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stage1-train-00000
plant or nature
I need a low-poly acorn.
Asset: Little acorn Triangle budget: 250 Brief: Chunky acorn standing on its rounded tip: egg-shaped nut body in oak, darkWood scaled cap cupping the top, short stubby stem rising from the cap centre, tip point down at ground level. Front faces +Z. Required named parts: nut, cap, stem ```javascript function buildAsset...
stage1-train-00001
vehicle
I need a low-poly toy airplane.
Asset: Little bush plane Triangle budget: 800 Brief: Chunky toy plane resting level on its wheels, nose pointing +Z: rounded barrel fuselage with ivory cockpit window, one low straight wing spanning both sides, upright tail fin plus small horizontal stabiliser, a brass propeller disc at the nose, two small wheels under...
stage1-train-00002
vehicle
I need a low-poly toy airplane.
Asset: Little bush plane Triangle budget: 800 Brief: Chunky toy plane resting level on its wheels, nose pointing +Z: rounded barrel fuselage with ivory cockpit window, one low straight wing spanning both sides, upright tail fin plus small horizontal stabiliser, a brass propeller disc at the nose, two small wheels under...
stage1-train-00003
plant or nature
Build a low-poly aloe plant.
Asset: Potted aloe Triangle budget: 400 Brief: Aloe in a shallow terracotta pot: a rosette of thick tapered leaves, a few tall inner leaves pointing up and several shorter outer leaves splayed outward at low angles. Sage-green leaves with pale tips, rust pot. Required named parts: pot, leaf_inner_1, leaf_inner_2, leaf_...
stage1-train-00004
plant or nature
Build a low-poly aloe plant.
Asset: Potted aloe Triangle budget: 400 Brief: Aloe in a shallow terracotta pot: a rosette of thick tapered leaves, a few tall inner leaves pointing up and several shorter outer leaves splayed outward at low angles. Sage-green leaves with pale tips, rust pot. Required named parts: pot, leaf_inner_1, leaf_inner_2, leaf_...
stage1-train-00005
animal
I need a low-poly alpaca.
Asset: Fluffy alpaca Triangle budget: 750 Brief: Standing alpaca facing +Z: a chunky rounded fleece body, a long upright neck set at the front, small head with two short perky ears, four slim straight legs, and a small upturned tail. Ivory fleece with darker oak legs and muzzle. Required named parts: body, neck, head, ...
stage1-train-00006
animal
I need a low-poly alpaca.
Asset: Fluffy alpaca Triangle budget: 750 Brief: Standing alpaca facing +Z: a chunky rounded fleece body, a long upright neck set at the front, small head with two short perky ears, four slim straight legs, and a small upturned tail. Ivory fleece with darker oak legs and muzzle. Required named parts: body, neck, head, ...
stage1-train-00007
vehicle
Build a low-poly ambulance.
Asset: Boxy ambulance Triangle budget: 700 Brief: Van-style ambulance facing +Z: tall boxy ivory body with a short sloped hood at the front, navy windshield and side windows, a rust horizontal stripe along the lower flanks, black wheels in four square arches, iron bumpers, and a small rust light bar on the roof. No tex...
stage1-train-00008
vehicle
Build a low-poly ambulance.
Asset: Boxy ambulance Triangle budget: 700 Brief: Van-style ambulance facing +Z: tall boxy ivory body with a short sloped hood at the front, navy windshield and side windows, a rust horizontal stripe along the lower flanks, black wheels in four square arches, iron bumpers, and a small rust light bar on the roof. No tex...
stage1-train-00009
tool or gear
I need a low-poly anchor.
Asset: Rusted ship anchor Triangle budget: 400 Brief: Classic Admiralty anchor standing upright: vertical shank in dark iron, ring eye at the top, horizontal wooden stock crossing near the top, two curved arms sweeping down and out to pointed flukes at the base. Front faces +Z. Required named parts: ring, shank, stock,...
stage1-train-00010
tool or gear
I need a low-poly anchor.
Asset: Rusted ship anchor Triangle budget: 400 Brief: Classic Admiralty anchor standing upright: vertical shank in dark iron, ring eye at the top, horizontal wooden stock crossing near the top, two curved arms sweeping down and out to pointed flukes at the base. Front faces +Z. Required named parts: ring, shank, stock,...
stage1-train-00011
bird, sea creature or bug
I need a low-poly ant.
Asset: Woodland ant Triangle budget: 750 Brief: Ant in side-profile stance facing +Z: small rounded head at the front with two swept antennae, compact thorax in the middle, larger teardrop abdomen at the rear raised slightly. Six thin bent legs splay outward from the thorax, tips touching the ground. Black body, darkWo...
stage1-train-00012
architecture
Build a low-poly apartment building.
Asset: Small apartment block Triangle budget: 700 Brief: Compact three-storey block, boxy with a shallow flat cornice roof: ivory walls, navy lower band at street level, a central oak door with a small step, and six windows in two rows of three with dark frames and brass sills. Front faces +Z, flat ground at y=0. Requi...
stage1-train-00013
architecture
Build a low-poly apartment building.
Asset: Small apartment block Triangle budget: 700 Brief: Compact three-storey block, boxy with a shallow flat cornice roof: ivory walls, navy lower band at street level, a central oak door with a small step, and six windows in two rows of three with dark frames and brass sills. Front faces +Z, flat ground at y=0. Requi...
stage1-train-00014
plant or nature
Build a low-poly apple tree.
Asset: Fruiting apple tree Triangle budget: 650 Brief: Stout oak trunk with two short forked limbs, capped by a chunky faceted sage canopy of two stacked blobs; a few rust apples sit on the canopy surface and one on the ground at the trunk foot. Front faces +Z. Required named parts: trunk, limb_left, limb_right, canopy...
stage1-train-00015
plant or nature
Build a low-poly apple tree.
Asset: Fruiting apple tree Triangle budget: 650 Brief: Stout oak trunk with two short forked limbs, capped by a chunky faceted sage canopy of two stacked blobs; a few rust apples sit on the canopy surface and one on the ground at the trunk foot. Front faces +Z. Required named parts: trunk, limb_left, limb_right, canopy...
stage1-train-00016
furniture
Build a low-poly aquarium.
