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31,470,600
WerWolfEee/simple-notes
refs/heads/master
/sql_app/main.py
from typing import List from fastapi import Depends, FastAPI, HTTPException from fastapi.security import OAuth2PasswordRequestForm from sqlalchemy.orm import Session import sql_app.crud as _crud import sql_app.schemas as _schemas import sql_app.services as _services import sql_app.database as _database def create_database(): return _database.Base.metadata.create_all(bind=_database.engine) app = FastAPI() @app.post("/users") def create_user(user: _schemas.UserCreate, db: Session = Depends(_services.get_db)): db_user = _crud.get_user_by_email(user.email, db) if db_user: raise HTTPException(status_code=400, detail="Email already registered") new_user = _crud.create_user(user, db) return _services.create_token(new_user) @app.post("/token") def generate_token( form_data: OAuth2PasswordRequestForm = Depends(), db: Session = Depends(_services.get_db), ): user = _services.authenticate_user(form_data.username, form_data.password, db) if not user: raise HTTPException(status_code=401, detail="Invalid login or password") return _services.create_token(user) @app.get("/users/me", response_model=_schemas.User) def read_user(user: _schemas.User = Depends(_crud.get_current_user)): return user @app.post("/notes", response_model=_schemas.Note) def create_note_for_user( note: _schemas.NoteCreate, user: _schemas.User = Depends(_crud.get_current_user), db: Session = Depends(_services.get_db) ): return _crud.create_user_note(user=user, db=db, note=note) @app.get("/notes", response_model=List[_schemas.Note]) def read_notes( user: _schemas.User = Depends(_crud.get_current_user), db: Session = Depends(_services.get_db)): return _crud.get_notes(user=user, db=db) @app.get("/notes/{note_id}", status_code=200) def read_note( note_id: int, user: _schemas.User = Depends(_crud.get_current_user), db: Session = Depends(_services.get_db) ): return _crud.get_note(note_id, user, db) @app.put("/notes/{note_id}", status_code=200) def update_note_for_user( note_id: int, note: _schemas.NoteCreate, user: _schemas.User = Depends(_crud.get_current_user), db: Session = Depends(_services.get_db) ): _crud.update_user_note(note_id, note, user, db) return {"message": "Successfully updated"} @app.delete("/notes/{note_id}") def delete_note_for_user( note_id: int, user: _schemas.User = Depends(_crud.get_current_user), db: Session = Depends(_services.get_db) ): return _crud.delete_user_note(note_id, user, db)
{"/sql_app/main.py": ["/sql_app/database.py", "/sql_app/crud.py", "/sql_app/schemas.py", "/sql_app/services.py"], "/sql_app/services.py": ["/sql_app/database.py", "/sql_app/crud.py", "/sql_app/models.py", "/sql_app/schemas.py"], "/sql_app/models.py": ["/sql_app/database.py"], "/sql_app/crud.py": ["/sql_app/models.py", "/sql_app/schemas.py", "/sql_app/services.py"]}
31,470,601
WerWolfEee/simple-notes
refs/heads/master
/sql_app/schemas.py
from typing import List, Optional from pydantic import BaseModel class NoteBase(BaseModel): title: str description: Optional[str] = None completion: Optional[bool] = False class NoteCreate(NoteBase): pass class Note(NoteBase): id: int owner_id: int class Config: orm_mode = True class UserBase(BaseModel): email: str class UserCreate(UserBase): password: str class Config: orm_mode = True class User(UserBase): id: int notes: List[Note] = [] class Config: orm_mode = True
{"/sql_app/main.py": ["/sql_app/database.py", "/sql_app/crud.py", "/sql_app/schemas.py", "/sql_app/services.py"], "/sql_app/services.py": ["/sql_app/database.py", "/sql_app/crud.py", "/sql_app/models.py", "/sql_app/schemas.py"], "/sql_app/models.py": ["/sql_app/database.py"], "/sql_app/crud.py": ["/sql_app/models.py", "/sql_app/schemas.py", "/sql_app/services.py"]}
31,470,602
WerWolfEee/simple-notes
refs/heads/master
/sql_app/crud.py
from sqlalchemy.orm import Session from fastapi import Depends, HTTPException # from jose import jwt from passlib import hash import jwt import sql_app.models as _models import sql_app.schemas as _schemas import sql_app.services as _services def get_user_by_email(email: str, db: Session): return db.query(_models.User).filter(_models.User.email == email).first() def create_user(user: _schemas.UserCreate, db: Session): user_obj = _models.User( email=user.email, hashed_password=hash.bcrypt.hash(user.password) ) db.add(user_obj) db.commit() db.refresh(user_obj) return user_obj def get_current_user( db: Session = Depends(_services.get_db), token: str = Depends(_services.oauth2schema) ): try: payload = jwt.decode(token, _services.JWT_SECRET, algorithms=["HS256"]) user = db.query(_models.User).get(payload["id"]) except: raise HTTPException(status_code=401, detail="Invalid email or password") return user def get_notes(user: _schemas.User, db: Session): notes = db.query(_models.Note).filter_by(owner_id=user.id) return list(map(_schemas.Note.from_orm, notes)) def _note_selector(note_id: int, user: _schemas.User, db: Session): note = ( db.query(_models.Note) .filter_by(owner_id=user.id) .filter(_models.Note.id == note_id) .first() ) if note is None: raise HTTPException(status_code=404, detail="Note does not exist") return note def get_note(note_id: int, user: _schemas.User, db: Session): note = _note_selector(note_id=note_id, user=user, db=db) return _schemas.Note.from_orm(note) def create_user_note(user: _schemas.User, db: Session, note: _schemas.NoteCreate): db_note = _models.Note(**note.dict(), owner_id=user.id) db.add(db_note) db.commit() db.refresh(db_note) return _schemas.Note.from_orm(db_note) def update_user_note(note_id: int, note: _schemas.NoteCreate, user: _schemas.User, db: Session): current_note = _note_selector(note_id, user, db) current_note.title = note.title current_note.description = note.description current_note.completion = note.completion db.commit() db.refresh(current_note) return _schemas.Note.from_orm(current_note) def delete_user_note(note_id: int, user: _schemas.User, db: Session): current_note = _note_selector(note_id, user, db) db.delete(current_note) db.commit() return {"message": "Note successfully deleted"}
{"/sql_app/main.py": ["/sql_app/database.py", "/sql_app/crud.py", "/sql_app/schemas.py", "/sql_app/services.py"], "/sql_app/services.py": ["/sql_app/database.py", "/sql_app/crud.py", "/sql_app/models.py", "/sql_app/schemas.py"], "/sql_app/models.py": ["/sql_app/database.py"], "/sql_app/crud.py": ["/sql_app/models.py", "/sql_app/schemas.py", "/sql_app/services.py"]}
31,548,401
vova123412/submarine
refs/heads/master
/ClientSide/SubmarinApp.py
from tkinter import * from .GameFrame import * class SubmarinApp(Tk): def __init__(self): Tk.__init__(self) self.title("Welcome to LikeGeeks app") self.geometry('1980x1300') self.frame=GameFrame(self) self.frame.grid(row=0,column=0) self.showframe() def showframe(self): self.frame.tkraise()
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,402
vova123412/submarine
refs/heads/master
/server_sea_battle.py
from random import randint import os import socket import json from threading import Thread, Lock import pickle import time from ServerSide.IActions import * from ServerSide.playermannger import * from ServerSide.prematch import * class SocketMannager: def __init__(self): self.users=[] self.threads=[] HOST = '0.0.0.0' PORT = 65432 self.sock=socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) self.sock.bind((HOST, PORT)) self.sock.listen(5) self.playermannger=PlayerMannger(self.users) self.prematch=PreMatch(self.users,self.threads) def acceptplayers(self): player_idx=0 while player_idx<5: conn, addr = self.sock.accept() user={ 'status':0, 'index':player_idx, 'addr':addr, 'sock':conn, } player_idx=player_idx+1 self.users.append(user) self.threadplayermannger(conn,user) self.semaphore =False sys.exit() def threadplayermannger(self,conn,user): t = Thread(target=self.playermannger.play,args=(conn,user)) self.threads.append(t) t.start() def main(): socketmannager=SocketMannager() socketmannager.prematch.threadfindmatch() socketmannager.acceptplayers() if __name__ == "__main__": main()
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,403
vova123412/submarine
refs/heads/master
/ClientSide/SubmarinGame.py
import socket import pickle class SubmarinGame: def __init__(self,sock,frame): self.sock=sock self.frame=frame def Actions_loop(self): while True: action_strategy=pickle.loads(self.sock.recv(1024)) if action_strategy.do_action(self.sock,self.frame)==0: break print("SubmarinGame Over")
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,404
vova123412/submarine
refs/heads/master
/ClientSide/Ship.py
from tkinter import * class Ship(Label): def __init__(self,frame,width,height,image): self.x=50 self.y=50 self.minwidth=5 self.minheitght=5 self.width=width self.height=height self.ship=Label(frame,text="ship",width=width,height=height,bg="green") self.ship.grid(row=1,column=1) self.make_draggable(self.ship) def stopdrag(self): self.ship.unbind("<Button-1>") self.ship.unbind("<B1-Motion>") def getcoordinate(self): if self.width>=self.height: return self.validatewidthcoordinate() else: return self.validateheightcoordinate() def validatewidthcoordinate(self): coordinate=[] width=self.width while width>0: if(int((self.x/50+width/self.minwidth-1))*10+int(self.y/50)<100 and int(self.y/50)>0 and int(self.x/50)>0): coordinate.append(int((self.x/50+width/self.minwidth-1))*10+int(self.y/50)) width=width-self.minwidth return coordinate def validateheightcoordinate(self): coordinate=[] height=self.height while height>0: if(int(self.x/5)+int(self.y/50+height/self.minheight)<100): coordinate.append(int(self.x/5)+int(self.y/50+height/self.minheight-1) and int(self.y/50)>0 and int(self.x/50)) heiht=height-self.minheight return coordinate def make_draggable(self,widget): widget.bind("<Button-1>", self.on_drag_start) widget.bind("<B1-Motion>", self.on_drag_motion) def on_drag_start(self,event): widget = event.widget widget._drag_start_x = event.x widget._drag_start_y = event.y def on_drag_motion(self,event): widget = event.widget self.x = widget.winfo_x() - widget._drag_start_x + event.x self.y = widget.winfo_y() - widget._drag_start_y + event.y if self.x<=(460-(self.width/self.minwidth-1)*50) and int(self.x/50)>0 and self.y<=(460-(self.height/self.minheitght-1)*50) and int(self.y/50)>0: print(f'x {self.x/50:} y: {self.y/50:}') shiplist=self.getcoordinate() for i in shiplist: print(i) widget.place(x=int(self.x),y=int(self.y))
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,405
vova123412/submarine
refs/heads/master
/ClientSide/ConnectionMannger.py
from .SubmarinGame import * import socket import pickle import time import threading class ConnectionMannger: def __init__(self,frame): self.value="" self.sock= socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.mySubmarinGame=SubmarinGame(self.sock,frame) self.threads=[] self.HOST = '127.0.0.1' self.PORT = 65432 self.t=None def Init_Connection(self): self.sock.connect((self.HOST, self.PORT)) def Play(self): self.t = threading.Thread(target=self.mySubmarinGame.Actions_loop,args=()) self.threads.append(self.t) self.t.start()
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,406
vova123412/submarine
refs/heads/master
/ServerSide/facadesubmaringame.py
from random import randint import os import socket from .prematch import * from .IActions import * import json from threading import Thread, Lock import pickle import time class FacadeSubmarinGame: def __init__(self,player_one_sock,player_two_sock,player_one_idx,player_two_idx,prematch): self.prematch=prematch self.player_idx=player_one_idx self.player2_idx=player_two_idx self.player_conn=player_one_sock self.player_map=[] self.player2_conn=player_two_sock self.player2_map=[] self.action={ "Send_Ship":Send_Ship(), "Turn":Turn(), "Miss":Miss(), "Hit":Hit(), "Win":Win(), "Lose":Lose(), "Error":Error(), } def startgame(self): self.init_players_boards() self.playonevsone(self.player_conn,self.player_map,self.player2_conn,self.player2_map) def init_players_boards(self): self.player_map= self.init_game_board(self.player_conn) self.player2_map=self.init_game_board(self.player2_conn) def init_game_board(self,conn): self.sendaction(conn,self.action["Send_Ship"]) ship_array=pickle.loads(conn.recv(1024)) while self.validate_game_board(ship_array)==False: self.sendaction(conn,self.action["Send_Ship"]) ship_array=pickle.loads(conn.recv(1024)) return ship_array def validate_game_board(self,ship_array): try: for i in ship_array: print(type(i)) if i<=9 or i>100 or (i>9 and i%10==0): print("fail") return False return True except: conn.send(self.action["Error"]) return False def playonevsone(self,sock,shiplist,sock2,shiplist2): print("\n \n",shiplist,shiplist2) while len(shiplist)!=0 and len(shiplist2)!=0: if self.turnplayer(sock,shiplist,sock2,shiplist2)==False: break if self.turnplayer(sock2,shiplist2,sock,shiplist)==False: break self.changestatusendgame(self.player2_idx,self.player_idx) def changestatusendgame(self,index,index2): self.prematch.changestatusendgame(index,index2) def turnplayer(self,sock,shiplist,sock2,shiplist2): self.sendaction(sock,self.action["Turn"]) coordinate=int(self.recv_coordinate(sock)) return self.replyaction(sock,shiplist,sock2,shiplist2,coordinate) def replyaction(self,sock,shiplist,sock2,shiplist2,coordinate): if self.searchinshiplist(coordinate,shiplist2): self.action["Hit"].set_coordinate(coordinate) self.sendaction(sock,self.action["Hit"]) shiplist2.remove(coordinate) if(len(shiplist2)==0): self.sendaction(sock,self.action["Win"]) self.sendaction(sock2,self.action["Lose"]) return False return True self.action["Miss"].set_coordinate(coordinate) self.sendaction(sock,self.action["Miss"]) return True def searchinshiplist(self,coordinate,shiplist): for i in shiplist: if coordinate == i: return True return False def sendaction(self,conn,action): encodeaction=pickle.dumps(action) conn.send(encodeaction) def recv_coordinate(self,sock): while True: data=sock.recv(1024).decode("ascii") if data: print(" \n the data is :",data) return data break
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,407
vova123412/submarine
refs/heads/master
/ServerSide/playermannger.py
from .IActions import * from random import randint import os import socket import json from threading import Thread, Lock import pickle import time class PlayerMannger: def __init__(self,users): self.users=users self.semaphore =True def play(self,conn,user): while self.semaphore : if self.users[user['index']]['status']!=2 and self.users[user['index']]['status']!=1: self.sendaction(conn,Options()) option= self.recv_option(conn) if option=="search": self.sendaction(conn,WaitForOpponent()) self.searchgamestatus(user) print(self.users[user['index']]['status']) time.sleep(3) def sendaction(sel,conn,action): encodeaction=pickle.dumps(action) conn.send(encodeaction) def recv_option(self,sock): while True: option=sock.recv(1024).decode("ascii") if option: print(" \n the option is :",option) return option break def searchgamestatus(self,user): self.users[user['index']]['status']=1
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,408
vova123412/submarine
refs/heads/master
/ClientSide/ShipBuilder.py
from tkinter import * from .Ship import * class ShipBuilder(): def __init__(self,frame): self.frame=frame self.image1 = PhotoImage(file="tenor.gif") @staticmethod def buildship(size,frame,image1): if size=="small": return Ship(frame,width=5,height=5,image=image1) elif size=="middle": return Ship(frame,width=10,height=5,image=image1) elif size=="large": return Ship(frame,width=15,height=5,image=image1)
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,409
vova123412/submarine
refs/heads/master
/ServerSide/prematch.py
from .facadesubmaringame import * from random import randint import os import socket import json from threading import Thread, Lock import pickle import time class PreMatch: def __init__(self,users,threads): self.users=users self.threads=threads self.semaphore =True def threadfindmatch(self): matches= Thread(target=self.findmatch) self.threads.append(matches) matches.start() def findmatch(self): while self.semaphore : players_idx=self.searchforgames() if players_idx !=None: print(players_idx) self.changestatusingame(players_idx[0],players_idx[1]) match=Thread(target=self.create_new_game,args=(players_idx[0],players_idx[1])) self.threads.append(match) match.start() def changestatusingame(self,player_one_idx,player_two_idx): self.users[player_one_idx]['status']=2 self.users[player_two_idx]['status']=2 def changestatusendgame(self,player_one_idx,player_two_idx): self.users[player_one_idx]['status']=0 self.users[player_two_idx]['status']=0 def create_new_game(self,player_one_idx,player_two_idx): one_vs_one=FacadeSubmarinGame(self.users[player_one_idx]['sock'],self.users[player_two_idx]['sock'],player_one_idx,player_two_idx,self) one_vs_one.startgame() def searchforgames(self): while self.semaphore : players_idx=[] for i in self.users: if i['status']==1: players_idx.append(i['index']) if len(players_idx)==2: print("match found") return players_idx
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,410
vova123412/submarine
refs/heads/master
/ClientSide/GameFrame.py
from tkinter import * from .ConnectionMannger import * from .ShipBuilder import * class GameFrame(Frame): def __init__(self,parent): Frame.__init__(self,parent,width=1000, height=1000) self.labelsboard=[] self.image1 = PhotoImage(file="tenor.gif") self.sendcoordinatebutton=None self.startgame=None self.shipslist=[] self.initbuttons() self.initboards() self.initships() self.player=ConnectionMannger(self) def initconnection(self): self.player.Init_Connection() self.player.Play() def initbuttons(self): self.sendcoordinatebutton=Button(self,width=20,pady=10, text="send ships",bg="red",command=lambda: self.getcoordinatelist()) self.sendcoordinatebutton.grid(row=2,column=20) self.startgame=Button(self,width=20,pady=10, text="connect",bg="red",command=lambda: self.initconnection()) self.startgame.grid(row=45,column=80) def initboards(self): for i in range(0,100): self.labelsboard.append(Label(self,text=str(i),padx=17,pady=17 )) self.labelsboard[i].grid(row=int(i/10),column=int(i%10)) Label(self,text="Enemy board =>",padx=17,pady=17).grid(row=5,column=20) Label(self,text="<= your board dnd ship ",padx=17,pady=17).grid(row=4,column=20) for i in range(0,100): self.labelsboard.append(Label(self,text=str(i),padx=17,pady=17 )) self.labelsboard[i+100].grid(row=int(i/10),column=int(i%10)+50) def getcoordinatelist(self): coordinate=[] for ship in self.shipslist: for i in ship.getcoordinate(): coordinate.append(i) return coordinate def unbindshipslist(self): for ship in self.shipslist: ship.stopdrag() def initships(self): self.shipslist.append(ShipBuilder.buildship("small",self,self.image1)) self.shipslist.append(ShipBuilder.buildship("middle",self,self.image1))
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,548,411
vova123412/submarine
refs/heads/master
/ServerSide/IActions.py
from abc import ABC, abstractmethod import pickle class IActions(ABC): def __init__(self): super().__init__() @abstractmethod def do_action(self): pass class Win(IActions): def __init__(self,): pass def do_action(self,sock,frame): print("Win") sock.close() return 0 class WaitForOpponent(IActions): def __init__(self,): pass def do_action(self,sock,frame): frame.startgame.configure(text="wait for opponent",command= lambda :self.donothing()) print("wait for opponent") def donothing(self): pass class Turn(IActions): def __init__(self,): pass def do_action(self,sock,frame): print("Turn") frame.sendcoordinatebutton.configure(command= lambda :self.donothing()) frame.startgame.config(text="attak") for i in range(0,100): if(int(i/10)!=0 and int(i%10)!=0): frame.labelsboard[i+100].bind("<1>",lambda e,i=i:self.send_coordinate(frame,sock,i)) return 10 def send_coordinate(self,frame,sock,coordinate): print("the coordinate is ",coordinate) sock.send(str(coordinate).encode('ascii')) for i in range(0,100): if(int(i/10)!=0 and int(i%10)!=0): frame.labelsboard[i+100].bind("<1>",lambda e,i=i:self.donothing()) def donothing(self): pass class Miss(IActions): def __init__(self,): self.coordinate=11 def do_action(self,sock,frame): print("Miss") frame.labelsboard[self.coordinate+100].configure(text="miss",bg="white") frame.labelsboard[self.coordinate+100].tkraise() def set_coordinate(self,coordinate): self.coordinate=int(coordinate) class Lose(IActions): def __init__(self,): pass def do_action(self,sock,frame): print("Lose") sock.close() return 0 class Hit(IActions): def __init__(self,): self.coordinate=11 def do_action(self,sock,frame): print("hit") frame.labelsboard[self.coordinate+100].configure(text="hit",bg="red") frame.labelsboard[self.coordinate+100].tkraise() def set_coordinate(self,coordinate): self.coordinate=int(coordinate) #what data class Send_Ship(IActions): def __init__(self): pass def do_action(self,sock,frame): print("init your ships") frame.startgame.config(text="init board ",command= lambda: self.donothing()) frame.sendcoordinatebutton.configure(command= lambda :self.send_List(sock,frame)) return 10 def donothing(self): pass def send_List(self,sock,frame): shiplist=frame.getcoordinatelist() frame.unbindshipslist() pshiplist=pickle.dumps(shiplist) sock.send(pshiplist) class Options(IActions): def __init__(self): pass def do_action(self,sock,frame): sock.send("search".encode("ascii")) class Error(IActions): def __init__(self): pass def do_action(self,sock,frame): print("error") return 0
{"/Actions/Hit.py": ["/Actions/IActions.py"], "/Actions/Win.py": ["/Actions/IActions.py"], "/client_sea_battle.py": ["/Actions/IActions.py"], "/Actions/Lose.py": ["/Actions/IActions.py"], "/Actions/Miss.py": ["/Actions/IActions.py"], "/Actions/Turn.py": ["/Actions/IActions.py"], "/server_sea_battle.py": ["/Actions/IActions.py", "/ServerSide/IActions.py", "/ServerSide/playermannger.py", "/ServerSide/prematch.py"], "/ClientSide/SubmarinApp.py": ["/ClientSide/GameFrame.py"], "/ClientSide/ConnectionMannger.py": ["/ClientSide/SubmarinGame.py"], "/ServerSide/facadesubmaringame.py": ["/ServerSide/prematch.py", "/ServerSide/IActions.py"], "/ServerSide/playermannger.py": ["/ServerSide/IActions.py"], "/ClientSide/ShipBuilder.py": ["/ClientSide/Ship.py"], "/ServerSide/prematch.py": ["/ServerSide/facadesubmaringame.py"], "/ClientSide/GameFrame.py": ["/ClientSide/ConnectionMannger.py", "/ClientSide/ShipBuilder.py"]}
31,574,352
andreeamonu/FSND
refs/heads/master
/test_app.py
import os import unittest import json from flask_sqlalchemy import SQLAlchemy from app import create_app from sqlalchemy import String, Integer from models import setup_db, Movie, Actor #----------------------------------------------------------------------------# # Movies tests #----------------------------------------------------------------------------# class MovieTestCase(unittest.TestCase): #This class represents the movie test cases def setUp(self): #Define test variables and initialize app. self.app = create_app() self.client = self.app.test_client self.database_name = "casting_test" self.database_path = "postgresql://{}/{}".format('localhost:5432',self.database_name) setup_db(self.app, self.database_path) # bind app to the current context with self.app.app_context(): self.db = SQLAlchemy() self.db.init_app(self.app) # create tables self.db.create_all() #----------------------------------------------------------------------------# # Define tokens #----------------------------------------------------------------------------# self.casting_assistant_token = "Bearer {}".format(os.environ.get('CASTING_ASSISTANT_TOKEN')) self.casting_director_token = "Bearer {}".format(os.environ.get('CASTING_DIRECTOR_TOKEN')) self.executive_producer_token = "Bearer {}".format(os.environ.get('EXECUTIVE_PRODUCER_TOKEN')) def tearDown(self): #Executed after each test pass # Test successful request to get movies def test_get_all_movies(self): res = self.client().get('/movies',headers={'Authorization':self.casting_assistant_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 200) self.assertEqual(data['success'], True) self.assertTrue(len(data['movies'])) # Test successful request to create a movie def test_create_movie(self): new_movie = { 'title': 'Inception', 'release_date': '20 July 2010' } res = self.client().post('/movies', json=new_movie, headers={'Authorization':self.executive_producer_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 200) self.assertEqual(data['success'], True) self.assertTrue(data['movies']) self.assertTrue(len(data['movies'])) # Test unsuccessful request to create a movie when movie id is mentioned def test_405_if_movie_creation_is_not_allowed(self): new_movie = { 'title': 'Inception', 'release_date': '20 July 2010' } res = self.client().post('/movies/1', json=new_movie,headers={'Authorization':self.executive_producer_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 405) self.assertEqual(data['success'], False) self.assertEqual(data['message'], 'method not allowed') # Test successful request to update a movie def test_update_movie(self): updated_movie = { 'title': 'Inception', 'release_date': '16 July 2010' } res = self.client().patch('/movies/3', json=updated_movie, headers={'Authorization':self.casting_director_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 200) self.assertEqual(data['success'], True) self.assertTrue(len(data['movies'])) # Test unsuccessful request to update a movie when no data is mentioned def test_405_if_data_is_missing_from_movies_update_request(self): res = self.client().patch('/movies', headers={'Authorization': self.executive_producer_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 405) self.assertEqual(data['success'], False) self.assertEqual(data['message'], 'method not allowed') # Test successful request to delete a movie def test_delete_movie(self): res = self.client().delete('/movies/2', headers={'Authorization': self.executive_producer_token}) data = json.loads(res.data) movie = Movie.query.filter(Movie.id == 2).one_or_none() self.assertEqual(res.status_code, 200) self.assertEqual(data['success'], True) self.assertTrue(data['movie']) # Test unsuccessful request to delete a movie that does not exist def test_404_when_deleting_a_movie_that_does_not_exist(self): res = self.client().delete('/movies/200', headers={'Authorization': self.executive_producer_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 404) self.assertEqual(data['success'], False) self.assertEqual(data['message'], 'resource not found') def test_401_when_no_token_is_passed(self): res = self.client().get('/movies') data = json.loads(res.data) self.assertEqual(res.status_code, 401) #----------------------------------------------------------------------------# # Actors tests #----------------------------------------------------------------------------# class ActorTestCase(unittest.TestCase): #This class represents the actor test cases def setUp(self): #Define test variables and initialize app self.app = create_app() self.client = self.app.test_client self.database_name = "casting_test" self.database_path = "postgresql://{}/{}".format('localhost:5432',self.database_name) setup_db(self.app, self.database_path) # binds the app to the current context with self.app.app_context(): self.db = SQLAlchemy() self.db.init_app(self.app) # create all tables self.db.create_all() #----------------------------------------------------------------------------# # Define tokens #----------------------------------------------------------------------------# self.casting_assistant_token = "Bearer {}".format(os.environ.get('CASTING_ASSISTANT_TOKEN')) self.casting_director_token = "Bearer {}".format(os.environ.get('CASTING_DIRECTOR_TOKEN')) self.executive_producer_token = "Bearer {}".format(os.environ.get('EXECUTIVE_PRODUCER_TOKEN')) def tearDown(self): """Executed after reach test""" pass # Test successful request to get actors def test_get_actors(self): res = self.client().get('/actors', headers={'Authorization': self.casting_assistant_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 200) self.assertEqual(data['success'], True) self.assertTrue(len(data['actors'])) # Test successful request to create an actor def test_create_actor(self): new_actor = { 'name': 'Marion Cotillard', 'age': 45, 'gender': 'Female' } res = self.client().post('/actors', json=new_actor, headers={'Authorization': self.executive_producer_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 200) self.assertEqual(data['success'], True) self.assertTrue(data['actors']) self.assertTrue(len(data['actors'])) # Test unsuccessful request to create an actor when actor id is mentioned def test_405_if_actor_creation_is_not_allowed(self): new_actor = { 'name': 'Marion Cotillard', 'age': 45, 'gender': 'Female' } res = self.client().post('/actors/1', json=new_actor, headers={'Authorization': self.executive_producer_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 405) self.assertEqual(data['success'], False) self.assertEqual(data['message'], 'method not allowed') # Test successful request to update an actor def test_update_actor(self): updated_actor = { 'name': 'Anne Hathaway', 'age': 38, 'gender': 'Female' } res = self.client().patch('/actors/3', json=updated_actor, headers={'Authorization': self.casting_director_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 200) self.assertEqual(data['success'], True) self.assertTrue(len(data['actors'])) # Test unsuccessful request to update an actor when no data is mentioned def test_405_if_data_is_missing_from_actors_update_request(self): res = self.client().patch('/actors', headers={'Authorization': self.executive_producer_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 405) self.assertEqual(data['success'], False) self.assertEqual(data['message'], 'method not allowed') # Test successful request to delete an actor def test_delete_actor(self): res = self.client().delete('/actors/2', headers={'Authorization': self.executive_producer_token}) data = json.loads(res.data) actor = Actor.query.filter(Actor.id == 2).one_or_none() self.assertEqual(res.status_code, 200) self.assertEqual(data['success'], True) self.assertTrue(data['actor']) # Test unsuccessful request to delete an actor that does not exist def test_404_when_deleting_an_actor_that_does_not_exist(self): res = self.client().delete('/actors/200', headers={'Authorization':self.casting_director_token}) data = json.loads(res.data) self.assertEqual(res.status_code, 404) self.assertEqual(data['success'], False) self.assertEqual(data['message'], 'resource not found') def test_401_when_no_token_is_passed(self): res = self.client().get('/actors') data = json.loads(res.data) self.assertEqual(res.status_code, 401) # Make the tests executable if __name__ == "__main__": unittest.main()
{"/projects/01_fyyur/starter_code/app.py": ["/models.py"], "/projects/02_trivia_api/starter/backend/flaskr/__init__.py": ["/models.py"], "/test_app.py": ["/app.py", "/models.py"], "/app.py": ["/models.py"]}
31,574,353
andreeamonu/FSND
refs/heads/master
/env/bin/django-admin.py
#!/Users/andreeamonu/dev/code/udacity-nanodegree/FSND/projects/04_casting/env/bin/python3 from django.core import management if __name__ == "__main__": management.execute_from_command_line()
{"/projects/01_fyyur/starter_code/app.py": ["/models.py"], "/projects/02_trivia_api/starter/backend/flaskr/__init__.py": ["/models.py"], "/test_app.py": ["/app.py", "/models.py"], "/app.py": ["/models.py"]}
31,574,354
andreeamonu/FSND
refs/heads/master
/app.py
import os import json from flask import Flask, request, jsonify, abort from flask_sqlalchemy import SQLAlchemy from flask_cors import CORS from models import setup_db, Movie, Actor from auth import requires_auth, AuthError def create_app(test_config=None): app = Flask(__name__) setup_db(app) CORS(app) # CORS(app) for all origins cors = CORS(app, resources={r"/*": {"origins": "*"}}) # db_drop_and_create_all() # CORS Headers @app.after_request def after_request(response): # Allow requests headers ( Content-Type, Authorization) response.headers.add('Access-Control-Allow-Headers', 'Content-Type,Authorization,true') # Allow specific requests methods (GET, POST, PATCH, DELETE, OPTIONS) response.headers.add('Access-Control-Allow-Methods', 'GET,PATCH,POST,DELETE,OPTIONS') return response # Endpoints # Health endpoint @app.route('/') def health(): return jsonify("Healthy") #----------------------------------------------------------------------------# # Movies #----------------------------------------------------------------------------# # Retrieve movies @app.route('/movies') @requires_auth('get:movies') def get_movies(payload): movies = Movie.query.order_by(Movie.id).all() movies = [movie.format() for movie in movies] # return 404 if no movie is found if len(movies) == 0: abort(404) # return data for movies return jsonify({ 'success': True, 'movies': movies, 'number_of_movies': len(Movie.query.all()) }), 200 # Create movies @app.route('/movies', methods=['POST']) @requires_auth("post:movies") def post_movies(payload): # get movies information body = request.get_json() if not ('title' in body or 'release_date' in body): abort(422) new_title = body.get('title') new_release_date = body.get('release_date') # update database with new movie details movie = Movie(title=new_title, release_date=new_release_date) try: movie.insert() # return data for new movie return jsonify({ 'success': True, 'movies': movie.format(), 'number_of_movies': len(Movie.query.all()) }), 200 # return 422 if any problem happens except Exception as e: print(e) # Update movie details @app.route('/movies/<int:movie_id>', methods=['PATCH']) @requires_auth("patch:movies") def update_movie(payload, movie_id): # get movie information body = request.get_json() updated_title = body.get("title", None) updated_release_date = body.get("release_date", None) try: movie = Movie.query.filter(Movie.id == movie_id).one_or_none() # return 404 if no movie matches the ID if movie is None: abort(404) # update the movie if updated_title is not None: movie.title = json.dumps(updated_title) if updated_release_date is not None: movie.release_date = json.dumps(updated_release_date) movie.update() # return data for updated movie return jsonify({ 'success': True, 'movies': [movie.format()] }), 200 # return 422 if any problem happens except Exception as e: print(e) # Delete movie @app.route('/movies/<int:movie_id>', methods=['DELETE']) @requires_auth("delete:movies") def delete_movie(payload, movie_id): movie = Movie.query.filter(Movie.id == movie_id).one_or_none() # return 404 if no movie matches the ID if movie is None: abort(404) # delete the movie try: movie.delete() # return data for deleted movie return jsonify({ 'success': True, 'movie': [movie.format()] }), 200 # return 422 if any problem happens except Exception as e: print(e) #----------------------------------------------------------------------------# # Actors #----------------------------------------------------------------------------# # Retrieve actors @app.route('/actors') @requires_auth('get:actors') def get_actors(payload): actors = Actor.query.order_by(Actor.id).all() actors = [actor.format() for actor in actors] # return 404 if no actor is found if len(actors) == 0: abort(404) # return data for actors return jsonify({ 'success': True, 'actors': actors, 'number_of_actors': len(Actor.query.all()) }), 200 # Create actors @app.route('/actors', methods=['POST']) @requires_auth("post:actors") def post_actors(payload): # get actor information body = request.get_json() if not ('name' in body or 'age' in body or 'gender' in body): abort(422) new_name = body.get('name') new_age = body.get('age') new_gender = body.get('gender') # update database with new actor details actor = Actor(name=new_name, age=new_age, gender=new_gender) try: actor.insert() # return data for new actor return jsonify({ 'success': True, 'actors': actor.format(), 'number_of_actors': len(Actor.query.all()) }), 200 # return 422 if any problem happens except Exception as e: print(e) # Update actor details @app.route('/actors/<int:actor_id>', methods=['PATCH']) @requires_auth("patch:actors") def update_actor(payload, actor_id): # get actor information body = request.get_json() updated_name = body.get('name', None) updated_age = body.get('age', None) updated_gender = body.get('gender', None) try: actor = Actor.query.filter(Actor.id == actor_id).one_or_none() # return 404 if no actor matches the ID if actor is None: abort(404) # update the actor if updated_name is not None: actor.name = json.dumps(updated_name) if updated_age is not None: actor.age = json.dumps(updated_age) if updated_gender is not None: actor.gender = json.dumps(updated_gender) actor.update() # return data for updated actor return jsonify({ 'success': True, 'actors': [actor.format()] }), 200 # return 422 if any problem happens except Exception as e: print(e) # Delete actor @app.route('/actors/<int:actor_id>', methods=['DELETE']) @requires_auth("delete:actors") def delete_actor(payload, actor_id): actor = Actor.query.filter(Actor.id == actor_id).one_or_none() # return 404 if no actor matches the ID if actor is None: abort(404) # delete the actor try: actor.delete() # return data for deleted actor return jsonify({ 'success': True, 'actor': [actor.format()] }), 200 # return 422 if any problem happens except Exception as e: print(e) #----------------------------------------------------------------------------# # Errors Handling #----------------------------------------------------------------------------# # User Error @app.errorhandler(400) def bad_request(error): return jsonify({ "success":False, "error":400, "message": "bad request" }), 400 # Unauthorised Error @app.errorhandler(401) def unauthorised(error): return jsonify({ "success":False, "error":401, "message": "unauthorised" }), 401 # Forbidden Error @app.errorhandler(403) def forbidden(error): return jsonify({ "success":False, "error":403, "message": "forbidden" }), 403 # Not found Error @app.errorhandler(404) def not_found(error): return jsonify({ "success":False, "error":404, "message": "resource not found" }), 404 # Method requested Error @app.errorhandler(405) def not_allowed(error): return jsonify({ "success":False, "error":405, "message": "method not allowed" }), 405 # Unprocessable Request @app.errorhandler(422) def unprocessable(error): return jsonify({ "success":False, "error":422, "message": "unprocessable" }), 422 # Server Error @app.errorhandler(500) def internal_server_error(error): return jsonify({ "success":False, "error":500, "message": "internal server error" }), 500 # Authorisation Error @app.errorhandler(AuthError) def handle_auth_error(ex): """ Receive the raised authorization error and propagates it as response """ response = jsonify(ex.error) response.status_code = ex.status_code return response return app #----------------------------------------------------------------------------# # Launch #----------------------------------------------------------------------------# app = create_app() if __name__ == '__main__': app.run(host='0.0.0.0', port=8080, debug=True)
{"/projects/01_fyyur/starter_code/app.py": ["/models.py"], "/projects/02_trivia_api/starter/backend/flaskr/__init__.py": ["/models.py"], "/test_app.py": ["/app.py", "/models.py"], "/app.py": ["/models.py"]}
31,574,355
andreeamonu/FSND
refs/heads/master
/models.py
import os from sqlalchemy import Column, String, Integer, Date, create_engine from flask_sqlalchemy import SQLAlchemy import json database_name = "casting" database_path = "postgresql://local-admin@localhost:5432/casting" db = SQLAlchemy() ''' setup_db(app) binds a flask application and a SQLAlchemy service ''' def setup_db(app, database_path=database_path): app.config["SQLALCHEMY_DATABASE_URI"] = database_path app.config["SQLALCHEMY_TRACK_MODIFICATIONS"] = False db.app = app db.init_app(app) ''' db_drop_and_create_all() drops the database tables and starts fresh can be used to initialize a clean database ''' def db_drop_and_create_all(): db.drop_all() db.create_all() ''' Movies Have title and release date ''' class Movie(db.Model): __tablename__ = 'movies' id = db.Column(db.Integer, primary_key=True) title = db.Column(db.String(200), nullable=False) release_date = db.Column(db.String(200), nullable=False) def __init__(self, title, release_date): self.title = title self.release_date = release_date def format(self): return { 'id': self.id, 'title': self.title, 'release_date': self.release_date } def __repr__(self): return f"( Movie {self.id} {self.title} {self.release_date} )" ''' insert() inserts a new model into the database ''' def insert(self): db.session.add(self) db.session.commit() ''' delete() deletes a model from the database the model must exist in the database ''' def delete(self): db.session.delete(self) db.session.commit() ''' update() updates a model from the database the model must exist in the database ''' def update(self): db.session.commit() ''' Actors Have name, age and gender ''' class Actor(db.Model): __tablename__ = 'actors' id = db.Column(db.Integer, primary_key=True) name = db.Column(db.String(200), nullable=False) age = db.Column(db.Integer, nullable=False) gender = db.Column(db.String(100), nullable=False) def __init__(self, name, age, gender): self.name = name self.age = age self.gender = gender def format(self): return { 'id': self.id, 'name': self.name, 'age': self.age, 'gender': self.gender } def __repr__(self): return f"( Actor {self.id} {self.name} {self.age} {self.gender} )" ''' insert() inserts a new model into the database ''' def insert(self): db.session.add(self) db.session.commit() ''' delete() deletes a model from the database the model must exist in the database ''' def delete(self): db.session.delete(self) db.session.commit() ''' update() updates a model from the database the model must exist in the database ''' def update(self): db.session.commit()
{"/projects/01_fyyur/starter_code/app.py": ["/models.py"], "/projects/02_trivia_api/starter/backend/flaskr/__init__.py": ["/models.py"], "/test_app.py": ["/app.py", "/models.py"], "/app.py": ["/models.py"]}
31,606,904
hav4ik/rock-paper-scissors
refs/heads/master
/kumoko/strategies/rfind.py
import random from kumoko.kumoko_base import * class RFindStrategy(BaseAtomicStrategy): def __init__(self, limit=None, src='his'): self.limit = limit self.src = src def __call__(self, history): if len(history) == 0: return NUM_TO_MOVE[random.randint(0, 2)] # Type of lookback sequence if self.src == 'his': sequence = history.his_moves elif self.src == 'our': sequence = history.our_moves elif self.src == 'dna': sequence = history.dna_moves else: raise ValueError(f'Invalid `src` value (got {self.src}') # Define lookback window length = len(history) if self.limit == None: lb = length else: lb = min(length, self.limit) # RFind choose action while lb >= 1 and \ not sequence[length - lb:length] in sequence[0:length - 1]: lb -= 1 if lb >= 1: if random.random() < 0.6: idx = sequence.rfind( sequence[length - lb:length], 0, length - 1) elif random.random() < 0.5: idx = sequence.rfind( sequence[length - lb:length], 0, length - 1) idx2 = sequence.rfind( sequence[length - lb:length], 0, idx) if idx2 != -1: idx = idx2 else: idx = sequence.find( sequence[length - lb:length], 0, length - 1) return BEAT[history.his_moves[idx + lb]] else: return random.choice('RPS')
{"/dojo.py": ["/kumoko/agent.py", "/kumoko/ensembles.py", "/kumoko/scoring.py"], "/kumoko/ensembles.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/strategies/rfind.py", "/kumoko/strategies/decision_tree.py", "/kumoko/strategies/decision_tree_v10.py", "/kumoko/strategies/testing_pls_ignore.py", "/kumoko/strategies/memory_patterns_v7.py", "/kumoko/strategies/centrifugal_bumblepuppy.py", "/kumoko/strategies/statistical_prediction.py", "/kumoko/strategies/are_you_a_lucker.py"], "/kumoko/action_choice.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"], "/kumoko/strategies/decision_tree.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/are_you_a_lucker.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/rfind.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py", "/kumoko/scoring.py", "/kumoko/action_choice.py"], "/kumoko/strategies/statistical_prediction.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py"], "/kumoko/strategies/centrifugal_bumblepuppy.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko_meta.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/decision_tree_v10.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/testing_pls_ignore.py": ["/kumoko/kumoko_base.py"], "/kumoko/scoring.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/memory_patterns_v7.py": ["/kumoko/kumoko_base.py"], "/kumoko/agent.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/kumoko.py", "/kumoko/ensembles.py", "/kumoko/scoring.py", "/kumoko/action_choice.py", "/kumoko/kumoko_v1.py"], "/kumoko/kumoko_v1.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"]}
31,606,905
hav4ik/rock-paper-scissors
refs/heads/master
/kumoko/ensembles.py
from kumoko.kumoko_base import * from kumoko.kumoko_meta import * from kumoko.strategies.rfind import RFindStrategy from kumoko.strategies.decision_tree import DecisionTreeStrategy from kumoko.strategies.hps_dojo_agent import HPSDojoStrategy from kumoko.strategies.testing_pls_ignore import TestingPlsIgnoreStrategy class RFindOnlyV1: """Only Rfind, nothing else! """ @staticmethod def strategies(): """List of strategies (including mirror strategies) """ strategies = [] # Add RFind strategies (2 meta-strategies P0 and P'0 for each) limits=[50, 35, 20, 10] sources = ['his', 'our', 'dna'] for limit in limits: for source in sources: strategies.extend( generate_meta_strategy_pair(RFindStrategy, *(limit, source))) return strategies @staticmethod def scoring_funcs(): """List of scoring functions """ # Add DLLU's scoring methods from his blog # https://daniel.lawrence.lu/programming/rps/ dllu_scoring_configs = [ # decay, win_val, draw_val, lose_val, drop_prob, drop_draw, clip_zero [ 0.80, 3.00, 0.00, -3.00, 0.00, False, False ], [ 0.87, 3.30, -0.90, -3.00, 0.00, False, False ], [ 1.00, 3.00, 0.00, -3.00, 1.00, False, False ], [ 1.00, 3.00, 0.00, -3.00, 1.00, True, False ], ] scoring_funcs = [ get_dllu_scoring(*cfg) for cfg in dllu_scoring_configs] return scoring_funcs class FourStratsV1: """ Contains 4 type of strategies: - RFind (with 4 windows and 3 sources) - DecisionTree - HPSDojo (from high performance notebook) - TestingPleaseIgnore """ @staticmethod def strategies(): """List of strategies (including mirror strategies) """ strategies = [] # Add RFind strategies (2 meta-strategies P0 and P'0 for each) limits=[50, 35, 20, 10] sources = ['his', 'our', 'dna'] for limit in limits: for source in sources: strategies.extend( generate_meta_strategy_pair(RFindStrategy, *(limit, source))) # Add decision tree strategies strategies.extend( generate_meta_strategy_pair(DecisionTreeStrategy)) # # Add HPS Dojo strategies # strategies.extend( # generate_meta_strategy_pair(HPSDojoStrategy)) # # Add testing please ignore strategies # strategies.extend( # generate_meta_strategy_pair(TestingPlsIgnoreStrategy)) return strategies @staticmethod def scoring_funcs(): """List of scoring functions """ # Add DLLU's scoring methods from his blog # https://daniel.lawrence.lu/programming/rps/ dllu_scoring_configs = [ # decay, win_val, draw_val, lose_val, drop_prob, drop_draw, clip_zero [ 0.80, 3.00, 0.00, -3.00, 0.00, False, False ], [ 0.87, 3.30, -0.90, -3.00, 0.00, False, False ], [ 1.00, 3.00, 0.00, -3.00, 1.00, False, False ], [ 1.00, 3.00, 0.00, -3.00, 1.00, True, False ], ] scoring_funcs = [ get_dllu_scoring(*cfg) for cfg in dllu_scoring_configs] return scoring_funcs ENSEMBLES = { 'rfind_v1': RFindOnlyV1, '4_strats_v1': FourStratsV1, }
{"/dojo.py": ["/kumoko/agent.py", "/kumoko/ensembles.py", "/kumoko/scoring.py"], "/kumoko/ensembles.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/strategies/rfind.py", "/kumoko/strategies/decision_tree.py", "/kumoko/strategies/decision_tree_v10.py", "/kumoko/strategies/testing_pls_ignore.py", "/kumoko/strategies/memory_patterns_v7.py", "/kumoko/strategies/centrifugal_bumblepuppy.py", "/kumoko/strategies/statistical_prediction.py", "/kumoko/strategies/are_you_a_lucker.py"], "/kumoko/action_choice.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"], "/kumoko/strategies/decision_tree.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/are_you_a_lucker.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/rfind.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py", "/kumoko/scoring.py", "/kumoko/action_choice.py"], "/kumoko/strategies/statistical_prediction.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py"], "/kumoko/strategies/centrifugal_bumblepuppy.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko_meta.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/decision_tree_v10.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/testing_pls_ignore.py": ["/kumoko/kumoko_base.py"], "/kumoko/scoring.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/memory_patterns_v7.py": ["/kumoko/kumoko_base.py"], "/kumoko/agent.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/kumoko.py", "/kumoko/ensembles.py", "/kumoko/scoring.py", "/kumoko/action_choice.py", "/kumoko/kumoko_v1.py"], "/kumoko/kumoko_v1.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"]}
31,606,906
hav4ik/rock-paper-scissors
refs/heads/master
/kumoko/kumoko_v1.py
