
CommandGroup.command_group_dict[parent_name].help_addition.add(cmd)
func.args_parser = cmd.args_parser
return func
return deco
import nonebot.command
nonebot.command.on_command = on_command
nonebot.on_command = on_command
nonebot.command.CommandGroup = CommandGroup
nonebot.CommandGroup = CommandGroup
from nonebot.log import logger as _nonebot_logger
_nonebot_logger.info('Successfully injected "on_command" and "_find_command"')
del _nonebot_logger
async def find_help(cmd_name: tuple, session: CommandSession):
if (is_command_group := cmd_name in CommandGroup.command_group_dict):
cmd_tree = CommandGroup.command_group_dict[cmd_name]
if isinstance(cmd_tree, dict):
t = CommandGroup(cmd_name)
t.leaf.update(cmd_tree['leaf'])
t.help_addition |= cmd_tree['help_addition']
cmd_tree = CommandGroup.command_group_dict[cmd_name] = t
else:
cmd_tree = CommandManager()._find_command(cmd_name)
if cmd_tree is None or cmd_tree.hide or (cmd_tree.environment and not await cmd_tree.environment.test(session, no_reply=True)):
return
if not is_command_group:
# command
return f"-{'.'.join(cmd_name)}{''.join(' ' + x for x in cmd_tree.args)}\n{cmd_tree.des}"
else:
# command group
async def _(cmd_tree):
for command, if_hide_in_parent in itertools.chain(zip(cmd_tree.leaf.values(), itertools.repeat(True)), zip(cmd_tree.help_addition, itertools.repeat(False))):
if if_hide_in_parent and command.hide_in_parent or (command.environment and not await command.environment.test(session, no_reply=True)):
continue
yield (command.display_id, f"-{'.'.join(command.name)}{''.join(' ' + x for x in command.args)}:{command.short_des}")
return (cmd_tree.des + '\n' + '\n'.join(s2 for id, s2 in sorted([s async for s in _(cmd_tree)], key=lambda x: x[0]))).strip()
async def run(self: Command,
session: 'CommandSession',
*,
check_perm: bool = True,
dry: bool = False) -> bool:
"""
Run the command in a given session.
:param session: CommandSession object
:param check_perm: should check permission before running
:param dry: just check any prerequisite, without actually running
:return: the command is finished (or can be run, given dry == True)
"""
has_perm = await self._check_perm(session) if check_perm else True
if self.func and has_perm:
if dry:
return True
if session.current_arg_filters is not None and \
session.current_key is not None:
# argument-level filters are given, use them
arg = session.current_arg
config = session.bot.config
for f in session.current_arg_filters:
try:
res = f(arg)
if isinstance(res, Awaitable):
res = await res
arg = res
except ValidateError as e:
# validation failed
if config.MAX_VALIDATION_FAILURES > 0:
# should check number of validation failures
session.state['__validation_failure_num'] = \
session.state.get(
'__validation_failure_num', 0) + 1
if session.state['__validation_failure_num'] >= \
config.MAX_VALIDATION_FAILURES:
# noinspection PyProtectedMember
session.finish(
render_expression(
config.
TOO_MANY_VALIDATION_FAILURES_EXPRESSION
), **session._current_send_kwargs)
failure_message = e.message
if failure_message is None:
failure_message = render_expression(
config.DEFAULT_VALIDATION_FAILURE_EXPRESSION)
# noinspection PyProtectedMember
session.pause(failure_message,
**session._current_send_kwargs)
except Exception as e: # inject here
session._future.set_exception(e)
break
# passed all filters
session.state[session.current_key] = arg
else:
# fallback to command-level args_parser_func
if self.args_parser_func:
await self.args_parser_func(session)
if session.current_key is not None and \
session.current_key not in session.state:
# args_parser_func didn't set state, here we set it
session.state[session.current_key] = session.current_arg
if session.waiting:
if not session._future.done():
session._future.set_result(True)
raise _YieldException()
else:
await self.func(session)
return True
return False
Command.run = run
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,587
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Card.py
|
from typing import *
import re
from .EventListener import IEventListener
from .Helper import Saveable, BuildIdMeta
from .Types import Pack, ProtocolData
if TYPE_CHECKING:
from .User import User
class Card(IEventListener, Saveable, hasIdDict=True):
name = "NoName"
_description = "NoDes"
newer = 0
positive = 0
weight: Union[float, Callable[['User'], float]] = 1
mass = 0.1
consumedOnDraw = False
pack = Pack.misc
isMetallic = False
@property
def description(self):
return self._description
def CanUse(self, user: 'User', copy: bool) -> bool:
return True
def CanDiscard(self, user: 'User') -> bool:
return True
async def Use(self, user: 'User') -> None:
t = Card.idDict[1]
async def OnRemove(self, user: 'User') -> None:
pass
async def OnDraw(self, user: 'User') -> None:
pass
async def OnDiscard(self, user: 'User') -> None:
await self.OnRemove(user)
async def OnGive(self, user: 'User', other: 'User') -> None:
pass
def DumpData(self) -> ProtocolData:
return {"id": self.id, "name": self.name, "description": self.description, "eff_draw": self.consumedOnDraw, "data": self.packData()}
def __init_subclass__(cls) -> None:
if match := re.search(r"DLC(\d+)", cls.__module__):
cls.newer = int(match.group(1))
return super().__init_subclass__()
class CardNumed(Card):
dataType: Tuple[Callable[[str], Any],...] = (int,)
def __init__(self) -> None:
self.num = 0
def packData(self):
return str(self.num)
def DumpData(self) -> ProtocolData:
return super().DumpData() | {"num": self.num}
class CardDoubleNumed(Card):
dataType: Tuple[Callable[[str], Any],...] = (int, int)
def __init__(self) -> None:
self.num1 = 0
self.num2 = 0
def packData(self):
return f"{self.num1},{self.num2}"
def DumpData(self) -> ProtocolData:
return super().DumpData() | {"num1": self.num1, "num2": self.num2}
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,588
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/zhu_command.py
|
from .. import config
from . import zhu_core
# zhu = zhu_core.GamePrivate('zhu')
# @zhu.begin_uncomplete(('play', 'zhu', 'begin'))
# async def zhu_begin_uncomplete(session: CommandSession, data: Dict[str, Any]=(4, 8)):
# # data: {'players': [qq], 'args': [args], 'anything': anything}
# # args: -play.maj.begin 'type_str/友人房id'
# await session.send('已为您参与匹配')
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,589
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/mbf.py
|
# coding=utf-8
import json
import random
import asyncio
from pebble import concurrent
from concurrent.futures import TimeoutError, ThreadPoolExecutor, _base
import getopt
from nonebot import CommandSession, permission
from nonebot.message import escape
from . import config
from .inject import on_command
with open(config.rel("mbfSub.json"), encoding='utf-8') as mbffile:
mbfSub = json.load(mbffile)
config.CommandGroup('mbf', des="""脚本语言modified brainf**k:
有一个由整数组成的堆栈。从左到右依次读取instruction。堆栈为空时欲取出任何数均为0。
.\t向堆栈中塞入一个0
0-9\t堆栈顶数乘以10加输入数。即比如输入一个十进制数135可以使用.135
+-*/%\t弹出堆栈顶两个数并塞入计算后的数。除法取整数除
&|^\t按位运算
><=\t比较栈顶两个数,true视为1,false视为0
_\t栈顶数取负,即比如输入一个数-120可以使用.120_
!\t0变为1,非0变为0
(\t栈顶数+1
)\t栈顶数-1
:\t输入stdin的char至栈顶
;\t输出栈顶的char至stdout,并消耗,超出范围则弹出后不做任何事
[\t如果堆栈顶数为0则跳转至配对的],并消耗掉栈顶数
{\t与[相反,堆栈顶数非0则跳转至配对的},并消耗掉栈顶数
]\t如果堆栈顶数非0则跳转回匹配的[,并消耗掉栈顶数
}\t与]相反,堆栈顶数为0则跳转回配对的{,并消耗掉栈顶数
\\\t交换栈顶两数
,\t弹出栈顶数n,并复制栈顶下数第n个数塞回栈顶,n超出范围则弹出n后不做任何事
$\t塞入当前栈包含的整数总数
~\tpop掉栈顶数
\"\t弹出栈顶数n,删除栈顶下数第n个数,n超出范围则弹出n后不做任何事
@\t弹出栈顶数n1之后n2,将输入序列的第n1个字符修改成n2对应的char,n1或n2超出范围则弹出两数后不做任何事
?\t弹出栈顶数n,生成一个0至n-1的随机整数塞回堆栈,n非正则弹出n后不做任何事
#\t复制栈顶数
`\t弹出栈顶数,执行栈顶数对应的char对应的指令。超出范围则弹出后不做任何事
'\t弹出栈顶数n,将输入序列第n个字符对应的ascii塞入堆栈
字母为子程序,子程序与主程序共用堆栈。""", short_des='modified brainf**k', hide_in_parent=True, display_parents='code')
config.CommandGroup('code', des='脚本语言解释器。\n使用如-mbf.run 指令运行脚本。', short_des='脚本语言解释器。')
@on_command(('mbf', 'sub'), only_to_me=False, shell_like=True, short_des="存入mbf子程序。", args=("subname", "[str]", "[-d des]"))
@config.ErrorHandle
async def SaveSub(session: CommandSession):
"""存入mbf子程序。
可用选项:
-d, --description:存入描述字符串。"""
opts, args = getopt.gnu_getopt(session.state['argv'], 'd:', ['description='])
des = None
for o, a in opts:
if o in ('-d', '--description'):
des = a
token, *els = args
if not token.islower() and not await permission.check_permission(session.bot, session.ctx, permission.SUPERUSER):
await session.send('小写字母子程序可随意使用,欲存入非小写字母子程序请联系维护者shedarshian@gmail.com~')
return
if len(els) != 0:
_SaveSub(token, els[0])
if des is not None:
_SetSubStr(token, des)
await session.send(escape("Successfully Saved sub %s !" % token))
@on_command(('mbf', 'check'), only_to_me=False, args=("subname",))
@config.ErrorHandle
async def Check(session: CommandSession):
"""查看mbf子程序内容。"""
try:
await session.send(escape("Sub content is:\n%s\nDescription:\n%s" % tuple(_GetSub(session.current_arg_text))))
except KeyError:
await session.send('未找到子程序。')
@on_command(('mbf', 'ls'), only_to_me=False)
async def List(session: CommandSession):
"""列出所有mbf子程序。"""
await session.send(escape("\n".join(_ListSub())))
@on_command(('mbf', 'time'), only_to_me=False, args=("code [\\n stdin]"))
@config.ErrorHandle
async def Time(session: CommandSession):
"""返回mbf程序的运行时间。输入第二行内容作为standard input。"""
try:
loop = asyncio.get_event_loop()
future = _Run(session.get('strins'), session.get('strin'))
with ThreadPoolExecutor() as pool:
strout, _break, runtime = await loop.run_in_executor(pool, future.result)
except (asyncio.exceptions.TimeoutError, TimeoutError, _base.CancelledError):
session.finish("time out!")
except ZeroDivisionError:
await session.send("ZeroDivisionError: integer division or modulo by zero")
return
if runtime >= 10000000:
await session.send("time out!")
if _break:
await session.send("stdin used out!")
await session.send(str(runtime))
@on_command(('mbf', 'run'), only_to_me=False, short_des="运行mbf程序。输入第二行内容作为standard input。", args=("code [\\n stdin]"))
@config.ErrorHandle
async def Run(session: CommandSession):
"运行mbf程序。输入第二行内容作为standard input。\n\n脚本语言modified brainf**k帮助:\n有一个由整数组成的堆栈。从左到右依次读取instruction。堆栈为空时欲取出任何数均为0。\n.\t向堆栈中塞入一个0\n0-9\t堆栈顶数乘以10加输入数。即比如输入一个十进制数135可以使用.135\n+-*/%\t弹出堆栈顶两个数并塞入计算后的数。除法取整数除\n&|^\t按位运算\n><=\t比较栈顶两个数,true视为1,false视为0\n_\t栈顶数取负,即比如输入一个数-120可以使用.120_\n!\t0变为1,非0变为0\n(\t栈顶数+1\n)\t栈顶数-1\n:\t输入stdin的char至栈顶\n;\t输出栈顶的char至stdout,并消耗,超出范围则弹出后不做任何事\n[\t如果堆栈顶数为0则跳转至配对的],并消耗掉栈顶数\n{\t与[相反,堆栈顶数非0则跳转至配对的},并消耗掉栈顶数\n]\t如果堆栈顶数非0则跳转回匹配的[,并消耗掉栈顶数\n}\t与]相反,堆栈顶数为0则跳转回配对的{,并消耗掉栈顶数\n\\\t交换栈顶两数\n,\t弹出栈顶数n,并复制栈顶下数第n个数塞回栈顶,n超出范围则弹出n后不做任何事\n$\t塞入当前栈包含的整数总数\n~\tpop掉栈顶数\n\"\t弹出栈顶数n,删除栈顶下数第n个数,n超出范围则弹出n后不做任何事\n@\t弹出栈顶数n1之后n2,将输入序列的第n1个字符修改成n2对应的char,n1或n2超出范围则弹出两数后不做任何事\n?\t弹出栈顶数n,生成一个0至n-1的随机整数塞回堆栈,n非正则弹出n后不做任何事\n#\t复制栈顶数\n`\t弹出栈顶数,执行栈顶数对应的char对应的指令。超出范围则弹出后不做任何事\n'\t弹出栈顶数n,将输入序列第n个字符对应的ascii塞入堆栈\n字母为子程序,子程序与主程序共用堆栈。"
try:
loop = asyncio.get_event_loop()
future = _Run(session.get('strins'), session.get('strin'))
with ThreadPoolExecutor() as pool:
strout, _break, runtime = await loop.run_in_executor(pool, future.result)
except (TimeoutError, _base.CancelledError):
session.finish("time out!")
except ZeroDivisionError:
session.finish("ZeroDivisionError: integer division or modulo by zero")
if runtime >= 10000000:
await session.send("time out!")
if _break:
await session.send("stdin used out!")
if len(strout) >= 1000:
await session.send("stdout too long!")
await session.send(escape('程序输出结果:\n' + strout[0:1000]))
elif strout == "":
await session.send("No Output!")
else:
await session.send(escape('程序输出结果:\n' + strout))
@Time.args_parser
@Run.args_parser
async def _(session: CommandSession):
content = session.current_arg_text
if content.find('\n') == -1:
session.state['strins'] = content
session.state['strin'] = ""
else:
session.state['strins'] = content[:content.find('\n') + 1]
session.state['strin'] = content[content.find('\n') + 1:]
def save():
global mbfSub
with open(config.rel("mbfSub.json"), "w", encoding='utf-8') as mbffile:
mbffile.write(json.dumps(mbfSub, ensure_ascii=False, indent=4, separators=(',', ': ')))
def pop(stack):
if len(stack) == 0:
return 0
return stack.pop()
def push(stack, i):
stack.append(i)
def parse(liststring):
stack_mid = []
stack_big = []
map_mid_lr = {}
map_mid_rl = {}
map_big_lr = {}
map_big_rl = {}
pos = 0
for char in liststring:
if char == '[':
push(stack_mid, pos)
elif char == '{':
push(stack_big, pos)
elif char == ']':
if(len(stack_mid) == 0):
map_mid_rl[pos] = -1
i = pop(stack_mid)
map_mid_lr[i] = pos
map_mid_rl[pos] = i
elif char == '}':
if(len(stack_big) == 0):
map_big_rl[pos] = -1
i = pop(stack_big)
map_big_lr[i] = pos
map_big_rl[pos] = i
pos += 1
if len(stack_mid) != 0:
for mid in stack_mid:
map_mid_lr[mid] = len(liststring) - 1
for big in stack_big:
map_big_lr[big] = len(liststring) - 1
return map_mid_lr, map_mid_rl, map_big_lr, map_big_rl
#return newpos, strout, break, runtime
def mbfChg(pos, listins, listin, char, stack, maps):
strout = ""
_break = False
runtime = 0
if char == ".":
push(stack, 0)
elif char in "0123456789":
i = pop(stack)
push(stack, 10 * i + int(char))
elif char == "+":
i = pop(stack)
j = pop(stack)
push(stack, i + j)
elif char == "-":
i = pop(stack)
j = pop(stack)
push(stack, i - j)
elif char == "*":
i = pop(stack)
j = pop(stack)
push(stack, i * j)
elif char == "/":
i = pop(stack)
j = pop(stack)
push(stack, i // j)
elif char == "%":
i = pop(stack)
j = pop(stack)
push(stack, i % j)
elif char == "&":
i = pop(stack)
j = pop(stack)
push(stack, i & j)
elif char == "|":
i = pop(stack)
j = pop(stack)
push(stack, i | j)
elif char == "^":
i = pop(stack)
j = pop(stack)
push(stack, i ^ j)
elif char == ">":
i = pop(stack)
j = pop(stack)
push(stack, int(i > j))
elif char == "<":
i = pop(stack)
j = pop(stack)
push(stack, int(i < j))
elif char == "=":
i = pop(stack)
j = pop(stack)
push(stack, int(i == j))
elif char == "_":
i = pop(stack)
push(stack, -i)
elif char == "!":
i = pop(stack)
push(stack, int(i == 0))
elif char == "(":
i = pop(stack)
push(stack, i + 1)
elif char == ")":
i = pop(stack)
push(stack, i - 1)
elif char == ":":
if(len(listin) == 0):
_break = True
else:
push(stack, ord(listin[0]))
listin.pop(0)
elif char == ";":
i = pop(stack)
strout = chr(i)
elif char == "[":
if pop(stack) == 0:
pos = maps[0][pos]
elif char == "]":
if pop(stack) != 0:
pos = maps[1][pos]
elif char == "{":
if pop(stack) != 0:
pos= maps[2][pos]
elif char == "}":
if pop(stack) == 0:
pos = maps[3][pos]
elif char == "\\":
i = pop(stack)
j = pop(stack)
push(stack, i)
push(stack, j)
elif char == ",":
i = pop(stack)
if i >= 1 and i <= len(stack):
push(stack, stack[len(stack) - i])
elif char == "$":
push(stack, len(stack))
elif char == "~":
pop(stack)
elif char == "\"":
i = pop(stack)
if i >= 1 and i <= len(stack):
del stack[len(stack) - i]
elif char == "@":
i = pop(stack)
j = pop(stack)
if i >= 0 and i < len(listins[0]):
listins[i] = chr(j)
maps = parse(listins)
elif char == "?":
i = pop(stack)
if i > 0:
push(stack, random.randint(0, i - 1))
elif char == "#":
i = pop(stack)
push(stack, i)
push(stack, i)
elif char == "`":
i = pop(stack)
char_temp = chr(i)
pos2, strout, _break, runtime = mbfChg(pos, listins, listin, char_temp, stack, maps)
elif char == "'":
i = pop(stack)
if i >= 0 and i < len(listins):
push(stack, ord(listins[i]))
elif mbfSub.get(char, ["", ""]) != ["", ""]:
strout, _break, runtime = mbfInterpret(list(mbfSub[char][0]), listin, stack)
return pos, strout, _break, runtime
#return strout, break, runtime
def mbfInterpret(listins, listin, stack):
maps = parse(listins)
runtime = 0
_break = False
pos = 0
strout = ""
while pos < len(listins) and runtime < 10000000 and not _break:
pos, strout_add, _break, runtime_add = mbfChg(pos, listins, listin, listins[pos], stack, maps)
strout += strout_add
runtime += runtime_add + 1
pos += 1
return strout, _break, runtime
def _SaveSub(name, content):
global mbfSub
if name not in mbfSub:
mbfSub[name] = [content, ""]
else:
mbfSub[name][0] = content
save()
return True
def _SetSubStr(name, string):
global mbfSub
if name in mbfSub:
mbfSub[name][1] = string
save()
return True
else:
return False
def _GetSub(name):
global mbfSub
return mbfSub[name]
def _ListSub():
global mbfSub
def _g():
for key, val in mbfSub.items():
if not key.islower():
yield key + " " + (val[1] if val[1] != "" else "无描述")
elif key.islower() and val[1] != "":
yield key + " " + val[1]
l = list(_g())
l.sort()
return l
@concurrent.process(timeout=15)
def _Run(strins, strin):
return mbfInterpret(list(strins), list(strin), [])
# vim:fdm=marker:fdc=3
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,590
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/help.py
|
from nonebot import CommandSession, get_bot, permission, plugin, command
import nonebot
import importlib
from . import config
from .inject import on_command
from os import path
_dict = {"asc": "使用格式:\n-asc check str:转换str的所有字符到ascii码\n-asc trans numbers:转换数字到字符",
"mbf": "使用格式:-mbf.run instructions \\n console_in\n\n脚本语言modified brainf**k帮助:\n有一个由整数组成的堆栈。从左到右依次读取instruction。堆栈为空时欲取出任何数均为0。\n.\t向堆栈中塞入一个0\n0-9\t堆栈顶数乘以10加输入数。即比如输入一个十进制数135可以使用.135\n+-*/%\t弹出堆栈顶两个数并塞入计算后的数。除法取整数除\n&|^\t按位运算\n><=\t比较栈顶两个数,true视为1,false视为0\n_\t栈顶数取负,即比如输入一个数-120可以使用.120_\n!\t0变为1,非0变为0\n(\t栈顶数+1\n)\t栈顶数-1\n:\t输入stdin的char至栈顶\n;\t输出栈顶的char至stdout,并消耗,超出范围则弹出后不做任何事\n[\t如果堆栈顶数为0则跳转至配对的],并消耗掉栈顶数\n{\t与[相反,堆栈顶数非0则跳转至配对的},并消耗掉栈顶数\n]\t如果堆栈顶数非0则跳转回匹配的[,并消耗掉栈顶数\n}\t与]相反,堆栈顶数为0则跳转回配对的{,并消耗掉栈顶数\n\\\t交换栈顶两数\n,\t弹出栈顶数n,并复制栈顶下数第n个数塞回栈顶,n超出范围则弹出n后不做任何事\n$\t塞入当前栈包含的整数总数\n~\tpop掉栈顶数\n\"\t弹出栈顶数n,删除栈顶下数第n个数,n超出范围则弹出n后不做任何事\n@\t弹出栈顶数n1之后n2,将输入序列的第n1个字符修改成n2对应的char,n1或n2超出范围则弹出两数后不做任何事\n?\t弹出栈顶数n,生成一个0至n-1的随机整数塞回堆栈,n非正则弹出n后不做任何事\n#\t复制栈顶数\n`\t弹出栈顶数,执行栈顶数对应的char对应的指令。超出范围则弹出后不做任何事\n'\t弹出栈顶数n,将输入序列第n个字符对应的ascii塞入堆栈\n字母为子程序,使用:\n-mbf.sub alpha string 存入子程序,大写字母的只可存入一次。\n-mbf.str Alpha string 可以给大写字母增加一条描述字符串。\n-mbf.check alpha 查询字母所存内容。\n-mbf.ls 列出所有子程序以及描述\n-mbf.time ins stdin 检查运行时间\n",
#"eclins": "使用格式:-eclins ins_num\n检索ecl的ins。",
"birth": "使用格式:-birth.today bandori或LL或imas:查询今天生日的角色",
"seiyuu": "使用格式:\n-seiyuu.today:查询今天生日的声优列表\n-seiyuu.check seiyuu_name [count] [-m max=15]:返回声优的基本信息,找到多个时可以使用count指明第几个。声优名以日语原文键入,允许假名甚至罗马音,包含空格请带上引号。可以使用max指定列出的最大数量。",
"game": "欢迎使用-game 指令访问七海千春游戏大厅~",
"tools": "-tools.Julia [c的x坐标] [c的y坐标]:绘制Julia集\n-tools.oeis:查询oeis(整数序列在线百科全书),支持查询数列前几项(只返回第一个结果),或oeis的编号如A036057\n-tools.quiz:每月趣题,-t YYYYMM 查看历史趣题\n-tools.quiz_submit:提交答案\n-tools.calculator:计算器。别名:-cal\n-tools.function:绘制函数。",
"tools.Julia": "-tools.Julia [c的x坐标] [c的y坐标]\n绘制以c=x+yi为参数,z→z^2+c的Julia集。\nJulia集为在复平面上,使得无限迭代z→z^2+c不发散的初值z_0的集合。\nRef:https://en.wikipedia.org/wiki/Julia_set",
"tools.quiz": "每月趣题。可用选项:\n-t, --time 接六位月份码查看历史趣题。\n-a, --answer 查看答案。\n欢迎提交好的东方化(或其他IP化也欢迎~)的趣题至维护者邮箱shedarshian@gmail.com(难度至少让维护者能看懂解答)",
"misc": "-misc.asc.check str:转换str的所有字符到ascii码\n-misc.asc.trans numbers:转换数字到字符\n-misc.maj.ten:日麻算点器\n-misc.maj.train:麻将训练\n-misc.maj.ting:听牌计算器\n-misc.maj.voice:雀魂报番语音,第一行番种,换行后为指定角色名\n-misc.token:将输入文本中大括号包含的token转换成latex中包含的unicode字符,使用https://github.com/joom/latex-unicoder.vim/blob/master/autoload/unicoder.vim, https://pastebin.com/jxHsjQK0\n 例:-misc.token f(0)={\\aleph}_0,f({\\alpha}+1)={\\aleph}_{\\alpha}\n-misc.latex:渲染latex公式\n-misc.money:面基算钱小助手 请单独-help misc.money\n-misc.roll.lyric:随机抽歌词,默认从全歌单中抽取,支持参数:vocalo kon imas ml cgss sphere aki bandori ll mu's Aqours starlight mh\n-misc.omikuji:千春酱御神签,每周只能抽一次哦~\n-misc.event year month day [max_note=100]:按日期在eventernote.com查询该日发生的event,筛选条件为eventernote登录数大于max_note,默认为100,调低时请一定要注意避免刷屏!",
"misc.omikuji": "指令:-misc.omikuji\n千春酱御神签~\n 每周只能抽一次哦~",
"misc.money": "每行为一条指令。指令:\nclear: 清除所有数据。\nadd [人名]: 增加一个人。\nbill [人名] [金额] [可选:需付费的人名列表]: 增加一个需付费账单,人名列表为空则默认【包括自己的】所有人。\noutput [策略] [参数]: 输出金额交换。策略目前有:\n\toneman [参数:人名]: 所有金额交换全部支付给此人/由此人支付。",
"thwiki": "使用格式:-thwiki.list:显示五天以内的预定直播列表,使用-thwiki.list all查询全部\n-thwiki.check:查询thbwiki bilibili账户的直播状态\n-thwiki.time 可以@别人 查看自己或别人的直播总时长(2019年8月至今)\n-thwiki.timezone UTC时区 调整自己的时区,只支持整数时区。影响list与apply\n-thwiki.timezone 空或者@别人 查询时区信息\n-thwiki.leaderboard 查看直播排行榜",
"code": "脚本语言解释器:\nmbf:modified brainf**k\nesulang\n使用如-mbf.run 指令 运行脚本\n使用如-help mbf查看语言解释",
"esulang": "还在开发中,敬请期待!~",
"card": """指令列表:-card.draw 卡池id/名字 抽卡次数 可以抽卡!!次数不填默认为单抽
-card.draw5 卡池id/名字 直接进行五连抽卡
-card.check 卡池id/名字 查询卡池具体信息,包含具体卡牌(刷屏预警,建议私聊~)
-card.check 不带参数 查询卡池列表与介绍
-card.check_card 卡片名 查询卡片余量
-card.add 卡片名字 张数 就可以创造卡片加入卡池 张数不填默认为1张 可以换行后加描述文本
-card.add_des 卡片名字 换行后写描述文本 为自己首次创造的卡牌增加描述文本,会在单抽时显示
-card.userinfo 查看个人信息,包含en数,剩余免费抽卡次数等等
-card.storage 查看库存卡片
-card.discard 卡片名 数量 分解卡片获得en,张数不填默认为1张
-card.wishlist 查看愿望单
-card.message 手动查看消息箱
-card.set.属性 改变用户设置,可以使用-help card.set查询可以改变的设置
-card.fav 卡片名 将卡片加入特别喜欢
-card.wish 卡片名 将卡片加入愿望单
-card.comment 给维护者留言~想说的话,想更新的功能,想开启的活动卡池都可以哦~""",
"card.set": """-card.set.unconfirm 取消今日确认使用en抽卡
-card.set.message 参数 设置消息箱提醒,支持参数:-card.set.message 0:立即私聊
-card.set.message 1:手动收取
-card.set.message 2:凌晨定时发送私聊
-card.set.guide on或off:开启或关闭全部指令引导。指令引导会在使用一次该指令后自动关闭""",
"snakebird": "snakebird是一款类贪吃蛇的单机解谜游戏,不同的是它引入了重力,每行走一步蛇都会受到重力的限制而下落。游戏目标是吃完所有食物后所有蛇都到达开启的出口处。游戏本身也有刺、方块、传送门等多个机制,解谜性满载哦~游戏本身目前在【安卓】上和steam上都有,欢迎使用-play.snakebird.begin 关卡号(目前包含关卡:0~45, *1~*6, final) 游玩这里的副本关卡,使用-play.snakebird.check查看自己已通过的关卡~\n游戏操作:直接输入上下左右移动以及红蓝绿切换蛇即可,输入撤可撤销一步\n欢迎向维护者提交自定义关卡【bushi",
"me": "こんにちは~七海千春です~\n维护者:小大圣\n友情协助:Randolph(snakebird关卡信息),小石\n鸣谢:Python® 酷Q® nonebot® 阿里云®\nContact me:shedarshian@gmail.com",
"default": "指令:"
#"\n-eclins:查询ecl的instruction"
"\n-seiyuu:查询声优信息"
"\n-game:\U0001F6AA七海千春游戏大厅\U0001F6AA"
"\n-tools:数理小工具"
"\n-code:语言解释器"
#"\n-event:按日期查询event"
"\n-misc:隐藏指令"
"\n-help:展示本帮助\n-help 指令名:查看该命令帮助\n例:-help tools:查看tools指令的帮助\n欢迎加入测试群947279366避免刷屏",
"tools.calculator": """计算器。计算给定式子的结果。别名:-cal
运算过程中只有浮点与布尔两种类型,计算结果必须为浮点数。
可以使用的运算符:
C++中的一元与二元运算符 + - * / ^ == != < <= > >= && || !
括号 ( )
C++中的三目运算符 ? :
定义临时变量的运算符 := (使用例:(t:=2^3+1)*(t^2-2)
求和 sum[变量名](下限,上限,表达式) (使用例:sum[t](1,100,sum[n](1,t,2^n/Gamma(n+1))))
可以使用的函数名:
指数函数exp 自然对数ln 常用对数lg 绝对值abs 开根号sqrt 向下取整floor
六种三角函数(sin等) 六种反三角函数(asin等) 六种双曲三角函数(sinh等) 六种反双曲三角函数(asinh等)
误差函数erf 伽马函数Gamma 贝塔函数Beta 双伽马函数psi 不完全伽马函数Gammainc
黎曼zeta函数或赫尔维茨zeta函数zeta(重载)
雅克比椭圆函数ellipse_sn ellipse_cn ellipse_dn
贝塞尔函数BesselJ BesselY BesselK BesselI
球贝塞尔函数Besselj Bessely Besselk Besseli
艾里函数Airy Biry
可以使用的常量:
圆周率pi 自然对数的底e 欧拉常数gamma""",
'tools.function': """绘制函数。语法见-tools.calculator的帮助。
可用选项:
-b, --begin: 起始范围,默认为0。
-e, --end: 结束范围,默认为10。
-s, --step: 步长,默认为0.01。
以上三个选项均可以输入表达式,但是在包含空格时需要用引号包裹。
函数自变量符号为x。
函数不可包含换行符。在函数包含空格时,请用引号包裹函数体部分。
也可以在第一行输入选项,换行后输入函数体。"""}
sp = {"thwiki_live": {"default": "%s\n-thwiki:thwiki直播申请相关",
"thwiki": """%s
-thwiki.apply [开始时间] [结束时间] [直播项目名称]或者-申请 [开始时间] [结束时间] [直播项目名称];时间格式:x年x月x日x点x分或者xx:xx,今日或今年可以省,开始可以用now,结束可以用float
例:-thwiki.apply 19:00 21:00 东方STG
-thwiki.cancel [直播项目名称或id]或者-取消 [直播项目名称或id]
-thwiki.get 获取rtmp与流密码,会以私聊形式发送,若直播间未开启则会自动开启,可以后跟想开启的直播分区如绘画,演奏,户外,vtb等,不指定则默认是单机·其他
-thwiki.change 更改当前直播标题,只可在自己直播时间段内,同样会修改列表里的名字
-thwiki.term 或terminate提前下播
-thwiki.grant @别人 可多个@ 可加false 推荐别人进入推荐列表,需要对方同意,请慎重推荐!结尾加false代表撤回推荐,撤回推荐会一同撤回被推荐人推荐的所有人
-thwiki.depart 自行安全脱离推荐树,会保留直播时间
-thwiki.bookmark av号 提交视频加入轮播清单,需管理员审核
-thwiki.recommend av号 提交视频加入推荐列表
apply cancel get term grant change depart只能用于群内"""},
"thwiki_supervise": {"thwiki": """%s
-thwiki.deprive @别人 剥夺别人的推荐/转正,管理员在直播群使用
-thwiki.supervise id号 可加false 监视别人的直播申请,结尾加false代表撤回监视
-thwiki.grantlist 输出推荐树"""}}
@on_command('helpold', only_to_me=False, hide=True)
@config.ErrorHandle
async def help_f(session: CommandSession):
"""查询指令帮助。"""
stripped_arg = session.current_arg_text.strip()
if stripped_arg:
session.args['name'] = stripped_arg
else:
session.args['name'] = 'default'
global _dict, sp
name = session.get('name')
try:
group_id = session.ctx['group_id']
except KeyError:
group_id = 0
def _f():
for key, val in sp.items():
if group_id in config.group_id_dict[key] and name in val:
yield val[name]
str_tail = ''.join(_f())
if name in _dict:
if str_tail != "":
strout = str_tail % _dict[name]
else:
strout = _dict[name]
else:
strout = str_tail
# if name == 'thwiki' and str_tail != '' and group_id in config.group_id_dict['thwiki_live']:
# await session.send(strout, ensure_private=True)
# else:
# await session.send(strout)
await session.send(strout)
@on_command('reload', only_to_me=False, hide=True)
@config.ErrorHandle
async def reload_plugin(session: CommandSession):
if session.ctx['user_id'] not in config.reload_whitelist:
return
name = 'chiharu.plugins.' + session.current_arg_text
import logging
messages = []
logger = logging.getLogger('nonebot')
class ListenFilter(logging.Filter):
def filter(self, record):
messages.append(record.getMessage())
return True
f = ListenFilter()
from contextlib import contextmanager
@contextmanager
def install_remove_filter(logger_to_filter, filter_to_add_remove):
logger_to_filter.addFilter(filter_to_add_remove)
yield
logger_to_filter.removeFilter(filter_to_add_remove)
with install_remove_filter(logger, f):
ret = plugin.reload_plugin(name)
if ret:
await session.send('Successfully reloaded ' + session.current_arg_text + '\n' + '\n'.join(messages))
else:
await session.send('Failed to reload plugin\n' + '\n'.join(messages))
from nonebot.command import Command
from .config import find_help
@on_command('help', only_to_me=False, args='指令名', short_des='查看该命令帮助。\n例:-help tools:查看tools指令的帮助。\n欢迎加入测试群947279366避免刷屏', display_id=999)
@config.ErrorHandle
async def help_reflection(session: CommandSession):
"""查询指令帮助。指令名不需要前缀"-"。"""
if session.current_arg_text != '':
cmd_name = tuple(session.current_arg_text.split('.'))
else:
cmd_name = ()
ret = await find_help(cmd_name, session)
if ret:
await session.send(ret, ensure_private=('.'.join(cmd_name) == 'thwiki' and session.ctx['group_id'] in config.group_id_dict['thwiki_send']))
else:
await session.send('未发现指令。')
config.CommandGroup('me', short_des='关于我®', des='乖妹妹最近遇到了些烦心事,回家休息休息,姐姐我来代几天班。\n维护者:爸爸辛苦了。多疼疼妹妹。\n献给:妈妈记得多哄哄妹妹。\n友情协助:Randolph(snakebird关卡信息),xxuurruuii&草稿(卡卡颂卡牌绘制),小石\n鸣谢:妹妹这些我不懂。和她一样吧。\nContact me:shedarshian@gmail.com' if config.is_chinatsu else 'こんにちは~七海千春です~\n维护者:小大圣\n献给:yuyu♥\n友情协助:Randolph(snakebird关卡信息),xxuurruuii&草稿(卡卡颂卡牌绘制),小石\n鸣谢:Python® c\u0336o\u0336o\u0336l\u0336q\u0336 m\u0336i\u0336r\u0336a\u0336i\u0336 go-cqhttp® cqhttp® nonebot® 阿里云®\nContact me:shedarshian@gmail.com', display_id=998)
config.CommandGroup((), des="指令:")
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,591
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/bw.py
|
import random
import itertools
from typing import Dict, Any, Callable, Awaitable
from .. import config
from ..game import GameSameGroup, ChessError, ChessWin
from nonebot import CommandSession, get_bot, permission, NLPSession, IntentCommand
from ..inject import on_command
class ChessCantMove(ChessError):
pass
class BwBoard:
def __init__(self):
height_half = 4
self.height = height_half * 2
self.board = list(map(lambda x: list(map(lambda y: 0, range(height_half * 2))), range(height_half * 2)))
self.board[height_half - 1][height_half - 1] = 2
self.board[height_half - 1][height_half] = 1
self.board[height_half][height_half] = 2
self.board[height_half][height_half - 1] = 1
def __str__(self):
row = 'ABCDEFGHIJ'
f = lambda x, i, j: '●○'[x - 1] if x != 0 else '┌┬┐├┼┤└┴┘'[(1 - int(j == 0) + int(j == self.height - 1)) + \
3 * (1 - int(i == 0) + int(i == self.height - 1))]
s = '\n'.join(itertools.starmap(lambda i, a, b: a + ''.join( \
itertools.starmap(lambda j, y: f(y, i, j), enumerate(b))), \
zip(itertools.count(0), row, self.board)))
return '┏12345678\n' + s
def process(self, i, j, isBlack: bool):
if self.board[i][j] != 0:
raise ChessError('此处已有棋子')
todo_all = [(i, j)]
black_need = 2 - int(isBlack) # 己方
for (di, dj) in ((-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)):
i2, j2 = i + di, j + dj
todo = []
while 0 <= i2 <= self.height - 1 and 0 <= j2 <= self.height - 1:
if self.board[i2][j2] == 0:
break
if self.board[i2][j2] != black_need:
todo.append((i2, j2))
else:
todo_all.extend(todo)
break
i2 += di
j2 += dj
if len(todo_all) == 1:
raise ChessError('行棋必须吃掉对方的子')
for i2, j2 in todo_all:
self.board[i2][j2] = black_need
white_need = 3 - black_need # 对方
safe = [False, False]
for i, x in enumerate(self.board):
for j, y in enumerate(x):
if y == white_need:
for (di, dj) in ((-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)):
i2, j2 = i + di, j + dj
todo = []
while 0 <= i2 <= self.height - 1 and 0 <= j2 <= self.height - 1:
if self.board[i2][j2] == 0:
if len(todo) >= 1:
safe[1] = True
break
if self.board[i2][j2] == black_need:
todo.append((i2, j2))
else:
break
i2 += di
j2 += dj
elif y == black_need:
for (di, dj) in ((-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)):
i2, j2 = i + di, j + dj
todo = []
while 0 <= i2 <= self.height - 1 and 0 <= j2 <= self.height - 1:
if self.board[i2][j2] == 0:
if len(todo) >= 1:
safe[0] = True
break
if self.board[i2][j2] == white_need:
todo.append((i2, j2))
else:
break
i2 += di
j2 += dj
if safe == [True, True]:
return
#unsafe!
if safe == [False, False]:
num = [0, 0, 0]
for x in self.board:
for y in x:
num[y] += 1
if num[1] > num[2]:
raise ChessWin("黑方胜出")
elif num[1] < num[2]:
raise ChessWin("白方胜出")
else:
raise ChessWin("平局!")
if not safe[1]:
raise ChessCantMove("黑白"[int(isBlack)] + "方无法移动," + "白黑"[int(isBlack)] + "方继续移动")
bw = GameSameGroup('bw')
config.CommandGroup(('play', 'bw'), hide=True)
@bw.begin_uncomplete(('play', 'bw', 'begin'), (2, 2))
async def chess_begin_uncomplete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'anything': anything}
await session.send('等候玩家2')
@bw.begin_complete(('play', 'bw', 'confirm'))
async def chess_begin_complete(session: CommandSession, data: Dict[str, Any]):
# data: {'players': [qq], 'game': GameSameGroup instance, 'anything': anything}
black = random.randint(0, 1)
await session.send([config.cq.at(data['players'][black]), config.cq.text('执黑,请先走')])
data['black'] = data['players'][black]
data['board'] = BwBoard()
data['nowBlack'] = True
await session.send(str(data['board']))
@bw.end(('play', 'bw', 'end'))
async def chess_end(session: CommandSession, data: Dict[str, Any]):
await session.send('已删除')
str_all = 'ABCDEFGHabcdefgh12345678'
@bw.process(only_short_message=True)
async def chess_process(session: NLPSession, data: Dict[str, Any], delete_func: Awaitable):
command = session.msg_text
qq = int(session.ctx['user_id'])
board = data['board']
if command in {"认输", "认负", "我认输", "我认负"}:
isRed = data['black'] == qq
await session.send(('黑' if not isRed else '白') + '方胜出')
await delete_func()
if len(command) != 2:
return
c1 = str_all.find(command[0])
c2 = str_all.find(command[1])
c1, c2 = max(c1, c2), min(c1, c2)
if c1 >= 16 and c2 < 16:
if (data['black'] == qq) != data['nowBlack']:
await session.send('现在应该' + ('黑' if data['nowBlack'] else '白') + '方走')
return
def _not_black():
data['nowBlack'] = not data['nowBlack']
return IntentCommand(100.0, ('play', 'bw', 'process'),
args={'args': (c2 % 8, c1 % 8), 'isBlack': data['nowBlack'], 'board': data['board'],
'ifSuccess': _not_black, 'ifWin': delete_func})
@on_command(('play', 'bw', 'process'), only_to_me=False, hide=True)
@config.ErrorHandle
async def chess_test(session: CommandSession):
board = session.get('board')
try:
board.process(*session.get('args'), session.get('isBlack'))
session.get('ifSuccess')()
await session.send(str(board))
except ChessCantMove as e:
await session.send(str(board))
await session.send(e.args[0])
except ChessWin as e:
await session.send(str(board))
await session.send(e.args[0])
await session.get('ifWin')()
except ChessError as e:
await session.send(e.args[0])
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,592
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/pig.py
|
from copy import copy
import random
import re
from typing import Any, Awaitable, Callable
from nonebot import CommandSession, NLPSession
from ..game import GamePrivate, TRoomPrivate
pig = GamePrivate('pig')
pig.set_types({'3': (3, 3), '4': (4, 4)})
@pig.begin_uncomplete(('play', 'pig', 'begin'))
async def begin_command(session: CommandSession, room: TRoomPrivate):
# args: -play.maj.begin 'type_str public/private+password' or '友人房id+password(optional)'
pass
@pig.begin_complete(('play', 'pig', 'confirm'))
async def confirm_command(session: CommandSession, room: TRoomPrivate):
room['board'] = Pig(room['players'], room['game'].send_private)
board: Pig = room['board']
n = '\n'
room['game'].send(room, f"玩家座位为(逆时针){n.join(str(q) for q in reversed(board.players))}")
await board.begin()
@pig.quit(('play', 'pig', 'quit'))
async def quit_command(session: CommandSession, room: TRoomPrivate):
pass
@pig.process(True)
async def process(session: NLPSession, room: TRoomPrivate, quit_func: Callable[[], Awaitable]):
command = session.msg_text.strip()
qq: int = session.ctx['user_id']
board: Pig = room['board']
if command == "查看分数":
await session.send("\n".join(f"玩家{p}:{board.tensu[p]}" for p in board.players))
elif command == "查看场况":
await session.send("\n".join(f"玩家{p}:{board.show_pokers(board.tensu_hai[qq])}" for p in board.players) + ("" if len(board.maied) == 0 else "\n已卖:" + ",".join(board.mai_name(i) for i in board.maied)))
elif command == "查看手牌":
await room['game'].send_private(qq, board.show_pokers(board.hand_card[qq]))
else:
if qq not in board.wait_players:
return
if board.step == 0 and "卖" in command:
if command == "不卖":
await board.process(qq, 0)
elif "卖变" in command:
await board.process(qq, 21)
elif "卖羊" in command:
await board.process(qq, 48)
elif "卖猪" in command:
await board.process(qq, 10)
elif "卖红" in command:
await board.process(qq, 37)
elif board.step == 1:
hai = board.find_hai(command)
if hai is not None:
await board.process(qq, hai)
class Pig:
suit = '♠♣♥♦'
@classmethod
def name(cls, i: int):
return str(i) if i <= 9 else 'JQKA'[i - 10]
has_point = {10, 21, 48} | set(range(26, 39))
can_mai = {21, 48, 10, 37}
@classmethod
def mai_name(cls, i: int):
return {21: "变压器", 48: "羊", 10: "猪", 37: "红心"}[i]
hai_re = re.compile(r'(?:(♠|黑桃)|(♣|梅花|草花)|(♥|红心|红桃)|(♦|方块|方片))(A|\d+|J|Q|K)')
@classmethod
def find_hai(cls, s: str):
match = cls.hai_re.search(s)
if match is None:
return None
a, b, c, d, n = match.groups()
base = 0 if a else 13 if b else 26 if c else 39
num = 9 + 'JQKA'.index(n) if n in 'JQKA' else int(n) - 2
return base + num
def __init__(self, players: list[int], send: Callable[[int, str], Awaitable]) -> None:
self.players = copy(players)
random.shuffle(self.players)
self.tensu = {p: 0 for p in self.players}
self.if3 = len(self.players) == 3
self.hand_card: dict[int, list[int]] = {p: [] for p in self.players}
self.tensu_hai: dict[int, list[int]] = {p: [] for p in self.players}
self.step: int = 0 # 0:询问卖阶段
self.wait_players: list[int] = []
self.maied: list[int] = []
self.this_round: list[int] = []
self.last_pig: int | None = None
self.send = send
self.init_poker()
def init_poker(self):
if self.if3:
l = list(range(53))
l.remove(13)
else:
l = list(range(53))
random.shuffle(l)
if self.if3:
self.hand_card[self.players[0]] = sorted(l[0:18])
self.hand_card[self.players[1]] = sorted(l[18:35])
self.hand_card[self.players[2]] = sorted(l[35:52])
else:
self.hand_card[self.players[0]] = sorted(l[0:14])
self.hand_card[self.players[1]] = sorted(l[14:27])
self.hand_card[self.players[2]] = sorted(l[27:40])
self.hand_card[self.players[3]] = sorted(l[40:53])
self.tensu_hai = {p: [] for p in self.players}
@classmethod
def show_poker(cls, poker: int):
return cls.suit[poker // 13] + cls.name(poker % 13)
@classmethod
def show_pokers(cls, pokers: list[int]):
s = ''
for i in pokers:
c = cls.suit[i // 13]
if c not in s:
s += c
s += cls.name(i % 13)
return s
def add_tensu_hai(self, player: int, hai: int):
self.tensu_hai[player].append(hai)
self.tensu_hai[player].sort()
async def begin(self):
for p in self.players:
await self.send(p, "你的手牌为:" + self.show_pokers(self.hand_card[p]))
await self.ask_mai()
async def ask_mai(self):
self.step = 0
self.maied = []
can_mai: dict[int, set[int]] = {p: set(self.hand_card[p]) & self.can_mai for p in self.players}
self.wait_players = [p for p, s in can_mai.items() if len(s) != 0]
for p, s in can_mai.items():
if len(s) == 0:
await self.send(p, "等待其他玩家卖...")
else:
await self.send(p, "是否要卖?请回答“不卖”或是“卖xxx”。")
async def begin_step1(self):
self.step == 1
if self.last_pig is None:
self.wait_players = [[p for p, s in self.hand_card.items() if 0 in s][0]]
else:
self.wait_players = [self.last_pig]
for p in self.players:
if p in self.wait_players:
await self.send(p, "请出一张牌。")
else:
await self.send(p, f"游戏开始,等待玩家{self.wait_players[0]}出牌...")