Asset: Tabletop aquarium Triangle budget: 700 Brief: Small rectangular glass tank, taller than deep, sitting flat on the ground; simple iron corner frame with a brass top rim, clear ivory-tinted panes, a navy water block filling most of the interior with a flat surface below the rim, a sage-green gravel bed under it, a...
stage1-train-00017
furniture
Build a low-poly aquarium.
Asset: Tabletop aquarium Triangle budget: 700 Brief: Small rectangular glass tank, taller than deep, sitting flat on the ground; simple iron corner frame with a brass top rim, clear ivory-tinted panes, a navy water block filling most of the interior with a flat surface below the rim, a sage-green gravel bed under it, a...
stage1-train-00018
prop
I need a low-poly arcade cabinet.
Asset: Arcade cabinet Triangle budget: 500 Brief: Upright arcade cabinet standing on the ground, front facing +Z: tall body with angled back, inset screen high on the front, horizontal control panel with joystick and buttons, coin door low on the front. Navy body, black screen, brass and rust accents. Required named pa...
stage1-train-00019
prop
I need a low-poly arcade cabinet.
Asset: Arcade cabinet Triangle budget: 500 Brief: Upright arcade cabinet standing on the ground, front facing +Z: tall body with angled back, inset screen high on the front, horizontal control panel with joystick and buttons, coin door low on the front. Navy body, black screen, brass and rust accents. Required named pa...
stage1-train-00020
prop
Build a low-poly archery target.
Asset: Straw archery target Triangle budget: 500 Brief: Round straw boss standing on a three-legged wooden tripod, face tilted slightly back and facing +Z. Flat concentric rings: ivory straw outer, rust mid ring, navy inner ring, small brass bullseye in the centre; oak stand legs. Required named parts: boss, ring_outer...
stage1-train-00021
prop
Build a low-poly archery target.
Asset: Straw archery target Triangle budget: 500 Brief: Round straw boss standing on a three-legged wooden tripod, face tilted slightly back and facing +Z. Flat concentric rings: ivory straw outer, rust mid ring, navy inner ring, small brass bullseye in the centre; oak stand legs. Required named parts: boss, ring_outer...
stage1-train-00022
fantasy or game
Build a low-poly armor stand.
Asset: Armor stand Triangle budget: 550 Brief: Wooden display stand facing +Z: round base, upright darkWood post, T crossbar at shoulder height, an iron cuirass hung on the post, two brass-trimmed pauldrons on the crossbar ends, and a small iron helmet crowning the post. Required named parts: base, post, crossbar, cuir...
stage1-train-00023
fantasy or game
Build a low-poly armor stand.
Asset: Armor stand Triangle budget: 550 Brief: Wooden display stand facing +Z: round base, upright darkWood post, T crossbar at shoulder height, an iron cuirass hung on the post, two brass-trimmed pauldrons on the crossbar ends, and a small iron helmet crowning the post. Required named parts: base, post, crossbar, cuir...
stage1-train-00024
furniture
I need a low-poly baby cradle.
Asset: Wooden baby cradle Triangle budget: 550 Brief: Rocking cradle facing +Z: two curved oak rockers on the ground, a boat-shaped basket between them, tall slatted headboard at the back and lower footboard at the front, ivory bedding visible inside the basket. Rockers, basket and boards all meet; no plinth. Required ...
stage1-train-00025
furniture
I need a low-poly baby cradle.
Asset: Wooden baby cradle Triangle budget: 550 Brief: Rocking cradle facing +Z: two curved oak rockers on the ground, a boat-shaped basket between them, tall slatted headboard at the back and lower footboard at the front, ivory bedding visible inside the basket. Rockers, basket and boards all meet; no plinth. Required ...
stage1-train-00026
prop
I need a low-poly baby stroller.
Asset: Vintage baby stroller Triangle budget: 800 Brief: Classic pram facing +Z: deep rounded bassinet on a slim iron frame, curved hood canopy over the back half, push handle arcing back (-Z), four wheels at ground level — small front pair, large rear pair. Navy body, ivory canopy lining, iron frame, black tyres. Requ...
stage1-train-00027
prop
I need a low-poly baby stroller.
Asset: Vintage baby stroller Triangle budget: 800 Brief: Classic pram facing +Z: deep rounded bassinet on a slim iron frame, curved hood canopy over the back half, push handle arcing back (-Z), four wheels at ground level — small front pair, large rear pair. Navy body, ivory canopy lining, iron frame, black tyres. Requ...
stage1-train-00028
animal
Build a low-poly badger.
Asset: Low-slung badger Triangle budget: 650 Brief: Badger standing low and stumpy, body long and wedge-shaped tapering to a small head with a pointed snout, short sturdy legs, stubby tail at the back; black coat with two ivory stripes running over the head, ivory underside. Faces +Z. Required named parts: body, head, ...
stage1-train-00029
animal
Build a low-poly badger.
Asset: Low-slung badger Triangle budget: 650 Brief: Badger standing low and stumpy, body long and wedge-shaped tapering to a small head with a pointed snout, short sturdy legs, stubby tail at the back; black coat with two ivory stripes running over the head, ivory underside. Faces +Z. Required named parts: body, head, ...
stage1-train-00030
plant or nature
I need a low-poly bamboo cluster.
Asset: Bamboo cluster Triangle budget: 500 Brief: Three bamboo culms of differing heights and slight leans, each a segmented cylinder with visible node rings, rising from one shared clump at ground level; olive-sage stalks with ivory-sage narrow leaf sprays at the tops angled outward. Slight forward lean toward +Z, no ...
stage1-train-00031
plant or nature
I need a low-poly bamboo cluster.
Asset: Bamboo cluster Triangle budget: 500 Brief: Three bamboo culms of differing heights and slight leans, each a segmented cylinder with visible node rings, rising from one shared clump at ground level; olive-sage stalks with ivory-sage narrow leaf sprays at the tops angled outward. Slight forward lean toward +Z, no ...
stage1-train-00032
plant or nature
Build a low-poly baobab tree.
Asset: Baobab tree Triangle budget: 500 Brief: Baobab: huge bottle-shaped trunk, widest low and tapering sharply upward, with a few thick stubby branches splitting at the crown and small sparse clumps of sage foliage. Oak trunk, darkWood bark shading, sage leaves. Required named parts: trunk, branch_1, branch_2, branch...
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LowPoly Coder 4B training data