import random from kumoko.kumoko_base import * from kumoko.kumoko_meta import * class KumokoV1: def __init__(self, strategies, scoring_funcs): """Define scoring functions and strategies""" self.proposed_actions = [] self.proposed_meta_actions = [] self.our_last_move = None self.holistic_history = HolisticHistoryHolder() self.strategies = strategies self.scoring_funcs = scoring_funcs # Add initial scores for each strategy in the list self.scores = 3. * np.ones( shape=(len(self.scoring_funcs), 3 * len(self.strategies))) self.proposed_actions = [ random.choice('RPS')] * self.scores.shape[1] # Add meta-scores for each of the scoring function self.meta_scoring_func = get_dllu_scoring( decay=1.0, win_value=3.0, draw_value=0.0, lose_value=-3.0, drop_prob=0.0, drop_draw=False, clip_zero=True) self.meta_scores = 3. * np.ones( shape=(len(self.scoring_funcs))) self.proposed_meta_actions = [ random.choice('RPS')] * self.meta_scores.shape[0] def next_action(self, our_last_move, his_last_move): """Generate next move based on opponent's last move""" # Force last move, so that we can use Kumoko as part of # a larger meta-agent self.our_last_move = our_last_move # Update game history with the moves from previous # game step if his_last_move is not None: if DEBUG_MODE: assert self.our_last_move is not None self.holistic_history.add_moves( self.our_last_move, his_last_move) # Update score for the previous game step if his_last_move is not None and \ len(self.proposed_actions) > 0: if DEBUG_MODE: assert len(self.proposed_actions) == \ 3 * len(self.strategies) assert len(self.proposed_meta_actions) == \ len(self.meta_scores) assert self.scores.shape[0] == \ len(self.scoring_funcs) # Meta-strategy selection score for sf in range(len(self.scoring_funcs)): for pa in range(len(self.proposed_actions)): self.scores[sf, pa] = self.scoring_funcs[sf]( self.scores[sf, pa], self.proposed_actions[pa], his_last_move) # Selector selection score for sf in range(len(self.scoring_funcs)): self.meta_scores[sf] = self.meta_scoring_func( self.meta_scores[sf], self.proposed_meta_actions[sf], his_last_move) # Generate next move for each strategy if len(self.proposed_actions) == 0: self.proposed_actions = \ [random.choice('RPS')] * (len(self.strategies) * 3) else: for st in range(len(self.strategies)): proposed_action = \ self.strategies[st](self.holistic_history) if proposed_action is not None: self.proposed_actions[st] = proposed_action self.proposed_actions[st + len(self.strategies)] = \ BEAT[self.proposed_actions[st]] self.proposed_actions[st + 2 * len(self.strategies)] = \ CEDE[self.proposed_actions[st]] # For each scoring function (selector), choose the # action with highest score best_actions_idx = np.argmax(self.scores, axis=1) if DEBUG_MODE: assert best_actions_idx.shape == \ (len(self.scoring_funcs), ) self.proposed_meta_actions = [ self.proposed_actions[idx] for idx in best_actions_idx] # Meta-Selector: selecting the scoring function if DEBUG_MODE: assert len(self.meta_scores) == \ len(self.proposed_meta_actions) best_meta_action_idx = np.argmax(self.meta_scores) self.our_last_move = \ self.proposed_meta_actions[best_meta_action_idx] return self.our_last_move
{"/dojo.py": ["/kumoko/agent.py", "/kumoko/ensembles.py", "/kumoko/scoring.py"], "/kumoko/ensembles.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/strategies/rfind.py", "/kumoko/strategies/decision_tree.py", "/kumoko/strategies/decision_tree_v10.py", "/kumoko/strategies/testing_pls_ignore.py", "/kumoko/strategies/memory_patterns_v7.py", "/kumoko/strategies/centrifugal_bumblepuppy.py", "/kumoko/strategies/statistical_prediction.py", "/kumoko/strategies/are_you_a_lucker.py"], "/kumoko/action_choice.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"], "/kumoko/strategies/decision_tree.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/are_you_a_lucker.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/rfind.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py", "/kumoko/scoring.py", "/kumoko/action_choice.py"], "/kumoko/strategies/statistical_prediction.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py"], "/kumoko/strategies/centrifugal_bumblepuppy.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko_meta.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/decision_tree_v10.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/testing_pls_ignore.py": ["/kumoko/kumoko_base.py"], "/kumoko/scoring.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/memory_patterns_v7.py": ["/kumoko/kumoko_base.py"], "/kumoko/agent.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/kumoko.py", "/kumoko/ensembles.py", "/kumoko/scoring.py", "/kumoko/action_choice.py", "/kumoko/kumoko_v1.py"], "/kumoko/kumoko_v1.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"]}
31,606,907
hav4ik/rock-paper-scissors
refs/heads/master
/dojo.py
import os from argparse import ArgumentParser import pandas as pd import kaggle_environments from datetime import datetime import multiprocessing as pymp from tqdm import tqdm # Parse cmd line input parser = ArgumentParser() parser.add_argument('-m', '--multiprocessing', action='store_true') args = parser.parse_args() # Form list of enemies agents = [ os.path.join('opponents', agent_file) for agent_file in os.listdir('opponents') if os.path.splitext(agent_file)[-1] == '.py'] # Agent to eval agent_to_eval = os.path.join('kumoko', 'agent.py') # function to return score def get_result(match_settings): start = datetime.now() outcomes = kaggle_environments.evaluate( 'rps', [match_settings[0], match_settings[1]], num_episodes=match_settings[2], configuration={ 'debug': True }) won, lost, tie, avg_score = 0, 0, 0, 0. for outcome in outcomes: score = outcome[0] if score > 0: won += 1 elif score < 0: lost += 1 else: tie += 1 avg_score += score elapsed = datetime.now() - start opponent_name = os.path.basename(match_settings[1]) opponent_name = os.path.splitext(opponent_name)[0] print(f'... vs {opponent_name:<30} --- {won:2d}/{tie:2d}/{lost:2d} --- {avg_score}') return match_settings[1], won, lost, tie, elapsed, float(avg_score) / float(match_settings[2]) def eval_agent_against_baselines(agent, baselines, num_episodes=10): print('') print(f'Evaluating {agent}:') df = pd.DataFrame( columns=['wins', 'loses', 'ties', 'total time', 'avg. score'], index=baselines) matches = [[agent, baseline, num_episodes] for baseline in baselines] results = [] if args.multiprocessing: pool = pymp.Pool() for content in pool.imap_unordered(get_result, matches): results.append(content) else: for match_cfg in matches: results.append(get_result(match_cfg)) for baseline_agent, won, lost, tie, elapsed, avg_score in results: df.loc[baseline_agent, 'wins'] = won df.loc[baseline_agent, 'loses'] = lost df.loc[baseline_agent, 'ties'] = tie df.loc[baseline_agent, 'total time'] = elapsed df.loc[baseline_agent, 'avg. score'] = avg_score return df df = eval_agent_against_baselines(agent_to_eval, agents)
{"/dojo.py": ["/kumoko/agent.py", "/kumoko/ensembles.py", "/kumoko/scoring.py"], "/kumoko/ensembles.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/strategies/rfind.py", "/kumoko/strategies/decision_tree.py", "/kumoko/strategies/decision_tree_v10.py", "/kumoko/strategies/testing_pls_ignore.py", "/kumoko/strategies/memory_patterns_v7.py", "/kumoko/strategies/centrifugal_bumblepuppy.py", "/kumoko/strategies/statistical_prediction.py", "/kumoko/strategies/are_you_a_lucker.py"], "/kumoko/action_choice.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"], "/kumoko/strategies/decision_tree.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/are_you_a_lucker.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/rfind.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py", "/kumoko/scoring.py", "/kumoko/action_choice.py"], "/kumoko/strategies/statistical_prediction.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py"], "/kumoko/strategies/centrifugal_bumblepuppy.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko_meta.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/decision_tree_v10.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/testing_pls_ignore.py": ["/kumoko/kumoko_base.py"], "/kumoko/scoring.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/memory_patterns_v7.py": ["/kumoko/kumoko_base.py"], "/kumoko/agent.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/kumoko.py", "/kumoko/ensembles.py", "/kumoko/scoring.py", "/kumoko/action_choice.py", "/kumoko/kumoko_v1.py"], "/kumoko/kumoko_v1.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"]}
31,606,908
hav4ik/rock-paper-scissors
refs/heads/master
/kumoko/agent.py
import os import random import kaggle_environments from kumoko.kumoko_base import * from kumoko.kumoko_meta import * from kumoko.kumoko_meta import MetaKumoko from kumoko.kumoko_v1 import KumokoV1 from kumoko.ensembles import ENSEMBLES # Default values ENSEMBLE = ENSEMBLES['4_strats_v1'] USE_META = True # Read from OS environ if 'KENSEMBLE' in os.environ: ENSEMBLE = ENSEMBLES[os.environ['KENSEMBLE']] if 'KMETA' in os.environ: USE_META = bool(os.environ['KMETA']) global kumoko_agent global latest_action latest_action = None if USE_META: kumoko_agent = MetaKumoko( KumokoV1, kumoko_args=[ ENSEMBLE.strategies(), ENSEMBLE.scoring_funcs() ]) else: kumoko_agent = KumokoV1( ENSEMBLE.strategies(), ENSEMBLE.scoring_funcs()) def agent(obs, conf): global kumoko_agent global latest_action # return random.randint(0,2) if obs.step == 0: s_move = kumoko_agent.next_action(None, None) else: s_his_last_move = NUM_TO_MOVE[obs.lastOpponentAction] s_our_last_move = NUM_TO_MOVE[latest_action] s_move = kumoko_agent.next_action( s_our_last_move, s_his_last_move) latest_action = MOVE_TO_NUM[s_move] # Surprise motherfucker if random.random() < 0.1 or random.randint(3, 40) > obs.step: latest_action = random.randint(0, 2) return latest_action if __name__ == '__main__': env = kaggle_environments.make( "rps", configuration={"episodeSteps": 100}, debug=True) outcomes = env.run([agent, agent])
{"/dojo.py": ["/kumoko/agent.py", "/kumoko/ensembles.py", "/kumoko/scoring.py"], "/kumoko/ensembles.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/strategies/rfind.py", "/kumoko/strategies/decision_tree.py", "/kumoko/strategies/decision_tree_v10.py", "/kumoko/strategies/testing_pls_ignore.py", "/kumoko/strategies/memory_patterns_v7.py", "/kumoko/strategies/centrifugal_bumblepuppy.py", "/kumoko/strategies/statistical_prediction.py", "/kumoko/strategies/are_you_a_lucker.py"], "/kumoko/action_choice.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"], "/kumoko/strategies/decision_tree.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/are_you_a_lucker.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/rfind.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py", "/kumoko/scoring.py", "/kumoko/action_choice.py"], "/kumoko/strategies/statistical_prediction.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko.py"], "/kumoko/strategies/centrifugal_bumblepuppy.py": ["/kumoko/kumoko_base.py"], "/kumoko/kumoko_meta.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/decision_tree_v10.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/testing_pls_ignore.py": ["/kumoko/kumoko_base.py"], "/kumoko/scoring.py": ["/kumoko/kumoko_base.py"], "/kumoko/strategies/memory_patterns_v7.py": ["/kumoko/kumoko_base.py"], "/kumoko/agent.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py", "/kumoko/kumoko.py", "/kumoko/ensembles.py", "/kumoko/scoring.py", "/kumoko/action_choice.py", "/kumoko/kumoko_v1.py"], "/kumoko/kumoko_v1.py": ["/kumoko/kumoko_base.py", "/kumoko/kumoko_meta.py"]}
31,608,550
c2tarun/aws-sam-cli
refs/heads/master
/samcli/lib/utils/feature_flag.py
""" Provides utility functions to centralize logic for AWS SAM CLI feature flags in a single file. """ from os import getenv EXTENSIONS_PREVIEW_ENV = "ENABLE_LAMBDA_EXTENSIONS_PREVIEW" def extensions_preview_enabled(): """ Checks the ENABLE_LAMBDA_EXTENSIONS_PREVIEW env variable to determine if functionality for the extensions preview should be enabled or not. """ env_value = getenv(EXTENSIONS_PREVIEW_ENV) if env_value == "1": return True return False
{"/samcli/lib/providers/sam_layer_provider.py": ["/samcli/lib/providers/sam_base_provider.py"]}
31,608,551
c2tarun/aws-sam-cli
refs/heads/master
/samcli/lib/providers/sam_layer_provider.py
""" Class that provides layers from a given SAM template """ import logging from .provider import LayerVersion from .sam_base_provider import SamBaseProvider LOG = logging.getLogger(__name__) class SamLayerProvider(SamBaseProvider): """ Fetches and returns Layers from a SAM Template. The SAM template passed to this provider is assumed to be valid, normalized and a dictionary. It may or may not contain a layer. """ def __init__(self, template_dict, parameter_overrides=None): """ Initialize the class with SAM template data. The SAM template passed to this provider is assumed to be valid, normalized and a dictionary. It should be normalized by running all pre-processing before passing to this class. The process of normalization will remove structures like ``Globals``, resolve intrinsic functions etc. This class does not perform any syntactic validation of the template. After the class is initialized, any changes to the ``template_dict`` will not be reflected in here. You need to explicitly update the class with new template, if necessary. Parameters ---------- template_dict: SAM Template as a dictionary parameter_overrides: Optional dictionary of values for SAM template parameters that might want to get substituted within the template """ self._template_dict = SamLayerProvider.get_template(template_dict, parameter_overrides) self._resources = self._template_dict.get("Resources", {}) self._layers = self._extract_layers() def get(self, name): """ Returns the layer with given name or logical id. Parameters ---------- name: name or logical id of the layer. Returns ------- LayerVersion object of one layer. """ if not name: raise ValueError("Layer name is required") for layer in self._layers: if layer.name == name: return layer return None def get_all(self): """ Returns all Layers in template Returns ------- [LayerVersion] list of layer version objects. """ return self._layers def _extract_layers(self): """ Extracts all resources with Type AWS::Lambda::LayerVersion and AWS::Serverless::LayerVersion and return a list of those resources. """ layers = [] for name, resource in self._resources.items(): if resource.get("Type") in [self.LAMBDA_LAYER, self.SERVERLESS_LAYER]: layers.append(self._convert_lambda_layer_resource(name, resource)) return layers def _convert_lambda_layer_resource(self, layer_logical_id, layer_resource): """ Convert layer resource into {LayerVersion} object. Parameters ---------- layer_logical_id: LogicalID of resource. layer_resource: resource in template. """ # In the list of layers that is defined within a template, you can reference a LayerVersion resource. # When running locally, we need to follow that Ref so we can extract the local path to the layer code. layer_properties = layer_resource.get("Properties", {}) resource_type = layer_resource.get("Type") compatible_runtimes = layer_properties.get("CompatibleRuntimes") codeuri = None if resource_type == self.SERVERLESS_LAYER: codeuri = SamLayerProvider._extract_sam_function_codeuri(layer_logical_id, layer_properties, "ContentUri") if resource_type == self.LAMBDA_LAYER: codeuri = SamLayerProvider._extract_lambda_function_code(layer_properties, "Content") return LayerVersion(layer_logical_id, codeuri, compatible_runtimes, layer_resource.get("Metadata", None))
{"/samcli/lib/providers/sam_layer_provider.py": ["/samcli/lib/providers/sam_base_provider.py"]}
31,608,552
c2tarun/aws-sam-cli
refs/heads/master
/samcli/lib/providers/sam_base_provider.py
""" Base class for SAM Template providers """ import logging from samcli.lib.intrinsic_resolver.intrinsic_property_resolver import IntrinsicResolver from samcli.lib.intrinsic_resolver.intrinsics_symbol_table import IntrinsicsSymbolTable from samcli.lib.samlib.resource_metadata_normalizer import ResourceMetadataNormalizer from samcli.lib.samlib.wrapper import SamTranslatorWrapper LOG = logging.getLogger(__name__) class SamBaseProvider: """ Base class for SAM Template providers """ SERVERLESS_FUNCTION = "AWS::Serverless::Function" LAMBDA_FUNCTION = "AWS::Lambda::Function" SERVERLESS_LAYER = "AWS::Serverless::LayerVersion" LAMBDA_LAYER = "AWS::Lambda::LayerVersion" DEFAULT_CODEURI = "." def get(self, name): """ Given name of the function, this method must return the Function object :param string name: Name of the function :return Function: namedtuple containing the Function information """ raise NotImplementedError("not implemented") def get_all(self): """ Yields all the Lambda functions available in the provider. :yields Function: namedtuple containing the function information """ raise NotImplementedError("not implemented") @staticmethod def _extract_lambda_function_code(resource_properties, code_property_key): """ Extracts the Lambda Function Code from the Resource Properties Parameters ---------- resource_properties dict Dictionary representing the Properties of the Resource code_property_key str Property Key of the code on the Resource Returns ------- str Representing the local code path """ codeuri = resource_properties.get(code_property_key, SamBaseProvider.DEFAULT_CODEURI) if isinstance(codeuri, dict): codeuri = SamBaseProvider.DEFAULT_CODEURI return codeuri @staticmethod def _extract_sam_function_codeuri( name, resource_properties, code_property_key, ignore_code_extraction_warnings=False ): """ Extracts the SAM Function CodeUri from the Resource Properties Parameters ---------- name str LogicalId of the resource resource_properties dict Dictionary representing the Properties of the Resource code_property_key str Property Key of the code on the Resource ignore_code_extraction_warnings Boolean to ignore log statements on code extraction from Resources. Returns ------- str Representing the local code path """ codeuri = resource_properties.get(code_property_key, SamBaseProvider.DEFAULT_CODEURI) # CodeUri can be a dictionary of S3 Bucket/Key or a S3 URI, neither of which are supported if isinstance(codeuri, dict) or (isinstance(codeuri, str) and codeuri.startswith("s3://")): codeuri = SamBaseProvider.DEFAULT_CODEURI if not ignore_code_extraction_warnings: LOG.warning( "Lambda function '%s' has specified S3 location for CodeUri which is unsupported. " "Using default value of '%s' instead", name, codeuri, ) return codeuri @staticmethod def get_template(template_dict, parameter_overrides=None): """ Given a SAM template dictionary, return a cleaned copy of the template where SAM plugins have been run and parameter values have been substituted. Parameters ---------- template_dict : dict unprocessed SAM template dictionary parameter_overrides: dict Optional dictionary of values for template parameters Returns ------- dict Processed SAM template """ template_dict = template_dict or {} parameters_values = SamBaseProvider._get_parameter_values(template_dict, parameter_overrides) if template_dict: template_dict = SamTranslatorWrapper(template_dict, parameter_values=parameters_values).run_plugins() ResourceMetadataNormalizer.normalize(template_dict) resolver = IntrinsicResolver( template=template_dict, symbol_resolver=IntrinsicsSymbolTable(logical_id_translator=parameters_values, template=template_dict), ) template_dict = resolver.resolve_template(ignore_errors=True) return template_dict @staticmethod def _get_parameter_values(template_dict, parameter_overrides): """ Construct a final list of values for CloudFormation template parameters based on user-supplied values, default values provided in template, and sane defaults for pseudo-parameters. Parameters ---------- template_dict : dict SAM template dictionary parameter_overrides : dict User-supplied values for CloudFormation template parameters Returns ------- dict Values for template parameters to substitute in template with """ default_values = SamBaseProvider._get_default_parameter_values(template_dict) # NOTE: Ordering of following statements is important. It makes sure that any user-supplied values # override the defaults parameter_values = {} parameter_values.update(IntrinsicsSymbolTable.DEFAULT_PSEUDO_PARAM_VALUES) parameter_values.update(default_values) parameter_values.update(parameter_overrides or {}) return parameter_values @staticmethod def _get_default_parameter_values(sam_template): """ Method to read default values for template parameters and return it Example: If the template contains the following parameters defined Parameters: Param1: Type: String Default: default_value1 Param2: Type: String Default: default_value2 then, this method will grab default value for Param1 and return the following result: { Param1: "default_value1", Param2: "default_value2" } :param dict sam_template: SAM template :return dict: Default values for parameters """ default_values = {} parameter_definition = sam_template.get("Parameters", None) if not parameter_definition or not isinstance(parameter_definition, dict): LOG.debug("No Parameters detected in the template") return default_values for param_name, value in parameter_definition.items(): if isinstance(value, dict) and "Default" in value: default_values[param_name] = value["Default"] LOG.debug("Collected default values for parameters: %s", default_values) return default_values
{"/samcli/lib/providers/sam_layer_provider.py": ["/samcli/lib/providers/sam_base_provider.py"]}
31,608,553
c2tarun/aws-sam-cli
refs/heads/master
/samcli/lib/telemetry/metrics.py
""" Provides methods to generate and send metrics """ from timeit import default_timer import platform import logging import click from samcli.lib.warnings.sam_cli_warning import TemplateWarningsChecker from samcli.cli.context import Context from samcli.commands.exceptions import UserException from samcli.cli.global_config import GlobalConfig from .telemetry import Telemetry LOG = logging.getLogger(__name__) WARNING_ANNOUNCEMENT = "WARNING: {}" def send_installed_metric(): LOG.debug("Sending Installed Metric") telemetry = Telemetry() telemetry.emit("installed", {"osPlatform": platform.system(), "telemetryEnabled": _telemetry_enabled()}) def track_template_warnings(warning_names): """ Decorator to track when a warning is emitted. This method accepts name of warning and executes the function, gathers all relevant metrics, reports the metrics and returns. On your warning check method use as follows @track_warning(['Warning1', 'Warning2']) def check(): return True, 'Warning applicable' """ def decorator(func): """ Actual decorator method with warning names """ def wrapped(*args, **kwargs): telemetry = Telemetry() template_warning_checker = TemplateWarningsChecker() ctx = Context.get_current_context() try: ctx.template_dict except AttributeError: LOG.debug("Ignoring warning check as template is not provided in context.") return func(*args, **kwargs) for warning_name in warning_names: warning_message = template_warning_checker.check_template_for_warning(warning_name, ctx.template_dict) if _telemetry_enabled(): telemetry.emit("templateWarning", _build_warning_metric(ctx, warning_name, warning_message)) if warning_message: click.secho(WARNING_ANNOUNCEMENT.format(warning_message), fg="yellow") return func(*args, **kwargs) return wrapped return decorator def _build_warning_metric(ctx, warning_name, warning_message): return { "awsProfileProvided": bool(ctx.profile), "debugFlagProvided": bool(ctx.debug), "region": ctx.region or "", "warningName": warning_name, # Full command path. ex: sam local start-api "warningCount": 1 if warning_message else 0, # 1-True or 0-False } def track_command(func): """ Decorator to track execution of a command. This method executes the function, gathers all relevant metrics, reports the metrics and returns. If you have a Click command, you can track as follows: .. code:: python @click.command(...) @click.options(...) @track_command def hello_command(): print('hello') """ def wrapped(*args, **kwargs): if not _telemetry_enabled(): # When Telemetry is disabled, call the function immediately and return. return func(*args, **kwargs) telemetry = Telemetry() exception = None return_value = None exit_reason = "success" exit_code = 0 duration_fn = _timer() try: # Execute the function and capture return value. This is returned back by the wrapper # First argument of all commands should be the Context return_value = func(*args, **kwargs) except UserException as ex: # Capture exception information and re-raise it later so we can first send metrics. exception = ex exit_code = ex.exit_code if ex.wrapped_from is None: exit_reason = type(ex).__name__ else: exit_reason = ex.wrapped_from except Exception as ex: exception = ex # Standard Unix practice to return exit code 255 on fatal/unhandled exit. exit_code = 255 exit_reason = type(ex).__name__ ctx = Context.get_current_context() telemetry.emit( "commandRun", { # Metric about command's general environment "awsProfileProvided": bool(ctx.profile), "debugFlagProvided": bool(ctx.debug), "region": ctx.region or "", "commandName": ctx.command_path, # Full command path. ex: sam local start-api # Metric about command's execution characteristics "duration": duration_fn(), "exitReason": exit_reason, "exitCode": exit_code, }, ) if exception: raise exception # pylint: disable=raising-bad-type return return_value return wrapped def _timer(): """ Timer to measure the elapsed time between two calls in milliseconds. When you first call this method, we will automatically start the timer. The return value is another method that, when called, will end the timer and return the duration between the two calls. ..code: >>> import time >>> duration_fn = _timer() >>> time.sleep(5) # Say, you sleep for 5 seconds in between calls >>> duration_ms = duration_fn() >>> print(duration_ms) 5010 Returns ------- function Call this method to end the timer and return duration in milliseconds """ start = default_timer() def end(): # time might go backwards in rare scenarios, hence the 'max' return int(max(default_timer() - start, 0) * 1000) # milliseconds return end def _telemetry_enabled(): gc = GlobalConfig() return bool(gc.telemetry_enabled)
{"/samcli/lib/providers/sam_layer_provider.py": ["/samcli/lib/providers/sam_base_provider.py"]}
31,670,742
Hrishikesh-Padale/SE-Project
refs/heads/main
/client_network.py
from socket import * import threading import pickle import sys class User: def __init__(self,uID,password): #login------------------------------------------------------ self.recieved_messages = [] self.quickplay_section_messages = [] self.pwf_section_messages = [] self.profile_section_messages = [] self.main_page_messages = [] self.chat_messages = [] self.board_messages = [] self.color = None self.room_id = None self.enemy_name = None self.ip = '65.0.204.13' self.port = 13000 self.uID = uID self.password = password try: self.sock = socket(AF_INET, SOCK_STREAM) print("Socket successfully created") except error as err: print("socket creation failed with error %s" % (err)) try: self.sock.connect((self.ip, self.port)) message = {'ID':5,'UserID':self.uID,'Password':self.password,'Loggedin':1} self.sock.send(pickle.dumps(message)) reply = self.sock.recv(1024) print("Reply:",pickle.loads(reply)) #------------------------------------------------------------ self.Flist = pickle.loads(self.sock.recv(2048)) print(self.Flist) self.recieve_thread = threading.Thread(target=self.recieve_messages) self.recieve_thread.start() except: print("Server is not running") sys.exit() def send(self,data): try: self.sock.send(pickle.dumps(data)) except: print("Error while sending message") def recieve_messages(self): while True: try: message = self.sock.recv(4096) if message: data = pickle.loads(message) print(data) self.recieved_messages.append(data) if data['ID']==24: self.pwf_section_messages.append(data) elif data['ID']==25: self.pwf_section_messages.append(data) elif data['ID']==7: print("Error occured! - {}".format(data)) elif data['ID']==50: self.main_page_messages.append(data) elif data['ID']==55: self.pwf_section_messages.append(data) elif data['ID']==2200: self.main_page_messages.append(data) self.pwf_section_messages.append(data) self.quickplay_section_messages.append(data) elif data['ID'] == 11: self.pwf_section_messages.append(data) elif data['ID'] == 30: self.chat_messages.append(data) elif data['ID'] == 12: self.pwf_section_messages.append(data) elif data['ID'] == 27: self.profile_section_messages.append(data) elif data['ID'] == 60: self.board_messages.append(data) elif data['ID'] == 40: self.profile_section_messages.append(data) elif data['ID'] == 56: self.quickplay_section_messages.append(data) elif data['ID'] == 57: pass elif data['ID'] == 28: self.profile_section_messages.append(data) elif data['ID'] == 13: self.pwf_section_messages.append(data) except: break
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,743
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/Client.py
import socket import threading import pickle class User(object): def __init__(self): self.sending_messages = [] self.recieving_messages = [] self.userid = None self.password = None self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.sock.connect(("", 12000)) self.recieve_thread = self.send_thread = self.logout = False def recieve_messages(self): while not self.logout: message = self.sock.recv(4096) data = pickle.loads(message) self.recieving_messages.append(data) return def send_messages(self): while not self.logout: if len(self.sending_messages) > 0: message = self.sending_messages.pop(0) data = pickle.dumps() self.sock.send(data) else: continue return
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,744
Hrishikesh-Padale/SE-Project
refs/heads/main
/pwfriend.py
import pygame from pygame.locals import * import random from socket import * import pickle import time import threading RED = (255,0,0) GREEN = (0,255,0) BLUE = (0,0,255) pygame.init() WHITE = (255,255,255) FONT = pygame.font.SysFont('freesansbold.ttf', 40) FONT1 = pygame.font.SysFont('consolas',20,bold=True) FONT2 = pygame.font.SysFont('freesansbold.ttf', 35) FONT3 = pygame.font.SysFont('freesansbold.ttf', 30) class PlayWithFriend: def __init__(self,screen,clock,client): self.screen = screen self.clock = clock self.client = client self.get_search_bar() self.get_friends(client) self.Friends_texts = [FONT1.render(i,True,random.choice([RED,GREEN,BLUE])) for i in self.Friends_list] self.Friends_texts_rects = [i.get_rect() for i in self.Friends_texts] self.first_friend_index = 0 self.last_friend_index = len(self.Friends_list) self.buttons_pos = [146+i*50 for i in range(0,len(self.Friends_list))] self.button_texts_pos = [150+i*50 for i in range(0,len(self.Friends_list))] self.invite_text = FONT1.render("Invite",True,(0,255,0)) self.titles = [FONT.render("Invite Friend",True,(255,255,255)),FONT.render("Search",True,(255,255,255))] self.search_desc = FONT3.render("Enter username to search",True,(255,255,255)) self.offline_text = FONT1.render("Offline",True,(255,255,255)) self.invited_text = FONT1.render("Invite sent",True,(255,255,255)) self.busy_text = FONT1.render("Busy",True,(248,252,3)) self.add = FONT1.render("ADD",True,(0,255,0)) self.search_result = "" self.search = "" self.count_down = 1 self.get_centers() self.goback = FONT.render("Go Back",True,(0,255,0)) def get_pwf_section_messages(self): try: msg = self.client.pwf_section_messages.pop() #print(msg['ID']) if msg['ID']==24: #print(msg) self.search_result = FONT2.render(msg['Data'][0],True,(66,245,114)) elif msg['ID']==2200: self.client.room_id = msg['RoomID'] self.client.color = msg['Turn'] elif msg['ID']==11: friend_came_online = msg['FriendID'] self.status_list[self.Friends_list.index(friend_came_online)] = True elif msg['ID']==12: friend_went_offline = msg['FriendID'] self.status_list[self.Friends_list.index(friend_went_offline)] = False elif msg['ID']==13: friend_became_busy = msg['FriendID'] self.status_list[self.Friends_list.index(friend_became_busy)] = "busy" elif msg['ID']==55: print("True") self.client.enemy_name = msg['Receiver'] except: #print("exception") pass def get_friends(self,Flist): Flist = self.client.Flist self.status_list = [] self.Friends_list = Flist['Friends'] online_friends = Flist['Online_Friends'] for i in self.Friends_list: if i in online_friends: self.status_list.append(True) else: self.status_list.append(False) def get_centers(self): x,y = 100,160 for i in self.Friends_texts_rects[self.first_friend_index:self.last_friend_index]: i.center = (x+i.width/2,y) y += 50 def get_search_bar(self): self.delay = 500 self.current_time = pygame.time.get_ticks() self.change_time = self.current_time + self.delay self.cursor_visible = True self.input = "" self.cursor_position = 0 self.max_input_length = 25 self.cursor_coords = [[770.5,156],[770.5,186]] def cursor_blink(self): self.current_time = pygame.time.get_ticks() if self.current_time >= self.change_time: self.change_time = self.current_time + self.delay self.cursor_visible = not self.cursor_visible return self.cursor_visible def get_input_pwf(self,event): if bool(event.unicode) and len(self.input) < self.max_input_length and event.key != pygame.K_RETURN: self.input = self.input[:self.cursor_position] + event.unicode + self.input[self.cursor_position:] self.cursor_position += 1 self.input_text = FONT.render(self.input, True, WHITE) self.input_rect = self.input_text.get_rect() self.input_rect.center = (770.5 + (self.input_rect.width // 2), 160 + self.input_rect.height//2) text = FONT.render(self.input[self.cursor_position:], True, WHITE) rect = text.get_rect() self.cursor_coords[0][0] = 770.5 + self.input_rect.width - rect.width self.cursor_coords[1][0] = self.cursor_coords[0][0] elif (event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER) and len(self.input) > 0: #print(self.input) message = {'ID':24,'UserID':self.client.uID,'FriendID':self.input} self.client.sock.send(pickle.dumps(message)) time.sleep(1) #print(self.client.pwf_section_messages) #self.get_pwf_section_messages() elif event.key == pygame.K_LEFT and self.cursor_position > 0: self.cursor_position -= 1 text = FONT.render(self.input[:self.cursor_position],True,WHITE) rect = text.get_rect() self.cursor_coords[0][0] = 770.5+rect.width self.cursor_coords[1][0] = 770.5+rect.width elif event.key == pygame.K_RIGHT and self.cursor_position < len(self.input): self.cursor_position += 1 text = FONT.render(self.input[:self.cursor_position],True,WHITE) rect = text.get_rect() self.cursor_coords[0][0] = 770.5+rect.width self.cursor_coords[1][0] = 770.5+rect.width elif event.key == pygame.K_BACKSPACE and self.cursor_position > 0: self.cursor_position -= 1 text = FONT.render(self.input[self.cursor_position],True,WHITE) rect = text.get_rect() self.cursor_coords[0][0] = self.cursor_coords[0][0]-rect.width self.cursor_coords[1][0] = self.cursor_coords[0][0] temp = "" for i in range(len(self.input)): if i != self.cursor_position: temp += self.input[i] self.input = temp self.input_text = FONT.render(self.input, True, WHITE) self.input_rect = self.input_text.get_rect() self.input_rect.center = (770.5 + (self.input_rect.width // 2),160 + self.input_rect.height//2) def print_input(self): if len(self.input) > 0 : self.screen.blit(self.input_text,self.input_rect) def set_timer(self,index): self.status_list[index]=True def update(self): while True: #events = pygame.event.get() self.get_pwf_section_messages() pos = pygame.mouse.get_pos() self.screen.fill("#1f1f23") for event in pygame.event.get(): if event.type == pygame.QUIT: return elif event.type == pygame.KEYDOWN: self.get_input_pwf(event) elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 4: if pos[0]<= 720.5 and pos[0]>=80 and pos[1]<=741 and pos[1] >=60: if self.first_friend_index > 0: self.first_friend_index -= 1 self.last_friend_index -= 1 self.get_centers() elif event.button == 5: if pos[0]<= 720.5 and pos[0]>=80 and pos[1]<=741 and pos[1] >=60: if self.last_friend_index < len(self.Friends_list): self.first_friend_index += 1 self.last_friend_index += 1 self.get_centers() elif event.button == 1: #invite events if len(self.Friends_list)>0: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 171 and pos[1] >= 146: if self.status_list[self.first_friend_index] not in ["invited","busy"]: self.status_list[self.first_friend_index]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index])) if len(self.Friends_list)>1: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 221 and pos[1] >= 196: print(self.status_list[self.first_friend_index+1]) if self.status_list[self.first_friend_index+1] not in ["invited","busy"]: self.status_list[self.first_friend_index+1]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+1,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+1]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+1])) if len(self.Friends_list)>2: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 271 and pos[1] >= 246: if self.status_list[self.first_friend_index+2] not in ["invited","busy"]: self.status_list[self.first_friend_index+2]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+2,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+2]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+2])) if len(self.Friends_list)>3: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 321 and pos[1] >= 296: if self.status_list[self.first_friend_index+3] not in ["invited","busy"]: self.status_list[self.first_friend_index+3]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+3,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+3]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+3])) if len(self.Friends_list)>4: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 371 and pos[1] >= 346: if self.status_list[self.first_friend_index+4] not in ["invited","busy"]: self.status_list[self.first_friend_index+4]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index,+4)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+4]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+4])) if len(self.Friends_list)>5: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 421 and pos[1] >= 396: if self.status_list[self.first_friend_index+5] not in ["invited","busy"]: self.status_list[self.first_friend_index+5]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+5,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+5]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+5])) if len(self.Friends_list)>6: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 471 and pos[1] >= 446: if self.status_list[self.first_friend_index+6] not in ["invited","busy"]: self.status_list[self.first_friend_index+6]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+6,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+6]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+6])) if len(self.Friends_list)>7: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 521 and pos[1] >= 496: if self.status_list[self.first_friend_index+7] not in ["invited","busy"]: self.status_list[self.first_friend_index+7]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+7,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+7]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+7])) if len(self.Friends_list)>8: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 571 and pos[1] >= 546: if self.status_list[self.first_friend_index+8] not in ["invited","busy"]: self.status_list[self.first_friend_index+8]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+8,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+8]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+8])) if len(self.Friends_list)>9: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 621 and pos[1] >= 596: if self.status_list[self.first_friend_index+9] not in ["invited","busy"]: self.status_list[self.first_friend_index+9]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+9,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+9]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+9])) if len(self.Friends_list)>10: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 671 and pos[1] >= 646: if self.status_list[self.first_friend_index+10] not in ["invited","busy"]: self.status_list[self.first_friend_index+10]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+10,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+10]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+10])) if len(self.Friends_list)>11: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 721 and pos[1] >= 696: if self.status_list[self.first_friend_index+11] not in ["invited","busy"]: self.status_list[self.first_friend_index+11]="invited" timer = threading.Timer(10.0, self.set_timer,args=(self.first_friend_index+11,)) timer.start() invite_msg = {'ID':20,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+11]} self.client.sock.send(pickle.dumps(invite_msg)) print("Invited {}".format(self.Friends_list[self.first_friend_index+11])) if self.search_result: if pos[0]<=1350 and pos[0]>=1270 and pos[1]<=235 and pos[1]>=210: #print("Friend request sent to {}".format(self.search)) message = {'ID':25,'UserID':self.client.uID,'FriendID':self.search} self.client.sock.send(pickle.dumps(message)) time.sleep(1) print(self.client.pwf_section_messages) if pos[0]<=1530 and pos[0]>=1410 and pos[1]<=56 and pos[1]>=6: return #Two main borders pygame.draw.rect(self.screen,(255,255,255),[80,60,640.5,681],2) pygame.draw.rect(self.screen,(255,255,255),[740.5,60,640.5,681],2) pygame.draw.rect(self.screen,(255,255,255),[1410,6,120,50],2) if pos[0]<=1530 and pos[0]>=1410 and pos[1]<=56 and pos[1]>=6: pygame.draw.rect(self.screen,(51, 148, 163),[1412,8,118,48]) self.screen.blit(self.goback,(1415,15)) #input bar pygame.draw.rect(self.screen,(0,255,0),[760.5,146,600.5,50],2) #Blinking cursor if self.cursor_visible: pygame.draw.line(self.screen,(255,255,255),(self.cursor_coords[0][0],self.cursor_coords[0][1]), (self.cursor_coords[1][0],self.cursor_coords[1][1]),2) # invite buttons rects for i in self.buttons_pos: if self.status_list[self.first_friend_index+self.buttons_pos.index(i)]==True: pygame.draw.rect(self.screen,(255,255,255),[620,i,80,25],2) #invite buttons hover function if len(self.Friends_list)>0: if self.status_list[self.first_friend_index] and self.status_list[self.first_friend_index] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 171 and pos[1] >= 146: pygame.draw.rect(self.screen,(255,255,255),[622,148,80,25]) if len(self.Friends_list)>1: if self.status_list[self.first_friend_index+1] and self.status_list[self.first_friend_index+1] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 221 and pos[1] >= 196: pygame.draw.rect(self.screen,(255,255,255),[622,198,80,25]) if len(self.Friends_list)>2: if self.status_list[self.first_friend_index+2] and self.status_list[self.first_friend_index+2] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 271 and pos[1] >= 246: pygame.draw.rect(self.screen,(255,255,255),[622,248,80,25]) if len(self.Friends_list)>3: if self.status_list[self.first_friend_index+3] and self.status_list[self.first_friend_index+3] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 321 and pos[1] >= 296: pygame.draw.rect(self.screen,(255,255,255),[622,298,80,25]) if len(self.Friends_list)>4: if self.status_list[self.first_friend_index+4] and self.status_list[self.first_friend_index+4] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 371 and pos[1] >= 346: pygame.draw.rect(self.screen,(255,255,255),[622,348,80,25]) if len(self.Friends_list)>5: if self.status_list[self.first_friend_index+5] and self.status_list[self.first_friend_index+5] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 421 and pos[1] >= 396: pygame.draw.rect(self.screen,(255,255,255),[622,398,80,25]) if len(self.Friends_list)>6: if self.status_list[self.first_friend_index+6] and self.status_list[self.first_friend_index+6] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 471 and pos[1] >= 446: pygame.draw.rect(self.screen,(255,255,255),[622,448,80,25]) if len(self.Friends_list)>7: if self.status_list[self.first_friend_index+7] and self.status_list[self.first_friend_index+7] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 521 and pos[1] >= 496: pygame.draw.rect(self.screen,(255,255,255),[622,498,80,25]) if len(self.Friends_list)>8: if self.status_list[self.first_friend_index+8] and self.status_list[self.first_friend_index+8] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 571 and pos[1] >= 546: pygame.draw.rect(self.screen,(255,255,255),[622,548,80,25]) if len(self.Friends_list)>9: if self.status_list[self.first_friend_index+9] and self.status_list[self.first_friend_index+9] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 621 and pos[1] >= 596: pygame.draw.rect(self.screen,(255,255,255),[622,598,80,25]) if len(self.Friends_list)>10: if self.status_list[self.first_friend_index+10] and self.status_list[self.first_friend_index+10] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 671 and pos[1] >= 646: pygame.draw.rect(self.screen,(255,255,255),[622,648,80,25]) if len(self.Friends_list)>11: if self.status_list[self.first_friend_index+11] and self.status_list[self.first_friend_index+11] not in ["invited","busy"]: if pos[0] <= 700 and pos[0] >= 620 and pos[1] <= 721 and pos[1] >= 696: pygame.draw.rect(self.screen,(255,255,255),[622,698,80,25]) #add button hover if self.search_result: if pos[0]<=1350 and pos[0]>=1270 and pos[1]<=325 and pos[1]>=300: pygame.draw.rect(self.screen,(255,255,255),[1272,300,80,25]) for i in self.button_texts_pos: #online if self.status_list[self.first_friend_index+self.button_texts_pos.index(i)] not in ["invited",False]: self.screen.blit(self.invite_text,(627,i)) #already invited elif self.status_list[self.first_friend_index+self.button_texts_pos.index(i)]=="invited": self.screen.blit(self.invited_text,(580,i)) #busy elif self.status_list[self.first_friend_index+self.button_texts_pos.index(i)]=="busy": self.screen.blit(self.busy_text,(570,i)) #offline else: self.screen.blit(self.offline_text,(620,i)) for friend in self.Friends_texts[self.first_friend_index:self.last_friend_index]: self.screen.blit(friend,self.Friends_texts_rects[self.Friends_texts.index(friend)]) self.screen.blit(self.titles[0],(320,80)) self.screen.blit(self.titles[1],(1010,80)) self.screen.blit(self.search_desc,(850,698)) if self.search_result: self.screen.blit(self.search_result,(768,300)) #searched results add button pygame.draw.rect(self.screen,(255,255,255),[1270,300,80,25],2) self.screen.blit(self.add,(1295,300)) if self.client.room_id: return self.cursor_blink() self.print_input() pygame.display.flip() self.clock.tick(60) #width,height = 1536,801 #clock = pygame.time.Clock() #screen = pygame.display.set_mode((width,height)) #pygame.display.set_caption("Play With Friend") #play_with_friend = PlayWithFriend(screen,clock) #play_with_friend.update() #pygame.quit()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,745
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/testdb.py
import mysql.connector from mysql.connector import errorcode try: mydb = mysql.connector.connect( host = "localhost", user = "superuser", password = "Akash@2918", database = 'testdb', ) except mysql.connector.Error as err: if err.errno == errorcode.ER_ACCESS_DENIED_ERROR: print("Something is wrong with username or password") elif err.errno == errorcode.ER_BAD_DB_ERROR: print("Database does not exist") else: print(err) cursor = mydb.cursor() query2 = ('insert into Clients (UserID, Email, PASSWD, STATUS) values (%s, %s, %s, %s)') def insert_data(userid, email, passwd, status='Not Verified'): cursor.execute(query2, (userid, email, passwd, status,)) #query = ("select * from Clients") query = ('select * from Clients') custquery = ("CREATE TABLE customers (name VARCHAR(255), address(255))") print(mydb) cursor.execute(query) print("The type of cursor is {}".format(type(cursor))) for data in cursor: print(data) # print("Creating new table") cursor.close()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,746
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/Testemail.py
import smtplib from email.message import EmailMessage class Email(object): def __init__(self, to=None, message=None): self.to = to self.message = message self.msg = EmailMessage() def verification_email(self, to, uid, code): self.to = to self.msg['Subject'] = 'Testing Mail Indendations' #"Varification Code From Chess Project SE 2021" self.msg['To'] = self.to self.msg['From'] = "Chess Project SE 2021" self.msg.set_content("Hello,\n\n \tYour varification code for account is 123456") try: with smtplib.SMTP_SSL('smtp.gmail.com', 465) as server: server.login('chessprojectse2021@gmail.com', 'Chess@2021') server.send_message(msg) return True except: print("Error while sending the mail to the user {}".format(uid)) return False def Send_VerificationCode(to, uid, code): msg = EmailMessage() msg['Subject'] = 'Verification Code From Chess Project' msg['From'] = 'Chess Project SE 2021' msg['To'] = to msg.set_content('Hello sending test mail for testing function to user {} and code is {}'.format(uid, code)) with smtplib.SMTP_SSL('smtp.gmail.com', 465) as server: server.login('chessprojectse2021@gmail.com', 'Chess@2021') server.send_message(msg) print("Mail sent") return True Send_VerificationCode(to='malavekarakash2229@yahoo.com', uid="Akash2918", code="123456")
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,747
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/testmail.py
# import smtplib # from email.message import EmailMessage # msg = EmailMessage() # msg['Subject'] = 'Testing Mail Indendations' # msg['From'] = 'Chess Project SE 2021' # msg['To'] = 'malavekarakash2229@yahoo.com' # msg.set_content("Test Email from Chess Project SE 2021\n\n \t Testing Indendations") # server = smtplib.SMTP_SSL('smtp.gmail.com', 465) # server.login('chessprojectse2021@gmail.com', 'Chess@2021') # server.send_message(msg) # server.quit() # print("Mail sent") from email import Email Uemal = Email(to='malavekarakash2229@yahoo.com', message="Hello User") Uemal.verification_email(to='malavekarakash2229@yahoo.com', uid="Akash2918", code="123456") print("Done")
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,748
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/Room.py