async def process(self, player: int, choose: int):
if self.step == 0:
if choose == 0:
self.wait_players.pop(player)
await self.send(player, "已不卖。")
if len(self.wait_players) == 0:
await self.begin_step1()
elif choose in self.hand_card[player]:
self.maied.append(choose)
await self.send(player, "已卖。")
for p in self.players:
if p != player:
await self.send(p, f"玩家{player}已卖{self.mai_name(choose)}。")
if len(self.maied) == 3:
s = list(self.can_mai - set(self.maied))[0]
remain = [p for p, c in self.hand_card.items() if s in c][0]
await self.send(remain, f"其余三个均已被卖,已自动为你卖{self.mai_name(s)}。")
for p in self.players:
if p != remain:
await self.send(p, f"其余三个均已被卖,玩家{remain}已自动卖{self.mai_name(s)}。")
self.maied = list(self.can_mai)
self.wait_players = []
await self.begin_step1()
else:
can_mai = (set(self.hand_card[player]) & self.can_mai) - set(self.maied)
if len(can_mai):
await self.send(player, "是否继续卖?请回答“不卖”或是“卖xxx”。")
else:
self.wait_players.pop(player)
if len(self.wait_players) == 0:
await self.begin_step1()
elif self.step == 1:
if choose not in self.hand_card[player]:
await self.send(player, "该牌不在你手牌里。")
return
# check self.this_round
self.this_round.append(choose)
for p in self.players:
if p in self.wait_players:
await self.send(p, f"你出了{self.show_poker(choose)}。")
else:
await self.send(p, f"玩家{self.wait_players[0]}出了{self.show_poker(choose)}。")
self.wait_players = [(p := self.players[self.players.index(player) - 1])]
await self.send(p, "请出一张牌。")
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,593
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/credit.py
|
import datetime
import json
#import config
from . import config
#from nonebot import on_command, CommandSession, on_natural_language, NLPSession, IntentCommand, get_bot, permission
is12to6 = 1#(datetime.time.now().hour < 5)
with open(config.rel('credit.json')) as f:
credit = json.load(f)
def message(group_id: str, qq: str):
global credit, is12to6
if qq not in credit[group_id]:
credit[group_id][qq] = {'message_night': 0, 'message_day': 0, 'credit': 0}
credit[group_id][qq]['message_night' if is12to6 else 'message_day'] += 1
def credit(message_night, message_day):
return 0
def computeCredit():
global credit
for group_id, d in credit.items():
for qq, d2 in d:
d2['credit'] += credit(d2['message_night'], d2['message_day'])
#@on_natural_language(only_to_me=False, allow_empty_message=True)
#async def _(session: NLPSession):
# group_id = session.ctx['group_id']
# qq = session.ctx['user_id']
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,594
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/User.py
|
from typing import *
from datetime import datetime, timedelta
import functools
from .UserData import UserData
from .Helper import ProtocolData, Buffer
from .Card import Card
from .Status import Status, TStatus, TStatusStack
from .Equipment import Equipment
from .EventListener import IEventListener
from .Priority import UserEvt, Priority, exchange
from .Types import TEvent, TUserState
from .Attack import Attack, AttackType
from .Item import Item
if TYPE_CHECKING:
from .Game import Game
class User:
def __init__(self, ud: UserData, buf: Buffer, game: 'Game') -> None:
self.qq = ud.qq
self.data = ud
self.buf = buf
self.game = game
self.state: TUserState = {}
def __del__(self):
self.data.DecreaseRef()
def CreateUser(self, qq):
return self.game.CreateUser(qq, self.buf)
@property
def me(self):
return self.game.me
@property
def ume(self):
return User(self.game.me, self.buf, self.game)
@property
def dragon(self):
return self.CreateUser(self.game.dragonQQ)
@property
def active(self):
return self.buf.qq == self.qq
@property
def log(self):
return self.data.log
def IterAllEvent(self, evt: UserEvt, /, no_global: bool=False, extra_listeners: List[TEvent]=None):
user_lists = [self.data.eventListener[evt]]
if extra_listeners is not None:
user_lists += extra_listeners
from AllCards5 import SCircus55
if not no_global and not (self.CheckStatusStack(SCircus55) and self.state.get('circus')):
user_lists.append(self.me.eventListener[evt])
for p in exchange[evt]:
for e in user_lists:
ret: list[IEventListener] | None = e.get(p)
if ret is not None:
for eln in ret:
yield eln
def Send(self, __data: ProtocolData=None, /, **kwargs):
__data = __data or {}
data = {"qq": self.qq, **__data, **kwargs}
self.buf.AddData(data)
def SendStatusEffect(self, status: Status, /, **kwargs):
self.Send(type="status_effect", status=status.DumpData(), **kwargs)
def SendCardEffect(self, card: Card, /, **kwargs):
self.Send(type="card_effect", card=card.DumpData(), **kwargs)
def SendCardUse(self, card: Card, /, **kwargs):
self.Send(type="card_use", card=card.DumpData(), **kwargs)
def SendCardOnDraw(self, card: Card, /, **kwargs):
self.Send(type="card_on_draw", card=card.DumpData(), **kwargs)
def CheckStatus(self, cls: Type[TStatus]):
return self.data.CheckStatus(cls)
def CheckStatusStack(self, cls: Type[TStatusStack]):
return self.data.CheckStatusStack(cls)
def CheckSunflower(self):
from AllCards4 import SSunflower130, STwinSunflower133
return self.CheckStatusStack(SSunflower130) + self.CheckStatusStack(STwinSunflower133)
async def choose(self, flush: bool):
if not self.active:
self.Send(type="choose_failed", reason="not_active")
return False
elif flush:
await self.buf.Flush()
return True
async def AddStatus(self, s: TStatus):
"""添加状态。"""
dodge = False
# Event OnStatusAdd
self.Send(type="begin", name="OnStatusAdd")
for eln in self.IterAllEvent(UserEvt.OnStatusAdd):
dodge = await eln.OnStatusAdd(self, s)
if dodge:
break
self.Send(type="OnStatusAdd", status=s.DumpData(), dodge=dodge)
if dodge:
return False
if s.isNull and len(l := self.CheckStatus(type(s))) != 0:
l[0].num += s.count
else:
self.data.statusesUnchecked.append(s)
self.data.registerStatus(s)
if s.isGlobal:
if s.isNull:
self.game.state['global_status'].extend([s.__class__(1).save()] * s.count)
else:
self.game.state['global_status'].append(s.save())
self.data.SaveStatuses()
return True
@functools.singledispatchmethod
async def RemoveStatus(self, s: TStatus, /, remover: 'User' | None=None):
"""移除一个状态。
如果s是一个状态对象,则移除该对象。该对象需在用户的状态里。
如果s是状态类型,则移除count层对应id的可堆叠状态。"""
dodge = False
# Event OnStatusRemove
self.Send(type="begin", name="OnStatusRemove")
for eln in self.IterAllEvent(UserEvt.OnStatusRemove):
dodge = await eln.OnStatusRemove(self, s, remover=remover)
if dodge:
break
self.Send(type="OnStatusRemove", status=s.DumpData(), dodge=dodge)
if dodge:
return False
self.data.statusesUnchecked.remove(s)
self.data.deregisterStatus(s)
if s.isGlobal:
if s.isNull:
to_remove = s.__class__(1).save()
else:
to_remove = s.save()
for i in range(s.count):
if to_remove in self.game.state["global_status"]:
self.game.state["global_status"].remove(to_remove)
self.data.SaveStatuses()
return True
@RemoveStatus.register
async def _(self, s: Type[TStatusStack], count: int=1, /, remover: 'User' | None=None):
status = s(count)
dodge = False
# Event OnStatusRemove
self.Send(type="begin", name="OnStatusRemove")
for eln in self.IterAllEvent(UserEvt.OnStatusRemove):
dodge = await eln.OnStatusRemove(self, status, remover=remover)
if dodge:
break
self.Send(type="OnStatusRemove", status=status.DumpData(), dodge=dodge)
if dodge:
return False
l = self.CheckStatus(s)
if len(l) == 0:
return False
l[0].num -= count
if status.isGlobal:
to_remove = s(1).save()
for i in range(count):
if to_remove in self.game.state["global_status"]:
self.game.state["global_status"].remove(to_remove)
self.data.SaveStatuses()
return True
async def RemoveAllStatus(self, status: Type[TStatus], /, remover: 'User' | None=None):
"""移除全部该id的状态。"""
l = self.CheckStatus(status)
for s in l:
await self.RemoveStatus(s, remover=remover)
async def AddJibi(self, jibi: int, /, isBuy: bool=False) -> ProtocolData:
"""获取或损失击毙。
isBuy:是否是购买。"""
if jibi == 0:
return {"type": "succeed"}
current_jibi = self.data.jibi
original_jibi = jibi
if isBuy and jibi < 0:
jibi = -jibi
# Event CheckJibiSpend
self.Send(type="begin", name="CheckJibiSpend")
for eln in self.IterAllEvent(UserEvt.CheckJibiSpend):
jibi = await eln.CheckJibiSpend(self, jibi)
if current_jibi < jibi:
return {"type": "failed", "error_code": 410}
self.Send(type="end", name="CheckJibiSpend")
jibi = -jibi
jibi = original_jibi
# Event OnJibiChange
self.Send(type="begin", name="OnJibiChange")
for eln in self.IterAllEvent(UserEvt.OnJibiChange):
jibi = await eln.OnJibiChange(self, jibi, isBuy)
if jibi == 0:
break
self.data.jibi = max(self.data.jibi + jibi, 0)
self.Send(type="OnJibiChange", jibi_change=jibi, current_jibi=self.data.jibi, is_buy=isBuy)
if isBuy and jibi < 0:
self.data.spendShop -= jibi
return {"type": "succeed"}
async def AddEventPt(self, eventPt: int, /, isBuy: bool=False) -> ProtocolData:
"""获取或损失活动pt。
isBuy:是否是购买。"""
if eventPt == 0:
return {"type": "succeed"}
currentEventPt = self.data.eventPt
if isBuy and eventPt < 0:
eventPt = -eventPt
# Event CheckEventPtSpend
self.Send(type="begin", name="CheckEventPtSpend")
for eln in self.IterAllEvent(UserEvt.CheckEventptSpend):
eventPt = await eln.CheckEventptSpend(self, eventPt)
if currentEventPt < eventPt:
return {"type": "failed", "error_code": 411}
self.Send(type="end", name="CheckEventPtSpend")
eventPt = -eventPt
# Event OnEventPtChange
self.Send(type="begin", name="OnEventPtChange")
for eln in self.IterAllEvent(UserEvt.OnEventptChange):
eventPt = await eln.OnEventptChange(self, eventPt, isBuy)
if eventPt == 0:
break
self.data.eventPt = max(self.data.eventPt + eventPt, 0)
self.Send(type="OnEventPtChange", eventpt_change=eventPt, current_eventpt=self.data.eventPt,
is_buy=isBuy)
return {"type": "succeed"}
async def Death(self, minute: int=120, killer: Optional['User']=None, c: AttackType=None):
"""玩家死亡。可以没有击杀者。"""
dodge = False
if c is None:
c = AttackType()
# Event OnDeath
self.Send(type="begin", name="OnDeath")
for eln in self.IterAllEvent(UserEvt.OnDeath):
minute, dodge = await eln.OnDeath(self, killer, minute, c)
minute = int(minute)
if dodge:
break
self.Send(type="OnDeath", killer=-1 if killer is None else killer.qq, time=minute, dodge=dodge)
if dodge:
return
from .AllCards0 import SDeathN1
await self.AddStatus(SDeathN1(timedelta(minutes=minute)))
async def Attacked(self, atk: 'Attack'):
"""玩家受到攻击。"""
dodge = False
attackerQQ = atk.attacker.qq
# Event OnAttack
atk.attacker.Send(type="begin", name="OnAttack")
for eln in atk.attacker.IterAllEvent(UserEvt.OnAttack):
dodge = await eln.OnAttack(atk.attacker, atk)
if dodge:
break
atk.attacker.Send(type="end", name="OnAttack")
self.Send(type="begin", name="OnAttacked")
if not dodge:
# Event OnAttacked
for eln in self.IterAllEvent(UserEvt.OnAttacked):
dodge = await eln.OnAttacked(self, atk)
if dodge:
break
self.Send(type="end", name="OnAttacked")
if not dodge:
await atk.action()
self.Send(type="attacked", name=atk.name, dodge=dodge, attacker=attackerQQ)
async def Killed(self, killer: 'User', minute: int=120, isAOE = False):
"""玩家被杀。算作一次攻击。"""
from .AllCards0 import AKill0
attack = AKill0(killer, self, minute)
attack.counter.isAOE = isAOE
await self.Attacked(attack)
async def DrawCardEffect(self, card: Card):
"""结算卡牌抽取效果。"""
if card.consumedOnDraw:
block = None
# Event BeforeCardUse
self.Send(type="begin", name="BeforeCardUse")
for eln in self.IterAllEvent(UserEvt.BeforeCardUse):
block = await eln.BeforeCardUse(self, card)
if block is not None:
await block
return
self.Send(type="end", name="BeforeCardUse")
if block is not None:
return
await card.OnDraw(self)
async def UseCardEffect(self, card: Card):
"""结算卡牌使用效果。"""
if not card.consumedOnDraw:
block = None
# Event BeforeCardUse
self.Send(type="begin", name="BeforeCardUse")
for eln in self.IterAllEvent(UserEvt.BeforeCardUse):
block = await eln.BeforeCardUse(self, card)
if block is not None:
await block
self.Send(type="end", name="BeforeCardUse")
if block is not None:
return
await card.Use(self)
# Event AfterCardUse
self.Send(type="begin", name="AfterCardUse")
for eln in self.IterAllEvent(UserEvt.AfterCardUse):
await eln.AfterCardUse(self, card)
self.Send(type="end", name="AfterCardUse")
async def DrawAndUse(self, card: Card=None, /, requirement: Callable=None):
"""抽即用卡牌。"""
if card is None:
# Event BeforeCardDraw
self.Send(type="begin", name="BeforeCardDraw")
for eln in self.IterAllEvent(UserEvt.BeforeCardDraw):
ret = await eln.BeforeCardDraw(self, 1, requirement)
if ret is not None:
cards = ret
break
else:
cards = self.game.RandomNewCards(self, 1, requirement)
self.Send(type="end", name="BeforeCardDraw")
else:
cards = [card]
self.Send(type="draw_and_use", cards=[c.DumpData() for c in cards])
for c in cards:
await self.DrawCardEffect(c)
await self.UseCardEffect(c)
# if c.id not in global_state['used_cards']:
# global_state['used_cards'].append(c.id)
# save_global_state()
await c.OnRemove(self)
async def Draw(self, num: int=0, /, cards: List[Card]=None, requirement: Callable=None):
"""抽取卡牌。"""
if self.active and self.state.get('exceed_limit'):
return {"type": "failed", "error_code": 390}
if cards is None:
# Event BeforeCardDraw
self.Send(type="begin", name="BeforeCardDraw")
for eln in self.IterAllEvent(UserEvt.BeforeCardDraw):
ret = await eln.BeforeCardDraw(self, num, requirement)
if ret is not None:
cards = ret
break
else:
cards = self.game.RandomNewCards(self, num, requirement)
self.Send(type="end", name="BeforeCardDraw")
# elif Card(-65537) in cards: TODO
# if self.qq in global_state["supernova_user"][0] + global_state["supernova_user"][1] + global_state["supernova_user"][2]:
# cards.remove(Card(-65537))
# if len(cards) == 0:
# return False
# else:
# global_state["supernova_user"][0].append(self.qq)
self.Send(type="draw_cards", cards=[c.DumpData() for c in cards])
for c in cards:
if not c.consumedOnDraw:
self.data.AddCard(c)
await self.DrawCardEffect(c)
# Event AfterCardDraw
self.Send(type="begin", name="AfterCardDraw")
for eln in self.IterAllEvent(UserEvt.AfterCardDraw):
await eln.AfterCardDraw(self, cards)
self.Send(type="end", name="AfterCardDraw")
self.data.SaveCards()
return True
async def UseCard(self, card: Card):
"""使用卡牌。从手牌中移除卡牌,然后发动使用效果。"""
self.Send(type="use_card", card=card.DumpData())
self.data.RemoveCard(card)
await self.UseCardEffect(card)
await card.OnRemove(self)
self.data.SaveCards()
async def RemoveCards(self, cards: List[Card]):
"""烧毁卡牌,不结算弃置。"""
self.Send(type="remove_cards", cards=[c.DumpData() for c in cards])
for card in cards:
self.data.RemoveCard(card)
for card in cards:
await card.OnRemove(self)
# Event AfterCardRemove
self.Send(type="begin", name="AfterCardRemove")
for eln in self.IterAllEvent(UserEvt.AfterCardRemove):
await eln.AfterCardRemove(self, cards)
self.Send(type="end", name="AfterCardRemove")
self.data.SaveCards()
async def DiscardCards(self, cards: List[Card]):
"""弃置卡牌。"""
self.Send(type="discard_cards", cards=[c.DumpData() for c in cards])
for card in cards:
self.data.RemoveCard(card)
for card in cards:
await card.OnDiscard(self)
# Event AfterCardDiscard
self.Send(type="begin", name="AfterCardDiscard")
for eln in self.IterAllEvent(UserEvt.AfterCardDiscard):
await eln.AfterCardDiscard(self, cards)
self.Send(type="end", name="AfterCardDiscard")
self.data.SaveCards()
async def UseEquipment(self, eq: Equipment):
await eq.use(self)
async def DrawMaj(self):
pass # TODO
async def GiveCard(self, other: 'User', card: Card):
"""将卡牌给予另一玩家。从玩家手牌中移除,再加入另一玩家手牌。"""
self.data.RemoveCard(card)
other.data.AddCard(card)
# Event AfterCardGive
self.Send(type="begin", name="AfterCardGive")
for eln in self.IterAllEvent(UserEvt.AfterCardGive):
await eln.AfterCardGive(self, other, card)
self.Send(type="end", name="AfterCardGive")
self.data.SaveCards()
async def Damaged(self, damage: int, attacker: 'User'=None, mustHit: bool=False):
if attacker is None:
attacker = self.dragon
from .AllCards0 import ADamage1
atk = ADamage1(attacker, self, damage, mustHit)
await self.Attacked(atk)
async def ChooseHandCards(self, min: int, max: int, requirement: Callable[[Card], bool]=(lambda *args: True),
requireCanUse: bool=False):
"""选择手牌。args:
min: 最少选择的卡牌数目。
max: 最多选择的卡牌数目。
requirement: 哪些卡牌可以选择。
requireCanUse: 是否要求卡牌可以使用。"""
if not await self.choose(True):
return None
def getRequest() -> ProtocolData:
cardsCanChoose = [i for i, c in enumerate(self.data.handCard)
if requirement(c) and (not requireCanUse or c.CanUse(self, True))]
return {"type": "choose", "object": "hand_card", "can_choose": cardsCanChoose,
"min": min, "max": max}
def checkResponse(response: ProtocolData) -> ProtocolData:
chosen = response.get("chosen")
if response.get("type") != "choose" or response.get("object") != "hand_card" or not isinstance(chosen, list):
return {"type": "response_invalid", "error_code": 0}
if not min <= len(chosen) <= max:
return {"type": "response_invalid", "error_code": 100}
if not all(isinstance(i, int) and i < len(self.data.handCard) for i in chosen):
return {"type": "response_invalid", "error_code": 110}
return {"type": "succeed"}
response = await self.GetResponse(getRequest, checkResponse)
chosen: list[int] = response["chosen"]
if len(chosen) == 0:
self.Send({"type": "choose_failed", "reason": "cant_choose"})
return None
return [self.data.handCard[i] for i in chosen]
async def ChoosePlayers(self, min: int, max: int, range: set[int] | None =None):
if not await self.choose(True):
return None
def getRequest() -> ProtocolData:
return {"type": "choose", "object": "player", "player_list": None if range is None else list(range),
"min": min, "max": max}
def checkResponse(response: ProtocolData) -> ProtocolData:
chosen = response.get("chosen")
if response.get("type") != "choose" or response.get("object") != "player" or not isinstance(chosen, list):
return {"type": "response_invalid", "error_code": 0}
if not min <= len(chosen) <= max:
return {"type": "response_invalid", "error_code": 100}
if not all(isinstance(i, int) and (range is None or i in range) for i in chosen):
return {"type": "response_invalid", "error_code": 110}
return {"type": "succeed"}
response = await self.GetResponse(getRequest, checkResponse)
chosen: list[int] = response["chosen"]
if len(chosen) == 0:
self.Send({"type": "choose_failed", "reason": "cant_choose"})
return None
return chosen
async def HandleExceedDiscard(self):
if not await self.choose(True):
return None
if self.state.get('exceed_limit'):
return None
idCanNotChoose = (53,)
requirement = lambda c: c.id not in idCanNotChoose
x = len(self.data.handCard) - self.data.cardLimit
toDiscard = await self.ChooseHandCards(x, x, requirement)
if toDiscard is not None:
await self.DiscardCards([self.data.handCard[i] for i in toDiscard])
async def DecreaseDeathTime(self, time: timedelta):
from .AllCards0 import SDeathN1
l = self.CheckStatus(SDeathN1)
if len(l) == 0:
return True
ret = True
for c in l:
c.time -= time
if c.valid():
ret = False
self.data.statuses
self.data.SaveStatuses()
return ret
async def GetResponse(self,
getRequest: Callable[[], ProtocolData],
checkResponse: Callable[[ProtocolData], ProtocolData]) -> ProtocolData:
while 1:
request = getRequest()
response = await self.buf.GetResponse(request)
# 如果response给出的是查询或者不符合要求的数据则继续循环
if response.get("type") == "check":
ret = await self.game.UserCheckData(self, response)
self.Send(ret)
else:
ret = checkResponse(response)
if ret.get("type") == "succeed":
return response
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,595
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/card.py
|
import random
import json
import itertools
import functools
import more_itertools
from enum import IntEnum
import contextlib
import os
from typing import Dict, Iterable, Tuple, Awaitable, List, Set, Union
from datetime import date, datetime
from .. import config
from nonebot import on_command, CommandSession, get_bot, permission, scheduler
from nonebot.command import call_command
config.logger.open('card')
def _time(session):
h = datetime.now().hour
return h < 6 or 11 <= h < 13 or h >= 23
c1 = config.Constraint('card_constraint', can_respond=_time, ret="现时段本群功能管制,开放时段为11~13 23~30点,欢迎加入bot测试群947279366刷屏")
env = config.Environment('all', c1)
# -game card 引导至card的指令列表
# √抽卡指令(参数:卡池,张数) 参数为空时引导至查看卡池 限额抽完时引导至查看个人信息 再次输入确认使用资源抽卡
# √查看卡池指令(参数:卡池或空) 引导抽卡指令 查看具体卡池 引导至私聊卡池信息
# √添加卡指令(参数:卡名,张数) 限额抽完时引导至查看个人信息
# √查看个人信息,包含资源数,剩余免费抽卡次数(级别?) 引导至查看库存与创造卡与留言簿
# √查看库存指令(翻页) 引导至分解卡与创造卡
# √查看愿望单 引导至加入愿望单,说明在首次抽到愿望单卡时会自动取消并加入特别喜欢,可以再次加入愿望单代表想要更多
# 仓储操作指令,包含√加入特别喜欢,√加入愿望单,√消息箱设置,指令提示设置
# √查看消息箱指令
# √分解卡指令
# √留言簿指令
# 凌晨:更新每日限额,更新每日卡池
# √批量添加指令
# √查看审核指令
# √审核通过指令
# 预约开放活动卡池指令
# 回复留言指令(指直接塞入消息箱)
# 维护?
# status: 1 已开放 0 已结束 2 未开始 3 已空
page_max = 40
# daily_draw = 10
# daily_create = 30
# daily_create_type = 10
daily_draw = 10
daily_create = 30
daily_create_type = 10
daily_pool_num = 3
daily_pool_cap = 300
daily_pool_exceed = 400
guide = {'draw': '使用-card.draw 卡池id/名字 抽卡次数 进行抽卡,次数不填默认为单抽,\n-card.draw5 卡池id/名字 直接进行五连抽卡',
'check_detail': '私聊-card.check 卡池id/名字 查询卡池具体信息(刷屏预警)',
'check': '使用-card.check 不带参数 查询卡池列表',
'add': '使用-card.add 卡片名字 张数 创造卡片加入次日新卡卡池与每日随机卡池 张数不填默认为1张',
'info': '使用-card.userinfo 查看个人信息,包含en数,剩余免费抽卡次数等等',
'storage': '使用-card.storage 查看库存',
'discard': '使用-card.discard 卡片名 数量 分解不需要的卡片获得资源(数量默认为1)',
'wishlist': '使用-card.wishlist 查看愿望单',
'check_message': '使用-card.message 手动查看消息箱',
'fav&wish': '使用-card.fav 卡片名 将卡片加入特别喜欢,-card.wish 卡片名 将卡片加入愿望单',
'wish': '使用-card.wish 卡片名 将卡片加入愿望单',
'confirm': '使用-card.set.unconfirm 取消今日确认使用en抽卡',
'message': '使用-card.set.message 参数 设置消息箱提醒',
'guide': '使用-card.set.guide on或off 开启或关闭指令提示',
'comment': '使用-card.comment 给维护者留言~',
'check_card': '使用-card.check_card 卡片名 查询卡片余量',
'add_des': '使用-card.add_des 卡片名 换行后添加卡牌描述'}
#17个,超了!
with open(config.rel(r"games\card\pool"), 'rb') as f:
pool = list(itertools.starmap(lambda x, y: int(x) * 256 + int(y), more_itertools.chunked(f.read(), 2)))
with open(config.rel(r"games\card\card_info.json"), encoding='utf-8') as f:
card_info = json.load(f)
with open(config.rel(r"games\card\daily_pool.json"), encoding='utf-8') as f:
daily_pool_all = json.load(f)
daily_pool = [x for x in daily_pool_all if x['status'] == 1 or x['status'] == 3]
daily_pool_draw = [x['cards'] for x in daily_pool]
def save_card_info():
with open(config.rel(r"games\card\card_info.json"), 'w', encoding='utf-8') as f:
f.write(json.dumps(card_info, ensure_ascii=False, indent=4, separators=(',', ': ')))
def save_pool():
with open(config.rel(r"games\card\pool"), 'wb') as f:
f.write(bytes(itertools.chain(*map(lambda x: [x // 256, x % 256], pool))))
def save_daily_pool():
with open(config.rel(r"games\card\daily_pool.json"), 'w', encoding='utf-8') as f:
f.write(json.dumps(daily_pool_all, ensure_ascii=False, indent=4, separators=(',', ': ')))
def read_verify():
with open(config.rel(r"games\card\verify.json"), encoding='utf-8') as f:
verify = json.load(f)
return verify
def save_verify(verify):
with open(config.rel(r"games\card\verify.json"), 'w', encoding='utf-8') as f:
f.write(json.dumps(verify, ensure_ascii=False, indent=4, separators=(',', ': ')))
def read_new_card():
with open(config.rel(r'games\card\new_card.json')) as f:
return json.load(f)
def save_new_card(new_card):
with open(config.rel(r'games\card\new_card.json'), 'w') as f:
f.write(json.dumps(new_card))
def add_new_card(id):
new_card = read_new_card()
new_card[-1].append(id)
save_new_card(new_card)
def to_byte(num):
return bytes([num // 256, num % 256])
def get_card_names(*l):
return ','.join([card_info[i]['name'] for i in l])
def daily_pool_find(s):
return more_itertools.only(filter(lambda x: x['name'] == s or str(x['id']) == s, daily_pool))
def card_find(s):
return more_itertools.only(filter(lambda x: x['name'] == s, card_info))
def refresh_status(pool_info):
num = functools.reduce(lambda x, y: x + y, [pool[x] for x in pool_info['cards']], 0)
if pool_info['status'] == 3 and num != 0:
pool_info['status'] = 1
elif pool_info['status'] == 1 and num == 0:
pool_info['status'] = 3
class user_info:
def __init_subclass__(cls, path, if_binary=False):
cls.path_all = config.rel(path)
cls.if_binary = if_binary
def __init__(self, index):
self.path = self.path_all % index
self.qq = index
try:
self.file = open(self.path, 'r+b' if self.if_binary else 'r+')
except FileNotFoundError:
self.init_begin()
def init_begin(self):
self.file = open(self.path, 'x+b' if self.if_binary else 'x+')
def __del__(self):
self.file.close()
class user_storage(user_info, path=r"games\card\user_storage\%i", if_binary=True):
def __init__(self, index):
super(user_storage, self).__init__(index)
self.guide = user_storage._(self)
def init_begin(self):
self.file = open(self.path, 'x+b' if self.if_binary else 'x+')
self.file.write(bytes([0, 0, daily_draw, daily_create_type, daily_create // 256, daily_create % 256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]))
def check(self):
if os.stat(self.path).st_size < 4 * len(pool) + 16:
self.file.seek(0, 2)
self.file.write(bytes(map(lambda x: 0, range(4 * len(pool) + 16 - os.stat(self.path).st_size))))
self.file.flush()
def read_info(self):
# 16 byte data for user info
self.file.seek(0)
a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p = self.file.read(16)
return {'money': a * 256 + b, 'confirm': bool(c & 128), 'time': c % 128, 'create_type': d, 'create_num': e * 256 + f, 'message': g % 32, 'guide1': h, 'guide2': i, 'guide3': j}
def save_info(self, val):
self.file.seek(0)
val['money'] = min(val['money'], 65535)
self.file.write(bytes([val['money'] // 256, val['money'] % 256, val['confirm'] * 128 + val['time'], val['create_type'], val['create_num'] // 256, val['create_num'] % 256, val['message'], val['guide1'], val['guide2'], val['guide3'], 0, 0, 0, 0, 0, 0]))
self.file.flush()
def read_nocheck(self, id):
# 4 byte data for each card
self.file.seek(4 * id + 16)
a, b, c, d = self.file.read(4)
return {'num': a * 256 + b, 'fav': bool(d & 2), 'wish': bool(d & 1)}
def yield_all(self):
self.file.seek(16)
for a, b, c, d in iter(lambda: self.file.read(4), b''):
yield {'num': a * 256 + b, 'fav': bool(d & 2), 'wish': bool(d & 1)}
def read_all(self):
return list(self.yield_all())
def save(self, id, dct):
self.file.seek(4 * id + 16)
self.file.write(bytes([dct['num'] // 256, dct['num'] % 256, 0, dct['fav'] * 2 + dct['wish']]))
self.file.flush()
def give(self, *args) -> Dict[str, List[int]]:
self.check()
ret = {'max': [], 'wish_reset': []}
for i in args:
data = self.read_nocheck(i)
data['num'] += 1
# 超过上限
if data['num'] >= 65536:
data['num'] -= 1
ret['max'].append(i)
# 抽到首张时取消愿望单,并加入特别喜欢
if data['num'] == 1 and data['wish']:
data['wish'] = False
data['fav'] = True
ret['wish_reset'].append(i)
self.save(i, data)
return ret
async def send(self, msg):
info = self.read_info()['message']
if info == 0:
await get_bot().send_private_msg(user_id=self.qq, message=msg + self.guide["message"], auto_escape=True)
elif info == 1 or info == 2:
with open(config.rel(r"games\card\message.json"), encoding='utf-8') as f:
message = json.load(f)
import datetime
msg = f"{datetime.datetime.now().isoformat(' ')} {msg}"
if str(self.qq) not in message:
message[str(self.qq)] = [msg]
else:
message[str(self.qq)].append(msg)
with open(config.rel(r"games\card\message.json"), 'w', encoding='utf-8') as f:
f.write(json.dumps(message, ensure_ascii=False, indent=4, separators=(',', ': ')))
def check_message(self):
with open(config.rel(r"games\card\message.json"), encoding='utf-8') as f:
message = json.load(f)
if str(self.qq) not in message:
return []
else:
s = message.pop(str(self.qq))
with open(config.rel(r"games\card\message.json"), 'w', encoding='utf-8') as f:
f.write(json.dumps(message, ensure_ascii=False, indent=4, separators=(',', ': ')))
return s
class _:
def __init__(self, c):
self.c = c
def __getitem__(self, key):
info = self.c.read_info()
try:
id = list(guide.keys()).index(key)
if id >= 16:
res = bool(info['guide3'] & 2 ** (id - 16))
elif id >= 8:
res = bool(info['guide2'] & 2 ** (id - 8))
else:
res = bool(info['guide1'] & 2 ** id)
if res:
return ''
else:
return '\n' + guide[key]
except ValueError:
raise KeyError
def close(self, key):
info = self.read_info()
try:
id = list(guide.keys()).index(key)
if id >= 16:
if not info['guide3'] & 2 ** (id - 16):
config.logger.card << f'用户{self.qq} 已自动关闭指令引导{key}'
info['guide3'] |= 2 ** (id - 16)
self.save_info(info)
elif id >= 8:
if not info['guide2'] & 2 ** (id - 8):
config.logger.card << f'用户{self.qq} 已自动关闭指令引导{key}'
info['guide2'] |= 2 ** (id - 8)
self.save_info(info)
else:
if not info['guide1'] & 2 ** id:
config.logger.card << f'用户{self.qq} 已自动关闭指令引导{key}'
info['guide1'] |= 2 ** id
self.save_info(info)
except ValueError:
raise KeyError
class user_create(user_info, path=r"games\card\user_create\%i", if_binary=True):
def check(self):
if os.stat(self.path).st_size < 4 * len(pool):
self.file.seek(0, 2)
self.file.write(bytes(map(lambda x: 0, range(4 * len(pool) - os.stat(self.path).st_size))))
self.file.flush()
def read_nocheck(self, id):
# 4 byte data for each card
self.file.seek(4 * id)
a, b, c, d = self.file.read(4)
return {'num': a * 256 + b, 'first': bool(d & 1)}
def save(self, id, dct):
self.file.seek(4 * id)
self.file.write(bytes([dct['num'] // 256, dct['num'] % 256, 0, dct['first']]))
self.file.flush()
def create(self, id, num, is_first):
self.check()
data = self.read_nocheck(id)
data['num'] += num
data['first'] = is_first
self.save(id, data)
def check_created(self, name):
try:
with open(self.path + '.txt', 'r', encoding='utf-8') as f:
self.c = list(map(lambda x: x.strip(), f.readlines()))
except FileNotFoundError:
self.c = []
return name in self.c
def new_created_type_checked(self, name):
self.c.append(name)
with open(self.path + '.txt', 'w', encoding='utf-8') as f:
for i in self.c:
f.write(i + '\n')
f.flush()
@contextlib.contextmanager
def open_user_create(qq):
resource = user_create(qq)
try:
yield resource
finally:
del resource
@contextlib.contextmanager
def open_user_storage(qq):
resource = user_storage(qq)
try:
yield resource
finally:
del resource
#with open_user_storage(qq) as f:
# f.give(id, id)
def _des(l, if_len=True, max=3):
if len(l) > max:
return ','.join(map(lambda x: card_info[x]['name'], random.sample(l, k=max))) + f'等{len(l)}种' if if_len else ''
else:
return ','.join(map(lambda x: card_info[x]['name'], l))
def pool_des(pool_info: Dict, wish: Set):
title = {'event': '活动卡池', 'daily': '每日卡池', 'new': '新卡卡池'}
not_zero = [x for x in pool_info['cards'] if pool[x] > 0]
only_one = [x for x in pool_info['cards'] if pool[x] == 1]
in_wish = [x for x in pool_info['cards'] if x in wish and pool[x] > 0]
num = functools.reduce(lambda x, y: x + y, map(lambda x: pool[x], pool_info['cards']), 0)
return f"""{f'''{title[pool_info['type']]}:{pool_info['name']} id:{pool_info['id']}
{pool_info['description']} {pool_info['end_date']} 截止''' if pool_info['type'] == 'event' else f"{pool_info['name']} id:{pool_info['id']}"}
{f'包含{_des(not_zero)}共{num}张。' if num != 0 else '卡池已空。'}{f'''
{_des(only_one)}只余一张!''' if len(only_one) != 0 else ''}{f'''
【{_des(in_wish)}在您的愿望单中!】''' if len(in_wish) != 0 else ''}"""
def pool_des_detail(pool_info: Dict, wish: Set):
title = {'event': '活动卡池', 'daily': '每日卡池', 'new': '新卡卡池'}
not_wish = [x for x in pool_info['cards'] if pool[x] > 0 and x not in wish and pool[x] > 0]
in_wish = [x for x in pool_info['cards'] if pool[x] > 0 and x in wish and pool[x] > 0]
return f"""{(f'''{title[pool_info['type']]}:{pool_info['name']} id:{pool_info['id']}
{pool_info['description']} {pool_info['end_date']} 截止''' if pool_info['type'] == 'event' else f"{pool_info['name']} id:{pool_info['id']}")}
包含卡牌:{','.join([f'''{card_info[x]['name']}x{pool[x]}''' for x in not_wish])}""" + (f"""
【在您的愿望单中的卡牌】:{','.join([f'''{card_info[x]['name']}x{pool[x]}''' for x in in_wish])}""" if len(in_wish) != 0 else '')
def add_cardname(arg: Iterable[Tuple[str, int, Union[str, None]]], **kwargs):
global card_info, pool
with open(config.rel(r"games\card\pool"), 'ab') as f:
for name, num, des in arg:
c = card_find(name)
if c is None:
if des is not None:
card_info.append(dict(name=name, id=len(card_info), des=des, **kwargs))
else:
card_info.append(dict(name=name, id=len(card_info), **kwargs))
pool.append(num)
f.write(to_byte(num)) # 每个卡最多65535张
else:
f.seek(2 * c['id'])
pool[c['id']] += num
f.write(to_byte(pool[c['id']]))
save_card_info()
def add_card(arg: Iterable[Tuple[int, int]], qq: int=-1):
global pool
with open(config.rel(r"games\card\pool"), 'rb+') as f:
for id, num in arg:
f.seek(2 * id)
pool[id] += num
f.write(to_byte(pool[id]))
config.logger.card << f"【LOG】用户{qq} 创造卡片{id},{num}张,现有{pool[id]}张"
config.CommandGroup('card', short_des='抽卡游戏。', hide_in_parent=True, display_parents='game')
@on_command(('card', 'draw'), only_to_me=False, aliases=('抽卡',), args=('卡池id/名字', '[抽卡次数=1]'), environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_draw(session: CommandSession):
'''抽卡。'''
if session.get('name') is None:
# 卡池介绍
with open_user_storage(session.ctx['user_id']) as f:
wish = set(i for i, data in enumerate(f.yield_all()) if data['wish'])
await session.send(('\n'.join([pool_des(x, wish) for x in daily_pool]) + f'\n{f.guide["draw"]}{f.guide["check_detail"]}').strip(), auto_escape=True)
else:
qq = session.ctx['user_id']
name, num = session.get('name'), session.get('num')
if num > 5 or num <= 0:
await session.send('一次最多五连抽卡!')
return
p = daily_pool_find(name)
if p is None:
with open_user_storage(qq) as f:
await session.send('未发现此卡池' + f.guide['draw'])
return
refresh_status(p)
if p['status'] == 3:
await session.send('卡池已空,无法继续抽取')
else:
config.logger.card << f'【LOG】用户{qq} 于卡池{p["id"]} 进行{num}次抽卡'
with open_user_storage(qq) as f:
data = {'empty': False, 'payed': False, 'money': 0}
info = f.read_info()
weight = list(map(lambda x: pool[x], p['cards']))
pool_num = functools.reduce(lambda x, y: x + y, weight, 0)
if pool_num <= num:
num = pool_num
data['empty'] = True
if info['time'] == 0:
if not info['confirm']:
if info['money'] >= 100:
info['confirm'] = True
f.save_info(info)
await session.send(f'您今日的免费10次抽卡次数已用尽,是否确认使用en进行抽卡?再次输入抽卡指令确认{f.guide["info"]}{f.guide["confirm"]}', auto_escape=True) # 取消确认???
config.logger.card << f'【LOG】用户{qq} 免费抽卡次数已用尽 可以使用en进行抽卡'
else:
await session.send(f'您今日的免费10次抽卡次数已用尽{f.guide["info"]}{f.guide["wish"]}', auto_escape=True)
config.logger.card << f'【LOG】用户{qq} 免费抽卡次数已用尽'
return
else:
if info['money'] >= 100 * num:
info['money'] -= 100 * num
data['payed'] = True
data['money'] = info['money']
f.save_info(info)
else:
await session.send(f'您剩余en已不足\n\n您还有{info["money"]}en,每100en可以抽一张卡{f.guide["info"]}{f.guide["wish"]}', auto_escape=True)
config.logger.card << f'【LOG】用户{qq} en数不足'
return
elif info['time'] < num:
await session.send(f'您今日的免费10次抽卡次数不足,只剩{info["time"]}次{f.guide["info"]}', auto_escape=True)
config.logger.card << f'【LOG】用户{qq} 免费抽卡次数不足'
return
else:
info['time'] -= num
f.save_info(info)
if data['empty']:
def _f():
for id, n in zip(p['cards'], weight):
for i in range(n):
pool[id] -= 1
yield id
p['status'] = 3
save_daily_pool()
else:
def _f():
for i in range(num):
index = random.choices(range(len(p['cards'])), weight)[0]
weight[index] -= 1
pool[p['cards'][index]] -= 1
yield p['cards'][index]
get = list(_f())
ret = f.give(*get)
save_pool()
f.close('draw')
await session.send(f"""{'''您已把卡池抽空!
''' if data['empty'] else ''}恭喜您抽中:
{get_card_names(*get)}{f'''
{card_info[get[0]]['des']}''' if len(get) == 1 and 'des' in card_info[get[0]] and card_info[get[0]]['name'] not in config.card else ''}{f'''
库存 {get_card_names(*ret['max'])} 已达到上限''' if len(ret['max']) != 0 else ''}{f'''
{get_card_names(*ret['wish_reset'])} 已自动取消愿望单''' if len(ret['wish_reset']) != 0 else ''}{f'''
您还剩余{data['money']}en''' if data['payed'] else ''}""", auto_escape=True)
if data['payed']:
config.logger.card << f'【LOG】用户{qq} 消耗了{100 * num}en 剩余{data["money"]}en'
else:
config.logger.card << f'【LOG】用户{qq} 剩余{info["time"]}次免费抽取机会'
config.logger.card << f'【LOG】用户{qq} 获得卡片{get}'
if len(ret['max']) != 0:
config.logger.card << f'【LOG】用户{qq} 卡片{ret["max"]}已达到上限'
if len(ret['wish_reset']) != 0:
config.logger.card << f'【LOG】用户{qq} 愿望单内{ret["wish_reset"]}已被自动取消'
if data['empty']:
config.logger.card << f'【LOG】卡池{p["id"]}已空'
@on_command(('card', 'draw5'), aliases=('五连抽卡',), only_to_me=False, args='卡池id/名字', environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_draw_5(session: CommandSession):
"""五连抽卡。"""
if session.current_arg_text == "":
await call_command(get_bot(), session.ctx, ('card', 'draw'), current_arg="")
else:
await call_command(get_bot(), session.ctx, ('card', 'draw'), current_arg=session.current_arg_text.strip() + ' 5')
@on_command(('card', 'check'), only_to_me=False, args='[卡池id/名字]', environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_check(session: CommandSession):
'''查询卡池具体信息,包含具体卡牌(刷屏预警,建议私聊)。不带参数可查询卡池列表。'''
qq = session.ctx['user_id']
if session.current_arg_text == "":
with open_user_storage(qq) as f:
f.close('check')
wish = set(i for i, data in enumerate(f.yield_all()) if data['wish'])
await session.send(('\n'.join([pool_des(x, wish) for x in daily_pool]) + f'\n{f.guide["draw"]}{f.guide["check_detail"]}').strip(), auto_escape=True)
else:
p = daily_pool_find(session.current_arg_text)
if p is None:
await session.send('未发现此卡池')
else:
with open_user_storage(qq) as f:
f.close('check_detail')
wish = set(i for i, data in enumerate(f.yield_all()) if data['wish'])
await session.send((pool_des_detail(p, wish) + f'\n{f.guide["draw"]}{f.guide["check_card"]}').strip(), auto_escape=True)
@on_command(('card', 'check_card'), only_to_me=False, args='卡牌名', environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_check_card(session: CommandSession):
'''查询卡牌信息。'''
c = card_find(session.current_arg_text.replace(',', ','))
if c is None:
await session.send('未发现此卡牌')
else:
pools = [x['name'] for x in daily_pool if c['id'] in x['cards']]
with open_user_storage(session.ctx['user_id']) as f, open_user_create(session.ctx['user_id']) as f2:
f.close('check_card')
f.check()
check = f.read_nocheck(c['id'])['num'] > 0 or f2.check_created(c['name']) or c['name'] in config.card
strout = (f"卡牌 {c['name']}:余量{pool[c['id']]}张" + '\n' + (f"出现于卡池:{','.join(pools)}" if len(pools) > 0 else "未出现在今日卡池") + (('\n' + c['des'] if check else '\n描述文本已因您未拥有此卡牌而隐藏') if 'des' in c else '\n') + f"{f.guide['check']}").strip()
if f2.check_created(c['name']):
strout += '\n此卡牌是您首次创造'
await session.send(strout, auto_escape=True)
@on_command(('card', 'add'), only_to_me=False, args=('卡牌名', '[张数]', '[\\n 描述文本]'), environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_add(session: CommandSession):
'''创造卡片加入卡池。'''
if session.get('name') is None:
await session.send(guide['add'])
return
qq = session.ctx['user_id']
name, num = session.get('name'), session.get('num')
if num <= 0:
await session.send('不能创造非正数张卡')
return
async def _f():
pass
with open_user_storage(qq) as f1, open_user_create(qq) as f2:
info = f1.read_info()
created = f2.check_created(name)
strout = ''
if info['create_type'] < 1 and not created:
strout = f"您今日创造卡片的种类已达上限,上限为10种30张,您只剩{info['create_type']}种{info['create_num']}张。{f1.guide['info']}"
elif info['create_num'] < num:
strout = f"您今日创造卡片的剩余张数不足,上限为10种30张,您只剩{info['create_type']}种{info['create_num']}张。{f1.guide['info']}"
elif '\n' in name or '\t' in name or '\r' in name or name.startswith(' ') or name.endswith(' '):
strout = "卡片名中含有非法字符,未通过"
elif len(name) >= 17:
strout = "卡片名过长"
else:
name = name.replace(',', ',')
c = card_find(name)
if not created:
info['create_type'] -= 1
info['create_num'] -= num
if c is None:
# new card 加入审核
f1.save_info(info)
verify = read_verify()
a = more_itertools.only(filter(lambda x: x.get('name', '') == name, verify))
des = None
if a is None:
f2.new_created_type_checked(name)
id_max = max(-1, -1, *[x['id'] for x in verify]) + 1
verify.append({'name': name, 'id': id_max, 'user': [{'qq': qq, 'num': num}]})
if session.get('des') is not None:
verify[-1]['des'] = des = session.get('des')
des = '\n' + des + '\n'
else:
if session.get('des') is not None:
strout += "该卡片不是您首次创造,已忽略描述文本\n"
id_max = None
b = more_itertools.only(filter(lambda x: x['qq'] == qq, a['user']))
if b is None:
a['user'].append({'qq': qq, 'num': num})
else:
b['num'] += num
save_verify(verify)
info['money'] += 20 * num
f1.save_info(info)
config.logger.card << f"【LOG】用户{qq} 提交卡片名 {name} ,{num}张{f',描述为{des}' if des is not None else ''},待审核"
config.logger.card << f'【LOG】用户{qq} 获得了{20 * num}en 剩余{info["money"]}en'
strout += f"已提交卡片 {name} {f',描述为{des}' if des is not None else ''},待审核,审核成功后会将通知发送至消息箱(默认为私聊)~\n您已获得{20 * num}en{f1.guide['add_des']}{f1.guide['info']}{f1.guide['wish']}".strip()
async def _f():
for group in config.group_id_dict['card_verify']:
await get_bot().send_group_msg(group_id=group, message=f"{qq}提交\n{name}\n{num}张{f',描述为{des}' if des is not None else ''} id:{id_max}", auto_escape=True)
else:
if session.get('des') is not None:
strout += "该卡片不是您首次创造,已忽略描述文本\n"
add_new_card(c['id'])
add_card(((c['id'], num),), qq)
f2.create(c['id'], num, False)
info['money'] += 20 * num
f1.save_info(info)
config.logger.card << f'【LOG】用户{qq} 获得了{20 * num}en 剩余{info["money"]}en'
strout += f"成功放入卡片 {c['name']} {num}张,欢迎明日查看新卡卡池\n您已获得{20 * num}en\n{f1.guide['add_des']}{f1.guide['info']}{f1.guide['wish']}".strip()
f1.close('add')
await session.send(strout, auto_escape=True)
await _f()
@on_command(('card', 'add_des'), only_to_me=False, args=('卡牌名', '\\n', '描述文本'), environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_add_des(session: CommandSession):
'''为自己首次创造的卡牌增加描述文本,会在单抽时显示。'''
qq = session.ctx['user_id']
n = session.current_arg_text.find('\n')
if n == -1:
await session.send('请在卡片名换行后输入描述文本')
return
card_name = session.current_arg_text[:n].strip().replace(',', ',')
des = session.current_arg_text[n + 1:].strip()
c = card_find(card_name)
if c is None:
await session.send('未找到此卡牌')
return
strout = ""
with open_user_storage(qq) as f1, open_user_create(qq) as f2:
if not f2.check_created(card_name):
strout = '此卡片不是您首次创造,无法添加描述文本'
out = False
else:
verify = read_verify()
id_max = max(-1, -1, *[x['id'] for x in verify]) + 1
verify.append({'card_id': c['id'], 'id': id_max, 'des': des, 'user': qq})
save_verify(verify)
des = '\n' + des + '\n'
strout = f"已提交卡片 {c['name']} 的描述 {des},待审核,审核成功后会将通知发送至消息箱(默认为私聊)~{f1.guide['check_card']}{f1.guide['wish']}".strip()
config.logger.card << f"【LOG】用户{qq} 提交卡牌 {c['name']} 的描述 {des}"
f1.close('add_des')
out = True
await session.send(strout, auto_escape=True)
if out:
for group in config.group_id_dict['card_verify']:
await get_bot().send_group_msg(group_id=group, message=f"{qq} 提交卡牌 {c['name']} 的描述 {des}\nid:{id_max}", auto_escape=True)
@on_command(('card', 'userinfo'), only_to_me=False, environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_userinfo(session: CommandSession):
'''查看个人信息,包含en数,剩余免费抽卡次数等等'''
qq = session.ctx['user_id']
with open_user_storage(qq) as f:
f.close('info')
info = f.read_info()
await session.send(f"""剩余en数:{info['money']}\n今日剩余:免费抽卡次数{info['time']} 创造卡片种类{info['create_type']} 创造卡片张数{info['create_num']}{'''
今日已确认使用en抽卡''' if info['confirm'] else ''}\n消息箱设置:{ {0: '立即私聊', 1: '手动收取', 2: '凌晨定时发送私聊'}[info['message']] }{f'''{f.guide['check_message']}''' if info['message'] == 1 else ''}{f.guide['message']}{f.guide['storage']}{f.guide['confirm'] if info['confirm'] else ''}{f.guide['guide']}{f.guide['comment']}""")
@on_command(('card', 'wishlist'), only_to_me=False, environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_wishlist(session: CommandSession):
'''查看愿望单。'''
if session.current_arg_text != '':
page = int(session.current_arg_text)
else:
page = 1
qq = session.ctx['user_id']
with open_user_storage(qq) as f:
wish = [card_info[i]['name'] for i, data in enumerate(f.yield_all()) if data['wish']]
if len(wish) == 0:
await session.send(f'您的愿望单是空的呢{f.guide["fav&wish"]}', auto_escape=True)
return
page_count = (len(wish) - 1) // page_max + 1
if page <= 0 or page > page_count:
await session.send(f'页码超出范围,您的愿望单共有{page_count}页')
return
strout = ','.join(wish[page_max * (page - 1):page_max * page])
if page_count != 1:
strout += f'\npage: {page}/{page_count}'
f.close('wishlist')
await session.send(f'您的愿望单包含:\n{strout}{f.guide["storage"]}', auto_escape=True)
@on_command(('card', 'fav'), only_to_me=False, args='卡牌名', environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_fav(session: CommandSession):
'''将卡片加入特别喜欢。'''
name = session.current_arg_text.strip()
qq = session.ctx['user_id']
card = card_find(name)
if card is None:
await session.send('未找到卡片')
else:
with open_user_storage(qq) as f:
f.check()
data = f.read_nocheck(card['id'])
if data['fav']:
await session.send('该卡已在您的特别喜欢之内')
elif data['num'] == 0:
await session.send('您还未拥有该卡,可' + guide['wish'])
else:
f.close('fav&wish')
data['fav'] = True
f.save(card['id'], data)
config.logger.card << f"【LOG】用户{qq} 将卡片{card['name']}加入特别喜欢"
await session.send(f'已成功将卡片{card["name"]}加入特别喜欢{f.guide["storage"]}')
@on_command(('card', 'wish'), only_to_me=False, args='卡牌名', environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_wish(session: CommandSession):
'''将卡片加入愿望单。'''
name = session.current_arg_text.strip()
qq = session.ctx['user_id']
card = card_find(name)
if card is None:
await session.send('未找到卡片')
else:
with open_user_storage(qq) as f:
f.check()
data = f.read_nocheck(card['id'])
if data['wish']:
await session.send('该卡已在您的愿望单之内')
else:
f.close('wish')
data['wish'] = True
f.save(card['id'], data)
config.logger.card << f"【LOG】用户{qq} 将{'未' if data['num'] == 0 else '已'}拥有的卡片{card['name']}加入愿望单"
await session.send(f"已成功将{'未' if data['num'] == 0 else '已'}拥有的卡片{card['name']}加入愿望单{f.guide['storage']}{f.guide['wishlist']}")
config.CommandGroup(('card', 'set'), short_des='改变用户设置。')
@on_command(('card', 'set', 'unconfirm'), only_to_me=False, environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_unconfirm(session: CommandSession):
'''取消今日确认使用en抽卡。'''
with open_user_storage(session.ctx['user_id']) as f:
f.close('confirm')
info = f.read_info()
info['confirm'] = False
f.save_info(info)
config.logger.card << f'【LOG】用户{session.ctx["user_id"]} 取消今日自动使用en抽卡'
await session.send("已成功取消自动使用en抽卡")
@on_command(('card', 'set', 'message'), only_to_me=False, short_des='设置消息箱提醒。', environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_set_message(session: CommandSession):
'''设置消息箱提醒。支持参数:-card.set.message 0:立即私聊
-card.set.message 1:手动收取
-card.set.message 2:凌晨定时发送私聊'''
if session.current_arg_text in {'0', '1', '2'}:
qq = session.ctx['user_id']
with open_user_storage(qq) as f:
f.close('message')
info = f.read_info()
info['message'] = int(session.current_arg_text)
f.save_info(info)
config.logger.card << f"【LOG】用户{qq} 修改消息箱设置至{info['message']}:{ {0: '立即私聊', 1: '手动收取', 2: '凌晨定时发送私聊'}[info['message']]}"
await session.send(f"消息箱设置已修改为:{ {0: '立即私聊', 1: '手动收取', 2: '凌晨定时发送私聊'}[info['message']]}{f.guide['info']}")
else:
await session.send("支持参数:\n-card.set.message 0:立即私聊\n-card.set.message 1:手动收取\n-card.set.message 2:凌晨定时发送私聊")
@on_command(('card', 'set', 'guide'), only_to_me=False, args='on/off', environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_set_guide(session: CommandSession):
'''开启或关闭全部指令引导。'''
if session.current_arg_text == 'off':
off = 255
elif session.current_arg_text == 'on':
off = 0
else:
await session.send('使用-card.set.guide on或off:开启或关闭全部指令引导。指令引导会在使用一次该指令后自动关闭')
return
with open_user_storage(session.ctx['user_id']) as f:
#f.close('guide')
info = f.read_info()
info['guide1'] = off
info['guide2'] = off
f.save_info(info)
config.logger.card << f'用户{session.ctx["user_id"]} 已{"关闭" if off else "开启"}全部指令引导'
await session.send(f'您已成功{"关闭" if off else "开启"}全部指令引导')
@on_command(('card', 'storage'), only_to_me=False, environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_storage(session: CommandSession):
'''查看库存卡片。'''
if session.current_arg_text != '':
page = int(session.current_arg_text)
else:
page = 1
qq = session.ctx['user_id']
with open_user_storage(qq) as f:
have = [(i, data) for i, data in enumerate(f.yield_all()) if data['num'] != 0]
if len(have) == 0:
await session.send(f'您的仓库是空的呢{f.guide["draw"]}', auto_escape=True)
return
fav = [f"{card_info[i]['name']}x{data['num']}" if data['num'] > 1 else card_info[i]['name']
for i, data in have if data['fav']]
not_fav = [f"{card_info[i]['name']}x{data['num']}" if data['num'] > 1 else card_info[i]['name']
for i, data in have if not data['fav']]
page_count = (len(have) - 1) // page_max + 1
if page <= 0 or page > page_count:
await session.send(f'页码超出范围,您的仓库共有{page_count}页')
return
if len(fav) >= page_max * page:
strout = '特别喜欢:\n' + ','.join(fav[page_max * (page - 1):page_max * page])
elif len(fav) >= page_max * (page - 1) and len(fav) != 0:
strout = '特别喜欢:\n' + ','.join(fav[page_max * (page - 1):]) + '\n您的卡牌:\n' + ','.join(not_fav[:page_max * page - len(fav)])
else:
strout = '您的卡牌:\n' + ','.join(not_fav[page_max * (page - 1) - len(fav):page_max * page - len(fav)])
if page_count != 1:
strout += f'\npage: {page}/{page_count}'
f.close('storage')
await session.send(strout + f'{f.guide["add"]}{f.guide["discard"]}{f.guide["fav&wish"]}', auto_escape=True)
@on_command(('card', 'discard'), only_to_me=False, args=('卡片名', '[数量=1]'), environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_discard(session: CommandSession):
'''分解卡片获得en。'''
if session.get('name') is None:
await session.send('请输入想分解的卡名')
return
card = card_find(session.get('name'))
if card is None:
await session.send('未找到该卡')
return
qq = session.ctx['user_id']
num = session.get('num')
if num <= 0:
await session.send('不能分解非正数张卡')
return
with open_user_storage(qq) as f:
f.check()
data = f.read_nocheck(card['id'])
if data['num'] == 0:
await session.send('您没有此卡,无法分解')
elif data['num'] < num:
await session.send(f'您此卡余量不足,只有{data["num"]}张')
else:
f.close('discard')
data['num'] -= num
info = f.read_info()
info['money'] += num * 20
f.save(card['id'], data)
f.save_info(info)
config.logger.card << f"【LOG】用户{qq} 分解了{num}张{card['name']}"
config.logger.card << f'【LOG】用户{qq} 获得了{20 * num}en 剩余{info["money"]}en'
if data['num'] == 0 and data['fav']:
data['fav'] = False
config.logger.card << f'【LOG】用户{qq} 已无{card["name"]},自动从特别喜欢中删除'
await session.send(f'您已成功分解{num}张{card["name"]},现剩余{info["money"]}en{f.guide["info"]}', auto_escape=True)
@card_draw.args_parser
@card_discard.args_parser
async def name_num_parser(session: CommandSession):
if session.current_arg_text == "":
session.state['name'] = None
else:
s = session.current_arg_text.strip()
i = s.rfind(' ')
if i == -1:
session.state['name'] = s
session.state['num'] = 1
else:
session.state['name'] = s[:i]
try:
session.state['num'] = int(s[i + 1:])
except ValueError:
session.state['num'] = -1
@card_add.args_parser
async def add_parser(session: CommandSession):
if session.current_arg_text == "":
session.state['name'] = None
else:
s = session.current_arg_text.strip()
n = s.find('\n')
if n == -1:
session.state['des'] = None
else:
session.state['des'] = s[n + 1:].strip()
s = s[:n].strip()
i = s.rfind(' ')
if i == -1:
session.state['name'] = s
session.state['num'] = 1
else:
session.state['name'] = s[:i].strip()
try:
session.state['num'] = int(s[i + 1:])
except ValueError:
session.state['num'] = -1
@on_command(('card', 'message'), only_to_me=False, environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_check(session: CommandSession):
'''手动查看消息箱。'''
with open_user_storage(session.ctx['user_id']) as f:
message = f.check_message()
if message == []:
await session.send('消息箱为空')
else:
f.close('check_message')
config.logger.card << f'【LOG】用户{session.ctx["user_id"]} 已接收消息:\n' + '\n'.join(message)
await session.send('您的消息箱包含以下消息:\n' + '\n'.join(message))
@on_command(('card', 'comment'), only_to_me=False, environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_comment(session: CommandSession):
'''给维护者留言~想说的话,想更新的功能,想开启的活动卡池都可以哦~'''
with open(config.rel(r'games\card\comment.json'), encoding='utf-8') as f:
comments = json.load(f)
import datetime
comments.append({'qq': session.ctx['user_id'], 'time': datetime.datetime.now().isoformat(' '), 'content': session.current_arg})
with open(config.rel(r'games\card\comment.json'), 'w', encoding='utf-8') as f:
f.write(json.dumps(comments, ensure_ascii=False, indent=4, separators=(',', ': ')))
config.logger.card << f"【LOG】用户{session.ctx['user_id']} 留言:\n{session.current_arg}"
with open_user_storage(session.ctx["user_id"]) as f:
f.close('message')
await session.send('您已成功送出一条留言~感谢您的反馈')
for group in config.group_id_dict['card_verify']:
await get_bot().send_group_msg(group_id=group, message=f'用户{session.ctx["user_id"]} 留言:\n{session.current_arg}', auto_escape=True)
@on_command(('card', 'help'), only_to_me=False, hide=True, environment=env)
@config.maintain('card')
@config.ErrorHandle(config.logger.card)
async def card_help(session: CommandSession):
await call_command(get_bot(), session.ctx, ('help',), current_arg="card")
with open_user_storage(session.ctx["user_id"]) as f:
f.close('message')
@on_command(('card', 'add_group'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def card_add_group(session: CommandSession):
lst = session.current_arg_text.split('\n')
group = lst[0].strip()
num = int(lst[-1])
if num >= 65536:
await session.send(">65536")
return
add_cardname(map(lambda x: (x.strip(), num, None), lst[1:-1]), group=group)
await session.send("successfully added cards")
config.logger.card << f'【LOG】卡池新增{group}卡组共{len(lst) - 2}种,每种{num}张'
@on_command(('card', 'vlist'), only_to_me=False, aliases=('cvl',), permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def card_vlist(session: CommandSession):
verify = read_verify()
if len(verify) == 0:
await session.send('empty')
else:
await session.send('\n'.join([(f"""id:{x['id']} {x['name']}\n\t{' '.join([f"{a['qq']}的{a['num']}张" for a in x['user']])}""" if 'name' in x else f"""id:{x['id']} {card_info[x['card_id']]['name']} 的描述\n{x['des']}\n\t{x['user']}""") for x in verify]))
@on_command(('card', 'verify'), only_to_me=False, aliases=('cvf',), permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def card_verify(session: CommandSession):
verify = read_verify()
l = session.current_arg_text.strip().split(' ')
if len(l) == 1:
id = int(l[0])
if_pass = True
else:
id = int(l[0])
if_pass = (l[1].upper() == 'T')
a = more_itertools.only(filter(lambda x: x['id'] == id, verify))
if a is None:
await session.send('wrong id')
return
elif if_pass:
if 'name' in a:
add_cardname([(a['name'], functools.reduce(lambda x, y: x + y, [x['num'] for x in a['user']]), None if 'des' not in a else a['des'])])
add_new_card(len(card_info) - 1)
for x in a['user']:
with open_user_create(x['qq']) as f:
f.create(len(card_info) - 1, x['num'], True) # 一定是add一个cardname
with open_user_storage(x['qq']) as f:
await f.send(f"您创建的卡片 {a['name']} 已通过审核,欢迎明日查看新卡卡池")
await session.send('成功审核 通过')
elif 'card_id' in a:
card_info[a['card_id']]['des'] = a['des']
save_card_info()
with open_user_storage(a['user']) as f:
await f.send(f"您为卡片 {card_info[a['card_id']]['name']} 添加的描述\n{a['des']}\n已通过审核")
await session.send('成功审核 通过')
else:
if 'name' in a:
for x in a['user']:
with open_user_storage(x['qq']) as f:
await f.send(f"十分抱歉,您创建的卡片 {a['name']} 未通过审核")
await session.send('成功审核 未通过')
elif 'card_id' in a:
with open_user_storage(a['user']) as f:
await f.send(f"十分抱歉,您为卡片 {card_info[a['card_id']]['name']} 添加的描述\n{a['des']}\n未通过审核")
await session.send('成功审核 未通过')
verify.remove(a)
save_verify(verify)
@on_command(('card', 'verify_all'), only_to_me=False, aliases=('cva',), permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def card_verify_all(session: CommandSession):
verify = read_verify()
send = {}
send_des = {}
for a in verify:
if 'name' in a:
add_cardname([(a['name'], functools.reduce(lambda x, y: x + y, [x['num'] for x in a['user']]), None if 'des' not in a else a['des'])])
add_new_card(len(card_info) - 1)
for x in a['user']:
with open_user_create(x['qq']) as f:
f.create(len(card_info) - 1, x['num'], True) # 一定是add一个cardname
if x['qq'] in send:
send[x['qq']].append(a['name'])
else:
send[x['qq']] = [a['name']]
elif 'card_id' in a:
card_info[a['card_id']]['des'] = a['des']
save_card_info()
if a['user'] in send_des:
send_des[a['user']].append(f"您为卡片 {card_info[a['card_id']]['name']} 添加的描述\n{a['des']}\n已通过审核")
else:
send_des[a['user']] = [f"您为卡片 {card_info[a['card_id']]['name']} 添加的描述\n{a['des']}\n已通过审核"]
for qq, names in send.items():
with open_user_storage(qq) as f:
await f.send(f"您创建的卡片 {','.join(names)} 已通过审核,欢迎明日查看新卡卡池")
for qq, strs in send_des.items():
with open_user_storage(qq) as f:
for s in strs:
await f.send(s)
await session.send('成功审核 通过')
verify = []
save_verify(verify)
@on_command(('card', 'reply'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def card_reply(session: CommandSession):
n = session.current_arg_text.find('\n')
qq = int(session.current_arg_text[:n])
content = session.current_arg_text[n + 1:]
with open_user_storage(qq) as f:
await f.send('留言回复:\n' + content)
await session.send('消息已送出')
@scheduler.scheduled_job('cron', id="card_update", hour='05')
@config.ErrorHandle(config.logger.card)
async def update():
global daily_pool_all, daily_pool
#new card pool
new_card = read_new_card()
all_new = list(itertools.chain(*new_card))
all_new.sort()
all_new = list(more_itertools.unique_justseen(all_new))
pool_info = more_itertools.only(filter(lambda x: x['id'] == 0, daily_pool))
num = functools.reduce(lambda x, y: x + y, map(lambda x: pool[x], pool_info['cards']), 0)
if pool_info is None:
daily_pool_all.append({"type": "new", "name": "新卡卡池", "id": 0, "status": 3 if num == 0 else 1, "cards": all_new})
else:
pool_info['cards'] = all_new
if num == 0:
pool_info['status'] = 3
else:
pool_info['status'] = 1
new_card.pop(0)
new_card.append([])
save_new_card(new_card)
#daily pool
for i in range(1, daily_pool_num + 1):
#generate
num = 0
all = list(range(len(card_info)))
pool_now = []
while num < daily_pool_cap:
p = random.choice(all)
all.remove(p)
if num + pool[p] >= daily_pool_exceed:
config.logger.card << f'【WARNING】在生成每日卡池时出现超额,卡池为{pool_now}共{num}张,试图加入{p}共{pool[p]}张失败'
continue
pool_now.append(p)
num += pool[p]
if len(all) == 0:
break
pool_info = more_itertools.only(filter(lambda x: x['id'] == i, daily_pool))
pool_now.sort()
if pool_info is None:
daily_pool_all.append({"type": "daily", "name": "每日卡池" + str(i), "id": i, "status": 1, "cards": pool_now})
else:
pool_info['cards'] = pool_now
pool_info['status'] = 1
#event pool
for p in daily_pool:
if p['type'] == 'event':
if date.fromisoformat(p['end_date']) <= date.today():
p['status'] = 0
elif p['status'] == 2 and date.fromisoformat(p['begin_date']) <= date.today():
p['status'] = 1
save_daily_pool()
#person info
for qq in os.listdir(config.rel(r'games\card\user_storage')):
with open_user_storage(int(qq)) as f:
info = f.read_info()
info['time'] = daily_draw
info['create_type'] = daily_create_type
info['create_num'] = daily_create
info['confirm'] = False
f.save_info(info)
if info['message'] == 2:
message = f.check_message()
if message != []:
config.logger.card << f'【LOG】已定时向用户{f.qq}发送消息:\n' + '\n'.join(message)
await get_bot().send_private_msg(user_id=f.qq, message='\n'.join(message), auto_escape=True)
for group in config.group_id_dict['card_verify']:
await get_bot().send_group_msg(group_id=group, message='card updated')
@on_command(('card', 'maintain'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def card_maintain(session: CommandSession):
config.maintain_str['card'] = session.current_arg_text
config.maintain_str_save()
await session.send('已进入维护状态')
@on_command(('card', 'oshirase'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def card_oshirase(session: CommandSession):
for qq in os.listdir(config.rel(r'games\card\user_storage')):
with open_user_storage(int(qq)) as f:
await f.send('【抽卡游戏公告】' + session.current_arg_text)
await session.send('成功发送')
@on_command(('card', 'update'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def card_update(session: CommandSession):
global daily_pool_all, daily_pool
#new card pool
new_card = read_new_card()
all_new = list(itertools.chain(*new_card))
all_new.sort()
all_new = list(more_itertools.unique_justseen(all_new))
pool_info = more_itertools.only(filter(lambda x: x['id'] == 0, daily_pool))
num = functools.reduce(lambda x, y: x + y, map(lambda x: pool[x], pool_info['cards']), 0)
if pool_info is None:
daily_pool_all.append({"type": "new", "name": "新卡卡池", "id": 0, "status": 3 if num == 0 else 1, "cards": all_new})
else:
pool_info['cards'] = all_new
if num == 0:
pool_info['status'] = 3
else:
pool_info['status'] = 1
new_card.pop(0)
new_card.append([])
save_new_card(new_card)
#daily pool
for i in range(1, daily_pool_num + 1):
#generate
num = 0
all = list(range(len(card_info)))
pool_now = []
while num < daily_pool_cap:
p = random.choice(all)
all.remove(p)
if num + pool[p] >= daily_pool_exceed:
config.logger.card << f'【WARNING】在生成每日卡池时出现超额,卡池为{pool_now}共{num}张,试图加入{p}共{pool[p]}张失败'
continue
pool_now.append(p)
num += pool[p]
if len(all) == 0:
break
pool_info = more_itertools.only(filter(lambda x: x['id'] == i, daily_pool))
pool_now.sort()
if pool_info is None:
daily_pool_all.append({"type": "daily", "name": "每日卡池" + str(i), "id": i, "status": 1, "cards": pool_now})
else:
pool_info['cards'] = pool_now
pool_info['status'] = 1
#event pool
for p in daily_pool:
if p['type'] == 'event':
if date.fromisoformat(p['end_date']) <= date.today():
p['status'] = 0
elif p['status'] == 2 and date.fromisoformat(p['begin_date']) <= date.today():
p['status'] = 1
save_daily_pool()
#person info
for qq in os.listdir(config.rel(r'games\card\user_storage')):
with open_user_storage(int(qq)) as f:
info = f.read_info()
info['time'] = daily_draw
info['create_type'] = daily_create_type
info['create_num'] = daily_create
info['confirm'] = False
f.save_info(info)
if info['message'] == 2:
message = f.check_message()
if message != []:
config.logger.card << f'【LOG】已定时向用户{f.qq}发送消息:\n' + '\n'.join(message)
await get_bot().send_private_msg(user_id=f.qq, message='\n'.join(message), auto_escape=True)
@on_command(('card', 'test'), only_to_me=False, permission=permission.SUPERUSER, hide=True)
@config.ErrorHandle
async def card_test(session: CommandSession):
pass
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,596
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/helper/dice/dice.py
|
import random
import re
import math
import ply.lex as lex, ply.yacc as yacc
tokens = ('NUMBER', 'EOF')
literals = '+-*()d$'
class ParserError(Exception):
pass
class ProxyLexer(object):
def __init__(self, lexer, eoftoken):
self.end = False
self.lexer = lexer
self.eof = eoftoken
def token(self):
tok = self.lexer.token()
if tok is None:
if self.end :
self.end = False
else:
self.end = True
tok = lex.LexToken()
tok.type = self.eof
tok.value = None
tok.lexpos = self.lexer.lexpos
tok.lineno = self.lexer.lineno
return tok
def __getattr__(self, name):
return getattr(self.lexer, name)
# from ..function import ProxyLexer, ParserError
def ExpressionLexer():
# t_DEFINE = ':='
t_ignore = ' \t'
def t_NUMBER(t):
r'\d+'
t.value = int(t.value)
return t
def t_newline(t):
r'\n+'
t.lexer.lineno += len(t.value)
def t_error(t):
raise ParserError('Illegal character ' + t.value)
return lex.lex()
lexer = ProxyLexer(ExpressionLexer(), 'EOF')
class DiceTree:
precedence = {"+": 0, "-": 0, "*": 1, "d": 2, "--": 3}
def __init__(self, token: str, left: 'DiceTree | int | None', right: 'DiceTree | int | None') -> None:
self.token = token
self.left = left
self.right = right
left_depth = left.depth if isinstance(left, DiceTree) else 0
right_depth = right.depth if isinstance(right, DiceTree) else 0
self.depth: int = max(left_depth, right_depth) + 1
def __str__(self):
if self.left is None:
lstr = ""
elif isinstance(self.left, DiceTree) and (DiceTree.precedence[self.left.token] < DiceTree.precedence[self.token] or self.token == "d"):
lstr = "(" + str(self.left) + ")"
else:
lstr = str(self.left)
mstr = "-" if self.token == "--" else self.token
if isinstance(self.right, DiceTree) and (DiceTree.precedence[self.right.token] <= DiceTree.precedence[self.token] or self.token == "d"):
rstr = "(" + str(self.right) + ")"
else:
rstr = str(self.right)
return lstr + mstr + rstr
def compute(self):
l = [str(self)]
try:
while not isinstance(i := self.collapse(), int):
l.append(str(self))
except ParserError as e:
l.append(e.args[0])
i = 0
l.append(str(i))
return l
def collapse(self) -> 'int | DiceTree':
if isinstance(self.left, int) and isinstance(self.right, int):
match self.token:
case '+':
return self.left + self.right
case '-':
return self.left - self.right
case '*':
return self.left * self.right
case 'd':
if self.left < 0:
raise ParserError("Error! Left operand < 0")
if self.left == 0:
return 0
if self.right <= 0:
raise ParserError("Error! Right operand < 0")
if self.left >= 100:
raise ParserError("Error! Left operand too large")
if self.right == 1:
return self.left
if self.left == 1:
return random.randint(1, self.right)
beg = DiceTree('+', random.randint(1, self.right), random.randint(1, self.right))
for i in range(self.left - 2):
beg = DiceTree('+', beg, random.randint(1, self.right))
self.left = beg.left
self.right = beg.right
self.token = '+'
return self
case _:
raise ParserError("Error! Operator not found")
if self.left is None and isinstance(self.right, int):
return -self.right
if isinstance(self.right, DiceTree):
self.right = self.right.collapse()
if isinstance(self.left, DiceTree):
if isinstance(self.right, int) and DiceTree.precedence[self.token] == DiceTree.precedence[self.left.token] and self.token != 'd':
self.left = self.left.collapse()
if isinstance(self.left, int):
return self.collapse()
else:
self.left = self.left.collapse()
return self
class ExpressionParser:
tokens = tokens
precedence = (
('right', '$'),
('left', '+', '-'),
('left', '*'),
('nonassoc', 'd'),
('right', 'UMINUS')
)
start = 'final'
def p_start(self, p):
"""final : expression EOF"""
p[0] = p[1]
def p_binary_operator(self, p):
"""expression : expression '+' expression
| expression '-' expression
| expression '*' expression
| expression 'd' expression"""
p[0] = DiceTree(p[2], p[1], p[3])
def p_d100(self, p):
"""expression : expression 'd' """
p[0] = DiceTree(p[2], p[1], 100)
def p_1d(self, p):
"""expression : 'd' expression """
p[0] = DiceTree(p[1], 1, p[2])
def p_unary_operator(self, p):
"""expression : '-' expression %prec UMINUS"""
if isinstance(p[2], int):
p[0] = -p[2]
else:
p[0] = DiceTree('--', None, p[2])
def p_paren(self, p):
"""expression : '(' expression ')'
| '$' expression"""
p[0] = p[2]
def p_number(self, p):
"""expression : NUMBER"""
p[0] = p[1]
def p_error(self, p):
# logger += "Error"
if not p or p.type == "EOF":
raise ParserError("Unexpected end of file.")