This is the complete training data of townbox/lowpoly-coder-4b, and nothing else. Each row pairs a one-sentence request for a 3D object ("Build a low-poly accent cabinet.") with the answer the model was trained to give: a short spec, then JavaScript that builds the object as a low-poly Three.js (r180) asset.

Six rendered views (front, back, left, right, front-left, back-right) of the object built by row stage1-train-06570, "I need a low-poly farm ox.": a brown ox with a barrel body, four legs with dark hooves, a dark muzzle, two ivory horns and a thin tail.

The object built by the code in row stage1-train-06570 ("I need a low-poly farm ox."), seen from six sides. See Examples for more.

Contents

Config What it is train validation
stage1 (default) Answers written by DeepSeek V4.1 Flash, kept only when the code ran and passed technical checks 7,599 412
stage2 Answers written by the stage-1 model itself, kept only when they passed all technical checks and a vision model judged the render recognisable 4,245 199
  • Training order: the model was fine-tuned from Qwen/Qwen3.5-4B on stage1, then on stage2.
  • Validation: validation rows were held out to monitor loss and were never trained on. The split is by object: an object's rows are either all in train or all in validation.
  • Coverage: 10 categories, roughly balanced: animals; birds, sea creatures and bugs; containers and food; furniture; props; tools and gear; vehicles; architecture; fantasy and game; plants.