import random import pickle import threading class Room(object): def __init__(self, roomid=None, user1=None, user2=None, spectators= [], db=None, rooms=None): self.RoomID = roomid self.User1 = user1['UserID'] ##User is a dictonary containing userid, conn self.User2 = user2['UserID'] self.Rooms = rooms self.spectators = spectators ## Spectators is list of user dict containing uuid and conn self.board_messages = [] self.db = db self.chat_messages = [] self.game_end = False self.conn1 = user1['Conn'] self.conn2 = user2['Conn'] self.win = None self.lost = None self.move_log = None self.set_turns() self.chat_thread = threading.Thread(target=self.broadcast_chat_message) self.board_thread = threading.Thread(target=self.broadcast_board_message) self.chat_thread.start() self.board_thread.start() def update_database(self): self.db.insert_new_game_info(self.RoomID, self.User1, self.User2) self.db.insert_History_details(self.RoomID, self.move_log) self.db.update_lost_status(self.lost) self.db.update_win_status(self.win) print("Data added to the database successfully") return def set_turns(self): num = random.randint(1, 100) if num%2 == 0: data1 = { 'ID': 2200, 'Turn': 'White', 'Message': 'Start game with white pieces', 'RoomID': self.RoomID } data2 = { 'ID': 2200, 'Turn': 'Black', 'Message': 'Start game with black pieces', 'RoomID': self.RoomID } # res1 = pickle.dumps(data1) # res2 = pickle.dumps(data2) # self.conn1.send(res1) # self.conn2.send(res2) else: data2 = { 'ID': 2200, 'Turn': 'White', 'Message': 'Start game with white pieces', 'RoomID': self.RoomID } data1 = { 'ID': 2200, 'Turn': 'Black', 'Message': 'Start game with black pieces', 'RoomID': self.RoomID } res1 = pickle.dumps(data1) res2 = pickle.dumps(data2) self.conn1.send(res1) self.conn2.send(res2) return # def broadcast_message(self, message): # print("Inside the broadcast message") # sender = message['UserID'] # message = pickle.dumps(message) # if sender == self.User1: # self.conn2.send(message) # for spect in self.spectators: # conn = spect['conn'] # conn.send(message) # elif sender == self.User2: # self.conn1.send(message) # for spect in self.spectators: # conn = spect['conn'] # conn.send(message) # else: # self.conn1.send(message) # self.conn2.send(message) # for spect in self.spectators: # if sender == spect['UserID']: # continue # else: # conn = spect['conn'] # conn.send(message) # print("Exited from broadcast messages") # return def broadcast_message_to_client(self, message): data = pickle.dumps(message) self.conn1.send(data) print("Message sent to {}".format(self.User1)) self.conn2.send(data) print("Message sent to {}".format(self.User2)) print("Message broadcaste") return def broadcast_chat_message(self): while not self.game_end: if len(self.chat_messages) > 0: print("The chat messages are {}".format(self.chat_messages)) message = self.chat_messages.pop() data = pickle.dumps(message) uid = message['UserID'] if uid == self.User1: self.conn2.send(data) else: self.conn1.send(data) else: continue print("Returning from chat messages") return def broadcast_board_message(self): while not self.game_end: if len(self.board_messages) > 0: print("The pending board messages {}".format(self.board_messages)) msg = self.board_messages.pop() data = pickle.dumps(msg) self.conn1.send(data) self.conn2.send(data) else: continue print("Returning from board messages") return def start(self): print("User 1 {}".format(self.User1)) print("User2 {}".format(self.User2)) print("Conn1 {}".format(self.conn1)) print("conn2 {}".format(self.conn2)) # while True: # if len(self.board_messages) > 0: # print("{}".format(self.board_messages)) # message = self.board_messages.pop(0) # print("{}".format(message)) # elif len(self.chat_messages) > 0: # print("{}".format(self.chat_messages)) # message = self.chat_messages.pop(0) # print("The chat messages is {}".format(message)) # while not self.game_end : # if len(self.board_messages) > 0: # print("board messages : {}".format(self.board_messages)) # message = self.board_messages.pop(0) # #checkmate = message['Checkmate'] # checkmate = False # if checkmate: # self.game_end = True # self.win = message['Win'] # self.lost = message['Lost'] # self.move_log = message['Move_log'] # self.spectators.clear() # i = 0 # for i in range(len(self.Rooms)): # if self.Rooms[i]['RoomID'] == self.RoomID: # self.Rooms.pop(i) # else: # continue # # self.broadcast_message(message) # elif len(self.chat_messages) > 0: # print("Chat messages {}".format(self.chat_messages)) # message = self.chat_messages.pop(0) # else: # continue # self.broadcast_message(message) # self.update_database() # return # def broadcast_chat_message(self, message): # pass
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,749
Hrishikesh-Padale/SE-Project
refs/heads/main
/functions.py
import pygame from pygame.locals import * from time import * import sys from threading import Thread from socket import * import time import random #from chat_panel import * from move_functions import Moves_manager, CastleRights import pickle captured_piece = None moved_piece = None pygame.init() BLACK = (0, 0, 0) GRAY = (130, 130, 130) WHITE = (255, 255, 255) GREEN = (0, 102, 0) LIGHTBLUE = (51, 153, 255) COLOR1 = (48, 128, 42) COLOR2 = (118, 196, 112) COLOR3 = (153, 77, 0) COLOR4 = (255, 155, 51) COLOR5 = (71, 144, 192) COLOR6 = (185, 214, 232) COLOR7 = (105, 105, 105) COLOR8 = (166, 166, 166) LIGHTGREEN = (153, 255, 153) LIGHTNAVY = (153, 153, 255) RED = (255, 0, 0) FONT = pygame.font.SysFont('freesansbold.ttf', 25) FONT1 = pygame.font.SysFont('freesansbold.ttf', 35) AXIS_COORD_FONT = pygame.font.SysFont('consolas', 25, True) class box: def __init__(self, x, y, xstart, ystart, width, height): self.x = x self.y = y self.xstart = xstart self.ystart = ystart self.is_empty = True self.width = width self.height = height self.piece = None class interface: def __init__(self, width, height, client, ctype): self.width = width self.height = height self.ctype = ctype if self.ctype == 1: self.board_colors = (COLOR1, COLOR2) elif self.ctype == 2: self.board_colors = (COLOR3, COLOR4) elif self.ctype == 3: self.board_colors = (COLOR5, COLOR6) elif self.ctype == 4: self.board_colors = (COLOR7, COLOR8) self.screen = None self.grid = [] self.delay = 500 self.current_time = pygame.time.get_ticks() self.change_time = self.current_time + self.delay self.cursor_visible = True self.message = "" self.chat_buffer_text = [] self.chat_buffer_graphic = [] self.last_message_done = True self.cursor_position = 0 self.max_message_length = 25 self.old_messages = [] self.first_msg = 0 self.last_msg = 0 # self.server = '65.0.204.13' self.port = 12000 self.client = client self.username = self.client.uID # self.connect_to_server() self.receive_thread = Thread(target=self.decode_messages) self.receive_thread.start() def generate_board_coordinates(self): self.xstart = self.width * (20 / 100) self.ystart = self.height * (0.998 / 100) self.boardheight = 780 self.boardwidth = self.boardheight self.xend = self.xstart + self.boardwidth self.boxwidth = self.boardwidth // 8 self.boxheight = self.boardheight // 8 for row in range(8): self.grid.append([]) for column in range(8): self.grid[row].append(box(row, column, int(self.xstart + 2 + (column * self.boxwidth)), self.ystart + 2 + (row * self.boxheight), self.boxwidth, self.boxheight)) def generate_settings_panel(self): self.panel_xstart = self.xend + self.width * (0.97 / 100) self.panel_ystart = self.ystart self.panelwidth = (self.width - self.width * (0.97 / 100)) - self.panel_xstart self.panelheight = self.height * (9.9 / 100) def generate_killed_pieces_box(self): self.killed_xstart = self.xend + self.width * (0.97 / 100) self.killed_ystart = self.panel_ystart + self.panelheight + self.width * (0.97 / 100) self.killed_box_width = self.panelwidth self.killed_box_height = self.height * (31 / 100) - 50 def generate_chatbox(self): self.chatbox_xstart = self.xend + self.width * (0.97 / 100) self.chatbox_ystart = self.killed_ystart + self.killed_box_height + self.width * (0.97 / 100) self.chatbox_width = self.panelwidth self.chatbox_height = self.boardheight + self.ystart - self.chatbox_ystart def draw_chess_board(self): for i in range(8): for j in range(8): if (i + j) % 2 == 1: pygame.draw.rect(self.screen, self.board_colors[0], [self.grid[i][j].xstart, self.grid[i][j].ystart, self.boxwidth, self.boxheight]) else: pygame.draw.rect(self.screen, self.board_colors[1], [self.grid[i][j].xstart, self.grid[i][j].ystart, self.boxwidth, self.boxheight]) def generate_message_input_box(self): self.messsage_input_xstart = self.chatbox_xstart + self.width * (0.97 / 100) self.messsage_input_ystart = self.chatbox_ystart + self.chatbox_height - (self.height * (6 / 100)) self.messsage_input_width = self.chatbox_width - self.width * (1.9 / 100) self.messsage_input_height = self.width * (2.6 / 100) self.message_text_xstart = self.messsage_input_xstart + self.width * (0.3 / 100) self.message_text_ystart = self.messsage_input_ystart + self.height * (0.6 / 100) self.cursor_coord = [[self.messsage_input_xstart + self.width * (0.3 / 100), self.messsage_input_ystart + self.height * (0.6 / 100)], [self.messsage_input_xstart + self.width * (0.3 / 100), self.messsage_input_ystart + self.height * (4.4 / 100)]] def cursor_blink(self): self.current_time = pygame.time.get_ticks() if self.current_time >= self.change_time: self.change_time = self.current_time + self.delay self.cursor_visible = not self.cursor_visible return self.cursor_visible def get_chat_input(self, events): for event in events: if event.type == pygame.KEYDOWN: if bool(event.unicode) and len(self.message) < self.max_message_length and event.key != pygame.K_RETURN: self.message = self.message[:self.cursor_position] + event.unicode + self.message[ self.cursor_position:] self.cursor_position += 1 self.message_text = FONT.render(self.message, True, WHITE) self.message_rect = self.message_text.get_rect() self.message_rect.center = ( self.messsage_input_xstart + self.width * (0.3 / 100) + (self.message_rect.width // 2), self.messsage_input_ystart + self.height * (2 / 100)) text = FONT.render(self.message[self.cursor_position:], True, BLACK) rect = text.get_rect() self.cursor_coord[0][0] = self.messsage_input_xstart + self.width * ( 0.3 / 100) + self.message_rect.width - rect.width self.cursor_coord[1][0] = self.cursor_coord[0][0] if self.cursor_coord[0][ 0] >= self.messsage_input_xstart + self.messsage_input_width - self.width * (0.3 / 100): self.cursor_coord[0][ 0] = self.messsage_input_xstart + self.messsage_input_width - self.width * (0.3 / 100) self.cursor_coord[1][0] = self.cursor_coord[0][0] elif (event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER) and len(self.message) > 0: self.last_message_done = False self.chat_buffer_text.append("Me:" + self.message) msg = self.message msg = {'ID': 30, 'UserID': self.username, 'Data': msg, 'RoomID': self.client.room_id} # send the text message on socket self.client.sock.send(pickle.dumps(msg)) text = FONT.render(self.message, True, WHITE) rect = text.get_rect() username = FONT.render(self.username + ":", True, (0, 255, 0)) uname_rect = username.get_rect() self.chat_buffer_graphic.append(([username, uname_rect], [text, rect])) self.message = "" self.cursor_position = 0 self.cursor_coord = [[self.messsage_input_xstart + self.width * (0.3 / 100), self.messsage_input_ystart + self.height * (0.6 / 100)], [self.messsage_input_xstart + self.width * (0.3 / 100), self.messsage_input_ystart + self.height * (4.4 / 100)]] self.last_msg += 1 if self.last_msg >= 13: self.first_msg += 1 elif event.key == pygame.K_LEFT and self.cursor_position > 0: self.cursor_position -= 1 string_right_to_cursor = self.message[self.cursor_position:] text = FONT.render(string_right_to_cursor, True, BLACK) rect = text.get_rect() # change cursor coordinates self.cursor_coord[0][0] = self.messsage_input_xstart + self.width * ( 0.3 / 100) + self.message_rect.width - rect.width self.cursor_coord[1][0] = self.cursor_coord[0][0] elif event.key == pygame.K_RIGHT and self.cursor_position < len(self.message): self.cursor_position += 1 string_left_to_cursor = self.message[:self.cursor_position] text = FONT.render(string_left_to_cursor, True, BLACK) rect = text.get_rect() self.cursor_coord[0][0] = self.messsage_input_xstart + self.width * (0.3 / 100) + rect.width self.cursor_coord[1][0] = self.cursor_coord[0][0] elif event.key == pygame.K_BACKSPACE and self.cursor_position > 0: self.cursor_position -= 1 deleted_letter = self.message[self.cursor_position] temp = "" for i in range(len(self.message)): if i != self.cursor_position: temp += self.message[i] self.message = temp self.message_text = FONT.render(self.message, True, WHITE) self.message_rect = self.message_text.get_rect() self.message_rect.center = ( self.messsage_input_xstart + self.width * (0.3 / 100) + (self.message_rect.width // 2), self.messsage_input_ystart + self.height * (2 / 100)) deleted_letter = FONT.render(deleted_letter, True, BLACK) rect = deleted_letter.get_rect() self.cursor_coord[0][0] -= rect.width self.cursor_coord[1][0] = self.cursor_coord[0][0] if len(self.message) > 0: self.screen.blit(self.message_text, self.message_rect) if len(self.message) == 0: self.cursor_coord = [[self.messsage_input_xstart + self.width * (0.3 / 100), self.messsage_input_ystart + self.height * (0.6 / 100)], [self.messsage_input_xstart + self.width * (0.3 / 100), self.messsage_input_ystart + self.height * (4.4 / 100)]] def print_messages(self): free_space_start = [self.messsage_input_xstart, self.messsage_input_ystart - self.height * (3.7 / 100)] for i in reversed(self.chat_buffer_graphic[self.first_msg:self.last_msg]): i[0][1].center = (free_space_start[0] + i[0][1].width // 2, free_space_start[1]) i[1][1].center = (free_space_start[0] + i[0][1].width + (i[1][1].width // 2) + 3, free_space_start[1]) self.screen.blit(i[0][0], i[0][1]) self.screen.blit(i[1][0], i[1][1]) free_space_start[1] -= self.height * (3.7 / 100) def generate_other_functionalities(self): self.game_info_box1_coords = (self.width * (0.65 / 100), self.ystart) self.game_info_box1_width = (self.height * (33.7 / 100)) + 10 self.game_info_box1_height = (self.boardheight // 2) - (self.height * (1.2 / 100)) self.game_info_box2_coords = ( self.width * (0.65 / 100), self.ystart + self.game_info_box1_height + (self.height * (1.2 / 100))) self.game_info_box2_width = self.game_info_box1_width self.game_info_box2_height = (self.boardheight // 2) def decode_messages(self): while True: try: # message = self.sock.recv(1024).decode() message = self.client.chat_messages.pop() if message['ID'] == 30: username, message = message['UserID'], message['Data'] if message and username: self.chat_buffer_text.append(message) username = FONT.render(username + ":", True, RED) uname_rect = username.get_rect() message = FONT.render(message, True, WHITE) message_rect = message.get_rect() self.chat_buffer_graphic.append(([username, uname_rect], [message, message_rect])) self.last_msg += 1 if self.last_msg >= 10: self.first_msg += 1 else: self.chat_buffer_text.append(message) text1 = message.split(" ")[0] text2 = message[len(text1):] text1 = FONT.render(text1, True, BLACK) text2 = FONT.render(text2, True, BLACK) text1_rect = text1.get_rect() text2_rect = text2.get_rect() self.chat_buffer_graphic.append(([text1, text1_rect], [text2, text2_rect])) self.last_msg += 1 if self.last_msg >= 10: self.first_msg += 1 except: pass def __del__(self): print("Interface object deleted") class Piece(object): def __init__(self, name, position, color): self.name = name self.position = position self.image = None self.color = color self.pos_adjustment = None self.is_alive = True self.is_at_start = True self.locked = True def __str__(self): return "Name:{}\nPosition:{}\nColor:{}\nAlive:{}".format(self.name, self.position, self.color, self.is_alive) class game(object): def __init__(self, Interface=None, screen=None, sfac=None, piece_type=None, my_piece_color=None): self.main_menu = None self.my_piece_color = my_piece_color self.my_turn = True if self.my_piece_color == 'White' else False self.opponent_turn = not self.my_turn if self.my_piece_color == "White": self.enemy_piece_color = "Black" else: self.enemy_piece_color = "White" self.white_pieces_images = {} self.black_pieces_images = {} self.captured_pieces = {'wpawn': 0, 'wrook': 0, 'wknight': 0, 'wbishop': 0, 'wqueen': 0, 'bpawn': 0, 'brook': 0, 'bknight': 0, 'bbishop': 0, 'bqueen': 0} self.captured_pieces_count = {} self.piece_type = piece_type self.grid = Interface.grid self.Interface = Interface self.moves_manager = None #self.moved_piece = None self.myprofimg = None self.enemyprofimg = None self.myname = None self.enemyname = None self.selected_square = list() self.playerclick = list() self.opponentclick = list() self.whiteToMove = True #if self.my_piece_color == "White" else False # modify after pawn work properly self.opponent_coords = [] self.opponent_click = [] self.currentCastleRights = CastleRights(True, True, True, True) self.enemy_pieces = {} self.selected_box = None self.screen = screen self.pieces_scaling_factor = sfac self.selected_piece = None self.get_captured_pieces_numbers() self.get_buttons() self.position_adjustment = { 'type1': {'WPawn': (0, 0), 'WRook': (0, 0), 'WKnight': (0, 0), 'WBishop': (0, 0), 'WQueen': (0, 0), 'WKing': (0, 0), 'BPawn': (0, 0), 'BRook': (0, 0), 'BKnight': (0, 0), 'BBishop': (0, 0), 'BQueen': (0, 0), 'BKing': (0, 0)}, 'type2': {'WPawn': (Interface.width * (0.19 / 100), 0), 'WRook': (Interface.width * (0.4 / 100), Interface.height * (0.62 / 100)), 'WKnight': (Interface.width * (0.97 / 100), Interface.height * (0.4 / 100)), 'WBishop': (Interface.width * (0.5 / 100), Interface.height * (0.5 / 100)), 'WQueen': (Interface.width * (1.1 / 100), -Interface.height * (0.4 / 100)), 'WKing': (Interface.width * (0.97 / 100), Interface.height * (0.4 / 100)), 'BPawn': (0, 0), 'BRook': (Interface.width * (0.4 / 100), Interface.height * (0.4 / 100)), 'BKnight': (Interface.width * (1 / 100), Interface.height * (0.12 / 100)), 'BBishop': (Interface.width * (0.65 / 100), Interface.height * (1.1 / 100)), 'BQueen': (Interface.width * (1.1 / 100), 0), 'BKing': (Interface.width * (0.97 / 100), Interface.height * (0.4 / 100))}, 'type3': {'WPawn': (Interface.width * (1 / 100), Interface.height * (0.62 / 100)), 'WRook': (Interface.width * (0.97 / 100), Interface.height * (0.9 / 100)), 'WKnight': (Interface.width * (0.97 / 100), Interface.height * (0.5 / 100)), 'WBishop': (Interface.width * (0.97 / 100), Interface.height * (0.7 / 100)), 'WQueen': (Interface.width * (0.32 / 100), Interface.height * (0.7 / 100)), 'WKing': (Interface.width * (0.8 / 100), Interface.height * (0.9 / 100)), 'BPawn': (Interface.width * (0.97 / 100), Interface.height * (0.6 / 100)), 'BRook': (Interface.width * (0.97 / 100), Interface.height * (0.6 / 100)), 'BKnight': (Interface.width * (1 / 100), Interface.height * (0.24 / 100)), 'BBishop': (Interface.width * (1 / 100), Interface.height * (0.12 / 100)), 'BQueen': (Interface.width * (0.32 / 100), 0), 'BKing': (Interface.width * (0.84 / 100), Interface.height * (0.5 / 100))}, } self.opponent_checkmate = False self.opponent_forfeited = False self.opponent_left = False self.receive_messages = Thread(target=self.decode_messages) self.receive_messages.start() def get_buttons(self): self.music_on_button = FONT1.render("Music:ON", True, (0, 180, 0)) self.music_off_button = FONT1.render("Music:OFF", True, (0, 180, 0)) self.forfeit_button = FONT1.render("Forfeit", True, (0, 0, 0)) self.leave_button = FONT1.render("Leave", True, (0, 0, 0)) def load_pieces(self): piece = ['Rook', 'Bishop', 'Knight', 'Queen', 'King', 'Pawn'] for i in piece: self.white_pieces_images[i] = pygame.image.load(f'Media/pieces type {self.piece_type}/W{i}.png') if self.pieces_scaling_factor: for piece in self.white_pieces_images: self.white_pieces_images[piece] = pygame.transform.scale(self.white_pieces_images[piece], (self.pieces_scaling_factor, self.pieces_scaling_factor)) for i in piece: self.black_pieces_images[i] = pygame.image.load(f'Media/pieces type {self.piece_type}/B{i}.png') if self.pieces_scaling_factor: for piece in self.black_pieces_images: self.black_pieces_images[piece] = pygame.transform.scale(self.black_pieces_images[piece], (self.pieces_scaling_factor, self.pieces_scaling_factor)) def init_my_pieces(self): pawns = [Piece('pawn', [6, 0], self.my_piece_color.lower()), Piece('pawn', [6, 1], self.my_piece_color.lower()), Piece('pawn', [6, 2], self.my_piece_color.lower()), Piece('pawn', [6, 3], self.my_piece_color.lower()), Piece('pawn', [6, 4], self.my_piece_color.lower()), Piece('pawn', [6, 5], self.my_piece_color.lower()), Piece('pawn', [6, 6], self.my_piece_color.lower()), Piece('pawn', [6, 7], self.my_piece_color.lower())] for pawn in pawns: if self.my_piece_color == "White": pawn.image = self.white_pieces_images['Pawn'] else: pawn.image = self.black_pieces_images['Pawn'] pawn.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Pawn'.format(self.my_piece_color[0].upper())] self.moves_manager.pieces['pawn'] = pawns for i in range(8): self.grid[6][i].piece = pawns[i] rooks = [Piece('rook', [7, 0], "{}".format(self.my_piece_color.lower())), Piece('rook', [7, 7], self.my_piece_color.lower())] for rook in rooks: if self.my_piece_color == "White": rook.image = self.white_pieces_images['Rook'] else: rook.image = self.black_pieces_images['Rook'] rook.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Rook'.format(self.my_piece_color[0].upper())] self.moves_manager.pieces['rook'] = rooks self.grid[7][0].piece = rooks[0] self.grid[7][7].piece = rooks[1] bishops = [Piece('bishop', [7, 2], self.my_piece_color.lower()), Piece('bishop', [7, 5], self.my_piece_color.lower())] for bishop in bishops: if self.my_piece_color == "White": bishop.image = self.white_pieces_images['Bishop'] else: bishop.image = self.black_pieces_images['Bishop'] bishop.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Bishop'.format(self.my_piece_color[0].upper())] self.moves_manager.pieces['bishop'] = bishops self.grid[7][2].piece = bishops[0] self.grid[7][5].piece = bishops[1] knights = [Piece('knight', [7, 1], self.my_piece_color.lower()), Piece('knight', [7, 6], self.my_piece_color.lower())] for knight in knights: if self.my_piece_color == "White": knight.image = self.white_pieces_images['Knight'] else: knight.image = self.black_pieces_images['Knight'] knight.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Knight'.format(self.my_piece_color[0].upper())] self.moves_manager.pieces['knight'] = knights self.grid[7][1].piece = knights[0] self.grid[7][6].piece = knights[1] if self.my_piece_color == "White": king = Piece('king', [7, 4], self.my_piece_color.lower()) king.image = self.white_pieces_images['King'] self.grid[7][4].piece = king else: king = Piece('king', [7, 3], self.my_piece_color.lower()) king.image = self.black_pieces_images['King'] self.grid[7][3].piece = king king.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}King'.format(self.my_piece_color[0].upper())] self.moves_manager.pieces['king'] = [king] if self.my_piece_color == "White": queen = Piece('queen', [7, 3], self.my_piece_color.lower()) queen.image = self.white_pieces_images['Queen'] self.grid[7][3].piece = queen else: queen = Piece('queen', [7, 4], self.my_piece_color.lower()) queen.image = self.black_pieces_images['Queen'] self.grid[7][4].piece = queen queen.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Queen'.format(self.my_piece_color[0].upper())] self.moves_manager.pieces['queen'] = [queen] for i in range(6, 8): for j in range(0, 8): self.grid[i][j].is_empty = False for i in range(2, 6): for j in range(0, 8): self.grid[i][j].is_empty = True def init_opponent_pieces(self): pawns = [Piece('pawn', [1, 0], self.enemy_piece_color.lower()), Piece('pawn', [1, 1], self.enemy_piece_color.lower()), Piece('pawn', [1, 2], self.enemy_piece_color.lower()), Piece('pawn', [1, 3], self.enemy_piece_color.lower()), Piece('pawn', [1, 4], self.enemy_piece_color.lower()), Piece('pawn', [1, 5], self.enemy_piece_color.lower()), Piece('pawn', [1, 6], self.enemy_piece_color.lower()), Piece('pawn', [1, 7], self.enemy_piece_color.lower())] for pawn in pawns: if self.enemy_piece_color == "Black": pawn.image = self.black_pieces_images['Pawn'] else: pawn.image = self.white_pieces_images['Pawn'] pawn.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Pawn'.format(self.enemy_piece_color[0].upper())] self.moves_manager.enemy_pieces['pawn'] = pawns for i in range(8): self.grid[1][i].piece = pawns[i] rooks = [Piece('rook', [0, 0], self.enemy_piece_color.lower()), Piece('rook', [0, 7], self.enemy_piece_color.lower())] for rook in rooks: if self.enemy_piece_color == "Black": rook.image = self.black_pieces_images['Rook'] else: rook.image = self.white_pieces_images['Rook'] rook.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Rook'.format(self.enemy_piece_color[0].upper())] self.moves_manager.enemy_pieces['rook'] = rooks self.grid[0][0].piece = rooks[0] self.grid[0][7].piece = rooks[1] bishops = [Piece('bishop', [0, 2], self.enemy_piece_color.lower()), Piece('bishop', [0, 5], self.enemy_piece_color.lower())] for bishop in bishops: if self.enemy_piece_color == "Black": bishop.image = self.black_pieces_images['Bishop'] else: bishop.image = self.white_pieces_images['Bishop'] bishop.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Bishop'.format(self.enemy_piece_color[0].upper())] self.moves_manager.enemy_pieces['bishop'] = bishops self.grid[0][2].piece = bishops[0] self.grid[0][5].piece = bishops[1] knights = [Piece('knight', [0, 1], self.enemy_piece_color.lower()), Piece('knight', [0, 6], self.enemy_piece_color.lower())] for knight in knights: if self.enemy_piece_color == "Black": knight.image = self.black_pieces_images['Knight'] else: knight.image = self.white_pieces_images['Knight'] knight.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Knight'.format(self.enemy_piece_color[0].upper())] self.moves_manager.enemy_pieces['knight'] = knights self.grid[0][1].piece = knights[0] self.grid[0][6].piece = knights[1] if self.enemy_piece_color == "Black": king = Piece('king', [0, 4], self.enemy_piece_color.lower()) king.image = self.black_pieces_images['King'] self.grid[0][4].piece = king else: king = Piece('king', [0, 3], self.enemy_piece_color.lower()) king.image = self.white_pieces_images['King'] self.grid[0][3].piece = king king.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}King'.format(self.enemy_piece_color[0].upper())] self.moves_manager.enemy_pieces['king'] = [king] if self.enemy_piece_color == "White": queen = Piece('queen', [0, 4], self.enemy_piece_color.lower()) queen.image = self.white_pieces_images['Queen'] self.grid[0][4].piece = queen else: queen = Piece('queen', [0, 3], self.enemy_piece_color.lower()) queen.image = self.black_pieces_images['Queen'] self.grid[0][3].piece = queen queen.pos_adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ '{}Queen'.format(self.enemy_piece_color[0].upper())] self.moves_manager.enemy_pieces['queen'] = [queen] for i in range(0, 2): for j in range(0, 8): self.grid[i][j].is_empty = False def update_pieces(self): for pieces in self.moves_manager.pieces: for piece in self.moves_manager.pieces[pieces]: if piece.locked and piece.is_alive: self.screen.blit(piece.image, ( self.grid[piece.position[0]][piece.position[1]].xstart + piece.pos_adjustment[0], self.grid[piece.position[0]][piece.position[1]].ystart + piece.pos_adjustment[1])) for pieces in self.moves_manager.enemy_pieces: for piece in self.moves_manager.enemy_pieces[pieces]: if piece.locked and piece.is_alive: self.screen.blit(piece.image, ( self.grid[piece.position[0]][piece.position[1]].xstart + piece.pos_adjustment[0], self.grid[piece.position[0]][piece.position[1]].ystart + piece.pos_adjustment[1])) # as of now, both white and black pieces can move as per some basic rules. def handle_click_event(self,coords): # print(self.whiteToMove, self.my_turn) # print(self.moves_manager.currentCastleRights.bks, self.moves_manager.currentCastleRights.bqs) self.selected_box = self.grid[coords[0]][coords[1]] my_color = self.my_piece_color.lower() ''' if self.whiteToMove and self.my_piece_color == 'White': my_color = "white" enemy_color = "black" elif not self.whiteToMove and self.my_piece_color == 'Black': my_color = "black" enemy_color = "white" ''' # print(self.my_turn, end = " - self.my_turn\n") # print(self.whiteToMove) # print(self.selected_box.piece) # if self.my_turn and ..... if self.my_turn and len(self.playerclick) == 0: # player clicks on first square if self.grid[coords[0]][coords[1]].is_empty == False: # if the square selected is not empty if self.grid[coords[0]][coords[1]].piece.color == my_color: # player selects his piece self.selected_square = coords self.playerclick.append(self.selected_square) # print(self.playerclick) # print('1') self.moves_manager.get_legal_moves(self.grid[coords[0]][coords[1]].piece, self.grid) elif (self.grid[coords[0]][ coords[1]].piece.color != my_color): # player selects empty square or opposite piece self.selected_box = None self.playerclick = list() self.selected_square = list() # print('2') else: # if square selected is empty self.selected_box = None self.playerclick = list() self.selected_square = list() # print('3') # if self.my_turn and ..... elif self.my_turn and len(self.playerclick) == 1: # player clicks on second square if self.grid[coords[0]][coords[1]].is_empty == False: # if selected square is not empty if self.grid[coords[0]][ coords[1]].piece.color == my_color: # if selected square contains player's piece # print("Hellllo") if self.selected_square == coords: # if player clicks same square twice ie he's trying to deselect self.selected_square = list() self.playerclick = list() self.selected_box = None # print('4') else: self.selected_square = coords self.playerclick = [self.selected_square] self.moves_manager.get_legal_moves(self.grid[coords[0]][coords[1]].piece, self.grid) # for i in self.moves_manager.legal_moves: # print(i.x, i.y, end="i.x, i.y") elif self.grid[coords[0]][coords[1]].piece.color != my_color: if coords in [[i.x, i.y] for i in self.moves_manager.legal_moves]: # print(self.moves_manager.selected_piece) print("1") message = {'ID': 60, 'UserID': self.Interface.username, 'RoomID': self.Interface.client.room_id, 'Start': self.playerclick[0],#Rutvik 'Stop': coords, 'MoveNo': self.moves_manager.moves_count, 'Turn': "white" if self.my_piece_color == "Black" else "black",'Checkmate':False,'Forfeit':False,'Stalemate':False,'Left':False} # send the move message to all other users self.Interface.client.sock.send(pickle.dumps(message)) self.opponent_turn = True self.my_turn = False self.move(self.grid[self.playerclick[0][0]][self.playerclick[0][1]].piece, coords, self.grid, self.position_adjustment['type{}'.format(self.piece_type)][ self.moves_manager.adjustment_dictionary_name]) #print("My pawns") #for move in self.moves_manager.pieces['pawn']: # print(move.position,end = " ") #print("Enemy pawns") #for move in self.moves_manager.enemy_pieces['pawn']: # print(move.position,end = " ") # print('6') self.selected_square = list() self.playerclick = list() #############################print(self.moves_manager.checks, end = " ") self.whiteToMove = not self.whiteToMove if self.whiteToMove: self.moves_manager.moves_count += 1 else: self.selected_square = list() self.playerclick = list() self.selected_box = None else: if coords in [[i.x, i.y] for i in self.moves_manager.legal_moves]: # print(self.moves_manager.selected_piece) print("2") message = {'ID': 60, 'UserID': self.Interface.username, 'RoomID': self.Interface.client.room_id, 'Start': self.playerclick[0],#Rutvik 'Stop': coords, 'MoveNo': self.moves_manager.moves_count, 'Turn': "white" if self.my_piece_color == "Black" else "black",'Checkmate':False,'Forfeit':False,'Stalemate':False,'Left':False} # send the move message to all other users self.Interface.client.sock.send(pickle.dumps(message)) self.opponent_turn = True self.my_turn = False self.move(self.grid[self.playerclick[0][0]][self.playerclick[0][1]].piece, coords, self.grid, self.position_adjustment['type{}'.format(self.piece_type)][ self.moves_manager.adjustment_dictionary_name]) #print("My pawns") # for move in self.moves_manager.pieces['pawn']: # print(move.position,end = " ") #print("Enemy pawns") #for move in self.moves_manager.enemy_pieces['pawn']: # print(move.position,end = " ") # print('7') self.selected_square = list() self.playerclick = list() self.whiteToMove = not self.whiteToMove if self.whiteToMove: self.moves_manager.moves_count += 1 else: self.selected_square = list() self.playerclick = list() self.selected_box = None print("Black -- legal moves",self.moves_manager.legal_moves) elif self.my_turn: self.selected_box = None self.selected_square = [] self.playerclick = list() self.selected_square = list() self.moves_manager.legal_moves = [] self.moves_manager.selected_piece = None # print('8') print(len(self.opponentclick),self.selected_square,coords,self.opponent_turn) if self.opponent_turn and len(self.opponentclick) == 0: # player clicks on first square #print("True 1") if self.grid[coords[0]][coords[1]].is_empty == False: # if the square selected is not empty self.selected_square = coords print("selected sq",self.selected_square) self.opponentclick.append(self.selected_square) # print(self.playerclick) # print('1') elif self.opponent_turn and len(self.opponentclick) == 1: # player clicks on second square #print("True 2") if self.grid[coords[0]][coords[1]].is_empty == False: # if selected square is not empty if self.grid[coords[0]][coords[1]].piece.color == my_color: # print(self.moves_manager.selected_piece) self.opponent_turn =False self.my_turn = True print("From opponent move:",self.opponent_turn) adjustment_name = self.grid[self.opponentclick[0][0]][self.opponentclick[0][1]].piece.color[0].upper()+ self.grid[self.opponentclick[0][0]][self.opponentclick[0][1]].piece.name[0].upper() + self.grid[self.opponentclick[0][0]][self.opponentclick[0][1]].piece.name[1:] self.move(self.grid[self.opponentclick[0][0]][self.opponentclick[0][1]].piece, coords, self.grid, self.position_adjustment['type{}'.format(self.piece_type)][ adjustment_name]) # print('6') self.selected_square = list() self.opponentclick = list() else: # print(self.moves_manager.selected_piece) print("3") self.opponent_turn =False self.my_turn = True print("From opponent move:",self.opponent_turn) adjustment_name = self.grid[self.opponentclick[0][0]][self.opponentclick[0][1]].piece.color[0].upper() + self.grid[self.opponentclick[0][0]][self.opponentclick[0][1]].piece.name[0].upper() + self.grid[self.opponentclick[0][0]][self.opponentclick[0][1]].piece.name[1:] self.move(self.grid[self.opponentclick[0][0]][self.opponentclick[0][1]].piece, coords, self.grid, self.position_adjustment['type{}'.format(self.piece_type)][ adjustment_name]) # print('7') self.selected_square = list() self.playerclick = list() #self.whiteToMove = not self.whiteToMove #if self.whiteToMove: # self.moves_manager.moves_count += 1 elif self.opponent_turn: self.selected_box = None self.opponentclick = list() self.selected_square = list() self.moves_manager.legal_moves = [] self.moves_manager.selected_piece = None # print('8') def highlight_selected_box(self): if self.selected_box: pygame.draw.rect(self.screen, (0, 255, 0), [self.selected_box.xstart, self.selected_box.ystart, self.selected_box.width, self.selected_box.height], 3) def highlight_legal_moves(self): if self.selected_box: if self.moves_manager.legal_moves: for i in self.moves_manager.legal_moves: pygame.draw.rect(self.screen, (0, 255, 0), [i.xstart, i.ystart, i.width, i.height], 4) ranks_to_rows = {"1": 7, "2": 6, "3": 5, "4": 4, "5": 3, "6": 2, "7": 1, "8": 0} rows_to_ranks = {v: k for k, v in ranks_to_rows.items()} files_to_cols = {"a": 0, "b": 1, "c": 2, "d": 3, "e": 4, "f": 5, "g": 6, "h": 7} cols_to_files = {v: k for k, v in files_to_cols.items()} def chess_notation(self, piece, destination, board): if piece.color == 'white': print(self.moves_manager.moves_count, end=" ") if piece.name == 'pawn': if board[destination[0]][destination[1]].is_empty == True: return self.rank_file(destination[0], destination[1]) else: return self.cols_to_files[piece.position[0]] + "x" + self.rank_file(destination[0], destination[1]) elif piece.name == 'knight': if board[destination[0]][destination[1]].is_empty == True: return "N" + self.rank_file(destination[0], destination[1]) else: return "Nx" + self.rank_file(destination[0], destination[1]) elif piece.name == 'king': if board[destination[0]][destination[1]].is_empty == True: if self.my_piece_color == 'White': if (piece.position == [7, 4] and destination == [7, 6]): return "0-0" elif (piece.position == [7, 4] and destination == [7, 2]): return "0-0-0" elif self.my_piece_color == 'Black': if (piece.position == [7, 3] and destination == [7, 1]): return "0-0" elif (piece.position == [7, 3] and destination == [7, 5]): return "0-0-0" else: return piece.name[:1].upper() + self.rank_file(destination[0], destination[1]) else: return piece.name[:1].upper() + "x" + self.rank_file(destination[0], destination[1]) else: if board[destination[0]][destination[1]].is_empty == True: return piece.name[:1].upper() + self.rank_file(destination[0], destination[1]) else: return piece.name[:1].upper() + "x" + self.rank_file(destination[0], destination[1]) def rank_file(self, row, col): return self.cols_to_files[col] + self.rows_to_ranks[row] def get_move_type(self, source, destination): # print(source,destination) # type value # [+,+] - 1 # [+,-] - 2 # [-,+] - 3 # [-,-] - 4 # [+,0] - 5 # [0,+] - 6 # [-,0] - 7 # [0,-] - 8 if destination[0] < source[0] and destination[1] > source[1]: return 1 elif destination[0] > source[0] and destination[1] > source[1]: return 2 elif destination[0] < source[0] and destination[1] < source[1]: return 3 elif destination[0] > source[0] and destination[1] < source[1]: return 4 elif destination[0] == source[0] and destination[1] > source[1]: return 5 elif destination[0] < source[0] and destination[1] == source[1]: return 6 elif destination[0] == source[0] and destination[1] < source[1]: return 7 elif destination[0] > source[0] and destination[1] == source[1]: return 8 def update_castling_rights(self, moved_piece): if not self.my_turn: if moved_piece.color == 'white': if moved_piece.name == 'king': self.currentCastleRights.wks = False self.currentCastleRights.wqs = False elif moved_piece.name == 'rook': if moved_piece.position[0] == 7 and moved_piece.position[1] == 0: self.currentCastleRights.wqs = False elif moved_piece.position[0] == 7 and moved_piece.position[1] == 7: self.currentCastleRights.wks = False else: if moved_piece.name == 'king': self.currentCastleRights.bks = False self.currentCastleRights.bqs = False elif moved_piece.name == 'rook': if moved_piece.position[0] == 7 and moved_piece.position[1] == 0: self.currentCastleRights.bks = False elif moved_piece.position[0] == 7 and moved_piece.position[1] == 7: self.currentCastleRights.bqs = False else: if moved_piece.color == 'white': if moved_piece.name == 'king': self.currentCastleRights.wks = False self.currentCastleRights.wqs = False elif moved_piece.name == 'rook': if moved_piece.position[0] == 0 and moved_piece.position[1] == 0: self.currentCastleRights.wks = False elif moved_piece.position[0] == 0 and moved_piece.position[1] == 7: self.currentCastleRights.wqs = False else: if moved_piece.name == 'king': self.currentCastleRights.bks = False self.currentCastleRights.bqs = False elif moved_piece.name == 'rook': if moved_piece.position[0] == 7 and moved_piece.position[1] == 0: self.currentCastleRights.bqs = False elif moved_piece.position[0] == 0 and moved_piece.position[1] == 7: self.currentCastleRights.bks = False def move(self, piece, destination, board, adjustment): global moved_piece,captured_piece_num,captured_piece #self.moves_manager.enpassant_captured_piece = None # self.moves_manager.enpassant_sq = list() # get start and stop positions #print("Piece capture:",self.grid[destination[0]][destination[1]].piece,self.grid[destination[0]][destination[1]].is_empty) move_type = self.get_move_type(piece.position, destination) # print(move_type) start = [board[piece.position[0]][piece.position[1]].xstart + adjustment[0], board[piece.position[0]][piece.position[1]].ystart + adjustment[1]] stop = [board[destination[0]][destination[1]].xstart + adjustment[0], board[destination[0]][destination[1]].ystart + adjustment[1] + 1] # print(self.chess_notation(piece, destination, board), end = " ") moved_piece = piece self.update_castling_rights(moved_piece) # pawn promotion condition print(piece,destination) if (piece.name == 'pawn' and piece.color == self.my_piece_color.lower() and piece.position[0] == 1 and destination[0] == 0) or ( piece.name == 'pawn' and piece.color != self.my_piece_color.lower() and piece.position[0] == 6 and destination[ 0] == 7 ): self.moves_manager.promotion = True # enpassant condition generation #self.moves_manager.enpassant = False #if moved_piece.name == 'pawn' and abs(moved_piece.position[0] - destination[0]) == 2: # self.moves_manager.enpassant_sq = list() # if moved_piece.position[1] + 1 <= 7: # if self.grid[destination[0]][destination[1] + 1].is_empty == False: # pic = self.grid[destination[0]][destination[1] + 1].piece # if pic.name == 'pawn' and pic.color != moved_piece.color: # self.moves_manager.enpassant = True # self.moves_manager.enpassant_sq.append([pic.position, destination, [ # moved_piece.position[0] - pic.position[0], moved_piece.position[1] - pic.position[1]]]) # if moved_piece.position[1] + 1 >= 0: # if self.grid[destination[0]][destination[1] - 1].is_empty == False: # pic = self.grid[destination[0]][destination[1] - 1].piece # if pic.name == 'pawn' and pic.color != moved_piece.color: # self.moves_manager.enpassant = True # self.moves_manager.enpassant_sq.append([pic.position, destination, [ # moved_piece.position[0] - pic.position[0], moved_piece.position[1] - pic.position[1]]]) # setting capture in enpassant # if piece.name == 'pawn' and self.grid[destination[0]][destination[1]].is_empty == True and [abs( # piece.position[0] - destination[0]), abs(piece.position[1] - destination[1])] == [1, 1]: # self.moves_manager.enpassant_captured_piece = self.grid[self.moves_manager.enpassant_sq[0][1][0]][ # self.moves_manager.enpassant_sq[0][1][1]].piece # captured_piece = self.moves_manager.enpassant_captured_piece # # print(captured_piece) # if captured_piece.color == 'white': # for i in range(len(self.moves_manager.pieces[captured_piece.name])): # if self.moves_manager.pieces[captured_piece.name][i].position == self.moves_manager.enpassant_sq[0][ # 1]: # captured_piece_num = i # # self.moves_manager.pieces[captured_piece.name][i].position = [-1,-1] # break # else: # for i in range(len(self.moves_manager.enemy_pieces[captured_piece.name])): # if self.moves_manager.enemy_pieces[captured_piece.name][i].position == \ # self.moves_manager.enpassant_sq[0][1]: # captured_piece_num = i # # self.moves_manager.enemy_pieces[captured_piece.name][i].position = [-1, -1] # break # self.captured_pieces[captured_piece.color[:1] + captured_piece.name] += 1 # self.moves_manager.enpassant_sq = list() # set the current box of grid to empty self.grid[piece.position[0]][piece.position[1]].is_empty = True if self.grid[destination[0]][ destination[1]].is_empty == False: # destination square non-empty means definitely contains black piece captured_piece = self.grid[destination[0]][destination[1]].piece #print("capture condition:",self.captured_piece) ''' setting position of captured piece to [-1,-1] because [-1,-1] doesn't exist on the grid and so does the captured piece ''' if not self.my_turn: for i in range(len(self.moves_manager.enemy_pieces[captured_piece.name])): if self.moves_manager.enemy_pieces[captured_piece.name][i].position == destination: captured_piece_num = i # #self.moves_manager.enemy_pieces[captured_piece.name][i].position = [-1, -1] break else: for i in range(len(self.moves_manager.pieces[captured_piece.name])): if self.moves_manager.pieces[captured_piece.name][i].position == destination: captured_piece_num = i # #self.moves_manager.enemy_pieces[captured_piece.name][i].position = [-1, -1] break #print(self.captured_piece) self.captured_pieces[captured_piece.color[:1] + captured_piece.name] += 1 #else: # captured_piece = self.moves_manager.enpassant_captured_piece # print(captured_piece) # ''' self.grid[destination[0]][destination[1]].piece = piece # moving rook while castling if piece.name == 'king' and not self.my_turn: if self.my_piece_color == 'White': if piece.position == [7, 4]: if destination == [7, 6]: # white king-side castling castling_rook = self.grid[7][7].piece self.grid[7][7].is_empty = True self.grid[7][5].is_empty = False self.grid[7][5].piece = castling_rook self.grid[7][5].piece.position = [7, 5] for i in range(len(self.moves_manager.pieces['rook'])): if self.moves_manager.pieces['rook'][i].position == [7, 7]: self.moves_manager.pieces['rook'][i].position = [7, 5] break elif destination == [7, 2]: # white queen-side castling castling_rook = self.grid[7][0].piece self.grid[7][0].is_empty = True self.grid[7][3].is_empty = False self.grid[7][3].piece = castling_rook self.grid[7][3].piece.position = [7, 3] for i in range(len(self.moves_manager.pieces['rook'])): if self.moves_manager.pieces['rook'][i].position == [7, 0]: self.moves_manager.pieces['rook'][i].position = [7, 3] break else: if piece.position == [7, 3]: if destination == [7, 1]: # black king-side castling castling_rook = self.grid[7][0].piece self.grid[7][0].is_empty = True self.grid[7][2].is_empty = False self.grid[7][2].piece = castling_rook self.grid[7][2].piece.position = [7, 2] for i in range(len(self.moves_manager.pieces['rook'])): if self.moves_manager.pieces['rook'][i].position == [7, 0]: self.moves_manager.pieces['rook'][i].position = [7, 2] break elif destination == [7, 5]: # black queen-side castling castling_rook = self.grid[7][7].piece self.grid[7][7].is_empty = True self.grid[7][4].is_empty = False self.grid[7][4].piece = castling_rook self.grid[7][4].piece.position = [7, 4] for i in range(len(self.moves_manager.pieces['rook'])): if self.moves_manager.pieces['rook'][i].position == [7, 7]: self.moves_manager.pieces['rook'][i].position = [7, 4] break else: if self.my_piece_color == 'White': if piece.position == [0, 4]: if destination == [0, 6]: # opponent's king-side castling castling_rook = self.grid[0][7].piece self.grid[0][7].is_empty = True self.grid[0][5].is_empty = False self.grid[0][5].piece = castling_rook self.grid[0][5].piece.position = [0, 5] for i in range(len(self.moves_manager.enemy_pieces['rook'])): if self.moves_manager.enemy_pieces['rook'][i].position == [0, 7]: self.moves_manager.enemy_pieces['rook'][i].position = [0, 5] break elif destination == [0, 2]: # opponent's queen-side castling castling_rook = self.grid[0][0].piece self.grid[0][0].is_empty = True self.grid[0][3].is_empty = False self.grid[0][3].piece = castling_rook self.grid[0][3].piece.position = [0, 3] for i in range(len(self.moves_manager.enemy_pieces['rook'])): if self.moves_manager.enemy_pieces['rook'][i].position == [0, 0]: self.moves_manager.enemy_pieces['rook'][i].position = [0, 3] break else: if piece.position == [0, 3]: if destination == [0, 1]: # opponent's king-side castling castling_rook = self.grid[0][0].piece self.grid[0][0].is_empty = True self.grid[0][2].is_empty = False self.grid[0][2].piece = castling_rook self.grid[0][2].piece.position = [0, 2] for i in range(len(self.moves_manager.enemy_pieces['rook'])): if self.moves_manager.enemy_pieces['rook'][i].position == [0, 0]: self.moves_manager.enemy_pieces['rook'][i].position = [0, 2] break elif destination == [0, 5]: # opponent's queen-side castling castling_rook = self.grid[0][7].piece self.grid[0][7].is_empty = True self.grid[0][4].is_empty = False self.grid[0][4].piece = castling_rook self.grid[0][4].piece.position = [0, 4] for i in range(len(self.moves_manager.enemy_pieces['rook'])): if self.moves_manager.enemy_pieces['rook'][i].position == [0, 7]: self.moves_manager.enemy_pieces['rook'][i].position = [0, 4] break # unlock the piece so that update_pieces function does not show it on screen when it is moving piece.locked = False # moving piece while True: # keep updating the screen and pieces while moving piece self.update(pygame.mouse.get_pos()) self.update_pieces() self.Interface.print_messages() # add animation conditions for different pieces # diagonal up right if move_type == 1 and piece.name in ['pawn', 'bishop', 'queen', 'king']: if start[0] <= stop[0] and start[1] >= stop[1]: start[0] += 6 start[1] -= 6 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break # diagonal down right elif move_type == 2 and piece.name in ['pawn', 'bishop', 'queen', 'king']: if start[0] <= stop[0] and start[1] <= stop[1]: start[0] += 6 start[1] += 6 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break # diagonal up left elif move_type == 3 and piece.name in ['pawn', 'bishop', 'queen', 'king']: if start[0] >= stop[0] and start[1] >= stop[1]: start[0] -= 6 start[1] -= 6 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break # diagonal down left elif move_type == 4 and piece.name in ['pawn', 'bishop', 'queen', 'king']: if start[0] >= stop[0] and start[1] <= stop[1]: start[0] -= 6 start[1] += 6 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break # straight upward elif move_type == 6 and piece.name in ['king', 'pawn', 'queen', 'rook']: if start[1] >= stop[1]: start[1] -= 6 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break # straight downward elif move_type == 8 and piece.name in ['king', 'pawn', 'queen', 'rook']: if start[1] <= stop[1]: start[1] += 6 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break elif move_type == 5 and piece.name in ['king', 'queen', 'rook']: if start[0] <= stop[0]: start[0] += 6 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position piece.locked = True break elif move_type == 7 and piece.name in ['king', 'queen', 'rook']: if start[0] >= stop[0]: start[0] -= 6 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position piece.locked = True break ########################################### Movement of Knights ######################################################## # upwards right elif move_type == 1 and "knight" == piece.name: if start[0] <= stop[0] and start[1] >= stop[1]: if abs(piece.position[0] - destination[0]) == 2 and abs( piece.position[1] - destination[1]) == 1: start[0] += 2 start[1] -= 4 else: start[0] += 4 start[1] -= 2 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break # downward right elif move_type == 2 and "knight" == piece.name: if start[0] <= stop[0] and start[1] <= stop[1]: if abs(piece.position[0] - destination[0]) == 1 and abs(piece.position[1] - destination[1]) == 2: start[0] += 4 start[1] += 2 else: start[0] += 2 start[1] += 4 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break # upward left elif move_type == 3 and "knight" == piece.name: if start[0] >= stop[0] and start[1] >= stop[1]: if abs(piece.position[0] - destination[0]) == 1 and abs(piece.position[1] - destination[1]) == 2: start[0] -= 4 start[1] -= 2 else: start[0] -= 2 start[1] -= 4 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break # downward left elif move_type == 4 and "knight" == piece.name: if start[0] >= stop[0] and start[1] <= stop[1]: if abs(piece.position[0] - destination[0]) == 1 and abs(piece.position[1] - destination[1]) == 2: start[0] -= 4 start[1] += 2 else: start[0] -= 2 start[1] += 4 self.screen.blit(piece.image, (start[0], start[1])) pygame.display.flip() else: piece.position = destination # self.moves_manager.wking_loc = self.moves_manager.pieces['king'][0].position # self.moves_manager.bking_loc = self.moves_manager.enemy_pieces['king'][0].position # print(self.moves_manager.wking_loc, self.moves_manager.bking_loc) piece.locked = True break if self.moves_manager.promotion: promotedpiece = 'Queen' #promoted_piece = Queen / Rook / Bishop / Knight if self.grid[destination[0]][destination[1]].is_empty == False: self.grid[destination[0]][destination[1]].piece.is_alive = False if not self.my_turn: #Queen promoted from my_turn condition #Promoted queen's color Promoted_Piece = Piece('queen', destination, 'white') if self.my_piece_color == 'Black': Promoted_Piece.color = 'black' Promoted_Piece.image = self.white_pieces_images[promotedpiece] Promoted_Piece.pos_adjustment = self.position_adjustment['type3'][ self.my_piece_color[0] + promotedpiece] self.moves_manager.pieces[promotedpiece.lower()].append(Promoted_Piece) else: Promoted_Piece = Piece('queen', destination, 'white') Promoted_Piece.image = self.black_pieces_images[promotedpiece] Promoted_Piece.pos_adjustment = self.position_adjustment['type3'][ self.enemy_piece_color[0] + promotedpiece] if self.my_piece_color == 'White': Promoted_Piece.color = 'black' self.moves_manager.enemy_pieces[promotedpiece.lower()].append(Promoted_Piece) ''' if self.my_piece_color == 'White': Promoted_Piece.image = self.white_pieces_images[promotedpiece] Promoted_Piece.pos_adjustment = self.position_adjustment['type3'][self.my_piece_color[0] + promotedpiece] self.moves_manager.pieces[promotedpiece.lower()].append(Promoted_Piece) elif self.my_piece_color == 'Black': Promoted_Piece.image = self.black_pieces_images[promotedpiece] Promoted_Piece.pos_adjustment = self.position_adjustment['type3'][self.my_piece_color[0] + promotedpiece] Promoted_Piece.color = 'black' self.moves_manager.pieces[promotedpiece.lower()].append(Promoted_Piece) ''' #print(Promoted_Piece) #self.moves_manager.promotion = True self.grid[piece.position[0]][piece.position[1]].is_empty = True #self.update_pieces() self.grid[destination[0]][destination[1]].piece = Promoted_Piece #Promoted_Queen.locked = True #self.screen.blit(Promoted_Queen.image, (self.grid[destination[0]][destination[1]].xstart + Promoted_Queen.pos_adjustment[0], # self.grid[destination[0]][destination[1]].ystart + Promoted_Queen.pos_adjustment[1])) #self.update_pieces() #pygame.display.flip() #print(captured_piece) if captured_piece: # if captured_piece.color == 'white': # self.moves_manager.pieces[captured_piece.name][captured_piece_num].is_alive = False # else: # self.moves_manager.enemy_pieces[captured_piece.name][captured_piece_num].is_alive = False #print("In actual capturing",captured_piece) if not self.my_turn: self.moves_manager.enemy_pieces[captured_piece.name][captured_piece_num].is_alive = False else: self.moves_manager.pieces[captured_piece.name][captured_piece_num].is_alive = False adjustment = self.position_adjustment['type{}'.format(self.piece_type)][ captured_piece.color[0].upper() + captured_piece.name[0].upper() + captured_piece.name[1:]] start = [board[piece.position[0]][piece.position[1]].xstart + adjustment[0], board[piece.position[0]][piece.position[1]].ystart + adjustment[1]] if captured_piece.name == "pawn" and captured_piece.color == "white": stop = [1110, 110] elif captured_piece.name == "pawn" and captured_piece.color == "black": print("Captured black pawn") stop = [1110, 208] elif captured_piece.name == "rook" and captured_piece.color == "white": stop = [1190, 109] elif captured_piece.name == "rook" and captured_piece.color == "black": stop = [1190, 206] elif captured_piece.name == "queen" and captured_piece.color == "white": stop = [1430, 106] elif captured_piece.name == "queen" and captured_piece.color == "black": stop = [1430, 201] elif captured_piece.name == "bishop" and captured_piece.color == "white": stop = [1275, 107] elif captured_piece.name == "bishop" and captured_piece.color == "black": stop = [1275, 203] elif captured_piece.name == "knight" and captured_piece.color == "white": stop = [1355, 105] elif captured_piece.name == "knight" and captured_piece.color == "black": stop = [1355, 203] dest = [int((stop[0] - self.Interface.xstart) // (self.Interface.boardwidth // 8)), int((stop[1] - self.Interface.ystart) // (self.Interface.boardheight // 8))] # print(dest,captured_piece.position) if captured_piece.position[0] < dest[1]: move_type = "downright" elif captured_piece.position[0] == dest[1]: move_type = "straight_right" else: move_type = "upright" print("Move type",move_type) while True: self.screen.fill((255, 255, 255)) self.update(pygame.mouse.get_pos()) self.update_pieces() self.Interface.print_messages() # print(start,stop) if move_type == "upright": if start[0] <= stop[0] and start[1] >= stop[1]: start[0] += abs(captured_piece.position[1] - dest[0])+2 start[1] -= abs(captured_piece.position[0] - dest[1])+2 self.screen.blit(captured_piece.image, (start[0], start[1])) pygame.display.flip() else: break elif move_type == "downright": if start[0] <= stop[0] and start[1] <= stop[1]: start[0] += abs(captured_piece.position[1] - dest[0])+2 start[1] += abs(captured_piece.position[0] - dest[1])+2 self.screen.blit(captured_piece.image, (start[0], start[1])) pygame.display.flip() else: break elif move_type == "straight_right": if start[0] <= stop[0]: start[0] += abs(captured_piece.position[1] - dest[0])+2 self.screen.blit(captured_piece.image, (start[0], start[1])) pygame.display.flip() else: break # print(captured_piece) ''' if captured_piece is not None: if captured_piece.color == 'white': for i in range(len(self.moves_manager.pieces[captured_piece.name])): if captured_piece.position == self.moves_manager.pieces[captured_piece.name][ i].position and self.moves_manager.pieces[captured_piece.name][i].is_alive == False: self.moves_manager.pieces[captured_piece.name].remove(self.moves_manager.pieces[captured_piece.name][ i]) break elif captured_piece.color == 'black': for i in range(len(self.moves_manager.enemy_pieces[captured_piece.name])): if captured_piece.position == self.moves_manager.enemy_pieces[captured_piece.name][ i].position and self.moves_manager.enemy_pieces[captured_piece.name][i].is_alive == False: self.moves_manager.enemy_pieces[captured_piece.name].remove(self.moves_manager.enemy_pieces[captured_piece.name][ i]) break ''' if self.moves_manager.promotion: self.update_pieces() self.screen.blit(Promoted_Piece.image, (self.grid[destination[0]][destination[1]].xstart + Promoted_Piece.pos_adjustment[0], self.grid[destination[0]][destination[1]].ystart + Promoted_Piece.pos_adjustment[1])) pygame.display.flip() self.moves_manager.promotion = False self.moves_manager.selected_piece = None self.moves_manager.legal_moves = [] self.selected_box = None self.grid[destination[0]][destination[1]].is_empty = False captured_piece = None captured_piece_num = None def update_castle(self): return self.currentCastleRights def update_wtm(self): return self.whiteToMove def decode_messages(self): while True: try: message = self.Interface.client.board_messages.pop() if message['ID'] == 60: if message['Start']: start = message['Start'] start = [7-start[0],7-start[1]] if message['Stop']: stop = message['Stop'] stop = [7 - stop[0], 7 - stop[1]] #print(start,stop) if message['Turn']: self.whiteToMove = True if ( message['Turn'] == "white" and self.my_piece_color == "White") else False try: self.moves_manager.moves_count += 1 except: pass try: piece = self.grid[start[0]][start[1]].piece except: pass #print("count:",self.moves_manager.moves_count) try: self.opponentclick = [] self.opponent_click = start self.opponent_coords = stop except: pass if bool(message['Checkmate']): self.opponent_checkmate = True elif bool(message['Forfeit']): self.opponent_forfeited = True elif bool(message['Stalemate']): self.stalemate = True elif bool(message['Left']): self.opponent_left = True except: pass # graphical def get_captured_pieces_numbers(self): num = FONT.render("0", True, RED) rects = [num.get_rect() for i in range(10)] rects[0].center = (1170, 183) rects[1].center = (1255, 183) rects[2].center = (1337, 183) rects[3].center = (1420, 183) rects[4].center = (1503, 183) rects[5].center = (1170, 281) rects[6].center = (1255, 281) rects[7].center = (1337, 281) rects[8].center = (1420, 281) rects[9].center = (1503, 281) pieces = ['wpawn', 'wrook', 'wbishop', 'wknight', 'wqueen', 'bpawn', 'brook', 'bbishop', 'bknight', 'bqueen'] for i in range(len(pieces)): num = FONT.render(str(self.captured_pieces[pieces[i]]), True, RED) self.captured_pieces_count[pieces[i]] = [num, rects[i]] def get_axes(self): a = AXIS_COORD_FONT.render("a", True, BLACK) b = AXIS_COORD_FONT.render("b", True, BLACK) c = AXIS_COORD_FONT.render("c", True, BLACK) d = AXIS_COORD_FONT.render("d", True, BLACK) e = AXIS_COORD_FONT.render("e", True, BLACK) f = AXIS_COORD_FONT.render("f", True, BLACK) g = AXIS_COORD_FONT.render("g", True, BLACK) h = AXIS_COORD_FONT.render("h", True, BLACK) self.x_axis_coords = {"a": [a, a.get_rect()], "b": [b, b.get_rect()], "c": [c, c.get_rect()], "d": [d, d.get_rect()], "e": [e, e.get_rect()], "f": [f, f.get_rect()], "g": [g, g.get_rect()], "h": [h, h.get_rect()]} self.x_axis_coords["a"][1].center = (315, 773) self.x_axis_coords["b"][1].center = (412, 773) self.x_axis_coords["c"][1].center = (509, 773) self.x_axis_coords["d"][1].center = (606, 773) self.x_axis_coords["e"][1].center = (703, 773) self.x_axis_coords["f"][1].center = (800, 773) self.x_axis_coords["g"][1].center = (897, 773) self.x_axis_coords["h"][1].center = (994, 773) one = AXIS_COORD_FONT.render("1", True, BLACK) two = AXIS_COORD_FONT.render("2", True, BLACK) three = AXIS_COORD_FONT.render("3", True, BLACK) four = AXIS_COORD_FONT.render("4", True, BLACK) five = AXIS_COORD_FONT.render("5", True, BLACK) six = AXIS_COORD_FONT.render("6", True, BLACK) seven = AXIS_COORD_FONT.render("7", True, BLACK) eight = AXIS_COORD_FONT.render("8", True, BLACK) self.y_axis_coords = {"one": [one, one.get_rect()], "two": [two, two.get_rect()], "three": [three, three.get_rect()], "four": [four, four.get_rect()], "five": [five, five.get_rect()], "six": [six, six.get_rect()], "seven": [seven, seven.get_rect()], "eight": [eight, eight.get_rect()]} self.y_axis_coords["one"][1].center = (315, 700) self.y_axis_coords["two"][1].center = (315, 603) self.y_axis_coords["three"][1].center = (315, 506) self.y_axis_coords["four"][1].center = (315, 409) self.y_axis_coords["five"][1].center = (315, 312) self.y_axis_coords["six"][1].center = (315, 215) self.y_axis_coords["seven"][1].center = (315, 118) self.y_axis_coords["eight"][1].center = (315, 21) def update(self, pos): # Board - Border pygame.draw.rect(self.screen, BLACK, [self.Interface.xstart, self.Interface.ystart, self.Interface.boardwidth, self.Interface.boardheight], 3) # Settings Panel - Border pygame.draw.rect(self.screen, BLACK, [self.Interface.panel_xstart, self.Interface.panel_ystart, self.Interface.panelwidth, self.Interface.panelheight], 2) # Captured Pieces - Border pygame.draw.rect(self.screen, BLACK, [self.Interface.killed_xstart, self.Interface.killed_ystart, self.Interface.killed_box_width, self.Interface.killed_box_height], 2) # Chat box - Border pygame.draw.rect(self.screen, BLACK, [self.Interface.chatbox_xstart, self.Interface.chatbox_ystart, self.Interface.chatbox_width, self.Interface.chatbox_height], 2) # Player 1 - Border pygame.draw.rect(self.screen, BLACK, [self.Interface.game_info_box1_coords[0], self.Interface.game_info_box1_coords[1], self.Interface.game_info_box1_width, self.Interface.game_info_box1_height], 3) # Player 2 - Border pygame.draw.rect(self.screen, BLACK, [self.Interface.game_info_box2_coords[0], self.Interface.game_info_box2_coords[1], self.Interface.game_info_box2_width, self.Interface.game_info_box2_height], 3) # Board self.Interface.draw_chess_board() # Settings Panel pygame.draw.rect(self.screen, (0, 102, 50), [self.Interface.panel_xstart + 2, self.Interface.panel_ystart + 2, self.Interface.panelwidth - 2.5, self.Interface.panelheight - 2.5]) # Captured Pieces pygame.draw.rect(self.screen, GREEN, [self.Interface.killed_xstart + 2, self.Interface.killed_ystart + 2, self.Interface.killed_box_width - 2.5, self.Interface.killed_box_height - 2.5]) # Chat box pygame.draw.rect(self.screen, (23, 28, 38), [self.Interface.chatbox_xstart + 2, self.Interface.chatbox_ystart + 2.5, self.Interface.chatbox_width - 2.5, self.Interface.chatbox_height - 2.5]) # Chat box text bar - Border #if self.Interface.chat_panel.selected == "chat": pygame.draw.rect(self.screen, WHITE, [self.Interface.messsage_input_xstart, self.Interface.messsage_input_ystart, self.Interface.messsage_input_width, self.Interface.messsage_input_height], 2) # Chat box text bar pygame.draw.rect(self.screen, BLACK, [self.Interface.messsage_input_xstart + 2, self.Interface.messsage_input_ystart + 2, self.Interface.messsage_input_width - 3, self.Interface.messsage_input_height - 3]) if self.Interface.cursor_blink(): pygame.draw.line(self.screen, WHITE, (self.Interface.cursor_coord[0][0], self.Interface.cursor_coord[0][1]), (self.Interface.cursor_coord[1][0], self.Interface.cursor_coord[1][1]), 2) # Captured pieces self.screen.blit(self.white_pieces_images['Pawn'], (1110, 110)) self.screen.blit(self.white_pieces_images['Rook'], (1190, 109)) self.screen.blit(self.white_pieces_images['Bishop'], (1275, 107)) self.screen.blit(self.white_pieces_images['Knight'], (1355, 105)) self.screen.blit(self.white_pieces_images['Queen'], (1430, 106)) self.screen.blit(self.black_pieces_images['Pawn'], (1110, 208)) self.screen.blit(self.black_pieces_images['Rook'], (1190, 206)) self.screen.blit(self.black_pieces_images['Bishop'], (1275, 203)) self.screen.blit(self.black_pieces_images['Knight'], (1355, 203)) self.screen.blit(self.black_pieces_images['Queen'], (1430, 201)) pygame.draw.circle(self.screen, BLACK, (1170, 281), 12, 3) pygame.draw.circle(self.screen, WHITE, (1170, 281), 10) pygame.draw.circle(self.screen, BLACK, (1255, 281), 12, 3) pygame.draw.circle(self.screen, WHITE, (1255, 281), 10) pygame.draw.circle(self.screen, BLACK, (1337, 281), 12, 3) pygame.draw.circle(self.screen, WHITE, (1337, 281), 10) pygame.draw.circle(self.screen, BLACK, (1420, 281), 12, 3) pygame.draw.circle(self.screen, WHITE, (1420, 281), 10) pygame.draw.circle(self.screen, BLACK, (1503, 281), 12, 3) pygame.draw.circle(self.screen, WHITE, (1503, 281), 10) pygame.draw.circle(self.screen, BLACK, (1170, 183), 12, 3) pygame.draw.circle(self.screen, WHITE, (1170, 183), 10) pygame.draw.circle(self.screen, BLACK, (1255, 183), 12, 3) pygame.draw.circle(self.screen, WHITE, (1255, 183), 10) pygame.draw.circle(self.screen, BLACK, (1337, 183), 12, 3) pygame.draw.circle(self.screen, WHITE, (1337, 183), 10) pygame.draw.circle(self.screen, BLACK, (1420, 183), 12, 3) pygame.draw.circle(self.screen, WHITE, (1420, 183), 10) pygame.draw.circle(self.screen, BLACK, (1503, 183), 12, 3) pygame.draw.circle(self.screen, WHITE, (1503, 183), 10) self.screen.blit(self.captured_pieces_count['wpawn'][0], self.captured_pieces_count['wpawn'][1]) self.screen.blit(self.captured_pieces_count['wrook'][0], self.captured_pieces_count['wrook'][1]) self.screen.blit(self.captured_pieces_count['wbishop'][0], self.captured_pieces_count['wbishop'][1]) self.screen.blit(self.captured_pieces_count['wknight'][0], self.captured_pieces_count['wknight'][1]) self.screen.blit(self.captured_pieces_count['wqueen'][0], self.captured_pieces_count['wqueen'][1]) self.screen.blit(self.captured_pieces_count['bpawn'][0], self.captured_pieces_count['bpawn'][1]) self.screen.blit(self.captured_pieces_count['brook'][0], self.captured_pieces_count['brook'][1]) self.screen.blit(self.captured_pieces_count['bbishop'][0], self.captured_pieces_count['bbishop'][1]) self.screen.blit(self.captured_pieces_count['bknight'][0], self.captured_pieces_count['bknight'][1]) self.screen.blit(self.captured_pieces_count['bqueen'][0], self.captured_pieces_count['bqueen'][1]) #self.Interface.chat_panel.mount(self.Interface.chatbox_xstart, self.Interface.chatbox_ystart) for coord in self.x_axis_coords: self.screen.blit(self.x_axis_coords[coord][0], self.x_axis_coords[coord][1]) for coord in self.y_axis_coords: self.screen.blit(self.y_axis_coords[coord][0], self.y_axis_coords[coord][1]) pygame.draw.rect(self.screen, (0, 0, 0), [1115, 20, 140, 53], 2) pygame.draw.rect(self.screen, (0, 0, 0), [1275, 20, 100, 53], 2) pygame.draw.rect(self.screen, (0, 0, 0), [1395, 20, 110, 53], 2) pygame.draw.rect(self.screen, (255, 255, 255), [1117, 22, 137, 50]) pygame.draw.rect(self.screen, (255, 255, 255), [1277, 22, 97, 50]) pygame.draw.rect(self.screen, (255, 255, 255), [1397, 22, 107, 50]) # focusing buttons if pos[0] <= 1255 and pos[0] >= 1115 and pos[1] <= 73 and pos[1] >= 20: pygame.draw.rect(self.screen, (94, 118, 128), [1117, 22, 137, 50]) elif pos[0] <= 1375 and pos[0] >= 1275 and pos[1] <= 73 and pos[1] >= 20: pygame.draw.rect(self.screen, (94, 118, 128), [1277, 22, 97, 50]) elif pos[0] <= 1505 and pos[0] >= 1395 and pos[1] <= 73 and pos[1] >= 20: pygame.draw.rect(self.screen, (94, 118, 128), [1397, 22, 107, 50]) if self.main_menu.settings_object.music: self.screen.blit(self.music_on_button, (1125, 35)) else: self.screen.blit(self.music_off_button,(1120,35)) self.screen.blit(self.forfeit_button, (1285, 35)) self.screen.blit(self.leave_button, (1415, 35)) self.screen.blit(self.myprofimg,(15,407)) self.screen.blit(self.enemyprofimg,(15,10)) self.screen.blit(self.enemyname,(50,349)) def __del__(self): print("Game object deleted")
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,750
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/User.py
import pickle #from Room import Room from NewRoom import Room import time import random import threading import sys class Client(object): def __init__(self, UserID, conn, database, users, rooms, quickplay, message_queue): self._userid = UserID self.conn = conn self.db = database self.Users = users self.Rooms = rooms self.room = None self.spectating = False self.playing = False self.imgbuf = b'' self.pieces = None self.piece_no = None self.quickplay = quickplay self.message_queue = message_queue self.request = False self.cancel = False self.thread = None self.timeout = False self.friends = None def start(self): LOGOUT = False friends = self.db.get_friends_list(self._userid) self.friends = friends friends_requests = self.db.get_friends_request_list(self._userid) friends_rejected = self.db.get_friends_rejected_list(self._userid) online_friends = self.get_online_friends(friends, True) busy_friends = self.get_busy_friends(online_friends) online_rooms = self.get_online_rooms(friends) data = { 'ID': 10, 'Friends': friends, 'Friend_Requests': friends_requests, 'Friends_Rejected': friends_rejected, 'Online_Friends': online_friends, 'Busy_Friends': list(busy_friends), 'Rooms': list(online_rooms) } sdata = pickle.dumps(data) self.conn.send(sdata) while not LOGOUT: try: rec = self.conn.recv(2048) if rec : data = pickle.loads(rec) print("The test data ", data) id = data['ID'] if id == 20: #sending requst to the friend with friendid for playing friendId = data['FriendID'] req = { 'ID' : 50, 'Sender': self._userid, 'Reciever': friendId, 'Message': 'Friend request from user to play chess' } reqdata = pickle.dumps(req) for u in self.Users: if friendId == u['UserID']: client = u['Client'] cconn = u['conn'] cconn.send(reqdata) print("Message sent") break else: continue # if client: # req = { # 'ID' : 50, # 'Sender': self._userid, # 'Reciever': friendId, # 'Message': 'Friend request from user to play chess' # } # reqdata = pickle.dumps(req) # client.conn.send(reqdata) # print("Message sent") # else: # continue elif id == 24: ##Check existance of user fid = data['FriendID'] data = self.db.check_existance_of_user(fid) if data: rev = { 'ID':24, 'Data': data, 'Status': True } self.conn.send(pickle.dumps(rev)) else: res = { 'ID': 7, 'Message': "No user with given ID", 'Status': False } res = pickle.dumps(res) self.conn.send(res) elif id == 25: ##Sending friend request status => request accept or reject normal request uid = data['UserID'] fid = data['FriendID'] if self.db.add_new_friend_request(uid, fid): res = { 'ID': 25, 'Message': 'Request added successfully' } for usr in self.Users: if usr['UserID'] == fid: fconn = usr['conn'] fdata = { 'ID':27, ##Send online friend request 'UserID':fid, 'FriendID':uid, 'Message':"Friend request sent by friend" } fdata = pickle.dumps(fdata) fconn.send(fdata) break else: continue else: res = { 'ID': 7, 'Message': "Error While processing data" } res = pickle.dumps(res) self.conn.send(res) elif id == 26: ##Accept or reject the friend request fid = data['FriendID'] self.db.add_friends_request_status(data) elif id == 28: #delete friend from friend list friendID = data['FriendID'] if self.db.remove_friend_from_friendlist(self._userid, friendID): data = { 'ID':28, 'UserID':self._userid, 'FriendID':friendID, 'Message':'Friend deleted from friend list' } else: data = { 'ID' : 7, 'Message': "Error while deleting friend" } data = pickle.dumps(data) self.conn.send(data) elif id == 30: ## Sending chat messages includes self uid room_id #self.room.chat_messages.append(data) #self.room.board_messaes.append(data) print("The recieved mesage is {}".format(data)) room = data['RoomID'] chatroom = None for croom in self.Rooms: if croom['RoomID'] == room: chatroom = croom['Room'] break #chatroom.chat_messages.append(data) chatroom.board_messages.append(data) #chatroom.board_messages.append(data) # continue elif id == 31: print("Board message recieved") print(data) room = data['RoomID'] boardroom = None for broom in self.Rooms: if broom['RoomID'] == room: boardroom = broom['Room'] break boardroom.board_messages.append(data) elif id == 35: ## Sending spectete message includes self uid room_id roomid = data['RoomID'] if self.room == None: for room in self.Rooms: if roomid == room['RoomID']: self.room = room['Room'] break newuser = { 'UserID': self._userid, 'conn' : self.conn, } self.room.spectators.append(newuser) self.spectating = True res = { 'ID': 35, 'Message': "You have been added to the spectators list" } data = pickle.dumps(res) self.conn.send(data) move_log = self.room.read_from_file() res = { 'ID': 450, 'MoveLog': move_log } data = pickle.dumps(res) self.conn.send(data) else: res = { 'ID': 7, 'Message': "Room with given ID does not exist" } res = pickle.dumps(res) self.conn.send(res) elif id == 40: ## Get user profile profile = self.db.get_profile(self._userid) email = self.db.get_emailid(self._userid)[0] res = { 'ID': 40, #'Profile': profile, 'UserID':profile[0][0], 'Matches_Played':profile[0][2], 'Matches_Won':profile[0][3], 'Matches_Lost':profile[0][2] - profile[0][3], 'Points':profile[0][4], 'Email':email, 'Message': 'User Profile' } res = pickle.dumps(res) self.conn.send(res) elif id == 41: ##Update User Profile self.imgbuf += data['Image'] self.piece_no = data['Piece_No'] self.pieces = data['Pieces'] print("{} recieved ".format(self.piece_no)) # if self.db.update_user_profile(self._userid, data): # data = { # 'ID':41, # 'Message': 'User profile updated successfully' # } # else: # data = { # 'ID': 7, # 'Message': 'Failed to update user profile' # } # rev = pickle.dumps(data) # self.conn.send(rev) elif id == 45: ## Friend request from friend to play chess req = { 'ID': 50, 'Sender': data['Sender'], 'Message': 'Friend request from {}'.format(data['Sender']) } reqdata = pickle.dumps(req) self.conn.send(reqdata) elif id == 55: ## Game play request accept or reject status = data['Status'] if status == 'Accepted': roomid = self.generate_roomid() self.playing = True user1 = { 'UserID': self._userid, 'Conn': self.conn } for client in self.Users: if data['FriendID'] == client['UserID']: c = client break clientconn = c['conn'] user2 = { 'UserID': c['UserID'], 'Conn': clientconn } playroom = Room(roomid, user1, user2, db = self.db, rooms=self.Rooms) nrec = { 'ID' : 55, 'Sender' : data['FriendID'], 'Reciever': self._userid, 'Message': "Friend request accepted", 'Status': status, 'RoomID': roomid, #'Room' : playroom } clientconn.send(pickle.dumps(nrec)) newroom = { 'Room': playroom, 'RoomID': roomid, } self.Rooms.append(newroom) self.room = playroom c['Client'].room = playroom print(bool(self.room)) self.room.start() #playroom.start() #self.room = playroom else : rec = { 'ID' : 55, 'Sender' : self._userid,#data['FriendID'], 'Reciever': data['FriendID'], #self._userid, 'Message': "Friend request rejected", 'Status': status } srec = pickle.dumps(rec) self.conn.send(srec) # continue elif id == 56: ###Quick play message # self.quickplay.append({'UserID':self._userid, 'conn':self.conn}) # self.thread = threading.Thread(target=self.get_opponent) # self.thread.start() # while not self.cancel: # if self.request: # self.thread.join() # break # else: # continue self.message_queue.append({"UserID":self._userid, 'conn':self.conn}) self.cancel = False self.thread = threading.Thread(target=self.get_connections) self.thread.start() print("Thread started for getting connections") elif id == 58: ##Quick play room creating uid = data['UserID'] fid = data['FriendID'] for usr in self.Users: if usr['UserID'] == fid: c = usr break c['Client'].playing = True self.playing = True roomid = self.generate_roomid() user1 = { 'Conn':self.conn, 'UserID':self._userid } user2 = { 'Conn' : c['conn'], 'UserID' : fid, } playroom = Room(roomid=roomid, user1=user1, user2=user2, db = self.db, rooms=self.Rooms) self.room = playroom c['Client'].room = playroom aroom = { 'Room':playroom, 'RoomID':roomid } self.send_busy_message() c['Client'].send_busy_message() self.Rooms.append(aroom) self.room.start() elif id == 59: self.cancel = True self.timeout = True #self.quickplay.remove({'UserID':self._userid, 'conn':self.conn}) try: self.thread.join() except: pass elif id == 60: ##Board messages self.room.board_messages.append(data) elif id == 65: #LOGOUT print("Recieved logout message from {}".format(self._userid)) if self.playing: res = { 'ID': 7, 'Message': "You cannot logout while playing" } elif self.spectating: newuser = { 'UserID': self._userid, 'conn' : self.conn, } try: self.room.spectators.remove(newuser) except: print("Error while removing spectator from list") self.get_online_friends(friends, False) print("Thread joined and logout successful") LOGOUT = True sys.exit() elif id == 70: print("Keep Alive message From {}".format(self._userid)) else: print("Data : {}".format(data)) continue else: continue except (ConnectionResetError, KeyboardInterrupt, BrokenPipeError): return return def get_online_friends(self, friends, flag): ## get the list of friends who are the friends of user and are online data = [] for user in self.Users: if user['UserID'] in friends: data.append(user['UserID']) if flag: #conn = user['conn'] online_friend = { 'ID' : 11, 'FriendID': self._userid, 'UserID': user['UserID'] } conn = user['conn'] conn.send(pickle.dumps(online_friend)) else: offline_friend = { 'ID':12, 'FriendID': self._userid, 'UserID': user['UserID'], 'Message': "Friend is offline" } conn = user['conn'] conn.send(pickle.dumps(offline_friend)) else: continue return data def get_busy_friends(self, friends): ##Get list of friends who are playing with others data = [] for room in self.Rooms: if room['User1'] in friends: data.append(room['User1']) elif room['User2'] in friends: data.append(room['User2']) else: continue return set(data) def generate_roomid(self): id = ['C', 'h', 'e', 's', 's', '-'] for i in range(4): num = random.randint(0, 9) id.append(str(num)) roomid = ''.join(id) if self.db.existance_of_roomid(roomid): return roomid else: self.generate_roomid() def get_online_rooms(self, friends): rooms = [] for room in self.Rooms: playroom = room['Room'] if playroom.User1 in friends: data = { 'FriendID':playroom.User1, 'RoomID': room['RoomID'] } rooms.append(data) elif playroom.User2 in friends: data = { 'FriendID':playroom.User2, 'RoomID': room['RoomID'] } rooms.append(data) else: continue return set(rooms) def send_busy_message(self): for usr in self.Users: if usr['UserID'] in self.friends: data = { 'ID':13, 'UserID': usr['UserID'], 'FriendID':self._userid, 'Message': "Friend is busy" } conn = usr['conn'] rev = pickle.dumps(data) conn.send(rev) else: continue return # def get_opponent(self): # print("Inside get_opponent") # print(self.lock, self._userid) # # while self.lock: # # if self.request: # # return # # else: # # continue # self.lock = True # print(self.quickplay) # self.quickplay.remove({'UserID':self._userid, 'conn': self.conn}) # self.timeout = False # while not self.timeout: # if len(self.quickplay) > 1: # opponent = self.quickplay.pop() # self.lock = False # print(self.quickplay) # opp_uid = opponent['UserID'] # for usr in self.Users: # if usr['UserID'] == opp_uid: # opp_usr = usr # break # if opp_usr: # opp_client = opp_usr['Client'] # opp_client.request = True # data = { # 'ID':56, # 'FriendID': opp_uid, # 'UserID': self._userid, # 'Message': "Quick play request matched with given friendid" # } # rev = pickle.dumps(data) # self.conn.send(rev) # opp_conn = opponent['conn'] # data = { # 'ID':57, # 'FriendID':self._userid, # 'UserID':opp_uid, # 'Message':"Quick play request matched with given FriendID wait for 2200" # } # rev = pickle.dumps(data) # opp_conn.send(rev) # else : # continue # # data = { # # 'ID':400, # # 'UserID':self._userid, # # 'Message': 'Opponent not exist' # # } # #rev = pickle.dumps(data) # #self.conn.send(rev) # self.cancel = True # #self.quickplay.remove({'UserID':self._userid, 'conn': self.conn}) # self.cancel = True # return def get_connections(self): while not self.cancel: if len(self.quickplay) >=2: opponent = self.quickplay.pop() player = self.quickplay.pop() print("Player {} and opponent = {}".format(player, opponent)) data1 = { 'ID':56, 'UserID':self._userid, 'FriendID':opponent['UserID'], 'Message':"Quick play request matched with given friendID" } data2 = { 'ID':57, 'UserID':opponent['UserID'], 'FriendID':self._userid, 'Message':"Quick play request matched with given friendID wait for 2200 message" } rec1 = pickle.dumps(data1) rec2 = pickle.dumps(data2) self.conn.send(rec1) opponent['conn'].send(rec2) print("Opponent messages sent ") self.cancel = False elif len(self.message_queue): message = self.message_queue.pop() self.quickplay.append(message) print("New request recieved") return
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,751
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/testserver.py
import socket import pickle sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.bind(("", 12000)) sock.listen(10) CLOSE = False while not CLOSE: try: conn, addr = sock.accept() print("Connected to conn = {} and addr = {}".format(conn, addr)) rev = conn.recv(1024) print("The length of data is {}".format(len(rev))) data = pickle.loads(rev) print(data) print("Sent data is User = {} and Password = {}".format(data['Username'], data['Password'])) except KeyboardInterrupt: CLOSE = True except: print("Erro occured")
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,752
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/NewRoom.py
import threading import pickle import random class Room(object): def __init__(self, roomid, user1, user2, db, rooms): self.RoomID = roomid self.User1 = user1['UserID'] self.User2 = user2['UserID'] self.conn1 = user1['Conn'] self.conn2 = user2['Conn'] self.db = db self.Rooms = rooms self.spectators = [{'UserID':self.User1, 'conn':self.conn1}, {'UserID':self.User2, 'conn': self.conn2}] self.board_messages = [] self.win = None self.lost = None self.game_end = False self.thread = threading.Thread(target=self.broadcast_messages) with open('./Rooms/{}.csv'.format(self.RoomID), 'a') as f: pass ##Update it self.moveno = None self.move = None self.white = None self.black = None self.lost = None self.win = None def update_database(self, message): self.move_log = b'000000'#self.read_move_log() self.db.insert_History_details(self.RoomID, self.move_log) self.db.update_lost_user_points(self.lost, message) #self.db.update_lost_status(self.lost) print("Data added to the database successfully") return def read_move_log(self): with open('./Rooms/{}.csv'.format(self.RoomID), 'rb') as fdata: rdata = fdata.read() return rdata def set_turns(self): num = random.randint(1, 100) if num%2 == 0: data1 = { 'ID': 2200, 'Turn': 'White', 'Message': 'Start game with white pieces', 'RoomID': self.RoomID } self.white = [self.User1, 'White'] data2 = { 'ID': 2200, 'Turn': 'Black', 'Message': 'Start game with black pieces', 'RoomID': self.RoomID } self.black = [self.User2, 'Black'] else: self.white = [self.User2, 'White'] data2 = { 'ID': 2200, 'Turn': 'White', 'Message': 'Start game with white pieces', 'RoomID': self.RoomID } self.black = [self.User1, 'Black'] data1 = { 'ID': 2200, 'Turn': 'Black', 'Message': 'Start game with black pieces', 'RoomID': self.RoomID } res1 = pickle.dumps(data1) res2 = pickle.dumps(data2) self.conn1.send(res1) self.conn2.send(res2) with open('./Rooms/{}.csv'.format(self.RoomID), 'a') as fdata: fdata.write("UserID\tColor\n") fdata.write("{}\t{}\n".format(self.black[0],self.black[1])) fdata.write("{}\t{}\n".format(self.white[0],self.white[1])) print("Turns are set") return def write_to_file(self, moveno, uid, start, stop): with open('./Rooms/{}.csv'.format(self.RoomID), 'a') as fdata: fdata.write('{}\t{}\t{}\t{}\n'.format(moveno, uid, start, stop)) return def read_from_file(self,): with open("./Rooms/{}.csv".format(self.RoomID), 'r') as fdata: data = fdata.read() return data def broadcast_messages(self): with open('./Rooms/{}.csv'.format(self.RoomID), 'a') as fdata: fdata.write("Moveno\tUserID\tStart\tStop\n") while not self.game_end: if len(self.board_messages) > 0: print("The messages list contain {}".format(self.board_messages)) message = self.board_messages.pop() print(message) uid = message['UserID'] if message['ID'] == 60: if message['Checkmate'] or message['Stalemate'] or message['Forfeit'] or message['Left']: self.lost = uid if uid == self.User1: self.win = self.User2 else: self.win = self.User1 self.game_end = True moveno = message['MoveNo'] start = message['Start'] stop = message['Stop'] self.write_to_file(moveno, uid, start, stop) print("Written to file") data = pickle.dumps(message) for user in self.spectators: if user['UserID'] == uid: continue else: conn = user['conn'] conn.send(data) #print("Message sent to uid {}".format(user['UserID'])) #print("Message with {} uid sent to all users".format(uid)) else: continue self.update_database(message) print("All messages sent") return def start(self): print("Room is started ") print("User 1 {}".format(self.User1)) print("User 2 {}".format(self.User2)) print("conn 1 {}".format(self.conn1)) print("conn 2 {}".format(self.conn2)) self.set_turns() self.thread.start() print("Returning from start") return
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,753
Hrishikesh-Padale/SE-Project
refs/heads/main
/player_profile.py
import pygame from pygame.locals import * import random import pickle import matplotlib.pyplot as plt import numpy as np pygame.init() FONT = pygame.font.SysFont('freesansbold.ttf', 40) FONT1 = pygame.font.SysFont('calibri',25,True) FONT2 = pygame.font.SysFont('calibri',30,True) FONT3 = pygame.font.SysFont('calibri',20,True) class Profile: def __init__(self,screen,clock,client): self.profile_picture = pygame.transform.scale(pygame.image.load('Media/prof.png'),(280,280)) self.screen = screen self.clock = clock self.client = client self.data = {} self.fields = {} message = {'ID':40,'UserID':self.client.uID} self.client.sock.send(pickle.dumps(message)) self.get_friends() self.get_buttons() self.goback = FONT.render("Go Back",True,(0,255,0)) def get_buttons(self): self.remove_friend_buttons_pos = [166+i*50 for i in range(12)] self.rem = FONT3.render("Remove",True,(255,0,0)) self.accept_reject_buttons_pos = [464+i*50 for i in range(6)] self.add = FONT2.render("+",True,(0,255,0)) self.rej = FONT2.render("-",True,(255,0,0)) #print([i+25 for i in self.accept_reject_buttons_pos]) def get_friends(self): self.Friends_list = self.client.Flist['Friends'] #print(self.Friends_list) self.Friends_texts = [FONT1.render(i,True,(random.randrange(1,256),random.randrange(1,256),random.randrange(1,256))) for i in self.Friends_list] #self.Friends_texts = [FONT1.render(i,True,(255,255,255)) for i in self.Friends_list] self.Friends_texts_rects = [i.get_rect() for i in self.Friends_texts] self.first_friend_index = 0 self.last_friend_index = len(self.Friends_list) self.p_req_text = FONT2.render("Pending Requests",True,(0,255,0)) self.pending_requests = self.client.Flist['Friend_Requests'] self.p_reqs = [FONT1.render(i,True,(random.randrange(1,256),random.randrange(1,256),random.randrange(1,256))) for i in self.pending_requests] self.p_reqs_rects = [i.get_rect() for i in self.p_reqs] self.first_pending_req = 0 self.last_pending_req = len(self.pending_requests) self.get_centers() def get_centers(self): x,y = 1140,180 for i in self.Friends_texts_rects[self.first_friend_index:self.last_friend_index]: i.center = (x+i.width/2,y) y += 50 j,k = 710,480 for i in self.p_reqs_rects[self.first_pending_req:self.last_pending_req]: i.center = (j+i.width/2,k) k += 50 def get_fields(self): self.email = "Email {}".format(self.data["email"]) self.gameid = "Game ID {}".format(self.data["gameid"]) self.total_matches_played = "Matches played {}".format(self.data["total_matches_played"]) self.points = "Points {}".format(self.data["points"]) self.total_matches_won = "Total wins {}".format(self.data["Wins"]) self.friends = "Friends({})".format(len(self.Friends_list)) self.g_figure = plt.figure() self.graph = np.array([self.data["Wins"],self.data["total_matches_played"]-self.data["Wins"]]) self.graph_labels = ["Win rate","Loss rate"] plt.pie(self.graph,labels=self.graph_labels) self.g_figure.savefig('./Media/stats.png') self.email = FONT1.render(self.email,True,(255,255,255)) self.email_rect = self.email.get_rect() self.email_rect.center = (415+(self.email_rect.width/2),(110+self.email_rect.center[1]+self.email_rect.height/2)) self.gameid = FONT1.render(self.gameid,True,(255,255,255)) self.gameid_rect = self.gameid.get_rect() self.gameid_rect.center = (415+(self.gameid_rect.width/2),(35+self.email_rect.center[1]+self.gameid_rect.height/2)) self.total_matches_played = FONT1.render(self.total_matches_played,True,(255,255,255)) self.total_matches_played_rect = self.total_matches_played.get_rect() self.total_matches_played_rect.center = (415+(self.total_matches_played_rect.width/2), (35+self.gameid_rect.center[1]+self.total_matches_played_rect.height/2)) self.points = FONT1.render(self.points,True,(255,255,255)) self.points_rect = self.points.get_rect() self.points_rect.center = (415+(self.points_rect.width/2),(35+self.total_matches_played_rect.center[1]+self.points_rect.height/2)) self.total_matches_won = FONT1.render(self.total_matches_won,True,(255,255,255)) self.total_matches_won_rect = self.total_matches_won.get_rect() self.total_matches_won_rect.center = (415+(self.total_matches_won_rect.width/2),(35+self.points_rect.center[1]+self.total_matches_won_rect.height/2)) self.friends = FONT2.render(self.friends,True,(0,255,0)) self.friends_rect = self.friends.get_rect() self.friends_rect.center = (1287.5,100+self.friends_rect.height) self.fields[self.email] = self.email_rect self.fields[self.gameid] = self.gameid_rect self.fields[self.total_matches_played] = self.total_matches_played_rect self.fields[self.points] = self.points_rect self.fields[self.total_matches_won] = self.total_matches_won_rect self.fields[self.friends] = self.friends_rect def get_profile_section_messages(self): try: message = self.client.profile_section_messages.pop() if message['ID'] == 27: self.pending_requests.append(message['FriendID']) p_req_text = FONT1.render(message['FriendID'],True,random.choice([(0,255,0),(0,0,255)])) self.last_pending_req += 1 elif message['ID'] == 28: print("Removed {} from friend list successfully ...".format(message['FriendID'])) elif message['ID'] == 40: self.data["email"] = message['Email'] self.data["gameid"] = message['UserID'] self.data["total_matches_played"] = message['Matches_Played'] self.data["points"] = message['Points'] self.data["Wins"] = message['Matches_Won'] self.get_fields() self.pie_chart = pygame.transform.scale(pygame.image.load('Media/stats.png'),(595,345)) except: pass def update(self): while True: self.get_profile_section_messages() self.screen.fill("#17252A") pos = pygame.mouse.get_pos() for event in pygame.event.get(): if event.type == pygame.QUIT: return if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 4: #print("Scroll Up") if pos[0]<1450 and pos[0]>1125 and pos[1]<750 and pos[1] >153: if self.first_friend_index > 0: self.first_friend_index -= 1 self.last_friend_index -= 1 self.get_centers() if pos[0]<=1050 and pos[0]>=700 and pos[1]<=750 and pos[1]>=400: if self.first_pending_req > 0: self.first_pending_req -= 1 self.last_pending_req -= 1 self.get_centers() if event.button == 5: #print("Scroll Down") if pos[0]<1450 and pos[0]>1125 and pos[1]<750 and pos[1] >153: if self.last_friend_index < len(self.Friends_list): self.first_friend_index += 1 self.last_friend_index += 1 self.get_centers() if pos[0]<=1050 and pos[0]>=700 and pos[1]<=750 and pos[1]>=400: if self.last_pending_req < len(self.pending_requests): self.first_pending_req += 1 self.last_pending_req += 1 self.get_centers() if event.button == 1: #print(pos) #remove buttons if len(self.Friends_list)>0: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=191 and pos[1]>= 166: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index])) if len(self.Friends_list)>1: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=241 and pos[1]>= 216: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+1]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+1]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+1]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+1])) if len(self.Friends_list)>2: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=291 and pos[1]>= 266: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+2]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+2]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+2]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+2])) if len(self.Friends_list)>3: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=341 and pos[1]>= 316: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+3]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+3]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+3]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+3])) if len(self.Friends_list)>4: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=391 and pos[1]>= 366: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+4]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+4]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+4]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+4])) if len(self.Friends_list)>5: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=441 and pos[1]>= 416: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+5]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+5]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+5]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+5])) if len(self.Friends_list)>6: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=491 and pos[1]>= 466: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+6]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+6]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+6]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+6])) if len(self.Friends_list)>7: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=541 and pos[1]>= 516: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+7]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+7]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+7]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+7])) if len(self.Friends_list)>8: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=591 and pos[1]>= 566: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+8]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+8]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+8]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+8])) if len(self.Friends_list)>9: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=641 and pos[1]>= 616: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+9]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+9]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+9]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+9])) if len(self.Friends_list)>10: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=691 and pos[1]>= 666: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+10]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+10]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+10]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+10])) if len(self.Friends_list)>11: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=741 and pos[1]>= 716: message = {'ID':28,'UserID':self.client.uID,'FriendID':self.Friends_list[self.first_friend_index+11]} self.client.sock.send(pickle.dumps(message)) self.Friends_list.remove(self.Friends_list[self.first_friend_index+11]) self.Friends_texts.remove(self.Friends_texts[self.first_friend_index+11]) self.friends = "Friends({})".format(len(self.Friends_list)) #print("Removed {}".format(self.Friends_list[self.first_friend_index+11])) #accept buttons if len(self.pending_requests)>0: if pos[0]<=985 and pos[0]>=960 and pos[1]<=489 and pos[1]>=464: message = {'ID':26,'Status':'Accepted'} self.client.sock.send(pickle.dumps(message)) self.Friends_list.append(self.pending_requests[self.first_pending_req]) self.Friends_texts.append(self.pending_requests[self.first_pending_req],True,(255,255,255)) self.get_centers() self.pending_requests.remove(self.pending_requests[self.first_pending_req]) self.p_reqs.remove(self.p_reqs[self.first_friend_index]) print("Accepted {}".format(self.pending_requests[self.first_pending_req])) if len(self.pending_requests)>1: if pos[0]<=985 and pos[0]>=960 and pos[1]<=539 and pos[1]>=514: message = {'ID':26,'Status':'Accepted'} self.client.sock.send(pickle.dumps(message)) self.Friends_list.append(self.pending_requests[self.first_pending_req+1]) self.Friends_texts.append(self.pending_requests[self.first_pending_req+1],True,(255,255,255)) self.get_centers() self.pending_requests.remove(self.pending_requests[self.first_pending_req+1]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+1]) print("Accepted {}".format(self.pending_requests[self.first_pending_req+1])) if len(self.pending_requests)>2: if pos[0]<=985 and pos[0]>=960 and pos[1]<=589 and pos[1]>=564: message = {'ID':26,'Status':'Accepted'} self.client.sock.send(pickle.dumps(message)) self.Friends_list.append(self.pending_requests[self.first_pending_req+2]) self.Friends_texts.append(self.pending_requests[self.first_pending_req+2],True,(255,255,255)) self.get_centers() self.pending_requests.remove(self.pending_requests[self.first_pending_req+2]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+2]) print("Accepted {}".format(self.pending_requests[self.first_pending_req+2])) if len(self.pending_requests)>3: if pos[0]<=985 and pos[0]>=960 and pos[1]<=639 and pos[1]>=614: message = {'ID':26,'Status':'Accepted'} self.client.sock.send(pickle.dumps(message)) self.Friends_list.append(self.pending_requests[self.first_pending_req+3]) self.Friends_texts.append(self.pending_requests[self.first_pending_req+3],True,(255,255,255)) self.get_centers() self.pending_requests.remove(self.pending_requests[self.first_pending_req+3]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+3]) print("Accepted {}".format(self.pending_requests[self.first_pending_req+3])) if len(self.pending_requests)>4: if pos[0]<=985 and pos[0]>=960 and pos[1]<=689 and pos[1]>=664: message = {'ID':26,'Status':'Accepted'} self.client.sock.send(pickle.dumps(message)) self.Friends_list.append(self.pending_requests[self.first_pending_req+4]) self.Friends_texts.append(self.pending_requests[self.first_pending_req+4],True,(255,255,255)) self.get_centers() self.pending_requests.remove(self.pending_requests[self.first_pending_req+4]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+4]) print("Accepted {}".format(self.pending_requests[self.first_pending_req+4])) if len(self.pending_requests)>5: if pos[0]<=985 and pos[0]>=960 and pos[1]<=739 and pos[1]>=714: message = {'ID':26,'Status':'Accepted'} self.client.sock.send(pickle.dumps(message)) self.Friends_list.append(self.pending_requests[self.first_pending_req+5]) self.Friends_texts.append(self.pending_requests[self.first_pending_req+5],True,(255,255,255)) self.get_centers() self.pending_requests.remove(self.pending_requests[self.first_pending_req+5]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+5]) print("Accepted {}".format(self.pending_requests[self.first_pending_req+5])) if len(self.pending_requests)>0: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=489 and pos[1]>=464: message = {'ID':26,'Status':'Rejected'} self.client.sock.send(pickle.dumps(message)) self.pending_requests.remove(self.pending_requests[self.first_pending_req]) self.p_reqs.remove(self.p_reqs[self.first_friend_index]) print("Rejected {}".format(self.pending_requests[self.first_pending_req])) if len(self.pending_requests)>1: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=539 and pos[1]>=514: message = {'ID':26,'Status':'Rejected'} self.client.sock.send(pickle.dumps(message)) self.pending_requests.remove(self.pending_requests[self.first_pending_req+1]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+1]) print("Rejected {}".format(self.pending_requests[self.first_pending_req+1])) if len(self.pending_requests)>2: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=589 and pos[1]>=564: message = {'ID':26,'Status':'Rejected'} self.client.sock.send(pickle.dumps(message)) self.pending_requests.remove(self.pending_requests[self.first_pending_req+2]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+2]) print("Rejected {}".format(self.pending_requests[self.first_pending_req+2])) if len(self.pending_requests)>3: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=639 and pos[1]>=614: message = {'ID':26,'Status':'Rejected'} self.client.sock.send(pickle.dumps(message)) self.pending_requests.remove(self.pending_requests[self.first_pending_req+3]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+3]) print("Rejected {}".format(self.pending_requests[self.first_pending_req+3])) if len(self.pending_requests)>4: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=689 and pos[1]>=664: message = {'ID':26,'Status':'Rejected'} self.client.sock.send(pickle.dumps(message)) self.pending_requests.remove(self.pending_requests[self.first_pending_req+4]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+4]) print("Rejected {}".format(self.pending_requests[self.first_pending_req+4])) if len(self.pending_requests)>5: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=739 and pos[1]>=714: message = {'ID':26,'Status':'Rejected'} self.client.sock.send(pickle.dumps(message)) self.pending_requests.remove(self.pending_requests[self.first_pending_req+5]) self.p_reqs.remove(self.p_reqs[self.first_friend_index+5]) print("Rejected {}".format(self.pending_requests[self.first_pending_req+5])) if pos[0]<=1530 and pos[0]>=1410 and pos[1]<=56 and pos[1]>=6: return self.screen.blit(self.profile_picture,(55,85)) #profile picture border pygame.draw.rect(self.screen,(0,0,0),[70,100,250,250],3) #Info border pygame.draw.rect(self.screen,(0,0,0),[395,100,655,250],3) pygame.draw.rect(self.screen,(255,255,255),[1410,6,120,50],2) if pos[0]<=1530 and pos[0]>=1410 and pos[1]<=56 and pos[1]>=6: pygame.draw.rect(self.screen,(51, 148, 163),[1412,8,118,48]) self.screen.blit(self.goback,(1415,15)) for field in self.fields: self.screen.blit(field,self.fields[field]) for friend in self.Friends_texts[self.first_friend_index:self.last_friend_index]: self.screen.blit(friend,self.Friends_texts_rects[self.Friends_texts.index(friend)]) for req in self.p_reqs[self.first_pending_req:self.last_pending_req]: self.screen.blit(req,self.p_reqs_rects[self.p_reqs.index(req)]) #graph pygame.draw.rect(self.screen,(0,0,0),[70,400,600,350],3) try: self.screen.blit(self.pie_chart,(72,402)) except: pass #pending requests border pygame.draw.rect(self.screen,(0,0,0),[700,400,350,350],3) #accept buttons focus if len(self.pending_requests)>0: if pos[0]<=985 and pos[0]>=960 and pos[1]<=489 and pos[1]>=464: pygame.draw.rect(self.screen,(255,255,255),[960,464,25,25]) if len(self.pending_requests)>1: if pos[0]<=985 and pos[0]>=960 and pos[1]<=539 and pos[1]>=514: pygame.draw.rect(self.screen,(255,255,255),[960,514,25,25]) if len(self.pending_requests)>2: if pos[0]<=985 and pos[0]>=960 and pos[1]<=589 and pos[1]>=564: pygame.draw.rect(self.screen,(255,255,255),[960,564,25,25]) if len(self.pending_requests)>3: if pos[0]<=985 and pos[0]>=960 and pos[1]<=639 and pos[1]>=614: pygame.draw.rect(self.screen,(255,255,255),[960,614,25,25]) if len(self.pending_requests)>4: if pos[0]<=985 and pos[0]>=960 and pos[1]<=689 and pos[1]>=664: pygame.draw.rect(self.screen,(255,255,255),[960,664,25,25]) if len(self.pending_requests)>5: if pos[0]<=985 and pos[0]>=960 and pos[1]<=739 and pos[1]>=714: pygame.draw.rect(self.screen,(255,255,255),[960,714,25,25]) #reject button focus if len(self.pending_requests)>0: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=489 and pos[1]>=464: pygame.draw.rect(self.screen,(255,255,255),[1000,464,25,25]) if len(self.pending_requests)>1: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=539 and pos[1]>=514: pygame.draw.rect(self.screen,(255,255,255),[1000,514,25,25]) if len(self.pending_requests)>2: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=589 and pos[1]>=564: pygame.draw.rect(self.screen,(255,255,255),[1000,564,25,25]) if len(self.pending_requests)>3: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=639 and pos[1]>=614: pygame.draw.rect(self.screen,(255,255,255),[1000,614,25,25]) if len(self.pending_requests)>4: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=689 and pos[1]>=664: pygame.draw.rect(self.screen,(255,255,255),[1000,664,25,25]) if len(self.pending_requests)>5: if pos[0]<=1025 and pos[0]>=1000 and pos[1]<=739 and pos[1]>=714: pygame.draw.rect(self.screen,(255,255,255),[1000,714,25,25]) #accept/reject buttons for i in self.accept_reject_buttons_pos: if len(self.pending_requests)>self.accept_reject_buttons_pos.index(i): pygame.draw.rect(self.screen,(255,255,255),[960,i,25,25],2) pygame.draw.rect(self.screen,(255,255,255),[1000,i,25,25],2) self.screen.blit(self.add,(965,i-2)) self.screen.blit(self.rej,(1009,i-1)) #friends box border pygame.draw.rect(self.screen,(0,0,0),[1125,100,325,650],3) #pygame.draw.rect(self.screen,(255,255,255),[1128,103,319,50]) pygame.draw.line(self.screen,(0,0,0),(1125,153),(1450,153),3) pygame.draw.line(self.screen,(0,0,0),(700,450),(1050,450),3) #remove buttons rects for i in self.remove_friend_buttons_pos: if len(self.Friends_list)>self.remove_friend_buttons_pos.index(i): pygame.draw.rect(self.screen,(255,255,255),[1350,i,80,25],2) self.screen.blit(self.p_req_text,(765,410)) #remove buttons focus if len(self.Friends_list)>0: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=191 and pos[1]>= 166: pygame.draw.rect(self.screen,(255,255,255),[1352,168,80,25]) if len(self.Friends_list)>1: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=241 and pos[1]>= 216: pygame.draw.rect(self.screen,(255,255,255),[1352,218,80,25]) if len(self.Friends_list)>2: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=291 and pos[1]>= 266: pygame.draw.rect(self.screen,(255,255,255),[1352,268,80,25]) if len(self.Friends_list)>3: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=341 and pos[1]>= 316: pygame.draw.rect(self.screen,(255,255,255),[1352,318,80,25]) if len(self.Friends_list)>4: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=391 and pos[1]>= 366: pygame.draw.rect(self.screen,(255,255,255),[1352,368,80,25]) if len(self.Friends_list)>5: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=441 and pos[1]>= 416: pygame.draw.rect(self.screen,(255,255,255),[1352,418,80,25]) if len(self.Friends_list)>6: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=491 and pos[1]>= 466: pygame.draw.rect(self.screen,(255,255,255),[1352,468,80,25]) if len(self.Friends_list)>7: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=541 and pos[1]>= 516: pygame.draw.rect(self.screen,(255,255,255),[1352,518,80,25]) if len(self.Friends_list)>8: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=591 and pos[1]>= 566: pygame.draw.rect(self.screen,(255,255,255),[1352,568,80,25]) if len(self.Friends_list)>9: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=641 and pos[1]>= 616: pygame.draw.rect(self.screen,(255,255,255),[1352,618,80,25]) if len(self.Friends_list)>10: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=691 and pos[1]>= 666: pygame.draw.rect(self.screen,(255,255,255),[1352,668,80,25]) if len(self.Friends_list)>11: if pos[0]<=1430 and pos[0]>=1350 and pos[1]<=741 and pos[1]>= 716: pygame.draw.rect(self.screen,(255,255,255),[1352,718,80,25]) for i in range(len(self.Friends_list)): self.screen.blit(self.rem,(1357,170+i*50)) pygame.display.flip() self.clock.tick(60) #width,height = 1536,801 #clock = pygame.time.Clock() #screen = pygame.display.set_mode((width,height)) #profile = Profile(screen,clock) #profile.update() #pygame.quit()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,754