else:
raise ParserError(str(p))
def build(self, **kwargs):
self.parser = yacc.yacc(module=self, **kwargs)
def parse(self, string, lexer=lexer) -> DiceTree:
return self.parser.parse(string, lexer=lexer)
parser = ExpressionParser()
parser.build()
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,597
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllCards6.py
|
from typing import *
from datetime import timedelta, datetime
from math import ceil
from collections import Counter
import itertools, random
from .Game import Game
from .Card import Card, CardNumed
from .User import User
from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack, StatusListInt
from .Attack import Attack, AttackType
from .Priority import UserEvt, Priority
from .Types import Pack
from .Dragon import DragonState, TreeLeaf
from .Mission import Mission
from .EventListener import IEventListener
from .Helper import positive
from ... import config
log = config.logger.dragon
class CMindgap150(Card):
id = 150
name = "小心空隙"
_description = "今天接龙时有20%几率被神隐,被神隐的词消失,接龙人需再等待两个词才可接龙。"
positive = 0
pack = Pack.misc
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SMindgap150())
class SMindgap150(StatusDailyStack):
id = 150
name = "小心空隙"
_description = "今天接龙时有20%几率被神隐,被神隐的词消失,接龙人需再等待两个词才可接龙。"
isGlobal = True
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
if random.random() < 0.3:
l = [s for s in user.CheckStatus(SNoDragon) if s.length == 3] #TODO
if len(l) == 0:
await user.AddStatus(SNoDragon([branch.parent.idStr], 3))
else:
l[0].list.append(branch.parent.idStr)
user.data.SaveStatuses()
if not user.state.get('branch_removed'):
user.state['branch_removed'] = True
user.game.RemoveTree(branch)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.mindgap}
class CSteamSummer151(Card):
name = "Steam夏季特卖"
id = 151
positive = 1
_description = "你下一次购物花费减少50%。"
pack = Pack.misc
async def Use(self, user: 'User') -> None:
await user.AddStatus(SSteamSummer151())
class SSteamSummer151(StatusNullStack):
name = "Steam夏季特卖"
id = 151
_description = "你下一次购物花费减少50%。"
async def CheckJibiSpend(self, user: 'User', jibi: int) -> int:
return jibi // 2 ** self.count
async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int:
if isBuy:
await user.RemoveAllStatus(SSteamSummer151)
return jibi // 2 ** self.count
return jibi
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.CheckJibiSpend: Priority.CheckJibiSpend.steamsummer,
UserEvt.OnJibiChange: Priority.OnJibiChange.steamsummer}
class CForkbomb152(Card):
name = "Fork Bomb"
id = 152
positive = 0
_description = "今天每个接龙词都有5%几率变成分叉点。"
isMetallic = True
mass = 0.2
pack = Pack.misc
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SForkbomb152())
class SForkbomb152(StatusDailyStack):
id = 152
name = "Fork Bomb"
_description = "今天每个接龙词都有5%几率变成分叉点。"
isGlobal = True
isMetallic = True
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
if (c := random.random()) > (0.95 - 0.005 * user.data.luck) ** self.count:
lucky = False
if c < 0.95 ** self.count:
lucky = True
user.SendStatusEffect(self, lucky = lucky)
user.game.ForkTree(branch, True)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.forkbomb}
class CBeijingCard153(CardNumed):
name = "北京市市政交通一卡通"
id = 153
positive = 1
_description = "持有此卡时,你当天在商店总消费达100击毙后商店所有物品变为8折,当天在商店总消费达150击毙后商店所有物品变为5折,当天在商店总消费达400击毙后不再打折。"
pack = Pack.misc
async def CheckJibiSpend(self, user: 'User', jibi: int) -> int:
if 100 <= user.data.spendShop < 150:
jibi = int(jibi * 0.8 ** self.num)
elif 150 <= user.data.spendShop < 400:
jibi = int(jibi * 0.5 ** self.num)
return jibi
async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int:
if jibi < 0 and isBuy:
flag = '0'
if 100 <= user.data.spendShop < 150:
jibi = int(jibi * 0.8 ** self.num)
flag = '8'
elif 150 <= user.data.spendShop < 400:
jibi = int(jibi * 0.5 ** self.num)
flag = '5'
elif user.data.spendShop >= 400:
flag = '400'
user.SendCardEffect(self, jibi = jibi, flag = flag)
return jibi
async def OnNewDay(self, user: 'User') -> None:
self.num = 0 # pylint: disable=attribute-defined-outside-init
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnJibiChange: Priority.OnJibiChange.beijingcard,
UserEvt.CheckJibiSpend: Priority.CheckJibiSpend.beijingcard,
UserEvt.OnNewDay: Priority.OnNewDay.beijingcard}
class CTimebomb154(Card):
name = "定时炸弹"
id = 154
positive = -1
_description = "抽到时附加buff:需要此后在今日内完成10次接龙,否则在跨日时扣除2*剩余次数的击毙。"
consumedOnDraw = True
isMetallic = True
pack = Pack.misc
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(STimebomb154(10))
class STimebomb154(StatusNumed):
name = "定时炸弹"
id = 154
_description = "需要此后在今日内完成10次接龙,否则在跨日时扣除2*剩余次数的击毙。"
isDebuff = True
isMetallic = True
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
self.num -= 1
user.data.SaveStatuses()
async def OnNewDay(self, user: 'User') -> None:
# pylint: disable=access-member-before-definition,attribute-defined-outside-init
b = 2 * self.num
user.SendStatusEffect(self, jibi = b)
await user.AddJibi(-b)
self.num = 0
user.data.SaveStatuses()
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.timebomb,
UserEvt.OnNewDay: Priority.OnNewDay.timebomb}
class CCashPrinter155(Card):
name = "印钞机"
id = 155
positive = 1
_description = "使用后,你接下来10次接龙时会奖励接了上一个词的人1击毙。如果上一个词是起始词则不消耗生效次数。"
isMetallic = True
mass = 0.25
pack = Pack.misc
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SCashPrinter155(10))
class SCashPrinter155(StatusNumed):
name = "印钞机"
id = 155
_description = "你接下来接龙时会奖励接了上一个词的人1击毙。如果上一个词是起始词则不消耗生效次数。"
isMetallic = True
isReversable = True
def reverse(self):
return (self, SInvCashPrinter156(self.count))
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
pq = branch.parent.qq
if pq != user.game.managerQQ and pq != 0:
user.SendStatusEffect(self, success = True)
await user.CreateUser(pq).AddJibi(1)
self.num -= 1 # pylint: disable=no-member
user.data.SaveStatuses()
else:
user.SendStatusEffect(self, success = False)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.cashprinter}
class SInvCashPrinter156(StatusNumed):
name = "反转·印钞机"
id = 156
_description = "你接下来接龙时会扣除接了上一个词的人1击毙。如果上一个词是起始词则不消耗生效次数。"
isMetallic = True
isReversable = True
def reverse(self):
return (self, SCashPrinter155(self.count))
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
pq = branch.parent.qq
if pq != user.game.managerQQ and pq != 0:
user.SendStatusEffect(self, success = True)
await user.CreateUser(pq).AddJibi(-1)
self.num -= 1 # pylint: disable=no-member
user.data.SaveStatuses()
else:
user.SendStatusEffect(self, success = False)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.inv_cashprinter}
class CUpsideDown156(Card):
name = "天下翻覆"
id = 156
positive = 0
_description = "每条全局状态和你的状态有50%的概率反转,除了那些不能反转的以外。"
weight = 5
pack = Pack.misc
async def Use(self, user: 'User') -> None:
worklist: List[Tuple[Status | None, Status | None]] = []
for s in user.data.statuses:
if s.isReversable:
if (c := s.count) > 1 and s.isNull:
n: int = 0
for i in range(c):
if random.random() > 0.5:
n += 1
if n > 0 and n <= s.count:
worklist.append(s.reverse(n))
else:
if random.random() > 0.5:
worklist.append(s.reverse())
for t1, t2 in worklist:
if t1 is None:
continue
user.SendCardUse(self, tstatus = t1.DumpData())
if t1.isGlobal:
await user.ume.RemoveStatus(t1)
if t2 is not None:
await user.ume.AddStatus(t2)
else:
await user.RemoveStatus(t1)
if t2 is not None:
await user.AddStatus(t2)
class CBloom157(Card):
id = 157
name = "绽放"
positive = 1
_description = "摸13张牌,然后弃牌至max(4,手牌上限-6)张(最多为10)。(特别的,可以弃置空白卡牌)"
pack = Pack.misc
async def Use(self, user: 'User') -> None:
await user.Draw(13)
if x := len(user.data.handCard) - min(10, max(4, user.data.cardLimit - 6)) > 0:
if not await user.choose(True):
random.shuffle(user.data.handCard)
user.data.SaveCards()
await user.DiscardCards(user.data.handCard[max(4, user.data.cardLimit - 6):])
user.SendCardUse(self, cardnum = x, cards = [c.DumpData() for c in user.data.handCard])
else:
user.SendCardUse(self, cardnum = x, choose = True)
cards = await user.ChooseHandCards(x, x)
await user.DiscardCards(cards)
class CExcalibur158(Card):
id = 158
name = "EX咖喱棒"
positive = 1
_description = "只可在胜利时使用。统治不列颠。"
isMetallic = True
mass = 1
pack = Pack.misc
def CanUse(self, user: User, copy: bool) -> bool:
from .AllCards2 import SWin81
return user.CheckStatusStack(SWin81) > 0
async def use(self, user: User) -> None:
from .AllCards2 import SWin81
if user.CheckStatusStack(SWin81) == 0:
user.SendCardUse(self, success = False)
else:
user.SendCardUse(self, success = True)
await user.AddStatus(SBritian158([]))
class SBritian158(StatusListInt):
id = 158
name = "统治不列颠"
_description = "使用塔罗牌系列牌时,若本效果不包含“魔力 - {该塔罗牌名}”,不发动该牌的原本使用效果,并为本效果增加“魔力 - {该塔罗牌名}”。当拥有所有22种“魔力 - {塔罗牌名}”时,获得装备“塔罗原典”。"
isRemovable = False
@property
def valid(self):
return True
def description(self) -> str:
return self._description + f"\n\t包含:{','.join(('“魔力 - ' + Card.get(i)().name[Card.get(i)().name.index(' - ') + 3:] + '”') for i in self.list)}。" if len(self.list) > 0 else ''
async def BeforeCardUse(self, user: 'User', card: 'Card') -> Optional[Awaitable]:
if card.id <= 21 and card.id >= 0:
if card.id not in self.list:
async def f():
user.SendStatusEffect(self, tid = card.id)
self.list.append(card.id)
self.list.sort()
user.SendStatusEffect(self, list = self.list)
if len(self.list) == 22:
await user.RemoveStatus(self)
b = user.data.CheckEquipment(2)
user.SendStatusEffect(self, tstar = b)
# user.data.equipment[2] = b + 1 #TODO
# elif b == 6:
# user.send_log(f"将装备“塔罗原典”升星至{b + 1}星{句尾}")
# user.send_log("仍可继续升级,不过8星以上的塔罗原典将不会有任何额外作用。")
# elif b >= 7:
# user.send_log(f"将装备“塔罗原典”升星至{b + 1}星(虽然没有什么作用){句尾}")
# user.send_log(f"将装备“塔罗原典”升星至{b + 1}星{句尾}")
user.data.SaveStatuses()
return f()
return None
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeCardUse: Priority.BeforeCardUse.britian}
class CEnvelop160(Card):
id = 160
name = "信封"
_description = "花费2击毙,选择一张手牌,将其寄给一名指定的玩家,50%概率使该玩家再获得一张信封。"
positive = 1
pack = Pack.misc
def CanUse(self, user: User, copy: bool) -> bool:
return user.data.jibi >= 2 and (copy and len(user.data.handCard) >= 1 or not copy and len(user.data.handCard) >= 2)
async def use(self, user: User) -> None:
if not await user.AddJibi(-2, isBuy=True):
user.SendCardUse(self, success = False)
return
if await user.choose(False):
cards = await user.ChooseHandCards(1, 1)
if (players := await user.ChoosePlayers(1, 1)) is not None:
u = user.CreateUser(players[0])
c = Card.get(cards[0])()
await user.RemoveCards([c])
a = random.random()
lucky = False
if a > 0.5 + 0.02 * min(u.data.luck, 5) + 0.02 * min(user.data.luck, 5):
cards2 = [c]
else:
if a > 0.5:
lucky = True
cards2 = [c, CEnvelop160()]
user.SendCardUse(self, success = True, tqq = u.qq, cards = [c.DumpData() for c in cards2], lucky = lucky)
await u.Draw(cards = cards2)
class CVoiceControl161(Card):
id = 161
name = "声控"
_description = "摸一张指定的麻将牌,然后50%概率抽一张牌。"
positive = 1
pack = Pack.misc
async def use(self, user: User) -> None:
f"{await MajOneHai.draw_maj([MajOneHai(s) for s in user.data.maj[0]], [MajOneHai(s).hai for s in user.data.maj[1]])}"
# if await user.choose():
# hai = (await user.buf.aget(prompt=f"你的麻将牌是:{await MajOneHai.draw_maj([MajOneHai(s) for s in user.data.maj[0]], [MajOneHai(s).hai for s in user.data.maj[1]])},请指定任意一张麻将牌摸取:\n",
# arg_filters=[
# lambda s: [r for r in re.findall(r'\d[spmz]', str(s))],
# validators.fit_size(1, 1, message="请输入一张牌。")
# ]))[0]
# h = MajOneHai(hai)
# await user.draw_maj(h)
# b = random.random()
# if b < 0.5 + 0.02 * user.data.luck:
# await user.draw(1, replace_prompt=user.char + f"声控的很大声,一张牌{'幸运地' if b > 0.5 else ''}从天花板上掉了下来,竟然是:")
class CAstrology162(Card):
id = 162
name = "占星术"
_description = "一周之内只能使用一次本卡牌。使用后可以自选一个星座,将本周的星座改变。"
positive = 1
pack = Pack.misc
async def use(self, user: User) -> None:
if await user.choose():
user.SendCardUse(self, choose = True)
# await user.buf.flush()
# num = (await user.buf.aget(prompt="", arg_filters=[
# extractors.extract_text,
# check_handcard(user),
# lambda s: [int(c) for c in re.findall(r'\-?\d+', str(s))],
# validators.fit_size(1, 1, message="请输入正确的数目。"),
# validators.ensure_true(lambda l: l[0] in list(Sign), message="请输入存在的星座编号。")
# ]))[0]
# user.log << f"选择了{num}。"
# global_state["sign"] = num
# user.send_log(f"改变了当前星座至{Sign(num).name_ch}{句尾}")
# save_global_state()
await user.ume.AddStatus(SAstrologyExhaust102())
class SAstrologyExhaust102(StatusNullStack):
id = 102
name = "星象已尽"
_description = "本周星座已被改变。"
isDebuff = True
isRemoveable = False
async def OnUserUseCard(self, user: 'User', card: 'Card') -> Tuple[bool, bool]:
if isinstance(card, CAstrology162()):
return False, False
return True, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.astrology}
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,598
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/achievement.py
|
from typing import Callable
import functools
import json
from ..game import GameSameGroup
from .. import config
__all__ = ('achievement',)
# from .games.achievement import achievement
# @achievement.snakebird.progress
# def sb_progress(qq: int):
# return 0.5
# if achievement.snakebird.get('1569603950'):
# await session.send(achievement.snakebird.get_str())
_achievement_game = GameSameGroup('achievement')
_open_data = _achievement_game.open_data
_save_data = _achievement_game.save_data
with open(config.rel(r'games\achievement.json'), encoding='utf-8') as f:
data = json.load(f)
class _achievement:
def __init__(self, name: str, val: dict):
self.name = name
self.val = val
self.has_progress = val.get('has_progress', False)
def progress(self, _f: Callable):
self._progress_get = _f
def check(self, qq):
data = _open_data(qq)
if 'get' in data and self.name in data['get']:
return True
return False
def get(self, qq):
data = _open_data(qq)
if 'get' not in data:
data['get'] = []
if self.name not in data['get']:
data['get'].append(self.name)
_save_data(qq, data)
return True
return False
def get_str(self):
return f"恭喜您获得成就「{data[self.name]['name']}」!"
@staticmethod
def _percent(i):
return str(int(i * 100)) + '%'
def get_des(self, qq):
return f"成就:{self.get_brief(qq)}\n{'隐藏成就描述在获得后显示。' if ('hide_des' in self.val or 'hide' in self.val) and not self.check(qq) else self.val['description']}"
def get_brief(self, qq):
return f"{self.val['name']}({'已获得' if self.check(qq) else _achievement._percent(self._progress_get(qq)) if self.has_progress else '未获得'})"
_all = {}
for key, val in data.items():
_all[key] = _achievement(key, val)
class _temp:
def __call__(self, name):
return _all[name]
def __getattr__(self, name):
return _all[name]
achievement = _temp()
def cp(qq):
r = config.userdata.execute('select cp from game where qq=?', (qq,)).fetchone()
if r is None:
config.userdata.execute('insert into game (qq, cp) values (?, 0)', (qq,))
return 0
return r['cp']
def cp_add(qq, cp):
cp_new = cp + cp(qq)
config.userdata.execute('update game set cp=? where qq=?', (cp_new, qq))
return cp_new
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,599
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/ccs_player.py
|
from typing import Literal, Any, Sequence, Callable, Type
import more_itertools, random
from PIL import Image, ImageDraw, ImageFont
class Player:
def __init__(self, board: 'Board', id: int, name: str) -> None:
self.board = board
self.id = id
self.long_name = name
self.name = name[:20]
self.tokens: list[Token] = []
self.allTokens: list[Token] = []
self.score: int = 0
self.handTiles: list[Tile] = []
self.score_str: str = ""
self.score_length: int = 0
self.score_stat: dict[ScoreReason, int] = {s: 0 for s in ScoreReason.__members__.values()}
self.last_pos: tuple[int, int] | None = None
self.score2: int = 0
self.begin_score = self.score, self.score2
if self.board.checkPack(2, 'd'):
self.tradeCounter = [0, 0, 0]
if self.board.checkPack(5, 'b'):
self.hasAbbey = True
if self.board.checkPack(4, 'b'):
self.towerPieces: int = 0
self.prisoners: list[Follower] = []
if self.board.checkPack(6, "b"):
self.king: bool = False
if self.board.checkPack(6, "c"):
self.robber: bool = False
if self.board.checkPack(14, 'a'):
self.gifts: list[Gift] = []
@property
def tokenColor(self):
return ["green", "blue", "gray", "violet", "black", "yellow"][self.id]
@property
def show_name(self):
show_name = self.name
if self.board.font_name.getlength(self.name) > 80:
while self.board.font_name.getlength(show_name + "...") > 80:
show_name = show_name[:-1]
show_name += "..."
return show_name
def addScore(self, score: int, type: 'ScoreReason') -> 'TAsync[None]':
if self.board.checkPack(12, "c"):
self.board.state = State.ChoosingScoreMove
from .ccs_helper import RecieveChoose
ret = yield Send(0)
assert isinstance(ret, RecieveChoose)
if ret.chosen:
self.score2 += score
else:
self.score += score
else:
self.score += score
self.score_stat[type] += score
return
def addScoreFinal(self, score: int, type: 'ScoreReason'):
self.score += score
self.score_stat[type] += score
def checkMeepleScoreCurrent(self):
all_objects: list[CanScore] = []
all_barns: list[Object] = []
score: int = 0
for token in self.allTokens:
if isinstance(token, Barn) and isinstance(token.parent, Segment):
all_barns.append(token.parent.object)
elif isinstance(token.parent, Segment) and token.parent.object not in all_objects:
all_objects.append(token.parent.object)
elif isinstance(token.parent, CanScore) and token.parent not in all_objects:
all_objects.append(token.parent)
for obj in all_objects:
for player, scorec in obj.checkPlayerAndScore(False):
if self is player:
score += scorec
for barn in all_barns:
for player, scorec in barn.checkBarnAndScore():
if self is player:
score += scorec
if self.board.checkPack(12, "c"):
return self.score + self.score2 + score
return self.score + score
def findToken(self, key: str, where: 'Sequence[Token] | None'=None):
try:
typ = Token.make(key)
except KeyError:
return None
tokens = [token for token in (where if where is not None else self.tokens) if isinstance(token, typ)]
if len(tokens) == 0:
return None
return tokens[0]
def giftsText(self):
return "\n".join(str(i + 1) + "." + card.name for i, card in enumerate(self.gifts))
def utilityChoosingFollower(self, special: str, criteria: 'Callable[[Token], bool] | None'=None,
pos_beg: tuple[int, int] | None=None) -> 'TAsync[Follower | None]':
pass_err: Literal[0, -1, -2, -3, -4] = 0
if criteria is None:
criteria = lambda t: True
if pos_beg is None:
for t in self.board.tiles.values():
followers = [token for token in t.iterAllTokens() if isinstance(token, Follower) and token.player is self and criteria(token)]
if len(followers) > 0:
break
else:
return None
else:
t = self.board.tiles[pos_beg]
followers = [token for token in t.iterAllTokens() if isinstance(token, Follower) and token.player is self and criteria(token)]
if len(followers) == 0:
return None
while 1:
if pos_beg is None:
self.board.state = State.ChoosingPos
from .ccs_helper import SendChoosingPos
ret = yield SendChoosingPos(pass_err, special)
assert isinstance(ret, RecievePos)
if ret.pos not in self.board.tiles:
pass_err = -1
continue
pos = ret.pos
else:
pos = pos_beg
tile = self.board.tiles[pos]
followers = [token for token in tile.iterAllTokens() if isinstance(token, Follower) and token.player is self]
can_choose = [token for token in followers if criteria(token)]
if len(can_choose) == 0:
pass_err = -2
if pos_beg is None:
continue
else:
return None
if len(can_choose) == 1:
return can_choose[0]
pass_err = 0
while 1:
self.board.state = State.ChoosingOwnFollower
from .ccs_helper import SendPosSpecial
ret2 = yield SendPosSpecial(pass_err, pos, special)
assert isinstance(ret2, RecieveId)
if ret2.id < 0 or ret2.id >= len(followers):
pass_err = -2
continue
follower = followers[ret2.id]
if follower not in can_choose:
pass_err = -3
continue
break
return follower
def turnDrawRiver(self, isBegin: bool) -> 'TAsync[bool]':
self.handTiles.append(self.board.drawRiverTile())
return isBegin
yield {}
def turnAskAbbey(self, turn: int, isBegin: bool, endGame: bool) -> 'TAsync[tuple[bool, bool, tuple[int, int]]]':
isAbbey: bool = False
tile: Tile | None = None
pos: tuple[int, int] = (-1, -1)
if self.hasAbbey and self.board.checkHole():
while 1:
pass_err: Literal[0, -1, -8] = 0
self.board.state = State.FinalAbbeyAsking if endGame else State.AbbeyAsking
from .ccs_helper import SendAbbeyAsking
ret = yield SendAbbeyAsking(pass_err, isBegin, turn == 1)
isBegin = False
if isinstance(ret, RecievePos):
break
assert isinstance(ret, RecievePos)
isAbbey = True
self.hasAbbey = False
pos = ret.pos
tile = Tile(self.board, AbbeyData, True)
r = self.board.canPutTile(tile, pos, Dir.UP)
if r < 0:
pass_err = -8 if r == -8 else -1
continue
self.handTiles.append(tile)
self.board.tiles[pos] = tile
for dr in Dir:
self.board.tiles[pos + dr].closeSideAbbey(-dr)
break
return isBegin, isAbbey, pos
def turnDrawTile(self, turn: int, isBegin: bool) -> 'TAsync[bool]':
tile = self.board.drawTileCanPut()
if tile is None:
raise CantPutError
self.handTiles.append(tile)
return isBegin
yield {}
def turnPutTile(self, turn: int, isBegin: bool) -> 'TAsync[tuple[bool, tuple[int, int], bool, bool]]':
pass_err: Literal[0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12] = 0
prisonered: bool = False
gifted: bool = False
while 1:
self.board.state = State.PuttingTile
from .ccs_helper import SendPuttingTile, RecievePuttingTile, RecieveId, RecieveBuyPrisoner
ret = yield SendPuttingTile(pass_err, isBegin, turn == 1, gifted)
assert isinstance(ret, (RecievePuttingTile, RecieveBuyPrisoner, RecieveId))
pass_err = 0
isBegin = False
if self.board.checkPack(4, "b") and turn == 0 and not prisonered and isinstance(ret, RecieveBuyPrisoner):
r = yield from self.turnExchangePrisoner(ret)
if r < 0:
pass_err = r
continue
prisonered = True
continue
if self.board.checkPack(14, "a") and not gifted and isinstance(ret, RecieveId):
if ret.id >= len(self.gifts):
pass_err = -11
continue
gift: Gift = self.gifts.pop(ret.id)
from .ccs_helper import LogUseGift
self.board.addLog(LogUseGift(gift.name, self.giftsText()))
ret2 = yield from gift.use(self)
self.board.giftDiscard.append(gift)
gifted = True
continue
assert isinstance(ret, RecievePuttingTile)
if ret.tilenum == -1 and len(self.handTiles) != 1:
pass_err = -12
continue
pos = ret.pos
orient = ret.orient
tile = self.handTiles[ret.tilenum]
pass_err = self.board.canPutTile(tile, pos, orient)
if pass_err < 0:
continue
if tile.packid == 7 and Connectable.River in tile.sides:
drs = [dr for dr in Dir if pos + dr in self.board.tiles]
if len(drs) != 1:
pass_err = -6
continue
sides = tile.sides[4 - orient.value:] + tile.sides[:4 - orient.value]
rdrs = [i for i, s in enumerate(sides) if s == Connectable.River]
if drs[0].value not in rdrs:
pass_err = -9
continue
rdrs.remove(drs[0].value)
if len(rdrs) == 2 and sides[[dr.value for dr in Dir if dr.corr() == pos or dr == Dir.RIGHT and pos == (2, 0)][0]] == Connectable.River:
pass_err = -10
continue
if len(rdrs) == 1:
t: list[int] = []
if pos[0] <= 0: t.append(Dir.LEFT.value)
if pos[0] >= 0: t.append(Dir.RIGHT.value)
if pos[1] <= 0: t.append(Dir.UP.value)
if pos[1] >= 0: t.append(Dir.DOWN.value)
if rdrs[0] not in t:
pass_err = -7
continue
break
tile.turn(orient)
self.board.tiles[pos] = tile
self.last_pos = pos
for dr in Dir:
if pos + dr in self.board.tiles:
self.board.tiles[pos + dr].addConnect(tile, -dr)
if tile.addable == TileAddable.Hill and self.board.checkPack(9, 'c') and len(self.board.deck) > 0:
self.board.hill_tiles.append(self.board.drawTile())
rangered: bool = self.board.checkPack(14, "b") and self.board.ranger.pos == pos
princessed: bool = False
if self.board.checkPack(3, "e") and (seg := more_itertools.only(seg for seg in tile.segments if seg.addable == Addable.Princess)):
princessed = yield from self.turnAskPrincess(seg)
if self.board.checkPack(13, 'd') and tile.addable == TileAddable.Gold:
yield from self.turnPutGold(pos)
if self.board.checkPack(14, "a"):
for segment in tile.segments:
if isinstance(segment, (RoadSegment, CitySegment)) and len(l := segment.object.checkPlayer(True)) > 0 and self not in l:
if gift := self.board.drawGift():
from .ccs_helper import LogDrawGift
self.board.addLog(LogDrawGift(gift.name, self.giftsText()))
self.gifts.append(gift)
break
if len(self.handTiles) > 1:
for tile2 in self.handTiles:
if tile2 is not tile:
self.board.deck.append(tile2)
self.handTiles = [tile]
random.shuffle(self.board.deck)
return isBegin, pos, princessed, rangered
def turnExchangePrisoner(self, ret: 'RecieveBuyPrisoner') -> 'TAsync[Literal[0, -4, -5]]':
if self.score < 3:
return -5
player_id: int = ret.player_id
if player_id < 0 or player_id >= len(self.board.players):
return -4
player: 'Player' = self.board.players[player_id]
token = player.findToken(ret.follower)
if token is None:
return -4
yield from self.addScore(-3, ScoreReason.PayPrisoner)
yield from player.addScore(3, ScoreReason.PayPrisoner)
player.prisoners.remove(token)
self.tokens.append(token)
return 0
def turnAskPrincess(self, seg: 'Segment') -> 'TAsync[bool]':
followers = [token for token in seg.object.iterTokens() if isinstance(token, Follower) and isinstance(token.parent, Segment)]
if len(followers) == 0:
return False
pass_err = 0
while 1:
self.board.state = State.PrincessAsking
from .ccs_helper import SendPrincess
ret = yield SendPrincess(pass_err, seg.object)
if isinstance(ret, RecieveReturn):
break
assert isinstance(ret, RecieveId)
id: int = ret.id
if id >= 0 and id < len(followers):
followers[id].putBackToHand(HomeReason.Princess)
seg.object.checkRemoveBuilderAndPig(HomeReason.Princess)
return True
pass_err = -1
return False
def turnPutGold(self, pos: tuple[int, int]) -> 'TAsync[None]':
tile = self.board.tiles[pos]
golds = [token for token in self.board.tokens if isinstance(token, Gold)]
yield from golds[0].putOn(tile)
self.board.tokens.remove(golds[0])
adj = [(pos[0] + i[0], pos[1] + i[1]) for i in ((0, 1), (1, 1), (1, 0), (1, -1), (0, -1), (-1, -1), (-1, 0), (-1, 1)) if (pos[0] + i[0], pos[1] + i[1]) in self.board.tiles]
if len(adj) == 1:
yield from golds[1].putOn(self.board.tiles[adj[0]])
else:
pass_err: Literal[0, -1, -2] = 0
while 1:
self.board.state = State.ChoosingPos
from .ccs_helper import SendChoosingPos
ret = yield SendChoosingPos(pass_err, 'gold')
assert isinstance(ret, RecievePos)
if ret.pos not in self.board.tiles:
pass_err = -1
continue
if ret.pos not in adj:
pass_err = -2
continue
tile2 = self.board.tiles[ret.pos]
yield from golds[1].putOn(tile2)
break
self.board.tokens.remove(golds[1])
def turnCheckBuilder(self) -> 'TAsync[bool]':
if not self.board.checkPack(2, 'b'):
return False
for seg in self.handTiles[0].segments:
for token in seg.object.iterTokens():
if token.player is self and isinstance(token, Builder):
token.ability += 1
return True
return False
yield {}
def turnPutFollower(self, tile: 'Tile', pos: tuple[int, int], rangered: bool) -> 'TAsync[bool]':
pass_err: int = 0
if_portal: bool = False
if_flier: bool = False
put_barn: bool = False
pos_put = pos
tile_put = tile
ph_put: int = -1
while 1:
self.board.state = State.PuttingFollower
from .ccs_helper import SendPuttingFollower
ret = yield SendPuttingFollower(pass_err, pos_put, if_portal, rangered)
assert isinstance(ret, (RecieveReturn, RecievePuttingFollower))
if isinstance(ret, RecieveReturn):
if if_portal:
pos_put = pos
tile_put = tile
if_portal = False
pass_err = 0
continue
break
if self.board.checkPack(13, "k") and not if_portal and (ph_put := ret.phantom) != -1:
r = yield from self.turnCheckPhantom(ret, ph_put, tile_put, if_portal)
if pass_err < 0:
continue
if self.board.checkPack(3, "c") and ret.special == "fairy":
pass_err = yield from self.turnMovingFairy(ret)
if pass_err < 0:
continue
break
if self.board.checkPack(3, "d") and not if_portal and ret.special == "portal":
if ph_put >= 0:
pass_err = -12
continue
pos_portal: tuple[int, int] = ret.pos
if pos_portal not in self.board.tiles or tile.addable != TileAddable.Portal:
pass_err = -4
continue
pos_put = pos_portal
tile_put = self.board.tiles[pos_portal]
if_portal = True
pass_err = 0
continue
if self.board.checkPack(4, "b") and ret.special == "tower":
if ph_put >= 0:
pass_err = -12
continue
yield from self.turnCheckTower(ret)
break
if self.board.checkPack(10, "c") and ret.special == "acrobat":
pass_err = yield from self.turnAcrobat(pos, ret)
if pass_err < 0:
continue
break
if self.board.checkPack(12, "b") and ret.special == "abbot":
pass_err = yield from self.turnMovingAbbot(ret)
if pass_err < 0:
continue
break
if self.board.checkPack(13, "j") and tile.addable == TileAddable.Festival and ret.special == "festival":
pass_err = yield from self.turnMovingFestival(ret)
if pass_err < 0:
continue
break
if self.board.checkPack(14, "b") and not rangered and ret.special == "ranger":
pos_ranger: tuple[int, int] = ret.pos
if not self.board.ranger.canMove(pos_ranger):
pass_err = -9
continue
self.board.ranger.moveTo(pos_ranger)
break
seg_put: Segment | Feature | Tile = tile_put
if (ll := len(tile_put.segments) + len(tile_put.features)) > ret.id >= 0:
seg_put = tile_put.getSeg(ret.id)
elif self.board.checkPack(5, "e") and not tile_put.isAbbey and ll <= ret.id < ll + 4 and (pos := self.board.findTilePos(tile_put)):
# for barn
offset = [(-1, -1), (0, -1), (-1, 0), (0, 0)][ret.id - ll]
if (tile2 := self.board.tiles.get((pos_put[0] + offset[0], pos_put[1] + offset[1]))) is not None:
seg_put = tile2
else:
pass_err = -2
continue
else:
pass_err = -2
continue
if isinstance(seg_put, Flier) and ph_put >= 0:
pass_err = -12
continue
if isinstance(seg_put, Feature) and not isinstance(seg_put, CanScore):
pass_err = -2
continue
token = self.findToken(ret.which)
if token is None:
pass_err = -1
continue
if not token.canPut(seg_put) or not isinstance(seg_put, Tile) and (isinstance(token, Follower) and seg_put.occupied() or if_portal and not seg_put.canPut()):
pass_err = -2
continue
self.tokens.remove(token)
yield from token.putOn(seg_put)
if isinstance(token, Shepherd):
token.grow()
if isinstance(token.parent, FieldSegment) and all(seg.selfClosed() for seg in token.parent.object.segments):
yield from token.score()
put_barn = isinstance(token, Barn)
if_flier = isinstance(seg_put, Flier)
break
if ph_put != -1:
yield from self.turnPuttingPhantom(pos, tile, if_portal, if_flier, rangered, ph_put)
return put_barn
def turnCheckPhantom(self, ret: 'RecievePuttingFollower', ph_put: int,
tile_put: 'Tile', if_portal: bool) -> 'TAsync[Literal[0, -10, -11]]':
phantom = more_itertools.only(t for t in self.tokens if isinstance(t, Phantom))
if phantom is None:
return -10
if isinstance(ret, RecievePuttingFollower) and ph_put == ret.id:
return -11
if ph_put != -2:
seg_ph = tile_put.getSeg(ph_put)
if seg_ph is None:
return -11
if isinstance(seg_ph, Feature) and not isinstance(seg_ph, CanScore):
return -11
if not phantom.canPut(seg_ph) or seg_ph.occupied() or if_portal and not seg_ph.canPut():
return -11
return 0
yield {}
def turnMovingFairy(self, ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -3]]':
pos_fairy: tuple[int, int] = ret.pos
if pos_fairy not in self.board.tiles:
return -3
follower = yield from self.utilityChoosingFollower('fairy', None, pos_fairy)
if follower is None:
return -3
tile_fairy = self.board.tiles[pos_fairy]
self.board.fairy.moveTo(follower, tile_fairy)
return 0
def turnPuttingPhantom(self, pos: tuple[int, int], tile: 'Tile',
if_portal: bool, if_flier: bool, rangered: bool, ph_put: int) -> 'TAsync[None]':
ph_portal: bool = False
pos_put = pos
tile_put = tile
pass_err = 0
while 1:
if ph_put == -2:
self.board.state = State.PuttingFollower
from .ccs_helper import SendPuttingFollower
ret = yield SendPuttingFollower(pass_err, pos_put, ph_portal, rangered, "phantom")
assert isinstance(ret, (RecieveReturn, RecievePuttingFollower))
if isinstance(ret, RecieveReturn):
if not if_portal and ph_portal:
pos_put = pos
tile_put = tile
ph_portal = False
continue
break
if self.board.checkPack(3, "d") and not ph_portal and isinstance(ret, RecievePuttingFollower) and ret.special == "portal":
if if_portal:
pass_err = -13
continue
pos_portal = ret.pos
if pos_portal not in self.board.tiles or tile.addable != TileAddable.Portal:
pass_err = -4
continue
pos_put = pos_portal
tile_put = self.board.tiles[pos_portal]
ph_portal = True
continue
ph_put = ret.id
seg_ph = tile_put.getSeg(ph_put)
if seg_ph is None:
pass_err = -11
continue
ph_put = -2
phantom = more_itertools.only(t for t in self.tokens if isinstance(t, Phantom))
if phantom is None:
pass_err = -10
continue
if isinstance(seg_ph, Flier) and if_flier:
pass_err = -13
continue
if isinstance(seg_ph, Feature) and not isinstance(seg_ph, CanScore):
pass_err = -11
continue
if not phantom.canPut(seg_ph) or seg_ph.occupied() or ph_portal and not seg_ph.canPut():
pass_err = -11
continue
self.tokens.remove(phantom)
yield from phantom.putOn(seg_ph)
break
def turnCheckTower(self, ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -1, -2, -5, -6, -7, -12]]':
pos_tower: tuple[int, int] = ret.pos
if pos_tower not in self.board.tiles:
return -5
tile_tower = self.board.tiles[pos_tower]
tower = more_itertools.only(feature for feature in tile_tower.features if isinstance(feature, Tower))
if tower is None:
return -5
if len(tower.tokens) != 0:
return -6
if ret.which == '':
if self.towerPieces == 0:
return -7
self.towerPieces -= 1
tower.height += 1
yield from self.turnCaptureTower(tower, pos_tower)
return 0
token = self.findToken(ret.which)
if token is None:
return -1
if not token.canPut(tower):
return -2
self.tokens.remove(token)
yield from token.putOn(tower)
return 0
def turnMovingAbbot(self, ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -8]]':
pos_abbot: tuple[int, int] = ret.pos
if pos_abbot not in self.board.tiles:
return -8
tile_abbot = self.board.tiles[pos_abbot]
abbots = [token for feature in tile_abbot.features for token in feature.tokens if isinstance(token, Abbot) and token.player is self]
if len(abbots) == 0:
return -8
abbot = abbots[0]
assert isinstance(abbot.parent, BaseCloister)
scores = abbot.parent.checkPlayerAndScore(False, False)
l = [s for p, s in scores if p is self]
if len(l) != 0:
yield from self.addScore(l[0], type=abbot.parent.scoreType())
abbot.putBackToHand(HomeReason.Abbot)
return 0
def turnAcrobat(self, pos: tuple[int, int], ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -1, -15]]':
pos2: tuple[int, int] = ret.pos
if pos2 not in self.board.tiles:
return -15
tile = self.board.tiles[pos2]
acrobats = [feature for feature in tile.features if isinstance(feature, Acrobat)]
if len(acrobats) == 0:
return -15
acrobat = acrobats[0]
if len(acrobat.tokens) < 3:
if pos2[0] - pos[0] not in (-1, 0, 1) or pos2[1] - pos[1] not in (-1, 0, 1):
return -15
token = self.findToken("follower")
if token is None:
return -1
self.tokens.remove(token)
yield from token.putOn(acrobat)
else:
yield from acrobat.score(True, False)
for token in acrobat.tokens:
token.putBackToHand()
return 0
def turnMovingFestival(self, ret: 'RecievePuttingFollower') -> 'TAsync[Literal[0, -14]]':
pos: tuple[int, int] = ret.pos
if pos not in self.board.tiles:
return -14
tile = self.board.tiles[pos]
al = [token for token in tile.iterAllTokens()] + [token for token in tile.tokens] + [token for seg in tile.segments for token in seg.object.tokens]
can_remove = [token for token in al if token.player is self]
if len(can_remove) == 0:
return -14
if len(can_remove) == 1:
to_remove = can_remove[0]
else:
pass_err: Literal[0, -1, -2] = 0
while 1:
self.board.state = State.ChoosingTileFigure
from .ccs_helper import SendPosSpecial
ret2 = yield SendPosSpecial(pass_err, pos, "festival")
assert isinstance(ret2, RecieveId)
if ret2.id < 0 or ret2.id >= len(al):
pass_err = -1
continue
to_remove = al[ret2.id]
if to_remove not in can_remove:
pass_err = -2
continue
break
to_remove.putBackToHand(HomeReason.Festival)
return 0
def turnCaptureTower(self, tower: 'Tower', pos: tuple[int, int]) -> 'TAsync[None]':
followers = [token for token in self.board.tiles[pos].iterAllTokens() if isinstance(token, Follower)] + [token for dr in Dir for i in range(tower.height) if (pos[0] + dr.corr()[0] * (i + 1), pos[1] + dr.corr()[1] * (i + 1)) in self.board.tiles for token in self.board.tiles[pos[0] + dr.corr()[0] * (i + 1), pos[1] + dr.corr()[1] * (i + 1)].iterAllTokens() if isinstance(token, Follower)]
if len(followers) == 0:
return
pass_err: Literal[0, -1] = 0
while 1:
self.board.state = State.CaptureTower
from .ccs_helper import SendPos
ret = yield SendPos(pass_err, pos)
if isinstance(ret, RecieveReturn):
break
assert isinstance(ret, RecieveId)
id: int = ret.id
if id < 0 or id >= len(followers):
pass_err = -1
continue
follower = followers[id]
if follower.player is self:
follower.putBackToHand(HomeReason.Tower)
else:
follower.remove(None)
follower.parent = self
self.prisoners.append(follower)
yield from self.checkReturnPrisoner()
break
def checkReturnPrisoner(self) -> 'TAsync[None]':
for player in self.board.players:
if player is self:
continue
p = [[token for token in self.prisoners if token.player is player], [token for token in player.prisoners if token.player is self]]
if len(p[0]) == 0 or len(p[1]) == 0:
continue
t = [p[0][0], p[1][0]]
pass_err: Literal[0, -1] = 0
c = [False, False]
for i in range(2):
if len(set(c.key for c in p[i])) == 1:
c[i] = True
continue
if i == 1:
self.board.current_player_id = player.id
while 1:
self.board.state = State.ExchangingPrisoner
from .ccs_helper import Send, RecieveWhich
ret = yield Send(pass_err)
assert isinstance(ret, RecieveWhich)
token = self.findToken(ret.which, p[i])
if token is None:
pass_err = -1
continue
t[i] = token
break
if i == 1:
self.board.current_player_id = self.board.current_turn_player_id
if c[0] and c[1]:
from .ccs_helper import LogExchangePrisoner
assert isinstance(t[0].player, Player)
assert isinstance(t[1].player, Player)
self.board.addLog(LogExchangePrisoner(t[1].player.long_name, t[0].player.long_name))
t[0].putBackToHand(HomeReason.Tower)
t[1].putBackToHand(HomeReason.Tower)
def turnCheckShepherd(self, tile: 'Tile') -> 'TAsync[None]':
shepherd: Shepherd | None = None
for seg in tile.segments:
for token in seg.object.iterTokens():
if token.player is self and isinstance(token, Shepherd):
shepherd = token
break
else:
continue
break
if shepherd is None:
return
self.board.state = State.ChoosingShepherd
from .ccs_helper import RecieveChoose
ret = yield Send(0)
assert isinstance(ret, RecieveChoose)
if not ret.chosen:
shepherd.grow()
else:
yield from shepherd.score()
if isinstance(shepherd.parent, FieldSegment) and all(seg.selfClosed() for seg in shepherd.parent.object.segments):
yield from shepherd.score()
def turnMoveDragon(self) -> 'TAsync[None]':
dragon = self.board.dragon
assert dragon.tile is not None
pass_err: Literal[0, -1] = 0
self.board.dragonMoved.append(dragon.tile)
for i in range(6):
pass_err = 0
pos = self.board.findTilePos(dragon.tile)
adj = [dr for dr in Dir if pos + dr in self.board.tiles and dragon.canMove(self.board.tiles[pos + dr])]
if len(adj) == 0:
break
elif len(adj) == 1:
from .ccs_helper import LogDragonMove
dr: Dir = adj[0]
self.board.addLog(LogDragonMove(self.board.current_player.long_name, dr))
else:
while 1:
self.board.state = State.MovingDragon
from .ccs_helper import SendInt, RecieveDir
ret = yield SendInt(pass_err, i)
assert isinstance(ret, RecieveDir)
dr = ret.dir
if pos + dr not in self.board.tiles or not dragon.canMove(self.board.tiles[pos + dr]):
pass_err = -1
continue
break
dragon.moveTo(self.board.tiles[pos + dr])
self.board.dragonMoved.append(dragon.tile)
self.board.nextAskingPlayer()
self.board.current_player_id = self.board.current_turn_player_id
self.board.dragonMoved = []
def turnMoveWagon(self, objects: 'list[CanScore]') -> 'TAsync[None]':
if not self.board.checkPack(5, "d"):
return
to_remove: list[Wagon] = [token for obj in objects for token in obj.iterTokens() if isinstance(token, Wagon)]
to_remove.sort(key=lambda token: ((0, token.player.id) if token.player.id >= self.board.current_player_id else (1, token.player.id)) if isinstance(token.player, Player) else (-1, -1))
for wagon in to_remove:
if not isinstance(wagon.parent, (Segment, Monastry)) or (pos := self.board.findTilePos(wagon.parent.tile)) is None:
continue
assert isinstance(wagon.player, Player)
self.board.current_player_id = wagon.player.id
pass_err: Literal[0, -1, -2, -3] = 0
while 1:
self.board.state = State.WagonAsking
from .ccs_helper import SendMovingWagon, RecieveWagon
ret = yield SendMovingWagon(pass_err, pos, wagon.player.id)
if isinstance(ret, RecieveReturn):
break
assert isinstance(ret, RecieveWagon)
pos_put: tuple[int, int] = ret.pos
if pos_put not in self.board.tiles:
pass_err = -1
continue
if pos_put[0] - pos[0] not in (-1, 0, 1) or pos_put[1] - pos[1] not in (-1, 0, 1):
pass_err = -2
continue
tile = self.board.tiles[pos_put]
seg_put = tile.getSeg(ret.seg)
if seg_put is None:
pass_err = -3
continue
if (isinstance(seg_put, Feature) and not isinstance(seg_put, Monastry)):
pass_err = -3
continue
if not seg_put.canPut() or seg_put.occupied() or not wagon.canPut(seg_put):
pass_err = -3
continue
wagon.remove(None)
wagon.ability += 1
yield from wagon.putOn(seg_put)
break
self.board.current_player_id = self.board.current_turn_player_id
def turnChooseGold(self, objects: 'list[CanScore]') -> 'TAsync[None]':
players: 'dict[Player, list[Gold]]' = {}
all_golds: list[Gold] = []
for obj in objects:
golds: list[Gold] = []
for tile in obj.getTile():
for token in tile.tokens:
if isinstance(token, Gold):
golds.append(token)
if len(golds) == 0:
continue
for player in (l := obj.checkPlayer(True)):
if player not in players:
players[player] = []
for gold in golds:
if gold not in players[player]:
players[player].append(gold)
if len(l) > 0:
for gold in golds:
if gold not in all_golds:
all_golds.append(gold)
num = len(all_golds)
if num == 0 or len(players) == 0:
return
if len(players) == 1:
for player in players:
for gold in players[player]:
gold.remove(None)
player.tokens.append(gold)
else:
for i in range(num):
while self.board.current_player not in players or len(players[self.board.current_player]) == 0:
self.board.nextAskingPlayer()
pass_err: Literal[0, -1, -2, -3] = 0
while 1:
self.board.state = State.ChoosingPos
from .ccs_helper import SendChoosingPos
ret = yield SendChoosingPos(pass_err, "gold_take")
assert isinstance(ret, RecievePos)
if ret.pos not in self.board.tiles:
pass_err = -1
continue
tile = self.board.tiles[ret.pos]
golds = [token for token in tile.tokens if isinstance(token, Gold)]
if len(golds) == 0:
pass_err = -2
continue
gold = golds[0]
if gold not in players[self.board.current_player]:
pass_err = -3
continue
for l2 in players.values():
if gold in l2:
l2.remove(gold)
gold.remove(None)
self.board.current_player.tokens.append(gold)
break
self.board.nextAskingPlayer()
self.board.current_player_id = self.board.current_turn_player_id
def turnScoring(self, tile: 'Tile', pos: tuple[int, int], ifBarn: bool, rangered: bool) -> 'TAsync[bool]':
objects: list[CanScore] = []
gingered: bool = False
for seg in tile.segments:
if seg.closed() and seg.object not in objects:
objects.append(seg.object)
if tile.isAbbey:
for dir in Dir:
for seg in self.board.tiles[pos + dir].getSideSeg(-dir):
if seg.closed() and seg.object not in objects:
objects.append(seg.object)
for i in (-1, 0, 1):
for j in (-1, 0, 1):
npos = (pos[0] + i, pos[1] + j)
if npos in self.board.tiles:
for feature in self.board.tiles[npos].features:
if isinstance(feature, CanScore) and feature.closed():
objects.append(feature)
if self.board.checkPack(13, 'd'):
yield from self.turnChooseGold(objects)
for obj in objects:
if isinstance(obj, Object):
tc: list[int] = [0, 0, 0]
if self.board.checkPack(2, 'd') and obj.type == Connectable.City:
for seg2 in obj.segments:
if seg2.addable == Addable.Wine:
tc[0] += 1
elif seg2.addable == Addable.Grain:
tc[1] += 1
elif seg2.addable == Addable.Cloth:
tc[2] += 1
if tc != [0, 0, 0]:
for i in range(3):
self.tradeCounter[i] += tc[i]
from .ccs_helper import LogTradeCounter
self.board.addLog(LogTradeCounter(tc))
if self.board.checkPack(6, 'b') and obj.type == Connectable.City:
count = obj.checkTile()
if count > self.board.king.max:
self.board.king.max = count
self.board.king.remove(None)
yield from self.board.king.putOn(obj.segments[0])
for player in self.board.players:
player.king = False
self.king = True
if obj not in self.board.king.complete_citys:
self.board.king.complete_citys.append(obj)
if self.board.checkPack(6, 'c') and obj.type == Connectable.Road:
count = obj.checkTile()
if count > self.board.robber.max:
self.board.robber.max = count
self.board.robber.remove(None)
yield from self.board.robber.putOn(obj.segments[0])
for player in self.board.players:
player.robber = False
self.robber = True
if obj not in self.board.robber.complete_roads:
self.board.robber.complete_roads.append(obj)
if (yield from obj.score(ifBarn)):
gingered = True
yield from self.turnMoveWagon(objects)
for obj in objects:
obj.removeAllFollowers(HomeReason.Score)
if self.board.checkPack(10, 'b'):
tops = [f for f in tile.features if isinstance(f, Circus)]
if len(tops) > 0:
top = tops[0]
yield from self.board.bigtop.score()
self.board.bigtop.remove(None)
yield from self.board.bigtop.putOn(top)
if rangered:
from .ccs_helper import LogScore
self.board.addLog(LogScore(self.long_name, "ranger", 3))
yield from self.addScore(3, type=ScoreReason.Ranger)
pass_err: Literal[0, -2] = 0
while 1:
self.board.state = State.ChoosingPos
from .ccs_helper import SendChoosingPos
ret = yield SendChoosingPos(pass_err, "ranger")
assert isinstance(ret, RecievePos)
if not self.board.ranger.canMove(ret.pos):
pass_err = -2
continue
self.board.ranger.moveTo(ret.pos)
break
return gingered
def turnMessenger(self) -> 'TAsync[bool]':
extra: bool = False
while 1:
if not (self.score % 5 == 0 and self.score != self.begin_score[0] or self.score2 % 5 == 0 and self.score2 != self.begin_score[1]):
return extra
self.begin_score = self.score, self.score2
mes = self.board.drawMessenger()
if mes is None:
return extra
self.board.state = State.ChoosingMessenger
from .ccs_helper import SendInt, RecieveChoose
ret = yield SendInt(0, mes.id)
assert isinstance(ret, RecieveChoose)
if ret.chosen:
extra = yield from mes.use()
else:
yield from self.addScore(2, ScoreReason.Messenger)
return extra
def turnMoveGingerbread(self, complete: bool) -> 'TAsync[None]':
ginger = self.board.gingerbread
for t in self.board.tiles.values():
citys = [segment for segment in t.segments if isinstance(segment, CitySegment) and not segment.closed() and ginger.canPut(segment)]
if len(citys) > 0:
break
else:
if complete:
ginger.putBackToHand(HomeReason.Score)
return
pass_err: Literal[0, -1, -2] = 0
while 1:
self.board.state = State.ChoosingPos
from .ccs_helper import SendChoosingPos
ret = yield SendChoosingPos(pass_err, "gingerbread")
assert isinstance(ret, RecievePos)
if ret.pos not in self.board.tiles:
pass_err = -1
continue
tile = self.board.tiles[ret.pos]
citys = [segment for segment in tile.segments if isinstance(segment, CitySegment) and not segment.closed() and ginger.canPut(segment)]
if len(citys) == 0:
pass_err = -2
continue
city = citys[0]
if len(citys) >= 2:
pass_err = 0
while 1:
self.board.state = State.ChoosingSegment
from .ccs_helper import SendPosSpecial
ret2 = yield SendPosSpecial(pass_err, ret.pos, "gingerbread")
assert isinstance(ret2, RecieveId)
s = tile.getSeg(ret2.id)
if not isinstance(s, CitySegment):
pass_err = -1
continue
if s not in citys:
pass_err = -2
continue
city = s
break
if not complete:
yield from ginger.score()
ginger.remove(None)
yield from ginger.putOn(city)
break
def turnCropCircle(self, tile: 'Tile') -> 'TAsync[None]':
if tile.addable == TileAddable.Rake:
check: Type[Segment] = FieldSegment
elif tile.addable == TileAddable.Club:
check = RoadSegment
elif tile.addable == TileAddable.Shield:
check = CitySegment
else:
return
self.board.state = State.ChoosingCropCircle
from .ccs_helper import RecieveChoose
ret = yield Send(0)
assert isinstance(ret, RecieveChoose)
for _ in range(len(self.board.players)):
self.board.nextAskingPlayer()
user = self.board.current_player
if not ret.chosen:
follower = yield from user.utilityChoosingFollower("cropremove", lambda t: isinstance(t.parent, check))
if follower is not None:
follower.putBackToHand(HomeReason.CropCircle)
continue
pass_err: Literal[0, -1, -2, -3] = 0
while 1:
self.board.state = State.CropAddFollower
from .ccs_helper import RecievePosWhich
ret2 = yield Send(pass_err)
if isinstance(ret2, RecieveReturn):
break
assert isinstance(ret2, RecievePosWhich)
if ret2.pos not in self.board.tiles:
pass_err = -1
continue
token_put = user.findToken(ret2.which)
if token_put is None or check not in token_put.canPutTypes:
pass_err = -3
continue
tile = self.board.tiles[ret2.pos]
followers = [token for token in tile.iterAllTokens() if isinstance(token, Follower) and token.player is user]
can_choose = [token for token in followers if isinstance(token.parent, check)]
if len(can_choose) == 0:
pass_err = -2
continue
if len(can_choose) == 1:
follower = can_choose[0]
else:
pass_err = 0
while 1:
self.board.state = State.ChoosingOwnFollower
from .ccs_helper import SendPosSpecial
ret3 = yield SendPosSpecial(pass_err, ret2.pos, "cropadd")
assert isinstance(ret3, RecieveId)
if ret3.id < 0 or ret3.id >= len(followers):
pass_err = -2
continue
follower = followers[ret3.id]
if follower not in can_choose:
pass_err = -3
continue
break
assert isinstance(follower.parent, check)
if not token_put.canPut(follower.parent):
break
user.tokens.remove(token_put)
yield from token_put.putOn(follower.parent)
break
self.board.current_player_id = self.board.current_turn_player_id
def turn(self) -> 'TAsync[None]':
"""PuttingTile:坐标+方向(-1:已有连接, -2:无法连接,-3:没有挨着,-4:未找到可赎回的囚犯,-5:余分不足,-6:河流不能回环
-7:河流不能180度,-8:修道院和神龛不能有多个相邻,-9:必须扩张河流,-10:河流分叉必须岔开,-11:未找到礼物卡,-12:请指定使用哪张)
ChoosingPos:选择坐标(-1:板块不存在,-2:不符合要求,-3:不是你的金块)
PuttingFollower:单个板块feature+跟随者(-1:没有跟随者,-2:无法放置,-3:无法移动仙子,-4:无法使用传送门,-5:找不到高塔
-6:高塔有人,-7:手里没有高塔片段,-8:找不到修道院长,-9:无法移动护林员,-10:没有幽灵,-11:幽灵无法放置
-12:在高塔/传送门/飞行器时使用幽灵,-13:不能重复使用传送门/飞行器,-14:无法移除(节日),-15:无法放置杂技)
ChoosingSegment:选择单个板块feature(-1:未找到片段,-2:不符合要求)
WagonAsking:选马车(-1:没有图块,-2:图块过远,-3:无法放置)
AbbeyAsking/FinalAbbeyAsking:询问僧院板块(-1:无法放置,-8:修道院和神龛不能有多个相邻)
MovingDragon:询问龙(-1:无法移动)
ChoosingOwnFollower:同一格的自己的follower【询问仙子/Cash out细化】(-1:无法移动,-2:不符合要求)
PrincessAsking:单个object上的follower【询问公主】(-1:未找到跟随者)
CaptureTower:询问高塔抓人(-1:未找到跟随者),ExchangingPrisoner:询问交换俘虏(-1:未找到跟随者)
ChoosingGiftCard:使用礼物卡(-1:未找到礼物卡)
AskingSynod:坐标+跟随者(-1:板块不存在,-2:不符合要求,-3:没有跟随者,-4:无法放置)
ChoosingTileFigure:选择图块上的任意figure(-1:未找到,-2:不符合要求)
ChoosingShepherd:选择牧羊人动作
ChoosingScoreMove:选择计分人走哪个
ChoosingMessenger:选择圣旨是否使用"""
isBegin: bool = True
turn: int = 0
remainTurns: int = 1
buildered: bool = False
messengered: bool = False
princessed: bool = False
rangered: bool = False
ifBarn: bool = False
isAbbey: bool = False
gingered: bool = False
self.begin_score = self.score, self.score2
# check fairy
if self.board.checkPack(3, "c") and self.board.fairy.follower is not None and self.board.fairy.follower.player is self:
self.board.fairy.follower.fairy_1 += 1
from .ccs_helper import LogScore
self.board.addLog(LogScore(self.long_name, "fairy", 1))
yield from self.addScore(1, type=ScoreReason.Fairy)
while remainTurns > 0:
# draw river
if len(self.board.riverDeck) != 0:
isBegin = yield from self.turnDrawRiver(isBegin)
if len(self.board.riverDeck) == 0 and self.handTiles[0].addable == TileAddable.Volcano:
remainTurns += 1
# put tile
isBegin, pos, princessed, rangered = yield from self.turnPutTile(turn, isBegin)
else:
# ask abbey
if self.board.checkPack(5, 'b'):
isBegin, isAbbey, pos = yield from self.turnAskAbbey(turn, isBegin, False)
if not isAbbey:
# draw tile normally
isBegin = yield from self.turnDrawTile(turn, isBegin)
# put tile
isBegin, pos, princessed, rangered = yield from self.turnPutTile(turn, isBegin)
# builder generate a second turn
if not buildered and (yield from self.turnCheckBuilder()):
remainTurns += 1
buildered = True
tile = self.handTiles.pop(0)
# check dragon
if self.board.checkPack(3, "b") and tile.addable == TileAddable.Volcano:
self.board.dragon.moveTo(tile)
if not princessed:
# put a follower
ifBarn = yield from self.turnPutFollower(tile, pos, rangered)
if self.board.checkPack(9, "b"):
yield from self.turnCheckShepherd(tile)
# move a dragon
if self.board.checkPack(3, "b") and tile.addable == TileAddable.Dragon:
yield from self.turnMoveDragon()
# score
gingered = yield from self.turnScoring(tile, pos, ifBarn, rangered)
# messenger
if self.board.checkPack(12, "c") and not messengered and (yield from self.turnMessenger()):
remainTurns += 1
messengered = True
# move Gingerbread man
if self.board.checkPack(14, "d") and (gingered or tile.addable == TileAddable.Gingerbread):
yield from self.turnMoveGingerbread(gingered)
# crop circle
if self.board.checkPack(12, "f"):
yield from self.turnCropCircle(tile)
self.board.state = State.End
remainTurns -= 1
turn += 1
def image_pre(self):
no_final_score: bool = self.board.imageArgs.get("no_final_score", False)
score_str = str(self.score)
if self.board.checkPack(12, "c"):
score_str += "+" + str(self.score2)
if not no_final_score:
score_str += " (" + str(self.checkMeepleScoreCurrent()) + ")"
if self.board.checkPack(2, 'd'):
trade_score = 0
for i in range(3):
if all(self.tradeCounter[i] >= player.tradeCounter[i] for player in self.board.players):
trade_score += 10
score_str = score_str[:-1] + "+" + str(trade_score) + score_str[-1]
if self.board.checkPack(3, 'c'):
score_str = score_str[:-1] + "+" + str(3 if self.board.fairy.follower is not None and self.board.fairy.follower.player is self else 0) + score_str[-1]
if self.board.checkPack(6, 'b'):
score_str = score_str[:-1] + "+" + str(len(self.board.king.complete_citys) if self.king else 0) + score_str[-1]
if self.board.checkPack(6, 'c'):
score_str = score_str[:-1] + "+" + str(len(self.board.robber.complete_roads) if self.robber else 0) + score_str[-1]
if self.board.checkPack(13, 'd'):
gold_num = sum(1 for token in self.tokens if isinstance(token, Gold))
score_str = score_str[:-1] + "+" + str(Gold.score(gold_num)) + score_str[-1]
if self.board.checkPack(14, 'a') and not no_final_score:
score_str = score_str[:-1] + "+" + str(2 * len(self.gifts)) + score_str[-1]
self.score_str = score_str
self.score_length = int(self.board.font_score.getlength(score_str)) + 20
def image(self, score_length: int):
score_str = self.score_str
length = 100 + score_length + self.board.token_length
if self.board.checkPack(5, "b"):
abbey_xpos = length
length += 28
if self.board.checkPack(4, "b"):
tower_piece_xpos = length
length += 40
prisoner_xpos = length
length += max(20 * len(player.prisoners) + sum(8 for token in player.prisoners if isinstance(token, BigFollower)) for player in self.board.players)
if self.board.checkPack(2, "d"):
trade_counter_xpos = length
length += 120
if self.board.checkPack(6, 'b'):
king_xpos = length
length += 19
if self.board.checkPack(6, 'c'):
robber_xpos = length
length += 19
if self.board.checkPack(14, "a"):
gift_xpos = length
length += 28
img = Image.new("RGBA", (length, 24))
dr = ImageDraw.Draw(img)
dr.text((0, 12), str(self.id + 1) + "." + self.show_name, "black", self.board.font_name, "lm")
if self.board.checkPack(12, "c"):
dr.text((100 + score_length // 2, 12), score_str, "black", self.board.font_score, "mm")
else:
dr.text((100 + score_length // 2, 12), score_str, "black", self.board.font_score, "mm")
# tokens
self.tokens.sort(key=lambda x: x.key)
last_key: tuple[int, int] = (-1, -2)
for token in self.tokens:
if token.key != last_key:
last_key = token.key
timg = token.image()
this_num = len([1 for tk in self.tokens if tk.key == last_key])
xbegin = self.board.token_pos[type(token)] + 100 + score_length
if this_num >= 3:
img.alpha_composite(timg, (xbegin, 12 - timg.size[1] // 2))
dr.text((xbegin + timg.size[0], 12), "x " + str(this_num), "black", self.board.font_name, "lm")
elif this_num == 2:
img.alpha_composite(timg, (xbegin, 12 - timg.size[1] // 2))
img.alpha_composite(timg, (xbegin + timg.size[0] + 4, 12 - timg.size[1] // 2))
elif this_num == 1:
img.alpha_composite(timg, (xbegin, 12 - timg.size[1] // 2))
# abbey
if self.board.checkPack(5, "b"):
if self.hasAbbey:
dr.rectangle((abbey_xpos + 4, 4, abbey_xpos + 20, 20), "red")
# tower piece
if self.board.checkPack(4, "b"):
dr.text((tower_piece_xpos, 12), f"塔{self.towerPieces}", "black", self.board.font_name, "lm")
# prisoner
if self.board.checkPack(4, "b"):
for token in self.prisoners:
timg = token.image()
img.alpha_composite(timg, (prisoner_xpos, 12 - timg.size[1] // 2))
prisoner_xpos += timg.size[0] + 4
# trade counter count
if self.board.checkPack(2, "d"):
dr.text((trade_counter_xpos, 12), f"酒{self.tradeCounter[0]}", "black", self.board.font_name, "lm")
dr.text((trade_counter_xpos + 40, 12), f"麦{self.tradeCounter[1]}", "black", self.board.font_name, "lm")
dr.text((trade_counter_xpos + 80, 12), f"布{self.tradeCounter[2]}", "black", self.board.font_name, "lm")
# king
if self.board.checkPack(6, "b") and self.king:
timg = self.board.king.image()
img.alpha_composite(timg, (king_xpos, 12 - timg.size[1] // 2))
# robber
if self.board.checkPack(6, "c") and self.robber:
timg = self.board.robber.image()
img.alpha_composite(timg, (robber_xpos, 12 - timg.size[1] // 2))
# gift card count
if self.board.checkPack(14, "a"):
dr.rectangle((gift_xpos + 4, 4, gift_xpos + 20, 20), "green")
dr.text((gift_xpos + 12, 12), str(len(self.gifts)), "white", self.board.font_name, "mm")
return img
def handTileImage(self):
img = Image.new("RGBA", (80 + 96 * max(1, len(self.handTiles)), 96))
dr = ImageDraw.Draw(img)
if len(self.handTiles) == 0:
dr.text((0, 48), self.show_name + " 请选择", "black", self.board.font_name, "lm")
else:
dr.text((0, 48), self.show_name, "black", self.board.font_name, "lm")
font = ImageFont.truetype("msyhbd.ttc", 10)
for i, tile in enumerate(self.handTiles):
dr.rectangle((92 + i * 96, 12, 164 + i * 96, 84), self.tokenColor, None)
img.paste(tile.image(), (96 + i * 96, 16))
# text
if len(self.handTiles) > 1:
dr.text((100 + i * 96, 10), chr(ord('a') + i), "black", font, "mb")
dr.text((128 + i * 96, 10), "U", "black", font, "mb")
dr.text((128 + i * 96, 86), "D", "black", font, "mt")
dr.text((90 + i * 96, 48), "L", "black", font, "rm")
dr.text((166 + i * 96, 48), "R", "black", font, "lm")
return img
from .ccs import Tile, Segment, Object, Feature, Token, Follower, FieldSegment
from .ccs import State, Connectable, Dir, CanScore, TAsync, Acrobat, Circus
from .ccs import Barn, Builder, Pig, TileAddable, CitySegment, RoadSegment, AbbeyData, Wagon, Monastry
from .ccs import Phantom, Tower, Abbot, BaseCloister, Flier, BigFollower, Addable, Gold, Shepherd
from .ccs_extra import Gift, ScoreReason, HomeReason
from .ccs_helper import RecieveBuyPrisoner, RecievePos, RecieveReturn, RecievePuttingFollower, RecieveId
from .ccs_helper import Send, CantPutError
from .ccs_board import Board
|
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", 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"/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,600
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/EventListener.py
|
from typing import *
from .Priority import UserEvt
if TYPE_CHECKING:
from .User import User
from .Card import Card
from .Attack import Attack, AttackType
from .Status import Status
from .Dragon import DragonState, TreeLeaf
from .Types import ProtocolData
class IEventListener:
async def OnUserUseCard(self, user: 'User', card: 'Card') -> Tuple[bool, bool]:
"""Called before a user intend to use a card.
Arguments:
card: The card to be used.
Returns:
bool: represents whether the card can be used.
bool: whether the card use will be blocked."""
pass
async def BeforeCardDraw(self, user: 'User', n: int, requirement: Optional[Callable]) -> Optional[list['Card']]:
"""Called Before a card is drawn in any cases. Includes cards consumed when drawn.
Arguments:
n: the number to draw.
positive: specify 'positive' of the card drawn.
extra_lambda: extra constraint of the card drawn.
Returns:
Optional[List[TCard]]: if not None, replace the card drawn, and halt."""
pass
async def BeforeCardUse(self, user: 'User', card: 'Card') -> Optional[Awaitable]:
"""Called Before a card is used in any cases. Includes cards consumed when drawn.
Arguments:
card: The card used.
Returns:
Optional[Awaitable]: if not None, replace the card use."""
pass
async def AfterCardUse(self, user: 'User', card: 'Card') -> None:
"""Called After a card is used in any cases.
Arguments:
card: The card used."""
pass
async def AfterCardDraw(self, user: 'User', cards: list['Card']) -> None:
"""Called after cards are drawn.
Parameters:
cards: The cards drawn."""
pass
async def AfterCardDiscard(self, user: 'User', cards: list['Card']) -> None:
"""Called after cards are discarded.
Parameters:
cards: The cards discarded."""
pass
async def AfterCardRemove(self, user: 'User', cards: list['Card']) -> None:
"""Called after cards are removed.
Parameters:
cards: The cards removed."""
pass
async def AfterCardGive(self, user: 'User', user2: 'User', card: 'Card') -> None:
"""Called after cards given.
Parameters:
user2: The user that cards given.
card: The card given."""
pass
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""Called when a user is dead.
Arguments:
killer: Who killed Cock Robin?
time: The death time, in minute.
c: The counter object represents the attack result.
Returns:
int: modified death time;
bool: represents whether the death is dodged."""
pass
async def OnAttack(self, user: 'User', attack: 'Attack') -> bool:
"""Called when a user attack other.
Arguments:
attack: the Attack object.
Returns:
bool: represents whether the attack is dodged."""
pass
async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool:
"""Called when a user is attacked.
Arguments:
attack: the Attack object.
Returns:
bool: represents whether the attack is dodged."""
pass
async def OnDodged(self, user: 'User') -> None:
pass
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
"""Called when a status is added.
Arguments:
status: Statusnull/Statusdaily, or a T_status object.
count2: the count of the status added.
Returns:
bool: True if dodged."""
pass
async def OnStatusRemove(self, user: 'User', status: 'Status', remover: 'User' | None=None) -> bool:
"""Called when a status is removed.
Arguments:
status: a str for statusnull/statusdaily, or a T_status object.
remover: the remover.
Returns:
bool: whether the removement is dodged."""
pass
async def AfterStatusRemove(self, user: 'User', status: 'Status') -> None:
"""Called after a status is removed.
Arguments:
status: a str for statusnull/statusdaily, or a T_status object."""
pass
async def CheckJibiSpend(self, user: 'User', jibi: int) -> int:
"""Called when a user intended to use jibi to buy something.
Arguments:
jibi: the amount of jibi needed to buy. always positive.
Returns:
int: the modified amount of jibi needed to buy."""
pass
async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int:
"""Called when a user added some jibi or decreased some jibi.
Arguments:
jibi: the amount of jibi to add.
is_buy: True if the decreasement is a buying. A buying will not hold if
jibi + user.jibi < 0.
Returns:
int: the modified amount of jibi to add."""
pass
async def AfterJibiChange(self, user: 'User', jibi: int) -> None:
"""Called after a user added some jibi or decreased some jibi.
Arguments:
jibi: User's final jibi change"""
pass
async def CheckEventptSpend(self, user: 'User', eventPt: int) -> int:
"""Called when a user intended to use event_pt to buy something.
Arguments:
event_pt: the amount of event_pt needed to buy. always positive.
Returns:
int: the modified amount of event_pt needed to buy."""
pass
async def OnEventptChange(self, user: 'User', eventPt: int, isBuy: bool) -> int:
"""Called when a user added some event_pt or decreased some event_pt.
Arguments:
event_pt: the amount of event_pt to add.
is_buy: True if the decreasement is a buying. A buying will not hold if
event_pt + user.event_pt < 0.
Returns:
int: the modified amount of event_pt to add."""
pass
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""Called before a user dragoning.
Arguments:
state: contains the dragon word, the parent tree node, and extra info.
Returns:
bool: represents whether the user can dragon;
int: offset to modify the dragon distance allowed."""
pass
async def CheckSuguri(self, user: 'User', state: 'DragonState') -> bool:
"""Called when Suguri's Accelerator is checked to be used.
Arguments:
state: contains the dragon word, the parent tree node, and extra info.
Returns:
bool: represents if accelerated."""
pass
async def OnKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int:
"""Called when a user hit a keyword.
Arguments:
word: the dragon word.
parent: the parent tree node.
keyword: the keyword.
Returns:
int: the amount of jibi to add."""
pass
async def OnHiddenKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int:
"""Called when a user hit a hidden keyword.
Arguments:
word: the dragon word.
parent: the parent tree node.
keyword: the hidden keyword.
Returns:
int: the amount of jibi to add."""
pass
async def OnDuplicatedWord(self, user: 'User', word: str, originalQQ: int) -> bool:
"""Called when a user dragoned a duplicated word in one week.
Arguments:
word: the dragon word.
originalQQ: the original user who dragoned this word.
Returns:
bool: represents whether the hit is dodged."""
pass
async def OnBombed(self, user: 'User', word: str) -> bool:
"""Called when a user hit a mine.
Arguments:
word: the dragon word.
Returns:
bool: represents whether the hit is dodged."""
pass
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""Called when the user complete a dragon.
Arguments:
branch: the dragon branch.
first10: if it is the first 10 dragon each day."""
pass
async def OnNewDay(self, user: 'User') -> None:
"""Called when new day begins."""
pass
def register(self) -> Dict['UserEvt', int]:
return {}
def checkDragonDisplay(self) -> Tuple[int, str, bool, bool]:
"""需返回静态数据,依次为:距离修正值,无法接龙的标志,是否要求首尾,是否要求尾首"""
raise NotImplementedError
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,601
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllCards2.py
|
from pydoc import cram
from typing import *
from copy import copy
from math import ceil
import itertools, random
from .Card import Card, CardDoubleNumed
from .User import User
from .Status import Status, StatusListInt, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack
from .Attack import Attack, AttackType
from .Priority import UserEvt, Priority
from .Types import Pack
from .Dragon import DragonState, TreeLeaf
from .Mission import Mission
from .Helper import positive
from ... import config
log = config.logger.dragon
class CSiHuiHuiBiZhiYao50(Card):
name = "死秽回避之药"
id = 50
positive = 1
_description = "你下次死亡时自动消耗5击毙免除死亡。若击毙不足则不发动。"
pack = Pack.honglongdong
async def Use(self, user: 'User') -> None:
await user.AddStatus(SSiHuiHuiBiZhiYao50())
class SSiHuiHuiBiZhiYao50(StatusNullStack):
name = "死秽回避之药"
id = 50
_description = "你下次死亡时自动消耗5击毙免除死亡。若击毙不足则不发动。"
isReversable = True
def reverse(self, c: int):
return (SSiHuiHuiBiZhiYao50(c), SInvSiHuiHuiBiZhiYao53(c))
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""消耗5击毙免除死亡。"""
if await user.AddJibi(-5, isBuy=True):
user.SendStatusEffect(self)
await user.RemoveStatus(SSiHuiHuiBiZhiYao50())
return time, True
return time, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.sihuihuibizhiyao}
class SInvSiHuiHuiBiZhiYao53(StatusNullStack):
name = "反转·死秽回避之药"
id = 53
_description = "你下次死亡时获得5击毙,但是死亡时间增加2h。"
isReversable = True
def reverse(self, c: int):
return (SInvSiHuiHuiBiZhiYao53(c), SSiHuiHuiBiZhiYao50(c))
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""获得5击毙,但是死亡时间增加2h。
count:buff层数"""
count = self.count
user.SendStatusEffect(self, count = count)
await user.AddJibi(5 * count)
await user.RemoveAllStatus(SInvSiHuiHuiBiZhiYao53)
return time + 120 * count, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.inv_sihuihuibizhiyao}
class CHuiYe52(Card):
name = "辉夜姬的秘密宝箱"
id = 52
positive = 1
_description = "你下一次死亡的时候奖励你抽一张卡。"
mass = 0.2
isMetallic = True
pack = Pack.honglongdong
async def Use(self, user: 'User') -> None:
await user.AddStatus(SHuiYe52())
class SHuiYe52(StatusNullStack):
name = "辉夜姬的秘密宝箱"
id = 52
_description = "你下一次死亡的时候奖励你抽一张卡。"
isMetallic = True
isReversable = True
def reverse(self, c: int):
return (SHuiYe52(c), SInvHuiYe54(c))
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""因死亡抽卡。
count:抽卡的张数"""
count = self.count
user.SendStatusEffect(self, count = count)
await user.RemoveAllStatus(SHuiYe52)
await user.Draw(count)
return time, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.huiye}
class SInvHuiYe54(StatusNullStack):
name = "反转·辉夜姬的秘密宝箱"
id = 54
_description = "你下一次死亡的时候随机弃一张牌。"
isDebuff = True
isMetallic = True
isReversable = True
def reverse(self, c: int):
return (SInvHuiYe54(c), SHuiYe52(c))
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
'''随机弃一张牌。
cards:因为此状态需要弃掉的卡牌。'''
count = self.count
await user.RemoveAllStatus(SInvHuiYe54)
x = min(len(user.data.handCard), count)
l = copy(user.data.handCard)
l2: List[Card] = []
for i in range(x):
l2.append(random.choice(l))
l.remove(l2[-1])
user.SendStatusEffect(self, cards = [c.DumpData() for c in l2])
await user.DiscardCards(l2)
return time, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.inv_huiye}
class CBlank53(Card):
name = "空白卡牌"
id = 53
positive = -1
_description = "使用时弃置随机5张手牌。此牌不可因手牌超出上限而被弃置。"
pack = Pack.honglongdong
async def Use(self, user: 'User') -> None:
'''弃置随机5张手牌。
cards:因为此状态需要弃掉的卡牌'''
if len(user.data.handCard) <= 5:
user.SendCardUse(self, cards = copy(user.data.handCard))
await user.DiscardCards(copy(user.data.handCard))
else:
l = copy(user.data.handCard)
l2: List[Card] = []
for j in range(5):
l2.append(random.choice(l))
l.remove(l2[-1])
user.SendCardUse(self, cards = [c.DumpData() for c in l2])
await user.DiscardCards(l2)
class CDragonTube54(Card):
name = "龙之烟管"
id = 54
positive = 1
_description = "你今天通过普通接龙获得的击毙上限增加10。"
isMetallic = True
mass = 0.2
pack = Pack.honglongdong
async def Use(self, user: 'User') -> None:
user.data.todayJibi += 10
class CXingYunTuJiao55(Card):
name = "幸运兔脚"
id = 55
positive = 1
_description = "抽取一张正面卡并立即发动其使用效果。"
pack = Pack.honglongdong
async def Use(self, user: 'User') -> None:
await user.DrawAndUse(requirement=positive({1}))
class CBaoshideWugong56(Card):
name = "暴食的蜈蚣"
id = 56
positive = 1
_description = "你的手牌上限永久+1。"
pack = Pack.honglongdong
@staticmethod
def _weight(user: User):
# if user.data.card_limit < 20:
# return 1 + user.data.luck / 10 * (20 - user.data.card_limit)
return 1
weight = _weight
async def Use(self, user: 'User') -> None:
user.data.cardLimitRaw += 1
class CZhaoCaiMao57(Card):
name = "擅长做生意的招财猫"
id = 57
positive = 1
_description = "你今天可以额外购买3次商店里的购买卡牌。"
pack = Pack.honglongdong
async def Use(self, user: 'User') -> None:
user.data.shopDrawnCard += 3
class CPlusTwo60(Card):
name = "+2"
id = 60
positive = 0
_description = "下一个接龙的人摸一张非负面卡和一张非正面卡。"
pack = Pack.uno
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SPlusTwo60())
class SPlusTwo60(StatusNullStack):
id = 60
name = "+2"
_description = "下一个接龙的人摸一张非负面卡和一张非正面卡。"
isGlobal = True
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""摸两张牌。
count:摸两张牌的次数"""
user.SendStatusEffect(self, count=self.count)
await user.ume.RemoveStatus(self)
cards = list(itertools.chain(*[[user.game.RandomNewCards(user, requirement=positive({-1, 0}))[0], user.game.RandomNewCards(user, requirement=positive({0, 1}))[0]] for i in range(self.count)]))
await user.Draw(0, cards=cards)
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.plus2}
class CDream62(Card):
name = "这一切都是主角做的一场梦"
id = 62
positive = 0
_description = "50%概率回溯到随机一个节点,50%概率随机一个节点立即分叉。"
mass = 0
pack = Pack.once_upon_a_time
async def Use(self, user: 'User') -> None:
node = random.choice(list(itertools.chain(*user.game.treeObjs)))
c = random.random()
if c < 0.5 + 0.02 * user.data.luck:
if_luck = c > 0.5
if node.left is not None:
user.game.RemoveTree(node.left)
if node.right is not None:
user.game.RemoveTree(node.right)
else:
user.game.ForkTree(node, True)
class CHezuowujian63(Card):
name = "合作无间"
id = 63
positive = 1
_description = "拆除所有雷,每个雷有70%的概率被拆除。"
pack = Pack.explodes
async def Use(self, user: 'User') -> None:
"""拆除了所有雷。"""
user.SendCardUse(self)
await user.game.RemoveAllBomb(0.7)
class COuroStone66(Card):
name = "衔尾蛇之石"
id = 66
positive = 0
_description = "修改当前规则至首尾接龙直至跨日。"
mass = 0.2
pack = Pack.stone_story
async def Use(self, user: 'User') -> None:
if user.ume.CheckStatus(SOuroStone66) is not None:
user.ume.RemoveAllStatus(SOuroStone66)
if user.ume.CheckStatus(SInvOuroStone63) is not None:
user.ume.RemoveAllStatus(SInvOuroStone63)
await user.ume.AddStatus(SOuroStone66())
class SOuroStone66(StatusDailyStack):
name = "衔尾蛇之石"
id = 66
_description = "规则为首尾接龙直至跨日。"
isGlobal = True
isReversable = True
def reverse(self, c: int):
return (SOuroStone66(c), SInvOuroStone63(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""需首尾接龙。"""
if not await state.RequireShouwei(user):
user.SendStatusEffect(self)
return False, 0
return True, 0
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.ourostone}
class SInvOuroStone63(StatusDailyStack):
name = "石之蛇尾衔"
id = 63
_description = "规则为尾首接龙直至跨日。"
isGlobal = True
isReversable = True
def reverse(self, c: int):
return (SInvOuroStone63(c), SOuroStone66(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""需尾首接龙。"""
if not await state.RequireWeishou(user):
user.SendStatusEffect(self)
return False, 0
return True, 0
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.ourostone}
class CQueststone67(CardDoubleNumed):
name = "任务之石"
id = 67
positive = 1
_description = "持有此石时,你每天会刷新一个接龙任务。每次完成接龙任务可以获得3击毙,每天最多3次。使用将丢弃此石。"
desNeedInit = True
mass = 0.2
pack = Pack.stone_story
def __init__(self) -> None:
super().__init__()
self.num1 = Mission.RandomQuestStoneId()
self.num2 = 3
@property
def QuestDes(self):
# pylint: disable=no-member
r = Mission.get(self.num1)().description
remain = self.num2
return "\t当前任务:" + r + f"。剩余{remain}次。"
@property
def description(self):
return self._description + "\n" + self.QuestDes
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""完成任务
remain: 剩余次数
mission: 任务描述"""
# pylint: disable=no-member
quest = Mission.get(self.num1)()
if self.num2 > 0:
if quest.check(branch.word):
self.num2 -= 1
user.SendCardEffect(self, time="OnDragoned", remain=self.num2, mission=quest.description)
await user.AddJibi(3)
user.data.SaveStatuses()
async def OnNewDay(self, user: 'User') -> None:
user.SendCardEffect(self, time="OnNewDay")
self.num1 = Mission.RandomQuestStoneId()
self.num2 = 3
user.data.SaveStatuses()
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.queststone,
UserEvt.OnNewDay: Priority.OnNewDay.queststone}
class CCunqianguan70(Card):
name = "存钱罐"
id = 70
positive = 1
_description = "下次触发隐藏词的奖励+10击毙。"
isMetallic = True
mass = 0.25
pack = Pack.orange_juice
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SCunqianguan70())
class SCunqianguan70(StatusNullStack):
name = "存钱罐"
id = 70
_description = "下次触发隐藏词的奖励+10击毙。"
isMetallic = True
isGlobal = True
isReversable = True
def reverse(self, c: int):
return (SCunqianguan70(c), SInvCunqianguan72(c))
async def OnHiddenKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int:
"""存钱罐,奖励+10击毙。
count:触发次数。"""
user.SendStatusEffect(self, count = self.count)
await user.ume.RemoveAllStatus(self)
return self.count * 10
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.OnHiddenKeyword: Priority.OnHiddenKeyword.cunqianguan}
class SInvCunqianguan72(StatusNullStack):
id = 72
name = "反转·存钱罐"
_description = "下次触发隐藏词的奖励-10击毙。"
isMetallic = True
isGlobal = True
isDebuff = True
isReversable = True
def reverse(self, c: int):
return (SInvCunqianguan72(c), SCunqianguan70(c))
async def OnHiddenKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int:
"""反转存钱罐,奖励-10击毙。
count:触发次数。"""
user.SendStatusEffect(self, count = self.count)
await user.ume.RemoveAllStatus(self)
return -self.count * 10
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.OnHiddenKeyword: Priority.OnHiddenKeyword.inv_cunqianguan}
class CHongsezhihuan71(Card):
name = "虹色之环"
id = 71
positive = 0
_description = "下次你死亡时,有1/2几率闪避,1/2几率死亡时间+1小时。"
pack = Pack.orange_juice
async def Use(self, user: 'User') -> None:
await user.AddStatus(SHongsezhihuan71())
class SHongsezhihuan71(StatusNullStack):
id = 71
name = "虹色之环"
_description = '下次死亡时,有1/2几率闪避,1/2几率死亡时间+1小时。'
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""闪避死亡。
success: 闪避是否成功。
lucky: 是否因幸运加成。"""
for a in range(self.count):
await user.RemoveStatus(SHongsezhihuan71(1))
if (cr := random.random()) < 0.5 + 0.02 * user.data.luck:
lucky = False
if cr > 0.5:
lucky = True
user.SendStatusEffect(self, success = True, lucky = lucky)
return time, True
else:
time += 60
user.SendStatusEffect(self, success = False)
return time, False
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.OnDeath: Priority.OnDeath.hongsezhihuan}
# class liwujiaohuan(_card): TODO
# name = "礼物交换"
# id = 72
# positive = 1
# description = "最近接过龙的玩家每人抽出一张手牌集合在一起随机分配。"
# pack = Pack.orange_juice
# @classmethod
# async def use(cls, user: User):
# user.data.set_cards()
# config.logger.dragon << f"【LOG】用户{user.qq}交换了最近接过龙的玩家的手牌。"
# qqs = set(tree.qq for tree in itertools.chain(*itertools.chain(Tree._objs, *Tree.forests)))
# from .logic_dragon import get_yesterday_qq
# qqs |= get_yesterday_qq()
# l = [User(qq, user.buf) for qq in qqs if qq != 0]
# config.logger.dragon << f"【LOG】这些人的手牌为:{','.join(f'{user.qq}: {cards_to_str(user.data.hand_card)}' for user in l)}。"
# all_users: List[User] = []
# all_cards: List[Tuple[User, TCard]] = []
# for u in l:
# if len(u.data.hand_card) != 0:
# atk = ALiwujiaohuan(user, u, all_users)
# await u.attacked(user, atk)
# config.logger.dragon << f"【LOG】所有参与交换的人为{[c.qq for c in all_users]}。"
# for u in all_users:
# c = random.choice(u.data.hand_card)
# config.logger.dragon << f"【LOG】用户{u.qq}取出了手牌{c.name}。"
# all_cards.append((u, c))
# random.shuffle(all_cards)
# lose = get = None
# for u, (u2, c) in zip(all_users, all_cards):
# u.data.hand_card.append(c)
# u2.data.hand_card.remove(c)
# await c.on_give(u2, u)
# config.logger.dragon << f"【LOG】{u.qq}从{u2.qq}处收到了{c}。"
# if u == user:
# get = c
# elif u2 == user:
# lose = c
# for u in all_users:
# u.data.set_cards()
# if lose is None and get is None:
# user.buf.send(f"你交换了大家的手牌{句尾}")
# else:
# user.buf.send(f"你用一张:\n{lose}\n换到了一张:\n{get}")
class ALiwuJiaohuan72(Attack):
name = "礼物交换"
doublable = False
# def __init__(self, attacker: 'User', defender: 'User', todo_list: List):
# self.todo_list = todo_list
# super().__init__(attacker, defender)
# def rebound(self) -> bool:
# return True
# async def self_action(self):
# self.todo_list.append(self.defender)
class CLuckyCharm73(Card):
name = "幸运护符"
id = 73
# hold_des = '幸运护符:每天只能使用一张其他卡牌,你的幸运值+1。'
positive = 1
_description = "持有此卡时,每天只能使用一张其他卡牌,你的幸运值+1。使用将丢弃这张卡。"
pack = Pack.orange_juice
async def OnUserUseCard(self, user: 'User', card: 'Card') -> tuple[bool, bool]:
"""今天幸运护符的使用卡牌次数已完。"""
if not isinstance(card, CLuckyCharm73):
user.SendCardEffect(self)
await user.AddStatus(SLuckyCharm73())
return True, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.xingyunhufu}
class SLuckyCharm73(StatusDailyStack):
id = 73
name = "幸运护符次数已用完:"
_description = "今天你不能使用除幸运护符以外的卡牌。"
isDebuff = True
async def OnUserUseCard(self, user: 'User', card: 'Card') -> tuple[bool, bool]:
"""不能使用除幸运护符以外的卡牌。"""
if any(isinstance(c, CLuckyCharm73) for c in user.data.handCard) and not isinstance(card, CLuckyCharm73):
user.SendStatusEffect(self)
return False, False
return True, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnUserUseCard: Priority.OnUserUseCard.xingyunhufus}
class CJiSuZhuangZhi74(Card):
name = "极速装置"
id = 74
positive = 1
_description = '你下次你可以连续接龙两次。'
pack = Pack.orange_juice
async def Use(self, user: 'User') -> None:
await user.AddStatus(SJiSuZhuangZhi74())
class SJiSuZhuangZhi74(StatusNullStack):
id = 74
name = "极速装置"
_description = "你下次可以连续接龙两次。"
async def CheckSuguri(self, user: 'User', state: 'DragonState') -> bool:
"""使用极速装置。"""
user.SendStatusEffect(self)
await user.RemoveStatus(SJiSuZhuangZhi74(1))
return True
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.CheckSuguri: Priority.CheckSuguri.jisuzhuangzhi}
class CHuxiangjiaohuan75(Card):
name = '互相交换'
id = 75
positive = 0
_description = "下一个接中隐藏奖励词的玩家手牌与你互换,手牌量变化最多为2。"
pack = Pack.orange_juice
async def Use(self, user: 'User') -> None:
l = user.ume.CheckStatus(SHuxiangjiaohuan75)
if len(l) != 0:
l[0].list += [user.qq]
user.data.SaveStatuses()
else:
await user.ume.AddStatus(SHuxiangjiaohuan75([user.qq]))
class SHuxiangjiaohuan75(StatusListInt):
id = 75
name = "互相交换"
isGlobal = True
@property
def description(self) -> str:
return f"下{len(self.list)}个接中隐藏奖励词的玩家手牌与某人互换。"
async def OnHiddenKeyword(self, user: 'User', word: str, parent: 'TreeLeaf', keyword: str) -> int:
to_exchange = self.list.pop()
user.data.SaveStatuses()
u = user.CreateUser(to_exchange)
atk = AHuxiangjiaohuan75(u, user)
await user.Attacked(atk)
return 0
def register(self) -> Dict['UserEvt', int]:
return {UserEvt.OnHiddenKeyword: Priority.OnHiddenKeyword.huxiangjiaohuan}
class AHuxiangjiaohuan75(Attack):
id = 75
name = "攻击:互相交换"
doublable = False
async def selfAction(self):
max_sub = 2
target_card = copy(self.defender.data.handCard)
self_card = copy(self.attacker.data.handCard)
target_choose = list(range(len(target_card)))
self_choose = list(range(len(self_card)))
if len(target_card) - len(self_card) > max_sub:
random.shuffle(target_choose)
target_choose = target_choose[:len(self_card) + max_sub]
target_choose.sort()
target_card = [target_card[i] for i in target_choose]
elif len(self_card) - len(target_card) > max_sub:
random.shuffle(self_choose)
self_choose = self_choose[:len(target_card) + max_sub]
self_choose.sort()
self_card = [self_card[i] for i in self_choose]
for card in self_card:
await self.attacker.GiveCard(self.defender, card)
for card in target_card:
await self.defender.GiveCard(self.attacker, card)
class CZhongShenDeXiXi76(Card):
name = "众神的嬉戏"
id = 76
positive = 0
_description = '抽取一张卡并立即发动其使用效果。'
pack = Pack.orange_juice
async def Use(self, user: 'User') -> None:
await user.DrawAndUse()
# class lveduozhebopu(_card): TODO
# name = "掠夺者啵噗"
# id = 77
# positive = 1
# hold_des = '掠夺者啵噗:你每天可从所接龙的人处偷取1击毙,每人限一次,最多10击毙,若目标没有击毙则不可偷取。'
# description = "持有此卡时,你每天你可从你所接龙的人处偷取1击毙,每人限一次,最多10击毙,若目标没有击毙则不可偷取。使用或死亡时将丢弃这张卡。"
# pack = Pack.orange_juice
# @classmethod
# async def on_draw(cls, user: User):
# user.data.steal
# save_global_state()
# @classmethod
# async def on_remove(cls, user: User):
# if Card(77) not in user.data.hand_card and str(user.qq) in global_state['steal']:
# del global_state['steal'][str(user.qq)]
# save_global_state()
# @classmethod
# async def on_give(cls, user: User, target: User):
# target.data.steal = user.data.steal
# if Card(77) not in user.data.hand_card and str(user.qq) in global_state['steal']:
# del global_state['steal'][str(user.qq)]
# save_global_state()
# @classmethod
# async def OnDeath(cls, count: TCount, user: User, killer: User, time: int, c: TAttackType) -> Tuple[int, bool]:
# user.send_log(f"的{f'{count}张' if count > 1 else ''}掠夺者啵噗被弃了{句尾}")
# await user.discard_cards([cls] * count)
# return time, False
# @classmethod
# async def OnDragoned(cls, count: TCount, user: User, branch: 'TreeLeaf', first10: bool) -> Tuple[()]:
# global global_state
# last_qq = branch.parent.qq
# if branch.parent.id != (0, 0):
# last = User(last_qq, user.buf)
# s = user.data.steal
# if last_qq not in s['user'] and s['time'] < 10:
# s['time'] += 1
# s['user'].append(last_qq)
# save_global_state()
# atk = AStealJibi(user, last, count)
# await last.attacked(user, atk)
# @classmethod
# def register(cls):
# return {UserEvt.OnDeath: (Priority.OnDeath.lveduozhebopu, cls),
# UserEvt.OnDragoned: (Priority.OnDragoned.lveduozhebopu, cls)}
# class AStealJibi(Attack):
# name = "偷击毙"
# def __init__(self, attacker: 'User', defender: 'User', count: int):
# self.count = count
# super().__init__(attacker, defender)
# async def self_action(self):
# self.attacker.log << f"触发了{self.count}次掠夺者啵噗的效果,偷取了{self.defender.qq}击毙,剩余偷取次数{(9 - global_state['steal'][str(self.attacker.qq)]['time']) if str(self.attacker.qq) in global_state['steal'] else 'null'}。"
# if (p := self.defender.data.jibi) > 0:
# n = self.count * self.multiplier
# self.attacker.send_char(f"从上一名玩家处偷取了{min(n, p)}击毙{句尾}")
# await self.defender.add_jibi(-n)
# await self.attacker.add_jibi(min(n, p))
class CJianDieYuBei78(Card):
name = "邪恶的间谍行动~预备"
id = 78
positive = 0
_description = "今日卡池中有一定概率出现【邪恶的间谍行动~执行】。"
pack = Pack.orange_juice
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SJianDieYuBei78())
class SJianDieYuBei78(StatusDailyStack):
id = 78
name = "邪恶的间谍行动~预备"
isGlobal = True
_description = "今日卡池中有一定概率出现【邪恶的间谍行动~执行】。"
class CJianDieZhiXingN1(Card):
pass # TODO
class CQiJiManBu79(Card):
name = "奇迹漫步"
id = 79
positive = 1
_description = "弃置你所有手牌,并摸取等量的非负面牌。"
pack = Pack.orange_juice
async def Use(self, user: 'User') -> None:
n = len(user.data.handCard)
await user.DiscardCards(copy(user.data.handCard)) # I think this need to be shallow copy
await user.Draw(n, requirement=positive({0, 1}))
class CComicSans80(Card):
name = "Comic Sans"
id = 80
positive = 0
_description = "七海千春今天所有生成的图片均使用Comic Sans作为西文字体(中文使用华文彩云)。"
pack = Pack.playtest
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SComicSans80())
class SComicSans80(StatusDailyStack):
name = "Comic Sans"
id = 80
isGlobal = True
_description = "七海千春今天所有生成的图片均使用Comic Sans作为西文字体(中文使用华文彩云)。"
class CPC81(Card):
name = "PC"
id = 81
positive = 1
_description = '今天接过龙的所有人立刻获得胜利。'
pack = Pack.playtest
async def Use(self, user: 'User') -> None:
"""全部胜利。"""
user.SendCardUse(self)
qqs = [tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))]
for qq in set(qqs):
await user.CreateUser(qq).AddStatus(SWin81())
class SWin81(StatusDailyStack):
id = 81
name = "胜利"
_description = "恭喜,今天你赢了。"
isReversable = True
def reverse(self, c: int):
return (SWin81(c), SDefeat79(c))
class SDefeat79(StatusDailyStack):
id = 79
name = "失败"
_description = "对不起,今天你输了。"
isDebuff = True
isReversable = True
def reverse(self, c: int):
return (SDefeat79(c), SWin81(c))
class CSuicideKing90(Card):
name = "自杀之王(♥K)"
id = 90
positive = -1
_description = "抽到时立即死亡。"
consumedOnDraw = True
pack = Pack.poker
async def OnDraw(self, user: 'User') -> None:
"""死了。"""
user.SendCardOnDraw(self)
await user.Death()
class CPig91(Card):
name = "猪(♠Q)"
id = 91
positive = -1
_description = "抽到时损失20击毙(但不会扣至0以下)。"
consumedOnDraw = True
pack = Pack.poker
async def OnDraw(self, user: 'User') -> None:
"""抽到了猪。"""
user.SendCardOnDraw(self)
await user.AddJibi(-20)
class CSheep92(Card):
name = "羊(♦J)"
id = 92
positive = 1
_description = "抽到时获得20击毙。"
consumedOnDraw = True
pack = Pack.poker
async def OnDraw(self, user: 'User') -> None:
"""抽到了羊。"""
user.SendCardOnDraw(self)
await user.AddJibi(20)
class CTransformer93(Card):
name = "变压器(♣10)"
id = 93
positive = 0
_description = "下一次你的击毙变动变动值加倍。"
isMetallic = True
mass = 0.2
pack = Pack.poker
async def Use(self, user: 'User') -> None:
await user.AddStatus(STransformer93())
class STransformer93(StatusNullStack):
name = "变压器(♣10)"
id = 93
_description = "下一次你的击毙变动变动值加倍。"
isMetallic = True
isReversable = True
def reverse(self, c: int):
return (STransformer93(c), SInvTransformer92(c))
async def CheckJibiSpend(self, user: 'User', jibi: int) -> int:
return jibi * 2 ** self.count
async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int:
"""加倍击毙变化
count:加倍的次数
njibi:修正后的击毙变化量"""
count = self.count
njibi = jibi * 2 ** count
user.SendStatusEffect(self, count=count, njibi=njibi)
await user.RemoveAllStatus(STransformer93)
return njibi
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.CheckJibiSpend: Priority.CheckJibiSpend.bianyaqi,
UserEvt.OnJibiChange: Priority.OnJibiChange.bianyaqi}
class SInvTransformer92(StatusNullStack):
name = "反转·变压器(♣10)"
id = 92
_description = "下一次你的击毙变动变动值减半。"
isMetallic = True
isReversable = True
def reverse(self, c: int):
return (SInvTransformer92(c), STransformer93(c))
async def CheckJibiSpend(self, user: 'User', jibi: int) -> int:
return ceil(jibi / 2 ** self.count)
async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int:
"""减半击毙变化
count:减半的次数
njibi:修正后的击毙变化量"""
count = self.count
njibi = ceil(jibi / 2 ** count)
user.SendStatusEffect(self, count=count, njibi=njibi)
await user.RemoveAllStatus(SInvTransformer92)
return njibi
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.CheckJibiSpend: Priority.CheckJibiSpend.inv_bianyaqi,
UserEvt.OnJibiChange: Priority.OnJibiChange.inv_bianyaqi}
class CAdCard94(Card):
name = "广告牌"
id = 94
positive = 0
consumedOnDraw = True
pack = Pack.poker
@property
def description(self):
return random.choice([
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])
class CEmptyCard95(Card):
name = "白牌"
id = 95
positive = 1
_description = "选择你手牌中的一张牌,执行其使用效果。"
pack = Pack.poker
def CanUse(self, user: 'User', copy: bool) -> bool:
return len([c for c in user.data.handCard if c.id not in (95,)]) >= (1 if copy else 2)
async def Use(self, user: 'User') -> None:
"""使用卡牌效果
choose: True时为选择牌的提示。False时为使用卡牌效果。
card:被使用效果的卡牌"""
user.SendCardUse(self, choose=True)
l = await user.ChooseHandCards(1, 1,
requirement=lambda c: c.id not in (95,),
requireCanUse=True)
card = l[0]
user.SendCardUse(self, choose=False, card=card)
await user.UseCardEffect(card)
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,602
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/dyson_sphere.py
|
from more_itertools import only
from nonebot import CommandSession
from .. import config
from ..inject import on_command, CommandGroup
CommandGroup('dyson', short_des="戴森球计划小游戏。", hide_in_parent=True, display_parents='game')
@on_command(("dyson", "check"), only_to_me=False, short_des="查询戴森球相关。")
@config.ErrorHandle
async def dyson_check(session: CommandSession):
pass
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,603
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/carcassonne_asset/readTile.py
|
import re, math, more_itertools
from PIL import Image, ImageDraw
from enum import Enum, auto
from abc import ABC, abstractmethod
from typing import NamedTuple, Any, Sequence
import ply.lex as lex, ply.yacc as yacc
class Dir(Enum):
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
def corr(self) -> tuple[int, int]:
return ((0, -1), (1, 0), (0, 1), (-1, 0))[self.value]
def tilepos(self) -> tuple[int, int]:
return [(32, 0), (64, 32), (32, 64), (0, 32)][self.value]
@classmethod
def fromCorr(cls, corr: tuple[int, int]):
return Dir(((0, -1), (1, 0), (0, 1), (-1, 0)).index(corr))
def __add__(self, other: 'Dir'):
return Dir((self.value + other.value) % 4)
def __sub__(self, other: 'Dir'):
return Dir((self.value - other.value + 4) % 4)
def __radd__(self, other: tuple[int, int]):
return other[0] + self.corr()[0], other[1] + self.corr()[1]
def __neg__(self):
return Dir((self.value + 2) % 4)
def transpose(self):
return (None, Image.ROTATE_270, Image.ROTATE_180, Image.ROTATE_90)[self.value]
def orthogonal(self, other: 'Dir'):
return self.value % 2 != other.value % 2
@staticmethod
def sideKey(t: 'tuple[Dir, bool]'):
return (t[0].value * 2 + (7 if t[1] else 8)) % 8
@staticmethod
def fromSideKey(t: int) -> 'tuple[Dir, bool]':
return Dir((t + 1) % 8 // 2), t % 2 == 1
class ParserError(Exception):
pass
addable = {"Cathedral", "Inn", "pennant", "Cloth", "Wine", "Grain", "Princess", "Pigherd"}
tile_addable = {"Portal", "Volcano", "Dragon", "Gold", "Gingerbread", "Festival", "Hill", "Vineyard", "MageWitch", "Rake", "Club", "Shield"}
tile_addable_pos = {"Garden", "Tower", "Cloister", "Shrine", "Flier", "Circus", "Acrobat"}
shed = {"Farmhouse", "Cowshed", "Donkey", "Pigsty", "Watertower", "Highwaymen"}
segments = {"City", "Road", "Field", "River", "Feature", "Junction", "Cut", "Bridge", "Roundabout", "Tunnel"}
directions = ["u", "r", "d", "l"]
elses = ["else", "where", "ud", "lr", "start", "R"]
tokens = ["DIRECTION", "NUMBER", "WORD", "PACKNAME", "SIDES", "ADDABLE", "TILE_ADDABLE", "SHED", "TILE_ADDABLE_POS", "PICTURE"] + [s.upper() for s in segments] + [s.upper() for s in elses]
literals = '()[]{}/-;,*'
line_num = 0
def TileDataLexer():
t_ignore = ' \t'
def t_newline(t):
r'\n'
global line_num
line_num += 1
def t_PICTURE(t):
r'Picture\d+'
t.value = t.value[7:]
return t
def t_PACKNAME(t):
r'\d+[a-zA-Z]+'
return t
def t_NUMBER(t):
r'\d+'
t.value = int(t.value)
return t
def t_WORD(t):
r'[a-zA-Z]+'
if t.value in segments:
t.type = t.value.upper()
t.value = SegmentType[t.value]
elif t.value in elses:
t.type = t.value.upper()
elif t.value in directions:
t.type = "DIRECTION"
t.value = Dir(directions.index(t.value))
elif t.value in addable:
t.type = "ADDABLE"
elif t.value in shed:
t.type = "ADDABLE"
elif t.value in tile_addable:
t.type = "TILE_ADDABLE"
elif t.value in tile_addable_pos:
t.type = "TILE_ADDABLE_POS"
elif set(t.value) <= set("CRFS"):
t.type = "SIDES"
else:
raise ParserError('Unknown word ' + t.value)
return t
def t_error(t):
raise ParserError('Illegal character ' + t.value)
return lex.lex()
lexer = TileDataLexer()
class TileDataParser:
tokens = tokens
start = 'pictures'
def p_Not(self, p):
"""pictures :
tiles :
segments :
nums :
op_hint :
road_side :
op_dir :
more_hints :
more_road_sides :
extras :
more_extras :
op_param :
more_manual_sides :
adjcity :
more_adjcitys :"""
p[0] = []
def p_Pictures(self, p):
"""pictures : PICTURE tiles pictures"""
p[0] = [PictureDataTuple(p[1], p[2])] + p[3]
def p_Tiles(self, p):
"""tiles : NUMBER SIDES segments nums tiles"""
p[0] = [TileDataTuple(p[1], p[2], p[3], p[4])] + p[5]
def p_Segments(self, p):
"""segments : segment segments"""
p[0] = [p[1]] + p[2]
def p_AnySegmentType(self, p):
"""any_segment : CITY
| ROAD
| FIELD
| RIVER
| JUNCTION
| FEATURE
| CUT
| TUNNEL"""
p[0] = p[1]
def p_AnyAreaType(self, p):
"""any_area : CITY
| FIELD"""
p[0] = p[1]
def p_AnyPointType(self, p):
"""any_point : JUNCTION
| FEATURE
| BRIDGE
| ROUNDABOUT"""
p[0] = p[1]
def p_pos(self, p):
"""pos : NUMBER ',' NUMBER"""
p[0] = (p[1], p[3])
def p_AnyPos0(self, p):
"""any_pos : pos
op_hint : hint
any_pos : DIRECTION"""
p[0] = p[1]
def p_AnyPos2(self, p):
"""any_pos : any_point NUMBER"""
p[0] = p[1], p[2]
def p_Hint(self, p):
"""hint : '[' hints ']'
road_side : '(' manual_sides ')'
road_side : '(' road_sides ')'
more_hints : '/' hints
more_road_sides : ',' road_sides
more_manual_sides : ',' manual_sides
more_extras : ';' extras
op_param : '(' params ')'
adjcity : '{' adjcitys '}'
more_adjcitys : ',' adjcitys"""
p[0] = p[2]
def p_Hints(self, p):
"""hints : pos more_hints
| UD more_hints
| LR more_hints"""
p[0] = [p[1]] + p[2]
def p_RoadSides(self, p):
"""road_sides : R NUMBER '-' DIRECTION op_dir more_road_sides"""
p[0] = [RoadSideTuple(p[2], [p[4]] + p[5])] + p[6]
def p_OpDir(self, p):
"""op_dir : '-' DIRECTION"""
p[0] = [p[2]]
def p_PointSegment(self, p):
"""segment : any_point pos op_hint"""
p[0] = PointSegmentPic(p[1], p[2], hint=p[3])
def p_OneSideSegment(self, p):
"""segment : any_area DIRECTION NUMBER op_hint
| ROAD DIRECTION NUMBER op_hint"""
p[0] = OneSideSegmentPic(p[1], p[2], p[3], hint=p[4])
def p_DoubleSideSegment(self, p):
"""segment : any_area DIRECTION '-' DIRECTION NUMBER op_hint"""
p[0] = DoubleSideSegmentPic(p[1], (p[2], p[4]), p[5], hint=p[6])
def p_LineSegment(self, p):
"""segment : ROAD any_pos '-' any_pos NUMBER
| RIVER any_pos '-' any_pos NUMBER"""
p[0] = LineSegmentPic(p[1], [p[2], p[4]], p[5], [])
def p_CutSegment(self, p):
"""segment : CUT any_pos '-' any_pos"""
p[0] = LineSegmentPic(p[1], [p[2], p[4]], 0, [])
def p_ElseSegment(self, p):
"""segment : any_area ELSE road_side adjcity hint"""
p[0] = ElseSegmentPic(p[1], p[3], p[4], p[5])
def p_TunnelSegment(self, p):
"""segment : TUNNEL ROAD NUMBER ROAD NUMBER"""
p[0] = TunnelSegmentPic(p[1], p[3], p[5], [])
def p_Nums(self, p):
"""nums : '*' NUMBER PACKNAME extras nums"""
p[0] = [NumDataTuple(p[2], p[3], p[4])] + p[5]
def p_Extras0(self, p):
"""extras : TILE_ADDABLE_POS op_param any_pos more_extras"""
p[0] = [AddableExtraOrderData(p[1], p[2], p[3])] + p[4]
def p_Extras1(self, p):
"""extras : TILE_ADDABLE op_param more_extras"""
p[0] = [AddableExtraOrderData(p[1], p[2], None)] + p[3]
def p_Extras2(self, p):
"""extras : START more_extras"""
p[0] = [StartExtraOrderData()] + p[2]
def p_Extras3(self, p):