Columns

Column Meaning
id Row id, e.g. stage2-train-00000
category One of the 10 categories
prompt The user request
response The exact assistant answer used as the training target

Each response has the same shape:

Asset: Accent cabinet
Triangle budget: 500
Brief: Narrow tall sideboard standing on four short tapered legs, front facing +Z: ...
Required named parts: carcass, top, door_left, door_right, knob_left, knob_right, leg_1, ...

```javascript
function buildAsset(THREE) { ... return group; }
```

Examples

Every image here is a render of a real row. The row's own response code was run unchanged with Three.js r180 in a sandbox, and the meshes it built were drawn with flat shading. Nothing was modelled, edited or retouched by hand. Each tile is labelled with its source row's id, and images/examples.csv maps every tile to its row, with the SHA-256 of that row's response.

Stage 1: answers by DeepSeek V4.1 Flash

Six stage1 rows, front-left view: a farm ox (stage1-train-06570), a breeding barn (stage1-train-01290), a rooster (stage1-train-01716), a carton of waffle fries (stage1-train-07496), a grimoire (stage1-train-02876) and a conga drum (stage1-train-01809).

Stage 2: answers by the stage-1 model

Six stage2 rows, front-left view: a utility vehicle (stage2-train-01374), a bottle jack (stage2-train-01487), an agave plant (stage2-train-01828), a pencil cup holder (stage2-train-02452), a cuttlefish (stage2-train-02913) and a game controller (stage2-train-00768).

These 12 were picked by hand from the sample below because they read clearly, so they are better than a typical row.

Uncurated sample

A grid of 60 rendered objects, one category per row of the grid, each labelled with its request and row id: animals, buildings, birds and sea creatures, containers and food, fantasy items, furniture, plants and rocks, props, tools and vehicles.

This is a seeded random sample (seed 20261105) of 60 train rows: 4 from stage1 and 2 from stage2 in each category. Every sampled row is shown, one category per line.

  • Checks: all 60 ran and rendered. 59 passed every technical check: finite geometry within the spec's own triangle budget, every mesh a closed solid, and all parts joined in one piece. stage2-train-00258 (a straw broom) uses 292 triangles, over the 250 its spec states.
  • Quality varies: most are clearly the requested object, and a few only loosely, such as the robe hook (stage2-train-02537).

Finding a row

The number in an id is the row's position in its config and split, so the farm ox is:

from datasets import load_dataset

row = load_dataset("townbox/lowpoly-coder-4b-data", "stage1", split="train")[6570]
print(row["id"], row["prompt"])  # stage1-train-06570 I need a low-poly farm ox.

3D files (GLB)

glb/ holds one .glb file for each of the 60 sampled rows above. These include every row shown on this card. Each file is named after its source row: glb/stage1-train-06570.glb is the farm ox.

  • How they were made: each row's response code was run unchanged through export_glb.mjs from the model repo (Three.js r180). The result has one named node per mesh, flat shading and base colours only, with no textures.
  • Validation: all 60 pass the Khronos glTF validator with 0 errors and 0 warnings. Their mesh and triangle counts match the renders above.
  • Source row: each file also records its row in asset.extras.source: dataset, revision, config, split, id, category, prompt and the SHA-256 of the row's response.
from huggingface_hub import hf_hub_download

path = hf_hub_download("townbox/lowpoly-coder-4b-data", "glb/stage1-train-06570.glb", repo_type="dataset")

How it was used for training

Every row was trained as one chat:

  • System: system_prompt.md, included in this repo and identical for every row.
  • User: prompt.
  • Assistant: response.

The chat template was applied with enable_thinking=False, and loss was computed on the assistant answer only.

from datasets import load_dataset
from huggingface_hub import hf_hub_download

system = open(hf_hub_download("townbox/lowpoly-coder-4b-data", "system_prompt.md", repo_type="dataset")).read()
ds = load_dataset("townbox/lowpoly-coder-4b-data", "stage1", split="train")
ds = ds.map(lambda r: {"messages": [
    {"role": "system", "content": system},
    {"role": "user", "content": r["prompt"]},
    {"role": "assistant", "content": r["response"]},
]})

Notes

  • Synthetic content: all text is model-generated. Requests and specs describe everyday objects, creatures, buildings and fantasy props in one fixed low-poly "woodland" style and palette.
  • Code safety: the code was run in a sandbox to check it, but it is still untrusted. Run it isolated if you execute it.
  • Images and 3D files: images/ holds the renders on this card and examples.csv, and glb/ holds the 3D files of the same rows. They document the data and are not part of either config.
  • Licence: the stage1 answers are outputs of deepseek/deepseek-v4.1-flash-1017, and stage2 answers come from a model trained on them. Use is subject to that model's licence and terms, and to the terms of the services it was accessed through. No separate licence has been chosen for this compilation; see LICENSE.md.
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