Hrishikesh-Padale/SE-Project
refs/heads/main
/configure.py
def read_settings(): try: file = open("game.ini","r+") settings = {} for each in file: i = each.split(":") i = [j.strip() for j in i] if bool(i[0]): settings[i[0]]=i[1] #print(settings) file.close() return settings except: print("File does not exist!") return def update_settings(**kwargs): try: file = open("game.ini","r+") settings = {} for each in file: i = each.split(":") i = [j.strip() for j in i] if bool(i[0]): settings[i[0]]=i[1] if 'UserID' in kwargs and kwargs['UserID']: settings['UserID'] = kwargs['UserID'] settings['Password'] = kwargs['Password'] settings['Remember Credentials'] = 'True' file.seek(0) for i in settings: file.write("\n{}:{}".format(i,settings[i])) file.truncate() else: settings['UserID'] = '' settings['Password'] = '' settings['Remember Credentials'] = 'False' if 'music' in kwargs: settings['Music'] = kwargs['music'] settings['Piece Appearance'] = kwargs['ptype'] settings['Board Theme'] = kwargs['ctype'] settings['Volume'] = kwargs['volume'] file.seek(0) for i in settings: file.write("\n{}:{}".format(i,settings[i])) file.truncate() file.close() read_settings() except: print("\nConf file does not exist\nCreating game.ini...") try: print("game.ini created successfully!") file = open("game.ini","w") file.write("\nUserID:") file.write("\nPassword:") file.write("\nMusic:ON") file.write("\nPiece Appearance:3") file.write("\nBoard Theme:2") file.write("\nVolume:50") file.write("\nRemember Credentials:False") file.close() except: print("Error in creating game.conf!") return return
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,755
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/testclient.py
import socket import pickle sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect(("", 12000)) user = { 'Username': 'Akash2918', 'Password': 'Akash@123', } user1 = { 'Username': 'Rutvik123', 'Password': 'Rutvik@123', } data = pickle.dumps(user1) print("The length of data is {}".format(len(data))) sock.send(data) print("Data send successfully") sock.close() print("Socket closed")
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,756
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/test.py
mes = "Hello World" class Test(): def __init__(self): self.message = mes print("Hello World") test = Test()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,757
Hrishikesh-Padale/SE-Project
refs/heads/main
/Docs/network_client.py
from socket import * from threading import Thread import sys from pygame.locals import * import pygame import random pygame.init() BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (102, 204, 0) LIGHTBLUE = (51, 153, 255) COLOR1 = (48,128,42) COLOR2 = (118,196,112) LIGHTGREEN = (102,255,102) LIGHTNAVY = (153,153,255) RED = (255,0,0) FONT = pygame.font.SysFont('freesansbold.ttf', 25) class Network: def __init__(self,server_ip,port_no): self.server = server_ip self.port = port_no self.username = "Hrishi" def connect_to_server(self): try: self.sock = socket(AF_INET,SOCK_STREAM) print ("Socket successfully created") except error as err: print ("socket creation failed with error %s" %(err)) self.sock.connect((self.server,self.port)) self.sock.send(self.username.encode()) def get_username_and_message(self,message): username = "" msg = "" for i in message: if i != ":": username += i else: break msg = message[len(username)+1:] return username,msg def receive_messages(self,msg_buffer,msg_graphical_buffer,last_msg,first_msg): while True: try: message = self.sock.recv(1024).decode() username,message = self.get_username_and_message(message) print(username,message,"message:",message) msg_buffer.append(message) username = FONT.render(username+":",True,random.choice([RED,GREEN,LIGHTBLUE,LIGHTNAVY])) uname_rect = username.get_rect() message = FONT.render(message,True,BLACK) message_rect = message.get_rect() msg_graphical_buffer.append(([username,uname_rect],[message,message_rect])) last_msg += 1 if last_msg>=12: first_msg +=1 except: print("Error receiving!!") self.sock.close() break def send_message(self,message): try: self.sock.send(message.encode()) except: print("Error sending message!!") self.sock.close()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,758
Hrishikesh-Padale/SE-Project
refs/heads/main
/qplay.py
import pygame import sys from pygame.locals import * import pickle from threading import Timer pygame.init() FONT1 = pygame.font.SysFont('calibri',40,True) class Quickplay: def __init__(self,screen,clock,client): self.client = client self.screen = screen self.clock = clock self.profile_picture = pygame.transform.scale(pygame.image.load('Media/prof.png'),(240,240)) self.current_time = pygame.time.get_ticks() self.count = 0 self.loading_text = FONT1.render("MATCHING",True,(255,255,255)) self.dots = [FONT1.render(".",True,(255,255,255)),FONT1.render("..",True,(255,255,255)),FONT1.render("...",True,(255,255,255))] self.notification = None self.opponent = None self.myname = FONT1.render(self.client.uID,True,(255,255,255)) self.player1 = FONT1.render("Player 1",True,(255,255,255)) self.timed_out = False def count_down(self): message = {'ID':59,'UserID':self.client.uID} try: if not self.client.room_id: self.client.sock.send(pickle.dumps(message)) except: pass self.timed_out = True self.timer.join() print("Auto matching timed out ... Looks like nobody is online ... Try again") def loading(self): #return pygame.time.get_ticks()-self.current_time if pygame.time.get_ticks()-self.current_time >= 500: self.current_time = pygame.time.get_ticks() self.count += 1 if self.count <= 3: return self.count self.count = 0 return 0 return 0 def get_quickplay_section_messages(self): if self.client.quickplay_section_messages: self.notification = self.client.quickplay_section_messages.pop() if self.notification['ID'] == 56: self.opponent = self.notification['FriendID'] print("opponent found:",self.opponent) message = {'ID':58,'UserID':self.client.uID,'FriendID':self.opponent} self.client.sock.send(pickle.dumps(message)) print("58 message sent") if self.notification['ID'] == 2200: self.client.main_page_messages = [] self.client.pwf_section_messages = [] self.client.room_id = self.notification['RoomID'] self.client.color = self.notification['Turn'] def update(self): self.timer = Timer(20.0,self.count_down) self.timer.start() while True: self.get_quickplay_section_messages() self.screen.fill((114,6,6)) for event in pygame.event.get(): if event.type == pygame.QUIT: return pygame.draw.rect(self.screen,(140,44,44),[440,100,300,500],border_radius=20) pygame.draw.rect(self.screen,(82,0,2),[460,120,260,220],border_radius=20) pygame.draw.rect(self.screen,(140,44,44),[796,100,300,500],border_radius=20) pygame.draw.rect(self.screen,(82,0,2),[816,120,260,220],border_radius=20) pygame.draw.line(self.screen,(0,150,0),(768,70),(768,630),2) self.screen.blit(self.player1,(520,360)) self.screen.blit(self.myname,(500,430)) self.screen.blit(self.profile_picture,(468,110)) self.screen.blit(self.profile_picture,(824,110)) self.screen.blit(self.loading_text,(650,680)) self.loading() if self.count == 1: self.screen.blit(self.dots[0],(840,680)) elif self.count == 2: self.screen.blit(self.dots[1],(840,680)) elif self.count == 3: self.screen.blit(self.dots[2],(840,680)) if self.client.room_id: return if self.timed_out: self.timed_out = False return pygame.display.flip() self.clock.tick(60) #width,height = 1536,801 #clock = pygame.time.Clock() #screen = pygame.display.set_mode((width,height)) #pygame.display.set_caption("Quickplay") #quickplay = Quickplay(screen,clock) #quickplay.update() #pygame.quit()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,759
Hrishikesh-Padale/SE-Project
refs/heads/main
/login_register.py
from tkinter import * from PIL import Image,ImageTk import sys from socket import * import pickle from configure import * import threading password = "" class Login_Register: def __init__(self): self.window = Tk() self.window.overrideredirect(1) self.window.geometry('350x650+500+50') self.window.title("Login") self.settings = read_settings() if not self.settings: update_settings() self.settings = read_settings() render = ImageTk.PhotoImage(image=Image.open('Media/cross.png').resize((20,20),Image.ANTIALIAS)) self.cross = Button(image=render,command=self.close) self.cross.image = render self.cross.place(x=320,y=5) #self.window.config(bg="BLACK") self.label1 = Label(self.window, text="Online chess game", font=("Arial Bold", 25),fg="BLACK") self.label1.place(relx=0.07,rely=0.08) self.load_login_widgets() self.get_server() #self.load_register_widgets() self.invalid_creds = Label(self.window,text="Invalid Credentials",font=("Consolas",15),fg="RED") self.logged_in = Label(self.window,text="Logged in successfully",font=('Consolas',15),fg="GREEN") self.invalid_code = Label(self.window,text="Invalid code",font=('Consolas',15),fg="RED") self.mandatory = Label(self.window,text="All fields are required !",font=('Consolas',15),fg="RED") self.pass_mismatch = Label(self.window,text="Passwords dont match !",font=('Consolas',15),fg="RED") self.already_in_use = Label(self.window,text="Email already in use !",font=('Consolas',15),fg="RED") self.length_error = Label(self.window,text="Password must contain at least 5 characters",font=('Consolas',15),fg="RED") self.nouser = Label(self.window,text="No such user exits !",font=('Consolas',15),fg="RED") def get_server(self): self.ip = '65.0.204.13' self.port = 13000 def receive(self): while True: try: self.data = sock.recv(4096) except: print("Error occured while receiving") self.sock.close() def load_login_widgets(self): self.label2 = Label(self.window, text="Login", font=("Arial Bold", 20),fg="BLACK") self.label2.place(relx=0.38,rely=0.18) self.username = Entry(self.window,width=21,font=('Impact',15),fg="BLACK",bd=2) self.password = Entry(self.window,width=21,font=('Impact',15),fg="BLACK",bd=2) if self.settings['Remember Credentials']=="True": self.username.insert(0,self.settings['UserID']) self.password.insert(0,self.settings['Password']) self.password.config(show = "*") else: self.username.insert(0,"GameID") self.password.insert(0,"Password") self.username.place(relx=0.15,rely=0.3) self.username.bind("<Button-1>",self.uname_click) self.password.place(relx=0.15,rely=0.4) self.password.bind("<Button-1>",self.pass_click) self.show_pass = IntVar() self.show_pass_check = Checkbutton(text="Show Password",font=('Impact',15),variable=self.show_pass,onvalue=1,offvalue=0,command=self.login_show_pass) self.show_pass_check.place(relx=0.15,rely=0.5) if self.settings['Remember Credentials']=="True": self.remem = IntVar(value=1) else: self.remem = IntVar(value=0) self.remember_me = Checkbutton(text="Remember Me",font=('Impact',15),variable=self.remem,onvalue=1,offvalue=0,command=self.save_login) self.remember_me.place(relx=0.15,rely=0.6) self.login_button = Button(text="Sign in",padx=85,font=('Impact',15),bg="GREEN",command=self.login) self.login_button.place(relx=0.15,rely=0.7) self.register_button = Button(text="Register",padx=78,font=('Impact',15),bg="GREEN",command=self.forget_login_widgets) self.register_button.place(relx=0.15,rely=0.8) self.forgot_pass = Button(text="Forgot Password",padx=45,font=('Impact',15),bg="GREEN",command=self.load_forgotpass_widgets) self.forgot_pass.place(relx=0.15,rely=0.9) def load_register_widgets(self): self.label3 = Label(self.window, text="Register", font=("Arial Bold", 20),fg="BLACK") self.label3.place(relx=0.33,rely=0.18) self.Email = Entry(self.window,width=21,font=('Impact',15),fg="BLACK",bd=2) self.Email.insert(0,"Email") self.Email.place(relx=0.15,rely=0.3) self.Email.bind("<Button-1>",self.email_click) self.reg_username = Entry(self.window,width=21,font=('Impact',15),fg="BLACK",bd=2) self.reg_username.insert(0,"Username") self.reg_username.place(relx=0.15,rely=0.4) self.reg_username.bind("<Button-1>",self.reg_uname_click) self.reg_password = Entry(self.window,width=21,font=('Impact',15),fg="BLACK",bd=2) self.reg_password.insert(0,"Password") self.reg_password.place(relx=0.15,rely=0.5) self.reg_password.bind("<Button-1>",self.reg_pass_click) self.confirm_reg_password = Entry(self.window,width=21,font=('Impact',15),fg="BLACK",bd=2) self.confirm_reg_password.insert(0,"Confirm password") self.confirm_reg_password.place(relx=0.15,rely=0.6) self.confirm_reg_password.bind("<Button-1>",self.confirm_reg_pass_click) self.reg_button = Button(text="Register",padx=78,font=('Impact',15),bg="GREEN",command=self.reg) self.reg_button.place(relx=0.15,rely=0.7) self.go_back_button = Button(text="Go Back",padx=78,font=('Impact',15),bg="GREEN",command=self.forget_register_widgets) self.go_back_button.place(relx=0.15,rely=0.8) def load_otp_widgets(self): self.label3.place_forget() self.Email.place_forget() self.reg_username.place_forget() self.reg_password.place_forget() self.confirm_reg_password.place_forget() self.reg_button.place_forget() self.go_back_button.place_forget() try: self.mandatory.place_forget() except: pass self.label4 = Label(self.window,text="Enter OTP sent on your email",font=("Arial Bold", 15),fg="BLACK") self.otp = Entry(self.window,width=20,font=('Impact',15),fg="BLACK",bd=2) self.label4.place(relx=0.1,rely=0.2) self.otp.place(relx=0.15,rely=0.3) self.submit_button = Button(text="Submit",padx=78,font=('Impact',15),bg="GREEN",command=self.validate_otp_code) self.submit_button.place(relx=0.15,rely=0.4) def load_forgotpass_widgets(self): self.label2.place_forget() self.username.place_forget() self.password.place_forget() self.login_button.place_forget() self.register_button.place_forget() self.show_pass_check.place_forget() self.remember_me.place_forget() self.forgot_pass.place_forget() self.username.place(relx=0.15,rely=0.4) if not self.username.get(): self.username.insert(0,'GameID') self.Reset_pass_text = Label(self.window,text="Reset Password",font=('Arial Bold',20),fg="GREEN") self.Reset_pass_text.place(relx=0.2,rely=0.25) self.forgot_password = Entry(self.window,width=21,font=('Impact',15),fg="BLACK",bd=2) self.forgot_password.insert(0,"Password") self.forgot_password.place(relx=0.15,rely=0.5) self.forgot_password.bind("<Button-1>",self.forgot_pass_click) self.confirm_forgot_password = Entry(self.window,width=21,font=('Impact',15),fg="BLACK",bd=2) self.confirm_forgot_password.insert(0,"Confirm password") self.confirm_forgot_password.place(relx=0.15,rely=0.6) self.confirm_forgot_password.bind("<Button-1>",self.confirm_forgot_pass_click) self.reset_pass_button = Button(text="Reset",padx=90,font=('Impact',15),bg="GREEN",command=self.reset_password) self.reset_pass_button.place(relx=0.15,rely=0.7) self.goback_from_reset = Button(text="Go Back",padx=80,font=('Impact',15),bg="GREEN",command=self.go_to_login) self.goback_from_reset.place(relx=0.15,rely=0.8) def forget_login_widgets(self): self.label2.place_forget() self.username.place_forget() self.password.place_forget() self.login_button.place_forget() self.register_button.place_forget() self.show_pass_check.place_forget() self.remember_me.place_forget() self.forgot_pass.place_forget() try: self.mandatory.place_forget() except: pass try: self.invalid_creds.place_forget() except: pass self.load_register_widgets() def forget_register_widgets(self): self.label3.place_forget() self.Email.place_forget() self.reg_username.place_forget() self.reg_password.place_forget() self.confirm_reg_password.place_forget() self.reg_button.place_forget() self.go_back_button.place_forget() try: self.mandatory.place_forget() except: pass self.load_login_widgets() def forget_otp_widgets(self): self.label4.place_forget() self.otp.place_forget() self.submit_button.place_forget() self.load_login_widgets() def go_to_login(self): self.forgot_password.place_forget() self.confirm_forgot_password.place_forget() self.reset_pass_button.place_forget() self.goback_from_reset.place_forget() self.Reset_pass_text.place_forget() self.load_login_widgets() def validate_otp_code(self): otp_msg = {'ID':2,'Code':self.otp.get()} #self.sock = socket(AF_INET, SOCK_STREAM) #self.sock.connect((self.ip, self.port)) self.sock2.send(pickle.dumps(otp_msg)) data = self.sock2.recv(1024) data = pickle.loads(data) #print(data) if data['ID']==2: try: self.mandatory.place_forget() except: pass try: self.invalid_code.place_forget() except: pass self.forget_otp_widgets() self.load_login_widgets() else: self.invalid_code.place(relx=0.2,rely=0.5) print(data) def reset_password(self): print(bool(self.username.get())) if self.username.get() == "GameID" or not bool(self.username.get()): try: self.pass_mismatch.place_forget() except: pass try: self.length_error.place_forget() except: pass try: self.nouser.place_forget() except: pass self.mandatory.place(relx=0.15,rely=0.3) if self.forgot_password.get() == self.confirm_forgot_password.get() and self.username.get() != "GameID" and bool(self.username.get()): if len(self.forgot_password.get()) >= 5: message = {'ID':6,'UserID':self.username.get()} reply = self.sock3.recv(1024) reply = pickle.loads(reply) if reply['ID'] == 6 and bool(reply['Status']): self.sock3 = socket((AF_INET,SOCK_STREAM)) self.sock3.connect((self.ip,self.port)) self.sock3.send(pickle.dumps(message)) message = {'ID':2,'Password':self.forgot_password.get()} self.sock3.send(pickle.dumps(message)) reply = self.sock3.recv(1024) reply = pickle.loads(reply) if reply['ID']==8: print("Password reset successfully!") try: self.mandatory.place_forget() except: pass try: self.pass_mismatch.place_forget() except: pass try: self.length_error.place_forget() except: pass try: self.nouser.place_forget() except: pass self.username.place_forget() self.forgot_password.place_forget() self.confirm_forgot_password.place_forget() self.reset_pass_button.place_forget() self.load_login_widgets() else: self.invalid_code.place(relx=0.15,rely=0.3) else: try: self.mandatory.place_forget() except: pass try: self.pass_mismatch.place_forget() except: pass try: self.length_error.place_forget() except: pass self.nouser.place(relx=0.15,rely=0.3) else: try: self.mandatory.place_forget() except: pass try: self.pass_mismatch.place_forget() except: pass try: self.nouser.place_forget() except: pass self.length_error.place(relx=0.15,rely=0.3) else: try: self.mandatory.place_forget() except: pass try: self.length_error.place_forget() except: pass try: self.nouser.place_forget() except: pass self.pass_mismatch.place(relx=0.15,rely=0.3) def uname_click(self,*args): self.username.delete(0,'end') def email_click(self,*args): self.Email.delete(0,'end') def reg_uname_click(self,*args): self.reg_username.delete(0,'end') def pass_click(self,*args): if self.password.get() == "Password": self.password.delete(0,'end') if self.show_pass.get() == 0: self.password.config(show = "*") def reg_pass_click(self,*args): self.reg_password.delete(0,'end') def confirm_reg_pass_click(self,*args): self.confirm_reg_password.delete(0,'end') def forgot_pass_click(self,*args): if self.forgot_password.get() == "Password": self.forgot_password.delete(0,'end') def confirm_forgot_pass_click(self,*args): if self.confirm_forgot_password.get() == "Confirm password": self.confirm_forgot_password.delete(0,'end') def login(self,*args): print(self.username.get()) print(self.password.get()) if not bool(self.username.get()) or not bool(self.password.get()) or self.username.get()=="GameID" or self.password.get()=="Password": self.mandatory.place(relx=0.1,rely=0.24) else: #self.update_configurations() message = {'ID':5,'UserID':self.username.get(),'Password':self.password.get(),'Loggedin':0} self.sock1 = socket(AF_INET, SOCK_STREAM) self.sock1.connect((self.ip, self.port)) self.sock1.send(pickle.dumps(message)) reply = self.sock1.recv(1024) print(pickle.loads(reply)) reply = pickle.loads(reply) if reply['ID']==501: try: self.mandatory.place_forget() except: pass try: self.invalid_creds.place(relx=0.2,rely=0.24) except: pass self.sock1.close() else: try: self.invalid_creds.place_forget() except: pass try: self.mandatory.place_forget() except: pass self.logged_in.place(relx=0.1,rely=0.24) #timer = threading.Timer(3.0, self.close()) #timer.start() temp = open("Temp","w") temp.write(self.password.get()) temp.close() self.update_configurations() self.window.destroy() def register(self,*args): print("Registeration") def reg(self,*args): print("Registeration online") if not bool(self.Email.get()) or not bool(self.reg_username.get()) or not bool(self.reg_password.get()) or not bool(self.confirm_reg_password.get()) or self.Email.get()=="Email" or self.reg_username.get()=="Username" or self.reg_password.get()=="Password" or self.confirm_reg_password.get() == "Confirm password": self.mandatory.place(relx=0.1,rely=0.24) else: self.sock2 = socket(AF_INET, SOCK_STREAM) self.sock2.connect((self.ip, self.port)) email = self.Email.get() uname = self.reg_username.get() password = self.reg_password.get() reconfirm_pass = self.confirm_reg_password.get() message = {'ID':700} self.sock2.send(pickle.dumps(message)) if password == reconfirm_pass: message = {'ID':1,'UserID':uname,'Email':email,'Password':password} self.sock2.send(pickle.dumps(message)) reply = self.sock2.recv(1024) print(pickle.loads(reply)) try: self.pass_mismatch.place_forget() except: pass try: self.mandatory.place_forget() except: pass #add already existing email condition self.load_otp_widgets() else: try: self.mandatory.place_forget() except: pass self.pass_mismatch.place(relx=0.1,rely=0.24) def save_login(self,*args): print(self.remem.get()) def login_show_pass(self,*args): if self.show_pass.get() == 1: if self.password.get() == "Password": self.password.delete(0,'end') self.password.config(show="") else: self.password.config(show="*") def close(self): # ID = 600 --> logging out from login page #message = {'ID':600} try: self.sock1.send(pickle.dumps(message)) self.sock1.close() except: pass try: self.sock2.send(pickle.dumps(message)) #self.sock2.close() except: pass self.window.destroy() def update_configurations(self): if self.remem.get(): update_settings(UserID=self.username.get(),Password=self.password.get()) else: update_settings()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,760
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/database.py
import mysql.connector from mysql.connector import errorcode try: mydb = mysql.connector.connect( host = "localhost", user = "superuser", password = "Akash@2918", database = 'chessdb', ) except mysql.connector.Error as err: if err.errno == errorcode.ER_ACCESS_DENIED_ERROR: print("Something is wrong with username or password") elif err.errno == errorcode.ER_BAD_DB_ERROR: print("Database does not exist") else: print(err) cursor = mydb.cursor() class Database(object): def __init__(self): self.cursor = cursor self._username = None self._password = None self._email = None self._uname = None self._uid = None ####### Database Queries self._validate_user_query = ("select * from Clients where UserID = %s and PASSWD = %s") self._add_new_user_query = ("insert into Clients (UserID, Email, PASSWD, STATUS) values (%s, %s, %s, %s)") self._verify_user_query = ("update Clients set STATUS = %s where UserID = %s") self._unique_email_query = ("select * from Clients where Email = %s") self._get_friends_list_query = ("select FriendID from Friends where UserID = %s and STATUS = 'Accepted'") self._get_friends_list2_query = ("select UserID from Friends where FriendID = %s and STATUS = 'Accepted'") self._add_new_friend_request_query = ("insert into Friends (UserID, FriendID, STATUS) values (%s, %s, %s)") self._get_user_profile_query = ("select * from Profile where UserID = %s") self._get_friends_rejected_list_query = ("select FriendID from Friends where UserID = %s and STATUS = 'Rejected'") self._get_friends_request_list_query = ("select UserID from Friends where FriendID = %s and STATUS = 'Pending'") self._update_profile_query = ("update Profile set Profile_Image = %s where UserID = %s") self._update_password_query = ("update Clients set PASSWD = %s where UserID = %s") self._existance_email_query = ("select * from Clients where Email = %s") self._existance_roomid_query = ("select RoomID from Games where RoomID = %s") self._insert_roomid_todb_query = ("insert into Games (RoomID, Player1, Player2) values (%s, %s, %s)") self._insert_to_history_query = ("insert into History (RoomID, currentDate, Move_Logs) values (%s, NOW(), %s)") self._update_win_status_query = ("update Profile set Matches_Played = Matches_Played + 1, Matches_Won = Matches_Won + 1, Points = Points + 100 where UserID = %s") self._update_lost_status_query = ("update Profile set Matches_Played = Matches_Played + 1, Points = Points - 20, where UserID = %s") self._update_friends_accept_query = ("update Friends set STATUS = %s where UserID = %s and FriendID = %s") self._existance_friend_query = ("select UserID from Clients where UserID = %s") self._existance_of_friend_query = ("select * from Friends where UserID = %s and FriendID = %s") self._delete_friend_query = ("delete from Friends where UserID = %s and FriendID = %s") self._get_email_of_client = ("select Email from Clients where UserID = %s") self._create_user_profile_query = ("insert into Profile (UserID, Matches_Played, Matches_Won, Points) values (%s, 0, 0, 0)") self._insert_into_games_query = ("insert into Games (RoomID, Player1, Player2) values (%s, %s, %s)") self._update_left_user_query = ("update Profile set Matches_Played = Matches_Played + 1, Points = Points - 50 where UserID = %s") self._update_forfeit_user_query = ("update Profile set Matches_Played = Matches_Played + 1, Points = Points - 30 where UserID = %s") self._update_lost_user_query = ("update Profile set Matches_Played = Matches_Played + 1, Points = %s where UserID = %s") self._get_points_query = ("select Points from Profile where UserID = %s") def update_user_profile(self, uid, data): try: self.cursor.execute(self._update_profile_query, (data['Image'], uid, )) mydb.commit() return True except: return False def get_emailid(self, uid): try: self.cursor.execute(self._get_email_of_client, (uid, )) data = [] for d in self.cursor: data.append(d[0]) return data except: return [] def insert_new_game_info(self, roomid, user1, user2): try: self.cursor.execute(self._insert_into_games_query, (roomid, user1, user2, )) mydb.commit() print("Game updated") return True except: return False def remove_friend_from_friendlist(self, uid, fid): data = [] self.cursor.execute(self._existance_of_friend_query, (uid, fid, )) for row in self.cursor: data.append(row) if data : self.cursor.execute(self._delete_friend_query, (uid, fid, )) mydb.commit() else: self.cursor.execute(self._existance_of_friend_query, (fid, uid,)) for row in self.cursor: data.append(row) if data: self.cursor.execute(self._delete_friend_query, (fid, uid, )) print("friend with id = {} deleted".format(fid)) mydb.commit() return True return True def update_win_status(self, uid): try: self.cursor.execute(self._update_win_status_query, (uid, )) mydb.commit() print("Database updated") return True except: print("Error while updating win status") return False def update_lost_user_points(self, uid, message): self.cursor.execute(self._get_points_query, (uid, )) points = [] for p in self.cursor: points.append(p) points = points[0][0] if message['Checkmate']: points = points - 20 elif message['Stalemate']: points = points - 40 elif message['Left']: points = points - 50 elif message['Forfeit']: points = points - 30 if points < 0: points = 0 self.cursor.execute(self._update_lost_user_query, (points, uid, )) mydb.commit() #print(points) def add_friends_request_status(self, data): uid = data['UserID'] fid = data['FriendID'] status = data['Status'] try: self.cursor.execute(self._update_friends_accept_query, (status, fid, uid)) mydb.commit() return True except: return False def update_lost_status(self, uid): try: self.cursor.execute(self._update_lost_status_query, (uid, )) mydb.commit() return True except: print("Error while updating lost status") return False def verify_user(self, uid): try: self.cursor.execute(self._verify_user_query, ("Verified", uid, )) mydb.commit() return True except: print("Error while varifing user") return False def update_user_password(self, uid, password): try: self.cursor.execute(self._update_password_query, (password, uid, )) mydb.commit() return True except: return False def existance_of_user(self, uid, email): try: self.cursor.execute(self._existance_email_query, (email, )) data = [] for d in self.cursor: data.append(d) print(data) qemail = data[0][1] if qemail == email: return True else: return False except: print("Error while processing email query") return False def existance_of_roomid(self, roomid): self.cursor.execute(self._existance_roomid_query, (roomid, )) data = [] for room in self.cursor: data.append(room) return True if len(data) == 0 else False def insert_game_details(self, roomid, player1, player2): try: self.cursor.execute(self._insert_roomid_todb_query, (roomid, player1, player2, )) mydb.commit() return True except: return False def insert_History_details(self, roomid, move_log): try: self.cursor.execute(self._insert_to_history_query, (roomid, move_log, )) mydb.commit() return True except: print("Error while inserting molog to database") return False def validate_user(self, userid, password): self._uid, self._password = userid, password self.cursor.execute(self._validate_user_query, (self._uid, self._password,)) users = [] for data in self.cursor: #print(data) users.append(data) return True if len(users) == 1 else False def Add_new_User(self, UserID, Email, Password): #self._uid, self._email, self._password = UserID, Email, Password self.cursor.execute(self._unique_email_query, (Email, )) data = [] for email in self.cursor: data.append(email) if len(data) == 0: self.cursor.execute(self._add_new_user_query, (UserID, Email, Password, "NOT Verified", )) self.cursor.execute(self._create_user_profile_query, (UserID, )) mydb.commit() return True else: return False def get_friends_list(self, uid): self._uid = uid self.cursor.execute(self._get_friends_list_query, (self._uid, )) data = [] for friend in self.cursor: data.append(friend[0]) self.cursor.execute(self._get_friends_list2_query, (self._uid, )) for friend in self.cursor: data.append(friend[0]) return data def get_friends_request_list(self, uid): #try: self.cursor.execute(self._get_friends_request_list_query, (uid, )) friends = [] for friend in self.cursor: friends.append(friend[0]) return friends # except: # print("Error occured while processing friend request query") # return [] def get_profile(self, uid): profile = [] self.cursor.execute(self._get_user_profile_query, (uid, )) for p in self.cursor: profile.append(p) print("Profile of {} user is {}".format(uid, profile)) return profile def get_friends_rejected_list(self, uid): self.cursor.execute(self._get_friends_rejected_list_query, (uid, )) friends = [] for friend in self.cursor: friends.append(friend[0]) # print("The friends list is {}".format(friends)) return friends def add_new_friend_request(self, userid, friendid): try: self.cursor.execute(self._add_new_friend_request_query, (userid, friendid, 'Pending')) mydb.commit() return True except: print("Error while inserting data into database") return False def check_existance_of_user(self, fid): self.cursor.execute(self._existance_friend_query, (fid, )) data = [] for fid in self.cursor: data.append(fid) udata = [] if data: for u in data[0]: udata.append(u) return udata else: return data # query = ("select * from Clients") # custquery = ("CREATE TABLE customers (name VARCHAR(255), address(255))") # print(mydb) # cursor.execute(query) # print("The type of cursor is {}".format(type(cursor))) # for data in cursor: # print(data) # # print("Creating new table") # cursor.close()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,761
Hrishikesh-Padale/SE-Project
refs/heads/main
/settings.py
import pygame from pygame.locals import * from pygame import mixer from configure import * pygame.init() mixer.init() FONT1 = pygame.font.SysFont('calibri',40,True) FONT2 = pygame.font.SysFont('calibri',20,True) FONT3 = pygame.font.SysFont('calibri',30,True) class Settings: def __init__(self,screen,clock): self.screen = screen self.clock = clock self.get_typechoice_images() self.get_texts() self.checkbox_positions = {'ptype':[(690,150),(690,321),(690,492)],'ctype':[(955,265),(1300,265),(955,530),(1300,530)]} self.goback = FONT1.render("Go Back",True,(0,255,0)) self.settings = read_settings() if not self.settings: update_settings() self.settings = read_settings() self.ptype = int(self.settings['Piece Appearance']) self.ctype = int(self.settings['Board Theme']) self.music = 1 if self.settings['Music'] == "ON" else 0 self.volume_value = int(self.settings['Volume']) if self.music: self.play_music() def get_typechoice_images(self): self.piece_type1 = pygame.transform.scale(pygame.image.load('Media/setting_ptype_1.png'),(600,151)) self.piece_type2 = pygame.transform.scale(pygame.image.load('Media/setting_ptype_2.png'),(600,151)) self.piece_type3 = pygame.transform.scale(pygame.image.load('Media/setting_ptype_3.png'),(600,151)) self.color_type1 = pygame.transform.scale(pygame.image.load('Media/setting_ctype_1.png'),(310,151)) self.color_type2 = pygame.transform.scale(pygame.image.load('Media/setting_ctype_2.png'),(310,151)) self.color_type3 = pygame.transform.scale(pygame.image.load('Media/setting_ctype_3.png'),(310,151)) self.color_type4 = pygame.transform.scale(pygame.image.load('Media/setting_ctype_4.png'),(310,151)) self.select = pygame.image.load('Media/select.png') def get_texts(self): self.pappearance = FONT1.render("Pieces Appearance",True,(255,255,255)) self.pappearance_rect = self.pappearance.get_rect() self.pappearance_rect.center = (400,70) self.boardtheme = FONT1.render("Board Theme",True,(255,255,255)) self.boardtheme_rect = self.boardtheme.get_rect() self.boardtheme_rect.center = (1150,70) self.on = FONT2.render("ON",True,(0,0,0)) self.on_rect = self.on.get_rect() self.on_rect.center = (378,717) self.off = FONT2.render("OFF",True,(0,0,0)) self.off_rect = self.off.get_rect() self.off_rect.center = (322,717) self.m = FONT3.render("Music",True,(255,255,255)) self.m_rect = self.m.get_rect() self.m_rect.center = (230,717) self.v = FONT3.render("Volume",True,(255,255,255)) self.v_rect = self.v.get_rect() self.v_rect.center = (700,717) self.increase = FONT3.render("+",True,(0,255,0)) self.increase_rect = self.increase.get_rect() self.increase_rect.center = (1264,715) self.decrease = FONT3.render("-",True,(255,0,0)) self.decrease_rect = self.decrease.get_rect() self.decrease_rect.center = (1314,715) def stop_music(self): mixer.music.stop() def play_music(self): mixer.music.load("Media/music1.mp3") mixer.music.set_volume(self.volume_value/100) mixer.music.play(loops=-1) def update(self): while True: self.screen.fill("#17252A") #self.screen.fill((0,0,0)) pos = pygame.mouse.get_pos() for event in pygame.event.get(): if event.type == pygame.QUIT: self.music = "ON" if self.music == 1 else "OFF" update_settings(music=self.music,ptype=self.ptype,ctype=self.ctype,volume=self.volume_value) print(read_settings()) return if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: #music turn on or off if pos[0]<=400 and pos[0]>=300 and pos[1]<=730 and pos[1]>=700: self.music = not self.music if not self.music: self.stop_music() else: self.play_music() #volume change elif pos[0]<=1280 and pos[0]>=1250 and pos[1]<=730 and pos[1]>=700: if self.volume_value < 100: self.volume_value += 10 #print(self.volume_value) if self.music: mixer.music.set_volume(self.volume_value/100) elif pos[0]<=1330 and pos[0]>=1300 and pos[1]<=730 and pos[1]>=700: if self.volume_value > 0: self.volume_value -= 10 #print(self.volume_value) if self.music: mixer.music.set_volume(self.volume_value/100) #piece appearance elif pos[0]<=725 and pos[0]>=695 and pos[1]<=195 and pos[1]>=165: self.ptype = 1 elif pos[0]<=725 and pos[0]>=695 and pos[1]<=366 and pos[1]>=336: self.ptype = 2 elif pos[0]<=725 and pos[0]>=695 and pos[1]<=537 and pos[1]>=507: self.ptype = 3 #color theme elif pos[0]<=990 and pos[0]>=960 and pos[1]<=310 and pos[1]>=280: self.ctype = 1 elif pos[0]<=1335 and pos[0]>=1305 and pos[1]<=310 and pos[1]>=280: self.ctype = 2 elif pos[0]<=990 and pos[0]>=960 and pos[1]<=575 and pos[1]>=545: self.ctype = 3 elif pos[0]<=1335 and pos[0]>=1305 and pos[1]<=575 and pos[1]>=545: self.ctype = 4 elif pos[0]<=1530 and pos[0]>=1410 and pos[1]<=56 and pos[1]>=6: self.music = "ON" if self.music == 1 else "OFF" update_settings(music=self.music,ptype=self.ptype,ctype=self.ctype,volume=self.volume_value) return #piece appearnce border pygame.draw.rect(self.screen,(255,255,255),[25,37.5,750,583],2) #board theme border pygame.draw.rect(self.screen,(255,255,255),[800,37.5,700,583],2) #go back button pygame.draw.rect(self.screen,(255,255,255),[1410,6,120,50],2) if pos[0]<=1530 and pos[0]>=1410 and pos[1]<=56 and pos[1]>=6: pygame.draw.rect(self.screen,(51, 148, 163),[1412,8,118,48]) self.screen.blit(self.goback,(1415,15)) #options self.screen.blit(self.piece_type1,(45,107.5)) self.screen.blit(self.piece_type2,(45,278.5)) self.screen.blit(self.piece_type3,(45,449.5)) self.screen.blit(self.color_type1,(820,107.5)) self.screen.blit(self.color_type2,(820,370.5)) self.screen.blit(self.color_type3,(1165,107.5)) self.screen.blit(self.color_type4,(1165,370.5)) self.screen.blit(self.pappearance,self.pappearance_rect) self.screen.blit(self.boardtheme,self.boardtheme_rect) #checkboxes pygame.draw.rect(self.screen,(255,255,255),[695,165,30,30],3) pygame.draw.rect(self.screen,(255,255,255),[695,336,30,30],3) pygame.draw.rect(self.screen,(255,255,255),[695,507,30,30],3) pygame.draw.rect(self.screen,(255,255,255),[960,280,30,30],3) pygame.draw.rect(self.screen,(255,255,255),[1305,280,30,30],3) pygame.draw.rect(self.screen,(255,255,255),[960,545,30,30],3) pygame.draw.rect(self.screen,(255,255,255),[1305,545,30,30],3) self.screen.blit(self.select,self.checkbox_positions['ptype'][self.ptype-1]) self.screen.blit(self.select,self.checkbox_positions['ctype'][self.ctype-1]) pygame.draw.rect(self.screen,(255,255,255),[300,700,100,30],2) if self.music: pygame.draw.rect(self.screen,(54,179,87),[302,702,57,27]) pygame.draw.rect(self.screen,("#9147ff"),[359,702,40,27]) self.screen.blit(self.on,self.on_rect) else: pygame.draw.rect(self.screen,(54,179,87),[302,702,40,27]) pygame.draw.rect(self.screen,("#464649"),[342,702,57,27]) self.screen.blit(self.off,self.off_rect) self.screen.blit(self.m,self.m_rect) self.screen.blit(self.v,self.v_rect) if pos[0]<=1280 and pos[0]>=1250 and pos[1]<=730 and pos[1]>=700: pygame.draw.rect(self.screen,(186,103,35),[1250,700,30,30]) if pos[0]<=1330 and pos[0]>=1300 and pos[1]<=730 and pos[1]>=700: pygame.draw.rect(self.screen,(186,103,35),[1300,700,30,30]) pygame.draw.line(self.screen,(255,255,255),(800,715),(1200,715),3) # 985 ~ 1000 --> scale position of pointer to 0-400 from 0-100 pygame.draw.rect(self.screen,(54,179,87),[785+(4*self.volume_value),700,30,30]) #increase volume pygame.draw.rect(self.screen,(255,255,255),[1250,700,30,30],3) self.screen.blit(self.increase,self.increase_rect) #decrease volume pygame.draw.rect(self.screen,(255,255,255),[1300,700,30,30],3) self.screen.blit(self.decrease,self.decrease_rect) pygame.display.flip() self.clock.tick(60) #width,height = 1536,801 #clock = pygame.time.Clock() #screen = pygame.display.set_mode((width,height)) #pygame.display.set_caption("Settings") #settings = Settings(screen,clock) #settings.update() #pygame.quit()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,762
Hrishikesh-Padale/SE-Project
refs/heads/main
/server code/server.py
import socket import threading from database import Database import pickle from User import Client import sys import random import smtplib from email.message import EmailMessage THREADS = [] CLOSE = False PORT = 12000 IP = '' DB = Database() Users = [] Rooms = [] QUICK_PLAY = [] Message_Queue = [] sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) sock.bind((IP, PORT)) sock.listen(20) def random_number(): num = random.randint(100000, 999999) return str(num) def Send_VerificationCode(to, uid, code): msg = EmailMessage() msg['Subject'] = 'Verification Code From Chess Project' msg['From'] = 'Chess Project SE 2021' msg['To'] = to msg.set_content('Hello {},\n\n \t Your verification code is {}'.format(uid, code)) try: with smtplib.SMTP_SSL('smtp.gmail.com', 465) as server: server.login('chessprojectse2021@gmail.com', '') server.send_message(msg) print("Mail sent1") return True except: return False def Send_Welcome_Email(to, uid): msg = EmailMessage() msg['Subject'] = 'Welcome To Chess Project' msg['From'] = 'Chess Project SE 2021' msg['To'] = to msg.set_content('Hello {},\n \t Your account has successfully activated. Lets start the game'.format(uid)) try: with smtplib.SMTP_SSL('smtp.gmail.com', 465) as server: server.login('chessprojectse2021@gmail.com', '') server.send_message(msg) print("Mail sent2") return True except: return False def handle_client(conn, data): Exit = False print(data) while not Exit: #rec = conn.recv(1024) #data = pickle.loads(rec) id = data['ID'] userid, password = data['UserID'], data['Password'] if id == 5: if DB.validate_user(userid, password): rdata = { 'ID': 500, 'Message' : 'Login successfull' } rdata = pickle.dumps(rdata) conn.send(rdata) #Starting client #print("1: {}".format(len(Users))) loggedin = data['Loggedin'] if loggedin: c = Client(UserID=userid, conn=conn, database=DB, users=Users, rooms=Rooms, quickplay = QUICK_PLAY, message_queue=Message_Queue) for usr in Users: if usr['UserID'] == userid: Users.remove(usr) print("User removed from the existing list") break Users.append({'UserID':userid, 'conn': conn, 'Client': c}) #print("2: {}".format(len(Users))) c.start() print("{} User logout".format(userid)) else: Exit = True Exit = True else: data = { 'ID' : 501, 'Message' : 'Invalid credentials' } data = pickle.dumps(data) conn.send(data) Exit = True sys.exit() return elif id == 6: ##Forgot password #email = data['Email'] uid = data['UserID'] email = DB.get_emailid(uid=uid) if email: print(email) ncode = random_number() Send_VerificationCode(to=email, uid=uid, code=ncode) data = { 'ID':6, 'Message':"User Exist", 'Status':True } else: data = { 'ID':6, 'Status':False, 'Message':"User does not exist" } conn.send(pickle.dumps(data)) elif id == 2: revcode = data['Code'] if revcode == code: newpass = data['Password'] if DB.update_user_password(uid, newpass) : data = { 'ID' : 8, 'Message': "Password update successful" } else: data = { 'ID' : 7, 'Message' : 'Password update unsuccessful' } Exit = True else: #ncode = random_number() #Send_VerificationCode(to=email, code=ncode) data = { 'ID' : 9, 'Message':'Invalide Code,' } data = pickle.dumps(data) conn.send(data) elif id == 600: Exit = True return else: data = { 'ID': 7, 'Message': 'Invalid ID Used for sending message' } data = pickle.dumps(data) conn.send(data) print("Returning from handle client") return # def forgot_password(conn): # EXIT = False # while not exit: # rev = conn.recv(1024) # data = pickle.loads(rev) # if id == 1100: # email = data['Email'] # userid = data['UserID'] # #send these details to database to recover password # continue # else: # data = { # 'ID': 7, # 'Message': 'Invalid ID Used for sending message' # } # data = pickle.dumps(data) # conn.send(data) def Register_Client(conn, rdata): Exit = False Variefy = False while not Variefy: print("Inside the loop register") rev = conn.recv(1024) rdata = pickle.loads(rev) id = rdata['ID'] if id == 1: uid = rdata['UserID'] # uname = data['Username'] email = rdata['Email'] passwd = rdata['Password'] ####Add these fields to Clients table #try: if (DB.Add_new_User(uid, email, Password= passwd)): code = random_number() data = { 'ID': 1000, 'Message': 'Successful but not varified', #'Code' : code, } # continue # Send email to the client for verification with code Send_VerificationCode(email, uid, code) else: data = { 'ID' : 1500, 'Message': 'User with given email address is already exist' } # except: # print("Error while Creating new user with username {}".format(uid)) # data = { # 'ID' : 2000, # 'Message' : 'Registration Unsuccessfull' # } # # data = pickle.dumps(data) # conn.send(data) #continue ####After success send the message of confermation data = pickle.dumps(data) conn.send(data) #rev = sock.recv(2048) #rdata = pickle.dumps(rev) Exit = True elif id == 2: revcode = rdata['Code'] print("Recieved code is {}".format(revcode)) if revcode == code: Variefy = True DB.verify_user(uid=uid) data = { 'ID': 2, 'Message': 'Successful and varified', } else: #ncode = random_number() #Send_VerificationCode(to=email, code=ncode) data = { 'ID' : 9, 'Message':'Invalide Code, new verification code sent' } data = pickle.dumps(data) conn.send(data) else: continue print("Completed") return print("Server is running on port {}".format(PORT)) while not CLOSE: try: conn, addr = sock.accept() #rec = conn.recv(1024).decode() rec = conn.recv(2048) data = pickle.loads(rec) if data['ID'] == 5 or data['ID'] == 6: #conn.send("Connected".encode()) thread = threading.Thread(target=handle_client, args=(conn,data,)) THREADS.append({'conn': conn,'Thread':thread}) thread.start() elif data['ID'] == 700: #conn.send("Connected".encode()) thread1 = threading.Thread(target=Register_Client, args=(conn, rdata)) THREADS.append({'Thread':thread1, 'conn':conn}) thread1.start() # elif rec == 'ForgotPassword': # conn.send("Connected".encode()) # thread2 = threading.Thread(target=forgot_password, args=(conn,)) # THREADS.append(thread2) # thread2.start() else: continue except KeyboardInterrupt: CLOSE = True print('') print("Server is closed") except ConnectionRefusedError: continue except: continue # while len(THREADS) > 0: for t in THREADS: t['Thread'].join() print("Closing the server..........")