"""extras : any_segment NUMBER ADDABLE op_param more_extras"""
p[0] = [FeatureExtraOrderData(p[1], p[2], p[3], p[4])] + p[5]
def p_Extras4(self, p):
"""extras : WHERE any_area NUMBER hint more_extras"""
p[0] = [HintExtraOrderData(p[2], p[3], p[4])] + p[5]
def p_Extras5(self, p):
"""extras : WHERE ROAD NUMBER NUMBER more_extras
| WHERE RIVER NUMBER NUMBER more_extras"""
p[0] = [RoadWidthExtraOrderData(p[2], p[3], p[4])] + p[5]
def p_Params0(self, p):
"""params : DIRECTION"""
p[0] = [p[1]]
def p_Params1(self, p):
"""params : NUMBER"""
p[0] = [p[1]]
def p_ManualSides(self, p):
"""manual_sides : DIRECTION - DIRECTION more_manual_sides"""
p[0] = [(p[1], p[3])] + p[4]
def p_AdjCities(self, p):
"""adjcitys : NUMBER more_adjcitys"""
p[0] = [p[1]] + p[2]
def p_error(self, p):
raise ParserError(line_num, p)
def build(self, **kwargs):
self.parser = yacc.yacc(module=self, **kwargs) # pylint: disable=attribute-defined-outside-init
def parse(self, string, lexer=lexer) -> 'list[PictureDataTuple]':
return self.parser.parse(string, lexer=lexer)
parser = TileDataParser()
parser.build()
def disCir(pos: tuple[int, int], radius: float, r: int):
ret: list[tuple[int, int]] = []
ang = r % 2 * math.pi / 2
d = math.pi * 2 / r
for _ in range(r):
ret.append((pos[0] + round(radius * math.cos(ang)), pos[1] - round(radius * math.sin(ang))))
ang += d
return ret
def disLine(line: str, pos: tuple[int, int], radius: float, r: int):
ret: list[tuple[int, int]] = []
if line == "ud":
ang: float = -radius
d = 2 * radius / (r - 1)
for _ in range(r):
ret.append((pos[0], pos[1] + round(ang)))
ang += d
elif line == "lr":
ang = -radius
d = 2 * radius / (r - 1)
for _ in range(r):
ret.append((pos[0] + round(ang), pos[1]))
ang += d
return ret
class SegmentType(Enum):
City = auto()
Road = auto()
Field = auto()
River = auto()
Feature = auto()
Junction = auto()
Cut = auto()
Bridge = auto()
Roundabout = auto()
Tunnel = auto()
class SegmentPic(ABC):
__slots__ = ("type", "hint", "hint_line")
def __init__(self, type: SegmentType, hint: list[tuple[int, int] | str]) -> None:
self.type = type
self.hint_line: str | None = None
self.hint: list[tuple[int, int]] = []
self.makeHint(hint)
def makeHint(self, hint: list[tuple[int, int] | str]):
if "ud" in hint:
self.hint_line = "ud"
hint.remove("ud")
elif "lr" in hint:
self.hint_line = "lr"
hint.remove("lr")
if not all(isinstance(s, tuple) for s in hint):
raise ParserError("ud/lr not right")
self.hint = [s for s in hint if isinstance(s, tuple)]
class TunnelSegmentPic(SegmentPic):
def __init__(self, type: SegmentType, num1: int, num2: int, hint) -> None:
super().__init__(type, hint)
self.num1 = num1
self.num2 = num2
class PointSegmentPic(SegmentPic):
__slots__ = ("pos",)
def __init__(self, type: SegmentType, pos: tuple[int, int], hint) -> None:
super().__init__(type, hint)
self.pos = pos
@property
def radius(self):
return 8 if self.type == SegmentType.Feature else 0
def drawPos(self, num: int) -> Sequence[tuple[int, int]]:
if num == 1:
return [self.pos]
if num == 0:
return []
ret: list[tuple[int, int]] = disCir(self.pos, self.radius, num)
return ret
def putPos(self, num: int) -> tuple[int, int]:
if num == 1:
return self.pos[0] + self.radius, self.pos[1]
return self.pos
class LineSegmentPic(SegmentPic):
__slots__ = ("nodes", "sides", "nodes_init", "width", "link", "center")
def __init__(self, type: SegmentType, nodes: list[tuple[int, int] | Dir | tuple[SegmentType, int]], width: int, hint) -> None:
super().__init__(type, hint)
self.nodes_init: list[tuple[int, int] | Dir | tuple[SegmentType, int]] = nodes
self.sides: list[Dir] = [n for n in nodes if isinstance(n, Dir)]
self.nodes: list[tuple[int, int]] = []
self.width = width
self.link: tuple[SegmentType, int] | None = None
self.center: tuple[int, int] = 0, 0
def makeNodes(self, points: list[PointSegmentPic]):
for i, node in enumerate(self.nodes_init):
if isinstance(node, Dir):
pos = node.tilepos()
offset = (-node).corr()
if self.width == 0:
self.nodes.append(pos)
else:
if i == 0:
self.nodes.append(pos)
self.nodes.append((pos[0] + self.width * offset[0], pos[1] + self.width * offset[1]))
if i != 0:
self.nodes.append(pos)
elif isinstance(node[0], SegmentType):
point = [seg for seg in points if seg.type == node[0]][node[1]]
pos = point.pos
last_pos = self.nodes[-1]
d: float = ((last_pos[0] - pos[0]) ** 2 + (last_pos[1] - pos[1]) ** 2) ** 0.5
self.nodes.append((round(pos[0] + point.radius * (last_pos[0] - pos[0]) / d), round(pos[1] + point.radius * (last_pos[1] - pos[1]) / d)))
if node[0] in (SegmentType.Bridge, SegmentType.Roundabout):
self.link = node
else:
self.nodes.append(node)
if len(self.nodes) == 2:
self.center = (self.nodes[0][0] + self.nodes[1][0]) // 2, (self.nodes[0][1] + self.nodes[1][1]) // 2
else:
self.center = self.getPortion(0.5)
def getPortion(self, f: float) -> tuple[int, int]:
lens: list[float] = [((i[0] - j[0]) ** 2 + (i[1] - j[1]) ** 2) ** 0.5 for i, j in more_itertools.windowed(self.nodes, 2, fillvalue=(0, 0))]
l = sum(lens) * f
for i, le in enumerate(lens):
if l < le:
d2 = self.nodes[i + 1][0] - self.nodes[i][0], self.nodes[i + 1][1] - self.nodes[i][1]
ds = l / (d2[0] ** 2 + d2[1] ** 2) ** 0.5
return round(ds * d2[0] + self.nodes[i][0]), round(ds * d2[1] + self.nodes[i][1])
l -= le
return 0, 0
class AreaSegmentPic(SegmentPic):
__slots__ = ("radius",)
def __init__(self, type: SegmentType, hint) -> None:
super().__init__(type, hint)
self.radius = 6
def onSelfEdge(self, pos: tuple[int, int]) -> bool:
return False
def begin(self) -> tuple[Dir, bool]:
raise NotImplementedError
def end(self) -> tuple[Dir, bool]:
raise NotImplementedError
def drawPos(self, num: int) -> Sequence[tuple[int, int]]:
if num == 1:
return [self.hint[0]]
if num <= len(self.hint):
return self.hint[:num]
repeat = num // len(self.hint)
p1 = num % len(self.hint)
ret: list[tuple[int, int]] = []
for i, p in enumerate(self.hint):
r = repeat + (1 if i < p1 else 0)
if r == 1:
ret.append(p)
elif r == 2:
if self.hint_line == "ud":
ret.append((p[0], p[1] - self.radius))
ret.append((p[0], p[1] + self.radius))
else:
ret.append((p[0] - self.radius, p[1]))
ret.append((p[0] + self.radius, p[1]))
elif self.hint_line is not None:
ret.extend(disLine(self.hint_line, p, 16, r))
else:
ret.extend(disCir(p, self.radius, r))
return ret
def putPos(self, num: int):
if len(self.hint) > num:
return self.hint[num]
repeat = num // len(self.hint)
p1 = num % len(self.hint)
if self.hint_line is not None:
if (self.hint_line == "ud") == (repeat == 1):
return self.hint[p1][0], self.hint[p1][1] + self.radius
return self.hint[p1][0] + self.radius, self.hint[p1][1]
if repeat == 1:
return self.hint[p1][0] + self.radius, self.hint[p1][1]
return self.hint[p1]
class SmallSegmentPic(AreaSegmentPic):
__slots__ = ("side", "width")
def __init__(self, type: SegmentType, side: tuple[Dir, bool], width: int, hint) -> None:
super().__init__(type, hint)
self.radius = 4
self.side = side
self.width = width
if self.hint == []:
self.hint = [(32 + (32 - width // 2) * (cor := side[0].corr())[0] + 16 * (cor2 := (side[0] + (Dir.LEFT if side[1] else Dir.RIGHT)).corr())[0], 32 + (32 - width // 2) * cor[1] + 16 * cor2[1])]
class OneSideSegmentPic(AreaSegmentPic):
__slots__ = ("dir", "width")
def __init__(self, type: SegmentType, dir: Dir, width: int, hint) -> None:
super().__init__(type, hint)
self.dir = dir
self.width = width
if self.hint == []:
self.hint = [(32 + (32 - width // 2) * (cor := dir.corr())[0], 32 + (32 - width // 2) * cor[1])]
self.hint_line = "lr" if dir in (Dir.UP, Dir.DOWN) else "ud"
def onSelfEdge(self, pos: tuple[int, int]):
return self.dir == Dir.UP and pos[1] == self.width or self.dir == Dir.DOWN and pos[1] == 64 - self.width or self.dir == Dir.LEFT and pos[0] == self.width or self.dir == Dir.RIGHT and pos[0] == 64 - self.width
def begin(self):
return (self.dir, True)
def end(self):
return (self.dir, False)
class DoubleSideSegmentPic(AreaSegmentPic):
__slots__ = ("dirs", "width")
def __init__(self, type: SegmentType, dirs: tuple[Dir, Dir], width: int, hint) -> None:
super().__init__(type, hint)
self.dirs: tuple[Dir, Dir] = tuple(Dir(x) for x in sorted(dir.value for dir in dirs)) # type: ignore
if dirs == (Dir.UP, Dir.LEFT):
self.dirs = (Dir.LEFT, Dir.UP)
if self.hint == []:
self.hint = [(32 + (32 - width // 2) * (cor := dir.corr())[0], 32 + (32 - width // 2) * cor[1]) for dir in self.dirs]
self.width = width
def onSelfEdge(self, pos: tuple[int, int]):
return Dir.UP in self.dirs and pos[1] == self.width or Dir.DOWN in self.dirs and pos[1] == 64 - self.width or Dir.LEFT in self.dirs and pos[0] == self.width or Dir.RIGHT in self.dirs and pos[0] == 64 - self.width
def begin(self):
return (self.dirs[0], True)
def end(self):
return (self.dirs[1], False)
def drawPos(self, num: int) -> Sequence[tuple[int, int]]:
if num == 1:
return [self.hint[0]]
if num <= 2:
return self.hint[:num]
repeat = num // 2
p1 = num % 2
ret: list[tuple[int, int]] = []
for i, p in enumerate(self.hint):
r = repeat + (1 if i < p1 else 0)
if r == 1:
ret.append(p)
elif r == 2:
if self.dirs[i] in (Dir.LEFT, Dir.RIGHT):
ret.append((p[0], p[1] - self.radius))
ret.append((p[0], p[1] + self.radius))
else:
ret.append((p[0] - self.radius, p[1]))
ret.append((p[0] + self.radius, p[1]))
elif self.dirs[i] in (Dir.LEFT, Dir.RIGHT):
ret.extend(disLine("lr", p, 16, r))
else:
ret.extend(disLine("ud", p, 16, r))
return ret
def putPos(self, num: int):
if num < 2:
return self.hint[num]
repeat = num // 2
p1 = num % 2
if (self.dirs[p1] in (Dir.UP, Dir.DOWN)) == (repeat == 1):
return self.hint[p1][0], self.hint[p1][1] + self.radius
return self.hint[p1][0] + self.radius, self.hint[p1][1]
class ElseSegmentPic(AreaSegmentPic):
__slots__ = ("road_sides", "adjCity")
def __init__(self, type: SegmentType, road_sides: 'list[RoadSideTuple] | list[tuple[Dir, Dir]]', adjCity: list[int], hint) -> None:
super().__init__(type, hint)
self.road_sides = road_sides
self.adjCity = adjCity
if len(self.hint) == 0:
raise ValueError
class StartExtraOrderData(NamedTuple):
pass
class AddableExtraOrderData(NamedTuple):
feature: str
params: list[Any]
pos: tuple[int, int] | Dir | tuple[SegmentType, int] | None
class FeatureExtraOrderData(NamedTuple):
type: SegmentType
id: int
feature: str
params: list[Any]
class HintExtraOrderData(NamedTuple):
type: SegmentType
id: int
hint: list[tuple[int, int] | str]
class RoadWidthExtraOrderData(NamedTuple):
type: SegmentType
id: int
width: int
class RoadSideTuple(NamedTuple):
road_num: int
sides: list[Dir]
class NumDataTuple(NamedTuple):
num: int
pack_name: str
extra_orders: list[StartExtraOrderData | AddableExtraOrderData | FeatureExtraOrderData | HintExtraOrderData]
class TileDataTuple(NamedTuple):
id: int
sides: str
segments: list[SegmentPic]
nums: list[NumDataTuple]
class PictureDataTuple(NamedTuple):
name: str
tiles: list[TileDataTuple]
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,604
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/jetstream.py
|
from typing import Union, Tuple
from dataclasses import dataclass
import itertools, more_itertools
from PIL import Image, ImageDraw, ImageChops
import base64
from io import BytesIO
from nonebot import CommandSession
from .boxgame import Grid2DSquare as Pos
from .. import config, game
from ..config import on_command
from .achievement import achievement, cp, cp_add
(Up, Down, Left, Right) = Pos.Directions.UP, Pos.Directions.DOWN, Pos.Directions.LEFT, Pos.Directions.RIGHT
# 岸上/水上
# 飞机=/-,云1/0,岸+,目的地P,加油站U,指南针Z,乌云M/N,箭头WASD/IJKL
# 时钟I(奇数阻挡)O(偶数阻挡)/TY,乌云时钟V(奇数阻挡)B(偶数阻挡)/GH
# 传送点aabbccddee/fghij,钥匙X,锁./C,[热气球2/3],火车站~
# [湍流456/789],风扇"/',边界传送_
# 图层:
# 云,未开的锁和时钟,飞机/气流,湍流
# 乌云,未开的乌云时钟
# 热气球
# 箭头以及地面设施物品以及开的锁和时钟
# 海水和陆地
# 传送a紫b绿c蓝
class JetWin(Exception):
pass
class JetDeath(Exception):
pass
class UnmoveableObject:
def __init__(self, board, is_shore):
self.is_shore = is_shore
self.board = board
def canMoveIn(self, isBus: bool):
return not (isBus and not self.is_shore)
def moveOn(self, isBus: bool) -> Union[None, Pos, Tuple[Pos]]:
pass
def moveOut(self, isBus: bool):
pass
def balloonMoveOn(self) -> Union[None, Pos, Tuple[Pos]]:
pass
def turn(self):
pass
canTurboIn = True
_crop = None
layer = 0 # bigger goes upward
def paste(self, res, img, pos):
crop = res.crop(self._crop)
img.paste(crop, pos, crop)
class Cloud(UnmoveableObject):
def canMoveIn(self, isBus):
return False
_crop = (Pos(0, 0), Pos(16, 16))
layer = 3
class DarkCloud(UnmoveableObject):
def moveOn(self, isBus):
raise JetDeath
def balloonMoveOn(self):
return Pos(0, 0)
_crop = (Pos(0, 0), Pos(16, 16))
_dark_color = '#4f005b'
def paste(self, res, img, pos):
crop = res.crop(self._crop)
img.paste(Image.new('RGBA', (16, 16), self._dark_color), pos, crop)
canTurboIn = False
layer = 2
class Destination(UnmoveableObject):
def moveOn(self, isBus):
raise JetWin
def balloonMoveOn(self):
return Pos(0, 0)
_crop = (Pos(0, 16), Pos(16, 40))
def paste(self, res, img, pos):
crop = res.crop(self._crop)
img.paste(crop, pos + Pos(0, -8), crop)
class Compass(UnmoveableObject):
def moveOn(self, isBus):
return Pos(0, 0)
def balloonMoveOn(self):
return Pos(0, 0)
_crop = (Pos(16, 0), Pos(32, 16))
class GasStation(UnmoveableObject):
def moveOn(self, isBus):
self.board.game.clearGas()
def moveOut(self, isBus):
self.board.game.clearGas()
_crop = (Pos(32, 0), Pos(48, 16))
class Arrow(UnmoveableObject):
def __init__(self, board, is_shore, id):
self.dir = {'W': Up, 'A': Left, 'S': Down, 'D': Right, 'I': Up, 'J': Left, 'K': Down, 'L': Right}[id]
self.trans = {Up: Image.ROTATE_90, Left: None, Right: Image.ROTATE_180, Down: Image.ROTATE_270}[self.dir]
super(Arrow, self).__init__(board, is_shore)
def moveOn(self, isBus):
return self.dir
def balloonMoveOn(self):
return self.dir
_crop = (Pos(48, 0), Pos(64, 16))
def paste(self, res, img, pos):
if self.trans is not None:
crop = res.crop(self._crop).transpose(self.trans)
img.paste(crop, pos, crop)
class Teleporter(UnmoveableObject):
color_list = ['#ff00ff', '#00ff00', '#0000ff', '#ff0000', '#00ffff']
def __init__(self, board, is_shore, id):
self.teleport: Pos = None # the teleport position
self.color = 'abcdefghij'.index(id) % 5
super().__init__(board, is_shore)
def moveOn(self, isBus):
if self.board[self.teleport].canMoveIn():
return (self.teleport,)
def balloonMoveOn(self):
if self.board[self.teleport].canMoveIn():
return (self.teleport,)
_crop = (Pos(64, 0), Pos(80, 16))
_crop2 = (Pos(80, 0), Pos(96, 16))
def paste(self, res, img, pos):
crop = ImageChops.overlay(res.crop(self._crop),
ImageChops.multiply(
Image.new('RGBA', (16, 16), self.color_list[self.color]),
res.crop(self._crop2)))
img.paste(crop, pos, crop)
class Key(UnmoveableObject):
def moveOn(self, isBus):
self.board.game.open()
_crop = (Pos(96, 0), Pos(112, 16))
class Lock(UnmoveableObject):
def canMoveIn(self, isBus):
return self.board.game.isOpen
@property
def layer(self):
return 0 if self.board.game.isOpen else 3
_crop = (Pos(112, 0), Pos(128, 16))
_crop_cloud = (Pos(0, 0), Pos(16, 16))
def paste(self, res, img, pos):
crop = ImageChops.overlay(res.crop(self._crop_cloud),
res.crop(self._crop))
img.paste(crop, pos, crop)
class Clock(UnmoveableObject):
def __init__(self, board, is_shore, id):
if id not in 'IT':
board.game.open_status.append(self)
super().__init__(board, is_shore)
def canMoveIn(self, isBus):
return self in self.board.game.open_status
canTurboIn = False
@property
def layer(self):
return 0 if self in self.board.game.open_status else 3
_crop = (Pos(16, 16), Pos(32, 32))
_crop_cloud = (Pos(0, 0), Pos(16, 16))
def paste(self, res, img, pos):
crop = res.crop(self._crop)
if self in self.board.game.open_status:
img.paste(Image.new('RGBA', (16, 16), '#ffffff'), pos, crop)
else:
crop = ImageChops.overlay(res.crop(self._crop_cloud), crop)
img.paste(crop, pos, crop)
class DarkClock(UnmoveableObject):
def __init__(self, board, is_shore, id):
if id not in 'VG':
board.game.open_status.append(self)
super().__init__(board, is_shore)
def moveOn(self, isBus):
if self not in self.board.game.open_status:
raise JetDeath
canTurboIn = False
@property
def layer(self):
return 0 if self in self.board.game.open_status else 2
_crop = (Pos(16, 16), Pos(32, 32))
_crop_cloud = (Pos(0, 0), Pos(16, 16))
_dark_color = '#4f005b'
def paste(self, res, img, pos):
if self in self.board.game.open_status:
crop = res.crop(self._crop)
img.paste(Image.new('RGBA', (16, 16), self._dark_color), pos, crop)
else:
crop = res.crop(self._crop_cloud)
crop.paste(Image.new('RGBA', (16, 16), self._dark_color), None, crop)
crop = ImageChops.overlay(Image.new('RGBA', (16, 16), '#ffffff'), res.crop(self._crop))
img.paste(crop, pos, crop)
class Station(UnmoveableObject):
def moveOn(self, isBus):
self.board.game.transfer()
_crop = (Pos(32, 16), Pos(48, 32))
class Fan(UnmoveableObject):
def moveOn(self, isBus):
self.board.game.blow()
_crop = (Pos(48, 16), Pos(64, 32))
UnmoveableDict = dict(itertools.chain(*[[(c, cl) for c in s] for s, cl in (('-=+23456789', UnmoveableObject), ('01', Cloud), ('MN', DarkCloud), ('P', Destination), ('Z', Compass), ('U', GasStation), ('WASDIJKL', Arrow), ('abcdefghij', Teleporter), ('X', Key), ('C', Lock), ('IOTY', Clock), ('VBGH', DarkClock), ('~', Station), ('\'"', Fan))]))
def Unmoveable(board, id):
if id in 'WASDIJKLIOTYVBGHabcdefghij':
return UnmoveableDict[id](board, id in 'IOVBWASDabcde', id)
return UnmoveableDict[id](board, id in '=1+PUZM2456\'')
class Board:
def __init__(self, board_init, game):
self.game = game
self.width = len(board_init[0]) - 2
self.height = len(board_init) - 2
board_inner = [x[1:-1] for x in board_init[1:-1]]
self.border_row = [c == '_' for c in board_init[0][1:-1]]
self.border_column = [c[0] == '_' for c in board_init[1:-1]]
self.board = [[Unmoveable(self, x) for x in l] for l in board_inner]
teleport = {}
for j, l in enumerate(board_inner):
for i, x in enumerate(l):
if x in 'abcdefghij':
xx = 'abcdefghij'.index(x)
if xx not in teleport:
teleport[xx] = Pos(i, j)
else:
pos = Pos(i, j)
pos2 = teleport.pop(x)
self[pos].teleport = pos2
self[pos2].teleport = pos
def circular(self, pos: Pos):
if pos[0] < 0 and self.border_column[pos[1]]:
return Pos(self.width - 1, pos[1])
elif pos[0] >= self.width and self.border_column[pos[1]]:
return Pos(0, pos[1])
elif pos[1] < 0 and self.border_row[pos[0]]:
return Pos(pos[0], self.height - 1)
elif pos[1] >= self.height and self.border_row[pos[0]]:
return Pos(pos[0], 0)
return pos
def __getitem__(self, pos: Pos):
if 0 <= pos[0] < self.width and 0 <= pos[1] <= self.height:
return self.board[pos[1]][pos[0]]
else:
return None
__setitem__ = None
def open(self):
for l in self.board:
for x in l:
x.open()
@property
def size(self):
return Pos(self.width, self.height)
def grids(self):
for j, i in itertools.product(range(self.height), range(self.width)):
yield Pos(i, j)
class Jet:
def __init__(self, game, pos):
self.direction = Right
self.lastMoveDir = Right
self.isJet = True
self.pos = pos
self.game = game
def moveOne(self, dir):
pos_new = self.game.board.circular(self.pos + dir)
tile = self.game.board[pos_new]
if not tile or not tile.canMoveIn(False):
return False
obj = self.game.objects[pos_new]
if isinstance(obj, Balloon):
if not obj.canMoveOne(dir):
return False
elif obj != set():
return False
# move
self.game.board[self.pos].moveOut()
self.game.objects.addStream(self.pos, -dir)
self.pos = pos_new
ret = self.game.board[pos_new].moveOn()
self.lastMoveDir = dir
if isinstance(obj, Balloon):
obj.move(dir)
if ret is None:
pass
elif isinstance(ret, Pos):
dir = ret
else:
self.pos = ret[0]
self.lastMoveDir = Pos(0, 0)
self.game.objects.addStream(self.pos, -dir)
self.direction = dir
# We assert that if jet stays in the balloon's position
# where it is an arrow, then the jet turn direction
# and move. But not teleporter.
if isinstance(obj, Balloon) and not isinstance(ret, Pos):
return Pos(0, 0)
return dir
_crop = (Pos(64, 16), Pos(80, 32))
_crop_bus = (Pos(80, 16), Pos(96, 32))
_trans = {Up: Image.ROTATE_90, Left: None, Right: Image.ROTATE_180, Down: Image.ROTATE_270}
def paste(self, res, img, pos):
if self.isJet:
crop = res.crop(self._crop)
else:
crop = res.crop(self._crop_bus)
trans = self._trans[self.direction]
if trans is not None:
crop = crop.transpose(trans)
img.paste(crop, pos, crop)
class Balloon:
def __init__(self,games, pos):
self.pos = pos
self.game = game
def canMoveOne(self, dir):
tile_same = self.game.board[self.pos]
if isinstance(tile_same, DarkCloud) or isinstance(tile_same, DarkClock) and tile_same not in self.game.open_status:
return False
pos_new = self.game.board.circular(self.pos + dir)
tile = self.game.board[pos_new]
if not tile or not tile.canMoveIn(False):
return False
obj = self.game.objects[pos_new]
if obj != set():
return False
return True
def moveOne(self, dir):
pos_new = self.game.board.circular(self.pos + dir)
tile = self.game.board[pos_new]
self.pos = pos_new
ret = tile.balloonMoveOn()
if ret is None:
return dir
elif isinstance(ret, Pos):
return ret
else:
self.pos = ret[0]
return dir
def move(self, dir):
while 1:
ret = self.canMoveOne(dir) and self.moveOne(dir)
if ret == Pos(0, 0):
return True
elif ret == False:
return False
else:
dir = ret
layer = 1
def paste(self, res, img, pos, color):
pass # TODO
class Turbo:
def __init__(self, game, pos, size):
self.size = size
self.pos = pos
self.game = game
def paste(self, res, img, pos):
pass # TODO
class Objects:
def __init__(self, board_init, game):
self.game = game
self.board = game.board
self.balloons = []
self.turbos = {}
for j, l in enumerate(board_init):
for i, x in enumerate(l):
pos = Pos(i, j)
if x in '-=':
self.jet = Jet(self.game, pos)
elif x in '23':
self.balloons.append(Balloon(self.game, pos))
elif x in '456789':
self.turbos[pos] = Turbo(self.game, pos, (int(x) - 4) % 3)
self.stream = [[set() for x in self.board.width] for l in self.board.height]
def __getitem__(self, pos):
if pos == self.jet.pos:
return self.jet
if pos in self.turbos:
return self.turbos[pos]
b = more_itertools.only([x for x in self.balloons if x.pos == pos])
if b:
return b
return self.stream[pos[1]][pos[0]]
__setitem__ = None
def addStream(self, pos, dir):
self.stream[pos[1]][pos[0]].add(dir)
class Jetstream:
color = {'sea': (111, 183, 174), 'shore': (138, 174, 85), 'cloud': (255, 255, 255)}
def __init__(self, id):
if '\\' in id or '/' in id or '.' in id:
raise FileNotFoundError
with open(config.rel(f'games\\jetstream\\{id}.txt')) as f:
board_init = [list(line.strip()) for line in f.readlines()]
self.open_status = [] # opened
self.board = Board(board_init, self)
self.objects = Objects(board_init, self)
self.jet = self.objects.jet
self.isOpen = False
# self._to_backup = {'objects', 'turn', 'isOpen', 'open_status', 'jet'}
def open(self):
self.isOpen = True
def clearGas(self):
self.objects.stream = [[set() for x in self.board.width] for l in self.board.height]
def transfer(self):
self.jet.isJet = not self.jet.isJet
def blow(self):
self.objects.turbos = {}
def move(self, dir):
# jet move
continue_move = 1
while continue_move:
ret = self.jet.moveOne(dir)
if ret == False:
if continue_move == 1:
return False
else:
break
elif ret == Pos(0, 0):
break
elif ret is None:
continue_move = self.jet.isJet
else:
dir = ret
continue_move = True
# turbo spread
for pos in self.board.grids():
tile = self.board[pos]
if not tile.canTurboIn or not tile.canMoveIn(False):
continue
obj = self.objects[pos]
if obj == set():
for dir in (Up, Left, Down, Right):
pos_new = self.board.circular(pos + dir)
if isinstance(obj_new := self.objects[pos_new], Turbo) and obj_new.size == 2:
self.objects.turbos[pos] = Turbo(self, pos, -1)
if isinstance(tile, Teleporter):
pos_new = tile.teleport
if isinstance(obj_new := self.objects[pos_new], Turbo) and obj_new.size == 2:
self.objects.turbos[pos] = Turbo(self, pos, -1)
for obj in self.objects.turbos.values():
if obj.size < 2:
obj.size += 1
# add turn
for pos in self.board.grids():
tile = self.board[pos]
if self.objects[pos] == set() and isinstance(tile, (Clock, DarkClock)):
if tile in self.open_status[0]:
self.open_status[0].remove(tile)
self.open_status[1].append(tile)
else:
self.open_status[1].remove(tile)
self.open_status[0].append(tile)
def image(self):
sz = 16
of = Pos(8, 8)
m = Pos(sz, sz)
img = Image.new('RGB', sz * self.board.size + Pos(sz, sz), self.color['cloud'])
draw = ImageDraw.Draw(img)
res = Image.open(config.rel(f'games\\snakebird\\resources.png'))
draw_layer = {0: [], 1: [], 2: [], 3: []}
for pos in self.board.grids():
tile = self.board[pos]
# sea and shore
draw.rectangle((sz * pos + of, sz * pos + of + m), self.color['shore' if tile.is_shore else 'sea'])
# board resources
if tile.crop is not None:
draw_layer[tile.layer].append(lambda: tile.paste(res, img, sz * pos + of))
# balloon
for i, balloon in enumerate(self.objects.balloons):
draw_layer[balloon.layer].append(lambda: balloon.paste(res, img, sz * pos + of, i))
# draw
for ls in draw_layer.values():
for lmd in ls:
lmd()
# turbo
for pos, turbo in self.objects.turbos.items():
turbo.paste(res, img, sz * pos + of)
# jet
self.jet.paste(res, img, sz * pos + of)
# stream
# TODO
|
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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,605
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/solvers/stitches.py
|
from typing import Iterable, Tuple
# from chiharu.plugins.games.boxgame import Grid2DSquare as Grid
# UP, DOWN, LEFT, RIGHT = Grid.Directions.UP, Grid.Directions.DOWN, Grid.Directions.LEFT, Grid.Directions.RIGHT
class BoardInitErr(Exception):
pass
class Board:
# size: the size of the board (square).
# side: whether the sides are present for each square. First vertical, second horizontal. First index for row, second column. 0 for not present, 1 for present.
# count: the count of pins on each row and column. First row, second column.
def __init__(self, size: int, side: Tuple[Iterable[Iterable[int]], Iterable[Iterable[int]]], count: Tuple[Iterable[int], Iterable[int]]):
self.size = size
# divide area
|
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"/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": 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"/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,606
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Attack.py
|
from typing import *
from abc import ABC, abstractmethod
from dataclasses import dataclass
from .Helper import HasId
if TYPE_CHECKING:
from .User import User
TAttack = TypeVar("TAttack", bound="Attack")
TAttackType = Type[TAttack]
class Attack(HasId, hasIdDict=True):
name = "NoName"
doublable = True
reboundable = True
def __init__(self, attacker: 'User', defender: 'User'):
self.attacker = attacker
self.defender = defender
self.rebounded = False
self.multiplier = 1
self.counter = AttackType()
@abstractmethod
async def selfAction(self):
pass
@final
async def action(self):
if self.rebounded:
self.rebounded = False
await self.defender.Attacked(self)
else:
await self.selfAction()
def __repr__(self):
return f"<攻击类型:{self.name},攻击者:{self.attacker.qq},被攻击者:{self.defender.qq},倍数:{self.multiplier},c:{self.counter}>"
def double(self) -> bool:
"""return True if double equals dodge."""
self.multiplier *= 2
return False
def rebound(self) -> bool:
"""return True if rebound equals dodge."""
self.attacker, self.defender = self.defender, self.attacker
self.counter = AttackType()
self.rebounded = True
return False
async def nothing(): return False
@dataclass
class AttackType:
pierce: Callable = nothing
jump: bool = False
hpzero: bool = False
isAOE: bool = False
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,607
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Mission.py
|
from typing import *
import random
from .Helper import HasId
class Mission(HasId, hasIdDict=True):
description = "NoDes"
inQuestStone = True
@classmethod
def RandomQuestStoneId(cls):
return random.choice([i for i, t in cls.idDict.items() if t.inQuestStone])
def check(self, s: str) -> bool:
return False
for i in range(0, 7):
class _(Mission):
id = i
description = f"字数为{2 + i}"
inQuestStone = True
def check(self, s: str) -> bool:
return len(s) == 2 + self.id
_.__name__ = f"Mission{i}"
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,608
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/solvers/kakurasu.py
|
class Kakurasu:
def __init__(self) -> None:
self.max = 11
self.known = [[0 for i in range(self.max)] for j in range(self.max)]
self.row_num = list(range(1, self.max + 1))
self.col_num = list(range(1, self.max + 1))
self.row_sum = [25, 57, 56, 21, 16, 52, 45, 39, 48, 37, 22]
self.col_sum = [3, 26, 57, 65, 27, 54, 55, 29, 36, 15, 38]
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], 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"/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], 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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,609
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllCards3.py
|
from typing import *
from datetime import timedelta, datetime
from math import ceil
from collections import Counter
import itertools, random
from .Game import Game
from .Card import Card
from .User import User
from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack
from .Attack import Attack, AttackType
from .Priority import UserEvt, Priority
from .Types import Pack
from .Dragon import DragonState, TreeLeaf
from .Mission import Mission
from .EventListener import IEventListener
from .Helper import positive
from ... import config
log = config.logger.dragon
class CJiaodai100(Card):
name = "布莱恩科技航空专用强化胶带FAL84型"
id = 100
positive = 1
_description = "取消掉你身上的至多6种可取消的负面状态,并免疫下次即刻生效的负面状态。"
pack = Pack.gregtech
@staticmethod
def _weight(user: User):
if user.data.luck == 0:
return 1
count = sum(1 for c in user.data.statuses if c.isDebuff and c.isRemovable)
return 1 + user.data.luck / 5 * min(count, 6)
weight = _weight
async def Use(self, user: 'User') -> None:
'''消除负面状态
rstatus: 消除的状态。'''
has = 6
for c in user.data.statuses:
if has <= 0:
break
if not c.isDebuff or not c.isRemovable:
continue
if has >= c.count:
has -= c.count
user.SendCardUse(self, rstatus=c.DumpData())
await user.RemoveStatus(c, remover=user)
elif has < c.count:
await user.RemoveStatus(s := type(c)(has), remover=user)
user.SendCardUse(self, rstatus=s.DumpData())
has = 0
await user.AddStatus(SJiaodai100())
class SJiaodai100(StatusNullStack):
name = "布莱恩科技航空专用强化胶带FAL84型"
id = 100
_description = "免疫下次即刻生效的负面状态。"
isReversable = True
def reverse(self, c: int):
return (SJiaodai100(c), SInvJiaodai90(c))
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
if status.isDebuff and status.isRemovable:
'''免除负面状态
flag:是否防止了全部的负面状态。all:是全部;part:是部分。
rstatus: 所防止的负面状态。'''
if self.count >= status.count:
user.SendStatusEffect(self, flag = 'all', rstatus=status.DumpData())
await user.RemoveStatus(SJiaodai100(status.count))
return True
else:
status.num -= self.count # type: ignore[attr-defined]
user.SendStatusEffect(self, flag = 'part', rstatus=type(status)(self.count))
await user.RemoveAllStatus(SJiaodai100)
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.jiaodai}
class SInvJiaodai90(StatusNullStack):
name = "反转·布莱恩科技航空专用强化胶带FAL84型"
id = 90
_description = "免疫你下次即刻生效的非负面状态。"
isReversable = True
def reverse(self, c: int):
return (SInvJiaodai90(c), SJiaodai100(c))
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
if not status.isDebuff and status.isRemovable:
'''免除非负面状态
flag:是否防止了全部的非负面状态。all:是全部;part:是部分。
rstatus: 所防止的负面状态。'''
if self.count >= status.count:
user.SendStatusEffect(self, flag = 'all', rstatus=status.DumpData())
await user.RemoveStatus(SInvJiaodai90(status.count))
return True
else:
status.num -= self.count # type: ignore[attr-defined]
user.SendStatusEffect(self, flag = 'part', rstatus=type(status)(self.count))
await user.RemoveAllStatus(SInvJiaodai90)
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.inv_jiaodai}
class CZPM101(Card):
name = "Zero-Point Module"
id = 101
positive = 1
_description = "抽到时附加buff:若你当前击毙少于100,则每次接龙为你额外提供1击毙,若你当前击毙多于100,此buff立即消失。"
consumedOnDraw = True
isMetallic = True
pack = Pack.gregtech
async def OnDraw(self, user: 'User') -> None:
await user.AddStatus(SZPM101())
class SZPM101(StatusNullStack):
id = 101
name = "零点模块"
_description = "若你当前击毙不多于100,则每次接龙为你额外提供1击毙,若你当前击毙多于100,此buff立即消失。"
isMetallic = True
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""接龙为你提供1击毙。"""
user.SendStatusEffect(self, time='OnDragoned')
await user.AddJibi(1)
async def AfterJibiChange(self, user: 'User', jibi: int) -> None:
"""当前击毙多于100,buff消失。"""
if user.data.jibi > 100:
user.SendStatusEffect(self, time='AfterJibiChange')
await user.RemoveAllStatus(SZPM101)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.zpm,
UserEvt.AfterJibiChange: Priority.AfterJibiChange.zpm}
class CMcGuffin239102(Card):
name = "Mc Guffium 239"
id = 102
positive = 1
_description = "下一次同时对多人生效的攻击效果不对你生效。"
pack = Pack.gregtech
async def Use(self, user: 'User') -> None:
await user.AddStatus(SMcGuffin239102())
class SMcGuffin239102(StatusNullStack):
name = "Mc Guffium 239"
id = 102
_description = "下一次同时对多人生效的攻击效果不对你生效。"
async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool:
"""此攻击同时对多人生效,无效此攻击。"""
if attack.counter.isAOE:
user.SendStatusEffect(self)
await user.RemoveStatus(SMcGuffin239102())
return True
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnAttacked: Priority.OnAttacked.McGuffium239}
class CJuJiFaShu105(Card):
name = "聚集法术"
id = 105
positive = 1
_description = "将两张手牌的id相加变为新的手牌。若这两牌id之和不是已有卡牌的id,则变为【邪恶的间谍行动~执行】。"
# failure_message = "你的手牌不足,无法使用" + 句尾
pack = Pack.cultist
def CanUse(self, user: 'User', copy: bool) -> bool:
return len(user.data.handCard) >= (2 if copy else 3)
async def Use(self, user: 'User') -> None:
"""将两张手牌聚集。
choose: True时为选择卡牌提示。
id: 聚集结果的id。
available:是否能找到对应id号的卡牌。"""
user.SendCardUse(self, choose=True)
l = await user.ChooseHandCards(2, 2)
await user.RemoveCards([l[0], l[1]])
id_new = l[0].id + l[1].id
if id_new not in Card.idDict:
user.SendCardUse(self, choose=False, id = id_new, available = False)
id_new = -1
else:
user.SendCardUse(self, choose=False, id = id_new, available = True)
await user.Draw(0, cards=[Card.get(id_new)()])
class CLieBianFaShu106(Card):
name = "裂变法术"
id = 106
positive = 1
_description = "将一张手牌变为两张随机牌,这两张牌的id之和为之前的卡牌的id。若不存在这样的组合,则变为两张【邪恶的间谍行动~执行】。"
# failure_message = "你的手牌不足,无法使用" + 句尾
pack = Pack.cultist
def CanUse(self, user: 'User', copy: bool) -> bool:
return len(user.data.handCard) >= (1 if copy else 2)
async def Use(self, user: 'User') -> None:
"""将一张手牌分解。
choose: True时为选择卡牌提示。
available:是否能找到对应id的卡牌。
ids: 分解结果的id列表。"""
user.SendCardUse(self, choose=True)
l = await user.ChooseHandCards(1, 1)
await user.RemoveCards([l[0]])
l2 = [(id, l[0].id - id) for id in Card.idDict if l[0].id - id in Card.idDict]
if len(l2) == 0:
user.SendCardUse(self, choose=False, available = False)
id_new = (-1, -1)
else:
id_new = random.choice(l2)
user.SendCardUse(self, choose=False, available = True, ids = list(id_new))
await user.Draw(0, cards=[Card.get(id_new[0])(), Card.get(id_new[1])()])
class CJingXingFaShu107(Card):
name = "警醒法术"
id = 107
positive = 1
_description = "揭示至多三个雷。"
pack = Pack.cultist
async def Use(self, user: 'User') -> None:
"""揭示雷。
bombs: 所揭示的雷列表。"""
k = min(len(user.game.bombs), 3)
l = []
for i in range(k):
l.append(random.choice(user.game.bombs))
while l[-1] in l[:-1]:
l[-1] = random.choice(user.game.bombs)
user.SendCardUse(self, bombs = l)
class CXiaoHunFaShu108(Card):
name = "销魂法术"
id = 108
positive = 1
_description = "对指定玩家发动,该玩家的每条可清除状态都有1/2的概率被清除;或是发送qq=2711644761对千春使用,消除【XXI-世界】外50%的全局状态,最多5个。"
pack = Pack.cultist
async def Use(self, user: 'User') -> None:
"""发动效果。
choose: True时为选择玩家提示。
chiharu: 是否选择的是千春。"""
user.SendCardUse(self, choose=True)
if (players := await user.ChoosePlayers(1, 1)) is not None:
player = players[0]
if player == user.game.managerQQ:#TODO
user.SendCardUse(self, choose=False, chiharu=True)
from .AllCards1 import SWorld21
l = list(itertools.chain(*[[type(status)()] * status.count if status.isNull else [status] for status in user.game.me.statuses if status.isRemovable and not isinstance(status, SWorld21)]))
num = min(ceil(len(l) * 0.5), 5)
l3: list[Status] = []
for i in range(num):
j = random.choice(l)
l3.append(j)
l.remove(j)
ume = user.ume
for status in l3:
await ume.RemoveStatus(status, remover=user)
else:
user.SendCardUse(self, choose=False, chiharu=False)
atk = AXiaoHunFaShu108(user, u := user.CreateUser(player))
await u.Attacked(atk)
class AXiaoHunFaShu108(Attack):
id = 108
name = "销魂法术"
doublable = False
async def selfAction(self):
to_remove: list[Status] = []
for status in self.defender.data.statuses:
if not status.isRemovable:
continue
if status.isNull:
n = sum(1 for i in range(status.count) if random.random() > 0.5 ** self.multiplier)
to_remove.append(type(status)(n))
else:
if random.random() > 0.5 ** self.multiplier:
to_remove.append(status)
for status in to_remove:
await self.defender.RemoveStatus(status, remover=self.attacker)
class CRanSheFaShu109(Card):
name = "蚺虵法术"
id = 109
positive = 1
_description = "对指定玩家发动,该玩家当日每次接龙需额外遵循首尾接龙规则。"
pack = Pack.cultist
async def Use(self, user: 'User') -> None:
"""选择玩家。"""
user.SendCardUse(self)
if (players := await user.ChoosePlayers(1, 1)) is not None:
target = user.CreateUser(players[0])
atk = ARanSheFaShu109(user, target)
await target.Attacked(user, atk)
class ARanSheFaShu109(Attack):
id = 109
name = "蚺虵法术"
doublable = False
async def selfAction(self):
await self.defender.AddStatus(SRanSheFaShu109())
class SRanSheFaShu109(StatusDailyStack):
id = 109
name = "蚺虵法术"
_description = "你当日每次接龙需额外遵循首尾接龙规则。"
isReversable = True
def reverse(self, c: int):
return (SRanSheFaShu109(c), SInvRanSheFaShu108(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""需首尾接龙。"""
if not await state.RequireShouwei(user):
user.SendStatusEffect(self)
return False, 0
return True, 0
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.ranshefashu}
class SInvRanSheFaShu108(StatusDailyStack):
id = 108
name = "反转·蚺虵法术"
_description = "你当日每次接龙需额外遵循尾首接龙规则。"
isReversable = True
def reverse(self, c: int):
return (SInvRanSheFaShu108(c), SRanSheFaShu109(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""需尾首接龙。"""
if not await state.RequireWeishou(user):
user.SendStatusEffect(self)
return False, 0
return True, 0
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_ranshefashu}
class CNightbloom110(Card):
name = "月下彼岸花"
id = 110
positive = -1
_description = "抽到时附加buff:你每接龙三次会损失1击毙,效果发动20次消失。"
consumedOnDraw = True
pack = Pack.ff14
async def OnDraw(self, user: 'User') -> None:
await user.AddStatus(SNightbloom110(60))
class SNightbloom110(StatusNumed):
name = "月下彼岸花"
id = 110
isDebuff = True
_description = "你每接龙三次会损失1击毙"
isReversable = True
def reverse(self):
return (self, SInvNightbloom105(self.count))
@property
def description(self):
return f"{self._description}\n\t剩余{(self.num + 2) // 3}次。" # pylint: disable=no-member
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""扣除击毙。"""
self.num -= 1 # pylint: disable=no-member
if self.num % 3 == 0: # pylint: disable=no-member
user.SendStatusEffect(self)
await user.AddJibi(-1)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.bianhua}
class SInvNightbloom105(StatusNumed):
name = "反转·月下彼岸花"
id = 105
_description = "你每接龙三次会获得1击毙。"
isReversable = True
def reverse(self):
return (self, SNightbloom110(self.count))
@property
def description(self):
return f"{self._description}\n\t剩余{(self.num + 2) // 3}次。" # pylint: disable=no-member
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""奖励击毙。"""
self.num -= 1 # pylint: disable=no-member
if self.num % 3 == 0: # pylint: disable=no-member
user.SendStatusEffect(self)
await user.AddJibi(1)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.inv_bianhua}
class CPanjueA111(Card):
name = "最终判决α"
id = 111
_description = "抽到时附加buff:最终判决α。你接龙后,将此buff传递给你接龙后第五次接龙的玩家。与最终判决β重合时,罪行加重,判处死刑。"
positive = -1
consumedOnDraw = True
pack = Pack.ff14
async def OnDraw(self, user: 'User') -> None:
await user.AddStatus(SPanjueA111())
class SPanjueA111(StatusNullStack):
name = "最终判决α"
id = 111
_description = "你下次接龙后,将此buff传递给你接龙后第五次接龙的玩家。与最终判决β重合时,罪行加重,判处死刑。"
isDebuff = True
isReversable = True
def reverse(self, c: int):
return (SPanjueA111(c), SPanjueB112(c))
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
"""判决重合,无法战斗。"""
if isinstance(status, SPanjueB112) or isinstance(status, SPanjueBActivated107):
user.SendStatusEffect(self)
await user.RemoveAllStatus(SPanjueA111)
await user.AddStatus(SWufazhandou108(timedelta(hours=4)))
return True
return False
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
count = self.count
await user.RemoveAllStatus(SPanjueA111)
await user.AddStatus(SPanjueAActivated106(count))
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.panjue,
UserEvt.OnDragoned: Priority.OnDragoned.panjue}
class SPanjueAActivated106(StatusNullStack):
name = "最终判决α"
id = 106
_description = "将此buff传递给你接龙后第五次接龙的玩家。与最终判决β重合时,罪行加重,判处死刑。"
isDebuff = True
isReversable = True
def reverse(self, c: int):
return (SPanjueAActivated106(c), SPanjueBActivated107(c))
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
"""判决重合,无法战斗。"""
if isinstance(status, SPanjueB112) or isinstance(status, SPanjueBActivated107):
user.SendStatusEffect(self)
await user.RemoveAllStatus(SPanjueA111)
await user.AddStatus(SWufazhandou108(timedelta(hours=4)))
return True
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.panjue_activated}
class CPanjueB112(Card):
name = "最终判决β"
id = 112
_description = "抽到时附加buff:最终判决β。你接龙后,将此buff传递给你接龙后第五次接龙的玩家。与最终判决α重合时,罪行加重,判处死刑。"
positive = -1
consumedOnDraw = True
pack = Pack.ff14
async def OnDraw(self, user: 'User') -> None:
await user.AddStatus(SPanjueB112())
class SPanjueB112(StatusNullStack):
name = "最终判决β"
id = 112
_description = "你下次接龙后,将此buff传递给你接龙后第五次接龙的玩家。与最终判决α重合时,罪行加重,判处死刑。"
isDebuff = True
isReversable = True
def reverse(self, c: int):
return (SPanjueB112(c), SPanjueA111(c))
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
"""判决重合,无法战斗。"""
if isinstance(status, SPanjueA111) or isinstance(status, SPanjueAActivated106):
user.SendStatusEffect(self)
await user.RemoveAllStatus(SPanjueB112)
await user.AddStatus(SWufazhandou108(timedelta(hours=4)))
return True
return False
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
count = self.count
await user.RemoveAllStatus(SPanjueB112)
await user.AddStatus(SPanjueBActivated107(count))
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.panjue,
UserEvt.OnDragoned: Priority.OnDragoned.panjue}
class SPanjueBActivated107(StatusNullStack):
name = "最终判决β"
id = 107
_description = "将此buff传递给你接龙后第五次接龙的玩家。与最终判决α重合时,罪行加重,判处死刑。"
isDebuff = True
isReversable = True
def reverse(self, c: int):
return (SPanjueBActivated107(c), SPanjueAActivated106(c))
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
"""判决重合,无法战斗。"""
if isinstance(status, SPanjueA111) or isinstance(status, SPanjueAActivated106):
user.SendStatusEffect(self)
await user.RemoveAllStatus(SPanjueBActivated107)
await user.AddStatus(SWufazhandou108(timedelta(hours=4)))
return True
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.panjue_activated}
class IPanjueChecker(IEventListener):
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
if (nd := branch.before(5)) and nd.qq != user.game.managerQQ and nd.qq != 0 and (u := user.CreateUser(nd.qq)) != user:
if na := u.CheckStatusStack(SPanjueAActivated106):
await u.RemoveAllStatus(SPanjueAActivated106)
await user.AddStatus(SPanjueA111(na))
if nb := u.CheckStatusStack(SPanjueBActivated107):
await u.RemoveAllStatus(SPanjueBActivated107)
await user.AddStatus(SPanjueB112(nb))
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.panjuecheck}
Game.RegisterEventCheckerInit(IPanjueChecker())
class SWufazhandou108(StatusTimed):
id = 108
name = "无法战斗"
_description = "不能接龙"
isDebuff = True
isRemovable = False
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
"""无法战斗,不能接龙。"""
user.SendStatusEffect(self)
return False, 0
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.wufazhandou}
class SShuairuo95(StatusTimed):
id = 95
name = "衰弱"
isDebuff = True
isRemovable = False
async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int:
"""击毙收入减少
njibi:减少后的击毙收入"""
if jibi > 0:
njibi = ceil(0.75 * jibi)
user.SendStatusEffect(self, njibi=njibi)
return njibi
return jibi
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnJibiChange: Priority.OnJibiChange.shuairuo}
class CEarthquake113(Card):
id = 113
name = "大地摇动"
_description = "抽到时附加全局buff:今天每个分支最后接龙的第2,5,8,11,14个人每人扣除4击毙。"
positive = -1
pack = Pack.ff14
consumedOnDraw = True
async def OnDraw(self, user: 'User') -> None:
await user.ume.AddStatus(SEarthquake113())
class SEarthquake113(StatusNullStack):
id = 113
name = "大地摇动"
_description = "今天每个分支最后接龙的第2,5,8,11,14个人每人扣除4击毙。"
isDebuff = True
isGlobal = True
async def OnNewDay(self, user: 'User') -> None:
'''扣除玩家击毙
userQQ: 玩家qq
count: 扣除的击毙的次数'''
to_send: Counter[int] = Counter()
for branch in user.game.treeObjs:
if len(branch) == 0:
continue
end = branch[-1]
for i in range(1, 15, 3):
tr = end.before(i)
if tr is not None and tr.id != (0, 0):
to_send[tr.qq] += 1
if len(to_send) != 0:
for qq, count in to_send.items():
user.SendStatusEffect(self, userQQ=qq, count=count)
await user.CreateUser(qq).AddJibi(-4 * count)
await user.ume.RemoveStatus(SEarthquake113)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnNewDay: Priority.OnNewDay.earthquake}
class CEruption114(Card):
name = "地火喷发"
id = 114
_description = "今天所有的接龙词都有10%的几率变成地雷。"
positive = 0
pack = Pack.ff14
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SEruption114())
class SEruption114(StatusDailyStack):
name = "地火喷发"
id = 114
_description = "今天所有的接龙词都有10%的几率变成地雷。"
isGlobal = True
isReversable = True
def reverse(self, c: int):
from AllCards1 import SStar17
return (SEruption114(c), SStar17(c))
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
"""添加地雷。
word: 添加的词。"""
if random.random() > 0.9 ** self.num:
user.SendStatusEffect(self, word=branch.word)
user.game.AddBomb(branch.word)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.eruption}
class CConfession116(Card):
name = "告解"
id = 116
_description = "今天每次你获得击毙时额外获得1击毙。"
positive = 1
pack = Pack.ff14
async def Use(self, user: 'User') -> None:
await user.AddStatus(SConfession116())
class SConfession116(StatusDailyStack):
name = "告解"
id = 116
_description = "今天每次你获得击毙时额外获得1击毙。"
isReversable = True
def reverse(self, c: int):
return (SConfession116(c), SInvConfession94(c))
async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int:
"""额外获得击毙。
count: 增加的击毙数"""
if jibi > 0:
user.SendStatusEffect(self, count=self.count)
return jibi + self.count
return jibi
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnJibiChange: Priority.OnJibiChange.confession}
class SInvConfession94(StatusDailyStack):
name = "反转·告解"
id = 94
_description = "今日每次你获得击毙时少获得1击毙。"
isDebuff = True
isReversable = True
def reverse(self, c: int):
return (SInvConfession94(c), SConfession116(c))
async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int:
"""额外获得击毙。
count: 减少的击毙数"""
if jibi > 0:
user.SendStatusEffect(self, count=self.count)
return max(jibi - self.count, 0)
return jibi
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnJibiChange: Priority.OnJibiChange.inv_confession}
class CExcogitation117(Card):
name = "深谋远虑之策"
id = 117
_description = "当你一次使用/损失了超过你现有击毙一半以上的击毙时,恢复这些击毙。"
positive = 0
pack = Pack.ff14
async def Use(self, user: 'User') -> None:
await user.AddStatus(SExcogitation117())
class SExcogitation117(StatusNullStack):
name = "深谋远虑之策"
id = 117
_description = "当你一次使用/损失了超过你现有击毙一半以上的击毙时,恢复这些击毙。"
async def OnJibiChange(self, user: 'User', jibi: int, isBuy: bool) -> int:
"""恢复击毙。"""
if jibi < 0 and -jibi > user.data.jibi / 2:
await user.RemoveStatus(SExcogitation117)
user.SendStatusEffect(self)
return 0
return jibi
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnJibiChange: Priority.OnJibiChange.excogitation}
class CMixidiyatu118(Card):
name = "通灵之术-密西迪亚兔"
id = 118
_description = "你的头上会出现一只可爱的小兔子。"
positive = 0
pack = Pack.ff14
async def Use(self, user: 'User') -> None:
await user.AddStatus(SMixidiyatu118())
class SMixidiyatu118(StatusNullStack):
name = "通灵之术-密西迪亚兔"
id = 118
_description = "你的头上会出现一只可爱的小兔子。"
isReversable = True
def reverse(self, c: int):