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,763
Hrishikesh-Padale/SE-Project
refs/heads/main
/move_functions.py
from functions import * class CastleRights: def __init__(self, wks, wqs, bks, bqs): self.wks = wks self.wqs = wqs self.bks = bks self.bqs = bqs class Moves_manager: def __init__(self, game): self.game = game self.pieces = {} self.enemy_pieces = {} self.legal_moves = list() self.selected_piece = None self.adjustment_dictionary_name = None self.currentCastleRights = self.game.update_castle() self.my_piece_color = self.game.my_piece_color self.my_turn = self.game.my_turn #self.direction = -1 if self.my_piece_color == '' self.whiteToMove = self.game.whiteToMove self.possibleMoves = list() self.in_check = False self.pins = [] #squares pinned and the direction it's pinned from (list of lists) self.checks = [] #squares where enemy is applying a check self.rook_moves = list() self.knight_moves = list() self.bishop_moves = list() self.queen_moves = list() self.white_pawn_moves = list() #self.black_pawn_moves = list() self.king_moves = list() self.castle_moves = list() self.checkmate = False self.stalemate = False self.moves_count = 1 self.promotion = False self.enpassant = False self.enpassant_sq = [] self.enpassant_captured_piece = None self.PromotedPiece = None ''' if black plays pawn 2 squares and white pawn is present adjacent to it, set self.wenpassant = True and append to wenpassant as [[attack1, capture, direction]] after white plays, pop the entire wenpassant and set self.wenpassant = False #attacking pawn is white #attacking pawn is black #enpassant_sq[0] = coordinates of attacking pawn #enpassant_sq[1] = coordinates of captured pawn #enpassant_sq[2] = direction # to be modified ''' def squareUnderAttack(self, coords, my_color, board): #self.whiteToMove = not self.whiteToMove if my_color == 'white': enemy_color = 'black' else: enemy_color = 'white' #print(board[1][1].piece.name) for i in range(8): for j in range(8): if board[i][j].is_empty == False: #print(i, j) Piece = board[i][j].piece if Piece.color == enemy_color: if Piece.name == "pawn" and len(self.enemy_pieces['pawn']) > 0: #in case of pawn, no use calling get_pawn_moves. instead, collect pawn.position from moves_manager.pieces #and putcondition of diagonal attack of pawn for pawn in self.enemy_pieces['pawn']: self.possibleMoves.append( [pawn.position, [pawn.position[0] + 1, pawn.position[1] + 1], pawn, None]) self.possibleMoves.append( [pawn.position, [pawn.position[0] + 1, pawn.position[1] - 1], pawn, None]) elif Piece.name == "rook": #self.possibleMoves = list() self.get_rook_moves(Piece, board) elif Piece.name == "bishop": #self.possibleMoves = list() self.get_bishop_moves(Piece, board) elif Piece.name == "knight": #self.possibleMoves = list() self.get_knight_moves(Piece, board) elif Piece.name == "queen": #self.possibleMoves = list() self.get_queen_moves(Piece, board) moves = self.possibleMoves if len(moves) > 0: for k in range(len(moves)): if moves[k][1] == coords: return True return False def get_castling_moves(self, board): #self.selected_piece = piece #self.adjustment_dictionary_name = self.selected_piece.color[0].upper() + self.selected_piece.name[0].upper() + self.selected_piece.name[1:] #self.castle_moves = list() piece = self.pieces['king'][0] #change this later if self.my_piece_color == 'White': if self.currentCastleRights.wks == True: # print("1") #print(piece.position, piece.color) if board[piece.position[0]][piece.position[1] + 1].is_empty == True and board[piece.position[0]][ piece.position[1] + 2].is_empty == True and (not self.squareUnderAttack([ piece.position[0], piece.position[1] + 1], 'white', board)) and (not self.squareUnderAttack([ piece.position[0], piece.position[1] + 2], 'white', board)): self.castle_moves.append(board[piece.position[0]][piece.position[1] + 2]) self.possibleMoves.append( [piece.position, [piece.position[0], piece.position[1] + 2], piece, None]) if self.currentCastleRights.wqs == True: #print(piece.position, piece.color) if board[piece.position[0]][piece.position[1] - 1].is_empty == True and board[piece.position[0]][ piece.position[1] - 2].is_empty == True and board[piece.position[0]][ piece.position[1] - 3].is_empty == True and (not self.squareUnderAttack([ piece.position[0], piece.position[1] - 1], 'white', board)) and (not self.squareUnderAttack([ piece.position[0], piece.position[1] - 2], 'white', board)): self.castle_moves.append(board[piece.position[0]][piece.position[1] - 2]) self.possibleMoves.append( [piece.position, [piece.position[0], piece.position[1] - 2], piece, None]) elif self.my_piece_color == 'Black': if self.currentCastleRights.bks == True: # print("1") if board[piece.position[0]][piece.position[1] - 1].is_empty == True and board[piece.position[0]][ piece.position[1] - 2].is_empty == True and (not self.squareUnderAttack([ piece.position[0], piece.position[1] - 1], 'black', board)) and (not self.squareUnderAttack([ piece.position[0], piece.position[1] - 2], 'black', board)): self.castle_moves.append(board[piece.position[0]][piece.position[1] - 2]) self.possibleMoves.append( [piece.position, [piece.position[0], piece.position[1] - 2], piece, None]) if self.currentCastleRights.bqs == True: if board[piece.position[0]][piece.position[1] + 1].is_empty == True and board[ piece.position[0]][piece.position[1] + 2].is_empty == True and board[ piece.position[0]][piece.position[1] + 3].is_empty == True and (not self.squareUnderAttack([ piece.position[0], piece.position[1] + 1], 'black', board)) and (not self.squareUnderAttack([ piece.position[0], piece.position[1] + 2], 'black', board)): self.castle_moves.append(board[piece.position[0]][piece.position[1] + 2]) self.possibleMoves.append( [piece.position, [piece.position[0], piece.position[1] + 2], piece, None]) #return self.castle_moves def check_pins_and_checks(self, board): global my_color, enemy_color start_row = [] start_col = [] if self.my_piece_color == 'White': my_color = 'white' enemy_color = 'black' else: my_color = 'black' enemy_color = 'white' king_coords = self.pieces['king'][0].position #self.wking_loc = king_coords # check outwards from king for pins and checks, keep track of pins directions = [[-1, 0], [0, -1], [1, 0], [0, 1], [-1, -1], [-1, 1], [1, -1], [1, 1]] for j in range(len(directions)): direction = directions[j] possible_pin = [] #reset possible pins start_row = king_coords[0] start_col = king_coords[1] # print(start_row, start_col) for i in range(1, 8): end_row = start_row + direction[0] * i end_col = start_col + direction[1] * i if 0 <= end_row <= 7 and 0 <= end_col <= 7: if board[end_row][end_col].is_empty == False: end_piece = board[end_row][end_col].piece if end_piece.color == my_color and end_piece.name != "king": if possible_pin == []: #first my_piece which could be pinned possible_pin = [[end_row, end_col], [direction[0], direction[1]]] #print(possible_pin) else: #Second my_piece is in the same direction. break #So no check or pin from this direction elif end_piece.color == enemy_color: enemy_type = end_piece.name if (0 <= j <= 3 and enemy_type == "rook") or (4 <= j <= 7 and enemy_type == "bishop") or ( i == 1 and enemy_type == "pawn" and ((enemy_color == "white" and 6 <= j <= 7) or ( enemy_color == 'black' and 4 <= j <= 5))) or (enemy_type == "queen") or ( i == 1 and enemy_type == "king"): if possible_pin == []: #Check because no piece is blocking self.in_check = True if [[end_row, end_col], [direction[0], direction[1]]] not in self.checks: self.checks.append([[end_row, end_col], [direction[0], direction[1]]]) break else: #Pin because piece is blocking if possible_pin not in self.pins: self.pins.append(possible_pin) break else: #enemy_piece not applying checks break else: break #off board #check for knight checks knight_moves = [[-2, -1], [-2, 1], [-1, 2], [1, 2], [2, -1], [2, 1], [-1, -2], [1, -2]] for move in knight_moves: end_row = start_row + move[0] end_col = start_col + move[1] if 0 <= end_row <= 7 and 0 <= end_col <= 7: if not board[end_row][end_col].is_empty: end_piece = board[end_row][end_col].piece if end_piece.color == enemy_color and end_piece.name == "knight": #enemy knight attaking king self.in_check = True self.checks.append([[end_row, end_col], [move[0], move[1]]]) def get_king_moves(self, piece, board): #self.selected_piece = piece self.adjustment_dictionary_name = self.selected_piece.color[0].upper() + self.selected_piece.name[ 0].upper() + self.selected_piece.name[1:] self.check_pins_and_checks(board) possible_moves = [[-1, 0], [-1, 1], [0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1]] opponent_king = self.enemy_pieces['king'][0] opponent_king_color = self.enemy_pieces['king'][0].color opp_king_pos = self.enemy_pieces['king'][0].position prohibited_positions = list() for move in possible_moves: if 0 <= opp_king_pos[0] + move[0] <= 7 and 0 <= opp_king_pos[1] + move[1] <= 7: prohibited_positions.append([opp_king_pos[0] + move[0], opp_king_pos[1] + move[1]]) for pos in possible_moves: if (0 <= piece.position[0] + pos[0] <= 7) and (0 <= piece.position[1] + pos[1] <= 7): if board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].is_empty == True: if not self.squareUnderAttack([piece.position[0] + pos[0], piece.position[1] + pos[1]], piece.color, board) and [ piece.position[0] + pos[0], piece.position[1] + pos[1]] not in prohibited_positions: self.king_moves.append(board[piece.position[0] + pos[0]][piece.position[1] + pos[1]]) self.possibleMoves.append( [piece.position, [piece.position[0] + pos[0], piece.position[1] + pos[1]], piece, None]) # captures else: captured_piece = board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece if self.selected_piece.color == 'white': #white king captures black piece if not self.squareUnderAttack([piece.position[0] + pos[0], piece.position[1] + pos[1]], piece.color, board) and [ piece.position[0] + pos[0], piece.position[1] + pos[1]] not in prohibited_positions: if (board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece.color == 'black') and ( board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece.name != 'king'): self.king_moves.append(board[piece.position[0] + pos[0]][piece.position[1] + pos[1]]) self.possibleMoves.append( [piece.position, [piece.position[0] + pos[0], piece.position[1] + pos[1]], piece, captured_piece]) #self.get_castling_moves(self.king_moves, board, piece) else: #black king captures white piece if not self.squareUnderAttack([piece.position[0] + pos[0], piece.position[1] + pos[1]], piece.color, board) and [ piece.position[0] + pos[0], piece.position[1] + pos[1]] not in prohibited_positions: if (board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece.color == 'white') and ( board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece.name != 'king'): self.king_moves.append(board[piece.position[0] + pos[0]][piece.position[1] + pos[1]]) self.possibleMoves.append( [piece.position, [piece.position[0] + pos[0], piece.position[1] + pos[1]], piece, captured_piece]) #self.get_castling_moves(board) def get_knight_moves(self, piece, board): #self.selected_piece = piece self.adjustment_dictionary_name = self.selected_piece.color[0].upper() + self.selected_piece.name[ 0].upper() + self.selected_piece.name[1:] self.check_pins_and_checks(board) for i in range(len(self.pins)): if piece.position == self.pins[i][0]: return [] possible_moves = [[-1, 2], [-1, -2], [1, 2], [1, -2], [2, 1], [2, -1], [-2, 1], [-2, -1]] for pos in possible_moves: if (piece.position[0] + pos[0] >= 0) and (piece.position[1] + pos[1] >= 0) and ( piece.position[0] + pos[0] <= 7) and (piece.position[1] + pos[1] <= 7): if board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].is_empty: self.knight_moves.append(board[piece.position[0] + pos[0]][piece.position[1] + pos[1]]) self.possibleMoves.append( [piece.position, [piece.position[0] + pos[0], piece.position[1] + pos[1]], piece, None]) # captures else: captured_piece = board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece if self.selected_piece.color == 'white': if (board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece.color == 'black'):# and ( #board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece.name != 'king'): self.knight_moves.append(board[piece.position[0] + pos[0]][piece.position[1] + pos[1]]) self.possibleMoves.append( [piece.position, [piece.position[0] + pos[0], piece.position[1] + pos[1]], piece, captured_piece]) else: if (board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece.color == 'white'):# and ( #board[piece.position[0] + pos[0]][piece.position[1] + pos[1]].piece.name != 'king'): self.knight_moves.append(board[piece.position[0] + pos[0]][piece.position[1] + pos[1]]) self.possibleMoves.append( [piece.position, [piece.position[0] + pos[0], piece.position[1] + pos[1]], piece, captured_piece]) def get_rook_moves(self, piece, board): #self.selected_piece = piece self.adjustment_dictionary_name = self.selected_piece.color[0].upper() + self.selected_piece.name[ 0].upper() + self.selected_piece.name[1:] piece_pinned = False pin_direction = [] self.check_pins_and_checks(board) for i in range(len(self.pins) - 1, -1, -1): if piece.position == self.pins[i][0]: piece_pinned = True pin_direction = self.pins[i][1] if board[piece.position[0]][piece.position[1]] != "queen": self.pins.remove(self.pins[i]) break directions = [[-1, 0], [1, 0], [0, -1], [0, 1]] for direction in directions: for i in range(1, 8): end_row = piece.position[0] + direction[0] * i end_col = piece.position[1] + direction[1] * i if 0 <= end_row <= 7 and 0 <= end_col <= 7: if not piece_pinned or pin_direction == direction or pin_direction == [-direction[0], -direction[1]]: if board[end_row][end_col].is_empty == True: self.rook_moves.append(board[end_row][end_col]) self.possibleMoves.append( [piece.position, [end_row, end_col], piece, None]) #captures else: if self.selected_piece.color == "white": captured_piece = board[end_row][end_col].piece if board[end_row][end_col].piece.color == "black":# and board[end_row][ #end_col].piece.name != "king": self.rook_moves.append(board[end_row][end_col]) self.possibleMoves.append( [piece.position, [end_row, end_col], piece, captured_piece]) break elif board[end_row][end_col].piece.color == "white": break else: captured_piece = board[end_row][end_col].piece if board[end_row][end_col].piece.color == "white":# and board[end_row][ #end_col].piece.name != "king": self.rook_moves.append(board[end_row][end_col]) self.possibleMoves.append( [piece.position, [end_row, end_col], piece, captured_piece]) break elif board[end_row][end_col].piece.color == 'black': break def get_bishop_moves(self, piece, board): #self.selected_piece = piece self.adjustment_dictionary_name = self.selected_piece.color[0].upper() + self.selected_piece.name[ 0].upper() + self.selected_piece.name[1:] piece_pinned = False pin_direction = [] self.check_pins_and_checks(board) for i in range(len(self.pins) - 1, -1, -1): if piece.position == self.pins[i][0]: piece_pinned = True pin_direction = self.pins[i][1] self.pins.remove(self.pins[i]) break directions = [[-1, -1], [-1, 1], [1, 1], [1, -1]] for direction in directions: for i in range(1, 8): end_row = piece.position[0] + direction[0] * i end_col = piece.position[1] + direction[1] * i if 0 <= end_row <= 7 and 0 <= end_col <= 7: if not piece_pinned or pin_direction == direction or pin_direction == [-direction[0], -direction[1]]: if board[end_row][end_col].is_empty == True: self.bishop_moves.append(board[end_row][end_col]) self.possibleMoves.append( [piece.position, [end_row, end_col], piece, None]) else: if self.selected_piece.color == "white": captured_piece = board[end_row][end_col].piece if board[end_row][end_col].piece.color == "black":# and board[end_row][ #end_col].piece.name != "king": self.bishop_moves.append(board[end_row][end_col]) self.possibleMoves.append( [piece.position, [end_row, end_col], piece, captured_piece]) break elif board[end_row][end_col].piece.color == "white": break else: captured_piece = board[end_row][end_col].piece if board[end_row][end_col].piece.color == "white":# and board[end_row][ #end_col].piece.name != "king": self.bishop_moves.append(board[end_row][end_col]) self.possibleMoves.append( [piece.position, [end_row, end_col], piece, captured_piece]) break elif board[end_row][end_col].piece.color == "black": break def get_queen_moves(self, piece, board): #self.selected_piece = piece self.adjustment_dictionary_name = self.selected_piece.color[0].upper() + self.selected_piece.name[ 0].upper() + self.selected_piece.name[1:] self.queen_moves = self.get_rook_moves(piece, board) temp = self.get_bishop_moves(piece, board) if temp is not None: for i in temp: self.queen_moves.append(i) def get_white_pawn_moves(self, piece, board): direction = -1 #self.selected_piece = piece self.adjustment_dictionary_name = self.selected_piece.color[0].upper() + self.selected_piece.name[ 0].upper() + self.selected_piece.name[1:] piece_pinned = False pin_direction = [] self.check_pins_and_checks(board) for i in range(len(self.pins) - 1, -1, -1): if piece.position == self.pins[i][0]: piece_pinned = True pin_direction = self.pins[i][1] self.pins.remove(self.pins[i]) break if piece.position[0] == 6: if not piece_pinned or pin_direction == [direction, 0]: if (board[piece.position[0] + direction][piece.position[1]].is_empty == True): self.white_pawn_moves.append(board[piece.position[0] + direction][piece.position[1]]) self.possibleMoves.append( [piece.position, [piece.position[0] + direction, piece.position[1]], piece, None]) if (board[piece.position[0] + 2 * direction][piece.position[1]].is_empty == True) and ( board[piece.position[0] + direction][piece.position[1]].is_empty == True): self.white_pawn_moves.append(board[piece.position[0] + 2 * direction][piece.position[1]]) self.possibleMoves.append( [piece.position, [piece.position[0] + 2 * direction, piece.position[1]], piece, None]) # captures if 0 <= piece.position[0] + direction <= 7 and piece.position[1] + 1 <= 7: # captures towards right if not piece_pinned or pin_direction == [direction, 1]: if board[piece.position[0] + direction][piece.position[1] + 1].is_empty == False: #print("Right") captured_piece = board[piece.position[0] + direction][piece.position[1] + 1].piece if (board[piece.position[0] + direction][piece.position[1] + 1].piece.color != self.my_piece_color.lower()):# and ( #board[piece.position[0] - 1][piece.position[1] + 1].piece.name != 'king'): self.white_pawn_moves.append(board[piece.position[0] + direction][piece.position[1] + 1]) self.possibleMoves.append( [piece.position, [piece.position[0] + direction, piece.position[1] + 1], piece, captured_piece]) if 0 <= piece.position[0] + direction <= 7 and piece.position[1] - 1 >= 0: # captures towards left if not piece_pinned or pin_direction == [direction, -1]: if board[piece.position[0] + direction][piece.position[1] - 1].is_empty == False: #print("Left") captured_piece = board[piece.position[0] + direction][piece.position[1] - 1].piece if (board[piece.position[0] + direction][piece.position[1] - 1].piece.color != self.my_piece_color.lower()):# and ( #board[piece.position[0] - 1][piece.position[1] - 1].piece.name != 'king'): self.white_pawn_moves.append(board[piece.position[0] + direction][piece.position[1] - 1]) self.possibleMoves.append( [piece.position, [piece.position[0] + direction, piece.position[1] - 1], piece, captured_piece]) elif piece.position[0] in [5, 4, 3, 2, 1]: if not piece_pinned or pin_direction == [direction, 0]: if (board[piece.position[0] +direction][piece.position[1]].is_empty == True): self.white_pawn_moves.append(board[piece.position[0] +direction][piece.position[1]]) self.possibleMoves.append( [piece.position, [piece.position[0] +direction, piece.position[1]], piece, None]) # captures if 0 <= piece.position[0] + direction <= 7 and piece.position[1] + 1 <= 7: # captures towards right if not piece_pinned or pin_direction == [direction, 1]: if board[piece.position[0] +direction][piece.position[1] + 1].is_empty == False: captured_piece = board[piece.position[0] +direction][piece.position[1] + 1].piece if (board[piece.position[0] +direction][piece.position[1] + 1].piece.color != self.my_piece_color.lower()):# and ( #board[piece.position[0] - 1][piece.position[1] + 1].piece.name != 'king'): self.white_pawn_moves.append(board[piece.position[0] +direction][piece.position[1] + 1]) self.possibleMoves.append( [piece.position, [piece.position[0] +direction, piece.position[1] + 1], piece, captured_piece]) if 0 <= piece.position[0] + direction <= 7 and piece.position[1] - 1 >= 0: if not piece_pinned or pin_direction == [direction, -1]: if board[piece.position[0] +direction][piece.position[1] - 1].is_empty == False: captured_piece = board[piece.position[0] +direction][piece.position[1] - 1].piece if (board[piece.position[0] +direction][piece.position[1] - 1].piece.color != self.my_piece_color.lower()):# and ( #board[piece.position[0] - 1][piece.position[1] - 1].piece.name != 'king'): self.white_pawn_moves.append(board[piece.position[0] + direction][piece.position[1] - 1]) self.possibleMoves.append( [piece.position, [piece.position[0] +direction, piece.position[1] - 1], piece, captured_piece]) #Enpassant if self.enpassant: for enpas in self.enpassant_sq: #print(enpas[1][0], enpas[2][0]) if not piece_pinned or pin_direction == [enpas[1][0] +direction, enpas[1][1]]: captured_piece = board[enpas[1][0]][enpas[1][1]].piece self.white_pawn_moves.append(board[enpas[1][0] +direction][enpas[1][1]]) self.possibleMoves.append( [enpas[0], [enpas[1][0] +direction, enpas[1][1]], piece, captured_piece]) def get_possible_moves(self, board): #no of lines can be minimized using eval or locals. do it later. self.check_pins_and_checks(board) #print(len(self.pieces['pawn'])) if len(self.pieces['king']) > 0: for i in self.pieces['king']: self.get_king_moves(i, board) if len(self.pieces['pawn']) > 0: for i in self.pieces['pawn']: #print("hello") self.get_white_pawn_moves(i, board) if len(self.pieces['bishop']) > 0: for i in self.pieces['bishop']: self.get_bishop_moves(i, board) if len(self.pieces['rook']) > 0: for i in self.pieces['rook']: self.get_rook_moves(i, board) if len(self.pieces['queen']) > 0: for i in self.pieces['queen']: self.get_queen_moves(i, board) if len(self.pieces['knight']) > 0: for i in self.pieces['knight']: #print(i, i.name, i.position, i.color) self.get_knight_moves(i, board) #self.get_castling_moves(self.enemy_pieces['king'][0], board) def get_legal_moves(self, piece, board): self.selected_piece = piece #reseting the variables mentioned below self.possibleMoves = list() self.legal_moves = list() self.rook_moves = list() self.knight_moves = list() self.bishop_moves = list() self.queen_moves = list() self.white_pawn_moves = list() #self.black_pawn_moves = list() self.castle_moves = list() self.king_moves = list() self.in_check = False self.pins = list() self.checks = list() #print("HELLO") # self.adjustment_dictionary_name = self.selected_piece.color[0].upper()+self.selected_piece.name[0].upper()+self.selected_piece.name[1:] #print(self.is_king_in_check(board)) self.check_pins_and_checks(board) kingsq = self.pieces['king'][0].position # board[kingsq[0]][kingsq[1]].piece king = self.pieces['king'][0] #print(self.in_check) if self.in_check: #print("HELLO") if len(self.checks) == 1: #single check, hence it can be blocked or king can be moved self.get_possible_moves(board) moves = self.possibleMoves #print(self.checks) check_row = self.checks[0][0][0] check_col = self.checks[0][0][1] #print(check_row, check_col) piece_checking = board[check_row][check_col].piece valid_squares = [] #squares that pieces can move to (apart from king moves) if piece_checking.name == 'knight': valid_squares = [[check_row, check_col]] else: for i in range(8): valid_square = [kingsq[0] + self.checks[0][1][0] * i, kingsq[1] + self.checks[0][1][1] * i] valid_squares.append(valid_square) #if piece_checking = bishop, valid_squares will contain all coordinates #between king and bishop(excluding bishop and including king) if valid_square[0] == check_row and valid_square[1] == check_col: break for i in range(len(moves) - 1, -1, -1): if moves[i][2].name != 'king': if not moves[i][1] in valid_squares: #remove those moves whose destination is not in valid squares moves.remove(moves[i]) elif moves[i][2].color != king.color: #even piece_checking's color moves were included in moves, so need to remove them. moves.remove(moves[i]) #for move in moves: # print(move[0], move[1], move[2].name, move[2].color, move[3] , end = " ") #print("\n") if len(moves) > 0: for i in range(len(moves)): if moves[i][2] == piece: self.legal_moves.append(board[moves[i][1][0]][moves[i][1][1]]) elif len(moves) == 0: self.checkmate = True print("CheckMate!!!!!") else: #double check self.get_king_moves(board[kingsq[0]][kingsq[1]].piece, board) moves = self.possibleMoves if len(moves) > 0: for i in range(len(moves)): if moves[i][2] == piece: self.legal_moves.append(board[moves[i][1][0]][moves[i][1][1]]) elif len(moves) == 0: self.checkmate = True print("CheckMate!!!!!") else: #print("HELLO") self.get_possible_moves(board) moves = self.possibleMoves #print(self.enpassant) #for i in moves: # print(i) if len(moves) > 0: for i in range(len(moves)): if moves[i][2] == piece: self.legal_moves.append(board[moves[i][1][0]][moves[i][1][1]]) #appending board[destination[0]][destination[1]] self.possibleMoves = list() self.get_castling_moves(board) castling_moves = self.possibleMoves if len(castling_moves) > 0: for i in range(len(castling_moves)): if castling_moves[i][2] == piece: self.legal_moves.append(board[castling_moves[i][1][0]][castling_moves[i][1][1]]) if len(moves) == 0: self.stalemate = True print("Stalemate!!!!")
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,764
Hrishikesh-Padale/SE-Project
refs/heads/main
/main_menu.py
import pygame import sys from pygame.locals import * from qplay import * from pwfriend import * from player_profile import * from settings import * from client_network import * import pickle from configure import * import threading pygame.init() FONT1 = pygame.font.SysFont('calibri',33,True) FONT2 = pygame.font.SysFont('calibri',22,True) FONT3 = pygame.font.SysFont('calibri',40,True) FONT4 = pygame.font.SysFont('calibri',25,True) FONT5 = pygame.font.SysFont('consolas',25,True) class Button: def __init__(self,name,x,y): self.name = name self.xstart = x self.ystart = y self.color = (0,255,0) self.text = FONT1.render(self.name,True,self.color) self.rect = self.text.get_rect() self.rect.center = (x+100,y+50) self.xlim = (self.xstart+50,self.xstart+150) self.ylim = (self.ystart+25,self.ystart+75) def draw(self,screen,pos): if (pos[0]>=self.xlim[0] and pos[0]<=self.xlim[1]) and (pos[1]>=self.ylim[0] and pos[1]<= self.ylim[1]): pygame.draw.rect(screen,(186,103,35),[self.xstart+51,self.ystart+27,98,48],border_radius=10) screen.blit(self.text,self.rect) pygame.draw.rect(screen,(255,255,255),[self.xstart+50,self.ystart+25,100,50],2,10) class Option: def __init__(self,name,x,y): self.name = name self.xstart = x self.ystart = y self.width = 1536*(19.53/100) self.height = 801*(62.42/100) self.title = FONT1.render(self.name,True,(255,255,255)) self.rect = self.title.get_rect() self.description = "" self.d_rect = None class Main_menu: def __init__(self,screen,clock,password): self.screen = screen self.clock = clock self.background_color = (114,6,6) self.options_color = (140,44,44) self.icon_background_color = (82,0,2) self.password = password #self.bg = pygame.image.load('Media/bg2.jpg') self.quickplay = Option("Quickplay",138,150.5) self.quickplay.rect.center = (self.quickplay.xstart+30+(self.quickplay.rect.width/2),self.quickplay.ystart+250) self.quickplay.description = [FONT2.render("Automatically match with",True,(255,255,255)),FONT2.render("a random player.",True,(255,255,255))] self.quickplay.d_rect = [self.quickplay.description[0].get_rect(),self.quickplay.description[1].get_rect()] self.quickplay.d_rect[0].center = (self.quickplay.xstart+30+(self.quickplay.d_rect[0].width/2),self.quickplay.ystart+300) self.quickplay.d_rect[1].center = (self.quickplay.xstart+30+(self.quickplay.d_rect[1].width/2),self.quickplay.ystart+325) self.play_with_friend = Option("Play With Friend",self.quickplay.xstart+320,150.5) self.play_with_friend.rect.center = (self.play_with_friend.xstart+30+(self.play_with_friend.rect.width/2),self.play_with_friend.ystart+250) self.play_with_friend.description = [FONT2.render("Invite a friend with",True,(255,255,255)),FONT2.render("game-id/username.",True,(255,255,255))] self.play_with_friend.d_rect = [self.play_with_friend.description[0].get_rect(),self.play_with_friend.description[1].get_rect()] self.play_with_friend.d_rect[0].center = (self.play_with_friend.xstart+30+(self.play_with_friend.d_rect[0].width/2),self.play_with_friend.ystart+300) self.play_with_friend.d_rect[1].center = (self.play_with_friend.xstart+30+(self.play_with_friend.d_rect[1].width/2),self.play_with_friend.ystart+325) self.profile = Option("Profile",self.play_with_friend.xstart+320,150.5) self.profile.rect.center = (self.profile.xstart+30+(self.profile.rect.width/2),self.profile.ystart+250) self.profile.description = [FONT2.render("Edit profile,See statistics,",True,(255,255,255)),FONT2.render("Manage friends.",True,(255,255,255))] self.profile.d_rect = [self.profile.description[0].get_rect(),self.profile.description[1].get_rect()] self.profile.d_rect[0].center = (self.profile.xstart+30+(self.profile.d_rect[0].width/2),self.profile.ystart+300) self.profile.d_rect[1].center = (self.profile.xstart+30+(self.profile.d_rect[1].width/2),self.profile.ystart+325) self.settings = Option("Settings",self.profile.xstart+320,150.5) self.settings.rect.center = (self.settings.xstart+30+(self.settings.rect.width/2),self.settings.ystart+250) self.settings.description = [FONT2.render("Board/Pieces appearance,",True,(255,255,255)),FONT2.render("Adjust volume,theme,",True,(255,255,255)),FONT2.render("Enable/Disable music.",True,(255,255,255))] self.settings.d_rect = [self.settings.description[0].get_rect(),self.settings.description[1].get_rect(),self.settings.description[2].get_rect()] self.settings.d_rect[0].center = (self.settings.xstart+30+(self.settings.d_rect[0].width/2),self.settings.ystart+300) self.settings.d_rect[1].center = (self.settings.xstart+30+(self.settings.d_rect[1].width/2),self.settings.ystart+325) self.settings.d_rect[2].center = (self.settings.xstart+30+(self.settings.d_rect[2].width/2),self.settings.ystart+350) self.quickplay_image = pygame.image.load('Media/quickplay.png') self.quickplay_image = pygame.transform.scale(self.quickplay_image,(250,250)) self.play_with_friend_image = pygame.image.load('Media/play_with_friend.png') self.play_with_friend_image = pygame.transform.scale(self.play_with_friend_image,(160,160)) self.profile_image = pygame.image.load('Media/profile.png') self.profile_image = pygame.transform.scale(self.profile_image,(120,140)) self.settings_image = pygame.image.load('Media/settings.png') self.settings_image = pygame.transform.scale(self.settings_image,(130,130)) # Option original position position after adjustment self.text_adjust = {'quickplay':[self.quickplay.rect.center,(self.quickplay.rect.center[0]-7.5,self.quickplay.rect.center[1])], 'quickplay info':[self.quickplay.d_rect[0].center,(self.quickplay.d_rect[0].center[0]-7.5,self.quickplay.d_rect[0].center[1]) ,self.quickplay.d_rect[1].center,(self.quickplay.d_rect[1].center[0]-7.5,self.quickplay.d_rect[1].center[1])], 'play with friend':[self.play_with_friend.rect.center,(self.play_with_friend.rect.center[0]+7.5,self.play_with_friend.rect.center[1]) ,(self.play_with_friend.rect.center[0]-7.5,self.play_with_friend.rect.center[1])], 'play with friend info':[self.play_with_friend.d_rect[0].center,(self.play_with_friend.d_rect[0].center[0]+7.5,self.play_with_friend.d_rect[0].center[1]) ,self.play_with_friend.d_rect[1].center,(self.play_with_friend.d_rect[1].center[0]+7.5,self.play_with_friend.d_rect[1].center[1]) ,(self.play_with_friend.d_rect[0].center[0]-7.5,self.play_with_friend.d_rect[0].center[1]) ,(self.play_with_friend.d_rect[1].center[0]-7.5,self.play_with_friend.d_rect[1].center[1])], 'profile':[self.profile.rect.center,(self.profile.rect.center[0]+7.5,self.profile.rect.center[1]) ,(self.profile.rect.center[0]-7.5,self.profile.rect.center[1])], 'profile info':[self.profile.d_rect[0].center,(self.profile.d_rect[0].center[0]+7.5,self.profile.d_rect[0].center[1]) ,self.profile.d_rect[1].center,(self.profile.d_rect[1].center[0]+7.5,self.profile.d_rect[1].center[1]) ,(self.profile.d_rect[0].center[0]-7.5,self.profile.d_rect[0].center[1]) ,(self.profile.d_rect[1].center[0]-7.5,self.profile.d_rect[1].center[1])], 'settings':[self.settings.rect.center,(self.settings.rect.center[0]+7.5,self.settings.rect.center[1])], 'settings info':[self.settings.d_rect[0].center,(self.settings.d_rect[0].center[0]+7.5,self.settings.d_rect[0].center[1]) ,self.settings.d_rect[1].center,(self.settings.d_rect[1].center[0]+7.5,self.settings.d_rect[1].center[1]) ,self.settings.d_rect[2].center,(self.settings.d_rect[2].center[0]+7.5,self.settings.d_rect[2].center[1])] } self.quit_button = Button('Logout',1350,0) self.stgs = read_settings() self.uID = self.stgs['UserID'] self.client = User(self.uID,self.password) self.qp_object = Quickplay(self.screen,self.clock,self.client) self.pwf_object = PlayWithFriend(self.screen,self.clock,self.client) self.prof_object = Profile(self.screen,self.clock,self.client) self.settings_object = Settings(self.screen,self.clock) self.accept = pygame.image.load('Media/select.png') self.decline = pygame.image.load('Media/cross.png') self.notification = None self.notification_text = None self.count_down = 1 self.in_room = False self.accepted = False self.declined = False def set_timer(self): self.count_down = 0 def get_main_page_messages(self,pos,events): if self.client.main_page_messages: self.notification = self.client.main_page_messages.pop() if self.notification['ID'] == 50: self.notification_text = "{} sent a request to play".format(self.notification['Sender']) self.notification_text = FONT5.render(self.notification_text,True,(0,200,0)) self.count_down = 1 timer = threading.Timer(10.0, self.set_timer) timer.start() elif self.notification['ID']==2200: self.client.pwf_section_messages = [] self.client.quickplay_section_messages = [] self.client.room_id = self.notification['RoomID'] self.client.color = self.notification['Turn'] self.in_room = True if self.notification_text and self.count_down: pygame.draw.rect(self.screen,(255,255,255),[40,35,183+self.notification_text.get_rect().width,72]) self.screen.blit(self.accept,(50,50)) self.screen.blit(self.decline,(120,50)) self.screen.blit(self.notification_text,(180,60)) pygame.draw.rect(self.screen,(0,0,0),[50,50,50,50],3) pygame.draw.rect(self.screen,(0,0,0),[120,50,50,50],3) for event in events: if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: if pos[0]<=100 and pos[0]>=50 and pos[1]<=100 and pos[1]>=50 and not self.accepted: message = {'ID':55,'Status':'Accepted','UserID':self.uID,'FriendID':self.notification['Sender']} self.client.sock.send(pickle.dumps(message)) self.accepted = True self.client.enemy_name = self.notification['Sender'] print("Enemy is:",self.client.enemy_name) #print("Accepted") elif pos[0]<=170 and pos[0]>=120 and pos[1]<=100 and pos[1]>=50 and not self.declined: message = {'ID':55,'Status':'Declined','UserID':self.uID,'FriendID':self.notification['Sender']} self.client.sock.send(pickle.dumps(message)) self.declined = True #print("Declined") #pygame.draw.rect(self.screen,(255,255,255),[40,35,180+self.notification_text.get_rect().width,80],3) def update(self): while True: pos = pygame.mouse.get_pos() events = pygame.event.get() for event in events: if event.type == pygame.QUIT: message = {'ID':65,'UserID':self.uID} self.client.sock.send(pickle.dumps(message)) self.client.sock.close() return "exit to desktop" elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: if (pos[0]>=self.quit_button.xlim[0] and pos[0]<=self.quit_button.xlim[1]) and (pos[1]>=self.quit_button.ylim[0] and pos[1]<= self.quit_button.ylim[1]): message = {'ID':65,'UserID':self.uID} self.client.sock.send(pickle.dumps(message)) self.client.sock.close() #sys.exit() return "exit to desktop" #quickplay elif pos[0]>=138 and pos[0]<=438 and pos[1]>=150.5 and pos[1]<=650.5: message = {'ID':56,'UserID':self.client.uID} self.client.sock.send(pickle.dumps(message)) self.qp_object.update() #pwf elif pos[0]>=478 and pos[0]<=758 and pos[1]>=150.5 and pos[1]<=650.5: self.pwf_object.update() #return #profile elif pos[0]>=778 and pos[0]<=1078 and pos[1]>=150.5 and pos[1]<=650.5: self.prof_object.update() #settings elif pos[0]>=1098 and pos[0]<=1398 and pos[1]>=150.5 and pos[1]<=650.5: self.settings_object.update() self.screen.fill(self.background_color) #self.screen.blit(self.bg,(0,0)) #mouse pointer on quickplay if pos[0]>=138 and pos[0]<=438 and pos[1]>=150.5 and pos[1]<=650.5: pygame.draw.rect(self.screen,self.options_color,[self.quickplay.xstart-12.5,self.quickplay.ystart-40,self.quickplay.width+25,self.quickplay.height+80],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.play_with_friend.xstart+7.5,self.play_with_friend.ystart,self.play_with_friend.width,self.play_with_friend.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.profile.xstart+7.5,self.profile.ystart,self.profile.width,self.profile.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.settings.xstart+7.5,self.settings.ystart,self.settings.width,self.settings.height],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.quickplay.xstart+7.5,self.quickplay.ystart-20,self.quickplay.width-15,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.play_with_friend.xstart+27.5,self.play_with_friend.ystart+20,self.play_with_friend.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.profile.xstart+27.5,self.profile.ystart+20,self.profile.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.settings.xstart+27.5,self.settings.ystart+20,self.settings.width-40,200],border_radius=20) self.screen.blit(self.quickplay_image,(self.quickplay.xstart+25,self.quickplay.ystart-40)) self.screen.blit(self.play_with_friend_image,(self.play_with_friend.xstart+82.5,self.play_with_friend.ystart+40)) self.screen.blit(self.profile_image,(self.profile.xstart+92.5,self.profile.ystart+50)) self.screen.blit(self.settings_image,(self.settings.xstart+92.5,self.settings.ystart+55)) self.quickplay.title = FONT3.render(self.quickplay.name,True,(255,255,255)) self.quickplay.rect = self.quickplay.title.get_rect() self.quickplay.rect.center = (self.quickplay.xstart+20+(self.quickplay.rect.width/2),self.quickplay.ystart+250) self.quickplay.description = [FONT4.render("Automatically match with",True,(255,255,255)),FONT4.render("a random player.",True,(255,255,255))] self.quickplay.d_rect = [self.quickplay.description[0].get_rect(),self.quickplay.description[1].get_rect()] self.quickplay.d_rect[0].center = (self.quickplay.xstart+20+(self.quickplay.d_rect[0].width/2),self.quickplay.ystart+300) self.quickplay.d_rect[1].center = (self.quickplay.xstart+20+(self.quickplay.d_rect[1].width/2),self.quickplay.ystart+325) self.play_with_friend.rect.center = self.text_adjust['play with friend'][1] self.play_with_friend.d_rect[0].center = self.text_adjust['play with friend info'][1] self.play_with_friend.d_rect[1].center = self.text_adjust['play with friend info'][3] self.profile.rect.center = self.text_adjust['profile'][1] self.profile.d_rect[0].center = self.text_adjust['profile info'][1] self.profile.d_rect[1].center = self.text_adjust['profile info'][3] self.settings.rect.center = self.text_adjust['settings'][1] self.settings.d_rect[0].center = self.text_adjust['settings info'][1] self.settings.d_rect[1].center = self.text_adjust['settings info'][3] self.settings.d_rect[2].center = self.text_adjust['settings info'][5] #mouse pointer on play_with_friend elif pos[0]>=478 and pos[0]<=758 and pos[1]>=150.5 and pos[1]<=650.5: pygame.draw.rect(self.screen,self.options_color,[self.quickplay.xstart-7.5,self.quickplay.ystart,self.quickplay.width,self.quickplay.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.play_with_friend.xstart-12.5,self.play_with_friend.ystart-40,self.play_with_friend.width+25,self.play_with_friend.height+80],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.profile.xstart+7.5,self.profile.ystart,self.profile.width,self.profile.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.settings.xstart+7.5,self.settings.ystart,self.settings.width,self.settings.height],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.quickplay.xstart+12.5,self.quickplay.ystart+20,self.quickplay.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.play_with_friend.xstart+7.5,self.play_with_friend.ystart-20,self.play_with_friend.width-15,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.profile.xstart+27.5,self.profile.ystart+20,self.profile.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.settings.xstart+27.5,self.settings.ystart+20,self.settings.width-40,200],border_radius=20) self.screen.blit(self.quickplay_image,(self.quickplay.xstart+17.5,self.quickplay.ystart)) self.screen.blit(self.play_with_friend_image,(self.play_with_friend.xstart+75,self.play_with_friend.ystart)) self.screen.blit(self.profile_image,(self.profile.xstart+92.5,self.profile.ystart+50)) self.screen.blit(self.settings_image,(self.settings.xstart+92.5,self.settings.ystart+55)) self.play_with_friend.title = FONT3.render(self.play_with_friend.name,True,(255,255,255)) self.play_with_friend.rect = self.play_with_friend.title.get_rect() self.play_with_friend.rect.center = (self.play_with_friend.xstart+20+(self.play_with_friend.rect.width/2),self.play_with_friend.ystart+250) self.play_with_friend.description = [FONT4.render("Invite a friend with",True,(255,255,255)),FONT4.render("game-id/username.",True,(255,255,255))] self.play_with_friend.d_rect = [self.play_with_friend.description[0].get_rect(),self.play_with_friend.description[1].get_rect()] self.play_with_friend.d_rect[0].center = (self.play_with_friend.xstart+20+(self.play_with_friend.d_rect[0].width/2),self.play_with_friend.ystart+300) self.play_with_friend.d_rect[1].center = (self.play_with_friend.xstart+20+(self.play_with_friend.d_rect[1].width/2),self.play_with_friend.ystart+325) self.quickplay.rect.center = self.text_adjust['quickplay'][1] self.quickplay.d_rect[0].center = self.text_adjust['quickplay info'][1] self.quickplay.d_rect[1].center = self.text_adjust['quickplay info'][3] self.profile.rect.center = self.text_adjust['profile'][1] self.profile.d_rect[0].center = self.text_adjust['profile info'][1] self.profile.d_rect[1].center = self.text_adjust['profile info'][3] self.settings.rect.center = self.text_adjust['settings'][1] self.settings.d_rect[0].center = self.text_adjust['settings info'][1] self.settings.d_rect[1].center = self.text_adjust['settings info'][3] self.settings.d_rect[2].center = self.text_adjust['settings info'][5] #mouse pointer on profile elif pos[0]>=778 and pos[0]<=1078 and pos[1]>=150.5 and pos[1]<=650.5: pygame.draw.rect(self.screen,self.options_color,[self.quickplay.xstart-7.5,self.quickplay.ystart,self.quickplay.width,self.quickplay.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.play_with_friend.xstart-7.5,self.play_with_friend.ystart,self.play_with_friend.width,self.play_with_friend.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.profile.xstart-12.5,self.profile.ystart-40,self.profile.width+25,self.profile.height+80],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.settings.xstart+7.5,self.settings.ystart,self.settings.width,self.settings.height],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.quickplay.xstart+12.5,self.quickplay.ystart+20,self.quickplay.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.play_with_friend.xstart+12.5,self.play_with_friend.ystart+20,self.play_with_friend.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.profile.xstart+7.5,self.profile.ystart-20,self.profile.width-15,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.settings.xstart+27.5,self.settings.ystart+20,self.settings.width-40,200],border_radius=20) self.screen.blit(self.quickplay_image,(self.quickplay.xstart+17.5,self.quickplay.ystart)) self.screen.blit(self.play_with_friend_image,(self.play_with_friend.xstart+67.5,self.play_with_friend.ystart+40)) self.screen.blit(self.profile_image,(self.profile.xstart+90,self.profile.ystart+10)) self.screen.blit(self.settings_image,(self.settings.xstart+92.5,self.settings.ystart+55)) self.profile.title = FONT3.render(self.profile.name,True,(255,255,255)) self.profile.rect = self.profile.title.get_rect() self.profile.rect.center = (self.profile.xstart+20+(self.profile.rect.width/2),self.profile.ystart+250) self.profile.description = [FONT4.render("Edit profile,See statistics,",True,(255,255,255)),FONT4.render("Manage friends.",True,(255,255,255))] self.profile.d_rect = [self.profile.description[0].get_rect(),self.profile.description[1].get_rect()] self.profile.d_rect[0].center = (self.profile.xstart+20+(self.profile.d_rect[0].width/2),self.profile.ystart+300) self.profile.d_rect[1].center = (self.profile.xstart+20+(self.profile.d_rect[1].width/2),self.profile.ystart+325) self.quickplay.rect.center = self.text_adjust['quickplay'][1] self.quickplay.d_rect[0].center = self.text_adjust['quickplay info'][1] self.quickplay.d_rect[1].center = self.text_adjust['quickplay info'][3] self.play_with_friend.rect.center = self.text_adjust['play with friend'][2] self.play_with_friend.d_rect[0].center = self.text_adjust['play with friend info'][4] self.play_with_friend.d_rect[1].center = self.text_adjust['play with friend info'][5] self.settings.rect.center = self.text_adjust['settings'][1] self.settings.d_rect[0].center = self.text_adjust['settings info'][1] self.settings.d_rect[1].center = self.text_adjust['settings info'][3] self.settings.d_rect[2].center = self.text_adjust['settings info'][5] #mouse pointer on settings elif pos[0]>=1098 and pos[0]<=1398 and pos[1]>=150.5 and pos[1]<=650.5: pygame.draw.rect(self.screen,self.options_color,[self.quickplay.xstart-7.5,self.quickplay.ystart,self.quickplay.width,self.quickplay.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.play_with_friend.xstart-7.5,self.play_with_friend.ystart,self.play_with_friend.width,self.play_with_friend.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.profile.xstart-7.5,self.profile.ystart,self.profile.width,self.profile.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.settings.xstart-12.5,self.settings.ystart-40,self.settings.width+25,self.settings.height+80],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.quickplay.xstart+12.5,self.quickplay.ystart+20,self.quickplay.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.play_with_friend.xstart+12.5,self.play_with_friend.ystart+20,self.play_with_friend.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.profile.xstart+12.5,self.profile.ystart+20,self.profile.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.settings.xstart+7.5,self.settings.ystart-20,self.settings.width-15,200],border_radius=20) self.screen.blit(self.quickplay_image,(self.quickplay.xstart+17.5,self.quickplay.ystart)) self.screen.blit(self.play_with_friend_image,(self.play_with_friend.xstart+67.5,self.play_with_friend.ystart+40)) self.screen.blit(self.profile_image,(self.profile.xstart+78.5,self.profile.ystart+50)) self.screen.blit(self.settings_image,(self.settings.xstart+85,self.settings.ystart+15)) self.settings.title = FONT3.render(self.settings.name,True,(255,255,255)) self.settings.rect = self.settings.title.get_rect() self.settings.rect.center = (self.settings.xstart+20+(self.settings.rect.width/2),self.settings.ystart+250) self.settings.description = [FONT4.render("Board/Pieces appearance,",True,(255,255,255)),FONT4.render("Adjust volume,theme,",True,(255,255,255)),FONT4.render("Enable/Disable music.",True,(255,255,255))] self.settings.d_rect = [self.settings.description[0].get_rect(),self.settings.description[1].get_rect(),self.settings.description[2].get_rect()] self.settings.d_rect[0].center = (self.settings.xstart+20+(self.settings.d_rect[0].width/2),self.settings.ystart+300) self.settings.d_rect[1].center = (self.settings.xstart+20+(self.settings.d_rect[1].width/2),self.settings.ystart+325) self.settings.d_rect[2].center = (self.settings.xstart+20+(self.settings.d_rect[2].width/2),self.settings.ystart+350) self.quickplay.rect.center = self.text_adjust['quickplay'][1] self.quickplay.d_rect[0].center = self.text_adjust['quickplay info'][1] self.quickplay.d_rect[1].center = self.text_adjust['quickplay info'][3] self.play_with_friend.rect.center = self.text_adjust['play with friend'][2] self.play_with_friend.d_rect[0].center = self.text_adjust['play with friend info'][4] self.play_with_friend.d_rect[1].center = self.text_adjust['play with friend info'][5] self.profile.rect.center = self.text_adjust['profile'][2] self.profile.d_rect[0].center = self.text_adjust['profile info'][4] self.profile.d_rect[1].center = self.text_adjust['profile info'][5] else: pygame.draw.rect(self.screen,self.options_color,[self.quickplay.xstart,self.quickplay.ystart,self.quickplay.width,self.quickplay.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.play_with_friend.xstart,self.play_with_friend.ystart,self.play_with_friend.width,self.play_with_friend.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.profile.xstart,self.profile.ystart,self.profile.width,self.profile.height],border_radius=20) pygame.draw.rect(self.screen,self.options_color,[self.settings.xstart,self.settings.ystart,self.settings.width,self.settings.height],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.quickplay.xstart+20,self.quickplay.ystart+20,self.quickplay.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.play_with_friend.xstart+20,self.play_with_friend.ystart+20,self.play_with_friend.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.profile.xstart+20,self.profile.ystart+20,self.profile.width-40,200],border_radius=20) pygame.draw.rect(self.screen,self.icon_background_color,[self.settings.xstart+20,self.settings.ystart+20,self.settings.width-40,200],border_radius=20) self.screen.blit(self.quickplay_image,(self.quickplay.xstart+25,self.quickplay.ystart)) self.screen.blit(self.play_with_friend_image,(self.play_with_friend.xstart+75,self.play_with_friend.ystart+40)) self.screen.blit(self.profile_image,(self.profile.xstart+85,self.profile.ystart+50)) self.screen.blit(self.settings_image,(self.settings.xstart+85,self.settings.ystart+55)) self.quickplay.title = FONT1.render(self.quickplay.name,True,(255,255,255)) self.quickplay.rect = self.quickplay.title.get_rect() self.quickplay.description = [FONT2.render("Automatically match with",True,(255,255,255)),FONT2.render("a random player.",True,(255,255,255))] self.quickplay.d_rect = [self.quickplay.description[0].get_rect(),self.quickplay.description[1].get_rect()] self.play_with_friend.title = FONT1.render(self.play_with_friend.name,True,(255,255,255)) self.play_with_friend.rect = self.play_with_friend.title.get_rect() self.play_with_friend.description = [FONT2.render("Invite a friend with",True,(255,255,255)),FONT2.render("game-id/username.",True,(255,255,255))] self.play_with_friend.d_rect = [self.play_with_friend.description[0].get_rect(),self.play_with_friend.description[1].get_rect()] self.profile.title = FONT1.render(self.profile.name,True,(255,255,255)) self.profile.rect = self.profile.title.get_rect() self.profile.description = [FONT2.render("Edit profile,See statistics,",True,(255,255,255)),FONT2.render("Manage friends.",True,(255,255,255))] self.profile.d_rect = [self.profile.description[0].get_rect(),self.profile.description[1].get_rect()] self.settings.title = FONT1.render(self.settings.name,True,(255,255,255)) self.settings.rect = self.settings.title.get_rect() self.settings.description = [FONT2.render("Board/Pieces appearance,",True,(255,255,255)),FONT2.render("Adjust volume,theme,",True,(255,255,255)),FONT2.render("Enable/Disable music.",True,(255,255,255))] self.settings.d_rect = [self.settings.description[0].get_rect(),self.settings.description[1].get_rect(),self.settings.description[2].get_rect()] self.quickplay.rect.center = self.text_adjust['quickplay'][0] self.quickplay.d_rect[0].center = self.text_adjust['quickplay info'][0] self.quickplay.d_rect[1].center = self.text_adjust['quickplay info'][2] self.play_with_friend.rect.center = self.text_adjust['play with friend'][0] self.play_with_friend.d_rect[0].center = self.text_adjust['play with friend info'][0] self.play_with_friend.d_rect[1].center = self.text_adjust['play with friend info'][2] self.profile.rect.center = self.text_adjust['profile'][0] self.profile.d_rect[0].center = self.text_adjust['profile info'][0] self.profile.d_rect[1].center = self.text_adjust['profile info'][2] self.settings.rect.center = self.text_adjust['settings'][0] self.settings.d_rect[0].center = self.text_adjust['settings info'][0] self.settings.d_rect[1].center = self.text_adjust['settings info'][2] self.settings.d_rect[2].center = self.text_adjust['settings info'][4] self.screen.blit(self.quickplay.title,self.quickplay.rect) self.screen.blit(self.play_with_friend.title,self.play_with_friend.rect) self.screen.blit(self.profile.title,self.profile.rect) self.screen.blit(self.settings.title,self.settings.rect) self.screen.blit(self.quickplay.description[0],self.quickplay.d_rect[0]) self.screen.blit(self.quickplay.description[1],self.quickplay.d_rect[1]) self.screen.blit(self.play_with_friend.description[0],self.play_with_friend.d_rect[0]) self.screen.blit(self.play_with_friend.description[1],self.play_with_friend.d_rect[1]) self.screen.blit(self.profile.description[0],self.profile.d_rect[0]) self.screen.blit(self.profile.description[1],self.profile.d_rect[1]) self.screen.blit(self.settings.description[0],self.settings.d_rect[0]) self.screen.blit(self.settings.description[1],self.settings.d_rect[1]) self.screen.blit(self.settings.description[2],self.settings.d_rect[2]) self.quit_button.draw(self.screen,pygame.mouse.get_pos()) #if self.client.main_page_messsages: self.get_main_page_messages(pos,events) if self.client.room_id: return "game started" pygame.display.flip() self.clock.tick(60) #width,height = 1536,801 #clock = pygame.time.Clock() #screen = pygame.display.set_mode((width,height)) #Main_menu = Main_menu(screen,clock) #Main_menu.update() #pygame.quit()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,670,765
Hrishikesh-Padale/SE-Project
refs/heads/main
/run.py
import pygame from pygame.locals import * from time import * import sys from threading import Thread,Timer import time import random from functions import * import warnings from move_functions import Moves_manager, CastleRights from login_register import Login_Register from main_menu import * from configure import * import os FONT = pygame.font.SysFont('Arial Bold',80,True) FONT1 = pygame.font.SysFont('Arial Bold',40,True) warnings.filterwarnings("ignore") #1f1f23 - Dark Grey #9147ff - Purple #464649 - Grey class run: def __init__(self): self.sign_in = Login_Register() self.sign_in.window.mainloop() try: temp = open("Temp","r") password = temp.read() temp.close() os.remove("Temp") except: pass self.clock = pygame.time.Clock() self.WSIZE = (0,0) self.screen = pygame.display.set_mode(self.WSIZE) self.width, self.height = 1536,801 #self.screen = pygame.display.set_mode((self.width, self.height)) self.running = True self.icon = pygame.image.load('Media/icon_3.png') pygame.display.set_icon(self.icon) pygame.display.set_caption("Chess") try: self.main_menu = Main_menu(self.screen,self.clock,password) except: sys.exit() # Parameters -> [game grid created earlier,screen,scale for piece images,piece type] self.settings = read_settings() if self.settings: self.ptype = int(self.settings['Piece Appearance']) self.ctype = int(self.settings['Board Theme']) else: update_settings() self.settings = read_settings() self.ptype = int(self.settings['Piece Appearance']) self.ctype = int(self.settings['Board Theme']) def init_game(self): self.Interface = interface(self.width,self.height,self.main_menu.client,self.ctype) self.Interface.screen = self.screen self.Interface.generate_board_coordinates() self.Interface.generate_settings_panel() self.Interface.generate_killed_pieces_box() self.Interface.generate_chatbox() self.Interface.generate_message_input_box() self.Interface.generate_other_functionalities() #self.Promoted_Queen = piece('queen', [-1, -1], 'white') self.Game = game(self.Interface,self.screen,100 if self.ptype == 1 else None,self.ptype,self.main_menu.client.color) self.Game.load_pieces() self.Game.moves_manager = Moves_manager(self.Game) self.Game.init_my_pieces() self.Game.init_opponent_pieces() self.Game.get_axes() self.Game.main_menu = self.main_menu self.checkmate_text = FONT.render("You Lost",True,(255,0,0)) self.win_text = FONT.render("You won",True,(0,255,0)) self.game_end = False self.I_won = False if self.Game.my_piece_color == "White": self.Game.myprofimg = pygame.image.load('Media/Whiteplayer.png') self.Game.myprofimg = pygame.transform.scale(self.Game.myprofimg,(260,330)) self.Game.enemyprofimg = pygame.image.load('Media/Blackplayer.png') self.Game.enemyprofimg = pygame.transform.scale(self.Game.enemyprofimg,(260,330)) else: self.Game.myprofimg = pygame.image.load('Media/Blackplayer.png') self.Game.enemyprofimg = pygame.image.load('Media/Whiteplayer.png') self.Game.myprofimg = pygame.transform.scale(self.Game.myprofimg,(260,330)) self.Game.enemyprofimg = pygame.transform.scale(self.Game.enemyprofimg,(260,330)) self.Game.myname = FONT1.render(self.main_menu.client.uID,True,(0,0,0)) self.Game.enemyname = FONT1.render(self.main_menu.client.enemy_name,True,(0,0,0)) def timer(self): self.game_end = True def start(self): # main loop of the game while self.running: self.Game.moves_manager.whiteToMove = self.Game.whiteToMove self.screen.fill(WHITE) events = pygame.event.get() pos = pygame.mouse.get_pos() for event in events: if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == K_ESCAPE): self.running = False elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: col = int((pos[0] - self.Interface.xstart) // (self.Interface.boardwidth // 8)) row = int((pos[1] - self.Interface.ystart) // (self.Interface.boardheight // 8)) print(row,col,pos) if row <= 7 and col <= 7 and row >= 0 and col >= 0 and self.Game.my_turn: self.Game.handle_click_event([row, col]) if pos[0]<=1255 and pos[0]>=1115 and pos[1]<=73 and pos[1]>=20: self.main_menu.settings_object.music = not self.main_menu.settings_object.music if not self.main_menu.settings_object.music: self.main_menu.settings_object.stop_music() else: self.main_menu.settings_object.play_music() #print("Music") elif pos[0]<=1375 and pos[0]>=1275 and pos[1]<=73 and pos[1]>=20: print("Forfeit") message = {'ID': 60, 'UserID':self.main_menu.client.uID, 'RoomID':None,'Start':None,'Stop':None, 'MoveNo':None,'Turn':None,'Checkmate':True,'Forfeit':True,'Stalemate':False,'Left':False} self.main_menu.client.sock.send(pickle.dumps(message)) self.I_won = False self.running = False elif pos[0]<=1505 and pos[0]>=1395 and pos[1]<=73 and pos[1]>=20: message = {'ID': 60, 'UserID':self.main_menu.client.uID, 'RoomID':None,'Start':None,'Stop':None, 'MoveNo':None,'Turn':None,'Checkmate':True,'Forfeit':True,'Stalemate':False,'Left':True} self.main_menu.client.sock.send(pickle.dumps(message)) self.I_won = False self.running = False # update the screen based on events self.Game.update(pygame.mouse.get_pos()) self.Game.highlight_selected_box() self.Game.highlight_legal_moves() self.Game.update_pieces() self.Game.get_captured_pieces_numbers() #if self.Interface.chat_panel.selected == "chat": self.Interface.get_chat_input(events) self.Interface.print_messages() if self.Game.opponent_turn and self.Game.opponent_click and not self.Game.opponent_checkmate and not self.Game.opponent_forfeited and not self.Game.opponent_left and not self.Game.moves_manager.stalemate: self.Game.handle_click_event(self.Game.opponent_click) self.Game.handle_click_event(self.Game.opponent_coords) self.Game.opponent_click = [] self.Game.opponent_coords = [] self.Game.opponentclick = [] # If I get checkmated if self.Game.moves_manager.checkmate: message = {'ID': 60, 'UserID':self.main_menu.client.uID, 'RoomID':None,'Start':None,'Stop':None, 'MoveNo':None,'Turn':None,'Checkmate':True,'Forfeit':None,'Stalemate':False,'Left':False} self.main_menu.client.sock.send(pickle.dumps(message)) self.I_won = False self.running = False # If opponent forfeits if self.Game.opponent_forfeited: self.I_won = True self.running = False # If opponent leaves if self.Game.opponent_left: self.I_won = True self.running = False # If opponent gets checkmated if self.Game.opponent_checkmate: self.I_won = True self.running = False self.clock.tick(60) pygame.display.flip() win_thread = Timer(5.0,self.timer) win_thread.start() while not self.game_end: self.Game.update(pygame.mouse.get_pos()) self.Game.update_pieces() self.Interface.print_messages() if self.main_menu.settings_object.music: self.screen.blit(self.Game.music_on_button, (1125, 35)) else: self.screen.blit(self.Game.music_off_button,(1120,35)) self.screen.blit(self.Game.forfeit_button, (1285, 35)) self.screen.blit(self.Game.leave_button, (1415, 35)) if self.I_won: self.screen.blit(self.win_text,(530,350)) else: self.screen.blit(self.checkmate_text,(530,350)) pygame.display.flip() self.clock.tick(60) def run_game(self): while True: return_val = self.main_menu.update() if return_val == "game started": self.running = True self.init_game() self.start() self.main_menu.client.room_id = None self.main_menu.client.color = None #self.Interface.receive_thread.join() #self.Game.receive_messages.join() #del self.Interface #del self.Game elif return_val == "exit to desktop": break return Run = run() Run.run_game() pygame.quit()