return (SMixidiyatu118(c), SInvMixidiyatu91(c))
class SInvMixidiyatu91(StatusNullStack):
name = "反转·通灵之术-密西迪亚兔"
id = 91
_description = "你的屁股上出现了一只可爱的小兔子。"
isReversable = True
def reverse(self, c: int):
return (SInvMixidiyatu91(c), SMixidiyatu118(c))
class CWardensPaean119(Card):
name = "光阴神的礼赞凯歌"
id = 119
_description = "免疫三次负面状态或消耗全部次数免疫大病一场,或主动使用解除大病一场。"
positive = 1
pack = Pack.ff14
@staticmethod
def _weight(user: User):
# if user.check_daily_status('d'):
# return 1 + user.data.luck / 2
return 1
weight = _weight
async def Use(self, user: 'User') -> None:
for c in user.data.statuses:
from AllCards1 import SIll30
if isinstance(c, SIll30):
user.SendCardUse(self)
await user.RemoveAllStatus(SIll30, remover=user)
return
await user.AddStatus(SWardensPaean119(3))
class SWardensPaean119(StatusNumed):
name = "光阴神的礼赞凯歌"
id = 119
_description = "免疫三次负面状态或消耗全部次数(大于等于3)免疫大病一场。"
async def OnStatusAdd(self, user: 'User', status: 'Status') -> bool:
'''免除负面状态
flag:是否防止了全部的负面状态。ill:防止的是大病一场;all:是全部;part:是部分。
rstatus: 所防止的负面状态。'''
from AllCards1 import SIll30
if isinstance(status, SIll30) and self.count >= 3:
user.SendStatusEffect(self, flag = 'ill', rstatus=status.DumpData())
await user.RemoveStatus(self)
return True
elif status.isDebuff and status.isRemovable:
if self.count >= status.count:
user.SendStatusEffect(self, flag = 'all', rstatus=status.DumpData())
self.num -= status.count # pylint: disable=no-member
user.data.SaveStatuses()
return True
else:
# pylint: disable=no-member
status.num -= self.count # type: ignore[attr-defined]
user.SendStatusEffect(self, flag = 'part', rstatus=type(status)(self.count).DumpData())
await user.RemoveStatus(self)
user.data.SaveStatuses()
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnStatusAdd: Priority.OnStatusAdd.paean}
class CImagineBreaker120(Card):
name = "幻想杀手"
id = 120
_description = "你的下一次攻击无视对方的所有反制效果,下一次目标为你的攻击无效。以上两项只能发动一项。"
positive = 1
pack = Pack.toaru
async def Use(self, user: 'User') -> None:
await user.AddStatus(SImagineBreaker120())
class SImagineBreaker120(StatusNullStack):
name = "幻想杀手"
id = 120
_description = "你的下一次攻击无视对方的所有反制效果,下一次目标为你的攻击无效。以上两项只能发动一项。"
async def OnAttack(self, user: 'User', attack: 'Attack') -> bool:
pass#TODO
async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool:
pass#TODO
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnAttack: Priority.OnAttack.imaginebreaker,
UserEvt.OnAttacked: Priority.OnAttacked.imaginebreaker}
class CVector121(Card):
name = "矢量操作"
id = 121
_description = "你的下一次攻击效果加倍,下一次对你的攻击反弹至攻击者,免除你下一次触雷。以上三项只能发动一项。"
positive = 1
pack = Pack.toaru
async def Use(self, user: 'User') -> None:
await user.AddStatus(SVector121())
class SVector121(StatusNullStack):
name = "矢量操作"
id = 121
_description = "你的下一次攻击效果加倍,下一次对你的攻击反弹至攻击者,免除你下一次触雷。以上三项只能发动一项。"
async def OnAttack(self, user: 'User', attack: 'Attack') -> bool:
if attack.doublable:
user.SendStatusEffect(self, time = 'OnAttack')
await user.RemoveStatus(self)
return attack.double()
return False
async def OnAttacked(self, user: 'User', attack: 'Attack') -> bool:
if attack.reboundable:
user.SendStatusEffect(self, time = 'OnAttacked')
await user.RemoveStatus(self)
return attack.rebound()
return False
async def OnBombed(self, user: 'User', word: str) -> bool:
user.SendStatusEffect(self, time = 'OnBombed')
await user.RemoveStatus(self)
return True
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnAttack: Priority.OnAttack.vector,
UserEvt.OnAttacked: Priority.OnAttacked.vector,
UserEvt.OnBombed: Priority.OnBombed.vector}
class CYouxianShushi123(Card):
id = 123
name = "优先术式"
positive = 0
_description = "今天所有攻击效果都变为击杀,礼物交换无效。"
pack = Pack.toaru
async def Use(self, user: 'User') -> None:
await user.ume.AddStatus(SYouxianShushi123())
class SYouxianShushi123(StatusDailyStack):
id = 123
name = "优先术式"
_description = "今天所有攻击效果都变为击杀,礼物交换无效。"
isGlobal = True
async def OnAttack(self, user: 'User', attack: 'Attack') -> bool:
"""优先术式。
flag: liwujiaohuan:礼物交换无效。else:其他攻击。"""
from AllCards0 import AKill0, ADamage1
from AllCards2 import ALiwuJiaohuan72
if isinstance(attack, ALiwuJiaohuan72):
user.SendStatusEffect(self, flag = 'liwujiaohuan')
return True
elif not isinstance(attack, AKill0) or not isinstance(attack, ADamage1):
user.SendStatusEffect(self, flag='else')
atk_new = AKill0(attack.attacker, attack.defender, 120)
await attack.defender.Attacked(atk_new)
return True
return False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnAttack: Priority.OnAttack.youxianshushi}
class CXixueShashou124(Card):
name = "吸血杀手"
id = 124
positive = 1
_description = "今天你每次接龙时有10%几率获得一张【吸血鬼】。"
pack = Pack.toaru
async def Use(self, user: 'User') -> None:
await user.AddStatus(SXixueShashou124())
class SXixueShashou124(StatusDailyStack):
name = "吸血杀手"
id = 124
_description = "今天你每次接龙时有10%几率获得一张【吸血鬼】。"
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
'''概率抽卡'''
for i in range(self.count):
if random.random() < 0.1 + 0.01 * user.data.luck:
user.SendStatusEffect(self)
await user.Draw(cards=[Card.get(-2)()])
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.xixueshashou}
class CVampireN2(Card):
name = "吸血鬼"
id = -2
positive = 1
weight = 0
_description = "此牌通常情况下无法被抽到。2小时内免疫死亡。"
mass = 0.5
pack = Pack.toaru
async def Use(self, user: 'User') -> None:
await user.AddStatus(SVampireN2(timedelta(hours=2)))
class SVampireN2(StatusTimed):
name = "吸血鬼"
id = -2
_description = "免疫死亡。"
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
"""免疫死亡。"""
user.SendStatusEffect(self)
return time, True
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.vampire}
class CRailgun125(Card):
id = 125
name = "超电磁炮"
_description = "花费1击毙或者手牌中一张金属制的牌或者身上一个金属制的buff,选择一个与你接龙距离3以内(若选择的是金属则为5以内)的人击毙。目标身上的每个金属制buff有1/2的几率被烧掉。"
pack = Pack.toaru
positive = 1
# failure_message = "使用此卡必须身上有弹药并且今天接过龙" + 句尾
def CanUse(self, user: 'User', copy: bool) -> bool:
"""无法使用原因。
flag: "dragon":今天未接过龙, "ammo":没有弹药"""
if user.qq not in [tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))]:
user.SendCardEffect(self, reason='NoStartPoint', time="CanUse")
return False
if user.data.jibi != 0:
return True
cards = [d for d in user.data.handCard if d.isMetallic]
statuses = [s for s in user.data.statuses if s.isMetallic]
if len(cards) + len(statuses) != 0:
return True
user.SendCardEffect(self, reason="NoAmmo", time="CanUse")
return False
async def Use(self, user: 'User') -> None:
'''进行电磁炮攻击
success:是否成功攻击
在success为False时调用:
reason:使用失败的理由
在success为True时调用:
chooseAmmo:True为询问弹药选择
ammoList:可用弹药列表
tammo:发射使用的弹药,击毙时为“1击毙”
chooseUser:True为询问攻击目标
userList:可以攻击的玩家列表
tuser:攻击到的玩家'''
async def ChooseAmmo(self, ammoList: List[str | Card | Status]):
#TODO
return tammo
# prompt = "请选择要发射的弹药,手牌请输入id,状态请输入全名,重新查询列表请输入“重新查询”。\n" + "\n".join(s for i, s, t, c in to_choose)
# def check(value: str):
# if value == "重新查询":
# _raise_failure(prompt)
# for i, s, t, count in to_choose:
# if value in t:
# return (i, s, count)
# _raise_failure("请选择一个在列表中的物品,重新查询列表请输入“重新查询”。")
# user.buf.send(prompt)
# await user.buf.flush()
# num, st, count = await user.buf.aget(prompt="", arg_filters=[
# extractors.extract_text,
# check_handcard(user),
# check
# ])
if await user.choose(flush=False):
if user.qq not in [tree.qq for tree in itertools.chain(*itertools.chain(user.game.treeObjs, *user.game.treeForests))]:
user.SendCardUse(self, success = False, reason = 'NoDragon')
return
cards = [d for d in user.data.handCard if d.isMetallic]
statuses = [s for s in user.data.statuses if s.isMetallic]
l = len(cards) + len(statuses)
to_choose: list[str | Card | Status] = []
if user.data.jibi != 0:
to_choose.append("1击毙")
to_choose.extend(cards)
to_choose.extend(statuses)
if len(to_choose) == 0:
user.SendCardUse(self, success = False, reason = 'NoAmmo')
return
elif len(to_choose) == 1:
tammo = to_choose[0]
user.SendCardUse(self, success = True, chooseAmmo = False, tammo = tammo if isinstance(tammo, str) else tammo.DumpData())
else:
user.SendCardUse(self, success = True, chooseAmmo = True, ammoList = to_choose)
tammo = await ChooseAmmo(self, to_choose)
distance = 3 if tammo == "1击毙" else 5
allqq = set()
for branches in user.game.treeObjs:
for node in branches:
if node.qq == user.qq:
for s in range(-distance, distance + 1):
for i in range(-(distance - abs(s)), distance - abs(s) + 1):
ret = user.game.FindTree((node.id[0] + s, node.id[1] + i))
if ret is not None:
allqq.add(ret.qq)
allqq.remove(user.qq)
user.SendCardUse(self, success = True, chooseUser = True, userList = allqq)
tqqs = await user.ChoosePlayers(1, 1, range = set(allqq))
if tqqs is None:
return
tqq = tqqs[0]
user.SendCardUse(self, success = True, tammo = tammo if isinstance(tammo, str) else tammo.DumpData(), tuser = tqq)
if tammo == "1击毙":
await user.AddJibi(-1)
elif isinstance(tammo, Card):
await user.RemoveCards([tammo])
elif isinstance(tammo, Status):
await user.RemoveStatus(tammo, remover=user)
u = user.CreateUser(tqq)
atk = ARailgun125(user, u)
await u.Attacked(atk)
class ARailgun125(Attack):
name = "超电磁炮"
async def selfAction(self):
self.defender.Death(120 * self.multiplier, killer = self.attacker)
'''烧毁金属制品
tcard:被烧毁的卡牌
tstatus:被烧毁的状态'''
for d in self.defender.data.handCard:
if d.isMetallic and random.random() > (0.5 - 0.02 * self.attacker.data.luck) ** self.multiplier:
self.defender.SendAttack(self, tcard = d.DumpData())
await self.defender.RemoveCards([d])
for s in self.defender.data.statuses:
if s.isMetallic and random.random() > (0.5 - 0.02 * self.attacker.data.luck) ** self.multiplier:
self.defender.SendAttack(self, status = s.DumpData())
await self.defender.RemoveStatus(s, remover = self.attacker)
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,610
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/AllCards5.py
|
from typing import *
from datetime import timedelta, datetime
from math import ceil
from collections import Counter
import itertools, random
from .Game import Game
from .Card import Card
from .User import User
from .Status import Status, StatusNumed, StatusTimed, StatusNullStack, StatusDailyStack
from .Attack import Attack, AttackType
from .Priority import UserEvt, Priority
from .Types import Pack
from .Dragon import DragonState, TreeLeaf
from .Mission import Mission
from .EventListener import IEventListener
from .Helper import positive
from ... import config
log = config.logger.dragon
class CMishi140(Card):
name = "密教残篇"
id = 140
positive = 1
_description = "获得正面状态“探索都城”,该系列效果同一玩家同时只能拥有一个。"
pack = Pack.secret_history
async def Use(self, user: 'User') -> None:
M = user.CheckStatus(SExplore140)
if len(M) > 0:
M[0].num = 1
user.data.SaveStatuses()
user.SendCardUse(self, overwrite = True)
else:
await user.AddStatus(SExplore140(1))
user.SendCardUse(self, overwrite = False)
class CMishi141(Card):
name = "鬼祟的真相"
id = 141
positive = 1
_description = "获得正面状态“探索各郡”,该系列效果同一玩家同时只能拥有一个。"
pack = Pack.secret_history
async def Use(self, user: 'User') -> None:
M = user.CheckStatus(SExplore140)
if len(M) > 0:
M[0].num = 2
user.data.SaveStatuses()
user.SendCardUse(self, overwrite = True)
else:
await user.AddStatus(SExplore140(2))
user.SendCardUse(self, overwrite = False)
class CMishi142(Card):
name = "被遗忘的史籍"
id = 142
positive = 1
_description = "获得正面状态“探索大陆”,该系列效果同一玩家同时只能拥有一个。"
pack = Pack.secret_history
async def Use(self, user: 'User') -> None:
M = user.CheckStatus(SExplore140)
if len(M) > 0:
M[0].num = 3
user.data.SaveStatuses()
user.SendCardUse(self, overwrite = True)
else:
await user.AddStatus(SExplore140(3))
user.SendCardUse(self, overwrite = False)
class CMishi143(Card):
name = "禁断的史诗"
id = 143
positive = 1
_description = "获得正面状态“探索森林尽头之地”,该系列效果同一玩家同时只能拥有一个。"
pack = Pack.secret_history
async def Use(self, user: 'User') -> None:
M = user.CheckStatus(SExplore140)
if len(M) > 0:
M[0].num = 4
user.data.SaveStatuses()
user.SendCardUse(self, overwrite = True)
else:
await user.AddStatus(SExplore140(4))
user.SendCardUse(self, overwrite = False)
class CMishi144(Card):
name = "悬而未定的模棱两可"
id = 144
positive = 1
_description = "获得正面状态“探索撕身山脉”,该系列效果同一玩家同时只能拥有一个。"
pack = Pack.secret_history
async def Use(self, user: 'User') -> None:
M = user.CheckStatus(SExplore140)
if len(M) > 0:
M[0].num = 5
user.data.SaveStatuses()
user.SendCardUse(self, overwrite = True)
else:
await user.AddStatus(SExplore140(5))
user.SendCardUse(self, overwrite = False)
class CMishi145(Card):
name = "浪游旅人的地图"
id = 145
positive = 1
_description = "获得正面状态“探索荒寂而平阔的沙地”,该系列效果同一玩家同时只能拥有一个。"
pack = Pack.secret_history
async def Use(self, user: 'User') -> None:
M = user.CheckStatus(SExplore140)
if len(M) > 0:
M[0].num = 6
user.data.SaveStatuses()
user.SendCardUse(self, overwrite = True)
else:
await user.AddStatus(SExplore140(6))
user.SendCardUse(self, overwrite = False)
class CMishi146(Card):
name = "午港奇闻"
id = 146
positive = 1
_description = "获得正面状态“探索薄暮群屿”,该系列效果同一玩家同时只能拥有一个。"
pack = Pack.secret_history
async def Use(self, user: 'User') -> None:
M = user.CheckStatus(SExplore140)
if len(M) > 0:
M[0].num = 7
user.data.SaveStatuses()
user.SendCardUse(self, overwrite = True)
else:
await user.AddStatus(SExplore140(7))
user.SendCardUse(self, overwrite = False)
class SExplore140(StatusNumed):
id = 140
@property
def name(self):
if self.num in range(1,9):
spot = ["都城", "各郡", "大陆", "森林尽头之地", "撕身山脉", "荒寂而平阔的沙地", "薄暮群屿", "薄暮群屿"][self.num - 1]
return f"探索{spot}"
def description(self):
if self.num in range(1,8):
return "你将会触发一系列随机事件。"
elif self.num == 8:
return "你将会触发一系列随机事件。\n\t置身格里克堡:直到失去状态“探索薄暮群屿”,抵御所有死亡效果。"
def double(self):
pass
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
user.state['mishi_id'] = i = random.randint(0, 5 if self.num <= 4 else 4)
user.state['dragon_who'] = user.qq
if self.num <= 4 and i == 5 or self.num > 4 and i == 4:
if random.random() < 0.1 * min(user.data.luck, 5):
user.SendStatusEffect(self, time = 'BeforeDragoned', mid = 'reroll')
user.state['mishi_id'] = i = random.randint(0, 5 if self.num <= 4 else 4)
if self.num == 1 and i == 1:
user.SendStatusEffect(self, time = 'BeforeDragoned', mnum = 1, mid = 1)
elif self.num == 2 and i == 1:
user.SendStatusEffect(self, time = 'BeforeDragoned', mnum = 2, mid = 1)
elif self.num == 4 and i == 1:
user.SendStatusEffect(self, time = 'BeforeDragoned', mnum = 4, mid = 1)
elif self.num == 5 and i == 1:
user.SendStatusEffect(self, time = 'BeforeDragoned', mnum = 5, mid = 1)
return True, 0
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
if (i := user.state.get('mishi_id')) is None:
i = random.randint(0, 5 if self.num <= 4 else 4)
if self.num == 1:
if i == 0:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 0)
await user.Draw(cards=[Card.get(94)()])
elif i == 1:
pass
elif i == 2:
if random.random() < 0.5:
jibi = True
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 2, jibi = jibi)
await user.AddJibi(1)
else:
jibi = False
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 2, jibi = jibi)
await user.AddJibi(-1)
elif i == 3:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 3)
user.data.todayJibi += 1
# config.logger.dragon << f"【LOG】用户{user.qq}增加了接龙击毙上限至{user.data.today_jibi}。"
elif i == 4:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = 4)
await user.AddStatus(SJiaotu141)
else:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 1, mid = -1)
self.num = 0
await user.Death(15)
user.data.SaveStatuses()
elif self.num == 2:
if i == 0:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = 0)
await user.ume.AddStatus(SShequn143)
elif i == 1:
pass
elif i == 2:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = 2)
await user.AddStatus(SShangba145)
elif i == 3:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = 3)
await user.AddJibi(5)
await user.DrawAndUse(requirement=positive({0, -1}))
elif i == 4:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = 4)
if random.random() < 0.25:
await user.Draw(1)
else:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 2, mid = -1)
self.num = 0
await user.Death(30)
user.data.SaveStatuses()
elif self.num == 3:
if i == 0:
l = [s for s in user.data.statuses if s.isDebuff]
if len(l) == 0:
tstatus = False
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 0, tstatus = tstatus)
else:
c = random.choice(l)
tstatus = c.DumpData()
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 0, tstatus = tstatus)
await user.RemoveStatus(c)
elif i == 1:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 1)
user.AddJibi(-5)
await user.AddStatus(SBeizhizhunze76)
elif i == 2:
if len(cs := user.game.state['used_cards']) == 0:
c = False
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 2, tcard = c)
else:
card = Card.get(random.choice(cs))()
c = card.DumpData()
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 2, tcard = c)
await user.UseCardEffect(card)
elif i == 3:
cs = [c for c in user.data.handCard if c.positive != 1]
if len(cs) == 0:
c = False
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 3, tcard = c)
await user.AddJibi(10)
await user.Draw(cards=[Card.get(-1)()])
else:
card = random.choice(cs)
c = card.DumpData()
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 3, tcard = c)
await user.AddJibi(10)
await user.UseCardEffect(card)
elif i == 4:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = 4)
user.data.todayJibi += 5
# config.logger.dragon << f"【LOG】用户{user.qq}增加了接龙击毙上限至{user.data.today_jibi}。"
else:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 3, mid = -1)
self.num = 0
await user.Death(60)
user.data.SaveStatuses()
elif self.num == 4:
if i == 0:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 0)
await user.AddStatus(SLazhuyandong57)
elif i == 1:
pass
elif i == 2:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 2)
await user.AddStatus(SCircus55)
elif i == 3: #TODO remember to add statuses into 'global_status', not id.
if len(user.game.state['global_status']) == 0:
tstatus = None
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 3, tstatus = tstatus)
else:
ss = user.game.state['global_status'][-1]
if (l := [s for s in user.ume.data.statuses if s.save() == ss]):
tstatus = l[0].DumpData()
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 3, tstatus = tstatus)
await user.ume.RemoveStatus(l[0])
else:
tstatus = False
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 3, tstatus = tstatus)
elif i == 4:
s = random.choice([st for id, st in Status.idDict.items() if st.isNull and st.isGlobal])()
tstatus = s.DumpData()
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = 4, tstatus = tstatus)
await user.ume.AddStatus(s)
else:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 4, mid = -1)
self.num = 0
await user.Death(90)
user.data.SaveStatuses()
elif self.num == 5:
if i == 0:
pq = branch.parent.qq
if pq != config.selfqq and pq != 0:
user.CreateUser(pq).AddStatus(SLieshouzhixue31)
notgt = False
else:
notgt = True
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = 0, notgt = notgt)
elif i == 1:
if not user.state.get("branch_removed"):
user.state["branch_removed"] = True
user.game.RemoveTree(branch)
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = 1)
elif i == 2:#TODO remember to reset in OnNewDay
if not user.game.state['observatory']:
tword = random.choice(user.game.hiddenKeyword)
user.game.state['observatory'] = True
else:
tword = False
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = 2, tword = tword)
elif i == 3:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = 3)
await user.AddJibi(10)
else:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 5, mid = -1)
self.num = 0
await user.Death(120)
user.data.SaveStatuses()
elif self.num == 6:
if i == 0:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 0)
await user.ume.AddStatus(SShendian153)
elif i == 1:
pq = branch.parent.qq
if pq != config.selfqq and pq != 0:
notgt = False
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 1, notgt = notgt)
await user.CreateUser(pq).Death(15)
else:
notgt = True
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 1, notgt = notgt)
elif i == 2:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 2)
await user.AddStatus(SChangsheng(120))#TODO
elif i == 3:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = 3)
await user.AddStatus(STemple160)
else:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 6, mid = -1)
self.num = 0
await user.Death(180)
user.data.SaveStatuses()
elif self.num == 7 or self.num == 8:
if i == 0:
from AllCards1 import SQuest3
await user.AddStatus(SQuest3(10, 2, n := Mission.RandomQuestStoneId()))
tquest = Mission.get(n).description
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 0, tquest = tquest)
elif i == 1:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 1)
self.num = 8
user.data.SaveStatuses()
elif i == 2:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 2)
if l := await user.ChooseHandCards(1, 1):
await user.DiscardCards(l[0])
await user.draw(2, requirement=positive({1}))
elif i == 3:
j = random.randint(0, 2)
if j == 0:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 3, flag = 'addjibi')
await user.AddJibi(20)
elif j == 1:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 3, flag = 'drawcard')
await user.Draw(1)
elif len(user.data.handCard) == 0:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 3, flag = 'nocard')
else:
cd = random.choice(user.data.handCard)
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = 3, flag = 'discardcard', tcard = cd.DumpData())
await user.DiscardCards([cd])
else:
user.SendStatusEffect(self, time = 'OnDragoned', mnum = 7, mid = -1)
self.num = 0
await user.Death(240)
user.data.SaveStatuses()
else:
self.num = 0
user.data.SaveStatuses()
user.state.pop('mishi_id')
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
i = user.state.get('mishi_id') # maybe None but no problem
if user.state.get('dragon_who') != user.qq:
return time, False
if self.num == 1 and i == 1:
# if await c.pierce():
# user.send_log(f"被遗忘的密特拉寺的效果被幻想杀手消除了{句尾}")
# return time, False
s = random.random() * 0.1
user.SendStatusEffect(self, time = 'OnDeath', mnum = 1, mid = 1, s = s)
return (1 - s) * time, False
elif self.num == 2 and i == 1:
# if await c.pierce():
# user.send_log(f"洛克伍德沼地的效果被幻想杀手消除了{句尾}")
# return time, False
user.SendStatusEffect(self, time = 'OnDeath', mnum = 2, mid = 1)
return 0.75 * time, False
elif self.num == 4 and i == 1:
# if await c.pierce():
# user.send_log(f"大公的城塞的效果被幻想杀手消除了{句尾}")
# return time, False
user.SendStatusEffect(self, time = 'OnDeath', mnum = 3, mid = 1)
return 0.5 * time, False
elif self.num == 5 and i == 1:
# if await c.pierce():
# user.send_log(f"避雪神庙的效果被幻想杀手消除了{句尾}")
# return time, False
user.SendStatusEffect(self, time = 'OnDeath', mnum = 5, mid = 1)
return 0, True
elif self.num == 8:
# if await c.pierce():
# user.send_log(f"堡垒的效果被幻想杀手消除了{句尾}")
# self.num = 7
# user.data.SaveStatuses()
# return time, False
user.SendStatusEffect(self, time = 'OnDeath', mnum = 8, mid = 0)
return time, True
return time, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.explore,
UserEvt.OnDragoned: Priority.OnDragoned.explore,
UserEvt.OnDeath: Priority.OnDeath.explore}
class SJiaotu141(StatusNullStack):
name = "置身许伦的圣菲利克斯之会众"
id = 141
_description = "被虔诚的教徒们包围,他们追奉启之法则,你下一次接龙需要进行首尾接龙。"
isReversable = True
def reverse(self, c: int):
return (SJiaotu141(c), SInvJiaotu142(c))
isDebuff = True
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
if not await state.RequireShouwei(user):
user.SendStatusEffect(self)
return False, 0
return True, 0
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
await user.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.jiaotu,
UserEvt.OnDragoned: Priority.OnDragoned.jiaotu}
class SInvJiaotu142(StatusNullStack):
name = "反转-置身许伦的圣菲利克斯之会众"
id = 142
_description = "被虔诚的教徒们包围,他们追奉启之法则,你下一次接龙需要进行尾首接龙。"
isReversable = True
def reverse(self, c: int):
return (SInvJiaotu142(c), SJiaotu141(c))
isDebuff = True
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
if not await state.RequireWeishou(user):
user.SendStatusEffect(self)
return False, 0
return True, 0
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
await user.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_jiaotu,
UserEvt.OnDragoned: Priority.OnDragoned.inv_jiaotu}
class SShequn143(StatusNullStack):
name = "置身格拉德温湖"
id = 142
_description = "此处有蛇群把守。下一个接龙的人需要进行首尾接龙。"
isDebuff = True
isGlobal = True
isReversable = True
def reverse(self, c: int):
return (SShequn143(c), SInvShequn144(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
if not await state.RequireShouwei(user):
user.SendStatusEffect(self)
return False, 0
return True, 0
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
await user.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.shequn,
UserEvt.OnDragoned: Priority.OnDragoned.shequn}
class SInvShequn144(StatusNullStack):
name = "反转-置身格拉德温湖"
id = 144
_description = "此处有蛇群把守。下一个接龙的人需要进行尾首接龙。"
isDebuff = True
isGlobal = True
isReversable = True
def reverse(self, c: int):
return (SInvShequn144(c), SShequn143(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
if not await state.RequireWeishou(user):
user.SendStatusEffect(self)
return False, 0
return True, 0
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
await user.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_shequn,
UserEvt.OnDragoned: Priority.OnDragoned.inv_shequn}
class SShangba145(StatusDailyStack):
name = "伤疤"
id = 145
_description = "今天你每死亡一次便获得2击毙。"
isReversable = True
def reverse(self, c: int):
return (SShangba145(c), SInvShangba146(c))
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
# if await c.pierce():
# user.send_log(f"伤疤的效果被幻想杀手消除了{句尾}")
# await user.remove_status('S', remover=killer)
user.SendStatusEffect(self, count = self.count)
await user.AddJibi(2 * self.count)
return time, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.shangba}
class SInvShangba146(StatusDailyStack):
name = "反转-伤疤"
id = 145
_description = "今天你每死亡一次便失去2击毙。"
isReversable = True
def reverse(self, c: int):
return (SInvShangba146(c), SShangba145(c))
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
# if await c.pierce():
# user.send_log(f"反转-伤疤的效果被幻想杀手消除了{句尾}")
# await user.remove_status('S', remover=killer)
user.SendStatusEffect(self, count = self.count)
await user.AddJibi(-2 * self.count)
return time, False
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.inv_shangba}
class SBeizhizhunze76(StatusDailyStack):
name = "杯之准则"
id = 76
_description = "你今天每次接龙额外获得1击毙。"
isReversable = True
def reverse(self, c: int):
return (SBeizhizhunze76(c), SInvBeizhizhunze62(c))
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
user.SendStatusEffect(self, count = self.count)
await user.AddJibi(self.count)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.beizhizhunze}
class SInvBeizhizhunze62(StatusDailyStack):
name = "反转-杯之准则"
id = 62
_description = "你今天每次接龙额外失去1击毙。"
isDebuff = True
isReversable = True
def reverse(self, c: int):
return (SInvBeizhizhunze62(c), SBeizhizhunze76(c))
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
user.SendStatusEffect(self, count = self.count)
await user.AddJibi(-1 * self.count)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.inv_beizhizhunze}
class SLazhuyandong57(StatusNullStack):
name = "置身蜡烛岩洞"
id = 57
_description = "下一次接龙可以少间隔一个人。"
isReversable = True
def reverse(self, c: int):
return (SLazhuyandong57(c), SInvLazhuyandong56(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
return True, -1
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
await user.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.lazhuyandong,
UserEvt.OnDragoned: Priority.OnDragoned.lazhuyandong}
class SInvLazhuyandong56(StatusNullStack):
name = "反转-置身蜡烛岩洞"
id = 57
_description = "下一次接龙需要多间隔一个人。"
isReversable = True
def reverse(self, c: int):
return (SInvLazhuyandong56(c), SLazhuyandong57(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
return True, 1
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
await user.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_lazhuyandong,
UserEvt.OnDragoned: Priority.OnDragoned.inv_lazhuyandong}
class SCircus55(StatusNullStack):
name = "置身格吕内瓦尔德的常驻马戏团"
id = 55
_description = "下一次接龙不受全局状态的影响。"
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
user.SendStatusEffect(self)
await user.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.circus}
class SLieshouzhixue31(StatusNullStack):
name = "置身猎手之穴"
id = 31
_description = "下一次接龙需要多间隔一个人。"
isReversable = True
def reverse(self, c: int):
return (SLieshouzhixue31(c), SInvLieshouzhixue29(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
return True, 1
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
await user.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.lieshouzhixue,
UserEvt.OnDragoned: Priority.OnDragoned.lieshouzhixue}
class SInvLieshouzhixue29(StatusNullStack):
name = "反转-置身猎手之穴"
id = 29
_description = "下一次接龙可以少间隔一个人。"
isReversable = True
def reverse(self, c: int):
return (SInvLieshouzhixue29(c), SLieshouzhixue31(c))
async def BeforeDragoned(self, user: 'User', state: 'DragonState') -> Tuple[bool, int]:
return True, -1
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
await user.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.BeforeDragoned: Priority.BeforeDragoned.inv_lieshouzhixue,
UserEvt.OnDragoned: Priority.OnDragoned.inv_lieshouzhixue}
class SShendian153(StatusNullStack):
name = "置身被星辰击碎的神殿"
id = 153
_description = "之后接龙的一个人会额外获得5击毙。"
isGlobal = True
isReversable = True
def reverse(self, c: int):
return (SShendian153(c), SInvShendian157(c))
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
user.SendStatusEffect(self, count = self.count)
await user.AddJibi(5 * self.count)
await user.ume.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.shendian}
class SInvShendian157(StatusNullStack):
name = "反转-置身被星辰击碎的神殿"
id = 157
_description = "之后接龙的一个人会额外失去5击毙。"
isGlobal = True
isReversable = True
def reverse(self, c: int):
return (SInvShendian157(c), SShendian153(c))
async def OnDragoned(self, user: 'User', branch: 'TreeLeaf', first10: bool) -> None:
user.SendStatusEffect(self, count = self.count)
await user.AddJibi(-5 * self.count)
await user.ume.RemoveStatus(self)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDragoned: Priority.OnDragoned.inv_shendian}
class SChangsheng(StatusNumed):#TODO
name = "长生的宴席"
id = ?
_description = "可抵消死亡时间。"
@property
def description(self):
return f"{self._description}\n\t剩余{self.num}分钟。"
async def OnDeath(self, user: 'User', killer: Optional['User'], time: int, c: 'AttackType') -> Tuple[int, bool]:
# if await c.pierce():
m = min(self.num, time)
self.num -= m
time -= m
user.SendStatusEffect(self, time = m, dead = (time == 0))
return time, (time == 0)
def register(self) -> Dict[UserEvt, int]:
return {UserEvt.OnDeath: Priority.OnDeath.changsheng}
class STemple160(StatusDailyStack):
name = "置身七蟠寺"
id = 160
_description = "今天结束的非负面状态延长至明天。"
isReversable = True
def reverse(self, c: int):
return (STemple160(c), SInvTemple161(c))
class SInvTemple161(StatusDailyStack):
name = "反转-置身七蟠寺"
id = 161
_description = "今天结束的负面状态延长至明天。"
isReversable = True
def reverse(self, c: int):
return (SInvTemple161(c), STemple160(c))
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,611
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/ccs_extra.py
|
from abc import abstractmethod
from datalite import datalite
from enum import IntEnum
from dataclasses import dataclass
from enum import Enum, auto
from typing import Type, Literal, Sequence
import more_itertools
class Gift:
__slots__ = ()
name = ""
id = -1
@classmethod
def make(cls, id: int) -> 'Type[Gift]':
return [GiftSynod, GiftRoadSweeper, GiftCashOut, GiftChangePosition, GiftTake2][id]
@abstractmethod
def use(self, user: 'Player') -> 'TAsync[int]':
return 1
yield {}
class GiftSynod(Gift):
__slots__ = ()
name = "教会会议"
id = 0
def use(self, user: 'Player') -> 'TAsync[int]':
pass_err: Literal[0, -1, -2, -3, -4] = 0
for t in user.board.tiles.values():
cloister = more_itertools.only(feature for feature in t.features if isinstance(feature, Monastry))
if cloister and not cloister.closed():
break
else:
return -1
while 1:
user.board.state = State.AskingSynod
from .ccs_helper import RecievePosWhich
ret = yield Send(pass_err)
assert isinstance(ret, RecievePosWhich)
if ret.pos not in user.board.tiles:
pass_err = -1
continue
tile: Tile = user.board.tiles[ret.pos]
cloister = more_itertools.only(feature for feature in tile.features if isinstance(feature, Monastry))
if cloister is None:
pass_err = -2
continue
token = user.findToken(ret.which)
if token is None:
pass_err = -3
continue
if not token.canPut(cloister) or cloister.closed():
pass_err = -4
continue
user.tokens.remove(token)
yield from token.putOn(cloister)
break
return 1
class GiftRoadSweeper(Gift):
__slots__ = ()
name = "马路清扫者"
id = 1
def use(self, user: 'Player') -> 'TAsync[int]':
pass_err: Literal[0, -1, -2, -3, -4] = 0
for t in user.board.tiles.values():
roads = [segment for segment in t.segments if isinstance(segment, RoadSegment) and not segment.closed()]
if len(roads) > 0:
break
else:
return -1
while 1:
user.board.state = State.ChoosingPos
from .ccs_helper import SendChoosingPos
ret = yield SendChoosingPos(pass_err, "road_sweeper")
assert isinstance(ret, RecievePos)
if ret.pos not in user.board.tiles:
pass_err = -1
continue
tile = user.board.tiles[ret.pos]
roads = [segment for segment in tile.segments if isinstance(segment, RoadSegment) and not segment.closed()]
if len(roads) == 0:
pass_err = -2
continue
road: RoadSegment = roads[0]
if len(roads) >= 2:
pass_err = 0
while 1:
user.board.state = State.ChoosingSegment
from .ccs_helper import SendPosSpecial
ret2 = yield SendPosSpecial(pass_err, ret.pos, "road_sweeper")
assert isinstance(ret2, RecieveId)
s = tile.getSeg(ret2.id)
if not isinstance(s, RoadSegment):
pass_err = -1
continue
if s not in roads:
pass_err = -2
continue
road = s
break
road.object.scoreFinal()
road.object.removeAllFollowers(HomeReason.RoadSweeper)
break
return 1
class GiftCashOut(Gift):
__slots__ = ()
name = "兑现"
id = 2
def use(self, user: 'Player') -> 'TAsync[int]':
follower = yield from user.utilityChoosingFollower('cash_out', lambda t: isinstance(t.parent, (Segment, BaseCloister)))
if follower is None:
return -1
assert isinstance(follower.parent, (Segment, BaseCloister))
assert isinstance(follower.player, Player)
obj = follower.parent.object if isinstance(follower.parent, Segment) else follower.parent
score = sum(2 for token in obj.iterTokens() if isinstance(token, Follower))
from .ccs_helper import LogScore
user.board.addLog(LogScore(user.long_name, "cash_out", score))
yield from follower.player.addScore(score, type=ScoreReason.Gift)
follower.putBackToHand(HomeReason.CashOut)
return 1
class GiftChangePosition(Gift):
__slots__ = ()
name = "切换形态"
id = 3
def use(self, user: 'Player') -> 'TAsync[int]':
pass_err: Literal[0, -1, -2, -3] = 0
for t in user.board.tiles.values():
followers = [token for token in t.iterAllTokens() if isinstance(token, Follower) and token.player is user]
for token in followers:
if isinstance(token.parent, FieldSegment):
if any(isinstance(segment, (CitySegment, RoadSegment)) and token.canPut(segment) for segment in t.segments) or any(isinstance(feature, Monastry) and token.canPut(feature) for feature in t.features):
break
if isinstance(token.parent, (CitySegment, RoadSegment, Monastry)):
if any(isinstance(segment, FieldSegment) and token.canPut(segment) for segment in t.segments):
break
else:
continue
break
else:
return -1
while 1:
user.board.state = State.ChoosingPos
from .ccs_helper import SendChoosingPos
ret = yield SendChoosingPos(pass_err, "change_position")
assert isinstance(ret, RecievePos)
if ret.pos not in user.board.tiles:
pass_err = -1
continue
tile = user.board.tiles[ret.pos]
followers = [token for token in tile.iterAllTokens() if isinstance(token, Follower) and token.player is user]
can_choose: list[tuple[Follower, Sequence[Segment | Monastry]]] = []
for token in followers:
if isinstance(token.parent, FieldSegment):
can_put: Sequence[Monastry | Segment] = [segment for segment in tile.segments if isinstance(segment, (CitySegment, RoadSegment)) and token.canPut(segment)] + [feature for feature in tile.features if isinstance(feature, Monastry) and token.canPut(feature)]
if len(can_put) > 0:
can_choose.append((token, can_put))
if isinstance(token.parent, (CitySegment, RoadSegment, Monastry)):
can_put = [segment for segment in tile.segments if isinstance(segment, FieldSegment) and token.canPut(segment)]
if len(can_put) > 0:
can_choose.append((token, can_put))
if len(can_choose) == 0:
pass_err = -2
continue
follower, put_list = can_choose[0]
if len(can_choose) > 1:
pass_err = 0
while 1:
user.board.state = State.ChoosingOwnFollower
from .ccs_helper import SendPosSpecial
ret2 = yield SendPosSpecial(pass_err, ret.pos, "change_position")
assert isinstance(ret2, RecieveId)
if ret2.id < 0 or ret2.id >= len(followers):
pass_err = -2
continue
follower = followers[ret2.id]
for f, l in can_choose:
if f is follower:
put_list = l
break
else:
pass_err = -3
continue
break
if len(put_list) == 1:
to_put = put_list[0]
else:
pass_err = 0
while 1:
user.board.state = State.ChoosingSegment
from .ccs_helper import SendPosSpecial
ret3 = yield SendPosSpecial(pass_err, ret.pos, "change_position")
assert isinstance(ret3, RecieveId)
p = tile.getSeg(ret3.id)
if p is None:
pass_err = -1
continue
elif p not in put_list:
pass_err = -2
continue
else:
to_put = p
break
to_check: Segment | None = None
if isinstance(follower.parent, Segment):
to_check = follower.parent
follower.remove(None)
yield from follower.putOn(to_put)
if to_check is not None:
to_check.object.checkRemoveBuilderAndPig(HomeReason.ChangePosition)
break
return 1
yield {}
class GiftTake2(Gift):
__slots__ = ()
name = "再来一张"
id = 4
def use(self, user: 'Player') -> 'TAsync[int]':
if len(user.board.deck) == 0:
return -1
tile = user.board.drawTileCanPut()
if tile is None:
from .ccs_helper import LogTake2NoTile
user.board.addLog(LogTake2NoTile())
else:
user.handTiles.append(tile)
return 1
yield {}
class LandCity(Enum):
Wealth = auto()
Poverty = auto()
Siege = auto()
BadNeighborhood = auto()
CitizensJury = auto()
def saveID(self):
return {LandCity.CitizensJury: 0, LandCity.Poverty: 1, LandCity.Siege: 2, LandCity.Wealth: 3, LandCity.BadNeighborhood: 4}[self]
class LandRoad(Enum):
Poverty = auto()
StreetFair = auto()
Highway = auto()
PeasantUprising = auto()
def saveID(self):
return {LandRoad.Highway: 0, LandRoad.Poverty: 1, LandRoad.StreetFair: 2, LandRoad.PeasantUprising: 3}[self]
class LandMonastry(Enum):
Wealth = auto()
HermitMonastery = auto()
PilgrimageRoute = auto()
def saveID(self):
return {LandMonastry.HermitMonastery: 0, LandMonastry.PilgrimageRoute: 1, LandMonastry.Wealth: 2}[self]
class Messenger:
__slots__ = ()
id = -1
des = ""
@classmethod
def make(cls, id: int) -> 'Type[Messenger]':
return [Messenger1, Messenger2, Messenger3, Messenger4, Messenger5, Messenger6, Messenger7, Messenger8][id - 1]
def use(self, user: 'Player') -> 'TAsync[bool]':
return False
yield {}
class Messenger1(Messenger):
__slots__ = ()
id = 1
des = "计分一个含你的最短路"
def use(self, user: 'Player') -> 'TAsync[bool]':
score = min(token.parent.object.checkScore([user], False, False)[0][1] for token in user.allTokens if isinstance(token.parent, RoadSegment))
yield from user.addScore(score, ScoreReason.Messenger)
return False
class Messenger2(Messenger):
__slots__ = ()
id = 2
des = "计分一个含你的最小城"
def use(self, user: 'Player') -> 'TAsync[bool]':
score = min(token.parent.object.checkScore([user], False, False)[0][1] for token in user.allTokens if isinstance(token.parent, CitySegment))
yield from user.addScore(score, ScoreReason.Messenger)
return False
class Messenger3(Messenger):
__slots__ = ()
id = 3
des = "计分一个含你的最小修道院"
def use(self, user: 'Player') -> 'TAsync[bool]':
score = min(token.parent.checkScore([user], False, False)[0][1] for token in user.allTokens if isinstance(token.parent, Monastry))
yield from user.addScore(score, ScoreReason.Messenger)
return False
class Messenger4(Messenger):
__slots__ = ()
id = 4
des = "再进行一个回合"
def use(self, user: 'Player') -> 'TAsync[bool]':
return True
yield {}
class Messenger5(Messenger):
__slots__ = ()
id = 5
des = "每个含你的城的盾徽计2分"
def use(self, user: 'Player') -> 'TAsync[bool]':
all_cities: list[Object] = []
for token in user.allTokens:
if isinstance(token.parent, CitySegment) and token.parent.object not in all_cities:
all_cities.append(token.parent.object)
score = sum(2 * city.checkPennant() for city in all_cities)
yield from user.addScore(score, ScoreReason.Messenger)
return False
class Messenger6(Messenger):
__slots__ = ()
id = 6
des = "每个你在城中的跟随者计2分"
def use(self, user: 'Player') -> 'TAsync[bool]':
score = sum(2 for token in user.allTokens if isinstance(token.parent, CitySegment) and isinstance(token, Follower))
yield from user.addScore(score, ScoreReason.Messenger)
return False
class Messenger7(Messenger):
__slots__ = ()
id = 7
des = "每个你在草地上的跟随者计2分"
def use(self, user: 'Player') -> 'TAsync[bool]':
score = sum(2 for token in user.allTokens if isinstance(token.parent, FieldSegment) and isinstance(token, Follower))
yield from user.addScore(score, ScoreReason.Messenger)
return False
class Messenger8(Messenger):
__slots__ = ()
id = 8
des = "将一个跟随者计分并收回"
def use(self, user: 'Player') -> 'TAsync[bool]':
follower = yield from user.utilityChoosingFollower('messenger8', criteria=lambda t: isinstance(t.parent, (Segment, CanScore)))
if follower is None:
return False
if isinstance(follower.parent, Segment):
scores = follower.parent.object.checkPlayerAndScore(False)
elif isinstance(follower.parent, Acrobat):
scores = [(user, 5)]
elif isinstance(follower.parent, CanScore):
scores = follower.parent.checkPlayerAndScore(False)
else:
return False
lscore = [s for p, s in scores if p is user]
if len(lscore) != 0:
score = lscore[0]
yield from user.addScore(score, ScoreReason.Messenger)
if not isinstance(follower.parent, Acrobat):
yield from follower.scoreExtra()
follower.putBackToHand(HomeReason.Messenger8)
return False
@dataclass
class ccsGameStat:
group_id: int
players: str
extensions: str
time: str
winner: int
scores: str
city_begin: int
city_end: int
road_begin: int
road_end: int
monastry_begin: int
monastry_end: int
field_begin: int
field_end: int
meeple_begin: int
meeple_end: int
tower_begin: int
tower_end: int
@dataclass
class ccsCityStat:
game: int
players: str
tiles: int
complete: bool
score: int
scores: str = ''
pennants: int = 0
cathedral: int = 0
mage_witch: int = 0
land_surveyor: int = 0
@dataclass
class ccsRoadStat:
game: int
players: str
tiles: int
complete: bool
score: int
scores: str = ''
inn: int = 0
ferry: int = 0
mage_witch: int = 0
land_surveyor: int = 0
@dataclass
class ccsMonastryStat:
game: int
players: str
type: str
tiles: int
complete: bool
score: int
scores: str = ''
abbey: bool = False
vineyard: int = 0
challenge_complete: bool = False
hermit_monastry: int = 0
pilgrimage_route: int = 0
wealth: bool = False
@dataclass
class ccsFieldStat:
game: int
players: str
cities: int
score: int
scores: str = ''
barn: int = 0 # 0: no, 1: putting barn, 2: connecting barn, 3: is barn
pig: str = ''
pigherd: int = 0
class HomeReason(IntEnum):
Score = 0
Dragon = 1
Princess = 2
Tower = 3
Challenge = 4
Wolf = 5
Shepherd = 6
Abbot = 7
Messenger8 = 8
CropCircle = 9
Festival = 10
RoadSweeper = 11
CashOut = 12
ChangePosition = 13
FlierInvalid = 14
@dataclass
class ccsMeepleStat:
game: int
player: int
type: str
stay_turn: int
home_reason: HomeReason
ability: int = 0
fairy_1: int = 0
fairy_3: int = 0
@dataclass
class ccsTowerStat:
game: int
player: int
capture: str
exchange: str = ''
class ScoreReason(IntEnum):
City = 0
Road = 1
Monastry = 2
Field = 3
Garden = 4
Trade = 5
Fairy = 6
Prisoner = 7
PayPrisoner = 8
King = 9
Robber = 10
Shepherd = 11
Bigtop = 12
Acrobat = 13
Ringmaster = 14
Messenger = 15
Gold = 16
ScoringRobber = 17
Gift = 18
Gingerbread = 19
Ranger = 20
from .ccs import State, Tile, RoadSegment, Follower, Segment, BaseCloister, FieldSegment, CitySegment
from .ccs import TAsync, Monastry, Object, CanScore, Acrobat
from .ccs_player import Player
from .ccs_helper import RecievePos, RecieveId, Send
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,612
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/math.py
|
import itertools
import math
import requests
import re
import asyncio
import functools
import datetime
import shlex
import getopt
from pebble import concurrent, ThreadPool
from concurrent.futures import TimeoutError, ThreadPoolExecutor, _base
from wand.image import Image
from wand.drawing import Drawing
from wand.color import Color
import os
import json
from matplotlib import pyplot
import numpy
from . import config
from nonebot import CommandSession, get_bot, permission
from nonebot.message import escape
from .helper.function.function import parser, ParserError
from .inject import on_command
#pylint: disable=no-member
async def latex(s, hsh=()):
loop = asyncio.get_event_loop()
ipt = re.sub('&', '%26', re.sub('\+', '%2B', s))
url = await loop.run_in_executor(None, functools.partial(requests.get,
'https://www.zhihu.com/equation?tex=' + ipt,
headers={'user-agent': config.user_agent}))
name = str(hash((s,) + hsh))
with open(config.img(name + '.svg'), 'wb') as f:
f.write(url.content)
with Image(filename=config.img(name + '.svg')) as image:
with image.convert('png') as converted:
converted.background_color = Color('white')
converted.alpha_channel = 'remove'
converted.save(filename=config.img(name + '.png'))
return name + '.png'
config.CommandGroup('tools', short_des='数理小工具。')
@on_command(('tools', 'Julia'), only_to_me=False, short_des="绘制Julia集。", args=("x", "y"))
@config.ErrorHandle
async def Julia(session: CommandSession):
"""绘制以c=x+yi为参数,z→z^2+c的Julia集。
Julia集为在复平面上,使得无限迭代z→z^2+c不发散的初值z_0的集合。
Ref:https://en.wikipedia.org/wiki/Julia_set"""
c = session.current_arg_text.split(' ')
if len(c) != 2:
await session.send("使用格式:-tools.Julia x y\n绘制Julia set,使得c=x+yi")
return
x = float(c[0])
y = float(c[1])
height = 600
dx = 0.005
MAX = 80
color_in = (128, 48, 10)
name = 'Julia_%f_%f.png' % (x, y)
if not os.path.exists(config.img(name)):
f = lambda i, x: math.log(i + math.log(abs(x) + 3) + 2)
await session.send("少女计算中...请耐心等待...")
with Drawing() as draw:
for x1, y1 in itertools.product(range(height), range(height)):
x2, y2 = (x1 - height / 2) * dx, (y1 - height / 2) * dx
for i in range(MAX):
x3, y3 = (x2 ** 2 - y2 ** 2 + x, 2 * x2 * y2 + y)
if (x2 - x3) ** 2 + (y2 - y3) ** 2 >= 100:
break
x2, y2 = x3, y3
else:
i += 1
r2 = math.sqrt(x2 ** 2 + y2 ** 2)
color = tuple(map(lambda c: c[0] * c[1], zip(color_in, (f(i, x2), f(i, y2), f(i, r2)))))
draw.fill_color = Color('rgb(%i, %i, %i)' % color)
draw.point(x1, y1)
with Image(width=height, height=height) as image:
draw(image)
image.save(filename=config.img(name))
await session.send(config.cq.img(name))
@on_command(('tools', 'Mandelbrot'), only_to_me=False, short_des="绘制Mandelbrot集。", args=("x", "y"), hide=True)
@config.ErrorHandle
async def Mandelbrot(session: CommandSession):
"""绘制以z_0=x+yi为初值,z→z^2+c的Mandelbrot集。
Mandelbrot集为在复平面上,使得无限迭代z→z^2+c不发散的参数c的集合。
Ref:https://en.wikipedia.org/wiki/Mandelbrot_set"""
c = session.current_arg_text.split(' ')
if len(c) != 2:
await session.send("使用格式:-tools.Mandelbrot x y\n绘制Mandelbrot set,使得z0=x+yi")
return
x = float(c[0])
y = float(c[1])
height = 600
dx = 0.005
MAX = 80
color_in = (128, 48, 10)
name = 'Mandelbrot_%f_%f.png' % (x, y)
if not os.path.exists(config.img(name)):
f = lambda i, x: math.log(i + math.log(abs(x) + 3) + 2)
await session.send("少女计算中...请耐心等待...")
with Drawing() as draw:
for x1, y1 in itertools.product(range(height), range(height)):
x2, y2 = (x1 - height / 2) * dx, (y1 - height / 2) * dx
x4, y4 = x, y
for i in range(MAX):
x3, y3 = (x4 ** 2 - y4 ** 2 + x2, 2 * x4 * y4 + y2)
if (x4 - x3) ** 2 + (y4 - y3) ** 2 >= 100:
break
x4, y4 = x3, y3
else:
i += 1
r4 = math.sqrt(x4 ** 2 + y4 ** 2)
color = tuple(map(lambda c: c[0] * c[1], zip(color_in, (f(i, x4), f(i, y4), f(i, r4)))))
draw.fill_color = Color('rgb(%i, %i, %i)' % color)
draw.point(x1, y1)
with Image(width=height, height=height) as image:
draw(image)
image.save(filename=config.img(name))
await session.send(config.cq.img(name))
@on_command(('tools', 'oeis'), only_to_me=False, short_des="查询oeis(整数序列在线百科全书)。", args=("[Anumber]", "[a_1, a_2, ...]"))