{"/functions.py": ["/chat_panel.py", "/move_functions.py"], "/run.py": ["/functions.py", "/move_functions.py", "/login_register.py", "/main_menu.py", "/configure.py"], "/login_register.py": ["/configure.py"], "/settings.py": ["/configure.py"], "/move_functions.py": ["/functions.py"], "/main_menu.py": ["/qplay.py", "/pwfriend.py", "/player_profile.py", "/settings.py", "/client_network.py", "/configure.py"]}
31,715,332
manmadeharp/youtube-django
refs/heads/master
/setup.py
from setuptools import setup setup( name='Youtube', version='', packages=['youtube', 'youtube.migrations', 'youtube_python'], url='', license='', author='Finbar Cowan', author_email='', description='' )
{"/youtube/urls.py": ["/youtube/youtube_python/views.py"]}
31,717,834
a2subedi/classmate
refs/heads/master
/classmate/notice/models.py
from django.db import models from django.contrib.auth.models import User from group.models import Group notice_choices = (('urgent', 'urgent'), ('not urgent', 'not urgent')) class Notice(models.Model): title = models.CharField(max_length=250) description = models.TextField() created_date = models.DateTimeField() expiry_date = models.DateTimeField() notice_type = models.CharField(max_length=10, choices=notice_choices) group = models.ForeignKey(Group, on_delete=models.CASCADE) admin = models.ForeignKey(User, on_delete=models.CASCADE) def __str__(self): return self.title class FavouriteNotice(models.Model): notice = models.ForeignKey(Notice, on_delete=models.CASCADE) user_ids = models.ManyToManyField(User) def __str__(self): return self.notice.title
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,835
a2subedi/classmate
refs/heads/master
/classmate/core/views.py
from django.shortcuts import render from rest_framework import generics,viewsets from django.contrib.auth.models import User from .serializers import UserSerializer class UserListView(viewsets.ModelViewSet): queryset = User.objects.all() serializer_class = UserSerializer
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,836
a2subedi/classmate
refs/heads/master
/classmate/notice/admin.py
from django.contrib import admin from .models import Notice, FavouriteNotice admin.site.register(Notice) admin.site.register(FavouriteNotice)
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,837
a2subedi/classmate
refs/heads/master
/classmate/group/admin.py
from django.contrib import admin from .models import Group, LinkUserGroup admin.site.register(Group) admin.site.register(LinkUserGroup)
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,838
a2subedi/classmate
refs/heads/master
/classmate/notice/urls.py
from django.urls import path,include from .models import Notice from .views import NoticeListView, FavNoticeView from rest_framework import routers router = routers.DefaultRouter() router.register('', NoticeListView) urlpatterns = [ path('',include(router.urls)), # path('api/details/<int:pk>/', NoticeDetailView.as_view()), path('core/fav-notices/', FavNoticeView.as_view()) ]
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,839
a2subedi/classmate
refs/heads/master
/classmate/group/migrations/0003_auto_20210421_1918.py
# Generated by Django 2.2.6 on 2021-04-21 13:33 from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('group', '0002_auto_20210412_1656'), ] operations = [ migrations.RenameField( model_name='linkusergroup', old_name='group_id', new_name='group', ), migrations.RenameField( model_name='linkusergroup', old_name='user_id', new_name='user', ), migrations.AlterField( model_name='group', name='id', field=models.AutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID'), ), migrations.AlterField( model_name='linkusergroup', name='id', field=models.AutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID'), ), ]
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,840
a2subedi/classmate
refs/heads/master
/classmate/notice/migrations/0003_auto_20210421_1918.py
# Generated by Django 2.2.6 on 2021-04-21 13:33 from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('notice', '0002_alter_notice_id'), ] operations = [ migrations.AlterField( model_name='notice', name='id', field=models.AutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID'), ), ]
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,841
a2subedi/classmate
refs/heads/master
/classmate/core/urls.py
from django.urls import path, include from rest_framework.authtoken.views import obtain_auth_token from .views import UserListView from rest_framework import routers from rest_framework.documentation import include_docs_urls # from rest_framework.schemas import get_schema_view from rest_framework_swagger.views import get_swagger_view API_TITLE = 'Suchana API' API_DESCRIPTION = 'A Web API for creating and editing Suchanas.' schema_view = get_swagger_view(title=API_TITLE) router = routers.DefaultRouter() router.register('users', UserListView) urlpatterns = [ path('',include(router.urls)), path('api-auth/', include('rest_framework.urls')), path('api/rest-auth/', include('rest_auth.urls')), path('docs/', include_docs_urls(title='Suchana API')), path('swagger-docs/', schema_view), path('api-token-auth/', obtain_auth_token, name='api_token_auth'), ]
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,842
a2subedi/classmate
refs/heads/master
/classmate/group/urls.py
from django.urls import path,include from .views import GroupListView, join_group from rest_framework import routers router = routers.DefaultRouter() router.register('', GroupListView) urlpatterns = [ path('',include(router.urls)), # path('api/details/<int:pk>/', NoticeDetailView.as_view()), # path('core/join-group/', JoinGroup.as_view()) path('core/join-group/', join_group) ]
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,843
a2subedi/classmate
refs/heads/master
/classmate/classmate/urls.py
from django.contrib import admin from django.urls import path, include from rest_framework.authtoken.views import obtain_auth_token urlpatterns = [ path('', include('core.urls')), path('admin/', admin.site.urls), path('api/notices/', include('notice.urls')), path('api/groups/', include('group.urls')), path('api/rest-auth/registration/', include('rest_auth.registration.urls')), ]
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,844
a2subedi/classmate
refs/heads/master
/classmate/group/models.py
from django.db import models from django.contrib.auth.models import User class Group(models.Model): name = models.CharField(max_length=50) description = models.TextField() key = models.CharField(max_length=20) created_date = models.DateTimeField() admin = models.ForeignKey(User, on_delete=models.CASCADE) def __str__(self): return self.name class LinkUserGroup(models.Model): group = models.ForeignKey(Group, on_delete=models.CASCADE) user = models.ForeignKey(User, on_delete=models.CASCADE) def __str__(self): return f'{self.group} - {self.user}'
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,845
a2subedi/classmate
refs/heads/master
/classmate/group/serializers.py
from django.http import JsonResponse from rest_framework import serializers from .models import Group, LinkUserGroup from django.contrib.auth.models import User class JoinGroupObj: def __init__(self, group_key, user_id): self.group_key = group_key self.user_id = user_id class GroupSerializer(serializers.ModelSerializer): class Meta: model = Group fields = '__all__' # class GroupJoinSerializer(serializers.Serializer): # Group_key = serializers.CharField(max_length=20) # user_id = serializers.CharField(max_length=20) # def create(self,*args, **kwargs): # pass # def create(self, validated_data): # print(validated_data.Group_key, validated_data['user_id']) # groupKey = validated_data['Group_key'] # groups = Group.objects.all() # group_keys = [group.key for group in groups] # user = User.objects.get(id=validated_data['user_id']) # if groupKey in group_keys: # group = Group.objects.get(key=groupKey) # inst = LinkUserGroup.objects.create(group=group, user=user) # inst.save() # # return JsonResponse({'status':'success','message':f'{user} is added to {group}'}) # print('user is joined') # return JoinGroupObj(groupKey, validated_data['user_id']) # else: # # return JsonResponse({'status':'error', 'message':'The group do not exist'}) # print(validated_data) # return JoinGroupObj(groupKey, validated_data['user_id'])
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,846
a2subedi/classmate
refs/heads/master
/classmate/notice/views.py
from rest_framework import generics,viewsets from .models import Notice from .serializers import NoticeSerializer, FavNoticeSerializer class NoticeListView(viewsets.ModelViewSet): queryset = Notice.objects.all() serializer_class = NoticeSerializer # class NoticeDetailView(generics.RetrieveAPIView): # queryset = Notice.objects.all() # serializer_class = NoticeSerializer class FavNoticeView(generics.CreateAPIView): serializer_class = FavNoticeSerializer
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,847
a2subedi/classmate
refs/heads/master
/classmate/notice/serializers.py
from rest_framework import serializers from .models import Notice class NoticeSerializer(serializers.ModelSerializer): class Meta: model = Notice fields = '__all__' class FavNoticeSerializer(serializers.Serializer): user_id = serializers.CharField(max_length=20) notice_id = serializers.CharField(max_length=20) def create(self, validated_data): ''' if user is not in list add user to list else remove user from list ''' pass
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,848
a2subedi/classmate
refs/heads/master
/classmate/group/views.py
from rest_framework import generics,viewsets, status from rest_framework.response import Response from .models import Group from .serializers import GroupSerializer class GroupListView(viewsets.ModelViewSet): queryset = Group.objects.all() serializer_class = GroupSerializer # class GroupDetailView(generics.RetrieveAPIView): # queryset = Group.objects.all() # serializer_class = GroupSerializer # class JoinGroup(generics.CreateAPIView): # serializer_class = GroupJoinSerializer # def create(self, request, *args, **kwargs): # response = super().create(request, *args, **kwargs) # if request.method == 'POST': # groupKey = form.cleaned_data['group_key'] # groups = Group.objects.all() # group_keys = [group.key for group in groups] # if groupKey in group_keys: # group = Group.objects.get(key=groupKey) # inst = LinkUserGroup.objects.create(group=group, user=request.user) # inst.save() # return Response({ # 'status': 200, # 'message': 'Testimonials fetched', # 'data': response.data # }) # else: # return Response({ # 'status': 200, # 'message': 'Testimonials fetched', # 'data': response.data # }) # def join_group(request, group_key): # if request.method == 'POST': # groupKey = form.cleaned_data['group_key'] # groups = Group.objects.all() # group_keys = [group.key for group in groups] # if groupKey in group_keys: # group = Group.objects.get(key=groupKey) # inst = LinkUserGroup.objects.create(group=group, user=request.user) # inst.save() # serializer = GroupJoinSerializer() # return Response(serializer.data) # else: # return Response(status=status.HTTP_404_NOT_FOUND) # def join_group(request): # # if request.method == 'POST': # # groupKey = form.cleaned_data['group_key'] # # groups = Group.objects.all() # # group_keys = [group.key for group in groups] # # if groupKey in group_keys: # # group = Group.objects.get(key=groupKey) # # inst = LinkUserGroup.objects.create(group=group, user=request.user) # # inst.save() # # return redirect('/') # # else: # # print('groupKey do not match with any availabel key') # # else: # # form = UserGroupForm() # # return render(request, 'group/enroll-group.html', {'form': form}) # print(request.body) def join_group(request): print(request.body) if request.method == 'POST': # groupKey = request.body['group_key'] # find the group key here groups = Group.objects.all() group_keys = [group.key for group in groups] if groupKey in group_keys: group = Group.objects.get(key=groupKey) inst = LinkUserGroup.objects.create(group=group, user=request.user) inst.save() return Response({ 'status': 200, 'message': 'Testimonials fetched', 'data': response.data }) else: return Response({ 'status': 200, 'message': 'Testimonials fetched', 'data': response.data }) return None
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,717,849
a2subedi/classmate
refs/heads/master
/classmate/notice/migrations/0004_favouritenotice.py
# Generated by Django 2.2.6 on 2021-04-21 14:31 from django.conf import settings from django.db import migrations, models import django.db.models.deletion class Migration(migrations.Migration): dependencies = [ migrations.swappable_dependency(settings.AUTH_USER_MODEL), ('notice', '0003_auto_20210421_1918'), ] operations = [ migrations.CreateModel( name='FavouriteNotice', fields=[ ('id', models.AutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')), ('notice', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, to='notice.Notice')), ('user_ids', models.ManyToManyField(to=settings.AUTH_USER_MODEL)), ], ), ]
{"/classmate/notice/urls.py": ["/classmate/notice/models.py", "/classmate/notice/views.py"], "/classmate/group/urls.py": ["/classmate/group/views.py"], "/classmate/notice/admin.py": ["/classmate/notice/models.py"], "/classmate/group/views.py": ["/classmate/group/models.py", "/classmate/group/serializers.py"], "/classmate/notice/views.py": ["/classmate/notice/models.py", "/classmate/notice/serializers.py"], "/classmate/group/admin.py": ["/classmate/group/models.py"], "/classmate/core/urls.py": ["/classmate/core/views.py"], "/classmate/group/serializers.py": ["/classmate/group/models.py"], "/classmate/notice/serializers.py": ["/classmate/notice/models.py"]}
31,810,685
wencong1724427771/Backend-management-system
refs/heads/main
/sales/migrations/0003_userinfo_depart.py
# Generated by Django 3.2 on 2021-06-04 12:50 from django.db import migrations, models import django.db.models.deletion class Migration(migrations.Migration): dependencies = [ ('sales', '0002_campuses_classlist_customer_department'), ] operations = [ migrations.AddField( model_name='userinfo', name='depart', field=models.ForeignKey(blank=True, null=True, on_delete=django.db.models.deletion.CASCADE, to='sales.department'), ), ]
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,686
wencong1724427771/Backend-management-system
refs/heads/main
/sales/urls.py
from django.urls import re_path from sales.views import customer_views,login_views app_name = 'sales' urlpatterns = [ # 登录 re_path('^login/', login_views.login, name='login'), # 注销 re_path('^logout/', login_views.logout, name='logout'), # 注册 re_path('^register/', login_views.register, name='register'), # 首页 re_path('^home/$', customer_views.home, name='home'), # 用于测试 re_path('^test/$', customer_views.test, name='test'), # 公户信息展示 re_path('^customers/$', customer_views.Customers.as_view(),name='customers'), # 私户信息展示 re_path('^mycustomers/$',customer_views.Customers.as_view(),name='mycustomers'), # 添加客户 re_path('^addcustomer/$',customer_views.addEditCustomer,name='addcustomer'), # 编辑客户 re_path('^editcustomer/(\d+)/', customer_views.addEditCustomer,name='editcustomer'), # 跟进记录展示 re_path('^consultrecords/$', customer_views.ConsultRecord.as_view(),name='consultrecords'), # 添加跟进记录 re_path('^addconsult_record/$',customer_views.addEditConsultRecord,name='addconsult_record'), # 编辑跟进记录 re_path('^editconsult_record/(\d+)/', customer_views.addEditConsultRecord,name='editconsult_record'), # 展示报名信息 re_path('^enrollment/', customer_views.Enrollment.as_view(),name='enrollment'), # 添加报名信息 re_path('^addenrollment/$', customer_views.addEditEnrollment,name='addenrollment'), # 编辑报名信息 re_path('^editenrollment/(\d+)', customer_views.addEditEnrollment,name='editenrollment'), # 展示课程记录 re_path('^courserecord/', customer_views.CourseRecord.as_view(),name='courserecord'), # 添加课程记录 re_path('^addcourse_record/$', customer_views.addEditCourseRecord,name='addcourse_record'), # 编辑课程记录 re_path('^editcourse_record/(\d+)', customer_views.addEditCourseRecord,name='editcourse_record'), # 学习记录展示 re_path('^studyrecord/(\d+)', customer_views.StudyRecord.as_view(),name='studyrecord'), ]
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,687
wencong1724427771/Backend-management-system
refs/heads/main
/sales/views/customer_views.py
import copy from django.shortcuts import render,redirect,HttpResponse from sales import models from django.urls import reverse from sales import myforms from utils.page_func import Paging from django.conf import settings from django.db.models import Q from django.views import View # Create your views here. def home(request): return render(request,'customer/home.html') #CBV class Customers(View): def get(self,request): path = request.path current_page_number = request.GET.get('page') # 当前页码 search_field = request.GET.get('search_field') # 搜索条件 keyword = request.GET.get('keyword') # 搜索数据 recv_data = copy.copy(request.GET) # 处理 This QueryDict instance is immutable错误 # 查询逻辑 if keyword: q = Q() # 实例化对象 # q.connector = 'or' # 默认是and q.children.append([search_field + '__contains', keyword]) # Q('name__contains'='陈') # q.children.append(['name','xx']) #filter(qq='11',name='xx') all_customer = models.Customer.objects.filter(q) else: all_customer = models.Customer.objects.all() # if path == '/customers/': if path == reverse('sales:customers'): tag = 1 # 筛选所有的公户信息 all_customer = all_customer.filter(consultant__isnull=True) else: tag = 0 all_customer = all_customer.filter(consultant__username=request.session.get('account')) total_count = all_customer.count() # 客户数据总数 per_page_num = settings.PER_PAGE_NUM page_number_show = settings.PAGE_NUMBER_SHOW page_obj = Paging(current_page_number, total_count, per_page_num, page_number_show, recv_data) all_customer = all_customer[page_obj.start_data_number:page_obj.end_data_number] page_html = page_obj.page_html_func return render(request, 'customer/customers.html', {'all_customer': all_customer, 'page_html': page_html, 'keyword': keyword, 'search_field': search_field, 'tag': tag}) def post(self,request): action = request.POST.get('action') cids = request.POST.getlist('cids') print(action, cids) if hasattr(self,action): ret = getattr(self,action)(request,cids) print('----',ret,'---',getattr(self,action)) if ret: return ret else: return redirect(request.path) else: return HttpResponse('你的方法不对!!') def bulk_delete(self,request,cids): customer_list = models.Customer.objects.filter(id__in=cids, consultant__isnull=True) customer_list.delete() return redirect(request.path) def convert_gs(self,request,cids): from django.db import transaction with transaction.atomic(): customer_list = models.Customer.objects.select_for_update().filter(id__in=cids, consultant__isnull=True) if customer_list.count() != len(cids): return HttpResponse('宝,ni手速太慢了') user_obj = models.UserInfo.objects.get(username=request.session.get('account')) customer_list.update(consultant_id=user_obj.id) def convert_sg(self,request,cids): customer_list = models.Customer.objects.filter(id__in=cids) customer_list.update(consultant=None) def blank(*args,**kwargs): pass #合并添加删除客户信息页面 def addEditCustomer(request,n=None): # n 编辑的是那条用用户 old_obj = models.Customer.objects.filter(pk=n).first() label ='编辑页面' if n else '添加页面' if request.method == 'GET': customerInfo_form_obj = myforms.CustomerModelForm(instance=old_obj) # 关键字instance return render(request, 'customer/editcustomer.html', {'customerInfo_form_obj': customerInfo_form_obj,'label':label}) else: next_path = request.GET.get('next') # 查询参数都会放入request.GET里面 -- 会反解url编码的地址 # print(next_path,'2222222') # /sales/customers/ 2222222 customerInfo_form_obj = myforms.CustomerModelForm(request.POST,instance=old_obj) # instance=old_obj if customerInfo_form_obj.is_valid(): customerInfo_form_obj.save() return redirect(next_path) # /customers/?page=3 # return redirect('customers') # customers/page=3 else: return render(request, 'customer/editcustomer.html', {'customerInfo_form_obj': customerInfo_form_obj,'label':label}) def test(request): return render(request,'test.html') class ConsultRecord(View): def get(self, request): current_page_number = request.GET.get('page') # 当前页码 search_field = request.GET.get('search_field') # 搜索条件 keyword = request.GET.get('keyword') # 搜索数据 recv_data = copy.copy(request.GET) # 处理 This QueryDict instance is immutable错误 # 单个客户的id值 customer_id = request.GET.get('customer_id') # 查询逻辑 if keyword: q = Q() # 实例化对象 q.children.append([search_field, keyword]) # Q('name__contains'='陈') # all_records = models.ConsultRecord.objects.filter(customer__name__contains='xxx') all_records = models.ConsultRecord.objects.filter(q) else: all_records = models.ConsultRecord.objects.all() # delete_status=False 让跟进者看不到,实际上没有删除 # 筛选登陆证自己的记录 all_records = all_records.filter(consultant__username=request.session.get('account'),delete_status=False) if customer_id: all_records=all_records.filter(customer_id=customer_id) total_count = all_records.count() # 客户数据总数 per_page_num = settings.PER_PAGE_NUM page_number_show = settings.PAGE_NUMBER_SHOW page_obj = Paging(current_page_number, total_count, per_page_num, page_number_show, recv_data) all_records = all_records[page_obj.start_data_number:page_obj.end_data_number] page_html = page_obj.page_html_func return render(request, 'consult_record/consult_record.html', {'all_records': all_records, 'page_html': page_html, 'keyword': keyword, 'search_field': search_field}) def post(self, request): action = request.POST.get('action') cids = request.POST.getlist('cids') # print(action, cids) consult_record_list = models.ConsultRecord.objects.filter(id__in=cids) if hasattr(self, action): ret = getattr(self, action)(request, consult_record_list) if ret: return ret else: return redirect(request.path) else: return HttpResponse('你的方法不对!!') def bulk_delete(self, request, consult_record_list): consult_record_list.update(delete_status =True) return redirect(request.path) def blank(*args, **kwargs): pass # 添加和编辑根据记录 def addEditConsultRecord(request,n=None): old_obj = models.ConsultRecord.objects.filter(pk=n).first() label ='编辑页面' if n else '添加页面' if request.method == 'GET': # next_path = request.get_full_path() # print(next_path, '----------------') # /sales/consultrecords/ record_from_obj = myforms.ConsultRecordModelForm(request,instance=old_obj) # 关键字instance return render(request, 'consult_record/addconsult_record.html', {'record_from_obj': record_from_obj, 'label':label}) else: next_path = request.GET.get('next') # 查询参数都会放入request.GET里面 -- 会反解url编码的地址 # print(next_path,'----------------') # http://127.0.0.1:8000/editconsult_record/?next=/sales/consultrecords/ record_from_obj = myforms.ConsultRecordModelForm(request,request.POST,instance=old_obj) # instance=old_obj if record_from_obj.is_valid(): record_from_obj.save() return redirect(next_path) else: return render(request, 'consult_record/editconsult_record.html', {'record_from_obj': record_from_obj, 'label':label}) # 报名信息 # def enrollment(request): # # if request.method == 'GET': # enrollments_obj = models.Enrollment.objects.all() # return render(request,'enrollment_info/enrollment.html',{'enrollments_obj':enrollments_obj}) # if request.method == 'POST': #CBV 报名信息 class Enrollment(View): def get(self,request): current_page_number = request.GET.get('page') # 当前页码 recv_data = copy.copy(request.GET) enrollments_obj = models.Enrollment.objects.all() # 报名表中的所有信息 search_field = request.GET.get('search_field') # 获取前端传来的查询方法 print(search_field) keyword = request.GET.get('keyword') # 获取前端传来的查询条件 # print(search_field,keyword) if search_field == 'stu_name': enrollments_obj = models.Enrollment.objects.filter(customer__name__contains=keyword) if search_field == 'stu_class': enrollments_obj = models.Enrollment.objects.filter(enrolment_class__course__contains=keyword) total_count = models.Enrollment.objects.all().count() per_page_num = settings.PER_PAGE_NUM page_number_show = settings.PAGE_NUMBER_SHOW page_obj = Paging(current_page_number, total_count, per_page_num, page_number_show, recv_data) enrollments_obj = enrollments_obj[page_obj.start_data_number:page_obj.end_data_number] page_html = page_obj.page_html_func return render(request, 'enrollment_info/enrollment.html', {'enrollments_obj': enrollments_obj,'page_html':page_html,'search_field':search_field,'keyword':keyword}) # return render(request, 'consult_record/consult_record.html', # {'all_records': all_records, 'page_html': page_html, 'keyword': keyword, # 'search_field': search_field}) def post(self, request): action = request.POST.get('action') cids = request.POST.getlist('cids') print(action, cids) if hasattr(self, action): ret = getattr(self, action)(cids) print('----', ret, '---', getattr(self, action)) if ret: return ret else: return redirect(request.path) else: return HttpResponse('你的方法不对!!') def bulk_delete(self,cids): enrollments_obj = models.Enrollment.objects.filter(id__in=cids) enrollments_obj.delete() def blank(*args,**kwargs): pass # 添加和编辑根据记录 def addEditEnrollment(request,n=None): old_obj = models.Enrollment.objects.filter(pk=n).first() # label = '编辑页面' if n else '添加页面' if request.method == 'GET': erollment_from_obj = myforms.EnrollmentModelForm(request,instance=old_obj) # 关键字instance return render(request, 'enrollment_info/editerollment.html', {'erollment_from_obj': erollment_from_obj}) else: erollment_from_obj = myforms.EnrollmentModelForm(request,request.POST,instance=old_obj) if erollment_from_obj.is_valid(): erollment_from_obj.save() return redirect('sales:enrollment') else: return render(request, 'enrollment_info/editerollment.html', {'erollment_from_obj': erollment_from_obj}) # 课程记录 class CourseRecord(View): def get(self, request): current_page_number = request.GET.get('page') # 当前页码 search_field = request.GET.get('search_field') # 搜索条件 keyword = request.GET.get('keyword') # 搜索数据 recv_data = copy.copy(request.GET) # 处理 This QueryDict instance is immutable错误 # print(recv_data,'--------') <QueryDict: {'search_field': ['course_title'], 'keyword': ['django'], 'page': ['1']}> -------- # all_course_record = models.CourseRecord.objects.all() # 查询逻辑 if keyword: q = Q() # 实例化对象 q.children.append([search_field + '__contains', keyword]) # Q('name__contains'='陈') # q.children.append(['name','xx']) #filter(qq='11',name='xx') all_course_record = models.CourseRecord.objects.filter(q) else: all_course_record = models.CourseRecord.objects.all() total_count = all_course_record.count() # 客户数据总数 per_page_num = settings.PER_PAGE_NUM page_number_show = settings.PAGE_NUMBER_SHOW page_obj = Paging(current_page_number, total_count, per_page_num, page_number_show, recv_data) all_course_record = all_course_record[page_obj.start_data_number:page_obj.end_data_number] page_html = page_obj.page_html_func return render(request, 'course_record/course_record.html', {'all_course_record': all_course_record, 'page_html': page_html, 'keyword': keyword, 'search_field': search_field}) def post(self,request): action = request.POST.get('action') cids = request.POST.getlist('cids') # print(action, cids) if hasattr(self, action): getattr(self, action)(request, cids) return redirect('sales:courserecord') else: return HttpResponse('你的方法不对!!') def bulk_delete(self, request, cids): customer_list = models.CourseRecord.objects.filter(id__in=cids) customer_list.delete() # return redirect(request.path) def bulk_create_studyrecords(self, request, cids): course_record_list = models.CourseRecord.objects.filter(pk__in=cids) for course_record in course_record_list: student_objs = course_record.re_class.customer_set.all().exclude(status='unregistered') # for student in student_objs: # models.StudyRecord.objects.create( # course_record = course_record, # student = student, # ) student_list = [] for student in student_objs: obj = models.StudyRecord( course_record = course_record, student = student, ) student_list.append(obj) models.StudyRecord.objects.bulk_create(student_list) def blank(*args, **kwargs): pass def addEditCourseRecord(request,n=None): label = '编辑页面' if n else '添加页面' # obj = models.CourseRecord.objects.filter(pk=n) # 'QuerySet' object has no attribute '_meta' obj = models.CourseRecord.objects.filter(pk=n).first() if request.method == 'GET': course_form_obj = myforms.CourseRecordModelForm(instance=obj) return render(request,'course_record/addcourse_record.html',{'course_form_obj':course_form_obj,'label':label}) if request.method == 'POST': next_path = request.GET.get('next') course_form_obj = myforms.CourseRecordModelForm(request.POST,instance=obj) if course_form_obj.is_valid(): course_form_obj.save() return redirect(next_path) else: return render(request, 'course_record/addcourse_record.html', {'course_form_obj': course_form_obj}) from django.forms.models import modelformset_factory from django import forms class StudyRecordModelForm(forms.ModelForm): class Meta: models = models.StudyRecord fields = '__all__' # 学习记录展示 class StudyRecord(View): def get(self,request,course_id): formset_obj = modelformset_factory(model=models.StudyRecord,form=StudyRecordModelForm,extra=0) # formset = formset_obj() formset = formset_obj(queryset=models.StudyRecord.objects.filter(course_record_id=course_id)) all_study_records = models.StudyRecord.objects.filter(course_record_id=course_id) return render(request,'course_record/study_record.html', {'formset':formset}) def post(self,request,course_id): formset_obj = modelformset_factory(model=models.StudyRecord, form=StudyRecordModelForm, extra=0) formset = formset_obj(request.POST) if formset.is_valid(): formset.save() return redirect(request.path) else: return render(request,'course_record/study_record.html', {'formset': formset})
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,688
wencong1724427771/Backend-management-system
refs/heads/main
/xx.py
# django外部文件使用django环境 # import os # if __name__ == '__main__': # 配置django环境变量 # os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'Login.settings') # import django # django.setup() # 运行django环境变量 # # from sales import models # import random # # sex_type = (('male', '男性'), ('female', '女性')) # source_type = (('qq', "qq群"), # ('referral', "内部转介绍"), # ('website', "官方网站"), # ('baidu_ads', "百度推广"), # ('office_direct', "直接上门"), # ('WoM', "口碑"), # ('public_class', "公开课"), # ('website_luffy', "路飞官网"), # ('others', "其它"),) # course_choices = (('LinuxL', 'Linux中高级'), # ('PythonFullStack', 'Python高级全栈开发'),) # # obj_list=[] # for i in range(250): # obj = models.Customer( # qq=f'{i+1}236789', # name=f'liye{i}', # sex=random.choice(sex_type)[0], # source=random.choice(source_type)[1], # course=random.choice(course_choices)[1], # ) # obj_list.append(obj) # # models.Customer.objects.bulk_create(obj_list) # page_number_range = range(1,255) # print(page_number_range,type(page_number_range)) list = [0,1,2,3,4,5,6,7,8,9] print(list[0:3]) print(list[0:13]) print(list[10:14]) page_html = '<a></a>' st = 'afa%ssdf' %page_html print(st)
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,689
wencong1724427771/Backend-management-system
refs/heads/main
/sales/admin.py
from django.contrib import admin # Register your models here. from sales import models class UserInfoAdmin(admin.ModelAdmin): list_display = ['id','username','telephone'] class CourseRecordAdmin(admin.ModelAdmin): list_display = ['id','day_num','course_title','re_class','teacher'] list_editable = ['day_num','course_title','re_class','teacher'] class StudentRecordAdmin(admin.ModelAdmin): list_display = ['id','attendance','score','student',] list_editable = ['attendance','score','student',] admin.site.register(models.UserInfo,UserInfoAdmin) admin.site.register(models.Department) admin.site.register(models.ClassList) admin.site.register(models.Campuses) admin.site.register(models.Customer) admin.site.register(models.ConsultRecord) admin.site.register(models.Enrollment) # 报名表 admin.site.register(models.CourseRecord,CourseRecordAdmin) admin.site.register(models.StudyRecord,StudentRecordAdmin)
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,690
wencong1724427771/Backend-management-system
refs/heads/main
/sales/tests.py
from django.test import TestCase # Create your tests here. import os from pathlib import Path BASE_DIR = Path(__file__).resolve().parent.parent print(BASE_DIR) print(os.path.join(__file__, 'templates')) dic = {(1,2,3):2} # dic1 = {[1,2,3]:2} print(dic[(1,2,3)])
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,691
wencong1724427771/Backend-management-system
refs/heads/main
/sales/templatetags/mytag.py
from django import template from django.urls import reverse from django.utils.safestring import mark_safe register = template.Library() # 自定义标签,实现不同页面显示不同选项 @register.simple_tag #---------******---------- def show_info(request): if request.path == reverse('sales:customers'): return mark_safe('<option value="convert_gs">公户转私户</option>') else: return mark_safe('<option value="convert_sg">私户转公户</option>') ''' {% if request.path == '/customers/' %} <option value="1">公户转私户</option> {% else %} <option value="2">私户转公户</option> {% endif %} ''' @register.simple_tag def reverse_url(url_name,pk,request): from django.http.request import QueryDict # /customers/?search_field=qq&keyword=123&page=3 next_path = request.get_full_path() # print(next_path,'xxxxxx') query_dict_obj = QueryDict(mutable=QueryDict) query_dict_obj['next'] = next_path # print(query_dict_obj) # < QueryDict: {'next': ['/customers/?search_field=qq&keyword=123']} > encode_url = query_dict_obj.urlencode() # next=%2Fcustomers%2F%3Fsearch_field%3Dqq%26keyword%3D123%26page%3D3 # url编码 / ? = & 等不安全字符会被替换成%➕对应的assic码 per_path = reverse(url_name,args=(pk,)) # /editcustomer/92/ # full_path = per_path + '?next=' + next_path full_path = per_path + '?' + encode_url return full_path # print(type(request.GET)) # <class 'django.http.request.QueryDict'> request.GET.urlencode() # # http://127.0.0.1:8000/editcustomer/208/?next=/customers/?search_field=qq&keyword=123&page=3 @register.simple_tag def reverse_url_add(url_name,request): from django.http.request import QueryDict # /sales/consultrecords/ next_path = request.get_full_path() query_dict_obj = QueryDict(mutable=QueryDict) query_dict_obj['next'] = next_path # print(query_dict_obj) # < QueryDict: {'next': ['/sales/consultrecords/']} > encode_url = query_dict_obj.urlencode() # next=%2Fcustomers%2F%3Fsearch_field%3Dqq%26keyword%3D123%26page%3D3 per_path = reverse(url_name) # /editconsult_record/ # full_path = per_path + '?next=' + next_path full_path = per_path + '?' + encode_url return full_path # http://127.0.0.1:8000/editconsult_record/?next=/sales/consultrecords/
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,692
wencong1724427771/Backend-management-system
refs/heads/main
/sales/views.py
import copy from django.shortcuts import render,redirect,HttpResponse from django import forms from sales import models from django.http import JsonResponse from utils.md5_func import md5_function from django.urls import reverse from sales import myforms # 添加实现编辑页面 from utils.page_func import Paging from django.conf import settings from django.db.models import Q from django.views import View # Create your views here. class RegisterForm(forms.Form): username = forms.CharField( max_length=16, min_length=3, error_messages={ 'max_length':'太长了', 'min_length':'太短了', 'required':'不能为空', }, widget=forms.TextInput(attrs={'class':'username','placeholder':'用户名', 'autocomplete':'off'}) ) password = forms.CharField( max_length=32, min_length=4, error_messages={ 'max_length': '太长了', 'min_length': '太短了', 'required': '不能为空', }, widget=forms.PasswordInput(attrs={'class':'password','placeholder':'输入密码', 'oncontextmenu':'return false','onpaste':'return false'}), ) r_password = forms.CharField( max_length=32, min_length=4, error_messages={ 'max_length': '太长了', 'min_length': '太短了', 'required': '不能为空', }, widget=forms.PasswordInput(attrs={'class':'r_password','placeholder':'确认密码', 'oncontextmenu':'return false','onpaste':'return false'}), ) telephone = forms.CharField( max_length=11, min_length=11, error_messages={ 'max_length': '太长了', 'min_length': '太短了', 'required': '不能为空', }, widget = forms.TextInput(attrs={'class':'phone_number','placeholder':'输入手机号码', 'autocomplete':'off','id':'number'}) ) email = forms.EmailField( error_messages={ 'invalid':'必须是邮箱格式', 'required': '不能为空', }, widget=forms.EmailInput(attrs={'class':'email','placeholder':'输入邮箱地址','oncontextmenu':'return false', 'onpaste':'return false'}) ) # xx@xx def clean(self): password = self.cleaned_data.get('password') r_password = self.cleaned_data.get('r_password') if password == r_password: return self.cleaned_data else: self.add_error('r_password','两次密码不一致!') # 注销登录 def logout(request): request.session.flush() # 清除cookie,删除session return redirect('/login/') def login(request): res_dict = {'status':None,'home':None,'msg':None} if request.method == 'GET': return render(request, 'login/login.html') else: username = request.POST.get('username') password = request.POST.get('pwd') print(username,password) user_objs = models.UserInfo.objects.filter(username=username,password=md5_function(password)) print(user_objs,password) print(reverse('home')) if user_objs: # 保存当前用户名 request.session['account'] = username res_dict['status'] = 1 res_dict['home'] = reverse('home') # '/home/' return JsonResponse(res_dict) else: res_dict['status'] = 0 res_dict['msg'] = '用户名或密码错误' return JsonResponse(res_dict) def register(request): if request.method=='GET': register_obj = RegisterForm() return render(request, 'login/register.html', {'register_obj':register_obj}) else: register_obj = RegisterForm(request.POST) print(request.POST) if register_obj.is_valid(): print(register_obj.cleaned_data) register_obj.cleaned_data.pop('r_password') md5_password = md5_function(register_obj.cleaned_data.get('password')) register_obj.cleaned_data.update({'password':md5_password}) # *********** models.UserInfo.objects.create( **register_obj.cleaned_data ) return redirect('login') else: return render(request, 'login/register.html', {'register_obj':register_obj}) def home(request): return render(request,'customer/home.html') #CBV class Customers(View): def get(self,request): # print(request.path) # /customers/ # print(request.get_full_path()) # /customers/?page=3 # print(request.session.get('account')) # alex path = request.path current_page_number = request.GET.get('page') # 当前页码 search_field = request.GET.get('search_field') # 搜索条件 keyword = request.GET.get('keyword') # 搜索数据 recv_data = copy.copy(request.GET) # 处理 This QueryDict instance is immutable错误 if keyword: q = Q() # 实例化对象 # q.connector = 'or' # 默认是and q.children.append([search_field + '__contains', keyword]) # Q('name__contains'='陈') # q.children.append(['name','xx']) #filter(qq='11',name='xx') all_customer = models.Customer.objects.filter(q) else: all_customer = models.Customer.objects.all() if path == '/customers/': tag = 1 # 筛选所有的公户信息 all_customer = all_customer.filter(consultant__isnull=True) else: tag = 0 all_customer = all_customer.filter(consultant__username=request.session.get('account')) total_count = all_customer.count() # 客户数据总数 per_page_num = settings.PER_PAGE_NUM page_number_show = settings.PAGE_NUMBER_SHOW page_obj = Paging(current_page_number, total_count, per_page_num, page_number_show, recv_data) all_customer = all_customer[page_obj.start_data_number:page_obj.end_data_number] page_html = page_obj.page_html_func return render(request, 'customer/customers.html', {'all_customer': all_customer, 'page_html': page_html, 'keyword': keyword, 'search_field': search_field, 'tag': tag}) def post(self,request): action = request.POST.get('action') cids = request.POST.getlist('cids') customer_list = models.Customer.objects.filter(id__in=cids) if hasattr(self,action): ret = getattr(self,action)(request,customer_list) if ret: return ret else: return redirect(request.path) else: return HttpResponse('你的方法不对!!') def bulk_delete(self,request,customer_list): customer_list.delete() return redirect(request.path) def convert_gs(self,request,customer_list): user_obj = models.UserInfo.objects.get(username=request.session.get('account')) print(user_obj) # user_obj = models.UserInfo.objects.filter(pk=1) # 'QuerySet' object has no attribute 'id' *** # print(user_obj.filter(pk=1).id) customer_list.update(consultant_id=user_obj.id) # ------- def convert_sg(self,request,customer_list): customer_list.update(consultant=None) def customers(request): if request.method == 'GET': path = request.path current_page_number = request.GET.get('page') #当前页码 search_field = request.GET.get('search_field') #搜索条件 keyword = request.GET.get('keyword') #搜索数据 recv_data = copy.copy(request.GET) # 处理 This QueryDict instance is immutable错误 # print(type(recv_data)) # # from django.http.request import QueryDict # models.Customer.objects.filter(Q(name__contains='陈')|Q(qq_contains='11')) if keyword: # models.Customer.objects.filter(**{search_field+'__contains':keyword} #name='陈') q = Q() # 实例化对象 # q.connector = 'or' # 默认是and q.children.append([search_field+'__contains',keyword]) #Q('name__contains'='陈') # q.children.append(['name','xx']) #filter(qq='11',name='xx') all_customer = models.Customer.objects.filter(q) else: all_customer = models.Customer.objects.all() if path == '/customers/': tag = 1 # 筛选所有的公户信息 all_customer = all_customer.filter(consultant__isnull=True) else: tag = 0 # 前登录对象在user_info表里面记录的用户名 # all_customer = all_customer.filter(consultant__username=当前登录对象在user_info表里面记录的用户名) all_customer = all_customer.filter(consultant__username=request.session.get('account')) total_count = all_customer.count() # 客户数据总数 per_page_num = settings.PER_PAGE_NUM page_number_show = settings.PAGE_NUMBER_SHOW page_obj = Paging(current_page_number,total_count,per_page_num,page_number_show,recv_data) # all_customer=all_customer[page_obj.start_data_number:page_obj.end_data_number] all_customer=all_customer[page_obj.start_data_number:page_obj.end_data_number] page_html = page_obj.page_html_func return render(request,'customer/customers.html', {'all_customer':all_customer,'page_html':page_html,'keyword':keyword,'search_field':search_field,'tag':tag}) # else: # action = request.POST.get('action') # cids = request.POST.getlist('cids') # 选择的客户 --多选框要使用getlist() # print(action,cids) # if action == 'bulk_delete': # models.Customer.objects.filter(id__in=cids).delete() # # elif action == 'convert_gs': # user_obj = models.UserInfo.objects.filter(username=request.session.get('account')) # models.Customer.objects.filter(id__in=cids).update(consultant_id=user_obj.id) #合并添加删除页面 def addEditCustomer(request,n=None): # n 编辑的是那条用用户 old_obj = models.Customer.objects.filter(pk=n).first() label ='编辑页面' if n else '添加页面' if request.method == 'GET': book_form_obj = myforms.CustomerModelForm(instance=old_obj) # 关键字instance return render(request, 'customer/editcustomer.html', {'book_form_obj': book_form_obj,'label':label}) else: next_path = request.GET.get('next') # 查询参数都会放入request.GET里面 -- 会反解url编码的地址 print(next_path) # /customers/?search_field=qq # http://127.0.0.1:8000/editcustomer/208/?next=/customers/?search_field=qq&keyword=123&page=3 book_form_obj = myforms.CustomerModelForm(request.POST,instance=old_obj) # instance=old_obj if book_form_obj.is_valid(): book_form_obj.save() return redirect(next_path) # /customers/?page=3 # return redirect('customers') # customers/page=3 else: return render(request, 'customer/editcustomer.html', {'book_form_obj': book_form_obj,'label':label})
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,693
wencong1724427771/Backend-management-system
refs/heads/main
/sales/migrations/0004_auto_20210612_2303.py
# Generated by Django 3.2 on 2021-06-12 15:03 from django.db import migrations, models class Migration(migrations.Migration): dependencies = [ ('sales', '0003_userinfo_depart'), ] operations = [ migrations.AlterModelOptions( name='campuses', options={'verbose_name': '校区表', 'verbose_name_plural': '校区表'}, ), migrations.AlterField( model_name='customer', name='deal_date', field=models.DateField(blank=True, null=True), ), ]
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,694
wencong1724427771/Backend-management-system
refs/heads/main
/utils/md5_func.py
import hashlib def md5_function(value): secret_key = 'username'.encode('utf-8') ret = hashlib.md5(secret_key) ret.update(value.encode('utf-8')) return ret.hexdigest()
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,695
wencong1724427771/Backend-management-system
refs/heads/main
/sales/myforms.py
from sales import models from django import forms # Create your component here. class RegisterForm(forms.Form): username = forms.CharField( max_length=16, min_length=3, error_messages={ 'max_length':'太长了', 'min_length':'太短了', 'required':'不能为空', }, widget=forms.TextInput(attrs={'class':'username','placeholder':'用户名', 'autocomplete':'off'}) ) password = forms.CharField( max_length=32, min_length=4, error_messages={ 'max_length': '太长了', 'min_length': '太短了', 'required': '不能为空', }, widget=forms.PasswordInput(attrs={'class':'password','placeholder':'输入密码', 'oncontextmenu':'return false','onpaste':'return false'}), ) r_password = forms.CharField( max_length=32, min_length=4, error_messages={ 'max_length': '太长了', 'min_length': '太短了', 'required': '不能为空', }, widget=forms.PasswordInput(attrs={'class':'r_password','placeholder':'确认密码', 'oncontextmenu':'return false','onpaste':'return false'}), ) telephone = forms.CharField( max_length=11, min_length=11, error_messages={ 'max_length': '太长了', 'min_length': '太短了', 'required': '不能为空', }, widget = forms.TextInput(attrs={'class':'phone_number','placeholder':'输入手机号码', 'autocomplete':'off','id':'number'}) ) email = forms.EmailField( error_messages={ 'invalid':'必须是邮箱格式', 'required': '不能为空', }, widget=forms.EmailInput(attrs={'class':'email','placeholder':'输入邮箱地址','oncontextmenu':'return false', 'onpaste':'return false'}) ) # xx@xx def clean(self): password = self.cleaned_data.get('password') r_password = self.cleaned_data.get('r_password') if password == r_password: return self.cleaned_data else: self.add_error('r_password','两次密码不一致!') class CustomerModelForm(forms.ModelForm): class Meta: model = models.Customer fields = '__all__' def __init__(self,*args,**kwargs): super().__init__(*args,**kwargs) for field_name, field in self.fields.items(): # print(type(field)) from multiselectfield.forms.fields import MultiSelectFormField #course = MultiSelectField("咨询课程", choices=course_choices) if not isinstance(field,MultiSelectFormField): field.widget.attrs.update({'class':'form-control'}) class ConsultRecordModelForm(forms.ModelForm): # customer = forms.ModelChoiceField( # queryset=models.Customer.objects.all(), #models foreignkey -- customer # ) # consultant = forms.ChoiceField( # 覆盖原来的 --- 第一种方法 # choices = (('1','liye'),) # ) class Meta: model = models.ConsultRecord fields = '__all__' exclude = ['delete_status'] def __init__(self,request,*args,**kwargs): super().__init__(*args,**kwargs) for field_name, field in self.fields.items(): if field_name == 'customer': field.queryset = models.Customer.objects.filter(consultant__username=request.session.get('account')) if field_name == 'consultant': # obj = models.UserInfo.objects.filter(username=request.session.get('account')).first() # field.choices = ((obj.pk,obj.username),) # 第二种方法 field.queryset= models.UserInfo.objects.filter(username=request.session.get('account')) field.widget.attrs.update({'class':'form-control'}) class EnrollmentModelForm(forms.ModelForm): class Meta: model = models.Enrollment fields = '__all__' # exclude = ['why_us','your_expectation','contract_approved','memo','delete_status'] def __init__(self,request,*args,**kwargs): super().__init__(*args,**kwargs) for field_name, field in self.fields.items(): if field_name == 'customer': field.queryset = models.Customer.objects.filter(consultant__username=request.session.get('account')) field.widget.attrs.update({'class':'form-control'}) class CourseRecordModelForm(forms.ModelForm): class Meta: model = models.CourseRecord fields = '__all__' # exclude = ['why_us','your_expectation','contract_approved','memo','delete_status'] def __init__(self,*args,**kwargs): super().__init__(*args,**kwargs) for field_name, field in self.fields.items(): # if field_name == 'customer': # field.queryset = models.Customer.objects.filter(consultant__username=request.session.get('account')) field.widget.attrs.update({'class':'form-control'})
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,810,696
wencong1724427771/Backend-management-system
refs/heads/main
/sales/views/login_views.py
from django.shortcuts import render,redirect from sales import models from django.http import JsonResponse from utils.md5_func import md5_function from django.urls import reverse from sales.myforms import RegisterForm # Create your views here. # 注销登录 def logout(request): request.session.flush() # 清除cookie,删除session return redirect('sales:login') def login(request): res_dict = {'status':None,'home':None,'msg':None} if request.method == 'GET': return render(request, 'login/login.html') else: username = request.POST.get('username') password = request.POST.get('pwd') print(username,password) user_objs = models.UserInfo.objects.filter(username=username,password=md5_function(password)) if user_objs: # 保存当前用户名 request.session['account'] = username res_dict['status'] = 1 res_dict['home'] = reverse('sales:home') # '/home/' return JsonResponse(res_dict) else: res_dict['status'] = 0 res_dict['msg'] = '用户名或密码错误' return JsonResponse(res_dict) def register(request): if request.method=='GET': register_obj = RegisterForm() return render(request, 'login/register.html', {'register_obj':register_obj}) else: register_obj = RegisterForm(request.POST) print(request.POST) if register_obj.is_valid(): print(register_obj.cleaned_data) register_obj.cleaned_data.pop('r_password') md5_password = md5_function(register_obj.cleaned_data.get('password')) register_obj.cleaned_data.update({'password':md5_password}) # *********** models.UserInfo.objects.create( **register_obj.cleaned_data ) return redirect('sales:login') else: return render(request, 'login/register.html', {'register_obj':register_obj})
{"/sales/urls.py": ["/sales/views.py"], "/sales/views/customer_views.py": ["/utils/page_func.py", "/sales/myForms.py"], "/sales/views/login_views.py": ["/rbac/utils/permission_injection.py", "/sales/myForms.py", "/utils/md5_func.py", "/sales/myforms.py"], "/sales/views.py": ["/utils/md5_func.py", "/utils/page_func.py"]}
31,852,746
kfinn/elizabeth-pipeline
refs/heads/main
/generate_all_maximum_projections.py
import logging import math import re import subprocess import traceback from datetime import datetime from pathlib import Path from time import sleep import cli.log from generate_maximum_projection import generate_maximum_projection_cli_str from models.image_filename import * from models.image_filename_glob import * from models.paths import * from models.swarm_job import SwarmJob, shard_job_params FILES_PER_CALL_COUNT = 2000 MEMORY = 2 class GenerateAllMaximumProjectionsJob: def __init__(self, source, destination, log): self.source = source self.destination = destination self.logdir = log self.logger = logging.getLogger() def run(self): SwarmJob( self.source, self.destination_path, self.job_name, self.jobs, self.logdir, MEMORY, FILES_PER_CALL_COUNT ).run() @property def jobs(self): if not hasattr(self, "_jobs"): image_filename_constraints_shards = shard_job_params( self.distinct_image_filename_globs, FILES_PER_CALL_COUNT ) self._jobs = [ generate_maximum_projection_cli_str( self.source, image_filename_constraints_shard, self.destination ) for image_filename_constraints_shard in image_filename_constraints_shards ] return self._jobs @property def job_name(self): if not hasattr(self, "_job_name"): self._job_name = "generate_all_maximum_projections_%s" % datetime.now().strftime("%Y%m%d%H%M%S") return self._job_name @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.source) return self._source_path @property def destination_path(self): if not hasattr(self, "_destination_path"): self._destination_path = destination_path(self.destination) return self._destination_path @property def image_file_paths(self): return self.source_path.rglob(str(ImageFilenameGlob(suffix="", extension="tif"))) @property def image_filenames(self): return (ImageFilename.parse(str(image_file_path.relative_to(self.source_path))) for image_file_path in self.image_file_paths) @property def distinct_image_filename_globs(self): if not hasattr(self, "_distinct_image_filename_globs"): self._distinct_image_filename_globs = set(( ImageFilenameGlob.from_image_filename(image_filename, excluding_keys=["z"]) for image_filename in self.image_filenames )) return self._distinct_image_filename_globs @cli.log.LoggingApp def generate_all_maximum_projections_cli(app): try: GenerateAllMaximumProjectionsJob( app.params.source, app.params.destination ).run() except Exception as exception: traceback.print_exc() generate_all_maximum_projections_cli.add_param("source") generate_all_maximum_projections_cli.add_param("destination") if __name__ == "__main__": generate_all_maximum_projections_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,747
kfinn/elizabeth-pipeline
refs/heads/main
/generate_all_spot_positions.py
import traceback from datetime import datetime import cli.log import logging from generate_spot_positions import generate_spot_positions_cli_str from models.paths import * from models.swarm_job import SwarmJob, shard_job_params from models.image_filename import ImageFilename from models.image_filename_glob import ImageFilenameGlob FILES_PER_CALL = 20000 MEMORY = 2 class GenerateAllSpotPositionsJob: def __init__(self, source, destination, log, config=None): self.source = source self.destination = destination self.config = config self.logdir = log self.logger = logging.getLogger() def run(self): SwarmJob( self.source, self.destination_path, self.job_name, self.jobs, self.logdir, MEMORY, FILES_PER_CALL ).run() @property def jobs(self): if not hasattr(self, "_jobs"): nuclear_mask_paths_shards = shard_job_params(self.nuclear_mask_paths, FILES_PER_CALL) self._jobs = [ generate_spot_positions_cli_str(nuclear_mask_paths_shard, self.destination, self.source, config=self.config) for nuclear_mask_paths_shard in nuclear_mask_paths_shards ] return self._jobs @property def job_name(self): if not hasattr(self, "_job_name"): self._job_name = "generate_all_spot_positions_%s" % datetime.now().strftime("%Y%m%d%H%M%S") return self._job_name @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.source) return self._source_path @property def destination_path(self): if not hasattr(self, "_destination_path"): self._destination_path = destination_path(self.destination) return self._destination_path @property def nuclear_mask_paths(self): return self.source_path.rglob(str(ImageFilenameGlob(suffix="_maximum_projection_nuclear_mask_???", extension="npy"))) @cli.log.LoggingApp def generate_all_spot_positions_cli(app): try: GenerateAllSpotPositionsJob( app.params.source, app.params.destination, app.params.source_dir, config=app.params.config ).run() except Exception as exception: traceback.print_exc() generate_all_spot_positions_cli.add_param("source") generate_all_spot_positions_cli.add_param("destination") generate_all_spot_positions_cli.add_param("source_dir") generate_all_spot_positions_cli.add_param("--config") if __name__ == "__main__": generate_all_spot_positions_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,748