@config.ErrorHandle
async def oeis(session: CommandSession):
"""查询oeis(整数序列在线百科全书)。
参数为序列中的几项,使用逗号分隔。或为oeis编号如A036057。"""
if re.match('A\d+', session.current_arg_text):
result = await oeis_id(session.current_arg_text)
if type(result) == str:
await session.send(result)
else:
await session.send('%s\nDESCRIPTION: %s\n%s\nEXAMPLE: %s' % \
(result['Id'], result['description'], result['numbers'], result['example']))
elif re.fullmatch('(-?\d+, ?)*-?\d+', session.current_arg_text):
loop = asyncio.get_event_loop()
response = await loop.run_in_executor(None, requests.get,
'http://oeis.org/search?q=' + session.current_arg_text + '&sort=&language=&go=Search')
if response.status_code != 200:
await session.send('sequence not found!')
return
match = re.search('A\d+', response.text)
if not match:
await session.send('sequence not found!')
return
s = match.group()
result = await oeis_id(s)
if type(result) == str:
await session.send(result)
else:
await session.send('%s\nDESCRIPTION: %s\n%s\nEXAMPLE: %s' % \
(result['Id'], result['description'], result['numbers'], result['example']))
else:
await session.send("I don't know what you mean.")
async def oeis_id(s):
loop = asyncio.get_event_loop()
try:
response = await asyncio.wait_for(loop.run_in_executor(None, requests.get,
'http://oeis.org/' + s), timeout=600.0)
except asyncio.TimeoutError:
return "time out!"
if response.status_code != 200:
return 'Name not found!'
text = response.text
begin_pos = 0
match = re.search('<title>(A\d+)', text[begin_pos:])
if not match:
return 'Title not found!'
begin_pos += match.span()[1]
Id = match.group(1)
match = re.search('<td valign=top align=left>\n(.*)\n', text[begin_pos:])
if not match:
return 'Description not found!'
begin_pos += match.span()[1]
description = match.group(1).strip()
match = re.search('<td width="710">', text[begin_pos:])
if not match:
return 'Numbers not found!'
begin_pos += match.span()[1]
match = re.search('<tt>(.*?)</tt>', text[begin_pos:])
if not match:
return 'Numbers not found!'
numbers = match.group(1)
match = re.search('EXAMPLE', text[begin_pos:])
if not match:
example = None
else:
example_pos = begin_pos + match.span()[1]
match2 = re.search('<font size=', text[example_pos:])
match3 = re.search('</table>', text[example_pos:])
if not match2:
match2 = match3
if not match3:
example = None
else:
example_end = example_pos + match2.span()[1]
example_list = []
while 1:
match2 = re.search('<tt>(.*)</tt>', text[example_pos:example_end])
if not match2:
break
example_pos += match2.span()[1]
example_list.append(re.sub(' ', '\t', re.sub('<.*?>', '', match2.group(1))).strip())
example = '\n'.join(example_list)
result = {'Id': Id, 'description': description, 'numbers': numbers, 'example': example}
return result
@on_command(('tools', 'quiz'), only_to_me=False, shell_like=True, short_des="每月趣题。", args=("[-t YYYYMM]", "[-a]"))
@config.ErrorHandle
async def quiz(session: CommandSession):
"""每月趣题。
可用选项:
-t, --time 接六位月份码查看历史趣题。
-a, --answer 查看答案。
欢迎提交好的东方化(或其他IP化也欢迎~)的趣题至维护者邮箱shedarshian@gmail.com(难度至少让维护者能看懂解答)"""
opts, args = getopt.gnu_getopt(session.state['argv'], 't:a', ['time=', 'answer'])
d = datetime.date.today()
s, ans = None, False
for o, a in opts:
if o in ('-t', '--time'):
s = a
print(a)
if not re.match('\d{6,}', s):
session.finish('请使用YYYYMM(四位年份加两位月份)来获取往年试题')
if int(s[0:4]) > d.year or int(s[0:4]) == d.year and int(s[4:6]) > d.month:
session.finish('未发现该月题目,题目自201910开始')
elif o in ('-a', '--answer'):
ans = True
if s is None:
s = f'{d.year}{d.month:02}'
try:
print(s)
with open(config.rel("games\\quiz.json"), encoding='utf-8') as f:
await session.send(json.load(f)["math"][s][int(ans)], ensure_private=ans)
except KeyError:
await session.send('未发现该月题目,题目自201910开始')
@on_command(('tools', 'quiz_submit'), only_to_me=False, shell_like=True, args=("content",))
@config.ErrorHandle
async def quiz_submit(session: CommandSession):
"""提交每月趣题答案。"""
for group in config.group_id_dict['aaa']:
await get_bot().send_group_msg(group_id=group, message=f'用户{session.ctx["user_id"]} 提交答案:\n{session.current_arg}')
await session.send('您已成功提交答案')
@concurrent.process(timeout=30)
def calculate(s):
parser.reset()
parser.max_sum = 10000
try:
return parser.parse(s)
except ParserError as e:
return 'SyntaxError: ' + str(e)
except Exception as e:
return type(e).__name__ + ': ' + str(e)
@on_command(('tools', 'calculator'), only_to_me=False, aliases=('cal',), short_des="计算器。别名:-cal")
@config.ErrorHandle
async def calculator(session: CommandSession):
"""计算器。计算给定式子的结果。别名:-cal
运算过程中有浮点布尔列表三种类型,计算结果必须为浮点数。
可以使用的运算符:
列表 {1,2,3,4}
C++中的一元与二元运算符 + - * / ^ == != < <= > >= && || ! 下标[] 下标slice[i:j]
括号 ( )
C++中的三目运算符 ? :
定义临时变量的运算符 := (使用例:(t:=2^3+1)*(t^2-2)
优先级最低的分隔符 $
求和 sum[变量名](下限,上限,表达式)或者sum[变量名](列表,表达式) (使用例:sum[t](1,100,sum[n](1,t,2^n/Gamma(n+1)))+sum[t](L:={2,3,5,7},t)/sum[t](L,1))
可以使用的函数名:
指数函数exp 自然对数ln 常用对数lg 绝对值abs 开根号sqrt 向下取整floor
六种三角函数(sin等) 六种反三角函数(asin等) 六种双曲三角函数(sinh等) 六种反双曲三角函数(asinh等)
误差函数erf 伽马函数Gamma 贝塔函数Beta 双伽马函数psi 不完全伽马函数Gammainc
黎曼zeta函数或赫尔维茨zeta函数zeta(重载)
雅克比椭圆函数ellipse_sn ellipse_cn ellipse_dn
贝塞尔函数BesselJ BesselY BesselK BesselI
球贝塞尔函数Besselj Bessely Besselk Besseli
艾里函数Airy Biry
均匀分布随机数random 高斯分布随机数gauss
可以使用的常量:
圆周率pi 自然对数的底e 欧拉常数gamma"""
try:
loop = asyncio.get_event_loop()
future = calculate(session.current_arg_text)
with ThreadPoolExecutor() as pool:
result = await loop.run_in_executor(pool, future.result)
except (TimeoutError, _base.CancelledError):
session.finish("time out!")
if type(result) is float:
await session.send(escape(str(result)))
elif type(result) is str:
await session.send(escape(result))
else:
await session.send(escape('TypeError ' + str(result)))
@on_command(('tools', 'function'), only_to_me=False, short_des="绘制函数。", args=("[-b begin=0]", "[-e end=10]", "[-s step=0.01]"))
@config.ErrorHandle
async def plot_function(session: CommandSession):
"""绘制函数。语法见-tools.calculator的帮助。
可用选项:
-b, --begin: 起始范围,默认为0。
-e, --end: 结束范围,默认为10。
-s, --step: 步长,默认为0.01。
以上三个选项均可以输入表达式,但是在包含空格时需要用引号包裹。
函数自变量符号为x。
函数不可包含换行符。在函数包含空格时,请用引号包裹函数体部分。
也可以在第一行输入选项,换行后输入函数体。"""
opt_str, *els = session.current_arg_text.split('\n')
print(session.current_arg_text, session.current_arg_text[0])
if len(els) >= 2:
await session.send('函数不可包含换行符。')
return
begin, end, step = 0, 10, 0.01
opts, args = getopt.gnu_getopt(shlex.split(opt_str.strip()), 'b:e:s:', ['begin=', 'end=', 'step='])
loop = asyncio.get_event_loop()
try:
with ThreadPoolExecutor() as pool:
for o, a in opts:
if o in ('-b', '--begin'):
future = calculate(a)
begin = await loop.run_in_executor(pool, future.result)
if type(begin) is str:
session.finish(escape(begin))
elif o in ('-e', '--end'):
future = calculate(a)
end = await loop.run_in_executor(pool, future.result)
if type(end) is str:
session.finish(escape(end))
elif o in ('-s', '--step'):
step = calculate(a)
begin = await loop.run_in_executor(pool, future.result)
if type(step) is str:
session.finish(escape(step))
except (TimeoutError, _base.CancelledError):
session.finish("time out!")
if len(els) == 1:
func_str = els[0].strip()
elif len(args) != 0:
func_str = args[0].strip()
else:
await session.send('请输入函数。')
num = math.ceil((end - begin) / step)
if num > 10000:
session.finish('点数不能大于10000。')
parser.reset()
parser.setstate('x')
try:
result = parser.parse(func_str)
if type(result) is float:
result2 = result
result = lambda *args: result2
result(begin)
x = numpy.linspace(begin, end, num)
loop = asyncio.get_event_loop()
# ufunc = numpy.frompyfunc(result, 1, 1)
# future = _f(ufunc, x)
with ThreadPool() as pool:
future = pool.map(result, x, timeout=30)
y = await loop.run_in_executor(None, lambda: list(future.result()))
except (TimeoutError, _base.CancelledError):
session.finish("time out!")
except IndexError:
session.finish('请输入一元函数。')
except ParserError as e:
session.finish('SyntaxError: ' + str(e))
except Exception as e:
session.finish(type(e).__name__ + ': ' + str(e))
pyplot.clf()
pyplot.plot(x, y)
name = f'func_{hash(session.current_arg_text)}.png'
pyplot.savefig(config.img(name))
await session.send(config.cq.img(name))
|
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"/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,613
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/alarm.py
|
from typing import TypedDict
from datetime import datetime, time, date
import json, re
from nonebot import CommandSession
from . import config
from .config import 句尾
from .inject import on_command
config.CommandGroup(('misc', 'alarm'), short_des='闹钟与备忘录。')
class TAlarm(TypedDict):
name: str
time: datetime | time
routine: str # once, daily, weekly, monthly
routine_num: list[int]
description: str
qq: int
group: int | None
with open(config.rel("alarm.json"), encoding='utf-8') as f:
alarm: list[TAlarm] = [{**a, "time": (datetime.fromisoformat(a["time"]) if a["routine"] == "once" else
time.fromisoformat(a["time"]))} for a in json.load(f)]
def save_alarm():
with open(config.rel("alarm.json"), 'w', encoding='utf-8') as f:
f.write(json.dumps([{**a, "time": a["time"].isoformat()} for a in alarm], ensure_ascii=False, indent=4))
@on_command(('misc', 'alarm', 'set'), only_to_me=False, short_des="设置闹钟。")
@config.ErrorHandle
async def alarmset(session: CommandSession):
"""设置闹钟。
直接输入-alarm.set YY-MM-DD HH:MM,然后按提示输入名称描述循环即可。"""
try:
group = int(session.ctx["group_id"])
except KeyError:
group = None
user = int(session.ctx["user_id"])
match = re.search(r"(?:([0-9]{1,2})-([0-9]{1,2})-([0-9]{1,2}) )?([0-9]{1,2}):([0-9]{1,2})", session.current_arg_text)
if not match:
session.finish("请输入合法的时间。")
if match.group(1) is not None:
year = int(match.group(1))
month = int(match.group(2))
day = int(match.group(3))
d: date | None = date(year=year, month=month, day=day)
else:
d = None
shi = int(match.group(4))
fen = int(match.group(5))
routines = await session.aget(prompt="是否循环?请输入“无”“每日”“每周几周几”“每月几日几日”等。")
match = re.search(r"每日|每((?:周一|周二|周三|周四|周五|周六|周日)+)|每月((?:\d+(?:日|号))+)", routines)
if not match:
routine = "once"
routine_num: list[int] = []
ret = "一次性"
elif match.group(0) == "每日":
routine = "daily"
routine_num = []
ret = "每日循环"
elif match.group(1) is not None:
routine = "weekly"
routine_num = ["日一二三四五六".index(x) for x in match.group(1)[1:].split("周")]
ret = "每周循环," + ''.join(("周" + "日一二三四五六"[i]) for i in routine_num)
elif match.group(2) is not None:
routine = "monthly"
routine_num = [int(x) for x in re.findall("\d+", match.group(2))]
ret = "每月循环," + ''.join((str(i) + "日") for i in routine_num)
else:
routine = "once"
routine_num = []
ret = "一次性"
if routine == "once" and d is None:
session.finish("选择一次性时需提前输入年月日。")
name_des: str = await session.aget(prompt=f"您选择了{ret}。\n请输入闹钟名称,换行后可选择是否加闹钟简介。")
l = name_des.split("\n", 2)
if len(l) == 1:
name = name_des.strip()
des = ""
else:
name = l[0].strip()
des = l[1].strip()
alarm.append({"name": name, "description": des, "group": group, "qq": user, "routine": routine,
"routine_num": routine_num, "time": (datetime(year=d.year, month=d.month, day=d.day, hour=shi, minute=fen)
if routine == "once" and d is not None else time(hour=shi, minute=fen))})
save_alarm()
await session.send("成功添加闹钟" + name + 句尾)
@on_command(('misc', 'alarm', 'check'), only_to_me=False, short_des="查询闹钟。")
@config.ErrorHandle
async def alarmcheck(session: CommandSession):
try:
group = int(session.ctx["group_id"])
except KeyError:
group = None
user = int(session.ctx["user_id"])
l = [d for d in alarm if d["group"] == group and d["qq"] == user]
beg = "您在" + ("此群" if group is not None else "私聊")
if len(l) == 0:
session.finish(beg + "没有建立闹钟" + 句尾)
def r(d: TAlarm):
if d['routine'] == "daily":
return "每日循环"
if d['routine'] == "weekly":
return "每周循环," + ''.join(("周" + "日一二三四五六"[i]) for i in d["routine_num"])
if d["routine"] == "monthly":
return "每月循环," + ''.join((str(i) + "日") for i in d["routine_num"])
return "一次性"
await session.send(beg + "的闹钟有:\n" + '\n'.join(f"{d['name']}:{d['time'].isoformat()},{r(d)}" + ("" if d['description'] is None else "\n" + d['description']) for d in l))
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,614
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Helper.py
|
from abc import ABC, ABCMeta, abstractmethod
import itertools
from typing import *
import json
from .Types import ProtocolData
if TYPE_CHECKING:
from .Card import Card
THasId = TypeVar("THasId", bound="HasId")
THasIdType = Type[THasId]
class BuildIdMeta(ABCMeta):
def __new__(cls, clsname: str, bases, attrs, /, **kwargs):
if len(bases) != 0 and not clsname.startswith('_') and 'id' in attrs and 'idDict' not in attrs:
c = super().__new__(cls, clsname, bases, attrs, **kwargs)
if attrs['id'] in bases[0].idDict:
raise ValueError
bases[0].idDict[attrs['id']] = c
else:
c = super().__new__(cls, clsname, bases, attrs, **kwargs)
return c
if TYPE_CHECKING:
_idDict: dict[int, THasIdType] = {}
@property
def idDict(cls: Type[THasId]) -> dict[int, Type[THasId]]: # type: ignore
return cls._idDict
class HasId(metaclass=BuildIdMeta):
id = -1
def __init_subclass__(cls, /, hasIdDict: bool=False) -> None:
if hasIdDict:
cls.idDict = {} # type: ignore[misc]
if not TYPE_CHECKING:
idDict: dict[int, THasIdType] = {}
@classmethod
def get(cls: Type[THasId], id: int) -> Type[THasId]:
if id in cls.idDict: # pylint: disable=unsupported-membership-test
return cls.idDict[id] # pylint: disable=unsubscriptable-object
raise ValueError("哈")
TSaveable = TypeVar('TSaveable', bound='Saveable')
T = TypeVar('T')
class Saveable(HasId):
def __init__(self, *args) -> None:
pass
dataType: Tuple[Callable[[str], Any],...] = () # list of type of data args, or a lambda which takes a str and return a data
def save(self):
return f"{self.id}:{self.packData() or ''}"
@classmethod
def load(cls: Type[TSaveable], s: str) -> TSaveable:
l = cls.unpackData(s)
d = cls.dataType
return cls(*[d[i](c) if i < len(d) else c for i, c in enumerate(l)])
def packData(self) -> str:
"""Need to implement yourself."""
return ""
@classmethod
def unpackData(cls, s: str):
return [] if s == "" else s.split(',')
@classmethod
def packAllData(cls, l: Iterable['Saveable']):
return '/'.join(s.save() for s in l)
@classmethod
def unpackAllData(cls: Type[TSaveable], s: str):
"""data format: "id:data,data/id:data,data" """
l: list[TSaveable] = []
for c in s.split('/'):
id, els = c.split(':', 2)
l.append(cls.idDict[int(id)].load(els)) # pylint: disable=unsubscriptable-object
return l
class Buffer(ABC):
def __init__(self, qq: int) -> None:
self.dataBuffer: list[ProtocolData] = []
self.qq = qq
def Serialize(self):
s = json.dumps(self.dataBuffer)
return s
def AddData(self, data: ProtocolData):
self.dataBuffer.append(data)
dataListener: list[Callable[[list[ProtocolData]], Awaitable[None]]] = []
@abstractmethod
async def selfFlush(self):
"""DO NOT CLEAR SELF.DATAS!!!"""
async def Flush(self):
await self.selfFlush()
for listener in self.dataListener:
await listener(self.dataBuffer)
self.dataBuffer = []
@classmethod
def addDataListener(cls, listener: Callable[[list[ProtocolData]], Awaitable[None]]):
cls.dataListener.append(listener)
@abstractmethod
async def GetResponse(self, request: ProtocolData) -> ProtocolData:
await self.Flush()
return {"type": "failed", "error_code": -1}
class indexer:
def __init__(self, fget=None, fset=None):
self.fget = fget
self.fset = fset
self._indexer = _indexer(self)
self._name = ''
def __set_name__(self, owner, name):
self._name = name
def __get__(self, obj, objtype=None):
if obj is None:
return self
self._indexer.obj = obj
return self._indexer
def setter(self, fset):
prop = type(self)(self.fget, fset)
prop._name = self._name
return prop
class _indexer:
def __init__(self, parent: indexer):
self.parent: indexer = parent
self.obj = None
def __getitem__(self, index):
return self.parent.fget(self.obj, index)
def __setitem__(self, index, item):
self.parent.fset(self.obj, index, item)
def positive(s: set[int]) -> Callable[[Type['Card']], bool]:
return lambda c: c.id in s
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,615
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/ccs_tile.py
|
import re
from PIL import Image
from copy import deepcopy
from .carcassonne_asset.readTile import *
def open_img(name: str):
from pathlib import Path
return Image.open(Path(__file__).parent / "carcassonne_asset" / (name + ".png")).convert("RGBA")
def readTileData(packData: dict[int, str]):
from pathlib import Path
tiles: list[TileData] = []
with open(Path(__file__).parent / "carcassonne_asset" / "tiledata.txt", encoding="utf-8") as f:
data = parser.parse(f.read())
for name, tilets in data:
img = open_img(name)
for tilet in tilets:
# print(name, tilet.id, tilet.sides)
tile = TileData(name, tilet.id, tilet.sides, tilet.segments)
for i0, (num, packname, extra_orders) in enumerate(tilet.nums):
match = re.match(r"(\d+)([a-z])", packname)
if match is None:
continue
i = int(match.group(1))
if match.group(2) not in packData.get(i, ""):
continue
tile_now = deepcopy(tile)
tile_now.packid = i
tile_now.img = img.crop((64 * i0, 64 * tilet.id, 64 * i0 + 64, 64 * tilet.id + 64))
for order in extra_orders:
match order:
case StartExtraOrderData():
tile_now.start = True
case AddableExtraOrderData(feature, params, None):
tile_now.segments.append(AddableSegmentData(feature, params))
case AddableExtraOrderData(feature, params, pos):
tile_now.segments.append(FeatureSegmentData(feature, pos, params, tile_now)) # type: ignore
case FeatureExtraOrderData(type, id, feature, params):
seg = [seg for seg in tile_now.segments if seg.type == type][id]
seg.addables.append(AddableSegmentData(feature, params))
case HintExtraOrderData(type, id, hint):
seg = [seg for seg in tile_now.segments if seg.type == type][id]
assert isinstance(seg, AreaSegmentData)
seg.pic.makeHint(hint)
case RoadWidthExtraOrderData(type, id, width):
seg = [seg for seg in tile_now.segments if seg.type == type][id]
assert isinstance(seg, LineSegmentData)
for line in seg.lines:
line.width = width
line.makeNodes(tile_now.points)
tile_now.sub_id = i0
for _ in range(num - 1):
tiles.append(deepcopy(tile_now))
tiles.append(tile_now)
return tiles
def readPackData():
from pathlib import Path
import json
with open(Path(__file__).parent / "carcassonne.json", encoding="utf-8") as f:
return json.load(f)
class TileData:
def __init__(self, picname: str, id: int, sides: str, segments: list[SegmentPic]) -> None:
self.picname = picname
self.packid: int = -1
self.id = id
self.sides = sides
self.segments: list[SegmentData] = []
self.start: bool = False
self.points: list[PointSegmentPic] = []
self.sub_id = 0
self.elsed: bool = False
self.all_sides: list[tuple[Dir, bool]] = [(dr, b) for dr in Dir for b in (True, False)]
self.img: Image.Image = None # type: ignore
for segment in segments:
match segment.type:
case SegmentType.City:
if not isinstance(segment, AreaSegmentPic):
raise NotImplementedError
self.segments.append(CitySegmentData(segment, self))
case SegmentType.Field:
if not isinstance(segment, AreaSegmentPic):
raise NotImplementedError
self.segments.append(FieldSegmentData(segment, self))
case SegmentType.Road:
if isinstance(segment, LineSegmentPic):
self.segments.append(RoadSegmentData(segment, self))
elif isinstance(segment, OneSideSegmentPic):
self.segments.extend(RoadSegmentData.makeOneSide(segment, self))
else:
raise NotImplementedError
case SegmentType.River:
if not isinstance(segment, LineSegmentPic):
raise NotImplementedError
self.segments.append(RiverSegmentData(segment, self))
case SegmentType.Cut:
pass
case SegmentType.Feature:
if not isinstance(segment, PointSegmentPic):
raise NotImplementedError
self.segments.append(EmptyFeatureSegmentData(segment, self))
self.points.append(segment)
case SegmentType.Junction | SegmentType.Bridge | SegmentType.Roundabout:
if not isinstance(segment, PointSegmentPic):
raise NotImplementedError
self.points.append(segment)
case SegmentType.Tunnel:
if not isinstance(segment, TunnelSegmentPic):
raise NotImplementedError
roads = [seg for seg in self.segments if isinstance(seg, RoadSegmentData)]
roads[segment.num1].eat(roads[segment.num2])
if isinstance(segment, ElseSegmentPic):
self.elsed = True
self.segments = [seg for seg in self.segments if not isinstance(seg, LineSegmentData) or seg.valid]
for segdata in self.segments:
if isinstance(segdata, LineSegmentData) and segdata.valid:
segdata.makeLink(self)
self.segments = [seg for seg in self.segments if not isinstance(seg, LineSegmentData) or seg.valid]
del self.elsed
@property
def serialNumber(self):
return self.packid, self.picname, self.id, self.sub_id
class SegmentData:
type: SegmentType = SegmentType.City
def __init__(self) -> None:
self.addables: list[AddableSegmentData] = []
class AreaSegmentData(SegmentData):
def __init__(self, segment: AreaSegmentPic, data: TileData) -> None:
super().__init__()
self.pic = segment
self.side: list[tuple[Dir, bool]] = [] # counter-clockwise
if isinstance(segment, OneSideSegmentPic):
self.side = [(segment.dir, True), (segment.dir, False)]
if not data.elsed:
for side in self.side:
data.all_sides.remove(side)
else:
# data after "else" has eat effect
for seg in data.segments:
if isinstance(seg, AreaSegmentData):
if any(dr == segment.dir for dr, b in seg.side):
self.addAdj(seg)
seg.side = [(dr, b) for dr, b in seg.side if dr != segment.dir]
elif isinstance(segment, DoubleSideSegmentPic):
self.side = [(dir, f) for dir in segment.dirs for f in (True, False)]
for side in self.side:
data.all_sides.remove(side)
elif isinstance(segment, SmallSegmentPic):
self.side = [segment.side]
data.all_sides.remove(segment.side)
elif isinstance(segment, ElseSegmentPic):
if len(segment.road_sides) == 0:
self.side = data.all_sides
data.all_sides = []
for seg in data.segments:
if isinstance(seg, AreaSegmentData) and isinstance(seg.pic, (OneSideSegmentPic, DoubleSideSegmentPic, SmallSegmentPic)):
self.addAdj(seg)
elif isinstance(segment.road_sides[0], RoadSideTuple):
roads = [road for road in data.segments if isinstance(road, (RoadSegmentData, RiverSegmentData))]
checks: dict[tuple[Dir, bool], CitySegmentData | RoadSegmentData | RiverSegmentData] = {}
for road_num, sides in segment.road_sides:
assert isinstance(road_num, int) and isinstance(sides, list)
road = roads[road_num]
for rside in road.side:
for dir in sides:
if dir.orthogonal(rside):
sd = (rside, (rside - dir == Dir.RIGHT))
self.side.append(sd)
checks[sd] = road
data.all_sides.remove(sd)
t = road.lines[0].nodes_init[-1]
if isinstance(t, tuple) and isinstance(t[0], int):
for city in data.segments:
if isinstance(city, CitySegmentData) and city.pic.onSelfEdge(t):
checks[city.pic.begin()] = city
checks[city.pic.end()] = city
break
self.sortSide()
begin = Dir.sideKey([(d, b) for d, b in reversed(sorted(list(checks.keys()), key=Dir.sideKey)) if not b][0])
begined: bool = False
for i in range(8):
d = Dir.fromSideKey(begin + i)
match begined, d in checks, d[1]:
case True, False, _:
if d in data.all_sides:
self.side.append(d)
data.all_sides.remove(d)
else:
e = [seg for seg in data.segments if isinstance(seg, AreaSegmentData) and d in seg.side][0]
self.addAdj(e)
case True, True, True:
begined = False
if isinstance(c := checks[d], AreaSegmentData):
self.addAdj(c)
case True, True, False:
raise ValueError
case False, True, True:
pass
case False, True, False:
begined = True
if isinstance(c := checks[d], AreaSegmentData):
self.addAdj(c)
case False, False, _:
pass
else:
for d1, d2 in segment.road_sides:
assert isinstance(d1, Dir) and isinstance(d2, Dir)
b = d2 == d1 + Dir.LEFT
self.side.append((d1, b))
data.all_sides.remove((d1, b))
lc = [c for c in data.segments if isinstance(c, CitySegmentData)]
for i in segment.adjCity:
self.addAdj(lc[i])
self.sortSide()
def sortSide(self):
self.side.sort(key=Dir.sideKey)
def addAdj(self, other: "AreaSegmentData"):
pass
def drawPos(self, num: int):
return self.pic.drawPos(num)
def putPos(self, num: int):
return self.pic.putPos(num)
class CitySegmentData(AreaSegmentData):
def addAdj(self, other: "AreaSegmentData"):
if isinstance(other, FieldSegmentData) and self not in other.adjCity:
other.adjCity.append(self)
class FieldSegmentData(AreaSegmentData):
type: SegmentType = SegmentType.Field
def __init__(self, segment: AreaSegmentPic, data: TileData) -> None:
self.adjCity: list[CitySegmentData] = []
super().__init__(segment, data)
def addAdj(self, other: AreaSegmentData):
if isinstance(other, CitySegmentData) and other not in self.adjCity:
self.adjCity.append(other)
class LineSegmentData(SegmentData):
def __init__(self, line: LineSegmentPic, data: TileData) -> None:
super().__init__()
self.lines: list[LineSegmentPic] = [line]
self.valid = True
self.link: tuple[SegmentType, int] | None = None
line.makeNodes(data.points)
self.side: list[Dir] = [s for s in line.sides]
def eat(self, other: 'LineSegmentData'):
if other is not self:
self.lines.extend(other.lines)
other.lines = []
self.side.extend(other.side)
other.side = []
other.valid = False
def makeLink(self, data: TileData):
line = self.lines[0]
if line.link is not None:
self.link = line.link
l = [seg for seg in data.segments if isinstance(seg, LineSegmentData) and seg.link == line.link]
if len(l) != 0:
if line.link[0] == SegmentType.Roundabout:
l[0].eat(self)
elif line.link[0] == SegmentType.Bridge:
if l.index(self) % 2 == 0:
l[0].eat(self)
else:
l[1].eat(self)
class RoadSegmentData(LineSegmentData):
type: SegmentType = SegmentType.Road
def __init__(self, line: LineSegmentPic, data: TileData) -> None:
super().__init__(line, data)
pass
@classmethod
def makeOneSide(cls, segment: OneSideSegmentPic, data: TileData):
ret: list[SegmentData] = []
cor = segment.dir.corr()
ret.append(RoadSegmentData(LineSegmentPic(SegmentType.Road,
[segment.dir, (32 + (32 - segment.width) * cor[0], 32 + (32 - segment.width) * cor[1])], 0, []), data))
ret.append(FieldSegmentData(SmallSegmentPic(SegmentType.Field, (segment.dir, True), segment.width, []), data))
ret.append(FieldSegmentData(SmallSegmentPic(SegmentType.Field, (segment.dir, False), segment.width, []), data))
return ret
class RiverSegmentData(LineSegmentData):
pass
class EmptyFeatureSegmentData(SegmentData):
type: SegmentType = SegmentType.Feature
def __init__(self, segment: PointSegmentPic, data: TileData) -> None:
super().__init__()
self.pic = segment
class AddableSegmentData(SegmentData):
type: SegmentType = SegmentType.Feature
def __init__(self, type: str, params: list[Any]) -> None:
super().__init__()
self.feature = type
self.params = params
class FeatureSegmentData(AddableSegmentData):
def __init__(self, type: str, pos: tuple[int, int] | Dir | tuple[SegmentType, int], params: list[Any], data: TileData) -> None:
AddableSegmentData.__init__(self, type, params)
if isinstance(pos, tuple):
if isinstance(pos[0], SegmentType):
f = [seg for seg in data.segments if seg.type == pos[0]][pos[1]]
assert isinstance(f, EmptyFeatureSegmentData)
self.pos: tuple[int, int] = f.pic.pos
else:
self.pos = pos
else:
self.pos = pos.tilepos()
self.pic = PointSegmentPic(SegmentType.Feature, self.pos, [])
|
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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,616
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/ccs_helper.py
|
from typing import Callable, Sequence, TypeVar, Generator, Any
from enum import Enum, auto
from abc import ABC
from dataclasses import dataclass
from .carcassonne_asset.readTile import Dir
class CantPutError(Exception):
pass
class NoDeckEnd(Exception):
pass
class Connectable(Enum):
City = auto()
Field = auto()
Road = auto()
River = auto()
@classmethod
def fromChar(cls, char: str):
return {"C": Connectable.City, "F": Connectable.Field, "R": Connectable.Road, "S": Connectable.River}[char]
class TileAddable(Enum):
No = auto()
Volcano = auto()
Dragon = auto()
Portal = auto()
Gold = auto()
Gingerbread = auto()
Festival = auto()
Hill = auto()
Vineyard = auto()
MageWitch = auto()
Rake = auto()
Club = auto()
Shield = auto()
class Addable(Enum):
No = auto()
Cathedral = auto()
Inn = auto()
Wine = auto()
Grain = auto()
Cloth = auto()
Princess = auto()
Pigherd = auto()
class Shed(Enum):
No = auto()
Farmhouse = auto()
Cowshed = auto()
Donkey = auto()
Pigsty = auto()
Watertower = auto()
Highwaymen = auto()
all_extensions = {1: 'abcd', 2: 'abcd', 3: 'abcde', 4: 'ab', 5: 'abcde', 6: 'abcdefgh', 7: 'abcd', 9: 'abcde', 12: 'abcdef', 13: 'abcdefghijk', 14: 'abcdefg'}
T = TypeVar('T')
def findAllMax(items: Sequence[T], key: Callable[[T], int], criteria=None) -> tuple[int, list[T]]:
maxScore: int = -99
maxPlayer: list[T] = []
for player in items:
if criteria is not None and not criteria(player):
continue
if (score := key(player)) > maxScore:
maxScore = score
maxPlayer = [player]
elif score == maxScore:
maxPlayer.append(player)
return maxScore, maxPlayer
def turn(pos: tuple[int, int], dir: Dir):
if dir == Dir.UP:
return pos
if dir == Dir.RIGHT:
return 64 - pos[1], pos[0]
if dir == Dir.DOWN:
return 64 - pos[0], 64 - pos[1]
return pos[1], 64 - pos[0]
def dist2(pos1: tuple[int, int], pos2: tuple[int, int]) -> float:
return (pos1[0] - pos2[0]) ** 2 + (pos1[1] - pos2[1]) ** 2
class State(Enum):
End = auto()
PuttingTile = auto()
ChoosingPos = auto()
PuttingFollower = auto()
ChoosingSegment = auto()
WagonAsking = auto()
AbbeyAsking = auto()
FinalAbbeyAsking = auto()
MovingDragon = auto()
ChoosingOwnFollower = auto()
PrincessAsking = auto()
CaptureTower = auto()
ExchangingPrisoner = auto()
AskingSynod = auto()
ChoosingTileFigure = auto()
ChoosingShepherd = auto()
ChoosingScoreMove = auto()
ChoosingMessenger = auto()
ChoosingCropCircle = auto()
ChoosingAddCropCircle = auto()
CropAddFollower = auto()
Error = auto()
@dataclass
class Send(ABC):
last_err: int
@dataclass
class Recieve(ABC):
pass
@dataclass
class SendBegin(Send):
begin: bool
second_turn: bool
@dataclass
class SendPos(Send):
pos: tuple[int, int]
@dataclass
class RecievePos(Recieve):
pos: tuple[int, int]
@dataclass
class RecieveReturn(Recieve):
pass
@dataclass
class RecieveId(Recieve):
id: int
@dataclass
class RecieveDir(Recieve):
dir: Dir
@dataclass
class SendPuttingTile(SendBegin):
gifted: bool
@dataclass
class RecievePuttingTile(RecievePos):
orient: Dir
tilenum: int
@dataclass
class RecieveBuyPrisoner(Recieve):
player_id: int
follower: str
@dataclass
class SendChoosingPos(Send):
special: str = ''
@dataclass
class SendPuttingFollower(Send):
last_put: tuple[int, int]
portaled: bool
rangered: bool
special: str = ''
@dataclass
class RecievePuttingFollower(RecieveId):
which: str
phantom: int
special: str = ''
pos: tuple[int, int] = (0, 0)
@dataclass
class SendMovingWagon(SendPos):
player_id: int
@dataclass
class RecieveWagon(RecievePos):
seg: int
@dataclass
class SendAbbeyAsking(SendBegin):
pass
@dataclass
class SendInt(Send):
num: int
@dataclass
class SendPosSpecial(SendPos):
special: str = ''
@dataclass
class SendPrincess(Send):
object: Any
@dataclass
class RecieveWhich(Recieve):
which: str
@dataclass
class RecievePosWhich(RecievePos):
which: str
@dataclass
class RecieveChoose(Recieve):
chosen: bool
@dataclass
class Log(ABC):
pass
@dataclass
class LogScore(Log):
player_name: str
source: str
num: int
@dataclass
class LogRedraw(Log):
pass
@dataclass
class LogPutBackBuilder(Log):
player_name: str
meeple_name: str
@dataclass
class LogExchangePrisoner(Log):
player2_name: str
player1_name: str
@dataclass
class LogTradeCounter(Log):
trade: list[int]
@dataclass
class LogChallengeFailed(Log):
name: str
@dataclass
class LogDrawGift(Log):
gift_name: str
gifts_text: str
@dataclass
class LogUseGift(Log):
gift_name: str
gifts_text: str
@dataclass
class LogTake2NoTile(Log):
pass
@dataclass
class LogDice(Log):
result: int
@dataclass
class LogDragonMove(Log):
player_name: str
dir: Dir
@dataclass
class LogShepherd(Log):
player_name: str
sheep: int
@dataclass
class LogCircus(Log):
animal: int
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,617
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/solvers/guess.py
|
import itertools
import more_itertools
import json
from copy import copy, deepcopy
from typing import Tuple
def test(p: Tuple[int, ...], q: Tuple[int, ...]) -> Tuple[int, int]:
b = len(set(p) & set(q))
a = len([0 for i, j in zip(p, q) if i == j])
return (a, b - a)
class Status:
def __init__(self, base=10, num=4):
assert(base ** num <= 16777216)
self.base = base
self.num = num
self.same = [set(range(base))]
self.history = []
self.same_stack = []
def set(self, p: Tuple[int, ...], result: Tuple[int, int]):
self.same_stack.append(deepcopy(self.same))
self.history.append((p, result))
same2 = []
if len(self.same) == 1 and self.base != self.num:
self.same = [set(p), self.same[0] - set(p)]
else:
if len(self.same) == 2:
self.same = [{x} for x in self.same[0]] + self.same[1:]
self.same[-1] -= set(p)
self.same = [{x} for x in p] + self.same
self.same = [s for s in self.same if len(s) != 0]
self.same.sort(key=min)
self.same = list(more_itertools.unique_justseen(self.same))
def unset(self):
self.same = self.same_stack.pop()
self.history.pop()
def space_gen(self):
if len(self.history) == 0:
self.space = list(itertools.permutations(range(self.base), self.num))
else:
self.space = [t for t in itertools.permutations(range(self.base), self.num)
if all(
[result == test(p, t) for p, result in self.history])]
def all(self):
if len(self.same) == self.base:
yield from itertools.permutations(range(self.base), self.num)
else:
for t in itertools.product(range(len(self.same)), repeat=self.num):
if all([len([0 for j in t if i == j]) <= len(self.same[i])
for i in set(t)]):
t2 = []
for i in t:
j = copy(self.same[i])
while len(j):
if min(j) not in t2:
t2.append(min(j))
break
j.remove(min(j))
yield tuple(t2)
def check(self, strategy=0):
# 0: 最坏情况候选项最少
# 1: 总情况数最多
m = ([], -1 if strategy==1 else len(self.space))
if strategy == 0:
for t in self.all():
d = {}
for p in self.space:
res = test(t, p)
if res not in d:
d[res] = 1
else:
d[res] += 1
s = max(d.items(), key=lambda x: x[1])[1]
if s < m[1]:
m = ([t], s)
elif s == m[1]:
m[0].append(t)
elif strategy == 1:
for t in self.all():
s = len(self.valid_result(t))
if s > m[1]:
m = ([t], s)
elif s == m[1]:
m[0].append(t)
return m
def all_result(self):
for a in range(self.num + 1):
for b in range(self.num - a + 1):
if a + b >= 2 * self.num - self.base and (a, b) != (self.num - 1, 1):
yield (a, b)
def valid_result(self, t: Tuple[int, ...]):
return set(test(t, p) for p in self.space)
def tree(self, max=10, strategy=0):
assert(len(self.history) == 0)
self.space_gen()
todo = [((0, 1, 2, 3), list(self.valid_result((0, 1, 2, 3))), 0)]
tree = [{'id': 0, 'history': [], 'space_len': len(self.space), 'do': (0, 1, 2, 3), 'results': {}}]
# {'id': int, 'history': list, 'space_len': int, 'do': list, 'results': dict, 'success': tuple}
max_id = 1
print('todo {}'.format((0, 1, 2, 3)))
while len(todo):
if len(todo[-1][1]) == 0:
# 回溯
todo.pop()
if len(self.history) == 0:
return tree
self.unset()
else:
r = todo[-1]
t = r[0]
res = r[1].pop(0)
self.set(t, res)
self.space_gen()
if len(self.space) == 1:
# 结束
tree.append({'id': max_id, 'history': deepcopy(self.history), 'space_len': len(self.space), 'success': self.space[0]})
print('{} success'.format(self.history))
self.unset()
else:
m = self.check(strategy)
s2 = set(m[0]) & set(self.space)
if len(s2) != 0:
m2 = min(s2)
else:
m2 = m[0][0]
if len(self.history) <= max:
todo.append((m2, list(self.valid_result(m2)), max_id))
else:
todo.append((m2, [], max_id))
tree.append({'id': max_id, 'history': deepcopy(self.history), 'space_len': len(self.space), 'do': m2, 'results': {}})
print('{} todo'.format(self.history))
tree[r[2]]['results'][str(res)] = max_id
max_id += 1
if __name__ == '__main__':
# s = Status()
# with open('result.json', 'w', encoding='utf-8') as f:
# f.write(json.dumps(s.tree(), indent=4, separators=(',', ': ')))
with open('result.json', encoding='utf-8') as f:
result = json.load(f)
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,618
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/witness.py
|
from nonebot import get_bot, CommandSession, NLPSession, permission
from .. import config
from ..inject import on_command
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,619
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/helper/witness/symbol.py
|
import ply.lex as lex, ply.yacc as yacc
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,620
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/sokobond.py
|
from typing import Tuple, Iterable, Dict
from collections import defaultdict
import itertools
import random
import math
from PIL import Image, ImageDraw, ImageFont
from .boxgame import Grid2DSquare as Grid, IBox, IBoxGame, ISpaceNoOverlap
Dirs = (UP, DOWN, LEFT, RIGHT) = (Grid.Directions.UP, Grid.Directions.DOWN,
Grid.Directions.LEFT, Grid.Directions.RIGHT)
class AtomBlocked(Exception):
pass
class Atom(IBox):
def __init_subclass__(cls, bond: int):
cls.name = cls.__name__
cls.bond_max = bond
return super().__init_subclass__()
def __init__(self, pos, space, bonds: Tuple[int, int, int, int] = (0, 0, 0, 0)):
assert(sum(bonds) <= self.bond_max)
self.bonds = bonds
super().__init__(pos, space)
def is_bond_max(self):
return sum(self.bonds) == self.bond_max
def add_bond(self, dir, atom=None):
if atom is None:
atom = self.space.getatom(self.pos + dir)
self.bond[Dirs.index(dir)] += 1
atom.bond[Dirs.index(-dir)] += 1
def check_bond(self):
if self.is_bond_max():
return
for dir, num in zip(Dirs, self.bonds):
if num != 0:
continue
pos_new = self.pos + dir
if not self.space.isPosValid(pos_new):
continue
atom = self.space.getatom(pos_new)
if atom is not None and not atom.is_bond_max():
self.add_bond(dir, atom)
def move(self, dir):
push = {self: dir}
todo = {(self, dir)}
try:
while len(todo):
atom, d = todo.pop()
s = set([self.space[atom.pos + bond] for bond in atom.bonds.keys()])
s -= push.keys()
# TODO bond break and rotate
push |= dict([(p, d) for p in s])
todo |= s
pos_new = atom.pos + dir
if not self.space.isPosValid(pos_new):
raise AtomBlocked
except AtomBlocked as e:
return False
self.space.move_bunch(push)
for atom in push:
atom.check_bond()
return True
class He(Atom, bond=0):
pass
class H(Atom, bond=1):
pass
class O(Atom, bond=2):
pass
class N(Atom, bond=3):
pass
class C(Atom, bond=4):
pass
atom_dict = {'e': He, 'H': H, 'O': O, 'N': N, 'C': C}
class Space(ISpaceNoOverlap):
color = {' ': (255, 255, 255), '0': (223, 223, 223)}
scheme = [(255, 223, 0)]
font = [None, ImageFont.truetype("arial.ttf", 16), ImageFont.truetype("arial.ttf", 12)]
def __init__(self, width: int, height: int, blank: Iterable[Grid], wall: Iterable[Grid], extra: Iterable[Tuple[Grid, int]]):
self.width = width
self.height = height
self.blank = set(blank)
self.wall = set(wall) | self.blank
self.extra = extra
self.atoms = defaultdict(lambda: None)
def isPosValid(self, pos: Grid):
return 0 <= pos.x < self.width and 0 <= pos.y < self.height and pos not in self.wall
def getatom(self, pos: Grid):
return self.atoms[pos]
def move(self, dir):
self.active.move(dir)
def image(self, scheme):
img = Image.new(
'RGB', (32 * self.space.width, 32 * self.space.height), self.color[' '])
draw = ImageDraw.Draw(img)
for y, x in itertools.product(range(self.space.height), range(self.space.width)):
pos = Grid(x, y)
if pos in self.blank:
continue
elif pos in self.wall:
draw.rectangle([32 * pos.x + 2, 32 * pos.y + 2, 32 * pos.x + 30, 32 * pos.y + 30],
self.scheme[scheme])
else:
draw.rectangle([32 * pos.x + 2, 32 * pos.y + 2, 32 * pos.x + 30, 32 * pos.y + 30],
self.color['0'])
if pos in self.atoms:
atom = self.atoms[pos]
if atom.bonds[1] != 0: # DOWN bond
# 1: 15-17 2: 13-15&17-19 3: 11-13&15-17&19-21
for i in range(17 - 2 * atom.bonds[1], 16 + 2 * atom.bonds[1], 4):
draw.rectangle([32 * pos.x + i, 32 * pos.y + 16, 32 * pos.x + i + 1, 32 * pos.y + 48],
(0, 0, 0))
if atom.bonds[3] != 0: # RIGHT bond
for i in range(17 - 2 * atom.bonds[3], 16 + 2 * atom.bonds[3], 4):
draw.rectangle([32 * pos.x + 16, 32 * pos.y + i, 32 * pos.x + 48, 32 * pos.y + i + 1],
(0, 0, 0))
box = [32 * pos.x + 4, 32 * pos.y + 4, 32 * pos.x + 28, 32 * pos.y + 28]
draw.arc(box, 0, 360, (255, 255, 255), 10)
if atom is self.active:
for i in range(0, 359, 45):
draw.arc(box, i, i + 22.5, (0, 0, 0), 2)
else:
draw.arc(box, 0, 360, (0, 0, 0), 2)
lost = atom.bond_max - sum(atom.bonds)
if lost != 0:
ini = random.uniform(0, 360)
for a in range(ini, ini + 359, 360 / lost):
p2 = (32 * pos.x + 16 + 12 * math.cos(math.radian(a)), 32 * pos.y + 16 + 12 * math.sin(math.radian(a)))
draw.arc([p2[0] - 2, p2[1] - 2, p2[0] + 2, p2[1] + 2], 0, 360, (0, 0, 0), 2)
name = atom.__class__.__name__
draw.text([32 * pos.x + 8, 32 * pos.y + 8], name, (0, 0, 0), font=font[len(name)])
class Sokobond(IBoxGame, space_cls=Space):
def __init__(self, id):
if '\\' in id or '/' in id or '.' in id:
raise FileNotFoundError
with open(config.rel(f'games\\snakebird\\{id}.txt')) as f:
self.name, first, *l = [line.strip() for line in f.readlines()]
active = None
first_num = int(first[2:])
first_element = first[0]
width, height = len(l[0]), len(l)
# e H O N C, B: blank, W: wall
blank, wall = set(), set()
atoms_todo = []
extra = defaultdict(lambda: None)
hint = defaultdict(lambda: None)
for y, s in enumerate(l):
for x, c in enumerate(more_itertools.chunked(s, 2)):
if c[0] == 'B':
blank.add(Grid(x, y))
elif c[0] == 'W':
wall.add(Grid(x, y))
elif c[0] in atom_dict:
atoms_todo.append((atom_dict[c[0]], Grid(x, y)))
if c[0] == first_element:
first_num -= 1
if first_num == 0:
active = Grid(x, y)
if c[1] in {'+', '-', 'O'}:
extra[Grid(x, y)] = c[1]
elif isdigit(c[1]):
hint[Grid(x, y)] = int(c[1])
self.space = Space(width, height, blank, wall, extra)
for cl, pos in atoms_todo:
self.space.atoms[pos] = cl(Grid(*pos), space)
for cl, pos in atoms_todo:
if hint[pos] != '0':
self.space.getatom(pos).check_bond()
self.space.active = self.space.getatom(active)
def move(self, dir):
self.space.move(dir)
def image(self):
return self.space.image(0) # TODO
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,621
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/helper/break_xurui.py
|
from typing import List, Tuple, Optional, Union
from functools import total_ordering
from copy import deepcopy
from numbers import Integral
import operator
import itertools
class ENumber:
def __init__(self, num: float, exp: int) -> None:
self.num = num
self.exp = exp
def check(self):
pass
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,622
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/eventer.py
|
from . import config
from .inject import on_command
from nonebot import CommandSession, permission
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,623
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/weibo.py
|
# import re
# from nonebot import on_command, CommandSession, scheduler, get_bot
# from weibo import Client
# from . import config
# API_KEY = '3911660282'
# API_SECRET = 'aa56e2454428fe39f9af7365cdf07734'
# REDIRECT_URI = 'https://api.weibo.com/oauth2/default.html'
# token = {'access_token': '2.00JWktUGsWviQE35d4be257etIM3ME', 'remind_in': '157679999', 'uid': '5953373929', 'isRealName': 'true', 'expires_at': 1705125469}
# config.CommandGroup(('misc', 'bandori'), hide=True)
# @on_command(('misc', 'bandori', 'manga'), only_to_me=False, short_des="查询Bangdream漫画。", hide=True)
# @config.ErrorHandle
# async def GetBandoriManga(session: CommandSession):
# """查询Bangdream漫画。"""
# listout = await _GetBandoriManga()
# if len(listout) == 0:
# await session.send("No newer manga!")
# else:
# await session.send(listout)
# @scheduler.scheduled_job('cron', id="bandori_manga", hour='00-21/3')
# async def CheckBandoriManga():
# bot = get_bot()
# listout = await _GetBandoriManga()
# if len(listout) != 0:
# for id in config.group_id_dict['bandori_manga']:
# await bot.send_group_msg(group_id=id, message=listout)
# async def _GetBandoriManga():
# pagenum = 1
# listout = []
# max_manga = [0, 0]
# client = Client(API_KEY, API_SECRET, REDIRECT_URI, token)
# #client.set_access_token(token['access_token'], token['expires_in'])
# with open(config.rel("bandori_last_manga.txt")) as f:
# bandori_last_manga = [int(f.readline()), int(f.readline())]
# while 1:
# data = client.get('statuses/friends_timeline', page=pagenum)['statuses']
# if data:
# pagenum += 1
# else:
# break
# for weibo in data:
# if weibo['user']['name'] == 'BanGDream每日推' and '#bangdream四格漫画#' in weibo['text']:
# if_2 = 1 if "2nd" in weibo['text'] else 0
# match = re.search('第(.*?)(话|話)', weibo['text'])
# if not match:
# continue
# if bandori_last_manga[if_2] < int(match.group(1)):
# listout.append(config.cq.text(("2nd season" if if_2 == 1 else "") + match.group(0) + u':\n'))
# listout.append(config.cq.img(weibo['original_pic']))
# if max_manga[if_2] < int(match.group(1)):
# max_manga[if_2] = int(match.group(1))
# for i in (0, 1):
# if bandori_last_manga[i] < max_manga[i] and max_manga[i] != 999:
# bandori_last_manga[i] = max_manga[i]
# with open(config.rel("bandori_last_manga.txt"), 'w') as f:
# f.write(str(bandori_last_manga[0]) + '\n')
# f.write(str(bandori_last_manga[1]))
# return listout
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,624
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/maj_command.py
|
import asyncio
from . import maj
from .. import config
from typing import Type, TypeVar
from ..inject import on_command
from nonebot import CommandSession, get_bot, permission
players = {}
boards_test = {"zj": {}}
boards_typ = {"zj": maj.MajZjBoard}
B = TypeVar('B', bound=maj.MajBoard)
@config.ErrorHandle
async def maj_test(board: B):
pass
config.CommandGroup('maj', hide=True)
config.CommandGroup(('maj', 'test'), hide=True)
@on_command(('maj', 'test', 'begin'), only_to_me=False, hide=True)
@config.ErrorHandle
async def maj_test_begin(session: CommandSession):
typ_name = session.current_arg_text
if typ_name not in boards_test:
await session.send("未找到麻雀名称")
return
try:
group_id = session.ctx['group_id']
except KeyError:
group_id = session.ctx['user_id']
if group_id in boards_test[typ_name]:
await session.send("已有对局!")
return
board = boards_typ[typ_name]()
boards_test[typ_name][group_id] = board
#首家打牌选择
player, option, dct = next(board)
index = player.index
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", 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"/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,625
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/logic_dragon/Priority.py
|
from typing import *
from enum import auto, Enum, IntEnum
class UserEvt(Enum):
OnUserUseCard = auto()
BeforeCardUse = auto()
BeforeCardDraw = auto()
AfterCardUse = auto()
AfterCardDraw = auto()
AfterCardDiscard = auto()
AfterCardRemove = auto()
AfterCardGive = auto()
OnDeath = auto()
OnAttack = auto()
OnAttacked = auto()
OnDodged = auto()
OnStatusAdd = auto()
OnStatusRemove = auto()
AfterStatusRemove = auto()
CheckJibiSpend = auto()
OnJibiChange = auto()
AfterJibiChange = auto()
CheckEventptSpend = auto()
OnEventptChange = auto()
BeforeDragoned = auto()
CheckSuguri = auto()
OnKeyword = auto()
OnHiddenKeyword = auto()
OnDuplicatedWord = auto()
OnBombed = auto()
OnDragoned = auto()
OnNewDay = auto()
class Priority: # 依照每个优先级从前往后find,而不是iterate
class OnUserUseCard(IntEnum):
astrology = auto()
temperance = auto()
cantuse = auto()
xingyunhufus = auto()
xingyunhufu = auto() # 每天一次
class BeforeCardDraw(IntEnum):
laplace = auto()
class BeforeCardUse(IntEnum):
fool = auto()
britian = auto()
class AfterCardUse(IntEnum):
bingo = auto()
class AfterCardDraw(IntEnum):
imitator = auto()
assembling = auto()
bingo = auto()
class AfterCardDiscard(IntEnum):
inv_belt = auto()
belt = auto()
class AfterCardRemove(IntEnum):
pass
class AfterCardGive(IntEnum):
pass
class OnDeath(IntEnum):
vampire = auto() # 吸血鬼:免疫死亡
explore = auto() # 秘史衍生:免疫死亡,以及死亡时间减少
miansi = auto() # 倒吊人:免疫一次死亡
sihuihuibizhiyao = auto() # 死秽:消耗击毙免疫一次死亡
hongsezhihuan = auto() # 虹环:一半免疫一次死亡
inv_sihuihuibizhiyao = auto() # 反转死秽
death = auto() # 死神:死亡时间加倍
fuhuoguanghuan = auto() # 因hp归零死亡时间除以12
pumpkin = auto() # 吸收死亡时间
wallnut = auto()
changsheng = auto() # 吸收死亡时间MkII
tiesuolianhuan = auto() # 铁索连环:一起下地狱
lveduozhebopu = auto() # 掠夺者:被弃
huiye = auto() # 宝箱:抽卡
inv_huiye = auto() # 反转宝箱
shangba = auto() # 伤疤:+2击毙
inv_shangba = auto()
antimatter = auto() # 反物质维度:自动使用卡牌
bingo = auto() # bingo任务
class OnAttack(IntEnum):
imaginebreaker = auto() # 幻杀:破防
# imagine breaker is suggested to be the first
youxianshushi = auto() # 优先术式:无效,变成击杀
vector = auto() # 矢量:双倍
youlong = auto() # 幼龙:造成伤害*1.5
bizhong = auto() # 必中:必中并且造成伤害*1.5
konghe = auto() # 恐吓:造成伤害减半
class OnAttacked(IntEnum):
McGuffium239 = auto() # 麦高芬:免疫礼物交换
shanbi = auto() # 闪避:躲避受伤
imaginebreaker = auto() # 幻杀:无效
hudun = auto() # 护盾:对龙造成伤害的闪避率+20%
qiangshenjianti = auto() # 强身健体:受伤减半
youlong = auto() # 幼龙:承担受到伤害的50%
magnet = auto() # 磁力菇:移除攻击者的一件金属制品
vector = auto() # 矢量:反弹
# vector is suggested to be the last
class OnDodged(IntEnum):
pass
class OnStatusAdd(IntEnum):
jiaodai = auto() # 胶带:免除负面状态
inv_jiaodai = auto() # 反转胶带
paean = auto() # 光阴神:3*胶带
sunflower = auto() # 向日葵:检测是否密植
twinsunflower = auto()
panjue = auto() # contains both a and b
panjue_activated = auto() # contains both a and b
beacon = auto() # 速度插件:检测寒冰菇
beacon1 = auto() # 全局速度插件
bingo = auto()
class OnStatusRemove(IntEnum):
train = auto()
class AfterStatusRemove(IntEnum):
antimatter = auto() # 反物质维度:自动使用卡牌
class CheckJibiSpend(IntEnum):
bianyaqi = auto()
inv_bianyaqi = auto()
steamsummer = auto()
beijingcard = auto()
class OnJibiChange(IntEnum):
confession = auto() # 告解:每获得击毙+1击毙
inv_confession = auto() # 反转告解
bikini = auto() # 比基尼:有几率翻倍
schoolsui = auto() # 死库水:有几率免单
beacon = auto() # 个人插件-产能:有几率加获得,有上限-节能:有几率降支出,有上限
beacon0 = auto() # 分享塔全局插件-产能
beacon2 = auto() # 分享塔全局插件-节能
shuairuo = auto() # 衰弱:获得击毙降为75%
bianyaqi = auto() # 变压器:加倍击毙变动
inv_bianyaqi = auto() # 反转变压器
steamsummer = auto() # Steam夏季促销:减半购买支出
beijingcard = auto() # 一卡通:根据消费总量打折
excogitation = auto() # 绿帽:击毙减半则免单
train = auto() # 火车:便乘
bingo = auto()
class AfterJibiChange(IntEnum):
zpm = auto() #zpm:检查是否消除
class CheckEventptSpend(IntEnum):
pass
class OnEventptChange(IntEnum):
pass
class BeforeDragoned(IntEnum):
explore = auto() # 秘史:减少此次接龙的死亡时间
death = auto() # 死人不能接龙
wufazhandou = auto() # 死人不能接龙
shengbing = auto() # 病人也不能接龙
nodragon = auto() # 被乐了不能接龙
juedou = auto() # 不能打扰别人的决斗
minus1ma = auto() # ±1马:计算距离
plus1ma = auto()
iceshroom = auto() # 冰/热菇:全局计算距离
hotshroom = auto()
lazhuyandong = auto() # 秘史衍生:计算距离
inv_lazhuyandong = auto()
lieshouzhixue = auto()
inv_lieshouzhixue = auto()
ourostone = auto() # 衔尾蛇:首尾
# contains two buffs
ranshefashu = auto() # **法术:首尾
inv_ranshefashu = auto()
jiaotu = auto() # 秘史衍生:首尾
inv_jiaotu = auto()
shequn = auto()
inv_shequn = auto()
hierophant = auto() # 教皇:首尾
inv_hierophant = auto()
uncertainty = auto() # 不确定性原理:修改接龙词
class CheckSuguri(IntEnum):
jisuzhuangzhi = auto()
class OnKeyword(IntEnum):
pass
class OnHiddenKeyword(IntEnum):
cunqianguan = auto()
inv_cunqianguan = auto()
huxiangjiaohuan = auto()
moon = auto()
inv_moon = auto()
class OnDuplicatedWord(IntEnum):
hermit = auto()
kongzhongcanting = auto() # 空中餐厅「逻辑」:随机复活
class OnBombed(IntEnum):
hermit = auto()
vector = auto()
kongzhongcanting = auto() # 空中餐厅「逻辑」:随机复活
class OnDragoned(IntEnum):
mofajiqu = auto() # 魔法汲取:回复MP
juedou = auto() # 决斗减次数
queststone = auto() # 任务:完成+3击毙
quest = auto()
bingo = auto() # bingo:接龙任务
hierophant = auto() # 教皇:+2击毙
inv_hierophant = auto() # 反转教皇
lveduozhebopu = auto() # 掠夺者:偷窃判定
bianhua = auto() # 彼岸花:-1/3击毙
inv_bianhua = auto() # 反转
zpm = auto() # ZPM:新手保护,+1击毙
shendian = auto() # 秘史衍生:+5击毙
inv_shendian = auto()
beizhizhunze = auto() # +1击毙
inv_beizhizhunze = auto()
cashprinter = auto() # 给前面的人+1击毙
inv_cashprinter = auto() # 给前面的人-1击毙
plus2 = auto() # +2:抽两张牌
xixuegui = auto() # ????
panjue = auto() # 判决传播 contains both a and b
panjuecheck = auto() # 判决重合 contains both a and b
jack_in_the_box = auto() # 玩偶匣:爆炸判定
star = auto() # 星星:奖励词判定
eruption = auto() # 地火:埋雷判定
xixueshashou = auto() # 吸血杀手:抽卡判定
forkbomb = auto() # 叉子炸弹:分叉判定
timebomb = auto() # 定时炸弹:计次
circus = auto() # 秘史衍生:被弃
lazhuyandong = auto()
inv_lazhuyandong = auto()
lieshouzhixue = auto()
inv_lieshouzhixue = auto()
shequn = auto()
inv_shequn = auto()
jiaotu = auto()
inv_jiaotu = auto()
explore = auto() # 秘史
kongzhongcanting = auto() # 空中餐厅「逻辑」:随机回满血/复活
lecheck = auto() # 乐不思蜀:某其他人不可从此节点接龙
mindgap = auto() # 小心空隙:接龙失败,接龙人需再等待2个节点接龙
class OnNewDay(IntEnum):
queststone = auto()
beijingcard = auto()
tarot = auto()
quest = auto()
sunflower = auto()
twinsunflower = auto()
inv_sunflower = auto()
inv_twinsunflower = auto()
timebomb = auto()
earthquake = auto()
exchange: dict[UserEvt, Type[IntEnum]] = {c: Priority.__dict__[c.name] for c in UserEvt}
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,626
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/solver.py
|
import getopt
import more_itertools
from . import config
from nonebot import CommandSession, get_bot, permission, on_natural_language, NLPSession, IntentCommand
from .solvers import guess
from .inject import on_command
def change(a):
if type(a) is str:
def _(a):
for c in a:
if c.isdigit():
yield int(c)
else:
yield ord(c.lower()) - 87
return tuple(_(a))
else:
def _(a):
for c in a:
if c <= 9:
yield str(c)
else:
yield chr(c + 87)
return ''.join(list(_(a)))
def changeab(i):
a = i.index('a')
b = i.index('b')
return (int(i[:a]), int(i[a+1:b]))
config.CommandGroup('solver', hide=True)
@on_command(('solver', 'guess'), only_to_me=False, permission=permission.SUPERUSER, shell_like=True, hide=True)
@config.ErrorHandle
async def guess_solver(session: CommandSession):
opts, args = getopt.gnu_getopt(session.state['argv'], 'b:d:s', ['base=', 'digits=', 'strategy=', 'space'])
base, digit, strategy, space = 10, 4, 0, False
for o, a in opts:
try:
if o in ('-b', '--base'):
base = int(a)
elif o in ('-d', '--digit'):
digit = int(a)
elif o == '--strategy':
strategy = int(a)
elif o in ('-s', '--space'):
space = True
except ValueError:
await session.send('请输入十进制数。')
return
if base > 36:
await session.send('基数不能大于36。')
return
s = guess.Status(base=base, num=digit)
for i, a in more_itertools.chunked(args, 2):
s.set(change(i), changeab(a))
s.space_gen()
if space:
if len(s.space) <= 1000:
await session.send(' '.join([change(p) for p in s.space]))
else:
await session.send('too long')
elif len(s.space) != 1:
m = s.check(strategy)
await session.send(' '.join([change(p) for p in m[0]]) + '\n' + str(m[1]))
else:
await session.send(change(s.space[0]) + '\n1')
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,627
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/games/blackbox.py
|
import json
import pypinyin
# from pypinyin import pinyin
from abc import ABC, abstractmethod
from nonebot import on_command, CommandSession, permission, get_bot, NLPSession
from nonebot.command import call_command
from .. import game, config
class BlackBox(ABC):
_dict = None
_dict_ref_count = 0
_all_box = {}
def __init_subclass__(cls, id, **kwargs):
super().__init_subclass__(**kwargs)
cls.id = id
BlackBox._all_box[id] = cls
def __init__(self):
if self._dict_ref_count == 0:
with open(config.rel(r'games\dictionary.json'), encoding='utf-8') as f:
self._dict = json.load(f)
self._dict_ref_count += 1
return self._dict
def __del__(self):
self._dict_ref_count -= 1
if self._dict_ref_count == 0:
del self._dict
self._dict = None
def check(self, input_str):
def _(t):
raise KeyError
try:
for t in input_str:
pinyin(t, errors=_)
return len(input_str) != 0
except KeyError:
return False
@abstractmethod
def process(self, input_str):
pass
class Box0(BlackBox, id=0):
describe = '此黑箱供测试人员测试使用,因不稳定的原因请不要随意输入单词以防爆炸。'
example = (('一方通行', '虹口足球场', '罗巴切夫斯基几何', '电子钢琴'), ('橙', '可乐', '费米子', '电子琴'))
def process(self, input_str):
return len(input_str) >= 4
class Box1(BlackBox, id=1):
describe = '西柚初始纪念版'
example = (('博丽灵梦', '魂魄妖梦', '海淀黄庄', '北京大学'), ('西行寺幽幽子', '因幡天为', '雍和宫北大街', '惠新西街南口'))
def process(self, input_str):
return self._dict[input_str[0]]['structure'] in {'左右', '左中右', '田字'}
def Box(id):
return BlackBox._all_box[id]()
blackbox = game.GameSameGroup('blackbox', can_private=True)
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,136,628
|
Shedarshian/chiharu
|
refs/heads/develop
|
/chiharu/plugins/helper/function/function.py
|
import re
import math
import ply.lex as lex, ply.yacc as yacc
re_x = re.compile(r'^x(\d*)$')
re_dy = re.compile(r'^(?:(?:D|d)(\d+)|((?:D|d)*))y(\d*)$')
tokens = ('NUMBER', 'ID', 'EQ', 'NEQ', 'GE', 'LE', 'AND', 'OR', 'DEFINE', 'SUM', 'ARRAYNAME', 'EOF', 'ARROW')
literals = '+-*/^(),<>?:[]{}$'
array_dict = {}
class ParserError(Exception):
pass
def ExpressionLexer():
t_EQ = r'=='
t_NEQ = r'!='
t_GE = r'>='
t_LE = r'<='
t_AND = r'&&'
t_OR = r'\|\|'
t_DEFINE = r':='
t_ARROW = r'=>'
t_ignore = ' \t'
def t_NUMBER(t):
r'\d+(\.\d+)?(e-?\d+)?'
t.value = float(t.value)
return t
def t_ID(t):
r'[a-zA-Z_][a-zA-Z_0-9]*'
if t.value.lower() == 'sum':
t.type = 'SUM'
elif t.value in array_dict:
t.type = 'ARRAYNAME'
return t
def t_newline(t):
r'\n+'
t.lexer.lineno += len(t.value)
def t_error(t):
raise ParserError('Illegal character ' + t.value)
return lex.lex()
class ProxyLexer(object):
def __init__(self, lexer, eoftoken):
self.end = False
self.lexer = lexer
self.eof = eoftoken
def token(self):
tok = self.lexer.token()
if tok is None:
if self.end:
self.end = False
else:
self.end = True
tok = lex.LexToken()
tok.type = self.eof
tok.value = None
tok.lexpos = self.lexer.lexpos
tok.lineno = self.lexer.lineno
return tok
def __getattr__(self, name):
return getattr(self.lexer, name)
lexer = ProxyLexer(ExpressionLexer(), 'EOF')
def inv(f):
return lambda x: 1 / f(x)
def ainv(f):
return lambda x: f(1 / x)
def get(f, i):
return lambda *args: f(*args)[i]
def _func():
#pylint: disable=no-name-in-module
from math import exp, log, log10, fabs, sqrt, sin, cos, tan, asin, acos, atan, sinh, cosh, tanh, asinh, acosh, atanh, erf, floor
from scipy.special import gamma, beta, psi, gammainc, airy, ellipj, jv, yv, kv, iv, spherical_jn, spherical_yn, spherical_in, spherical_kn, zeta
from random import uniform, gauss
return {'exp': exp, 'ln': log, 'lg': log10, 'abs': fabs, 'sqrt': sqrt, 'floor': floor,
'sin': sin, 'cos': cos, 'tan': tan, 'cot': inv(tan), 'sec': inv(cos), 'csc': inv(sin),
'asin': asin, 'acos': acos, 'atan': atan, 'acot': ainv(atan), 'asec': ainv(acos), 'acsc': ainv(asin),
'sinh': sinh, 'cosh': cosh, 'tanh': tanh, 'coth': inv(tanh), 'sech': inv(cosh), 'csch': inv(sinh),
'asinh': asinh, 'acosh': acosh, 'atanh': atanh, 'acoth': ainv(atanh), 'asech': ainv(acosh), 'acsch': ainv(asinh),
'erf': erf, 'Gamma': gamma, 'Beta': beta, 'psi': psi, 'Gammainc': gammainc,
'Airy': get(airy, 0), 'Biry': get(airy, 2), 'zeta': zeta,
'ellipse_sn': get(ellipj, 0), 'ellipse_cn': get(ellipj, 1), 'ellipse_dn': get(ellipj, 2),
'BesselJ': jv, 'BesselY': yv, 'BesselK': kv, 'BesselI': iv,
'Besselj': spherical_jn, 'Bessely': spherical_yn, 'Besseli': spherical_in, 'Besselk': spherical_kn,
'random': uniform, 'gauss': gauss
}
functions = _func()
def _nums():
from numpy import euler_gamma
return {'pi': math.pi, 'e': math.e, 'gamma': euler_gamma}
nums = _nums()
class ExpressionParser:
tokens = tokens
precedence = (
('right', '$'),
('left', 'DEFINE'),
('right', ':'),
('left', 'OR'),
('left', 'AND'),
('right', '!'),
('nonassoc', 'EQ', 'NEQ', 'LE', 'GE', '<', '>'),
('left', '+', '-'),
('left', '*', '/'),
('left', '^'),
('right', 'UMINUS')
)
binary_operator = {'+': lambda x, y: x + y, '-': lambda x, y: x - y, '*': lambda x, y: x * y, '/': lambda x, y: x / y, '^': lambda x, y: x ** y, '==': lambda x, y: x == y, '!=': lambda x, y: x != y, '>=': lambda x, y: x >= y, '<=': lambda x, y: x <= y, '>': lambda x, y: x > y, '<': lambda x, y: x < y, '&&': lambda x, y: x and y, '||': lambda x, y: x or y}
@staticmethod
def optimize(f, *args, typ=float, optimize_check=True):
if optimize_check and all([isinstance(x, (float, bool, list)) for x in args]):
return typ(f(*args))
else:
return lambda *a, **ka: f(*[(x if isinstance(x, (float, bool, list)) else x(*a, **ka)) for x in args])
start = 'final'
def p_start(self, p):
"""final : expression EOF"""
p[0] = p[1]
def p_binary_operator(self, p):
"""expression : expression '+' expression
| expression '-' expression
| expression '*' expression
| expression '/' expression
| expression '^' expression"""
p[0] = ExpressionParser.optimize(ExpressionParser.binary_operator[p[2]], p[1], p[3], typ=float)
def p_logic_operator(self, p):
"""logic : expression EQ expression
| expression NEQ expression
| expression LE expression
| expression GE expression
| expression '<' expression
| expression '>' expression
| logic AND logic
| logic OR logic"""
p[0] = ExpressionParser.optimize(ExpressionParser.binary_operator[p[2]], p[1], p[3], typ=bool)
def p_logic_unary_operator(self, p):
"""logic : '!' logic"""
p[0] = ExpressionParser.optimize(lambda x: not x, p[2], typ=bool)
def p_unary_operator(self, p):
"""expression : '-' expression %prec UMINUS"""
p[0] = ExpressionParser.optimize(lambda x: -x, p[2], typ=float)
def p_whether(self, p):
"""expression : logic '?' expression ':' expression"""
p[0] = ExpressionParser.optimize(lambda x, y, z: (y if x else z), p[1], p[3], p[5], typ=float)
def p_whether_array(self, p):
"""array : logic '?' array ':' array"""
p[0] = ExpressionParser.optimize(lambda x, y, z: (y if x else z), p[1], p[3], p[5], typ=list)
def p_paren(self, p):
"""expression : '(' expression ')'
| '$' expression
logic : '(' logic ')'
| '$' logic
array : '(' array ')'
| '$' array
| '{' list '}'"""
p[0] = p[2]
def p_id(self, p):
"""expression : ID"""
if p[1] in self.temp_var:
t = str(p[1])
p[0] = lambda *args, **kwargs: kwargs[t]
return
if p[1] in self.define_dict:
p[0] = self.define_dict[p[1]]
return
if p[1] in nums:
p[0] = nums[p[1]]
return
if self.state == 'x':
match = re_x.match(p[1])
if match:
y = match.group(1)
n = 0 if y == '' else int(y)
p[0] = lambda *args, **kwargs: args[n]
return
elif self.state == 'dy':
# Dmyn: args[n][m]
match = re_dy.match(p[1])
if match:
d1, d2, y = match.groups()
n = 0 if y == '' else int(y)
m = len(d2) if d1 is None else int(d1)
p[0] = lambda *args, **kwargs: args[n][m]
return
raise ParserError(p[1] + ' not found')
def p_number(self, p):
"""expression : NUMBER"""
p[0] = p[1]
def p_function(self, p):
"""expression : ID '(' list ')'
| ID '$' list"""
if p[1] not in functions:
raise ParserError(p[1] + ' not found')
p[0] = ExpressionParser.optimize(functions[p[1]], *p[3], typ=float, optimize_check=(p[1] not in {'random', 'gauss'}))
def p_sum(self, p):
"""expression : SUM '[' ID ']' seen_sum '(' list ')'
| SUM '[' ID ']' seen_sum '$' list"""
if len(p[7]) != 3:
raise TypeError('sum takes 3 positional argument but %i is given' % len(p[7]))
b, e, func = p[7]
c = str(p[3])
def result(*a, **ka):
begin = b if isinstance(b, float) else b(*a, **ka)
end = e if isinstance(e, float) else e(*a, **ka)
if end - begin >= self.max_sum:
raise ValueError("sum range could not exceed %i" % self.max_sum)
if type(func) is float:
return func * len(range(int(begin), int(end + 1)))
else:
return sum(func(*a, **{c: t, **ka}) for t in range(int(begin), int(end + 1)))
try:
p[0] = float(result())
except KeyError:
p[0] = result
except IndexError:
p[0] = result
except TypeError:
p[0] = result
self.temp_var.remove(p[3])
def p_sum_array(self, p):
"""expression : SUM '[' ID ']' seen_sum '(' array ',' expression ')'
| SUM '[' ID ']' seen_sum '$' array ',' expression"""
func = p[9]
c = str(p[3])
rg = p[7]
def result(*a, **ka):
range = rg if isinstance(rg, list) else rg(*a, **ka)
if len(range) >= self.max_sum:
raise ValueError("sum range could not exceed %i" % self.max_sum)
if type(func) is float:
return func * len(range)
else:
return sum((func(*a, **{c: t, **ka}) if isinstance(t, float) else func(*a, **{c: t(*a, **ka), **ka})) for t in range)
try:
p[0] = float(result())
except KeyError:
p[0] = result
except IndexError:
p[0] = result
except TypeError:
p[0] = result
self.temp_var.remove(p[3])
def p_seen_sum(self, p):
"""seen_sum : """
if p[-2] in self.temp_var or p[-2] in self.define_dict or p[-2] in array_dict:
raise ParserError(p[-2] + ' repeated')
self.temp_var.add(p[-2])
def p_define(self, p):
"""expression : ID DEFINE expression"""
if p[1] in self.define_dict or p[1] in self.temp_var or p[1] in array_dict:
raise ParserError(p[1] + ' already defined')
self.define_dict[p[1]] = p[3]
p[0] = p[3]
def p_list(self, p):
"""list : expression
| expression ',' list"""
if len(p) == 2:
p[0] = [p[1]]
else:
p[0] = [p[1], *p[3]]
def p_array_var(self, p):
"""array : ARRAYNAME"""
# ARRAYNAME must be in global array_dict
p[0] = array_dict[p[1]]
def p_array_define(self, p):
"""array : ID DEFINE array"""
if p[1] in self.define_dict or p[1] in self.temp_var or p[1] in array_dict:
raise ParserError(p[1] + ' already defined')
array_dict[p[1]] = p[3]
p[0] = p[3]
def p_array_index(self, p):
"""expression : array '[' expression ']'"""
p[0] = ExpressionParser.optimize(lambda x, y: x[int(y)], p[1], p[3], typ=float)
def p_array_slice(self, p):
"""array : array '[' expression ':' expression ']'"""
p[0] = ExpressionParser.optimize(lambda x, y, z: x[int(y):int(z)], p[1], p[3], p[5], typ=list)
def p_start_error(self, p):
"""final : array EOF
| logic EOF"""
raise ParserError("Final expression must be a float.")
def p_error(self, p):
# logger += "Error"
if not p or p.type == "EOF":
raise ParserError("Unexpected end of file.")
else:
raise ParserError('')
def reset(self):
self.define_dict = {}
self.temp_var = set()
self.state = ''
self.max_sum = 1000
global array_dict
array_dict = {}
def setstate(self, s):
self.state = s
def build(self, **kwargs):
self.parser = yacc.yacc(module=self, **kwargs)
def parse(self, string, lexer=lexer):
return self.parser.parse(string, lexer=lexer)
def __init__(self):
self.reset()
parser = ExpressionParser()
parser.build()
|
{"/chiharu/plugins/games/logic_dragon/QQSession.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Game.py": ["/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/AllItems.py"], "/chiharu/plugins/games/logic_dragon/Equipment.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/User.py": ["/chiharu/plugins/games/logic_dragon/UserData.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/Types.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py"], "/chiharu/plugins/games/logic_dragon/Card.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/Status.py": ["/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/games/logic_dragon/EventListener.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Priority.py"], "/chiharu/plugins/games/yahtzee.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/achievement_command.py": ["/chiharu/plugins/games/achievement.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/game.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/net.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/AllCards0.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/Item.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Dragon.py": ["/chiharu/plugins/games/logic_dragon/Types.py"], "/chiharu/plugins/misc.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/birth.py", "/chiharu/plugins/games/achievement.py", "/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/config.py", "/chiharu/plugins/helper/dice/dice.py"], "/chiharu/plugins/games/splendor_duel.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/game.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/birth.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/tiemu.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon_type.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/games/maj.py", "/chiharu/plugins/misc.py"], "/chiharu/plugins/games/chiharu.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/if.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/xiangqi.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/thwiki.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/logic_dragon/UserData.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/games/witness_parse.py": ["/chiharu/plugins/helper/witness/symbol.py"], "/chiharu/plugins/games/ccs.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards1.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards0.py"], "/chiharu/plugins/games/logic_dragon/AllEquipments.py": ["/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/snakebird.py": ["/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/zhu_core.py": ["/chiharu/plugins/games/cardboard.py"], "/chiharu/plugins/games/ccs_command.py": ["/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_board.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sausage.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/games/logic_dragon/Document.py": ["/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/logic_dragon/AllCards4.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/config.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/AllCardsDLC8.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/ccs_board.py": ["/chiharu/plugins/games/ccs_tile.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_player.py"], "/chiharu/plugins/games/logic_dragon/AllItems.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/Item.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Equipment.py", "/chiharu/plugins/games/logic_dragon/Game.py"], "/chiharu/plugins/inject.py": ["/chiharu/plugins/config.py"], "/chiharu/plugins/mbf.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/help.py": ["/chiharu/plugins/inject.py", "/chiharu/plugins/config.py"], "/chiharu/plugins/games/bw.py": ["/chiharu/plugins/game.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/pig.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/logic_dragon/AllCards6.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards2.py"], "/chiharu/plugins/games/achievement.py": ["/chiharu/plugins/game.py"], "/chiharu/plugins/games/ccs_player.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_extra.py", "/chiharu/plugins/games/ccs_helper.py", "/chiharu/plugins/games/ccs_board.py"], "/chiharu/plugins/games/logic_dragon/AllCards2.py": ["/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/dyson_sphere.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/jetstream.py": ["/chiharu/plugins/games/boxgame.py", "/chiharu/plugins/config.py", "/chiharu/plugins/games/achievement.py"], "/chiharu/plugins/games/logic_dragon/Attack.py": ["/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/User.py"], "/chiharu/plugins/games/logic_dragon/Mission.py": ["/chiharu/plugins/games/logic_dragon/Helper.py"], "/chiharu/plugins/games/logic_dragon/AllCards3.py": ["/chiharu/plugins/games/logic_dragon/Game.py", "/chiharu/plugins/games/logic_dragon/Card.py", "/chiharu/plugins/games/logic_dragon/User.py", "/chiharu/plugins/games/logic_dragon/Status.py", "/chiharu/plugins/games/logic_dragon/Attack.py", "/chiharu/plugins/games/logic_dragon/Priority.py", "/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Dragon.py", "/chiharu/plugins/games/logic_dragon/Mission.py", "/chiharu/plugins/games/logic_dragon/EventListener.py", "/chiharu/plugins/games/logic_dragon/Helper.py", "/chiharu/plugins/games/logic_dragon/AllCards1.py"], "/chiharu/plugins/games/ccs_extra.py": ["/chiharu/plugins/games/ccs.py", "/chiharu/plugins/games/ccs_player.py", "/chiharu/plugins/games/ccs_helper.py"], "/chiharu/plugins/math.py": ["/chiharu/plugins/helper/function/function.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/alarm.py": ["/chiharu/plugins/config.py", "/chiharu/plugins/inject.py"], "/chiharu/plugins/games/logic_dragon/Helper.py": ["/chiharu/plugins/games/logic_dragon/Types.py", "/chiharu/plugins/games/logic_dragon/Card.py"], "/chiharu/plugins/games/ccs_tile.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/ccs_helper.py": ["/chiharu/plugins/games/carcassonne_asset/readTile.py"], "/chiharu/plugins/games/witness.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/sokobond.py": ["/chiharu/plugins/games/boxgame.py"], "/chiharu/plugins/eventer.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/games/maj_command.py": ["/chiharu/plugins/inject.py"], "/chiharu/plugins/solver.py": ["/chiharu/plugins/inject.py"]}
|
27,293,945
|
Agamiru/online_store
|
refs/heads/master
|
/products/models.py
|
import json
from typing import Union
from django.db import models
from django.core.exceptions import ObjectDoesNotExist as doesnt_exist
from django.contrib.postgres.fields import ArrayField, HStoreField
from .utils.model_utils import CrossModelUniqueNameValidator
from .utils.manager_utils import SearchResult
from .managers import ProductManager, CategoryManagers
def json_default():
return json.dumps(None)
def storage_dir(instance, filename) -> str:
brand_name = instance.brand
model_name = instance.model_name.name.replace(" ", "_")
return f"{brand_name}/{model_name}/{filename}"
class UniqueCategory(models.Model):
"""
Category name should be unique even across different category models,
this model is used as a backend for the cross_model_validator (see below)
to validate names as unique before saving.
A post_save signal has been set up on all category models, to automatically
populate this model.
"""
name = models.CharField(max_length=200, unique=True)
model_name = models.CharField(max_length=200)
cat_id = models.IntegerField(null=False)
def __str__(self):
return f"{self.name}"
class Meta:
db_table = "unique_category"
constraints = [
models.UniqueConstraint(name="whatever", fields=["model_name", "cat_id"])
]
cross_model_validator = CrossModelUniqueNameValidator(UniqueCategory)
# Abstract model for categories
class CategoriesAbstractModel(models.Model):
objects = CategoryManagers()
def save(self, *args, **kwargs):
# When creating model instances from the application or shell, full_clean method
# which validates field input is bypassed. This hook ensures it's still checked
# before save. For forms, validation will be done twice, small price to pay.
cross_model_validator(self.name)
super().save(*args, **kwargs)
class Meta:
abstract = True
# Category
class Category(CategoriesAbstractModel):
name = models.CharField(
validators=[cross_model_validator],
max_length=100, unique=True, null=False
)
alias = ArrayField(models.CharField(max_length=50, null=True, blank=True), default=list)
main_features = ArrayField(models.CharField(max_length=50, blank=False))
def __str__(self):
return f"{self.name}"
class Meta:
db_table = "categories"
verbose_name_plural = "categories"
# Accessories for Categories
class CategoryAccessoryJoin(models.Model):
cat_id = models.ForeignKey(
Category, on_delete=models.CASCADE, related_name="accessory_join",
blank=False,
)
accessory_id = models.ForeignKey(
Category, on_delete=models.CASCADE, related_name="category_join",
blank=False,
)
def __str__(self):
return f"Accessory for {self.cat_id.name}" if self.cat_id else "Null"
class Meta:
db_table = "category_accessories"
verbose_name_plural = "category_accessories"
constraints = [
models.UniqueConstraint(
fields=["cat_id", "accessory_id"], name="cat_acc_join"
)
]
# Bought Together for Categories
class CategoryBoughtTogetherJoin(models.Model):
cat_id = models.ForeignKey(
Category, on_delete=models.CASCADE, related_name="bought_together_join",
blank=False,
)
bought_together_id = models.ForeignKey(
Category, on_delete=models.CASCADE, related_name="bought_join",
blank=False,
)
def __str__(self):
return f"Frequently bought together for {self.cat_id.name}" if self.cat_id else "Null"
class Meta:
db_table = "category_bought_together"
verbose_name_plural = "category_bought_together"
constraints = [
models.UniqueConstraint(
fields=["cat_id", "bought_together_id"], name="cat_b2g_join"
)
]
# Subcategory 1
class SubCategory1(CategoriesAbstractModel):
cat_id = models.ForeignKey(
Category, on_delete=models.SET_NULL, related_name="subcategory_1", null=True
)
name = models.CharField(
validators=[cross_model_validator],
max_length=100, unique=True, null=False
)
alias = ArrayField(models.CharField(max_length=50, blank=True), default=list)
main_features = ArrayField(models.CharField(max_length=50, blank=True), default=list)
def __str__(self):
return f"{self.name}"
class Meta:
db_table = "subcategory_1"
verbose_name_plural = "subcategories_1"
class Subcat1AccessoryJoin(models.Model):
subcat_1_id = models.ForeignKey(
SubCategory1, on_delete=models.CASCADE, related_name="accessory_join",
blank=False,
)
accessory_id = models.ForeignKey(
SubCategory1, on_delete=models.CASCADE, related_name="category_join",
blank=False,
)
def __str__(self):
return f"Accessory for {self.subcat_1_id.name}" if self.subcat_1_id else "Null"
class Meta:
db_table = "subcategory_1_accessories"
verbose_name_plural = "subcategory_1_accessories"
constraints = [
models.UniqueConstraint(
fields=["subcat_1_id", "accessory_id"], name="subcat1_acc_join"
)
]
class Subcat1BoughtTogetherJoin(models.Model):
subcat_1_id = models.ForeignKey(
SubCategory1, on_delete=models.CASCADE, related_name="bought_together_join",
blank=False,
)
bought_together_id = models.ForeignKey(
SubCategory1, on_delete=models.CASCADE, related_name="bought_join",
blank=False,
)
def __str__(self):
return f"Frequently bought together for {self.subcat_1_id.name}" if self.subcat_1_id else "Null"
class Meta:
db_table = "subcategory_1_bought_together"
verbose_name_plural = "subcategory_1_bought_together"
constraints = [
models.UniqueConstraint(
fields=["subcat_1_id", "bought_together_id"], name="subcat1_b2g_join"
)
]
# Subcategory 2
class SubCategory2(CategoriesAbstractModel):
subcat_1_id = models.ForeignKey(
SubCategory1, on_delete=models.SET_NULL, related_name="subcategory_2", null=True
)
name = models.CharField(
validators=[cross_model_validator],
max_length=100, unique=True, null=False
)
alias = ArrayField(models.CharField(max_length=50, blank=True), default=list)
main_features = ArrayField(models.CharField(max_length=50, blank=True), default=list)
def __str__(self):
return f"{self.name}"
class Meta:
db_table = "subcategory_2"
verbose_name_plural = "subcategories_2"
class Subcat2AccessoryJoin(models.Model):
subcat_2_id = models.ForeignKey(
SubCategory2, on_delete=models.CASCADE, related_name="accessory_join",
blank=False,
)
accessory_id = models.ForeignKey(
SubCategory2, on_delete=models.CASCADE, related_name="category_join",
blank=False,
)
def __str__(self):
return f"Accessory for {self.subcat_2_id.name}" if self.subcat_2_id else "Null"
class Meta:
db_table = "subcategory_2_accessories"
verbose_name_plural = "subcategory_2_accessories"
constraints = [
models.UniqueConstraint(
fields=["subcat_2_id", "accessory_id"], name="subcat2_acc_join"
)
]
class Subcat2BoughtTogetherJoin(models.Model):
subcat_2_id = models.ForeignKey(
SubCategory2, on_delete=models.CASCADE, related_name="bought_together_join",
blank=False,
)
bought_together_id = models.ForeignKey(
SubCategory2, on_delete=models.CASCADE, related_name="bought_join",
blank=False,
)
def __str__(self):
return f"Frequently bought together for {self.subcat_2_id.name}" if self.subcat_2_id else "Null"
class Meta:
db_table = "subcategory_2_bought_together"
verbose_name_plural = "subcategory_2_bought_together"
constraints = [
models.UniqueConstraint(
fields=["subcat_2_id", "bought_together_id"], name="subcat2_b2g_join"
)
]
def search_all_categories(value) -> Union[SearchResult, None]:
all_categories = [Category, SubCategory1, SubCategory2]
for cat in all_categories:
result = cat.objects.full_search(value)
if result:
return result
class Brand(models.Model):
name = models.CharField(max_length=100, unique=True, default="Generic")
def __str__(self):
return f"{self.name}"
class Meta:
db_table = "brands"
class ModelName(models.Model):
brand_id = models.ForeignKey(
Brand, on_delete=models.SET_NULL, related_name="model",
null=True
)
name = models.CharField(max_length=100, unique=True)
def __str__(self):
return f"{self.name}"
class Meta:
db_table = "model_name"
# Abstract model for Products
class ProductAbstractModel(models.Model):
cat_id = models.ForeignKey(
Category, models.SET_NULL, null=True, related_name="products"
)
subcat_1_id = models.ForeignKey(
SubCategory1, models.SET_NULL, null=True, blank=True, related_name="products"
)
subcat_2_id = models.ForeignKey(
SubCategory2, models.SET_NULL, null=True, blank=True, related_name="products"
)
comes_in_pairs = models.BooleanField(default=False)
specs_from_bhpv = models.BooleanField(default=True)
def return_appropriate_category(self):
try:
sub_cat_2_name = self.subcat_2_id.name
return sub_cat_2_name
except (doesnt_exist, AttributeError): # Attribute error means it returned None type
try:
sub_cat_1_name = self.subcat_1_id.name
return sub_cat_1_name
except (doesnt_exist, AttributeError):
try:
return self.cat_id.name
except (doesnt_exist, AttributeError):
return None
class Meta:
abstract = True
def get_generic_brand():
return Brand.objects.get_or_create(name="Generic")[0]
class Product(ProductAbstractModel):
brand = models.ForeignKey(
Brand, on_delete=models.SET(get_generic_brand), related_name="products",
null=True,
)
model_name = models.ForeignKey(
ModelName, on_delete=models.SET_NULL, related_name="products", null=True, blank=True
)
full_name = models.CharField(max_length=200, blank=True, null=False, unique=True)
image = models.ImageField(null=True, upload_to=storage_dir, blank=True)
short_desc = models.CharField("Short Description", max_length=200)
price = models.FloatField(null=False)
available = models.BooleanField(default=True)
in_the_box = models.JSONField(default=json_default)
specs = models.JSONField(default=json_default)
package_dimensions = models.CharField(max_length=200, null=True, blank=True,)
weight = models.CharField(max_length=200, null=True, blank=True,)
date_created = models.DateTimeField(auto_now=True)
# Todo: Enforce during model save.
# Todo: Might refactor into an H-store of main_f : alias
# If specs_from_bhpv is False, map these fields
features_alias = ArrayField(
models.CharField(max_length=20, blank=True), default=list
)
# Proper admin widget needed to facilitate this
variants = HStoreField(default=dict)
objects = ProductManager()
def get_brand_name(self) -> str:
brand_obj = Brand.objects.get(pk=self.brand.id)
return brand_obj.name
def product_name(self) -> str:
brand_name = self.get_brand_name()
# model_name can be null/None if deleted
return f"{brand_name} {self.model_name if self.model_name else ''}"
def save(self, *args, **kwargs):
full_name = self.product_name()
self.full_name = full_name
super().save(*args, **kwargs)
def __str__(self):
cat_name = self.return_appropriate_category()
return f"{self.product_name()} in {cat_name}"
class Meta:
db_table = "products"
constraints = [
models.UniqueConstraint(
fields=["brand", "model_name", "variants"], name="product_variants"
)
]
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,946
|
Agamiru/online_store
|
refs/heads/master
|
/telegram_app/searches.py
|
from typing import Type
from django.db import models
from online_store.products.models import Product, Category, search_all_categories
# # Types
# django_model = Product
def search_products(search_value: str):
prod_res = Product.objects.full_search(search_value)
cat_res = search_all_categories(search_value)
if prod_res:
if not hasattr(prod_res, "suggestions"):
for prod_obj in prod_res.results:
markup = ProductMarkup(prod_obj).message()
class ProductMarkup:
def __init__(self, inst: Product):
self.full_name = inst.full_name
self.short_desc = inst.short_desc
self.price = inst.price
self.category = inst.return_appropriate_category().name
def message(self):
markup = f"**Product:** *{self.full_name}* \n" \
f"**Overview:** *{self.short_desc}* \n" \
f"**Price:** *{self.price}* \n" \
f"**Category:** *{self.category}*"
return markup
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,947
|
Agamiru/online_store
|
refs/heads/master
|
/products/migrations/0035_auto_20210115_0122.py
|
# Generated by Django 3.1 on 2021-01-15 00:22
from django.db import migrations, models
import django.db.models.deletion
import products.models
class Migration(migrations.Migration):
dependencies = [
('products', '0034_auto_20210112_1320'),
]
operations = [
migrations.AlterField(
model_name='product',
name='brand',
field=models.ForeignKey(null=True, on_delete=models.SET(products.models.get_generic_brand), related_name='products', to='products.brand'),
),
migrations.AlterField(
model_name='product',
name='cat_id',
field=models.ForeignKey(null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='products', to='products.category'),
),
migrations.AlterField(
model_name='product',
name='full_name',
field=models.CharField(blank=True, max_length=200, unique=True),
),
migrations.AlterField(
model_name='product',
name='model_name',
field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='products', to='products.modelname'),
),
migrations.AlterField(
model_name='product',
name='subcat_1_id',
field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='products', to='products.subcategory1'),
),
migrations.AlterField(
model_name='product',
name='subcat_2_id',
field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='products', to='products.subcategory2'),
),
]
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,948
|
Agamiru/online_store
|
refs/heads/master
|
/products/tests/test_test_utils.py
|
from django.test import TestCase
from django.db.utils import IntegrityError
from ..utils.test_utils import *
class TestCreateProduct(TestCase):
def setUp(self) -> None:
self.html = html
self.product = CreateProduct(html)
def create_product_subcat_1_obj(self):
self.product.cat_id(name="Guitars", main_features=["type"])
self.product.subcat_1_id(
cat_id=self.product.cat_obj, name="Electric Guitars",
alias=["Ginta"]
)
def test_kwargs_checker(self):
kwargs = {"name": "", "alias": "", "main_features": ""}
false_kwargs = {"shell": "", "name": "shell"}
self.assertIsNone(self.product.kwargs_checker(Category, kwargs))
self.assertRaises(
AttributeError, self.product.kwargs_checker,
Category, false_kwargs
)
def test_dependency_checker(self):
dep_field_name = "cat_id"
dep_obj_name = "cat_obj"
kwargs = {"shell": "camp", dep_field_name: "hello_string"}
setattr(self.product, dep_obj_name, ["hello_list"])
# Test for Attribute Error
self.assertRaises(
AttributeError,
self.product.dependency_checker, dep_field_name, dep_obj_name, kwargs
)
# Test for Key Error
kwargs.pop(dep_field_name)
self.assertRaises(
KeyError,
self.product.dependency_checker, dep_field_name, dep_obj_name, kwargs
)
# Test for None
kwargs[dep_field_name] = None
setattr(self.product, dep_obj_name, None)
self.assertRaises(
AttributeError,
self.product.dependency_checker, dep_field_name, dep_obj_name, kwargs
)
# Assert Passes
kwargs[dep_field_name] = ["hello_list"]
setattr(self.product, dep_obj_name, ["hello_list"])
self.assertIsNone(
self.product.dependency_checker(dep_field_name, dep_obj_name, kwargs)
)
def test_cat_id(self):
# Check model with no main_features
kwargs = {"name": "Guitars"}
self.assertRaises(IntegrityError, self.product.cat_id, **kwargs)
# Check model with only required field
kwargs["main_features"] = ["strings", "eq"]
self.product.cat_id(**kwargs)
self.assertEqual(self.product.cat_obj, Category.objects.get(name="Guitars"))
# Check model returns the correct type
kwargs["name"] = "Mic Reflection Filter"
kwargs["alias"] = ["Portable Booth", "Vocal Booth"]
self.product.cat_id(**kwargs)
self.assertEqual(
['Portable Booth', 'Vocal Booth'],
Category.objects.get(name="Mic Reflection Filter").alias
)
# Check that self.product representation of model instance are identical
self.assertEqual(self.product.cat_obj, Category.objects.get(name="Mic Reflection Filter"))
# Check that self.product kwargs represent the object
self.assertEqual(self.product.kwargs["cat_id"], self.product.cat_obj)
def test_subcat_1_id(self):
# Dependency test
kwargs = {"name": "Electric Guitars", "alias": ["Ginta"]}
self.assertRaises(KeyError, self.product.subcat_1_id, **kwargs)
# Create dependency object
self.product.cat_id(name="Guitars", main_features=["type"])
kwargs["cat_id"] = self.product.cat_obj
self.product.subcat_1_id(**kwargs)
# Check that self.product representation of model instance are identical
self.assertEqual(self.product.subcat_1_obj, SubCategory1.objects.get(name="Electric Guitars"))
# Check model returns the correct type
self.assertEqual(
['Ginta'], SubCategory1.objects.get(name="Electric Guitars").alias)
# Check that self.product kwargs represent the object
self.assertEqual(self.product.kwargs["subcat_1_id"], self.product.subcat_1_obj)
def test_subcat_2_id(self):
# Dependency test
kwargs = {"name": "Bass Guitars", "alias": ["Base"]}
self.assertRaises(KeyError, self.product.subcat_2_id, **kwargs)
# Create dependency objects
self.create_product_subcat_1_obj()
kwargs["subcat_1_id"] = self.product.subcat_1_obj
self.product.subcat_2_id(**kwargs)
# Check that self.product representation of model instance are identical
self.assertEqual(self.product.subcat_2_obj, SubCategory2.objects.get(name="Bass Guitars"))
# Check model returns the correct type
self.assertEqual(
['Base'], SubCategory2.objects.get(name="Bass Guitars").alias)
# Check that self.product kwargs represent the object
self.assertEqual(self.product.kwargs["subcat_2_id"], self.product.subcat_2_obj)
def test_brand(self):
self.product.brand("Focusrite")
self.assertEqual(self.product.brand_obj, Brand.objects.get(name="Focusrite"))
self.assertEqual(self.product.kwargs["brand"], self.product.brand_obj)
def test_model_name(self):
# No kwargs test, without dependency
self.assertRaises(AttributeError, self.product.model_name)
# Dependency test
self.assertRaises(KeyError, self.product.model_name, name="Roadstar")
# Test Default
self.product.brand("Ibanez")
self.product.model_name()
self.assertEqual("Generic", self.product.kwargs["model_name"].name)
# Check that self.product kwargs represent the object
kwargs = {"brand_id": self.product.brand_obj, "name": "Roadstar"}
self.product.model_name(**kwargs)
self.assertEqual(self.product.kwargs["model_name"], ModelName.objects.get(name="Roadstar"))
def test_print_specs(self):
self.product.specs()
self.assertTrue(isinstance(self.product.specs_dict, dict))
# def test_create_main_features(self):
# self.product.create_main_features(CategoryMainFeatures, Category, [])
def test_create_products_w_defaults(self):
cat_kwargs = {
"name": "keyboards", "main_features": ["octaves", "transpose"]
}
self.product.create_products_w_defaults(cat_kwargs, "Alesis")
package_dims = self.product.specs_dict["Box Dimensions (LxWxH)"][0]
weight = self.product.specs_dict["Package Weight"][0]
self.assertEqual(self.product.prod_instance, Product.objects.get(cat_id=self.product.cat_obj))
self.assertEqual(
['octaves', 'transpose'],
self.product.prod_instance.cat_id.main_features
)
self.assertEqual(
package_dims,
Product.objects.get(cat_id=self.product.cat_obj).package_dimensions
)
self.assertEqual(
weight,
Product.objects.get(cat_id=self.product.cat_obj).weight)
def test_create_product(self):
cat_kwargs = {
"name": "keyboards", "main_features": ["octaves", "transpose"]
}
self.product.create_products_w_defaults(cat_kwargs, "Alesis")
subcat_1_kwargs = {
"cat_id": self.product.cat_obj, "name": "Electric Guitars",
}
self.product.model_name(brand_id=self.product.brand_obj, name="V25")
self.product.subcat_1_id(**subcat_1_kwargs)
self.product.create_product()
self.assertEqual(
"Electric Guitars",
self.product.prod_instance.subcat_1_id.name
)
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,949
|
Agamiru/online_store
|
refs/heads/master
|
/products/migrations/0022_auto_20201216_1156.py
|
# Generated by Django 3.1 on 2020-12-16 10:56
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('products', '0021_uniquecategory_cat_id'),
]
operations = [
migrations.AddConstraint(
model_name='uniquecategory',
constraint=models.UniqueConstraint(fields=('model_name', 'cat_id'), name='whatever'),
),
]
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,950
|
Agamiru/online_store
|
refs/heads/master
|
/products/migrations/0033_remove_product_model_name.py
|
# Generated by Django 3.1 on 2021-01-12 12:19
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
('products', '0032_product_mo_name'),
]
operations = [
migrations.RemoveField(
model_name='product',
name='model_name',
),
]
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,951
|
Agamiru/online_store
|
refs/heads/master
|
/products/migrations/0031_auto_20210112_1303.py
|
# Generated by Django 3.1 on 2021-01-12 12:03
import django.contrib.postgres.fields.hstore
from django.db import migrations, models
import django.db.models.deletion
import products.models
class Migration(migrations.Migration):
dependencies = [
('products', '0030_auto_20210111_1820'),
]
operations = [
migrations.AddField(
model_name='product',
name='full_name',
field=models.CharField(blank=True, max_length=200),
),
migrations.AddField(
model_name='product',
name='variants',
field=django.contrib.postgres.fields.hstore.HStoreField(default=dict),
),
migrations.AlterField(
model_name='product',
name='brand',
field=models.ForeignKey(null=True, on_delete=models.SET(products.models.get_generic_brand), related_name='product', to='products.brand'),
),
migrations.AlterField(
model_name='product',
name='cat_id',
field=models.ForeignKey(null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='product', to='products.category'),
),
migrations.AlterField(
model_name='product',
name='model_name',
field=models.ForeignKey(null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='product', to='products.modelname', to_field='name'),
),
migrations.AlterField(
model_name='product',
name='subcat_1_id',
field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='product', to='products.subcategory1'),
),
migrations.AlterField(
model_name='product',
name='subcat_2_id',
field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.SET_NULL, related_name='product', to='products.subcategory2'),
),
migrations.AddConstraint(
model_name='product',
constraint=models.UniqueConstraint(fields=('brand', 'model_name', 'variants'), name='product_variants'),
),
migrations.AddConstraint(
model_name='subcat1accessoryjoin',
constraint=models.UniqueConstraint(fields=('subcat_1_id', 'accessory_id'), name='subcat1_acc_join'),
),
migrations.AddConstraint(
model_name='subcat1boughttogetherjoin',
constraint=models.UniqueConstraint(fields=('subcat_1_id', 'bought_together_id'), name='subcat1_b2g_join'),
),
migrations.AddConstraint(
model_name='subcat2accessoryjoin',
constraint=models.UniqueConstraint(fields=('subcat_2_id', 'accessory_id'), name='subcat2_acc_join'),
),
migrations.AddConstraint(
model_name='subcat2boughttogetherjoin',
constraint=models.UniqueConstraint(fields=('subcat_2_id', 'bought_together_id'), name='subcat2_b2g_join'),
),
]
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,952
|
Agamiru/online_store
|
refs/heads/master
|
/telegram_app/__init__.py
|
default_app_config = "telegram_app.apps.TelegramAppConfig"
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,953
|
Agamiru/online_store
|
refs/heads/master
|
/telegram_app/updater_tele.py
|
# from decouple import config
# import logging
#
# from telegram import update
#
# from telegram.ext import Updater
# from telegram.ext import CommandHandler, MessageHandler, Filters
# from telegram import InlineQueryResultArticle, InputTextMessageContent
# from telegram.ext import InlineQueryHandler
#
# from online_store.products.models import Product, Category, search_all_categories
# from .searches import ProductMarkup
# from .utils import IncrementString
#
# start_message = "Hello, I can help you search and make orders for audio gears in Nigeria.\n\n" \
# "Type the name of an item you want to search for -\n" \
# "e.g Focusrite Scarlett 2i2\n" \
# "We'll check if we have it in stock"
#
# BOT_TOKEN = config("BOT_TOKEN")
#
# updater = Updater(BOT_TOKEN, use_context=True)
# dispatcher = updater.dispatcher
#
#
# logging.basicConfig(format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
# level=logging.INFO)
#
#
# def start(update, context):
# print(f"start_update: {update}")
# context.bot.send_message(
# chat_id=update.effective_chat.id,
# text=start_message
# )
#
#
# def inline_caps(update, context):
# print(f"inline_update: {update}\n")
# query = update.inline_query.query
# results = list()
# if not query:
# string_id = IncrementString("no_query")
# for prod_obj in Product.objects.all():
# markup = ProductMarkup(prod_obj).message()
# results.append(
# InlineQueryResultArticle(
# id=string_id(),
# title=prod_obj.full_name,
# input_message_content=InputTextMessageContent(markup),
# parse_mode="MarkdownV2"
# )
# )
#
# else:
# string_id = IncrementString(query)
# for prod_obj in Product.objects.full_search().results:
# markup = ProductMarkup(prod_obj).message()
# results.append(
# InlineQueryResultArticle(
# id=string_id(),
# title=prod_obj.full_name,
# input_message_content=InputTextMessageContent(markup),
# parse_mode="MarkdownV2"
# )
# )
#
# context.bot.answer_inline_query(update.inline_query.id, results)
#
#
# def unknown(update, context):
# context.bot.send_message(chat_id=update.effective_chat.id, text="Sorry, I didn't understand that command.")
#
#
# start_handler = CommandHandler('start', start)
# dispatcher.add_handler(start_handler)
#
# inline_caps_handler = InlineQueryHandler(inline_caps)
# dispatcher.add_handler(inline_caps_handler)
#
# unknown_handler = MessageHandler(Filters.command, unknown)
# dispatcher.add_handler(unknown_handler)
#
#
# updater.start_polling()
#
#
#
#
#
#
#
#
#
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,954
|
Agamiru/online_store
|
refs/heads/master
|
/products/migrations/0018_product_features_alias.py
|
# Generated by Django 3.1 on 2020-12-12 02:14
import django.contrib.postgres.fields
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('products', '0017_auto_20201211_2321'),
]
operations = [
migrations.AddField(
model_name='product',
name='features_alias',
field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(max_length=20), default=list, size=None),
),
]
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,955
|
Agamiru/online_store
|
refs/heads/master
|
/telegram_app/non_django_module.py
|
# from decouple import config
# import logging
#
# from telegram.ext import Updater
# from telegram.ext import CommandHandler
#
# logging.basicConfig(format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
# level=logging.INFO)
#
# BOT_TOKEN = config("BOT_TOKEN")
#
# updater = Updater(BOT_TOKEN, use_context=True)
# PORT = config("PORT", default=8443, cast=int())
#
# updater.start_webhook(listen="0.0.0.0",
# port=PORT,
# url_path=f"telegram/{BOT_TOKEN}/")
#
# updater.bot.set_webhook(f"https://sabigear-staging.herokuapp.com/telegram/{BOT_TOKEN}/")
# dispatcher = updater.dispatcher
#
# start_message = "Hello, I can help you search and make orders for audio gears in Nigeria.\n\n" \
# "Type the name of an item you want to search for -\n" \
# "e.g Focusrite Scarlett 2i2\n" \
# "We'll check if we have it in stock"
#
#
# def start(update, context):
# print(f"start_update: {update}")
# context.bot.send_message(
# chat_id=update.effective_chat.id,
# text=start_message
# )
#
#
# start_handler = CommandHandler('start', start)
# dispatcher.add_handler(start_handler)
#
#
# updater.idle()
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,956
|
Agamiru/online_store
|
refs/heads/master
|
/products/migrations/0013_auto_20201211_0653.py
|
# Generated by Django 3.1 on 2020-12-11 05:53
import django.contrib.postgres.fields
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('products', '0012_auto_20201211_0641'),
]
operations = [
migrations.AddField(
model_name='subcategory1',
name='new_alias',
field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(blank=True, max_length=20), default=list, size=None),
),
migrations.AddField(
model_name='subcategory1',
name='new_main_features',
field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(blank=True, max_length=20), default=list, size=None),
),
migrations.AddField(
model_name='subcategory2',
name='new_alias',
field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(blank=True, max_length=20), default=list, size=None),
),
migrations.AddField(
model_name='subcategory2',
name='new_main_features',
field=django.contrib.postgres.fields.ArrayField(base_field=models.CharField(blank=True, max_length=20), default=list, size=None),
),
]
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,957
|
Agamiru/online_store
|
refs/heads/master
|
/products/apps.py
|
from django.apps import AppConfig
from django.db.models.signals import post_save, post_delete
class ProductsConfig(AppConfig):
name = 'products'
def ready(self):
from .models import Category, SubCategory1, SubCategory2
from .signals import save_or_update_unique_category, delete_unique_category
post_save.connect(save_or_update_unique_category, sender=Category, dispatch_uid="category")
post_save.connect(save_or_update_unique_category, sender=SubCategory1, dispatch_uid="subcategory1")
post_save.connect(save_or_update_unique_category, sender=SubCategory2, dispatch_uid="subcategory2")
post_delete.connect(delete_unique_category, sender=Category, dispatch_uid="del_category")
post_delete.connect(delete_unique_category, sender=SubCategory1, dispatch_uid="del_subcategory1")
post_delete.connect(delete_unique_category, sender=SubCategory2, dispatch_uid="del_subcategory2")
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,958
|
Agamiru/online_store
|
refs/heads/master
|
/products/utils/manager_utils.py
|
from typing import Union, Type, List
from django.db import models
from django.db.models import QuerySet
# Types
queryset = Type[Union[Type[QuerySet], QuerySet]] # Can be Subtype or Instance of Queryset
django_model = Type[models.Model] # Subtype of models.Model
class SearchResult:
"""
A class to store information about the details of a search operation.
All manger functions with name '*_search' return this result.
"""
def __init__(self, results, query_field: str, query_type="get", **kwargs):
self.results: Union[queryset, List[django_model]] = results
self.query_field = query_field
self.query_type = query_type
if kwargs:
self.kwargs = kwargs
for k, v in kwargs.items():
setattr(self, k, v)
else:
self.kwargs = None
def __bool__(self):
return True if self.results else False
def __eq__(self, other):
return True if self.results == other.query_set else False
def __repr__(self):
return "<{cls}: query_set: {q_set} <query_type: {q_type}> <query_field: {q_field}>>" \
.format(
cls=self.__class__.__name__, q_set=self.results, q_type=self.query_type,
q_field=self.query_field
)
def __str__(self):
return self.__repr__()
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,959
|
Agamiru/online_store
|
refs/heads/master
|
/products/tests/test_signals.py
|
from django.test import TestCase
from django.db import IntegrityError
from django.db.models import ObjectDoesNotExist as doesnt_exist
from ..utils.test_utils import CreateProduct, UniqueCategory, Category
# Should be tested without '--keepdb' flag
class TestSignals(TestCase):
def setUp(self) -> None:
self.prod = CreateProduct()
def test_save_or_update_unique_category(self):
# Test for saving
cat_kwargs = {
"name": "Microphones", "main_features": ["type"]
}
self.prod.cat_id(**cat_kwargs)
name = self.prod.cat_obj.name
self.assertEqual(
name,
UniqueCategory.objects.get(name=name).name
)
# Test for saving on other models
cat_kwargs["cat_id"] = self.prod.cat_obj
cat_kwargs["name"] = "Mikes"
self.prod.subcat_1_id(**cat_kwargs)
self.assertEqual(
UniqueCategory.objects.get(name="Mikes").model_name,
self.prod.subcat_1_obj.__class__.__name__
)
# Test for updating
old_id = UniqueCategory.objects.get(name=name).id
self.prod.cat_obj.name = "Mics"
self.prod.cat_obj.save()
self.assertEqual(old_id, UniqueCategory.objects.get(name="Mics").id)
def test_delete_unique_category(self):
cat_kwargs = {
"name": "Speakers", "main_features": ["type"]
}
self.prod.cat_id(**cat_kwargs)
exists = UniqueCategory.objects.get(name=self.prod.cat_obj.name)
self.prod.cat_obj.delete()
self.assertRaises(
doesnt_exist, UniqueCategory.objects.get, name=self.prod.cat_obj.name
)
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,960
|
Agamiru/online_store
|
refs/heads/master
|
/products/migrations/0015_auto_20201211_0655.py
|
# Generated by Django 3.1 on 2020-12-11 05:55
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
('products', '0014_auto_20201211_0655'),
]
operations = [
migrations.RenameField(
model_name='subcategory1',
old_name='new_alias',
new_name='alias',
),
migrations.RenameField(
model_name='subcategory1',
old_name='new_main_features',
new_name='main_features',
),
migrations.RenameField(
model_name='subcategory2',
old_name='new_alias',
new_name='alias',
),
migrations.RenameField(
model_name='subcategory2',
old_name='new_main_features',
new_name='main_features',
),
]
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,961
|
Agamiru/online_store
|
refs/heads/master
|
/app_admin/admin.py
|
from django.contrib import admin
from .models import User
admin.site.site_header = "Sabi Gear Admin"
# Register your models here.
class UserAdmin(admin.ModelAdmin):
list_display = ('full_name', 'email')
def full_name(self, obj):
return obj.get_full_name()
def get_queryset(self, request):
queryset = super(UserAdmin, self).get_queryset(request)
queryset = queryset.order_by('first_name')
return queryset
full_name.short_description = "Full Name:"
admin.site.register(User, UserAdmin)
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
27,293,962
|
Agamiru/online_store
|
refs/heads/master
|
/products/migrations/0029_auto_20210111_0120.py
|
# Generated by Django 3.1 on 2021-01-11 00:20
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('products', '0028_auto_20210110_2338'),
]
operations = [
migrations.RemoveField(
model_name='categoryaccessoryjoin',
name='hash_field',
),
migrations.RemoveField(
model_name='categoryboughttogetherjoin',
name='hash_field',
),
migrations.RemoveField(
model_name='subcat1accessoryjoin',
name='hash_field',
),
migrations.RemoveField(
model_name='subcat1boughttogetherjoin',
name='hash_field',
),
migrations.RemoveField(
model_name='subcat2accessoryjoin',
name='hash_field',
),
migrations.RemoveField(
model_name='subcat2boughttogetherjoin',
name='hash_field',
),
migrations.AddConstraint(
model_name='categoryaccessoryjoin',
constraint=models.UniqueConstraint(fields=('cat_id', 'accessory_id'), name='cat_acc_join'),
),
migrations.AddConstraint(
model_name='categoryboughttogetherjoin',
constraint=models.UniqueConstraint(fields=('cat_id', 'bought_together_id'), name='cat_b2g_join'),
),
]
|
{"/api/scripts.py": ["/api/models.py"], "/api/model_utils.py": ["/api/models.py"], "/api/serializer.py": ["/api/models.py"], "/api/models.py": ["/api/model_utils.py"], "/api/migrations/0001_initial.py": ["/api/models.py"], "/api/admin.py": ["/api/models.py"], "/api/migrations/0008_auto_20200922_0213.py": ["/api/models.py"], "/products/models.py": ["/products/utils/model_utils.py", "/products/utils/manager_utils.py", "/products/managers.py"], "/products/migrations/0035_auto_20210115_0122.py": ["/products/models.py"], "/products/migrations/0031_auto_20210112_1303.py": ["/products/models.py"], "/products/apps.py": ["/products/models.py", "/products/signals.py"], "/app_admin/admin.py": ["/app_admin/models.py"], "/products/migrations/0019_auto_20201214_1509.py": ["/products/utils/model_utils.py"], "/products/tests/test_model_utils.py": ["/products/utils/model_utils.py", "/products/models.py"], "/products/managers.py": ["/products/utils/manager_utils.py"], "/products/tests/test_managers.py": ["/products/models.py"], "/products/migrations/0024_auto_20201216_1635.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0004_auto_20201210_0835.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/signals.py": ["/products/models.py"], "/products/tests/test_models.py": ["/products/models.py"], "/telegram_app/utils.py": ["/telegram_app/settings.py"], "/products/migrations/0020_auto_20201216_0745.py": ["/products/models.py", "/products/utils/model_utils.py"], "/telegram_app/urls.py": ["/telegram_app/views.py", "/telegram_app/settings.py"], "/products/admin.py": ["/products/models.py", "/products/utils/admin_utils.py"], "/telegram_app/views.py": ["/telegram_app/settings.py", "/telegram_app/messages.py"], "/products/migrations/0008_category_test.py": ["/products/models.py"], "/products/migrations/0023_auto_20201216_1630.py": ["/products/models.py", "/products/utils/model_utils.py"], "/products/migrations/0006_auto_20201210_0946.py": ["/products/models.py"]}
|
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