kfinn/elizabeth-pipeline
refs/heads/main
/models/paths.py
from pathlib import Path def source_path(source): path = Path(source) if not path.exists(): raise Exception("source does not exist") return path def destination_path(destination): path = Path(destination) if not path.exists(): Path.mkdir(path, parents=True) elif not path.is_dir(): raise Exception("destination already exists, but is not a directory") return path
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,749
kfinn/elizabeth-pipeline
refs/heads/main
/models/labels.py
def distinct_labels(label_matrix): distinct_labels_set = set() for labels_row in label_matrix: for label in labels_row: distinct_labels_set.add(label) distinct_labels_set.remove(0) return [label for label in distinct_labels_set]
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,750
kfinn/elizabeth-pipeline
refs/heads/main
/generate_all_cropped_cell_images.py
import logging import traceback from datetime import datetime import cli.log from generate_cropped_cell_image import generate_cropped_cell_image_cli_str from models.image_filename import ImageFilename from models.image_filename_glob import ImageFilenameGlob from models.paths import * from models.swarm_job import shard_job_params, SwarmJob FILES_PER_CALL_COUNT = 20000 MEMORY = 1.5 class GenerateAllCroppedCellImagesJob: def __init__(self, source_images, source_masks, destination, log, DAPI_channel): self.source_images = source_images self.source_masks = source_masks self.destination = destination self.logdir = log self.logger = logging.getLogger() self.DAPI_channel = DAPI_channel def run(self): SwarmJob( self.source_images, self.destination_path, self.job_name, self.jobs, self.logdir, MEMORY, FILES_PER_CALL_COUNT ).run() @property def jobs(self): if not hasattr(self, "_jobs"): masks = [ (source_image_path, source_mask_path) for source_image_path in self.source_image_paths for source_mask_path in self.source_mask_paths_for_source_image_path(source_image_path) ] shards = shard_job_params(masks, FILES_PER_CALL_COUNT) self._jobs = [generate_cropped_cell_image_cli_str(shard, self.destination_path, self.source_images, self.source_masks) for shard in shards] return self._jobs @property def job_name(self): if not hasattr(self, "_job_name"): self._job_name = "generate_all_cropped_cell_images_%s" % datetime.now().strftime("%Y%m%d%H%M%S") return self._job_name @property def source_images_path(self): if not hasattr(self, "_source_images_path"): self._source_images_path = source_path(self.source_images) return self._source_images_path @property def source_masks_path(self): if not hasattr(self, "_source_masks_path"): self._source_masks_path = source_path(self.source_masks) return self._source_masks_path @property def destination_path(self): if not hasattr(self, "_destination_path"): self._destination_path = destination_path(self.destination) return self._destination_path @property def source_image_paths(self): if not hasattr(self, "_source_image_paths"): self._source_image_paths = [ image_file_path for image_file_path in self.source_images_path.rglob(str(ImageFilenameGlob(suffix="_maximum_projection", extension="tif"))) if ImageFilename.parse(str(image_file_path.relative_to(self.source_images_path))).c != self.DAPI_channel ] + [ z_center_file_path for z_center_file_path in self.source_images_path.rglob(str(ImageFilenameGlob(suffix="_z_center", extension="npy"))) if ImageFilename.parse(str(z_center_file_path.relative_to(self.source_images_path))).c != self.DAPI_channel ] return self._source_image_paths def source_mask_paths_for_source_image_path(self, source_image_path): source_image_filename = ImageFilename.parse(str(source_image_path.relative_to(self.source_images_path))) source_mask_filename_glob = ImageFilenameGlob.from_image_filename(source_image_filename, excluding_keys=["a", "c"]) source_mask_filename_glob.glob.suffix = "_nuclear_mask_???" source_mask_filename_glob.glob.extension = "npy" return self.source_masks_path.rglob(str(source_mask_filename_glob)) @cli.log.LoggingApp def generate_all_cropped_cell_images_cli(app): try: GenerateAllCroppedCellImagesJob( app.params.source_images, app.params.source_masks, app.params.destination, ).run() except Exception as exception: traceback.print_exc() generate_all_cropped_cell_images_cli.add_param("source_images") generate_all_cropped_cell_images_cli.add_param("source_masks") generate_all_cropped_cell_images_cli.add_param("destination") if __name__ == "__main__": generate_all_cropped_cell_images_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,751
kfinn/elizabeth-pipeline
refs/heads/main
/models/image_name_dictionaries/image_filename_CV.py
import re import logging LOGGER = logging.getLogger() IMAGE_FILE_RE = re.compile( "(?P<experiment>.+)" + "_" + "(?P<well>[A-Z]\\d{2})" + "_" + "T(?P<t>\\d{4}|XXXX)" + "F(?P<f>\\d{3}|XXX)" + "L(?P<l>\\d{2}|XX)" + "A(?P<a>\\d{2}|XX)" + "Z(?P<z>\\d{2}|XX)" + "C(?P<c>\\d{2}|XX)" + "(?P<suffix>.*)" + "\\." + "(?P<extension>.+)" ) class CVImageFilename: @classmethod def parse(cls, image_filename_str): match = IMAGE_FILE_RE.match(image_filename_str) if not match: raise Exception("invalid image filename: %s" % image_filename_str) return cls( experiment=match["experiment"], well=match["well"], t=(None if match["t"] == "XXXX" else int(match["t"])), f=(None if match["f"] == "XXX" else int(match["f"])), l=(None if match["l"] == "XX" else int(match["l"])), a=(None if match["a"] == "XX" else int(match["a"])), z=(None if match["z"] == "XX" else int(match["z"])), c=(None if match["c"] == "XX" else int(match["c"])), suffix=match["suffix"], extension=match["extension"], ) def __init__(self, experiment, well, t, f, l, a, z, c, suffix, extension): self.experiment = experiment self.well = well self.t = t self.f = f self.l = l self.a = a self.z = z self.c = c self.suffix = suffix self.extension = extension def __str__(self): return "%s_%s_T%sF%sL%sA%sZ%sC%s%s.%s" % ( self.experiment, self.well, self.t_str, self.f_str, self.l_str, self.a_str, self.z_str, self.c_str, self.suffix, self.extension ) def __copy__(self): return CVImageFilename( experiment=self.experiment, well=self.well, t=self.t, f=self.f, l=self.l, a=self.a, z=self.z, c=self.c, suffix=self.suffix, extension=self.extension ) @property def t_str(self): return "XXXX" if not self.t else ("%04i" % self.t) @property def f_str(self): return "XXX" if not self.f else ("%03i" % self.f) @property def l_str(self): return "XX" if not self.l else ("%02i" % self.l) @property def a_str(self): return "XX" if not self.a else ("%02i" % self.a) @property def z_str(self): return "XX" if not self.z else ("%02i" % self.z) @property def c_str(self): return "XX" if not self.c else ("%02i" % self.c)
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,752
kfinn/elizabeth-pipeline
refs/heads/main
/generate_all_nuclear_masks.py
import logging import traceback from datetime import datetime import cli.log from generate_nuclear_masks import generate_nuclear_masks_cli_str from models.paths import * from models.swarm_job import SwarmJob, shard_job_params FILES_PER_CALL_COUNT = 5000 MEMORY = 1.5 class GenerateAllNuclearMasksJob: def __init__(self, source, destination, log): self.source = source self.destination = destination self.logdir = log self.logger = logging.getLogger() def run(self): SwarmJob( self.source, self.destination_path, self.job_name, self.jobs, self.logdir, MEMORY, FILES_PER_CALL_COUNT ).run() @property def job_name(self): if not hasattr(self, "_job_name"): self._job_name = "generate_all_nuclear_masks_%s" % datetime.now().strftime("%Y%m%d%H%M%S") return self._job_name @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.source) if not self._source_path.is_dir(): raise Exception("image directory does not exist") return self._source_path @property def destination_path(self): if not hasattr(self, "_destination_path"): self._destination_path = destination_path(self.destination) return self._destination_path @property def jobs(self): if not hasattr(self, "_jobs"): source_filenames_shards = shard_job_params(self.source_filenames, FILES_PER_CALL_COUNT) self._jobs = [ generate_nuclear_masks_cli_str(source_filenames_shard, self.destination, self.source) for source_filenames_shard in source_filenames_shards ] return self._jobs @property def source_filenames(self): return self.source_path.rglob("*_nuclear_segmentation.npy") @cli.log.LoggingApp def generate_all_nuclear_masks(app): try: GenerateAllNuclearMasksJob( app.params.source, app.params.destination, ).run() except Exception as exception: traceback.print_exc() generate_all_nuclear_masks.add_param("source") generate_all_nuclear_masks.add_param("destination") if __name__ == "__main__": generate_all_nuclear_masks.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,753
kfinn/elizabeth-pipeline
refs/heads/main
/models/swarm_job.py
import logging import math import os import shlex import subprocess import enum from time import sleep LOGGER = logging.getLogger() MAX_ARGS_PER_JOB = 10000 def shard_job_params(job_params, files_count): job_params_list = list(job_params) job_params_count = len(job_params_list) params_per_job = min(files_count, MAX_ARGS_PER_JOB) shards_count_sanitized = math.ceil(job_params_count/params_per_job) small_shard_job_params_count = math.floor(job_params_count / shards_count_sanitized) large_shard_job_params_count = small_shard_job_params_count + 1 large_shards_count = job_params_count % shards_count_sanitized next_shard_start_index = 0 for i in range(min(shards_count_sanitized, job_params_count)): shard_jobs_count = large_shard_job_params_count if i < large_shards_count else small_shard_job_params_count shard_end_index = next_shard_start_index + shard_jobs_count yield job_params_list[next_shard_start_index:shard_end_index] next_shard_start_index = shard_end_index class RunStrategy(enum.Enum): LOCAL = enum.auto() SWARM = enum.auto() class SwarmJob: run_strategy = RunStrategy.SWARM if os.environ.get('ENVIRONMENT') == 'production' else RunStrategy.LOCAL file_type = "LSM" if os.environ.get('FILE_TYPE') == "LSM" else "CV" def __init__(self, source, destination_path, name, jobs, logdir, mem, files_count): self.source = source self.destination_path = destination_path self.name = name self.jobs = jobs self.mem = mem self.logdir = logdir self.bundling = math.ceil(files_count/MAX_ARGS_PER_JOB) def run(self): if self.run_strategy == RunStrategy.LOCAL: LOGGER.warning("running %s in development mode", self.name) for job in self.jobs: LOGGER.warning("command: %s", job) subprocess.run(shlex.split(job)).check_returncode() return self.generate_file() self.start() while not self.is_complete(): LOGGER.warning("job not complete yet") sleep(20) def start(self): command = [ "swarm", "--module", "python/3.8", "-f", self.swarm_file_path, "--job-name", self.name, "-g", str(self.mem), "--logdir", str(self.logdir), "-b", str(self.bundling), "--sbatch", self.export_string ] LOGGER.warning(command) subprocess.run(command).check_returncode() def is_complete(self): command = ["squeue", "-n", self.name, "-o", "%T", "-t", "all", "-h"] LOGGER.warning(command) sjobs_result = subprocess.run(command, capture_output=True, text=True) sjobs_result.check_returncode() result_lines = sjobs_result.stdout.splitlines() LOGGER.warning("squeue result: %s", result_lines) if(any((result_line == "FAILED" for result_line in result_lines))): return True else: return all((result_line == "COMPLETED" for result_line in result_lines)) def generate_file(self): with self.swarm_file_path.open("w") as swarm_file: for job in self.jobs: swarm_file.write("%s\n" % job) @property def swarm_file_path(self): if not hasattr(self, "_swarm_file_path"): self._swarm_file_path = self.destination_path / ("%s.swarm" % self.name) return self._swarm_file_path @property def export_string(self): if not hasattr(self, "_export_string"): self._export_string = '"\"--export=MKL_NUM_THREADS=2,FILE_TYPE=\"%s\"\""' % self.file_type return self._export_string
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,754
kfinn/elizabeth-pipeline
refs/heads/main
/generate_maximum_projection.py
import shlex import logging import re import traceback from pathlib import Path import cli.log import numpy import skimage.exposure import skimage.io from models.paths import * from models.z_sliced_image import ZSlicedImage class GenerateMaximumProjectionJob: def __init__(self, source_directory, filename_pattern, destination): self.source_directory = source_directory self.filename_pattern = filename_pattern self.destination = destination self.logger = logging.getLogger() def run(self): skimage.io.imsave(str(self.destination_path / self.maximum_projection_destination_filename), self.maximum_projection) numpy.save(str(self.destination_path / self.z_center_destination_filename), self.z_center) @property def destination_path(self): if not hasattr(self, "_destination_path"): self._destination_path = destination_path(self.destination) return self._destination_path @property def source_directory_path(self): if not hasattr(self, "_source_directory_path"): self._source_directory_path = source_path(self.source_directory) if not self._source_directory_path.is_dir(): raise Exception("image directory does not exist") return self._source_directory_path @property def source_file_paths(self): print("looking for source files with pattern %s"%self.filename_pattern) return self.source_directory_path.rglob(self.filename_pattern) @property def maximum_projection(self): if not hasattr(self, "_maximum_projection"): self.process_source_z_sliced_images() return self._maximum_projection @property def z_center(self): if not hasattr(self, "_z_center"): self.process_source_z_sliced_images() return self._z_center def process_source_z_sliced_images(self): if hasattr(self, "_z_center") or hasattr(self, "_maximum_projection"): raise Exception("already computed") shaped = False maximum_projection = None summed_z_values = None weighted_summed_z_values = None for source_z_sliced_image in self.source_z_sliced_images: if not shaped: shaped = True maximum_projection = numpy.zeros_like(source_z_sliced_image.image) summed_z_values = numpy.int32(numpy.zeros_like(source_z_sliced_image.image)) weighted_summed_z_values = numpy.int32(numpy.zeros_like(source_z_sliced_image.image)) maximum_projection = numpy.fmax(maximum_projection, source_z_sliced_image.image) summed_z_values = summed_z_values + source_z_sliced_image.image weighted_summed_z_values = weighted_summed_z_values + (source_z_sliced_image.image * source_z_sliced_image.z) self._maximum_projection = maximum_projection zero_adjusted_summed_z_values = summed_z_values + ((summed_z_values == 0) * numpy.ones_like(summed_z_values)) zero_adjusted_weighted_summed_z_values = weighted_summed_z_values + ((weighted_summed_z_values == 0) * numpy.ones_like(weighted_summed_z_values)) self._z_center = (zero_adjusted_weighted_summed_z_values / zero_adjusted_summed_z_values).astype(numpy.float16) @property def source_z_sliced_images(self): return (ZSlicedImage(source_file_path, self.source_directory_path) for source_file_path in self.source_file_paths) @property def destination_path(self): if not hasattr(self, "_destination_path"): global_destination_path = Path(self.destination) local_destination_path = Path(self.filename_pattern).parents[0] self._destination_path = global_destination_path / local_destination_path if not self._destination_path.exists(): Path.mkdir(self._destination_path, parents=True) elif not self._destination_path.is_dir(): raise Exception("destination already exists, but is not a directory") return self._destination_path @property def destination_filename_prefix(self): return Path(self.filename_pattern.replace("?", "X").replace("*", "X")).stem @property def maximum_projection_destination_filename(self): return "%s%s" % (self.destination_filename_prefix, "_maximum_projection.tif") @property def z_center_destination_filename(self): return "%s%s" % (self.destination_filename_prefix, "_z_center") def generate_maximum_projection_cli_str(source_directory, filename_patterns, destination): return shlex.join([ "pipenv", "run", "python", __file__, "--destination=%s" % destination, "--source_directory=%s" % source_directory, *(str(filename_pattern) for filename_pattern in filename_patterns) ]) @cli.log.LoggingApp def generate_maximum_projection_cli(app): for filename_pattern in app.params.filename_patterns: try: GenerateMaximumProjectionJob( app.params.source_directory, filename_pattern, app.params.destination ).run() except Exception as exception: traceback.print_exc() generate_maximum_projection_cli.add_param("--source_directory", required=True) generate_maximum_projection_cli.add_param("--destination", required=True) generate_maximum_projection_cli.add_param("filename_patterns", nargs="*") if __name__ == "__main__": generate_maximum_projection_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,755
kfinn/elizabeth-pipeline
refs/heads/main
/generate_spot_positions.py
import json import logging import shlex import traceback from copy import copy from pathlib import Path from functools import lru_cache import cli.log import numpy import scipy.ndimage import skimage.feature import skimage.measure import skimage.filters import skimage.io import skimage.segmentation from models.generate_spot_positions_config import GenerateSpotPositionsConfig from models.image_filename import ImageFilename from models.paths import * @lru_cache(maxsize=1) def load_generate_spot_positions_configs(config_path): if config_path == None: return {} with open(config_path) as json_file: json_params_list = json.load(json_file) generate_spot_positions_configs = [ GenerateSpotPositionsConfig.from_json_params(json_params) for json_params in json_params_list ] return { generate_spot_positions_config.channel:generate_spot_positions_config for generate_spot_positions_config in generate_spot_positions_configs } class GenerateSpotPositionsJob: def __init__( self, source, destination, source_dir, user_determined_local_contrast_threshold=None, user_determined_radius=None, user_determined_global_threshold=None, config=None ): self.source = source self.destination = destination self.source_dir = Path(source_dir) self.user_determined_local_contrast_threshold = user_determined_local_contrast_threshold self.user_determined_radius = user_determined_radius self.user_determined_global_threshold = user_determined_global_threshold self.config = config self.logger = logging.getLogger() def run(self): for spot_index, spot in enumerate(self.spots): numpy.save(self.destination_filename_for_spot_index(spot_index), spot) @property def destination_path(self): if not hasattr(self, "_destination_path"): global_destination_path = Path(self.destination) local_destination_path = Path(str(self.source_path.relative_to(self.source_dir))).parents[0] path_to_make = global_destination_path / local_destination_path self._destination_path = global_destination_path if not path_to_make.exists(): Path.mkdir(path_to_make, parents=True) elif not path_to_make.is_dir(): raise Exception("destination already exists, but is not a directory") return self._destination_path def destination_filename_for_spot_index(self, spot_index): destination_image_filename = copy(self.source_image_filename) nucleus_index = self.source_image_filename.suffix.split("_")[-1] destination_image_filename.suffix = "_nucleus_%s_spot_%i" % (nucleus_index, spot_index) return self.destination_path / str(destination_image_filename) @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.source) return self._source_path @property def source_image_filename(self): if not hasattr(self, "_source_image_filename"): self._source_image_filename = ImageFilename.parse(str(self.source_path.relative_to(self.source_dir))) return self._source_image_filename @property def threshold(self): if not hasattr(self, "_threshold"): self._threshold = self.image_background * self.local_contrast_threshold return self._threshold @property def image(self): if not hasattr(self, "_image"): self._image = numpy.load(self.source_path, allow_pickle=True) return self._image @property def filtered_image(self): if not hasattr(self, "_filtered_image"): self._filtered_image = skimage.filters.gaussian(self.image, sigma=self.peak_radius) return self._filtered_image @property def raw_spots(self): if not hasattr(self, "_raw_spots"): self._raw_spots = skimage.feature.blob_log(self.filtered_image, min_sigma=0.3, max_sigma=0.3, threshold=self.threshold) return self._raw_spots @property def global_filtered_spots(self): if not hasattr(self, "_global_filtered_spots"): self._global_filtered_spots = [ (int(x), int(y)) for x, y, _sigma in self.raw_spots if self.image[int(x), int(y)] > self.global_contrast_threshold ] return self._global_filtered_spots @property def spots(self): if not hasattr(self, "_spots"): self._spots = [ self.find_spot_props(spot) for spot in self.global_filtered_spots ] return self._spots def find_spot_props(self, integer_spot): local_box_x_min = max(0, integer_spot[0]-10) local_box_y_min = max(0, integer_spot[1]-10) local_box_x_max = min(integer_spot[0]+10, numpy.shape(self.image)[0]) local_box_y_max = min(integer_spot[1]+10, numpy.shape(self.image)[1]) local_background = numpy.percentile(self.image[local_box_x_min:local_box_x_max, local_box_y_min:local_box_y_max], 25) marker = skimage.segmentation.flood( self.image, integer_spot, tolerance=(self.image[integer_spot] - local_background) / 2 ) marker_int = marker.astype(numpy.uint8) props = skimage.measure.regionprops(marker_int, self.image) cog = scipy.ndimage.center_of_mass(self.image, marker) props_list = (cog, props[0].area, props[0].eccentricity, props[0].solidity) return props_list #return scipy.ndimage.center_of_mass(self.image, marker) @property def image_background(self): if not hasattr(self, "_image_background"): self._image_background = numpy.percentile(self.image, 75) return self._image_background @property def local_contrast_threshold(self): if self.user_determined_local_contrast_threshold != None: return self.user_determined_local_contrast_threshold if self.channel_specific_config != None: return self.channel_specific_config.local_contrast_threshold if self.source_image_filename.c == 3: return 4 return 2.75 @property def peak_radius(self): if self.user_determined_radius != None: return self.user_determined_radius if self.channel_specific_config != None: return self.channel_specific_config.peak_radius if self.source_image_filename.c == 3: return 3 return 1 @property def global_contrast_threshold(self): if self.user_determined_global_threshold != None: return self.user_determined_global_threshold if self.channel_specific_config != None: return self.channel_specific_config.global_contrast_threshold return 0 @property def channel_specific_config(self): if self.config != None: configs = load_generate_spot_positions_configs(self.config) if self.source_image_filename.c in configs: return configs[self.source_image_filename.c] def generate_spot_positions_cli_str(sources, destination, source_dir, config=None): config_arguments = ["--config=%s" % config] if config != None else [] return shlex.join([ "pipenv", "run", "python", __file__, "--destination=%s" % destination, "--source_dir=%s" % source_dir, *config_arguments, *[str(source) for source in sources] ]) @cli.log.LoggingApp def generate_spot_positions_cli(app): for source in app.params.sources: try: GenerateSpotPositionsJob( source, app.params.destination, app.params.source_dir, config=app.params.config ).run() except Exception as exception: traceback.print_exc() generate_spot_positions_cli.add_param("sources", nargs="*") generate_spot_positions_cli.add_param("--destination", required=True) generate_spot_positions_cli.add_param("--source_dir", required=True) generate_spot_positions_cli.add_param("--config") if __name__ == "__main__": generate_spot_positions_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,756
kfinn/elizabeth-pipeline
refs/heads/main
/generate_cropped_cell_image.py
import re import shlex import traceback from copy import copy from functools import lru_cache import cli.log import matplotlib.pyplot as plt import numpy import skimage.io import skimage.measure import skimage.util from models.image_filename import ImageFilename from models.nuclear_mask import NuclearMask from models.paths import * @lru_cache(maxsize=1) def load_source_image(source_image_path): if source_image_path.suffix == ".tif": return skimage.io.imread(source_image_path) else: return numpy.load(source_image_path, allow_pickle=True) class GenerateCroppedCellImageJob: def __init__(self, source_image, source_mask, destination, source_image_dir, source_mask_dir): self.source_image = source_image self.source_mask = source_mask self.destination = destination self.source_image_dir = Path(source_image_dir) self.source_mask_dir = Path(source_mask_dir) def run(self): numpy.save(self.destination_filename, self.masked_cropped_image) @property def destination_filename(self): return self.destination_path / str(self.destination_image_filename) @property def destination_path(self): if not hasattr(self, "_destination_path"): global_destination_path = Path(self.destination) local_destination_path = Path(str(self.source_image_path.relative_to(self.source_image_dir))).parents[0] path_to_make = global_destination_path / local_destination_path self._destination_path = global_destination_path if not path_to_make.exists(): Path.mkdir(path_to_make, parents=True) elif not path_to_make.is_dir(): raise Exception("destination already exists, but is not a directory") return self._destination_path @property def destination_image_filename(self): if not hasattr(self, "_destination_image_filename"): self._destination_image_filename = copy(self.source_image_filename) self._destination_image_filename.suffix = self.destination_suffix self._destination_image_filename.extension = "npy" return self._destination_image_filename @property def source_image_path(self): if not hasattr(self, "_source_image_path"): self._source_image_path = source_path(self.source_image) return self._source_image_path @property def source_mask_path(self): if not hasattr(self, "_source_mask_path"): self._source_mask_path = source_path(self.source_mask) return self._source_mask_path @property def source_image_filename(self): if not hasattr(self, "_source_image_filename"): self._source_image_filename = ImageFilename.parse(str(self.source_image_path.relative_to(self.source_image_dir))) return self._source_image_filename @property def source_image_suffix(self): return self.source_image_filename.suffix @property def source_mask_suffix(self): if not hasattr(self, "_source_mask_suffix"): self._source_mask_suffix = ImageFilename.parse(str(self.source_mask_path.relative_to(self.source_mask_dir))).suffix return self._source_mask_suffix @property def destination_suffix(self): if not hasattr(self, "_destination_suffix"): self._destination_suffix = self.source_image_suffix + self.source_mask_suffix return self._destination_suffix @property def mask(self): if not hasattr(self, "_mask"): self._mask = numpy.load(self.source_mask_path, allow_pickle=True).item() return self._mask @property def nuclear_mask(self): return self.mask.mask @property def nuclear_offset(self): return self.mask.offset @property def image(self): if not hasattr(self, "_image"): self._image = load_source_image(self.source_image_path) return self._image @property def rect_cropped_image(self): if not hasattr(self, "_rect_cropped_image"): [min_row, min_column] = self.nuclear_offset [rows_count, columns_count] = numpy.shape(self.nuclear_mask) self._rect_cropped_image = self.image[min_row:(min_row + rows_count), min_column:(min_column + columns_count)] return self._rect_cropped_image @property def min_in_nucleus(self): if not hasattr(self, "_min_in_nucleus"): self._min_in_nucleus = numpy.amin(self.rect_cropped_image, where=self.nuclear_mask, initial=100000) return self._min_in_nucleus @property def max_in_nucleus(self): if not hasattr(self, "_max_in_nucleus"): self._max_in_nucleus = numpy.amax(self.rect_cropped_image, where=self.nuclear_mask, initial=0) return self._max_in_nucleus @property def masked_cropped_image(self): if not hasattr(self, "_masked_cropped_image"): if self.source_image_filename.extension == "tif": normed_image = skimage.exposure.rescale_intensity(self.rect_cropped_image, in_range=(self.min_in_nucleus, self.max_in_nucleus), out_range=(0,1)) self._masked_cropped_image = normed_image * self.nuclear_mask else: self._masked_cropped_image = self.rect_cropped_image * self.nuclear_mask return self._masked_cropped_image def generate_cropped_cell_image_cli_str(masks, destination, source_images_dir, source_masks_dir): serialized_masks_params = (str(param) for image_or_mask_param in masks for param in image_or_mask_param) return shlex.join([ "pipenv", "run", "python", __file__, "--destination=%s" % destination, "--source_images_dir=%s" % source_images_dir, "--source_masks_dir=%s" % source_masks_dir, *serialized_masks_params ]) @cli.log.LoggingApp def generate_cropped_cell_image_cli(app): for mask_pair_start_index in (index * 2 for index in range(int(len(app.params.masks) / 2))): source_image, source_mask = app.params.masks[mask_pair_start_index:mask_pair_start_index + 2] try: GenerateCroppedCellImageJob( source_image, source_mask, app.params.destination, app.params.source_images_dir, app.params.source_masks_dir, ).run() except Exception as exception: traceback.print_exc() generate_cropped_cell_image_cli.add_param("masks", nargs="*") generate_cropped_cell_image_cli.add_param("--destination", required=True) generate_cropped_cell_image_cli.add_param("--source_images_dir", required=True) generate_cropped_cell_image_cli.add_param("--source_masks_dir", required=True) if __name__ == "__main__": generate_cropped_cell_image_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,757
kfinn/elizabeth-pipeline
refs/heads/main
/generate_all_distance_transforms.py
import traceback from datetime import datetime import cli.log import logging from generate_distance_transform import generate_distance_transform_cli_str from models.paths import * from models.swarm_job import SwarmJob, shard_job_params FILES_PER_CALL_COUNT = 50000 MEMORY = 1.5 class GenerateAllDistanceTransformsJob: def __init__(self, source, destination, log): self.source = source self.destination = destination self.logdir = log self.logger = logging.getLogger() def run(self): SwarmJob( self.source, self.destination_path, self.job_name, self.jobs, self.logdir, MEMORY, FILES_PER_CALL_COUNT ).run() @property def jobs(self): if not hasattr(self, "_jobs"): shards = shard_job_params(self.nuclear_mask_paths, FILES_PER_CALL_COUNT) self._jobs = [ generate_distance_transform_cli_str(shard, self.destination, self.source) for shard in shards ] return self._jobs @property def job_name(self): if not hasattr(self, "_job_name"): self._job_name = "generate_all_distance_transforms_%s" % datetime.now().strftime("%Y%m%d%H%M%S") return self._job_name @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.source) return self._source_path @property def destination_path(self): if not hasattr(self, "_destination_path"): self._destination_path = destination_path(self.destination) return self._destination_path @property def nuclear_mask_paths(self): return self.source_path.rglob("*_nuclear_mask_???.npy") @cli.log.LoggingApp def generate_all_distance_transforms_cli(app): try: GenerateAllDistanceTransformsJob( app.params.source, app.params.destination, ).run() except Exception as exception: traceback.print_exc() generate_all_distance_transforms_cli.add_param("source") generate_all_distance_transforms_cli.add_param("destination") if __name__ == "__main__": generate_all_distance_transforms_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,758
kfinn/elizabeth-pipeline
refs/heads/main
/generate_distance_transform.py
import copy import logging import shlex import traceback import cli.log import numpy from scipy import ndimage from models.paths import * class GenerateDistanceTransformJob: def __init__(self, source, destination, source_dir): self.source = source self.destination = destination self.source_dir = Path(source_dir) def run(self): numpy.save(self.destination_filename, self.distance_transform) @property def destination_filename(self): source_relative_path = str(self.source_path.relative_to(self.source_dir)) return self.destination_path / source_relative_path.replace("_nuclear_mask_", "_distance_transform_") @property def distance_transform(self): if not hasattr(self, "_distance_transform"): raw_transform = ndimage.distance_transform_edt(self.nuclear_mask) normed_transform = raw_transform/numpy.amax(raw_transform) self._distance_transform = 1 - normed_transform return self._distance_transform @property def nuclear_mask(self): if not hasattr(self, "_nuclear_mask"): self._nuclear_mask = numpy.load(self.source_path, allow_pickle=True).item().mask return self._nuclear_mask @property def destination_path(self): if not hasattr(self, "_destination_path"): global_destination_path = Path(self.destination) local_destination_path = Path(str(self.source_path.relative_to(self.source_dir))).parents[0] path_to_make = global_destination_path / local_destination_path self._destination_path = global_destination_path if not path_to_make.exists(): Path.mkdir(path_to_make, parents=True) elif not path_to_make.is_dir(): raise Exception("destination already exists, but is not a directory") return self._destination_path @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.source) return self._source_path def generate_distance_transform_cli_str(sources, destination, source_dir): return shlex.join([ "pipenv", "run", "python", __file__, "--destination=%s" % destination, "--source_dir=%s" % source_dir, *[str(source) for source in sources] ]) @cli.log.LoggingApp def generate_distance_transform_cli(app): for source in app.params.sources: try: GenerateDistanceTransformJob( source, app.params.destination, app.params.source_dir, ).run() except Exception as exception: traceback.print_exc() generate_distance_transform_cli.add_param("sources", nargs="*") generate_distance_transform_cli.add_param("--destination", required=True) generate_distance_transform_cli.add_param("--source_dir", required=True) if __name__ == "__main__": generate_distance_transform_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,759
kfinn/elizabeth-pipeline
refs/heads/main
/generate_all_nuclear_segmentations.py
import cli.log from datetime import datetime import traceback from pathlib import Path import logging from generate_nuclear_segmentation import generate_nuclear_segmentation_cli_str from models.paths import * from models.swarm_job import SwarmJob, shard_job_params from models.image_filename_glob import ImageFilenameGlob FILES_PER_CALL_COUNT = 10 MEMORY = 8 class GenerateAllNuclearSegmentationsJob: def __init__(self, source, destination, log, diameter, DAPI_channel=1): self.source = source self.destination = destination self.diameter = diameter self.logdir = log self.DAPI = DAPI_channel self.logger = logging.getLogger() def run(self): SwarmJob( self.source, self.destination_path, self.job_name, self.jobs, self.logdir, MEMORY, FILES_PER_CALL_COUNT ).run() @property def jobs(self): if not hasattr(self, "_jobs"): source_filenames_shards = shard_job_params(self.source_filenames, FILES_PER_CALL_COUNT) self._jobs = [ generate_nuclear_segmentation_cli_str(source_filenames_shard, self.destination, self.source, self.diameter) for source_filenames_shard in source_filenames_shards ] return self._jobs @property def job_name(self): if not hasattr(self, "_job_name"): self._job_name = "generate_all_nuclear_segmentations_%s" % datetime.now().strftime("%Y%m%d%H%M%S") return self._job_name @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.source) if not self._source_path.is_dir(): raise Exception("image directory does not exist") return self._source_path @property def source_filenames(self): return self.source_path.rglob(str(ImageFilenameGlob(c=self.DAPI, suffix="_maximum_projection", extension="tif"))) @property def destination_path(self): if not hasattr(self, "_destination_path"): self._destination_path = destination_path(self.destination) return self._destination_path @cli.log.LoggingApp def generate_all_nuclear_segmentations(app): try: GenerateAllNuclearSegmentationsJob( app.params.source, app.params.destination, app.params.diameter ).run() except Exception as exception: traceback.print_exc() generate_all_nuclear_segmentations.add_param("source") generate_all_nuclear_segmentations.add_param("destination") generate_all_nuclear_segmentations.add_param("--diameter", type=int) if __name__ == "__main__": generate_all_nuclear_segmentations.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,760
kfinn/elizabeth-pipeline
refs/heads/main
/models/z_sliced_image.py
import numpy import skimage.io from models.image_filename import ImageFilename class ZSlicedImage: def __init__(self, path, source): self.path = path self.source_dir = source @property def image(self): if not hasattr(self, "_image"): raw_image = skimage.io.imread(self.path) if len(raw_image.shape) != 2: self._image = raw_image[:, :, 0] else: self._image = raw_image return self._image @property def z(self): if not hasattr(self, "_z"): image_filename = ImageFilename.parse(str(self.path.relative_to(self.source_dir))) self._z = image_filename.z return self._z
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,761
kfinn/elizabeth-pipeline
refs/heads/main
/models/image_filename.py
import re import logging import os from models.image_name_dictionaries.image_filename_CV import CVImageFilename from models.image_name_dictionaries.image_filename_LSM import LSMImageFilename LOGGER = logging.getLogger() FILE_TYPE = os.environ.get('FILE_TYPE') class ImageFilename: @classmethod def parse(cls, image_filename_str): if FILE_TYPE == 'CV': return CVImageFilename.parse(image_filename_str) elif FILE_TYPE == 'LSM': return LSMImageFilename.parse(image_filename_str) def __init__(self): if FILE_TYPE == 'CV': self.glob = CVImageFilename(experiment, well, t, f, l, a, z, c, suffix, extension) elif FILE_TYPE == 'LSM': self.glob = LSMImageFilename(experiment, well, timestamp, z, c, suffix, extension) def __str__(self): if FILE_TYPE == 'CV': return str(self.glob) elif FILE_TYPE == 'LSM': return str(self.glob) def __copy__(self): if FILE_TYPE == 'CV': return CVImageFilename.__copy__(self.glob) elif FILE_TYPE == 'LSM': return LSMImageFilename.__copy__(self.glob)
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,762
kfinn/elizabeth-pipeline
refs/heads/main
/generate_spot_result_line.py
import shlex import csv import logging import re import traceback from copy import copy from pathlib import Path import cli.log import numpy from models.image_filename import ImageFilename from models.paths import * SPOT_RESULT_FILE_SUFFIX_RE = re.compile("_nucleus_(?P<nucleus_index>\d{3})_spot_(?P<spot_index>\d+)") class GenerateSpotResultLineJob: def __init__( self, spot_source, spot_source_directory, z_centers_source_directory, distance_transforms_source_directory, nuclear_masks_source_directory, destination ): self.spot_source = spot_source self.spot_source_directory = Path(spot_source_directory) self.z_centers_source_directory = z_centers_source_directory self.distance_transforms_source_directory = distance_transforms_source_directory self.nuclear_masks_source_directory = nuclear_masks_source_directory self.destination = destination def run(self): with open(self.destination_filename, 'w') as csv_file: csv_writer = csv.DictWriter(csv_file, self.csv_values.keys()) csv_writer.writeheader() csv_writer.writerow(self.csv_values) @property def csv_values(self): return { "filename": str(self.source_image_filename), "experiment": self.source_image_filename.experiment, "well": self.source_image_filename.well, "field": self.source_image_filename.f, "channel": self.source_image_filename.c, "nucleus_index": self.nucleus_index, "spot_index": self.spot_index, "center_x": self.center_x, "center_y": self.center_y, "center_z": self.center_z, "center_r": self.center_r, "area": self.area, "eccentricity": self.eccentricity, "solidity": self.solidity, "nuclear_mask_offset_x": self.nuclear_mask_offset_x, "nuclear_mask_offset_y": self.nuclear_mask_offset_y } @property def destination_path(self): if not hasattr(self, "_destination_path"): global_destination_path = Path(self.destination) local_destination_path = Path(str(self.source_path.relative_to(self.spot_source_directory))).parents[0] path_to_make = global_destination_path / local_destination_path self._destination_path = global_destination_path if not path_to_make.exists(): Path.mkdir(path_to_make, parents=True) elif not path_to_make.is_dir(): raise Exception("destination already exists, but is not a directory") return self._destination_path @property def destination_filename(self): return self.destination_path / ("%s.csv" % self.source_path.relative_to(self.spot_source_directory)) @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.spot_source) return self._source_path @property def source_image_filename(self): if not hasattr(self, "_source_image_filename"): self._source_image_filename = ImageFilename.parse(str(self.source_path.relative_to(self.spot_source_directory))) return self._source_image_filename @property def source_image_filename_suffix_match(self): if not hasattr(self, "_source_image_filename_suffix_match"): self._source_image_filename_suffix_match = SPOT_RESULT_FILE_SUFFIX_RE.match(self.source_image_filename.suffix) return self._source_image_filename_suffix_match @property def nucleus_index(self): return self.source_image_filename_suffix_match["nucleus_index"] @property def spot_index(self): return self.source_image_filename_suffix_match["spot_index"] @property def spot(self): if not hasattr(self, "_spot"): self._spot = numpy.load(self.source_path, allow_pickle=True) return self._spot @property def center_x(self): return self.spot[0][1] @property def center_y(self): return self.spot[0][0] @property def area(self): return self.spot[1] @property def eccentricity(self): return self.spot[2] @property def solidity(self): return self.spot[3] @property def z_centers_source_directory_path(self): if not hasattr(self, "_z_centers_source_directory_path"): self._z_centers_source_directory_path = source_path(self.z_centers_source_directory) if not self._z_centers_source_directory_path.is_dir(): raise Exception("z centers source directory does not exist") return self._z_centers_source_directory_path @property def distance_transforms_source_directory_path(self): if not hasattr(self, "_distance_transforms_source_directory_path"): self._distance_transforms_source_directory_path = source_path(self.distance_transforms_source_directory) if not self._distance_transforms_source_directory_path.is_dir(): raise Exception("distance transforms source directory does not exist") return self._distance_transforms_source_directory_path @property def z_center_image_filename(self): if not hasattr(self, "_z_center_image_filename"): self._z_center_image_filename = copy(self.source_image_filename) self._z_center_image_filename.suffix = "_z_center_nuclear_mask_%s" % self.nucleus_index return self._z_center_image_filename @property def z_center_image_path(self): if not hasattr(self, "_z_center_image_path"): self._z_center_image_path = self.z_centers_source_directory_path / str(self.z_center_image_filename) return self._z_center_image_path @property def z_center_image(self): if not hasattr(self, "_z_center_image"): self._z_center_image = numpy.load(self.z_center_image_path) return self._z_center_image @property def pixel_center(self): return (round(self.center_y), round(self.center_x)) @property def center_z(self): return self.z_center_image[self.pixel_center] @property def distance_transform_image_filename(self): if not hasattr(self, "_distance_transform_image_filename"): self._distance_transform_image_filename = copy(self.source_image_filename) self._distance_transform_image_filename.suffix = "_distance_transform_%s" % self.nucleus_index self._distance_transform_image_filename.a = None self._distance_transform_image_filename.z = None self._distance_transform_image_filename.c = None return self._distance_transform_image_filename @property def distance_transform_image_path(self): if not hasattr(self, "_distance_transform_image_path"): self._distance_transform_image_path = self.distance_transforms_source_directory_path / str(self.distance_transform_image_filename) return self._distance_transform_image_path @property def distance_transform_image(self): if not hasattr(self, "_distance_transform_image"): self._distance_transform_image = numpy.load(self.distance_transform_image_path) return self._distance_transform_image @property def center_r(self): return self.distance_transform_image[self.pixel_center] @property def nuclear_mask_offset_x(self): return self.nuclear_mask.offset[0] @property def nuclear_mask_offset_y(self): return self.nuclear_mask.offset[1] @property def nuclear_mask(self): if not hasattr(self, "_nuclear_mask"): self._nuclear_mask = numpy.load(self.nuclear_mask_path, allow_pickle=True).item() return self._nuclear_mask @property def nuclear_masks_source_directory_path(self): if not hasattr(self, "_nuclear_masks_source_directory_path"): self._nuclear_masks_source_directory_path = source_path(self.nuclear_masks_source_directory) if not self._nuclear_masks_source_directory_path.is_dir(): raise Exception("z centers source directory does not exist") return self._nuclear_masks_source_directory_path @property def nuclear_mask_path(self): if not hasattr(self, "_nuclear_mask_path"): self._nuclear_mask_path = self.nuclear_masks_source_directory_path / str(self.nuclear_mask_image_filename) return self._nuclear_mask_path @property def nuclear_mask_image_filename(self): if not hasattr(self, "_nuclear_mask_image_filename"): self._nuclear_mask_image_filename = copy(self.source_image_filename) self._nuclear_mask_image_filename.suffix = "_nuclear_mask_%s" % self.nucleus_index self._nuclear_mask_image_filename.a = None self._nuclear_mask_image_filename.z = None self._nuclear_mask_image_filename.c = None return self._nuclear_mask_image_filename def generate_spot_result_line_cli_str( spot_sources, z_centers_source_directory, distance_transforms_source_directory, nuclear_masks_source_directory, spot_source_directory, destination ): return shlex.join([ "pipenv", "run", "python", __file__, "--z_centers_source_directory=%s" % z_centers_source_directory, "--distance_transforms_source_directory=%s" % distance_transforms_source_directory, "--nuclear_masks_source_directory=%s" % nuclear_masks_source_directory, "--spot_source_directory=%s" % spot_source_directory, "--destination=%s" % destination, *[str(spot_source) for spot_source in spot_sources] ]) @cli.log.LoggingApp def generate_spot_result_line_cli(app): for spot_source in app.params.spot_sources: try: GenerateSpotResultLineJob( spot_source, app.params.z_centers_source_directory, app.params.distance_transforms_source_directory, app.params.nuclear_masks_source_directory, app.params.spot_source_directory, app.params.destination, ).run() except Exception as exception: traceback.print_exc() generate_spot_result_line_cli.add_param("spot_sources", nargs="*") generate_spot_result_line_cli.add_param("--z_centers_source_directory", required=True) generate_spot_result_line_cli.add_param("--distance_transforms_source_directory", required=True) generate_spot_result_line_cli.add_param("--nuclear_masks_source_directory", required=True) generate_spot_result_line_cli.add_param("--spot_source_directory", required=True) generate_spot_result_line_cli.add_param("--destination", required=True) if __name__ == "__main__": generate_spot_result_line_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,763
kfinn/elizabeth-pipeline
refs/heads/main
/models/generate_spot_positions_config.py
import json class GenerateSpotPositionsConfig: @classmethod def from_json_params(cls, json_params): return cls( channel=json_params["channel"], local_contrast_threshold=json_params["local_contrast_threshold"], peak_radius=json_params["peak_radius"], global_contrast_threshold=json_params["global_contrast_threshold"] ) def __init__(self, channel=None, local_contrast_threshold=None, peak_radius=None, global_contrast_threshold=None): super().__init__() self.channel = channel self.local_contrast_threshold = local_contrast_threshold self.peak_radius = peak_radius self.global_contrast_threshold = global_contrast_threshold def to_json_params(self): return { "channel": self.channel, "local_contrast_threshold": self.local_contrast_threshold, "peak_radius": self.peak_radius, "global_contrast_threshold": self.global_contrast_threshold }
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,764
kfinn/elizabeth-pipeline
refs/heads/main
/generate_nuclear_segmentation.py
import shlex import logging import re import traceback from copy import copy from pathlib import Path import cli.log import matplotlib.pyplot as plt import numpy import scipy import skimage.io import skimage.segmentation from cellpose import models, plot, transforms from models.image_filename import ImageFilename from models.paths import * class GenerateNuclearSegmentationJob: def __init__(self, source, destination, source_dir, diameter): self.source_dir = Path(source_dir) self.source = source self.destination = destination self.diameter = diameter self.logger = logging.getLogger() def run(self): numpy.save(self.destination_filename, self.cellpose_filtered) @property def destination_path(self): if not hasattr(self, "_destination_path"): global_destination_path = Path(self.destination) local_destination_path = Path(str(self.destination_image_filename)).parents[0] path_to_make = global_destination_path / local_destination_path self._destination_path = global_destination_path if not path_to_make.exists(): Path.mkdir(path_to_make, parents=True) elif not path_to_make.is_dir(): raise Exception("destination already exists, but is not a directory") return self._destination_path @property def destination_filename(self): if not hasattr(self, "_destination_filename"): self._destination_filename = self.destination_path / str(self.destination_image_filename) return self._destination_filename @property def destination_image_filename(self): if not hasattr(self, "_destination_image_filename"): self._destination_image_filename = copy(self.source_image_filename) if hasattr(self.source_image_filename, "a"): self._destination_image_filename.a = None self._destination_image_filename.z = None self._destination_image_filename.c = None self._destination_image_filename.suffix = "_nuclear_segmentation" self._destination_image_filename.extension = "npy" return self._destination_image_filename @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.source) return self._source_path @property def source_image_filename(self): if not hasattr(self, "_source_image_filename"): print("Source: %s" % self.source_path) print("Directory: %s" % self.source_dir) self._source_image_filename = ImageFilename.parse(str(self.source_path.relative_to(self.source_dir))) return self._source_image_filename @property def image(self): if not hasattr(self, "_image"): self._image = skimage.io.imread(self.source_path, as_gray=True) return self._image @property def cellpose_result(self): if not hasattr(self, "_cellpose_result"): model = models.Cellpose(model_type = "nuclei") self._cellpose_result = model.eval(self.image, diameter=self.diameter, channels=[[0,0]], resample=True) return self._cellpose_result @property def cellpose_filtered(self): if not hasattr(self, "_cellpose_filtered"): dilated = skimage.segmentation.expand_labels(self.cellpose_result[0], distance=3) self._cellpose_filtered = skimage.segmentation.clear_border(dilated) return self._cellpose_filtered def generate_nuclear_segmentation_cli_str(sources, destination, source_dir, diameter): diameter_arguments = ["--diameter=%i" % diameter] if diameter != None else [] return shlex.join([ "pipenv", "run", "python", __file__, "--destination=%s" % destination, "--source_dir=%s" % source_dir, *diameter_arguments, *[str(source) for source in sources] ]) @cli.log.LoggingApp def generate_nuclear_segmentation_cli(app): for source in app.params.sources: try: GenerateNuclearSegmentationJob( source, app.params.destination, app.params.source_dir, app.params.diameter ).run() except Exception as exception: traceback.print_exc() generate_nuclear_segmentation_cli.add_param("sources", nargs="*") generate_nuclear_segmentation_cli.add_param("--destination", required=True) generate_nuclear_segmentation_cli.add_param("--source_dir", required=True) generate_nuclear_segmentation_cli.add_param("--diameter", type=int, default=100) if __name__ == "__main__": generate_nuclear_segmentation_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}
31,852,765
kfinn/elizabeth-pipeline
refs/heads/main
/generate_nuclear_masks.py
import shlex import traceback import cli.log import numpy import skimage.measure from models.nuclear_mask import NuclearMask from models.paths import * class GenerateNuclearMasksJob: def __init__(self, source, destination, source_dir): self.source = source self.destination = destination self.source_dir = Path(source_dir) def run(self): for index, nuclear_mask in enumerate(self.nuclear_masks): numpy.save(self.indexed_destination_filename(index + 1), nuclear_mask) def indexed_destination_filename(self, index): source_relative_path = str(self.source_path.relative_to(self.source_dir)) return self.destination_path / source_relative_path.replace("_nuclear_segmentation", ("_nuclear_mask_%03i" % index)) @property def destination_path(self): if not hasattr(self, "_destination_path"): global_destination_path = Path(self.destination) local_destination_path = Path(str(self.source_path.relative_to(self.source_dir))).parents[0] path_to_make = global_destination_path / local_destination_path self._destination_path = global_destination_path if not path_to_make.exists(): Path.mkdir(path_to_make, parents=True) elif not path_to_make.is_dir(): raise Exception("destination already exists, but is not a directory") return self._destination_path @property def source_path(self): if not hasattr(self, "_source_path"): self._source_path = source_path(self.source) return self._source_path @property def segmentation(self): if not hasattr(self, "_segmentation"): self._segmentation = numpy.load(self.source_path, allow_pickle=True) return self._segmentation @property def regionprops(self): if not hasattr(self, "_regionprops"): self._regionprops = skimage.measure.regionprops(self.segmentation) return self._regionprops @property def nuclear_masks(self): if not hasattr(self, "_nuclear_masks"): self._nuclear_masks = [ NuclearMask.build(self.segmentation, rp) for rp in self.regionprops ] return self._nuclear_masks def generate_nuclear_masks_cli_str(sources, destination, source_dir): return shlex.join([ "pipenv", "run", "python", __file__, "--destination=%s" % destination, "--source_dir=%s" % source_dir, *[str(source) for source in sources] ]) @cli.log.LoggingApp def generate_nuclear_masks_cli(app): for source in app.params.sources: try: GenerateNuclearMasksJob( source, app.params.destination, app.params.source_dir, ).run() except Exception as exception: traceback.print_exc() generate_nuclear_masks_cli.add_param("sources", nargs="*") generate_nuclear_masks_cli.add_param("--destination", required=True) generate_nuclear_masks_cli.add_param("--source_dir", required=True) if __name__ == "__main__": generate_nuclear_masks_cli.run()
{"/scripts/generate_all_maximum_projections.py": ["/generate_maximum_projection.py"], "/generate_all_maximum_projections.py": ["/generate_maximum_projection.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_spot_positions.py": ["/generate_spot_positions.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename.py", "/models/image_filename_glob.py"], "/generate_all_cropped_cell_images.py": ["/generate_cropped_cell_image.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_all_nuclear_masks.py": ["/generate_nuclear_masks.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_maximum_projection.py": ["/models/paths.py", "/models/z_sliced_image.py"], "/generate_spot_positions.py": ["/models/generate_spot_positions_config.py", "/models/image_filename.py", "/models/paths.py"], "/generate_cropped_cell_image.py": ["/models/image_filename.py", "/models/nuclear_mask.py", "/models/paths.py"], "/generate_all_distance_transforms.py": ["/generate_distance_transform.py", "/models/paths.py", "/models/swarm_job.py"], "/generate_distance_transform.py": ["/models/paths.py"], "/generate_all_nuclear_segmentations.py": ["/generate_nuclear_segmentation.py", "/models/paths.py", "/models/swarm_job.py", "/models/image_filename_glob.py"], "/models/z_sliced_image.py": ["/models/image_filename.py"], "/models/image_filename.py": ["/models/image_name_dictionaries/image_filename_CV.py", "/models/image_name_dictionaries/image_filename_LSM.py"], "/generate_spot_result_line.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_segmentation.py": ["/models/image_filename.py", "/models/paths.py"], "/generate_nuclear_masks.py": ["/models/nuclear_mask.py", "/models/paths.py"], "/models/image_filename_glob.py": ["/models/image_name_dictionaries/image_filename_glob_CV.py", "/models/image_name_dictionaries/image_filename_glob_LSM.py"], "/generate_all_spot_result_lines.py": ["/generate_spot_result_line.py", "/models/paths.py", "/models/image_filename.py", "/models/image_filename_glob.py", "/models/swarm_job.py"], "/generate_spot_results_file.py": ["/models/image_filename.py", "/models/image_filename_glob.py", "/models/paths.py"]}